Re: [hlcoders] SDK Update 11/08

2007-11-09 Thread John6000
--
[ Picked text/plain from multipart/alternative ]
When can we expect the Orange Box, SDK C++ Code?

On Nov 9, 2007 5:50 AM, Tony omega Sergi [EMAIL PROTECTED] wrote:

 yes, because models are vertexlitgeneric, the world is lightmappedgeneric.
 the lightmappedgeneric shader is broken for lighting preview (including
 shaded)


 On Nov 9, 2007 12:45 AM, Ryan Sheffer [EMAIL PROTECTED] wrote:
  Here is a screenshot of a couple sprites in hammer, notice how you can
  hardly read them now?
  http://www.obsidianconflict.com/skidzimages/spritequality.jpg
 
  Also, 3D Shaded Preview only works on models but not brushes. The same
  thing for the 3D lighting preview. The two problems possibly related?
 
  I have a 7800GTX.
 
 
  On Nov 8, 2007 7:40 PM, Mike Durand [EMAIL PROTECTED] wrote:
   But this works fine in the older tools, right? Can you e-mail me a
   picture of what you are seeing and the type of video card you are
 using.
   I can't duplicate this or the low-res textures in Hammer problem
 people
   are reporting.
  
   -Thanks,
Mike
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
   Sent: Thursday, November 08, 2007 7:35 PM
   To: hlcoders@list.valvesoftware.com
   Subject: Re: [hlcoders] SDK Update 11/08
  
   Awesome, hopefully you can fix Texture Shaded View soon the full
 bright
   is kinda burning my eyes D:
  
   Mike Durand wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi All-
   
   
   
Just wanted to let you know that a release is going out tonight that
addresses a few of the issues people have been reporting.
   
   
   
1.   Fixed problem with building cubemaps for TF2, Ep2, and
 Portal
maps.
   
2.   Added missing models and textures for Hammer and Model
   Viewer.
This addresses two crashes.
   
3.   Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer
   and
Model Viewer.
   
4.   Changed the game configuration logic such that only Orange
   Box
games are available in the active games list when the SDK is set to
   use
Orange Box tools. Only pre-Orange Box games are available when the
 SDK
is set to use the Ep1 tools.
   
5.   Hammer lighting preview modes are temporarily disabled
 until
compatibility and performance issues can be addressed.
   
   
   
I'll try to get another update out tomorrow to fix more bugs.
   
   
   
-Mike
   
   
   
   
   
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Re: [hlcoders] SDK Update 11/08

2007-11-09 Thread Jeffrey botman Broome

John6000 wrote:

--
[ Picked text/plain from multipart/alternative ]
When can we expect the Orange Box, SDK C++ Code?


Shortly...

http://developer.valvesoftware.com/wiki/Valve_Time

:)

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[hlcoders] SDK Update 11/08

2007-11-08 Thread Mike Durand
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
Hi All-



Just wanted to let you know that a release is going out tonight that
addresses a few of the issues people have been reporting.



1.   Fixed problem with building cubemaps for TF2, Ep2, and Portal
maps.

2.   Added missing models and textures for Hammer and Model Viewer.
This addresses two crashes.

3.   Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and
Model Viewer.

4.   Changed the game configuration logic such that only Orange Box
games are available in the active games list when the SDK is set to use
Orange Box tools. Only pre-Orange Box games are available when the SDK
is set to use the Ep1 tools.

5.   Hammer lighting preview modes are temporarily disabled until
compatibility and performance issues can be addressed.



I'll try to get another update out tomorrow to fix more bugs.



-Mike





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Re: [hlcoders] SDK Update 11/08

2007-11-08 Thread Jake Breen

Awesome, hopefully you can fix Texture Shaded View soon the full bright
is kinda burning my eyes D:

Mike Durand wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi All-



Just wanted to let you know that a release is going out tonight that
addresses a few of the issues people have been reporting.



1.   Fixed problem with building cubemaps for TF2, Ep2, and Portal
maps.

2.   Added missing models and textures for Hammer and Model Viewer.
This addresses two crashes.

3.   Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and
Model Viewer.

4.   Changed the game configuration logic such that only Orange Box
games are available in the active games list when the SDK is set to use
Orange Box tools. Only pre-Orange Box games are available when the SDK
is set to use the Ep1 tools.

5.   Hammer lighting preview modes are temporarily disabled until
compatibility and performance issues can be addressed.



I'll try to get another update out tomorrow to fix more bugs.



-Mike





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RE: [hlcoders] SDK Update 11/08

2007-11-08 Thread Mike Durand
But this works fine in the older tools, right? Can you e-mail me a
picture of what you are seeing and the type of video card you are using.
I can't duplicate this or the low-res textures in Hammer problem people
are reporting.

-Thanks,
 Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Thursday, November 08, 2007 7:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update 11/08

Awesome, hopefully you can fix Texture Shaded View soon the full bright
is kinda burning my eyes D:

Mike Durand wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hi All-



 Just wanted to let you know that a release is going out tonight that
 addresses a few of the issues people have been reporting.



 1.   Fixed problem with building cubemaps for TF2, Ep2, and Portal
 maps.

 2.   Added missing models and textures for Hammer and Model
Viewer.
 This addresses two crashes.

 3.   Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer
and
 Model Viewer.

 4.   Changed the game configuration logic such that only Orange
Box
 games are available in the active games list when the SDK is set to
use
 Orange Box tools. Only pre-Orange Box games are available when the SDK
 is set to use the Ep1 tools.

 5.   Hammer lighting preview modes are temporarily disabled until
 compatibility and performance issues can be addressed.



 I'll try to get another update out tomorrow to fix more bugs.



 -Mike





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Re: [hlcoders] SDK Update 11/08

2007-11-08 Thread Jake Breen

It works fine in older versions of hammer, but in OB version it doesn't
work at all, it's just unshaded view.

Here's a shot from hammer:
http://oxihosting.com/files/100/hammershot.jpg

That's set to Shaded Texture View, although as you can see it looks the
same as unshaded. Also all cubemaps on textures have an mask of the
error texture (As you can see from the cobble stone.)

I'm using a Geforce 6200 512mb and I'm not getting low res textures in
hammer strangely enough. Maybe you should check the file that auto sets
the texture res, or maybe allow users to set the model/texture detail.


Mike Durand wrote:

But this works fine in the older tools, right? Can you e-mail me a
picture of what you are seeing and the type of video card you are using.
I can't duplicate this or the low-res textures in Hammer problem people
are reporting.

-Thanks,
 Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Thursday, November 08, 2007 7:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update 11/08

Awesome, hopefully you can fix Texture Shaded View soon the full bright
is kinda burning my eyes D:

Mike Durand wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi All-



Just wanted to let you know that a release is going out tonight that
addresses a few of the issues people have been reporting.



1.   Fixed problem with building cubemaps for TF2, Ep2, and Portal
maps.

2.   Added missing models and textures for Hammer and Model


Viewer.


This addresses two crashes.

3.   Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer


and


Model Viewer.

4.   Changed the game configuration logic such that only Orange


Box


games are available in the active games list when the SDK is set to


use


Orange Box tools. Only pre-Orange Box games are available when the SDK
is set to use the Ep1 tools.

5.   Hammer lighting preview modes are temporarily disabled until
compatibility and performance issues can be addressed.



I'll try to get another update out tomorrow to fix more bugs.



-Mike





--

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Re: [hlcoders] SDK Update 11/08

2007-11-08 Thread Tony omega Sergi
Again..
quote:

Chris Green to hlcoders
Its the same lightmapped generic has preview modes disabled bug as
with the lighting preview.
:
end quote

On Nov 8, 2007 10:46 PM, Jake Breen [EMAIL PROTECTED] wrote:
 It works fine in older versions of hammer, but in OB version it doesn't
 work at all, it's just unshaded view.

 Here's a shot from hammer:
 http://oxihosting.com/files/100/hammershot.jpg

 That's set to Shaded Texture View, although as you can see it looks the
 same as unshaded. Also all cubemaps on textures have an mask of the
 error texture (As you can see from the cobble stone.)

 I'm using a Geforce 6200 512mb and I'm not getting low res textures in
 hammer strangely enough. Maybe you should check the file that auto sets
 the texture res, or maybe allow users to set the model/texture detail.



 Mike Durand wrote:
  But this works fine in the older tools, right? Can you e-mail me a
  picture of what you are seeing and the type of video card you are using.
  I can't duplicate this or the low-res textures in Hammer problem people
  are reporting.
 
  -Thanks,
   Mike
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
  Sent: Thursday, November 08, 2007 7:35 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] SDK Update 11/08
 
  Awesome, hopefully you can fix Texture Shaded View soon the full bright
  is kinda burning my eyes D:
 
  Mike Durand wrote:
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Hi All-
 
 
 
  Just wanted to let you know that a release is going out tonight that
  addresses a few of the issues people have been reporting.
 
 
 
  1.   Fixed problem with building cubemaps for TF2, Ep2, and Portal
  maps.
 
  2.   Added missing models and textures for Hammer and Model
 
  Viewer.
 
  This addresses two crashes.
 
  3.   Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer
 
  and
 
  Model Viewer.
 
  4.   Changed the game configuration logic such that only Orange
 
  Box
 
  games are available in the active games list when the SDK is set to
 
  use
 
  Orange Box tools. Only pre-Orange Box games are available when the SDK
  is set to use the Ep1 tools.
 
  5.   Hammer lighting preview modes are temporarily disabled until
  compatibility and performance issues can be addressed.
 
 
 
  I'll try to get another update out tomorrow to fix more bugs.
 
 
 
  -Mike
 
 
 
 
 
  --
 
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  please visit:
 
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Re: [hlcoders] SDK Update 11/08

2007-11-08 Thread Jake Breen

I'm not using Lighting Preview tool, that's not even selectable anymore
(Since it's disabled) I'm trying to use Shaded Textured Polygon View. It
should work, works in Ep1 Hammer.

Tony omega Sergi wrote:

Again..
quote:

Chris Green to hlcoders
Its the same lightmapped generic has preview modes disabled bug as
with the lighting preview.
:
end quote

On Nov 8, 2007 10:46 PM, Jake Breen [EMAIL PROTECTED] wrote:


It works fine in older versions of hammer, but in OB version it doesn't
work at all, it's just unshaded view.

Here's a shot from hammer:
http://oxihosting.com/files/100/hammershot.jpg

That's set to Shaded Texture View, although as you can see it looks the
same as unshaded. Also all cubemaps on textures have an mask of the
error texture (As you can see from the cobble stone.)

I'm using a Geforce 6200 512mb and I'm not getting low res textures in
hammer strangely enough. Maybe you should check the file that auto sets
the texture res, or maybe allow users to set the model/texture detail.



Mike Durand wrote:


But this works fine in the older tools, right? Can you e-mail me a
picture of what you are seeing and the type of video card you are using.
I can't duplicate this or the low-res textures in Hammer problem people
are reporting.

-Thanks,
 Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Thursday, November 08, 2007 7:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update 11/08

Awesome, hopefully you can fix Texture Shaded View soon the full bright
is kinda burning my eyes D:

Mike Durand wrote:



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi All-



Just wanted to let you know that a release is going out tonight that
addresses a few of the issues people have been reporting.



1.   Fixed problem with building cubemaps for TF2, Ep2, and Portal
maps.

2.   Added missing models and textures for Hammer and Model



Viewer.



This addresses two crashes.

3.   Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer



and



Model Viewer.

4.   Changed the game configuration logic such that only Orange



Box



games are available in the active games list when the SDK is set to



use



Orange Box tools. Only pre-Orange Box games are available when the SDK
is set to use the Ep1 tools.

5.   Hammer lighting preview modes are temporarily disabled until
compatibility and performance issues can be addressed.



I'll try to get another update out tomorrow to fix more bugs.



-Mike





--

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Re: [hlcoders] SDK Update 11/08

2007-11-08 Thread Tony omega Sergi
and like he said in the other thread, the shaded view doesn't work either.


On Nov 8, 2007 11:02 PM, Jake Breen [EMAIL PROTECTED] wrote:
 I'm not using Lighting Preview tool, that's not even selectable anymore
 (Since it's disabled) I'm trying to use Shaded Textured Polygon View. It
 should work, works in Ep1 Hammer.


 Tony omega Sergi wrote:
  Again..
  quote:
 
  Chris Green to hlcoders
  Its the same lightmapped generic has preview modes disabled bug as
  with the lighting preview.
  :
  end quote
 
  On Nov 8, 2007 10:46 PM, Jake Breen [EMAIL PROTECTED] wrote:
 
  It works fine in older versions of hammer, but in OB version it doesn't
  work at all, it's just unshaded view.
 
  Here's a shot from hammer:
  http://oxihosting.com/files/100/hammershot.jpg
 
  That's set to Shaded Texture View, although as you can see it looks the
  same as unshaded. Also all cubemaps on textures have an mask of the
  error texture (As you can see from the cobble stone.)
 
  I'm using a Geforce 6200 512mb and I'm not getting low res textures in
  hammer strangely enough. Maybe you should check the file that auto sets
  the texture res, or maybe allow users to set the model/texture detail.
 
 
 
  Mike Durand wrote:
 
  But this works fine in the older tools, right? Can you e-mail me a
  picture of what you are seeing and the type of video card you are using.
  I can't duplicate this or the low-res textures in Hammer problem people
  are reporting.
 
  -Thanks,
   Mike
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
  Sent: Thursday, November 08, 2007 7:35 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] SDK Update 11/08
 
  Awesome, hopefully you can fix Texture Shaded View soon the full bright
  is kinda burning my eyes D:
 
  Mike Durand wrote:
 
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Hi All-
 
 
 
  Just wanted to let you know that a release is going out tonight that
  addresses a few of the issues people have been reporting.
 
 
 
  1.   Fixed problem with building cubemaps for TF2, Ep2, and Portal
  maps.
 
  2.   Added missing models and textures for Hammer and Model
 
 
  Viewer.
 
 
  This addresses two crashes.
 
  3.   Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer
 
 
  and
 
 
  Model Viewer.
 
  4.   Changed the game configuration logic such that only Orange
 
 
  Box
 
 
  games are available in the active games list when the SDK is set to
 
 
  use
 
 
  Orange Box tools. Only pre-Orange Box games are available when the SDK
  is set to use the Ep1 tools.
 
  5.   Hammer lighting preview modes are temporarily disabled until
  compatibility and performance issues can be addressed.
 
 
 
  I'll try to get another update out tomorrow to fix more bugs.
 
 
 
  -Mike
 
 
 
 
 
  --
 
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  To unsubscribe, edit your list preferences, or view the list archives,
 
 
  please visit:
 
 
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
 
 
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  please visit:
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Re: [hlcoders] SDK Update 11/08

2007-11-08 Thread Jake Breen

Ah, the quote you showed me sounded like he just meant the new lighting
preview tool.

Tony omega Sergi wrote:

and like he said in the other thread, the shaded view doesn't work either.


On Nov 8, 2007 11:02 PM, Jake Breen [EMAIL PROTECTED] wrote:


I'm not using Lighting Preview tool, that's not even selectable anymore
(Since it's disabled) I'm trying to use Shaded Textured Polygon View. It
should work, works in Ep1 Hammer.


Tony omega Sergi wrote:


Again..
quote:

Chris Green to hlcoders
Its the same lightmapped generic has preview modes disabled bug as
with the lighting preview.
:
end quote

On Nov 8, 2007 10:46 PM, Jake Breen [EMAIL PROTECTED] wrote:



It works fine in older versions of hammer, but in OB version it doesn't
work at all, it's just unshaded view.

Here's a shot from hammer:
http://oxihosting.com/files/100/hammershot.jpg

That's set to Shaded Texture View, although as you can see it looks the
same as unshaded. Also all cubemaps on textures have an mask of the
error texture (As you can see from the cobble stone.)

I'm using a Geforce 6200 512mb and I'm not getting low res textures in
hammer strangely enough. Maybe you should check the file that auto sets
the texture res, or maybe allow users to set the model/texture detail.



Mike Durand wrote:



But this works fine in the older tools, right? Can you e-mail me a
picture of what you are seeing and the type of video card you are using.
I can't duplicate this or the low-res textures in Hammer problem people
are reporting.

-Thanks,
 Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Thursday, November 08, 2007 7:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update 11/08

Awesome, hopefully you can fix Texture Shaded View soon the full bright
is kinda burning my eyes D:

Mike Durand wrote:




This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi All-



Just wanted to let you know that a release is going out tonight that
addresses a few of the issues people have been reporting.



1.   Fixed problem with building cubemaps for TF2, Ep2, and Portal
maps.

2.   Added missing models and textures for Hammer and Model




Viewer.




This addresses two crashes.

3.   Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer




and




Model Viewer.

4.   Changed the game configuration logic such that only Orange




Box




games are available in the active games list when the SDK is set to




use




Orange Box tools. Only pre-Orange Box games are available when the SDK
is set to use the Ep1 tools.

5.   Hammer lighting preview modes are temporarily disabled until
compatibility and performance issues can be addressed.



I'll try to get another update out tomorrow to fix more bugs.



-Mike





--

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Re: [hlcoders] SDK Update 11/08

2007-11-08 Thread Ryan Sheffer
Here is a screenshot of a couple sprites in hammer, notice how you can
hardly read them now?
http://www.obsidianconflict.com/skidzimages/spritequality.jpg

Also, 3D Shaded Preview only works on models but not brushes. The same
thing for the 3D lighting preview. The two problems possibly related?

I have a 7800GTX.

On Nov 8, 2007 7:40 PM, Mike Durand [EMAIL PROTECTED] wrote:
 But this works fine in the older tools, right? Can you e-mail me a
 picture of what you are seeing and the type of video card you are using.
 I can't duplicate this or the low-res textures in Hammer problem people
 are reporting.

 -Thanks,
  Mike


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
 Sent: Thursday, November 08, 2007 7:35 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] SDK Update 11/08

 Awesome, hopefully you can fix Texture Shaded View soon the full bright
 is kinda burning my eyes D:

 Mike Durand wrote:
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Hi All-
 
 
 
  Just wanted to let you know that a release is going out tonight that
  addresses a few of the issues people have been reporting.
 
 
 
  1.   Fixed problem with building cubemaps for TF2, Ep2, and Portal
  maps.
 
  2.   Added missing models and textures for Hammer and Model
 Viewer.
  This addresses two crashes.
 
  3.   Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer
 and
  Model Viewer.
 
  4.   Changed the game configuration logic such that only Orange
 Box
  games are available in the active games list when the SDK is set to
 use
  Orange Box tools. Only pre-Orange Box games are available when the SDK
  is set to use the Ep1 tools.
 
  5.   Hammer lighting preview modes are temporarily disabled until
  compatibility and performance issues can be addressed.
 
 
 
  I'll try to get another update out tomorrow to fix more bugs.
 
 
 
  -Mike
 
 
 
 
 
  --
 
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 please visit:
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Re: [hlcoders] SDK Update 11/08

2007-11-08 Thread Tony omega Sergi
yes, because models are vertexlitgeneric, the world is lightmappedgeneric.
the lightmappedgeneric shader is broken for lighting preview (including shaded)


On Nov 9, 2007 12:45 AM, Ryan Sheffer [EMAIL PROTECTED] wrote:
 Here is a screenshot of a couple sprites in hammer, notice how you can
 hardly read them now?
 http://www.obsidianconflict.com/skidzimages/spritequality.jpg

 Also, 3D Shaded Preview only works on models but not brushes. The same
 thing for the 3D lighting preview. The two problems possibly related?

 I have a 7800GTX.


 On Nov 8, 2007 7:40 PM, Mike Durand [EMAIL PROTECTED] wrote:
  But this works fine in the older tools, right? Can you e-mail me a
  picture of what you are seeing and the type of video card you are using.
  I can't duplicate this or the low-res textures in Hammer problem people
  are reporting.
 
  -Thanks,
   Mike
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
  Sent: Thursday, November 08, 2007 7:35 PM
  To: hlcoders@list.valvesoftware.com
  Subject: Re: [hlcoders] SDK Update 11/08
 
  Awesome, hopefully you can fix Texture Shaded View soon the full bright
  is kinda burning my eyes D:
 
  Mike Durand wrote:
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   Hi All-
  
  
  
   Just wanted to let you know that a release is going out tonight that
   addresses a few of the issues people have been reporting.
  
  
  
   1.   Fixed problem with building cubemaps for TF2, Ep2, and Portal
   maps.
  
   2.   Added missing models and textures for Hammer and Model
  Viewer.
   This addresses two crashes.
  
   3.   Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer
  and
   Model Viewer.
  
   4.   Changed the game configuration logic such that only Orange
  Box
   games are available in the active games list when the SDK is set to
  use
   Orange Box tools. Only pre-Orange Box games are available when the SDK
   is set to use the Ep1 tools.
  
   5.   Hammer lighting preview modes are temporarily disabled until
   compatibility and performance issues can be addressed.
  
  
  
   I'll try to get another update out tomorrow to fix more bugs.
  
  
  
   -Mike
  
  
  
  
  
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
  
 
 
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  please visit:
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  please visit:
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 --
 ~skidz


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-omega

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