Re: [Audyssey] interactive fiction games question

2014-10-11 Thread dark

Hi Tom.

I take your point regarding Inform, but after all inform was never meant to 
be used to create rpgs and their objects in the first place. You wouldn't 
find a class to create a multiple headed monster rather than a generic 
animal because in most inform games even if the game's writer wanted such a 
monster the function it'd be performing would essentially be a simple and 
animalistic one, you wouldn't actually have to fight and defeat it for 
example.


Leaving aside your comments about "kiddy languages" I take your point on C++ 
letting you define your own objects and classes, however equally I do think 
it would be possible to create a text rpg creation system which had enough 
predefined objects and classes for people to play with and create a fun 
game.


This is one reason Eamon became so popular, sinse the basic program had most 
things defined, weapons, armor, spells, a class for monsters, routines to 
handle healing items lights etc. unfortunately Eamon was lacking some 
fundamentals which meant most eamon authors also had to fiddle in basic to 
do things like have talking npcs, however I don't think it'd take much to 
define what was needed to create an actual rpg system, and create ffective a 
text rpg maker, particularly sinse many of the limitations the Eamon system 
had at the time such as needing to only have 250 character long room 
descriptions and having to tie effects (extra peaces of text), to those 
descriptions if you wanted them longer.


Of course, for an experienced programmer creating an rpg would essentially 
be only a slightly more complex business than creating say a game of 
monopoly, however sinse manifestly not everybody has studdied programming 
for years, it'd be nice if there was some sort of workable rpg creation 
system, sinse if you break an rpg down into components you don't need much 
to create an engaging game considdering that what most of what you'll be 
doing will be writing text descriptions for the objects you've created.


All the best,

Dark.


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Re: [Audyssey] interactive fiction games question

2014-10-11 Thread dark

Hi Tom.

I'm actually surprised that there aren't more tactical text rpgs for this 
reason, sinse while I know interactive fiction traditionalists have a real 
downer on rpg mechanics, I'm surprised other people haven't done more.


Then again, if you look at the resurgence of things like gamebooks for 
systems like Iphone there is actually more going on, it's just a shame that 
systems like canvasing or use of other image components like unity often 
make  purely text based games inaccessible even on platforms like Ios where 
theoretically all text should work.


I'd myself love to see a modern version of Eamon, perhaps with some extra 
commands such as talk, which could create purely rpg based outings and to 
which people could contribute more gmes.


All the best,

Dark. 



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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Dark,

Okay, I get where you are coming from, and I need to clarify a few
things here. By Inform I mean the Inform 7 language itself not Glulx.
Yes, I know basically Glulx is an updated and extended version of
Inform, but when I say Inform I mean Inform not Glulx. So with that in
mind Inform 7 itself isn't the best option for an RPG, because it has
a limited number of types, (objects,) for handling massive numbers of
stats. Glulx is indeed better for this sort of thing because Glulx was
written and expanded to handle all kinds of things that Inform on its
own couldn't do.

However, I will also admit I am coming from a slightly biased opinion.
I am a college educated programmer who has worked with everything from
script kiddy languages like Inform to assembly code. As a result it is
sort of beneath me to go back to using a language like Inform or
Glulx, which I consider script kiddy languages,  because I can see
their limitations firsthand. I feel boxed in by lack of features, lack
of ability to do what I want to do with it, and regard them as
languages for rank amateurs. An attitude I am sure most interactive
fiction writers would probably not appreciate.

The problem has to do with object oriented programming and philosophy.
In OOP languages like C++ I can create an unlimited number of classes
to build anything and everything my heart desires just by writing the
class and then creating an object of that type in my program. In a
language like Inform you have 16 basic types such as Doors, Man,
Woman, Animal, Thing, etc with very little ability to expand those
types or modify how they function. They are just there, and you have
to make do with them. So as a more advanced programmer I want to be
able to go into the underlying classes and modify how the doors work,
define what a Man or Woman is, and if I want to create a special
creature or monster of some kind I don't want to use a generic Animal
type. I want to be able to define more specific monster classes etc. I
hope I'm making sense here.

I guess what I am saying is if I am going to write a full fledge
Dungeons and Dragons RPG I'd start out with a language like Python
instead of Inform, because I can create specific classes for orcs,
goblins, elves, demons, warriors, you name it without having to rely
on generic types like Man, woman, or Animal. Why should I, a skilled
programmer, settle for generic classes and simplistic game mechanics
when I can write something better?

Cheers!


On 10/10/14, dark  wrote:
> Hi Tom.
>
> I disagree about Inform not being good for rpgs, or at least not Inform as
> it exists as Glulks. Given what has been done by Victor with Kerkerkruip,
> and his previous efforts such as the unfinished idols of war.
>
> The Inform 7 modules he created are still freely available and some other
> people have made games with them, indeed he created those modules
> specifically so that rpg mechanics could! be handled in a standard if
> language.
>
> yes, while it's true Inform 6 and the standard Zcode format never got the
> wherewithall to make rpgs, mostly because as we've said before the if
> community don't like rpgs, that doesn't mean glulks isn't  an option, indeed
>
> I'd be rather pleased if more rpg games were made in Glulks.
>
> Dark.Take them to the refirbished chamber that was once bad!
>
>
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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Dark,

Me too. I don't think it is possible to write a text game these days
that would challenge today's RAM, hard drive space, or CPU too much.
Text games are the most simple to write, and don't have any of the
hardware requirements of video games, or even audio games for that
matter.

In any case I am becoming a huge fan of text games simply because
anything is possible. One doesn't have to spend hours finding the
right sound for this or that or spending any time drawing and creating
graphics. All one needs is a good imagination and a text description
of whatever the world and characters looks like. That makes anything
possible, and it ends up being accessible to everyone blind, sighted,
deaf, you name it. The best possible medium for the most number of
people from an accessibility standpoint.

As far as Glulx and sounds I'm not quite sure. I know Glulx was
basically designed to have limited sounds and music, but can't say to
what extent. Then again, I've been looking into my own text adventure
system so have had little interest in working with any of the
off-the-shelf solutions like Glulx personally.


On 10/10/14, dark  wrote:
> If you wrote an rpg in text that challenged my computer's ram or storage I'd
>
> be worried, sinse that game would be huuge! :D.
>
> I agree though, one nice thing about text is the possibilities to go
> anywhere and do anything.
>
> I'm not sure how good the glulks format is at having different sounds or
> background music play for events, but certainly the mechanics are there.
>
> Dark.
> Take them to the refirbished chamber that was once bad!

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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread dark
If you wrote an rpg in text that challenged my computer's ram or storage I'd 
be worried, sinse that game would be huuge! :D.


I agree though, one nice thing about text is the possibilities to go 
anywhere and do anything.


I'm not sure how good the glulks format is at having different sounds or 
background music play for events, but certainly the mechanics are there.


Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: "Josh Kennedy" 

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2014 4:37 PM
Subject: Re: [Audyssey] interactive fiction games question


or an rpg football game. there's lots of possibilities with interactive 
fiction combined with rpg. and since its mostly all text your limit is 
your imagination computer storeage and amount of ram.


On 10/10/2014 9:01 AM, dark wrote:

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not Inform 
as it exists as Glulks. Given what has been done by Victor with 
Kerkerkruip, and his previous efforts such as the unfinished idols of 
war.


The Inform 7 modules he created are still freely available and some other 
people have made games with them, indeed he created those modules 
specifically so that rpg mechanics could! be handled in a standard if 
language.


yes, while it's true Inform 6 and the standard Zcode format never got the 
wherewithall to make rpgs, mostly because as we've said before the if 
community don't like rpgs, that doesn't mean glulks isn't  an option, 
indeed I'd be rather pleased if more rpg games were made in Glulks.


Dark.Take them to the refirbished chamber that was once bad!

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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
yes me too! I would love to see more rpgs made in glulx with some sounds 
and maybe some music. maybe make oo oo yes! an rpg text version of dota2!


On 10/10/2014 9:01 AM, dark wrote:

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not 
Inform as it exists as Glulks. Given what has been done by Victor with 
Kerkerkruip, and his previous efforts such as the unfinished idols of 
war.


The Inform 7 modules he created are still freely available and some 
other people have made games with them, indeed he created those 
modules specifically so that rpg mechanics could! be handled in a 
standard if language.


yes, while it's true Inform 6 and the standard Zcode format never got 
the wherewithall to make rpgs, mostly because as we've said before the 
if community don't like rpgs, that doesn't mean glulks isn't  an 
option, indeed I'd be rather pleased if more rpg games were made in 
Glulks.


Dark.Take them to the refirbished chamber that was once bad!

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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
or an rpg football game. there's lots of possibilities with interactive 
fiction combined with rpg. and since its mostly all text your limit is 
your imagination computer storeage and amount of ram.


On 10/10/2014 9:01 AM, dark wrote:

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not 
Inform as it exists as Glulks. Given what has been done by Victor with 
Kerkerkruip, and his previous efforts such as the unfinished idols of 
war.


The Inform 7 modules he created are still freely available and some 
other people have made games with them, indeed he created those 
modules specifically so that rpg mechanics could! be handled in a 
standard if language.


yes, while it's true Inform 6 and the standard Zcode format never got 
the wherewithall to make rpgs, mostly because as we've said before the 
if community don't like rpgs, that doesn't mean glulks isn't  an 
option, indeed I'd be rather pleased if more rpg games were made in 
Glulks.


Dark.Take them to the refirbished chamber that was once bad!

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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread dark

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not Inform as 
it exists as Glulks. Given what has been done by Victor with Kerkerkruip, 
and his previous efforts such as the unfinished idols of war.


The Inform 7 modules he created are still freely available and some other 
people have made games with them, indeed he created those modules 
specifically so that rpg mechanics could! be handled in a standard if 
language.


yes, while it's true Inform 6 and the standard Zcode format never got the 
wherewithall to make rpgs, mostly because as we've said before the if 
community don't like rpgs, that doesn't mean glulks isn't  an option, indeed 
I'd be rather pleased if more rpg games were made in Glulks.


Dark.Take them to the refirbished chamber that was once bad! 



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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy

filfre seems to be one of the best interpreters I found.

On 10/9/2014 2:13 AM, shaun everiss wrote:
there were some, but to be honest while I did play some, I really 
couldn't have the game and solution open, I have brothers and other 
family some of them religious, and while I am sure they will not look 
and tamper with my affairs, they easily could, and since I want to 
keep my adult stuff private running that stuff actively on a house 
where there is people becides me in it on a public home network 
accessable by all is just not a good idea.

Suppose they walked in.
I think the site is aifcommunity.org I think.
To be honest I never found many of them that good.
I got bored quickly.
example f**k this that and the other.
lick this, feel that, walk round or simply sex and no exploration.
there are some semi adult games like aquila in tads 3 on the internet 
archive which at least have some semi plot, but I have gotten out of 
sex sex sex win type of games.
Sadly due to the  fact running a lot of the interpreters needs sapi or 
something unless its glulx which seems to work with nvda with an addon 
sort of, i have not played a good if game in a while.

Then again, I hardly have the time with all things going on in my life.
Tonight, once I am done with mail, and if I forego my coffee for the 
evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.

I can probably do one of about a million things in that time.
so I need to choose, if games are low on the scale aif lower still.

At 02:48 p.m. 9/10/2014, you wrote:
hey I had a question for those of you more familiar with interactive 
fiction and z-machine games or frotz games. Back when they were 
popular did anyone ever make any adult x-rated I-F games? Because I 
imagine if any are accessible those would be accessible for us.




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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Josh,

Personally, I would choose Python. Any full blown programming language
is better for a roll playing game than most interactive fiction
languages which are designed for puzzle type play than any kind of
deep sort of action oriented game with stats and skill levels. Python
is simple and easy to learn and use, and combined with Pygame or
Pyglet means you can have audio etc too.

Cheers!




On 10/9/14, Josh Kennedy  wrote:
> what is better for writing an interactive fiction rpg then?

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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
also the inform7 language seems to be one of the easiest I came across 
so far.


On 10/9/2014 2:13 AM, shaun everiss wrote:
there were some, but to be honest while I did play some, I really 
couldn't have the game and solution open, I have brothers and other 
family some of them religious, and while I am sure they will not look 
and tamper with my affairs, they easily could, and since I want to 
keep my adult stuff private running that stuff actively on a house 
where there is people becides me in it on a public home network 
accessable by all is just not a good idea.

Suppose they walked in.
I think the site is aifcommunity.org I think.
To be honest I never found many of them that good.
I got bored quickly.
example f**k this that and the other.
lick this, feel that, walk round or simply sex and no exploration.
there are some semi adult games like aquila in tads 3 on the internet 
archive which at least have some semi plot, but I have gotten out of 
sex sex sex win type of games.
Sadly due to the  fact running a lot of the interpreters needs sapi or 
something unless its glulx which seems to work with nvda with an addon 
sort of, i have not played a good if game in a while.

Then again, I hardly have the time with all things going on in my life.
Tonight, once I am done with mail, and if I forego my coffee for the 
evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.

I can probably do one of about a million things in that time.
so I need to choose, if games are low on the scale aif lower still.

At 02:48 p.m. 9/10/2014, you wrote:
hey I had a question for those of you more familiar with interactive 
fiction and z-machine games or frotz games. Back when they were 
popular did anyone ever make any adult x-rated I-F games? Because I 
imagine if any are accessible those would be accessible for us.




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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Shaun,

Well, there are some good adult interactive fiction games, but I'll be
the first to admit they are few and far between. I think the problem
with AIF, as with most porn, is the developer is interested in getting
straight to the down and dirty while skipping over developing a
background story, exploration, or even having challenges. However,
they aren't all that way.

For example, in Camp Windy Lake you are a male camp counselor at Camp
Windy Lake. Your basic goal is to go around having sex with the female
counselors, but doing the down and dirty with them isn't exactly easy.
Like a lot of interactive fiction games there are certain conditions
that need met, you need to perform certain actions, and do certain
things before any of the female counselors will have sex with you.

That's only one such game, and there are certainly more. They aren't
all f this and lick that as you suggest. Its just a matter of
knowing where to look and of course reading AIF game reviews will help
you sort out those with an actual story and action from those that are
basically sexual free for alls.

Cheers!


On 10/9/14, shaun everiss  wrote:
> there were some, but to be honest while I did play some, I really
> couldn't have the game and solution open, I have brothers and other
> family some of them religious, and while I am sure they will not look
> and tamper with my affairs, they easily could, and since I want to
> keep my adult stuff private running that stuff actively on a house
> where there is people becides me in it on a public home network
> accessable by all is just not a good idea.
> Suppose they walked in.
> I think the site is aifcommunity.org I think.
> To be honest I never found many of them that good.
> I got bored quickly.
> example f**k this that and the other.
> lick this, feel that, walk round or simply sex and no exploration.
> there are some semi adult games like aquila in tads 3 on the internet
> archive which at least have some semi plot, but I have gotten out of
> sex sex sex win type of games.
> Sadly due to the  fact running a lot of the interpreters needs sapi
> or something unless its glulx which seems to work with nvda with an
> addon sort of, i have not played a good if game in a while.
> Then again, I hardly have the time with all things going on in my life.
> Tonight, once I am done with mail, and if I forego my coffee for the
> evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.
> I can probably do one of about a million things in that time.
> so I need to choose, if games are low on the scale aif lower still.
>

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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread shaun everiss
there were some, but to be honest while I did play some, I really 
couldn't have the game and solution open, I have brothers and other 
family some of them religious, and while I am sure they will not look 
and tamper with my affairs, they easily could, and since I want to 
keep my adult stuff private running that stuff actively on a house 
where there is people becides me in it on a public home network 
accessable by all is just not a good idea.

