Re: [hlds] .bsp maps
Mikee wrote: Yes you can, if you mean edit the entities. There was a recently posted link for the BSP editor utility in the Steam Forums HL2-DM section. I searched and did not find. If you have a link you can dig up easily please post it. I have ented.exe but am always on the lookout for a new app. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows Server 2003
Start the server in a cmd window: Start, Run, cmd, cd \hlds_server_path\ hlds_run -game GAME_MOD +map MAP +maxplayers 16 And see what the server says when it shuts down. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Windows Server 2003
Hi, I'm using Windows Server 2003 Standard as my server platform. I installed HLDS 1120 standalone. When I run it, its ok, when I says, Starting Dedicated Serverthe program just closes. If I start it with the -console, if downloads the Anti-Cheat files, does the map-change, then closes. I tried the Dedicated server with the normal Steam interface. Same result. Why is this? What do I do to fix it? Thank you ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] .bsp maps
You decompile them. I still have some on one of my websites, I think...here it is: http://zootal.no-ip.info/stuff/winbspc.exe http://zootal.no-ip.info/stuff/winbspc.htm winbspc was great in it's day, but this one is probalby better: http://zootal.no-ip.info/stuff/BSPTwoMAP.zip - Original Message - From: "Ned Haskin" <[EMAIL PROTECTED]> To: "hlds" Sent: Wednesday, April 06, 2005 8:17 PM Subject: [hlds] .bsp maps What editor do I use to edit .bsp maps? -- Ned Haskin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] .bsp maps
Yes you can, if you mean edit the entities. There was a recently posted link for the BSP editor utility in the Steam Forums HL2-DM section. - Original Message - From: "paul" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 06, 2005 10:33 PM Subject: RE: [hlds] .bsp maps You cant m8 , BSP's are compiled. Take a look at worldcraft to create maps though -Original Message- From: Ned Haskin [mailto:[EMAIL PROTECTED] Sent: 07 April 2005 03:17 To: hlds Subject: [hlds] .bsp maps What editor do I use to edit .bsp maps? -- Ned Haskin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM inherently unfair
You are rightI just had to rant my frustration for a moment. I forgot that no one wants to hear about any problems on this list unless they relate to Counterstrike, Counterstrike, or Counterstrike. Just ignore my rant. Valve already does. - Original Message - From: "Kyrios" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 06, 2005 7:11 PM Subject: Re: [hlds] HL2DM inherently unfair I don'T disagree with u guys. But this mailinglist is really the wrong place for that. On Apr 7, 2005 1:02 AM, Mikee <[EMAIL PROTECTED]> wrote: There are a ton of bugs and major problems with this game, that has not been updated in a coon's age. Most of them are listed in this topic: http://forums.steampowered.com/forums/showthread.php?s=&threadid=248425&perpage=15&pagenumber=1 The forum moderators won't even sticky this useful topiclet alone reply to any of them. It's just Counterstrike, Counterstrike, Counterstrike. There are thousands of players who detest Counterstrike. Why the hell did Valve even publish a HL2? They should have just published a CS2 and officially screwed HL2, so we wouldn't have any expectations. They have not even released the contest maps that were decided 2 months ago. BS! - Original Message - From: "K. Mike Bradley" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 06, 2005 2:30 PM Subject: [hlds] HL2DM inherently unfair > Alfred, > > Valve needs to update HL2DM player walk sound effects. > > Anyone who plays as a combine has a jingly tingly walk sound (like keys > and > other metal gear would make on your belt) which can be heard a mile > away. > > The human team has a much stealthier walk. > > Something must be done please. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] .bsp maps
-- [ Picked text/plain from multipart/alternative ] bsp de compiler dunno if it is out yet fot hl2 tho, 1.6 has it tho -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] .bsp maps
You cant m8 , BSP's are compiled. Take a look at worldcraft to create maps though -Original Message- From: Ned Haskin [mailto:[EMAIL PROTECTED] Sent: 07 April 2005 03:17 To: hlds Subject: [hlds] .bsp maps What editor do I use to edit .bsp maps? -- Ned Haskin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] .bsp maps
What editor do I use to edit .bsp maps? -- Ned Haskin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL2DM inherently unfair
I hardly post on this mailing list anymore, but after reading this email I had to comment. If at all possible, would people please stick to clean discussion. Heated (but justified) discussion I of course welcome with open arms, but I think I'm speaking on the behalf of others when I say that language as seen in this post is unacceptable and unwelcome in any community, nevermind this one. In a faceless medium such as the internet, it becomes even more apparent then reality that racial slurs are not necessary. A mailing list about the administration of gaming servers doesn't require the use of words like "coon" to make something stick out. Sorry to those that have - for whatever reason - objected to this post. If you do object, email me privately instead of trying to duke it out publicly. Here's hoping this post improves things here. Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: 07 April 2005 00:02 To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL2DM inherently unfair There are a ton of bugs and major problems with this game, that has not been updated in a coon's age. Most of them are listed in this topic: http://forums.steampowered.com/forums/showthread.php?s=&threadid=248425&; perpage=15&pagenumber=1 The forum moderators won't even sticky this useful topiclet alone reply to any of them. It's just Counterstrike, Counterstrike, Counterstrike. There are thousands of players who detest Counterstrike. Why the hell did Valve even publish a HL2? They should have just published a CS2 and officially screwed HL2, so we wouldn't have any expectations. They have not even released the contest maps that were decided 2 months ago. BS! - Original Message - From: "K. Mike Bradley" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 06, 2005 2:30 PM Subject: [hlds] HL2DM inherently unfair > Alfred, > > Valve needs to update HL2DM player walk sound effects. > > Anyone who plays as a combine has a jingly tingly walk sound (like keys > and > other metal gear would make on your belt) which can be heard a mile away. > > The human team has a much stealthier walk. > > Something must be done please. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.9.3 - Release Date: 05/04/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.9.3 - Release Date: 05/04/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mediaplayer repeat
Yeah, with HLDS i found that the WMP didnt work as well as the standard hlbooster. It also sometimes gave some funny behaviour like flashlights would literally flash on and off whenever you tried to put them on. With booster this wouldnt happen. (same clients, at a netcafe). I'd always go with a program designed to do something rather than an "exploit". m1kest4r-_- On Apr 7, 2005 5:42 AM, wArgOd <[EMAIL PROTECTED]> wrote: > You are most welcome sir. > > Bud Ingram wrote: > > >- Original Message - > >From: "wArgOd" <[EMAIL PROTECTED]> > > > > > >>An alternative is srcdsfpsboost.exe which can be downloaded here: > >> > >>http://70.85.25.116/srcdsfpsboost.zip > >> > >>My opinion is that I get a better "boost" using this utility than I get > >>from WMP. > >> > >> > > > >Wargod, > > > >Disregarding all of the recent posts, I wanted to thank you for posting > >something like this. I used to run DXDIAG.EXE and was seeing ~24,000K of > >memory being used with a max FPS on the server console of 528. With > >SRCDSFPSBOOST.EXE, I am now seeing 900K being used and max FPS on the server > >console of 942 -- although it bounces a lot more now, I have seen it go no > >lower than 583. > > > >Regards, > > > >Bud Ingram > > > >_ > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Please leave the Flames out of this Mailing list
amen brother From: "Jason O.Washburn" <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: Subject: RE: [hlds] Please leave the Flames out of this Mailing list Date: Wed, 6 Apr 2005 14:10:37 -0500 AMEN!!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Kevin Cantrell Sent: Wednesday, April 06, 2005 1:39 PM To: hlds@list.valvesoftware.com Subject: [hlds] Please leave the Flames out of this Mailing list I have only been a member of the mailing list about 6 months, but this is just stupid. People are acting like children. I dont' want Alfred getting frustrated and to stop answering legit questions. I use this mailing list to better serve my Clan and our Game servers, I left the Steamforums because of this type of activity. and now I see it's here. you two need to settle your differences outside of a WorldWide Public Mailing list. Thank you, Kevin __ Do you Yahoo!? Yahoo! Personals - Better first dates. More second dates. http://personals.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds_linux] Counter-Strike: Source and Source Engine update
hehe, yes, I suppose it does. VAC2 has been making some pretty big expectations for itself... I wonder how long the wait will be, and how it goes when it's released (presumably in the next week or two)? Kevin Cantrell wrote: I guess that answers our questions as to IF Vac2 is currently being Beta Tested ( we all assumed it was, but no confirmation) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds_linux] Counter-Strike: Source and Source Engine update
I guess that answers our questions as to IF Vac2 is currently being Beta Tested ( we all assumed it was, but no confirmation) --- Alfred Reynolds <[EMAIL PROTECTED]> wrote: > Okay, I have found out why it is binding to 27030. > This port is related > to the VAC2 Beta testing we are performing (and will > continue to be used > once VAC2 becomes fully functional). For now the > server will always try > to bind to 27030 on startup (so you can't run two > servers on a single > machine with only 1 binding to port 27030). > We will add a configuration flag to enable you to > move this VAC2 port to > a different number for cases when you want to bind > to 27030 in a future > update. > > - Alfred > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On > Behalf Of Thiesson > Johann > Sent: Wednesday, April 06, 2005 2:10 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source and > Source Engine > update > > -- > The first server do not use the port 27030 to accept > gamers conenctions. > BUT this server USE the port 27030, he open it, as > if it was the hltv > port for example. > So the first server open 2 ports: 27020 AND 27030. > Use the "netstat -ap" command to see this. > > That's why your second server can't use 27030, and > use the port 27030 + > 1. > > (This is the occasion for me to say again that this > "+ 1" thing when > port is used have no sense. If the port is used, the > server should NOT > start.) > > -- > Thiesson Johann > > On Apr 06, 13:21, Alfred Reynolds wrote: > > I cannot reproduce this exact problem. I start two > servers with the > > following command lines: > > ./srcds_run -game hl2mp +map dm_lockdown -dev > +rcon_password bottest > > -port 27020 ./srcds_run -game hl2mp +map > dm_lockdown -dev > > +rcon_password bottest -port 27030 > > > > > > And the first server binds to 27020 and the second > to 27031 (that is a > > > bug, it is one higher than it should be, we will > look into that). I > > cannpt get the first server to bind to 27030. > > > > - Alfred > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] > On Behalf Of Thiesson > > > Johann > > Sent: Wednesday, April 06, 2005 6:49 AM > > To: hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] Counter-Strike: Source > and Source Engine > > update > > > > -- > > On Apr 06, 10:55, Stephen Nicholson wrote: > > > Christoph Franke wrote: > > > > > > > >Since the update there is a problem with the > ip/port bindings. > > > >Currently there are 2 srcds instances on my > multihome system: cs:s > > > >server on ip A with port 27015 and hl2mp on ip > B with port 27030. > > > >But > > > > > >starting with the update the cs:s server > globally catches the port > > 27030 on start. > > > > > > > > > > I've got the same thing on a server running two > instances of CSS > > > (Same > > > > > ip). The first server grabs 27030 which I used > for the second > server. > > > > Same here. > > This is not the first time you make an update > which broke the ip/port > > binding system :/ > > > > A very fast update for a fix is really needed. > > > > -- > > DjoDjo > > -- > > Content-Description: Digital signature > > > > [ signature.asc of type application/pgp-signature > deleted ] > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or > view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or > view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- > Content-Description: Digital signature > > [ signature.asc of type application/pgp-signature > deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > __ Do you Yahoo!? Yahoo! Personals - Better first dates. More second dates. http://personals.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM inherently unfair
I don'T disagree with u guys. But this mailinglist is really the wrong place for that. On Apr 7, 2005 1:02 AM, Mikee <[EMAIL PROTECTED]> wrote: > There are a ton of bugs and major problems with this game, that has not been > updated in a coon's age. Most of them are listed in this topic: > > http://forums.steampowered.com/forums/showthread.php?s=&threadid=248425&perpage=15&pagenumber=1 > > The forum moderators won't even sticky this useful topiclet alone reply > to any of them. It's just Counterstrike, Counterstrike, Counterstrike. > There are thousands of players who detest Counterstrike. Why the hell did > Valve even publish a HL2? They should have just published a CS2 and > officially screwed HL2, so we wouldn't have any expectations. They have not > even released the contest maps that were decided 2 months ago. BS! > > - Original Message - > From: "K. Mike Bradley" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, April 06, 2005 2:30 PM > Subject: [hlds] HL2DM inherently unfair > > > Alfred, > > > > Valve needs to update HL2DM player walk sound effects. > > > > Anyone who plays as a combine has a jingly tingly walk sound (like keys > > and > > other metal gear would make on your belt) which can be heard a mile away. > > > > The human team has a much stealthier walk. > > > > Something must be done please. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM inherently unfair
There are a ton of bugs and major problems with this game, that has not been updated in a coon's age. Most of them are listed in this topic: http://forums.steampowered.com/forums/showthread.php?s=&threadid=248425&perpage=15&pagenumber=1 The forum moderators won't even sticky this useful topiclet alone reply to any of them. It's just Counterstrike, Counterstrike, Counterstrike. There are thousands of players who detest Counterstrike. Why the hell did Valve even publish a HL2? They should have just published a CS2 and officially screwed HL2, so we wouldn't have any expectations. They have not even released the contest maps that were decided 2 months ago. BS! - Original Message - From: "K. Mike Bradley" <[EMAIL PROTECTED]> To: Sent: Wednesday, April 06, 2005 2:30 PM Subject: [hlds] HL2DM inherently unfair Alfred, Valve needs to update HL2DM player walk sound effects. Anyone who plays as a combine has a jingly tingly walk sound (like keys and other metal gear would make on your belt) which can be heard a mile away. The human team has a much stealthier walk. Something must be done please. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RE: [hlds_linux] Counter-Strike: Source and Source Engine update
Okay, I have found out why it is binding to 27030. This port is related to the VAC2 Beta testing we are performing (and will continue to be used once VAC2 becomes fully functional). For now the server will always try to bind to 27030 on startup (so you can't run two servers on a single machine with only 1 binding to port 27030). We will add a configuration flag to enable you to move this VAC2 port to a different number for cases when you want to bind to 27030 in a future update. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson Johann Sent: Wednesday, April 06, 2005 2:10 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine update -- The first server do not use the port 27030 to accept gamers conenctions. BUT this server USE the port 27030, he open it, as if it was the hltv port for example. So the first server open 2 ports: 27020 AND 27030. Use the "netstat -ap" command to see this. That's why your second server can't use 27030, and use the port 27030 + 1. (This is the occasion for me to say again that this "+ 1" thing when port is used have no sense. If the port is used, the server should NOT start.) -- Thiesson Johann On Apr 06, 13:21, Alfred Reynolds wrote: > I cannot reproduce this exact problem. I start two servers with the > following command lines: > ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest > -port 27020 ./srcds_run -game hl2mp +map dm_lockdown -dev > +rcon_password bottest -port 27030 > > > And the first server binds to 27020 and the second to 27031 (that is a > bug, it is one higher than it should be, we will look into that). I > cannpt get the first server to bind to 27030. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson > Johann > Sent: Wednesday, April 06, 2005 6:49 AM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Counter-Strike: Source and Source Engine > update > > -- > On Apr 06, 10:55, Stephen Nicholson wrote: > > Christoph Franke wrote: > > > > > >Since the update there is a problem with the ip/port bindings. > > >Currently there are 2 srcds instances on my multihome system: cs:s > > >server on ip A with port 27015 and hl2mp on ip B with port 27030. > > >But > > > >starting with the update the cs:s server globally catches the port > 27030 on start. > > > > > > > I've got the same thing on a server running two instances of CSS > > (Same > > > ip). The first server grabs 27030 which I used for the second server. > > Same here. > This is not the first time you make an update which broke the ip/port > binding system :/ > > A very fast update for a fix is really needed. > > -- > DjoDjo > -- > Content-Description: Digital signature > > [ signature.asc of type application/pgp-signature deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Content-Description: Digital signature [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source and Source Engine update
On Tuesday, April 05, 2005 7:56 PM: Alfred Reynolds [EMAIL PROTECTED] spoke forth: > We have just released an update to Counter-Strike: Source > and the Source Engine. Run the hldsupdatetool to get this > update. > > This update fixes several small bugs in Counter-Strike: > Source, go to: > http://www.steampowered.com/index.php?area=news&id=407 > > for more details. > > - Alfred What's the build number on this update? Elminst ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SRCTV feature request
Cvar for demo path would be very welcome but in the meantime create a batch file that runs periodically & copies *.dem to wherever you point the FTP at -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 06 April 2005 06:58 To: hlds@list.valvesoftware.com Subject: [hlds] SRCTV feature request Glad we've got spectator ability back with Source. I did notice a couple things tho, and so did a lot of my regs... one was the inability to go into first-person mode on the player you are following. You're forced to stay in third-person. Also, it doesnt seem possible to toggle between players, and you're stuck on whatever player srctv decides to have you follow. Lastly, it'd be nice to be able to chat to other spectators within srctv. Being able to go into first-person mode, toggling between players, and chatting with other spectators would be a great addition to srctv. Hrm, one other thing while I am thinkin of it... the tv_record function is nice. I run a couple match ports for any clan to use for CAL matches/scrims, and already I've had two requests for me to setup an FTP account so they could download the srctv demo that was made of their scrims. If I have to go in and manually move the demo file for each and every match played, I am gonna go insane ;) Would it be possible to make a cvar that tells srctv a path where to record the demo file to? That way admins could point it to a folder that has FTP or HTTP access and let players download at will without interference (or minimal) from the server admin. Could any of the above requests be implemented Alfred? - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mediaplayer repeat
You are most welcome sir. Bud Ingram wrote: - Original Message - From: "wArgOd" <[EMAIL PROTECTED]> An alternative is srcdsfpsboost.exe which can be downloaded here: http://70.85.25.116/srcdsfpsboost.zip My opinion is that I get a better "boost" using this utility than I get from WMP. Wargod, Disregarding all of the recent posts, I wanted to thank you for posting something like this. I used to run DXDIAG.EXE and was seeing ~24,000K of memory being used with a max FPS on the server console of 528. With SRCDSFPSBOOST.EXE, I am now seeing 900K being used and max FPS on the server console of 942 -- although it bounces a lot more now, I have seen it go no lower than 583. Regards, Bud Ingram _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mediaplayer repeat
Thanks! I'm testing now... Kerry www.mikesmarauders.com wArgOd wrote: An alternative is srcdsfpsboost.exe which can be downloaded here: http://70.85.25.116/srcdsfpsboost.zip My opinion is that I get a better "boost" using this utility than I get from WMP. I forgot who the author is and there is no readme in the zip archive. If anybody does have this information then please share it and I will place a readme in the archive on their behalf. Kerry Dorsey wrote: Kevin Cantrell wrote: You dont have to run the clock.avi. just run something and leave Media Player minimized. its the Windows Media player that changes the Timings, not the clock.avi people suggest clock.avi because every windows computer has it installed by default. It is a little misleading because the particular .avi file is called Clock, people think SRCDS has something to do with "CLOCK" --- CapCrash <[EMAIL PROTECTED]> wrote: When you are running media player does it just have to be open or does it have to be repeating clock.avi? I have run this and set media player to repeat clock.avi but it does not repeat it for ever. Thanks, Cap Just launch WMP and minimize. It takes a few seconds to register to srcds, but then it kicks in. If you run multiple slots on your box, just run it at local console or consider using FireDaemon. Kerry www.mikesmarauders.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Please leave the Flames out of this Mailing list
AMEN!!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Kevin Cantrell Sent: Wednesday, April 06, 2005 1:39 PM To: hlds@list.valvesoftware.com Subject: [hlds] Please leave the Flames out of this Mailing list I have only been a member of the mailing list about 6 months, but this is just stupid. People are acting like children. I dont' want Alfred getting frustrated and to stop answering legit questions. I use this mailing list to better serve my Clan and our Game servers, I left the Steamforums because of this type of activity. and now I see it's here. you two need to settle your differences outside of a WorldWide Public Mailing list. Thank you, Kevin __ Do you Yahoo!? Yahoo! Personals - Better first dates. More second dates. http://personals.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Demo's
Just ban the guy. Or if you need proof make a couple of screenshots on his comp and request him to send them to you. Screenies can be made by running "jpeg" command using client_exec (you'll need some admin plugin installed, either Mani or one of his rivals). Cheers, Newbie -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa Sent: Wednesday, April 06, 2005 10:19 PM To: hlds@list.valvesoftware.com Subject: [hlds] Demo's is there a way to watch a demo of another player with the walls removed or transparrent? One of the regulars in our server all of a sudden got very good. Dust2 84-6. Did not see anything obvious but always seemed to hunt down other team without any concern about planting the bomb. When hunting down the other team always seems to find them no matter where they are. Thanks Slayer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mediaplayer repeat
- Original Message - From: "wArgOd" <[EMAIL PROTECTED]> > An alternative is srcdsfpsboost.exe which can be downloaded here: > > http://70.85.25.116/srcdsfpsboost.zip > > My opinion is that I get a better "boost" using this utility than I get > from WMP. Wargod, Disregarding all of the recent posts, I wanted to thank you for posting something like this. I used to run DXDIAG.EXE and was seeing ~24,000K of memory being used with a max FPS on the server console of 528. With SRCDSFPSBOOST.EXE, I am now seeing 900K being used and max FPS on the server console of 942 -- although it bounces a lot more now, I have seen it go no lower than 583. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Please leave the Flames out of this Mailing list
I have only been a member of the mailing list about 6 months, but this is just stupid. People are acting like children. I dont' want Alfred getting frustrated and to stop answering legit questions. I use this mailing list to better serve my Clan and our Game servers, I left the Steamforums because of this type of activity. and now I see it's here. you two need to settle your differences outside of a WorldWide Public Mailing list. Thank you, Kevin __ Do you Yahoo!? Yahoo! Personals - Better first dates. More second dates. http://personals.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
- Original Message - From: "wArgOd" <[EMAIL PROTECTED]> I have 60 players online right now and the CPU is averaging 25%. I must have an unusually capable server given the consensus here that what I run on the server is not possible. Why does this smell like the age old I'm using a Xeon / P4 and or multiple CPU machine and dont know how to interpret taskmanger. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HL2DM inherently unfair
Alfred, Valve needs to update HL2DM player walk sound effects. Anyone who plays as a combine has a jingly tingly walk sound (like keys and other metal gear would make on your belt) which can be heard a mile away. The human team has a much stealthier walk. Something must be done please. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Demo's
is there a way to watch a demo of another player with the walls removed or transparrent? One of the regulars in our server all of a sudden got very good. Dust2 84-6. Did not see anything obvious but always seemed to hunt down other team without any concern about planting the bomb. When hunting down the other team always seems to find them no matter where they are. Thanks Slayer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mediaplayer repeat
An alternative is srcdsfpsboost.exe which can be downloaded here: http://70.85.25.116/srcdsfpsboost.zip My opinion is that I get a better "boost" using this utility than I get from WMP. I forgot who the author is and there is no readme in the zip archive. If anybody does have this information then please share it and I will place a readme in the archive on their behalf. Kerry Dorsey wrote: Kevin Cantrell wrote: You dont have to run the clock.avi. just run something and leave Media Player minimized. its the Windows Media player that changes the Timings, not the clock.avi people suggest clock.avi because every windows computer has it installed by default. It is a little misleading because the particular .avi file is called Clock, people think SRCDS has something to do with "CLOCK" --- CapCrash <[EMAIL PROTECTED]> wrote: When you are running media player does it just have to be open or does it have to be repeating clock.avi? I have run this and set media player to repeat clock.avi but it does not repeat it for ever. Thanks, Cap Just launch WMP and minimize. It takes a few seconds to register to srcds, but then it kicks in. If you run multiple slots on your box, just run it at local console or consider using FireDaemon. Kerry www.mikesmarauders.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
>>It's a complete waste of IP addresses to run 20+ servers >>on their own IP and then to find out that 30 players >>will bring the CPU usage up to ~40%. I have 60 players online right now and the CPU is averaging 25%. I must have an unusually capable server given the consensus here that what I run on the server is not possible. >>Why not query the servers every minute to see how many >>players are actually playing and then take the empty servers >>offline. Youcould use the extra CPU power to host other >>services such as voice-chat, real-time stats (using >>PsychoQuery for example), etc. I do appreciate the suggestion. However we have no requirements for offering those additional services since we are not a commercial GSP. Our stats and TeamSpeak are centrally collected on a different host that runs 6 CS:S servers on Linux. Our web farm is hosted on a third server. To reiterate, we are not a GSP so we have no need to run additional services on the hosts. Therefore our configuration has no relation to the configuration requirements germane to commercial GSP activities. The number of IP Addresses we use is relative only to our desire to have each game server on a seperate IP using the default port. The IP addresses have little or nothing to do with the performance characteristics. That I know of anyway. As so elequently pointed out here, any host admin can start as many instances of srcds as the host memory can handle. Perhaps 50 CSS servers can run on one IP address. I doubt anyone cares or has time to find out. Another point made by others who were not flamed, called names, and threatened in this forum, is that the host requirements for 2 12 slot servers will ultimately be less than the host requirements for a single 24 player server. Therefore it is logical that a host admin can indeed operate more "small" servers than "regular" servers on a single host. The fact I am operating smaller servers, at the request of the player community, does indeed appear to support this theory. Ultimately the deciding factor will be player satisfaction under heavy loading. And, should I encounter heavy loading combined with reports of lag, I will indeed shut down servers as necessary to support excellent gameplay. This is an option a commercial GSP does not have. Therefore, I say again, how I run my host has no bearing on how commercial GSPs must operate their hosts. I do not recall seeing any mailing list information that reserves these mailing lists for use by commercial GSPs. Therefore no subscriber to this list has any right to attempt to deny me access to and participation in these forums. VALVe's light moderation policy is intended to guarantee all subscribers a voice on these topics. Perhaps VALVe or some other interested hoster will decide to operate a private service exclusively for commercial hosters. Renzo Rosales wrote: It's a complete waste of IP addresses to run 20+ servers on their own IP and then to find out that 30 players will bring the CPU usage up to ~40%. Why not query the servers every minute to see how many players are actually playing and then take the empty servers offline. You could use the extra CPU power to host other services such as voice-chat, real-time stats (using PsychoQuery for example), etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mediaplayer repeat
Kevin Cantrell wrote: You dont have to run the clock.avi. just run something and leave Media Player minimized. its the Windows Media player that changes the Timings, not the clock.avi people suggest clock.avi because every windows computer has it installed by default. It is a little misleading because the particular .avi file is called Clock, people think SRCDS has something to do with "CLOCK" --- CapCrash <[EMAIL PROTECTED]> wrote: When you are running media player does it just have to be open or does it have to be repeating clock.avi? I have run this and set media player to repeat clock.avi but it does not repeat it for ever. Thanks, Cap __ Do you Yahoo!? Yahoo! Personals - Better first dates. More second dates. http://personals.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Just launch WMP and minimize. It takes a few seconds to register to srcds, but then it kicks in. If you run multiple slots on your box, just run it at local console or consider using FireDaemon. Kerry www.mikesmarauders.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Yeah sorry, should have specified as I'm guessing thats the main factor, that was with a 100Hz kernel, couple of boxes dont have the option of me changing the kernel and would be good to be able to use those. I'll try and test it on one at 1000Hz, but I'm guessing it will be the same as the 2.6 ones. On Apr 6, 2005 5:43 PM, Steven Hartland <[EMAIL PROTECTED]> wrote: > - Original Message - > From: "Ian mu" <[EMAIL PROTECTED]> > > > 2.4 kernels seems to max out at 50fps, haven't found any way to get it > > higher anyway, be interested if anyone has found a way. > > Is that with a 100HZ kernel if so try 1000HZ ( same as 2.6 ) and see > if that makes a difference? > >Steve / K > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
It's a complete waste of IP addresses to run 20+ servers on their own IP and then to find out that 30 players will bring the CPU usage up to ~40%. Why not query the servers every minute to see how many players are actually playing and then take the empty servers offline. You could use the extra CPU power to host other services such as voice-chat, real-time stats (using PsychoQuery for example), etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] vac2
I believe that if you don't specify -insecure in the command line, the server will be VAC secured. Not sure if the same option will exist once VAC2 is enabled. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mediaplayer repeat
You dont have to run the clock.avi. just run something and leave Media Player minimized. its the Windows Media player that changes the Timings, not the clock.avi people suggest clock.avi because every windows computer has it installed by default. It is a little misleading because the particular .avi file is called Clock, people think SRCDS has something to do with "CLOCK" --- CapCrash <[EMAIL PROTECTED]> wrote: > When you are running media player does it just have > to be open or does > it have to be repeating clock.avi? I have run this > and set media player > to repeat clock.avi but it does not repeat it for > ever. > Thanks, > Cap > __ Do you Yahoo!? Yahoo! Personals - Better first dates. More second dates. http://personals.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] vac2
-- [ Picked text/plain from multipart/alternative ] I s there going to be a setting in config file , like in 1.6 in the liblist file u change the setting to 1 to make it a sercure server? And in cs:s what file will this be in -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] mediaplayer repeat
I think all you have to do is open it. It forces the system to use a more precise timer or something. (like setting hz=1000 in linux kernel) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of CapCrash Sent: Wednesday, April 06, 2005 12:47 PM To: hlds@list.valvesoftware.com Subject: [hlds] mediaplayer repeat When you are running media player does it just have to be open or does it have to be repeating clock.avi? I have run this and set media player to repeat clock.avi but it does not repeat it for ever. Thanks, Cap ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Player List not updating correctly since update
Just to confirm that problem exists in my setup as well. Config is Linux SRCDS running on Debian, Mani Admin Plugin 1.1.0b and Statsme plugin are installed. Regards, Newbie -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, April 06, 2005 03:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Player List not updating correctly since update -- [ Picked text/plain from multipart/alternative ] this ishappening to my server too, player names are screwed up -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine update
Hey Alfred, Did you all forget about HL2-DM? It's been about 2 months since any kind of significant updatenot even the maps that won the contest yet? Does Valve hate HL2-DM - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: ; ; <[EMAIL PROTECTED]> Sent: Tuesday, April 05, 2005 7:56 PM Subject: [hlds] Counter-Strike: Source and Source Engine update We have just released an update to Counter-Strike: Source and the Source Engine. Run the hldsupdatetool to get this update. This update fixes several small bugs in Counter-Strike: Source, go to: http://www.steampowered.com/index.php?area=news&id=407 for more details. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] mediaplayer repeat
When you are running media player does it just have to be open or does it have to be repeating clock.avi? I have run this and set media player to repeat clock.avi but it does not repeat it for ever. Thanks, Cap ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
- Original Message - From: "Ian mu" <[EMAIL PROTECTED]> 2.4 kernels seems to max out at 50fps, haven't found any way to get it higher anyway, be interested if anyone has found a way. Is that with a 100HZ kernel if so try 1000HZ ( same as 2.6 ) and see if that makes a difference? Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server at ~70 fps. -tickrate fps_max questions
I have a solution to all this thread. Lets get the IP of WarGOd's server and agree to a time and date and fill it up and play the heck out of it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server at ~70 fps. -tickrate fps_max questions
Ray don't feed the troll. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Wednesday, April 06, 2005 9:44 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server at ~70 fps. -tickrate fps_max questions 47 Years old my ass ya little punk. One of your forum members sent me a nice paste of your conversation to Virus about how you're laughing it up in your forums about how we're so mad at you and DDoS'ing your server. Look kid, without question if I and others here turned our bandwidth toward your little Xeon in Texas I can assure you that your machine would drop like a rock. You come here running your mouth, stirring up shit and making indiodic claims from day one and now you want to slander us in your forums. All but the last I can care less about. You've been nothing but trouble since you came to this list that you claim to be so old in and today I do something about it. I just wanted everybody to know that this wargod and his little buddy virus think it's pretty funny the shit they stir up here and now have decided to paint a picture of us DDoS'ing his little server to make him look good in his forums. I'll say this and then I pick up a phone: You barked at the wrong passing car buddy. Before you were an annoyance now you're my mission. Hope it was worth it. You are the punk kid we talk about when we talk about what CS has become. And I for one am going to make it my goal to see that you're not a part of this game anymore. Have a nice day sir. Sleep well. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd Sent: Wednesday, April 06, 2005 3:08 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions Napier, Kevin wrote: >You know I could run 40 copies of notepad all opening a 1mb file quickly.. it doesn't compare to a single copy attempting to open a 32mb file. > > So use CodeWright instead. lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Fwiw it seems to run in steps (based on what not sure), and fps_max just sets the cap so it will take the next lower step below that, so on windows fps_max 1000 gave 537, fps_max 500 gave 492, fps_max 480 gave 252 etc. So I'm guessing some multiplier/divisor of some base. Linux side seems to do similar on 2.6 kernels, seems to max out at about 320, default fps_max 300 gives 162 fps. 2.4 kernels seems to max out at 50fps, haven't found any way to get it higher anyway, be interested if anyone has found a way. Still find it too messy, on different operating systems, and different versions within that all seem to give different values, so doesn't seem to be any way of fixing it properly so all servers would feel the same. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
My testing of -tickrate 100 and FPS_MAX 1000 didn't go so well last night. I made the change after the first Steam update, and my server filled up (FULL) -- (24 slot) everyone lagged so bad the server was un-playable. I had to restart it with the -tickrate 45 and FPS_MAX 300 which is normally where I run mine. and I had to bump it back down to 20 slots with 2 reserve slots.(mani-mod) I never got to test after the second server update last night (build code 30) I still am not sure if my Dual 1ghz CPU's can handle such a high tickrate and fps_max setting. __ Yahoo! Messenger Show us what our next emoticon should look like. Join the fun. http://www.advision.webevents.yahoo.com/emoticontest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
On Apr 6, 2005 5:14 PM, Kerry Dorsey <[EMAIL PROTECTED]> wrote: > Kevin Cantrell wrote: > > >yeh Germany is a bit far for me, but it still played > >fairly well... > > > >I am testing tonight also, I password protected all > >but one of my pubs. > >and bumped the -tickrate up to 100 and fps_max to 1000 > >the console is showing around 512fps. > >I run Dual 1ghz CPU's and 2.5gb ECC ram. so I am > >interested if the tickrate setting will be too much > >when the server gets full later tonight. > >My server is in Dallas at a fast co-location facility > >right on the backbone. > > > >If anyone wants to test it out it's 69.13.208.40:27015 > > > > > >--- Kyrios <[EMAIL PROTECTED]> wrote: > > > > > >>It's server located in germany ;) So testing from > >>the us won't be very > >>intelligent :P I should have mentioned that ;) > >> > >>On Apr 6, 2005 1:15 AM, Kevin Cantrell > >><[EMAIL PROTECTED]> wrote: > >> > >> > >>>I had 150 ping on your server . > >>> > >>>so I couldn't see anything different. > >>> > >>> > >>>--- Kyrios <[EMAIL PROTECTED]> wrote: > >>> > >>> > On Apr 6, 2005 12:44 AM, wArgOd > > > >><[EMAIL PROTECTED]> > >> > >> > wrote: > > > >Kyrios wrote: > > > > > > > >>So it must be just a subjective feeling. > >> > >> > >>Perhaps > >> > >> > this is supported by > > > >>the sound also beeing "smoother". > >> > >> > >> > >> > >> > >be sure to solicit opinions from a number of > > > > > players. > Already done. > > > >I bet the response will be "seems like i move > > > > > faster here", etc. > Try it yourself. Server IP was in the last > > > >>email. > >> > >> > > > > > >>___ > >> > >> > >To unsubscribe, edit your list preferences, or > > > > > view the list archives, please visit: > > > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > -- > [EMAIL PROTECTED] > ... black holes are where god divided by zero. > > ___ > To unsubscribe, edit your list preferences, or > > > >>view > >> > >> > the list archives, please visit: > > > > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >>>__ > >>>Yahoo! Messenger > >>>Show us what our next emoticon should look like. > >>> > >>> > >>Join the fun. > >> > >> > >>http://www.advision.webevents.yahoo.com/emoticontest > >> > >> > >>>___ > >>>To unsubscribe, edit your list preferences, or > >>> > >>> > >>view the list archives, please visit: > >> > >> > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >>-- > >>[EMAIL PROTECTED] > >>... black holes are where god divided by zero. > >> > >>___ > >>To unsubscribe, edit your list preferences, or view > >>the list archives, please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > > > > > > > >__ > >Yahoo! Messenger > >Show us what our next emoticon should look like. Join the fun. > >http://www.advision.webevents.yahoo.com/emoticontest > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > I too ran tests last night on our private CS:S server . All previous > netcode settings were totally stock before (fps_max 300). The only > adjustments made were: > > fps_max 500 > > launch Windows Media player and minimize at the local console > > Immediately, the FPS went from a consistent 99fps to 499.27! Keeping > the previously unspecified fps_max setting (300), but running Media > player yielded 299+fps. Thus, proving the media clock lock theory. I don't know if u can say theory anymore. There is a article in the official steam-support DB suggesting to use Mediaplayer. > Without Media Player = 99fps max regardless of fps_max setting. With > Media Player = fps reflecting max_fps setting. I never made any > -tickrate changes. If the objective was to increase overall fps, then > this shouldn't be a necessary procedure. This was clear to me. If not to others I shoudl have pointed that out more clearly. >From what Alfred posted in the other thread, tickrate in Source DS the simulation updatefrequency. Suppose the server runs at 1000fps and every client gets all requested packages. All Clients use updaterate 100. Your client then really gets 100 packets a second. But (how I understood it) just 33/s are real new data. I'm really just guessing. Would be very nice if Alfred could explain the relation between server fps and server tickrate. > > My test system is a 2.8 P4e w/ 2GB on a 3Mb muxed T-1 circuit. Total > player load was 10ppl.
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Please trim your mails bottom posting is bad enough :P but when 90% of the content is sigs its takes the piss a bit. Steve / K - Original Message - From: "Kerry Dorsey" <[EMAIL PROTECTED]> [quote] sigs .. sigs ... and a little bit of content [/quote] Oops! My machine specs are for my pub server which was NOT part of the test. The real specs are Athlon XP2800+ w/ 1GB on the same circuit. I also stated before that the cpu util. didn't change. Well, it didn't go up per se but it did change. I now see blips of 35% about every 5 seconds...like a heartbeat. The server only has bots on it atm, so I'll profile more tonight with real players. Also of note, I've tried all of these settings changes with HL2DM. Guess what? Differnt results. Setting fps_max to 300 only yields 250fps max. That's the same box, additional slot. Interesting. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Kerry Dorsey wrote: Kevin Cantrell wrote: yeh Germany is a bit far for me, but it still played fairly well... I am testing tonight also, I password protected all but one of my pubs. and bumped the -tickrate up to 100 and fps_max to 1000 the console is showing around 512fps. I run Dual 1ghz CPU's and 2.5gb ECC ram. so I am interested if the tickrate setting will be too much when the server gets full later tonight. My server is in Dallas at a fast co-location facility right on the backbone. If anyone wants to test it out it's 69.13.208.40:27015 --- Kyrios <[EMAIL PROTECTED]> wrote: It's server located in germany ;) So testing from the us won't be very intelligent :P I should have mentioned that ;) On Apr 6, 2005 1:15 AM, Kevin Cantrell <[EMAIL PROTECTED]> wrote: I had 150 ping on your server . so I couldn't see anything different. --- Kyrios <[EMAIL PROTECTED]> wrote: On Apr 6, 2005 12:44 AM, wArgOd <[EMAIL PROTECTED]> wrote: Kyrios wrote: So it must be just a subjective feeling. Perhaps this is supported by the sound also beeing "smoother". be sure to solicit opinions from a number of players. Already done. I bet the response will be "seems like i move faster here", etc. Try it yourself. Server IP was in the last email. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Yahoo! Messenger Show us what our next emoticon should look like. Join the fun. http://www.advision.webevents.yahoo.com/emoticontest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Yahoo! Messenger Show us what our next emoticon should look like. Join the fun. http://www.advision.webevents.yahoo.com/emoticontest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I too ran tests last night on our private CS:S server . All previous netcode settings were totally stock before (fps_max 300). The only adjustments made were: > fps_max 500 > launch Windows Media player and minimize at the local console Immediately, the FPS went from a consistent 99fps to 499.27! Keeping the previously unspecified fps_max setting (300), but running Media player yielded 299+fps. Thus, proving the media clock lock theory. Without Media Player = 99fps max regardless of fps_max setting. With Media Player = fps reflecting max_fps setting. I never made any -tickrate changes. If the objective was to increase overall fps, then this shouldn't be a necessary procedure. My test system is a 2.8 P4e w/ 2GB on a 3Mb muxed T-1 circuit. Total player load was 10ppl. Lower loads were filled w/ bots for a minimum of 8 players at any given time. Every player noticed an improved latency by at least 10ms and commented on the improved fluidity of gameplay. The server is located in the Midwest USA and players were located across the US and Canada. The only remaining question is how bandwidth use was altered as a result of this test? General MRTG graphs showed NO change, but since the CPU load didn't seem to change either (I run srcds as a service) *something* had to change. Did anyone else notice any throughput changes? Kerry www.mikesmarauders.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Oops! My machine specs are for my pub server which was NOT part of the test. The real specs are Athlon XP2800+ w/ 1GB on the same circuit. I also stated before that the cpu util. didn't change. Well, it didn't go up per se but it did change. I now see blips of 35% about every 5 seconds...like a heartbeat. The server only has bots on it atm, so I'll profile more tonight with real players. Also of note, I've tried all of these settings changes with HL2DM. Guess what? Differnt results. Setting fps_max to 300 only yields 250fps max. That's the same box, additional slot. Interesting. Kerry www.mikesmarauders.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/m
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Making threats Ray Spaulding? Bring it on. [EMAIL PROTECTED] wrote: I just wanted everybody to know that this wargod and his little buddy virus think it's pretty funny the shit they stir up here and now have decided to paint a picture of us DDoS'ing his little server to make him look good in his forums. I'll say this and then I pick up a phone: You barked at the wrong passing car buddy. Before you were an annoyance now you're my mission. Hope it was worth it. You are the punk kid we talk about when we talk about what CS has become. And I for one am going to make it my goal to see that you're not a part of this game anymore. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Kevin Cantrell wrote: yeh Germany is a bit far for me, but it still played fairly well... I am testing tonight also, I password protected all but one of my pubs. and bumped the -tickrate up to 100 and fps_max to 1000 the console is showing around 512fps. I run Dual 1ghz CPU's and 2.5gb ECC ram. so I am interested if the tickrate setting will be too much when the server gets full later tonight. My server is in Dallas at a fast co-location facility right on the backbone. If anyone wants to test it out it's 69.13.208.40:27015 --- Kyrios <[EMAIL PROTECTED]> wrote: It's server located in germany ;) So testing from the us won't be very intelligent :P I should have mentioned that ;) On Apr 6, 2005 1:15 AM, Kevin Cantrell <[EMAIL PROTECTED]> wrote: I had 150 ping on your server . so I couldn't see anything different. --- Kyrios <[EMAIL PROTECTED]> wrote: On Apr 6, 2005 12:44 AM, wArgOd <[EMAIL PROTECTED]> wrote: Kyrios wrote: So it must be just a subjective feeling. Perhaps this is supported by the sound also beeing "smoother". be sure to solicit opinions from a number of players. Already done. I bet the response will be "seems like i move faster here", etc. Try it yourself. Server IP was in the last email. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Yahoo! Messenger Show us what our next emoticon should look like. Join the fun. http://www.advision.webevents.yahoo.com/emoticontest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Yahoo! Messenger Show us what our next emoticon should look like. Join the fun. http://www.advision.webevents.yahoo.com/emoticontest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I too ran tests last night on our private CS:S server . All previous netcode settings were totally stock before (fps_max 300). The only adjustments made were: > fps_max 500 > launch Windows Media player and minimize at the local console Immediately, the FPS went from a consistent 99fps to 499.27! Keeping the previously unspecified fps_max setting (300), but running Media player yielded 299+fps. Thus, proving the media clock lock theory. Without Media Player = 99fps max regardless of fps_max setting. With Media Player = fps reflecting max_fps setting. I never made any -tickrate changes. If the objective was to increase overall fps, then this shouldn't be a necessary procedure. My test system is a 2.8 P4e w/ 2GB on a 3Mb muxed T-1 circuit. Total player load was 10ppl. Lower loads were filled w/ bots for a minimum of 8 players at any given time. Every player noticed an improved latency by at least 10ms and commented on the improved fluidity of gameplay. The server is located in the Midwest USA and players were located across the US and Canada. The only remaining question is how bandwidth use was altered as a result of this test? General MRTG graphs showed NO change, but since the CPU load didn't seem to change either (I run srcds as a service) *something* had to change. Did anyone else notice any throughput changes? Kerry www.mikesmarauders.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server at ~70 fps. -tickrate fps_max questions
47 Years old my ass ya little punk. One of your forum members sent me a nice paste of your conversation to Virus about how you're laughing it up in your forums about how we're so mad at you and DDoS'ing your server. Look kid, without question if I and others here turned our bandwidth toward your little Xeon in Texas I can assure you that your machine would drop like a rock. You come here running your mouth, stirring up shit and making indiodic claims from day one and now you want to slander us in your forums. All but the last I can care less about. You've been nothing but trouble since you came to this list that you claim to be so old in and today I do something about it. I just wanted everybody to know that this wargod and his little buddy virus think it's pretty funny the shit they stir up here and now have decided to paint a picture of us DDoS'ing his little server to make him look good in his forums. I'll say this and then I pick up a phone: You barked at the wrong passing car buddy. Before you were an annoyance now you're my mission. Hope it was worth it. You are the punk kid we talk about when we talk about what CS has become. And I for one am going to make it my goal to see that you're not a part of this game anymore. Have a nice day sir. Sleep well. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd Sent: Wednesday, April 06, 2005 3:08 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions Napier, Kevin wrote: >You know I could run 40 copies of notepad all opening a 1mb file quickly.. it doesn't compare to a single copy attempting to open a 32mb file. > > So use CodeWright instead. lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Player List not updating correctly since update
-- [ Picked text/plain from multipart/alternative ] this ishappening to my server too, player names are screwed up -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Player List not updating correctly since update
I can verify this. Players come and go but the scoreboard does not update correctly. When I joined my server, the other players said I was showing up as "Wayne" (one of the bots). I checked all my player settings and they were just fine on my side. Server: 166.70.133.132:27015 - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Reeves Sent: Tuesday, April 05, 2005 9:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] Player List not updating correctly since update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I just updated my server to version 30, and ever since then the in-game player list does not update correctly. The first few seconds are OK after the map changes, but after that player names change randomly. If you do a status command at the console, it correctly lists the players. Thanks, Brian "Reefer[DaC]" Reeves -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
I've been trying -tickrate on our linux (2.4) CS:S servers and: -tickrate 100 and fps_max 400: server empty: 100 fps 1 player: 50 fps 8 players: 0! fps 10+ players 1 fps altought I was playing and the game was mostly fine (some players were pinging high) until we were 30 players (it's a 40 slots server), then the game become unplayable, totally laggy. I'm going to revert back to the default tickrate... Kyrios escribió (Wed, 6 Apr 2005 00:26:55 +0200): > allready testet with fps_max 1000 and tickrate default. > The effect is a server not that "precise" in my eyes. I will > definetly continue running the server with tickrate 100. It feels > much smoother and your aim is honoured. > > If you have players playing a lot (highskilled in CS:S language :P) > they will LOVE tickrate 100. > > Update on AK47: > I just checked it with a clock (my Nokia :P): > > It's on both servers around 3s. Of course this is not a very > precise measurement. But i repeatet the tests 10 times on each > server. And the average was 3 seconds for one magazine. > > So it must be just a subjective feeling. Perhaps this is supported > by the sound also beeing "smoother". > > Hmm... I don't really know so I will stop guessing arround :P > > My recommendation after these tests tonight (played a 5on5, tested > around with clanmates) is definetly -tickrate 100 for a clanwar > server. The first time I got the feeling my weapon hits where I aim > :P > > FYI: my client settings tonight: > rate "2";cl_rate "";cl_cmdrate "101";cl_updaterate "101"; > cl_cmdbackup "0"; cl_smooth "0";cl_smoothtime "0.1"; cl_interp > "0.01";cl_predict "1";cl_lagcompensation "1"; cl_interpolate "1"; > > If you want to try the server: > IP: 213.131.244.251:27015 > PW: 1337 > > ) > > > On Apr 6, 2005 12:03 AM, wArgOd <[EMAIL PROTECTED]> wrote: >> try getting rid of the tickrate option (default 33) and leave the >> max_fps at 1000 and see what you get. >> you might find you don't need to boost tickrate if you don't have >> to. >> >> Kyrios wrote: >> >>> Tonight tested the server with: >>> - tickrate "100" >>> - mediaplayer running >>> - fps_max "1000" >>> >>> Things that changed: >>> >>> - fps 70 before => ~500 now >>> - server is a headshotmachine now >>> - Weapons seem to shoot faster (especially the AK47) >>> >>> makes a lot of fun. But faster shooting weapons could be a bug >>> ?!? Perhaps Online Leagues will restrict tickrate change ? Is >>> it just subjective feeling? >>> >>> I made 2 demos firing a complete AK47 magazine : >>> One on a listen server (should be tickrate 33 ? ) >>> One on the dedicated (100 tickrate) >>> >>> listenserver needed 295 ticks >>> dedicated needed 300 ticks >>> >>> Hmm... enoug space for speculations.. >>> >>> On Apr 5, 2005 11:31 PM, [EMAIL PROTECTED] >>> <[EMAIL PROTECTED]> wrote: >>> >>> -- [ Picked text/plain from multipart/alternative ] what should tickrate be at? i get from 50-140 fps but does not stay constant. I rent a server , so i would have to get the company to change the command line for serverdoc? and will that effect the performance of the other servers on the box? it would be nice to run a 100 fps all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> -- >>>[EMAIL PROTECTED] >>> ... black holes are where god divided by zero. >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > -- >[EMAIL PROTECTED] > ... black holes are where god divided by zero. > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server at ~70 fps. -tickrate fps_max questions
Napier, Kevin wrote: You know I could run 40 copies of notepad all opening a 1mb file quickly.. it doesn't compare to a single copy attempting to open a 32mb file. So use CodeWright instead. lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds