Re: [hlds] [OT] The "community"

2004-08-30 Thread hash
I can't speak for anyone else, but I didn't really take offense at the
12-year-old phrase. It was the overall attitude of "your puny cable servers
shouldnt be on the same list with my mighty one".


From: "Whisper ." <[EMAIL PROTECTED]>
> Well taking everything extremely literally is what happens when you
> deal with twelve year olds because they do not have the capacity for
> abstract thought (in most cases) and that is why defines them we we
> short handedly label a person or group of people as 12 year olds, and
> the fact I have to explain that to some of you means I'm probably
> dealing with a bunch of people who although in age may not be 12 years
> old, certainly like to act the part when they decide they want to take
> offense at being labeled "12 year olds" or the use of that term, even
> when it doesn't apply to them.
>
> On Tue, 31 Aug 2004 00:35:05 +0100, Mick Carter
> <[EMAIL PROTECTED]> wrote:
> > Well said Dennis!!
> >
> > Mick
> >
> >


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Re: [hlds] [OT] The "community"

2004-08-30 Thread Whisper .
Well taking everything extremely literally is what happens when you
deal with twelve year olds because they do not have the capacity for
abstract thought (in most cases) and that is why defines them we we
short handedly label a person or group of people as 12 year olds, and
the fact I have to explain that to some of you means I'm probably
dealing with a bunch of people who although in age may not be 12 years
old, certainly like to act the part when they decide they want to take
offense at being labeled "12 year olds" or the use of that term, even
when it doesn't apply to them.

On Tue, 31 Aug 2004 00:35:05 +0100, Mick Carter
<[EMAIL PROTECTED]> wrote:
> Well said Dennis!!
>
> Mick
>
>
>
> - Original Message -
> From: "Dennis" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, August 30, 2004 4:41 PM
> Subject: [hlds] [OT] The "community"
>
> > All of a sudden I'm reading messages from pissed-off elitists saying that
> > servers run from a home connection are somehow meaningless, run by
> > 12-year-olds, poorly run, or otherwise insignificant. While this is
> > certainly true in many cases, there ARE some that are well run by people
> who
> > have just as much pride in running a clean, fun, and yes, well-liked
> server
> > as you do.
> >
> > Point one: Like it or not, EVERY ONE of them is part of the same
> "community"
> > that you guys who do it for the money are. Don't forget, the original
> intent
> > of CS, DoD, TFC, etc. was exactly that. The community was MEANT to be game
> > enthusiasts running servers from home connections. At some point someone
> > figured out that they could install a server on their T1 line at work and
> > host a much larger game. From there it evolved into commercial ventures as
> > the high bandwidth connections became more prevalent. I know because I
> > watched it happen.
> >
> > Point two: I'm much, MUCH older than 12, and probably older than just
> about
> > everyone on this list. I ran a small TFC server from my cable connection
> > until WON went down, and I had pretty much only regulars, which tells me I
> > was doing something right. I did daily maintenance, read the logs to see
> who
> > was causing trouble when there was no admin, and strictly enforced the
> rules
> > to prevent anyone from spoiling the fun for everyone else. I'm sure I'm
> not
> > the only one with a cable server who did this. That's a lot more than I
> can
> > say for most of you people and your 3 Ghz, dual-Zeon, 2 gig RAM, T3's.
> >
> > Example: I was on a 32-player server last night, and things were great for
> a
> > while. The troublemakers were warned and kicked as necessary. Then, after
> > about 4 or 5 games the admin must have gotten bored or something, because
> > there were 15 on his team, and 10 on mine. When people complained he
> ignored
> > them. His team was doing nothing but spamming respawn, which was
> supposedly
> > a serious offense, and he thought is was hilarious. They were encouraged
> to
> > do more. I finally had to leave out of disgust. The reason I mention this
> is
> > because this is NOT the exception to the rule. Whether you people know it
> or
> > not, some of YOUR servers are run this way - maybe when you're not there
> to
> > see it, but it happens. What good is a screaming fast box and
> mega-bandwidth
> > when no one is having fun? You want to know what's splintering the
> > community? THIS IS IT! I very very RARELY have seen a truly well run
> server.
> >
> > Point three: The reason I ran a server from my cable connection was to
> learn
> > as much as I could before investing the big bucks on a rented server.
> Again,
> > I'm sure many others are doing this. If you do NOT do this, then IMO you
> are
> > a fool. As we all know, until you've actually run a server you have no
> idea
> > the unimaginable problems you're going to have. Why waste tremendous
> amounts
> > of money, time, and resources, not to mention your reputation, while
> you're
> > learning and experimenting?
> >
> > Anyway, my point is that you shouldn't just disregard every server with a
> > slower connection than you just because you're jealous that you're no
> longer
> > on the top of the server list. It shows your incredible ignorance of
> what's
> > REALLY going on.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
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Re: [hlds] HLDS - On Topic

2004-08-30 Thread Skirecs
Haha, blackout teh servers, god forbid we see waht you were searching for.
- Original Message -
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 30, 2004 9:38 PM
Subject: RE: [hlds] HLDS - On Topic


> http://home.comcast.net/~spartibus/servers.gif
>
> herm, not bad ping results considering I have about 7 torrents running.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of --Carpy
> Sent: Monday, August 30, 2004 5:09 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] HLDS - On Topic
>
> Erm well you and your friends must be wired to the Valve office or
> something.
>
> Every single person I speak to has incorrect pings in the master server
> list. When they add them to favourites though, the pings are shown
> correctly
> which must mean there is NO problem with us, but a problem with the list
> itself.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of spartibus
> Sent: 31 August 2004 00:53
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] HLDS - On Topic
>
> That's a problem with you; not the server list.
>
> I personally don't have any problems with it and it displays pings
> accurately for me and my friends.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of --Carpy
> Sent: Monday, August 30, 2004 4:48 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] HLDS - On Topic
>
> At least if the ping section was ACCURATE then people could choose to
> join a
> server based on ping. As it is now, servers that are dwn the road from
> me,
> and when I join ping at 12ms, they show up as 600 - 1800 ping in the
> Steam
> server list.
>
> It just doesn't work properly - AT ALL
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
> Sent: 31 August 2004 00:37
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] HLDS - On Topic
>
> His server has a very good ping to me, around 24 or so.
> I can only guess, as most of us on the list can only do.
>
> Client communicates with Master list Server
> Gets List (XML Stream?)
> Parses List and starts at Clients IP address +1 and -1 of first octet
> List is displayed by default or preferred sort order as each server is
> connected to and verified, measuring ping and polling for number of
> players
> etc...
>
> Spartibus say's:
> I'm guessing that the 10,000 servers that didn't show either time-out or
> are
> above 2000 ping to you, thus they aren't displayed in the steam server
> browser.
>
>
> I have 2 very good connections (3Mb dual T1's and a 1.5/768 ADSL (good
> for
> me!)) and I get the same results on both. I doubt it's a time out... I
> am
> getting the same results as Shane.
>
> Mike ParaDOX Munoz
>
> www.paradisesgarage.com
>
>
> -Original Message-
> From: spartibus [mailto:[EMAIL PROTECTED]
> Sent: Monday, August 30, 2004 6:23 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] HLDS - On Topic
>
> I'm guessing that the 10,000 servers that didn't show either time-out or
> are
> above 2000 ping to you, thus they aren't displayed in the steam server
> browser.
>
> I could be very wrong, but I know that's the case for at least a few
> servers, if not ten thousand of them :D
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
> Sent: Monday, August 30, 2004 3:13 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] HLDS - On Topic
>
> Well, if anyone figures it out I'll do what I can to figure out why
> exactly
> we are missing nearly 10K servers from the list still
> - Original Message -
> From: "Mike Munoz" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, August 30, 2004 5:02 PM
> Subject: RE: [hlds] HLDS - On Topic
>
>
> > Funny, that's exactly what I wanted to know. So I searched every file
> in
> the
> > Steam directory and nothing.
> > Near as I can tell it is stored in Windows Virtual Memory. You can
> observer
> > this by watching the amount of virtual memory used go up as you
> refresh
> the
> > list, and stop if you stop refreshing (Open Windows Task Manager in
> XP, in
> > view menu select columns, then check the Virtual Memory Size
> checkbox).
> This
> > could also just be the extra memory needed by the application to sort
> and
> > display the list, but I don't think so. If you exit Steam it frees up
> the
> > memory (obviously). Upon restarting Steam it will download a new list
> when
> > you open the Server browser to the Internet Tab. The full list will
> always
> > take up approximately the same size of virtual Memory.
> >
> > I didn't get to spend too much time on this, as I was supposed to be
> > working. :) It just piqued my curiosity. I had to know.
> >
> > Mike ParaDOX Munoz
> >
> > www.paradisesgarage.com
> >
> > -Original Message-
> > From: Shane Robinett [mailto:[EMAIL PROTECTED]
> > Sent: Monday, August 30, 2004 3:03 PM
> > To: [EMAIL PROTECT

RE: [hlds] HLDS - On Topic

2004-08-30 Thread spartibus
That's what I was saying (or at least trying to, lol, never was good
with english). w00t.net displays all servers from the list, where as the
steam browser doesn't show any server that's higher than 2000 ping to
the user.

But as someone else stated, he was able to add someone's server to his
favorites that he wasn't able to see on the MSL (and have good ping), so
I guess I'm wrong for the most part.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Monday, August 30, 2004 6:32 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] HLDS - On Topic

It's not ping.  I run w00t.net and I see every server and have ping
reports
for them. I guess I'll just try to eyeball a few and find some.


- Original Message -
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 30, 2004 6:22 PM
Subject: RE: [hlds] HLDS - On Topic


> I'm guessing that the 10,000 servers that didn't show either time-out
or
> are above 2000 ping to you, thus they aren't displayed in the steam
> server browser.
>
> I could be very wrong, but I know that's the case for at least a few
> servers, if not ten thousand of them :D
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
> Sent: Monday, August 30, 2004 3:13 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] HLDS - On Topic
>
> Well, if anyone figures it out I'll do what I can to figure out why
> exactly
> we are missing nearly 10K servers from the list still
> - Original Message -
> From: "Mike Munoz" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, August 30, 2004 5:02 PM
> Subject: RE: [hlds] HLDS - On Topic
>
>
> > Funny, that's exactly what I wanted to know. So I searched every
file
> in
> the
> > Steam directory and nothing.
> > Near as I can tell it is stored in Windows Virtual Memory. You can
> observer
> > this by watching the amount of virtual memory used go up as you
> refresh
> the
> > list, and stop if you stop refreshing (Open Windows Task Manager in
> XP, in
> > view menu select columns, then check the Virtual Memory Size
> checkbox).
> This
> > could also just be the extra memory needed by the application to
sort
> and
> > display the list, but I don't think so. If you exit Steam it frees
up
> the
> > memory (obviously). Upon restarting Steam it will download a new
list
> when
> > you open the Server browser to the Internet Tab. The full list will
> always
> > take up approximately the same size of virtual Memory.
> >
> > I didn't get to spend too much time on this, as I was supposed to be
> > working. :) It just piqued my curiosity. I had to know.
> >
> > Mike ParaDOX Munoz
> >
> > www.paradisesgarage.com
> >
> > -Original Message-
> > From: Shane Robinett [mailto:[EMAIL PROTECTED]
> > Sent: Monday, August 30, 2004 3:03 PM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] HLDS - On Topic
> >
> > Does anyone know if/where/how to rip the list of game servers
provided
> by
> > the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net
> pulls
> > from the master server tables.  I want to parse the data and figure
> out
> > which servers are NOT being displayed.
> >
> > My 19,000 is with ALL filters removed.
> > -
> > Shane
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
>
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please visit:
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RE: [hlds] HLDS - On Topic

2004-08-30 Thread spartibus
http://home.comcast.net/~spartibus/servers.gif

herm, not bad ping results considering I have about 7 torrents running.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of --Carpy
Sent: Monday, August 30, 2004 5:09 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

Erm well you and your friends must be wired to the Valve office or
something.

Every single person I speak to has incorrect pings in the master server
list. When they add them to favourites though, the pings are shown
correctly
which must mean there is NO problem with us, but a problem with the list
itself.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of spartibus
Sent: 31 August 2004 00:53
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

That's a problem with you; not the server list.

I personally don't have any problems with it and it displays pings
accurately for me and my friends.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of --Carpy
Sent: Monday, August 30, 2004 4:48 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

At least if the ping section was ACCURATE then people could choose to
join a
server based on ping. As it is now, servers that are dwn the road from
me,
and when I join ping at 12ms, they show up as 600 - 1800 ping in the
Steam
server list.

It just doesn't work properly - AT ALL

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: 31 August 2004 00:37
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

His server has a very good ping to me, around 24 or so.
I can only guess, as most of us on the list can only do.

Client communicates with Master list Server
Gets List (XML Stream?)
Parses List and starts at Clients IP address +1 and -1 of first octet
List is displayed by default or preferred sort order as each server is
connected to and verified, measuring ping and polling for number of
players
etc...

Spartibus say's:
I'm guessing that the 10,000 servers that didn't show either time-out or
are
above 2000 ping to you, thus they aren't displayed in the steam server
browser.


I have 2 very good connections (3Mb dual T1's and a 1.5/768 ADSL (good
for
me!)) and I get the same results on both. I doubt it's a time out... I
am
getting the same results as Shane.

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: spartibus [mailto:[EMAIL PROTECTED]
Sent: Monday, August 30, 2004 6:23 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

I'm guessing that the 10,000 servers that didn't show either time-out or
are
above 2000 ping to you, thus they aren't displayed in the steam server
browser.

I could be very wrong, but I know that's the case for at least a few
servers, if not ten thousand of them :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Monday, August 30, 2004 3:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] HLDS - On Topic

Well, if anyone figures it out I'll do what I can to figure out why
exactly
we are missing nearly 10K servers from the list still
- Original Message -
From: "Mike Munoz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 30, 2004 5:02 PM
Subject: RE: [hlds] HLDS - On Topic


> Funny, that's exactly what I wanted to know. So I searched every file
in
the
> Steam directory and nothing.
> Near as I can tell it is stored in Windows Virtual Memory. You can
observer
> this by watching the amount of virtual memory used go up as you
refresh
the
> list, and stop if you stop refreshing (Open Windows Task Manager in
XP, in
> view menu select columns, then check the Virtual Memory Size
checkbox).
This
> could also just be the extra memory needed by the application to sort
and
> display the list, but I don't think so. If you exit Steam it frees up
the
> memory (obviously). Upon restarting Steam it will download a new list
when
> you open the Server browser to the Internet Tab. The full list will
always
> take up approximately the same size of virtual Memory.
>
> I didn't get to spend too much time on this, as I was supposed to be
> working. :) It just piqued my curiosity. I had to know.
>
> Mike ParaDOX Munoz
>
> www.paradisesgarage.com
>
> -Original Message-
> From: Shane Robinett [mailto:[EMAIL PROTECTED]
> Sent: Monday, August 30, 2004 3:03 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds] HLDS - On Topic
>
> Does anyone know if/where/how to rip the list of game servers provided
by
> the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net
pulls
> from the master server tables.  I want to parse the data and figure
out
> which servers are NOT being displayed.
>
> My 19,000 is with ALL filters removed.
> -
> Shane
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://lis

Re: [hlds] HLDS - On Topic

2004-08-30 Thread Shane Robinett
It's not ping.  I run w00t.net and I see every server and have ping reports
for them. I guess I'll just try to eyeball a few and find some.


- Original Message -
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 30, 2004 6:22 PM
Subject: RE: [hlds] HLDS - On Topic


> I'm guessing that the 10,000 servers that didn't show either time-out or
> are above 2000 ping to you, thus they aren't displayed in the steam
> server browser.
>
> I could be very wrong, but I know that's the case for at least a few
> servers, if not ten thousand of them :D
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
> Sent: Monday, August 30, 2004 3:13 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] HLDS - On Topic
>
> Well, if anyone figures it out I'll do what I can to figure out why
> exactly
> we are missing nearly 10K servers from the list still
> - Original Message -
> From: "Mike Munoz" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, August 30, 2004 5:02 PM
> Subject: RE: [hlds] HLDS - On Topic
>
>
> > Funny, that's exactly what I wanted to know. So I searched every file
> in
> the
> > Steam directory and nothing.
> > Near as I can tell it is stored in Windows Virtual Memory. You can
> observer
> > this by watching the amount of virtual memory used go up as you
> refresh
> the
> > list, and stop if you stop refreshing (Open Windows Task Manager in
> XP, in
> > view menu select columns, then check the Virtual Memory Size
> checkbox).
> This
> > could also just be the extra memory needed by the application to sort
> and
> > display the list, but I don't think so. If you exit Steam it frees up
> the
> > memory (obviously). Upon restarting Steam it will download a new list
> when
> > you open the Server browser to the Internet Tab. The full list will
> always
> > take up approximately the same size of virtual Memory.
> >
> > I didn't get to spend too much time on this, as I was supposed to be
> > working. :) It just piqued my curiosity. I had to know.
> >
> > Mike ParaDOX Munoz
> >
> > www.paradisesgarage.com
> >
> > -Original Message-
> > From: Shane Robinett [mailto:[EMAIL PROTECTED]
> > Sent: Monday, August 30, 2004 3:03 PM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] HLDS - On Topic
> >
> > Does anyone know if/where/how to rip the list of game servers provided
> by
> > the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net
> pulls
> > from the master server tables.  I want to parse the data and figure
> out
> > which servers are NOT being displayed.
> >
> > My 19,000 is with ALL filters removed.
> > -
> > Shane
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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RE: [hlds] HLDS - On Topic

2004-08-30 Thread --Carpy
Erm well you and your friends must be wired to the Valve office or
something.

Every single person I speak to has incorrect pings in the master server
list. When they add them to favourites though, the pings are shown correctly
which must mean there is NO problem with us, but a problem with the list
itself.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of spartibus
Sent: 31 August 2004 00:53
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

That's a problem with you; not the server list.

I personally don't have any problems with it and it displays pings
accurately for me and my friends.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of --Carpy
Sent: Monday, August 30, 2004 4:48 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

At least if the ping section was ACCURATE then people could choose to
join a
server based on ping. As it is now, servers that are dwn the road from
me,
and when I join ping at 12ms, they show up as 600 - 1800 ping in the
Steam
server list.

It just doesn't work properly - AT ALL

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: 31 August 2004 00:37
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

His server has a very good ping to me, around 24 or so.
I can only guess, as most of us on the list can only do.

Client communicates with Master list Server
Gets List (XML Stream?)
Parses List and starts at Clients IP address +1 and -1 of first octet
List is displayed by default or preferred sort order as each server is
connected to and verified, measuring ping and polling for number of
players
etc...

Spartibus say's:
I'm guessing that the 10,000 servers that didn't show either time-out or
are
above 2000 ping to you, thus they aren't displayed in the steam server
browser.


I have 2 very good connections (3Mb dual T1's and a 1.5/768 ADSL (good
for
me!)) and I get the same results on both. I doubt it's a time out... I
am
getting the same results as Shane.

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: spartibus [mailto:[EMAIL PROTECTED]
Sent: Monday, August 30, 2004 6:23 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

I'm guessing that the 10,000 servers that didn't show either time-out or
are
above 2000 ping to you, thus they aren't displayed in the steam server
browser.

I could be very wrong, but I know that's the case for at least a few
servers, if not ten thousand of them :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Monday, August 30, 2004 3:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] HLDS - On Topic

Well, if anyone figures it out I'll do what I can to figure out why
exactly
we are missing nearly 10K servers from the list still
- Original Message -
From: "Mike Munoz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 30, 2004 5:02 PM
Subject: RE: [hlds] HLDS - On Topic


> Funny, that's exactly what I wanted to know. So I searched every file
in
the
> Steam directory and nothing.
> Near as I can tell it is stored in Windows Virtual Memory. You can
observer
> this by watching the amount of virtual memory used go up as you
refresh
the
> list, and stop if you stop refreshing (Open Windows Task Manager in
XP, in
> view menu select columns, then check the Virtual Memory Size
checkbox).
This
> could also just be the extra memory needed by the application to sort
and
> display the list, but I don't think so. If you exit Steam it frees up
the
> memory (obviously). Upon restarting Steam it will download a new list
when
> you open the Server browser to the Internet Tab. The full list will
always
> take up approximately the same size of virtual Memory.
>
> I didn't get to spend too much time on this, as I was supposed to be
> working. :) It just piqued my curiosity. I had to know.
>
> Mike ParaDOX Munoz
>
> www.paradisesgarage.com
>
> -Original Message-
> From: Shane Robinett [mailto:[EMAIL PROTECTED]
> Sent: Monday, August 30, 2004 3:03 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds] HLDS - On Topic
>
> Does anyone know if/where/how to rip the list of game servers provided
by
> the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net
pulls
> from the master server tables.  I want to parse the data and figure
out
> which servers are NOT being displayed.
>
> My 19,000 is with ALL filters removed.
> -
> Shane
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
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please visit:
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RE: [hlds] HLDS - On Topic

2004-08-30 Thread spartibus
That's a problem with you; not the server list.

I personally don't have any problems with it and it displays pings
accurately for me and my friends.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of --Carpy
Sent: Monday, August 30, 2004 4:48 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

At least if the ping section was ACCURATE then people could choose to
join a
server based on ping. As it is now, servers that are dwn the road from
me,
and when I join ping at 12ms, they show up as 600 - 1800 ping in the
Steam
server list.

It just doesn't work properly - AT ALL

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: 31 August 2004 00:37
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

His server has a very good ping to me, around 24 or so.
I can only guess, as most of us on the list can only do.

Client communicates with Master list Server
Gets List (XML Stream?)
Parses List and starts at Clients IP address +1 and -1 of first octet
List is displayed by default or preferred sort order as each server is
connected to and verified, measuring ping and polling for number of
players
etc...

Spartibus say's:
I'm guessing that the 10,000 servers that didn't show either time-out or
are
above 2000 ping to you, thus they aren't displayed in the steam server
browser.


I have 2 very good connections (3Mb dual T1's and a 1.5/768 ADSL (good
for
me!)) and I get the same results on both. I doubt it's a time out... I
am
getting the same results as Shane.

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: spartibus [mailto:[EMAIL PROTECTED]
Sent: Monday, August 30, 2004 6:23 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

I'm guessing that the 10,000 servers that didn't show either time-out or
are
above 2000 ping to you, thus they aren't displayed in the steam server
browser.

I could be very wrong, but I know that's the case for at least a few
servers, if not ten thousand of them :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Monday, August 30, 2004 3:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] HLDS - On Topic

Well, if anyone figures it out I'll do what I can to figure out why
exactly
we are missing nearly 10K servers from the list still
- Original Message -
From: "Mike Munoz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 30, 2004 5:02 PM
Subject: RE: [hlds] HLDS - On Topic


> Funny, that's exactly what I wanted to know. So I searched every file
in
the
> Steam directory and nothing.
> Near as I can tell it is stored in Windows Virtual Memory. You can
observer
> this by watching the amount of virtual memory used go up as you
refresh
the
> list, and stop if you stop refreshing (Open Windows Task Manager in
XP, in
> view menu select columns, then check the Virtual Memory Size
checkbox).
This
> could also just be the extra memory needed by the application to sort
and
> display the list, but I don't think so. If you exit Steam it frees up
the
> memory (obviously). Upon restarting Steam it will download a new list
when
> you open the Server browser to the Internet Tab. The full list will
always
> take up approximately the same size of virtual Memory.
>
> I didn't get to spend too much time on this, as I was supposed to be
> working. :) It just piqued my curiosity. I had to know.
>
> Mike ParaDOX Munoz
>
> www.paradisesgarage.com
>
> -Original Message-
> From: Shane Robinett [mailto:[EMAIL PROTECTED]
> Sent: Monday, August 30, 2004 3:03 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds] HLDS - On Topic
>
> Does anyone know if/where/how to rip the list of game servers provided
by
> the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net
pulls
> from the master server tables.  I want to parse the data and figure
out
> which servers are NOT being displayed.
>
> My 19,000 is with ALL filters removed.
> -
> Shane
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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RE: [hlds] HLDS - On Topic

2004-08-30 Thread Mike Munoz
His server has a very good ping to me, around 24 or so.
I can only guess, as most of us on the list can only do.

Client communicates with Master list Server
Gets List (XML Stream?)
Parses List and starts at Clients IP address +1 and -1 of first octet
List is displayed by default or preferred sort order as each server is
connected to and verified, measuring ping and polling for number of players
etc...

Spartibus say's:
I'm guessing that the 10,000 servers that didn't show either time-out or are
above 2000 ping to you, thus they aren't displayed in the steam server
browser.


I have 2 very good connections (3Mb dual T1's and a 1.5/768 ADSL (good for
me!)) and I get the same results on both. I doubt it's a time out... I am
getting the same results as Shane.

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: spartibus [mailto:[EMAIL PROTECTED]
Sent: Monday, August 30, 2004 6:23 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

I'm guessing that the 10,000 servers that didn't show either time-out or are
above 2000 ping to you, thus they aren't displayed in the steam server
browser.

I could be very wrong, but I know that's the case for at least a few
servers, if not ten thousand of them :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Monday, August 30, 2004 3:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] HLDS - On Topic

Well, if anyone figures it out I'll do what I can to figure out why exactly
we are missing nearly 10K servers from the list still
- Original Message -
From: "Mike Munoz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 30, 2004 5:02 PM
Subject: RE: [hlds] HLDS - On Topic


> Funny, that's exactly what I wanted to know. So I searched every file
in
the
> Steam directory and nothing.
> Near as I can tell it is stored in Windows Virtual Memory. You can
observer
> this by watching the amount of virtual memory used go up as you
refresh
the
> list, and stop if you stop refreshing (Open Windows Task Manager in
XP, in
> view menu select columns, then check the Virtual Memory Size
checkbox).
This
> could also just be the extra memory needed by the application to sort
and
> display the list, but I don't think so. If you exit Steam it frees up
the
> memory (obviously). Upon restarting Steam it will download a new list
when
> you open the Server browser to the Internet Tab. The full list will
always
> take up approximately the same size of virtual Memory.
>
> I didn't get to spend too much time on this, as I was supposed to be
> working. :) It just piqued my curiosity. I had to know.
>
> Mike ParaDOX Munoz
>
> www.paradisesgarage.com
>
> -Original Message-
> From: Shane Robinett [mailto:[EMAIL PROTECTED]
> Sent: Monday, August 30, 2004 3:03 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds] HLDS - On Topic
>
> Does anyone know if/where/how to rip the list of game servers provided
by
> the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net
pulls
> from the master server tables.  I want to parse the data and figure
out
> which servers are NOT being displayed.
>
> My 19,000 is with ALL filters removed.
> -
> Shane
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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Re: [hlds] [OT] The "community"

2004-08-30 Thread Mick Carter
Well said Dennis!!


Mick

- Original Message -
From: "Dennis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 30, 2004 4:41 PM
Subject: [hlds] [OT] The "community"


> All of a sudden I'm reading messages from pissed-off elitists saying that
> servers run from a home connection are somehow meaningless, run by
> 12-year-olds, poorly run, or otherwise insignificant. While this is
> certainly true in many cases, there ARE some that are well run by people
who
> have just as much pride in running a clean, fun, and yes, well-liked
server
> as you do.
>
> Point one: Like it or not, EVERY ONE of them is part of the same
"community"
> that you guys who do it for the money are. Don't forget, the original
intent
> of CS, DoD, TFC, etc. was exactly that. The community was MEANT to be game
> enthusiasts running servers from home connections. At some point someone
> figured out that they could install a server on their T1 line at work and
> host a much larger game. From there it evolved into commercial ventures as
> the high bandwidth connections became more prevalent. I know because I
> watched it happen.
>
> Point two: I'm much, MUCH older than 12, and probably older than just
about
> everyone on this list. I ran a small TFC server from my cable connection
> until WON went down, and I had pretty much only regulars, which tells me I
> was doing something right. I did daily maintenance, read the logs to see
who
> was causing trouble when there was no admin, and strictly enforced the
rules
> to prevent anyone from spoiling the fun for everyone else. I'm sure I'm
not
> the only one with a cable server who did this. That's a lot more than I
can
> say for most of you people and your 3 Ghz, dual-Zeon, 2 gig RAM, T3's.
>
> Example: I was on a 32-player server last night, and things were great for
a
> while. The troublemakers were warned and kicked as necessary. Then, after
> about 4 or 5 games the admin must have gotten bored or something, because
> there were 15 on his team, and 10 on mine. When people complained he
ignored
> them. His team was doing nothing but spamming respawn, which was
supposedly
> a serious offense, and he thought is was hilarious. They were encouraged
to
> do more. I finally had to leave out of disgust. The reason I mention this
is
> because this is NOT the exception to the rule. Whether you people know it
or
> not, some of YOUR servers are run this way - maybe when you're not there
to
> see it, but it happens. What good is a screaming fast box and
mega-bandwidth
> when no one is having fun? You want to know what's splintering the
> community? THIS IS IT! I very very RARELY have seen a truly well run
server.
>
> Point three: The reason I ran a server from my cable connection was to
learn
> as much as I could before investing the big bucks on a rented server.
Again,
> I'm sure many others are doing this. If you do NOT do this, then IMO you
are
> a fool. As we all know, until you've actually run a server you have no
idea
> the unimaginable problems you're going to have. Why waste tremendous
amounts
> of money, time, and resources, not to mention your reputation, while
you're
> learning and experimenting?
>
> Anyway, my point is that you shouldn't just disregard every server with a
> slower connection than you just because you're jealous that you're no
longer
> on the top of the server list. It shows your incredible ignorance of
what's
> REALLY going on.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


---
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RE: [hlds] HLDS - On Topic

2004-08-30 Thread --Carpy
At least if the ping section was ACCURATE then people could choose to join a
server based on ping. As it is now, servers that are dwn the road from me,
and when I join ping at 12ms, they show up as 600 - 1800 ping in the Steam
server list.

It just doesn't work properly - AT ALL

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: 31 August 2004 00:37
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

His server has a very good ping to me, around 24 or so.
I can only guess, as most of us on the list can only do.

Client communicates with Master list Server
Gets List (XML Stream?)
Parses List and starts at Clients IP address +1 and -1 of first octet
List is displayed by default or preferred sort order as each server is
connected to and verified, measuring ping and polling for number of players
etc...

Spartibus say's:
I'm guessing that the 10,000 servers that didn't show either time-out or are
above 2000 ping to you, thus they aren't displayed in the steam server
browser.


I have 2 very good connections (3Mb dual T1's and a 1.5/768 ADSL (good for
me!)) and I get the same results on both. I doubt it's a time out... I am
getting the same results as Shane.

Mike ParaDOX Munoz

www.paradisesgarage.com


-Original Message-
From: spartibus [mailto:[EMAIL PROTECTED]
Sent: Monday, August 30, 2004 6:23 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HLDS - On Topic

I'm guessing that the 10,000 servers that didn't show either time-out or are
above 2000 ping to you, thus they aren't displayed in the steam server
browser.

I could be very wrong, but I know that's the case for at least a few
servers, if not ten thousand of them :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Monday, August 30, 2004 3:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] HLDS - On Topic

Well, if anyone figures it out I'll do what I can to figure out why exactly
we are missing nearly 10K servers from the list still
- Original Message -
From: "Mike Munoz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 30, 2004 5:02 PM
Subject: RE: [hlds] HLDS - On Topic


> Funny, that's exactly what I wanted to know. So I searched every file
in
the
> Steam directory and nothing.
> Near as I can tell it is stored in Windows Virtual Memory. You can
observer
> this by watching the amount of virtual memory used go up as you
refresh
the
> list, and stop if you stop refreshing (Open Windows Task Manager in
XP, in
> view menu select columns, then check the Virtual Memory Size
checkbox).
This
> could also just be the extra memory needed by the application to sort
and
> display the list, but I don't think so. If you exit Steam it frees up
the
> memory (obviously). Upon restarting Steam it will download a new list
when
> you open the Server browser to the Internet Tab. The full list will
always
> take up approximately the same size of virtual Memory.
>
> I didn't get to spend too much time on this, as I was supposed to be
> working. :) It just piqued my curiosity. I had to know.
>
> Mike ParaDOX Munoz
>
> www.paradisesgarage.com
>
> -Original Message-
> From: Shane Robinett [mailto:[EMAIL PROTECTED]
> Sent: Monday, August 30, 2004 3:03 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds] HLDS - On Topic
>
> Does anyone know if/where/how to rip the list of game servers provided
by
> the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net
pulls
> from the master server tables.  I want to parse the data and figure
out
> which servers are NOT being displayed.
>
> My 19,000 is with ALL filters removed.
> -
> Shane
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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Re: [hlds] POTBOD

2004-08-30 Thread Skirecs
It depends. If you are using a listen server, yes. But if your using the
steam dedicated server then i think not. Go look it up on Google. I
reccomend RealBot becuse it has no waypoint files and it learns from humans.
- Original Message -
From: "patrick racicot" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 30, 2004 4:53 PM
Subject: [hlds] POTBOD


how can i install some bots on a non-dedicated serer??

_
Take advantage of powerful junk e-mail filters built on patented Microsoft®
SmartScreen Technology.
http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines
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Re: [hlds] HLDS - On Topic

2004-08-30 Thread CyberGameZone.com
Doesn't the list use ping to find the servers? If so,
some firewalls may not allow it to be seen.



--- Shane Robinett <[EMAIL PROTECTED]> wrote:

> Well, if anyone figures it out I'll do what I can to
> figure out why exactly
> we are missing nearly 10K servers from the list
> still
> - Original Message -
> From: "Mike Munoz" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, August 30, 2004 5:02 PM
> Subject: RE: [hlds] HLDS - On Topic
>
>
> > Funny, that's exactly what I wanted to know. So I
> searched every file in
> the
> > Steam directory and nothing.
> > Near as I can tell it is stored in Windows Virtual
> Memory. You can
> observer
> > this by watching the amount of virtual memory used
> go up as you refresh
> the
> > list, and stop if you stop refreshing (Open
> Windows Task Manager in XP, in
> > view menu select columns, then check the Virtual
> Memory Size checkbox).
> This
> > could also just be the extra memory needed by the
> application to sort and
> > display the list, but I don't think so. If you
> exit Steam it frees up the
> > memory (obviously). Upon restarting Steam it will
> download a new list when
> > you open the Server browser to the Internet Tab.
> The full list will always
> > take up approximately the same size of virtual
> Memory.
> >
> > I didn't get to spend too much time on this, as I
> was supposed to be
> > working. :) It just piqued my curiosity. I had to
> know.
> >
> > Mike ParaDOX Munoz
> >
> > www.paradisesgarage.com
> >
> > -Original Message-
> > From: Shane Robinett [mailto:[EMAIL PROTECTED]
> > Sent: Monday, August 30, 2004 3:03 PM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] HLDS - On Topic
> >
> > Does anyone know if/where/how to rip the list of
> game servers provided by
> > the STEAM client? I get 19,000 or so out of the
> 28,099 that w00t.net pulls
> > from the master server tables.  I want to parse
> the data and figure out
> > which servers are NOT being displayed.
> >
> > My 19,000 is with ALL filters removed.
> > -
> > Shane
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view the list archives,
> > please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view the list archives,
> please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
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> the list archives, please visit:
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>


=
YIM: cybergamezone2002

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Hotwheels Website: http://store.cybergamezone.com

Gaming Clan Website: http://www.cybergamezone.net















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RE: [hlds] HLDS - On Topic

2004-08-30 Thread spartibus
I'm guessing that the 10,000 servers that didn't show either time-out or
are above 2000 ping to you, thus they aren't displayed in the steam
server browser.

I could be very wrong, but I know that's the case for at least a few
servers, if not ten thousand of them :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Monday, August 30, 2004 3:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] HLDS - On Topic

Well, if anyone figures it out I'll do what I can to figure out why
exactly
we are missing nearly 10K servers from the list still
- Original Message -
From: "Mike Munoz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 30, 2004 5:02 PM
Subject: RE: [hlds] HLDS - On Topic


> Funny, that's exactly what I wanted to know. So I searched every file
in
the
> Steam directory and nothing.
> Near as I can tell it is stored in Windows Virtual Memory. You can
observer
> this by watching the amount of virtual memory used go up as you
refresh
the
> list, and stop if you stop refreshing (Open Windows Task Manager in
XP, in
> view menu select columns, then check the Virtual Memory Size
checkbox).
This
> could also just be the extra memory needed by the application to sort
and
> display the list, but I don't think so. If you exit Steam it frees up
the
> memory (obviously). Upon restarting Steam it will download a new list
when
> you open the Server browser to the Internet Tab. The full list will
always
> take up approximately the same size of virtual Memory.
>
> I didn't get to spend too much time on this, as I was supposed to be
> working. :) It just piqued my curiosity. I had to know.
>
> Mike ParaDOX Munoz
>
> www.paradisesgarage.com
>
> -Original Message-
> From: Shane Robinett [mailto:[EMAIL PROTECTED]
> Sent: Monday, August 30, 2004 3:03 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds] HLDS - On Topic
>
> Does anyone know if/where/how to rip the list of game servers provided
by
> the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net
pulls
> from the master server tables.  I want to parse the data and figure
out
> which servers are NOT being displayed.
>
> My 19,000 is with ALL filters removed.
> -
> Shane
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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Re: [hlds] HLDS - On Topic

2004-08-30 Thread Skirecs
And I'm one of em.
- Original Message -
From: "Shane Robinett" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 30, 2004 6:13 PM
Subject: Re: [hlds] HLDS - On Topic


> Well, if anyone figures it out I'll do what I can to figure out why
exactly
> we are missing nearly 10K servers from the list still
> - Original Message -
> From: "Mike Munoz" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, August 30, 2004 5:02 PM
> Subject: RE: [hlds] HLDS - On Topic
>
>
> > Funny, that's exactly what I wanted to know. So I searched every file in
> the
> > Steam directory and nothing.
> > Near as I can tell it is stored in Windows Virtual Memory. You can
> observer
> > this by watching the amount of virtual memory used go up as you refresh
> the
> > list, and stop if you stop refreshing (Open Windows Task Manager in XP,
in
> > view menu select columns, then check the Virtual Memory Size checkbox).
> This
> > could also just be the extra memory needed by the application to sort
and
> > display the list, but I don't think so. If you exit Steam it frees up
the
> > memory (obviously). Upon restarting Steam it will download a new list
when
> > you open the Server browser to the Internet Tab. The full list will
always
> > take up approximately the same size of virtual Memory.
> >
> > I didn't get to spend too much time on this, as I was supposed to be
> > working. :) It just piqued my curiosity. I had to know.
> >
> > Mike ParaDOX Munoz
> >
> > www.paradisesgarage.com
> >
> > -Original Message-
> > From: Shane Robinett [mailto:[EMAIL PROTECTED]
> > Sent: Monday, August 30, 2004 3:03 PM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] HLDS - On Topic
> >
> > Does anyone know if/where/how to rip the list of game servers provided
by
> > the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net
pulls
> > from the master server tables.  I want to parse the data and figure out
> > which servers are NOT being displayed.
> >
> > My 19,000 is with ALL filters removed.
> > -
> > Shane
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> ___
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please visit:
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Re: [hlds] HLDS - On Topic

2004-08-30 Thread Shane Robinett
Well, if anyone figures it out I'll do what I can to figure out why exactly
we are missing nearly 10K servers from the list still
- Original Message -
From: "Mike Munoz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 30, 2004 5:02 PM
Subject: RE: [hlds] HLDS - On Topic


> Funny, that's exactly what I wanted to know. So I searched every file in
the
> Steam directory and nothing.
> Near as I can tell it is stored in Windows Virtual Memory. You can
observer
> this by watching the amount of virtual memory used go up as you refresh
the
> list, and stop if you stop refreshing (Open Windows Task Manager in XP, in
> view menu select columns, then check the Virtual Memory Size checkbox).
This
> could also just be the extra memory needed by the application to sort and
> display the list, but I don't think so. If you exit Steam it frees up the
> memory (obviously). Upon restarting Steam it will download a new list when
> you open the Server browser to the Internet Tab. The full list will always
> take up approximately the same size of virtual Memory.
>
> I didn't get to spend too much time on this, as I was supposed to be
> working. :) It just piqued my curiosity. I had to know.
>
> Mike ParaDOX Munoz
>
> www.paradisesgarage.com
>
> -Original Message-
> From: Shane Robinett [mailto:[EMAIL PROTECTED]
> Sent: Monday, August 30, 2004 3:03 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds] HLDS - On Topic
>
> Does anyone know if/where/how to rip the list of game servers provided by
> the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net pulls
> from the master server tables.  I want to parse the data and figure out
> which servers are NOT being displayed.
>
> My 19,000 is with ALL filters removed.
> -
> Shane
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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>


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[hlds] POTBOD

2004-08-30 Thread patrick racicot
how can i install some bots on a non-dedicated serer??
_
Take advantage of powerful junk e-mail filters built on patented Microsoft®
SmartScreen Technology.
http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines
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first two months FREE*.
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RE: [hlds] HLDS - On Topic

2004-08-30 Thread Mike Munoz
Funny, that's exactly what I wanted to know. So I searched every file in the
Steam directory and nothing.
Near as I can tell it is stored in Windows Virtual Memory. You can observer
this by watching the amount of virtual memory used go up as you refresh the
list, and stop if you stop refreshing (Open Windows Task Manager in XP, in
view menu select columns, then check the Virtual Memory Size checkbox). This
could also just be the extra memory needed by the application to sort and
display the list, but I don't think so. If you exit Steam it frees up the
memory (obviously). Upon restarting Steam it will download a new list when
you open the Server browser to the Internet Tab. The full list will always
take up approximately the same size of virtual Memory.

I didn't get to spend too much time on this, as I was supposed to be
working. :) It just piqued my curiosity. I had to know.

Mike ParaDOX Munoz

www.paradisesgarage.com

-Original Message-
From: Shane Robinett [mailto:[EMAIL PROTECTED]
Sent: Monday, August 30, 2004 3:03 PM
To: [EMAIL PROTECTED]
Subject: [hlds] HLDS - On Topic

Does anyone know if/where/how to rip the list of game servers provided by
the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net pulls
from the master server tables.  I want to parse the data and figure out
which servers are NOT being displayed.

My 19,000 is with ALL filters removed.
-
Shane


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RE: [hlds] HLDS - On Topic

2004-08-30 Thread Jay Carter
With the new sorting method, I think it would be different servers for
different people depending on what your IP range is.


Jay

Jay Carter
[EMAIL PROTECTED]
Turbo 6 Power Administrator

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Monday, August 30, 2004 4:03 PM
To: [EMAIL PROTECTED]
Subject: [hlds] HLDS - On Topic

Does anyone know if/where/how to rip the list of game servers provided by
the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net pulls
from the master server tables.  I want to parse the data and figure out
which servers are NOT being displayed.

My 19,000 is with ALL filters removed.
-
Shane


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Re: [hlds] [OT] The "community"

2004-08-30 Thread CyberGameZone.com
Running a CS server at the age of 12 to me is not an
issue. The concern I would have from being a parent is
the Securities of the OS, PC, Firewall and such.

And if he or she is going to bed ontime. I as a server
admin and website host NEVER gets to bed before 1a.


:-)
-DOA
CyberGameZone.com
--- hash <[EMAIL PROTECTED]> wrote:

> I thank Dennis for voicing himself far better than I
> ever could. I too run a
> couple of servers off a cable connection, and while
> its far from what I'd
> like to have, it's making due with what I have and
> what I have to spend. The
> 40 or so regulars seem to enjoy it, so I guess you
> really can run a server
> from cable, within reason.
>
> What, exactly, is the problem with 12 year old
> running servers anyways? If I
> came home to find my 12 year old had figured out how
> to set up a server for
> him and his friends to play on, I'd be thrilled that
> he'd be following my
> footsteps into geekdom. So with the new server
> listings you have to scroll a
> bit and be a bit more choosey to avoid servers like
> this. While this can be
> slightly annoying, I don't see how this is as big of
> a deal as everyones
> making it out to be.
>
> I'm sure everyone knows this link, but Whisper made
> a point of a guide so
> http://server.counter-strike.net/ . Yes it's cs
> specific, but the info there
> can be used for any hl server. It has a very
> detailed guide, and even
> answers "how many people can I run on my 512/256
> ADSL connection??".
>
> I'm not going to rip on valve, but the last two
> years has been nothing but
> pushed back release dates, ignoring VAC for other
> projects, and bug fixes
> that fix two things and brings three. Again, I'm not
> ripping on valve for
> this, I'm just saying that it's not exactly new, or
> anything different. So
> now that source beta is out and HL2 is finally
> coming out (we think), work
> on VAC has seems to be completely halted - again
> tho, who didn't see this
> coming? Frustrating as hell I agree, but not exactly
> a surprise.
>
> -hash
>
> From: "Whisper ." <[EMAIL PROTECTED]>
> > Well maybe you are not a 12 year old Dennis, but
> from the questions
> > that repeatedly asked, and the complete lack of
> maths skills
> > demonstrated by far too many people who wish to be
> "server admins" I
> > don't think it is that elitist or harsh to make
> the call! (BTW, if you
> > think the comments apply to you then obviously
> they do, if they don't
> > then, you ought to ignore them like any sensible
> person would if they
> > did not have some inferiority complex or
> something)
> >
> > Especially considering how much of a retarded
> waste of time this issue
> > is in the scheme of things in regards to the
> problems people who know
> > what they are talking about would rather see
> addressed first!!
> >
> > Like how about a friggin VAC update?
> > How about the de_nuke flashbang bug?
> > How about fixing silent planting?
> > How about an Official Valve approved clear and
> concise guide to
> > setting servers up so we can direct these 12 year
> olds to it whenever
> > they ask stupid questions like "how many people
> can I run on my
> > 512/256 ADSL connection??" 
> >
> > On Mon, 30 Aug 2004 13:10:02 -0400,
> [EMAIL PROTECTED]
> > <[EMAIL PROTECTED]> wrote:
> > > Well said Dennis.
> > >
> > > Another point I'd like to make - a lot of you
> may see the complaining
> made
> > > about the MSL sorting method unwarranted, and
> from all of the whining
> and
> > > unconstructive discussion taking place about it
> here, I can see why.
> > >
> > > However - the current sorting method went from
> one that admins could at
> least
> > > do something about, to a method that doesnt
> really favor too many admins
> at
> > > all, especially those that pay for a dedicated
> server on a high-end
> network.
> > >
> > > Did the old method have flaws? Yes, but
> managible. The new method is
> worse.
> > > Good thing tho is that YES, Valve IS listening,
> just that the current
> > > implementation was poorly thought out and
> implemented. It is fixable,
> just
> > > hope that they are still listening and will do
> something about it.
> > >
> > > And out of all the discussion, whining and
> complaining spent on this
> thread, I
> > > am sorry to say that I am the *only one* to
> offer up any kind of
> solution (see
> > > my last post). If you're going to file a
> complaint about something,
> fine, but
> > > at least have the foresight to offer a solution
> as well, otherwise
> you're just
> > > wasting everyones time, esp your own.
> > >
> > > - K2
> > > http://www.hardfought.org
> > >
> > >
> > >
> > >
> > > "Dennis" <[EMAIL PROTECTED]> wrote:
> > >
> > > > All of a sudden I'm reading messages from
> pissed-off elitists saying
> that
> > > > servers run from a home connection are somehow
> meaningless, run by
> > > > 12-year-olds, poorly run, or otherwise
> insignificant. While this is
> > > > certainly true in many cases, there ARE some
> that are well run by

[hlds] HLDS - On Topic

2004-08-30 Thread Shane Robinett
Does anyone know if/where/how to rip the list of game servers provided by
the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net pulls
from the master server tables.  I want to parse the data and figure out
which servers are NOT being displayed.

My 19,000 is with ALL filters removed.
-
Shane


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Re: [hlds] [OT] The "community"

2004-08-30 Thread hash
I thank Dennis for voicing himself far better than I ever could. I too run a
couple of servers off a cable connection, and while its far from what I'd
like to have, it's making due with what I have and what I have to spend. The
40 or so regulars seem to enjoy it, so I guess you really can run a server
from cable, within reason.

What, exactly, is the problem with 12 year old running servers anyways? If I
came home to find my 12 year old had figured out how to set up a server for
him and his friends to play on, I'd be thrilled that he'd be following my
footsteps into geekdom. So with the new server listings you have to scroll a
bit and be a bit more choosey to avoid servers like this. While this can be
slightly annoying, I don't see how this is as big of a deal as everyones
making it out to be.

I'm sure everyone knows this link, but Whisper made a point of a guide so
http://server.counter-strike.net/ . Yes it's cs specific, but the info there
can be used for any hl server. It has a very detailed guide, and even
answers "how many people can I run on my 512/256 ADSL connection??".

I'm not going to rip on valve, but the last two years has been nothing but
pushed back release dates, ignoring VAC for other projects, and bug fixes
that fix two things and brings three. Again, I'm not ripping on valve for
this, I'm just saying that it's not exactly new, or anything different. So
now that source beta is out and HL2 is finally coming out (we think), work
on VAC has seems to be completely halted - again tho, who didn't see this
coming? Frustrating as hell I agree, but not exactly a surprise.

-hash

From: "Whisper ." <[EMAIL PROTECTED]>
> Well maybe you are not a 12 year old Dennis, but from the questions
> that repeatedly asked, and the complete lack of maths skills
> demonstrated by far too many people who wish to be "server admins" I
> don't think it is that elitist or harsh to make the call! (BTW, if you
> think the comments apply to you then obviously they do, if they don't
> then, you ought to ignore them like any sensible person would if they
> did not have some inferiority complex or something)
>
> Especially considering how much of a retarded waste of time this issue
> is in the scheme of things in regards to the problems people who know
> what they are talking about would rather see addressed first!!
>
> Like how about a friggin VAC update?
> How about the de_nuke flashbang bug?
> How about fixing silent planting?
> How about an Official Valve approved clear and concise guide to
> setting servers up so we can direct these 12 year olds to it whenever
> they ask stupid questions like "how many people can I run on my
> 512/256 ADSL connection??" 
>
> On Mon, 30 Aug 2004 13:10:02 -0400, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> > Well said Dennis.
> >
> > Another point I'd like to make - a lot of you may see the complaining
made
> > about the MSL sorting method unwarranted, and from all of the whining
and
> > unconstructive discussion taking place about it here, I can see why.
> >
> > However - the current sorting method went from one that admins could at
least
> > do something about, to a method that doesnt really favor too many admins
at
> > all, especially those that pay for a dedicated server on a high-end
network.
> >
> > Did the old method have flaws? Yes, but managible. The new method is
worse.
> > Good thing tho is that YES, Valve IS listening, just that the current
> > implementation was poorly thought out and implemented. It is fixable,
just
> > hope that they are still listening and will do something about it.
> >
> > And out of all the discussion, whining and complaining spent on this
thread, I
> > am sorry to say that I am the *only one* to offer up any kind of
solution (see
> > my last post). If you're going to file a complaint about something,
fine, but
> > at least have the foresight to offer a solution as well, otherwise
you're just
> > wasting everyones time, esp your own.
> >
> > - K2
> > http://www.hardfought.org
> >
> >
> >
> >
> > "Dennis" <[EMAIL PROTECTED]> wrote:
> >
> > > All of a sudden I'm reading messages from pissed-off elitists saying
that
> > > servers run from a home connection are somehow meaningless, run by
> > > 12-year-olds, poorly run, or otherwise insignificant. While this is
> > > certainly true in many cases, there ARE some that are well run by
people who
> > > have just as much pride in running a clean, fun, and yes, well-liked
server
> > > as you do.
> > >
> > > Point one: Like it or not, EVERY ONE of them is part of the same
"community"
> > > that you guys who do it for the money are. Don't forget, the original
intent
> > > of CS, DoD, TFC, etc. was exactly that. The community was MEANT to be
game
> > > enthusiasts running servers from home connections. At some point
someone
> > > figured out that they could install a server on their T1 line at work
and
> > > host a much larger game. From there it evolved into commercial
ventures as
> > > the high bandwidt

Re: [hlds] Not seeing CALIF servers

2004-08-30 Thread List Keeper
Yes, lovely isn't it. :)

Have my babies won't you?

- Original Message -
From: "Jay Carter" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 30, 2004 01:49 AM
Subject: RE: [hlds] Not seeing CALIF servers


> Funny.. Im also at The Planet and I had no trouble getting an IP block.
> Guess your charming personality must have won you over with them as well.
>
>
> Jay
>
> Jay Carter
> [EMAIL PROTECTED]
> Turbo 6 Power Administrator
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
> Sent: Monday, August 30, 2004 1:17 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Not seeing CALIF servers
>
> Yes, I tried, that's why I'm so pissed off at the turds who have them
> because ThePlanet wouldn't work with me one bit.
>
> So I have a regular IP, nothing special about it. So I am happy for the
> change.
>
> This is funny though. You got me with my foot in my mouth. :)
>
> - Original Message -
> From: "Timothy Lynn" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, August 30, 2004 12:00 AM
> Subject: RE: [hlds] Not seeing CALIF servers
>
>
>> List Keeper wrote:
>>> I suspect most of the lamers that want it changed back are the ones
>>> that went through the trouble of getting a "good" IP address.
>>
>> List Keeper wrote to me personally:
 Hi, I see your game server is on a server in ThePlanet datacenter.
 I have had some difficulty getting them to assign me a new IP block.
 Do you buy directly from them or through a reseller? If through a
 reseller of them, which one?
>>
>> Eh, so welcome to the club of lamers.
>>
>> --
>> Tim
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RE: [hlds] New serverlist BAD for the community

2004-08-30 Thread Jay Carter
" Moreover, it is my opinion that the thing that splinters the community the
most, is the single servers that keep popping in and out of existence and/or
changing their Name/IP because the server is run off somebodys home
connection."

And now with the new sorting method, which servers do you think will be
coming up first for about 90% of the players out there? You guessed it!
Those "single servers that keep popping in out and out existence and/or
changing their Name/IP because the server is run off somebody's home
connection."

Those of us that have actually put time into establishing our servers in the
community, pay the colo and bandwidth fees every month and work hard to
provide a good gaming experience for the players are the ones getting the
shaft here.

Obviously I'm in the minority in actually caring about this but some others
are just bitter because they couldn't get a good IP address to begin with
(Hi List Keeper) so I'm sure this suits them fine. I take pride in my server
and the community I run and I've invested a lot of time and money in making
it what it is and with a simple wave of their hand (Or an unannounced new
"feature") Valve slices my traffic in half.


Jay

Jay Carter
[EMAIL PROTECTED]
Turbo 6 Power Administrator

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper .
Sent: Monday, August 30, 2004 12:37 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] New serverlist BAD for the community

Moreover, it is my opinion that the thing that splinters the community the
most, is the single servers that keep popping in and out of existence and/or
changing their Name/IP because the server is run off somebodys home
connection.





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