Re: [hlcoders] CBaseClientRenderTargets and rendertarget interface

2008-03-17 Thread Emiel Regis
Note: I wrote a tutorial on how to do all this crap
http://developer.valvesoftware.com/wiki/Adding_a_Dynamic_Scope

Cheers
Emiel Regis


On Sun, 30 Sep 2007 02:39:42 +0200, Andrew Ritchie [EMAIL PROTECTED]  
wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Just a quick question to see if anyone knows if CBaseClientRenderTargets  
 is
 no longer how the _rt_WaterReflection, _rt_Camera etc.. rendertargets are
 being intitalized.  We've added our own rendertargets for simple view
 bluring and I've been trying to clean up our code a bit since people
 complain of the intialization of our targets causing increases in loading
 times.  Anyway, after creating similar functions to the existing ones in
 CBaseClientRenderTargets I've discovered that the class  never even has  
 the
 init function called on it.  Am I looking in the wrong place for this?   
 Are
 the other render targets created inside of the engine? Or has somewhere
 along the lines our initialization of the render targets class been  
 removed,
 even though the default ones are still available in game.
 --

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Re: [hlcoders] CBaseClientRenderTargets and rendertarget interface

2008-03-17 Thread Gusher
Wonderful,

Thanks alot for this.we been working on an older style sniper for 
our Mod and this
is what it needs! Thanks alot..

Cheers!
Gusher
http://www.deadwoodmod.com
http://www.wildwestgames.org

Visit Us in Second Life
http://slurl.com/secondlife/Saddle%20Canyon/165/95/22/






Emiel Regis wrote:
 Note: I wrote a tutorial on how to do all this crap
 http://developer.valvesoftware.com/wiki/Adding_a_Dynamic_Scope

 Cheers
 Emiel Regis


 On Sun, 30 Sep 2007 02:39:42 +0200, Andrew Ritchie [EMAIL PROTECTED]  
 wrote:

   
 --
 [ Picked text/plain from multipart/alternative ]
 Just a quick question to see if anyone knows if CBaseClientRenderTargets  
 is
 no longer how the _rt_WaterReflection, _rt_Camera etc.. rendertargets are
 being intitalized.  We've added our own rendertargets for simple view
 bluring and I've been trying to clean up our code a bit since people
 complain of the intialization of our targets causing increases in loading
 times.  Anyway, after creating similar functions to the existing ones in
 CBaseClientRenderTargets I've discovered that the class  never even has  
 the
 init function called on it.  Am I looking in the wrong place for this?   
 Are
 the other render targets created inside of the engine? Or has somewhere
 along the lines our initialization of the render targets class been  
 removed,
 even though the default ones are still available in game.
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,  
 please visit:
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[hlcoders] CBaseClientRenderTargets and rendertarget interface

2007-09-29 Thread Andrew Ritchie
--
[ Picked text/plain from multipart/alternative ]
Just a quick question to see if anyone knows if CBaseClientRenderTargets is
no longer how the _rt_WaterReflection, _rt_Camera etc.. rendertargets are
being intitalized.  We've added our own rendertargets for simple view
bluring and I've been trying to clean up our code a bit since people
complain of the intialization of our targets causing increases in loading
times.  Anyway, after creating similar functions to the existing ones in
CBaseClientRenderTargets I've discovered that the class  never even has the
init function called on it.  Am I looking in the wrong place for this?  Are
the other render targets created inside of the engine? Or has somewhere
along the lines our initialization of the render targets class been removed,
even though the default ones are still available in game.
--

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