You can get dotnet 3 in windowsupdate.
Actually if you load everyting in the site all optionals to you will 
get dotnet.
I havn't found any issue.
Everything is going dotnet at some point.
If you can do c++ which is a hard thing then go for it.
I myself think though we should try staying up with the times.
If not we may as well use vb6.
At 07:59 a.m. 13/07/2007, you wrote:

>Hi all,
>I am throwing this out here for public discussion. Since this effects
>all of you as well as me I think this needs public discussion.
>As you know I have written two games that requires the Microsoft .Net
>Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
>I've had nothing but headaches and trouble getting those technologies
>working on end user systems. In most cases the game runs, but now and
>then there is a system or more that can't simply be fixed, and the games
>won't run reliably. I think allot of this boils down to using new
>non-standard Microsoft technologies, and these new technologies are not
>reliable for mass distribution. At least, not until all of this is
>packaged as a core part of Windows. They are a part of Vista, but those
>versions are not completely compatible with the versions I am using so
>that means the older ones needs installed nullifying the fact they are
>there in Vista already.
>My current thought is after Montezuma's Revenge is released I should
>rewrite the USA Games engine in C++. The reason is I can use core MS
>Windows technologies such as the standard Win32 API, and even support
>DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
>DirectX upgrading to the latest DirectX won't be as necessary as it is
>now. The major advantage here will be improved performance, greater
>security, and games should in theory just install and run without having
>to install a bunch of other things before hand.
>Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
>point, but if we decide to go with say C++ I could write a new engine,
>and convert USA Raceway to C++. Therefor, when Raceway is released we
>won't have to hastle with figuring out which version of the .Net
>framework is installed, if the DirectX managed components are installed,
>if they are up to date, and so on. What does everyone think?
>
>
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>
>
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