Re: [hlcoders] [other] OB sdk
omg, thank you so much damn nvidia shit gave me problems with steam too :P I don't see why that would affect fps though, oh well problem solved thanks a lot! -- From: "Caleb Anderson" <[EMAIL PROTECTED]> Sent: Wednesday, April 23, 2008 11:41 PM To: "Discussion of Half-Life Programming" Subject: Re: [hlcoders] [other] OB sdk > If you have nvidia firewall installed, trash it. I had the exact same > issue and doing that fixed it. This shouldn't affect your day-to-day > computing, either. > > Reference : > http://forums.steampowered.com/forums/showthread.php?t=660774 > > Cheers > > Marshall wrote: >> Ok, recently my mod has started freaking out and fps jumps from 300 to 20 >> for like 5 minutes when I start my mod, even in the menu (tried both >> hl2mp and scratch both fresh extracts and compiles) All my other games >> work fine and ep1 works fine but Im getting annoyed at this sudden crap >> out >:O This is the console text after I start a server: >> >> maxplayers set to 32 >> Steam config directory: c:\program >> files\steam\steamapps\cow_with_gun\half-life 2 episode >> two\platform\config >> Type teleport_countdown_screen of meta class teleport_countdown_screen >> undefined! >> MetaClass missing for teleport_countdown_screen >> ConVarRef hud_saytext doesn't point to an existing ConVar >> ConVarRef hud_saytext doesn't point to an existing ConVar >> ConVarRef spec_drawstatus doesn't point to an existing ConVar >> Hud element 'CAchievementNotificationPanel' doesn't have an entry >> 'AchievementNotificationPanel' in scripts/HudLayout.res >> Hud element 'CHudGameMessage' doesn't have an entry 'HudGameMessage' in >> scripts/HudLayout.res >> Hud element 'CHudHintKeyDisplay' doesn't have an entry >> 'HudHintKeyDisplay' in scripts/HudLayout.res >> Hud element 'CHudCommentary' doesn't have an entry 'HudCommentary' in >> scripts/HudLayout.res >> Unknown command "sv_backspeed" >> CModelLoader::Map_IsValid: No such map 'maps/background01.bsp' >> map load failed: background01 not found or invalid >> maxplayers set to 32 >> Network: IP 63.225.220.16, mode MP, dedicated No, ports 27015 SV / 27005 >> CL >> exec: couldn't exec skill1.cfg >> ConVarRef sk_suitcharger doesn't point to an existing ConVar >> Executing listen server config file >> Attempted to create unknown entity type prop_vehicle_jeep! >> Can't init prop_vehicle_jeep >> exec: couldn't exec listenserver.cfg >> Adding master server 69.28.151.162:27011 >> Adding master server 72.165.61.189:27011 >> >> Teamplay >> Map: sdk_vehicles >> Players: 1 / 32 >> Build: 3432 >> Server Number: 1 >> >>VAC secure mode disabled. >> No pure server whitelist. sv_pure = 0 >> Attempted to create unknown entity type predicted_viewmodel! >> #Game_connectedRedownloading all lightmaps >> >> Also this crap "Attempted to create unknown entity type >> predicted_viewmodel!" is annoying as hell and idk wtf happened I havnt >> changed my compiler or anything this just started a couple weeks ago. >> ANY help would be awesome!! >> Thanks, >> Marshall >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] [other] OB sdk
If you have nvidia firewall installed, trash it. I had the exact same issue and doing that fixed it. This shouldn't affect your day-to-day computing, either. Reference : http://forums.steampowered.com/forums/showthread.php?t=660774 Cheers Marshall wrote: > Ok, recently my mod has started freaking out and fps jumps from 300 to 20 for > like 5 minutes when I start my mod, even in the menu (tried both hl2mp and > scratch both fresh extracts and compiles) All my other games work fine and > ep1 works fine but Im getting annoyed at this sudden crap out >:O This is > the console text after I start a server: > > maxplayers set to 32 > Steam config directory: c:\program > files\steam\steamapps\cow_with_gun\half-life 2 episode two\platform\config > Type teleport_countdown_screen of meta class teleport_countdown_screen > undefined! > MetaClass missing for teleport_countdown_screen > ConVarRef hud_saytext doesn't point to an existing ConVar > ConVarRef hud_saytext doesn't point to an existing ConVar > ConVarRef spec_drawstatus doesn't point to an existing ConVar > Hud element 'CAchievementNotificationPanel' doesn't have an entry > 'AchievementNotificationPanel' in scripts/HudLayout.res > Hud element 'CHudGameMessage' doesn't have an entry 'HudGameMessage' in > scripts/HudLayout.res > Hud element 'CHudHintKeyDisplay' doesn't have an entry 'HudHintKeyDisplay' in > scripts/HudLayout.res > Hud element 'CHudCommentary' doesn't have an entry 'HudCommentary' in > scripts/HudLayout.res > Unknown command "sv_backspeed" > CModelLoader::Map_IsValid: No such map 'maps/background01.bsp' > map load failed: background01 not found or invalid > maxplayers set to 32 > Network: IP 63.225.220.16, mode MP, dedicated No, ports 27015 SV / 27005 CL > exec: couldn't exec skill1.cfg > ConVarRef sk_suitcharger doesn't point to an existing ConVar > Executing listen server config file > Attempted to create unknown entity type prop_vehicle_jeep! > Can't init prop_vehicle_jeep > exec: couldn't exec listenserver.cfg > Adding master server 69.28.151.162:27011 > Adding master server 72.165.61.189:27011 > > Teamplay > Map: sdk_vehicles > Players: 1 / 32 > Build: 3432 > Server Number: 1 > >VAC secure mode disabled. > No pure server whitelist. sv_pure = 0 > Attempted to create unknown entity type predicted_viewmodel! > #Game_connectedRedownloading all lightmaps > > Also this crap "Attempted to create unknown entity type predicted_viewmodel!" > is annoying as hell and idk wtf happened I havnt changed my compiler or > anything this just started a couple weeks ago. ANY help would be awesome!! > Thanks, > Marshall > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] OB sdk
Ok, recently my mod has started freaking out and fps jumps from 300 to 20 for like 5 minutes when I start my mod, even in the menu (tried both hl2mp and scratch both fresh extracts and compiles) All my other games work fine and ep1 works fine but Im getting annoyed at this sudden crap out >:O This is the console text after I start a server: maxplayers set to 32 Steam config directory: c:\program files\steam\steamapps\cow_with_gun\half-life 2 episode two\platform\config Type teleport_countdown_screen of meta class teleport_countdown_screen undefined! MetaClass missing for teleport_countdown_screen ConVarRef hud_saytext doesn't point to an existing ConVar ConVarRef hud_saytext doesn't point to an existing ConVar ConVarRef spec_drawstatus doesn't point to an existing ConVar Hud element 'CAchievementNotificationPanel' doesn't have an entry 'AchievementNotificationPanel' in scripts/HudLayout.res Hud element 'CHudGameMessage' doesn't have an entry 'HudGameMessage' in scripts/HudLayout.res Hud element 'CHudHintKeyDisplay' doesn't have an entry 'HudHintKeyDisplay' in scripts/HudLayout.res Hud element 'CHudCommentary' doesn't have an entry 'HudCommentary' in scripts/HudLayout.res Unknown command "sv_backspeed" CModelLoader::Map_IsValid: No such map 'maps/background01.bsp' map load failed: background01 not found or invalid maxplayers set to 32 Network: IP 63.225.220.16, mode MP, dedicated No, ports 27015 SV / 27005 CL exec: couldn't exec skill1.cfg ConVarRef sk_suitcharger doesn't point to an existing ConVar Executing listen server config file Attempted to create unknown entity type prop_vehicle_jeep! Can't init prop_vehicle_jeep exec: couldn't exec listenserver.cfg Adding master server 69.28.151.162:27011 Adding master server 72.165.61.189:27011 Teamplay Map: sdk_vehicles Players: 1 / 32 Build: 3432 Server Number: 1 VAC secure mode disabled. No pure server whitelist. sv_pure = 0 Attempted to create unknown entity type predicted_viewmodel! #Game_connectedRedownloading all lightmaps Also this crap "Attempted to create unknown entity type predicted_viewmodel!" is annoying as hell and idk wtf happened I havnt changed my compiler or anything this just started a couple weeks ago. ANY help would be awesome!! Thanks, Marshall ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] OB SDK and Linux
When Duke Nukem Forever goes gold :) > Never! > > On Wed, Apr 23, 2008 at 3:55 PM, Janek <[EMAIL PROTECTED]> wrote: >> Hi, >> >> Any news on when Linux version of OB SDK will be released ? >> >> -- >> --- >> [EMAIL PROTECTED] >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] OB SDK and Linux
Never! On Wed, Apr 23, 2008 at 3:55 PM, Janek <[EMAIL PROTECTED]> wrote: > Hi, > > Any news on when Linux version of OB SDK will be released ? > > -- > --- > [EMAIL PROTECTED] > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] OB SDK and Linux
Hi, Any news on when Linux version of OB SDK will be released ? -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VGUI command KeyValues management
void Button::SetCommand( KeyValues *message ) { // delete the old message if (_actionMessage) { _actionMessage->deleteThis(); } ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] orange box tf2 third person animation code
The Advanced SDK for a long time has had great local player third person animations, no jitters and such as some of the HL2DM stuff sometimes has, even though that's entirely possible to fix. If you're desperate to use the HL2DM stuff though it is possible to smooth out as well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VGUI command KeyValues management
So if I just go ahead and replace it... KeyValues* kv1 = new KeyValues( "OnSomething", "do", "something" ); pSth->SetCommand( kv1 ); /*...*/ KeyValues* kv2 = new KeyValues( "OnSomethingElse", "do", "somethingElse" ); pSth->SetCommand( kv2 ); the kv1 produces a memory leak? how to avoid that? (any KeyValues* GetCommand(), or void DeleteCommand()??) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] OB SDK HL2MP
All the setinfo values are stored on the player as KeyValues IIRC. garry On Wed, Apr 23, 2008 at 4:27 PM, Janek <[EMAIL PROTECTED]> wrote: > I just tested and it just gives syntax of the command. No list. > > 2008/4/23 Tobias Kammersgaard <[EMAIL PROTECTED]>: > > > > In the GoldSrc you just type "setinfo", and it'll output a list of values > > set. Whether it's all of them or not, I do not know. > > > > /ScarT > > > > > > On 23/04/2008, Janek <[EMAIL PROTECTED]> wrote: > > > > > > Thank you so much. "setinfo name newname" is working like a charm. > > > > > > I imagine that setinfo can get many arguments. Do you guys know where I > > > can > > > find this list ? > > > > > > [EMAIL PROTECTED] > > > > > > 2008/4/23 Garry Newman <[EMAIL PROTECTED]>: > > > > > > > Names are taken from your Steam name now. You can still change your > > > > name by using "setinfo name " in the console - but I'm not sure > > > > that you're meant to be able to. > > > > > > > > garry > > > > > > > > On Wed, Apr 23, 2008 at 2:02 PM, Janek <[EMAIL PROTECTED]> wrote: > > > > > Hi all, > > > > > > > > > > I encountered a weird issue with HL2MP of OB SDK. I can't change my > > > name > > > > > typing : name "toto" generates a call to ClientSettingsChanged in > > > > gamerules > > > > > but name I get is still the old one. > > > > > It is like name can't be changed. > > > > > > > > > > I also see that there is no more entry field in Options > > (multiplayer) > > > to > > > > > change your name. > > > > > > > > > > Do you guys faced this issue ? > > > > > > > > > > -- > > > > > --- > > > > > [EMAIL PROTECTED] > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > --- > > > [EMAIL PROTECTED] > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > > --- > [EMAIL PROTECTED] > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] orange box tf2 third person animation code
Hey all I posted back in 2006 trying to get third-person animation to work in a HL2MP client with no success. I'm back trying it again this time in the Orange Box 2007 release of the SDK. I've looked through a ton of the code and it seems everywhere there's scattered INVASION_CLIENT_DLL preprocessor def. This is the Team Fortress 2 code, and it's being told not to run in HL2DM. Fair enough. However, chunks of this code possibly contains the proper implementation for clientside animation and prediction. Would you guys happen to know what *specifically* needs to be implemented for third-person animation to be as smooth as TF2? I've tried a few "no-shit" things so far, just to test the waters: 1. Commented out all instances of #ifdef INVASION_DLL and INVASION_CLIENT_DLL and tried to compile. Ofcourse, it's missing a bunch of stuff like tf_shareddefs.h and some vgui stuff. 2. Commented out all instances of #ifdef INVASION etc except for those that caused immediate errors, which lead to a ton of linkage errors and stuff like SetDormant(bool) not found. 3. Added the INVASION_CLIENT_DLL, INVASION_DLL, TF2 to the preproc defs to trick code into compiling as TF2, which ofcourse fails Tomorrow I'm going to go through all the possible clientside animation stuff that gets omitted from #ifdefs but I was wondering if you guys already have a heads up on this. Thanks a bunch! ~M ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VGUI command KeyValues management
keyvalues data objects are deleted when the button objects are destructed: Button::~Button() { if (_actionMessage) { _actionMessage->deleteThis(); } } On Wed, Apr 23, 2008 at 4:59 AM, Piotr Siódmak <[EMAIL PROTECTED]> wrote: > Take a look at the following code: > > KeyValues* kv = new KeyValues( "myMessage", "p1", 1, "p2", 2 ); > m_pInventoryButtons[i]->SetCommand( kv ); > > Are the KeyValues managed by the panel (deleted when changed or when panel > is deleted) or do I have to take care of deleting them? > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] OB SDK HL2MP
I just tested and it just gives syntax of the command. No list. 2008/4/23 Tobias Kammersgaard <[EMAIL PROTECTED]>: > In the GoldSrc you just type "setinfo", and it'll output a list of values > set. Whether it's all of them or not, I do not know. > > /ScarT > > > On 23/04/2008, Janek <[EMAIL PROTECTED]> wrote: > > > > Thank you so much. "setinfo name newname" is working like a charm. > > > > I imagine that setinfo can get many arguments. Do you guys know where I > > can > > find this list ? > > > > [EMAIL PROTECTED] > > > > 2008/4/23 Garry Newman <[EMAIL PROTECTED]>: > > > > > Names are taken from your Steam name now. You can still change your > > > name by using "setinfo name " in the console - but I'm not sure > > > that you're meant to be able to. > > > > > > garry > > > > > > On Wed, Apr 23, 2008 at 2:02 PM, Janek <[EMAIL PROTECTED]> wrote: > > > > Hi all, > > > > > > > > I encountered a weird issue with HL2MP of OB SDK. I can't change my > > name > > > > typing : name "toto" generates a call to ClientSettingsChanged in > > > gamerules > > > > but name I get is still the old one. > > > > It is like name can't be changed. > > > > > > > > I also see that there is no more entry field in Options > (multiplayer) > > to > > > > change your name. > > > > > > > > Do you guys faced this issue ? > > > > > > > > -- > > > > --- > > > > [EMAIL PROTECTED] > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > --- > > [EMAIL PROTECTED] > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Conveyor Belt
Thanks, Joshua. This is something I'll take a look at. Hopefully it doesn't require too much Garysmod specific functionality. Is there any other ideas/direction anyone else can provide? On Thu, Apr 17, 2008 at 7:53 PM, Joshua Simmons <[EMAIL PROTECTED]> wrote: > This is not for the SDK ( A garrysmod addon ), but it might give you > some pointers in the right direction. > > http://forums.facepunchstudios.com/showthread.php?t=506896 > > > Josh Rehm wrote: > > Hello. > > > > The mod I'm working on is attempting to create a conveyor belt that can > > carry both vphysics props and players. > > > >- The mappers have tried func_conveyor, but that will only move > >players. > >- The mappers have also tried trigger_vphysics_motion, however the > >friction against the conveyor surface prevents the vphysics objects > from > >moving. > >- The mappers have tried placing a frictionless surface slightly > above > >the surface of the conveyor, but then the physics objects rotate > against the > >belt, making them seem as if they're gliding above it (which they are > :-p), > >and there is a very strange looking moment of acceleration when the > object > >tries to catch up to the speed of the conveyor belt. > > > > As such, I was tasked on developing a conveyor belt system that would > handle > > both vphysics props and players. My first approach was to use a the > same > > process trigger_vphsyics_motion uses. However, I found out the hard way > > that I had to turn off a lot of properties (FSOLID_NOT_SOLID, for > example) > > on the brush so that the call backs and events would fire as expected. > > This, of course, left me with a rewrite of trigger_vphysics_motion, > which > > was useless that had all the same problems, except that I could see it > (Hey, > > at least that's one step in the right direction). > > > > The next though I had was that perhaps I could disable the friction on > > objects touching the conveyor belts. However, I could find nothing in > the > > SDK that would allow me to do this. I also realized that this would > mean > > that anything placed onto the belt would just go skidding across to the > > other side and fall off. > > > > The last thought I had was disabling the physics simulation for any > object > > touching the belt and re-enabling the simulation for any object leaving > the > > belt. However, again I couldn't find any way of doing this in the SDK > and I > > think it'll also have its share of headaches. > > > > Long story short, I am now at a loss as to how to go about doing this, > or if > > it's even possible. Could some one point me in the right direction? I > need > > it to be able move objects horizontally, up an incline, and down an > > incline. If the incline is too steep, the vphysics objects should roll > > back, as you would expect them to, however, I'm willing to let that last > bit > > slide as long as I can get a working belt that carries both players and > > vphysics props. Finally, being able to pass an object from one belt to > > another is also necessary. > > > > Any pointers? Anyone? > > > > Thanks very much for your time, > > - Josh > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] OB SDK HL2MP
In the GoldSrc you just type "setinfo", and it'll output a list of values set. Whether it's all of them or not, I do not know. /ScarT On 23/04/2008, Janek <[EMAIL PROTECTED]> wrote: > > Thank you so much. "setinfo name newname" is working like a charm. > > I imagine that setinfo can get many arguments. Do you guys know where I > can > find this list ? > > [EMAIL PROTECTED] > > 2008/4/23 Garry Newman <[EMAIL PROTECTED]>: > > > Names are taken from your Steam name now. You can still change your > > name by using "setinfo name " in the console - but I'm not sure > > that you're meant to be able to. > > > > garry > > > > On Wed, Apr 23, 2008 at 2:02 PM, Janek <[EMAIL PROTECTED]> wrote: > > > Hi all, > > > > > > I encountered a weird issue with HL2MP of OB SDK. I can't change my > name > > > typing : name "toto" generates a call to ClientSettingsChanged in > > gamerules > > > but name I get is still the old one. > > > It is like name can't be changed. > > > > > > I also see that there is no more entry field in Options (multiplayer) > to > > > change your name. > > > > > > Do you guys faced this issue ? > > > > > > -- > > > --- > > > [EMAIL PROTECTED] > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > --- > [EMAIL PROTECTED] > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] OB SDK HL2MP
Thank you so much. "setinfo name newname" is working like a charm. I imagine that setinfo can get many arguments. Do you guys know where I can find this list ? [EMAIL PROTECTED] 2008/4/23 Garry Newman <[EMAIL PROTECTED]>: > Names are taken from your Steam name now. You can still change your > name by using "setinfo name " in the console - but I'm not sure > that you're meant to be able to. > > garry > > On Wed, Apr 23, 2008 at 2:02 PM, Janek <[EMAIL PROTECTED]> wrote: > > Hi all, > > > > I encountered a weird issue with HL2MP of OB SDK. I can't change my name > > typing : name "toto" generates a call to ClientSettingsChanged in > gamerules > > but name I get is still the old one. > > It is like name can't be changed. > > > > I also see that there is no more entry field in Options (multiplayer) to > > change your name. > > > > Do you guys faced this issue ? > > > > -- > > --- > > [EMAIL PROTECTED] > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] OB SDK HL2MP
Names are taken from your Steam name now. You can still change your name by using "setinfo name " in the console - but I'm not sure that you're meant to be able to. garry On Wed, Apr 23, 2008 at 2:02 PM, Janek <[EMAIL PROTECTED]> wrote: > Hi all, > > I encountered a weird issue with HL2MP of OB SDK. I can't change my name > typing : name "toto" generates a call to ClientSettingsChanged in gamerules > but name I get is still the old one. > It is like name can't be changed. > > I also see that there is no more entry field in Options (multiplayer) to > change your name. > > Do you guys faced this issue ? > > -- > --- > [EMAIL PROTECTED] > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] OB SDK HL2MP
Try typing "setinfo name newname" But as far as I know, the name is tied to the steam friends name in the orange box. I haven't messed with the orange box code in depth yet, but I think the engine now uses the community name. Keeper -Original Message- From: Janek [mailto:[EMAIL PROTECTED] Sent: Wednesday, April 23, 2008 9:02 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] OB SDK HL2MP Hi all, I encountered a weird issue with HL2MP of OB SDK. I can't change my name typing : name "toto" generates a call to ClientSettingsChanged in gamerules but name I get is still the old one. It is like name can't be changed. I also see that there is no more entry field in Options (multiplayer) to change your name. Do you guys faced this issue ? -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] OB SDK HL2MP
This is because the OB uses your community name. You can change your name by using setinfo name "New Name", but only while you'rre in that server. Janek wrote: > Hi all, > > I encountered a weird issue with HL2MP of OB SDK. I can't change my name > typing : name "toto" generates a call to ClientSettingsChanged in gamerules > but name I get is still the old one. > It is like name can't be changed. > > I also see that there is no more entry field in Options (multiplayer) to > change your name. > > Do you guys faced this issue ? > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] OB SDK HL2MP
Hi all, I encountered a weird issue with HL2MP of OB SDK. I can't change my name typing : name "toto" generates a call to ClientSettingsChanged in gamerules but name I get is still the old one. It is like name can't be changed. I also see that there is no more entry field in Options (multiplayer) to change your name. Do you guys faced this issue ? -- --- [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] VGUI command KeyValues management
Take a look at the following code: KeyValues* kv = new KeyValues( "myMessage", "p1", 1, "p2", 2 ); m_pInventoryButtons[i]->SetCommand( kv ); Are the KeyValues managed by the panel (deleted when changed or when panel is deleted) or do I have to take care of deleting them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders