Re: [Audyssey] thanks for nothing was mota 3d

2008-03-21 Thread Charles Rivard
If I can figure out what you posted, maybe I can point out the flaws. 
Here's what you sent, just as you sent it, with my responses.


hi well thanks to sarah and michael moaning as per usula, we now
have to have a side scroller, which the dveloper, clearly, does not
want to make. just be grateful with your six levels and where's your
game michael eh?
You moan at tom where's your two, three four five years ago you said
you were making it, where is it?

My response:  Are you referring the the game that Michael had in mind and 
had started to create?  If you are, I suggest you search the back issues of 
Audyssey magazine.  Gradually, issue by issue, your answer is there, from 
Michael's point of vies.  Also note that he had not accepted any money for 
his upcoming game.  He had ideas, he started working on them, and he found 
what he was going to be encountering.  He expressed, quite well, his 
feelings as time progressed.  There is no really honest comparison between 
his decision on game production and that of Thomas Ward in this case.

You continue:


i expect to see a side scroller out from you next year. You try doing
that michael with family commitments and if your heart wasn't in it
see how you feel.

My response?  See above.

You continue:

 you moaners disgust me to be honest, if i were
thomas i'd jsut forget you lot and make what i want, i if i were him,
am the game dveloper certainly not yu, and yes you paid for a side
scroller, but the direction the game is taking is much better.

My response:  Proofread and spell check your messages.  This was horrible! 
This may be a better game, but it is totally different than what we have 
been waiting for for so long.  Very recently, this was planned as a future 
game in a series, and the expected, paid for, and anticipated game was to 
have been the first, and I don't see why that plan should not be followed, 
other than burnout on the part of the developer.  Maybe it's sort of like 
when running a marathon.  There is, for some people, an imaginary wall that 
is very difficult to pass beyond, but once they persistively push on through 
the barrier, they're through.  They conquer the blockage.  What a relief to 
be done with it, finally!  It's over!  Now, I can move on to bigger and 
better things!  I think that is what he should do on behalf of his 
customers.  I'm thinking that he has acquired new potential buyers by taking 
on both what were Montezuma's Revenge and ESP Raceway, and these will become 
paying customers as time goes on.  I think that it will be better, in the 
long run, to give gamers what they want before providing us with what he has 
in mind for the future.  After seeing someone produce a good product, you're 
more apt to continuing support by buying future games because of honesty, 
integrety, fortitude, and willingness to please customers.

You continue:


honestly you lot moan when a game is too easy then moan we don't ahve
complex games
for god sake get a life and start making your own games, side
scrollers and all to those few hwo are moaning


I respond:

I never moan because a game is too easy or too hard.  Some games are very 
easy to play, yet hard to win.  The current game is easy on the easy 
difficulty, and more difficult as the skill level is increased.  That's why 
the skill levels are there.  I have never completed Shades of Doom.  Not 
because it is too hard, but because I just haven't spent the time taken to 
really work at beating it.  Change Reaction is an easy game to play, yet 
frustrating.  Monkey Business is a hard game to beat for me, as is Aliens in 
the Outback.  I like all of these games, not because they are hard to beat, 
but because they are fun.  A side scroller is easy to navigate, but it does 
not have to be too easily beaten.  Even if the easiest level is easy to 
defeat, it does give you the satisfaction of winning, and I enjoy playing 
Troopanum2 on the easiest mission on the easiest level just so I win once in 
a while.  It is fun.  As for asking why we don't go ahead and make our own 
games, I ask how many games you have made available to us?  Are there games 
you would like to see made available?  If so, I await your product.  If 
there are games you would like to see that aren't out there, why haven't you 
created them?  Put your games where your posts are.  Don't complain that we 
should not complain and that we should make our own games until you have 
done so, so that you can speak from experience.

You continue:


wanna kick me off? fine. but why everyone is slating thomas i don't
know. if he were james north, ok fine, we all know the affects of
that, but thomas is only doing what he feels is right towards people
and more importantly, himself.
will


I respond:

I have no idea what you're trying to say in the first part of this.  But 
Thomas is not doing what is right for the people who expect to get what was 
to be made.  Sure, it's important for him to do what he feels is good, what 
will be 

Re: [Audyssey] thanks for nothing was mota 3d

2008-03-21 Thread Michael Maslo
Hey Willum again I agree. Ban and kick me off but I am going to make my
comments. Babies in this community make me so sick.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of will lomas
Sent: Friday, March 21, 2008 3:38 PM
To: Gamers Discussion list
Cc: Gamers Discussion list
Subject: [Audyssey] thanks for nothing was mota 3d

hi well thanks to sarah and michael moaning as per usula, we
now  
have to have a side scroller, which the dveloper, clearly, does not  
want to make. just be grateful with your six levels and where's your  
game michael eh?
You moan at tom where's your two, three four five years ago you said  
you were making it, where is it?
i expect to see a side scroller out from you next year. You try doing  
that michael with family commitments and if your heart wasn't in it  
see how you feel. you moaners disgust me to be honest, if i were  
thomas i'd jsut forget you lot and make what i want, i if i were him,  
am the game dveloper certainly not yu, and yes you paid for a side  
scroller, but the direction the game is taking is much better.  
honestly you lot moan when a game is too easy then moan we don't ahve  
complex games
for god sake get a life and start making your own games, side  
scrollers and all to those few hwo are moaning
wanna kick me off? fine. but why everyone is slating thomas i don't  
know. if he were james north, ok fine, we all know the affects of  
that, but thomas is only doing what he feels is right towards people  
and more importantly, himself.
will


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Re: [Audyssey] thanks for nothing was mota 3d

2008-03-21 Thread ian mcnamara
in a sence the game is not going to be diffrent though it will just be free 
d rather than side scrowler.
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, March 22, 2008 12:15 AM
Subject: Re: [Audyssey] thanks for nothing was mota 3d


> If I can figure out what you posted, maybe I can point out the flaws.
> Here's what you sent, just as you sent it, with my responses.
>
>
> hi well thanks to sarah and michael moaning as per usula, we now
> have to have a side scroller, which the dveloper, clearly, does not
> want to make. just be grateful with your six levels and where's your
> game michael eh?
> You moan at tom where's your two, three four five years ago you said
> you were making it, where is it?
>
> My response:  Are you referring the the game that Michael had in mind and
> had started to create?  If you are, I suggest you search the back issues 
> of
> Audyssey magazine.  Gradually, issue by issue, your answer is there, from
> Michael's point of vies.  Also note that he had not accepted any money for
> his upcoming game.  He had ideas, he started working on them, and he found
> what he was going to be encountering.  He expressed, quite well, his
> feelings as time progressed.  There is no really honest comparison between
> his decision on game production and that of Thomas Ward in this case.
>
> You continue:
>
>
> i expect to see a side scroller out from you next year. You try doing
> that michael with family commitments and if your heart wasn't in it
> see how you feel.
>
> My response?  See above.
>
> You continue:
>
> you moaners disgust me to be honest, if i were
> thomas i'd jsut forget you lot and make what i want, i if i were him,
> am the game dveloper certainly not yu, and yes you paid for a side
> scroller, but the direction the game is taking is much better.
>
> My response:  Proofread and spell check your messages.  This was horrible!
> This may be a better game, but it is totally different than what we have
> been waiting for for so long.  Very recently, this was planned as a future
> game in a series, and the expected, paid for, and anticipated game was to
> have been the first, and I don't see why that plan should not be followed,
> other than burnout on the part of the developer.  Maybe it's sort of like
> when running a marathon.  There is, for some people, an imaginary wall 
> that
> is very difficult to pass beyond, but once they persistively push on 
> through
> the barrier, they're through.  They conquer the blockage.  What a relief 
> to
> be done with it, finally!  It's over!  Now, I can move on to bigger and
> better things!  I think that is what he should do on behalf of his
> customers.  I'm thinking that he has acquired new potential buyers by 
> taking
> on both what were Montezuma's Revenge and ESP Raceway, and these will 
> become
> paying customers as time goes on.  I think that it will be better, in the
> long run, to give gamers what they want before providing us with what he 
> has
> in mind for the future.  After seeing someone produce a good product, 
> you're
> more apt to continuing support by buying future games because of honesty,
> integrety, fortitude, and willingness to please customers.
>
> You continue:
>
>
> honestly you lot moan when a game is too easy then moan we don't ahve
> complex games
> for god sake get a life and start making your own games, side
> scrollers and all to those few hwo are moaning
>
>
> I respond:
>
> I never moan because a game is too easy or too hard.  Some games are very
> easy to play, yet hard to win.  The current game is easy on the easy
> difficulty, and more difficult as the skill level is increased.  That's 
> why
> the skill levels are there.  I have never completed Shades of Doom.  Not
> because it is too hard, but because I just haven't spent the time taken to
> really work at beating it.  Change Reaction is an easy game to play, yet
> frustrating.  Monkey Business is a hard game to beat for me, as is Aliens 
> in
> the Outback.  I like all of these games, not because they are hard to 
> beat,
> but because they are fun.  A side scroller is easy to navigate, but it 
> does
> not have to be too easily beaten.  Even if the easiest level is easy to
> defeat, it does give you the satisfaction of winning, and I enjoy playing
> Troopanum2 on the easiest mission on the easiest level just so I win once 
> in
> a while.  It is fun.  As for asking why we don't go ahead and make our own
> games, I ask how many games you have made available to us?  Are there 
> games
> you w

Re: [Audyssey] thanks for nothing was mota 3d

2008-03-21 Thread ian mcnamara
i agree with willl just leave thomas alone and when the game comes out you 
would all play it anyway then people will be appolajising to him.
- Original Message - 
From: "will lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Cc: "Gamers Discussion list" 
Sent: Friday, March 21, 2008 8:37 PM
Subject: [Audyssey] thanks for nothing was mota 3d


> hi well thanks to sarah and michael moaning as per usula, we now
> have to have a side scroller, which the dveloper, clearly, does not
> want to make. just be grateful with your six levels and where's your
> game michael eh?
> You moan at tom where's your two, three four five years ago you said
> you were making it, where is it?
> i expect to see a side scroller out from you next year. You try doing
> that michael with family commitments and if your heart wasn't in it
> see how you feel. you moaners disgust me to be honest, if i were
> thomas i'd jsut forget you lot and make what i want, i if i were him,
> am the game dveloper certainly not yu, and yes you paid for a side
> scroller, but the direction the game is taking is much better.
> honestly you lot moan when a game is too easy then moan we don't ahve
> complex games
> for god sake get a life and start making your own games, side
> scrollers and all to those few hwo are moaning
> wanna kick me off? fine. but why everyone is slating thomas i don't
> know. if he were james north, ok fine, we all know the affects of
> that, but thomas is only doing what he feels is right towards people
> and more importantly, himself.
> will
>
>
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> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED]
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG.
> Version: 7.5.519 / Virus Database: 269.21.8/1337 - Release Date: 
> 20/03/2008 20:10
>
> 



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Re: [Audyssey] thanks for nothing was mota 3d

2008-03-22 Thread will lomas
yes it is still the same game gys you know a temple, with snakes,  
traps etc guys

On 22 Mar 2008, at 02:20, ian mcnamara wrote:

> in a sence the game is not going to be diffrent though it will just  
> be free
> d rather than side scrowler.
> - Original Message -
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, March 22, 2008 12:15 AM
> Subject: Re: [Audyssey] thanks for nothing was mota 3d
>
>
>> If I can figure out what you posted, maybe I can point out the flaws.
>> Here's what you sent, just as you sent it, with my responses.
>>
>>
>> hi well thanks to sarah and michael moaning as per usula, we now
>> have to have a side scroller, which the dveloper, clearly, does not
>> want to make. just be grateful with your six levels and where's your
>> game michael eh?
>> You moan at tom where's your two, three four five years ago you said
>> you were making it, where is it?
>>
>> My response:  Are you referring the the game that Michael had in  
>> mind and
>> had started to create?  If you are, I suggest you search the back  
>> issues
>> of
>> Audyssey magazine.  Gradually, issue by issue, your answer is  
>> there, from
>> Michael's point of vies.  Also note that he had not accepted any  
>> money for
>> his upcoming game.  He had ideas, he started working on them, and  
>> he found
>> what he was going to be encountering.  He expressed, quite well, his
>> feelings as time progressed.  There is no really honest comparison  
>> between
>> his decision on game production and that of Thomas Ward in this case.
>>
>> You continue:
>>
>>
>> i expect to see a side scroller out from you next year. You try doing
>> that michael with family commitments and if your heart wasn't in it
>> see how you feel.
>>
>> My response?  See above.
>>
>> You continue:
>>
>> you moaners disgust me to be honest, if i were
>> thomas i'd jsut forget you lot and make what i want, i if i were him,
>> am the game dveloper certainly not yu, and yes you paid for a side
>> scroller, but the direction the game is taking is much better.
>>
>> My response:  Proofread and spell check your messages.  This was  
>> horrible!
>> This may be a better game, but it is totally different than what we  
>> have
>> been waiting for for so long.  Very recently, this was planned as a  
>> future
>> game in a series, and the expected, paid for, and anticipated game  
>> was to
>> have been the first, and I don't see why that plan should not be  
>> followed,
>> other than burnout on the part of the developer.  Maybe it's sort  
>> of like
>> when running a marathon.  There is, for some people, an imaginary  
>> wall
>> that
>> is very difficult to pass beyond, but once they persistively push on
>> through
>> the barrier, they're through.  They conquer the blockage.  What a  
>> relief
>> to
>> be done with it, finally!  It's over!  Now, I can move on to bigger  
>> and
>> better things!  I think that is what he should do on behalf of his
>> customers.  I'm thinking that he has acquired new potential buyers by
>> taking
>> on both what were Montezuma's Revenge and ESP Raceway, and these will
>> become
>> paying customers as time goes on.  I think that it will be better,  
>> in the
>> long run, to give gamers what they want before providing us with  
>> what he
>> has
>> in mind for the future.  After seeing someone produce a good product,
>> you're
>> more apt to continuing support by buying future games because of  
>> honesty,
>> integrety, fortitude, and willingness to please customers.
>>
>> You continue:
>>
>>
>> honestly you lot moan when a game is too easy then moan we don't ahve
>> complex games
>> for god sake get a life and start making your own games, side
>> scrollers and all to those few hwo are moaning
>>
>>
>> I respond:
>>
>> I never moan because a game is too easy or too hard.  Some games  
>> are very
>> easy to play, yet hard to win.  The current game is easy on the easy
>> difficulty, and more difficult as the skill level is increased.   
>> That's
>> why
>> the skill levels are there.  I have never completed Shades of  
>> Doom.  Not
>> because it is too hard, but because I just haven't spent the time  
>> taken to
>> really work at beating it