[hlds] (no subject)
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hey, im trying to set up an ns server...butim not sure how to make in ns 3.0 beta 5??? or how to incluse custom maps and mods? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] need help!
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hey, im trying to set up an ns server but im not sure how to make it 3.0 beta 5?...or how to include custom maps and mods?...can you help? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: Re[4]: [hlds] RE: ServerList Destroyed::::Please take time to read
'Thousands' is stretching it just bit... New Flash: There will alway be people unhappy with something, you can not please all of the people all of the time. PS.. I think you meant to say 0 players now not 0 servers now. -Original Message- From: -GB-Carpy [mailto:[EMAIL PROTECTED] Sent: Sunday, September 19, 2004 4:19 PM To: [EMAIL PROTECTED] Subject: RE: Re[4]: [hlds] RE: ServerList DestroyedPlease take time to read when barely anyone complains about it, and actually seems to be working just the way it should be Barely anyone? Working just the way it should be? So I guess the thousands of posts detailing how stupid the changes were + the thousands of people who have almost 0 servers now, are just making the problem up huh? Clear;y there is still major problems. Instead of making a post pretending that everyone is happy, just because YOU are happy, why not try and help us come up with a solution that makes everyone happy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of spartibus Sent: 19 September 2004 00:15 To: [EMAIL PROTECTED] Subject: RE: Re[4]: [hlds] RE: ServerList DestroyedPlease take time to read Once again assuming that just because I post to this list from home, that I must be running my dedicated server from there as well. I'm not, but even if I were, it wouldn't make your post any less stupid. I had enough of Valves incompetence and lack of concern for it's most loyal players that pay money for a server so they can make money off of us. Ahahaha. And this is the best part. When's the last time you've seen any game company say, Yessa, Massa! and change something instantly, when barely anyone complains about it, and actually seems to be working just the way it should be? Valve's certainly not perfect. But then again, who is? And for the last time, home based servers are MORE than adequate (in most cases). Just because you decided to use a sizeable amount of money to have someone run a server for you, doesn't make you any better than the next guy, and you certainly don't deserve any special treatment. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Dupler Sent: Saturday, September 18, 2004 9:57 AM To: [EMAIL PROTECTED] Subject: Re[4]: [hlds] RE: ServerList DestroyedPlease take time to read Saturday, September 18, 2004, 9:25:48 AM, you wrote: Hello, Well when you pay tons of money for a high powered server on a very fast line you would tend to get a bite sore when some kid with $50.00 and a left over server get's more traffic then you. I don't really care much anymore, I had enough of Valves incompetence and lack of concern for it's most loyal players that pay money for a server so they can make money off of us. It was my understanding that most cable companies state that running any kind of servers off their networks to be a violation on their TOS. Best regards, Jeff Dupler [EMAIL PROTECTED] MP Since when was this a war about how much someone pays to have their server MP up? MP Kind Regards, MP Monil Patel MP Network Manager MP Reload Network -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Ooks Server Sent: 18 September 2004 18:02 To: [EMAIL PROTECTED] Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read Translation: How can you have the balls to complain about anything that effects your puny crap laggy 3 man server run on a Pentium 1 with a Comcast 100kbps cable home connection when us big boys pay big bucks for our uber top notch PROFESSIONAL state of the art massive bandwidth servers? Go cry to your mommy and leave us big boys alone. - Original Message - From: Jeff Dupler [EMAIL PROTECTED] To: spartibus [EMAIL PROTECTED] Sent: Friday, September 17, 2004 8:21 PM Subject: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read Friday, September 17, 2004, 8:57:55 PM, you wrote: Hello spartibus, Notice the comcast address, big surprise . Let me guess you pay $49.95 a month to run your server? Best regards, Jeff Dupler [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MP ___ MP To unsubscribe, edit your list preferences, or view the list archives, please visit: MP http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RE: ServerList Destroyed::::Please take time to read
Hi all Just been reading all these posts/complaints/gripes and no offence but is anyone actually going to do any thing about it? I'm not a coder and what I know about databases is even more scary, but I'm sure there are some bright lads on this list who maybe understands or has some idea about how the steam server system works. If so maybe they would like to enlighten us? If Valve wont do anything about it why cant we? Just throwing ideas around here guys so excuse my naivety if my ideas are not technically sound - why not use qstat to create a small server browser application and then have all the users on this list advertise it in their motd. I mean ase is great and all but if we just stuck to the hl1 packet queries im sure we could create something small and quick to use. - another idea is to create a web page data base where people can reg there server. View servers by game type or region, that kind of thing and have all the admins on this list advertise that? I might even be able to arrange decent hosting for either of these ideas. I know this would actually mean working together but hey I've seen other communities do it and we the admins for the most popular TEAM game in the world. deitY -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of spartibus Sent: Saturday, September 18, 2004 5:58 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] RE: ServerList DestroyedPlease take time to read lol 100+ posts because the 10 people that THINK this affects them makes 10+ posts each. Oh no, my server doesn't get any traffic anymore, so it must be Valve's fault! Oh and look how many people are complaining! A total of 11 people! My gosh, that's the entire community! Valve, why wont you speak to us? Why wont you do what no huge company has ever really done before? Even though you continue to update a game that's like 5 years old, that's not enough! Honestly, there's still 130,000 people playing at peak times, so obviously there's nothing wrong here. Your server appears to CERTAIN (as in, not everybody) people later than sooner on the MSL. So why are you angry again? Why do you people think you deserve to be shown on the list before other people? You don't. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RE: ServerList Destroyed::::Please take time to read
Good idea but not gonna make much of a difference. If people actually used third party browsers like Gamespy and All Seeing Eye, this wouldn't be an issue anyway. Those all work fine. It's Steam's ingame browser that's broken. Jay Jay Carter [EMAIL PROTECTED] Turbo 6 Power Administrator -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon Dumont - MWEB Sent: Monday, September 20, 2004 10:36 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] RE: ServerList DestroyedPlease take time to read Hi all Just been reading all these posts/complaints/gripes and no offence but is anyone actually going to do any thing about it? I'm not a coder and what I know about databases is even more scary, but I'm sure there are some bright lads on this list who maybe understands or has some idea about how the steam server system works. If so maybe they would like to enlighten us? If Valve wont do anything about it why cant we? Just throwing ideas around here guys so excuse my naivety if my ideas are not technically sound - why not use qstat to create a small server browser application and then have all the users on this list advertise it in their motd. I mean ase is great and all but if we just stuck to the hl1 packet queries im sure we could create something small and quick to use. - another idea is to create a web page data base where people can reg there server. View servers by game type or region, that kind of thing and have all the admins on this list advertise that? I might even be able to arrange decent hosting for either of these ideas. I know this would actually mean working together but hey I've seen other communities do it and we the admins for the most popular TEAM game in the world. deitY -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of spartibus Sent: Saturday, September 18, 2004 5:58 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] RE: ServerList DestroyedPlease take time to read lol 100+ posts because the 10 people that THINK this affects them makes 10+ posts each. Oh no, my server doesn't get any traffic anymore, so it must be Valve's fault! Oh and look how many people are complaining! A total of 11 people! My gosh, that's the entire community! Valve, why wont you speak to us? Why wont you do what no huge company has ever really done before? Even though you continue to update a game that's like 5 years old, that's not enough! Honestly, there's still 130,000 people playing at peak times, so obviously there's nothing wrong here. Your server appears to CERTAIN (as in, not everybody) people later than sooner on the MSL. So why are you angry again? Why do you people think you deserve to be shown on the list before other people? You don't. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RE: ServerList Destroyed::::Please take time to read
http://www.w00t.net - browse servers, up to date on your initial search within 4 minutes, get live details on the server once you find / narrow down what you want. Browse by server name (soon IP being added), player name, map, and find stats. If you all think it's warranted, I can add a reg server function so that you can register your server so that if our master query is not finding your server, it'll be permanently added. Shane http://www.w00t.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon Dumont - MWEB Sent: Monday, September 20, 2004 10:36 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] RE: ServerList DestroyedPlease take time to read Hi all Just been reading all these posts/complaints/gripes and no offence but is anyone actually going to do any thing about it? I'm not a coder and what I know about databases is even more scary, but I'm sure there are some bright lads on this list who maybe understands or has some idea about how the steam server system works. If so maybe they would like to enlighten us? If Valve wont do anything about it why cant we? Just throwing ideas around here guys so excuse my naivety if my ideas are not technically sound - why not use qstat to create a small server browser application and then have all the users on this list advertise it in their motd. I mean ase is great and all but if we just stuck to the hl1 packet queries im sure we could create something small and quick to use. - another idea is to create a web page data base where people can reg there server. View servers by game type or region, that kind of thing and have all the admins on this list advertise that? I might even be able to arrange decent hosting for either of these ideas. I know this would actually mean working together but hey I've seen other communities do it and we the admins for the most popular TEAM game in the world. deitY -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of spartibus Sent: Saturday, September 18, 2004 5:58 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] RE: ServerList DestroyedPlease take time to read lol 100+ posts because the 10 people that THINK this affects them makes 10+ posts each. Oh no, my server doesn't get any traffic anymore, so it must be Valve's fault! Oh and look how many people are complaining! A total of 11 people! My gosh, that's the entire community! Valve, why wont you speak to us? Why wont you do what no huge company has ever really done before? Even though you continue to update a game that's like 5 years old, that's not enough! Honestly, there's still 130,000 people playing at peak times, so obviously there's nothing wrong here. Your server appears to CERTAIN (as in, not everybody) people later than sooner on the MSL. So why are you angry again? Why do you people think you deserve to be shown on the list before other people? You don't. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
What is the nature of the octest that get the traffic? Are they servers hosted in datacenters? And the ones that don't get traffic, are they IPs normally used to serve home consumers? I would like to know more about what the octets represent - location, ISP, usage, etc. - Original Message - From: Shane Robinett [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 19, 2004 10:04 PM Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read Well, instead of just whining about it with no conclusive proof of anything, I demonstrate how apparently I have nothing to do at midnight.. This excel spread sheet found at http://www.phxx.net/dl/analysis.xls will demonstrate what, at first glance (that's all I've had), there is some definite outliers or preferential IP octet (first) that score the bulk of play. At the same time, some IP's simply don't appear to get /any/ traffic. Anything in baby blue is a EMPTY ip range. 41.xxx, 62.xxx,81.xxx,82.xxx,83.xxx,213.xxx,217.xxx for example are horrible empty. With 3200+ servers (using default 27015 port), they have a 1% fill rate! Yet, ranges 41.xxx, 61.xxx, 128.xxx, 210.xx x,211.xxx with 200 servers between these octets have upwards to 50% fill rate! Even my own 300 servers have a fill rate of 17-24% based on our various octets (I guess we are lucky). Anyone is willing to do more review of this data. - It's not at all inclusive in it's research ( I haven't traced geo data, etc) but it does give us some numbers to work with. Shane http://www.PHXX.NET - CIO http://www.simple-share.net share something http://www.w00t.net - server/player/map/sex search -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett Sent: Sunday, September 19, 2004 7:24 PM To: [EMAIL PROTECTED] Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read chuckle I think we are going off topic, my fault - I apologize. My point wasn't so much redundancy as it was peering and level of peering with other providers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jim Norton Sent: Sunday, September 19, 2004 7:04 PM To: [EMAIL PROTECTED] Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read On Sun, Sep 19, 2004 at 06:46:58PM -0400, Shane Robinett wrote: I doubt that your single-hone bandwidth provider for your DSL provides the same quality of pipe people get at some quality carrier hotels and datacenters. Well the last mile of my connectivity has a single point of failure, but the reality is that in the past 2 years, I've not had any network outages. My DSL is provided by Megapath Networks. One of the best quality DSL providers around. I'd love to have triple redundant OC48 connections, but I don't have that kind of money, and I am not enamored with co-location. However. It sounds like in your one instance you have a quality box and you probably manage your server to the point it performs very well for the people that do get good pings to your DSL provider. In argument for the people who buy/manage servers off data center bandwidth, I think I can prove that 70%+ of all people /playing/ on a server are playing on datacenter bandwidth. This is NOT the same statement as most servers are run off of datacenter bandwidth (I think the opposite is true, I'll try to prove the point. - maybe that will convince Valve to change their listings alg.) Are you saying you'd have Valve bias the serverlist in favor of datacenter run servers? -- Jim Norton - http://www.jimnorton.org The art of listening is indispensable for the right use of the mind. It is also the most gracious, the most open and the most generous of human habits. (Attributed to R. Barr, St. John's College, Annapolis, MD) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
I haven't had the time to do that research yet. I made available the spreadsheet if someone /does/ have that time. Just as an opener, I /do/ know that 12.xx belongs to ATT, 65.xx, 68.xx and 69.xx are broken into multiple class B's owned by various datacenter groups (Atlanta's 12 marrieta owns multiple of the 68.xx and PEER1 owns multiple 65 and 69.xx class b's -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Monday, September 20, 2004 11:28 AM To: [EMAIL PROTECTED] Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read What is the nature of the octest that get the traffic? Are they servers hosted in datacenters? And the ones that don't get traffic, are they IPs normally used to serve home consumers? I would like to know more about what the octets represent - location, ISP, usage, etc. - Original Message - From: Shane Robinett [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 19, 2004 10:04 PM Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read Well, instead of just whining about it with no conclusive proof of anything, I demonstrate how apparently I have nothing to do at midnight.. This excel spread sheet found at http://www.phxx.net/dl/analysis.xls will demonstrate what, at first glance (that's all I've had), there is some definite outliers or preferential IP octet (first) that score the bulk of play. At the same time, some IP's simply don't appear to get /any/ traffic. Anything in baby blue is a EMPTY ip range. 41.xxx, 62.xxx,81.xxx,82.xxx,83.xxx,213.xxx,217.xxx for example are horrible empty. With 3200+ servers (using default 27015 port), they have a 1% fill rate! Yet, ranges 41.xxx, 61.xxx, 128.xxx, 210.xx x,211.xxx with 200 servers between these octets have upwards to 50% fill rate! Even my own 300 servers have a fill rate of 17-24% based on our various octets (I guess we are lucky). Anyone is willing to do more review of this data. - It's not at all inclusive in it's research ( I haven't traced geo data, etc) but it does give us some numbers to work with. Shane http://www.PHXX.NET - CIO http://www.simple-share.net share something http://www.w00t.net - server/player/map/sex search -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett Sent: Sunday, September 19, 2004 7:24 PM To: [EMAIL PROTECTED] Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read chuckle I think we are going off topic, my fault - I apologize. My point wasn't so much redundancy as it was peering and level of peering with other providers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jim Norton Sent: Sunday, September 19, 2004 7:04 PM To: [EMAIL PROTECTED] Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read On Sun, Sep 19, 2004 at 06:46:58PM -0400, Shane Robinett wrote: I doubt that your single-hone bandwidth provider for your DSL provides the same quality of pipe people get at some quality carrier hotels and datacenters. Well the last mile of my connectivity has a single point of failure, but the reality is that in the past 2 years, I've not had any network outages. My DSL is provided by Megapath Networks. One of the best quality DSL providers around. I'd love to have triple redundant OC48 connections, but I don't have that kind of money, and I am not enamored with co-location. However. It sounds like in your one instance you have a quality box and you probably manage your server to the point it performs very well for the people that do get good pings to your DSL provider. In argument for the people who buy/manage servers off data center bandwidth, I think I can prove that 70%+ of all people /playing/ on a server are playing on datacenter bandwidth. This is NOT the same statement as most servers are run off of datacenter bandwidth (I think the opposite is true, I'll try to prove the point. - maybe that will convince Valve to change their listings alg.) Are you saying you'd have Valve bias the serverlist in favor of datacenter run servers? -- Jim Norton - http://www.jimnorton.org The art of listening is indispensable for the right use of the mind. It is also the most gracious, the most open and the most generous of human habits. (Attributed to R. Barr, St. John's College, Annapolis, MD) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit
RE: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
As one of my coworkers just pointed out, I now look like the illiterate buffoon with They you for the.. -- Thank you for the diatribe. - What will be useful? I can compile them into geographic regions as well, though I don't have an organization database on hand to map them all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett Sent: Monday, September 20, 2004 6:46 PM To: [EMAIL PROTECTED] Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read They you for the diatribe on internet protocol definitions. The list of reported servers/usage was done at 9pm EST which would be US/EAST peak but would still show a fairly healthy Western Europe usage (2GST). I'll repost new numbers, earlier in the evening and I'll include class A and B address groupings. It's hard to tell since no data collection methodolgy was given. The numbers could be completly random for all we know. I'm glad to see you are paying attention to your statistics courses in high-school. You may want to pay more attention to your English though. As t oan answer to your question, the methodology was a dump of the Valve Master Server listings for 9pm EST. No other methodology was used other then to group them by the first octet. Based only on a server's IP address you can't really tell much about the server itself. There is nothing about an octet of the server's IP address that makes it good or bad, but thinking makes it so. I'm guessing you haven't really read or paid attention to the thread or the previous postings regarding missing servers. Since Valve feeds you the masterlist into your STEAM client by IP (ordered by first octet, based on your specific first octet from your own ISP), IP's happen to matter quite a bit. The posted theories by others on this list is that the whole master list is not being dumped to client consoles and that whole groupings of servers are simply going unlisted. In an attempt to be constructive, we are trying to find a pattern so that we can go back to Valve with something solid and not simply an illogical whine. - Shane PHXX.NET www.simple-share.com www.w00t.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hexis Sent: Monday, September 20, 2004 6:06 PM To: [EMAIL PROTECTED] Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read On Mon, Sep 20, 2004 at 08:27:38AM -0700, Ooks Server wrote: What is the nature of the octest that get the traffic? Are they servers hosted in datacenters? And the ones that don't get traffic, are they IPs normally used to serve home consumers? I would like to know more about what the octets represent - location, ISP, usage, etc. The way blocks are used by the RIRs means that /8 sized networks* are more often than not used in a single region. Other than legacy registrations, there are 5 RIRs that assign IPs, ARIN (North America), LCANIC (South America), AFNIC (Africa), APNIC (Asian Pacific, includes AU and NZ) and RIPE (Europe). If all you have is an IP, then ordering the list by the first octet makes sense for the /8 you are in. It doesn't really do well beyond that boundry. After that all best are off. However, it is better than basing the order off the last octet, which means nothing. In the other message a few netblocks were picked on. 62/8, 81/8, 82/8, 83/8 213/8 and 217/8 are all RIPE IP ranges. Perhaps there is not the raw volume of players in RIPE land so, they simply have less population. Or perhaps the data does not take into account the difference of time zones, and was looking at servers in the US on their peak times, and servers in the EU at their off times. It's hard to tell since no data collection methodolgy was given. The numbers could be completly random for all we know. 41/8 Is reserved and not in use. Not sure where data from that bogon block came from. 61/8, 210/8, 211/8 are all APNIC space. 128/8 is given out to schools IIRC. I know the U of MN has 128.101/16. Based only on a server's IP address you can't really tell much about the server itself. There is nothing about an octet of the server's IP address that makes it good or bad, but thinking makes it so. * /8 is CIDR for what used to be called a Class A (pretty much). 24.0.0.0/8 is the range of 24.0.0.0 to 24.255.255.255, or all IPs with a first octet of 24. -- Hexis www.hxxl.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
RE: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
Has a single person yet found a case where their server was NOT in the master list? The only cases I am aware of are firewalls not being able to handle the flood of udp packets once the master list is delivered. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett Sent: Monday, September 20, 2004 6:46 PM To: [EMAIL PROTECTED] Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read I'm guessing you haven't really read or paid attention to the thread or the previous postings regarding missing servers. Since Valve feeds you the masterlist into your STEAM client by IP (ordered by first octet, based on your specific first octet from your own ISP), IP's happen to matter quite a bit. The posted theories by others on this list is that the whole master list is not being dumped to client consoles and that whole groupings of servers are simply going unlisted. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
mine is never listed on the master list On Mon, 20 Sep 2004 19:30:52 -0400, Deadman Standing [EMAIL PROTECTED] wrote: Has a single person yet found a case where their server was NOT in the master list? The only cases I am aware of are firewalls not being able to handle the flood of udp packets once the master list is delivered. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett Sent: Monday, September 20, 2004 6:46 PM To: [EMAIL PROTECTED] Subject: RE: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read I'm guessing you haven't really read or paid attention to the thread or the previous postings regarding missing servers. Since Valve feeds you the masterlist into your STEAM client by IP (ordered by first octet, based on your specific first octet from your own ISP), IP's happen to matter quite a bit. The posted theories by others on this list is that the whole master list is not being dumped to client consoles and that whole groupings of servers are simply going unlisted. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
Opps 211 is Iprimus address space silly me! On Tue, 21 Sep 2004 12:40:02 +1000, Whisper [EMAIL PROTECTED] wrote: All the 60's address space never officially existed before 1999 IIRC, its was like reserved space or something. 61/8 used to belong to One.tel (lol) which I think means it probably Optus Address space 210/8 is connect.com.au 211 is Optus as well I think from memory I could be wrong cause my memory is fataly flawed. :) There are a few address ranges still out there which for all intents and purposes is still reserved, i.e. Theoretically it should exist, but good luck finding it or being able to trace it or anything like that. eg, Anybody seen 70.'s 80.'s 90.'s address space in use? On Mon, 20 Sep 2004 17:06:28 -0500, Hexis [EMAIL PROTECTED] wrote: On Mon, Sep 20, 2004 at 08:27:38AM -0700, Ooks Server wrote: What is the nature of the octest that get the traffic? Are they servers hosted in datacenters? And the ones that don't get traffic, are they IPs normally used to serve home consumers? I would like to know more about what the octets represent - location, ISP, usage, etc. The way blocks are used by the RIRs means that /8 sized networks* are more often than not used in a single region. Other than legacy registrations, there are 5 RIRs that assign IPs, ARIN (North America), LCANIC (South America), AFNIC (Africa), APNIC (Asian Pacific, includes AU and NZ) and RIPE (Europe). If all you have is an IP, then ordering the list by the first octet makes sense for the /8 you are in. It doesn't really do well beyond that boundry. After that all best are off. However, it is better than basing the order off the last octet, which means nothing. In the other message a few netblocks were picked on. 62/8, 81/8, 82/8, 83/8 213/8 and 217/8 are all RIPE IP ranges. Perhaps there is not the raw volume of players in RIPE land so, they simply have less population. Or perhaps the data does not take into account the difference of time zones, and was looking at servers in the US on their peak times, and servers in the EU at their off times. It's hard to tell since no data collection methodolgy was given. The numbers could be completly random for all we know. 41/8 Is reserved and not in use. Not sure where data from that bogon block came from. 61/8, 210/8, 211/8 are all APNIC space. 128/8 is given out to schools IIRC. I know the U of MN has 128.101/16. Based only on a server's IP address you can't really tell much about the server itself. There is nothing about an octet of the server's IP address that makes it good or bad, but thinking makes it so. * /8 is CIDR for what used to be called a Class A (pretty much). 24.0.0.0/8 is the range of 24.0.0.0 to 24.255.255.255, or all IPs with a first octet of 24. -- Hexis www.hxxl.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
All the 60's address space never officially existed before 1999 IIRC, its was like reserved space or something. 61/8 used to belong to One.tel (lol) which I think means it probably Optus Address space 210/8 is connect.com.au 211 is Optus as well I think from memory I could be wrong cause my memory is fataly flawed. :) There are a few address ranges still out there which for all intents and purposes is still reserved, i.e. Theoretically it should exist, but good luck finding it or being able to trace it or anything like that. eg, Anybody seen 70.'s 80.'s 90.'s address space in use? On Mon, 20 Sep 2004 17:06:28 -0500, Hexis [EMAIL PROTECTED] wrote: On Mon, Sep 20, 2004 at 08:27:38AM -0700, Ooks Server wrote: What is the nature of the octest that get the traffic? Are they servers hosted in datacenters? And the ones that don't get traffic, are they IPs normally used to serve home consumers? I would like to know more about what the octets represent - location, ISP, usage, etc. The way blocks are used by the RIRs means that /8 sized networks* are more often than not used in a single region. Other than legacy registrations, there are 5 RIRs that assign IPs, ARIN (North America), LCANIC (South America), AFNIC (Africa), APNIC (Asian Pacific, includes AU and NZ) and RIPE (Europe). If all you have is an IP, then ordering the list by the first octet makes sense for the /8 you are in. It doesn't really do well beyond that boundry. After that all best are off. However, it is better than basing the order off the last octet, which means nothing. In the other message a few netblocks were picked on. 62/8, 81/8, 82/8, 83/8 213/8 and 217/8 are all RIPE IP ranges. Perhaps there is not the raw volume of players in RIPE land so, they simply have less population. Or perhaps the data does not take into account the difference of time zones, and was looking at servers in the US on their peak times, and servers in the EU at their off times. It's hard to tell since no data collection methodolgy was given. The numbers could be completly random for all we know. 41/8 Is reserved and not in use. Not sure where data from that bogon block came from. 61/8, 210/8, 211/8 are all APNIC space. 128/8 is given out to schools IIRC. I know the U of MN has 128.101/16. Based only on a server's IP address you can't really tell much about the server itself. There is nothing about an octet of the server's IP address that makes it good or bad, but thinking makes it so. * /8 is CIDR for what used to be called a Class A (pretty much). 24.0.0.0/8 is the range of 24.0.0.0 to 24.255.255.255, or all IPs with a first octet of 24. -- Hexis www.hxxl.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
On Mon, Sep 20, 2004 at 06:46:14PM -0400, Shane Robinett wrote: I'm glad to see you are paying attention to your statistics courses in high-school. You may want to pay more attention to your English though. As t oan answer to your question, the methodology was a dump of the Valve Master Server listings for 9pm EST. No other methodology was used other then to group them by the first octet. A single point of data is all but meaningless. Collect data every 5 minutes for at least 24 hours. Break that data up into 24 hour chunks, then run some numbers on it. Doing less than that and attempting global analysis is utterly worthless. Doing daily averages over a week would be even better. You may want to be careful, not everyone is a kid on this list. There are some of us that have been maintaining servers for the better part of a decade. -- Hexis www.hxxl.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: CSS and amx, admin???
-- [ Picked text/plain from multipart/alternative ] how do you set up for admin? i dont see a server.cfg or liblist on ded server I have amxmodx which is suppose to be for ccs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: CSS and amx, admin???
There is no such addon module available yet for the Source engine. The AMXModX you speak of is the Source Code for AMXModX and not for the HL2/Source engine. For there to be an AMXModX for CS:S there first must be a MetaMod for it. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 20, 2004 11:26 PM Subject: [hlds] Re: CSS and amx, admin??? -- [ Picked text/plain from multipart/alternative ] how do you set up for admin? i dont see a server.cfg or liblist on ded server I have amxmodx which is suppose to be for ccs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: CSS and amx, admin???
You may use RCON for admin. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 20, 2004 11:26 PM Subject: [hlds] Re: CSS and amx, admin??? -- [ Picked text/plain from multipart/alternative ] how do you set up for admin? i dont see a server.cfg or liblist on ded server I have amxmodx which is suppose to be for ccs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds