Re: [Audyssey] controller versus keyboard - Re: saitek pro flight system?

2014-08-10 Thread shaun everiss

Well I am happy to have a supporter at least with the keyboard thing.
I agree, all controler support mouse touch, boards and sticks should 
be included when and if at all possible cost permitting ofcause.

Maneuvering  with a stick is better than a board obviously.
I have never managed to control a stick or mouse that well though.

At 02:59 a.m. 9/08/2014, you wrote:
Personally, I think that both keyboard and controller support should 
be included in games.  Having said that, using a keyboard, can you 
dive while also turning when maneuvering a submarine?  How about 
with a joystick? Maybe, to spark interest, what are the advantages 
of using a game controller compared to what can be done with a 
keyboard?  And how much does a good controller cost compared to a 
keyboard?  Thanks.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 08, 2014 2:57 AM
Subject: Re: [Audyssey] saitek pro flight system?



Shaun,

That's where we differ in opinion. I came from the mainstream video
game world, and grew up on joysticks, gamepads, and so on and I can
tell you straight up front that using a keyboard is a drastically less
intuitive and less flexible mode of input. I'm sure your opinion that
keyboards is all a blind user needs has been shaped by the game's
currently on the market that do not truly harness the power of the
joystick or gamepad. While understandable it is wrongheaded and it is
exactly opinions like yours why some blind game developers don't
develop more games that exclusively harness the power and advantages
of a joystick or a mouse for that matter.

For example, I can say what the general reaction of the blind
community would be if I, as a developer, did so. Let's say I right
this really cool game, but design it where a joystick or gamepad is
required. I'd never hear the end of moaning, and groaning over the
fact I did not adequately support the keyboard, that they don't have a
joystick, that they don't have money to buy one, etc. What seems to be
missing in all this complaining and moaning and groaning is the point
I was trying to introduce a more mainstream mode of input that is
often times much better than the one they want. I know this because I
remember the wining and complaining people made when Che Martin
introduced the mouse support in Rail Racer and Aprone did so in Swamp.
Given that kind of negative attitude to change why bother trying to
raise the standard of audio gaming if people are just going to wine
about it?

Don't mean to go on a rant here, but your attitude that a keyboard is
all a blind person needs for gaming lacks any kind of experience with
the many ways it could improve audio gaming. That it would be easier,
more intuitive, and over all offer newer and better ways to do things.
You need to consider the advantages of the alternatives rather than
just assume audio gaming can not and will not be any better than it is
right now. In short, if mediocre games is all you want from developers
that's all you will ever get.


Cheers!


On 8/5/14, shaun everiss sm.ever...@gmail.com wrote:

I had an old force feedback stick before these were fashonable
however I got rid of it because I wasn't using it.
Apart from 3d verlosity which I havn't really mastered that well I
have not managed to really get into the habbit of using a stick for
anything else.
I have a mouse and since swamp one of the only games that used it is
payed and I don't spend the time to really do it justice, I have
decided to leave that to.
I still think for us blind people that a good basic keyboard is all
we will ever need.


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Re: [Audyssey] controller versus keyboard - Re: saitek pro flight system?

2014-08-10 Thread Thomas Ward
Hi shaun,

that may be, but as I said its a case of practice. If you aren't use
to it of course you aren't going to be very good at using a joystick,
gamepad, or similar device. Plus it also depends on if your controller
is properly calibrated. If not maneuvering can be problematic and
irregular. It seems to me what we need is a FAQ on this, because as a
long time joystick/gamepad user its easy to assume everyone else knows
the same things I do.

Cheers!


On 8/10/14, shaun everiss sm.ever...@gmail.com wrote:
 Well I am happy to have a supporter at least with the keyboard thing.
 I agree, all controler support mouse touch, boards and sticks should
 be included when and if at all possible cost permitting ofcause.
 Maneuvering  with a stick is better than a board obviously.
 I have never managed to control a stick or mouse that well though.

---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] controller versus keyboard - Re: saitek pro flight system?

2014-08-09 Thread Thomas Ward
Hi Charles,

While I agree with you in principle that all games should include
keyboard support along side mouse and joystick support that does not
mean that there are certain cases where a joystick or mouse is
preferable. One of the principle problems here as far as I am
concerned is that there are not enough audio games that adequately
demonstrates the fact there are cases where a joystick is more
precise, more accurate, and much more suited to a certain type of game
than is a keyboard. Someone who has always used a keyboard, has had
little experience with joysticks in more advanced games, may think the
two input methods are equal in function, but they really aren't.

To give you an excellent example take Rail Racer by Blind Adrenaline.
You are in a racer, a pod on rails, and one of the things you have to
master is leaning while going into the turns. Lean too far left or
right and you'll hit the sides of the track loosing speed and time on
your laps. Don't lean far enough into the turn and your racer will
slow down and loose lap time as well. As a result winning and loosing
depends a lot on how well you master the turns and leaning into them.

The thing is that a keyboard isn't as precise or well suited for
precise adjustments, and I am much slower at my lap times in Rail
Racer with a keyboard than I am with a joystick or racing wheel. I
noticed the first time that I hooked up a joystick to the game and
chose to use that instead that it was A, more comfortable, and B, I
managed to beat my best lap time by a full five seconds. The point
being even without seriously trying to beat my lap times I did it just
because the joystick gave me more precise and accurate control over my
racer that was just not possible with the keyboard.

People who don't regularly use joysticks probably are not aware of the
advantages one would have in certain games, and how they could improve
the over all playing experience. So comparing prices to keyboards or
stating the fact that not enough games have joystick support to
justify buying one is only beside the point that they have advantages.

One very good example I can think of is the advantage of duel
thumbsticks. I don't know of any accessible fighting games that uses
this feature of gamepads, but it comes in handy for certain types of
fighting games. You could use the left thumbstick to move the
character north, south, east, west and the right thumbstick to control
a sword or light saber. You could use the right thumbstick to simulate
actual swings, parries, slashes, spin your sword, all while moving
your character around with the left thumbstick. While it may be
possible to simulate this functionality with a keyboard it won't be as
comfortable or as smooth as a joystick.

Not only that but the way joysticks work offers the possibility to do
more interesting things besides merely move left, right,
forward,backward, up, or down. Most joysticks offer a range of values
from -5000 to 5000 on the x and y axis. What is good about this in
addition to direction you can use the value of the x and y axis to
determine the speed or rate of the character or in a case like Rail
Racer determine how much to turn and lean based on that input value.
Keyboards only return an up/down or pressed/released state. Therefore
it requires building timers and various checks that simulate the
advantages of a joystick all because a keyboard doesn't have the same
degree of accuracy and control as a joystick.

Weather joysticks offer advantages over keyboards or not you are right
to ask about price. On average I'd say an average joystick or gamepad
costs about $39 to $49 most places here in the US. Not terribly
expensive, but depending on want/need that may be too high for some
users. I've seen very cheap ones for $15 and some have gone clear up
to $150 or so for a premium controller. So while they can be had for a
reasonable price some can get extremely expensive depending on how
advanced a gamer is looking for.

On the other hand keyboards come bundled with a computer so for the
average computer user someone might as well say it doesn't cost
anything to own one. If they have to buy one extra again price depends
on quality. I'd say $29 to $39 being the average for wireless
keyboards, and about $19 being average for a USB keyboard with no
fancy features. More or less the same price range as a joystick if one
considers it an accessory rather than being bundled with a computer.

Since we are on this topic I might want to add that a Logitech gaming
mouse, one with gaming features, is in the same general price range
too. A decent mouse can be purchased for $39 with 8 or more buttons,
wheel, rubber grips, etc. Where as the average PC mouse is like $10 or
so. Conclusion buying a good gaming mouse for Swamp etc is no big
deal.

Cheers!


On 8/8/14, Charles Rivard wee1s...@fidnet.com wrote:
 Personally, I think that both keyboard and controller support should be
 included in games.  Having said that, using a 

[Audyssey] controller versus keyboard - Re: saitek pro flight system?

2014-08-08 Thread Charles Rivard
Personally, I think that both keyboard and controller support should be 
included in games.  Having said that, using a keyboard, can you dive while 
also turning when maneuvering a submarine?  How about with a joystick? 
Maybe, to spark interest, what are the advantages of using a game controller 
compared to what can be done with a keyboard?  And how much does a good 
controller cost compared to a keyboard?  Thanks.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 08, 2014 2:57 AM
Subject: Re: [Audyssey] saitek pro flight system?



Shaun,

That's where we differ in opinion. I came from the mainstream video
game world, and grew up on joysticks, gamepads, and so on and I can
tell you straight up front that using a keyboard is a drastically less
intuitive and less flexible mode of input. I'm sure your opinion that
keyboards is all a blind user needs has been shaped by the game's
currently on the market that do not truly harness the power of the
joystick or gamepad. While understandable it is wrongheaded and it is
exactly opinions like yours why some blind game developers don't
develop more games that exclusively harness the power and advantages
of a joystick or a mouse for that matter.

For example, I can say what the general reaction of the blind
community would be if I, as a developer, did so. Let's say I right
this really cool game, but design it where a joystick or gamepad is
required. I'd never hear the end of moaning, and groaning over the
fact I did not adequately support the keyboard, that they don't have a
joystick, that they don't have money to buy one, etc. What seems to be
missing in all this complaining and moaning and groaning is the point
I was trying to introduce a more mainstream mode of input that is
often times much better than the one they want. I know this because I
remember the wining and complaining people made when Che Martin
introduced the mouse support in Rail Racer and Aprone did so in Swamp.
Given that kind of negative attitude to change why bother trying to
raise the standard of audio gaming if people are just going to wine
about it?

Don't mean to go on a rant here, but your attitude that a keyboard is
all a blind person needs for gaming lacks any kind of experience with
the many ways it could improve audio gaming. That it would be easier,
more intuitive, and over all offer newer and better ways to do things.
You need to consider the advantages of the alternatives rather than
just assume audio gaming can not and will not be any better than it is
right now. In short, if mediocre games is all you want from developers
that's all you will ever get.


Cheers!


On 8/5/14, shaun everiss sm.ever...@gmail.com wrote:

I had an old force feedback stick before these were fashonable
however I got rid of it because I wasn't using it.
Apart from 3d verlosity which I havn't really mastered that well I
have not managed to really get into the habbit of using a stick for
anything else.
I have a mouse and since swamp one of the only games that used it is
payed and I don't spend the time to really do it justice, I have
decided to leave that to.
I still think for us blind people that a good basic keyboard is all
we will ever need.


---
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.