Re: [Audyssey] interactive fiction games question
Hi Tom. I take your point regarding Inform, but after all inform was never meant to be used to create rpgs and their objects in the first place. You wouldn't find a class to create a multiple headed monster rather than a generic animal because in most inform games even if the game's writer wanted such a monster the function it'd be performing would essentially be a simple and animalistic one, you wouldn't actually have to fight and defeat it for example. Leaving aside your comments about "kiddy languages" I take your point on C++ letting you define your own objects and classes, however equally I do think it would be possible to create a text rpg creation system which had enough predefined objects and classes for people to play with and create a fun game. This is one reason Eamon became so popular, sinse the basic program had most things defined, weapons, armor, spells, a class for monsters, routines to handle healing items lights etc. unfortunately Eamon was lacking some fundamentals which meant most eamon authors also had to fiddle in basic to do things like have talking npcs, however I don't think it'd take much to define what was needed to create an actual rpg system, and create ffective a text rpg maker, particularly sinse many of the limitations the Eamon system had at the time such as needing to only have 250 character long room descriptions and having to tie effects (extra peaces of text), to those descriptions if you wanted them longer. Of course, for an experienced programmer creating an rpg would essentially be only a slightly more complex business than creating say a game of monopoly, however sinse manifestly not everybody has studdied programming for years, it'd be nice if there was some sort of workable rpg creation system, sinse if you break an rpg down into components you don't need much to create an engaging game considdering that what most of what you'll be doing will be writing text descriptions for the objects you've created. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Tom. I'm actually surprised that there aren't more tactical text rpgs for this reason, sinse while I know interactive fiction traditionalists have a real downer on rpg mechanics, I'm surprised other people haven't done more. Then again, if you look at the resurgence of things like gamebooks for systems like Iphone there is actually more going on, it's just a shame that systems like canvasing or use of other image components like unity often make purely text based games inaccessible even on platforms like Ios where theoretically all text should work. I'd myself love to see a modern version of Eamon, perhaps with some extra commands such as talk, which could create purely rpg based outings and to which people could contribute more gmes. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Dark, Okay, I get where you are coming from, and I need to clarify a few things here. By Inform I mean the Inform 7 language itself not Glulx. Yes, I know basically Glulx is an updated and extended version of Inform, but when I say Inform I mean Inform not Glulx. So with that in mind Inform 7 itself isn't the best option for an RPG, because it has a limited number of types, (objects,) for handling massive numbers of stats. Glulx is indeed better for this sort of thing because Glulx was written and expanded to handle all kinds of things that Inform on its own couldn't do. However, I will also admit I am coming from a slightly biased opinion. I am a college educated programmer who has worked with everything from script kiddy languages like Inform to assembly code. As a result it is sort of beneath me to go back to using a language like Inform or Glulx, which I consider script kiddy languages, because I can see their limitations firsthand. I feel boxed in by lack of features, lack of ability to do what I want to do with it, and regard them as languages for rank amateurs. An attitude I am sure most interactive fiction writers would probably not appreciate. The problem has to do with object oriented programming and philosophy. In OOP languages like C++ I can create an unlimited number of classes to build anything and everything my heart desires just by writing the class and then creating an object of that type in my program. In a language like Inform you have 16 basic types such as Doors, Man, Woman, Animal, Thing, etc with very little ability to expand those types or modify how they function. They are just there, and you have to make do with them. So as a more advanced programmer I want to be able to go into the underlying classes and modify how the doors work, define what a Man or Woman is, and if I want to create a special creature or monster of some kind I don't want to use a generic Animal type. I want to be able to define more specific monster classes etc. I hope I'm making sense here. I guess what I am saying is if I am going to write a full fledge Dungeons and Dragons RPG I'd start out with a language like Python instead of Inform, because I can create specific classes for orcs, goblins, elves, demons, warriors, you name it without having to rely on generic types like Man, woman, or Animal. Why should I, a skilled programmer, settle for generic classes and simplistic game mechanics when I can write something better? Cheers! On 10/10/14, dark wrote: > Hi Tom. > > I disagree about Inform not being good for rpgs, or at least not Inform as > it exists as Glulks. Given what has been done by Victor with Kerkerkruip, > and his previous efforts such as the unfinished idols of war. > > The Inform 7 modules he created are still freely available and some other > people have made games with them, indeed he created those modules > specifically so that rpg mechanics could! be handled in a standard if > language. > > yes, while it's true Inform 6 and the standard Zcode format never got the > wherewithall to make rpgs, mostly because as we've said before the if > community don't like rpgs, that doesn't mean glulks isn't an option, indeed > > I'd be rather pleased if more rpg games were made in Glulks. > > Dark.Take them to the refirbished chamber that was once bad! > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Dark, Me too. I don't think it is possible to write a text game these days that would challenge today's RAM, hard drive space, or CPU too much. Text games are the most simple to write, and don't have any of the hardware requirements of video games, or even audio games for that matter. In any case I am becoming a huge fan of text games simply because anything is possible. One doesn't have to spend hours finding the right sound for this or that or spending any time drawing and creating graphics. All one needs is a good imagination and a text description of whatever the world and characters looks like. That makes anything possible, and it ends up being accessible to everyone blind, sighted, deaf, you name it. The best possible medium for the most number of people from an accessibility standpoint. As far as Glulx and sounds I'm not quite sure. I know Glulx was basically designed to have limited sounds and music, but can't say to what extent. Then again, I've been looking into my own text adventure system so have had little interest in working with any of the off-the-shelf solutions like Glulx personally. On 10/10/14, dark wrote: > If you wrote an rpg in text that challenged my computer's ram or storage I'd > > be worried, sinse that game would be huuge! :D. > > I agree though, one nice thing about text is the possibilities to go > anywhere and do anything. > > I'm not sure how good the glulks format is at having different sounds or > background music play for events, but certainly the mechanics are there. > > Dark. > Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
If you wrote an rpg in text that challenged my computer's ram or storage I'd be worried, sinse that game would be huuge! :D. I agree though, one nice thing about text is the possibilities to go anywhere and do anything. I'm not sure how good the glulks format is at having different sounds or background music play for events, but certainly the mechanics are there. Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: "Josh Kennedy" To: "Gamers Discussion list" Sent: Friday, October 10, 2014 4:37 PM Subject: Re: [Audyssey] interactive fiction games question or an rpg football game. there's lots of possibilities with interactive fiction combined with rpg. and since its mostly all text your limit is your imagination computer storeage and amount of ram. On 10/10/2014 9:01 AM, dark wrote: Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given what has been done by Victor with Kerkerkruip, and his previous efforts such as the unfinished idols of war. The Inform 7 modules he created are still freely available and some other people have made games with them, indeed he created those modules specifically so that rpg mechanics could! be handled in a standard if language. yes, while it's true Inform 6 and the standard Zcode format never got the wherewithall to make rpgs, mostly because as we've said before the if community don't like rpgs, that doesn't mean glulks isn't an option, indeed I'd be rather pleased if more rpg games were made in Glulks. Dark.Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
yes me too! I would love to see more rpgs made in glulx with some sounds and maybe some music. maybe make oo oo yes! an rpg text version of dota2! On 10/10/2014 9:01 AM, dark wrote: Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given what has been done by Victor with Kerkerkruip, and his previous efforts such as the unfinished idols of war. The Inform 7 modules he created are still freely available and some other people have made games with them, indeed he created those modules specifically so that rpg mechanics could! be handled in a standard if language. yes, while it's true Inform 6 and the standard Zcode format never got the wherewithall to make rpgs, mostly because as we've said before the if community don't like rpgs, that doesn't mean glulks isn't an option, indeed I'd be rather pleased if more rpg games were made in Glulks. Dark.Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
or an rpg football game. there's lots of possibilities with interactive fiction combined with rpg. and since its mostly all text your limit is your imagination computer storeage and amount of ram. On 10/10/2014 9:01 AM, dark wrote: Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given what has been done by Victor with Kerkerkruip, and his previous efforts such as the unfinished idols of war. The Inform 7 modules he created are still freely available and some other people have made games with them, indeed he created those modules specifically so that rpg mechanics could! be handled in a standard if language. yes, while it's true Inform 6 and the standard Zcode format never got the wherewithall to make rpgs, mostly because as we've said before the if community don't like rpgs, that doesn't mean glulks isn't an option, indeed I'd be rather pleased if more rpg games were made in Glulks. Dark.Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given what has been done by Victor with Kerkerkruip, and his previous efforts such as the unfinished idols of war. The Inform 7 modules he created are still freely available and some other people have made games with them, indeed he created those modules specifically so that rpg mechanics could! be handled in a standard if language. yes, while it's true Inform 6 and the standard Zcode format never got the wherewithall to make rpgs, mostly because as we've said before the if community don't like rpgs, that doesn't mean glulks isn't an option, indeed I'd be rather pleased if more rpg games were made in Glulks. Dark.Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
filfre seems to be one of the best interpreters I found. On 10/9/2014 2:13 AM, shaun everiss wrote: there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and while I am sure they will not look and tamper with my affairs, they easily could, and since I want to keep my adult stuff private running that stuff actively on a house where there is people becides me in it on a public home network accessable by all is just not a good idea. Suppose they walked in. I think the site is aifcommunity.org I think. To be honest I never found many of them that good. I got bored quickly. example f**k this that and the other. lick this, feel that, walk round or simply sex and no exploration. there are some semi adult games like aquila in tads 3 on the internet archive which at least have some semi plot, but I have gotten out of sex sex sex win type of games. Sadly due to the fact running a lot of the interpreters needs sapi or something unless its glulx which seems to work with nvda with an addon sort of, i have not played a good if game in a while. Then again, I hardly have the time with all things going on in my life. Tonight, once I am done with mail, and if I forego my coffee for the evening I have exactly 3.5 hours or less maybe 2.5 hours of free time. I can probably do one of about a million things in that time. so I need to choose, if games are low on the scale aif lower still. At 02:48 p.m. 9/10/2014, you wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Josh, Personally, I would choose Python. Any full blown programming language is better for a roll playing game than most interactive fiction languages which are designed for puzzle type play than any kind of deep sort of action oriented game with stats and skill levels. Python is simple and easy to learn and use, and combined with Pygame or Pyglet means you can have audio etc too. Cheers! On 10/9/14, Josh Kennedy wrote: > what is better for writing an interactive fiction rpg then? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
also the inform7 language seems to be one of the easiest I came across so far. On 10/9/2014 2:13 AM, shaun everiss wrote: there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and while I am sure they will not look and tamper with my affairs, they easily could, and since I want to keep my adult stuff private running that stuff actively on a house where there is people becides me in it on a public home network accessable by all is just not a good idea. Suppose they walked in. I think the site is aifcommunity.org I think. To be honest I never found many of them that good. I got bored quickly. example f**k this that and the other. lick this, feel that, walk round or simply sex and no exploration. there are some semi adult games like aquila in tads 3 on the internet archive which at least have some semi plot, but I have gotten out of sex sex sex win type of games. Sadly due to the fact running a lot of the interpreters needs sapi or something unless its glulx which seems to work with nvda with an addon sort of, i have not played a good if game in a while. Then again, I hardly have the time with all things going on in my life. Tonight, once I am done with mail, and if I forego my coffee for the evening I have exactly 3.5 hours or less maybe 2.5 hours of free time. I can probably do one of about a million things in that time. so I need to choose, if games are low on the scale aif lower still. At 02:48 p.m. 9/10/2014, you wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Shaun, Well, there are some good adult interactive fiction games, but I'll be the first to admit they are few and far between. I think the problem with AIF, as with most porn, is the developer is interested in getting straight to the down and dirty while skipping over developing a background story, exploration, or even having challenges. However, they aren't all that way. For example, in Camp Windy Lake you are a male camp counselor at Camp Windy Lake. Your basic goal is to go around having sex with the female counselors, but doing the down and dirty with them isn't exactly easy. Like a lot of interactive fiction games there are certain conditions that need met, you need to perform certain actions, and do certain things before any of the female counselors will have sex with you. That's only one such game, and there are certainly more. They aren't all f this and lick that as you suggest. Its just a matter of knowing where to look and of course reading AIF game reviews will help you sort out those with an actual story and action from those that are basically sexual free for alls. Cheers! On 10/9/14, shaun everiss wrote: > there were some, but to be honest while I did play some, I really > couldn't have the game and solution open, I have brothers and other > family some of them religious, and while I am sure they will not look > and tamper with my affairs, they easily could, and since I want to > keep my adult stuff private running that stuff actively on a house > where there is people becides me in it on a public home network > accessable by all is just not a good idea. > Suppose they walked in. > I think the site is aifcommunity.org I think. > To be honest I never found many of them that good. > I got bored quickly. > example f**k this that and the other. > lick this, feel that, walk round or simply sex and no exploration. > there are some semi adult games like aquila in tads 3 on the internet > archive which at least have some semi plot, but I have gotten out of > sex sex sex win type of games. > Sadly due to the fact running a lot of the interpreters needs sapi > or something unless its glulx which seems to work with nvda with an > addon sort of, i have not played a good if game in a while. > Then again, I hardly have the time with all things going on in my life. > Tonight, once I am done with mail, and if I forego my coffee for the > evening I have exactly 3.5 hours or less maybe 2.5 hours of free time. > I can probably do one of about a million things in that time. > so I need to choose, if games are low on the scale aif lower still. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and while I am sure they will not look and tamper with my affairs, they easily could, and since I want to keep my adult stuff private running that stuff actively on a house where there is people becides me in it on a public home network accessable by all is just not a good idea. Suppose they walked in. I think the site is aifcommunity.org I think. To be honest I never found many of them that good. I got bored quickly. example f**k this that and the other. lick this, feel that, walk round or simply sex and no exploration. there are some semi adult games like aquila in tads 3 on the internet archive which at least have some semi plot, but I have gotten out of sex sex sex win type of games. Sadly due to the fact running a lot of the interpreters needs sapi or something unless its glulx which seems to work with nvda with an addon sort of, i have not played a good if game in a while. Then again, I hardly have the time with all things going on in my life. Tonight, once I am done with mail, and if I forego my coffee for the evening I have exactly 3.5 hours or less maybe 2.5 hours of free time. I can probably do one of about a million things in that time. so I need to choose, if games are low on the scale aif lower still. At 02:48 p.m. 9/10/2014, you wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Glulx is pretty much it's own language, if you want to play games in standard inform Zcode, you need frotz or similar, if you want to play glulx games you need winglulx, though i believe there are multiple format interpreters that do both. The only real connection is that Glulx is technically inform version 7, and I believe it has some programming similarities to inform, however being so different to the standard zcode it needs a different interpreter to run. You can certainly play background music in the games as a one off, but I'm not sure if you could have a hole range of sounds playing at different scenes etc, or at least whether it would be easy to do. If your wanting that sort of thing your probably best looking at something other than an interactive fiction language. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
what is better for writing an interactive fiction rpg then? On 10/9/2014 2:22 AM, Thomas Ward wrote: Hi Josh, Wintads is a bit problematic with NVDA, but there is a CLI version, tads32, which works pretty well in a Command Prompt window with NVDA. As far as creating an RPG in one of the interactive fiction languages a lot depends on how stat based you want your RPG to be. Inform, for example, is okay for writing interactive fiction text adventures, but really sucks if you are trying to write an RPG game with lots of stats and skill levels. Cheers! On 10/8/14, Josh Kennedy wrote: I'm not sure if tads is accessible with NVDA, but NVDA has addons for win frotz and glulx. Can glulx play sound and music for example could one of those interpreters let me make an offline rpg well, like a mud like alter aeon but offline and something that is my own reation? I think glulx or win frotz would be very easy for me because its in an essay or html-like format so it seems. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
does glulx let you have sounds and stuff? and is it also backwards compatible with inform games as in will it also play inform games or will I need both win frotz and glulx? On 10/9/2014 3:24 AM, dark wrote: While Tom is correct on standard inform not working for rpg mechanics, I will say some good rpgs have been made with glulks, that is inform 7. You need to play the games with winglulx, filfre or another glulx interpreter rather than frotz, but judging by Kerkerkruip found at http://kerkerkruip.org/ it creates rpg mechanics extremely well. I'd recommend Kerkerkruip to any fans of tactical combat rpgs, the game is awsome and is getting more additions all the time, although I do sometimes wish it was longer and involved more exploring, still the tactical fights need to be experienced to be believed. All the best, DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
While Tom is correct on standard inform not working for rpg mechanics, I will say some good rpgs have been made with glulks, that is inform 7. You need to play the games with winglulx, filfre or another glulx interpreter rather than frotz, but judging by Kerkerkruip found at http://kerkerkruip.org/ it creates rpg mechanics extremely well. I'd recommend Kerkerkruip to any fans of tactical combat rpgs, the game is awsome and is getting more additions all the time, although I do sometimes wish it was longer and involved more exploring, still the tactical fights need to be experienced to be believed. All the best, DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Josh, Oh, its totally doable for a blind person. Most interactive fiction games have some programming language which can be written in say Notepad, and then compiled into a game by using the compiler for the language. Take Inform as an example. You could write it up in Notepad, copy the code into the Inform 7 IDE, and then build a file that can be interpreted by Winfrotz. The Inform IDE isn't the most accessible IDE in the world, but it can certainly be used by a blind developer. Cheers! On 10/8/14, Josh Kennedy wrote: > can blind people using screen readers also make such games? or is the > programming of glulx and z-machine tads and adrift too visual? and you > have to be able to see? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Josh, Absolutely. There are several adult interactive fiction games available on the web if you know where to look. There are some written in Adrift, some written in Inform, a few in AGT, some written in Tads,etc. I'd say I probably have at least 20, and those are just the ones that were recommended to me. there are several I know about, but never tried. Two of my favorites were some x-rated Star Trek games. One was called "A Night With Deanna Troi" and the other was "Star Trek the Sexed Generation." In the former you are basically in Deanna's quarters and you can have sex with her in every room and just about any position imaginable. In the other game, "The Sexed Generation," if you play it right you can have sex with pretty much every female character on the show. The scene with Beverly Crusher in the hot tub on the holodeck is an especially memorable hot sex scene. Anyway, there are plenty of adult interactive fiction games out there, and if you know where to look there are some good ones. Camp Windy Lake and Paradise Hotel are two that come to mind as being a decent start. Cheers! On 10/8/14, Josh Kennedy wrote: > hey I had a question for those of you more familiar with interactive > fiction and z-machine games or frotz games. Back when they were popular > did anyone ever make any adult x-rated I-F games? Because I imagine if > any are accessible those would be accessible for us. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Josh, Wintads is a bit problematic with NVDA, but there is a CLI version, tads32, which works pretty well in a Command Prompt window with NVDA. As far as creating an RPG in one of the interactive fiction languages a lot depends on how stat based you want your RPG to be. Inform, for example, is okay for writing interactive fiction text adventures, but really sucks if you are trying to write an RPG game with lots of stats and skill levels. Cheers! On 10/8/14, Josh Kennedy wrote: > I'm not sure if tads is accessible with NVDA, but NVDA has addons for > win frotz and glulx. Can glulx play sound and music for example could > one of those interpreters let me make an offline rpg well, like a mud > like alter aeon but offline and something that is my own reation? I > think glulx or win frotz would be very easy for me because its in an > essay or html-like format so it seems. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
