[hlds] Server Map issues.....
About 4-5 days ago I added a map called cs_greenhouse to our server.We all love the map and it is very fun to play.But for some reason out of nowhere the server starts shooting me these errors.. Host_Error:PF_precache_model_I: Model 'models/3dm_hossie02.mdl' failed to prechache because the item count is over the 512 limit.Reduce the number of brush models and/or regular models in the map to correct this. I haven't changed anything since I added this map.I even tried reinstalling the map and it still does this,hopefully someone on here can give me some insight on getting this fixed.Thanks alot guys.This is cs 1.6 also. BeNt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Now have 850 banned Steam ID's from crash cheat abusive players
Another update. I took the bans from this Steam Forums post http://tinyurl.com/6f9er and also the bans I had at my three servers, in addition to those that various players gave to me that I trust. I then added those from several admins who have contacted me from this HLDS Server Email list, and from these two additional sites which I believe are also reliable: http://www.theradianteye.com/p00pernickel_steamid.htm http://tinyurl.com/3qoqo I manually took out any duplicates, and updated my banned_users.cfg file so it now has 850 bans. This is being shared with as many server admins as possible, and more are being added all the time. I started today with 350 bans. Get the ban list of 850 Steam ID's here: http://www.kain-9.com/server/banned_user.cfg and let me know if you know of more legitimate bans. This problem is still not fixed by Valve for HL2, although there was a plugin that was independently developed which seems to have resolved my servers crashing so far. In any case, the more players realize they will be permanently banned by a large network of server admins, the more effective we will be on our own. This is probably the most intelligent use of this HLDS list that I can think of. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Map issues.....
Welcome to The Club I have 2 Custom Maps Servers both with over 250 maps I get this all the Time. Valve as never had answer. Really No one has had an answer. I aslo get errors bad Surface extents wierd thing About that has it has happened to stock maps - Original Message - From: Agent|BeNt [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 5:54 AM Subject: [hlds] Server Map issues. About 4-5 days ago I added a map called cs_greenhouse to our server.We all love the map and it is very fun to play.But for some reason out of nowhere the server starts shooting me these errors.. Host_Error:PF_precache_model_I: Model 'models/3dm_hossie02.mdl' failed to prechache because the item count is over the 512 limit.Reduce the number of brush models and/or regular models in the map to correct this. I haven't changed anything since I added this map.I even tried reinstalling the map and it still does this,hopefully someone on here can give me some insight on getting this fixed.Thanks alot guys.This is cs 1.6 also. BeNt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Map issues.....
I also had this problem before and in my case was because the excessive number of .wav files that i was precaching because of the plugin psychosounds. When i remove some of the .wav files the problem disappear. I hope that helps. esossai -Original Message- From: Agent|BeNt [EMAIL PROTECTED] Sent: Mar 25, 2005 5:54 AM To: hlds@list.valvesoftware.com Subject: [hlds] Server Map issues. About 4-5 days ago I added a map called cs_greenhouse to our server.We all love the map and it is very fun to play.But for some reason out of nowhere the server starts shooting me these errors.. Host_Error:PF_precache_model_I: Model 'models/3dm_hossie02.mdl' failed to prechache because the item count is over the 512 limit.Reduce the number of brush models and/or regular models in the map to correct this. I haven't changed anything since I added this map.I even tried reinstalling the map and it still does this,hopefully someone on here can give me some insight on getting this fixed.Thanks alot guys.This is cs 1.6 also. BeNt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Map issues.....
Thing is though.I only run like 4-5 custom maps on that server.And the only sounds I have on there are the default AMX kill streak sounds.No other extra plugins ect.Then the map in this case,cs_greenhouse doesn't wanna run right after acouple of days?I tried taking the sounds off and that didn't work either.I even tried reinstalling the map back fresh.That didn't do any good either.Any other ideas? - Original Message - From: Edson Sossai [EMAIL PROTECTED] I also had this problem before and in my case was because the excessive number of .wav files that i was precaching because of the plugin psychosounds. When i remove some of the .wav files the problem disappear. I hope that helps. esossai ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Map issues.....
Do you have other pack of models or anything like that. I am saying because i struggle with these issue before and it only has to do with a cache limit as the message says. Something you have plus the map you install is exceding this limit and you got find out what it is. -Original Message- From: Agent|BeNt [EMAIL PROTECTED] Sent: Mar 25, 2005 10:36 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Map issues. Thing is though.I only run like 4-5 custom maps on that server.And the only sounds I have on there are the default AMX kill streak sounds.No other extra plugins ect.Then the map in this case,cs_greenhouse doesn't wanna run right after acouple of days?I tried taking the sounds off and that didn't work either.I even tried reinstalling the map back fresh.That didn't do any good either.Any other ideas? - Original Message - From: Edson Sossai [EMAIL PROTECTED] I also had this problem before and in my case was because the excessive number of .wav files that i was precaching because of the plugin psychosounds. When i remove some of the .wav files the problem disappear. I hope that helps. esossai ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Map issues.....
Only other mod I can think of I have that has additional models would be chickenmod but I already disabled it too and it still crashes.Maybe I need to go back and look through my server plugins and find out what else loads addition models. BeNt - Original Message - From: Edson Sossai [EMAIL PROTECTED] Do you have other pack of models or anything like that. I am saying because i struggle with these issue before and it only has to do with a cache limit as the message says. Something you have plus the map you install is exceding this limit and you got find out what it is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Now have 850 banned Steam ID's from crash cheat abusive players
FYI http://www.theradianteye.com/p00pernickel_steamid.htm; is a bad link. i don't know where that came from. theradianteye.com is one of my web properties. However. I will combine your 850 list and add the set of steamid's culled from the log analysis that nabbed a bunch of myg0ts and other newly detected cheaters and will update my list at http://www.theradianteye.com/banned_user.txt (mirrored at http://70.85.25.116/banned_user.txt) later today. I will create a dedicated page for this showing the date/time of last update. In the near future I will host a web service for on-demand pulls and subscriber notification services. another project i am working on is a public near-real-time log parsing web services that will accept logging from CSS servers and return updated ban lists. I have a ways to go on this one because the hueristics need time to learn and lower the margin of error to a reasonable level . Another component of this effort is a remote server admin system deployed as web pages for both standard browsers and windows mobile smart phone users. (the smart phone thing will allow you to look busy in those snoozer meetings while you admin your servers. a must have... lol...) Mikee wrote: Another update. I took the bans from this Steam Forums post http://tinyurl.com/6f9er and also the bans I had at my three servers, in addition to those that various players gave to me that I trust. I then added those from several admins who have contacted me from this HLDS Server Email list, and from these two additional sites which I believe are also reliable: http://www.theradianteye.com/p00pernickel_steamid.htm http://tinyurl.com/3qoqo I manually took out any duplicates, and updated my banned_users.cfg file so it now has 850 bans. This is being shared with as many server admins as possible, and more are being added all the time. I started today with 350 bans. Get the ban list of 850 Steam ID's here: http://www.kain-9.com/server/banned_user.cfg and let me know if you know of more legitimate bans. This problem is still not fixed by Valve for HL2, although there was a plugin that was independently developed which seems to have resolved my servers crashing so far. In any case, the more players realize they will be permanently banned by a large network of server admins, the more effective we will be on our own. This is probably the most intelligent use of this HLDS list that I can think of. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HL2 DM maps will not run
Old school HL server admin trying to run a new Steam HL2 DM server. Hey guys, glad to see the list is still up and running. I would like to run a Steam HL2 DM server. I thought I could download http://www.fileplanet.com/130426/13/fileinfo/Steam-Dedicated-Server-v.1.1.2.0-[Win32], run the hldsupdatetool, add some new HL2 DM maps to the /valve/maps folder, edit my server and autoexec.cfg, make a startserver.bat file and be good to go... When I try to start the server it seems to be coming up normal, says server is in secure mode, reads through my server.cfg and then I get L 03/25/2005 - 12:04:28: FATAL ERROR (shutting down): Mod_LoadBrushModel: maps/piff.bsp has wrong version number (1347633750 should be 30) I have tried a couple of different maps and they all do the same thing. Well let me rephrase. I can run old HL DM maps no problem. But I get the error when I try to run the new HL2 DM maps. What do I need in order to run HL2 DM maps ? Is there a different standalone server that I need ? Thanks all, Duke ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Multiple CPU question
I have dual 1ghz CPU's running W3K. I also keep 3 Source game servers running. In the past I have always kept 1 srcds process running on CPU 0 and the other 2 srcds process's on CPU 1 Is this the best way to do it?? or should I let the OS decide what CPU they use, and not choose an affinity? __ Do you Yahoo!? Yahoo! Mail - Find what you need with new enhanced search. http://info.mail.yahoo.com/mail_250 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Map issues.....
which plugins are you running? -Original Message- From: Agent|BeNt [EMAIL PROTECTED] Sent: Mar 25, 2005 9:01 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Map issues. Only other mod I can think of I have that has additional models would be chickenmod but I already disabled it too and it still crashes.Maybe I need to go back and look through my server plugins and find out what else loads addition models. BeNt - Original Message - From: Edson Sossai [EMAIL PROTECTED] Do you have other pack of models or anything like that. I am saying because i struggle with these issue before and it only has to do with a cache limit as the message says. Something you have plus the map you install is exceding this limit and you got find out what it is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SRCDS - Console vs. GUI
Alfred, is there a way to run your Server from the command line, but then bring ip the HLDS GUI if you want to have a quick look see at what is going and and then shit the GUI off once you can see. On Thu, 24 Mar 2005 10:50:09 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We use the GUI internally. It is slightly more expensive (it must blit to the screen rather than using native win32 console functions) but on any modern CPU the difference will be negligible. The GUI gives you better visualization of your servers state (especially with the budget panel turned on), the console lets you do things like run the server inside programs like gamehost. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: Thursday, March 24, 2005 6:06 AM To: hlds@list.valvesoftware.com Subject: [hlds] SRCDS - Console vs. GUI Mr. Reynolds, Is there any appreciable/performance difference (other than personal preferance) with regard to running SRCDS with -console or letting it default to GUI? I know that several people have stated that -console is the way to go, but I wonder if VALVe's perspective is a bit different. Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] myg0t skull bug
You must work for Valve? What happens when you have 32 players you have to keep track of and many of them decide, Hey, lets see what happens?. On Fri, 25 Mar 2005 13:29:46 -0500, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: The performance hit? Unlikely. SrcDS is now 0.05% more CPU intensive when a player changes his name. ;) - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Thursday, March 24, 2005 2:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] myg0t skull bug Yay!! Ok thats great then, cause I figured that limiting the name changing to max of 5 times every 10 minutes means the server has to keep track of this somehow and it would not be fesible for a server to keep track of that data without some sort of performance hit. BTW Alfred, go to bed! It has to be 12:30am your time now :D On Wed, 23 Mar 2005 23:15:06 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: The name speed limits are enforced on the server. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, March 23, 2005 11:09 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] myg0t skull bug Alfred the name changing hack fix appears to have been implemented on the client side (I could be wrong), wouldn't it be better to have it run from the server side and limit people 1 name change per round if server resources are an issue? Because unless you roll VAC2 out soon I suspect that the hacks that allow this will just crack your fix and we will be back where we started. Also Vote 1 for Server Side blocking of Speed Hacks On Wed, 23 Mar 2005 19:15:26 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: Why yes there is :) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, March 23, 2005 5:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] myg0t skull bug Is there also a fix for the constant nickname change exploit? :( - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Cc: hlds_linux@list.valvesoftware.com Sent: Thursday, March 24, 2005 5:34 AM Subject: RE: [hlds] myg0t skull bug We are working on a fix for this, it should be out later today. The bug is that the te command isn't marked as a cheat command (so you can run it when sv_cheats is 0). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble Sent: Wednesday, March 23, 2005 12:33 AM To: hlds@list.valvesoftware.com Subject: [hlds] myg0t skull bug Hola, There appears to be some type of exploit that allows the cheater to change sv_cheats to 1 and use a command to spawn tons of skulls and other random goodies all over the map. I've heard some other nasty rumors about this cheat and I really hope this exploit is patched soon :x. It's apparently on the myg0t site, but I choose not to confirm that. Possibly the Anti-Cheat of death will be released soon and put a stop to this rubbish once and for all! hooray! -Ted bOoya ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alfred: Delay in HL2DM patch
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alfred, What is with the delay in the patch for HL2DM to correct the te exploit? Servers are crashing everywhere I can hardly ban the punks before someone else is on doing it. Mark -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Delay in HL2DM patch
We are preparing the release right now, it will be out later today. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Borden Sent: Friday, March 25, 2005 11:53 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred: Delay in HL2DM patch This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alfred, What is with the delay in the patch for HL2DM to correct the te exploit? Servers are crashing everywhere I can hardly ban the punks before someone else is on doing it. Mark -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Now have 850 banned Steam ID's from crash cheat abusive players
Great ideas! LOL! That link came from posting the myg0t link, and the Steam forums has a word filter that changes it into that, so I copied my link from that post, and didn't realize that their filter changed it. Sorry. - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 12:10 PM Subject: Re: [hlds] Now have 850 banned Steam ID's from crash cheat abusive players FYI http://www.theradianteye.com/p00pernickel_steamid.htm; is a bad link. i don't know where that came from. theradianteye.com is one of my web properties. However. I will combine your 850 list and add the set of steamid's culled from the log analysis that nabbed a bunch of myg0ts and other newly detected cheaters and will update my list at http://www.theradianteye.com/banned_user.txt (mirrored at http://70.85.25.116/banned_user.txt) later today. I will create a dedicated page for this showing the date/time of last update. In the near future I will host a web service for on-demand pulls and subscriber notification services. another project i am working on is a public near-real-time log parsing web services that will accept logging from CSS servers and return updated ban lists. I have a ways to go on this one because the hueristics need time to learn and lower the margin of error to a reasonable level . Another component of this effort is a remote server admin system deployed as web pages for both standard browsers and windows mobile smart phone users. (the smart phone thing will allow you to look busy in those snoozer meetings while you admin your servers. a must have... lol...) Mikee wrote: Another update. I took the bans from this Steam Forums post http://tinyurl.com/6f9er and also the bans I had at my three servers, in addition to those that various players gave to me that I trust. I then added those from several admins who have contacted me from this HLDS Server Email list, and from these two additional sites which I believe are also reliable: http://www.theradianteye.com/p00pernickel_steamid.htm http://tinyurl.com/3qoqo I manually took out any duplicates, and updated my banned_users.cfg file so it now has 850 bans. This is being shared with as many server admins as possible, and more are being added all the time. I started today with 350 bans. Get the ban list of 850 Steam ID's here: http://www.kain-9.com/server/banned_user.cfg and let me know if you know of more legitimate bans. This problem is still not fixed by Valve for HL2, although there was a plugin that was independently developed which seems to have resolved my servers crashing so far. In any case, the more players realize they will be permanently banned by a large network of server admins, the more effective we will be on our own. This is probably the most intelligent use of this HLDS list that I can think of. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
Mark, that plugin described and linked in this Steam Forum thread does fix the problem. My three HL2 servers have been up for 24 hours now without a crash. It is so easy to install, and who knows if and when Valve will release a patch for this. http://tinyurl.com/5mxnl - Original Message - From: Mark Borden [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 2:53 PM Subject: [hlds] Alfred: Delay in HL2DM patch This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alfred, What is with the delay in the patch for HL2DM to correct the te exploit? Servers are crashing everywhere I can hardly ban the punks before someone else is on doing it. Mark -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Delay in HL2DM patch
This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, March 25, 2005 12:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
Alfred, despite some of us that are utterly frustrated over issues like having our servers crashed with the player models, and now this new skull hack bug, I don't think we are intending to belittle you or Valve, since you put out our favorite games. We know that it is a group of malicious hackers that are doing this to your game, and to our servers running your game. We are just desparate, and mainly angry at the myg0t crowd. I do think that many of us had an expectation that with Steam, you would be able to be all over any new hack or cheat that was causing such community strife, and patch it within hours...so that is a cause of disappointment. For whatever reason, I can see that Valve is not able to fix major exploits like this for days or weeks, and we need to come to terms with that failed expectation we had about Steam. I just don't want you to lose sight of the fact that we do very much appreciate your being a part of this list, and hearing our frustrations. I go back to my image of you looking like Alfred from the Batman shows. ;-) - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 3:32 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Delay in HL2DM patch
I think we all appreciate your dabbling here Alfred even if it's to listen to us bitch and moan with our fustrations. At least someone is at a minimum listening to the customer even if not always responding. :--) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 3:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, March 25, 2005 12:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Upcoming Source engine release
There will be a Source engine release (for both clients and servers) within the next couple of hours. Details of the changes will be sent when the release goes live. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for something some mouthy employee posts, then they have such policies :) I've been on this list for a couple of years, and we have seen several Valve people come and go. For the most part we have received silence, and then every now and then someone like you pops up and actually contributes to the list, answers questions, and addresses issues. For a while. Then one day they vanish, and we get nothing but silence for another six months. I imagine most of us that have been around here for a while are 1) glad we get what support we do get and 2) have lost a lot of respect for Valve because of the many prolonged episodes of silence that we get. I think I speak for most if not all of us when I say we are very gratefull for your presence here, and all you contribute. And don't forget - we are on the outside looking in, and all we know is what you tell us. You might take for granted information that none of us have access to. Maybe you aren't allowed to talk about things like how many programmers you have, what they work on, what their plans are priorities are, etc. Over the years we have discussed many problems here and we come away from these discussions frustrated and angry because Valve won't tell us what is going on. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 1:32 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, March 25, 2005 12:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Map issues.....
All the default amx plugins.ChickenMod.Obviously metamod to run the other 2.I have a map chooser plugin,amx_alltalk plugin.Deadchat plugin.And thats about it.None of which use any kind of model. Like I said earlier I already tried disabling chickenmod and even amx and none of the crashing issues stopped.Maybe I should try re downloading the full zip package again.Maybe my hossie2.mdl got currupted? BeNt - Original Message - From: Edson Sossai [EMAIL PROTECTED] which plugins are you running? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Source Engine and Counter-Strike: Source update
We have released an update to Source Engine and Counter-Strike: Source. Run the hldsupdatetool to get this update. This update prevents the te bug for any mod and also fixes Counter-Strike: Source crashing when bringing up the budget panel. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
Restart your steam client.. the wait is almost over :)!! -Ted bOoya [EMAIL PROTECTED] wrote: Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for something some mouthy employee posts, then they have such policies :) I've been on this list for a couple of years, and we have seen several Valve people come and go. For the most part we have received silence, and then every now and then someone like you pops up and actually contributes to the list, answers questions, and addresses issues. For a while. Then one day they vanish, and we get nothing but silence for another six months. I imagine most of us that have been around here for a while are 1) glad we get what support we do get and 2) have lost a lot of respect for Valve because of the many prolonged episodes of silence that we get. I think I speak for most if not all of us when I say we are very gratefull for your presence here, and all you contribute. And don't forget - we are on the outside looking in, and all we know is what you tell us. You might take for granted information that none of us have access to. Maybe you aren't allowed to talk about things like how many programmers you have, what they work on, what their plans are priorities are, etc. Over the years we have discussed many problems here and we come away from these discussions frustrated and angry because Valve won't tell us what is going on. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 1:32 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, March 25, 2005 12:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Where do the maps go ?!?!?
OK, I figured out how to run a Source HL2 DM server. Not what I would prefer as far as the way it works, but I'll take what I can get. One thing I can not figure out is where do I put the map files so that they will be available for selection in list of maps ? Thanks for any help, Duke ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] myg0t skull bug
I don't know the details of the name change fix but I would assume that a player is identified by Steam ID and a few counters are set on the server for each player. My guess would be that everytime a player decides to change his/her name, the server will check the timestamp of the last and 5th last time the name was changed and if it is within the no-change-name time range, then the server refuses to change the name. I would say it wouldn't take 5% of CPU power to calculate that, and you would have to have 32 players trying to change their name every second to see any kind of performance hit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
beta VAC2 in one week, whee!!! On Fri, 25 Mar 2005 16:35:54 -0800, Ted Gribble [EMAIL PROTECTED] wrote: Restart your steam client.. the wait is almost over :)!! -Ted bOoya [EMAIL PROTECTED] wrote: Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for something some mouthy employee posts, then they have such policies :) I've been on this list for a couple of years, and we have seen several Valve people come and go. For the most part we have received silence, and then every now and then someone like you pops up and actually contributes to the list, answers questions, and addresses issues. For a while. Then one day they vanish, and we get nothing but silence for another six months. I imagine most of us that have been around here for a while are 1) glad we get what support we do get and 2) have lost a lot of respect for Valve because of the many prolonged episodes of silence that we get. I think I speak for most if not all of us when I say we are very gratefull for your presence here, and all you contribute. And don't forget - we are on the outside looking in, and all we know is what you tell us. You might take for granted information that none of us have access to. Maybe you aren't allowed to talk about things like how many programmers you have, what they work on, what their plans are priorities are, etc. Over the years we have discussed many problems here and we come away from these discussions frustrated and angry because Valve won't tell us what is going on. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 1:32 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, March 25, 2005 12:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SRCDS - Console vs. GUI
On Fri, 25 Mar 2005 11:33:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: Nope, there is no shit the GUI off ability sorry :-) It's a binary state at start up. - Alfred I hope you meant shut the GUI off ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Multiple CPU question
Hard to say which may be the best way without more info (i.e you give no info on server sizes etc). Personally I would say not affinity (but only different to whisper as its hard to understand your setup), but without knowing more its hard to tell (so definitely say the proper setup, as it could go either way). More info required. On Sat, 26 Mar 2005 06:21:44 +1100, Whisper [EMAIL PROTECTED] wrote: Don't run odd numbers servers on dual procs Some people will disagree with me, but other will agree. On Fri, 25 Mar 2005 10:20:27 -0800 (PST), Kevin Cantrell [EMAIL PROTECTED] wrote: I have dual 1ghz CPU's running W3K. I also keep 3 Source game servers running. In the past I have always kept 1 srcds process running on CPU 0 and the other 2 srcds process's on CPU 1 Is this the best way to do it?? or should I let the OS decide what CPU they use, and not choose an affinity? __ Do you Yahoo!? Yahoo! Mail - Find what you need with new enhanced search. http://info.mail.yahoo.com/mail_250 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Where do the maps go ?!?!?
- Original Message - From: Coroner [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 7:41 PM Subject: [hlds] Where do the maps go ?!?!? OK, I figured out how to run a Source HL2 DM server. Not what I would prefer as far as the way it works, but I'll take what I can get. One thing I can not figure out is where do I put the map files so that they will be available for selection in list of maps ? Thanks for any help, Duke ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds OK, found the place for maps. Man things have changed a lot. How about things like server.cfg, autoexec.cfg. Are those even still valid ? What directory do they belong in ? I have looked on the www for a Source HL2 DM server How To guide and have been unable to locate one. If anyone has a link I would be very grateful. Thanks again, Duke ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Where do the maps go ?!?!?
Not sure if Source has the same rule but in the older HL (CS 1.6 particularly), you would have to copy the map files to $steam_dir/cstrike/maps and then add the map name without the .bsp extension to $steam_dir/cstrike/mapcycle.txt (like de_dust for de_dust.bsp). Change cstrike to hl2dm and see if it works. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Where do the maps go ?!?!?
Thanks for the tip. I actually just found a www site that has some info on Source specific server setup. I'm looking over things now and redoing somethings I did earlier. Do you guys even talk about the Source servers on this list or just the non source servers ? Thanks, Duke - Original Message - From: Renzo Rosales [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 8:05 PM Subject: Re: [hlds] Where do the maps go ?!?!? Not sure if Source has the same rule but in the older HL (CS 1.6 particularly), you would have to copy the map files to $steam_dir/cstrike/maps and then add the map name without the .bsp extension to $steam_dir/cstrike/mapcycle.txt (like de_dust for de_dust.bsp). Change cstrike to hl2dm and see if it works. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Delay in HL2DM patch
[quote] If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. [/quote] So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch VAC2 is top priority right now, check your Steam client for the message we released today about it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 25, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for something some mouthy employee posts, then they have such policies :) I've been on this list for a couple of years, and we have seen several Valve people come and go. For the most part we have received silence, and then every now and then someone like you pops up and actually contributes to the list, answers questions, and addresses issues. For a while. Then one day they vanish, and we get nothing but silence for another six months. I imagine most of us that have been around here for a while are 1) glad we get what support we do get and 2) have lost a lot of respect for Valve because of the many prolonged episodes of silence that we get. I think I speak for most if not all of us when I say we are very gratefull for your presence here, and all you contribute. And don't forget - we are on the outside looking in, and all we know is what you tell us. You might take for granted information that none of us have access to. Maybe you aren't allowed to talk about things
Re: [hlds] Alfred: Delay in HL2DM patch
Will VAC2 prevent the use of nosteam though? Not much point in having them banned if they come right back in 10 minutes. -Plasma - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 12:40 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch [quote] If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. [/quote] So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch VAC2 is top priority right now, check your Steam client for the message we released today about it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 25, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for something some mouthy employee posts, then they have such policies :) I've been on this list for a couple of years, and we have seen several Valve people come and go. For the most part we have received silence, and then every now and then someone like you pops up and actually contributes to the list, answers questions, and addresses issues. For a while. Then one day they vanish, and we get nothing but silence for another six months. I imagine most of us that have been around here for a while are 1) glad we get what support we do get and 2) have lost a lot of respect for Valve because
Re: [hlds] Alfred: Delay in HL2DM patch
Also, in one week its the 1st of April. This had better not be some cruel joke Alfred :P -Plasma - Original Message - From: Team Pfeffer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 11:50 AM Subject: Re: [hlds] Alfred: Delay in HL2DM patch beta VAC2 in one week, whee!!! On Fri, 25 Mar 2005 16:35:54 -0800, Ted Gribble [EMAIL PROTECTED] wrote: Restart your steam client.. the wait is almost over :)!! -Ted bOoya [EMAIL PROTECTED] wrote: Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for something some mouthy employee posts, then they have such policies :) I've been on this list for a couple of years, and we have seen several Valve people come and go. For the most part we have received silence, and then every now and then someone like you pops up and actually contributes to the list, answers questions, and addresses issues. For a while. Then one day they vanish, and we get nothing but silence for another six months. I imagine most of us that have been around here for a while are 1) glad we get what support we do get and 2) have lost a lot of respect for Valve because of the many prolonged episodes of silence that we get. I think I speak for most if not all of us when I say we are very gratefull for your presence here, and all you contribute. And don't forget - we are on the outside looking in, and all we know is what you tell us. You might take for granted information that none of us have access to. Maybe you aren't allowed to talk about things like how many programmers you have, what they work on, what their plans are priorities are, etc. Over the years we have discussed many problems here and we come away from these discussions frustrated and angry because Valve won't tell us what is going on. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 1:32 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, March 25, 2005 12:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Delay in HL2DM patch
Nosteam and the like will be considered cheats (and users will be banned for using them). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, March 25, 2005 6:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Will VAC2 prevent the use of nosteam though? Not much point in having them banned if they come right back in 10 minutes. -Plasma - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 12:40 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch [quote] If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. [/quote] So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch VAC2 is top priority right now, check your Steam client for the message we released today about it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 25, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for something some mouthy employee posts, then they have such policies :) I've been on this list for a couple of years, and we have seen several Valve people come and go. For the most part we have received silence, and then every now and then someone like you
Re: [hlds] Alfred: Delay in HL2DM patch
How quickly (when your past beta testing) are cheaters banned? Is it instant? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 1:16 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch Nosteam and the like will be considered cheats (and users will be banned for using them). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, March 25, 2005 6:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Will VAC2 prevent the use of nosteam though? Not much point in having them banned if they come right back in 10 minutes. -Plasma - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 12:40 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch [quote] If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. [/quote] So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch VAC2 is top priority right now, check your Steam client for the message we released today about it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 25, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing
[hlds] Cheaters..
Just wanted to say thanks Valve on a great job. The game is great. And thanks to Alfred on being honest and helping all of us out when he has the time. Great job Alfred. Little harsh Ray? They are giving the opportunity for players to stop cheating. That is good business practice. They are giving plenty of warning to stop or they will not beable to play the game on secure servers. If you don't like this game or what valve does then you have the right to go some where else or play different game. I always like how people bash a game so bad but they just won't leave. If you don't like it, don't play it. Just my 2 cents worth, Wazoo So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
I second that - Thanks Alfred :] - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 2:15 PM Subject: Re: [hlds] Alfred: Delay in HL2DM patch Thanks for your feedback. Despite our frustration that should mainly be directed towards the myg0t types, we do appreciate your posts here, Alfred. Please don't leave us. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 9:16 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch Nosteam and the like will be considered cheats (and users will be banned for using them). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, March 25, 2005 6:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Will VAC2 prevent the use of nosteam though? Not much point in having them banned if they come right back in 10 minutes. -Plasma - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 12:40 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch [quote] If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. [/quote] So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch VAC2 is top priority right now, check your Steam client for the message we released today about it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 25, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED]
Re: [hlds] Alfred: Delay in HL2DM patch
Thanks for your feedback. Despite our frustration that should mainly be directed towards the myg0t types, we do appreciate your posts here, Alfred. Please don't leave us. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 9:16 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch Nosteam and the like will be considered cheats (and users will be banned for using them). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, March 25, 2005 6:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Will VAC2 prevent the use of nosteam though? Not much point in having them banned if they come right back in 10 minutes. -Plasma - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 12:40 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch [quote] If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. [/quote] So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch VAC2 is top priority right now, check your Steam client for the message we released today about it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 25, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for
[hlds] ETA on VAC2
-- [ Picked text/plain from multipart/alternative ] Any eta on VAC2 ? i have been server admin for a long time. hope vac2 no mercy on hackers. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
If you don't like the food or service, why stay at the restaurant? 50% of your friends have left for other games, why haven't you? Valve is a company and has rules to govern its software development. I'm sure the Valve developers didn't recently come back from a several month vacation and copy the old VAC and change a few things to make it compatible with the Source engine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Where do the maps go ?!?!?
All HL- and CS-related (old and Source engine) topics belong on this mailing list. I'm not sure if autoexec.cfg is still in use in Source but it works in CS 1.6. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SRCDS - Console vs. GUI
On Fri, 25 Mar 2005 11:33:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: Nope, there is no shit the GUI off ability sorry :-) It's a binary state at start up. - Alfred I hope you meant shut the GUI off I wasn't sure if it was a type, or if Alfred was showing a sense of humour :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds