[hlds] Server Map issues.....

2005-03-25 Thread Agent|BeNt
About 4-5 days ago I added a map called cs_greenhouse to our server.We all
love the map and it is very fun to play.But for some reason out of nowhere
the server starts shooting me these errors..
Host_Error:PF_precache_model_I: Model 'models/3dm_hossie02.mdl' failed to
prechache because the item count is over the 512 limit.Reduce the number of
brush models and/or regular models in the map to correct this.
I haven't changed anything since I added this map.I even tried reinstalling
the map and it still does this,hopefully someone on here can give me some
insight on getting this fixed.Thanks alot guys.This is cs 1.6 also.
BeNt

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[hlds] Now have 850 banned Steam ID's from crash cheat abusive players

2005-03-25 Thread Mikee
Another update. I took the bans from this Steam Forums post
http://tinyurl.com/6f9er and also the bans I had at my three servers, in
addition to those that various players gave to me that I trust.
I then added those from several admins who have contacted me from this HLDS
Server Email list, and from these two additional sites which I believe are
also reliable:
http://www.theradianteye.com/p00pernickel_steamid.htm
http://tinyurl.com/3qoqo
I manually took out any duplicates, and updated my banned_users.cfg file so
it now has 850 bans. This is being shared with as many server admins as
possible, and more are being added all the time. I started today with 350
bans.
Get the ban list of 850 Steam ID's here:
http://www.kain-9.com/server/banned_user.cfg and let me know if you know of
more legitimate bans.  This problem is still not fixed by Valve for HL2,
although there was a plugin that was independently developed which seems to
have resolved my servers crashing so far.  In any case, the more players
realize they will be permanently banned by a large network of server admins,
the more effective we will be on our own.
This is probably the most intelligent use of this HLDS list that I can think
of.

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Re: [hlds] Server Map issues.....

2005-03-25 Thread munra
Welcome to The Club
I have 2 Custom Maps Servers both with over 250 maps
I get this all the Time.  Valve as never had answer.  Really No one has had
an answer. I aslo get errors bad Surface extents wierd thing About that
has it has happened to stock maps
- Original Message -
From: Agent|BeNt [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 5:54 AM
Subject: [hlds] Server Map issues.

About 4-5 days ago I added a map called cs_greenhouse to our server.We all
love the map and it is very fun to play.But for some reason out of nowhere
the server starts shooting me these errors..
Host_Error:PF_precache_model_I: Model 'models/3dm_hossie02.mdl' failed to
prechache because the item count is over the 512 limit.Reduce the number
of
brush models and/or regular models in the map to correct this.
I haven't changed anything since I added this map.I even tried
reinstalling
the map and it still does this,hopefully someone on here can give me some
insight on getting this fixed.Thanks alot guys.This is cs 1.6 also.
BeNt

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Re: [hlds] Server Map issues.....

2005-03-25 Thread Edson Sossai
I also had this problem before and in my case was because the excessive number 
of .wav files that i was precaching because of the plugin psychosounds. When i 
remove some of the .wav files the problem disappear.

I hope that helps.
esossai

-Original Message-
From: Agent|BeNt [EMAIL PROTECTED]
Sent: Mar 25, 2005 5:54 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Server Map issues.

About 4-5 days ago I added a map called cs_greenhouse to our server.We all
love the map and it is very fun to play.But for some reason out of nowhere
the server starts shooting me these errors..

Host_Error:PF_precache_model_I: Model 'models/3dm_hossie02.mdl' failed to
prechache because the item count is over the 512 limit.Reduce the number of
brush models and/or regular models in the map to correct this.

I haven't changed anything since I added this map.I even tried reinstalling
the map and it still does this,hopefully someone on here can give me some
insight on getting this fixed.Thanks alot guys.This is cs 1.6 also.

BeNt



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Re: [hlds] Server Map issues.....

2005-03-25 Thread Agent|BeNt
Thing is though.I only run like 4-5 custom maps on that server.And the only
sounds I have on there are the default AMX kill streak sounds.No other extra
plugins ect.Then the map in this case,cs_greenhouse doesn't wanna run right
after acouple of days?I tried taking the sounds off and that didn't work
either.I even tried reinstalling the map back fresh.That didn't do any good
either.Any other ideas?
- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
I also had this problem before and in my case was because the excessive
number of .wav files that i was precaching because of the plugin
psychosounds. When i remove some of the .wav files the problem disappear.
I hope that helps.
esossai

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Re: [hlds] Server Map issues.....

2005-03-25 Thread Edson Sossai
Do you have other pack of models or anything like that. I am saying because i 
struggle with these issue before and it only has to do with a cache limit as 
the message says. Something you have plus the map you install is exceding this 
limit and you got find out what it is.

-Original Message-
From: Agent|BeNt [EMAIL PROTECTED]
Sent: Mar 25, 2005 10:36 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server Map issues.

Thing is though.I only run like 4-5 custom maps on that server.And the only
sounds I have on there are the default AMX kill streak sounds.No other extra
plugins ect.Then the map in this case,cs_greenhouse doesn't wanna run right
after acouple of days?I tried taking the sounds off and that didn't work
either.I even tried reinstalling the map back fresh.That didn't do any good
either.Any other ideas?

- Original Message -
From: Edson Sossai [EMAIL PROTECTED]


I also had this problem before and in my case was because the excessive
number of .wav files that i was precaching because of the plugin
psychosounds. When i remove some of the .wav files the problem disappear.

I hope that helps.
esossai




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Re: [hlds] Server Map issues.....

2005-03-25 Thread Agent|BeNt
Only other mod I can think of I have that has additional models would be
chickenmod but I already disabled it too and it still crashes.Maybe I need
to go back and look through my server plugins and find out what else loads
addition models.
BeNt
- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
Do you have other pack of models or anything like that. I am saying because
i struggle with these issue before and it only has to do with a cache limit
as the message says. Something you have plus the map you install is exceding
this limit and you got find out what it is.

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Re: [hlds] Now have 850 banned Steam ID's from crash cheat abusive players

2005-03-25 Thread wArgOd
FYI http://www.theradianteye.com/p00pernickel_steamid.htm; is a bad
link. i don't know where that came from. theradianteye.com is one of my
web properties.
However.
I will combine your 850 list and add the set of steamid's  culled from
the log analysis that nabbed a bunch of myg0ts and other newly detected
cheaters and will update my list at
http://www.theradianteye.com/banned_user.txt (mirrored at
http://70.85.25.116/banned_user.txt) later today.
I will create a dedicated page for this showing the date/time of last
update.
In the near future I will host a web service for on-demand pulls and
subscriber notification services.
another project i am working on is a public near-real-time log parsing
web services that will accept logging from CSS servers and return
updated ban lists.
I have a ways to go on this one because the hueristics need time to
learn and lower the margin of error to a reasonable level .
Another component of this effort is a remote server admin system
deployed as web pages for both standard browsers and windows mobile
smart  phone users.
(the smart phone thing will allow you to look busy in those snoozer
meetings while you admin your servers. a must have... lol...)
Mikee wrote:
Another update. I took the bans from this Steam Forums post
http://tinyurl.com/6f9er and also the bans I had at my three servers, in
addition to those that various players gave to me that I trust.
I then added those from several admins who have contacted me from this
HLDS
Server Email list, and from these two additional sites which I believe
are
also reliable:
http://www.theradianteye.com/p00pernickel_steamid.htm
http://tinyurl.com/3qoqo
I manually took out any duplicates, and updated my banned_users.cfg
file so
it now has 850 bans. This is being shared with as many server admins as
possible, and more are being added all the time. I started today with 350
bans.
Get the ban list of 850 Steam ID's here:
http://www.kain-9.com/server/banned_user.cfg and let me know if you
know of
more legitimate bans.  This problem is still not fixed by Valve for HL2,
although there was a plugin that was independently developed which
seems to
have resolved my servers crashing so far.  In any case, the more players
realize they will be permanently banned by a large network of server
admins,
the more effective we will be on our own.
This is probably the most intelligent use of this HLDS list that I can
think
of.

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[hlds] HL2 DM maps will not run

2005-03-25 Thread Coroner
Old school HL server admin trying to run a new Steam HL2 DM server.

Hey guys,   glad to see the list is still up and running.   I would like to
run a Steam HL2 DM server.  I thought I could download
http://www.fileplanet.com/130426/13/fileinfo/Steam-Dedicated-Server-v.1.1.2.0-[Win32],
run the hldsupdatetool, add some new HL2 DM maps to the /valve/maps folder,
edit my server and autoexec.cfg, make a startserver.bat file and be good to
go...  When I try to start the server it seems to be coming up normal, says
server is in secure mode, reads through my server.cfg and then I get

L 03/25/2005 - 12:04:28: FATAL ERROR (shutting down): Mod_LoadBrushModel:
maps/piff.bsp has wrong version number (1347633750 should be 30)


I have tried a couple of different maps and they all do the same thing.
Well let me rephrase.  I can run old HL DM maps no problem.  But I get the
error when I try to run the new HL2 DM maps.  What do I need in order to run
HL2 DM maps ?  Is there a different standalone server that I need ?

Thanks all,

Duke


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[hlds] Multiple CPU question

2005-03-25 Thread Kevin Cantrell
I have  dual 1ghz CPU's running W3K.

I also keep 3 Source game servers running.
In the past I have always kept
1 srcds process running on CPU 0
and
the other 2 srcds process's on CPU 1

Is this the best way to do it??

or should I let the OS decide what CPU they use, and
not choose an affinity?



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Re: [hlds] Server Map issues.....

2005-03-25 Thread Edson Sossai
which plugins are you running?

-Original Message-
From: Agent|BeNt [EMAIL PROTECTED]
Sent: Mar 25, 2005 9:01 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server Map issues.

Only other mod I can think of I have that has additional models would be
chickenmod but I already disabled it too and it still crashes.Maybe I need
to go back and look through my server plugins and find out what else loads
addition models.

BeNt

- Original Message -
From: Edson Sossai [EMAIL PROTECTED]

Do you have other pack of models or anything like that. I am saying because
i struggle with these issue before and it only has to do with a cache limit
as the message says. Something you have plus the map you install is exceding
this limit and you got find out what it is.




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Re: [hlds] SRCDS - Console vs. GUI

2005-03-25 Thread Whisper
Alfred, is there a way to run your Server from the command line, but
then bring ip the HLDS GUI if you want to have a quick look see at
what is going and and then shit the GUI off once you can see.


On Thu, 24 Mar 2005 10:50:09 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 We use the GUI internally. It is slightly more expensive (it must blit
 to the screen rather than using native win32 console functions) but on
 any modern CPU the difference will be negligible.
 The GUI gives you better visualization of your servers state (especially
 with the budget panel turned on), the console lets you do things like
 run the server inside programs like gamehost.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
 Sent: Thursday, March 24, 2005 6:06 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] SRCDS - Console vs. GUI

 Mr. Reynolds,

 Is there any appreciable/performance difference (other than personal
 preferance) with regard to running SRCDS with -console or letting it
 default to GUI?  I know that several people have stated that -console
 is the way to go, but I wonder if VALVe's perspective is a bit
 different.

 Thank you,

 Bud Ingram

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Re: [hlds] myg0t skull bug

2005-03-25 Thread Whisper
You must work for Valve?

What happens when you have 32 players you have to keep track of and
many of them decide, Hey, lets see what happens?.

On Fri, 25 Mar 2005 13:29:46 -0500, Spencer 'voogru' MacDonald
[EMAIL PROTECTED] wrote:
 The performance hit?

 Unlikely.

 SrcDS is now 0.05% more CPU intensive when a player changes his name.

 ;)

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Thursday, March 24, 2005 2:26 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] myg0t skull bug

 Yay!!

 Ok thats great then, cause I figured that limiting the name changing
 to max of 5 times every 10 minutes means the server has to keep
 track of this somehow and it would not be fesible for a server to keep
 track of that data without some sort of performance hit.

 BTW Alfred, go to bed! It has to be 12:30am your time now :D

 On Wed, 23 Mar 2005 23:15:06 -0800, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
  The name speed limits are enforced on the server.
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
  Sent: Wednesday, March 23, 2005 11:09 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] myg0t skull bug
 
  Alfred the name changing hack fix appears to have been implemented on
  the client side (I could be wrong), wouldn't it be better to have it run
  from the server side and limit people 1 name change per round if server
  resources are an issue?
 
  Because unless you roll VAC2 out soon I suspect that the hacks that
  allow this will just crack your fix and we will be back where we
  started.
 
  Also Vote 1 for Server Side blocking of Speed Hacks
 
  On Wed, 23 Mar 2005 19:15:26 -0800, Alfred Reynolds
  [EMAIL PROTECTED] wrote:
   Why yes there is :)
  
   - Alfred
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
   Armstrong
   Sent: Wednesday, March 23, 2005 5:31 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] myg0t skull bug
  
   Is there also a fix for the constant nickname change exploit?
  
   :(
  
   - Original Message -
   From: Alfred Reynolds [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Cc: hlds_linux@list.valvesoftware.com
   Sent: Thursday, March 24, 2005 5:34 AM
   Subject: RE: [hlds] myg0t skull bug
  
We are working on a fix for this, it should be out later today. The
bug is that the te command isn't marked as a cheat command (so you
 
can run it when sv_cheats is 0).
   
- Alfred
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble
Sent: Wednesday, March 23, 2005 12:33 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] myg0t skull bug
   
Hola,
There appears to be some type of exploit that allows the cheater to
change sv_cheats to 1 and use a command to spawn tons of skulls and
other random goodies all over the map. I've heard some other nasty
rumors about this cheat and I really hope this exploit is patched
soon
  
:x. It's apparently on the myg0t site, but I choose not to confirm
   that.
Possibly the Anti-Cheat of death will be released soon and put a
stop to this rubbish once and for all! hooray!
-Ted bOoya
   
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[hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Mark Borden
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Alfred,
What is with the delay in the patch for HL2DM to correct the te exploit? 
Servers are crashing everywhere I can hardly ban the punks before someone else 
is on doing it.

Mark
--


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RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Alfred Reynolds
We are preparing the release right now, it will be out later today.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Borden
Sent: Friday, March 25, 2005 11:53 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred: Delay in HL2DM patch

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Alfred,
What is with the delay in the patch for HL2DM to correct the te
exploit? Servers are crashing everywhere I can hardly ban the punks
before someone else is on doing it.

Mark
--


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Re: [hlds] Now have 850 banned Steam ID's from crash cheat abusive players

2005-03-25 Thread Mikee
Great ideas!   LOL!  That link came from posting the myg0t link, and the
Steam forums has a word filter that changes it into that, so I copied my
link from that post, and didn't realize that their filter changed it.
Sorry.
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 12:10 PM
Subject: Re: [hlds] Now have 850 banned Steam ID's from crash  cheat 
abusive players

FYI http://www.theradianteye.com/p00pernickel_steamid.htm; is a bad
link. i don't know where that came from. theradianteye.com is one of my
web properties.
However.
I will combine your 850 list and add the set of steamid's  culled from
the log analysis that nabbed a bunch of myg0ts and other newly detected
cheaters and will update my list at
http://www.theradianteye.com/banned_user.txt (mirrored at
http://70.85.25.116/banned_user.txt) later today.
I will create a dedicated page for this showing the date/time of last
update.
In the near future I will host a web service for on-demand pulls and
subscriber notification services.
another project i am working on is a public near-real-time log parsing
web services that will accept logging from CSS servers and return
updated ban lists.
I have a ways to go on this one because the hueristics need time to
learn and lower the margin of error to a reasonable level .
Another component of this effort is a remote server admin system
deployed as web pages for both standard browsers and windows mobile
smart  phone users.
(the smart phone thing will allow you to look busy in those snoozer
meetings while you admin your servers. a must have... lol...)
Mikee wrote:
Another update. I took the bans from this Steam Forums post
http://tinyurl.com/6f9er and also the bans I had at my three servers, in
addition to those that various players gave to me that I trust.
I then added those from several admins who have contacted me from this
HLDS
Server Email list, and from these two additional sites which I believe
are
also reliable:
http://www.theradianteye.com/p00pernickel_steamid.htm
http://tinyurl.com/3qoqo
I manually took out any duplicates, and updated my banned_users.cfg
file so
it now has 850 bans. This is being shared with as many server admins as
possible, and more are being added all the time. I started today with 350
bans.
Get the ban list of 850 Steam ID's here:
http://www.kain-9.com/server/banned_user.cfg and let me know if you
know of
more legitimate bans.  This problem is still not fixed by Valve for HL2,
although there was a plugin that was independently developed which
seems to
have resolved my servers crashing so far.  In any case, the more players
realize they will be permanently banned by a large network of server
admins,
the more effective we will be on our own.
This is probably the most intelligent use of this HLDS list that I can
think
of.

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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Mikee
Mark, that plugin described and linked in this Steam Forum thread does fix
the problem.  My three HL2 servers have been up for 24 hours now without a
crash. It is so easy to install, and who knows if and when Valve will
release a patch for this.  http://tinyurl.com/5mxnl
- Original Message -
From: Mark Borden [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 2:53 PM
Subject: [hlds] Alfred: Delay in HL2DM patch

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Alfred,
   What is with the delay in the patch for HL2DM to correct the te
exploit? Servers are crashing everywhere I can hardly ban the punks before
someone else is on doing it.
Mark
--
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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Graham Robinson
Alfred,

I'm sure that I speak for everyone on this mailing list when I say
thank you for actually listening and responding to us. But when you
say that the HL2DM team are preparing the update*, where are they?
Don't they subscribe to their own mailing list? You seem to be the
messenger, which inevitably means you will be shot (probably with some
form of awp) for just passing on someone else's information.

* Obviously you said 'we' here but you have said this in different emails.

Graham

On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 We are preparing the release right now, it will be out later today.

 - Alfred

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RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Alfred Reynolds
This is the dedicated server list, not a HL2DM one (we are accepting of
all mods on this list ;-)
Actually lots of people in the company subscribe to this list but only a
couple of us are game enough to dabble our toes in the proverbial
torrent of this list. There is also no shooting of messengers, Valve has
a very flat and egalitarian structure (I am a programmer working on a
large range of projects, I just also happen to participate in this
list).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Friday, March 25, 2005 12:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch

Alfred,

I'm sure that I speak for everyone on this mailing list when I say thank
you for actually listening and responding to us. But when you say that
the HL2DM team are preparing the update*, where are they?
Don't they subscribe to their own mailing list? You seem to be the
messenger, which inevitably means you will be shot (probably with some
form of awp) for just passing on someone else's information.

* Obviously you said 'we' here but you have said this in different
emails.

Graham

On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 We are preparing the release right now, it will be out later today.

 - Alfred

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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Mikee
Alfred, despite some of us that are utterly frustrated over issues like
having our servers crashed with the player models, and now this new skull
hack bug, I don't think we are intending to belittle you or Valve, since you
put out our favorite games.  We know that it is a group of malicious hackers
that are doing this to your game, and to our servers running your game.
We are just desparate, and mainly angry at the myg0t crowd.  I do think that
many of us had an expectation that with Steam, you would be able to be all
over any new hack or cheat that was causing such community strife, and patch
it within hours...so that is a cause of disappointment.  For whatever
reason, I can see that Valve is not able to fix major exploits like this for
days or weeks, and we need to come to terms with that failed expectation we
had about Steam.
I just don't want you to lose sight of the fact that we do very much
appreciate your being a part of this list, and hearing our frustrations.  I
go back to my image of you looking like Alfred from the Batman shows.  ;-)
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 3:32 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

This is the dedicated server list, not a HL2DM one (we are accepting of
all mods on this list ;-)
Actually lots of people in the company subscribe to this list but only a
couple of us are game enough to dabble our toes in the proverbial
torrent of this list. There is also no shooting of messengers, Valve has
a very flat and egalitarian structure (I am a programmer working on a
large range of projects, I just also happen to participate in this
list).
- Alfred

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RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Napier, Kevin
I think we all appreciate your dabbling here Alfred even if it's to listen to 
us bitch and moan with our fustrations.  At least someone is at a minimum 
listening to the customer even if not always responding. :--)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Friday, March 25, 2005 3:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Alfred: Delay in HL2DM patch


This is the dedicated server list, not a HL2DM one (we are accepting of
all mods on this list ;-)
Actually lots of people in the company subscribe to this list but only a
couple of us are game enough to dabble our toes in the proverbial
torrent of this list. There is also no shooting of messengers, Valve has
a very flat and egalitarian structure (I am a programmer working on a
large range of projects, I just also happen to participate in this
list).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Friday, March 25, 2005 12:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch

Alfred,

I'm sure that I speak for everyone on this mailing list when I say thank
you for actually listening and responding to us. But when you say that
the HL2DM team are preparing the update*, where are they?
Don't they subscribe to their own mailing list? You seem to be the
messenger, which inevitably means you will be shot (probably with some
form of awp) for just passing on someone else's information.

* Obviously you said 'we' here but you have said this in different
emails.

Graham

On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 We are preparing the release right now, it will be out later today.

 - Alfred

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[hlds] Upcoming Source engine release

2005-03-25 Thread Alfred Reynolds
There will be a Source engine release (for both clients and servers)
within the next couple of hours. Details of the changes will be sent
when the release goes live.

- Alfred

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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Ook
If you consider what goes through this list a torrent, what do you
consider what goes through the SteamPowered forums? :-)
I would imagine that Valve has very strict rules governing who can post here
and what they can say. Most companies do, or at least once their lawyers
soak them for a million dollars for something some mouthy employee posts,
then they have such policies :)
I've been on this list for a couple of years, and we have seen several Valve
people come and go. For the most part we have received silence, and then
every now and then someone like you pops up and actually contributes to the
list, answers questions, and addresses issues. For a while. Then one day
they vanish, and we get nothing but silence for another six months. I
imagine most of us that have been around here for a while are 1) glad we get
what support we do get and 2) have lost a lot of respect for Valve because
of the many prolonged episodes of silence that we get. I think I speak for
most if not all of us when I say we are very gratefull for your presence
here, and all you contribute.
And don't forget - we are on the outside looking in, and all we know is what
you tell us. You might take for granted information that none of us have
access to. Maybe you aren't allowed to talk about things like how many
programmers you have, what they work on, what their plans are priorities
are, etc. Over the years we have discussed many problems here and we come
away from these discussions frustrated and angry because Valve won't tell us
what is going on.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 1:32 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

This is the dedicated server list, not a HL2DM one (we are accepting of
all mods on this list ;-)
Actually lots of people in the company subscribe to this list but only a
couple of us are game enough to dabble our toes in the proverbial
torrent of this list. There is also no shooting of messengers, Valve has
a very flat and egalitarian structure (I am a programmer working on a
large range of projects, I just also happen to participate in this
list).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Friday, March 25, 2005 12:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch
Alfred,
I'm sure that I speak for everyone on this mailing list when I say thank
you for actually listening and responding to us. But when you say that
the HL2DM team are preparing the update*, where are they?
Don't they subscribe to their own mailing list? You seem to be the
messenger, which inevitably means you will be shot (probably with some
form of awp) for just passing on someone else's information.
* Obviously you said 'we' here but you have said this in different
emails.
Graham
On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
We are preparing the release right now, it will be out later today.
- Alfred
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Re: [hlds] Server Map issues.....

2005-03-25 Thread Agent|BeNt
All the default amx plugins.ChickenMod.Obviously metamod to run the other
2.I have a map chooser plugin,amx_alltalk plugin.Deadchat plugin.And thats
about it.None of which use any kind of model.
Like I said earlier I already tried disabling chickenmod and even amx and
none of the crashing issues stopped.Maybe I should try re downloading the
full zip package again.Maybe my hossie2.mdl got currupted?
BeNt
- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
which plugins are you running?

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[hlds] Source Engine and Counter-Strike: Source update

2005-03-25 Thread Alfred Reynolds
We have released an update to Source Engine and Counter-Strike: Source.
Run the hldsupdatetool to get this update.

This update prevents the te bug for any mod and also fixes
Counter-Strike: Source crashing when bringing up the budget panel.

- Alfred

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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Ted Gribble
Restart your steam client.. the wait is almost over :)!!
-Ted bOoya
[EMAIL PROTECTED] wrote:
Sure, great, whatever. I've been here for years as well and I've seen about
11 months go by since the last VAC update. So how about that quote in late
December of VAC2 is coming 'soon'?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Friday, March 25, 2005 5:19 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch
If you consider what goes through this list a torrent, what do you
consider what goes through the SteamPowered forums? :-)
I would imagine that Valve has very strict rules governing who can post here
and what they can say. Most companies do, or at least once their lawyers
soak them for a million dollars for something some mouthy employee posts,
then they have such policies :)
I've been on this list for a couple of years, and we have seen several Valve
people come and go. For the most part we have received silence, and then
every now and then someone like you pops up and actually contributes to the
list, answers questions, and addresses issues. For a while. Then one day
they vanish, and we get nothing but silence for another six months. I
imagine most of us that have been around here for a while are 1) glad we get
what support we do get and 2) have lost a lot of respect for Valve because
of the many prolonged episodes of silence that we get. I think I speak for
most if not all of us when I say we are very gratefull for your presence
here, and all you contribute.
And don't forget - we are on the outside looking in, and all we know is what
you tell us. You might take for granted information that none of us have
access to. Maybe you aren't allowed to talk about things like how many
programmers you have, what they work on, what their plans are priorities
are, etc. Over the years we have discussed many problems here and we come
away from these discussions frustrated and angry because Valve won't tell us
what is going on.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 1:32 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch


This is the dedicated server list, not a HL2DM one (we are accepting of
all mods on this list ;-)
Actually lots of people in the company subscribe to this list but only a
couple of us are game enough to dabble our toes in the proverbial
torrent of this list. There is also no shooting of messengers, Valve has
a very flat and egalitarian structure (I am a programmer working on a
large range of projects, I just also happen to participate in this
list).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Friday, March 25, 2005 12:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch
Alfred,
I'm sure that I speak for everyone on this mailing list when I say thank
you for actually listening and responding to us. But when you say that
the HL2DM team are preparing the update*, where are they?
Don't they subscribe to their own mailing list? You seem to be the
messenger, which inevitably means you will be shot (probably with some
form of awp) for just passing on someone else's information.
* Obviously you said 'we' here but you have said this in different
emails.
Graham
On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:

We are preparing the release right now, it will be out later today.
- Alfred

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[hlds] Where do the maps go ?!?!?

2005-03-25 Thread Coroner
OK, I figured out how to run a Source HL2 DM server.  Not what I would
prefer as far as the way it works, but I'll take what I can get.  One thing
I can not figure out is where do I put the map files so that they will be
available for selection in list of maps ?

Thanks for any help,

Duke


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Re: [hlds] myg0t skull bug

2005-03-25 Thread Renzo Rosales
I don't know the details of the name change fix but I would assume
that a player is identified by Steam ID and a few counters are set on
the server for each player. My guess would be that everytime a player
decides to change his/her name, the server will check the timestamp of
the last and 5th last time the name was changed and if it is within
the no-change-name time range, then the server refuses to change the
name.

I would say it wouldn't take 5% of CPU power to calculate that, and
you would have to have 32 players trying to change their name every
second to see any kind of performance hit.

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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Team Pfeffer
beta VAC2 in one week, whee!!!


On Fri, 25 Mar 2005 16:35:54 -0800, Ted Gribble
[EMAIL PROTECTED] wrote:
 Restart your steam client.. the wait is almost over :)!!
 -Ted bOoya

 [EMAIL PROTECTED] wrote:

 Sure, great, whatever. I've been here for years as well and I've seen about
 11 months go by since the last VAC update. So how about that quote in late
 December of VAC2 is coming 'soon'?
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ook
 Sent: Friday, March 25, 2005 5:19 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Alfred: Delay in HL2DM patch
 
 If you consider what goes through this list a torrent, what do you
 consider what goes through the SteamPowered forums? :-)
 
 I would imagine that Valve has very strict rules governing who can post here
 and what they can say. Most companies do, or at least once their lawyers
 soak them for a million dollars for something some mouthy employee posts,
 then they have such policies :)
 
 I've been on this list for a couple of years, and we have seen several Valve
 people come and go. For the most part we have received silence, and then
 every now and then someone like you pops up and actually contributes to the
 list, answers questions, and addresses issues. For a while. Then one day
 they vanish, and we get nothing but silence for another six months. I
 imagine most of us that have been around here for a while are 1) glad we get
 what support we do get and 2) have lost a lot of respect for Valve because
 of the many prolonged episodes of silence that we get. I think I speak for
 most if not all of us when I say we are very gratefull for your presence
 here, and all you contribute.
 
 And don't forget - we are on the outside looking in, and all we know is what
 you tell us. You might take for granted information that none of us have
 access to. Maybe you aren't allowed to talk about things like how many
 programmers you have, what they work on, what their plans are priorities
 are, etc. Over the years we have discussed many problems here and we come
 away from these discussions frustrated and angry because Valve won't tell us
 what is going on.
 
 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, March 25, 2005 1:32 PM
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch
 
 
 
 
 This is the dedicated server list, not a HL2DM one (we are accepting of
 all mods on this list ;-)
 Actually lots of people in the company subscribe to this list but only a
 couple of us are game enough to dabble our toes in the proverbial
 torrent of this list. There is also no shooting of messengers, Valve has
 a very flat and egalitarian structure (I am a programmer working on a
 large range of projects, I just also happen to participate in this
 list).
 
 - Alfred
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
 Sent: Friday, March 25, 2005 12:21 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Alfred: Delay in HL2DM patch
 
 Alfred,
 
 I'm sure that I speak for everyone on this mailing list when I say thank
 you for actually listening and responding to us. But when you say that
 the HL2DM team are preparing the update*, where are they?
 Don't they subscribe to their own mailing list? You seem to be the
 messenger, which inevitably means you will be shot (probably with some
 form of awp) for just passing on someone else's information.
 
 * Obviously you said 'we' here but you have said this in different
 emails.
 
 Graham
 
 On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
 
 
 We are preparing the release right now, it will be out later today.
 
 - Alfred
 
 
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Re: [hlds] SRCDS - Console vs. GUI

2005-03-25 Thread Renzo Rosales
On Fri, 25 Mar 2005 11:33:35 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 Nope, there is no shit the GUI off ability sorry :-) It's a binary
 state at start up.

 - Alfred
I hope you meant shut the GUI off

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Re: [hlds] Multiple CPU question

2005-03-25 Thread Ian mu
Hard to say which may be the best way without more info (i.e you give
no info on server sizes etc). Personally I would say not affinity (but
only different to whisper as its hard to understand your setup), but
without knowing more its hard to tell (so definitely say the proper
setup, as it could go either way). More info required.


On Sat, 26 Mar 2005 06:21:44 +1100, Whisper [EMAIL PROTECTED] wrote:
 Don't run odd numbers servers on dual procs

 Some people will disagree with me, but other will agree.

 On Fri, 25 Mar 2005 10:20:27 -0800 (PST), Kevin Cantrell
 [EMAIL PROTECTED] wrote:
  I have  dual 1ghz CPU's running W3K.
 
  I also keep 3 Source game servers running.
  In the past I have always kept
  1 srcds process running on CPU 0
  and
  the other 2 srcds process's on CPU 1
 
  Is this the best way to do it??
 
  or should I let the OS decide what CPU they use, and
  not choose an affinity?
 
  __
  Do you Yahoo!?
  Yahoo! Mail - Find what you need with new enhanced search.
  http://info.mail.yahoo.com/mail_250
 
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Re: [hlds] Where do the maps go ?!?!?

2005-03-25 Thread Coroner

- Original Message -
From: Coroner [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 7:41 PM
Subject: [hlds] Where do the maps go ?!?!?


 OK, I figured out how to run a Source HL2 DM server.  Not what I would
 prefer as far as the way it works, but I'll take what I can get.  One
thing
 I can not figure out is where do I put the map files so that they will be
 available for selection in list of maps ?

 Thanks for any help,

 Duke


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OK, found the place for maps.  Man things have changed a lot.  How about
things like server.cfg, autoexec.cfg.  Are those even still valid ?  What
directory do they belong in ?

I have looked on the www for a Source HL2 DM server How To guide and have
been unable to locate one.  If anyone has a link I would be very grateful.

Thanks again,

Duke


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Re: [hlds] Where do the maps go ?!?!?

2005-03-25 Thread Renzo Rosales
Not sure if Source has the same rule but in the older HL (CS 1.6
particularly), you would have to copy the map files to
$steam_dir/cstrike/maps and then add the map name without the .bsp
extension to $steam_dir/cstrike/mapcycle.txt (like de_dust for
de_dust.bsp). Change cstrike to hl2dm and see if it works.

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Re: [hlds] Where do the maps go ?!?!?

2005-03-25 Thread Coroner
Thanks for the tip.  I actually just found a www site that has some info on
Source specific server setup.  I'm looking over things now and redoing
somethings I did earlier.

Do you guys even talk about the Source servers on this list or just the non
source servers ?

Thanks,

Duke

- Original Message -
From: Renzo Rosales [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 8:05 PM
Subject: Re: [hlds] Where do the maps go ?!?!?


 Not sure if Source has the same rule but in the older HL (CS 1.6
 particularly), you would have to copy the map files to
 $steam_dir/cstrike/maps and then add the map name without the .bsp
 extension to $steam_dir/cstrike/mapcycle.txt (like de_dust for
 de_dust.bsp). Change cstrike to hl2dm and see if it works.

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RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread ray
[quote] If you have any cheats for multiplayer games installed on your
computer, now would be a good time to uninstall and stop using them.
[/quote]

So is Valve taking the stand that once a cheater is OK as long as it's not
during our pre-released timeframe that we'll be watching period? How about
you start logging last week and then take that information into effect next
week so you smoke ALL of the detected cheats currently in use instead of
letting them shut them off long enough for you to start your testing and
give myg0t time to find a way around that too so they can all turn them on
again. Our view is that if you're low-life enough to have EVER use them than
you have violated the TOS of the purchased game and they should be dealt
with as such. But then again this is Valve we're talking about and they only
give a bite with no teeth. You have a published TOS that you need to stand
behind and MAKE the cheats/hacks an issue of the past. Not give them warning
that the update is coming. We've dealt with these people for nearly a year
without your help and now you give them the opportunity to 'redeem'
themselves. Sure, ok. If they discontinue use of cheats that your company
has allowed to propagate then who are we to complain right? Ultimately, you
left the people that give your clients a place to play in the wind and some
of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly
a year to do something about it. The facts speak for themselves.

To all employees of ValveSoftware: You are obviously not able to deal with
the cheating/hacking of your software. Your history has proved to the entire
community that you are unable/unwilling to take the necessary measures to
dela with cheating/hacking. I implore you to acquire some type of
association with the AC community to save your game from self-destruction. I
can say without reservation that I personally know that over 50% of the
people I know that were avid CS players have left the game for CoD, BF/DC,
Bia. That perspective shows me that there is a complete lack of confidence
that Valve will follow through with their TOS and/or they are unable to do
so. The fact remains that for your game to continue to be the leading edge
of online gaming that AC needs to be TOP priority. History has shown your
view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal
with the onslaught of cheating/hacking in the game that you are in control
of. If you can't handle the job then it only makes sense to give the job to
a dedicated team that can. That does no harm to your firm but affirms your
company's desire to keep pure the game that you spend so much time/money in
developing.

I hope these words do not fall on deaf ears.

Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, March 25, 2005 7:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

VAC2 is top priority right now, check your Steam client for the message
we released today about it.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Friday, March 25, 2005 4:26 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

Sure, great, whatever. I've been here for years as well and I've seen
about
11 months go by since the last VAC update. So how about that quote in
late December of VAC2 is coming 'soon'?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Friday, March 25, 2005 5:19 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch

If you consider what goes through this list a torrent, what do you
consider what goes through the SteamPowered forums? :-)

I would imagine that Valve has very strict rules governing who can post
here and what they can say. Most companies do, or at least once their
lawyers soak them for a million dollars for something some mouthy
employee posts, then they have such policies :)

I've been on this list for a couple of years, and we have seen several
Valve people come and go. For the most part we have received silence,
and then every now and then someone like you pops up and actually
contributes to the list, answers questions, and addresses issues. For a
while. Then one day they vanish, and we get nothing but silence for
another six months. I imagine most of us that have been around here for
a while are 1) glad we get what support we do get and 2) have lost a lot
of respect for Valve because of the many prolonged episodes of silence
that we get. I think I speak for most if not all of us when I say we are
very gratefull for your presence here, and all you contribute.

And don't forget - we are on the outside looking in, and all we know is
what you tell us. You might take for granted information that none of us
have access to. Maybe you aren't allowed to talk about things 

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Andrew Armstrong
Will VAC2 prevent the use of nosteam though?

Not much point in having them banned if they come right back in 10 minutes.

-Plasma

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 12:40 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch


 [quote] If you have any cheats for multiplayer games installed on your
 computer, now would be a good time to uninstall and stop using them.
 [/quote]

 So is Valve taking the stand that once a cheater is OK as long as it's not
 during our pre-released timeframe that we'll be watching period? How about
 you start logging last week and then take that information into effect
next
 week so you smoke ALL of the detected cheats currently in use instead of
 letting them shut them off long enough for you to start your testing and
 give myg0t time to find a way around that too so they can all turn them on
 again. Our view is that if you're low-life enough to have EVER use them
than
 you have violated the TOS of the purchased game and they should be dealt
 with as such. But then again this is Valve we're talking about and they
only
 give a bite with no teeth. You have a published TOS that you need to
stand
 behind and MAKE the cheats/hacks an issue of the past. Not give them
warning
 that the update is coming. We've dealt with these people for nearly a year
 without your help and now you give them the opportunity to 'redeem'
 themselves. Sure, ok. If they discontinue use of cheats that your company
 has allowed to propagate then who are we to complain right? Ultimately,
you
 left the people that give your clients a place to play in the wind and
some
 of us stuck through it all. (We support 1.6 but not CSS) We gave you
nearly
 a year to do something about it. The facts speak for themselves.

 To all employees of ValveSoftware: You are obviously not able to deal with
 the cheating/hacking of your software. Your history has proved to the
entire
 community that you are unable/unwilling to take the necessary measures to
 dela with cheating/hacking. I implore you to acquire some type of
 association with the AC community to save your game from self-destruction.
I
 can say without reservation that I personally know that over 50% of the
 people I know that were avid CS players have left the game for CoD, BF/DC,
 Bia. That perspective shows me that there is a complete lack of confidence
 that Valve will follow through with their TOS and/or they are unable to do
 so. The fact remains that for your game to continue to be the leading edge
 of online gaming that AC needs to be TOP priority. History has shown your
 view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal
 with the onslaught of cheating/hacking in the game that you are in control
 of. If you can't handle the job then it only makes sense to give the job
to
 a dedicated team that can. That does no harm to your firm but affirms your
 company's desire to keep pure the game that you spend so much time/money
in
 developing.

 I hope these words do not fall on deaf ears.

 Ray S.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
 Sent: Friday, March 25, 2005 7:32 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch

 VAC2 is top priority right now, check your Steam client for the message
 we released today about it.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
 Sent: Friday, March 25, 2005 4:26 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch

 Sure, great, whatever. I've been here for years as well and I've seen
 about
 11 months go by since the last VAC update. So how about that quote in
 late December of VAC2 is coming 'soon'?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ook
 Sent: Friday, March 25, 2005 5:19 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Alfred: Delay in HL2DM patch

 If you consider what goes through this list a torrent, what do you
 consider what goes through the SteamPowered forums? :-)

 I would imagine that Valve has very strict rules governing who can post
 here and what they can say. Most companies do, or at least once their
 lawyers soak them for a million dollars for something some mouthy
 employee posts, then they have such policies :)

 I've been on this list for a couple of years, and we have seen several
 Valve people come and go. For the most part we have received silence,
 and then every now and then someone like you pops up and actually
 contributes to the list, answers questions, and addresses issues. For a
 while. Then one day they vanish, and we get nothing but silence for
 another six months. I imagine most of us that have been around here for
 a while are 1) glad we get what support we do get and 2) have lost a lot
 of respect for Valve because 

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Andrew Armstrong
Also, in one week its the 1st of April.

This had better not be some cruel joke Alfred :P

-Plasma
- Original Message -
From: Team Pfeffer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 11:50 AM
Subject: Re: [hlds] Alfred: Delay in HL2DM patch


 beta VAC2 in one week, whee!!!


 On Fri, 25 Mar 2005 16:35:54 -0800, Ted Gribble
 [EMAIL PROTECTED] wrote:
  Restart your steam client.. the wait is almost over :)!!
  -Ted bOoya
 
  [EMAIL PROTECTED] wrote:
 
  Sure, great, whatever. I've been here for years as well and I've seen
about
  11 months go by since the last VAC update. So how about that quote in
late
  December of VAC2 is coming 'soon'?
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ook
  Sent: Friday, March 25, 2005 5:19 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Alfred: Delay in HL2DM patch
  
  If you consider what goes through this list a torrent, what do you
  consider what goes through the SteamPowered forums? :-)
  
  I would imagine that Valve has very strict rules governing who can post
here
  and what they can say. Most companies do, or at least once their
lawyers
  soak them for a million dollars for something some mouthy employee
posts,
  then they have such policies :)
  
  I've been on this list for a couple of years, and we have seen several
Valve
  people come and go. For the most part we have received silence, and
then
  every now and then someone like you pops up and actually contributes to
the
  list, answers questions, and addresses issues. For a while. Then one
day
  they vanish, and we get nothing but silence for another six months. I
  imagine most of us that have been around here for a while are 1) glad
we get
  what support we do get and 2) have lost a lot of respect for Valve
because
  of the many prolonged episodes of silence that we get. I think I speak
for
  most if not all of us when I say we are very gratefull for your
presence
  here, and all you contribute.
  
  And don't forget - we are on the outside looking in, and all we know is
what
  you tell us. You might take for granted information that none of us
have
  access to. Maybe you aren't allowed to talk about things like how many
  programmers you have, what they work on, what their plans are
priorities
  are, etc. Over the years we have discussed many problems here and we
come
  away from these discussions frustrated and angry because Valve won't
tell us
  what is going on.
  
  - Original Message -
  From: Alfred Reynolds [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Friday, March 25, 2005 1:32 PM
  Subject: RE: [hlds] Alfred: Delay in HL2DM patch
  
  
  
  
  This is the dedicated server list, not a HL2DM one (we are accepting
of
  all mods on this list ;-)
  Actually lots of people in the company subscribe to this list but only
a
  couple of us are game enough to dabble our toes in the proverbial
  torrent of this list. There is also no shooting of messengers, Valve
has
  a very flat and egalitarian structure (I am a programmer working on a
  large range of projects, I just also happen to participate in this
  list).
  
  - Alfred
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Graham
Robinson
  Sent: Friday, March 25, 2005 12:21 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Alfred: Delay in HL2DM patch
  
  Alfred,
  
  I'm sure that I speak for everyone on this mailing list when I say
thank
  you for actually listening and responding to us. But when you say that
  the HL2DM team are preparing the update*, where are they?
  Don't they subscribe to their own mailing list? You seem to be the
  messenger, which inevitably means you will be shot (probably with some
  form of awp) for just passing on someone else's information.
  
  * Obviously you said 'we' here but you have said this in different
  emails.
  
  Graham
  
  On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
  [EMAIL PROTECTED] wrote:
  
  
  We are preparing the release right now, it will be out later today.
  
  - Alfred
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
 
  

RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Alfred Reynolds
Nosteam and the like will be considered cheats (and users will be banned
for using them).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Friday, March 25, 2005 6:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch

Will VAC2 prevent the use of nosteam though?

Not much point in having them banned if they come right back in 10
minutes.

-Plasma

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 12:40 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch


 [quote] If you have any cheats for multiplayer games installed on your

 computer, now would be a good time to uninstall and stop using them.
 [/quote]

 So is Valve taking the stand that once a cheater is OK as long as it's

 not during our pre-released timeframe that we'll be watching period?
 How about you start logging last week and then take that information
 into effect
next
 week so you smoke ALL of the detected cheats currently in use instead
 of letting them shut them off long enough for you to start your
 testing and give myg0t time to find a way around that too so they can
 all turn them on again. Our view is that if you're low-life enough to
 have EVER use them
than
 you have violated the TOS of the purchased game and they should be
 dealt with as such. But then again this is Valve we're talking about
 and they
only
 give a bite with no teeth. You have a published TOS that you need to
stand
 behind and MAKE the cheats/hacks an issue of the past. Not give them
warning
 that the update is coming. We've dealt with these people for nearly a
 year without your help and now you give them the opportunity to
'redeem'
 themselves. Sure, ok. If they discontinue use of cheats that your
 company has allowed to propagate then who are we to complain right?
 Ultimately,
you
 left the people that give your clients a place to play in the wind and
some
 of us stuck through it all. (We support 1.6 but not CSS) We gave you
nearly
 a year to do something about it. The facts speak for themselves.

 To all employees of ValveSoftware: You are obviously not able to deal
 with the cheating/hacking of your software. Your history has proved to

 the
entire
 community that you are unable/unwilling to take the necessary measures

 to dela with cheating/hacking. I implore you to acquire some type of
 association with the AC community to save your game from
self-destruction.
I
 can say without reservation that I personally know that over 50% of
 the people I know that were avid CS players have left the game for
 CoD, BF/DC, Bia. That perspective shows me that there is a complete
 lack of confidence that Valve will follow through with their TOS
 and/or they are unable to do so. The fact remains that for your game
 to continue to be the leading edge of online gaming that AC needs to
 be TOP priority. History has shown your view otherwise. IMMEDIATE,
 SWIFT, and DECISIVE action is required to deal with the onslaught of
 cheating/hacking in the game that you are in control of. If you can't
 handle the job then it only makes sense to give the job
to
 a dedicated team that can. That does no harm to your firm but affirms
 your company's desire to keep pure the game that you spend so much
 time/money
in
 developing.

 I hope these words do not fall on deaf ears.

 Ray S.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
 Reynolds
 Sent: Friday, March 25, 2005 7:32 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch

 VAC2 is top priority right now, check your Steam client for the
 message we released today about it.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Friday, March 25, 2005 4:26 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch

 Sure, great, whatever. I've been here for years as well and I've seen
 about
 11 months go by since the last VAC update. So how about that quote in
 late December of VAC2 is coming 'soon'?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ook
 Sent: Friday, March 25, 2005 5:19 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Alfred: Delay in HL2DM patch

 If you consider what goes through this list a torrent, what do you
 consider what goes through the SteamPowered forums? :-)

 I would imagine that Valve has very strict rules governing who can
 post here and what they can say. Most companies do, or at least once
 their lawyers soak them for a million dollars for something some
 mouthy employee posts, then they have such policies :)

 I've been on this list for a couple of years, and we have seen several

 Valve people come and go. For the most part we have received silence,
 and then every now and then someone like you 

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Andrew Armstrong
How quickly (when your past beta testing) are cheaters banned? Is it
instant?

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 1:16 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch


 Nosteam and the like will be considered cheats (and users will be banned
 for using them).

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
 Sent: Friday, March 25, 2005 6:04 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Alfred: Delay in HL2DM patch

 Will VAC2 prevent the use of nosteam though?

 Not much point in having them banned if they come right back in 10
 minutes.

 -Plasma

 - Original Message -
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Saturday, March 26, 2005 12:40 PM
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch


  [quote] If you have any cheats for multiplayer games installed on your

  computer, now would be a good time to uninstall and stop using them.
  [/quote]
 
  So is Valve taking the stand that once a cheater is OK as long as it's

  not during our pre-released timeframe that we'll be watching period?
  How about you start logging last week and then take that information
  into effect
 next
  week so you smoke ALL of the detected cheats currently in use instead
  of letting them shut them off long enough for you to start your
  testing and give myg0t time to find a way around that too so they can
  all turn them on again. Our view is that if you're low-life enough to
  have EVER use them
 than
  you have violated the TOS of the purchased game and they should be
  dealt with as such. But then again this is Valve we're talking about
  and they
 only
  give a bite with no teeth. You have a published TOS that you need to
 stand
  behind and MAKE the cheats/hacks an issue of the past. Not give them
 warning
  that the update is coming. We've dealt with these people for nearly a
  year without your help and now you give them the opportunity to
 'redeem'
  themselves. Sure, ok. If they discontinue use of cheats that your
  company has allowed to propagate then who are we to complain right?
  Ultimately,
 you
  left the people that give your clients a place to play in the wind and
 some
  of us stuck through it all. (We support 1.6 but not CSS) We gave you
 nearly
  a year to do something about it. The facts speak for themselves.
 
  To all employees of ValveSoftware: You are obviously not able to deal
  with the cheating/hacking of your software. Your history has proved to

  the
 entire
  community that you are unable/unwilling to take the necessary measures

  to dela with cheating/hacking. I implore you to acquire some type of
  association with the AC community to save your game from
 self-destruction.
 I
  can say without reservation that I personally know that over 50% of
  the people I know that were avid CS players have left the game for
  CoD, BF/DC, Bia. That perspective shows me that there is a complete
  lack of confidence that Valve will follow through with their TOS
  and/or they are unable to do so. The fact remains that for your game
  to continue to be the leading edge of online gaming that AC needs to
  be TOP priority. History has shown your view otherwise. IMMEDIATE,
  SWIFT, and DECISIVE action is required to deal with the onslaught of
  cheating/hacking in the game that you are in control of. If you can't
  handle the job then it only makes sense to give the job
 to
  a dedicated team that can. That does no harm to your firm but affirms
  your company's desire to keep pure the game that you spend so much
  time/money
 in
  developing.
 
  I hope these words do not fall on deaf ears.
 
  Ray S.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
  Reynolds
  Sent: Friday, March 25, 2005 7:32 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Alfred: Delay in HL2DM patch
 
  VAC2 is top priority right now, check your Steam client for the
  message we released today about it.
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Friday, March 25, 2005 4:26 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Alfred: Delay in HL2DM patch
 
  Sure, great, whatever. I've been here for years as well and I've seen
  about
  11 months go by since the last VAC update. So how about that quote in
  late December of VAC2 is coming 'soon'?
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ook
  Sent: Friday, March 25, 2005 5:19 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Alfred: Delay in HL2DM patch
 
  If you consider what goes through this list a torrent, what do you
  consider what goes through the SteamPowered forums? :-)
 
  I would imagine that Valve has very strict rules governing 

[hlds] Cheaters..

2005-03-25 Thread Wazoo
Just wanted to say thanks Valve on a great job. The game is great.  And
thanks to Alfred on being honest and helping all of us out when he has the
time. Great job Alfred.
Little harsh Ray?  They are giving the opportunity for players to stop
cheating. That is good business practice. They are giving plenty of warning
to stop or they will not beable to play the game on secure servers. If you
don't like this game or what valve does then you have the right to go some
where else or play different game. I always like how people bash a game so
bad but they just won't leave. If you don't like it, don't play it.
Just my 2 cents worth,
Wazoo


So is Valve taking the stand that once a cheater is OK as long as it's not
during our pre-released timeframe that we'll be watching period? How about
you start logging last week and then take that information into effect next
week so you smoke ALL of the detected cheats currently in use instead of
letting them shut them off long enough for you to start your testing and
give myg0t time to find a way around that too so they can all turn them on
again. Our view is that if you're low-life enough to have EVER use them than
you have violated the TOS of the purchased game and they should be dealt
with as such. But then again this is Valve we're talking about and they only
give a bite with no teeth. You have a published TOS that you need to stand
behind and MAKE the cheats/hacks an issue of the past. Not give them warning
that the update is coming. We've dealt with these people for nearly a year
without your help and now you give them the opportunity to 'redeem'
themselves. Sure, ok. If they discontinue use of cheats that your company
has allowed to propagate then who are we to complain right? Ultimately, you
left the people that give your clients a place to play in the wind and some
of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly
a year to do something about it. The facts speak for themselves.
To all employees of ValveSoftware: You are obviously not able to deal with
the cheating/hacking of your software. Your history has proved to the entire
community that you are unable/unwilling to take the necessary measures to
dela with cheating/hacking. I implore you to acquire some type of
association with the AC community to save your game from self-destruction. I
can say without reservation that I personally know that over 50% of the
people I know that were avid CS players have left the game for CoD, BF/DC,
Bia. That perspective shows me that there is a complete lack of confidence
that Valve will follow through with their TOS and/or they are unable to do
so. The fact remains that for your game to continue to be the leading edge
of online gaming that AC needs to be TOP priority. History has shown your
view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal
with the onslaught of cheating/hacking in the game that you are in control
of. If you can't handle the job then it only makes sense to give the job to
a dedicated team that can. That does no harm to your firm but affirms your
company's desire to keep pure the game that you spend so much time/money in
developing.
I hope these words do not fall on deaf ears.
Ray S.
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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Andrew Armstrong
I second that - Thanks Alfred :]

- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 2:15 PM
Subject: Re: [hlds] Alfred: Delay in HL2DM patch


 Thanks for your feedback.  Despite our frustration that should mainly be
 directed towards the myg0t types, we do appreciate your posts here,
Alfred.
 Please don't leave us.


 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, March 25, 2005 9:16 PM
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch


  Nosteam and the like will be considered cheats (and users will be banned
  for using them).
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
  Sent: Friday, March 25, 2005 6:04 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Alfred: Delay in HL2DM patch
 
  Will VAC2 prevent the use of nosteam though?
 
  Not much point in having them banned if they come right back in 10
  minutes.
 
  -Plasma
 
  - Original Message -
  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Saturday, March 26, 2005 12:40 PM
  Subject: RE: [hlds] Alfred: Delay in HL2DM patch
 
 
  [quote] If you have any cheats for multiplayer games installed on your
 
  computer, now would be a good time to uninstall and stop using them.
  [/quote]
 
  So is Valve taking the stand that once a cheater is OK as long as it's
 
  not during our pre-released timeframe that we'll be watching period?
  How about you start logging last week and then take that information
  into effect
  next
  week so you smoke ALL of the detected cheats currently in use instead
  of letting them shut them off long enough for you to start your
  testing and give myg0t time to find a way around that too so they can
  all turn them on again. Our view is that if you're low-life enough to
  have EVER use them
  than
  you have violated the TOS of the purchased game and they should be
  dealt with as such. But then again this is Valve we're talking about
  and they
  only
  give a bite with no teeth. You have a published TOS that you need to
  stand
  behind and MAKE the cheats/hacks an issue of the past. Not give them
  warning
  that the update is coming. We've dealt with these people for nearly a
  year without your help and now you give them the opportunity to
  'redeem'
  themselves. Sure, ok. If they discontinue use of cheats that your
  company has allowed to propagate then who are we to complain right?
  Ultimately,
  you
  left the people that give your clients a place to play in the wind and
  some
  of us stuck through it all. (We support 1.6 but not CSS) We gave you
  nearly
  a year to do something about it. The facts speak for themselves.
 
  To all employees of ValveSoftware: You are obviously not able to deal
  with the cheating/hacking of your software. Your history has proved to
 
  the
  entire
  community that you are unable/unwilling to take the necessary measures
 
  to dela with cheating/hacking. I implore you to acquire some type of
  association with the AC community to save your game from
  self-destruction.
  I
  can say without reservation that I personally know that over 50% of
  the people I know that were avid CS players have left the game for
  CoD, BF/DC, Bia. That perspective shows me that there is a complete
  lack of confidence that Valve will follow through with their TOS
  and/or they are unable to do so. The fact remains that for your game
  to continue to be the leading edge of online gaming that AC needs to
  be TOP priority. History has shown your view otherwise. IMMEDIATE,
  SWIFT, and DECISIVE action is required to deal with the onslaught of
  cheating/hacking in the game that you are in control of. If you can't
  handle the job then it only makes sense to give the job
  to
  a dedicated team that can. That does no harm to your firm but affirms
  your company's desire to keep pure the game that you spend so much
  time/money
  in
  developing.
 
  I hope these words do not fall on deaf ears.
 
  Ray S.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
  Reynolds
  Sent: Friday, March 25, 2005 7:32 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Alfred: Delay in HL2DM patch
 
  VAC2 is top priority right now, check your Steam client for the
  message we released today about it.
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Friday, March 25, 2005 4:26 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Alfred: Delay in HL2DM patch
 
  Sure, great, whatever. I've been here for years as well and I've seen
  about
  11 months go by since the last VAC update. So how about that quote in
  late December of VAC2 is coming 'soon'?
 
  -Original Message-
  From: [EMAIL PROTECTED]
  

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Mikee
Thanks for your feedback.  Despite our frustration that should mainly be
directed towards the myg0t types, we do appreciate your posts here, Alfred.
Please don't leave us.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 9:16 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

Nosteam and the like will be considered cheats (and users will be banned
for using them).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Friday, March 25, 2005 6:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch
Will VAC2 prevent the use of nosteam though?
Not much point in having them banned if they come right back in 10
minutes.
-Plasma
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 12:40 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

[quote] If you have any cheats for multiplayer games installed on your

computer, now would be a good time to uninstall and stop using them.
[/quote]
So is Valve taking the stand that once a cheater is OK as long as it's

not during our pre-released timeframe that we'll be watching period?
How about you start logging last week and then take that information
into effect
next
week so you smoke ALL of the detected cheats currently in use instead
of letting them shut them off long enough for you to start your
testing and give myg0t time to find a way around that too so they can
all turn them on again. Our view is that if you're low-life enough to
have EVER use them
than
you have violated the TOS of the purchased game and they should be
dealt with as such. But then again this is Valve we're talking about
and they
only
give a bite with no teeth. You have a published TOS that you need to
stand
behind and MAKE the cheats/hacks an issue of the past. Not give them
warning
that the update is coming. We've dealt with these people for nearly a
year without your help and now you give them the opportunity to
'redeem'
themselves. Sure, ok. If they discontinue use of cheats that your
company has allowed to propagate then who are we to complain right?
Ultimately,
you
left the people that give your clients a place to play in the wind and
some
of us stuck through it all. (We support 1.6 but not CSS) We gave you
nearly
a year to do something about it. The facts speak for themselves.
To all employees of ValveSoftware: You are obviously not able to deal
with the cheating/hacking of your software. Your history has proved to

the
entire
community that you are unable/unwilling to take the necessary measures

to dela with cheating/hacking. I implore you to acquire some type of
association with the AC community to save your game from
self-destruction.
I
can say without reservation that I personally know that over 50% of
the people I know that were avid CS players have left the game for
CoD, BF/DC, Bia. That perspective shows me that there is a complete
lack of confidence that Valve will follow through with their TOS
and/or they are unable to do so. The fact remains that for your game
to continue to be the leading edge of online gaming that AC needs to
be TOP priority. History has shown your view otherwise. IMMEDIATE,
SWIFT, and DECISIVE action is required to deal with the onslaught of
cheating/hacking in the game that you are in control of. If you can't
handle the job then it only makes sense to give the job
to
a dedicated team that can. That does no harm to your firm but affirms
your company's desire to keep pure the game that you spend so much
time/money
in
developing.
I hope these words do not fall on deaf ears.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Friday, March 25, 2005 7:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Alfred: Delay in HL2DM patch
VAC2 is top priority right now, check your Steam client for the
message we released today about it.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, March 25, 2005 4:26 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Alfred: Delay in HL2DM patch
Sure, great, whatever. I've been here for years as well and I've seen
about
11 months go by since the last VAC update. So how about that quote in
late December of VAC2 is coming 'soon'?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Friday, March 25, 2005 5:19 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch
If you consider what goes through this list a torrent, what do you
consider what goes through the SteamPowered forums? :-)
I would imagine that Valve has very strict rules governing who can
post here and what they can say. Most companies do, or at least once
their lawyers soak them for a million dollars for 

[hlds] ETA on VAC2

2005-03-25 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]
Any eta on VAC2 ? i have  been server admin for a long time. hope vac2  no
mercy on hackers.
--

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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Renzo Rosales
If you don't like the food or service, why stay at the restaurant? 50%
of your friends have left for other games, why haven't you? Valve is a
company and has rules to  govern its software development. I'm sure
the Valve developers didn't recently come back from a several month
vacation and copy the old VAC and change a few things to make it
compatible with the Source engine.

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Re: [hlds] Where do the maps go ?!?!?

2005-03-25 Thread Renzo Rosales
All HL- and CS-related (old and Source engine) topics belong on this
mailing list.

I'm not sure if autoexec.cfg is still in use in Source but it works in CS 1.6.

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Re: [hlds] SRCDS - Console vs. GUI

2005-03-25 Thread Ook

On Fri, 25 Mar 2005 11:33:35 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
Nope, there is no shit the GUI off ability sorry :-) It's a binary
state at start up.
- Alfred
I hope you meant shut the GUI off

I wasn't sure if it was a type, or if Alfred was showing a sense of humour
:-)
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