There is quite a number of them indeed. On 08-Oct-2014 9:48 PM, Josh Kennedy wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3485 / Virus Database: 4031/8351 - Release Date: 10/08/14 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
I'm not sure if tads is accessible with NVDA, but NVDA has addons for win frotz and glulx. Can glulx play sound and music for example could one of those interpreters let me make an offline rpg well, like a mud like alter aeon but offline and something that is my own reation? I think glulx or win frotz would be very easy for me because its in an essay or html-like format so it seems. On 10/8/2014 10:17 PM, Zachary Kline wrote: Hi The programming for those games is perfectly doable. Adrift is a bit less so than the others, but that’s because it does use a visual GUI to design the game. Tads, Glulx, etc all use programming languages, and they are perfectly easy to write for us. Best, Zack. On Oct 8, 2014, at 7:11 PM, Josh Kennedy wrote: can blind people using screen readers also make such games? or is the programming of glulx and z-machine tads and adrift too visual? and you have to be able to see? On 10/8/2014 10:02 PM, Zachary Kline wrote: Josh, People continue to make such games, as a matter of fact. If you Google “Adult interactive fiction,” you’ll find plenty of examples. There are a few on mainstream IF sites like the IFArchive, but many more available from elsewhere. They’re not just for the Z-machine either, a lot are for Tads, Adrift, and other systems. Best, Zack. On Oct 8, 2014, at 6:48 PM, Josh Kennedy wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi The programming for those games is perfectly doable. Adrift is a bit less so than the others, but that’s because it does use a visual GUI to design the game. Tads, Glulx, etc all use programming languages, and they are perfectly easy to write for us. Best, Zack. > On Oct 8, 2014, at 7:11 PM, Josh Kennedy wrote: > > can blind people using screen readers also make such games? or is the > programming of glulx and z-machine tads and adrift too visual? and you have > to be able to see? > > > On 10/8/2014 10:02 PM, Zachary Kline wrote: >> Josh, >> >> People continue to make such games, as a matter of fact. If you Google >> “Adult interactive fiction,” you’ll find plenty of examples. There are a few >> on mainstream IF sites like the IFArchive, but many more available from >> elsewhere. They’re not just for the Z-machine either, a lot are for Tads, >> Adrift, and other systems. >> Best, >> Zack. >>> On Oct 8, 2014, at 6:48 PM, Josh Kennedy wrote: >>> >>> hey I had a question for those of you more familiar with interactive >>> fiction and z-machine games or frotz games. Back when they were popular did >>> anyone ever make any adult x-rated I-F games? Because I imagine if any are >>> accessible those would be accessible for us. >>> >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
can blind people using screen readers also make such games? or is the programming of glulx and z-machine tads and adrift too visual? and you have to be able to see? On 10/8/2014 10:02 PM, Zachary Kline wrote: Josh, People continue to make such games, as a matter of fact. If you Google “Adult interactive fiction,” you’ll find plenty of examples. There are a few on mainstream IF sites like the IFArchive, but many more available from elsewhere. They’re not just for the Z-machine either, a lot are for Tads, Adrift, and other systems. Best, Zack. On Oct 8, 2014, at 6:48 PM, Josh Kennedy wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Josh, People continue to make such games, as a matter of fact. If you Google “Adult interactive fiction,” you’ll find plenty of examples. There are a few on mainstream IF sites like the IFArchive, but many more available from elsewhere. They’re not just for the Z-machine either, a lot are for Tads, Adrift, and other systems. Best, Zack. > On Oct 8, 2014, at 6:48 PM, Josh Kennedy wrote: > > hey I had a question for those of you more familiar with interactive fiction > and z-machine games or frotz games. Back when they were popular did anyone > ever make any adult x-rated I-F games? Because I imagine if any are > accessible those would be accessible for us. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] interactive fiction games question
hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.