Re: [Audyssey] making a game together

2008-03-25 Thread Thomas Ward
Hi Claudio,
What you are thinking of is a really nice idea, but is pretty 
impractical under the current circumstances. There is quite a lot of 
logistics involved in building a development team that would have to be 
worked out. Here is just a few of the biggies I see would be a problem.
First, all developers would have to be skilled in the same programming 
language. From what I have seen there is developers using VB 6, VB 
2005/2008, Java, C#, C++, Python, etc. Basically programming languages 
with little to no similarity to each other in order to a forge a common 
development platform. The C# and Java developers could probably work 
together since both languages are similar, but really if you don't know 
the underlying packages and dll files for that language coding 
similarities won't mean much.
Second, the developers that work together should have similar skills and 
experience behind them. When game company x, commercial game company x, 
hires employees they try to hire programmers with similar experience and 
skills. Why?
That is because if all members on the team have the same skills and 
experience no one has to look over their shoulder and see if they are 
doing their job correctly. Else the in experienced dude will make 
mistakes the experienced programmers will have to go back correct, 
rewrite, whatever involving more work. The experienced dudes will be 
doing all the work while the inexperienced dudes will just slow them down.
Third, a common coding style. I know inexperienced programmers say what 
is the difference, but there is a big difference. The way someone 
programs is usually associated with how they think out problems and 
problem solve. Two programmers won't necessarily think the same,format 
the same, or generate the same kind of code. Some common coding 
conventions must be agreed upon.
For example, let us say an experienced dude likes to use short variable 
names like cd, px, py, etc. A les experienced programmer might want to 
use full variable names like currentDistance, playerX, playerY, etc to 
make his code more readable. This has to be discussed before any coding 
is started to insure everything will be the same for everyone. In this 
instance both parties would probably adopt full variable names as it 
would be easily readable to everyone and not just the dude who wrote it.
Finally, there is the matter of time sharing and payment. If I worked 12 
hours per week and my partners only did 4 each should I get tripple 
their pay for the game? You need to think about how the income is 
redistributed. In my opinion the guy who put the most hours in gets the 
most pay.


Claudio wrote:
 Hello all!
 I have a good idea:
 What do you think about making a game together?
 I mean if l-works, usagames, and so on can build a game together we have a 
 good product with high quality!
 What i mean, if each developer needs a year or two for create a game with 
 huge qualiti it is to long but if several developers make a game together it 
 gooes faster and the fun is higer!
 Just an idea from my side.
 Best regards, Claudio. 


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[Audyssey] making a game together

2008-03-24 Thread Claudio
Hello all!
I have a good idea:
What do you think about making a game together?
I mean if l-works, usagames, and so on can build a game together we have a 
good product with high quality!
What i mean, if each developer needs a year or two for create a game with 
huge qualiti it is to long but if several developers make a game together it 
gooes faster and the fun is higer!
Just an idea from my side.
Best regards, Claudio. 


---
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Re: [Audyssey] making a game together

2008-03-24 Thread Bryan Peterson
Except then you have the problem of several different developers trying to 
worrk on the same project. The only way that would work is if they could all 
agree on everything, and I mean EVERYTHING. Their programming styles and 
languages wouldn't be the same for one thing, not just the ideas for the 
game itself. There would just be too many differences between them for that 
to work well. That's what happened with BSC Games and Castle Quest a few 
years ago if I remember rightly. BSC tried to work with a third party 
developer, but licensing issues got in the way. The new guys wanted the 
license to the game and BSC understandably didn't want to give it to them 
since it was their idea in the first place. Needless to say that project was 
scrapped.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 6:47 AM
Subject: [Audyssey] making a game together


 Hello all!
 I have a good idea:
 What do you think about making a game together?
 I mean if l-works, usagames, and so on can build a game together we have a
 good product with high quality!
 What i mean, if each developer needs a year or two for create a game with
 huge qualiti it is to long but if several developers make a game together 
 it
 gooes faster and the fun is higer!
 Just an idea from my side.
 Best regards, Claudio.


 ---
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 [EMAIL PROTECTED]
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Re: [Audyssey] making a game together

2008-03-24 Thread louis
I'd like to be in on this, especially making it available for more than just 
Windows if this does happen. HTH.

- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 5:47 AM
Subject: [Audyssey] making a game together


 Hello all!
 I have a good idea:
 What do you think about making a game together?
 I mean if l-works, usagames, and so on can build a game together we have a
 good product with high quality!
 What i mean, if each developer needs a year or two for create a game with
 huge qualiti it is to long but if several developers make a game together 
 it
 gooes faster and the fun is higer!
 Just an idea from my side.
 Best regards, Claudio.


 ---
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 All messages are archived and can be searched and read at
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 -- 
 Internal Virus Database is out-of-date.
 Checked by AVG Free Edition.
 Version: 7.5.486 / Virus Database: 269.17.13/1210 - Release Date: 1/5/2008 
 11:46 AM

 


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Re: [Audyssey] making a game together

2008-03-24 Thread Charles Rivard
How would the proceeds be divided/  Who would work on which aspect, and what 
would the game's theme, plot, and action be?  Who would be working on it, 
and whose name would be on the finished product?  Ten Pin Alley was a joint 
project between two companies.  I wonder who got the most money?

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 5:47 AM
Subject: [Audyssey] making a game together


 Hello all!
 I have a good idea:
 What do you think about making a game together?
 I mean if l-works, usagames, and so on can build a game together we have a
 good product with high quality!
 What i mean, if each developer needs a year or two for create a game with
 huge qualiti it is to long but if several developers make a game together 
 it
 gooes faster and the fun is higer!
 Just an idea from my side.
 Best regards, Claudio.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
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 list,
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Re: [Audyssey] making a game together

2008-03-24 Thread Willem
One little hitch, they don't use the same programming language.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 2:47 PM
Subject: [Audyssey] making a game together


 Hello all!
 I have a good idea:
 What do you think about making a game together?
 I mean if l-works, usagames, and so on can build a game together we have a
 good product with high quality!
 What i mean, if each developer needs a year or two for create a game with
 huge qualiti it is to long but if several developers make a game together 
 it
 gooes faster and the fun is higer!
 Just an idea from my side.
 Best regards, Claudio.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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 All messages are archived and can be searched and read at
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 list,
 please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] making a game together

2008-03-24 Thread Andy
Hmm interesting idea though how that'd work still remains a 
mystery as devs work in different languages.  vb 6, c# and other 
such languages.  Even java etc...  c++ etc.





 - Original Message -
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 13:47:48 +0100
Subject: [Audyssey] making a game together

Hello all!
I have a good idea:
What do you think about making a game together?
I mean if l-works, usagames, and so on can build a game together 
we have a
good product with high quality!
What i mean, if each developer needs a year or two for create a 
game with
huge qualiti it is to long but if several developers make a game 
together it
gooes faster and the fun is higer!
Just an idea from my side.
Best regards, Claudio.


---
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Re: [Audyssey] making a game together

2008-03-24 Thread Andy
Yeah, collaborating with a developer(s), would be a lot of pain 
for most, as many work in different languages, coding methods, 
licensing systems, the list, can go on, and on.






 - Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 13:43:08 -0700
Subject: Re: [Audyssey] making a game together

How would the proceeds be divided/  Who would work on which 
aspect, and what
would the game's theme, plot, and action be?  Who would be 
working on it,
and whose name would be on the finished product?  Ten Pin Alley 
was a joint
project between two companies.  I wonder who got the most money?

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message -
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 5:47 AM
Subject: [Audyssey] making a game together


 Hello all!
 I have a good idea:
 What do you think about making a game together?
 I mean if l-works, usagames, and so on can build a game together 
we have a
 good product with high quality!
 What i mean, if each developer needs a year or two for create a 
game with
 huge qualiti it is to long but if several developers make a game 
together
 it
 gooes faster and the fun is higer!
 Just an idea from my side.
 Best regards, Claudio.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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of the
 list,
 please send E-mail to [EMAIL PROTECTED]


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Re: [Audyssey] making a game together

2008-03-24 Thread Ryan Smith
It'd be interesting, but annoying. You'd have to comment or explain
what some variables do, because I sometimes name my variables crazy
names. There are different programming styles...the only place I
really work with other people is at X-Sight, but theres no licensing
issues, because we're all the team.

-Ryan

On 3/24/08, Andy [EMAIL PROTECTED] wrote:
 Yeah, collaborating with a developer(s), would be a lot of pain
 for most, as many work in different languages, coding methods,
 licensing systems, the list, can go on, and on.






  - Original Message -
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Mon, 24 Mar 2008 13:43:08 -0700
 Subject: Re: [Audyssey] making a game together

 How would the proceeds be divided/  Who would work on which
 aspect, and what
 would the game's theme, plot, and action be?  Who would be
 working on it,
 and whose name would be on the finished product?  Ten Pin Alley
 was a joint
 project between two companies.  I wonder who got the most money?

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message -
 From: Claudio [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 24, 2008 5:47 AM
 Subject: [Audyssey] making a game together


  Hello all!
  I have a good idea:
  What do you think about making a game together?
  I mean if l-works, usagames, and so on can build a game together
 we have a
  good product with high quality!
  What i mean, if each developer needs a year or two for create a
 game with
  huge qualiti it is to long but if several developers make a game
 together
  it
  gooes faster and the fun is higer!
  Just an idea from my side.
  Best regards, Claudio.


  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  [EMAIL PROTECTED]
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/[EMAIL PROTECTED]
  If you have any questions or concerns regarding the management
 of the
  list,
  please send E-mail to [EMAIL PROTECTED]


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Re: [Audyssey] making a game together

2008-03-24 Thread Andy
Plus people work in different languages and have different coding 
methods.  Not that I'm a developer, but when I had a braille lite 
I used blazie basic on the thing.  Nothing to take pride in, just 
something to start in.  It was very confusing because of the line 
numbers.

10 ? Welcome to the program
20 input What's your name , name$
30 if name$ = Thomas Ward then beep: click: ? Excellent dev!: 
if name$ = Liam Erven then beep: click: ? Good developer!: 
click
40 print I shall now end because I am wasting time.: end


That's just something stupid, but ehh.  Gotta start somewhere.  
Point is that I used to code stuff like that, colons sticking 
lines together, etc.  Which the Fs note takers hated, but I got 
an Uno game working.  But then it decided to completely stop 
functioning so I got this here bn.  And I had arrays, variables, 
all kinds of crazy things that would probably drive anyone crazy.  
It even drove me crazy! Lol!





 - Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 18:45:40 -0400
Subject: Re: [Audyssey] making a game together

It'd be interesting, but annoying.  You'd have to comment or 
explain
what some variables do, because I sometimes name my variables 
crazy
names.  There are different programming styles...the only place I
really work with other people is at X-Sight, but theres no 
licensing
issues, because we're all the team.

-Ryan

On 3/24/08, Andy [EMAIL PROTECTED] wrote:
 Yeah, collaborating with a developer(s), would be a lot of pain
 for most, as many work in different languages, coding methods,
 licensing systems, the list, can go on, and on.






 - Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 24 Mar 2008 13:43:08 -0700
Subject: Re: [Audyssey] making a game together

How would the proceeds be divided/  Who would work on which
 aspect, and what
would the game's theme, plot, and action be?  Who would be
 working on it,
and whose name would be on the finished product?  Ten Pin Alley
 was a joint
project between two companies.  I wonder who got the most money?

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message -
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 24, 2008 5:47 AM
Subject: [Audyssey] making a game together


 Hello all!
 I have a good idea:
 What do you think about making a game together?
 I mean if l-works, usagames, and so on can build a game together
 we have a
 good product with high quality!
 What i mean, if each developer needs a year or two for create a
 game with
 huge qualiti it is to long but if several developers make a game
 together
 it
 gooes faster and the fun is higer!
 Just an idea from my side.
 Best regards, Claudio.


 ---
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