Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play

2013-03-28 Thread Charles Rivard

I agree with your original rampage, but I can see Tom's point, too.

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- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 28, 2013 12:06 AM
Subject: Re: [Audyssey] replayability and Usa games was Re: Looking 
ForSomething New to Play




Hi Thomas.

I'm sorry, both to you and Shaun, it just gets me sometimes the attitude 
on here, the ingratitude.  I never suggested James intended to cut and 
run, however he did and I personally paid for games which were never 
received such as Max Shrapnel.  My problem lies in the fact that it looked 
like Shaun was ripping in to you, telling you to abandon MOTA and start 
again and I guess his email and the way it was phrased got my goat up.  I 
am just as keen as everyone else to see new games developed for the AG 
community, however they aren't or at least not as rapidly, certainly not 
as intensely being produced, so anyone flaming or otherwise discouraging 
fellow developers has to be resisted if not squashed before it gets 
started right? Everyone has their bugbears and that was just mine, it 
certainly wasn't my intention to piss anyone off.


All the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Wednesday, March 27, 2013 8:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For 
Something New to Play


Hi all,

I'm coming to this post a bit late, but please let's stop the flaming
here. No matter how we all feel about the unfortunate situation with
James North, what was it, six years ago its really passed time to put
it behind us. I can understand your frustration with some list members
such as Shaun but ripping him a new one on list isn't the way to
handle it. :D

Ibrahim, regarding the games James North had in production I said
this before and I will say it again I am certain it wasn't his intent
to take the money and run. After all, I have in my possession the
source code for three different games he was working on, and know for
a fact he was working on them. However, it is my belief the stress,
the pressure, the demands of certain individuals in this community
that resulted in him just throwing in the towel and walking away from
it all. Leaving as he did was wrong, but its also understandable. End
of story.

On 3/25/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:

Hi Shaun.

Jesus Christ, Shaun, your attitude absolutely sucks.  James North was a
brilliant innovator, his games are testaments to what can be achieved 
with
diligence, commitment and passion.  Sadly James lost that passion because 
of


individuals like you, always pushing for more, always wining about
inadequacies, always piling on the pressure for this and that to be
released.  James might have been a negligent developer in the end, he 
might


have lost interest and heart in the blind community, but it was only 
because


of the base ingratitude of so many people.  In the end, I wouldn't have 
been


surprised if he wasn't above ripping off people with promises of games he
never intended to release, or perhaps he did, but put them on the back
burner.  Whatever, he had a life too, and so far in my soul opinion, 
games
like Monkey Business, ESP Pinball Classic, Chain Reaction, Alien Outback 
and


Dynaman just go to show the wide range of his talents as a developer. 
The
blind gaming community lost a true innovator when he stopped developing 
and


disappeared, I doubt he'd ever have anything to do with the blind strata 
of


society ever again after what he experienced.  Now you dare to take pot
shots at Thomas Ward who out of his own pocket for the most part is
developing MOTA, I wouldn't be surprised if shits like you don't end up
pushing us back to an age when all we can play are text based RPG and MUD
games, text adventure and the like because no one wants to develop for 
us.


Rant over, if you want to participate in our community, do it
constructively, otherwise it might be wise for you to unsubscribe.

All the best, Ibrahim.



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Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play

2013-03-27 Thread Jim Kitchen


Hi Dark,

You know one thing about games that are all about exploration is that they are 
no fun for the author to play.  Well unless there is lots of other random 
things in those areas.  Just exploring is no fun if you wrote it and know it 
all already.  My Dungeon Master game is the best example of that.  Other than 
the random descriptions of the women in the rooms the game is always the same.  
So I think that is my worst game as far as replay value.

BFN

Jim

I'm looking for some good Easter grass.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play

2013-03-27 Thread shaun everiss
I aggree a lot of games need random events ofcause you need to do it 
in such a way  as  the player thinks things are random.
In smuglers there is a limit of something like 9 story passages 
but you would never know there was.


At 01:26 AM 3/28/2013, you wrote:


Hi Dark,

You know one thing about games that are all about exploration is 
that they are no fun for the author to play.  Well unless there is 
lots of other random things in those areas.  Just exploring is no 
fun if you wrote it and know it all already.  My Dungeon Master game 
is the best example of that.  Other than the random descriptions of 
the women in the rooms the game is always the same.  So I think that 
is my worst game as far as replay value.


BFN

Jim

I'm looking for some good Easter grass.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play

2013-03-27 Thread Thomas Ward
Hi Shaun,

Beyond random events I would like to see more complex programming
techniques being used for things such as artificial intelligence. A
good artificial intelligence doesn't use random choices, but actually
bases intelligent decisions on statistical but uncertain data. How
many times did the player throw a left hook verses a right jab etc. It
can use those stats to try and block attacks based on how the game
player behaves, and will learn from fighting you rather than just
randomly attacking and blocking etc. That  is why mainstream fighting
games like Street Fighter, Mortal Kombat, and Marvel VS Capcom are so
difficult to play because the artificial intelligence of the computer
opponents is very good and can hold its own  in a fight.

On 3/27/13, shaun everiss sm.ever...@gmail.com wrote:
 I aggree a lot of games need random events ofcause you need to do it
 in such a way  as  the player thinks things are random.
 In smuglers there is a limit of something like 9 story passages
 but you would never know there was.


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Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play

2013-03-27 Thread Thomas Ward
Hi Jim,

Well, you have a good point there. The biggest problem with being the
game developer is games, no matter how good the story, really hold no
surprises for the developer himself or herself. If its about
exploration you already know basically where every trap is, where
every passage leads, and what should behind every door.

About the only solution for that problem is a level generator or maze
generator that basically randomly constructs a new level every game. I
believe Entombs levels are done this way so no two games are exactly
the same game. Plus if you randomly select and place items you will
never find them in the same place from game to game. That helps
restore some of the unexpected challenge to the game that a new gamer
might feel towards your game.

So in your adult dungeon game perhaps one solution would be to design
a system where by the castle is randomly generated from game to game
and the women are randomly placed accordingly. It would require a
radical redesign of the game, but could be done to make it different
from game to game.

Cheers!

On 3/27/13, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Dark,

 You know one thing about games that are all about exploration is that they
 are no fun for the author to play.  Well unless there is lots of other
 random things in those areas.  Just exploring is no fun if you wrote it and
 know it all already.  My Dungeon Master game is the best example of that.
 Other than the random descriptions of the women in the rooms the game is
 always the same.  So I think that is my worst game as far as replay value.

 BFN

  Jim

 I'm looking for some good Easter grass.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play

2013-03-27 Thread shaun everiss
Thats true tom most ais up to a point have been simple though we are 
starting to get more complex ones.

I wish there was more from greymatter as this company was working on something.
I say was because the last blog post was last year which doesn't mean 
squat however.


At 09:55 AM 3/28/2013, you wrote:

Hi Shaun,

Beyond random events I would like to see more complex programming
techniques being used for things such as artificial intelligence. A
good artificial intelligence doesn't use random choices, but actually
bases intelligent decisions on statistical but uncertain data. How
many times did the player throw a left hook verses a right jab etc. It
can use those stats to try and block attacks based on how the game
player behaves, and will learn from fighting you rather than just
randomly attacking and blocking etc. That  is why mainstream fighting
games like Street Fighter, Mortal Kombat, and Marvel VS Capcom are so
difficult to play because the artificial intelligence of the computer
opponents is very good and can hold its own  in a fight.

On 3/27/13, shaun everiss sm.ever...@gmail.com wrote:
 I aggree a lot of games need random events ofcause you need to do it
 in such a way  as  the player thinks things are random.
 In smuglers there is a limit of something like 9 story passages
 but you would never know there was.


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Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play

2013-03-27 Thread Thomas Ward
Hi Shaun,

Well, you know as well as I do that's not unusual. A lot of people
start writing some project with a bang, make  some progress, and then
it drops off for weeks or months. Sometimes life gets in the way, and
sometimes the developer in question simply loses interest in the
project. In either case I am sure we will here from Gray Matter if and
when they have something to report.

On 3/27/13, shaun everiss sm.ever...@gmail.com wrote:
 Thats true tom most ais up to a point have been simple though we are
 starting to get more complex ones.
 I wish there was more from greymatter as this company was working on
 something.
 I say was because the last blog post was last year which doesn't mean
 squat however.

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