Re: [hlcoders] SDK Update 11/08
-- [ Picked text/plain from multipart/alternative ] When can we expect the Orange Box, SDK C++ Code? On Nov 9, 2007 5:50 AM, Tony omega Sergi [EMAIL PROTECTED] wrote: yes, because models are vertexlitgeneric, the world is lightmappedgeneric. the lightmappedgeneric shader is broken for lighting preview (including shaded) On Nov 9, 2007 12:45 AM, Ryan Sheffer [EMAIL PROTECTED] wrote: Here is a screenshot of a couple sprites in hammer, notice how you can hardly read them now? http://www.obsidianconflict.com/skidzimages/spritequality.jpg Also, 3D Shaded Preview only works on models but not brushes. The same thing for the 3D lighting preview. The two problems possibly related? I have a 7800GTX. On Nov 8, 2007 7:40 PM, Mike Durand [EMAIL PROTECTED] wrote: But this works fine in the older tools, right? Can you e-mail me a picture of what you are seeing and the type of video card you are using. I can't duplicate this or the low-res textures in Hammer problem people are reporting. -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen Sent: Thursday, November 08, 2007 7:35 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update 11/08 Awesome, hopefully you can fix Texture Shaded View soon the full bright is kinda burning my eyes D: Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- Just wanted to let you know that a release is going out tonight that addresses a few of the issues people have been reporting. 1. Fixed problem with building cubemaps for TF2, Ep2, and Portal maps. 2. Added missing models and textures for Hammer and Model Viewer. This addresses two crashes. 3. Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer. 4. Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools. 5. Hammer lighting preview modes are temporarily disabled until compatibility and performance issues can be addressed. I'll try to get another update out tomorrow to fix more bugs. -Mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~skidz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update 11/08
John6000 wrote: -- [ Picked text/plain from multipart/alternative ] When can we expect the Orange Box, SDK C++ Code? Shortly... http://developer.valvesoftware.com/wiki/Valve_Time :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] SDK Update 11/08
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- Just wanted to let you know that a release is going out tonight that addresses a few of the issues people have been reporting. 1. Fixed problem with building cubemaps for TF2, Ep2, and Portal maps. 2. Added missing models and textures for Hammer and Model Viewer. This addresses two crashes. 3. Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer. 4. Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools. 5. Hammer lighting preview modes are temporarily disabled until compatibility and performance issues can be addressed. I'll try to get another update out tomorrow to fix more bugs. -Mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update 11/08
Awesome, hopefully you can fix Texture Shaded View soon the full bright is kinda burning my eyes D: Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- Just wanted to let you know that a release is going out tonight that addresses a few of the issues people have been reporting. 1. Fixed problem with building cubemaps for TF2, Ep2, and Portal maps. 2. Added missing models and textures for Hammer and Model Viewer. This addresses two crashes. 3. Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer. 4. Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools. 5. Hammer lighting preview modes are temporarily disabled until compatibility and performance issues can be addressed. I'll try to get another update out tomorrow to fix more bugs. -Mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] SDK Update 11/08
But this works fine in the older tools, right? Can you e-mail me a picture of what you are seeing and the type of video card you are using. I can't duplicate this or the low-res textures in Hammer problem people are reporting. -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen Sent: Thursday, November 08, 2007 7:35 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update 11/08 Awesome, hopefully you can fix Texture Shaded View soon the full bright is kinda burning my eyes D: Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- Just wanted to let you know that a release is going out tonight that addresses a few of the issues people have been reporting. 1. Fixed problem with building cubemaps for TF2, Ep2, and Portal maps. 2. Added missing models and textures for Hammer and Model Viewer. This addresses two crashes. 3. Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer. 4. Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools. 5. Hammer lighting preview modes are temporarily disabled until compatibility and performance issues can be addressed. I'll try to get another update out tomorrow to fix more bugs. -Mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update 11/08
It works fine in older versions of hammer, but in OB version it doesn't work at all, it's just unshaded view. Here's a shot from hammer: http://oxihosting.com/files/100/hammershot.jpg That's set to Shaded Texture View, although as you can see it looks the same as unshaded. Also all cubemaps on textures have an mask of the error texture (As you can see from the cobble stone.) I'm using a Geforce 6200 512mb and I'm not getting low res textures in hammer strangely enough. Maybe you should check the file that auto sets the texture res, or maybe allow users to set the model/texture detail. Mike Durand wrote: But this works fine in the older tools, right? Can you e-mail me a picture of what you are seeing and the type of video card you are using. I can't duplicate this or the low-res textures in Hammer problem people are reporting. -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen Sent: Thursday, November 08, 2007 7:35 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update 11/08 Awesome, hopefully you can fix Texture Shaded View soon the full bright is kinda burning my eyes D: Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- Just wanted to let you know that a release is going out tonight that addresses a few of the issues people have been reporting. 1. Fixed problem with building cubemaps for TF2, Ep2, and Portal maps. 2. Added missing models and textures for Hammer and Model Viewer. This addresses two crashes. 3. Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer. 4. Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools. 5. Hammer lighting preview modes are temporarily disabled until compatibility and performance issues can be addressed. I'll try to get another update out tomorrow to fix more bugs. -Mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update 11/08
Again.. quote: Chris Green to hlcoders Its the same lightmapped generic has preview modes disabled bug as with the lighting preview. : end quote On Nov 8, 2007 10:46 PM, Jake Breen [EMAIL PROTECTED] wrote: It works fine in older versions of hammer, but in OB version it doesn't work at all, it's just unshaded view. Here's a shot from hammer: http://oxihosting.com/files/100/hammershot.jpg That's set to Shaded Texture View, although as you can see it looks the same as unshaded. Also all cubemaps on textures have an mask of the error texture (As you can see from the cobble stone.) I'm using a Geforce 6200 512mb and I'm not getting low res textures in hammer strangely enough. Maybe you should check the file that auto sets the texture res, or maybe allow users to set the model/texture detail. Mike Durand wrote: But this works fine in the older tools, right? Can you e-mail me a picture of what you are seeing and the type of video card you are using. I can't duplicate this or the low-res textures in Hammer problem people are reporting. -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen Sent: Thursday, November 08, 2007 7:35 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update 11/08 Awesome, hopefully you can fix Texture Shaded View soon the full bright is kinda burning my eyes D: Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- Just wanted to let you know that a release is going out tonight that addresses a few of the issues people have been reporting. 1. Fixed problem with building cubemaps for TF2, Ep2, and Portal maps. 2. Added missing models and textures for Hammer and Model Viewer. This addresses two crashes. 3. Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer. 4. Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools. 5. Hammer lighting preview modes are temporarily disabled until compatibility and performance issues can be addressed. I'll try to get another update out tomorrow to fix more bugs. -Mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update 11/08
I'm not using Lighting Preview tool, that's not even selectable anymore (Since it's disabled) I'm trying to use Shaded Textured Polygon View. It should work, works in Ep1 Hammer. Tony omega Sergi wrote: Again.. quote: Chris Green to hlcoders Its the same lightmapped generic has preview modes disabled bug as with the lighting preview. : end quote On Nov 8, 2007 10:46 PM, Jake Breen [EMAIL PROTECTED] wrote: It works fine in older versions of hammer, but in OB version it doesn't work at all, it's just unshaded view. Here's a shot from hammer: http://oxihosting.com/files/100/hammershot.jpg That's set to Shaded Texture View, although as you can see it looks the same as unshaded. Also all cubemaps on textures have an mask of the error texture (As you can see from the cobble stone.) I'm using a Geforce 6200 512mb and I'm not getting low res textures in hammer strangely enough. Maybe you should check the file that auto sets the texture res, or maybe allow users to set the model/texture detail. Mike Durand wrote: But this works fine in the older tools, right? Can you e-mail me a picture of what you are seeing and the type of video card you are using. I can't duplicate this or the low-res textures in Hammer problem people are reporting. -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen Sent: Thursday, November 08, 2007 7:35 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update 11/08 Awesome, hopefully you can fix Texture Shaded View soon the full bright is kinda burning my eyes D: Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- Just wanted to let you know that a release is going out tonight that addresses a few of the issues people have been reporting. 1. Fixed problem with building cubemaps for TF2, Ep2, and Portal maps. 2. Added missing models and textures for Hammer and Model Viewer. This addresses two crashes. 3. Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer. 4. Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools. 5. Hammer lighting preview modes are temporarily disabled until compatibility and performance issues can be addressed. I'll try to get another update out tomorrow to fix more bugs. -Mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update 11/08
and like he said in the other thread, the shaded view doesn't work either. On Nov 8, 2007 11:02 PM, Jake Breen [EMAIL PROTECTED] wrote: I'm not using Lighting Preview tool, that's not even selectable anymore (Since it's disabled) I'm trying to use Shaded Textured Polygon View. It should work, works in Ep1 Hammer. Tony omega Sergi wrote: Again.. quote: Chris Green to hlcoders Its the same lightmapped generic has preview modes disabled bug as with the lighting preview. : end quote On Nov 8, 2007 10:46 PM, Jake Breen [EMAIL PROTECTED] wrote: It works fine in older versions of hammer, but in OB version it doesn't work at all, it's just unshaded view. Here's a shot from hammer: http://oxihosting.com/files/100/hammershot.jpg That's set to Shaded Texture View, although as you can see it looks the same as unshaded. Also all cubemaps on textures have an mask of the error texture (As you can see from the cobble stone.) I'm using a Geforce 6200 512mb and I'm not getting low res textures in hammer strangely enough. Maybe you should check the file that auto sets the texture res, or maybe allow users to set the model/texture detail. Mike Durand wrote: But this works fine in the older tools, right? Can you e-mail me a picture of what you are seeing and the type of video card you are using. I can't duplicate this or the low-res textures in Hammer problem people are reporting. -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen Sent: Thursday, November 08, 2007 7:35 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update 11/08 Awesome, hopefully you can fix Texture Shaded View soon the full bright is kinda burning my eyes D: Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- Just wanted to let you know that a release is going out tonight that addresses a few of the issues people have been reporting. 1. Fixed problem with building cubemaps for TF2, Ep2, and Portal maps. 2. Added missing models and textures for Hammer and Model Viewer. This addresses two crashes. 3. Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer. 4. Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools. 5. Hammer lighting preview modes are temporarily disabled until compatibility and performance issues can be addressed. I'll try to get another update out tomorrow to fix more bugs. -Mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update 11/08
Ah, the quote you showed me sounded like he just meant the new lighting preview tool. Tony omega Sergi wrote: and like he said in the other thread, the shaded view doesn't work either. On Nov 8, 2007 11:02 PM, Jake Breen [EMAIL PROTECTED] wrote: I'm not using Lighting Preview tool, that's not even selectable anymore (Since it's disabled) I'm trying to use Shaded Textured Polygon View. It should work, works in Ep1 Hammer. Tony omega Sergi wrote: Again.. quote: Chris Green to hlcoders Its the same lightmapped generic has preview modes disabled bug as with the lighting preview. : end quote On Nov 8, 2007 10:46 PM, Jake Breen [EMAIL PROTECTED] wrote: It works fine in older versions of hammer, but in OB version it doesn't work at all, it's just unshaded view. Here's a shot from hammer: http://oxihosting.com/files/100/hammershot.jpg That's set to Shaded Texture View, although as you can see it looks the same as unshaded. Also all cubemaps on textures have an mask of the error texture (As you can see from the cobble stone.) I'm using a Geforce 6200 512mb and I'm not getting low res textures in hammer strangely enough. Maybe you should check the file that auto sets the texture res, or maybe allow users to set the model/texture detail. Mike Durand wrote: But this works fine in the older tools, right? Can you e-mail me a picture of what you are seeing and the type of video card you are using. I can't duplicate this or the low-res textures in Hammer problem people are reporting. -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen Sent: Thursday, November 08, 2007 7:35 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update 11/08 Awesome, hopefully you can fix Texture Shaded View soon the full bright is kinda burning my eyes D: Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- Just wanted to let you know that a release is going out tonight that addresses a few of the issues people have been reporting. 1. Fixed problem with building cubemaps for TF2, Ep2, and Portal maps. 2. Added missing models and textures for Hammer and Model Viewer. This addresses two crashes. 3. Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer. 4. Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools. 5. Hammer lighting preview modes are temporarily disabled until compatibility and performance issues can be addressed. I'll try to get another update out tomorrow to fix more bugs. -Mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update 11/08
Here is a screenshot of a couple sprites in hammer, notice how you can hardly read them now? http://www.obsidianconflict.com/skidzimages/spritequality.jpg Also, 3D Shaded Preview only works on models but not brushes. The same thing for the 3D lighting preview. The two problems possibly related? I have a 7800GTX. On Nov 8, 2007 7:40 PM, Mike Durand [EMAIL PROTECTED] wrote: But this works fine in the older tools, right? Can you e-mail me a picture of what you are seeing and the type of video card you are using. I can't duplicate this or the low-res textures in Hammer problem people are reporting. -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen Sent: Thursday, November 08, 2007 7:35 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update 11/08 Awesome, hopefully you can fix Texture Shaded View soon the full bright is kinda burning my eyes D: Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- Just wanted to let you know that a release is going out tonight that addresses a few of the issues people have been reporting. 1. Fixed problem with building cubemaps for TF2, Ep2, and Portal maps. 2. Added missing models and textures for Hammer and Model Viewer. This addresses two crashes. 3. Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer. 4. Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools. 5. Hammer lighting preview modes are temporarily disabled until compatibility and performance issues can be addressed. I'll try to get another update out tomorrow to fix more bugs. -Mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~skidz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update 11/08
yes, because models are vertexlitgeneric, the world is lightmappedgeneric. the lightmappedgeneric shader is broken for lighting preview (including shaded) On Nov 9, 2007 12:45 AM, Ryan Sheffer [EMAIL PROTECTED] wrote: Here is a screenshot of a couple sprites in hammer, notice how you can hardly read them now? http://www.obsidianconflict.com/skidzimages/spritequality.jpg Also, 3D Shaded Preview only works on models but not brushes. The same thing for the 3D lighting preview. The two problems possibly related? I have a 7800GTX. On Nov 8, 2007 7:40 PM, Mike Durand [EMAIL PROTECTED] wrote: But this works fine in the older tools, right? Can you e-mail me a picture of what you are seeing and the type of video card you are using. I can't duplicate this or the low-res textures in Hammer problem people are reporting. -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen Sent: Thursday, November 08, 2007 7:35 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Update 11/08 Awesome, hopefully you can fix Texture Shaded View soon the full bright is kinda burning my eyes D: Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- Just wanted to let you know that a release is going out tonight that addresses a few of the issues people have been reporting. 1. Fixed problem with building cubemaps for TF2, Ep2, and Portal maps. 2. Added missing models and textures for Hammer and Model Viewer. This addresses two crashes. 3. Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer. 4. Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools. 5. Hammer lighting preview modes are temporarily disabled until compatibility and performance issues can be addressed. I'll try to get another update out tomorrow to fix more bugs. -Mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ~skidz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -omega ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders