[hlds] (no subject)

2004-09-20 Thread Tama Berry
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hey, im trying to set up an ns server...butim not sure how to make in ns 3.0 beta 5???
or how to incluse custom maps and mods?
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[hlds] need help!

2004-09-20 Thread Tama Berry
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[ Picked text/plain from multipart/alternative ]
hey,
im trying to set up an ns server but im not sure how to make it 3.0 beta 5?...or how 
to include custom maps and mods?...can you help?
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RE: Re[4]: [hlds] RE: ServerList Destroyed::::Please take time to read

2004-09-20 Thread Napier, Kevin
'Thousands' is stretching it just bit...

New Flash: There will alway be people unhappy with something, you can not
please all of the people all of the time.

PS.. I think you meant to say 0 players now not 0 servers now.



-Original Message-
From: -GB-Carpy [mailto:[EMAIL PROTECTED]
Sent: Sunday, September 19, 2004 4:19 PM
To: [EMAIL PROTECTED]
Subject: RE: Re[4]: [hlds] RE: ServerList DestroyedPlease take time
to read


when barely anyone complains about it, and actually seems to be working
just the way it should be

Barely anyone? Working just the way it should be?

So I guess the thousands of posts detailing how stupid the changes were +
the thousands of people who have almost 0 servers now, are just making the
problem up huh?

Clear;y there is still major problems. Instead of making a post pretending
that everyone is happy, just because YOU are happy, why not try and help us
come up with a solution that makes everyone happy.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of spartibus
Sent: 19 September 2004 00:15
To: [EMAIL PROTECTED]
Subject: RE: Re[4]: [hlds] RE: ServerList DestroyedPlease take time to
read

Once again assuming that just because I post to this list from home, that I
must be running my dedicated server from there as well. I'm not, but even if
I were, it wouldn't make your post any less stupid.

I had enough of Valves incompetence and lack of concern for it's most loyal
players that pay money for a server so they can make money off of us.

Ahahaha. And this is the best part. When's the last time you've seen any
game company say, Yessa, Massa! and change something instantly, when
barely anyone complains about it, and actually seems to be working just the
way it should be? Valve's certainly not perfect. But then again, who is?

And for the last time, home based servers are MORE than adequate (in most
cases). Just because you decided to use a sizeable amount of money to have
someone run a server for you, doesn't make you any better than the next guy,
and you certainly don't deserve any special treatment.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff Dupler
Sent: Saturday, September 18, 2004 9:57 AM
To: [EMAIL PROTECTED]
Subject: Re[4]: [hlds] RE: ServerList DestroyedPlease take time to read

Saturday, September 18, 2004, 9:25:48 AM, you wrote:

Hello,

Well when you pay tons of money for a high powered server on
a very fast line you would tend to get a bite sore when some
kid with $50.00 and a left over server get's more traffic
then you. I don't really care much anymore, I had enough of
Valves incompetence and lack of concern for it's most loyal
players that pay money for a server so they can make money
off of us.

It was my understanding that most cable companies state that
running any kind of servers off their networks to be a
violation on their TOS.

Best regards,
 Jeff Dupler
 [EMAIL PROTECTED]

MP Since when was this a war about how much someone pays to have their
server
MP up?

MP Kind Regards,

MP Monil Patel
MP Network Manager
MP Reload Network

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Ooks Server
 Sent: 18 September 2004 18:02
 To: [EMAIL PROTECTED]
 Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
to
 read

 Translation: How can you have the balls to complain about anything that
 effects your puny crap laggy 3 man server run on a Pentium 1 with a
 Comcast
 100kbps cable home connection when us big boys pay big bucks for our uber
 top notch PROFESSIONAL state of the art massive bandwidth servers? Go cry
 to
 your mommy and leave us big boys alone.

 - Original Message -
 From: Jeff Dupler [EMAIL PROTECTED]
 To: spartibus [EMAIL PROTECTED]
 Sent: Friday, September 17, 2004 8:21 PM
 Subject: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to
 read


  Friday, September 17, 2004, 8:57:55 PM, you wrote:
 
  Hello spartibus,
 
   Notice the comcast address, big surprise . Let me guess you pay
   $49.95 a month to run your server?
 
  Best regards,
  Jeff Dupler
  [EMAIL PROTECTED]
 


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RE: [hlds] RE: ServerList Destroyed::::Please take time to read

2004-09-20 Thread Brandon Dumont - MWEB
Hi all

Just been reading all these posts/complaints/gripes and no offence but
is anyone actually going to do any thing about it?

I'm not a coder and what I know about databases is even more scary, but
I'm sure there are some bright lads on this list who maybe understands
or has some idea about how the steam server system works. If so maybe
they would like to enlighten us?

If Valve wont do anything about it why cant we?

Just throwing ideas around here guys so excuse my naivety if my ideas
are not technically sound

- why not use qstat to create a small server browser application and
then have all the users on this list advertise it in their motd. I mean
ase is great and all but if we just stuck to the hl1 packet queries im
sure we could create something small and quick to use.

- another idea is to create a web page data base where people can reg
there server. View servers by game type or region, that kind of thing
and have all the admins on this list advertise that?

I might even be able to arrange decent hosting for either of these
ideas.

I know this would actually mean working together but hey I've seen other
communities do it and we the admins for the most popular TEAM game in
the world.


deitY


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of spartibus
 Sent: Saturday, September 18, 2004 5:58 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] RE: ServerList DestroyedPlease take
 time to read

 lol 100+ posts because the 10 people that THINK this affects
 them makes 10+ posts each.

 Oh no, my server doesn't get any traffic anymore, so it must
 be Valve's fault! Oh and look how many people are
 complaining! A total of 11 people! My gosh, that's the entire
 community! Valve, why wont you speak to us? Why wont you do
 what no huge company has ever really done before? Even though
 you continue to update a game that's like 5 years old, that's
 not enough!

 Honestly, there's still 130,000 people playing at peak times,
 so obviously there's nothing wrong here. Your server appears
 to CERTAIN (as in, not
 everybody) people later than sooner on the MSL. So why are
 you angry again?
 Why do you people think you deserve to be shown on the list
 before other people? You don't.



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RE: [hlds] RE: ServerList Destroyed::::Please take time to read

2004-09-20 Thread Jay Carter
Good idea but not gonna make much of a difference. If people actually used
third party browsers like Gamespy and All Seeing Eye, this wouldn't be an
issue anyway. Those all work fine.

It's Steam's ingame browser that's broken.


Jay

Jay Carter
[EMAIL PROTECTED]
Turbo 6 Power Administrator

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brandon Dumont -
MWEB
Sent: Monday, September 20, 2004 10:36 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] RE: ServerList DestroyedPlease take time to read

Hi all

Just been reading all these posts/complaints/gripes and no offence but
is anyone actually going to do any thing about it?

I'm not a coder and what I know about databases is even more scary, but
I'm sure there are some bright lads on this list who maybe understands
or has some idea about how the steam server system works. If so maybe
they would like to enlighten us?

If Valve wont do anything about it why cant we?

Just throwing ideas around here guys so excuse my naivety if my ideas
are not technically sound

- why not use qstat to create a small server browser application and
then have all the users on this list advertise it in their motd. I mean
ase is great and all but if we just stuck to the hl1 packet queries im
sure we could create something small and quick to use.

- another idea is to create a web page data base where people can reg
there server. View servers by game type or region, that kind of thing
and have all the admins on this list advertise that?

I might even be able to arrange decent hosting for either of these
ideas.

I know this would actually mean working together but hey I've seen other
communities do it and we the admins for the most popular TEAM game in
the world.


deitY


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of spartibus
 Sent: Saturday, September 18, 2004 5:58 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] RE: ServerList DestroyedPlease take
 time to read

 lol 100+ posts because the 10 people that THINK this affects
 them makes 10+ posts each.

 Oh no, my server doesn't get any traffic anymore, so it must
 be Valve's fault! Oh and look how many people are
 complaining! A total of 11 people! My gosh, that's the entire
 community! Valve, why wont you speak to us? Why wont you do
 what no huge company has ever really done before? Even though
 you continue to update a game that's like 5 years old, that's
 not enough!

 Honestly, there's still 130,000 people playing at peak times,
 so obviously there's nothing wrong here. Your server appears
 to CERTAIN (as in, not
 everybody) people later than sooner on the MSL. So why are
 you angry again?
 Why do you people think you deserve to be shown on the list
 before other people? You don't.



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 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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To join, click here or call 08600 32000.

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RE: [hlds] RE: ServerList Destroyed::::Please take time to read

2004-09-20 Thread Shane Robinett
http://www.w00t.net - browse servers, up to date on your initial search
within 4 minutes, get live details on the server once you find / narrow
down what you want.

Browse by server name (soon IP being added), player name, map, and find
stats.

If you all think it's warranted, I can add a reg server function so
that you can register your server so that if our master query is not
finding your server, it'll be permanently added.

Shane
http://www.w00t.net


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brandon Dumont -
MWEB
Sent: Monday, September 20, 2004 10:36 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] RE: ServerList DestroyedPlease take time to read

Hi all

Just been reading all these posts/complaints/gripes and no offence but
is anyone actually going to do any thing about it?

I'm not a coder and what I know about databases is even more scary, but
I'm sure there are some bright lads on this list who maybe understands
or has some idea about how the steam server system works. If so maybe
they would like to enlighten us?

If Valve wont do anything about it why cant we?

Just throwing ideas around here guys so excuse my naivety if my ideas
are not technically sound

- why not use qstat to create a small server browser application and
then have all the users on this list advertise it in their motd. I mean
ase is great and all but if we just stuck to the hl1 packet queries im
sure we could create something small and quick to use.

- another idea is to create a web page data base where people can reg
there server. View servers by game type or region, that kind of thing
and have all the admins on this list advertise that?

I might even be able to arrange decent hosting for either of these
ideas.

I know this would actually mean working together but hey I've seen other
communities do it and we the admins for the most popular TEAM game in
the world.


deitY


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of spartibus
 Sent: Saturday, September 18, 2004 5:58 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] RE: ServerList DestroyedPlease take
 time to read

 lol 100+ posts because the 10 people that THINK this affects
 them makes 10+ posts each.

 Oh no, my server doesn't get any traffic anymore, so it must
 be Valve's fault! Oh and look how many people are
 complaining! A total of 11 people! My gosh, that's the entire
 community! Valve, why wont you speak to us? Why wont you do
 what no huge company has ever really done before? Even though
 you continue to update a game that's like 5 years old, that's
 not enough!

 Honestly, there's still 130,000 people playing at peak times,
 so obviously there's nothing wrong here. Your server appears
 to CERTAIN (as in, not
 everybody) people later than sooner on the MSL. So why are
 you angry again?
 Why do you people think you deserve to be shown on the list
 before other people? You don't.



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

MWEB: S.A.'s trusted Internet Service Provider. Just Like that.
To join, click here or call 08600 32000.

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Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read

2004-09-20 Thread Ooks Server
What is the nature of the octest that get the traffic? Are they servers
hosted in datacenters? And the ones that don't get traffic, are they IPs
normally used to serve home consumers? I would like to know more about what
the octets represent - location, ISP, usage, etc.

- Original Message -
From: Shane Robinett [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 19, 2004 10:04 PM
Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to
read


 Well, instead of just whining about it with no conclusive proof of
 anything, I demonstrate how apparently I have nothing to do at
 midnight..

 This excel spread sheet found at http://www.phxx.net/dl/analysis.xls
 will demonstrate what, at first glance (that's all I've had), there is
 some definite outliers or preferential IP octet (first) that score the
 bulk of play. At the same time, some IP's simply don't appear to get
 /any/ traffic.

 Anything in baby blue is a EMPTY ip range. 41.xxx,
 62.xxx,81.xxx,82.xxx,83.xxx,213.xxx,217.xxx for example are horrible
 empty. With 3200+ servers (using default 27015 port), they have a 1%
 fill rate!

 Yet, ranges 41.xxx, 61.xxx, 128.xxx, 210.xx x,211.xxx with 200 servers
 between these octets have upwards to 50% fill rate!

 Even my own 300 servers have a fill rate of 17-24% based on our various
 octets (I guess we are lucky).

 Anyone is willing to do more review of this data. - It's not at all
 inclusive in it's research ( I haven't traced geo data, etc) but it does
 give us some numbers to work with.





 Shane
 http://www.PHXX.NET - CIO
 http://www.simple-share.net share something
 http://www.w00t.net - server/player/map/sex search




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
 Sent: Sunday, September 19, 2004 7:24 PM
 To: [EMAIL PROTECTED]
 Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
 to read

 chuckle I think we are going off topic, my fault - I apologize.  My
 point wasn't so much redundancy as it was peering and level of peering
 with other providers.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jim Norton
 Sent: Sunday, September 19, 2004 7:04 PM
 To: [EMAIL PROTECTED]
 Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
 to read

 On Sun, Sep 19, 2004 at 06:46:58PM -0400, Shane Robinett wrote:
  I doubt that your single-hone bandwidth provider for your DSL provides
  the same quality of pipe people get at some quality carrier hotels and
  datacenters.

 Well the last mile of my connectivity has a single point of failure,
 but
 the reality is that in the past 2 years, I've not had any network
 outages.

 My DSL is provided by Megapath Networks. One of the best quality DSL
 providers
 around.

 I'd love to have triple redundant OC48 connections, but I don't have
 that kind
 of money, and I am not enamored with co-location.

 
  However.
 
  It sounds like in your one instance you have a quality box and you
  probably manage your server to the point it performs very well for the
  people that do get good pings to your DSL provider.
 
  In argument for the people who buy/manage servers off data center
  bandwidth, I think I can prove that 70%+ of all people /playing/ on a
  server are playing on datacenter bandwidth.  This is NOT the same
  statement as most servers are run off of datacenter bandwidth (I think
  the opposite is true, I'll try to prove the point. - maybe that will
  convince Valve to change their listings alg.)

 Are you saying you'd have Valve bias the serverlist in favor of
 datacenter
 run servers?

 --
 Jim Norton - http://www.jimnorton.org

 The art of listening is indispensable for the right use of the mind.
 It is also the most gracious, the most open and the most generous of
 human habits.
 (Attributed to R. Barr, St. John's College, Annapolis, MD)

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RE: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read

2004-09-20 Thread Shane Robinett
I haven't had the time to do that research yet.  I made available the
spreadsheet if someone /does/ have that time.

Just as an opener, I /do/ know that 12.xx belongs to ATT, 65.xx, 68.xx
and 69.xx are broken into multiple class B's owned by various datacenter
groups (Atlanta's 12 marrieta owns multiple of the 68.xx and PEER1 owns
multiple 65 and 69.xx class b's

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Monday, September 20, 2004 11:28 AM
To: [EMAIL PROTECTED]
Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
to read

What is the nature of the octest that get the traffic? Are they servers
hosted in datacenters? And the ones that don't get traffic, are they IPs
normally used to serve home consumers? I would like to know more about
what
the octets represent - location, ISP, usage, etc.

- Original Message -
From: Shane Robinett [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 19, 2004 10:04 PM
Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
to
read


 Well, instead of just whining about it with no conclusive proof of
 anything, I demonstrate how apparently I have nothing to do at
 midnight..

 This excel spread sheet found at http://www.phxx.net/dl/analysis.xls
 will demonstrate what, at first glance (that's all I've had), there is
 some definite outliers or preferential IP octet (first) that score the
 bulk of play. At the same time, some IP's simply don't appear to get
 /any/ traffic.

 Anything in baby blue is a EMPTY ip range. 41.xxx,
 62.xxx,81.xxx,82.xxx,83.xxx,213.xxx,217.xxx for example are horrible
 empty. With 3200+ servers (using default 27015 port), they have a 1%
 fill rate!

 Yet, ranges 41.xxx, 61.xxx, 128.xxx, 210.xx x,211.xxx with 200 servers
 between these octets have upwards to 50% fill rate!

 Even my own 300 servers have a fill rate of 17-24% based on our
various
 octets (I guess we are lucky).

 Anyone is willing to do more review of this data. - It's not at all
 inclusive in it's research ( I haven't traced geo data, etc) but it
does
 give us some numbers to work with.





 Shane
 http://www.PHXX.NET - CIO
 http://www.simple-share.net share something
 http://www.w00t.net - server/player/map/sex search




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
 Sent: Sunday, September 19, 2004 7:24 PM
 To: [EMAIL PROTECTED]
 Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take
time
 to read

 chuckle I think we are going off topic, my fault - I apologize.  My
 point wasn't so much redundancy as it was peering and level of peering
 with other providers.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jim Norton
 Sent: Sunday, September 19, 2004 7:04 PM
 To: [EMAIL PROTECTED]
 Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take
time
 to read

 On Sun, Sep 19, 2004 at 06:46:58PM -0400, Shane Robinett wrote:
  I doubt that your single-hone bandwidth provider for your DSL
provides
  the same quality of pipe people get at some quality carrier hotels
and
  datacenters.

 Well the last mile of my connectivity has a single point of failure,
 but
 the reality is that in the past 2 years, I've not had any network
 outages.

 My DSL is provided by Megapath Networks. One of the best quality DSL
 providers
 around.

 I'd love to have triple redundant OC48 connections, but I don't have
 that kind
 of money, and I am not enamored with co-location.

 
  However.
 
  It sounds like in your one instance you have a quality box and you
  probably manage your server to the point it performs very well for
the
  people that do get good pings to your DSL provider.
 
  In argument for the people who buy/manage servers off data center
  bandwidth, I think I can prove that 70%+ of all people /playing/ on
a
  server are playing on datacenter bandwidth.  This is NOT the same
  statement as most servers are run off of datacenter bandwidth (I
think
  the opposite is true, I'll try to prove the point. - maybe that will
  convince Valve to change their listings alg.)

 Are you saying you'd have Valve bias the serverlist in favor of
 datacenter
 run servers?

 --
 Jim Norton - http://www.jimnorton.org

 The art of listening is indispensable for the right use of the mind.
 It is also the most gracious, the most open and the most generous of
 human habits.
 (Attributed to R. Barr, St. John's College, Annapolis, MD)

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 please visit:
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RE: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read

2004-09-20 Thread Shane Robinett
As one of my coworkers just pointed out, I now look like the illiterate
buffoon with They you for the.. -- Thank you for the diatribe.

-

What will be useful? I can compile them into geographic regions as well,
though I don't have an organization database on hand to map them all.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Monday, September 20, 2004 6:46 PM
To: [EMAIL PROTECTED]
Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
to read

They you for the diatribe on internet protocol definitions.

The list of reported servers/usage was done at 9pm EST which would be
US/EAST peak but would still show a fairly healthy Western Europe usage
(2GST).

I'll repost new numbers, earlier in the evening and I'll include class A
and B address groupings.

It's hard to tell since no data collection methodolgy was given.  The
numbers could be completly random for all we know.

I'm glad to see you are paying attention to your statistics courses in
high-school.  You may want to pay more attention to your English though.
As t oan answer to your question, the methodology was a dump of the
Valve Master Server listings for 9pm EST. No other methodology was
used other then to group them by the first octet.

 Based only on a server's IP address you can't really tell much about
the server itself.  There is nothing about an octet of the server's IP
address that makes it good or bad, but thinking makes it so.

I'm guessing you haven't really read or paid attention to the thread or
the previous postings regarding missing servers.  Since Valve feeds you
the masterlist into your STEAM client by IP (ordered by first octet,
based on your specific first octet from your own ISP), IP's happen to
matter quite a bit. The posted theories by others on this list is that
the whole master list is not being dumped to client consoles and that
whole groupings of servers are simply going unlisted.  In an attempt to
be constructive, we are trying to find a pattern so that we can go back
to Valve with something solid and not simply an illogical whine.
-
Shane
PHXX.NET
www.simple-share.com
www.w00t.net





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hexis
Sent: Monday, September 20, 2004 6:06 PM
To: [EMAIL PROTECTED]
Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
to read

On Mon, Sep 20, 2004 at 08:27:38AM -0700, Ooks Server wrote:
 What is the nature of the octest that get the traffic? Are they
servers
 hosted in datacenters? And the ones that don't get traffic, are they
IPs
 normally used to serve home consumers? I would like to know more about
what
 the octets represent - location, ISP, usage, etc.

The way blocks are used by the RIRs means that /8 sized networks* are
more often than not used in a single region.  Other than legacy
registrations, there are 5 RIRs that assign IPs, ARIN (North America),
LCANIC (South America), AFNIC (Africa), APNIC (Asian Pacific, includes
AU and NZ) and RIPE (Europe).

If all you have is an IP, then ordering the list by the first octet
makes sense for the /8 you are in.  It doesn't really do well beyond
that boundry.  After that all best are off.  However, it is better than
basing the order off the last octet, which means nothing.

In the other message a few netblocks were picked on.  62/8, 81/8, 82/8,
83/8 213/8 and 217/8 are all RIPE IP ranges.  Perhaps there is not the
raw volume of players in RIPE land so, they simply have less
population.  Or perhaps the data does not take into account the
difference of time zones, and was looking at servers in the US on their
peak times, and servers in the EU at their off times.  It's hard to
tell since no data collection methodolgy was given.  The numbers could
be completly random for all we know.

41/8 Is reserved and not in use.  Not sure where data from that bogon
block came from.  61/8, 210/8, 211/8 are all APNIC space.  128/8 is
given out to schools IIRC.  I know the U of MN has 128.101/16.

Based only on a server's IP address you can't really tell much about
the server itself.  There is nothing about an octet of the server's IP
address that makes it good or bad, but thinking makes it so.


*   /8 is CIDR for what used to be called a Class A (pretty much).
24.0.0.0/8 is the range of 24.0.0.0 to 24.255.255.255, or all
IPs with a first octet of 24.

--
Hexis
www.hxxl.com

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RE: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read

2004-09-20 Thread Deadman Standing
Has a single person yet found a case where their server was NOT in the
master list? The only cases I am aware of are firewalls not being able
to handle the flood of udp packets once the master list is delivered.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Monday, September 20, 2004 6:46 PM
To: [EMAIL PROTECTED]
Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
to read
I'm guessing you haven't really read or paid attention to the thread or
the previous postings regarding missing servers.  Since Valve feeds you
the masterlist into your STEAM client by IP (ordered by first octet,
based on your specific first octet from your own ISP), IP's happen to
matter quite a bit. The posted theories by others on this list is that
the whole master list is not being dumped to client consoles and that
whole groupings of servers are simply going unlisted.



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Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read

2004-09-20 Thread Cian Sweeney
mine is never listed on the master list



On Mon, 20 Sep 2004 19:30:52 -0400, Deadman Standing [EMAIL PROTECTED] wrote:
 Has a single person yet found a case where their server was NOT in the
 master list? The only cases I am aware of are firewalls not being able
 to handle the flood of udp packets once the master list is delivered.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
 Sent: Monday, September 20, 2004 6:46 PM
 To: [EMAIL PROTECTED]
 Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time
 to read
 I'm guessing you haven't really read or paid attention to the thread or
 the previous postings regarding missing servers.  Since Valve feeds you
 the masterlist into your STEAM client by IP (ordered by first octet,
 based on your specific first octet from your own ISP), IP's happen to
 matter quite a bit. The posted theories by others on this list is that
 the whole master list is not being dumped to client consoles and that
 whole groupings of servers are simply going unlisted.

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read

2004-09-20 Thread Whisper
Opps

211 is Iprimus address space silly me!


On Tue, 21 Sep 2004 12:40:02 +1000, Whisper [EMAIL PROTECTED] wrote:
 All the 60's address space never officially existed before 1999 IIRC,
 its was like reserved space or something.

 61/8 used to belong to One.tel (lol) which I think means it probably
 Optus Address space

 210/8 is connect.com.au

 211 is Optus as well I think from memory I could be wrong cause my
 memory is fataly flawed. :)

 There are a few address ranges still out there which for all intents
 and purposes is still reserved, i.e. Theoretically it should exist,
 but good luck finding it or being able to trace it or anything like
 that. eg, Anybody seen 70.'s 80.'s  90.'s address space in use?




 On Mon, 20 Sep 2004 17:06:28 -0500, Hexis [EMAIL PROTECTED] wrote:
  On Mon, Sep 20, 2004 at 08:27:38AM -0700, Ooks Server wrote:
   What is the nature of the octest that get the traffic? Are they servers
   hosted in datacenters? And the ones that don't get traffic, are they IPs
   normally used to serve home consumers? I would like to know more about what
   the octets represent - location, ISP, usage, etc.
 
  The way blocks are used by the RIRs means that /8 sized networks* are
  more often than not used in a single region.  Other than legacy
  registrations, there are 5 RIRs that assign IPs, ARIN (North America),
  LCANIC (South America), AFNIC (Africa), APNIC (Asian Pacific, includes
  AU and NZ) and RIPE (Europe).
 
  If all you have is an IP, then ordering the list by the first octet
  makes sense for the /8 you are in.  It doesn't really do well beyond
  that boundry.  After that all best are off.  However, it is better than
  basing the order off the last octet, which means nothing.
 
  In the other message a few netblocks were picked on.  62/8, 81/8, 82/8,
  83/8 213/8 and 217/8 are all RIPE IP ranges.  Perhaps there is not the
  raw volume of players in RIPE land so, they simply have less
  population.  Or perhaps the data does not take into account the
  difference of time zones, and was looking at servers in the US on their
  peak times, and servers in the EU at their off times.  It's hard to
  tell since no data collection methodolgy was given.  The numbers could
  be completly random for all we know.
 
  41/8 Is reserved and not in use.  Not sure where data from that bogon
  block came from.  61/8, 210/8, 211/8 are all APNIC space.  128/8 is
  given out to schools IIRC.  I know the U of MN has 128.101/16.
 
  Based only on a server's IP address you can't really tell much about
  the server itself.  There is nothing about an octet of the server's IP
  address that makes it good or bad, but thinking makes it so.
 
  *   /8 is CIDR for what used to be called a Class A (pretty much).
 24.0.0.0/8 is the range of 24.0.0.0 to 24.255.255.255, or all
 IPs with a first octet of 24.
 
  --
  Hexis
  www.hxxl.com
 
 
 
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  To unsubscribe, edit your list preferences, or view the list archives, please 
  visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 


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Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read

2004-09-20 Thread Whisper
All the 60's address space never officially existed before 1999 IIRC,
its was like reserved space or something.

61/8 used to belong to One.tel (lol) which I think means it probably
Optus Address space

210/8 is connect.com.au

211 is Optus as well I think from memory I could be wrong cause my
memory is fataly flawed. :)

There are a few address ranges still out there which for all intents
and purposes is still reserved, i.e. Theoretically it should exist,
but good luck finding it or being able to trace it or anything like
that. eg, Anybody seen 70.'s 80.'s  90.'s address space in use?


On Mon, 20 Sep 2004 17:06:28 -0500, Hexis [EMAIL PROTECTED] wrote:
 On Mon, Sep 20, 2004 at 08:27:38AM -0700, Ooks Server wrote:
  What is the nature of the octest that get the traffic? Are they servers
  hosted in datacenters? And the ones that don't get traffic, are they IPs
  normally used to serve home consumers? I would like to know more about what
  the octets represent - location, ISP, usage, etc.

 The way blocks are used by the RIRs means that /8 sized networks* are
 more often than not used in a single region.  Other than legacy
 registrations, there are 5 RIRs that assign IPs, ARIN (North America),
 LCANIC (South America), AFNIC (Africa), APNIC (Asian Pacific, includes
 AU and NZ) and RIPE (Europe).

 If all you have is an IP, then ordering the list by the first octet
 makes sense for the /8 you are in.  It doesn't really do well beyond
 that boundry.  After that all best are off.  However, it is better than
 basing the order off the last octet, which means nothing.

 In the other message a few netblocks were picked on.  62/8, 81/8, 82/8,
 83/8 213/8 and 217/8 are all RIPE IP ranges.  Perhaps there is not the
 raw volume of players in RIPE land so, they simply have less
 population.  Or perhaps the data does not take into account the
 difference of time zones, and was looking at servers in the US on their
 peak times, and servers in the EU at their off times.  It's hard to
 tell since no data collection methodolgy was given.  The numbers could
 be completly random for all we know.

 41/8 Is reserved and not in use.  Not sure where data from that bogon
 block came from.  61/8, 210/8, 211/8 are all APNIC space.  128/8 is
 given out to schools IIRC.  I know the U of MN has 128.101/16.

 Based only on a server's IP address you can't really tell much about
 the server itself.  There is nothing about an octet of the server's IP
 address that makes it good or bad, but thinking makes it so.

 *   /8 is CIDR for what used to be called a Class A (pretty much).
24.0.0.0/8 is the range of 24.0.0.0 to 24.255.255.255, or all
IPs with a first octet of 24.

 --
 Hexis
 www.hxxl.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read

2004-09-20 Thread Hexis
On Mon, Sep 20, 2004 at 06:46:14PM -0400, Shane Robinett wrote:
 I'm glad to see you are paying attention to your statistics courses in
 high-school.  You may want to pay more attention to your English though.
 As t oan answer to your question, the methodology was a dump of the
 Valve Master Server listings for 9pm EST. No other methodology was
 used other then to group them by the first octet.

A single point of data is all but meaningless.  Collect data every 5
minutes for at least 24 hours.  Break that data up into 24 hour chunks,
then run some numbers on it.  Doing less than that and attempting
global analysis is utterly worthless.  Doing daily averages over a week
would be even better.

You may want to be careful, not everyone is a kid on this list.  There
are some of us that have been maintaining servers for the better part
of a decade.

--
Hexis
www.hxxl.com

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[hlds] Re: CSS and amx, admin???

2004-09-20 Thread RelvisTCB
--
[ Picked text/plain from multipart/alternative ]
how do you set up for admin? i dont see a server.cfg or liblist on ded
server I have amxmodx which is suppose to be for ccs
--

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Re: [hlds] Re: CSS and amx, admin???

2004-09-20 Thread List Keeper
There is no such addon module available yet for the Source engine.

The AMXModX you speak of is the Source Code for AMXModX and not for the HL2/Source 
engine.

For there to be an AMXModX for CS:S there first must be a MetaMod for it.

- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 20, 2004 11:26 PM
Subject: [hlds] Re: CSS and amx, admin???


 --
 [ Picked text/plain from multipart/alternative ]
 how do you set up for admin? i dont see a server.cfg or liblist on ded
 server I have amxmodx which is suppose to be for ccs
 --
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Re: [hlds] Re: CSS and amx, admin???

2004-09-20 Thread List Keeper
You may use RCON for admin.

- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 20, 2004 11:26 PM
Subject: [hlds] Re: CSS and amx, admin???


 --
 [ Picked text/plain from multipart/alternative ]
 how do you set up for admin? i dont see a server.cfg or liblist on ded
 server I have amxmodx which is suppose to be for ccs
 --
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