Re: [Audyssey] Fw: piracy of games?

2007-07-02 Thread shaun everiss
Ok, ok, lets varify this shopping thing right now!
NOthing is secure.
Even with security systems those can get hacked by someone thats determined.
Now if you steel a shops database of credit card numbers or get into 
a bank and steel their stuff its the same as robbing the till of a store.
Secondly I know where you are coming from.
Some may think net shopping is not safe but its reasonably safe.
If it wasn't then no one would use it.
I do understand where you come from though.
Someone at a shop, a real shop managed to set my dad's card with porn 
subscriptions, and include his address and phone number in a hotmail 
address so I realise why you think you are justified in thinking that 
net shopping is not safe.
At the same time  people and sites that are reputable should have a 
good record.
Stay away from small places when you can if you are worried.
And there are ways consumers can check on opinions on what others 
think of that place.
Some  of these things are rated you know.
Anyway thats my 2 sence.
The net is not safe, heck life aint safe!
Its safe enough and you just have to watch your back, thats all.
But you are not in the same boat, a friend does not shop online 
because he says its not safe and thats fare enough.
I tell you when that thing happened to my dad it did scare me.
I was also subscribed to various spam and porn lists once and that scared me.
So you can either get scared and go away or keep going.
And if something does go wrong you should be able to recover what you 
have lost, or report things.
At 06:40 a.m. 3/07/2007, you wrote:

>Hey,
>Can I *please* explain my reason for doing this? And do you really
>trust people with your credit card numbers? Think those servers are
>safe? Well. Think again. In a servey someone did, 12 out of 14 people
>agree that that internet shopping is not secure. I actually wouldn't
>mindd buying games, if you could waltse into a store, pick up a cd,
>pay th3 $40 bucks or ewhatever it is, and be be happy; no worries, no
>problems. Get it?
>
>On 7/2/07, Davy Kager <[EMAIL PROTECTED]> wrote:
> > Just read the following from Andy Smith, it's quite fun... (Sarcasm!)
> > - Original Message -
> > From: "Andy Smith" <[EMAIL PROTECTED]>
> > To: "Davy Kager" <[EMAIL PROTECTED]>
> > Sent: Monday, July 02, 2007 5:10 AM
> > Subject: piracy of games?
> >
> >
> > Hey,
> > I just thought I would tell anyone who is reading this, that pirating
> > games is fun. Though bad for the stupid game devs, who I frankly do
> > not and will not care about. Besides. $33 for racing? $25.00 for a
> > side scroller with 7 levels? Now jd is a goodd price; I will agree on
> > that with some people, but frankly not many games deserve being payed
> > for. Besides; there is (no) replay value in anything! What do u guys
> > thing? Should we continue pirating?
> >
> >
> > ___
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> >
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Re: [Audyssey] Fw: piracy of games?

2007-07-02 Thread shaun everiss
also if you think about it handing over your card in a shop and 
entering your number is really not secure.
What if someone sees your number?
Yet we do it.
At 07:57 a.m. 3/07/2007, you wrote:

>That's not a good excuse.  You see, people buy software over the
>net all the time.  It may not be as secure, but it's much more
>convenient.  Also, I trust the devs of these games.  I doubt that
>they will use that information.
>
>David
>
> > - Original Message -
> >From: "Andy Smith" <[EMAIL PROTECTED]
> >To: "Gamers Discussion list"  >Date sent: Mon, 2 Jul 2007 14:40:40 -0400
> >Subject: Re: [Audyssey] Fw: piracy of games?
>
> >Hey,
> >Can I *please* explain my reason for doing this? And do you
>really
> >trust people with your credit card numbers? Think those servers
>are
> >safe? Well.  Think again.  In a servey someone did, 12 out of 14
>people
> >agree that that internet shopping is not secure.  I actually
>wouldn't
> >mindd buying games, if you could waltse into a store, pick up a
>cd,
> >pay th3 $40 bucks or ewhatever it is, and be be happy; no
>worries, no
> >problems.  Get it?
>
> >On 7/2/07, Davy Kager <[EMAIL PROTECTED]> wrote:
> >> Just read the following from Andy Smith, it's quite fun...
>(Sarcasm!)
> >> - Original Message -
> >> From: "Andy Smith" <[EMAIL PROTECTED]
> >> To: "Davy Kager" <[EMAIL PROTECTED]
> >> Sent: Monday, July 02, 2007 5:10 AM
> >> Subject: piracy of games?
>
>
> >> Hey,
> >> I just thought I would tell anyone who is reading this, that
>pirating
> >> games is fun.  Though bad for the stupid game devs, who I
>frankly do
> >> not and will not care about.  Besides.  $33 for racing? $25.00
>for a
> >> side scroller with 7 levels? Now jd is a goodd price; I will
>agree on
> >> that with some people, but frankly not many games deserve being
>payed
> >> for.  Besides; there is (no) replay value in anything! What do u
>guys
> >> thing? Should we continue pirating?
>
>
> >> ___
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> >> any subscription changes via the web.
>
>
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Re: [Audyssey] Fw: piracy of games?

2007-07-02 Thread shaun everiss
Also if you have concerns about online shopping do the following.
Set a credit card with 2000 dollars on it and only use that for shopping.
NOw someone decides to steal it.
Thats ok, they are only going to get 2000, cancil the card and get 
another with 2000 on it.
We always do that when shopping online.
And all the blindgames I have got, well mostly use this card.
Every so often we top this up.
And if it gets stolen it doesn't matter because we still have the 
rest of our cash.
If you do that I think it may make you feel better.
At 07:07 a.m. 3/07/2007, you wrote:

>no it doesn't. Especially when paying for a $30 or $40 game. Anyone can
>afford $30 or $40 and if they can't then I'm sure someone else could buy it
>for them.
>
>Josh
>
>Most of the reason I don't like spam is because a lot of it is true.
>email: [EMAIL PROTECTED]
>msn: [EMAIL PROTECTED]
>AOL: kutztownstudent
>skype: jkenn337
>
>- Original Message -
>From: "Liam Erven" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, July 02, 2007 2:56 PM
>Subject: Re: [Audyssey] Fw: piracy of games?
>
>
> > actually the servers are secure.
> > I use paypal which uses secure data encryption when sending information.
> > in
> > fact.  when someone posts their credit card number, I don't even see it.
> > I
> > still think that does not justify blaytantly breaking laws.
> >
> > - Original Message -
> > From: "Andy Smith" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Monday, July 02, 2007 1:40 PM
> > Subject: Re: [Audyssey] Fw: piracy of games?
> >
> >
> >> Hey,
> >> Can I *please* explain my reason for doing this? And do you really
> >> trust people with your credit card numbers? Think those servers are
> >> safe? Well. Think again. In a servey someone did, 12 out of 14 people
> >> agree that that internet shopping is not secure. I actually wouldn't
> >> mindd buying games, if you could waltse into a store, pick up a cd,
> >> pay th3 $40 bucks or ewhatever it is, and be be happy; no worries, no
> >> problems. Get it?
> >>
> >> On 7/2/07, Davy Kager <[EMAIL PROTECTED]> wrote:
> >>> Just read the following from Andy Smith, it's quite fun... (Sarcasm!)
> >>> - Original Message -
> >>> From: "Andy Smith" <[EMAIL PROTECTED]>
> >>> To: "Davy Kager" <[EMAIL PROTECTED]>
> >>> Sent: Monday, July 02, 2007 5:10 AM
> >>> Subject: piracy of games?
> >>>
> >>>
> >>> Hey,
> >>> I just thought I would tell anyone who is reading this, that pirating
> >>> games is fun. Though bad for the stupid game devs, who I frankly do
> >>> not and will not care about. Besides. $33 for racing? $25.00 for a
> >>> side scroller with 7 levels? Now jd is a goodd price; I will agree on
> >>> that with some people, but frankly not many games deserve being payed
> >>> for. Besides; there is (no) replay value in anything! What do u guys
> >>> thing? Should we continue pirating?
> >>>
> >>>
> >>> ___
> >>> Gamers mailing list .. Gamers@audyssey.org
> >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>> visit
> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>> any subscription changes via the web.
> >>>
> >>
> >> ___
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> >> visit
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> >> any subscription changes via the web.
> >>
> >> __ NOD32 2370 (20070702) Information __
> >>
> >> This message was checked by NOD32 antivirus system.
> >> http://www.eset.com
> >>
> >>
> >
> >
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Re: [Audyssey] not necessarily true - Re: Fw: piracy of games?

2007-07-02 Thread shaun everiss
I hardly buy games.
Saying that if I was not living with my parents I wouldn't have 
enough cash to buy much.
I have food, my gym and keyboard tutorials, my net bill and others.
I get around 200 per week, and well putting it mildly I wouldn't even 
have the cash to have this pc.
At 09:15 a.m. 3/07/2007, you wrote:

>Some people live on very small incomes, and they find it very difficult to
>even save a few dollars every month.  So to say that anyone can afford $30
>to $40 is sometimes not true.  I know.  I've been there.  I was living on a
>monthly income of $700, $375 of which went toward rent.  Then there were
>electric bills, phone bills, Internet bills, water bills, gas bills,
>groceries including dog food for my guide, the occasional vet bill for the
>guide, and an occasional unexpected expense or so.  After all that, every
>stinking month, guess how many games I was buying??  Absolutely zero!,
>--
>Isn't it interesting that the same people who laugh at science fiction
>listen to weather forecasts and economists?
>
>- Original Message -
>From: "Josh" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, July 02, 2007 2:07 PM
>Subject: Re: [Audyssey] Fw: piracy of games?
>
>
> > no it doesn't. Especially when paying for a $30 or $40 game. Anyone can
> > afford $30 or $40 and if they can't then I'm sure someone else could buy
> > it
> > for them.
> >
> > Josh
>
>
>
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>
>
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Re: [Audyssey] piracy of games?

2007-07-02 Thread shaun everiss
I think railracer uses this per system.
We are allowed to backup our activation licence file, but it will not 
work on a new system.
If you did that tom if there was an option to backup my licence file 
I wouldn't mind.
At 09:44 a.m. 3/07/2007, you wrote:

>Hi Bryan,
>People like Andy probably won't put game developers out of business, but
>it will make them take stronger measures to secure their products.
>For example, I am at current looking at two methods to secure my new
>titles. One is I can secure using hardware ID, but that can be broken.
>Second, is one time activation. One-time activation means each product
>key can only be used one time before a new one must be obtained. One
>time key activations are strong, but rather draconian methods to keep
>the game out of the hands of crackers.
>At some point the security methods a dev uses could actually drive legal
>users away. If a user has to email the dev everytime he/she needs a new
>key it can endup making dev and end users frustrated.
>
>
>Bryan Peterson wrote:
> > It's talk like that what'll bring audio game development to a screeching
> > hault. We've got few enough devs as it is. Keep up this crap 
> we'll lose them
> > all.
> > It ain't pretty when the pretty leaves you with no place to go.
> > J.D. Fortune, Pretty Vegas
>
>
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Re: [Audyssey] treasure hunt walkthrough?

2007-07-02 Thread shaun everiss
I have th on my system and was concidering buying it.
However I can't get tha far either, I get lost and even if I find 
something I end up dieing.
At 11:54 a.m. 3/07/2007, you wrote:

>Hey list,
>I have no idea where I am going in the demo of treasure hunt. I keep
>dying because of those stupid doors; how do you not get them to hurt
>you? And I wonder around for ages, and my health keeps decreasing
>because of the stupid doors, and then I never get anything
>accomplished.
>Any help would be welcomed.
>andy
>
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>
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Re: [Audyssey] not necessarily true - Re: Fw: piracy of games?

2007-07-02 Thread shaun everiss
Ok let me get one thing straight.
There are and will be security holes.
Yeah the bad people are always trying to get ahead of the goodies and often do.
Do not let that scare you, if you do than the badguys have achieved 
their goal to some what make you go away.
At 11:34 a.m. 3/07/2007, you wrote:

>I know, that game devs wont use that info against us. Now if I took
>the time to actually learn a programming language, I am starting easy
>and trying to make  simple things with autoit, so I can build up, and
>then create some games. I wont even bother to secure them. Just type
>in some random letters in a generated email or something. But, I know
>game devs wont use that info. But if anyone here listtens to security
>now which is at grc.com/seciritynow, you will know that there are
>quite a lot of exploits in SQL databases, etc. And the fact that Liam
>makes everyone type in their names and email addresses makes me even
>more nervous. So? You wont give it away, I trust you liam. But,
>hackers anyone? Ever heard of them? Anyone know what they do, ever
>thought of them? Well probably not; I got this rediculious spam book
>that showed how to break into databses and stuff. I wont do it of
>course, but it is amazingly easy to break a script and get to the
>underlying info. Reaking havoc with people's information is not good
>at all. If you dont believe that any server, any server even paypal is
>at risk. I probably sound paranoid and I wouldn't blame you for
>thinking that, but it makes somee feel nervous. If you have a firewall
>antivirus, nope; no good on web pages. Think your secure if you've got
>the latest windows patches? No. Microsoft has  failed to release
>patches to hundreds of things. And now we're drifting  off topic with
>windows security. While I agree with everyone here, that paying for a
>game is of utmost importance, and I honestly would pay for a game, I
>really would, but you really dont know what's under the hood.
>Think about that, the next time you pay for a game. And if you think
>your safe if you've got that padlock icon and the https://blabla.bla?
>Well, not really.
>
>So think about that the next time, you do online shopping. I even
>heard of awful stories of people's stuff getting robbed and stolen.
>And no matter how much security is in place, there is always a way.
>Thats the only reason for my cracking stuff. And surely others as
>well. Also go to twit.tv if you dont believe my blabbing. Its not
>really blabbing though. But still if you still think that you are
>safe. Well. One day itll happen. Im sure of it.
>
>On 7/2/07, Charles Rivard <[EMAIL PROTECTED]> wrote:
> > Some people live on very small incomes, and they find it very difficult to
> > even save a few dollars every month.  So to say that anyone can afford $30
> > to $40 is sometimes not true.  I know.  I've been there.  I was living on a
> > monthly income of $700, $375 of which went toward rent.  Then there were
> > electric bills, phone bills, Internet bills, water bills, gas bills,
> > groceries including dog food for my guide, the occasional vet bill for the
> > guide, and an occasional unexpected expense or so.  After all that, every
> > stinking month, guess how many games I was buying??  Absolutely zero!,
> > --
> > Isn't it interesting that the same people who laugh at science fiction
> > listen to weather forecasts and economists?
> >
> > - Original Message -
> > From: "Josh" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Monday, July 02, 2007 2:07 PM
> > Subject: Re: [Audyssey] Fw: piracy of games?
> >
> >
> > > no it doesn't. Especially when paying for a $30 or $40 game. Anyone can
> > > afford $30 or $40 and if they can't then I'm sure someone else could buy
> > > it
> > > for them.
> > >
> > > Josh
> >
> >
> >
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> > any subscription changes via the web.
> >
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Re: [Audyssey] not necessarily true - Re: Fw: piracy of games?

2007-07-02 Thread shaun everiss
saying that I have 2 antispys, an av program and a firewall and 2 
months ago I got a mother of a virus.
It almost took my backups out.
Am I scared?
You bet I am, but does it stop me?
No.
What I am saying is that even if you are protucted up to your head 
and over it still may not be enough.
Its the nature of the beast, and you can accept it or run away, and 
believe me there is a load to run away from.
At 11:59 a.m. 3/07/2007, you wrote:

>You've got absolutely no idea what you're talking about, man. I've got a
>firewall and antivirus that work perfectly fine, and I've been paying
>through paypal for a couple years now with absolutely no problems. I think
>you're just being majorly paranoid. Paying for games is not only perfectly
>secure, its the only way we're ever going to see more audiogames developed.
>If you really want to see the audiogames market die, keep cracking away.
>That definitely doesn't mean the rest of us are going to follow your
>example.
>- Original Message -
>From: "Andy Smith" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, July 02, 2007 5:34 PM
>Subject: Re: [Audyssey] not necessarily true - Re: Fw: piracy of games?
>
>
> >I know, that game devs wont use that info against us. Now if I took
> > the time to actually learn a programming language, I am starting easy
> > and trying to make  simple things with autoit, so I can build up, and
> > then create some games. I wont even bother to secure them. Just type
> > in some random letters in a generated email or something. But, I know
> > game devs wont use that info. But if anyone here listtens to security
> > now which is at grc.com/seciritynow, you will know that there are
> > quite a lot of exploits in SQL databases, etc. And the fact that Liam
> > makes everyone type in their names and email addresses makes me even
> > more nervous. So? You wont give it away, I trust you liam. But,
> > hackers anyone? Ever heard of them? Anyone know what they do, ever
> > thought of them? Well probably not; I got this rediculious spam book
> > that showed how to break into databses and stuff. I wont do it of
> > course, but it is amazingly easy to break a script and get to the
> > underlying info. Reaking havoc with people's information is not good
> > at all. If you dont believe that any server, any server even paypal is
> > at risk. I probably sound paranoid and I wouldn't blame you for
> > thinking that, but it makes somee feel nervous. If you have a firewall
> > antivirus, nope; no good on web pages. Think your secure if you've got
> > the latest windows patches? No. Microsoft has  failed to release
> > patches to hundreds of things. And now we're drifting  off topic with
> > windows security. While I agree with everyone here, that paying for a
> > game is of utmost importance, and I honestly would pay for a game, I
> > really would, but you really dont know what's under the hood.
> > Think about that, the next time you pay for a game. And if you think
> > your safe if you've got that padlock icon and the https://blabla.bla?
> > Well, not really.
> >
> > So think about that the next time, you do online shopping. I even
> > heard of awful stories of people's stuff getting robbed and stolen.
> > And no matter how much security is in place, there is always a way.
> > Thats the only reason for my cracking stuff. And surely others as
> > well. Also go to twit.tv if you dont believe my blabbing. Its not
> > really blabbing though. But still if you still think that you are
> > safe. Well. One day itll happen. Im sure of it.
> >
> > On 7/2/07, Charles Rivard <[EMAIL PROTECTED]> wrote:
> >> Some people live on very small incomes, and they find it very difficult
> >> to
> >> even save a few dollars every month.  So to say that anyone can afford
> >> $30
> >> to $40 is sometimes not true.  I know.  I've been there.  I was living on
> >> a
> >> monthly income of $700, $375 of which went toward rent.  Then there were
> >> electric bills, phone bills, Internet bills, water bills, gas bills,
> >> groceries including dog food for my guide, the occasional vet bill for
> >> the
> >> guide, and an occasional unexpected expense or so.  After all that, every
> >> stinking month, guess how many games I was buying??  Absolutely zero!,
> >> --
> >> Isn't it interesting that the same people who laugh at science fiction
> >> listen to weather forecasts and economists?
> >>
> >> - Original Message -
> >> From: "Josh" <[EMAIL PROTECTED]>
> >> To: "Gamers Discussion list" 
> >> Sent: Monday, July 02, 2007 2:07 PM
> >> Subject: Re: [Audyssey] Fw: piracy of games?
> >>
> >>
> >> > no it doesn't. Especially when paying for a $30 or $40 game. Anyone can
> >> > afford $30 or $40 and if they can't then I'm sure someone else could
> >> > buy
> >> > it
> >> > for them.
> >> >
> >> > Josh
> >>
> >>
> >>
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PRO

Re: [Audyssey] not necessarily true - Re: Fw: piracy of games?

2007-07-02 Thread shaun everiss
I buy when I can.
At 01:31 p.m. 3/07/2007, you wrote:

>if you hardly buy 'em, then do you crack them, or just downright now
>buy or crack and live with the demo?
>
>On 7/2/07, shaun everiss <[EMAIL PROTECTED]> wrote:
> > I hardly buy games.
> > Saying that if I was not living with my parents I wouldn't have
> > enough cash to buy much.
> > I have food, my gym and keyboard tutorials, my net bill and others.
> > I get around 200 per week, and well putting it mildly I wouldn't even
> > have the cash to have this pc.
> > At 09:15 a.m. 3/07/2007, you wrote:
> >
> > >Some people live on very small incomes, and they find it very difficult to
> > >even save a few dollars every month.  So to say that anyone can afford $30
> > >to $40 is sometimes not true.  I know.  I've been there.  I was 
> living on a
> > >monthly income of $700, $375 of which went toward rent.  Then there were
> > >electric bills, phone bills, Internet bills, water bills, gas bills,
> > >groceries including dog food for my guide, the occasional vet bill for the
> > >guide, and an occasional unexpected expense or so.  After all that, every
> > >stinking month, guess how many games I was buying??  Absolutely zero!,
> > >--
> > >Isn't it interesting that the same people who laugh at science fiction
> > >listen to weather forecasts and economists?
> > >
> > >- Original Message -
> > >From: "Josh" <[EMAIL PROTECTED]>
> > >To: "Gamers Discussion list" 
> > >Sent: Monday, July 02, 2007 2:07 PM
> > >Subject: Re: [Audyssey] Fw: piracy of games?
> > >
> > >
> > > > no it doesn't. Especially when paying for a $30 or $40 game. Anyone can
> > > > afford $30 or $40 and if they can't then I'm sure someone 
> else could buy
> > > > it
> > > > for them.
> > > >
> > > > Josh
> > >
> > >
> > >
> > >___
> > >Gamers mailing list .. Gamers@audyssey.org
> > >To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
> > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > >any subscription changes via the web.
> > >
> > >
> > >
> > >--
> > >No virus found in this incoming message.
> > >Checked by AVG Free Edition.
> > >Version: 7.5.476 / Virus Database: 269.9.14/884 - Release Date:
> > >2/07/2007 3:35 p.m.
> >
> >
> >
> > --
> > No virus found in this outgoing message.
> > Checked by AVG Free Edition.
> > Version: 7.5.476 / Virus Database: 269.9.14/884 - Release Date: 2/07/2007
> > 3:35 p.m.
> >
> >
> >
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
> > To unsubscribe send E-mail to [EMAIL PROTECTED] 
> You can visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
> >
>
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.
>
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.5.476 / Virus Database: 269.9.14/884 - Release Date: 
>2/07/2007 3:35 p.m.



-- 
No virus found in this outgoing message.
Checked by AVG Free Edition. 
Version: 7.5.476 / Virus Database: 269.9.14/884 - Release Date: 2/07/2007 3:35 
p.m.



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Re: [Audyssey] Fw: piracy of games?

2007-07-02 Thread shaun everiss
You know what, I think all blindness related software and hardware 
should be sold at computer stores.
It would take the hastle out of buying all the stuff.
I'd like one day to buy a computer, and say I'll have, hal, jaws, and 
a braille display with that thanks.
At 01:28 p.m. 3/07/2007, you wrote:

>You've got a point there. About the shops. But still, I think
>audiogames should be sold at Target or Walmart or something.
>
>On 7/2/07, shaun everiss <[EMAIL PROTECTED]> wrote:
> > also if you think about it handing over your card in a shop and
> > entering your number is really not secure.
> > What if someone sees your number?
> > Yet we do it.
> > At 07:57 a.m. 3/07/2007, you wrote:
> >
> > >That's not a good excuse.  You see, people buy software over the
> > >net all the time.  It may not be as secure, but it's much more
> > >convenient.  Also, I trust the devs of these games.  I doubt that
> > >they will use that information.
> > >
> > >David
> > >
> > > > - Original Message -
> > > >From: "Andy Smith" <[EMAIL PROTECTED]
> > > >To: "Gamers Discussion list"  > > >Date sent: Mon, 2 Jul 2007 14:40:40 -0400
> > > >Subject: Re: [Audyssey] Fw: piracy of games?
> > >
> > > >Hey,
> > > >Can I *please* explain my reason for doing this? And do you
> > >really
> > > >trust people with your credit card numbers? Think those servers
> > >are
> > > >safe? Well.  Think again.  In a servey someone did, 12 out of 14
> > >people
> > > >agree that that internet shopping is not secure.  I actually
> > >wouldn't
> > > >mindd buying games, if you could waltse into a store, pick up a
> > >cd,
> > > >pay th3 $40 bucks or ewhatever it is, and be be happy; no
> > >worries, no
> > > >problems.  Get it?
> > >
> > > >On 7/2/07, Davy Kager <[EMAIL PROTECTED]> wrote:
> > > >> Just read the following from Andy Smith, it's quite fun...
> > >(Sarcasm!)
> > > >> - Original Message -
> > > >> From: "Andy Smith" <[EMAIL PROTECTED]
> > > >> To: "Davy Kager" <[EMAIL PROTECTED]
> > > >> Sent: Monday, July 02, 2007 5:10 AM
> > > >> Subject: piracy of games?
> > >
> > >
> > > >> Hey,
> > > >> I just thought I would tell anyone who is reading this, that
> > >pirating
> > > >> games is fun.  Though bad for the stupid game devs, who I
> > >frankly do
> > > >> not and will not care about.  Besides.  $33 for racing? $25.00
> > >for a
> > > >> side scroller with 7 levels? Now jd is a goodd price; I will
> > >agree on
> > > >> that with some people, but frankly not many games deserve being
> > >payed
> > > >> for.  Besides; there is (no) replay value in anything! What do u
> > >guys
> > > >> thing? Should we continue pirating?
> > >
> > >
> > > >> ___
> > > >> Gamers mailing list ..  Gamers@audyssey.org
> > > >> To unsubscribe send E-mail to [EMAIL PROTECTED]
> > >You can visit
> > > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > > >> any subscription changes via the web.
> > >
> > >
> > > >___
> > > >Gamers mailing list ..  Gamers@audyssey.org
> > > >To unsubscribe send E-mail to [EMAIL PROTECTED]
> > >You can visit
> > > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > > >any subscription changes via the web.
> > >
> > >___
> > >Gamers mailing list .. Gamers@audyssey.org
> > >To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
> > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > >any subscription changes via the web.
> > >
> > >
> > >
> > >--
> > >No virus found in this incoming message.
> > >Checked by AVG Free Edition.
> > >Version: 7.5.476 / Virus Database: 269.9.14/884 - Release Date:
> > >2/07/2007 3:35 p.m.
> >
> >
> >
> > --
> > No virus found in this outgoing message.
> > Checked by AVG Free Edition.
> > Version: 7.5.476 / Virus Database: 

Re: [Audyssey] not necessarily true - Re: Fw: piracy of games?

2007-07-02 Thread shaun everiss
Yeah that can happen.
You are right to be scared.
However being a tech this happens a load.
And each time it happens it puts me in a bad mood for a bit.
At 12:15 p.m. 3/07/2007, you wrote:

>If you want me to explain something (very) nasty, here it goes:
>I had *everything*, I didn't even have an email account at the time,
>and everything was up to date and working. And I at the time didn't
>even think of downloading or uploading anything. And. I must've picked
>up a trojan or something, cuz in the middle of the night my comp
>started pretty much going to these weird sites; I'd wake up and I'd be
>at adultsupercash.com or something, and/or have weird file mp3s like
>what_the_hell_are_you_doing.mp3, it was a really nutsy song about some
>hacker and all this stuff, it was pretty weird.
>And so much more happened, weird things I had to in the end reformat,
>and that didnt work either; the idiot kept coming back! And it wasn't
>some nightmare that happened; this actually happened. It was weird,
>scary, and most of all, maddening.
>
>On 7/2/07, Josh <[EMAIL PROTECTED]> wrote:
> > Andy, why do your messages make me suspicious of something? I don't know
> > what exactly, but just something. My advise, spend less time worrying about
> > security this and security that, and go buy games and shop online. and if
> > something happens, do like I did and change your credit card if you have
> > one. If I were as paranoyed as you seem to be I probably wouldn't 
> even own a
> > computer or if I did I wouldn't have any type of internet access 
> at all. Are
> > you going to get rid of your internet access someday because it's just not
> > safe?
> >
> > Josh
> >
> > Most of the reason I don't like spam is because a lot of it is true.
> > email: [EMAIL PROTECTED]
> > msn: [EMAIL PROTECTED]
> > AOL: kutztownstudent
> > skype: jkenn337
> >
> > - Original Message -
> > From: "Andy Smith" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Monday, July 02, 2007 7:34 PM
> > Subject: Re: [Audyssey] not necessarily true - Re: Fw: piracy of games?
> >
> >
> > >I know, that game devs wont use that info against us. Now if I took
> > > the time to actually learn a programming language, I am starting easy
> > > and trying to make  simple things with autoit, so I can build up, and
> > > then create some games. I wont even bother to secure them. Just type
> > > in some random letters in a generated email or something. But, I know
> > > game devs wont use that info. But if anyone here listtens to security
> > > now which is at grc.com/seciritynow, you will know that there are
> > > quite a lot of exploits in SQL databases, etc. And the fact that Liam
> > > makes everyone type in their names and email addresses makes me even
> > > more nervous. So? You wont give it away, I trust you liam. But,
> > > hackers anyone? Ever heard of them? Anyone know what they do, ever
> > > thought of them? Well probably not; I got this rediculious spam book
> > > that showed how to break into databses and stuff. I wont do it of
> > > course, but it is amazingly easy to break a script and get to the
> > > underlying info. Reaking havoc with people's information is not good
> > > at all. If you dont believe that any server, any server even paypal is
> > > at risk. I probably sound paranoid and I wouldn't blame you for
> > > thinking that, but it makes somee feel nervous. If you have a firewall
> > > antivirus, nope; no good on web pages. Think your secure if you've got
> > > the latest windows patches? No. Microsoft has  failed to release
> > > patches to hundreds of things. And now we're drifting  off topic with
> > > windows security. While I agree with everyone here, that paying for a
> > > game is of utmost importance, and I honestly would pay for a game, I
> > > really would, but you really dont know what's under the hood.
> > > Think about that, the next time you pay for a game. And if you think
> > > your safe if you've got that padlock icon and the https://blabla.bla?
> > > Well, not really.
> > >
> > > So think about that the next time, you do online shopping. I even
> > > heard of awful stories of people's stuff getting robbed and stolen.
> > > And no matter how much security is in place, there is always a way.
> > > Thats the only reason for my cracking stuff. And surely others as
> > > well. Also go to twit.tv if you dont believe my blabbing. Its not
> > > really blabbing though. But still if you still think that you are
> > > safe. Well. One day itll happen. Im sure of it.
> > >
> > > On 7/2/07, Charles Rivard <[EMAIL PROTECTED]> wrote:
> > >> Some people live on very small incomes, and they find it very difficult
> > >> to
> > >> even save a few dollars every month.  So to say that anyone can afford
> > >> $30
> > >> to $40 is sometimes not true.  I know.  I've been there.  I 
> was living on
> > >> a
> > >> monthly income of $700, $375 of which went toward rent.  Then there were
> > >> electric bills, phone bills, Interne

Re: [Audyssey] just curious - Re: Fw: piracy of games?

2007-07-02 Thread shaun everiss
the first game I got was the gma pack, then the bsc pack.
Thats about the list, oh and the lworks stuff.
I  havn't worried about the draconis stuff, some of the games are 
arcade and I have enough of those.
At 01:28 p.m. 3/07/2007, you wrote:

>I think the first game I bought was shades of doom followed by trek2000.
>
>Josh
>
>Most of the reason I don't like spam is because a lot of it is true.
>email: [EMAIL PROTECTED]
>msn: [EMAIL PROTECTED]
>AOL: kutztownstudent
>skype: jkenn337
>
>- Original Message -
>From: "Charles Rivard" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, July 02, 2007 8:38 PM
>Subject: [Audyssey] just curious - Re: Fw: piracy of games?
>
>
> > What was the first game you bought, and, if different, what was the first
> > computer game for the blind that you bought?  Do you still play it?, or,
> > them?  The first game I bought was "tenpin #'97" from Phil Vlasak, and I
> > don't play it anymore because it is not a Windows game, and I prefer
> > "tenpin
> > alley" from Draconis.  Oddly enough, (grin), I bought it in 1997.
> > --
> > Isn't it interesting that the same people who laugh at science fiction
> > listen to weather forecasts and economists?
> >
> > - Original Message -
> > From: "Kerry Collins" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Monday, July 02, 2007 2:19 PM
> > Subject: Re: [Audyssey] Fw: piracy of games?
> >
> >
> >> Hi Everyone,
> >> Just wanted to give my two cents on this matter. I have been buying pcs
> >> games and other games since they were out on computer diskette and I have
> >> never had a problem with my credit card. I have been buying computer
> >> games
> >> since I was the age of 18 and I am now 31. I do not believe in the piracy
> >> of
> >> games or any other software.  I think piracy is no better then walking in
> >> a
> >> store and stealing something off the shelves you can argue it any way you
> >> want too, but when it comes down to the bottom line its still stealing.
> >>
> >> Sincerely,
> >> Steve Cullen
> >> - Original Message -
> >> From: "Andy Smith" <[EMAIL PROTECTED]>
> >> To: "Gamers Discussion list" 
> >> Sent: Monday, July 02, 2007 2:40 PM
> >> Subject: Re: [Audyssey] Fw: piracy of games?
> >>
> >>
> >>> Hey,
> >>> Can I *please* explain my reason for doing this? And do you really
> >>> trust people with your credit card numbers? Think those servers are
> >>> safe? Well. Think again. In a servey someone did, 12 out of 14 people
> >>> agree that that internet shopping is not secure. I actually wouldn't
> >>> mindd buying games, if you could waltse into a store, pick up a cd,
> >>> pay th3 $40 bucks or ewhatever it is, and be be happy; no worries, no
> >>> problems. Get it?
> >>>
> >>> On 7/2/07, Davy Kager <[EMAIL PROTECTED]> wrote:
>  Just read the following from Andy Smith, it's quite fun... (Sarcasm!)
>  - Original Message -
>  From: "Andy Smith" <[EMAIL PROTECTED]>
>  To: "Davy Kager" <[EMAIL PROTECTED]>
>  Sent: Monday, July 02, 2007 5:10 AM
>  Subject: piracy of games?
> 
> 
>  Hey,
>  I just thought I would tell anyone who is reading this, that pirating
>  games is fun. Though bad for the stupid game devs, who I frankly do
>  not and will not care about. Besides. $33 for racing? $25.00 for a
>  side scroller with 7 levels? Now jd is a goodd price; I will agree on
>  that with some people, but frankly not many games deserve being payed
>  for. Besides; there is (no) replay value in anything! What do u guys
>  thing? Should we continue pirating?
> 
> 
>  ___
>  Gamers mailing list .. Gamers@audyssey.org
>  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>  visit
>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>  any subscription changes via the web.
> 
> >>>
> >>> ___
> >>> Gamers mailing list .. Gamers@audyssey.org
> >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>> visit
> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>> any subscription changes via the web.
> >>>
> >>
> >>
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >>
> >
> >
> >
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
>
>
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http:/

Re: [Audyssey] not necessarily true - Re: Fw: piracy of games?

2007-07-02 Thread shaun everiss
Well I have the local work and income agency here that prevides me 
with a benifit.
It allows me to pay my bills but thats about that.
I hardly buy, so when I do I always have a huge list of stuff I can 
buy, but I limit myself to 1 or 2 a year if that.
At 01:40 p.m. 3/07/2007, you wrote:

>How do you get $200 per week?
>
>Josh
>
>Most of the reason I don't like spam is because a lot of it is true.
>email: [EMAIL PROTECTED]
>msn: [EMAIL PROTECTED]
>AOL: kutztownstudent
>skype: jkenn337
>
>- Original Message -
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, July 02, 2007 9:27 PM
>Subject: Re: [Audyssey] not necessarily true - Re: Fw: piracy of games?
>
>
> >I hardly buy games.
> > Saying that if I was not living with my parents I wouldn't have
> > enough cash to buy much.
> > I have food, my gym and keyboard tutorials, my net bill and others.
> > I get around 200 per week, and well putting it mildly I wouldn't even
> > have the cash to have this pc.
> > At 09:15 a.m. 3/07/2007, you wrote:
> >
> >>Some people live on very small incomes, and they find it very difficult to
> >>even save a few dollars every month.  So to say that anyone can afford $30
> >>to $40 is sometimes not true.  I know.  I've been there.  I was living on
> >>a
> >>monthly income of $700, $375 of which went toward rent.  Then there were
> >>electric bills, phone bills, Internet bills, water bills, gas bills,
> >>groceries including dog food for my guide, the occasional vet bill for the
> >>guide, and an occasional unexpected expense or so.  After all that, every
> >>stinking month, guess how many games I was buying??  Absolutely zero!,
> >>--
> >>Isn't it interesting that the same people who laugh at science fiction
> >>listen to weather forecasts and economists?
> >>
> >>- Original Message -
> >>From: "Josh" <[EMAIL PROTECTED]>
> >>To: "Gamers Discussion list" 
> >>Sent: Monday, July 02, 2007 2:07 PM
> >>Subject: Re: [Audyssey] Fw: piracy of games?
> >>
> >>
> >> > no it doesn't. Especially when paying for a $30 or $40 game. Anyone can
> >> > afford $30 or $40 and if they can't then I'm sure someone else could
> >> > buy
> >> > it
> >> > for them.
> >> >
> >> > Josh
> >>
> >>
> >>
> >>___
> >>Gamers mailing list .. Gamers@audyssey.org
> >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>visit
> >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>any subscription changes via the web.
> >>
> >>
> >>
> >>--
> >>No virus found in this incoming message.
> >>Checked by AVG Free Edition.
> >>Version: 7.5.476 / Virus Database: 269.9.14/884 - Release Date:
> >>2/07/2007 3:35 p.m.
> >
> >
> >
> > --
> > No virus found in this outgoing message.
> > Checked by AVG Free Edition.
> > Version: 7.5.476 / Virus Database: 269.9.14/884 - Release Date: 2/07/2007
> > 3:35 p.m.
> >
> >
> >
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
>
>
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Re: [Audyssey] just curious - Re: Fw: piracy of games?

2007-07-02 Thread shaun everiss
I still play sod myself from time to time.
At 01:53 p.m. 3/07/2007, you wrote:

>Still play'em?
>--
>Isn't it interesting that the same people who laugh at science fiction
>listen to weather forecasts and economists?
>
>- Original Message -
>From: "Josh" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, July 02, 2007 8:28 PM
>Subject: Re: [Audyssey] just curious - Re: Fw: piracy of games?
>
>
> >I think the first game I bought was shades of doom followed by trek2000.
> >
> > Josh
> >
> > Most of the reason I don't like spam is because a lot of it is true.
> > email: [EMAIL PROTECTED]
> > msn: [EMAIL PROTECTED]
> > AOL: kutztownstudent
> > skype: jkenn337
> >
> > - Original Message -
> > From: "Charles Rivard" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Monday, July 02, 2007 8:38 PM
> > Subject: [Audyssey] just curious - Re: Fw: piracy of games?
> >
> >
> >> What was the first game you bought, and, if different, what was the first
> >> computer game for the blind that you bought?  Do you still play it?, or,
> >> them?  The first game I bought was "tenpin #'97" from Phil Vlasak, and I
> >> don't play it anymore because it is not a Windows game, and I prefer
> >> "tenpin
> >> alley" from Draconis.  Oddly enough, (grin), I bought it in 1997.
> >> --
> >> Isn't it interesting that the same people who laugh at science fiction
> >> listen to weather forecasts and economists?
> >>
> >> - Original Message -
> >> From: "Kerry Collins" <[EMAIL PROTECTED]>
> >> To: "Gamers Discussion list" 
> >> Sent: Monday, July 02, 2007 2:19 PM
> >> Subject: Re: [Audyssey] Fw: piracy of games?
> >>
> >>
> >>> Hi Everyone,
> >>> Just wanted to give my two cents on this matter. I have been buying pcs
> >>> games and other games since they were out on computer diskette and I
> >>> have
> >>> never had a problem with my credit card. I have been buying computer
> >>> games
> >>> since I was the age of 18 and I am now 31. I do not believe in the
> >>> piracy
> >>> of
> >>> games or any other software.  I think piracy is no better then walking
> >>> in
> >>> a
> >>> store and stealing something off the shelves you can argue it any way
> >>> you
> >>> want too, but when it comes down to the bottom line its still stealing.
> >>>
> >>> Sincerely,
> >>> Steve Cullen
> >>> - Original Message -
> >>> From: "Andy Smith" <[EMAIL PROTECTED]>
> >>> To: "Gamers Discussion list" 
> >>> Sent: Monday, July 02, 2007 2:40 PM
> >>> Subject: Re: [Audyssey] Fw: piracy of games?
> >>>
> >>>
>  Hey,
>  Can I *please* explain my reason for doing this? And do you really
>  trust people with your credit card numbers? Think those servers are
>  safe? Well. Think again. In a servey someone did, 12 out of 14 people
>  agree that that internet shopping is not secure. I actually wouldn't
>  mindd buying games, if you could waltse into a store, pick up a cd,
>  pay th3 $40 bucks or ewhatever it is, and be be happy; no worries, no
>  problems. Get it?
> 
>  On 7/2/07, Davy Kager <[EMAIL PROTECTED]> wrote:
> > Just read the following from Andy Smith, it's quite fun... (Sarcasm!)
> > - Original Message -
> > From: "Andy Smith" <[EMAIL PROTECTED]>
> > To: "Davy Kager" <[EMAIL PROTECTED]>
> > Sent: Monday, July 02, 2007 5:10 AM
> > Subject: piracy of games?
> >
> >
> > Hey,
> > I just thought I would tell anyone who is reading this, that pirating
> > games is fun. Though bad for the stupid game devs, who I frankly do
> > not and will not care about. Besides. $33 for racing? $25.00 for a
> > side scroller with 7 levels? Now jd is a goodd price; I will agree on
> > that with some people, but frankly not many games deserve being payed
> > for. Besides; there is (no) replay value in anything! What do u guys
> > thing? Should we continue pirating?
> >
> >
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
> >
> 
>  ___
>  Gamers mailing list .. Gamers@audyssey.org
>  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>  visit
>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>  any subscription changes via the web.
> 
> >>>
> >>>
> >>> ___
> >>> Gamers mailing list .. Gamers@audyssey.org
> >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>> visit
> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>> any subscription changes via the web.
> >>>
> >>
> >>
> >>
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> >> Gamers mailing list .. Gamers@audyssey.org
> >> To 

Re: [Audyssey] not necessarily true - Re: Fw: piracy of games?

2007-07-02 Thread shaun everiss
There was aparently a secure os that was made for security.
I know this from a lecture for my os paper at uni.
It needed at least 3 passwords to access something.
Anyway it was secure, but there was so much guff, that noone could be 
bothered using it.
So being not secure is bad.
Being to secure is also bad.
At 01:48 p.m. 3/07/2007, you wrote:

>Of course there are always going to be security issues. There are security
>issues everywhere. But there's no reason to get paranoid about it. If you
>use a program like paypal, there's no way to see your credit card info once
>you've entered it. No way at all. If you give your number directly yes, then
>it could possibly become a security issue, but if a giant corperation like
>paypal were hacked, they'd lose tons of business and likely get sued. That's
>why they offer businesses like that. I mean sure it isn't flawless, but if
>you're paranoid, instead of cracking things or setting up credit card after
>credit card, it seems to me that it'd make more sense to take the easy way
>out. Then again, what do I know, I can't even think straight I'm so tired.
>- Original Message -
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, July 02, 2007 7:40 PM
>Subject: Re: [Audyssey] not necessarily true - Re: Fw: piracy of games?
>
>
> > Ok let me get one thing straight.
> > There are and will be security holes.
> > Yeah the bad people are always trying to get ahead of the goodies and
> > often do.
> > Do not let that scare you, if you do than the badguys have achieved
> > their goal to some what make you go away.
> > At 11:34 a.m. 3/07/2007, you wrote:
> >
> >>I know, that game devs wont use that info against us. Now if I took
> >>the time to actually learn a programming language, I am starting easy
> >>and trying to make  simple things with autoit, so I can build up, and
> >>then create some games. I wont even bother to secure them. Just type
> >>in some random letters in a generated email or something. But, I know
> >>game devs wont use that info. But if anyone here listtens to security
> >>now which is at grc.com/seciritynow, you will know that there are
> >>quite a lot of exploits in SQL databases, etc. And the fact that Liam
> >>makes everyone type in their names and email addresses makes me even
> >>more nervous. So? You wont give it away, I trust you liam. But,
> >>hackers anyone? Ever heard of them? Anyone know what they do, ever
> >>thought of them? Well probably not; I got this rediculious spam book
> >>that showed how to break into databses and stuff. I wont do it of
> >>course, but it is amazingly easy to break a script and get to the
> >>underlying info. Reaking havoc with people's information is not good
> >>at all. If you dont believe that any server, any server even paypal is
> >>at risk. I probably sound paranoid and I wouldn't blame you for
> >>thinking that, but it makes somee feel nervous. If you have a firewall
> >>antivirus, nope; no good on web pages. Think your secure if you've got
> >>the latest windows patches? No. Microsoft has  failed to release
> >>patches to hundreds of things. And now we're drifting  off topic with
> >>windows security. While I agree with everyone here, that paying for a
> >>game is of utmost importance, and I honestly would pay for a game, I
> >>really would, but you really dont know what's under the hood.
> >>Think about that, the next time you pay for a game. And if you think
> >>your safe if you've got that padlock icon and the https://blabla.bla?
> >>Well, not really.
> >>
> >>So think about that the next time, you do online shopping. I even
> >>heard of awful stories of people's stuff getting robbed and stolen.
> >>And no matter how much security is in place, there is always a way.
> >>Thats the only reason for my cracking stuff. And surely others as
> >>well. Also go to twit.tv if you dont believe my blabbing. Its not
> >>really blabbing though. But still if you still think that you are
> >>safe. Well. One day itll happen. Im sure of it.
> >>
> >>On 7/2/07, Charles Rivard <[EMAIL PROTECTED]> wrote:
> >> > Some people live on very small incomes, and they find it very difficult
> >> > to
> >> > even save a few dollars every month.  So to say that anyone can afford
> >> > $30
> >> > to $40 is sometimes not true.  I know.  I've been there.  I was living
> >> &g

Re: [Audyssey] Fw: piracy of games?

2007-07-02 Thread shaun everiss
ok man that is scarey.
But I guess you could.
Its about enough to put off the net in general.
wow thats scary.
At 01:37 p.m. 3/07/2007, you wrote:

>And, there's another way which people don't necessarily think of. If someone
>has a cell phone with a camera and they're really good and quick, all they'd
>have to do is snap a picture of your card when you hand it to the cashier.
>That does happen from time to time. It actually happened to me once when I
>was visiting friends in Oregon.
>It ain't pretty when the pretty leaves you with no place to go.
>J.D. Fortune, Pretty Vegas
>- Original Message -
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, July 02, 2007 7:22 PM
>Subject: Re: [Audyssey] Fw: piracy of games?
>
>
> > also if you think about it handing over your card in a shop and
> > entering your number is really not secure.
> > What if someone sees your number?
> > Yet we do it.
> > At 07:57 a.m. 3/07/2007, you wrote:
> >
> >>That's not a good excuse.  You see, people buy software over the
> >>net all the time.  It may not be as secure, but it's much more
> >>convenient.  Also, I trust the devs of these games.  I doubt that
> >>they will use that information.
> >>
> >>David
> >>
> >> > - Original Message -
> >> >From: "Andy Smith" <[EMAIL PROTECTED]
> >> >To: "Gamers Discussion list"  >> >Date sent: Mon, 2 Jul 2007 14:40:40 -0400
> >> >Subject: Re: [Audyssey] Fw: piracy of games?
> >>
> >> >Hey,
> >> >Can I *please* explain my reason for doing this? And do you
> >>really
> >> >trust people with your credit card numbers? Think those servers
> >>are
> >> >safe? Well.  Think again.  In a servey someone did, 12 out of 14
> >>people
> >> >agree that that internet shopping is not secure.  I actually
> >>wouldn't
> >> >mindd buying games, if you could waltse into a store, pick up a
> >>cd,
> >> >pay th3 $40 bucks or ewhatever it is, and be be happy; no
> >>worries, no
> >> >problems.  Get it?
> >>
> >> >On 7/2/07, Davy Kager <[EMAIL PROTECTED]> wrote:
> >> >> Just read the following from Andy Smith, it's quite fun...
> >>(Sarcasm!)
> >> >> - Original Message -
> >> >> From: "Andy Smith" <[EMAIL PROTECTED]
> >> >> To: "Davy Kager" <[EMAIL PROTECTED]
> >> >> Sent: Monday, July 02, 2007 5:10 AM
> >> >> Subject: piracy of games?
> >>
> >>
> >> >> Hey,
> >> >> I just thought I would tell anyone who is reading this, that
> >>pirating
> >> >> games is fun.  Though bad for the stupid game devs, who I
> >>frankly do
> >> >> not and will not care about.  Besides.  $33 for racing? $25.00
> >>for a
> >> >> side scroller with 7 levels? Now jd is a goodd price; I will
> >>agree on
> >> >> that with some people, but frankly not many games deserve being
> >>payed
> >> >> for.  Besides; there is (no) replay value in anything! What do u
> >>guys
> >> >> thing? Should we continue pirating?
> >>
> >>
> >> >> ___
> >> >> Gamers mailing list ..  Gamers@audyssey.org
> >> >> To unsubscribe send E-mail to [EMAIL PROTECTED]
> >>You can visit
> >> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> >> any subscription changes via the web.
> >>
> >>
> >> >___
> >> >Gamers mailing list ..  Gamers@audyssey.org
> >> >To unsubscribe send E-mail to [EMAIL PROTECTED]
> >>You can visit
> >> >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> >any subscription changes via the web.
> >>
> >>___
> >>Gamers mailing list .. Gamers@audyssey.org
> >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>visit
> >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>any subscription changes via the web.
> >>
> >>
> >>
> >>--
> >>No virus found in this incoming message.
> >>Checked by AVG Free Edition.
> >>

Re: [Audyssey] Fw: piracy of games?

2007-07-03 Thread shaun everiss
what about buying all the blindgames in one superpack.
At 02:59 p.m. 3/07/2007, you wrote:

>heck with a braille display; how about marching in, "I want a
>braillenoet mPower QT, with a wifi card, and gps, please?"
>"ok. That'll be $4500."
>"ok here ya go."
>"thank you for shopping xxx"
>
>Man that'd be awesome.
>
>On 7/2/07, Josh <[EMAIL PROTECTED]> wrote:
> > yes me too. I'd love to buy a braille display in a computer store.
> >
> > Josh
> >
> > Most of the reason I don't like spam is because a lot of it is true.
> > email: [EMAIL PROTECTED]
> > msn: [EMAIL PROTECTED]
> > AOL: kutztownstudent
> > skype: jkenn337
> >
> > - Original Message -
> > From: "shaun everiss" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Monday, July 02, 2007 9:53 PM
> > Subject: Re: [Audyssey] Fw: piracy of games?
> >
> >
> > > You know what, I think all blindness related software and hardware
> > > should be sold at computer stores.
> > > It would take the hastle out of buying all the stuff.
> > > I'd like one day to buy a computer, and say I'll have, hal, jaws, and
> > > a braille display with that thanks.
> > > At 01:28 p.m. 3/07/2007, you wrote:
> > >
> > >>You've got a point there. About the shops. But still, I think
> > >>audiogames should be sold at Target or Walmart or something.
> > >>
> > >>On 7/2/07, shaun everiss <[EMAIL PROTECTED]> wrote:
> > >> > also if you think about it handing over your card in a shop and
> > >> > entering your number is really not secure.
> > >> > What if someone sees your number?
> > >> > Yet we do it.
> > >> > At 07:57 a.m. 3/07/2007, you wrote:
> > >> >
> > >> > >That's not a good excuse.  You see, people buy software over the
> > >> > >net all the time.  It may not be as secure, but it's much more
> > >> > >convenient.  Also, I trust the devs of these games.  I doubt that
> > >> > >they will use that information.
> > >> > >
> > >> > >David
> > >> > >
> > >> > > > - Original Message -
> > >> > > >From: "Andy Smith" <[EMAIL PROTECTED]
> > >> > > >To: "Gamers Discussion list"  > >> > > >Date sent: Mon, 2 Jul 2007 14:40:40 -0400
> > >> > > >Subject: Re: [Audyssey] Fw: piracy of games?
> > >> > >
> > >> > > >Hey,
> > >> > > >Can I *please* explain my reason for doing this? And do you
> > >> > >really
> > >> > > >trust people with your credit card numbers? Think those servers
> > >> > >are
> > >> > > >safe? Well.  Think again.  In a servey someone did, 12 out of 14
> > >> > >people
> > >> > > >agree that that internet shopping is not secure.  I actually
> > >> > >wouldn't
> > >> > > >mindd buying games, if you could waltse into a store, pick up a
> > >> > >cd,
> > >> > > >pay th3 $40 bucks or ewhatever it is, and be be happy; no
> > >> > >worries, no
> > >> > > >problems.  Get it?
> > >> > >
> > >> > > >On 7/2/07, Davy Kager <[EMAIL PROTECTED]> wrote:
> > >> > > >> Just read the following from Andy Smith, it's quite fun...
> > >> > >(Sarcasm!)
> > >> > > >> - Original Message -
> > >> > > >> From: "Andy Smith" <[EMAIL PROTECTED]
> > >> > > >> To: "Davy Kager" <[EMAIL PROTECTED]
> > >> > > >> Sent: Monday, July 02, 2007 5:10 AM
> > >> > > >> Subject: piracy of games?
> > >> > >
> > >> > >
> > >> > > >> Hey,
> > >> > > >> I just thought I would tell anyone who is reading this, that
> > >> > >pirating
> > >> > > >> games is fun.  Though bad for the stupid game devs, who I
> > >> > >frankly do
> > >> > > >> not and will not care about.  Besides.  $33 for racing? $25.00
> > >> > >for a
> > >> > > >> side scroller with 7 levels? N

Re: [Audyssey] sound Rts, audio stratogy game

2007-07-03 Thread shaun everiss
I just have tried this game.
Going to have to spend time to learn the controls.
For a python game its actually quite good, although I have not 
figured how to recruit units as of yet.
At 05:18 a.m. 4/07/2007, you wrote:

>i will give this game a try as soon as i get my laptop out since now
>i am on an apple mac but it sounds cool.
>On Jul 2, 2007, at 11:26 PM, Dark wrote:
>
> > Greetings.
> >
> > Earlier today someone posted a topic on the audeasy forums about an
> > audio fantasy stratogy game based on he early warcraft games (not
> > to be confused with the world of warcraft massively multiplayer
> > online rpg game).
> >
> > the game is a beta version at the moment, has just been translated
> > into English from the original French, but from what I can tell it
> > works absolutely fine.
> >
> > It even includes playing against other humans over the net, and
> > various missions and games against the computer.
> >
> > All in all it's good, - though I'm stil getting my head around
> > the navigation and control of multiple units.
> >
> > You can find it at: http://jlpo.free.fr/soundrts/
> >
> > Let me know what you think.
> >
> > Beware the Grue! (which can eat an entire army by itself).
> >
> > Dark.
> > ___
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> > To unsubscribe send E-mail to [EMAIL PROTECTED] You
> > can visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
>
>
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>any subscription changes via the web.
>
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.5.476 / Virus Database: 269.9.14/884 - Release Date: 
>2/07/2007 3:35 p.m.



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Re: [Audyssey] USA Games security was piracy of games?

2007-07-03 Thread shaun everiss
rr uses this activation type.
In some cases its better for a lagit buyer.
All you do is load the file on the same system you origionally got 
the game on and it works.
No reentering codes.
At 04:42 a.m. 4/07/2007, you wrote:

>Hi Shaun,
>It isn't that difficult to make a license file that can be backed up
>that is computer specific for Monty and Raceway, but if I went one time
>auth that of course wouldn't be practical.
>I'll have to think about that some, and decide ifthe risks of backing up
>the license file, though it is computer specific,  as RR allows for
>isn't too risky.
>
>shaun everiss wrote:
> > I think railracer uses this per system.
> > We are allowed to backup our activation licence file, but it will not
> > work on a new system.
> > If you did that tom if there was an option to backup my licence file
> > I wouldn't mind.
>
>
>
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>any subscription changes via the web.
>
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.5.476 / Virus Database: 269.9.14/884 - Release Date: 
>2/07/2007 3:35 p.m.



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Re: [Audyssey] piracy of games?

2007-07-03 Thread shaun everiss
Also there are lagit consumer watch sites you can go and look at.
The product you buy will usually have reviews of what its all about 
and almost everything is rated.
Before buying my entire family check consumer reviews.
This means a load of extra net searching, but its better to find out 
something is bad rather than being stuck with it.
At 03:51 a.m. 4/07/2007, you wrote:

>Hi Andy,
>That would really make me happy if you did. (Smile)
>LikeI said in my earlier post polls are often misleading in they don't
>release the sources of the poll. If they said 75% of network admins say
>the internet is very unsecure for online shopping I would be really
>worried. If they say 90% of everyone polled today believes the internet
>is unsecure for shopping and don't release the technical backgrounds of
>those polled then I am not as worried as they may or may not have any
>technical knolege.
>For example, my wife's mother is one of those who thinks online shopping
>is unsafe. However, she is 70 years old, doesn't know how to use a
>computer, has never baught anything off the internet, has troubles
>figuring out how to use her vcr, and do you consider her opinion to be a
>reliable source. Of course not.
>
>Andy Smith wrote:
> > Ok Im convinced. Im gonna go uninstall every single crack Iv done,
> > then Im gonna use one of those file shreader things, so its really
> > gonna be gone. Im gonna do it right this minute.
>
>
>
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>any subscription changes via the web.
>
>
>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.5.476 / Virus Database: 269.9.14/884 - Release Date: 
>2/07/2007 3:35 p.m.



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Re: [Audyssey] Selling accessible games was piracy of games?

2007-07-03 Thread shaun everiss
Actually even in the sighted world I shop with a friend from time to time.
Sometime betwene the middle of last year and this one, as games move 
to internet bassed orders, the shelved shop stuff has dropped to a 
really small quantity in local computer stores around here.
Mostly its console bassed games now.
And even then thats getting less.
As more things move to online I think we will see less cds in shops as it is.
If you think about it, the dev saves loads.
you can pay from say 20 cents to 70 cents for a cd, and for my 
purposes I'll make it a dollar.
Now depending on what case type he uses it could be something like 50 
cents to a dollar if he uses a sleeve or  a paper envelope, up 
to  double that if he uses a single case, maybe 3 if he uses a double 
cd case and probably 5 if he uses a dvd case.
Then there is all that posting to places, and well not doing so 
probably saves 12 bucks.
You can buy a load with 12 bucks, I have tried it just for fun, and 
it is possible.
And with the mostly highspeed connections these days its cheaper to 
do everything over the net.
After you set everything up, including security.
And some of this security is not all buy it and then have it free, I 
have seen some firewalls have running costs.
So you periodically have to pay for yearly subscriptions for upgrades 
and things, some antivirus systems do this to.
So If you can save 12 bucks on cds thats 12 bucks less you have to spend.
At 04:36 a.m. 4/07/2007, you wrote:

>Hi Andy,
>That would be nice, but selling audio based games through Target,
>Wal-Mart, Best Buy, etc is just about impossible.
>First, no audio game developer i know of has the money to put out for
>production costs to burn and print thousands of cds, money to package
>cds, and then ship them to stores nation wide. Activision, Nintendo, etc
>have mass production abilities that is impossible for a small time
>developer.
>Recently, Draconis stopped producing cds. One reason is there is a major
>decline in disk sales for audio games. Some other reasons are it costs
>money to design the artwork for the cd cover and disk, price of the cds,
>shipping and handling, and that doesn't even include the ware on the cd
>burner. Those cd burners in your computer were not made for mass
>production and after a few hundred disks the lasers go out on them, and
>they are junk. I've seen it happen more than once.
>Second, we are talking about a product for a minority market. with in
>the blind minority market itself which Wal-Mart, Best Buy, Staples
>won't carry, or else they would be selling Jaws 8, Window eyes 6.1, Zoom
>Text, etc along with the rest of their software titles on sale.
>Finally, as strange as it sounds I think the audio games market has a
>better chanse reaching folks through the internet or sandwitching adds
>in adaptive tech mags or catalogs. To go really mass market like you are
>talking about would require millions to start up, and require agressive
>tv, radio, and other kinds of adds. Only to reach a few million people.
>Of which the majority of those world wide are elderly, and don't use
>computers at all. When you finally get done there is actually a pretty
>small market of those who could actually play the audio games that might
>not reach the cost to put into mass marketing to begin with.
>
>Andy Smith wrote:
> > You've got a point there. About the shops. But still, I think
> > audiogames should be sold at Target or Walmart or something.
>
>
>
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Re: [Audyssey] not necessarily true - Re: Fw: piracy of games?

2007-07-03 Thread shaun everiss
I should like to point out that I have had issues with stuff that was 
so secure it blocked itself.
I was running a program called spy sweep off a local mag cd.
The program was not working but it seemed to have blocked ole access 
on every system it was loaded on, uninstalling did not work.
I had to reformat every system and I was not happy.
Another less problematic but still a major issue was when I first 
started using a system toolbar called surfghost.
It blocked cookies, popups, etc.
Except when I was doing something in my java class new windows would 
be wrongly detected.
I then found it wouldn't uninstall right.
Guess what, another reformat.
And a particular spam program was shipped with a corrupt uninstall, 
and the same thing, I had to reformat.
In all those situations listed above I encountered things that either 
were sloppy, or were not checked properly or were so secure they 
detected false positaves or something.
In all cases, I had to actually kill everything to have everything 
back to normal.
My setup is now this.
Spybot sd with no protection on, just manual scanning.
Avg with no protection on except email scanning.
Spywareblaster with protection on, windows firewall and a router.
Before that I tried norton and other firewalls and I needed to keep 
up with loads of config work.
If anything broke and it sometimes really broke, at worst case which 
happened more often or not, I had to reformat the machine or machines effected.
And at best I had to navigate heaps of config dialogs to fix it.
How secure is my setup?
Probably its got loads of holes, probably It means I have to keep a 
watch on things which I do, and sometimes I may and do get got into.
However I have far fewer problems with the systems, I update them 
every time updates come out, I scan them once every year to every 6 
months or so.
It all depends on how much guff you are prepaired to put up with.
I am reasonably advanced so I risk it a little, not much but a little.
With others I have automatic everyting.
Although I have heard a scary story where one of my friends was doing 
2 automatic updates for security, windows, and antivirus, and ran 
outlook or something.
The system locked up, and on restart wouldn't start.
A reformat fixed that issue.
But after that I have gone off the idea of anything automatic.
At 03:35 a.m. 4/07/2007, you wrote:

>Hi Andy,
>Start Quote
>   If you dont believe that any server, any server even paypal is
>at risk.
>End quote
>
>Andy, I have been in the development and network admin field for quite a
>while. In my years I know enough to know nothing is 100% secure. That is
>impossible. However, there is pretty secure, and there is almost
>garenteed to get cracked secure.  Allot of this is subject to the
>applications, quality of admin, etc involved. For example, Windows
>network servers are known to have more security holes than one running
>the latest FreeBSD that is properly configured.  It goes without saying
>many companies choose a low cost GNU-based server running Linux or
>FreeBSD over MS Windows server just because of known security issues
>such as you speak of. Is it totally secure? No, but that company just
>upped the security quite allot if the GNU server is properly setup by
>the network admin.
>
>Start Quote
>   If you have a firewall
>antivirus, nope; no good on web pages.
>End quote
>
>No good? As a matter of fact a firewall and antivirus is only as good as
>the end user updates them and configures them properly. However, having
>them in place is much much better than none at all.So it does some good
>even if it doesn't make everything 100% secure.
>I'd like to point out that no two firewall pieces of software are equal.
>Black Ice Defender is certainly much better than the free one ttossed in
>with Windows XP.
>If I am really security paranoid I would use Linux with IPTables or
>FreeBSD with IPFilter which are good firewalls, and don't cost much.
>IPFilter is one of the best in the network admin business, and comes
>with FreeBSD outof the box. However, like everything Black Ice,
>IPTables, IPFilter, etc is only as good as the guy keeping them updated,
>and sets them up properly to start with.
>As a matter of fact FreeBSD and Linux are amuned to most viruses
>natively. There are a few nasty ones for Linux that can do some damage,
>but none compared to the thousands and thousands of those for Windows.
>My Linux desktop has never been infected with a Virus and my Windows
>machines have been virus infected at least a dozen times over the last
>10 years, but I removed them 9 out of 10 times with an updated patch for
>the AV software. FYI, I have been using Linux since 1998 so almost as
>long, as Windows and no viruses.
>
>
>
>Start Quote
>   Think your secure if you've got
>the latest windows patches? No. Microsoft has  failed to release
>patches to hundreds of things.
>End quote
>
>True, but again applying those security patches is better than not
>applying them. Part of this again depend

Re: [Audyssey] not necessarily true - Re: piracy of games?

2007-07-03 Thread shaun everiss
talking on this sort of lines, brings up something interesting.
There are people employed to hack systems, and crack things.
Not sure what its about but someone has to test security systems and 
report  on their effectiveness, etc.
At 03:07 a.m. 4/07/2007, you wrote:

>Hi Andy,
>
>Start quote
>hackers anyone? Ever heard of them? Anyone know what they do, ever
>thought of them?
>End quote
>
>As a matter of fact I have. I know the difference between a hacker and a
>cracker which it is obvious you don't. A hacker is an old term to refer
>to programmers which has somehow been misused by the media to describe
>dishonest software pirates. A cracker, the correct term, is somehone who
>cracks software and breaks illegally into networks and computers.
>The truth is software developers, at least some of them, are hackers and
>are aware of many cracker methods to break into there systems. Back in
>my college days I use to experiment with brute force attacks to crack
>passwords, use ping to crash network servers, and generally tried out
>every hack I heard of. However, my intent was not to do harm, but to
>find out if said crack was valid, and secure it if possible.
>I had a dedicated Unix system in my dorm room I used to attempt to crack
>into, and I used my own passworded Word 97 files to crack into to find
>security holes in that software which was nitoriously unsecure. My
>point, there is a difference in attempting to crack software to discover
>security holes to fix them or see if it is valid, and quite another to
>use that knolege to do harm or to steell software.
>Right now I have a couple of pieces of cracker software on my software
>which could crack Shades of Doom or GTC, but i have legal copies of
>both. I'm using the software on my own games to make sure that the I
>won't be a victem to the same kind of cracker attack. So keep that in
>mind, and don't think that all developers are ignorant of the tools of
>the cracker trade. It is just sometimes difficult to deffend against
>specific kinds of attacks.
>
>
>
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Re: [Audyssey] piracy of games?

2007-07-03 Thread shaun everiss
the thing I have against checks or cash orders is they can get lost, 
or pinched  lost mostly.
I have had mail get lost.
At 03:55 a.m. 4/07/2007, you wrote:

>Hi Ron,
>Yep. Money orders are good. However, They would be tough if we are
>handling different currencies. I don't mind excepting them if they are
>in U.S. dollars, but would not like them if they started showing up as
>Euros, Pounds, you name it.
>
>Ron Schamerhorn wrote:
> > And there is also the old faithful money order which I believe most devs
> > would accept.  Great solution as it's hacker free.
> >
> > Ron
>
>
>
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Re: [Audyssey] first game - was piracy of games?

2007-07-03 Thread shaun everiss
Hmm I still have trek2k, but I don't play it anymore.
If I could get rid of it, or trade it in I may just do that.
since stfc has come along I just havn't bothered with it.
I supposed most probably will not want trek2k anyway, stfc is way better.
Still, I wish I knew that stfc was going to be better than trek2k, 
could have saved cash.
But then usagames wasn't around in 2001.
At 04:02 a.m. 4/07/2007, you wrote:

>Hi Charles,
>The first accessible game I baught  was Trek 2000.  Interesting enough
>back in 97 I didn't know accessible games existed so I wrote dos and
>linux text games myself like black jack, guessing games, Poker, etc.
>Hmmm... I wonder if I still have the source code around for those games.
>
>Charles Rivard wrote:
> > What was the first game you bought, and, if different, what was the first
> > computer game for the blind that you bought?  Do you still play it?, or,
> > them?  The first game I bought was "tenpin #'97" from Phil Vlasak, and I
> > don't play it anymore because it is not a Windows game, and I 
> prefer "tenpin
> > alley" from Draconis.  Oddly enough, (grin), I bought it in 1997.
>
>
>
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Re: [Audyssey] not necessarily true - Re: piracy of games?

2007-07-03 Thread shaun everiss
thanks.
I have listened to a game like this, warcraft 1, 2,3, world of 
warcraft and all the command conker series as friends have them.
I have always wanted to play things like this.
At 11:34 a.m. 4/07/2007, you wrote:

>Hello Sean.
>
>You can recruite units at whatever building makes them, just press W to
>cycle through the buildings, and A to give them orders,  the first order
>in the list usually seems to be recruite.
>
>Hth.
>
>Beware the Grue!
>
>Dark.
>- Original Message -
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Tuesday, July 03, 2007 7:18 PM
>Subject: Re: [Audyssey] not necessarily true - Re: piracy of games?
>
>
> > talking on this sort of lines, brings up something interesting.
> > There are people employed to hack systems, and crack things.
> > Not sure what its about but someone has to test security systems and
> > report  on their effectiveness, etc.
> > At 03:07 a.m. 4/07/2007, you wrote:
> >
> >>Hi Andy,
> >>
> >>Start quote
> >>hackers anyone? Ever heard of them? Anyone know what they do, ever
> >>thought of them?
> >>End quote
> >>
> >>As a matter of fact I have. I know the difference between a hacker and a
> >>cracker which it is obvious you don't. A hacker is an old term to refer
> >>to programmers which has somehow been misused by the media to describe
> >>dishonest software pirates. A cracker, the correct term, is somehone who
> >>cracks software and breaks illegally into networks and computers.
> >>The truth is software developers, at least some of them, are hackers and
> >>are aware of many cracker methods to break into there systems. Back in
> >>my college days I use to experiment with brute force attacks to crack
> >>passwords, use ping to crash network servers, and generally tried out
> >>every hack I heard of. However, my intent was not to do harm, but to
> >>find out if said crack was valid, and secure it if possible.
> >>I had a dedicated Unix system in my dorm room I used to attempt to crack
> >>into, and I used my own passworded Word 97 files to crack into to find
> >>security holes in that software which was nitoriously unsecure. My
> >>point, there is a difference in attempting to crack software to discover
> >>security holes to fix them or see if it is valid, and quite another to
> >>use that knolege to do harm or to steell software.
> >>Right now I have a couple of pieces of cracker software on my software
> >>which could crack Shades of Doom or GTC, but i have legal copies of
> >>both. I'm using the software on my own games to make sure that the I
> >>won't be a victem to the same kind of cracker attack. So keep that in
> >>mind, and don't think that all developers are ignorant of the tools of
> >>the cracker trade. It is just sometimes difficult to deffend against
> >>specific kinds of attacks.
> >>
> >>
> >>
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> >>
> >>
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> >
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Re: [Audyssey] STFC was first game

2007-07-04 Thread shaun everiss
WILL THERE BE A CALL FOR TESTERS FOR THIS UPGRADE OR WILL THE SAME 
TESTERS THAT TESTED STFC GET THE UPGRADE TO TEST OR WILL WE JUST GET 
THE UPGRADE AS NORMAL.
At 07:29 a.m. 5/07/2007, you wrote:

>Hi Shaun,
>Well, let me just say STFC 2.0 will blow 1.0 away in stability as well
>as new features. I still have my todo list and suggestions for 1.0 so
>allot of that stuff is going in 2.0 from the start. For example from the
>ops station there is a new option in 2.0 which allows you to view the
>entire star map by arrowing around the screen, and uses commands to get
>information on certain ships, stations, planets, etc. Kind of like using
>the main viewer.
>Another interesting change is phasers will be pulled directly off the
>warp/impulse engines just like on TNG so you won't have to wait around
>for phasers to charge to fire them. if you have main or aux power you
>can fire at will at your enemies.
>That's another thing. New in 2.0 is aux power witch means if your main
>power is taken out by an enemy vessel you have auxiliary backup systems
>to take over shields and weapons control.
>Then our friend the main deflector dish has made a return which gives
>you some heavy hitting power. Unlike a phaser that thing can really
>damage enemy ships.
>One feature i am still debating on is saucer seperation. The Enterprise
>D used it to good use in Encounter at Farpoint and Best of Both Worlds
>II, and you might be able to come up with two ships instead of one in
>some combat situations. Though, you are deviding your over all ship
>strength in the process.
>
>
>shaun everiss wrote:
> > Hmm I still have trek2k, but I don't play it anymore.
> > If I could get rid of it, or trade it in I may just do that.
> > since stfc has come along I just havn't bothered with it.
> > I supposed most probably will not want trek2k anyway, stfc is way better.
> > Still, I wish I knew that stfc was going to be better than trek2k,
> > could have saved cash.
> > But then usagames wasn't around in 2001.
>
>
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Re: [Audyssey] Sound RTS multiplayer

2007-07-04 Thread shaun everiss
i CAN'T EVEN BEAT SINGLE PLAYER CHAPTER 2
At 07:06 a.m. 5/07/2007, you wrote:

>   Hi,
>   Has anyone been able to get a MP game going with SoundRTS?  I opened up
>port 2500 on my router and forwarded it, but the other computer on my
>network cannot join.
>   Also, I tried joining other games in the list but I cannot connect to any
>of them.
>   Lastly, has anyone beat aggressive level 3 yet?  I have tried twice now
>and I'm getting slaughtered, I think some of it is the luck of the draw with
>what map layout you get.
>  Here is a tip for aggressive mode:
>   Get 3 peasants digging gold immediately until you can build a barracks
>close to the gold mine.  Then as soon as you can afford them, recruit at
>least 3 foot soldiers to defend, because the computer is coming to kick some
>butt very quickly.
>   Also, the black smith is not in the instructions, but it allows you to
>upgrade your foot soldiers, which is very helpful.
>   Rock.
>   Che
>
>
>
>
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Re: [Audyssey] Space Empires

2007-07-07 Thread shaun everiss
I wander if any of the other space empires stuff is accessible.
At 05:24 a.m. 8/07/2007, you wrote:

>I wonder if Space Empires 5 is accessible.  It sounds very
>fascinating, but there is more 3D game play involved.
>
>David
>
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Re: [Audyssey] Jumping in Monty was speaker test

2007-07-07 Thread shaun everiss
well what I do is jump on and keep jumping till I get off it again.
this means betwene 2-3 jumps, no more and doesn't take long.

later on I found 2 snakes and that was a major issue, and a rope 
where you need to be just right or else.
At 06:19 a.m. 8/07/2007, you wrote:

>Hi Michael,
>It sounds like you are at a ledge that requires a vanishing platform to
>cross. What you do in that case is wait for the platform to reappear,
>jump onto it, cross it quickly, and get off before it vanishes again.
>You'll know the platforms by there hovering machine like quality. They
>are large floating metal disks that vanish and appear randomly in the
>game over some fire pits, ledges, etc to cross, but stay on them to long
>and your a dead man.
>
>
>Michael Maslo wrote:
> > Hi:
> >
> > I am actually enjoying the game but have a problem and need help. 
> How do you
> > jump when you get to the gravel sound and have to jump over that opening.
> > How do you do it? I hold the control and hit the left arrow but he always
> > falls. What am I doing wrong?
> >
> >
> > ___
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> >
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> >
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Re: [Audyssey] Direct X question

2007-07-08 Thread shaun everiss
no, but if you load dx 8  and in xp its already there then you don't 
need to bother.
At 01:57 p.m. 9/07/2007, you wrote:

>Hi guys:
>
>I have downloaded a older game and want to install it but in order for it to
>be installed it wants to install direct  version 6. If I try to install
>direct 6 will that over ride direct 9 that I current have?
>
>
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Re: [Audyssey] Direct X question

2007-07-09 Thread shaun everiss
don't install dx6 if you have dx8 on xp then it will work, dx 
installs unless they are dx 3 or lower will only update those files 
that are older than the current ones.
At 12:18 a.m. 10/07/2007, you wrote:

>Will it over ride direct x 9 or will it just let it be? Meaning if I install
>ties game and it wants to install direct x 6 will it not over ride the
>current version since it is a newer version?
>
>
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[Audyssey] railracer and new updates

2007-07-10 Thread shaun everiss
Hi all.
This applies to all games using directx 9c latest version, maybe 
earlier and the dotnet framework 2.0 and 1.1.
Today microsoft released new security updates to dotnet 1.1 sp1 and 
dotnet 2.0sp2.
After installing these updates you will need to reinstall the 
directx9 june install package in order for dx to take advantage of 
the new updates.
If you do not you will get errors.
And railracer will not run.
On a side note if you use vista or xp and have a processer problem or 
your system is causing greef there is a processer support update to 
fix a windows crash with data transfer.
I know for those that read the tech blog I am on that I would usually 
post to this first but in the interest in keeping traffic down on the 
list I thought I'd post this before any major issues come out.


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Re: [Audyssey] Sapi issues

2007-07-12 Thread shaun everiss
reinstall directx 9c
At 04:13 a.m. 12/07/2007, you wrote:

>After updating everything I get the following error when running rail racer.
>GameEngine.exe - Common Language Runtime Debugging Services
>Application has generated an exception that could not be handled.
>Process id=0x1660 (5728), Thread id=0x1664 (5732).
>Click OK to terminate the application.
>Click CANCEL to debug the application.
>OK Cancel
>
>Using xp pro sp2.
>
>Mike
>- Original Message -
>From: "Che" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Wednesday, July 11, 2007 9:58 AM
>Subject: [Audyssey] Sapi issues
>
>
> >  If anyone else has been unable to run the Rail Racer demo, or the Monty
> > beta, please let us know.
> > This is a problem we developers need to get a solid handle on for both
> > current and future releases.
> >  If so, please let us know what version of SAPI you have installed, as
> > well
> > as any other voices or sapi software that you know of.
> >  Feel free to write me off list if you like.
> >  thanks,
> >  Che
> > [EMAIL PROTECTED]
> > Blind Adrenaline Simulations
> > Games by one of us, for all of us
> > www.blindAdrenaline.com
> >
> >
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
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> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
>
>
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>
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Re: [Audyssey] AT Games!

2007-07-12 Thread shaun everiss
ok man.
in that case
you will get me on msn.
At 07:01 a.m. 12/07/2007, you wrote:

>Hi all,
>We have another update. AT Games has murged with X-Sight interactive. We
>will soon have a website it will be
>http://x-sight .brandoncole.net/atgames
>or:
>http://x-sight.brandoncole.net/personal.atgames
>
>Thanks everybody,
>p.s. Shaun if you go back on msn i can send you an app, just because your in
>x-sight interactive doesn't mean your in AT Games.
>Regards,
>Tristan Bussiere
>
>Owner/Main Developer
>AT Games
>
>Skype: Tristanbussiere
>MSN: [EMAIL PROTECTED]
>AIM: gitrdone9632
>- Original Message -
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Tuesday, July 10, 2007 11:33 PM
>Subject: Re: [Audyssey] AT Games!
>
>
> > Hi Tristan,
> > Glad to see somenew faces working on our accessible games.
> > (Cheers)
> >
> >
> > Tristan D. Bussiere wrote:
> >> Hi,
> >> I have created a new audio game company. It is called AT Games. We make
> >> audio games almost every genre, and we make accessible software, too! We
> >> don't have a website yet, but I am working on it. AT stands for
> >> accessible technology, accessible meaning accessible games, and
> >> accessible software. Technology falling under the software catagory.
> >>
> >> If you want to join the AT Games team then use one of the ways below:
> >>
> >> Skype me at: tristanbussiere
> >> email: [EMAIL PROTECTED]
> >> MSN: [EMAIL PROTECTED]
> >> AIM: gitrdone9632
> >>
> >> I will give you instructions on joining the AT Games team.
> >>
> >> Thank you,
> >> Tristan
> >>
> >> AT Games, Owner
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
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> >> visit
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> >> any subscription changes via the web.
> >>
> >>
> >>
> >>
> >>
> >
> >
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Re: [Audyssey] Sapi issues

2007-07-12 Thread shaun everiss
reinstall dx9 and try again after updating your system dx9 needs to 
repair itself, it will not take to long.
At 10:21 p.m. 12/07/2007, you wrote:

>hi i can't run rail racer because a debug dialog comes up and neither can i
>play Monty.
>http://www.secretsthatwekeep.com/003
>Simon
>creator and owner of the winmx4theblind mailing list.
>to find out more visit
>http://groups.google.com/group/winmx4theblind
>Group email address [EMAIL PROTECTED]
>msn, [EMAIL PROTECTED]
>skype, slifinger
>- Original Message -
>From: "Che" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Wednesday, July 11, 2007 3:58 PM
>Subject: [Audyssey] Sapi issues
>
>
> >  If anyone else has been unable to run the Rail Racer demo, or the Monty
> > beta, please let us know.
> > This is a problem we developers need to get a solid handle on for both
> > current and future releases.
> >  If so, please let us know what version of SAPI you have installed, as
> > well
> > as any other voices or sapi software that you know of.
> >  Feel free to write me off list if you like.
> >  thanks,
> >  Che
> > [EMAIL PROTECTED]
> > Blind Adrenaline Simulations
> > Games by one of us, for all of us
> > www.blindAdrenaline.com
> >
> >
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
> >
> >
>
>
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>
>
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Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread shaun everiss
I always download the redist.
At 10:31 p.m. 12/07/2007, you wrote:

>I'm not sure the DX web setup tool includes the June 2007 updates.  I don't
>know why.  I also ended up downloading the full runtime, but it was only 30+
>mb.
>My recomendation is to go to
>http://www.Microsoft.com/directx /
>and download the dx9C end user runtimes for users that doesn't have
>internet.
>- Original Message -
>From: "Trenton Matthews" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Thursday, July 12, 2007 5:53 AM
>Subject: Re: [Audyssey] Problum when Starting Monty.
>
>
> > Interesting. All I did was download the Diret-X 9.0 C (downloadable 53 mb)
> > package, which took about 4 hours, and reapplied the setup file after the
> > security updates were installed for the framework.
> >
> >
> > - Original Message -
> > From: "Thomas Ward" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Wednesday, July 11, 2007 8:24 PM
> > Subject: Re: [Audyssey] Problum when Starting Monty.
> >
> >> Hi Bryan,
> >> Go to system restore and roll back XP before you installed the .Net
> >> security pack.
> >> Either that and uninstall .Net and reinstall it completely. I just
> >> tested this and the .Net security update fries Monty. I'm likely not
> >> using the latest SDK and that means there is some library
> >> incompatibility somewhere.
> >>
> >> Bryan Peterson wrote:
> >>> You might want consider putting it up on the USA Games site so anyone
> >>> can
> >>> access it if they're having problems. Me, I started getting this fatal
> >>> error
> >>> after I tried installing that security update for the .net framework.
> >>> Shame,
> >>> because I'm really addicted to Monty.
> >>> It ain't pretty when the pretty leaves you with no place to go.
> >>>
> >>
> >>
> >> ___
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> >> any subscription changes via the web.
> >>
> >>
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> >>
> >>
> >
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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread shaun everiss
You can get dotnet 3 in windowsupdate.
Actually if you load everyting in the site all optionals to you will 
get dotnet.
I havn't found any issue.
Everything is going dotnet at some point.
If you can do c++ which is a hard thing then go for it.
I myself think though we should try staying up with the times.
If not we may as well use vb6.
At 07:59 a.m. 13/07/2007, you wrote:

>Hi all,
>I am throwing this out here for public discussion. Since this effects
>all of you as well as me I think this needs public discussion.
>As you know I have written two games that requires the Microsoft .Net
>Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
>I've had nothing but headaches and trouble getting those technologies
>working on end user systems. In most cases the game runs, but now and
>then there is a system or more that can't simply be fixed, and the games
>won't run reliably. I think allot of this boils down to using new
>non-standard Microsoft technologies, and these new technologies are not
>reliable for mass distribution. At least, not until all of this is
>packaged as a core part of Windows. They are a part of Vista, but those
>versions are not completely compatible with the versions I am using so
>that means the older ones needs installed nullifying the fact they are
>there in Vista already.
>My current thought is after Montezuma's Revenge is released I should
>rewrite the USA Games engine in C++. The reason is I can use core MS
>Windows technologies such as the standard Win32 API, and even support
>DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
>DirectX upgrading to the latest DirectX won't be as necessary as it is
>now. The major advantage here will be improved performance, greater
>security, and games should in theory just install and run without having
>to install a bunch of other things before hand.
>Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
>point, but if we decide to go with say C++ I could write a new engine,
>and convert USA Raceway to C++. Therefor, when Raceway is released we
>won't have to hastle with figuring out which version of the .Net
>framework is installed, if the DirectX managed components are installed,
>if they are up to date, and so on. What does everyone think?
>
>
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Re: [Audyssey] new game

2007-07-12 Thread shaun everiss
how many rounds are there in duckhunt?
Its ok but boring after a bit.
The ducs don't seem to get faster, you just wait then push space when 
it all gets to the centre.
also the game hasn't got a mention on the main lworks site.
At 08:54 a.m. 13/07/2007, you wrote:

>I actually don't have a problem doing either feature.  both are totally
>possible.
>does anyone remember how clay pigeons worked.  I want to add that as well as
>the multiple ducks feature.  I can't remember for the life of me how that
>worked.
>
>- Original Message -
>From: "Mich" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Thursday, July 12, 2007 3:37 PM
>Subject: Re: [Audyssey] new game
>
>
> > yes thanks tom for pointing these out yes i to would like to move the gun
> > to
> > fire at the ducks and also to poz the game. from Mich Verrier from New
> > Liskeard Ontario Canada.
> > - Original Message -
> > From: "Thomas Ward" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Thursday, July 12, 2007 3:26 PM
> > Subject: Re: [Audyssey] new game
> >
> >
> >> Hi Liam,
> >> Well, a couple of ideas I'd like is to be able to actually move around
> >> to shoot the ducks as you could in Duck Hunt. After all you had to move
> >> the gun to actually aim and fire.
> >> The other is Duck Hunt needs a pause game feature. If you recieve a
> >> phone call, your wife is calling you to the table, etc there is no way
> >> to stop and resume the current game. You jus sort of have to exit the
> >> game or let it ruin your high score and end itself. Either way isn't fun
> >> if you are say level 5, doing good, and have to leave suddenly.
> >>
> >>
> >> Liam Erven wrote:
> >>> well.  throw me some ideas.  I've got the whole summer free.  grins.
> >>>
> >>> - Original Message -
> >>> From: "Thomas Ward" <[EMAIL PROTECTED]>
> >>> To: "Gamers Discussion list" 
> >>> Sent: Wednesday, July 11, 2007 10:05 PM
> >>> Subject: Re: [Audyssey] new game
> >>>
> >>>
> >>>
>  Hi,
>  Liam, you are the man. This brings back so many good memories, and I am
>  truly enjoying myself with this rendition of Duck Hunt.
>  It is hard to come up with a game in a few hours, but this one with a
>  few more hours would really rock.
> 
> 
>  Liam Erven wrote:
> 
> > This afternoon I had a spark of creativity and decided to recreate
> > duck
> > hunt for nintendo.  For those who have never played it, Duck hunt was
> > a
> > game that came bundled with the nintendo.  You had a gun that you
> > would
> > shoot at ducks on screen with.  There was also this dog that tended to
> > laugh at you if you missed ducks.  Of course he was all smiles if you
> > shot one down.
> > You can download the game at
> > www.l-works.net/dhsetup.exe
> >
> > I hope you find it fun.
> >
> > Liam
> > ___
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> >
> >
> >
> >
> >
> >
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> 
> 
> >>>
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Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread shaun everiss
I like the origional game sounds.
But yes liam you could do a super duck hunt, like you did with egg hunt.
At 08:07 a.m. 14/07/2007, you wrote:

>Hi Liam,
>I like your duck hunt game but I would rather hear more up-to-date sounds
>than the ones in the original game.
>  Or you could do a Super Duck Hunt using real sounds of ducks dogs and guns.
>Phil
>
>- Original Message -
>From: "Liam Erven" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Friday, July 13, 2007 3:54 PM
>Subject: [Audyssey] big update coming to duck hunt
>
>
> > so I got a lot of emails in the last day or so and I've started working on
> > the suggestions people had.  I want to add a mode with two ducks just like
> > the original.  I'm also goign to make it random which direction the ducks
> > will come from.  Mouse support is on my list.  I've mad the sapi speech
> > interuptable as well.  clay pigeon shooting is there too, but I don't know
> > if that'll be in v 1.1.  I've actually had a ton of fun making this.  Any
> > other ideas that won't stray too far from the original concept?
> >
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Re: [Audyssey] rail racer problem

2007-07-14 Thread shaun everiss
reinstall directx.
if you have not updated to the latest dotnet through windows update 
do that and then reinstall directx.
At 03:48 p.m. 14/07/2007, you wrote:

>Hi,
>Ever since I updated to the latest rail racer version I get the following
>when loading it.
>
>GameEngine.exe - Common Language Runtime Debugging Services
>Application has generated an exception that could not be handled.
>Process id=0x154 (340), Thread id=0x4e0 (1248).
>Click OK to terminate the application.
>Click CANCEL to debug the application.
>OK Cancel
>
>
>
>
>how do I fix this?
>
>
>
>Josh
>
>email: [EMAIL PROTECTED]
>msn: [EMAIL PROTECTED]
>AOL: kutztownstudent
>skype: jkenn337
>
>
>
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Re: [Audyssey] Possible Monty solution.

2007-07-14 Thread shaun everiss
go to system in control panel, choose advanced then error reporting.
disable error reporting, but have the notify for critical errors checked.
or uncheck it if you want.
At 12:40 a.m. 15/07/2007, you wrote:

>Hi Tom. Well I re installed Monty and then I tried doing what you said when
>I clicked on the icon to play Monty I got the following.  graphic 181
>Montezuma
>Montezuma has encountered a problem and needs to close.  We are sorry
>for the inconvenience.
>If you were in the middle of something, the information you were working on
>might be lost.
>CloseThen I went to my c drive and under program files under USA Games
>and clicked on the Monty.exe file and got   graphic 181  Montezuma
>Montezuma has encountered a problem and needs to close.  We are sorry
>for the inconvenience.
>If you were in the middle of something, the information you were working on
>might be lost.
>Close so it was the same both times. Well That was my experience trying out
>the solution anyways. Let me know if you come up with any others. I also am
>interested in what other's think. from Mich Verrier.
>- Original Message -
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: 
>Sent: Saturday, July 14, 2007 1:01 AM
>Subject: [Audyssey] Possible Monty solution.
>
>
> > Hello listers,
> > For those of you who are having troubles with Monty I need you to test
> > something for me. First, try launching the application using it's
> > installed icon. If that failed I want you to try this.
> > Go to
> > c:\program files\usa games\Montezuma's Revenge
> > and press enter on the montezuma.exe file.
> > Let me know if it launches and works now. If it does the problem is the
> > icon app start in directory isn't getting set during install. I've heard
> > of at least two cases where this has actually happened.
> > Thanks.
> >
> >
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> >
> >
>
>
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Re: [Audyssey] for tom.

2007-07-14 Thread shaun everiss
I have sapi4 and 5 synths loaded.
I should say though if you are using speech recognition through ms 
recogniser software you probably shouldn't have sapi4 as the rec 
engine does not run here and I suspect its sapi4 that does it.
Not that I use it or anything.
At 03:30 a.m. 15/07/2007, you wrote:

>   Simon, have you tried uninstalling all your sapi installas and re
>installing sapi 5.1 as I suggested here?
>   I am fairly sure this will fix your problem.
>- Original Message -
>From: "simon.dowling" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, July 14, 2007 9:35 AM
>Subject: Re: [Audyssey] for tom.
>
>
> > well reformatting isn't an option here, so it looks like i will have to
> > forget the game and seek a refund.
> > http://www.secretsthatwekeep.com/003
> > Simon
> > creator and owner of the winmx4theblind mailing list.
> > to find out more visit
> > http://groups.google.com/group/winmx4theblind
> > Group email address [EMAIL PROTECTED]
> > msn, [EMAIL PROTECTED]
> > skype, slifinger
> > - Original Message -
> > From: "Neo" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Saturday, July 14, 2007 2:29 PM
> > Subject: Re: [Audyssey] for tom.
> >
> >
> >> Hi Simon,
> >> seems that something is majorly wrong with your installation of Sapi.
> >> I had a similar problem.
> >> A friend of mine created a little freeware program called Text to mp3,
> >> which
> >> does exactly that - takes a .txt file and converts it into mp3 using
> >> Sapi,
> >> excellent for reading ebooks or any longer documents in general when
> >> travelling on your mp3 player, etc.
> >> External applications that try to access Sapi have to do so through the
> >> sapi.spvoice object, and my installation of Sapi got somehow broken one
> >> day,
> >> I don'T know even now what was the cause of it. My screen reader still
> >> worked, but all other appz, including the text2mp3, couldn't create the
> >> sapi.spvoice object any more, which was causing similar crashes to yours
> >> whenever there was an attempt to access Sapi. NOthing I could do fixed
> >> this
> >> problem, and as I wasn't given any XP installation CD with my computer,
> >> probably by accident, only thing I could do was to reformat my system
> >> partition and install a system recovery I was given, making the system
> >> look
> >> exactly the same as it was the day I got it. Only this was able to fix
> >> the
> >> problem.
> >> So I guess to remove any and all traces of Sapi you might have on your
> >> system, reinstall Windows (if you have the installation CD, a common
> >> reinstall on the top of the current system should do it) and then install
> >> Sapi 5.1 again.
> >> Hope this might perhaps help,
> >> Lukas
> >> - Original Message -
> >> From: "simon.dowling" <[EMAIL PROTECTED]>
> >> To: "audysy" 
> >> Sent: Saturday, July 14, 2007 2:56 PM
> >> Subject: [Audyssey] for tom.
> >>
> >>
> >>> hi tom, here is the message that is displayed when i hit the details
> >>> button
> >>> in monti.
> >>> ** Exception Text **
> >>> System.ArgumentException: Value does not fall within the expected range.
> >>>   at SpeechLib.SpVoiceClass.Speak(String Text, SpeechVoiceSpeakFlags
> >>> Flags)
> >>>   at Montezuma.MainForm.AnnounceMenuSelection()
> >>>   at Montezuma.MainForm.MenuOpen(Int32 menu)
> >>>   at Montezuma.MainForm.GameIntro_Tick(Object sender, EventArgs e)
> >>>   at System.Windows.Forms.Timer.OnTick(EventArgs e)
> >>>   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
> >>>   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
> >>> IntPtr w
> >>>
> >>> http://www.secretsthatwekeep.com/003
> >>> Simon
> >>> creator and owner of the winmx4theblind mailing list.
> >>> to find out more visit
> >>> http://groups.google.com/group/winmx4theblind
> >>> Group email address [EMAIL PROTECTED]
> >>> msn, [EMAIL PROTECTED]
> >>> skype, slifinger
> >>>
> >>>
> >>> ___
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> >>> visit
> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>> any subscription changes via the web.
> >>
> >>
> >> ___
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> >>
> >>
> >
> >
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Re: [Audyssey] Problum when Starting Monty.

2007-07-16 Thread shaun everiss
aah I don't think the latest dx is on the main website.
you need to go to www.microsoft.com/directx or go to www.softwarepatch.com
click windows, then directx june then click here to download
Then either follow the instructions on info bar or click the here link.
As to installing it just run the program, it loads all in the 
system32 folder and is installed automatically.
If you get the redist, you need to extract it to a temp folder if its a redist.
I usually extract it to something like e:\directx version date
After that I backup the extracted files and kill the sfx.
you run dxsetup.exe, hit next, yes, next
wait.
Hit finnish and you are ok.
At 07:35 a.m. 16/07/2007, you wrote:

>I downloaded the latest directX from the USA site. Now where do I tell it to
>install it?
>
>Dean
>I personally know someone who literally is older than dirt.
>If you would like to meet him, please write to me
>or join us on the Masters List:
>[EMAIL PROTECTED]
>
>
>
>
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Re: [Audyssey] Problem with Rail Racer after Update

2007-07-17 Thread shaun everiss
reinstall directx9c june.
At 11:36 p.m. 16/07/2007, you wrote:

>Hi list,
>
>I just updated Rail Racer to version 1.3 from 1.0.
>
>I first unzipped the files in my Rail Racer Demo folder and then tried to
>run the game.
>I got the debugging dialog and the game did not start.
>Then I deleted the config.exe file from the rail racer folder and tried
>again, but stil I get the exception error, the debugging service dialog.
>Before the update, I never had a problem running Rail Racer.
>Could someone please help?
>
>Thanks and regards
>Sarah
>--
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>Cicero
>
>
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Re: [Audyssey] Star wars Game with RPG elements.

2007-07-17 Thread shaun everiss
sounds good.
At 05:01 a.m. 17/07/2007, you wrote:

>Hi all,
>I've been pondering a slightly different approach to doing combat in
>Rise of the Empire. Basically, what I have been thinking of is adding in
>some real time RPG type elements which would not only make each game
>completely different, but could really alter the battle system to make
>battles more challenging over all. Of course, to the end user most of
>this would be transparent as the computer would do the rolls, add the
>hit points, etc all in real time. Though in some reguards it would have
>the same sort of combat as a d20 dnd game.
>For example, when you start a new game it would ask you skill level,
>your afiliation such as Jedi or Sith, and then randomly roll for various
>stats like your initial stamina, melee rating, force energy, etc...
>Bottom line each new game you would end up with a different character
>with different strengths and weeknesses.
>The really cool part about this would be during combat. Say Starstone is
>battling someone like Darth Vader. vader would have extremely good
>stamina, melee rating, and generally good stats across the board. So a
>saber battle might go like this.
>You press the space bar and the computer behind the scenes rolls for
>attack damage, and adds your melee rating to that. Let's assume all
>total you get a 14. However, immediately after word the computer rolls
>for Vader's defensive roll. It gets his defensive roll, adds his melee
>rating to it, and stamina. Now, he comes up with 23 on defense. Since
>his roll is superior to your attack roll you will hear the two sabers
>striking each other, and your saber attack was successfully blocked
>resulting in no damage.
>Let's say we run an another attack and defense roll and you have an
>attack roll of 26 to Vader's 18. You would here Darth Vader shoot off
>sparks, and 8 points of health are taken away from his health.
>I think the d20 system has a superior advantage when it comes to force
>battles with Palpatine. Let's assume you are currently using force
>protect and Palpatine is using Force lightning. He raises his hand and
>sends a green bolt of lightning your way. You have your protection up,
>and depending on the attack and  defense rolls plus your own  Force and
>stamina stats will determine how much of the lightning you successfully
>deflected. Then, you might switch to Force stun in attempt to stun
>Palpatine, and he will switch to Force protect and the rolls will
>determine weather or not your stun attack was successful and for how long.
>What do all of you think?
>
>
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Re: [Audyssey] Another Monty solution to try.

2007-07-17 Thread shaun everiss
if you have updated through windows update the dotnet receantly you 
will need to run the directx install to do a reinit of dx.
At 04:14 a.m. 17/07/2007, you wrote:

>Hi Mich,
>It almost sounds as if your .Net Framework and the game are not finding
>each other. Unless you can find a details button to get an error report
>this could get pretty rough to solve.
>
>
>Mich wrote:
> > hi tom. ok after re installing monty and getting graphic 181  Montezuma
> > Montezuma has encountered a problem and needs to close.  We are sorry
> > for the inconvenience.
> > If you were in the middle of something, the information you were working on
> > might be lost.
> > Close I didn't see any de bug butten. I really hope that we can figger
> > thisout. from Mich Verrier from New Liskeard Ontario Canada.
> >
>
>
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Re: [Audyssey] Dos box

2007-07-17 Thread shaun everiss
I am interested.
I have friends that use dosbox and I want to use it to play old if 
games and other things.
At 12:21 p.m. 17/07/2007, you wrote:

>Hiya,
> DosBox is at:
>http://dosbox.sourceforge.net
> Let me stress, though, that it isn't useable out of the box.  I only got
>it to work by luck, though if there is sufficient interest I'll write up a
>document on how I managed it.
>All the best,
>Zack.
>
>
>- Original Message -
>From: "Sky Taylor Mundell" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, July 16, 2007 3:58 PM
>Subject: [Audyssey] Dos box
>
>
> > Hey Zakary, where do I get dos box from?
> > - Original Message -
> > From: "Zachary Kline" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Monday, July 16, 2007 10:01 AM
> > Subject: Re: [Audyssey] An appreciation for Fallthru
> >
> >
> >>
> >> cHello,
> >> Unfortunately, there is no Windows version.  I believe in Issue 36
> >> Michael
> >> had an interview with the game's author where among other things he said
> >> that he'd lost the source code for the game and so couldn't update it.
> >> Nor do I have any idea why Jaws acts that way.  I don't use it myself and
> >> so have no knowledge of how it works.  I have had great success playing
> >> the game with either Window-Eyes, or DosBox.  But DosBox isn't for
> >> everybody.  The setup is complicated.
> >> I'm sorry i can't give you more hopeful news.
> >> Yours,
> >> Zack
> >>> From: [EMAIL PROTECTED]> To: gamers@audyssey.org> Date: Mon,
> >>> 16
> >>> Jul 2007 07:22:59 -0600> Subject: Re: [Audyssey] An appreciation for
> >>> Fallthru> > I'd like to play this game. I remember trying it once
> >>> several
> >>> years back, > but ever since I updated to jaws 8 I've been having a lot
> >>> of problems > getting Dos games to work properly. For some reason the
> >>> command boxes start > up and immediately close back down. Is there a
> >>> windows version of this game > somewhere? And if not, does anyone have
> >>> any ideas as to why Dos programs > won't start on my computer? Its a
> >>> jaws
> >>> problem, that I know, because I've > had one of my sighted friends start
> >>> a dos program without jaws running, and > it starts up fine, then I
> >>> started jaws while that window was still open and > it immediately
> >>> closed. Hmm... But yeah, this definitely sounds like my type > of game,
> >>> almost reminds me of Fable. Sounds awesome.> - Original
> >>> Message -
> >>>  > From: "Zachary Kline" <[EMAIL PROTECTED]>> To: "Gamers Discussion
> >> list" > Sent: Monday, July 16, 2007 12:48 AM>
> >> Subject: [Audyssey] An appreciation for Fallthru> > > > Hiya,> > Off and
> >> on over the past year or so, I've been working at playing > > through an
> >> old DOS game which Michael reviewed in Issue 1 of Audyssey. > > I've not
> >> come anywhere close to beating it, and don't want to really. > > I've yet
> >> to really make it much of anywhere--true, I've gotten fairly rich > > and
> >> found a few rather amazing places, but haven't yet found any real > >
> >> direction. I don't mind this in the least.> > One thing I love about this
> >> game, which I haven't found anywhere else, > > is a sense of a world with
> >> unlimited places to explore. There is this odd > > sense that if I just
> >> keep going in a direction somewhere I'll find > > something interesting,
> >> or run into a new town, or a new inn, or a new > > place where I can
> >> appreciate the depth of detail that's offered here. > > I've never before
> >> encountered a sense like the following:> > When the
> >> character in Fallthru travels from town to town over roads, it > > seems
> >> like he's really traveling somewhere. I get this odd sense that, > > wow,
> >> that really did take three days! (That's game time, of course.) > > Since
> >> I haven't really scratched the surface of this game yet, I have to > >
> >> wonder what it'll be like if I keep going.> > I know this game isn't for
> >> everyone. It's tedious and hard to get > > anywhere sometimes because
> >> you're constantly trying to stay alive. There > > are so many places to
> >> go
> >> that it is hard to choose. I find myself setting > > out long term goals
> >> for spots I want to see and realizing, a few days and > > some food
> >> later,
> >> that I really should've reconsidered. No other game has > > quite given
> >> me
> >> this feeling.> > I'm just curious, therefore, if anybody on this list
> >> still plays the > > game? If so, does it stay this engrossing all the way
> >> through? No, don't > > answer that. I want to find out for myself.> > All
> >> the best,> > Zack.> >
> >> ___> > Gamers mailing list ..
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> >> __

[Audyssey] sound rts

2007-07-17 Thread shaun everiss
Hi all.
There is a better soundpack for the game out.
http://www.bryansmart.com/files/Sound%20RTS%20Soundpack%20V3%2016Khz.zip
http://lj.andrelouis.com has some enteries about it, well just 1.


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Re: [Audyssey] Sound RTS result

2007-07-20 Thread shaun everiss
I have only mannaged to beatchapter 1 and 2, I had 15 soldiers and 
that was almost not enough, I also had 2 pesants, I'd like tips on 
how many soldiers, archers and peasants one should have at minimum.
Also I want to write sound rts maps.
At 10:55 a.m. 21/07/2007, you wrote:

>   I think one huge mistake most players make is not creating enough peasants
>in the beggining, most go with 4 or 5 peasants and that just is not enough
>to get built up in time in my opinion.
>   I hope you will join our tournament Robert, it is going to be a blast.
>   Later,
>   Che
>
>- Original Message -
>From: "Robert Montowski" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Friday, July 20, 2007 5:31 PM
>Subject: [Audyssey] Sound RTS result
>
>
> >I thought the most exciting moment for me would be playing online against
> >another blind player and winning.
> > But I was wrong..
> > Winning was not the most exciting moment in the game.
> > It was when I figured out "what" I was doing wrong in all the prior 50
> > games I had played.
> > It was so stupid simple..I am embarrassed I did not figure it out quicker.
> > I followed the same strategy when playing game 2 and won that game also,
> > but t did take a bit longer.
> > I am tempted to tell the strategy...but will wait to see if a thread
> > starts with other users discussing winning strategies.
> > As 4-6 other users whooped my butt when I tried an online game..I think
> > they figured it out too.
> > Onward to glory and the spoils of war!
> > His Royalness---Robert...also known as RCM.
> > ___
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Re: [Audyssey] Sound RTS & Lockup

2007-07-20 Thread shaun everiss
wELL TODAY ALTHOUGH i WAS NOT ABLE TO BEAT TUTORIAL3 i WAS ABLE TO BEAT COMP 1.
i MUST SAY IF THE COMPUTER WAS SMARTER i WOULD BE DEAD.
wHAT i HAD WAS 8 PEASANTS.
i KEPT MINING WOODS AND GOLD AT THE SIDES AND NORTH OF MY BASE.
i MADE 5 FOOTMAN AND KEPT MAKING RADES.
eACH RADE GOT MY FOOTMAN KILLED AND i HAD TO CREATE MORE.
i MANNAGED TO GET 5 ARCHERS AND 7 FOOTMAN CREATED.
tHEN i WENT LOOKING FOR BAD GUYS.
mY FIRST 2 RADES HAD DONE SOME DAMMAGE AS IT APPEARS THAT MOST OF THE 
ENEMY FORCE WAS DESTROYED.
2 FOOTMAN WERE LEFT AND THEY WERE KILLED.
tHERE WERE 5 PEASEANTS AND i KILLED THEM TO.
i DID EXPLORING AROUND AND MANNAGED TO FIND THE ENEMY TOUNHALL, 
BARAX, AND SAWMILL.
oNCE THESE WERE ALL DOWN THE ENEMY WAS BASICALLY TRASHED.
sTILL THERE WERE ISSUES WITH MY STRATOGY.
1.  RUNNING OUT OF RESOURCES AND ACTUALLY SPENDING ABOUT 30 MINS 
TRYING TO GET MORE RESOURCES.
tHEN THERE WAS THE LONG SEARCH IN GETTING TO MINES, AND ENEMY BASES.
i ALSO SUSPECT THAT IF i HAD WAITED ENOUGH i WOULD BE DONE IN.
tHE ENEMY DESTROYED ONE OF MY FARM, BUT, DID NOT FIND MY MAIN BASE.
oFCAUSE IF HE PRODUCED FORCES FASTER THAN i DID IT WOULD BE A DIFFERENT STORY.
  At 09:57 p.m. 20/07/2007, you wrote:

>I had my Sound RTs server up last night.
>I was not going to play only let the public server up and running.
>Well I got an invite for multi-player map 3 so I joined in.
>there were 3 people in this game and I could do nothing at all.
>only the tab key worked and it said nothing.
>Is multi-player map 3 a 4 player game?
>Was the game waiting for the 4th player to start?
>I saw this same lockup in another game map..think it was map 2?
>As long as the game map's had 2 players in the game it seemed to work fine.
>I'll keep on trying to put the server up as RCM.
>still not sure why 2 other servers were up there with the name of 
>robertm which I originally chose for my server name?
>Robert
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>
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Re: [Audyssey] Question about Jim Kitchen's Trivia Game

2007-07-20 Thread shaun everiss
delete the *.mid files.
At 04:46 p.m. 21/07/2007, you wrote:

>Hi.
>
>I do not think you can, but the music stops shortly aftter you starts the
>game.
>Regards.
>Jimmy
>- Original Message -
>From: "Kelly Sapergia" <[EMAIL PROTECTED]>
>To: 
>Sent: Saturday, July 21, 2007 1:55 AM
>Subject: [Audyssey] Question about Jim Kitchen's Trivia Game
>
>
> > Hi,
> >Does anyone know how to turn off the music in Jim's Trivia game? I find
> > it hard to hear the speech when a song's playing.
> >Thanks.
> >
> >
> > Yours Sincerely,
> > Kelly John Sapergia
> > For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
> > Fusion music, listen to "Northern Lights", Thursdays from 01:00 to 03:00
> > GMT (Wednesdays in North America) on ACB (American Council of the Blind)
> > Radio Interactive at http://interactive.acbradio.org
> > Visit the show's website at http://nl.ksapergia.net
> > For high-quality audio productions at affordable prices, visit KJS
> > Productions at: http://www.kjsproductions.com
> > You can also visit my personal website at:
> > http://www.ksapergia.net
> >
> >
> > ___
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> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
> >
>
>
>
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>
>
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Re: [Audyssey] Trade Wars 2002

2007-07-22 Thread shaun everiss
I have never played this game.
I play miriani mud using monkeyterm, but I have never played this game.
I had docs at one stage.
Where is the game, and where do you get docs on it.
what do you need to play?
Is it a standard mud?
At 04:40 p.m. 22/07/2007, you wrote:

>Hiya,
> If anybody's still interested in this old but good game, I've 
> recently purchased a registration code for it.  I should get the 
> thing within a day or so, and will be starting up my own 
> server.  I'd like to see people use it--though I've only purchased 
> a 4-node setup, so only four people can connect at a 
> time.  However, as soon as I get the code I'll let you guys know the address.
> So, on another note, does anybody still play this game?  Am I 
> the only one?  It's really one of the most complex text-based 
> games, in my opinion, and is a heck of a lot of fun.
>Thanks,
>Zack.
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>
>
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Re: [Audyssey] assistance with sound rts

2007-07-22 Thread shaun everiss
Hi che.
my stratogy is to raid the enemy.
That is  that I make around 5 footmen maybe an archer.
anyway I search arround and find enemies.
True I may lose all my guys at once but it means I have mannaged to 
kill off a load of enemy forces.
Thats how I was able to win tutorial2.
2 rades mannaged to get rid of most of the troops.
The third rade had less resistance and the fourth, well that was just 
a push over.
I frequently ran out of cash though.
At 04:58 p.m. 22/07/2007, you wrote:

>   All you sound rts players out there will do well to read and absorb whaat
>Ken wrote here about RTRS, some very good advice there.
>   It is very important, especially in the beginning to use your peasants as
>efficiently as possible, every second you waste is another second your enemy
>is being productive and gaining an edge on you.
>   For instance, if you know you will need two farms built in the near
>future, you might as well save up 10 gold and 10 wood to build the two farms
>back to back, as these are built relatively quickly. This of course assumes
>you have two meadows close by.
>   Also, I see a lot of players spreading their troops out, guarding a
>sawmill with a couple footmen, patroling an area with a knight or two, etc.
>This is bad strategy for the most part.  Numbers win in this game, and the
>player with the most overwhelming force in a battle is going to win it.  By
>the time you get the footmen guarding your sawmill to the fight, it may very
>well be too late for them to help.
>   There are lots of other things to consider when playing, but I'll leave
>some of the more subtle points for the newer players to find out on their
>own, as this is half the fun.
>   Although I did indeed beat Ken last night, it was a heck of a fight, and
>if I had been short just a couple of knights I think he would have
>eventually wiped me out, as I was barely able to repel his attack on the
>crucial d4 square in time.  I think Ken is so far the best I have played in
>the game.
>   Ken, if you don't sign up for the tournament, I am going to recruit lots
>of dragons to fly over your house and set it on fire, fair warning.
>Registration is open until Monday afternoon eastern time.
>   Lastly, I agree completely with ken about the length of names, some
>players have 8 or 10 characters in their name, this is totally ridiculous
>and unnecessary .  Usually 3 characters will do, certainly no more than 5.
>Most times, your initials will work just fine.
>   For those of you that haven't tried this amazing game out yet, or have
>given up in frustration because of the interface which takes some time to
>master, you don't know what you are missing.  This game is completely
>immerssive and addictive, and I feel sorry for those of you that haven't had
>the pleasure of playing it.
>   The new beta seven, though it has a few bugs is worth checking out just
>for the fact you get much more food and therefore a larger force to play
>with.  There are other cool new features as well, including updates on
>health as your units are healed, and spoken progress of new building
>construction.
>   I hope to see all you RTS players in the tournament, to join up go to:
>http://www.blindadrenaline.com/tournaments/login.php
>   The tournament will begin Monday evening eastern time, so don't tarry.
>   Also, anyone that plays me online, please add me to messenger with:
>[EMAIL PROTECTED]
>   so we can chat during and after the game, it is a lot of fun to compare
>notes after a hard fought campaign.
>   See you on the battlefield.
>   Che
>
>
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Re: [Audyssey] Trade Wars 2002

2007-07-22 Thread shaun everiss
where do you get swath?
I havn't doodled with tradewars but if I am going to I should get all 
the progs.
which is the better helper?
swath or twxproxy.
At 05:06 a.m. 23/07/2007, you wrote:

>Hi,
> TWXProxy doesn't do as much for you automagically as Swath will.  In its
>default mode it's designed to collect data, especially sector exploration
>data, and put it all in a database for easy reading.  It has a whole load of
>scripts which you can customize or just use as is for things like port pair
>trading, to name a few.  True, it doesn't display all the useful info in one
>convenient place like Swath might, but it can record and find out a lot of
>stuff.  I like it, at least, because Swath doesn't run very well on my
>system.
>Hope this helps,
>Zack.
>PS: I've not yet gotten the reg code.  Hopefully later today or tomorrow.
>
>- Original Message -
>From: "Scott Shade" <[EMAIL PROTECTED]>
>To: 
>Sent: Sunday, July 22, 2007 7:52 AM
>Subject: Re: [Audyssey] Trade Wars 2002
>
>
> > What kind of features does it have in it and how does it compare to
> > other helpers like swath for example?  I didn't think there were that
> > many other choices out there for us.
> >
> > --
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> >
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>
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>
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Re: [Audyssey] Trade Wars 2002

2007-07-22 Thread shaun everiss
aah, then it may not be my thing after all.
At 08:12 a.m. 23/07/2007, you wrote:

>Hi,
> This game is most definitely not a standard mud.  You need a Telnet
>client to play it--plain Telnet works just as well as anything else.  As for
>documentation, do a search for Trade Wars 2002 documentation in Google or
>some other search engine and you should find it.  I can recommend a couple
>game servers to play on, but I'll be starting on mine soon enough.  This
>game is much more a strategy game than a mud, just to warn you.
> Anyway, if you want to try it out before my server gets up and running,
>feel free.  I play on tw2002.us.  There's no port for that--it's standard
>Telnet port 23.
> I'm Caplin in game C.
>Hope this helps,
>Zack.
>
>- Original Message -
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Sunday, July 22, 2007 12:10 PM
>Subject: Re: [Audyssey] Trade Wars 2002
>
>
> >I have never played this game.
> > I play miriani mud using monkeyterm, but I have never played this game.
> > I had docs at one stage.
> > Where is the game, and where do you get docs on it.
> > what do you need to play?
> > Is it a standard mud?
> > At 04:40 p.m. 22/07/2007, you wrote:
> >
> >>Hiya,
> >> If anybody's still interested in this old but good game, I've
> >> recently purchased a registration code for it.  I should get the
> >> thing within a day or so, and will be starting up my own
> >> server.  I'd like to see people use it--though I've only purchased
> >> a 4-node setup, so only four people can connect at a
> >> time.  However, as soon as I get the code I'll let you guys know the
> >> address.
> >> So, on another note, does anybody still play this game?  Am I
> >> the only one?  It's really one of the most complex text-based
> >> games, in my opinion, and is a heck of a lot of fun.
> >>Thanks,
> >>Zack.
> >>___
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> >>any subscription changes via the web.
> >>
> >>
> >>
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> >>20/07/2007 4:39 p.m.
> >
> >
> >
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> >
> >
> >
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Re: [Audyssey] Trade Wars 2002

2007-07-22 Thread shaun everiss
aah, then it may not be my thing after all.
At 08:12 a.m. 23/07/2007, you wrote:

>Hi,
> This game is most definitely not a standard mud.  You need a Telnet
>client to play it--plain Telnet works just as well as anything else.  As for
>documentation, do a search for Trade Wars 2002 documentation in Google or
>some other search engine and you should find it.  I can recommend a couple
>game servers to play on, but I'll be starting on mine soon enough.  This
>game is much more a strategy game than a mud, just to warn you.
> Anyway, if you want to try it out before my server gets up and running,
>feel free.  I play on tw2002.us.  There's no port for that--it's standard
>Telnet port 23.
> I'm Caplin in game C.
>Hope this helps,
>Zack.
>
>- Original Message -
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Sunday, July 22, 2007 12:10 PM
>Subject: Re: [Audyssey] Trade Wars 2002
>
>
> >I have never played this game.
> > I play miriani mud using monkeyterm, but I have never played this game.
> > I had docs at one stage.
> > Where is the game, and where do you get docs on it.
> > what do you need to play?
> > Is it a standard mud?
> > At 04:40 p.m. 22/07/2007, you wrote:
> >
> >>Hiya,
> >> If anybody's still interested in this old but good game, I've
> >> recently purchased a registration code for it.  I should get the
> >> thing within a day or so, and will be starting up my own
> >> server.  I'd like to see people use it--though I've only purchased
> >> a 4-node setup, so only four people can connect at a
> >> time.  However, as soon as I get the code I'll let you guys know the
> >> address.
> >> So, on another note, does anybody still play this game?  Am I
> >> the only one?  It's really one of the most complex text-based
> >> games, in my opinion, and is a heck of a lot of fun.
> >>Thanks,
> >>Zack.
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Re: [Audyssey] Sound RTS result

2007-07-23 Thread shaun everiss
is it possible to explore maps without actually being attacked?
I want to know where and what is where, so I can plan to attack things.
I also want the ability to take over enemy buildings and capture enemy units.
This would mean the enemy would have to try to get them back and take 
over my buildings to, however that could be another twist.
I think enemy farms should be definately taken.
At 08:18 p.m. 23/07/2007, you wrote:

>1. When you attack an enemy farm..do u take it over or is it burnt to
>the ground?
>
>It is burnt to the ground. You cannot capture an enemy building.
>
>More generally, about the suggestions leading far from Warcraft's or
>Starcraft's design: I'm sure that there are many possibilities, but
>exploring them would require too much time (and would probably lead to
>several distinct RTS games). I wander off the original design only
>when I don't know how to translate an aspect of the gameplay.
>
>2. I am having trouble moving around the map with the control key and
>arrow keys. Do you literally have to pick a path one square at a time
>to move the men?
>
>If you press Control + arrow keys, you will move freely on the map.
>Then, if you are controlling units and you press backspace, the units
>will go to the square you are currently examining. So you don't have
>to pick a path one square at a time to move the men. This way, you can
>order a peasant (or a soldier in defensive mode) to scout a very far
>square.
>
>3. When you start a game your buildings and the enemies should be
>randomly generated so they don't start at the same spot each time.
>
>This bug is solved in the beta 7.
>
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Re: [Audyssey] sound rts sound pack

2007-07-23 Thread shaun everiss
http://lj.andrelouis.com will always have a link.
You can search for sound rts.
in there.
For refference, the direct link is.
http://www.bryansmart.com/files/Sound%20RTS%20Soundpack%20V3%2016Khz.zip
Like all messages you can search the archives for it.
I forgot how to search archives as I don't do it, but audyssey.org has them.

At 07:10 p.m. 23/07/2007, you wrote:

>YEAH BUT WHERE CAN I GET IT AT?
>bRANDON
>- Original Message -
>From: "SoundMUD" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, July 23, 2007 2:00 AM
>Subject: Re: [Audyssey] sound rts sound pack
>
>
> > You can probably use the same sound pack with the beta 7.
> >
> > ___
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> > visit
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>
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Re: [Audyssey] assistance with sound rts

2007-07-23 Thread shaun everiss
what server port and channel do you use?
I have teamtalk here.

At 08:28 p.m. 23/07/2007, you wrote:

>Many of us are using Teamtalk.  If the game's volume is too loud it can be
>adjusted, and it works very well.
>Ken Downey
>President
>DreamTechInteractive!
>
>And,
>Coming soon,
>Blind Comfort!
>The pleasant way to get a massage--no staring, just caring.
>
>- Original Message -
>From: "The BlindTechs Network" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Sunday, July 22, 2007 5:53 AM
>Subject: Re: [Audyssey] assistance with sound rts
>
>
> > how is voicechat if any being handled? skype? Ventrilo?
> >
> > and how do you get food from the farm? how long does it take to
> > produce food in the farm?
> > Gabe Vega
> > The BlindTechtech of all techs
> > Board of directors Arizona Council of the Blind
> > Phoenix
> > 602-903-3852
> > skype theblindtech
> >
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
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> > visit
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> > any subscription changes via the web.
> >
> >
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> > 3:52 PM
> >
>
>
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Re: [Audyssey] assistance with sound rts

2007-07-23 Thread shaun everiss
I wouldn't bother about download.com.
I was with that place on their lists for 5 years.
When it started it was real good but its got less accessible in the 
last modification.
Also a load of stuff requires contiki spyware to be installed to 
actually download the stuff and then that does not always work aparently.
I still do manual downloads but its getting to be not to good.
At 01:16 a.m. 24/07/2007, you wrote:

>There are several things going on here with sound RTS.
>1.  I played the game for over 1 week till I had the movement down pat
>before I dared to join an online game.
>2. it took me two days to read over my linksys manual to find out how to
>forward port 2500 so I could get online to play agame.
>3. I never figured out how to allow port 2500 in my Sygate firewall..so I
>just finally had to turn it off toplay the game.
>4. not everyone is on high speed internet.  those on dial-up might be
>thinking this game is band consuming and never tried toplay online.
>5. I almost gave up when I was seeing multiple servers in the list when I
>tried online games.
>and I was not able to connect to most of them.
>6.  alot of great info has been posted on the list involving this game,
>it would be nice if the best of this info was trimmed down and added to the
>end of the game manual as tips to playing the game.
>7. I have been trying to give this game to many, many  folks to play..both
>blind and sighted.
>perhaps if the game was uploaded/hosted ont he popular download site called.
>www.download.com?
>Not sure what is required to get a program/game hosted there...but they are
>a very popular download site.
>8.  this game is extremely awesome.  it will catch on.  word of mouth will
>see to that.
>Robert
>
>
>
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>
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Re: [Audyssey] sound rts sound pack

2007-07-23 Thread shaun everiss
unzip the pack.
copy the sounds directory
go to your sound rts test or whatever folder in program files and 
open that folder.
Drop the sounds folder.
say yes to all and override the entire sound folder.
The pack will work on next load.
At 02:57 a.m. 24/07/2007, you wrote:

>Hi
>I'm having difficulty with the soundpack. Where do I save it to so it works
>instead of the old one.
>NIall
>- Original Message -
>From: "jorge" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, July 23, 2007 3:54 AM
>Subject: Re: [Audyssey] sound rts sound pack
>
>
> > You can find it at:
> > http://www.bryansmart.com/files/Sound%20RTS%20Soundpack%20V3%2016Khz.zip
> >
> > And yes, it works with version 7. I already tried and it works pretty
> > well!
> > Jorge
> > - Original Message -
> > From: "gmail" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Monday, July 23, 2007 8:10 AM
> > Subject: Re: [Audyssey] sound rts sound pack
> >
> >
> >> YEAH BUT WHERE CAN I GET IT AT?
> >> bRANDON
> >> - Original Message -
> >> From: "SoundMUD" <[EMAIL PROTECTED]>
> >> To: "Gamers Discussion list" 
> >> Sent: Monday, July 23, 2007 2:00 AM
> >> Subject: Re: [Audyssey] sound rts sound pack
> >>
> >>
> >>> You can probably use the same sound pack with the beta 7.
> >>>
> >>> ___
> >>> Gamers mailing list .. Gamers@audyssey.org
> >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>> visit
> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>> any subscription changes via the web.
> >>
> >>
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> >> any subscription changes via the web.
> >>
> >
> >
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Re: [Audyssey] Sighted gamers: was assistance with sound rts

2007-07-25 Thread shaun everiss
well you could try.
At 05:07 a.m. 26/07/2007, you wrote:

>so if I put posters around my local city with information about jaws for
>windows and system access to go and audio games more people would be
>interested in them?
>
>Josh
>
>Most of the reason I don't like spam is because a lot of it is true.
>email: [EMAIL PROTECTED]
>msn: [EMAIL PROTECTED]
>AOL: kutztownstudent
>skype: jkenn337
>
>- Original Message -
>From: "Robert Montowski" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Wednesday, July 25, 2007 10:37 AM
>Subject: Re: [Audyssey] Sighted gamers: was assistance with sound rts
>
>
> > Jim,
> > I did not take your comments ina negative manner.
> > Here is the analogy I offer:
> > I have something I wish to pass around..either for free or for $$$.
> > I make up a flier..and I either hang one flier on a phone pole near my
> > corner of my block..or maybe I even put it in the doors of all my close
> > neighbors.
> > This offers me a possible audience of maybe 45 folks..maybe higher if
> > there
> > is alot of foot traffic on my corner of folks walking to church or work.
> > Now I take the same flier..and post it on craig's list...EBay...or some
> > similar sites..
> > what I call mainstream sites!
> > Now I have a possible audience of hundreds of thousands of folks.
> > will this guarantee more folks come to me for my benefit?
> > maybe not..or maybe it will be a huge improvement?
> > At least when I post on those sites...I don't have to worry aobut my site
> > comingup 80th or lowe ron a list of sites when I type in blind and games
> > into a search engine.
> > I can still do my local fliers...but I added possible new contacts by
> > going
> > thru one of those mainstream web sites.
> > It is amazing how many folks just dont' know computers can talk..that
> > blind
> > folks can play games..
> > all they know is we can do braille.
> > I am not trying to change anyones opinions on how to do their business..
> > I am just offering the idea that there could be more if these sites were
> > taken advantage of.
> > and by the by...Jim..you have some truly awesome games on your site.
> > Robert
> >
> >
> >
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
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> > any subscription changes via the web.
>
>
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>any subscription changes via the web.
>
>
>
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>Version: 7.5.476 / Virus Database: 269.10.19/917 - Release Date: 
>25/07/2007 1:16 a.m.



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Re: [Audyssey] Sighted gamers: was assistance with sound rts

2007-07-25 Thread shaun everiss
I think people would enjoy making audio games.
At 11:55 a.m. 26/07/2007, you wrote:

>well in that case then maybe when audio game maker comes out I'll post info
>about that on the mainstream gaming sites.
>
>Josh
>
>Most of the reason I don't like spam is because a lot of it is true.
>email: [EMAIL PROTECTED]
>msn: [EMAIL PROTECTED]
>AOL: kutztownstudent
>skype: jkenn337
>
>- Original Message -
>From: "Dakotah Rickard" <[EMAIL PROTECTED]>
>To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>
>Sent: Wednesday, July 25, 2007 2:31 PM
>Subject: Re: [Audyssey] Sighted gamers: was assistance with sound rts
>
>
> > Hi.
> >
> > I've actually had great success with teaching sighted friends how to
> > play our games. You're right. Most people will buy a new game for
> > their X-Box rather than go get Shades of Doom or Rail Racer, to name a
> > couple favorites. I think that we need to find a way to sell our ideas
> > to bigger companies.
> >
> > I'm very, very new to the world of object-oriented programming, and I
> > have to admit that it scares the living love outa me, but I was
> > thinking...what if the GMA Games game engine was shown to Microsoft or
> > Soni and they liked it. Then, there could be games made for blind and
> > sighted players alike. The problem is this. Very few games for both
> > blind and sighted individuals are quite fair. We've got more practice
> > with sound than they do, but visual components can give them a huge
> > advantage. That's why Sound RTS is so good, because it doesn't rely on
> > either. It just has a sorta high learning curve for people who aren't
> > used to the keyboard...namely many sighted individuals. The AQ
> > JediQuake mods do a great deal to level out the playing field...in
> > fact I am always amused by the number of times I kick some sighted
> > friend's butt and they're totally stunned.
> >
> > The basis for this topic, though, was whether to host blind games on
> > mainstream sites, to generate PR. I'm not too good with names, but I
> > agree with the originator and proponent of this topic. The only thing
> > that PR can possibly do that is not useful to us is get ignored. Since
> > that's the status quo anyway, what's the difference? Is it not worth a
> > try?
> >
> > Signed:
> > Dakotah Rickard
> > PS: I have a friend who learned how to understand Eloquence, the JFW
> > synthesizer, and can now listen to JFW almost as rapidly and easily as
> > I can. Does this mean that he'll go spend over a thousand sollars on
> > it? Probably not, but it's not the blind community's fault that
> > assistive tech is so expensive, even for us.
> >
> > On 7/25/07, Ken the Crazy <[EMAIL PROTECTED]> wrote:
> >> I know three sighties who have downloaded and use jaws demo on a
> >> simi-regular basis, probably because they are too lazy to read, and play
> >> at
> >> least one or two of our games.  Remember, though that I have told dozens
> >> of
> >> them about our products.
> >> Ken Downey
> >> President
> >> DreamTechInteractive!
> >>
> >> And,
> >> Coming soon,
> >> Blind Comfort!
> >> The pleasant way to get a massage--no staring, just caring.
> >>
> >> - Original Message -
> >> From: "Robert Montowski" <[EMAIL PROTECTED]>
> >> To: "Gamers Discussion list" 
> >> Sent: Wednesday, July 25, 2007 10:37 AM
> >> Subject: Re: [Audyssey] Sighted gamers: was assistance with sound rts
> >>
> >>
> >> > Jim,
> >> > I did not take your comments ina negative manner.
> >> > Here is the analogy I offer:
> >> > I have something I wish to pass around..either for free or for $$$.
> >> > I make up a flier..and I either hang one flier on a phone pole near my
> >> > corner of my block..or maybe I even put it in the doors of all my close
> >> > neighbors.
> >> > This offers me a possible audience of maybe 45 folks..maybe higher if
> >> > there
> >> > is alot of foot traffic on my corner of folks walking to church or
> >> > work.
> >> > Now I take the same flier..and post it on craig's list...EBay...or some
> >> > similar sites..
> >> > what I call mainstream sites!
> >> > Now I have a possible audience of hundreds of thousands of folks.
> >> > will this guarantee more folks come to me for my benefit?
> >> > maybe not..or maybe it will be a huge improvement?
> >> > At least when I post on those sites...I don't have to worry aobut my
> >> > site
> >> > comingup 80th or lowe ron a list of sites when I type in blind and
> >> > games
> >> > into a search engine.
> >> > I can still do my local fliers...but I added possible new contacts by
> >> > going
> >> > thru one of those mainstream web sites.
> >> > It is amazing how many folks just dont' know computers can talk..that
> >> > blind
> >> > folks can play games..
> >> > all they know is we can do braille.
> >> > I am not trying to change anyones opinions on how to do their
> >> > business..
> >> > I am just offering the idea that there could be more if these sites
> >> > were
> >> > taken advantage of.
> >> > and by the by...

Re: [Audyssey] Sighted gamers: was assistance with sound rts

2007-07-25 Thread shaun everiss
well I have a friend that likes audiogames loads.
He tells me he uses headphones to play his sighted games so he has no problem.
Another likes only graphics.
However hybrids like terraformas do go nicely with him, he can play 
the game faster than I can.
At 06:31 a.m. 26/07/2007, you wrote:

>Hi.
>
>I've actually had great success with teaching sighted friends how to
>play our games. You're right. Most people will buy a new game for
>their X-Box rather than go get Shades of Doom or Rail Racer, to name a
>couple favorites. I think that we need to find a way to sell our ideas
>to bigger companies.
>
>I'm very, very new to the world of object-oriented programming, and I
>have to admit that it scares the living love outa me, but I was
>thinking...what if the GMA Games game engine was shown to Microsoft or
>Soni and they liked it. Then, there could be games made for blind and
>sighted players alike. The problem is this. Very few games for both
>blind and sighted individuals are quite fair. We've got more practice
>with sound than they do, but visual components can give them a huge
>advantage. That's why Sound RTS is so good, because it doesn't rely on
>either. It just has a sorta high learning curve for people who aren't
>used to the keyboard...namely many sighted individuals. The AQ
>JediQuake mods do a great deal to level out the playing field...in
>fact I am always amused by the number of times I kick some sighted
>friend's butt and they're totally stunned.
>
>The basis for this topic, though, was whether to host blind games on
>mainstream sites, to generate PR. I'm not too good with names, but I
>agree with the originator and proponent of this topic. The only thing
>that PR can possibly do that is not useful to us is get ignored. Since
>that's the status quo anyway, what's the difference? Is it not worth a
>try?
>
>Signed:
>Dakotah Rickard
>PS: I have a friend who learned how to understand Eloquence, the JFW
>synthesizer, and can now listen to JFW almost as rapidly and easily as
>I can. Does this mean that he'll go spend over a thousand sollars on
>it? Probably not, but it's not the blind community's fault that
>assistive tech is so expensive, even for us.
>
>On 7/25/07, Ken the Crazy <[EMAIL PROTECTED]> wrote:
> > I know three sighties who have downloaded and use jaws demo on a
> > simi-regular basis, probably because they are too lazy to read, and play at
> > least one or two of our games.  Remember, though that I have told dozens of
> > them about our products.
> > Ken Downey
> > President
> > DreamTechInteractive!
> >
> > And,
> > Coming soon,
> > Blind Comfort!
> > The pleasant way to get a massage--no staring, just caring.
> >
> > - Original Message -
> > From: "Robert Montowski" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Wednesday, July 25, 2007 10:37 AM
> > Subject: Re: [Audyssey] Sighted gamers: was assistance with sound rts
> >
> >
> > > Jim,
> > > I did not take your comments ina negative manner.
> > > Here is the analogy I offer:
> > > I have something I wish to pass around..either for free or for $$$.
> > > I make up a flier..and I either hang one flier on a phone pole near my
> > > corner of my block..or maybe I even put it in the doors of all my close
> > > neighbors.
> > > This offers me a possible audience of maybe 45 folks..maybe higher if
> > > there
> > > is alot of foot traffic on my corner of folks walking to church or work.
> > > Now I take the same flier..and post it on craig's list...EBay...or some
> > > similar sites..
> > > what I call mainstream sites!
> > > Now I have a possible audience of hundreds of thousands of folks.
> > > will this guarantee more folks come to me for my benefit?
> > > maybe not..or maybe it will be a huge improvement?
> > > At least when I post on those sites...I don't have to worry aobut my site
> > > comingup 80th or lowe ron a list of sites when I type in blind and games
> > > into a search engine.
> > > I can still do my local fliers...but I added possible new contacts by
> > > going
> > > thru one of those mainstream web sites.
> > > It is amazing how many folks just dont' know computers can talk..that
> > > blind
> > > folks can play games..
> > > all they know is we can do braille.
> > > I am not trying to change anyones opinions on how to do their business..
> > > I am just offering the idea that there could be more if these sites were
> > > taken advantage of.
> > > and by the by...Jim..you have some truly awesome games on your site.
> > > Robert
> > >
> > >
> > >
> > > ___
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> > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > > visit
> > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > > any subscription changes via the web.
> > >
> > >
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> 

Re: [Audyssey] audio game maker

2007-07-26 Thread shaun everiss
I think once we have audiogame maker up someone or some of us should 
dedicate some time to get some of the if games to actually be audio, 
like cosmoserve.
OK these games are probably copywrite, but unless we can get author 
contacts, umm.
Its just an idea.

At 05:43 p.m. 26/07/2007, you wrote:

>Hi,
>
>I read on the audiogamemaker.com forum that it might be out either sometime
>this week or next week. I can't wait to start playing with it and make some
>easy games and then work up to more difficult ones.
>
>Josh
>
>Most of the reason I don't like spam is because a lot of it is true.
>email: [EMAIL PROTECTED]
>msn: [EMAIL PROTECTED]
>AOL: kutztownstudent
>skype: jkenn337
>
>
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>any subscription changes via the web.
>
>
>
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Re: [Audyssey] question regarding audio quake

2007-07-26 Thread shaun everiss
yes it is, you can download the shareware version and thats ok for deathmatch.
Idsoftware sells quake for around 25 bucks us.
Actually you don't need the entire game, you need pack0.pak and 
pack1.pak with all the quake stuff but thats about it.
I have the game here.
on the modgirl folder there is a quake.zip file, I think this is a 
backup of the server, however its publicly on the server its 70mb.
At 07:38 a.m. 27/07/2007, you wrote:

>Hi
>I heard that to play audio quake you need to have the original quake game
>also. Is this true?
>Niall
>
>
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>any subscription changes via the web.
>
>
>
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[Audyssey] world of darkness

2007-07-26 Thread shaun everiss
Hi all.
I need some spoilers or hints for this game.
Ok I have the cane, but there is no end, where do I find  the parts 
to finnish it and how do I use it when I find the parts.
I have found the braille book but I can't read braille.
After I went to sleep in the room and after the dream, the garrage dissapeared.
does the bread have anything to do with the game or is it just a 
something, i ate it anyway.
I recomend that for those that want to play any if type game to use jaws.
hal will work but its a pain to read things from the top of the 
screen all the time.
For a first game ken its rather good.
What happened to the old dreamtechinteractive.com by the way.


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Re: [Audyssey] world of darkness

2007-07-26 Thread shaun everiss
how did you get the cane to work?
Search books
you will get a braille book, but to read it, I don't know.
At 09:36 a.m. 27/07/2007, you wrote:

>right i got the cane funchanal but how do i make it examin the write book?
>- Original Message -
>From: "ian and riggs" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Thursday, July 26, 2007 10:22 PM
>Subject: Re: [Audyssey] world of darkness
>
>
> > hi i need help with this game to thanks
> > - Original Message -
> > From: "Willem" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Thursday, July 26, 2007 9:59 PM
> > Subject: [Audyssey] world of darkness
> >
> >
> >> hi ken or anyone who wishes to answer.
> >> Do I need a registration key to get out of the room with the locked door
> >> at the start?
> >> If not, please, I need a little help.
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >
> >
> > ___
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> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
>
>
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>any subscription changes via the web.
>
>
>
>--
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>26/07/2007 9:56 a.m.



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Re: [Audyssey] The "Gaming Galaxy Is Here!

2007-07-26 Thread shaun everiss
what domain extention is ms?
I'm interested, since I have never heard of a .ms domain.
At 10:01 a.m. 27/07/2007, you wrote:

>Hello to everyone,
> Just wanted to let ya all know my web site, T Man TV is finally here.
>And so is the "Gaming Galaxy!" which to the blind-gamers, you'll find quite
>fascinating! Not everything's up yet, however I would like as much feedback
>from you all!
>The URL address is:
>http://tman.net.ms
>Catch ya all later!
>Trenton
>
>
>
>
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>
>
>
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Re: [Audyssey] world of darkness

2007-07-26 Thread shaun everiss
thanks.
I never thought of looking at the cover.
At 11:03 a.m. 27/07/2007, you wrote:

>Examine the bookshelf. Then you will find a braile book. Pick this up and
>examine the cover to learn braile. Now you can read the book and use the
>cane.
>- Original Message -
>From: "ian and riggs" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Thursday, July 26, 2007 5:36 PM
>Subject: Re: [Audyssey] world of darkness
>
>
> > right i got the cane funchanal but how do i make it examin the write book?
> > - Original Message -
> > From: "ian and riggs" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Thursday, July 26, 2007 10:22 PM
> > Subject: Re: [Audyssey] world of darkness
> >
> >
> >> hi i need help with this game to thanks
> >> - Original Message -
> >> From: "Willem" <[EMAIL PROTECTED]>
> >> To: "Gamers Discussion list" 
> >> Sent: Thursday, July 26, 2007 9:59 PM
> >> Subject: [Audyssey] world of darkness
> >>
> >>
> >>> hi ken or anyone who wishes to answer.
> >>> Do I need a registration key to get out of the room with the locked door
> >>> at the start?
> >>> If not, please, I need a little help.
> >>> ___
> >>> Gamers mailing list .. Gamers@audyssey.org
> >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>> visit
> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>> any subscription changes via the web.
> >>
> >>
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >
> >
> > ___
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> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
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> > any subscription changes via the web.
>
>
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>
>
>
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Re: [Audyssey] mentioned before, but I deleted - Re: world of darkness

2007-07-26 Thread shaun everiss
unzip the file
there is a register.txt file and the code is in there.
At 11:13 a.m. 27/07/2007, you wrote:

>This is now a free game, as mentioned before, and the authorization code for
>"World of Darkness" is available somewhere, and I don't remember where.  I
>havd downloaded, but not unzipped the file as of yet.  Where's the key to be
>found?  Thanks.
>
>--
>God loves everyone, but probably prefers "fruits of the spirit" over
>"religious nuts!"
>
>- Original Message -
>From: "Niall" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Thursday, July 26, 2007 6:03 PM
>Subject: Re: [Audyssey] world of darkness
>
>
> > Examine the bookshelf. Then you will find a braile book. Pick this up and
> > examine the cover to learn braile. Now you can read the book and use the
> > cane.
> > - Original Message -
> > From: "ian and riggs" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Thursday, July 26, 2007 5:36 PM
> > Subject: Re: [Audyssey] world of darkness
> >
> >
> >> right i got the cane funchanal but how do i make it examin the write
> >> book?
> >> - Original Message -
> >> From: "ian and riggs" <[EMAIL PROTECTED]>
> >> To: "Gamers Discussion list" 
> >> Sent: Thursday, July 26, 2007 10:22 PM
> >> Subject: Re: [Audyssey] world of darkness
> >>
> >>
> >>> hi i need help with this game to thanks
> >>> - Original Message -
> >>> From: "Willem" <[EMAIL PROTECTED]>
> >>> To: "Gamers Discussion list" 
> >>> Sent: Thursday, July 26, 2007 9:59 PM
> >>> Subject: [Audyssey] world of darkness
> >>>
> >>>
>  hi ken or anyone who wishes to answer.
>  Do I need a registration key to get out of the room with the locked
>  door
>  at the start?
>  If not, please, I need a little help.
>  ___
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>  visit
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>  any subscription changes via the web.
> >>>
> >>>
> >>> ___
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> >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>> visit
> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>> any subscription changes via the web.
> >>
> >>
> >> ___
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> >
>
>
>
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Re: [Audyssey] sound rts other suggestion

2007-07-25 Thread shaun everiss
except that unless you have the old vsc synth or yamaha xg50 then its 
crap on windows midi.
Unless we want to start putting everything in mod and xm files and 
nes and c64 type, nes and c64 are old and bad but mods are semi ok.
At 02:19 p.m. 26/07/2007, you wrote:

>Hi,
>
>Instead of using a bunch of sound files, I think it would be easier where
>applicable to use sapi voices on the computer and to allow you to choose the
>voice you want, and set parameters like volume voice pitch and speed. That
>would cut down on the use of sound files, using sapi5 would also allow you
>to do text chat from within the game itself. Also, what about adding some
>music? you could use mp3 music, but I think to keep the game small, some
>midi music in midi files would be nice, also the volume of the midi could be
>controled or the music could be turned off completely. Or mp3 music
>whatever's easier.
>
>Josh
>
>Most of the reason I don't like spam is because a lot of it is true.
>email: [EMAIL PROTECTED]
>msn: [EMAIL PROTECTED]
>AOL: kutztownstudent
>skype: jkenn337
>
>
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>any subscription changes via the web.
>
>
>
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Re: [Audyssey] New audio tutorial for Sound RTS

2007-07-25 Thread shaun everiss
I can complete the first 2 tutorials but the third.
I mannage to get wood and gold but then, I have barely enough to do 
anything and I get mutilated.
At 02:29 p.m. 26/07/2007, you wrote:

>yeah me too. thanks to this I completed the first tutorial.
>oh. hopefully at some point a map editor will be included so we can make our
>own maps for the game.
>
>Josh
>
>Most of the reason I don't like spam is because a lot of it is true.
>email: [EMAIL PROTECTED]
>msn: [EMAIL PROTECTED]
>AOL: kutztownstudent
>skype: jkenn337
>
>- Original Message -
>From: "reinhard stebner" <[EMAIL PROTECTED]>
>To: "'Gamers Discussion list'" 
>Sent: Wednesday, July 25, 2007 9:41 PM
>Subject: Re: [Audyssey] New audio tutorial for Sound RTS
>
>
> > Thank you for putting this up.  I have been wanting something like this, I
> > have not been able to figure it out for the world of me.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> > Behalf Of Che
> > Sent: Wednesday, July 25, 2007 6:16 PM
> > To: Gamers Discussion list
> > Subject: [Audyssey] New audio tutorial for Sound RTS
> >
> >  I have created a tutorial for the beginning Sound RTS players, which I
> > hope will help get more folks playing this amazing game.
> >  By the time you finish this tutorial, you should be able to take on the
> > computer with no problems.
> >  You can get it here:
> > http://blindadrenaline.com/downloadCounter/download.php?x=RT+audio+tutorial
> >
> >  Have fun,
> >  Che
> > ___
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>
>
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Re: [Audyssey] World of Darkness

2007-07-27 Thread shaun everiss
http://tbrn.net/modgirl
looks for ken's games.
there are the games there.
Yeah ken I know you have a website but pulling the stuff from the web 
ftp is just as nice.
At 04:41 p.m. 27/07/2007, you wrote:

>Hi Where can some one find the game World of Darkness and download 
>it? Many thanks. from Mich Verrier from New Liskeard Ontario Canada.
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Re: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game maker

2007-08-03 Thread shaun everiss
I use hal and although I cut out the voice and hotkeys if I do turn 
em back on hal 5.2 will work.
However even when out of the program if you push one of the keys it 
uses it acts like you are still in it.
At 01:29 a.m. 4/08/2007, you wrote:

>AGM litterally makes my JFW stop working until i exit AGm. Right when i exit
>agm jfw is talking again.
>
>
>Regards,
>Tristan Bussiere
>
>Owner/Main Developer
>AT Games
>
>Skype: Tristanbussiere
>MSN: [EMAIL PROTECTED]
>AIM: gitrdone9632
>- Original Message -
>From: "Talksina" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Friday, August 03, 2007 9:31 AM
>Subject: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game
>maker
>
>
> > Richard wrote, referring to Josh:
> >>Are you using Jaws at the same time with AGM?
> > I answer:
> > regarding this, it's really almost impossible to use Jaws with AGM
> > on. AGM's commands do not work, unless you every time you must press
> > a key (cursor, space or control) on AGM, first press the JawsKey+3
> > combination, to bypass JFW's functionality for the current key pressed.
> > ...without considering that, at least in my case, AGM with Jaws makes
> > the machine terribly slow!
> > I was trying to figure it out with Jaws and AGM, as I wanted to try
> > its functionality on the road, learning from the manual. But I can't
> > figure it out with this slowness
> > ah, well, and is the off line manual going to be corrected and
> > re-published, without the behaviour property described in the
> > tutorial and which was not present?
> >
> >
> >
> > ___
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> > visit
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> > any subscription changes via the web.
>
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Re: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game maker

2007-08-03 Thread shaun everiss
yeah, one in text or even better one in audio, not just a speech one 
as read by the pc but an actual recorded one with demos or something.
At 08:46 p.m. 3/08/2007, you wrote:

>i think it'd be good to have an offline one too for those that aren't
>connected to the internet when they play with it, for example wireless run
>laptops.
>
>regards,
>
>damien
>
>
>
>
>- Original Message -
>From: "AudioGames.net" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Friday, August 03, 2007 3:06 PM
>Subject: Re: [Audyssey] Jaws and AGM,was Re: volume of sounds in audio game
>maker
>
>
> > Hi,
> >
> > AGM was not intended to run *with* Jaws. As for "The" offline-manual -
> > there
> > is none. There is only the online manual.
> >
> > Greets,
> >
> > Richard
> >
> >
> > - Original Message -
> > From: "Talksina" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Friday, August 03, 2007 3:31 PM
> > Subject: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game
> > maker
> >
> >
> >> Richard wrote, referring to Josh:
> >>>Are you using Jaws at the same time with AGM?
> >> I answer:
> >> regarding this, it's really almost impossible to use Jaws with AGM
> >> on. AGM's commands do not work, unless you every time you must press
> >> a key (cursor, space or control) on AGM, first press the JawsKey+3
> >> combination, to bypass JFW's functionality for the current key pressed.
> >> ...without considering that, at least in my case, AGM with Jaws makes
> >> the machine terribly slow!
> >> I was trying to figure it out with Jaws and AGM, as I wanted to try
> >> its functionality on the road, learning from the manual. But I can't
> >> figure it out with this slowness
> >> ah, well, and is the off line manual going to be corrected and
> >> re-published, without the behaviour property described in the
> >> tutorial and which was not present?
> >>
> >>
> >>
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >
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Re: [Audyssey] Tool for Sound Ports

2007-08-03 Thread shaun everiss
both these pages do not work.
At 11:59 p.m. 3/08/2007, you wrote:

>Hi,
>
>See: http://www.game-accessibility.com/forum/viewtopic.php?pid=1896#p1896
>
>"We have created a small application that helps you select the 
>outport you want instead of a trial and error-approach!
>
>Sound_helper!
>http://audiogamemaker.com/application/sound_helper.exe
>
>Put this file in the root of your agm folder or the game you have 
>created. When you execute it, it will write a textfile to that 
>directory. It is called audioports.txt and it lists the numbers you 
>can enter into the soundport.txt in the data folder. The audio 
>engine works best with DS (direct sound) drivers. ASIO is also good 
>if you like.
>
>Running this application outside the AGM folder is useless, because 
>it needs files from the AGM data folders.
>Let us know how it works. Remember, if AGM already works, you do not 
>need this application."
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Re: [Audyssey] audio game maker volume too soft

2007-08-03 Thread shaun everiss
divshare is offline for maintainance.
At 07:43 a.m. 4/08/2007, you wrote:

>Hello,
>
>For those of you who are experienceing the volume of the audio game maker to
>be too soft. Here is a link to a fix for it. I batch converted all the files
>and made the volume louder so you should have no trouble hearing the AGM
>voices and sounds now. Put all 600 some files in the AGM sounds folder and
>tell it to overwrite all, if it asks.
>
>http://www.divshare.com/download/1457252-1ff
>
>that link again is:
>
>http://www.divshare.com/download/1457252-1ff
>
>Josh
>
>Most of the reason I don't like spam is because a lot of it is true.
>email: [EMAIL PROTECTED]
>msn: [EMAIL PROTECTED]
>AOL: kutztownstudent
>skype: jkenn337
>
>
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Re: [Audyssey] agm questions

2007-08-04 Thread shaun everiss
well you can save each page as either text or html, I think josh put 
an offline manual out.
At 05:29 a.m. 5/08/2007, you wrote:

>Hi,
>The manual is only available online, which is really bad if your using a
>laptop and on the road. Heres the link:
>www.audiogamemaker.com/manual
>
>
>Regards,
>Tristan Bussiere
>
>Owner/Main Developer
>AT Games
>
>Skype: Tristanbussiere
>MSN: [EMAIL PROTECTED]
>AIM: gitrdone9632
>- Original Message -
>From: "blind guy" <[EMAIL PROTECTED]>
>To: 
>Sent: Saturday, August 04, 2007 10:43 AM
>Subject: [Audyssey] agm questions
>
>
> > HI, I want to know where to get the manuals? I am new to the list but
> > want to know how to get the manuals for agm so   can make  my own
> > stuff.
> >
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>
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Re: [Audyssey] AGM not responding at all

2007-08-04 Thread shaun everiss
I have the latest from softwarepatch.
Its not the pure latest, because I can't be bothered trying to hunt 
through adobe website to get it.
Its almost the latest bar 1 version.
Its v9. someting.
I just updated my sun java from 6.01 to 6.02.
NOthing much really has changed,reloading flash and shockwave does 
make agm run a little faster though.
Less lags and such.
At 04:50 a.m. 5/08/2007, you wrote:

>I wonder if it matters whether or not you have the latest macromedia flash
>or not installed?
>
>Josh
>
>Most of the reason I don't like spam is because a lot of it is true.
>email: [EMAIL PROTECTED]
>msn: [EMAIL PROTECTED]
>AOL: kutztownstudent
>skype: jkenn337
>
>- Original Message -
>From: "Tristan" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, August 04, 2007 12:11 PM
>Subject: Re: [Audyssey] AGM not responding at all
>
>
> > Yeah, mines oppisite. I am running a 2 ghz intel core duo and like fast.
> > fast . fast!
> >
> >
> > Regards,
> > Tristan Bussiere
> >
> > Owner/Main Developer
> > AT Games
> >
> > Skype: Tristanbussiere
> > MSN: [EMAIL PROTECTED]
> > AIM: gitrdone9632
> > - Original Message -
> > From: "The BlindTechs Network" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Friday, August 03, 2007 7:32 PM
> > Subject: Re: [Audyssey] AGM not responding at all
> >
> >
> >>I was suprised. I am running a dual core 2.ghz processor the intel
> >> core duo and I am shocked on the time it takes and the responsiveness.
> >>
> >> but i must still give the team their respect and thanks.
> >>
> >> Gabe Vega
> >> The BlindTechtech of all techs
> >> Board of directors Arizona Council of the Blind
> >> Phoenix
> >> 602-903-3852
> >> skype theblindtech
> >>
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >
> >
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>
>
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Re: [Audyssey] X-Sight Interactive - Immaturity

2007-08-04 Thread shaun everiss
on the note of trogens, nvda is a trogen.
Actually its not but later versions of the python 2 exe wrapper later 
than 0.5 are classed as one.
I am on the project,they had to put the wrapper to 0.5 to correct things.
At 04:08 a.m. 5/08/2007, you wrote:

>Let's take this one at a time.
>For a start, Tony Sales said I can release it as open source, and I stated
>it was Tony's, I did not call it X-Sight's.
>Second, Beep does use the same install script as blind man's bluff, what's
>the problem with using my own inno setup installation script for another
>game?
>Third, all Autoit based programs, for some reason, come up as a trogeon.
>Dectalk Scripter is no trogeon, as anyone who is clever enough to decompile
>autoit scripts and look at the source code will know.
>Fourth, the php that I download and use are open source and authorised for
>use, otherwise I would not be using them.
>Fifth, Tristan, we discussed this offlist, and as much as the rest of the
>list doesn't know it, but you actually said you wanted to truly buffet my
>reputation out of spite.
>
>regards,
>
>damien
>
>Regards,
>
>Damien.
>- Original Message -
>From: "Tristan" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, August 04, 2007 10:53 PM
>Subject: Re: [Audyssey] X-Sight Interactive - Immaturity
>
>
> > Hi,
> > Damien has ADHD, and Asperger's as well. Check out.
> >http://x-sight.brandoncole.net/other/about.php
> > To learn more.
> > And he also coppies 70 percent of his stuff
> > including his:
> > website, X-sight's website is based off of php and Damien doesn't know
> > php!
> > (half the time his friends do it for him), but the other half coppies it
> > off
> > websites.
> > Blind Mans Bluff: He took it from toney sales, and just gave it a small
> > update and called it xsights.
> > beep: Uses the blind mans bluff script, just edited. (See start menu, all
> > programs, X-Sight Interactive, beep, Uninstall Blind mans Bluff?)
> > The Dectalk scripter 4.3 update is a trogen.
> > And just because I am 11 doesn't mean i am not serious about AT Games.
> > More
> > serious then you, since i won't copy every single thing I make like you
> > do.
> > I DIDN"T DO WHAT YOU SAID ABOUT PHP> I WAS USING IT TO HELP ME CODE WELL I
> > WAS LEARNING! OK? OK!
> > Regards,
> > Tristan Bussiere
> >
> > Owner/Main Developer
> > AT Games
> >
> > Skype: Tristanbussiere
> > MSN: [EMAIL PROTECTED]
> > AIM: gitrdone9632
> >
> >
> > ___
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> > any subscription changes via the web.
>
>
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Re: [Audyssey] X-Sigh Interactive, Who Farted?

2007-08-04 Thread shaun everiss
I do aggree its weird but to be honest I never checked the bottom of the site.
Never crossed my mind.
At 10:35 a.m. 5/08/2007, you wrote:

>No! it, doesnt! its just a weird thing to put up  on a gaming site. Immagine
>that on microsoft. Or ag forum.
>
>
>Regards,
>Tristan Bussiere
>
>Owner/Main Developer
>AT Games
>
>Skype: Tristanbussiere
>MSN: [EMAIL PROTECTED]
>AIM: gitrdone9632
>- Original Message -
>From: "Charles Rivard" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, August 04, 2007 6:20 PM
>Subject: Re: [Audyssey] X-Sigh Interactive, Who Farted?
>
>
> > That?  Bothers?  You??  Wow.  It's a good thing a sound file wasn't
> > automatically played, isn't it?  (grin)
> > --
> > If guns cause crime, then pencils cause misspelled words.
> > - Original Message -
> > From: "Tristan" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Saturday, August 04, 2007 2:53 PM
> > Subject: [Audyssey] X-Sigh Interactive, Who Farted?
> >
> >
> >> Hi,
> >> This has been on the bottom of X-Sight eversince the came back up, (2.5
> >> weeks ago).
> >> Posted on June 14, 2007, at 11:31 pm .
> >>
> >> Who farted?
> >>
> >> Why is that up there? Why would you Damien put that up there? That's just
> >> immiturity on a. No offence, but it is.
> >>
> >> Regards,
> >> Tristan Bussiere
> >>
> >> Owner/Main Developer
> >> AT Games
> >>
> >> Skype: Tristanbussiere
> >> MSN: [EMAIL PROTECTED]
> >> AIM: gitrdone9632
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >>
> >
> >
> >
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Re: [Audyssey] off topic but urgent

2007-08-04 Thread shaun everiss
Hmmm.
windows does not usually block zip files.
you will either get one of 2 boxes.
The first one only really ocurs on exes, windows blocks a file you 
run or don't run, and you can uncheck or check a box to put up the 
message again or not.
Or.
go to general properties in the properties page, click unblock.
When unblock button says disabled, click ok and then try opening the file.
At 11:33 a.m. 5/08/2007, you wrote:

>Hi all,
>   Does anybody know if it's possible to open file attachments that 
> have been blocked? Thomas sent me a zip of some SFX for my fFrogs 
> and Flies game but Windows XP won't let me open them. I get this 
> security warning about how windows blocks certain files that could 
> be harmful to the computer. It doesn't even tell me if there's a 
> way to open it. This zip has some rather important files for my 
> game, so any help would be appreciated.
>It ain't pretty when the pretty leaves you with no place to go.
>J.D. Fortune, Pretty Vegas
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[Audyssey] a way to solve disputes

2007-08-04 Thread shaun everiss
Hi all.
Just a thought, but I have a way people can solve arguments if they 
feel strongly about these things.
Verse eachother on sound rts tourni style.


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Re: [Audyssey] you did not make a typo, did you? - Re: off topic but urgent

2007-08-04 Thread shaun everiss
there is actually a brouser called internet exploder, and there is a 
os called doors.
Search for internet exploder on google, its a weird net fact someone 
decided to get these oposites.
At 12:18 p.m. 5/08/2007, you wrote:

>Outlook Distress??  Sheesh!  I like it when names of programs get screwed up
>to insult.  heh heh heh.
>--
>If guns cause crime, then pencils cause misspelled words.
>- Original Message -
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, August 04, 2007 7:08 PM
>Subject: Re: [Audyssey] off topic but urgent
>
>
> > Hi Bryan,
> > Yes, I'll send you a solution off list if you are using Outlook Distress
> > it is a very simple fix.
> > Cheers.
> >
> >
> > Bryan Peterson wrote:
> >> Hi all,
> >>   Does anybody know if it's possible to open file attachments that have
> >> been blocked? Thomas sent me a zip of some SFX for my fFrogs and Flies
> >> game but Windows XP won't let me open them. I get this security warning
> >> about how windows blocks certain files that could be harmful to the
> >> computer. It doesn't even tell me if there's a way to open it. This zip
> >> has some rather important files for my game, so any help would be
> >> appreciated.
> >> It ain't pretty when the pretty leaves you with no place to go.
> >> J.D. Fortune, Pretty Vegas
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
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> >> visit
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> >> any subscription changes via the web.
> >>
> >>
> >>
> >>
> >>
> >
> >
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>
>
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Re: [Audyssey] che's new game was Re: monster mash

2007-08-05 Thread shaun everiss
I'd like to test again when this game comes.
I am a bit hesitant to pree order things though, after the alchemy 
issues I don't think anyone will preorder or vary few.
At 12:55 p.m. 6/08/2007, you wrote:

>   yes, I will be using beta testers when it is to that stage, and once again
>it will be paid testers, in other words, the testers will be the ones that
>have pre ordered the game.  I had very little luck with the testers that got
>the game for free, leaving a bad taste in my mouth, at least this way, if
>the person doesn't give me any feedback, at least they have donated to the
>cause.
>   Later,
>   Che
>
>- Original Message -
>From: "Yohandy" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Sunday, August 05, 2007 7:19 PM
>Subject: [Audyssey] che's new game was Re: monster mash
>
>
> > hey che,
> > are you accepting beta testers for your new game like you did for rail
> > racer? I'd love to test this one as well. I think that with so many of us
> > testing, it really sped up production. finding bugs is fun too *grin*
> >
> >
> >
> >
> >
> > -
> > Are you into Anime, manga, and video game music? If yes, take a look at
> > this
> > site.
> > http://gh.ffshrine.org?r=16426
> >
> >
> > - Original Message -
> > From: "Che" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Sunday, August 05, 2007 4:14 PM
> > Subject: Re: [Audyssey] monster mash
> >
> >
> >>  Monster mash is not really much of a game, it is more of a AGm setup so
> >> other AGM testers can check it out and offer suggestions.
> >>  I am creating another game now that I hope will be playable soon.
> >>  Later,
> >>  Che
> >>
> >> - Original Message -
> >> From: "nicol" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Sunday, August 05, 2007 2:46 PM
> >> Subject: [Audyssey] monster mash
> >>
> >>
> >>> HI josh
> >>> How does one play the monster mash game. You haven't included a read me
> >>> file
> >>> with the game.
> >>>
> >>>
> >>> ___
> >>> Gamers mailing list .. Gamers@audyssey.org
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> >>> any subscription changes via the web.
> >>>
> >>
> >>
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> >
> >
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Re: [Audyssey] rail racer

2007-08-05 Thread shaun everiss
I think there should be a ballence like l-works.
A load of small free games and a few larger ones for purchace.
At 03:10 p.m. 6/08/2007, you wrote:

>   Hi Brian,
>   you and I are on the same page.  I was appalled at the lack of immerssive
>games when I first became blind, as I was an avid sighted gamer, playing
>just about every new title if it was of good quality.
>   Unfortunately, it appears we are in the minority amongst blind gamers,
>either that, or I have vastly underestimated the amount of blind gamers that
>aren't into racing titles.
>   At any rate, I appreciate the support, and you can count on Blind
>Adrenaline to produce high quality games in the future, but I will be
>including more basic games along with the more involved ones as well.
>   Out.
>   Che
>  - Original Message -
>From: "Bryan Peterson" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Sunday, August 05, 2007 9:17 PM
>Subject: Re: [Audyssey] rail racer
>
>
> >I don't really care about jumping into the game and getting good right
> >away.
> > What I care about is a game that'll actually keep me busy for a decent
> > amount of time, which Rail Racer has certainly done. What I'd really like
> > to
> > see though is an audio game in the style of Metroid. I've aalways loved
> > those games and recently have been obscessed with the idea of creating a
> > sound only game in the same style. I'll grant though, that some of the
> > gameplay elements of the Metroid series might be tough to do in audio
> > only.
> > It ain't pretty when the pretty leaves you with no place to go.
> > J.D. Fortune, Pretty Vegas
> > - Original Message -
> > From: "Che" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Sunday, August 05, 2007 7:38 PM
> > Subject: Re: [Audyssey] rail racer
> >
> >
> >>  Thanks for the kind words Everett,
> >>  Just to make sure it is clear, Rail Racer itself isn't on hold, only
> >> future expansion and development of it, such as more online chat features
> >> and additional upgrades to the Racer.  As far as the online track uploads
> >> and sharing, and the tournaments, they will go on.
> >>  For me, the sales were dissapointing, I was hoping to move at least 200
> >> units, but it turns out I overdeveloped the game and deep and complex
> >> isn't
> >> neccessarily what the blind gaming community wants unfortunately.
> >>  I did everything I could to make Rail Racer the most replayable blind
> >> game
> >> available, including free online play, an extensive career mode, a track
> >> editor with an online track upload system, online posting of results, and
> >> the first web based tournament system for the blind.  There simply is no
> >> accessible game out there with the amount of features Rail Racer offers
> >> for
> >> replayability.   Despite all that, only around 120 copies of RR have been
> >> sold, and this is very unfortunate, as it doesn't encourage developers
> >> such
> >> as myself to put the kind of time and energy into a project that leads to
> >> immerssive and involving game play.
> >>  At any rate, my plans for some more involved games, such as an Apache
> >> helicopter simulation have pretty much been canned, as it just isn't
> >> worth
> >> the large amount of time it would take, when I could do 4 simpler games
> >> in
> >> the same amount of time.
> >>  Some of the problem with Rail Racer is due to the fact a lot of blind
> >> gamers just aren't into racing, and I have to wonder how this is going to
> >> affect the success of USA Raceway when it comes out.
> >>  I think probably Raceway will be more well received, as it is easier to
> >> relate to todays Nascar racing than a futuristic environment such as Rail
> >> Racer is set in.  Additionally, I think RR is probably a more challenging
> >> racer to get used to than Raceway will be, this is something I thought
> >> would
> >> be a selling point, but I am afraid the opposite has turned out to be the
> >> case.  Blind gamers don't seem to want a game with a steep learning curve
> >> by
> >> and large, they just want to be able to start a game, jump right in and
> >> get
> >> cracking without having to practice and get used to the nuances of a high
> >> speed vehicle on complex tracks.
> >>  Anyhow, I have learned an incredible amount by developing and releasing
> >> rail racer, and the things I have learned will help tremendously in my
> >> future titles, though I will probably not create something as feature
> >> rich
> >> as RR again, at least not in the near future.
> >>  Finally, regarding Raceway, I hope no one takes what I have stated here
> >> as
> >> any kind of slam towards that title, I assure you I will be buying it
> >> myself
> >> at the first chance, and I would hope Thomas would include me on his beta
> >> team for the game, as i did with him for RR.  I am confident Thomas will
> >> give us a great game we can all have a lot of fun playing, I think his
> >> work
> >> on Final Conflict and Monty shows that

Re: [Audyssey] che's new game was Re: monster mash

2007-08-06 Thread shaun everiss
aah.
At 12:09 a.m. 7/08/2007, you wrote:

>Hi Shaun,
>The difference here is Che only takes preorders when he has something to
>really test and play. With Alchemy you could pay in months and years
>advance with no project or game to show for it.
>So esentually with Che's games like Rail Racer you might buy when it
>becomes beta, you can play the beta, and have a free upgrade to full 1.0
>when it comes out.
>I actually think it is a great idea, and I will probably start using
>this format in the future myself.
>
>
>shaun everiss wrote:
> > I'd like to test again when this game comes.
> > I am a bit hesitant to pree order things though, after the alchemy
> > issues I don't think anyone will preorder or vary few.
> >
>At 12:55 p.m. 6/08/2007, you wrote:
> >
> >>   yes, I will be using beta testers when it is to that stage, 
> and once again
> >> it will be paid testers, in other words, the testers will be the ones that
> >> have pre ordered the game.  I had very little luck with the 
> testers that got
> >> the game for free, leaving a bad taste in my mouth, at least this way, if
> >> the person doesn't give me any feedback, at least they have donated to the
> >> cause.
> >>   Later,
> >>   Che
> >>
> >> - Original Message -
> >> From: "Yohandy" <[EMAIL PROTECTED]>
> >> To: "Gamers Discussion list" 
> >> Sent: Sunday, August 05, 2007 7:19 PM
> >> Subject: [Audyssey] che's new game was Re: monster mash
> >>
> >>
> >>
> >>> hey che,
> >>> are you accepting beta testers for your new game like you did for rail
> >>> racer? I'd love to test this one as well. I think that with so many of us
> >>> testing, it really sped up production. finding bugs is fun too *grin*
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> -
> >>> Are you into Anime, manga, and video game music? If yes, take a look at
> >>> this
> >>> site.
> >>> http://gh.ffshrine.org?r=16426
> >>>
> >>>
> >>> - Original Message -
> >>> From: "Che" <[EMAIL PROTECTED]>
> >>> To: "Gamers Discussion list" 
> >>> Sent: Sunday, August 05, 2007 4:14 PM
> >>> Subject: Re: [Audyssey] monster mash
> >>>
> >>>
> >>>
> >>>>  Monster mash is not really much of a game, it is more of a AGm setup so
> >>>> other AGM testers can check it out and offer suggestions.
> >>>>  I am creating another game now that I hope will be playable soon.
> >>>>  Later,
> >>>>  Che
> >>>>
> >>>> - Original Message -
> >>>> From: "nicol" <[EMAIL PROTECTED]>
> >>>> To: 
> >>>> Sent: Sunday, August 05, 2007 2:46 PM
> >>>> Subject: [Audyssey] monster mash
> >>>>
> >>>>
> >>>>
> >>>>> HI josh
> >>>>> How does one play the monster mash game. You haven't included a read me
> >>>>> file
> >>>>> with the game.
> >>>>>
> >>>>>
> >>>>> ___
> >>>>> Gamers mailing list .. Gamers@audyssey.org
> >>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>>>> visit
> >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>>>> any subscription changes via the web.
> >>>>>
> >>>>>
> >>>> ___
> >>>> Gamers mailing list .. Gamers@audyssey.org
> >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>>> visit
> >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>>> any subscription changes via the web.
> >>>>
> >>> --
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> >>> It has removed 5134 spam emails to date.
> >>> Paying users do not have this message in their emails.
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Re: [Audyssey] rail racer

2007-08-06 Thread shaun everiss
so am I.
although I am into the normal strat and shoot action and scifi.
I have listened to sighted racers and got bored out of my tree with them.
I aggree railracer was and is still agood game.
I havn't got around to getting classes up or anything but I got 
enough to say its rather good.
Now when raceway comes out then we may have com competition.
At 08:06 p.m. 6/08/2007, you wrote:

>Hi,
>
>I can see the trouble that people may have with Rail Racer. I was the one
>that invented it at a computer camp two weeks ago and indeed: many people
>have trouble with it in the beginning. First they start having problems with
>the non-standard controls, then they don't get the point of all the sounds
>and they finally give up because they assume it's boring. And this was a
>group of about eight persons in the age range of 15 to 17. The reason why I
>don't have these problems is probably because I'm really into gaming. I have
>played about every audiogame that's available, so I have quite some
>experience. I think that helps a lot. On top of that, if I don't like to
>play Rail Racer, I just pick another one, so it won't get boring soon.
>- Original Message -
>From: "Yohandy" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, August 06, 2007 5:54 AM
>Subject: Re: [Audyssey] rail racer
>
>
>120 copies? you're kidding me! I thought it'd be in the thousands by now
>lol. seriously though, people should definitely try this. I'd love to get
>online one day and race 20 people at once! the game takes a while to get
>used to, but once you do, it's amazing.
>
>
>
>
>-
>Are you into Anime, manga, and video game music? If yes, take a look at this
>site.
>http://gh.ffshrine.org?r=16426
>
>
>- Original Message -
>From: "Che" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Sunday, August 05, 2007 9:38 PM
>Subject: Re: [Audyssey] rail racer
>
>
> >  Thanks for the kind words Everett,
> >  Just to make sure it is clear, Rail Racer itself isn't on hold, only
> > future expansion and development of it, such as more online chat features
> > and additional upgrades to the Racer.  As far as the online track uploads
> > and sharing, and the tournaments, they will go on.
> >  For me, the sales were dissapointing, I was hoping to move at least 200
> > units, but it turns out I overdeveloped the game and deep and complex
> > isn't
> > neccessarily what the blind gaming community wants unfortunately.
> >  I did everything I could to make Rail Racer the most replayable blind
> > game
> > available, including free online play, an extensive career mode, a track
> > editor with an online track upload system, online posting of results, and
> > the first web based tournament system for the blind.  There simply is no
> > accessible game out there with the amount of features Rail Racer offers
> > for
> > replayability.   Despite all that, only around 120 copies of RR have been
> > sold, and this is very unfortunate, as it doesn't encourage developers
> > such
> > as myself to put the kind of time and energy into a project that leads to
> > immerssive and involving game play.
> >  At any rate, my plans for some more involved games, such as an Apache
> > helicopter simulation have pretty much been canned, as it just isn't worth
> > the large amount of time it would take, when I could do 4 simpler games in
> > the same amount of time.
> >  Some of the problem with Rail Racer is due to the fact a lot of blind
> > gamers just aren't into racing, and I have to wonder how this is going to
> > affect the success of USA Raceway when it comes out.
> >  I think probably Raceway will be more well received, as it is easier to
> > relate to todays Nascar racing than a futuristic environment such as Rail
> > Racer is set in.  Additionally, I think RR is probably a more challenging
> > racer to get used to than Raceway will be, this is something I thought
> > would
> > be a selling point, but I am afraid the opposite has turned out to be the
> > case.  Blind gamers don't seem to want a game with a steep learning curve
> > by
> > and large, they just want to be able to start a game, jump right in and
> > get
> > cracking without having to practice and get used to the nuances of a high
> > speed vehicle on complex tracks.
> >  Anyhow, I have learned an incredible amount by developing and releasing
> > rail racer, and the things I have learned will help tremendously in my
> > future titles, though I will probably not create something as feature rich
> > as RR again, at least not in the near future.
> >  Finally, regarding Raceway, I hope no one takes what I have stated here
> > as
> > any kind of slam towards that title, I assure you I will be buying it
> > myself
> > at the first chance, and I would hope Thomas would include me on his beta
> > team for the game, as i did with him for RR.  I am confident Thomas will
> > give us a great game we can all have a lot of fun playing, I think his
> > work
> > on Final Conflic

Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread shaun everiss
I like simple games but I do like a challenge but then I am a semi 
hard core gamer.
I think also harder games are good for people that have no lives at all.
I am one such person, no job currently, and to  much time on my hands.
I still play stfc a load, but then I am a trek fan.
You could have it like superliam is.
Get harder and harder untill the end.
I have never beat superliam.
Lets see, l1 easy, l2 easy l3 reasonably easy.
l4, hard but managable.
l5 easy if you know what you are doing.
l6 damn hard.
l7 even harder still unless you get the rythm right.
final boss, easy if you have the rhythm.
I'd still like a starwars game.
At 01:01 a.m. 7/08/2007, you wrote:

>Hi Che,
>Yeah, I think you are correct in saying most blind audio gamers want
>easy games they can just run and play without having to learn a complex
>game like Rail Racer or even STFC for that matter.
>When I began STFC I wanted a good Star Trek game that was similar to
>Trek 2000, but had a much more advanced AI for enemy ships, more
>weapons, a cloaking device, and several other things Trek 2000 simply
>didn't have. However, during the initial public beta stage I got several
>responces on and off list that the game was too complicated, the game
>was to hard, it was boring etc. I soon discovered that other than the
>die-hard Trek fans and those in to challenging games most blind gamers
>didn't want a game they have to learn to play by trial and error. The
>key to winning or loosing STFC is strategy. Like in Chess or another
>strategy game you learn over time and practice which strategies will
>help you win, and which ones will cause you to lose. Sometimes you have
>to take calculated risks. Let one ship get blown up to make sure the
>other ship is able to get back to a starbase and live on to fight
>another battle and so on.
>However, since releasing Montezuma's Revenge beta 1 I have had much more
>posative responce. The game is far simpler than STFC only requiring a
>gamer to walk, run, climb, and jump through the levels. It has been
>easier to create, and I think it is do to the fact Montezuma's Revenge
>is allot easier to play in it's own way.
>When Troopenum 1.0 was released I heard Dan and Justin had lots of sales
>of that title and Troopenum II did almost as well. That game compared to
>Rail Racer and STFC is basically a simple space Invaders type game.
>Like you I am left to conclude while there are apparently many gamers
>asking for games like ToomRaider, Half Life, Mech Warrior, etc the
>numbers and reality shows the simple arcade games still are doing
>better  financially in most cases. Though, STFC and Rail Racer are nitch
>markets anyway so it is completely possible it is those games don't have
>wide apeal do to  the fact strategy and racing games are not as in
>demand as arcade and FPS games are.
>I know GMA did really well with Shades of Doom, but even with SOD now
>and then I see some grumbles the game is to hard etc.
>So what are we suppose to do as developers? Make simple games like
>Pacman, Space Invaders, are we suppose to push the audio games market
>into a wider world of more and more complex games?
>
>
>Che wrote:
> >   Just to make sure it is clear, Rail Racer itself isn't on hold, only
> > future expansion and development of it, such as more online chat features
> > and additional upgrades to the Racer.  As far as the online track uploads
> > and sharing, and the tournaments, they will go on.
> >   For me, the sales were dissapointing, I was hoping to move at least 200
> > units, but it turns out I overdeveloped the game and deep and 
> complex isn't
> > neccessarily what the blind gaming community wants unfortunately.
> >   I did everything I could to make Rail Racer the most replayable 
> blind game
> > available, including free online play, an extensive career mode, a track
> > editor with an online track upload system, online posting of results, and
> > the first web based tournament system for the blind.  There simply is no
> > accessible game out there with the amount of features Rail Racer 
> offers for
> > replayability.   Despite all that, only around 120 copies of RR have been
> > sold, and this is very unfortunate, as it doesn't encourage 
> developers such
> > as myself to put the kind of time and energy into a project that leads to
> > immerssive and involving game play.
> >   At any rate, my plans for some more involved games, such as an Apache
> > helicopter simulation have pretty much been canned, as it just isn't worth
> > the large amount of time it would take, when I could do 4 simpler games in
> > the same amount of time.
> >   Some of the problem with Rail Racer is due to the fact a lot of blind
> > gamers just aren't into racing, and I have to wonder how this is going to
> > affect the success of USA Raceway when it comes out.
> >   I think probably Raceway will be more well received, as it is easier to
> > relate to todays Nascar racing than a futuristic environment such as Rail
> > Racer is set 

Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread shaun everiss
I think tom you should have mouse control in your games as well as keyboard.
I do like mouse control, now I know what its all about.
Its like using a stick without the big space hog a stick takes up.
I do have an ffb stick.
but with my dvd writer, hdd, usb hub, scanners, speakers, cd and dvd 
stacks and wires pluss the laptop and actual powerpacks and phones, I 
have no real space to put it on.
My shelves are full of books, cds, backup disks, etc.
So as you can see a mouse is handy because it fits in a very small 
space and can be used with ease.
I don't like it if I have to continously use the mouse and keybard at 
the same time though, ok if I am turning on an auto control but I can 
only really concerntrate on on one control device at a time.
At 01:18 a.m. 7/08/2007, you wrote:

>Hi Che,
>Like you I was once sighted, and use to play everything that I could get
>my hands on. As a result I know what is possible with audio games, and
>when I first got in to audio games my first thought was these audio
>games are too simple, and is like going back to the Atari 2600 again.
>The only developer that seamed to be staying from the Space Invader and
>board game style of games was David Greenwood, and Shades of Doom was a
>huge hit with me. I felt like I could play something on the level I was
>use to.
>As far as racing games goes I have about 150 people on the pre-order
>list for USA Raceway and it has already outsold Rail Racer by 30 units.
>So I don't think it is racing in general that is Rail racer's problem.
>I think it honestly has to do with a couple of factors. Rail Racer isn't
>a triditional racing game with Nascar or Formula 1 which has it's own
>kind of following amung sports fans. One reason I am working on USA
>Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
>the same as racing games I like. Second, Rail Racer has a larger
>learning curve than most games. For example, using the mouse to lean
>your racer left and right takes a while to master, and it was something
>I didn't care to much for myself. Third, most blind computer users have
>some major aversion to the mouse. The minute you say this game has mouse
>control they hit the panic button and think they can't play the game
>because they think they can not use the mouse, or they don't know how to
>operate it. Yet, the mouse actually is a nice game controller in certain
>games.
>
>Che wrote:
> >   Hi Brian,
> >   you and I are on the same page.  I was appalled at the lack of 
> immerssive
> > games when I first became blind, as I was an avid sighted gamer, playing
> > just about every new title if it was of good quality.
> >   Unfortunately, it appears we are in the minority amongst blind gamers,
> > either that, or I have vastly underestimated the amount of blind 
> gamers that
> > aren't into racing titles.
> >   At any rate, I appreciate the support, and you can count on Blind
> > Adrenaline to produce high quality games in the future, but I will be
> > including more basic games along with the more involved ones as well.
> >   Out.
> >   Che
> >
>
>
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Re: [Audyssey] GMA game engine

2007-08-06 Thread shaun everiss
plus the dotnets will still be updated and I suppose you can just 
update the supporting libs and that be it.
At 01:29 a.m. 7/08/2007, you wrote:

>Hi Richard,
>The GMA game engine was written in Visual Basic 6. However, I suspect
>David Greenwood will have to update to something else sooner or later as
>Microsoft is pulling all support for Visual Basic 6 and earlier next
>year. The only Visual Basic apps that will be supported is those written
>in Visual Basic .Net 2003 or later.
>For certain Vista's support for Visual Basic is the last will we will
>ever see. The next os after Vista won't support VB 6 and earlier at all.
>So apps using VB.Net, C#.Net, or good old C++ will have longer life cycles.
>
>
>
>Richard Bennett wrote:
> > Hello,
> > I was just wondering what language is the GMA game engine written in? This
> > question may have been asked before and if it has, please forgive me, but I
> > just got curious.
> > Bean
> >
>
>
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Re: [Audyssey] Quality games was rail racer

2007-08-06 Thread shaun everiss
Maybe eventually you can add more to rr.
I think though because your game is the first of its type, that its 
all new concepts, so at least its out there.
I'd like some sort of train simulater.
and maybe a flight simulator, non combat and combat type.
At 01:47 a.m. 7/08/2007, you wrote:

>   Well, regarding the mouse, RR has keyboard and joystick input as well as
>mouse input, so I can't really buy into the mouse as problem theory.
>   Tying into an established brand name like Nascar is certainly helpful, but
>I wanted players to be able to try something new and unique without straying
>too far from what makes racing games fun.  Looks like perhaps it would have
>been more successful if I had modified it slightly and created a Formula One
>simulation that is playable online.  F1 was always my favorite type of
>racing, something I always felt took more skill and athleticism than most of
>the Nascar ovals.  that of course, does not apply to the road courses.
>   Ah well, live and learn.  I gave RR my best shot, and I am very proud of
>it.  If players don't want to take the time to learn it, it is their loss.
>I have not received one complaint from anyone that bought Rail Racer, and
>the tournaments have been very successful.  At this point, I can only hope
>word of mouth will spread and more folks will discover what a fun racing
>experience this is.
>   Out.
>   Che
>
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, August 06, 2007 8:18 AM
>Subject: [Audyssey] Quality games was rail racer
>
>
> > Hi Che,
> > Like you I was once sighted, and use to play everything that I could get
> > my hands on. As a result I know what is possible with audio games, and
> > when I first got in to audio games my first thought was these audio
> > games are too simple, and is like going back to the Atari 2600 again.
> > The only developer that seamed to be staying from the Space Invader and
> > board game style of games was David Greenwood, and Shades of Doom was a
> > huge hit with me. I felt like I could play something on the level I was
> > use to.
> > As far as racing games goes I have about 150 people on the pre-order
> > list for USA Raceway and it has already outsold Rail Racer by 30 units.
> > So I don't think it is racing in general that is Rail racer's problem.
> > I think it honestly has to do with a couple of factors. Rail Racer isn't
> > a triditional racing game with Nascar or Formula 1 which has it's own
> > kind of following amung sports fans. One reason I am working on USA
> > Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
> > the same as racing games I like. Second, Rail Racer has a larger
> > learning curve than most games. For example, using the mouse to lean
> > your racer left and right takes a while to master, and it was something
> > I didn't care to much for myself. Third, most blind computer users have
> > some major aversion to the mouse. The minute you say this game has mouse
> > control they hit the panic button and think they can't play the game
> > because they think they can not use the mouse, or they don't know how to
> > operate it. Yet, the mouse actually is a nice game controller in certain
> > games.
>
>
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Re: [Audyssey] GMA game engine

2007-08-06 Thread shaun everiss
I don't know, you are right.
I have been all with loads of otr and things I have forgot what has 
actually happened.
At 02:02 a.m. 7/08/2007, you wrote:

>   Speaking of Greenwood, what has happened to him of late?  Is he still
>working on anything?
>
>
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Re: [Audyssey] again on montezuma's error.

2007-08-06 Thread shaun everiss
there are 2 problems.
The sapi5 recognition issue is around.
reason.
The reason is that you are using sapi4 devices in your system.
Or rather this is what I think.
If you want to fix this, you will have to reformat and stop using 
sapi4, which I don't want to do I like sapi4 devices to
even if they suck because they are fast loading, i probably could do 
without sapi4 though.
The other problem was fixed in a patch I think.
There is a way to tell windows not to care about any errors I forget now.
At 05:29 a.m. 7/08/2007, you wrote:

>Hi, now I have switched to English, as Che suggested. and opening
>montezuma's revenge, this is the dialog:
>***
>Montezuma
>Montezuma has encountered a problem and needs to close.  We are sorry
>for the inconvenience.
>If you were in the middle of something, the information you were working on
>might be lost.
>   Close
>***
>well:
>setting the sapi5 synthesizer from control panel, it alerts me as choosing
>another module or audio device. And pressing OK, it takes me to the voice
>recognition tab. But, then, pressing ctrl+tab, it takes me to the
>synthesizer box and gives me no longer problems, it allows me to correctly
>set the audio device (that is the default and only one)
>and sapi5, with Jaws, DSpeech, NVDA, audio game maker and other things,
>work correctly, even on the Windows control panel, it reads the default
>test message and allows me to change voice. What's going on?
>I thought it was because of my Loquendo synth that is too heavy, maybe, but
>it also gives me error with the tiny ESpeak
>I'd like some help, I am really curious to play this Montezuma's revenge!
>thanks again
>talksina
>
>
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Re: [Audyssey] help withtutorial 3

2007-08-06 Thread shaun everiss
thats the issue.
I sometimes do build first.
but while I am stocking up on wood and gold I get ravaged.
At 12:10 p.m. 7/08/2007, you wrote:

>   You need to take out the computers units completely.
>  I would get a barracks built fairly soon after your first farm, as the
>computer sends footmen after you pretty quick.
>   Goo luck,
>   Che
>
>- Original Message -
>From: "tim kilgore`" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, August 06, 2007 6:43 PM
>Subject: [Audyssey] help withtutorial 3
>
>
> > Hi all.  On Sound RTS, what exactly do they want on tutorial 3?
> > What's the objective?
> >
> > Thanks
> > Tim
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Re: [Audyssey] AT Games: ACE Games

2007-08-06 Thread shaun everiss
oh well, that game sounds cool.
At 11:52 a.m. 7/08/2007, you wrote:

>Hi,
>The vote is off. The name is completely changed. We've got a domain. 
>Working on it. the name is:
>ACE Games.
>ACE = Accessible Computer Entertainment
>I will post the domain in a little bit.
>
>Regards,
>Tristan Bussiere
>
>Owner/Main Developer
>ACE Games
>
>Skype: Tristanbussiere
>MSN: [EMAIL PROTECTED]
>AIM: gitrdone9632
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Re: [Audyssey] New but different accessible software company!

2007-08-07 Thread shaun everiss
Oh man.
Thats ambicous of you man.
Can we not have a ventrilo server but instead have a teamtalk one.
Maybe even irc for those that irc, maybe a dc hub or whatever.
Who knows.
At 01:34 a.m. 8/08/2007, you wrote:

>Dear all,
>I was thinking of starting a audiogaming company called accessible
>soft. I was thinking of making this company different from all
>companies before it. First I will allow anyone to ask me to put up a
>piece of software, a mod, a game made by game maker, jfw scripts, .
>Also we will develop software, games, mods, written reviews of others
>software, podcasts, and more! I will give all credit to the writer. I
>will have regular topspead races, railracer races, sound rts servers,
>and audioquake games. I will have a forum, a constantly updating list
>of all software and games for the blind, a vintrilo server, and a
>mailing list. We will create quality free and low price software and
>games. Currently I will be using mb.com but I plan to upgrade in a
>month or so. Also I will not use any matterials from others without
>getting there express permision to do so. And I will still write a
>disclaimer stating who wrote it. I will be friendly with all other
>developers. If you would like to learn more or help me with this skype
>me at cooldogg1 or email me at [EMAIL PROTECTED]
>Thank you.
>
>--
>Alex
>
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Re: [Audyssey] game idea:Battle Bot match

2007-08-07 Thread shaun everiss
I'm not a programmer either however I am more into realtime games.
This would be good.
However.
YOu would need the following things.
1.  the generator for all the parts, probably a dll library or some such.
Some random generator for random events, placement of variouls objects, etc.
a place to design bots and fields.
A player vs computer mode and maybe practice modes with no battle.
Some sort of server, to send data to.
Ok, an email would be ok, but well I don't know, I have never played 
that before.
At 04:17 a.m. 8/08/2007, you wrote:

>Let me say up front I am not a great programmer.
>but I have this Idea I may work on.
>It would be a play by mail game.
>Each player would design a fighting battle bot to play against an 
>opponents battle bot.
>Each player would design the bot and then program the bot.
>The game would be based on a certain amount of money to buy the 
>parts...defensive and offensive.
>when the bot was fully designed..and it would be designed for a 
>specific play field.
>you would click on save and a text file would be generated that you 
>can cut and paste into an email to your opponent.
>He would then load in his bot..and the text file you sent..and click 
>begin match.
>a SAPI voice would then call off the battle to you.
>there would be appropiate sounds for the battle.
>
>you would not be able to change the bot during the match.
>you would be stricly an observer.
>If the programming is done right..both people should hear the same 
>exact battle on their own computer.
>The outcome should be the same on each system.
>the text file would be encoded so no cheating would be permitted.
>No IP address would be needed...as the only internet you need is the 
>EMail your opponent will send you.
>an editor would be provided to create the playfields.
>things like  power up pads to recharge the bot, obstacles like walls 
>to block shots,
>maybe some offensive and defensive weapons laying on the playfield to pickup?
>
>this is the basics I have hashed out so far..
>any ideas on this from the gaming gallery?
>Robert
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