Suppose they walked in.
I think the site is aifcommunity.org I think.
To be honest I never found many of them that good.
I got bored quickly.
example f**k this that and the other.
lick this, feel that, walk round or simply sex and no exploration.
there are some semi adult games like aquila in tads 3 on the internet 
archive which at least have some semi plot, but I have gotten out of 
sex sex sex win type of games.
Sadly due to the  fact running a lot of the interpreters needs sapi 
or something unless its glulx which seems to work with nvda with an 
addon sort of, i have not played a good if game in a while.

Then again, I hardly have the time with all things going on in my life.
Tonight, once I am done with mail, and if I forego my coffee for the 
evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.

I can probably do one of about a million things in that time.
so I need to choose, if games are low on the scale aif lower still.

At 02:48 p.m. 9/10/2014, you wrote:
hey I had a question for those of you more familiar with interactive 
fiction and z-machine games or frotz games. Back when they were 
popular did anyone ever make any adult x-rated I-F games? Because I 
imagine if any are accessible those would be accessible for us.




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Re: [Audyssey] interactive fiction games question

2014-10-09 Thread dark
Glulx is pretty much it's own language, if you want to play games in 
standard inform Zcode, you need frotz or similar, if you want to play glulx 
games you need winglulx,  though i believe there are multiple format 
interpreters that do both.


The only real connection is that Glulx is technically inform version 7, and 
I believe it has some programming similarities to inform, however being so 
different to the standard zcode it needs a different interpreter to run.


You can certainly play background music in the games as a one off, but I'm 
not sure if you could have a hole range of sounds playing at different 
scenes etc,  or at least whether it would be easy to do. If your wanting 
that sort of thing your probably best looking at something other than an 
interactive fiction language.


Beware the Grue!

Dark. 



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Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Josh Kennedy

what is better for writing an interactive fiction rpg then?

On 10/9/2014 2:22 AM, Thomas Ward wrote:

Hi Josh,

Wintads is a bit problematic with NVDA, but there is a CLI version,
tads32, which works pretty well in a Command Prompt window with NVDA.

As far as creating an RPG in one of the interactive fiction languages
a lot depends on how stat based you want your RPG to be. Inform, for
example, is okay for writing interactive fiction text adventures, but
really sucks if you are trying to write an RPG game with lots of stats
and skill levels.

Cheers!


On 10/8/14, Josh Kennedy  wrote:

I'm not sure if tads is accessible with NVDA, but NVDA has addons for
win frotz and glulx. Can glulx play sound and music for example could
one of those interpreters let me make an offline rpg well, like a mud
like alter aeon but offline and something that is my own reation? I
think glulx or win frotz would be very easy for me because its in an
essay or html-like format so it seems.


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Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Josh Kennedy
does glulx let you have sounds and stuff? and is it also backwards 
compatible with inform games as in will it also play inform games or 
will I need both win frotz and glulx?


On 10/9/2014 3:24 AM, dark wrote:
While Tom is correct on standard inform not working for rpg mechanics, 
I will say some good rpgs have been made with glulks, that is inform 
7. You need to play the games with winglulx, filfre or another glulx 
interpreter rather than frotz, but judging by Kerkerkruip  found at 
http://kerkerkruip.org/ it creates rpg mechanics extremely well.


I'd recommend Kerkerkruip to any fans of tactical combat rpgs, the 
game is awsome and is getting more additions all the time, although I 
do sometimes wish it was longer and involved more exploring, still the 
tactical fights need to be experienced to be believed.


All the best,

DArk.

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Re: [Audyssey] interactive fiction games question

2014-10-09 Thread dark
While Tom is correct on standard inform not working for rpg mechanics, I 
will say some good rpgs have been made with glulks, that is inform 7. You 
need to play the games with winglulx, filfre or another glulx interpreter 
rather than frotz, but judging by Kerkerkruip  found at 
http://kerkerkruip.org/ it creates rpg mechanics extremely well.


I'd recommend Kerkerkruip to any fans of tactical combat rpgs, the game is 
awsome and is getting more additions all the time, although I do sometimes 
wish it was longer and involved more exploring, still the tactical fights 
need to be experienced to be believed.


All the best,

DArk. 



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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Thomas Ward
Hi Josh,

Oh, its totally doable for a blind person. Most interactive fiction
games have some programming language which can be written in say
Notepad, and then compiled into a game by using the compiler for the
language.

Take Inform as an example. You could write it up in Notepad, copy the
code into the Inform 7 IDE, and then build a file that can be
interpreted by Winfrotz. The Inform IDE isn't the most accessible IDE
in the world, but it can certainly be used by a blind developer.

Cheers!


On 10/8/14, Josh Kennedy  wrote:
> can blind people  using screen readers also make such games? or is the
> programming of glulx and z-machine tads and adrift too visual? and you
> have to be able to see?

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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Thomas Ward
Hi Josh,

Absolutely. There are several adult interactive fiction games
available on the web if you know where to look. There are some written
in Adrift, some written in Inform, a few in AGT, some written in
Tads,etc. I'd say I probably have at least 20, and those are just the
ones that were recommended to me. there are several I know about, but
never tried.

Two of my favorites were some x-rated Star Trek games. One was called
"A Night With Deanna Troi" and the other was "Star Trek the Sexed
Generation." In the former you are basically in Deanna's quarters and
you can have sex with her in every room and just about any position
imaginable. In the other game, "The Sexed Generation," if you play it
right you can have sex with pretty much every female character on the
show. The scene with Beverly Crusher in the hot tub on the holodeck is
an especially memorable hot sex scene.

Anyway, there are plenty of adult interactive fiction games out there,
and if you know where to look there are some good ones. Camp Windy
Lake and  Paradise Hotel are two that come to mind as being a decent
start.

Cheers!


On 10/8/14, Josh Kennedy  wrote:
> hey I had a question for those of you more familiar with interactive
> fiction and z-machine games or frotz games. Back when they were popular
> did anyone ever make any adult x-rated I-F games? Because I imagine if
> any are accessible those would be accessible for us.
>
>
>
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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Thomas Ward
Hi Josh,

Wintads is a bit problematic with NVDA, but there is a CLI version,
tads32, which works pretty well in a Command Prompt window with NVDA.

As far as creating an RPG in one of the interactive fiction languages
a lot depends on how stat based you want your RPG to be. Inform, for
example, is okay for writing interactive fiction text adventures, but
really sucks if you are trying to write an RPG game with lots of stats
and skill levels.

Cheers!


On 10/8/14, Josh Kennedy  wrote:
> I'm not sure if tads is accessible with NVDA, but NVDA has addons for
> win frotz and glulx. Can glulx play sound and music for example could
> one of those interpreters let me make an offline rpg well, like a mud
> like alter aeon but offline and something that is my own reation? I
> think glulx or win frotz would be very easy for me because its in an
> essay or html-like format so it seems.
>

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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Ron Schamerhorn

There is quite a number of them indeed.


On 08-Oct-2014 9:48 PM, Josh Kennedy wrote:

hey I had a question for those of you more familiar with interactive
fiction and z-machine games or frotz games. Back when they were popular
did anyone ever make any adult x-rated I-F games? Because I imagine if
any are accessible those would be accessible for us.



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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Josh Kennedy
I'm not sure if tads is accessible with NVDA, but NVDA has addons for 
win frotz and glulx. Can glulx play sound and music for example could 
one of those interpreters let me make an offline rpg well, like a mud 
like alter aeon but offline and something that is my own reation? I 
think glulx or win frotz would be very easy for me because its in an 
essay or html-like format so it seems.



On 10/8/2014 10:17 PM, Zachary Kline wrote:

Hi

The programming for those games is perfectly doable. Adrift is a bit less so 
than the others, but that’s because it does use a visual GUI to design the 
game. Tads, Glulx, etc all use programming languages, and they are perfectly 
easy to write for us.
Best,
Zack.

On Oct 8, 2014, at 7:11 PM, Josh Kennedy  wrote:

can blind people  using screen readers also make such games? or is the 
programming of glulx and z-machine tads and adrift too visual? and you have to 
be able to see?


On 10/8/2014 10:02 PM, Zachary Kline wrote:

Josh,

People continue to make such games, as a matter of fact. If you Google “Adult 
interactive fiction,” you’ll find plenty of examples. There are a few on 
mainstream IF sites like the IFArchive, but many more available from elsewhere. 
They’re not just for the Z-machine either, a lot are for Tads, Adrift, and 
other systems.
Best,
Zack.

On Oct 8, 2014, at 6:48 PM, Josh Kennedy  wrote:

hey I had a question for those of you more familiar with interactive fiction 
and z-machine games or frotz games. Back when they were popular did anyone ever 
make any adult x-rated I-F games? Because I imagine if any are accessible those 
would be accessible for us.



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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Zachary Kline
Hi

The programming for those games is perfectly doable. Adrift is a bit less so 
than the others, but that’s because it does use a visual GUI to design the 
game. Tads, Glulx, etc all use programming languages, and they are perfectly 
easy to write for us.
Best,
Zack.
> On Oct 8, 2014, at 7:11 PM, Josh Kennedy  wrote:
> 
> can blind people  using screen readers also make such games? or is the 
> programming of glulx and z-machine tads and adrift too visual? and you have 
> to be able to see?
> 
> 
> On 10/8/2014 10:02 PM, Zachary Kline wrote:
>> Josh,
>> 
>> People continue to make such games, as a matter of fact. If you Google 
>> “Adult interactive fiction,” you’ll find plenty of examples. There are a few 
>> on mainstream IF sites like the IFArchive, but many more available from 
>> elsewhere. They’re not just for the Z-machine either, a lot are for Tads, 
>> Adrift, and other systems.
>> Best,
>> Zack.
>>> On Oct 8, 2014, at 6:48 PM, Josh Kennedy  wrote:
>>> 
>>> hey I had a question for those of you more familiar with interactive 
>>> fiction and z-machine games or frotz games. Back when they were popular did 
>>> anyone ever make any adult x-rated I-F games? Because I imagine if any are 
>>> accessible those would be accessible for us.
>>> 
>>> 
>>> 
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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Josh Kennedy
can blind people  using screen readers also make such games? or is the 
programming of glulx and z-machine tads and adrift too visual? and you 
have to be able to see?



On 10/8/2014 10:02 PM, Zachary Kline wrote:

Josh,

People continue to make such games, as a matter of fact. If you Google “Adult 
interactive fiction,” you’ll find plenty of examples. There are a few on 
mainstream IF sites like the IFArchive, but many more available from elsewhere. 
They’re not just for the Z-machine either, a lot are for Tads, Adrift, and 
other systems.
Best,
Zack.

On Oct 8, 2014, at 6:48 PM, Josh Kennedy  wrote:

hey I had a question for those of you more familiar with interactive fiction 
and z-machine games or frotz games. Back when they were popular did anyone ever 
make any adult x-rated I-F games? Because I imagine if any are accessible those 
would be accessible for us.



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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Zachary Kline
Josh,

People continue to make such games, as a matter of fact. If you Google “Adult 
interactive fiction,” you’ll find plenty of examples. There are a few on 
mainstream IF sites like the IFArchive, but many more available from elsewhere. 
They’re not just for the Z-machine either, a lot are for Tads, Adrift, and 
other systems.
Best,
Zack.
> On Oct 8, 2014, at 6:48 PM, Josh Kennedy  wrote:
> 
> hey I had a question for those of you more familiar with interactive fiction 
> and z-machine games or frotz games. Back when they were popular did anyone 
> ever make any adult x-rated I-F games? Because I imagine if any are 
> accessible those would be accessible for us.
> 
> 
> 
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[Audyssey] interactive fiction games question

2014-10-08 Thread Josh Kennedy
hey I had a question for those of you more familiar with interactive 
fiction and z-machine games or frotz games. Back when they were popular 
did anyone ever make any adult x-rated I-F games? Because I imagine if 
any are accessible those would be accessible for us.




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