Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Lisa Hayes

Yeah maybe or maybe not enough, grin.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, September 03, 2012 11:49 AM
Subject: Re: [Audyssey] Infocom text adventures



HI Lisa,

Beats me. I never got the point of that game either. Perhaps the
authors were smoking too much weed when they wrote that one? :D


On 9/2/12, Lisa Hayes  wrote:
the only infocom game I could never understand was a mind forever 
voyaging.

What was the point of that game.
Lisa Hayes



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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Thomas Ward
HI Lisa,

Beats me. I never got the point of that game either. Perhaps the
authors were smoking too much weed when they wrote that one? :D


On 9/2/12, Lisa Hayes  wrote:
> the only infocom game I could never understand was a mind forever voyaging.
> What was the point of that game.
> Lisa Hayes
>

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Lisa Hayes
the only infocom gamei could never understand ws a mind forever voyaging. 
What was the point of that game.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, September 03, 2012 1:53 AM
Subject: Re: [Audyssey] Infocom text adventures



Hi michael.

there is something called zume I think, check phil's list of mac stuff. I 
think it will play tads, inform and adrift format games, but I have no 
idea whether it'll play the older zcode stuff in more unusual formats like 
the infocom games the way winfrotz does.


Beware the Grue!

Dark.
- Original Message - 
From: "Mike Maslo" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 3:57 PM
Subject: Re: [Audyssey] Infocom text adventures



Is there a imterperter for the mac

Sent from my iPhone

On Sep 2, 2012, at 9:34 AM, "dark"  wrote:

Well kieth, the ones on http://if.illuminion.de/index.html are 
absolutely fine with winfrotz, indeed I checked before posting the 
previous message, so you might considder redownloading them from there, 
and opening the dat or zip files with winfrotz as I dscribed.


All the best,

Dark.
- Original Message - From: "Keith" 
To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 3:09 PM
Subject: Re: [Audyssey] Infocom text adventures


then perhaps it's just the copies of these games I have that do not 
allow playing.


Keith
- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 8:47 AM
Subject: Re: [Audyssey] Infocom text adventures



Hi.

Actually Arthur, shogun etc are quite playable with the standard 
version of windows frotz, all you need to do is set the file type in 
the open dialogue to "infocom files dat, zip" and then open them, or 
use the winfrotz program in internet explorer to open the zip or dat 
file (not to be confused with compressed files or data files).


the bad news is this is unique to winfrotz, filfre won't do it, and 
I'm not sure about the mac interpreter though I'd guess not, however 
isnse I personally prefer winfrotz anyway this wasn't a problem for 
me.


hth.

Beware the grue!

Dark.

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h

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Mike Maslo
thanks and will check that out
On Sep 2, 2012, at 10:53 AM, "dark"  wrote:

> Hi michael.
> 
> there is something called zume I think, check phil's list of mac stuff. I 
> think it will play tads, inform and adrift format games, but I have no idea 
> whether it'll play the older zcode stuff in more unusual formats like the 
> infocom games the way winfrotz does.
> 
> Beware the Grue!
> 
> Dark.
> - Original Message - From: "Mike Maslo" 
> To: "Gamers Discussion list" 
> Sent: Sunday, September 02, 2012 3:57 PM
> Subject: Re: [Audyssey] Infocom text adventures
> 
> 
>> Is there a imterperter for the mac
>> 
>> Sent from my iPhone
>> 
>> On Sep 2, 2012, at 9:34 AM, "dark"  wrote:
>> 
>>> Well kieth, the ones on http://if.illuminion.de/index.html are absolutely 
>>> fine with winfrotz, indeed I checked before posting the previous message, 
>>> so you might considder redownloading them from there, and opening the dat 
>>> or zip files with winfrotz as I dscribed.
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> - Original Message - From: "Keith" 
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, September 02, 2012 3:09 PM
>>> Subject: Re: [Audyssey] Infocom text adventures
>>> 
>>> 
>>>> then perhaps it's just the copies of these games I have that do not allow 
>>>> playing.
>>>> 
>>>> Keith
>>>> - Original Message - From: "dark" 
>>>> To: "Gamers Discussion list" 
>>>> Sent: Sunday, September 02, 2012 8:47 AM
>>>> Subject: Re: [Audyssey] Infocom text adventures
>>>> 
>>>> 
>>>>> Hi.
>>>>> 
>>>>> Actually Arthur, shogun etc are quite playable with the standard version 
>>>>> of windows frotz, all you need to do is set the file type in the open 
>>>>> dialogue to "infocom files dat, zip" and then open them, or use the 
>>>>> winfrotz program in internet explorer to open the zip or dat file (not to 
>>>>> be confused with compressed files or data files).
>>>>> 
>>>>> the bad news is this is unique to winfrotz, filfre won't do it, and I'm 
>>>>> not sure about the mac interpreter though I'd guess not, however isnse I 
>>>>> personally prefer winfrotz anyway this wasn't a problem for me.
>>>>> 
>>>>> hth.
>>>>> 
>>>>> Beware the grue!
>>>>> 
>>>>> Dark.
>>>>> 
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>>> gamers-unsubscr...@audyssey.org.
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>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>> If you have any questions or concerns regarding the management of the 
>>>>> list,
>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>> 
>>>> 
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>>> 
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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
It's usually help or hints, or there are sometimes speciic hints files with 
the games the ways h2g2 had.


beware the Grue!

dark.
- Original Message - 
From: "Keith" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 5:04 PM
Subject: Re: [Audyssey] Infocom text adventures


how do you access the hints?  I've never heard of them with an infocom 
game, besides the invisiclues on sites.  I know some text adventures allow 
hint clues in the games,  such as the bunnicula game.


Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 10:55 AM
Subject: Re: [Audyssey] Infocom text adventures



Ah kieth, obviously the site is no longer up.

Still, as I said, most infocom games include the invisiclues as part of 
their hints now (h2g2 certainly does for instance).


All the best,

Dark.
- Original Message - 
From: "Keith" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 4:05 PM
Subject: Re: [Audyssey] Infocom text adventures


I tried to go to this site and got a page saying something about being 
unable to open that page.


Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 9:47 AM
Subject: Re: [Audyssey] Infocom text adventures


Actually tom, most versions of the infocom software usually hve the 
invisiclue hints built into them, and even those that don't the hints 
can be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/


However, I really dislike a game where the choice is look at hints or 
remain stuck forever just because the author employed some ridiculous 
leap of logic that nobody in their right mind would guess.


Much as I admire Douglas adams humour and his writing style, his 
convoluted puzzles are something I can do without, and with that bloody 
babel fish I tried for 20 minutes then just used the dam hints, sinse I 
was more interested in seeing the rest of the story than sitting there 
trying to work out what ridiculous action I was supposed to perform 
next.


Beware the Grue!

Dark.

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Keith
how do you access the hints?  I've never heard of them with an infocom game, 
besides the invisiclues on sites.  I know some text adventures allow hint 
clues in the games,  such as the bunnicula game.


Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 10:55 AM
Subject: Re: [Audyssey] Infocom text adventures



Ah kieth, obviously the site is no longer up.

Still, as I said, most infocom games include the invisiclues as part of 
their hints now (h2g2 certainly does for instance).


All the best,

Dark.
- Original Message - 
From: "Keith" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 4:05 PM
Subject: Re: [Audyssey] Infocom text adventures


I tried to go to this site and got a page saying something about being 
unable to open that page.


Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 9:47 AM
Subject: Re: [Audyssey] Infocom text adventures


Actually tom, most versions of the infocom software usually hve the 
invisiclue hints built into them, and even those that don't the hints 
can be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/


However, I really dislike a game where the choice is look at hints or 
remain stuck forever just because the author employed some ridiculous 
leap of logic that nobody in their right mind would guess.


Much as I admire Douglas adams humour and his writing style, his 
convoluted puzzles are something I can do without, and with that bloody 
babel fish I tried for 20 minutes then just used the dam hints, sinse I 
was more interested in seeing the rest of the story than sitting there 
trying to work out what ridiculous action I was supposed to perform 
next.


Beware the Grue!

Dark.

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark

Hi Dennis.

i actually really like the puzzles in alter. The only ones I've actually 
been utterly stuck on thus far are that box with the shrew in hildabrand to 
do the church quest (which is a little impossible sinse you need someone to 
do the other part of the quest first), and the chess tournament, which I 
know requires a syntax to move.


I actually really liked the curik's laire portion of the game because of 
this, and look forward to seeing any similar areas in the future.


Beware the grue!

Dark.
- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 4:29 PM
Subject: Re: [Audyssey] Infocom text adventures



Dark,

I'm the same way about old games like Zork, and it's part of the
reason AA has it's "no catrub puzzles" policy.  I don't like playing
guessing games; I like to learn little things, and put them together
in interesting ways to do other things.  I like to explore and see
what's going on, to learn and piece together the story.  A lot of the
puzzles in Zork really took away from that by throwing ridiculous
roadblocks in the way of the exploration.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 2, 2012 at 8:34 AM, dark  wrote:

Hi Kieth.

To be honest i never even got that far in zork, in zork 1 I was always 
stuck

on how to get the silver bar out of the echo room.

I think for me what irritates me with those sorts of puzzles is that you
just don't progress through them.

When I play a game, I want to explore it's world and it's story. I don't
mind grinding for a long time to overcome a tough enemy, or even 
exploring a
large area so long as the exploration actually gets me somewhere, but to 
be

constantly stuck at one point with one action required seeing the same
message over and over again, whether that's a maze with unknowable rooms 
or

a puzzle you keep trying to guess the right actions for I just find
frustrating, sinse I am not seeing any progression at all.

That's why i tend to just use the invisiclues, sinse ultimately I'm more
interested in exploring the rest of the game and the story than just 
banging

my head against one particular brick wall, which is probably why I don't
play if anymore.

Beware the Grue!

Dark.


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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark

Ah kieth, obviously the site is no longer up.

Still, as I said, most infocom games include the invisiclues as part of 
their hints now (h2g2 certainly does for instance).


All the best,

Dark.
- Original Message - 
From: "Keith" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 4:05 PM
Subject: Re: [Audyssey] Infocom text adventures


I tried to go to this site and got a page saying something about being 
unable to open that page.


Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 9:47 AM
Subject: Re: [Audyssey] Infocom text adventures


Actually tom, most versions of the infocom software usually hve the 
invisiclue hints built into them, and even those that don't the hints can 
be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/


However, I really dislike a game where the choice is look at hints or 
remain stuck forever just because the author employed some ridiculous 
leap of logic that nobody in their right mind would guess.


Much as I admire Douglas adams humour and his writing style, his 
convoluted puzzles are something I can do without, and with that bloody 
babel fish I tried for 20 minutes then just used the dam hints, sinse I 
was more interested in seeing the rest of the story than sitting there 
trying to work out what ridiculous action I was supposed to perform next.


Beware the Grue!

Dark.

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark

Hi michael.

there is something called zume I think, check phil's list of mac stuff. I 
think it will play tads, inform and adrift format games, but I have no idea 
whether it'll play the older zcode stuff in more unusual formats like the 
infocom games the way winfrotz does.


Beware the Grue!

Dark.
- Original Message - 
From: "Mike Maslo" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 3:57 PM
Subject: Re: [Audyssey] Infocom text adventures



Is there a imterperter for the mac

Sent from my iPhone

On Sep 2, 2012, at 9:34 AM, "dark"  wrote:

Well kieth, the ones on http://if.illuminion.de/index.html are absolutely 
fine with winfrotz, indeed I checked before posting the previous message, 
so you might considder redownloading them from there, and opening the dat 
or zip files with winfrotz as I dscribed.


All the best,

Dark.
- Original Message - From: "Keith" 
To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 3:09 PM
Subject: Re: [Audyssey] Infocom text adventures


then perhaps it's just the copies of these games I have that do not 
allow playing.


Keith
- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 8:47 AM
Subject: Re: [Audyssey] Infocom text adventures



Hi.

Actually Arthur, shogun etc are quite playable with the standard 
version of windows frotz, all you need to do is set the file type in 
the open dialogue to "infocom files dat, zip" and then open them, or 
use the winfrotz program in internet explorer to open the zip or dat 
file (not to be confused with compressed files or data files).


the bad news is this is unique to winfrotz, filfre won't do it, and I'm 
not sure about the mac interpreter though I'd guess not, however isnse 
I personally prefer winfrotz anyway this wasn't a problem for me.


hth.

Beware the grue!

Dark.

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Dennis Towne
Dark,

I'm the same way about old games like Zork, and it's part of the
reason AA has it's "no catrub puzzles" policy.  I don't like playing
guessing games; I like to learn little things, and put them together
in interesting ways to do other things.  I like to explore and see
what's going on, to learn and piece together the story.  A lot of the
puzzles in Zork really took away from that by throwing ridiculous
roadblocks in the way of the exploration.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 2, 2012 at 8:34 AM, dark  wrote:
> Hi Kieth.
>
> To be honest i never even got that far in zork, in zork 1 I was always stuck
> on how to get the silver bar out of the echo room.
>
> I think for me what irritates me with those sorts of puzzles is that you
> just don't progress through them.
>
> When I play a game, I want to explore it's world and it's story. I don't
> mind grinding for a long time to overcome a tough enemy, or even exploring a
> large area so long as the exploration actually gets me somewhere, but to be
> constantly stuck at one point with one action required seeing the same
> message over and over again, whether that's a maze with unknowable rooms or
> a puzzle you keep trying to guess the right actions for I just find
> frustrating, sinse I am not seeing any progression at all.
>
> That's why i tend to just use the invisiclues, sinse ultimately I'm more
> interested in exploring the rest of the game and the story than just banging
> my head against one particular brick wall, which is probably why I don't
> play if anymore.
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Keith
I tried to go to this site and got a page saying something about being 
unable to open that page.


Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 9:47 AM
Subject: Re: [Audyssey] Infocom text adventures


Actually tom, most versions of the infocom software usually hve the 
invisiclue hints built into them, and even those that don't the hints can 
be found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/


However, I really dislike a game where the choice is look at hints or 
remain stuck forever just because the author employed some ridiculous leap 
of logic that nobody in their right mind would guess.


Much as I admire Douglas adams humour and his writing style, his 
convoluted puzzles are something I can do without, and with that bloody 
babel fish I tried for 20 minutes then just used the dam hints, sinse I 
was more interested in seeing the rest of the story than sitting there 
trying to work out what ridiculous action I was supposed to perform next.


Beware the Grue!

Dark.

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Mike Maslo
Is there a imterperter for the mac

Sent from my iPhone

On Sep 2, 2012, at 9:34 AM, "dark"  wrote:

> Well kieth, the ones on http://if.illuminion.de/index.html are absolutely 
> fine with winfrotz, indeed I checked before posting the previous message, so 
> you might considder redownloading them from there, and opening the dat or zip 
> files with winfrotz as I dscribed.
> 
> All the best,
> 
> Dark.
> - Original Message - From: "Keith" 
> To: "Gamers Discussion list" 
> Sent: Sunday, September 02, 2012 3:09 PM
> Subject: Re: [Audyssey] Infocom text adventures
> 
> 
>> then perhaps it's just the copies of these games I have that do not allow 
>> playing.
>> 
>> Keith
>> - Original Message ----- From: "dark" 
>> To: "Gamers Discussion list" 
>> Sent: Sunday, September 02, 2012 8:47 AM
>> Subject: Re: [Audyssey] Infocom text adventures
>> 
>> 
>>> Hi.
>>> 
>>> Actually Arthur, shogun etc are quite playable with the standard version of 
>>> windows frotz, all you need to do is set the file type in the open dialogue 
>>> to "infocom files dat, zip" and then open them, or use the winfrotz program 
>>> in internet explorer to open the zip or dat file (not to be confused with 
>>> compressed files or data files).
>>> 
>>> the bad news is this is unique to winfrotz, filfre won't do it, and I'm not 
>>> sure about the mac interpreter though I'd guess not, however isnse I 
>>> personally prefer winfrotz anyway this wasn't a problem for me.
>>> 
>>> hth.
>>> 
>>> Beware the grue!
>>> 
>>> Dark.
>>> 
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>> 
>> 
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> 
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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
Actually tom, most versions of the infocom software usually hve the 
invisiclue hints built into them, and even those that don't the hints can be 
found on http://www.csd.uwo.ca/~pete/Infocom/Invisiclues/


However, I really dislike a game where the choice is look at hints or remain 
stuck forever just because the author employed some ridiculous leap of logic 
that nobody in their right mind would guess.


Much as I admire Douglas adams humour and his writing style, his convoluted 
puzzles are something I can do without, and with that bloody babel fish I 
tried for 20 minutes then just used the dam hints, sinse I was more 
interested in seeing the rest of the story than sitting there trying to work 
out what ridiculous action I was supposed to perform next.


Beware the Grue!

Dark. 



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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark
Well kieth, the ones on http://if.illuminion.de/index.html are absolutely 
fine with winfrotz, indeed I checked before posting the previous message, so 
you might considder redownloading them from there, and opening the dat or 
zip files with winfrotz as I dscribed.


All the best,

Dark.
- Original Message - 
From: "Keith" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 3:09 PM
Subject: Re: [Audyssey] Infocom text adventures


then perhaps it's just the copies of these games I have that do not allow 
playing.


Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 8:47 AM
Subject: Re: [Audyssey] Infocom text adventures



Hi.

Actually Arthur, shogun etc are quite playable with the standard version 
of windows frotz, all you need to do is set the file type in the open 
dialogue to "infocom files dat, zip" and then open them, or use the 
winfrotz program in internet explorer to open the zip or dat file (not to 
be confused with compressed files or data files).


the bad news is this is unique to winfrotz, filfre won't do it, and I'm 
not sure about the mac interpreter though I'd guess not, however isnse I 
personally prefer winfrotz anyway this wasn't a problem for me.


hth.

Beware the grue!

Dark.

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Thomas Ward
Hi Keith,

Yeah, that's exactly why I gave up on a lot of the Infocom games. Its
not just that the puzzles would drive me half insane, but a lot of
them depended on the documentation that came with the product. I guess
they did that to try and protect the software from piracy, and without
the books some of the puzzles are simply unsolvable.

Cheers!


On 9/2/12, Keith  wrote:
> My only complaint about the infocom series of text adventures is that
> seemingly all of them either have mazes or puzzles that are next to
> impossible to figure out.  Zork 1 has the mines and the theif's lair,  zork
>
> 2 has the bank puzzle, and zork 3 has the wall pushing puzzle.  Sure if you
>
> have the invisiclues books (found someehwere on the net, you can do the
> puzzles, but the game could be going well, and then you have to shelve it or
>
> get into therapy because all you can do is think, day and night, how the
> (insert curse word of your choice),  do I get thought this puzzle?"
>
> Keith
>
>
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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Keith
then perhaps it's just the copies of these games I have that do not allow 
playing.


Keith
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 8:47 AM
Subject: Re: [Audyssey] Infocom text adventures



Hi.

Actually Arthur, shogun etc are quite playable with the standard version 
of windows frotz, all you need to do is set the file type in the open 
dialogue to "infocom files dat, zip" and then open them, or use the 
winfrotz program in internet explorer to open the zip or dat file (not to 
be confused with compressed files or data files).


the bad news is this is unique to winfrotz, filfre won't do it, and I'm 
not sure about the mac interpreter though I'd guess not, however isnse I 
personally prefer winfrotz anyway this wasn't a problem for me.


hth.

Beware the grue!

Dark.

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark

Hi Fred.

All the infocom games can be downloaded from 
http://if.illuminion.de/index.html for legality, see the disclaimer, though 
sinse activision have done' nothing with the games for nearly 20 years other 
than sell the license to jolt online for the shortlived and utterly terrible 
legends of zork, this seems fine to me.


Beware the Grue!

Dark.
- Original Message - 
From: "Fred Olver" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 2:02 PM
Subject: Re: [Audyssey] Infocom text adventures



Are the Infocom games yet available?
If So, Where?
Fred Olver
- Original Message - 
From: "Keith" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 7:47 AM
Subject: Re: [Audyssey] Infocom text adventures


I do wish there was an  interpreter that would allow for the playing of 
the Infocom King Arthur game and the Infocom Shogun game.  But, due to the 
fact that they are partially graphical in nature, I do not believe there 
is an interpreter that allows for the blind to play them.  I have the, 
just can't play them.


Keith
- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 7:43 AM
Subject: Re: [Audyssey] Infocom text adventures


and the advent game had the maze one alike and one different you know 
the twisty passage mazes. and that titanic game i never soolved that.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 10:34 PM
Subject: Re: [Audyssey] Infocom text adventures



Hi Kieth.

To be honest i never even got that far in zork, in zork 1 I was always 
stuck on how to get the silver bar out of the echo room.


I think for me what irritates me with those sorts of puzzles is that 
you just don't progress through them.


When I play a game, I want to explore it's world and it's story. I 
don't mind grinding for a long time to overcome a tough enemy, or even 
exploring a large area so long as the exploration actually gets me 
somewhere, but to be constantly stuck at one point with one action 
required seeing the same message over and over again, whether that's a 
maze with unknowable rooms or a puzzle you keep trying to guess the 
right actions for I just find frustrating, sinse I am not seeing any 
progression at all.


That's why i tend to just use the invisiclues, sinse ultimately I'm 
more interested in exploring the rest of the game and the story than 
just banging my head against one particular brick wall, which is 
probably why I don't play if anymore.


Beware the Grue!

Dark.
- Original Message - 
From: "Keith" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 1:20 PM
Subject: [Audyssey] Infocom text adventures


My only complaint about the infocom series of text adventures is that 
seemingly all of them either have mazes or puzzles that are next to 
impossible to figure out.  Zork 1 has the mines and the theif's lair, 
zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. 
Sure if you have the invisiclues books (found someehwere on the net, 
you can do the puzzles, but the game could be going well, and then you 
have to shelve it or get into therapy because all you can do is think, 
day and night, how the (insert curse word of your choice),  do I get 
thought this puzzle?"


Keith

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p

Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark

Hi.

Actually Arthur, shogun etc are quite playable with the standard version of 
windows frotz, all you need to do is set the file type in the open dialogue 
to "infocom files dat, zip" and then open them, or use the winfrotz program 
in internet explorer to open the zip or dat file (not to be confused with 
compressed files or data files).


the bad news is this is unique to winfrotz, filfre won't do it, and I'm not 
sure about the mac interpreter though I'd guess not, however isnse I 
personally prefer winfrotz anyway this wasn't a problem for me.


hth.

Beware the grue!

Dark. 



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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Fred Olver

Are the Infocom games yet available?
If So, Where?
Fred Olver
- Original Message - 
From: "Keith" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 7:47 AM
Subject: Re: [Audyssey] Infocom text adventures


I do wish there was an  interpreter that would allow for the playing of the 
Infocom King Arthur game and the Infocom Shogun game.  But, due to the fact 
that they are partially graphical in nature, I do not believe there is an 
interpreter that allows for the blind to play them.  I have the, just can't 
play them.


Keith
- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 7:43 AM
Subject: Re: [Audyssey] Infocom text adventures


and the advent game had the maze one alike and one different you know the 
twisty passage mazes. and that titanic game i never soolved that.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 10:34 PM
Subject: Re: [Audyssey] Infocom text adventures



Hi Kieth.

To be honest i never even got that far in zork, in zork 1 I was always 
stuck on how to get the silver bar out of the echo room.


I think for me what irritates me with those sorts of puzzles is that you 
just don't progress through them.


When I play a game, I want to explore it's world and it's story. I don't 
mind grinding for a long time to overcome a tough enemy, or even 
exploring a large area so long as the exploration actually gets me 
somewhere, but to be constantly stuck at one point with one action 
required seeing the same message over and over again, whether that's a 
maze with unknowable rooms or a puzzle you keep trying to guess the 
right actions for I just find frustrating, sinse I am not seeing any 
progression at all.


That's why i tend to just use the invisiclues, sinse ultimately I'm more 
interested in exploring the rest of the game and the story than just 
banging my head against one particular brick wall, which is probably why 
I don't play if anymore.


Beware the Grue!

Dark.
- Original Message - 
From: "Keith" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 1:20 PM
Subject: [Audyssey] Infocom text adventures


My only complaint about the infocom series of text adventures is that 
seemingly all of them either have mazes or puzzles that are next to 
impossible to figure out.  Zork 1 has the mines and the theif's lair, 
zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. 
Sure if you have the invisiclues books (found someehwere on the net, 
you can do the puzzles, but the game could be going well, and then you 
have to shelve it or get into therapy because all you can do is think, 
day and night, how the (insert curse word of your choice),  do I get 
thought this puzzle?"


Keith

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Keith
I do wish there was an  interpreter that would allow for the playing of the 
Infocom King Arthur game and the Infocom Shogun game.  But, due to the fact 
that they are partially graphical in nature, I do not believe there is an 
interpreter that allows for the blind to play them.  I have the, just can't 
play them.


Keith
- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 7:43 AM
Subject: Re: [Audyssey] Infocom text adventures


and the advent game had the maze one alike and one different you know the 
twisty passage mazes. and that titanic game i never soolved that.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 10:34 PM
Subject: Re: [Audyssey] Infocom text adventures



Hi Kieth.

To be honest i never even got that far in zork, in zork 1 I was always 
stuck on how to get the silver bar out of the echo room.


I think for me what irritates me with those sorts of puzzles is that you 
just don't progress through them.


When I play a game, I want to explore it's world and it's story. I don't 
mind grinding for a long time to overcome a tough enemy, or even 
exploring a large area so long as the exploration actually gets me 
somewhere, but to be constantly stuck at one point with one action 
required seeing the same message over and over again, whether that's a 
maze with unknowable rooms or a puzzle you keep trying to guess the right 
actions for I just find frustrating, sinse I am not seeing any 
progression at all.


That's why i tend to just use the invisiclues, sinse ultimately I'm more 
interested in exploring the rest of the game and the story than just 
banging my head against one particular brick wall, which is probably why 
I don't play if anymore.


Beware the Grue!

Dark.
- Original Message - 
From: "Keith" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 1:20 PM
Subject: [Audyssey] Infocom text adventures


My only complaint about the infocom series of text adventures is that 
seemingly all of them either have mazes or puzzles that are next to 
impossible to figure out.  Zork 1 has the mines and the theif's lair, 
zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle. 
Sure if you have the invisiclues books (found someehwere on the net, you 
can do the puzzles, but the game could be going well, and then you have 
to shelve it or get into therapy because all you can do is think, day 
and night, how the (insert curse word of your choice),  do I get thought 
this puzzle?"


Keith

---
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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread Lisa Hayes
and the advent game had the maze one alike and one different you know the 
twisty passage mazes. and that titanic game i never soolved that.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 10:34 PM
Subject: Re: [Audyssey] Infocom text adventures



Hi Kieth.

To be honest i never even got that far in zork, in zork 1 I was always 
stuck on how to get the silver bar out of the echo room.


I think for me what irritates me with those sorts of puzzles is that you 
just don't progress through them.


When I play a game, I want to explore it's world and it's story. I don't 
mind grinding for a long time to overcome a tough enemy, or even exploring 
a large area so long as the exploration actually gets me somewhere, but to 
be constantly stuck at one point with one action required seeing the same 
message over and over again, whether that's a maze with unknowable rooms 
or a puzzle you keep trying to guess the right actions for I just find 
frustrating, sinse I am not seeing any progression at all.


That's why i tend to just use the invisiclues, sinse ultimately I'm more 
interested in exploring the rest of the game and the story than just 
banging my head against one particular brick wall, which is probably why I 
don't play if anymore.


Beware the Grue!

Dark.
- Original Message - 
From: "Keith" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 1:20 PM
Subject: [Audyssey] Infocom text adventures


My only complaint about the infocom series of text adventures is that 
seemingly all of them either have mazes or puzzles that are next to 
impossible to figure out.  Zork 1 has the mines and the theif's lair, 
zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle.  Sure 
if you have the invisiclues books (found someehwere on the net, you can 
do the puzzles, but the game could be going well, and then you have to 
shelve it or get into therapy because all you can do is think, day and 
night, how the (insert curse word of your choice),  do I get thought this 
puzzle?"


Keith

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Re: [Audyssey] Infocom text adventures

2012-09-02 Thread dark

Hi Kieth.

To be honest i never even got that far in zork, in zork 1 I was always stuck 
on how to get the silver bar out of the echo room.


I think for me what irritates me with those sorts of puzzles is that you 
just don't progress through them.


When I play a game, I want to explore it's world and it's story. I don't 
mind grinding for a long time to overcome a tough enemy, or even exploring a 
large area so long as the exploration actually gets me somewhere, but to be 
constantly stuck at one point with one action required seeing the same 
message over and over again, whether that's a maze with unknowable rooms or 
a puzzle you keep trying to guess the right actions for I just find 
frustrating, sinse I am not seeing any progression at all.


That's why i tend to just use the invisiclues, sinse ultimately I'm more 
interested in exploring the rest of the game and the story than just banging 
my head against one particular brick wall, which is probably why I don't 
play if anymore.


Beware the Grue!

Dark.
- Original Message - 
From: "Keith" 

To: "Gamers Discussion list" 
Sent: Sunday, September 02, 2012 1:20 PM
Subject: [Audyssey] Infocom text adventures


My only complaint about the infocom series of text adventures is that 
seemingly all of them either have mazes or puzzles that are next to 
impossible to figure out.  Zork 1 has the mines and the theif's lair, 
zork 2 has the bank puzzle, and zork 3 has the wall pushing puzzle.  Sure 
if you have the invisiclues books (found someehwere on the net, you can do 
the puzzles, but the game could be going well, and then you have to shelve 
it or get into therapy because all you can do is think, day and night, how 
the (insert curse word of your choice),  do I get thought this puzzle?"


Keith

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