Re: [Hampshire] Pre-distorting console image

2011-09-20 Thread Anton Piatek
Does the graphics card offer anything to help? I know NVidia cards have a
nvidia util which lets you adjust this sort of thing, but I have no idea
about other cards.
The option you are looking for is keystone iirc, maybe a search on that
will help?

Anton

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Anton Piatek
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On Sep 20, 2011 8:18 AM, Bob Dunlop bob.dun...@xyzzy.org.uk wrote:
 Hi,

 A bit of an oddball query but I thought someone here might know where to
 look. A friend at work wants to project the X11 console image onto a
 curved (in 2 directions) surface. He'd like to pre-distort the X11 image
 to counteract at least some of the distortion introduced by the curve.

 Anyone know where we might find an application to do this?

 In the good old days we'd slap some magnets around the back of the CRT
 to curve the beams, but this is a modern micro-mirror based projector so
 the pixels are fixed.

 --
 Bob Dunlop

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Re: [Hampshire] Pre-distorting console image

2011-09-20 Thread Alan Pope
On 20 September 2011 11:16, Anton Piatek an...@piatek.co.uk wrote:
 Does the graphics card offer anything to help? I know NVidia cards have a
 nvidia util which lets you adjust this sort of thing, but I have no idea
 about other cards.
 The option you are looking for is keystone iirc, maybe a search on that
 will help?


Projectors often have this built in too.

Al.

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Re: [Hampshire] Pre-distorting console image

2011-09-20 Thread Vic

 The option you are looking for is keystone iirc

I think Bob's after a bit more than keystone correction; mapping onto a
2-D curved surface isn't yer run-of-the-mill operation...

Vic.


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Re: [Hampshire] Pre-distorting console image

2011-09-20 Thread Anton Piatek
  The option you are looking for is keystone iirc

 I think Bob's after a bit more than keystone correction; mapping onto a
 2-D curved surface isn't yer run-of-the-mill operation...

Quite possibly, though from memory the nvidia driver did allow rather
arbitary adjustments with some grid adjustment tool. Not sure if it does
curves well though...

Anton
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Re: [Hampshire] Pre-distorting console image

2011-09-20 Thread Bob Dunlop
Hi,

Thanks for the imput so far.

On Tue, Sep 20 at 11:29, Anton Piatek wrote:
   The option you are looking for is keystone iirc
 
  I think Bob's after a bit more than keystone correction; mapping onto a
  2-D curved surface isn't yer run-of-the-mill operation...

It's not PC hardware so nvidia is not an option anyway.  2-D curved surface
but keystone would cover the bulk of it I think.


Google threw up a few ideas eventually.  Use an Xvfb or Xmem headless server
to prepare a bitmap of the console image.  Then use the real Xserver to
display this bitmap via a texture mapping that does the distortion.

I know the processor in question has 3D acceleration to do the texture
mapping, but suspect the system hasn't got enough general ommph and ram to
run two X servers in such a tricky configuration.


Still thanks for the input.  I'll pass it on.
-- 
Bob Dunlop

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Re: [Hampshire] Pre-distorting console image

2011-09-20 Thread Vic

 I know the processor in question has 3D acceleration to do the texture
 mapping, but suspect the system hasn't got enough general ommph and ram to
 run two X servers in such a tricky configuration.

I had some fun  games implementing VirtualGL for a customer a while back;
that allows you to do all sorts of natty things with *where* you do the
processing.

Give me a shout if I can help...

Vic.


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