Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
Thanks Mike! Any idea when we can expect a fix or workaround for this bug? I miss my studiomdl really badly :) -- Maarten > Yes, I'm aware of that one and hope to have a fix soon. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [EMAIL PROTECTED] On Behalf Of Maarten De > Meyer > Sent: Tuesday, January 29, 2008 1:12 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository > Without insisting too much, I'd love to get an official reply on this or a > non-official fix; not being able to compile anything is kind of blocking > development :) > >> No, that doesn't fix it in this case. >> >>> studiomdl.exe has always crashed for me unless I have HLMV running. >>> >>> -- Tim >>> >>> >>>> Another issue, seemingly related to the vbsp one. >>>> >>>> I'm running studiomdl.exe to compile a model, and it fails also with a >>>> "Can't load MaterialSystem.dll" >>>> >>>> Any solutions for this one? >>>> >>>> -- Maarten >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
-- [ Picked text/plain from multipart/alternative ] I tried that and it still crashes - I have a feeling because this is a new install and I forgot to install SP1 that's probably the cause. On Jan 29, 2008 10:18 PM, Matt Stafford <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Is there a reason you're using the Source SDK Base directory/binaries Ben? > I'm running From Scratch, using the Episode 2 AppID, and setting up the > debugger to use the Ep2 exe and the "half-life 2 episode 2" folder as the > working dir, it works fine > > > On Jan 30, 2008 7:20 AM, Mike Durand <[EMAIL PROTECTED]> wrote: > > > Yes, I'm aware of that one and hope to have a fix soon. > > > > -Mike > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De > > Meyer > > Sent: Tuesday, January 29, 2008 1:12 AM > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository > > > > Without insisting too much, I'd love to get an official reply on this or > > a > > non-official fix; not being able to compile anything is kind of blocking > > development :) > > > > > No, that doesn't fix it in this case. > > > > > >> studiomdl.exe has always crashed for me unless I have HLMV running. > > >> > > >> -- Tim > > >> > > >> > > >>> Another issue, seemingly related to the vbsp one. > > >>> > > >>> I'm running studiomdl.exe to compile a model, and it fails also with > > a > > >>> "Can't load MaterialSystem.dll" > > >>> > > >>> Any solutions for this one? > > >>> > > >>> -- Maarten > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Matt Stafford (Wraiyth) > http://www.wraiyth.com > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
-- [ Picked text/plain from multipart/alternative ] Is there a reason you're using the Source SDK Base directory/binaries Ben? I'm running From Scratch, using the Episode 2 AppID, and setting up the debugger to use the Ep2 exe and the "half-life 2 episode 2" folder as the working dir, it works fine On Jan 30, 2008 7:20 AM, Mike Durand <[EMAIL PROTECTED]> wrote: > Yes, I'm aware of that one and hope to have a fix soon. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De > Meyer > Sent: Tuesday, January 29, 2008 1:12 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository > > Without insisting too much, I'd love to get an official reply on this or > a > non-official fix; not being able to compile anything is kind of blocking > development :) > > > No, that doesn't fix it in this case. > > > >> studiomdl.exe has always crashed for me unless I have HLMV running. > >> > >> -- Tim > >> > >> > >>> Another issue, seemingly related to the vbsp one. > >>> > >>> I'm running studiomdl.exe to compile a model, and it fails also with > a > >>> "Can't load MaterialSystem.dll" > >>> > >>> Any solutions for this one? > >>> > >>> -- Maarten > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Beta SDK: Scratch SDK Bug Repository
Yes, I'm aware of that one and hope to have a fix soon. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De Meyer Sent: Tuesday, January 29, 2008 1:12 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository Without insisting too much, I'd love to get an official reply on this or a non-official fix; not being able to compile anything is kind of blocking development :) > No, that doesn't fix it in this case. > >> studiomdl.exe has always crashed for me unless I have HLMV running. >> >> -- Tim >> >> >>> Another issue, seemingly related to the vbsp one. >>> >>> I'm running studiomdl.exe to compile a model, and it fails also with a >>> "Can't load MaterialSystem.dll" >>> >>> Any solutions for this one? >>> >>> -- Maarten >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
-- [ Picked text/plain from multipart/alternative ] Yup On Jan 29, 2008 7:24 PM, Richard Hough <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Ben, > > Does your game crash when you try to run in release mode as well? > > -Brackhar > > On Jan 29, 2008 1:49 PM, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > > > Something maybe related: ep1 tools still ignore the game setting in the > > SourceSDK menu and export to halflife2 by default ( that is, they try to > > export there since the update, and they did export there before :p ). > But > > altho annoying, it's less urgent, since I can still copy the files over. > > > > Has anyone else tried using studiomdl since the update? [ and which > > version then, the ep1 or the orangebox? ] > > > > > Without insisting too much, I'd love to get an official reply on this > or > > a > > > non-official fix; not being able to compile anything is kind of > blocking > > > development :) > > > > > >> No, that doesn't fix it in this case. > > >> > > >>> studiomdl.exe has always crashed for me unless I have HLMV running. > > >>> > > >>> -- Tim > > >>> > > >>> > > Another issue, seemingly related to the vbsp one. > > > > I'm running studiomdl.exe to compile a model, and it fails also > with > > a > > "Can't load MaterialSystem.dll" > > > > Any solutions for this one? > > > > -- Maarten > > >>> > > >>> > > >>> ___ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> > > >> > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
-- [ Picked text/plain from multipart/alternative ] Ben, Does your game crash when you try to run in release mode as well? -Brackhar On Jan 29, 2008 1:49 PM, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > Something maybe related: ep1 tools still ignore the game setting in the > SourceSDK menu and export to halflife2 by default ( that is, they try to > export there since the update, and they did export there before :p ). But > altho annoying, it's less urgent, since I can still copy the files over. > > Has anyone else tried using studiomdl since the update? [ and which > version then, the ep1 or the orangebox? ] > > > Without insisting too much, I'd love to get an official reply on this or > a > > non-official fix; not being able to compile anything is kind of blocking > > development :) > > > >> No, that doesn't fix it in this case. > >> > >>> studiomdl.exe has always crashed for me unless I have HLMV running. > >>> > >>> -- Tim > >>> > >>> > Another issue, seemingly related to the vbsp one. > > I'm running studiomdl.exe to compile a model, and it fails also with > a > "Can't load MaterialSystem.dll" > > Any solutions for this one? > > -- Maarten > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
-- [ Picked text/plain from multipart/alternative ] I can compile but whenever I try to debug the game it crashes using this article http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code My call stack 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\hl2.exe', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\kernel32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\user32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\gdi32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\launcher.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\wsock32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\ws2_32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\msvcrt.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\ws2help.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\advapi32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\rpcrt4.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\ole32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\tier0.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\vstdlib.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\FileSystem_Steam.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\shell32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\shlwapi.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\Steam.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\version.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\mswsock.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\comctl32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\uxtheme.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\datamodel.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\parsifal.dll', Binary was not built with debug information. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\dmserializers.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\datacache.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\inputsystem.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\winmm.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\MaterialSystem.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\StudioRender.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\vphysics.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\valve_avi.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\avifil32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\msacm32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\msvfw32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\vguimatsurface.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\oleaut32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\vgui2.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\imm32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\engine.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\steam_api.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\wininet.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\crypt32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\msasn1.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\Steam\steamapps\account\source sdk base\bin\shaderapidx9.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\d3d9.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\d3d8thk.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\dnsapi.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\winrnr.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\wldap32.dll', No symbols loaded. 'hl2.exe': Loaded 'C:\WINDOWS\system32\rasadhlp.dll', No symbols loaded. First-chance exception at 0x7c81eb33 in hl2.exe: Microsoft C++ exception: common::CNamedArgsUndefinedNameException at memory location 0x0012db44.. First-chance exception at 0x7c81eb33 in hl2.exe: Microsoft C++ exception: common::CNamedArgsUndefinedNameException at memory location 0x0012db1c.. First-chance exception a
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
Something maybe related: ep1 tools still ignore the game setting in the SourceSDK menu and export to halflife2 by default ( that is, they try to export there since the update, and they did export there before :p ). But altho annoying, it's less urgent, since I can still copy the files over. Has anyone else tried using studiomdl since the update? [ and which version then, the ep1 or the orangebox? ] > Without insisting too much, I'd love to get an official reply on this or a > non-official fix; not being able to compile anything is kind of blocking > development :) > >> No, that doesn't fix it in this case. >> >>> studiomdl.exe has always crashed for me unless I have HLMV running. >>> >>> -- Tim >>> >>> Another issue, seemingly related to the vbsp one. I'm running studiomdl.exe to compile a model, and it fails also with a "Can't load MaterialSystem.dll" Any solutions for this one? -- Maarten >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
Without insisting too much, I'd love to get an official reply on this or a non-official fix; not being able to compile anything is kind of blocking development :) > No, that doesn't fix it in this case. > >> studiomdl.exe has always crashed for me unless I have HLMV running. >> >> -- Tim >> >> >>> Another issue, seemingly related to the vbsp one. >>> >>> I'm running studiomdl.exe to compile a model, and it fails also with a >>> "Can't load MaterialSystem.dll" >>> >>> Any solutions for this one? >>> >>> -- Maarten >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
-- [ Picked text/plain from multipart/alternative ] The linking bug was actually a result of me not including enough the of HL2MP weapon hierarchy. Please ignore. -Brackhar On Jan 27, 2008 1:31 AM, Nick <[EMAIL PROTECTED]> wrote: > yes, wait one month after valve stops updating the sdk, then delete > all of the sdk and reinstall. hopefully the bug will be gone. > > On Jan 26, 2008 5:55 AM, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > > Another issue, seemingly related to the vbsp one. > > > > I'm running studiomdl.exe to compile a model, and it fails also with a > > "Can't load MaterialSystem.dll" > > > > Any solutions for this one? > > > > -- Maarten > > > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Yeah, also if anyone is Interested, we made a page for this in the > VDC, to > > > help out Mike, which this has also been made for when the november > Update > > > was released. You guys and gals can check it out here: > > > http://developer.valvesoftware.com/wiki/Source_SDK_SE2_Bugs > > > > > > On Jan 25, 2008 11:48 PM, Eric Van Huss <[EMAIL PROTECTED]> wrote: > > > > > >> -- > > >> [ Picked text/plain from multipart/alternative ] > > >> The fix with the server.dll and client.dll not appearing in the bin > > >> folder > > >> doesn't work with the hl2multiplayer. The Custom Build Step->Command > > >> Line > > >> has ...\bin instead of ...\bin\client.dll , client.pdb, etc. Also > > >> compiling with the ...\bin creates a file in the mod directory named > bin > > >> that prevents from compiling after I fixed the line. > > >> In the same Custom Build Step->Outputs with the Release Client > version > > >> it > > >> has two quotation marks around the ; in the middle of the line. This > > >> prevents it from compiling the client as well. > > >> > > >> The run_mod.bat doesn't work. Gives error message Failed to load > > >> launcher > > >> dll. The specified module could not be found. I closed and reopened > > >> steam > > >> and saw the mod listed and it started up. > > >> > > >> > From: [EMAIL PROTECTED]> To: > hlcoders@list.valvesoftware.com> > > >> Subject: [hlcoders] Beta SDK: Scratch SDK Bug Repository> Date: Fri, > 25 > > >> Jan > > >> 2008 20:19:30 -0500> > --> [ Picked text/plain from > > >> multipart/alternative ]> > > >> As I don't know the common process for reporting issues with a beta > SDK> > > >> release, I thought I'd go ahead and start a new thread so that we > can> > > >> consolidate this. We all know of the issues regarding the iviewrender > > >> and> > > >> the gameid at this point, so I'll post three issues regarding the > > >> Scratch> > > >> SDK that haven't been mentioned as of yet.