Re: [hlcoders] [other] OB sdk

2008-04-23 Thread Marshall
omg, thank you so much damn nvidia shit gave me problems with steam too :P 
I don't see why that would affect fps though, oh well problem solved thanks 
a lot!

--
From: "Caleb Anderson" <[EMAIL PROTECTED]>
Sent: Wednesday, April 23, 2008 11:41 PM
To: "Discussion of Half-Life Programming" 
Subject: Re: [hlcoders] [other]  OB sdk

> If you have nvidia firewall installed, trash it. I had the exact same
> issue and doing that fixed it. This shouldn't affect your day-to-day
> computing, either.
>
> Reference :
> http://forums.steampowered.com/forums/showthread.php?t=660774
>
> Cheers
>
> Marshall wrote:
>> Ok, recently my mod has started freaking out and fps jumps from 300 to 20 
>> for like 5 minutes when I start my mod, even in the menu (tried both 
>> hl2mp and scratch both fresh extracts and compiles)  All my other games 
>> work fine and ep1 works fine but Im getting annoyed at this sudden crap 
>> out >:O  This is the console text after I start a server:
>>
>> maxplayers set to 32
>> Steam config directory: c:\program 
>> files\steam\steamapps\cow_with_gun\half-life 2 episode 
>> two\platform\config
>> Type teleport_countdown_screen of meta class teleport_countdown_screen 
>> undefined!
>> MetaClass missing for teleport_countdown_screen
>> ConVarRef hud_saytext doesn't point to an existing ConVar
>> ConVarRef hud_saytext doesn't point to an existing ConVar
>> ConVarRef spec_drawstatus doesn't point to an existing ConVar
>> Hud element 'CAchievementNotificationPanel' doesn't have an entry 
>> 'AchievementNotificationPanel' in scripts/HudLayout.res
>> Hud element 'CHudGameMessage' doesn't have an entry 'HudGameMessage' in 
>> scripts/HudLayout.res
>> Hud element 'CHudHintKeyDisplay' doesn't have an entry 
>> 'HudHintKeyDisplay' in scripts/HudLayout.res
>> Hud element 'CHudCommentary' doesn't have an entry 'HudCommentary' in 
>> scripts/HudLayout.res
>> Unknown command "sv_backspeed"
>> CModelLoader::Map_IsValid:  No such map 'maps/background01.bsp'
>> map load failed: background01 not found or invalid
>> maxplayers set to 32
>> Network: IP 63.225.220.16, mode MP, dedicated No, ports 27015 SV / 27005 
>> CL
>> exec: couldn't exec skill1.cfg
>> ConVarRef sk_suitcharger doesn't point to an existing ConVar
>> Executing listen server config file
>> Attempted to create unknown entity type prop_vehicle_jeep!
>> Can't init prop_vehicle_jeep
>> exec: couldn't exec listenserver.cfg
>> Adding master server 69.28.151.162:27011
>> Adding master server 72.165.61.189:27011
>>
>> Teamplay
>> Map: sdk_vehicles
>> Players: 1 / 32
>> Build: 3432
>> Server Number: 1
>>
>>VAC secure mode disabled.
>> No pure server whitelist. sv_pure = 0
>> Attempted to create unknown entity type predicted_viewmodel!
>> #Game_connectedRedownloading all lightmaps
>>
>> Also this crap "Attempted to create unknown entity type 
>> predicted_viewmodel!" is annoying as hell and idk wtf happened I havnt 
>> changed my compiler or anything this just started a couple weeks ago. 
>> ANY help would be awesome!!
>> Thanks,
>> Marshall
>>
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>> please visit:
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>>
>>
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Re: [hlcoders] [other] OB sdk

2008-04-23 Thread Caleb Anderson
If you have nvidia firewall installed, trash it. I had the exact same 
issue and doing that fixed it. This shouldn't affect your day-to-day 
computing, either.

Reference :
http://forums.steampowered.com/forums/showthread.php?t=660774

Cheers

Marshall wrote:
> Ok, recently my mod has started freaking out and fps jumps from 300 to 20 for 
> like 5 minutes when I start my mod, even in the menu (tried both hl2mp and 
> scratch both fresh extracts and compiles)  All my other games work fine and 
> ep1 works fine but Im getting annoyed at this sudden crap out >:O  This is 
> the console text after I start a server:
> 
> maxplayers set to 32
> Steam config directory: c:\program 
> files\steam\steamapps\cow_with_gun\half-life 2 episode two\platform\config
> Type teleport_countdown_screen of meta class teleport_countdown_screen 
> undefined!
> MetaClass missing for teleport_countdown_screen
> ConVarRef hud_saytext doesn't point to an existing ConVar
> ConVarRef hud_saytext doesn't point to an existing ConVar
> ConVarRef spec_drawstatus doesn't point to an existing ConVar
> Hud element 'CAchievementNotificationPanel' doesn't have an entry 
> 'AchievementNotificationPanel' in scripts/HudLayout.res
> Hud element 'CHudGameMessage' doesn't have an entry 'HudGameMessage' in 
> scripts/HudLayout.res
> Hud element 'CHudHintKeyDisplay' doesn't have an entry 'HudHintKeyDisplay' in 
> scripts/HudLayout.res
> Hud element 'CHudCommentary' doesn't have an entry 'HudCommentary' in 
> scripts/HudLayout.res
> Unknown command "sv_backspeed"
> CModelLoader::Map_IsValid:  No such map 'maps/background01.bsp'
> map load failed: background01 not found or invalid
> maxplayers set to 32
> Network: IP 63.225.220.16, mode MP, dedicated No, ports 27015 SV / 27005 CL
> exec: couldn't exec skill1.cfg
> ConVarRef sk_suitcharger doesn't point to an existing ConVar
> Executing listen server config file
> Attempted to create unknown entity type prop_vehicle_jeep!
> Can't init prop_vehicle_jeep
> exec: couldn't exec listenserver.cfg
> Adding master server 69.28.151.162:27011
> Adding master server 72.165.61.189:27011
> 
> Teamplay
> Map: sdk_vehicles
> Players: 1 / 32
> Build: 3432
> Server Number: 1
> 
>VAC secure mode disabled.
> No pure server whitelist. sv_pure = 0
> Attempted to create unknown entity type predicted_viewmodel!
> #Game_connectedRedownloading all lightmaps
> 
> Also this crap "Attempted to create unknown entity type predicted_viewmodel!" 
> is annoying as hell and idk wtf happened I havnt changed my compiler or 
> anything this just started a couple weeks ago.  ANY help would be awesome!!
> Thanks, 
> Marshall
> 
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[hlcoders] OB sdk

2008-04-23 Thread Marshall
Ok, recently my mod has started freaking out and fps jumps from 300 to 20 for 
like 5 minutes when I start my mod, even in the menu (tried both hl2mp and 
scratch both fresh extracts and compiles)  All my other games work fine and ep1 
works fine but Im getting annoyed at this sudden crap out >:O  This is the 
console text after I start a server:

maxplayers set to 32
Steam config directory: c:\program files\steam\steamapps\cow_with_gun\half-life 
2 episode two\platform\config
Type teleport_countdown_screen of meta class teleport_countdown_screen 
undefined!
MetaClass missing for teleport_countdown_screen
ConVarRef hud_saytext doesn't point to an existing ConVar
ConVarRef hud_saytext doesn't point to an existing ConVar
ConVarRef spec_drawstatus doesn't point to an existing ConVar
Hud element 'CAchievementNotificationPanel' doesn't have an entry 
'AchievementNotificationPanel' in scripts/HudLayout.res
Hud element 'CHudGameMessage' doesn't have an entry 'HudGameMessage' in 
scripts/HudLayout.res
Hud element 'CHudHintKeyDisplay' doesn't have an entry 'HudHintKeyDisplay' in 
scripts/HudLayout.res
Hud element 'CHudCommentary' doesn't have an entry 'HudCommentary' in 
scripts/HudLayout.res
Unknown command "sv_backspeed"
CModelLoader::Map_IsValid:  No such map 'maps/background01.bsp'
map load failed: background01 not found or invalid
maxplayers set to 32
Network: IP 63.225.220.16, mode MP, dedicated No, ports 27015 SV / 27005 CL
exec: couldn't exec skill1.cfg
ConVarRef sk_suitcharger doesn't point to an existing ConVar
Executing listen server config file
Attempted to create unknown entity type prop_vehicle_jeep!
Can't init prop_vehicle_jeep
exec: couldn't exec listenserver.cfg
Adding master server 69.28.151.162:27011
Adding master server 72.165.61.189:27011

Teamplay
Map: sdk_vehicles
Players: 1 / 32
Build: 3432
Server Number: 1

   VAC secure mode disabled.
No pure server whitelist. sv_pure = 0
Attempted to create unknown entity type predicted_viewmodel!
#Game_connectedRedownloading all lightmaps

Also this crap "Attempted to create unknown entity type predicted_viewmodel!" 
is annoying as hell and idk wtf happened I havnt changed my compiler or 
anything this just started a couple weeks ago.  ANY help would be awesome!!
Thanks, 
Marshall

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Re: [hlcoders] OB SDK and Linux

2008-04-23 Thread vivoli
When Duke Nukem Forever goes gold :)

> Never!
>
> On Wed, Apr 23, 2008 at 3:55 PM, Janek <[EMAIL PROTECTED]> wrote:
>> Hi,
>>
>>  Any news on when Linux version of OB SDK will be released ?
>>
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Re: [hlcoders] OB SDK and Linux

2008-04-23 Thread Nick
Never!

On Wed, Apr 23, 2008 at 3:55 PM, Janek <[EMAIL PROTECTED]> wrote:
> Hi,
>
>  Any news on when Linux version of OB SDK will be released ?
>
>  --
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[hlcoders] OB SDK and Linux

2008-04-23 Thread Janek
Hi,

Any news on when Linux version of OB SDK will be released ?

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Re: [hlcoders] VGUI command KeyValues management

2008-04-23 Thread Andrew Ritchie
void Button::SetCommand( KeyValues *message )
{
// delete the old message
if (_actionMessage)
{
_actionMessage->deleteThis();
}
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Re: [hlcoders] orange box tf2 third person animation code

2008-04-23 Thread Andrew Ritchie
The Advanced SDK for a long time has had great local player third person
animations, no jitters and such as some of the HL2DM stuff sometimes has,
even though that's entirely possible to fix.  If you're desperate to use the
HL2DM stuff though it is possible to smooth out as well.
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Re: [hlcoders] VGUI command KeyValues management

2008-04-23 Thread Piotr Siódmak
So if I just go ahead and replace it...
KeyValues* kv1 = new KeyValues( "OnSomething", "do", "something" );
pSth->SetCommand( kv1 );
/*...*/
KeyValues* kv2 = new KeyValues( "OnSomethingElse", "do", "somethingElse" );
pSth->SetCommand( kv2 );

the kv1 produces a memory leak?
how to avoid that? (any KeyValues* GetCommand(), or void DeleteCommand()??)

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Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Garry Newman
All the setinfo values are stored on the player as KeyValues IIRC.

garry

On Wed, Apr 23, 2008 at 4:27 PM, Janek <[EMAIL PROTECTED]> wrote:
> I just tested and it just gives syntax of the command. No list.
>
> 2008/4/23 Tobias Kammersgaard <[EMAIL PROTECTED]>:
>
>
> > In the GoldSrc you just type "setinfo", and it'll output a list of values
> > set. Whether it's all of them or not, I do not know.
> >
> > /ScarT
> >
> >
> > On 23/04/2008, Janek <[EMAIL PROTECTED]> wrote:
> > >
> > > Thank you so much. "setinfo name newname" is working like a charm.
> > >
> > > I imagine that setinfo can get many arguments. Do you guys know where I
> > > can
> > > find this list ?
> > >
> > > [EMAIL PROTECTED]
> > >
> > > 2008/4/23 Garry Newman <[EMAIL PROTECTED]>:
> > >
> > > > Names are taken from your Steam name now. You can still change your
> > > > name by using "setinfo name " in the console - but I'm not sure
> > > > that you're meant to be able to.
> > > >
> > > > garry
> > > >
> > > > On Wed, Apr 23, 2008 at 2:02 PM, Janek <[EMAIL PROTECTED]> wrote:
> > > > > Hi all,
> > > > >
> > > > > I encountered a weird issue with HL2MP of OB SDK. I can't change my
> > > name
> > > > > typing : name "toto" generates a call to ClientSettingsChanged in
> > > > gamerules
> > > > > but name I get is still the old one.
> > > > > It is like name can't be changed.
> > > > >
> > > > > I also see that there is no more entry field in Options
> > (multiplayer)
> > > to
> > > > > change your name.
> > > > >
> > > > > Do you guys faced this issue ?
> > > > >
> > > > > --
> > > > > ---
> > > > > [EMAIL PROTECTED]
> > > >  > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > >
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> > > > please visit:
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> > > >
> > > >
> > >
> > >
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[hlcoders] orange box tf2 third person animation code

2008-04-23 Thread Michael Chang
Hey all

I posted back in 2006 trying to get third-person animation to work in a
HL2MP client with no success. I'm back trying it again this time in the
Orange Box 2007 release of the SDK.

I've looked through a ton of the code and it seems everywhere there's
scattered INVASION_CLIENT_DLL preprocessor def. This is the Team Fortress 2
code, and it's being told not to run in HL2DM. Fair enough. However, chunks
of this code possibly contains the proper implementation for clientside
animation and prediction.

Would you guys happen to know what *specifically* needs to be implemented
for third-person animation to be as smooth as TF2?

I've tried a few "no-shit" things so far, just to test the waters:

1. Commented out all instances of #ifdef INVASION_DLL and
INVASION_CLIENT_DLL and tried to compile. Ofcourse, it's missing a bunch of
stuff like tf_shareddefs.h and some vgui stuff.
2. Commented out all instances of #ifdef INVASION etc except for those that
caused immediate errors, which lead to a ton of linkage errors and stuff
like SetDormant(bool) not found.
3. Added the INVASION_CLIENT_DLL, INVASION_DLL, TF2 to the preproc defs to
trick code into compiling as TF2, which ofcourse fails

Tomorrow I'm going to go through all the possible clientside animation stuff
that gets omitted from #ifdefs but I was wondering if you guys already have
a heads up on this.

Thanks a bunch!
~M
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Re: [hlcoders] VGUI command KeyValues management

2008-04-23 Thread Stephen Micheals
keyvalues data objects are deleted when the button objects are destructed:

Button::~Button()
{
if (_actionMessage)
{
_actionMessage->deleteThis();
}
}

On Wed, Apr 23, 2008 at 4:59 AM, Piotr Siódmak <[EMAIL PROTECTED]> wrote:
> Take a look at the following code:
>
>  KeyValues* kv = new KeyValues( "myMessage", "p1", 1, "p2", 2 );
>  m_pInventoryButtons[i]->SetCommand( kv );
>
>  Are the KeyValues managed by the panel (deleted when changed or when panel 
> is deleted) or do I have to take care of deleting them?
>

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Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Janek
I just tested and it just gives syntax of the command. No list.

2008/4/23 Tobias Kammersgaard <[EMAIL PROTECTED]>:

> In the GoldSrc you just type "setinfo", and it'll output a list of values
> set. Whether it's all of them or not, I do not know.
>
> /ScarT
>
>
> On 23/04/2008, Janek <[EMAIL PROTECTED]> wrote:
> >
> > Thank you so much. "setinfo name newname" is working like a charm.
> >
> > I imagine that setinfo can get many arguments. Do you guys know where I
> > can
> > find this list ?
> >
> > [EMAIL PROTECTED]
> >
> > 2008/4/23 Garry Newman <[EMAIL PROTECTED]>:
> >
> > > Names are taken from your Steam name now. You can still change your
> > > name by using "setinfo name " in the console - but I'm not sure
> > > that you're meant to be able to.
> > >
> > > garry
> > >
> > > On Wed, Apr 23, 2008 at 2:02 PM, Janek <[EMAIL PROTECTED]> wrote:
> > > > Hi all,
> > > >
> > > > I encountered a weird issue with HL2MP of OB SDK. I can't change my
> > name
> > > > typing : name "toto" generates a call to ClientSettingsChanged in
> > > gamerules
> > > > but name I get is still the old one.
> > > > It is like name can't be changed.
> > > >
> > > > I also see that there is no more entry field in Options
> (multiplayer)
> > to
> > > > change your name.
> > > >
> > > > Do you guys faced this issue ?
> > > >
> > > > --
> > > > ---
> > > > [EMAIL PROTECTED]
> > >  > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > > ___
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
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Re: [hlcoders] Conveyor Belt

2008-04-23 Thread Josh Rehm
Thanks, Joshua.  This is something I'll take a look at.  Hopefully it
doesn't require too much Garysmod specific functionality.

Is there any other ideas/direction anyone else can provide?

On Thu, Apr 17, 2008 at 7:53 PM, Joshua Simmons <[EMAIL PROTECTED]>
wrote:

> This is not for the SDK ( A garrysmod addon ), but it might give you
> some pointers in the right direction.
>
> http://forums.facepunchstudios.com/showthread.php?t=506896
>
>
> Josh Rehm wrote:
> > Hello.
> >
> > The mod I'm working on is attempting to create a conveyor belt that can
> > carry both vphysics props and players.
> >
> >- The mappers have tried func_conveyor, but that will only move
> >players.
> >- The mappers have also tried trigger_vphysics_motion, however the
> >friction against the conveyor surface prevents the vphysics objects
> from
> >moving.
> >- The mappers have tried placing a frictionless surface slightly
> above
> >the surface of the conveyor, but then the physics objects rotate
> against the
> >belt, making them seem as if they're gliding above it (which they are
> :-p),
> >and there is a very strange looking moment of acceleration when the
> object
> >tries to catch up to the speed of the conveyor belt.
> >
> > As such, I was tasked on developing a conveyor belt system that would
> handle
> > both vphysics props and players.  My first approach was to use a the
> same
> > process trigger_vphsyics_motion uses.  However, I found out the hard way
> > that I had to turn off a lot of properties (FSOLID_NOT_SOLID, for
> example)
> > on the brush so that the call backs and events would fire as expected.
> > This, of course, left me with a rewrite of trigger_vphysics_motion,
> which
> > was useless that had all the same problems, except that I could see it
> (Hey,
> > at least that's one step in the right direction).
> >
> > The next though I had was that perhaps I could disable the friction on
> > objects touching the conveyor belts.  However, I could find nothing in
> the
> > SDK that would allow me to do this.  I also realized that this would
> mean
> > that anything placed onto the belt would just go skidding across to the
> > other side and fall off.
> >
> > The last thought I had was disabling the physics simulation for any
> object
> > touching the belt and re-enabling the simulation for any object leaving
> the
> > belt.  However, again I couldn't find any way of doing this in the SDK
> and I
> > think it'll also have its share of headaches.
> >
> > Long story short, I am now at a loss as to how to go about doing this,
> or if
> > it's even possible.  Could some one point me in the right direction?  I
> need
> > it to be able move objects horizontally, up an incline, and down an
> > incline.  If the incline is too steep, the vphysics objects should roll
> > back, as you would expect them to, however, I'm willing to let that last
> bit
> > slide as long as I can get a working belt that carries both players and
> > vphysics props.  Finally, being able to pass an object from one belt to
> > another is also necessary.
> >
> > Any pointers? Anyone?
> >
> > Thanks very much for your time,
> > - Josh
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Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Tobias Kammersgaard
In the GoldSrc you just type "setinfo", and it'll output a list of values
set. Whether it's all of them or not, I do not know.

/ScarT


On 23/04/2008, Janek <[EMAIL PROTECTED]> wrote:
>
> Thank you so much. "setinfo name newname" is working like a charm.
>
> I imagine that setinfo can get many arguments. Do you guys know where I
> can
> find this list ?
>
> [EMAIL PROTECTED]
>
> 2008/4/23 Garry Newman <[EMAIL PROTECTED]>:
>
> > Names are taken from your Steam name now. You can still change your
> > name by using "setinfo name " in the console - but I'm not sure
> > that you're meant to be able to.
> >
> > garry
> >
> > On Wed, Apr 23, 2008 at 2:02 PM, Janek <[EMAIL PROTECTED]> wrote:
> > > Hi all,
> > >
> > > I encountered a weird issue with HL2MP of OB SDK. I can't change my
> name
> > > typing : name "toto" generates a call to ClientSettingsChanged in
> > gamerules
> > > but name I get is still the old one.
> > > It is like name can't be changed.
> > >
> > > I also see that there is no more entry field in Options (multiplayer)
> to
> > > change your name.
> > >
> > > Do you guys faced this issue ?
> > >
> > > --
> > > ---
> > > [EMAIL PROTECTED]
> >  > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
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> ---
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Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Janek
Thank you so much. "setinfo name newname" is working like a charm.

I imagine that setinfo can get many arguments. Do you guys know where I can
find this list ?

[EMAIL PROTECTED]

2008/4/23 Garry Newman <[EMAIL PROTECTED]>:

> Names are taken from your Steam name now. You can still change your
> name by using "setinfo name " in the console - but I'm not sure
> that you're meant to be able to.
>
> garry
>
> On Wed, Apr 23, 2008 at 2:02 PM, Janek <[EMAIL PROTECTED]> wrote:
> > Hi all,
> >
> > I encountered a weird issue with HL2MP of OB SDK. I can't change my name
> > typing : name "toto" generates a call to ClientSettingsChanged in
> gamerules
> > but name I get is still the old one.
> > It is like name can't be changed.
> >
> > I also see that there is no more entry field in Options (multiplayer) to
> > change your name.
> >
> > Do you guys faced this issue ?
> >
> > --
> > ---
> > [EMAIL PROTECTED]
>  > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


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Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Garry Newman
Names are taken from your Steam name now. You can still change your
name by using "setinfo name " in the console - but I'm not sure
that you're meant to be able to.

garry

On Wed, Apr 23, 2008 at 2:02 PM, Janek <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I encountered a weird issue with HL2MP of OB SDK. I can't change my name
> typing : name "toto" generates a call to ClientSettingsChanged in gamerules
> but name I get is still the old one.
> It is like name can't be changed.
>
> I also see that there is no more entry field in Options (multiplayer) to
> change your name.
>
> Do you guys faced this issue ?
>
> --
> ---
> [EMAIL PROTECTED]
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Keeper
Try typing "setinfo name newname"

But as far as I know, the name is tied to the steam friends name in the
orange box.  I haven't messed with the orange box code in depth yet, but I
think the engine now uses the community name.

Keeper

-Original Message-
From: Janek [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, April 23, 2008 9:02 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] OB SDK HL2MP

Hi all,

I encountered a weird issue with HL2MP of OB SDK. I can't change my name
typing : name "toto" generates a call to ClientSettingsChanged in gamerules
but name I get is still the old one.
It is like name can't be changed.

I also see that there is no more entry field in Options (multiplayer) to
change your name.

Do you guys faced this issue ?

-- 
---
[EMAIL PROTECTED]


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Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Tom Leighton
This is because the OB uses your community name.

You can change your name by using setinfo name "New Name", but only 
while you'rre in that server.



Janek wrote:
> Hi all,
>
> I encountered a weird issue with HL2MP of OB SDK. I can't change my name
> typing : name "toto" generates a call to ClientSettingsChanged in gamerules
> but name I get is still the old one.
> It is like name can't be changed.
>
> I also see that there is no more entry field in Options (multiplayer) to
> change your name.
>
> Do you guys faced this issue ?
>
>   


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[hlcoders] OB SDK HL2MP

2008-04-23 Thread Janek
Hi all,

I encountered a weird issue with HL2MP of OB SDK. I can't change my name
typing : name "toto" generates a call to ClientSettingsChanged in gamerules
but name I get is still the old one.
It is like name can't be changed.

I also see that there is no more entry field in Options (multiplayer) to
change your name.

Do you guys faced this issue ?

-- 
---
[EMAIL PROTECTED]
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[hlcoders] VGUI command KeyValues management

2008-04-23 Thread Piotr Siódmak
Take a look at the following code:

KeyValues* kv = new KeyValues( "myMessage", "p1", 1, "p2", 2 );
m_pInventoryButtons[i]->SetCommand( kv );

Are the KeyValues managed by the panel (deleted when changed or when panel is 
deleted) or do I have to take care of deleting them?

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