Re: [hlcoders] VS2010 vprojtomake Utility Update

2010-04-28 Thread Marek Sieradzki
On Sun, Apr 25, 2010 at 3:46 AM, Jonathan White
killermonke...@gmail.com wrote:
 Hey Everyone,

 If you have moved your mod over to VS2010 you may have noticed that
 the project files are in a completely new format (.vcxproj). This
 creates quite the problem when you are going to try to compile your
 mod in Linux since Valve's vprojtomake does not work with the new file
 format.

 I took the initiative to rewrite the XML portion of that utility to
 support BOTH .vcproj and .vcxproj. I have tested this program under
 Win32 and Linux and it produces exact results from Valve's utility.
 Whats more? Well I dumped the use of MSXML and XERCES, which means you
 NO LONGER NEED XERCES to compile Linux if you use my program!

It's cool that someone improved original vprojtomake but contributing
C++ support to Mono's MSBuild (xbuild) would help more people. It
should be similar amount of effort.

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Re: [hlcoders] VS2010 vprojtomake Utility Update

2010-04-28 Thread Zach Kanzler
Then you do it! Jonathan made the tool that helped him and the community out
of the goodness of his heart, and you're telling him it's not what you
ordered.

Regards,
Zach theY4Kman Kanzler


On Wed, Apr 28, 2010 at 03:23, Marek Sieradzki marek.sierad...@gmail.comwrote:

 On Sun, Apr 25, 2010 at 3:46 AM, Jonathan White
 killermonke...@gmail.com wrote:
  Hey Everyone,
 
  If you have moved your mod over to VS2010 you may have noticed that
  the project files are in a completely new format (.vcxproj). This
  creates quite the problem when you are going to try to compile your
  mod in Linux since Valve's vprojtomake does not work with the new file
  format.
 
  I took the initiative to rewrite the XML portion of that utility to
  support BOTH .vcproj and .vcxproj. I have tested this program under
  Win32 and Linux and it produces exact results from Valve's utility.
  Whats more? Well I dumped the use of MSXML and XERCES, which means you
  NO LONGER NEED XERCES to compile Linux if you use my program!

 It's cool that someone improved original vprojtomake but contributing
 C++ support to Mono's MSBuild (xbuild) would help more people. It
 should be similar amount of effort.

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Re: [hlcoders] VS2010 vprojtomake Utility Update

2010-04-28 Thread Marek Sieradzki
On Wed, Apr 28, 2010 at 10:52 PM, Zach Kanzler they4k...@gmail.com wrote:
 Then you do it! Jonathan made the tool that helped him and the community out
 of the goodness of his heart, and you're telling him it's not what you
 ordered.
Exactly. Because I wrote Mono's msbuild. :) It should handle far more
VC++ 2010 project file features than simple XML parsing.

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Re: [hlcoders] VS2010 vprojtomake Utility Update

2010-04-25 Thread Bob Somers
Wow, excellent work. Thank you so much for sharing!

(And huge kudos for coming to the list with a tool that you've
finished and used, as opposed yet another I'm going to build this
vaporware tool thread!)

--Bob



On Sat, Apr 24, 2010 at 6:54 PM, Zach Kanzler they4k...@gmail.com wrote:
 Thank you very much! This is an awesome contribution!

 Regards,
 Zach theY4Kman Kanzler


 On Sat, Apr 24, 2010 at 21:46, Jonathan White killermonke...@gmail.comwrote:

 Hey Everyone,

 If you have moved your mod over to VS2010 you may have noticed that
 the project files are in a completely new format (.vcxproj). This
 creates quite the problem when you are going to try to compile your
 mod in Linux since Valve's vprojtomake does not work with the new file
 format.

 I took the initiative to rewrite the XML portion of that utility to
 support BOTH .vcproj and .vcxproj. I have tested this program under
 Win32 and Linux and it produces exact results from Valve's utility.
 Whats more? Well I dumped the use of MSXML and XERCES, which means you
 NO LONGER NEED XERCES to compile Linux if you use my program!

 Please read the follow abstract:
 
 This is an adaption of the original VPROJTOMAKE from Valve to support
 Visual Studio 2010's new project file format. In doing this, I also
 threw out the ridiculously overkilled use of the COM XML Parser for Win32
 and Xerces for Linux. In its place, TinyXML, which requires absolutely
 no external libraries, and is infinitely easier to read code wise.

 This program is fully backwards compatible with the old .vcproj format as
 well so EVERYONE should and can use this in their linux building solution
 for their mod.

 TinyXML 2.6.0
 http://www.grinninglizard.com/tinyxml/
 

 You can download this program here:
 http://www.divshare.com/download/11158105-975

 Just follow the instructions in the README :-)

 Find bugs? Email me: killermonke...@gmail.com

 Thanks,
 Killer Monkey
 GoldenEye: Source

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Re: [hlcoders] VS2010 vprojtomake Utility Update

2010-04-25 Thread Colm Sloan
Great work :) Thanks.
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Re: [hlcoders] VS2010 vprojtomake Utility Update

2010-04-25 Thread Jonas 'Sortie' Termansen
Your tool seems truly interesting, I didn't know such a tool existed in 
the first place, but it could be useful for a few things of mine. I use 
VS2008 though (and MinGW :D) and I can't open the solution files. Though 
I have experience backporting VS2008 projects to VS2005 using notepad, 
so I guess I'll be able to come up with some VS2008 files soon.

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Re: [hlcoders] VS2010 vprojtomake Utility Update

2010-04-25 Thread Patrick Shelley
Been holding off on VS2010 - but you just might have persuaded me to use it
now!

Thanks!

On Sun, Apr 25, 2010 at 11:03 AM, Jonas 'Sortie' Termansen 
hlcod...@maxsi.dk wrote:

 Your tool seems truly interesting, I didn't know such a tool existed in
 the first place, but it could be useful for a few things of mine. I use
 VS2008 though (and MinGW :D) and I can't open the solution files. Though
 I have experience backporting VS2008 projects to VS2005 using notepad,
 so I guess I'll be able to come up with some VS2008 files soon.

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-- 
Regards,

Patrick Shelley

www.SideSteal.com
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Re: [hlcoders] VS2010 vprojtomake Utility Update

2010-04-25 Thread Stephen Micheals
No more xerces? thats damn nice.

Nice work.

On Sat, Apr 24, 2010 at 6:46 PM, Jonathan White
killermonke...@gmail.com wrote:
 Whats more? Well I dumped the use of MSXML and XERCES, which means you
 NO LONGER NEED XERCES to compile Linux if you use my program!


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Re: [hlcoders] VS2010 vprojtomake Utility Update

2010-04-25 Thread David Kraeutmann
The only interesting thing is VS2010 support. I have no problem with xerces-c.

On Sun, Apr 25, 2010 at 7:53 PM, Stephen Micheals
stephen.miche...@gmail.com wrote:
 No more xerces? thats damn nice.

 Nice work.

 On Sat, Apr 24, 2010 at 6:46 PM, Jonathan White
 killermonke...@gmail.com wrote:
 Whats more? Well I dumped the use of MSXML and XERCES, which means you
 NO LONGER NEED XERCES to compile Linux if you use my program!


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Re: [hlcoders] VS2010 vprojtomake Utility Update

2010-04-25 Thread Jonathan White
Sorry for a second-posting, but Tom Edwards moved the file to better hosting
(on Moddb) and I removed it from divshare. Thanks Tom!

Also, thanks for all the positive comments guys :-D

Download:
http://www.moddb.com/downloads/vprojtomake-2010

Wiki Article:
http://developer.valvesoftware.com/wiki/Vprojtomake_2010

- Killer Monkey
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[hlcoders] VS2010 vprojtomake Utility Update

2010-04-24 Thread Jonathan White
Hey Everyone,

If you have moved your mod over to VS2010 you may have noticed that
the project files are in a completely new format (.vcxproj). This
creates quite the problem when you are going to try to compile your
mod in Linux since Valve's vprojtomake does not work with the new file
format.

I took the initiative to rewrite the XML portion of that utility to
support BOTH .vcproj and .vcxproj. I have tested this program under
Win32 and Linux and it produces exact results from Valve's utility.
Whats more? Well I dumped the use of MSXML and XERCES, which means you
NO LONGER NEED XERCES to compile Linux if you use my program!

Please read the follow abstract:

This is an adaption of the original VPROJTOMAKE from Valve to support
Visual Studio 2010's new project file format. In doing this, I also
threw out the ridiculously overkilled use of the COM XML Parser for Win32
and Xerces for Linux. In its place, TinyXML, which requires absolutely
no external libraries, and is infinitely easier to read code wise.

This program is fully backwards compatible with the old .vcproj format as
well so EVERYONE should and can use this in their linux building solution
for their mod.

TinyXML 2.6.0
http://www.grinninglizard.com/tinyxml/


You can download this program here:
http://www.divshare.com/download/11158105-975

Just follow the instructions in the README :-)

Find bugs? Email me: killermonke...@gmail.com

Thanks,
Killer Monkey
GoldenEye: Source

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Re: [hlcoders] VS2010 vprojtomake Utility Update

2010-04-24 Thread Zach Kanzler
Thank you very much! This is an awesome contribution!

Regards,
Zach theY4Kman Kanzler


On Sat, Apr 24, 2010 at 21:46, Jonathan White killermonke...@gmail.comwrote:

 Hey Everyone,

 If you have moved your mod over to VS2010 you may have noticed that
 the project files are in a completely new format (.vcxproj). This
 creates quite the problem when you are going to try to compile your
 mod in Linux since Valve's vprojtomake does not work with the new file
 format.

 I took the initiative to rewrite the XML portion of that utility to
 support BOTH .vcproj and .vcxproj. I have tested this program under
 Win32 and Linux and it produces exact results from Valve's utility.
 Whats more? Well I dumped the use of MSXML and XERCES, which means you
 NO LONGER NEED XERCES to compile Linux if you use my program!

 Please read the follow abstract:
 
 This is an adaption of the original VPROJTOMAKE from Valve to support
 Visual Studio 2010's new project file format. In doing this, I also
 threw out the ridiculously overkilled use of the COM XML Parser for Win32
 and Xerces for Linux. In its place, TinyXML, which requires absolutely
 no external libraries, and is infinitely easier to read code wise.

 This program is fully backwards compatible with the old .vcproj format as
 well so EVERYONE should and can use this in their linux building solution
 for their mod.

 TinyXML 2.6.0
 http://www.grinninglizard.com/tinyxml/
 

 You can download this program here:
 http://www.divshare.com/download/11158105-975

 Just follow the instructions in the README :-)

 Find bugs? Email me: killermonke...@gmail.com

 Thanks,
 Killer Monkey
 GoldenEye: Source

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Re: [hlcoders] VS2010

2010-04-13 Thread David Kraeutmann
If I recall correctly, Marek Sieradzki said that VS2010's C++ support
isn't very good ATM and crashes.

On Tue, Apr 13, 2010 at 7:29 AM, Bob Somers magicbob...@gmail.com wrote:
 It's out now, if you haven't heard.

 http://www.microsoft.com/visualstudio/en-us/

 Did anyone here on the list use the betas or RCs (or even the now the
 release version) for compiling source mods? I'd love to upgrade to
 VS2010 to get the multi-monitor support, but if it's going to cause me
 headaches I'll just stick with VS2008.

 --Bob

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Re: [hlcoders] VS2010

2010-04-13 Thread Tobias Kammersgaard
I'm using the RC, which is alot more stable compared to the betas. I
had no problems with upgrading (Missing Information is compiled with
2010).

- ScarT

2010/4/13, Bob Somers magicbob...@gmail.com:
 It's out now, if you haven't heard.

 http://www.microsoft.com/visualstudio/en-us/

 Did anyone here on the list use the betas or RCs (or even the now the
 release version) for compiling source mods? I'd love to upgrade to
 VS2010 to get the multi-monitor support, but if it's going to cause me
 headaches I'll just stick with VS2008.

 --Bob

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-- 
Sendt fra min mobile enhed


/ScarT

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Re: [hlcoders] VS2010

2010-04-13 Thread Garry Newman
Anyone wanna try to convince me to upgrade?

garry

On Tue, Apr 13, 2010 at 7:26 AM, Tobias Kammersgaard
tobias.kammersga...@gmail.com wrote:
 I'm using the RC, which is alot more stable compared to the betas. I
 had no problems with upgrading (Missing Information is compiled with
 2010).

 - ScarT

 2010/4/13, Bob Somers magicbob...@gmail.com:
 It's out now, if you haven't heard.

 http://www.microsoft.com/visualstudio/en-us/

 Did anyone here on the list use the betas or RCs (or even the now the
 release version) for compiling source mods? I'd love to upgrade to
 VS2010 to get the multi-monitor support, but if it's going to cause me
 headaches I'll just stick with VS2008.

 --Bob

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 please visit:
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 --
 Sendt fra min mobile enhed


 /ScarT

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Re: [hlcoders] VS2010

2010-04-13 Thread Harry Pidcock
I'm using the RC right now. And so far its just pointless to upgrade.

I'm going to wait till SP1 before I shift to 2010. 2008 is still the way to 
go.

--
From: Garry Newman garrynew...@gmail.com
Sent: Tuesday, April 13, 2010 5:36 PM
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] VS2010

 Anyone wanna try to convince me to upgrade?

 garry

 On Tue, Apr 13, 2010 at 7:26 AM, Tobias Kammersgaard
 tobias.kammersga...@gmail.com wrote:
 I'm using the RC, which is alot more stable compared to the betas. I
 had no problems with upgrading (Missing Information is compiled with
 2010).

 - ScarT

 2010/4/13, Bob Somers magicbob...@gmail.com:
 It's out now, if you haven't heard.

 http://www.microsoft.com/visualstudio/en-us/

 Did anyone here on the list use the betas or RCs (or even the now the
 release version) for compiling source mods? I'd love to upgrade to
 VS2010 to get the multi-monitor support, but if it's going to cause me
 headaches I'll just stick with VS2008.

 --Bob

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 --
 Sendt fra min mobile enhed


 /ScarT

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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.801 / Virus Database: 271.1.1/2807 - Release Date: 04/13/10 
 04:32:00
 

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Re: [hlcoders] VS2010

2010-04-13 Thread Adam Buckland
It may be a weird reason, but I use it just because the new UI design
is easier on the eyes (especially if it's late at night!)

On 13 Apr 2010, at 08:40, Harry Pidcock haz...@tpg.com.au wrote:

 I'm using the RC right now. And so far its just pointless to upgrade.

 I'm going to wait till SP1 before I shift to 2010. 2008 is still the
 way to
 go.

 --
 From: Garry Newman garrynew...@gmail.com
 Sent: Tuesday, April 13, 2010 5:36 PM
 To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
 
 Subject: Re: [hlcoders] VS2010

 Anyone wanna try to convince me to upgrade?

 garry

 On Tue, Apr 13, 2010 at 7:26 AM, Tobias Kammersgaard
 tobias.kammersga...@gmail.com wrote:
 I'm using the RC, which is alot more stable compared to the betas. I
 had no problems with upgrading (Missing Information is compiled with
 2010).

 - ScarT

 2010/4/13, Bob Somers magicbob...@gmail.com:
 It's out now, if you haven't heard.

 http://www.microsoft.com/visualstudio/en-us/

 Did anyone here on the list use the betas or RCs (or even the now
 the
 release version) for compiling source mods? I'd love to upgrade to
 VS2010 to get the multi-monitor support, but if it's going to
 cause me
 headaches I'll just stick with VS2008.

 --Bob

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 --
 Sendt fra min mobile enhed


 /ScarT

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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.801 / Virus Database: 271.1.1/2807 - Release Date:
 04/13/10
 04:32:00


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Re: [hlcoders] VS2010

2010-04-13 Thread Mark Chandler
You can use 2010 but still compile as 2008 as long as its installed. 
Thus you get the ui update with out the hassle.



On 4/13/2010 4:34 PM, Adam Buckland wrote:
 It may be a weird reason, but I use it just because the new UI design
 is easier on the eyes (especially if it's late at night!)

 On 13 Apr 2010, at 08:40, Harry Pidcockhaz...@tpg.com.au  wrote:


 I'm using the RC right now. And so far its just pointless to upgrade.

 I'm going to wait till SP1 before I shift to 2010. 2008 is still the
 way to
 go.

 --
 From: Garry Newmangarrynew...@gmail.com
 Sent: Tuesday, April 13, 2010 5:36 PM
 To: Discussion of Half-Life Programminghlcoders@list.valvesoftware.com
  

 Subject: Re: [hlcoders] VS2010

  
 Anyone wanna try to convince me to upgrade?

 garry

 On Tue, Apr 13, 2010 at 7:26 AM, Tobias Kammersgaard
 tobias.kammersga...@gmail.com  wrote:

 I'm using the RC, which is alot more stable compared to the betas. I
 had no problems with upgrading (Missing Information is compiled with
 2010).

 - ScarT

 2010/4/13, Bob Somersmagicbob...@gmail.com:
  
 It's out now, if you haven't heard.

 http://www.microsoft.com/visualstudio/en-us/

 Did anyone here on the list use the betas or RCs (or even the now
 the
 release version) for compiling source mods? I'd love to upgrade to
 VS2010 to get the multi-monitor support, but if it's going to
 cause me
 headaches I'll just stick with VS2008.

 --Bob

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 --
 Sendt fra min mobile enhed


 /ScarT

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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.801 / Virus Database: 271.1.1/2807 - Release Date:
 04/13/10
 04:32:00


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Re: [hlcoders] VS2010

2010-04-13 Thread Tom Edwards
I've used it since Beta 2 and it's great for Source. If your projects 
work in 2008 there shouldn't be any manual changes needed after you move 
to 2010.

It's 100% worth upgrading for the new Intellisense. It's way faster and 
doesn't need to be rebuilt every time the IDE starts, and also does the 
inline error checking thing for Win32 C++ now.

On 13/04/2010 6:29, Bob Somers wrote:
 It's out now, if you haven't heard.

 http://www.microsoft.com/visualstudio/en-us/

 Did anyone here on the list use the betas or RCs (or even the now the
 release version) for compiling source mods? I'd love to upgrade to
 VS2010 to get the multi-monitor support, but if it's going to cause me
 headaches I'll just stick with VS2008.

 --Bob

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Re: [hlcoders] VS2010

2010-04-13 Thread Tom Edwards
It also does highlighting and intellisense in preprocessor-disabled 
areas, which makes which makes working with shared code much easier.

On 13/04/2010 9:58, Tom Edwards wrote:
 I've used it since Beta 2 and it's great for Source. If your projects
 work in 2008 there shouldn't be any manual changes needed after you move
 to 2010.

 It's 100% worth upgrading for the new Intellisense. It's way faster and
 doesn't need to be rebuilt every time the IDE starts, and also does the
 inline error checking thing for Win32 C++ now.

 On 13/04/2010 6:29, Bob Somers wrote:

 It's out now, if you haven't heard.

 http://www.microsoft.com/visualstudio/en-us/

 Did anyone here on the list use the betas or RCs (or even the now the
 release version) for compiling source mods? I'd love to upgrade to
 VS2010 to get the multi-monitor support, but if it's going to cause me
 headaches I'll just stick with VS2008.

 --Bob

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Re: [hlcoders] VS2010

2010-04-13 Thread Casey Doran
Been using it for a while now. While the stock SDK code does not compille,
making the changes listed on the wiki to get it running for 2008 work fine.
(Why isn't valve shipping SDK code that works on current-gen IDEs?)
Honestly, I haven't had a single issue that the people above have had. Been
using RC Ultimate from dreamspark, installed release professional from
dreamspark last night and did a test compile. Everything looks beautiful. :)

On Tue, Apr 13, 2010 at 7:16 AM, Tom Edwards t_edwa...@btinternet.comwrote:

 It also does highlighting and intellisense in preprocessor-disabled
 areas, which makes which makes working with shared code much easier.

 On 13/04/2010 9:58, Tom Edwards wrote:
  I've used it since Beta 2 and it's great for Source. If your projects
  work in 2008 there shouldn't be any manual changes needed after you move
  to 2010.
 
  It's 100% worth upgrading for the new Intellisense. It's way faster and
  doesn't need to be rebuilt every time the IDE starts, and also does the
  inline error checking thing for Win32 C++ now.
 
  On 13/04/2010 6:29, Bob Somers wrote:
 
  It's out now, if you haven't heard.
 
  http://www.microsoft.com/visualstudio/en-us/
 
  Did anyone here on the list use the betas or RCs (or even the now the
  release version) for compiling source mods? I'd love to upgrade to
  VS2010 to get the multi-monitor support, but if it's going to cause me
  headaches I'll just stick with VS2008.
 
  --Bob
 
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Re: [hlcoders] VS2010

2010-04-13 Thread Jeffrey botman Broome
On 4/13/2010 2:36 AM, Garry Newman wrote:
 Anyone wanna try to convince me to upgrade?

 garry


You should upgrade or I will come over to your house and break your 
legs.  :)


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Re: [hlcoders] VS2010

2010-04-13 Thread Allan Button
Hey, While you're giving him the shake down, you should force him to make Linux 
Binaries also.

Allan

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey botman 
Broome
Sent: Tuesday, April 13, 2010 8:55 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] VS2010

On 4/13/2010 2:36 AM, Garry Newman wrote:
 Anyone wanna try to convince me to upgrade?

 garry


You should upgrade or I will come over to your house and break your 
legs.  :)


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Re: [hlcoders] VS2010

2010-04-13 Thread Harry Jeffery
Does gmod not have linux server binaries? Wow, Get yourself a copy of
linux and build the binaries.

On 13 April 2010 14:08, Allan Button abut...@netaccess.ca wrote:
 Hey, While you're giving him the shake down, you should force him to make 
 Linux Binaries also.

 Allan

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com 
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey 
 botman Broome
 Sent: Tuesday, April 13, 2010 8:55 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] VS2010

 On 4/13/2010 2:36 AM, Garry Newman wrote:
 Anyone wanna try to convince me to upgrade?

 garry


 You should upgrade or I will come over to your house and break your
 legs.  :)


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 visit:
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Re: [hlcoders] VS2010

2010-04-13 Thread Jeffrey botman Broome
You should release Linux binaries or I will come over to your house and 
break your legs.  :)


On 4/13/2010 8:08 AM, Allan Button wrote:
 Hey, While you're giving him the shake down, you should force him to make 
 Linux Binaries also.

 Allan

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com 
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey 
 botman Broome
 Sent: Tuesday, April 13, 2010 8:55 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] VS2010

 On 4/13/2010 2:36 AM, Garry Newman wrote:

 Anyone wanna try to convince me to upgrade?

 garry

  
 You should upgrade or I will come over to your house and break your
 legs.  :)


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 visit:
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Re: [hlcoders] VS2010

2010-04-13 Thread Harry Jeffery
And if you dont want to create a linux partition you still have no
excuse: http://www.virtualbox.org/

On 13 April 2010 14:31, Jeffrey botman Broome
botman.hlcod...@gmail.com wrote:
 You should release Linux binaries or I will come over to your house and
 break your legs.  :)


 On 4/13/2010 8:08 AM, Allan Button wrote:
 Hey, While you're giving him the shake down, you should force him to make 
 Linux Binaries also.

 Allan

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com 
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey 
 botman Broome
 Sent: Tuesday, April 13, 2010 8:55 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] VS2010

 On 4/13/2010 2:36 AM, Garry Newman wrote:

 Anyone wanna try to convince me to upgrade?

 garry


 You should upgrade or I will come over to your house and break your
 legs.  :)


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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


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Re: [hlcoders] VS2010

2010-04-13 Thread Garry Newman
Linux binaries are coming with the next engine update :)

garry

On Tue, Apr 13, 2010 at 2:42 PM, Harry Jeffery
harry101jeff...@googlemail.com wrote:
 And if you dont want to create a linux partition you still have no
 excuse: http://www.virtualbox.org/

 On 13 April 2010 14:31, Jeffrey botman Broome
 botman.hlcod...@gmail.com wrote:
 You should release Linux binaries or I will come over to your house and
 break your legs.  :)


 On 4/13/2010 8:08 AM, Allan Button wrote:
 Hey, While you're giving him the shake down, you should force him to make 
 Linux Binaries also.

 Allan

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com 
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey 
 botman Broome
 Sent: Tuesday, April 13, 2010 8:55 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] VS2010

 On 4/13/2010 2:36 AM, Garry Newman wrote:

 Anyone wanna try to convince me to upgrade?

 garry


 You should upgrade or I will come over to your house and break your
 legs.  :)


 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


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Re: [hlcoders] VS2010

2010-04-13 Thread ZuM
Thank you :)
And any prevision of when that will be? :)

2010/4/13 Garry Newman garrynew...@gmail.com

 Linux binaries are coming with the next engine update :)

 garry

 On Tue, Apr 13, 2010 at 2:42 PM, Harry Jeffery
 harry101jeff...@googlemail.com wrote:
  And if you dont want to create a linux partition you still have no
  excuse: http://www.virtualbox.org/
 
  On 13 April 2010 14:31, Jeffrey botman Broome
  botman.hlcod...@gmail.com wrote:
  You should release Linux binaries or I will come over to your house and
  break your legs.  :)
 
 
  On 4/13/2010 8:08 AM, Allan Button wrote:
  Hey, While you're giving him the shake down, you should force him to
 make Linux Binaries also.
 
  Allan
 
  -Original Message-
  From: hlcoders-boun...@list.valvesoftware.com [mailto:
 hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey botman
 Broome
  Sent: Tuesday, April 13, 2010 8:55 AM
  To: Discussion of Half-Life Programming
  Subject: Re: [hlcoders] VS2010
 
  On 4/13/2010 2:36 AM, Garry Newman wrote:
 
  Anyone wanna try to convince me to upgrade?
 
  garry
 
 
  You should upgrade or I will come over to your house and break your
  legs.  :)
 
 
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 please visit:
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Re: [hlcoders] VS2010

2010-04-13 Thread Zach Kanzler
A couple days. Valve time.

Regards,
Zach theY4Kman Kanzler


On Tue, Apr 13, 2010 at 10:21, ZuM eduardo...@gmail.com wrote:

 Thank you :)
 And any prevision of when that will be? :)

 2010/4/13 Garry Newman garrynew...@gmail.com

  Linux binaries are coming with the next engine update :)
 
  garry
 
  On Tue, Apr 13, 2010 at 2:42 PM, Harry Jeffery
  harry101jeff...@googlemail.com wrote:
   And if you dont want to create a linux partition you still have no
   excuse: http://www.virtualbox.org/
  
   On 13 April 2010 14:31, Jeffrey botman Broome
   botman.hlcod...@gmail.com wrote:
   You should release Linux binaries or I will come over to your house
 and
   break your legs.  :)
  
  
   On 4/13/2010 8:08 AM, Allan Button wrote:
   Hey, While you're giving him the shake down, you should force him to
  make Linux Binaries also.
  
   Allan
  
   -Original Message-
   From: hlcoders-boun...@list.valvesoftware.com [mailto:
  hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey botman
  Broome
   Sent: Tuesday, April 13, 2010 8:55 AM
   To: Discussion of Half-Life Programming
   Subject: Re: [hlcoders] VS2010
  
   On 4/13/2010 2:36 AM, Garry Newman wrote:
  
   Anyone wanna try to convince me to upgrade?
  
   garry
  
  
   You should upgrade or I will come over to your house and break your
   legs.  :)
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
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Re: [hlcoders] VS2010

2010-04-13 Thread Heimo Stieg
Don't forget andlinux( ubuntu on windows )

http://andlinux.org/

Am 13.04.2010 15:42, schrieb Harry Jeffery:
 And if you dont want to create a linux partition you still have no
 excuse: http://www.virtualbox.org/

 On 13 April 2010 14:31, Jeffrey botman Broome
 botman.hlcod...@gmail.com  wrote:

 You should release Linux binaries or I will come over to your house and
 break your legs.  :)


 On 4/13/2010 8:08 AM, Allan Button wrote:
  
 Hey, While you're giving him the shake down, you should force him to make 
 Linux Binaries also.

 Allan

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com 
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey 
 botman Broome
 Sent: Tuesday, April 13, 2010 8:55 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] VS2010

 On 4/13/2010 2:36 AM, Garry Newman wrote:


 Anyone wanna try to convince me to upgrade?

 garry


  
 You should upgrade or I will come over to your house and break your
 legs.  :)


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 please visit:
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Re: [hlcoders] VS2010

2010-04-13 Thread Jarno Veuger
Because no one in Valve maintains the mod SDK anymore.

- Ywa

Op 13-Apr-10 14:00, Casey Doran schreef:
 Been using it for a while now. While the stock SDK code does not compille,
 making the changes listed on the wiki to get it running for 2008 work fine.
 (Why isn't valve shipping SDK code that works on current-gen IDEs?)
 Honestly, I haven't had a single issue that the people above have had. Been
 using RC Ultimate from dreamspark, installed release professional from
 dreamspark last night and did a test compile. Everything looks beautiful. :)

 On Tue, Apr 13, 2010 at 7:16 AM, Tom Edwardst_edwa...@btinternet.comwrote:


 It also does highlighting and intellisense in preprocessor-disabled
 areas, which makes which makes working with shared code much easier.

 On 13/04/2010 9:58, Tom Edwards wrote:
  
 I've used it since Beta 2 and it's great for Source. If your projects
 work in 2008 there shouldn't be any manual changes needed after you move
 to 2010.

 It's 100% worth upgrading for the new Intellisense. It's way faster and
 doesn't need to be rebuilt every time the IDE starts, and also does the
 inline error checking thing for Win32 C++ now.

 On 13/04/2010 6:29, Bob Somers wrote:


 It's out now, if you haven't heard.

 http://www.microsoft.com/visualstudio/en-us/

 Did anyone here on the list use the betas or RCs (or even the now the
 release version) for compiling source mods? I'd love to upgrade to
 VS2010 to get the multi-monitor support, but if it's going to cause me
 headaches I'll just stick with VS2008.

 --Bob

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 To unsubscribe, edit your list preferences, or view the list archives,
  
 please visit:
  
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Re: [hlcoders] VS2010

2010-04-13 Thread Harry Jeffery
If it works, dont break it.

On 13 April 2010 18:33, Jarno Veuger h...@mr-green.nl wrote:
 Because no one in Valve maintains the mod SDK anymore.

 - Ywa

 Op 13-Apr-10 14:00, Casey Doran schreef:
 Been using it for a while now. While the stock SDK code does not compille,
 making the changes listed on the wiki to get it running for 2008 work fine.
 (Why isn't valve shipping SDK code that works on current-gen IDEs?)
 Honestly, I haven't had a single issue that the people above have had. Been
 using RC Ultimate from dreamspark, installed release professional from
 dreamspark last night and did a test compile. Everything looks beautiful. :)

 On Tue, Apr 13, 2010 at 7:16 AM, Tom Edwardst_edwa...@btinternet.comwrote:


 It also does highlighting and intellisense in preprocessor-disabled
 areas, which makes which makes working with shared code much easier.

 On 13/04/2010 9:58, Tom Edwards wrote:

 I've used it since Beta 2 and it's great for Source. If your projects
 work in 2008 there shouldn't be any manual changes needed after you move
 to 2010.

 It's 100% worth upgrading for the new Intellisense. It's way faster and
 doesn't need to be rebuilt every time the IDE starts, and also does the
 inline error checking thing for Win32 C++ now.

 On 13/04/2010 6:29, Bob Somers wrote:


 It's out now, if you haven't heard.

 http://www.microsoft.com/visualstudio/en-us/

 Did anyone here on the list use the betas or RCs (or even the now the
 release version) for compiling source mods? I'd love to upgrade to
 VS2010 to get the multi-monitor support, but if it's going to cause me
 headaches I'll just stick with VS2008.

 --Bob

 ___
 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlcoders





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 To unsubscribe, edit your list preferences, or view the list archives,

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 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com







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Re: [hlcoders] VS2010

2010-04-13 Thread Jarno Veuger
But it doesn't work, since it doesn't compile in VS2008 (and VS2010) out 
of the box.

- Ywa

Op 13-Apr-10 19:40, Harry Jeffery schreef:
 If it works, dont break it.

 On 13 April 2010 18:33, Jarno Veugerh...@mr-green.nl  wrote:

 Because no one in Valve maintains the mod SDK anymore.

 - Ywa

 Op 13-Apr-10 14:00, Casey Doran schreef:
  
 Been using it for a while now. While the stock SDK code does not compille,
 making the changes listed on the wiki to get it running for 2008 work fine.
 (Why isn't valve shipping SDK code that works on current-gen IDEs?)
 Honestly, I haven't had a single issue that the people above have had. Been
 using RC Ultimate from dreamspark, installed release professional from
 dreamspark last night and did a test compile. Everything looks beautiful. :)

 On Tue, Apr 13, 2010 at 7:16 AM, Tom Edwardst_edwa...@btinternet.comwrote:



 It also does highlighting and intellisense in preprocessor-disabled
 areas, which makes which makes working with shared code much easier.

 On 13/04/2010 9:58, Tom Edwards wrote:

  
 I've used it since Beta 2 and it's great for Source. If your projects
 work in 2008 there shouldn't be any manual changes needed after you move
 to 2010.

 It's 100% worth upgrading for the new Intellisense. It's way faster and
 doesn't need to be rebuilt every time the IDE starts, and also does the
 inline error checking thing for Win32 C++ now.

 On 13/04/2010 6:29, Bob Somers wrote:



 It's out now, if you haven't heard.

 http://www.microsoft.com/visualstudio/en-us/

 Did anyone here on the list use the betas or RCs (or even the now the
 release version) for compiling source mods? I'd love to upgrade to
 VS2010 to get the multi-monitor support, but if it's going to cause me
 headaches I'll just stick with VS2008.

 --Bob

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 To unsubscribe, edit your list preferences, or view the list archives,

  
 please visit:

  
 http://list.valvesoftware.com/mailman/listinfo/hlcoders





  
 ___
 To unsubscribe, edit your list preferences, or view the list archives,


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Re: [hlcoders] VS2010

2010-04-13 Thread Spencer 'voogru' MacDonald
But it can be fixed, which is probably a good intelligence barrier.

If someone can't figure out how to make it work, it's one less person
posting on this list how do i nake rawkit launcher multiplay

- voogru.

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jarno Veuger
Sent: Tuesday, April 13, 2010 4:18 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] VS2010

But it doesn't work, since it doesn't compile in VS2008 (and VS2010) out 
of the box.

- Ywa

Op 13-Apr-10 19:40, Harry Jeffery schreef:
 If it works, dont break it.

 On 13 April 2010 18:33, Jarno Veugerh...@mr-green.nl  wrote:

 Because no one in Valve maintains the mod SDK anymore.

 - Ywa

 Op 13-Apr-10 14:00, Casey Doran schreef:
  
 Been using it for a while now. While the stock SDK code does not
compille,
 making the changes listed on the wiki to get it running for 2008 work
fine.
 (Why isn't valve shipping SDK code that works on current-gen IDEs?)
 Honestly, I haven't had a single issue that the people above have had.
Been
 using RC Ultimate from dreamspark, installed release professional from
 dreamspark last night and did a test compile. Everything looks
beautiful. :)

 On Tue, Apr 13, 2010 at 7:16 AM, Tom
Edwardst_edwa...@btinternet.comwrote:



 It also does highlighting and intellisense in preprocessor-disabled
 areas, which makes which makes working with shared code much easier.

 On 13/04/2010 9:58, Tom Edwards wrote:

  
 I've used it since Beta 2 and it's great for Source. If your projects
 work in 2008 there shouldn't be any manual changes needed after you
move
 to 2010.

 It's 100% worth upgrading for the new Intellisense. It's way faster
and
 doesn't need to be rebuilt every time the IDE starts, and also does
the
 inline error checking thing for Win32 C++ now.

 On 13/04/2010 6:29, Bob Somers wrote:



 It's out now, if you haven't heard.

 http://www.microsoft.com/visualstudio/en-us/

 Did anyone here on the list use the betas or RCs (or even the now the
 release version) for compiling source mods? I'd love to upgrade to
 VS2010 to get the multi-monitor support, but if it's going to cause
me
 headaches I'll just stick with VS2008.

 --Bob

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 To unsubscribe, edit your list preferences, or view the list
archives,

  
 please visit:

  
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Re: [hlcoders] VS2010

2010-04-13 Thread Christopher Harris
Plus VS2005 works perfectly fine in XP, Vista, and 7 with the service  
pack so not really sure why you HAVE to use VS2010.

Christopher Harris
Software Engineer
Research Network Incorporated
770-235-8190

On Apr 13, 2010, at 4:27 PM, Spencer 'voogru' MacDonald voo...@voogru.com 
  wrote:

 But it can be fixed, which is probably a good intelligence barrier.

 If someone can't figure out how to make it work, it's one less person
 posting on this list how do i nake rawkit launcher multiplay

 - voogru.

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jarno  
 Veuger
 Sent: Tuesday, April 13, 2010 4:18 PM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] VS2010

 But it doesn't work, since it doesn't compile in VS2008 (and VS2010)  
 out
 of the box.

 - Ywa

 Op 13-Apr-10 19:40, Harry Jeffery schreef:
 If it works, dont break it.

 On 13 April 2010 18:33, Jarno Veugerh...@mr-green.nl  wrote:

 Because no one in Valve maintains the mod SDK anymore.

 - Ywa

 Op 13-Apr-10 14:00, Casey Doran schreef:

 Been using it for a while now. While the stock SDK code does not
 compille,
 making the changes listed on the wiki to get it running for 2008  
 work
 fine.
 (Why isn't valve shipping SDK code that works on current-gen IDEs?)
 Honestly, I haven't had a single issue that the people above have  
 had.
 Been
 using RC Ultimate from dreamspark, installed release professional  
 from
 dreamspark last night and did a test compile. Everything looks
 beautiful. :)

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Re: [hlcoders] VS2010

2010-04-13 Thread ZuM
Well, because it works fine in one system doesn't mean it's the best choice,
specially if you consider that there're quite some improvements in VS2010.

2010/4/13 Christopher Harris char...@resrchnet.com

 Plus VS2005 works perfectly fine in XP, Vista, and 7 with the service
 pack so not really sure why you HAVE to use VS2010.

 Christopher Harris
 Software Engineer
 Research Network Incorporated
 770-235-8190

 On Apr 13, 2010, at 4:27 PM, Spencer 'voogru' MacDonald voo...@voogru.com
   wrote:

  But it can be fixed, which is probably a good intelligence barrier.
 
  If someone can't figure out how to make it work, it's one less person
  posting on this list how do i nake rawkit launcher multiplay
 
  - voogru.
 
  -Original Message-
  From: hlcoders-boun...@list.valvesoftware.com
  [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jarno
  Veuger
  Sent: Tuesday, April 13, 2010 4:18 PM
  To: Discussion of Half-Life Programming
  Subject: Re: [hlcoders] VS2010
 
  But it doesn't work, since it doesn't compile in VS2008 (and VS2010)
  out
  of the box.
 
  - Ywa
 
  Op 13-Apr-10 19:40, Harry Jeffery schreef:
  If it works, dont break it.
 
  On 13 April 2010 18:33, Jarno Veugerh...@mr-green.nl  wrote:
 
  Because no one in Valve maintains the mod SDK anymore.
 
  - Ywa
 
  Op 13-Apr-10 14:00, Casey Doran schreef:
 
  Been using it for a while now. While the stock SDK code does not
  compille,
  making the changes listed on the wiki to get it running for 2008
  work
  fine.
  (Why isn't valve shipping SDK code that works on current-gen IDEs?)
  Honestly, I haven't had a single issue that the people above have
  had.
  Been
  using RC Ultimate from dreamspark, installed release professional
  from
  dreamspark last night and did a test compile. Everything looks
  beautiful. :)

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Re: [hlcoders] VS2010

2010-04-13 Thread Jonas 'Sortie' Termansen
Well, what I would like to see is a MinGW port of the Source SDK - I 
just ported my own software project to it, so I think I have the 
experience to do it, but the Souce SDK is a very, very big project and 
unless Valve carefully followed the C++ standard it's gonna be 
difficult. Though, since there are Linux server files, at least 
Server.dll must follow the C++ standard to some extend. Somehow I don't 
feel comfortable being forced to use Visual Studio. I do realize, 
though, a MinGW port is not going to happen unless I do it myself and I 
don't have the time for that.

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Re: [hlcoders] VS2010

2010-04-13 Thread Harry Jeffery
To be honest my IDE of choice is Code::Blocks, it's not perfect but
it's cross-platform and it works.

On 13 April 2010 21:37, ZuM eduardo...@gmail.com wrote:
 Well, because it works fine in one system doesn't mean it's the best choice,
 specially if you consider that there're quite some improvements in VS2010.

 2010/4/13 Christopher Harris char...@resrchnet.com

 Plus VS2005 works perfectly fine in XP, Vista, and 7 with the service
 pack so not really sure why you HAVE to use VS2010.

 Christopher Harris
 Software Engineer
 Research Network Incorporated
 770-235-8190

 On Apr 13, 2010, at 4:27 PM, Spencer 'voogru' MacDonald voo...@voogru.com
   wrote:

  But it can be fixed, which is probably a good intelligence barrier.
 
  If someone can't figure out how to make it work, it's one less person
  posting on this list how do i nake rawkit launcher multiplay
 
  - voogru.
 
  -Original Message-
  From: hlcoders-boun...@list.valvesoftware.com
  [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jarno
  Veuger
  Sent: Tuesday, April 13, 2010 4:18 PM
  To: Discussion of Half-Life Programming
  Subject: Re: [hlcoders] VS2010
 
  But it doesn't work, since it doesn't compile in VS2008 (and VS2010)
  out
  of the box.
 
  - Ywa
 
  Op 13-Apr-10 19:40, Harry Jeffery schreef:
  If it works, dont break it.
 
  On 13 April 2010 18:33, Jarno Veugerh...@mr-green.nl  wrote:
 
  Because no one in Valve maintains the mod SDK anymore.
 
  - Ywa
 
  Op 13-Apr-10 14:00, Casey Doran schreef:
 
  Been using it for a while now. While the stock SDK code does not
  compille,
  making the changes listed on the wiki to get it running for 2008
  work
  fine.
  (Why isn't valve shipping SDK code that works on current-gen IDEs?)
  Honestly, I haven't had a single issue that the people above have
  had.
  Been
  using RC Ultimate from dreamspark, installed release professional
  from
  dreamspark last night and did a test compile. Everything looks
  beautiful. :)

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 please visit:
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Re: [hlcoders] VS2010

2010-04-13 Thread Tobias Kammersgaard
If I recall correctly the source code uses some macros that only VS
supports. But I guess that could be changed.

/ScarT


On 13 April 2010 22:42, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote:

 Well, what I would like to see is a MinGW port of the Source SDK - I
 just ported my own software project to it, so I think I have the
 experience to do it, but the Souce SDK is a very, very big project and
 unless Valve carefully followed the C++ standard it's gonna be
 difficult. Though, since there are Linux server files, at least
 Server.dll must follow the C++ standard to some extend. Somehow I don't
 feel comfortable being forced to use Visual Studio. I do realize,
 though, a MinGW port is not going to happen unless I do it myself and I
 don't have the time for that.

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 please visit:
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Re: [hlcoders] VS2010

2010-04-13 Thread Jeffrey botman Broome
I did that once (a long time ago in a galaxy far far away)...

http://hpb-bot.bots-united.com/building.html

The VGUI stuff wouldn't link with the client DLL (because of Microsoft 
compiled namespace issues).  I had to create a fake VGUI to allow the 
client to render to the display.  Singleplayer savegame stuff had to be 
overridden (because of the engine doing some name mangling magic on the 
function names that were saved/loaded, Think functions, etc).  Other 
than that, it was mostly cleaning up non-portable C++ code.  That was 
all with GoldSrc which I'm guessing would be much easier than the 
current Source codebase.  :)

On 4/13/2010 3:42 PM, Jonas 'Sortie' Termansen wrote:
 Well, what I would like to see is a MinGW port of the Source SDK - I
 just ported my own software project to it, so I think I have the
 experience to do it, but the Souce SDK is a very, very big project and
 unless Valve carefully followed the C++ standard it's gonna be
 difficult. Though, since there are Linux server files, at least
 Server.dll must follow the C++ standard to some extend. Somehow I don't
 feel comfortable being forced to use Visual Studio. I do realize,
 though, a MinGW port is not going to happen unless I do it myself and I
 don't have the time for that.

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
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Re: [hlcoders] VS2010

2010-04-13 Thread Tobias Kammersgaard
Your stuff was actually what got me into modding :)! Thanks bro ;)!

- ScarT


On 13 April 2010 22:57, Jeffrey botman Broome
botman.hlcod...@gmail.comwrote:

 I did that once (a long time ago in a galaxy far far away)...

 http://hpb-bot.bots-united.com/building.html

 The VGUI stuff wouldn't link with the client DLL (because of Microsoft
 compiled namespace issues).  I had to create a fake VGUI to allow the
 client to render to the display.  Singleplayer savegame stuff had to be
 overridden (because of the engine doing some name mangling magic on the
 function names that were saved/loaded, Think functions, etc).  Other
 than that, it was mostly cleaning up non-portable C++ code.  That was
 all with GoldSrc which I'm guessing would be much easier than the
 current Source codebase.  :)

 On 4/13/2010 3:42 PM, Jonas 'Sortie' Termansen wrote:
  Well, what I would like to see is a MinGW port of the Source SDK - I
  just ported my own software project to it, so I think I have the
  experience to do it, but the Souce SDK is a very, very big project and
  unless Valve carefully followed the C++ standard it's gonna be
  difficult. Though, since there are Linux server files, at least
  Server.dll must follow the C++ standard to some extend. Somehow I don't
  feel comfortable being forced to use Visual Studio. I do realize,
  though, a MinGW port is not going to happen unless I do it myself and I
  don't have the time for that.
 
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[hlcoders] VS2010

2010-04-12 Thread Bob Somers
It's out now, if you haven't heard.

http://www.microsoft.com/visualstudio/en-us/

Did anyone here on the list use the betas or RCs (or even the now the
release version) for compiling source mods? I'd love to upgrade to
VS2010 to get the multi-monitor support, but if it's going to cause me
headaches I'll just stick with VS2008.

--Bob

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