> > > 1. No matching > RecvTable > > >> for > > >> SendTable 'DT_WaterBullet'. Essentially> a new class was included in > the > > >> server project, CWaterBullet, but no> corresponding client > > >> implementation > > >> was added. If a server attempts to> launch with CWaterBullet still > > >> present > > >> in the project, the server will> immediately shutdown. Removal of > this > > >> class > > >> removes the error.> 2. No matching RecvTable for SendTable > > >> 'DT_WeaponCycler'. Same issue> as above, save in this case the weapon > > >> cycler > > >> is buried in another file with> a nice comment saying "FIXME: This > has > > >> always been broken." Removal of this> class fixes the error.> 3. One > the > > >> two > > >> above issues are solved, should a server attempt to> launch the > included > > >> sdkvehicles map the game will crash with the following> GameEngine > > >> error: > > >> UserMessageBegins: Unregistered message 'Rumble'> > If anyone knows > how > > >> to > > >> fix error 3 or knows of any additional problems, feel> free to reply > > >> here.> > > >> > -Brackhar> --> > ___> > To > > >> unsubscribe, edit your list preferences, or view the list archives, > > >> please > > >> visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > >> -- > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > > > > > -- > > > Gear Dev > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
yes, wait one month after valve stops updating the sdk, then delete all of the sdk and reinstall. hopefully the bug will be gone. On Jan 26, 2008 5:55 AM, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > Another issue, seemingly related to the vbsp one. > > I'm running studiomdl.exe to compile a model, and it fails also with a > "Can't load MaterialSystem.dll" > > Any solutions for this one? > > -- Maarten > > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Yeah, also if anyone is Interested, we made a page for this in the VDC, to > > help out Mike, which this has also been made for when the november Update > > was released. You guys and gals can check it out here: > > http://developer.valvesoftware.com/wiki/Source_SDK_SE2_Bugs > > > > On Jan 25, 2008 11:48 PM, Eric Van Huss <[EMAIL PROTECTED]> wrote: > > > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> The fix with the server.dll and client.dll not appearing in the bin > >> folder > >> doesn't work with the hl2multiplayer. The Custom Build Step->Command > >> Line > >> has ...\bin instead of ...\bin\client.dll , client.pdb, etc. Also > >> compiling with the ...\bin creates a file in the mod directory named bin > >> that prevents from compiling after I fixed the line. > >> In the same Custom Build Step->Outputs with the Release Client version > >> it > >> has two quotation marks around the ; in the middle of the line. This > >> prevents it from compiling the client as well. > >> > >> The run_mod.bat doesn't work. Gives error message Failed to load > >> launcher > >> dll. The specified module could not be found. I closed and reopened > >> steam > >> and saw the mod listed and it started up. > >> > >> > From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> > >> Subject: [hlcoders] Beta SDK: Scratch SDK Bug Repository> Date: Fri, 25 > >> Jan > >> 2008 20:19:30 -0500> > --> [ Picked text/plain from > >> multipart/alternative ]> > >> As I don't know the common process for reporting issues with a beta SDK> > >> release, I thought I'd go ahead and start a new thread so that we can> > >> consolidate this. We all know of the issues regarding the iviewrender > >> and> > >> the gameid at this point, so I'll post three issues regarding the > >> Scratch> > >> SDK that haven't been mentioned as of yet.> > > 1. No matching RecvTable > >> for > >> SendTable 'DT_WaterBullet'. Essentially> a new class was included in the > >> server project, CWaterBullet, but no> corresponding client > >> implementation > >> was added. If a server attempts to> launch with CWaterBullet still > >> present > >> in the project, the server will> immediately shutdown. Removal of this > >> class > >> removes the error.> 2. No matching RecvTable for SendTable > >> 'DT_WeaponCycler'. Same issue> as above, save in this case the weapon > >> cycler > >> is buried in another file with> a nice comment saying "FIXME: This has > >> always been broken." Removal of this> class fixes the error.> 3. One the > >> two > >> above issues are solved, should a server attempt to> launch the included > >> sdkvehicles map the game will crash with the following> GameEngine > >> error: > >> UserMessageBegins: Unregistered message 'Rumble'> > If anyone knows how > >> to > >> fix error 3 or knows of any additional problems, feel> free to reply > >> here.> > >> > -Brackhar> --> > ___> To > >> unsubscribe, edit your list preferences, or view the list archives, > >> please > >> visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> -- > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > Gear Dev > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
-- [ Picked text/plain from multipart/alternative ] Here's another one to add to the pile: Should you attempt to include weapon_hl2mpbasehlmpcombatweapon.cpp into your code you'll receive a linking error with sk_auto_reload_time. This is an externally linked convar that, for some reason, currently does not resolve. -Brackhar On Jan 26, 2008 3:04 PM, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > No, that doesn't fix it in this case. > > > studiomdl.exe has always crashed for me unless I have HLMV running. > > > > -- Tim > > > > > >> Another issue, seemingly related to the vbsp one. > >> > >> I'm running studiomdl.exe to compile a model, and it fails also with a > >> "Can't load MaterialSystem.dll" > >> > >> Any solutions for this one? > >> > >> -- Maarten > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
No, that doesn't fix it in this case. > studiomdl.exe has always crashed for me unless I have HLMV running. > > -- Tim > > >> Another issue, seemingly related to the vbsp one. >> >> I'm running studiomdl.exe to compile a model, and it fails also with a >> "Can't load MaterialSystem.dll" >> >> Any solutions for this one? >> >> -- Maarten > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
studiomdl.exe has always crashed for me unless I have HLMV running. -- Tim Another issue, seemingly related to the vbsp one. I'm running studiomdl.exe to compile a model, and it fails also with a "Can't load MaterialSystem.dll" Any solutions for this one? -- Maarten ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
Sorry, context info: I'm running the old SDK, have not installed the new one, and am running studiomdl.exe from command line. SDK is open, launched with -engine ep1. Restarted steam, same thing. > Another issue, seemingly related to the vbsp one. > > I'm running studiomdl.exe to compile a model, and it fails also with a > "Can't load MaterialSystem.dll" > > Any solutions for this one? > > -- Maarten > > >> -- >> [ Picked text/plain from multipart/alternative ] >> Yeah, also if anyone is Interested, we made a page for this in the VDC, >> to >> help out Mike, which this has also been made for when the november >> Update >> was released. You guys and gals can check it out here: >> http://developer.valvesoftware.com/wiki/Source_SDK_SE2_Bugs >> >> On Jan 25, 2008 11:48 PM, Eric Van Huss <[EMAIL PROTECTED]> wrote: >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> The fix with the server.dll and client.dll not appearing in the bin >>> folder >>> doesn't work with the hl2multiplayer. The Custom Build Step->Command >>> Line >>> has ...\bin instead of ...\bin\client.dll , client.pdb, etc. Also >>> compiling with the ...\bin creates a file in the mod directory named >>> bin >>> that prevents from compiling after I fixed the line. >>> In the same Custom Build Step->Outputs with the Release Client version >>> it >>> has two quotation marks around the ; in the middle of the line. This >>> prevents it from compiling the client as well. >>> >>> The run_mod.bat doesn't work. Gives error message Failed to load >>> launcher >>> dll. The specified module could not be found. I closed and reopened >>> steam >>> and saw the mod listed and it started up. >>> >>> > From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> >>> Subject: [hlcoders] Beta SDK: Scratch SDK Bug Repository> Date: Fri, 25 >>> Jan >>> 2008 20:19:30 -0500> > --> [ Picked text/plain from >>> multipart/alternative ]> >>> As I don't know the common process for reporting issues with a beta >>> SDK> >>> release, I thought I'd go ahead and start a new thread so that we can> >>> consolidate this. We all know of the issues regarding the iviewrender >>> and> >>> the gameid at this point, so I'll post three issues regarding the >>> Scratch> >>> SDK that haven't been mentioned as of yet.> > > 1. No matching >>> RecvTable >>> for >>> SendTable 'DT_WaterBullet'. Essentially> a new class was included in >>> the >>> server project, CWaterBullet, but no> corresponding client >>> implementation >>> was added. If a server attempts to> launch with CWaterBullet still >>> present >>> in the project, the server will> immediately shutdown. Removal of this >>> class >>> removes the error.> 2. No matching RecvTable for SendTable >>> 'DT_WeaponCycler'. Same issue> as above, save in this case the weapon >>> cycler >>> is buried in another file with> a nice comment saying "FIXME: This has >>> always been broken." Removal of this> class fixes the error.> 3. One >>> the >>> two >>> above issues are solved, should a server attempt to> launch the >>> included >>> sdkvehicles map the game will crash with the following> GameEngine >>> error: >>> UserMessageBegins: Unregistered message 'Rumble'> > If anyone knows how >>> to >>> fix error 3 or knows of any additional problems, feel> free to reply >>> here.> >>> > -Brackhar> --> > ___> To >>> unsubscribe, edit your list preferences, or view the list archives, >>> please >>> visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>> -- >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> >> -- >> Gear Dev >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
Another issue, seemingly related to the vbsp one. I'm running studiomdl.exe to compile a model, and it fails also with a "Can't load MaterialSystem.dll" Any solutions for this one? -- Maarten > -- > [ Picked text/plain from multipart/alternative ] > Yeah, also if anyone is Interested, we made a page for this in the VDC, to > help out Mike, which this has also been made for when the november Update > was released. You guys and gals can check it out here: > http://developer.valvesoftware.com/wiki/Source_SDK_SE2_Bugs > > On Jan 25, 2008 11:48 PM, Eric Van Huss <[EMAIL PROTECTED]> wrote: > >> -- >> [ Picked text/plain from multipart/alternative ] >> The fix with the server.dll and client.dll not appearing in the bin >> folder >> doesn't work with the hl2multiplayer. The Custom Build Step->Command >> Line >> has ...\bin instead of ...\bin\client.dll , client.pdb, etc. Also >> compiling with the ...\bin creates a file in the mod directory named bin >> that prevents from compiling after I fixed the line. >> In the same Custom Build Step->Outputs with the Release Client version >> it >> has two quotation marks around the ; in the middle of the line. This >> prevents it from compiling the client as well. >> >> The run_mod.bat doesn't work. Gives error message Failed to load >> launcher >> dll. The specified module could not be found. I closed and reopened >> steam >> and saw the mod listed and it started up. >> >> > From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> >> Subject: [hlcoders] Beta SDK: Scratch SDK Bug Repository> Date: Fri, 25 >> Jan >> 2008 20:19:30 -0500> > --> [ Picked text/plain from >> multipart/alternative ]> >> As I don't know the common process for reporting issues with a beta SDK> >> release, I thought I'd go ahead and start a new thread so that we can> >> consolidate this. We all know of the issues regarding the iviewrender >> and> >> the gameid at this point, so I'll post three issues regarding the >> Scratch> >> SDK that haven't been mentioned as of yet.> > > 1. No matching RecvTable >> for >> SendTable 'DT_WaterBullet'. Essentially> a new class was included in the >> server project, CWaterBullet, but no> corresponding client >> implementation >> was added. If a server attempts to> launch with CWaterBullet still >> present >> in the project, the server will> immediately shutdown. Removal of this >> class >> removes the error.> 2. No matching RecvTable for SendTable >> 'DT_WeaponCycler'. Same issue> as above, save in this case the weapon >> cycler >> is buried in another file with> a nice comment saying "FIXME: This has >> always been broken." Removal of this> class fixes the error.> 3. One the >> two >> above issues are solved, should a server attempt to> launch the included >> sdkvehicles map the game will crash with the following> GameEngine >> error: >> UserMessageBegins: Unregistered message 'Rumble'> > If anyone knows how >> to >> fix error 3 or knows of any additional problems, feel> free to reply >> here.> >> > -Brackhar> --> > ___> To >> unsubscribe, edit your list preferences, or view the list archives, >> please >> visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Gear Dev > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
-- [ Picked text/plain from multipart/alternative ] Yeah, also if anyone is Interested, we made a page for this in the VDC, to help out Mike, which this has also been made for when the november Update was released. You guys and gals can check it out here: http://developer.valvesoftware.com/wiki/Source_SDK_SE2_Bugs On Jan 25, 2008 11:48 PM, Eric Van Huss <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > The fix with the server.dll and client.dll not appearing in the bin folder > doesn't work with the hl2multiplayer. The Custom Build Step->Command Line > has ...\bin instead of ...\bin\client.dll , client.pdb, etc. Also > compiling with the ...\bin creates a file in the mod directory named bin > that prevents from compiling after I fixed the line. > In the same Custom Build Step->Outputs with the Release Client version it > has two quotation marks around the ; in the middle of the line. This > prevents it from compiling the client as well. > > The run_mod.bat doesn't work. Gives error message Failed to load launcher > dll. The specified module could not be found. I closed and reopened steam > and saw the mod listed and it started up. > > > From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> > Subject: [hlcoders] Beta SDK: Scratch SDK Bug Repository> Date: Fri, 25 Jan > 2008 20:19:30 -0500> > --> [ Picked text/plain from multipart/alternative ]> > As I don't know the common process for reporting issues with a beta SDK> > release, I thought I'd go ahead and start a new thread so that we can> > consolidate this. We all know of the issues regarding the iviewrender and> > the gameid at this point, so I'll post three issues regarding the Scratch> > SDK that haven't been mentioned as of yet.> > > 1. No matching RecvTable for > SendTable 'DT_WaterBullet'. Essentially> a new class was included in the > server project, CWaterBullet, but no> corresponding client implementation > was added. If a server attempts to> launch with CWaterBullet still present > in the project, the server will> immediately shutdown. Removal of this class > removes the error.> 2. No matching RecvTable for SendTable > 'DT_WeaponCycler'. Same issue> as above, save in this case the weapon cycler > is buried in another file with> a nice comment saying "FIXME: This has > always been broken." Removal of this> class fixes the error.> 3. One the two > above issues are solved, should a server attempt to> launch the included > sdkvehicles map the game will crash with the following> GameEngine error: > UserMessageBegins: Unregistered message 'Rumble'> > If anyone knows how to > fix error 3 or knows of any additional problems, feel> free to reply here.> > > -Brackhar> --> > ___> To > unsubscribe, edit your list preferences, or view the list archives, please > visit:> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Beta SDK: Scratch SDK Bug Repository
-- [ Picked text/plain from multipart/alternative ] The fix with the server.dll and client.dll not appearing in the bin folder doesn't work with the hl2multiplayer. The Custom Build Step->Command Line has ...\bin instead of ...\bin\client.dll , client.pdb, etc. Also compiling with the ...\bin creates a file in the mod directory named bin that prevents from compiling after I fixed the line. In the same Custom Build Step->Outputs with the Release Client version it has two quotation marks around the ; in the middle of the line. This prevents it from compiling the client as well. The run_mod.bat doesn't work. Gives error message Failed to load launcher dll. The specified module could not be found. I closed and reopened steam and saw the mod listed and it started up. > From: [EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com> Subject: > [hlcoders] Beta SDK: Scratch SDK Bug Repository> Date: Fri, 25 Jan 2008 > 20:19:30 -0500> > --> [ Picked text/plain from multipart/alternative ]> As I > don't know the common process for reporting issues with a beta SDK> release, > I thought I'd go ahead and start a new thread so that we can> consolidate > this. We all know of the issues regarding the iviewrender and> the gameid at > this point, so I'll post three issues regarding the Scratch> SDK that haven't > been mentioned as of yet.> > > 1. No matching RecvTable for SendTable > 'DT_WaterBullet'. Essentially> a new class was included in the server > project, CWaterBullet, but no> corresponding client implementation was added. > If a server attempts to> launch with CWaterBullet still present in the > project, the server will> immediately shutdown. Removal of this class removes > the error.> 2. No matching RecvTable for SendTable 'DT_WeaponCycler'. Same > issue> as above, save in this case the weapon cycler is buried in another > file with> a nice comment saying "FIXME: This has always been broken." > Removal of this> class fixes the error.> 3. One the two above issues are > solved, should a server attempt to> launch the included sdkvehicles map the > game will crash with the following> GameEngine error: UserMessageBegins: > Unregistered message 'Rumble'> > If anyone knows how to fix error 3 or knows > of any additional problems, feel> free to reply here.> > -Brackhar> --> > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Beta SDK: Scratch SDK Bug Repository
-- [ Picked text/plain from multipart/alternative ] Error 3 is easy. Just open up sdk_usermessages.h and add usermessages->Register( "Rumble", 3 ); Those are the only issues I ran into On Jan 26, 2008 12:19 PM, Richard Hough <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > As I don't know the common process for reporting issues with a beta SDK > release, I thought I'd go ahead and start a new thread so that we can > consolidate this. We all know of the issues regarding the iviewrender and > the gameid at this point, so I'll post three issues regarding the Scratch > SDK that haven't been mentioned as of yet. > > > 1. No matching RecvTable for SendTable 'DT_WaterBullet'. Essentially > a new class was included in the server project, CWaterBullet, but no > corresponding client implementation was added. If a server attempts to > launch with CWaterBullet still present in the project, the server will > immediately shutdown. Removal of this class removes the error. > 2. No matching RecvTable for SendTable 'DT_WeaponCycler'. Same issue > as above, save in this case the weapon cycler is buried in another file > with > a nice comment saying "FIXME: This has always been broken." Removal of > this > class fixes the error. > 3. One the two above issues are solved, should a server attempt to > launch the included sdkvehicles map the game will crash with the > following > GameEngine error: UserMessageBegins: Unregistered message 'Rumble' > > If anyone knows how to fix error 3 or knows of any additional problems, > feel > free to reply here. > > -Brackhar > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders