Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Richard Nelson

m0gely wrote:
>> Hiding the cvar is not useful 
> No, but it will stop *a lot* of other people.

My opinion is that it will stop very few people (jerks) who are actually
doing this.

>> I would say people with only FTP access should
>> be allowed to use .htaccess
>
>
> The last several posts tried to explain why .htaccess has nothing to
> offer in this subject.  Protecting the server from itself doesn't help
> anyone.
>

You can use a .htaccess in any web directory to specify the same access
rules (rewriting requests with a bad referrer to 403 might be a good
idea) as long as the apache config allows .htaccess, and allows you to
set those rules. So, while a user may not have access to the apache
config, they should be able to use .htaccess to achieve the same thing.
Mostly, this is the case. If it isn't, and you explain to your provider
what's going on, they should be glad to help out.

HTH,
--
Richard

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[hlds] Server Lag Compensation question

2005-06-06 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
After Reading the Guide about Source Networking Here:
http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html
 I have a question about the Servers Lag Compensation Calculation which is
stated as:
 *Command Execution Time = Current Server Time - Client Latency - Client
View Interpolation*
 I have some questions:
 1) Client Latency - Is that the Latency/Ping displayed on the scoreboard,
the Latency/Ping displayed on the netgraph or (because this is a server
calculation) the Latency/Ping that is shown when you do a status or rcon
status command?
 2) Client View Interpolation - Is this something controlled by the client
side variable cl_interp? If not, what variable is it? If 0.1 = 100ms does
0.05 = 50ms and all client side cl_interp values follow the same logic?
 3) So a client for arguments sake with a netgraph ping of 30ms and a
cl_interp of 0.1 (100ms) will have their Command executions calculated on
the server 130ms in the past according to the server? Alternatively, a
client with a 30ms ping and a cl_interp 0.02 (20ms) will have their command
executions calculated 50ms in the past? Is that correct?
 Thanks
--

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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread m0gely

Richard Nelson wrote:


Hiding the cvar is not useful. If someone really wants to steal your
bandwidth, they can use some external tool to see where the requests
are going, so while it may stop the average player it won't stop
anyone who actually wants to do this.


No, but it will stop *a lot* of other people.


Security through obscurity isn't
usually a Good Idea.


As with any layer of security, 'one' alone isn't a good idea.  But this
is only one, and it's not bad idea at all.


I would say people with only FTP access should
be allowed to use .htaccess


The last several posts tried to explain why .htaccess has nothing to
offer in this subject.  Protecting the server from itself doesn't help
anyone.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Simon Garner

On 7/06/2005 2:21 p.m., m0gely wrote:


While I applaud this response and it finally being done, I would suggest
making the cvar protected as well.  Many people probably use a web host
that they have only FTP access to, or sometimes cpanel.  They will not
have access to make modifications to apache itself.  I think both ideas
are useful and worth it.  Please make this a protected cvar.



There is probably no harm in restricting the cvar, but I don't think
there is any point either. It would make it harder admittedly, but
somebody determined could still figure out the URL.

Anybody can use the Apache config I gave before, as long as their host
has .htaccess files and "AllowOverride Limit" enabled. If their host
doesn't, then frankly their host sucks and they should change.

If using the config from an .htaccess file, remove the  part,
i.e. just say:

SetEnfIf  Referer  ^hl2://1\.2\.3\.4  MY_SERVER=1
Order Allow,Deny
Allow from env=MY_SERVER
Deny from all

-Simon

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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Andrew Armstrong
You can still run a packet sniffer and see where its getting the files, if
someones that determined.

- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, June 07, 2005 12:21 PM
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!


> Alfred Reynolds wrote:
> > And bam, already done. Each request from Source clients to your web
> > server contains the following line:
> > Referer: hl2://
> >
> > You should be able to use some kind of apache plugin to act upon this
> > information.
>
> While I applaud this response and it finally being done, I would suggest
> making the cvar protected as well.  Many people probably use a web host
> that they have only FTP access to, or sometimes cpanel.  They will not
> have access to make modifications to apache itself.  I think both ideas
> are useful and worth it.  Please make this a protected cvar.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Richard Nelson

m0gely wrote:


While I applaud this response and it finally being done, I would suggest
making the cvar protected as well.  Many people probably use a web host
that they have only FTP access to, or sometimes cpanel.  They will not
have access to make modifications to apache itself.  I think both ideas
are useful and worth it.  Please make this a protected cvar.



The feature has actually been there quite a while (at least months,
according to logs).
Hiding the cvar is not useful. If someone really wants to steal your
bandwidth, they can use some external tool to see where the requests
are going, so while it may stop the average player it won't stop
anyone who actually wants to do this. Security through obscurity isn't
usually a Good Idea. I would say people with only FTP access should
be allowed to use .htaccess, if they can't well, they're SOL, sorry.

cheers,
--
Richard

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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread m0gely

Alfred Reynolds wrote:

And bam, already done. Each request from Source clients to your web
server contains the following line:
Referer: hl2://

You should be able to use some kind of apache plugin to act upon this
information.

- Alfred



We will look at adding an X-header to the request.

- Alfred


Thought the people on teh l00nix side of the fence may like to see this.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread m0gely

Alfred Reynolds wrote:

And bam, already done. Each request from Source clients to your web
server contains the following line:
Referer: hl2://

You should be able to use some kind of apache plugin to act upon this
information.


While I applaud this response and it finally being done, I would suggest
making the cvar protected as well.  Many people probably use a web host
that they have only FTP access to, or sometimes cpanel.  They will not
have access to make modifications to apache itself.  I think both ideas
are useful and worth it.  Please make this a protected cvar.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread munra

Yes it Really Happens

Munra
- Original Message -
From: "Ook" <[EMAIL PROTECTED]>
To: 
Sent: Monday, June 06, 2005 10:58 PM
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!



Is this really what is happening? People running servers going to other
servers and basically pirating the sv_downloarurl for their own server?
Sheesh...how low can some people sink? I always wondered why, when I
changed
my sv_downloadurl, I would keep logging all these requests to the old url.
So, with this nifty change that Alfred described, now I can get the IP
address of the server(s) that is helping itself to my download files?




When people are in-game they can type  sv_downloadurl and it shows them
the
download URL which they can then copy and add to their own server.cfg

Yes there are ways of blocking others from downloading from that URL ,
but
it would be nice if  sv_downloadurl showed ** instead of the URL to
the
public.

Dagok




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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread munra

So does this mean it is already Done or do we need to wait for the next
update


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Monday, June 06, 2005 8:41 PM
Subject: RE: [hlds] VALVe hide our sv_downloadurl paths!



And bam, already done. Each request from Source clients to your web
server contains the following line:
Referer: hl2://

You should be able to use some kind of apache plugin to act upon this
information.

- Alfred


Original Message
From: Alfred Reynolds
Sent: Monday, June 06, 2005 5:37 PM
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] VALVe hide our sv_downloadurl paths!


We will look at adding an X-header to the request.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent:
Monday, June 06, 2005 5:26 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!

> Mikee wrote:
>
> > How would you use the .htaccess to only allow folder access from a
> > given server IP, since it is basically a web url based access?
>
> If you restrict it to the server ip then the feature won't work.
> The client downloads the files, not the server.  And since you have
> no idea what the client IP's will be, well you get the idea.  They
> need to either make the cvar protected like rcon, or add a referrer
> to the request so the web server can filter.  This has been
> requested many times.


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[hlds] Re: hlds digest, Vol 1 #3740 - 8 msgs

2005-06-06 Thread Jason Benoit
  I agree it would be nice. I know that at first you could use a
password untill Microsoft disabled that functionality. I believe that
would possibly have helped solve this problem.

  I am no expert but I would think the client would have to know the
url in order to connect to it... it could be encrypted but someone may
just write something to get around that. You can't conect through the
server for that would never work of course. (Far as I know.) Perhaps
we could have a file on the web server that the game server could give
a key to. But that sounds complicated to me.

I wish I knew more to help in this matter. What I can tell you is that
818hosting.com has unlimited space and  bandwidth for $6.95 a month.
That is what I use. In game I figure I pull 200-500 kbs. Not had any
problems with a 20 slot server that I know of yet. I got crookcounty
(34 mbs bzip2'd) in under 4 mins. I can live with that.

-Alden bka Strike Harder  (Tactical Retreat)


- Original Message -
From: "Dagok" <[EMAIL PROTECTED]>
To: 
Sent: Monday, June 06, 2005 5:52 PM
Subject: [hlds] VALVe hide our sv_downloadurl paths!


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
This was posted on the Source DS (Windows) team forums.  POsting it here in
hopes that it will get directly to Valve.

"ok a little problem is people being able to just type sv_downloadurl in
console and steal our links and use it on there server stealing our
bandwith.

I think valve should hide this when someone types it"

Yes there are ways for people to setup htaccess etc so only they can use the
folder.  But it sure would be nice if typing sv_downloadurl in the console
would return "**" like sv_password and rcon_password do.

Can you please pass this along Alfred?

thanks,

Dagok


--

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[hlds] HL/HL2 HTML Motd Allows Execution of .NET Applications

2005-06-06 Thread Brandon Hardy
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
There's happens to be a "feature" in IE that allows .NET application to
launch from the browser without any user intervention, since HL uses the
Internet Explorer control to render HTML it is affected by this as well.
Applications that are launched using this method are run within a secure
sandbox to prevent access to the system, and other security risks. The
biggest problem that I can imagine is that someone could possibly create an
application that looks identical to the steam login screen and use it as a
way of phishing accounts.



I have temporarily set up a server at 64.92.174.226:27015 to demonstrate
this. If you connect and have .NET 1.1 installed the application located at
http://64.92.174.226/hl/test.exe (which is totally harmless) should launch.

--


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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Ook

Is this really what is happening? People running servers going to other
servers and basically pirating the sv_downloarurl for their own server?
Sheesh...how low can some people sink? I always wondered why, when I changed
my sv_downloadurl, I would keep logging all these requests to the old url.
So, with this nifty change that Alfred described, now I can get the IP
address of the server(s) that is helping itself to my download files?




When people are in-game they can type  sv_downloadurl and it shows them
the
download URL which they can then copy and add to their own server.cfg

Yes there are ways of blocking others from downloading from that URL , but
it would be nice if  sv_downloadurl showed ** instead of the URL to
the
public.

Dagok




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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Clayton Macleod
that's still not going to stop anything, it's a simple matter to see
what computers your computer makes connections with. Using a referer
seems to be the best way to go, and allow/disallow that way.

On 6/6/05, Dagok <[EMAIL PROTECTED]> wrote:
> I think the initial request has gotten lost in the thread.
>
> When people are in-game they can type  sv_downloadurl and it shows them the
> download URL which they can then copy and add to their own server.cfg
>
> Yes there are ways of blocking others from downloading from that URL , but
> it would be nice if  sv_downloadurl showed ** instead of the URL to the
> public.


--
Clayton Macleod

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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Dagok

I think the initial request has gotten lost in the thread.

When people are in-game they can type  sv_downloadurl and it shows them the
download URL which they can then copy and add to their own server.cfg

Yes there are ways of blocking others from downloading from that URL , but
it would be nice if  sv_downloadurl showed ** instead of the URL to the
public.

Dagok


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Monday, June 06, 2005 5:41 PM
Subject: RE: [hlds] VALVe hide our sv_downloadurl paths!



And bam, already done. Each request from Source clients to your web
server contains the following line:
Referer: hl2://

You should be able to use some kind of apache plugin to act upon this
information.

- Alfred


Original Message
From: Alfred Reynolds
Sent: Monday, June 06, 2005 5:37 PM
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] VALVe hide our sv_downloadurl paths!


We will look at adding an X-header to the request.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent:
Monday, June 06, 2005 5:26 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!

> Mikee wrote:
>
> > How would you use the .htaccess to only allow folder access from a
> > given server IP, since it is basically a web url based access?
>
> If you restrict it to the server ip then the feature won't work.
> The client downloads the files, not the server.  And since you have
> no idea what the client IP's will be, well you get the idea.  They
> need to either make the cvar protected like rcon, or add a referrer
> to the request so the web server can filter.  This has been
> requested many times.


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RE: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Rick Payton
Oh .. duh .. *brainfart* :P

The hl2:// part threw me off :/

Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: Monday, June 06, 2005 3:12 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!

I'm quite sure you can handle referer stuff.

On 6/6/05, Rick Payton <[EMAIL PROTECTED]> wrote:
> Sweet! Too bad I run IIS :P


--
Clayton Macleod

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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Clayton Macleod
I'm quite sure you can handle referer stuff.

On 6/6/05, Rick Payton <[EMAIL PROTECTED]> wrote:
> Sweet! Too bad I run IIS :P


--
Clayton Macleod

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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Simon Garner

On 7/06/2005 12:41 p.m., Alfred Reynolds wrote:

And bam, already done. Each request from Source clients to your web
server contains the following line:
Referer: hl2://

You should be able to use some kind of apache plugin to act upon this
information.

- Alfred



No special modules needed - the following apache config should do the
trick (note I haven't tested this):


SetEnfIf  Referer  ^hl2://1\.2\.3\.4  MY_SERVER=1
Order Allow,Deny
Allow from env=MY_SERVER
Deny from all


Where "1\.2\.3\.4" is the IP of your server with \ in front of each dot.

Note this is not totally secure since anyone can spoof the Referer
header but it will stop others from using your sv_downloadurl for their
clients.

-Simon

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RE: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Rick Payton
Sweet! Too bad I run IIS :P

Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Monday, June 06, 2005 2:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] VALVe hide our sv_downloadurl paths!

And bam, already done. Each request from Source clients to your web
server contains the following line:
Referer: hl2://

You should be able to use some kind of apache plugin to act upon this
information.

- Alfred


Original Message
From: Alfred Reynolds
Sent: Monday, June 06, 2005 5:37 PM
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] VALVe hide our sv_downloadurl paths!

> We will look at adding an X-header to the request.
>
> - Alfred

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RE: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Alfred Reynolds
And bam, already done. Each request from Source clients to your web
server contains the following line:
Referer: hl2://

You should be able to use some kind of apache plugin to act upon this
information.

- Alfred


Original Message
From: Alfred Reynolds
Sent: Monday, June 06, 2005 5:37 PM
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] VALVe hide our sv_downloadurl paths!

> We will look at adding an X-header to the request.
>
> - Alfred
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent:
> Monday, June 06, 2005 5:26 PM To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!
>
> > Mikee wrote:
> >
> > > How would you use the .htaccess to only allow folder access from a
> > > given server IP, since it is basically a web url based access?
> >
> > If you restrict it to the server ip then the feature won't work.
> > The client downloads the files, not the server.  And since you have
> > no idea what the client IP's will be, well you get the idea.  They
> > need to either make the cvar protected like rcon, or add a referrer
> > to the request so the web server can filter.  This has been
> > requested many times.

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RE: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Alfred Reynolds
We will look at adding an X-header to the request.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent:
Monday, June 06, 2005 5:26 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!

> Mikee wrote:
>
> > How would you use the .htaccess to only allow folder access from a
> > given server IP, since it is basically a web url based access?
>
> If you restrict it to the server ip then the feature won't work.  The
> client downloads the files, not the server.  And since you have no
> idea what the client IP's will be, well you get the idea.  They need
> to either make the cvar protected like rcon, or add a referrer to the
> request so the web server can filter.  This has been requested many
> times.

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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread m0gely

Mikee wrote:


How would you use the .htaccess to only allow folder access from a given
server IP, since it is basically a web url based access?


If you restrict it to the server ip then the feature won't work.  The
client downloads the files, not the server.  And since you have no idea
what the client IP's will be, well you get the idea.  They need to
either make the cvar protected like rcon, or add a referrer to the
request so the web server can filter.  This has been requested many times.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Wojciech H

What you did with your .htaccess file is deny anyone from downloading
except your game servers. So if your game server decided to use the
sv_downloadurl to download a map for a strange reason (maybe it does not
have it already?) it would be able to.

One way to protect it is if you have a php script for the downloads and
have a key that you change frequently, maybe once a day.

Mikee wrote:


I just tried what should have worked.  I put this .htaccess in the
folder on
the webserver that has my maps.

\root-level\hlds_downloads\.htaccess
\root-level\hlds_downloads\maps

According to this site, they give an exact example of this:
http://kirupa.com/web/htaccess.htm
So I put in my server IP's as shown below.

order allow,deny
allow from 67.18.241.74
allow from 67.18.241.75
deny from all

I then deleted a large map from my client player account, joined  the
server, changed to the map to the one I just deleted from my own
player maps
folder, and got an error that I did not have the map for this server,
and it
would not download it from the website after I put in this .htaccess
file,
and kicked me back to list of servers.

The only other thing I can think of to protect our own bandwidth is keep
changing the web download url folder name on the web server and in the
server.cfg.  This is a big problem, as most websites have limits on
monthly
bandwidth transfers.

- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To: 
Sent: Monday, June 06, 2005 7:29 PM
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!



How would you use the .htaccess to only allow folder access from a given
server IP, since it is basically a web url based access?

It is amazing what can be done with that file, so I don't doubt you.
Posting how to customize it for a given folder and server IP would be
handy...I'm just wondering if a player doesn't need to have their own
player
IP to access it however...which would open it back up to everyone.


- Original Message -
From: "Dagok" <[EMAIL PROTECTED]>
To: 
Sent: Monday, June 06, 2005 5:52 PM
Subject: [hlds] VALVe hide our sv_downloadurl paths!


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
This was posted on the Source DS (Windows) team forums.  POsting it here
in
hopes that it will get directly to Valve.

"ok a little problem is people being able to just type sv_downloadurl in
console and steal our links and use it on there server stealing our
bandwith.

I think valve should hide this when someone types it"

Yes there are ways for people to setup htaccess etc so only they can use
the
folder.  But it sure would be nice if typing sv_downloadurl in the
console
would return "**" like sv_password and rcon_password do.

Can you please pass this along Alfred?

thanks,

Dagok


--


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RE: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Brandon Hardy

I may be wrong but, I believe that the HL/HL2 sends a header with the
server's IP address in it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Monday, June 06, 2005 6:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!

How would you use the .htaccess to only allow folder access from a given
server IP, since it is basically a web url based access?

It is amazing what can be done with that file, so I don't doubt you.
Posting how to customize it for a given folder and server IP would be
handy...I'm just wondering if a player doesn't need to have their own player
IP to access it however...which would open it back up to everyone.


- Original Message -
From: "Dagok" <[EMAIL PROTECTED]>
To: 
Sent: Monday, June 06, 2005 5:52 PM
Subject: [hlds] VALVe hide our sv_downloadurl paths!


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
This was posted on the Source DS (Windows) team forums.  POsting it here in
hopes that it will get directly to Valve.

"ok a little problem is people being able to just type sv_downloadurl in
console and steal our links and use it on there server stealing our
bandwith.

I think valve should hide this when someone types it"

Yes there are ways for people to setup htaccess etc so only they can use the
folder.  But it sure would be nice if typing sv_downloadurl in the console
would return "**" like sv_password and rcon_password do.

Can you please pass this along Alfred?

thanks,

Dagok


--


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RE: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Alfred Reynolds
No matter what you do the client needs to know this URL to download from
it. If you are concerned about extra charges then don't use this feature
(it is entirely optional).

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent:
Monday, June 06, 2005 5:10 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!

> I just tried what should have worked.  I put this .htaccess in the
> folder on the webserver that has my maps.
>
> \root-level\hlds_downloads\.htaccess
> \root-level\hlds_downloads\maps
>
> According to this site, they give an exact example of this:
> http://kirupa.com/web/htaccess.htm
> So I put in my server IP's as shown below.
>
> order allow,deny
> allow from 67.18.241.74
> allow from 67.18.241.75
> deny from all
>
> I then deleted a large map from my client player account, joined  the
> server, changed to the map to the one I just deleted from my own
> player maps folder, and got an error that I did not have the map for
> this server, and it would not download it from the website after I
> put in this .htaccess file, and kicked me back to list of servers.
>
> The only other thing I can think of to protect our own bandwidth is
> keep changing the web download url folder name on the web server and
> in the server.cfg.  This is a big problem, as most websites have
> limits on monthly bandwidth transfers.
>
> - Original Message -
> From: "Mikee" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, June 06, 2005 7:29 PM
> Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!
>
>
> > How would you use the .htaccess to only allow folder access from a
> > given server IP, since it is basically a web url based access?
> >
> > It is amazing what can be done with that file, so I don't doubt you.
> > Posting how to customize it for a given folder and server IP would
> > be handy...I'm just wondering if a player doesn't need to have
> > their own player IP to access it however...which would open it back
> > up to everyone.
> >
> >
> > - Original Message -
> > From: "Dagok" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Monday, June 06, 2005 5:52 PM
> > Subject: [hlds] VALVe hide our sv_downloadurl paths!
> >
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ] This was posted on
> > the Source DS (Windows) team forums.  POsting it here in hopes that
> > it will get directly to Valve.
> >
> > "ok a little problem is people being able to just type
> > sv_downloadurl in console and steal our links and use it on there
> > server stealing our bandwith.
> >
> > I think valve should hide this when someone types it"
> >
> > Yes there are ways for people to setup htaccess etc so only they can
> > use the folder.  But it sure would be nice if typing sv_downloadurl
> > in the console would return "**" like sv_password and
> > rcon_password do.
> >
> > Can you please pass this along Alfred?
> >
> > thanks,
> >
> > Dagok
> >
> >
> > --
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
>
> ___
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> archives, please visit:
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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Mikee

I just tried what should have worked.  I put this .htaccess in the folder on
the webserver that has my maps.

\root-level\hlds_downloads\.htaccess
\root-level\hlds_downloads\maps

According to this site, they give an exact example of this:
http://kirupa.com/web/htaccess.htm
So I put in my server IP's as shown below.

order allow,deny
allow from 67.18.241.74
allow from 67.18.241.75
deny from all

I then deleted a large map from my client player account, joined  the
server, changed to the map to the one I just deleted from my own player maps
folder, and got an error that I did not have the map for this server, and it
would not download it from the website after I put in this .htaccess file,
and kicked me back to list of servers.

The only other thing I can think of to protect our own bandwidth is keep
changing the web download url folder name on the web server and in the
server.cfg.  This is a big problem, as most websites have limits on monthly
bandwidth transfers.

- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To: 
Sent: Monday, June 06, 2005 7:29 PM
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!



How would you use the .htaccess to only allow folder access from a given
server IP, since it is basically a web url based access?

It is amazing what can be done with that file, so I don't doubt you.
Posting how to customize it for a given folder and server IP would be
handy...I'm just wondering if a player doesn't need to have their own
player
IP to access it however...which would open it back up to everyone.


- Original Message -
From: "Dagok" <[EMAIL PROTECTED]>
To: 
Sent: Monday, June 06, 2005 5:52 PM
Subject: [hlds] VALVe hide our sv_downloadurl paths!


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
This was posted on the Source DS (Windows) team forums.  POsting it here
in
hopes that it will get directly to Valve.

"ok a little problem is people being able to just type sv_downloadurl in
console and steal our links and use it on there server stealing our
bandwith.

I think valve should hide this when someone types it"

Yes there are ways for people to setup htaccess etc so only they can use
the
folder.  But it sure would be nice if typing sv_downloadurl in the console
would return "**" like sv_password and rcon_password do.

Can you please pass this along Alfred?

thanks,

Dagok


--


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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Mikee

How would you use the .htaccess to only allow folder access from a given
server IP, since it is basically a web url based access?

It is amazing what can be done with that file, so I don't doubt you.
Posting how to customize it for a given folder and server IP would be
handy...I'm just wondering if a player doesn't need to have their own player
IP to access it however...which would open it back up to everyone.


- Original Message -
From: "Dagok" <[EMAIL PROTECTED]>
To: 
Sent: Monday, June 06, 2005 5:52 PM
Subject: [hlds] VALVe hide our sv_downloadurl paths!


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
This was posted on the Source DS (Windows) team forums.  POsting it here in
hopes that it will get directly to Valve.

"ok a little problem is people being able to just type sv_downloadurl in
console and steal our links and use it on there server stealing our
bandwith.

I think valve should hide this when someone types it"

Yes there are ways for people to setup htaccess etc so only they can use the
folder.  But it sure would be nice if typing sv_downloadurl in the console
would return "**" like sv_password and rcon_password do.

Can you please pass this along Alfred?

thanks,

Dagok


--


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please visit:
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Re: [hlds] Can't connect to HL2 server

2005-06-06 Thread Ned Haskin

I am behind a router and have to use the internal ip as it says in the
Steam Answers
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=162&p_created=1093384012&p_sid=5u8ymkHh&p_lva=197&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9NCZwX3Byb2RzPTImcF9jYXRzPTU3JnBfcHY9MS4yOzIudTAmcF9jdj0xLjU3OzIudTAmcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PWlw&p_li=&p_topview=1
my CS S server is set the same way except for -port 27015 and it works
fine, falls off the masterservers sometimes
but can always be reached in favorites. So I think the ip part is right.

Ned

Ryan Lewis wrote:


Looks like you're binding to an internal IP address. 192.168 is reserved
privately for LAN, so you would be unable to connect to it from the
Internet. If the server is on the web, just let it bind to whatever it
can and then run ipconfig at command prompt.

If you're trying to connect from LAN, you've got me stumped. Maybe you
need one of the sv_lan settings or -nomaster or something, but I have no
experience with either.

Regards,

Ryan Lewis
[EMAIL PROTECTED]


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ned Haskin
Sent: 06 June 2005 23:25
To: hlds
Subject: [hlds] Can't connect to HL2 server


HI,
I messed up this server and can't figure out why you can't see it or
connect to it.

'Connection to Steam servers successful'. does show in the console.

If you start HL2 DM client on the server box you can play, but that is
the only way.

Here is the bat file and server.cfg
thanks for the help

Ned




hl2dm.bat:

start /AboveNormal d:\HL2_Server\srcds.exe -game hl2mp -ip 192.168.1.102
-port 27027 +maxplayers 9   -rcon "my_pswd" -BudgetPanel


-

server.cfg:

// teamserver coop (default 0)
coop 0

// deathmatch - set this to 1
deathmatch 1

sv_alltalk 0

//Server is a lan server ( no heartbeat, no authentication, no non-class
C addresses )
sv_lan 0

sv_region 0

//Frames per Second Max
fps_max 70

// allow players to upload sprays (default 1)
sv_allowupload 1

// allow sprays and map content to be downloaded (default 1)
sv_allowdownload 1

// how often players can spray tags (default 20)
decalfrequency 20

// disable autoaim (0)
sv_aim 0

// no limit on minrate for LAN only use 3500 for internet server
//sv_minrate 0
sv_minrate 3500

// no limit on maxrate for LAN only user 7500 for regular server
//sv_maxrate 0
sv_maxrate 7500

// this is the minimum playable updaterate, leave this at 13
sv_minupdaterate 13

// 60 for updaterate is LAN ONLY use 20 for internet
// sv_maxupdaterate 60
sv_maxupdaterate 20

echo "server default is INTERNET fast"


// mp_timelimit 0
mp_timelimit 20

// set fraglimit to whatever you want the max frags to be
mp_fraglimit 100

// increase the timeout so players won't be dropped so easily
sv_timeout 80

sv_gravity 600

//=

// Sets the amount of time that the motd.txt is displayed on the
// client's computer (this setting is outdated because Valve now makes
you click 'Ok' for the motd screen but
// leave it here anyway).
motd_display_time 120

// player bounding boxes (collisions, not clipping)
sv_clienttrace 3.5

// disable clients' ability to pause the server
pausable 0

// default server name. Change to "Bob's Server", etc.
hostname "Ned's Half-Life2 Dedicated Server"

mp_flashlight 1

// maximum client movement speed 270
sv_maxspeed 320

sv_cheats 0

// Max player decals (be sure not to set this much higher or it could
bog down your server)
mp_decals 300

// Spectator chat (enables spectators to text chat on the server)
sv_spectalk 1

// Force respawn of players (you should set this to one)
mp_forcerespawn 1

// Decal painting frequency (controls how often people can spray paint
their tags;
// setting it any lower can bog the server and clients down.  Time is in
seconds
decalfrequency 10

// fall damage (turns realistic fall damage on and off;
// realistic means if you fall from a height you die, otherwise you only
lose 10hp :)
mp_falldamage 0

// Allows monsters to exist in the level if any are programmed into the
map
// most maps don't have any but some mods require this to be on so I
usually leave it set to one.
mp_allowmonsters 1

mp_allowNPCs 1

// Turns footstep sounds on and off (leave this set to one; default is
one)
mp_footsteps 1

// Turns cross hair on and off (leave this set to one; default is one)
mp_autocrosshair 1

// Enables voice chat (default is one. Set to zero to turn it off)
sv_voiceenable 1

// Sets how long you can chat at the end of the match (default is 10)
mp_chattime 10

// Water Friction (sets water friction to on or off. default is one)
sv_waterfriction 1

// load ban files
//exec listip.cfg


mapchangecfgfile map.cfg

// add all the script

Re: [hlds] Server verification failed

2005-06-06 Thread Ook

I did - several times.

I think Steam was just having a bad night. I started to get this:

Error verifying STEAM UserID Ticket(server was
unable to contact the authentication server, 35)

and finally it started to work all by itself. I guess it's possible my ISP
was hiccuping, and it wasn't Steam's fault at all.


- Original Message -
From: "Deadman Standing" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, June 05, 2005 11:43 PM
Subject: RE: [hlds] Server verification failed



Restart the server

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Monday, June 06, 2005 3:48 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Server verification failed

Out of the blue, no one can connect to my server. They get "Error: Server
verification failed". I've had people on the server all day, and I've been
on it myself. Now it's DOA. Since nothing has changed on my end, my first
suspicion is a Steam problem. Anyone else seeing this?


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--
No virus found in this incoming message.
Checked by AVG Anti-Virus.
Version: 7.0.323 / Virus Database: 267.6.4 - Release Date: 6/6/2005





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RE: [hlds] Can't connect to HL2 server

2005-06-06 Thread Ryan Lewis
Looks like you're binding to an internal IP address. 192.168 is reserved
privately for LAN, so you would be unable to connect to it from the
Internet. If the server is on the web, just let it bind to whatever it
can and then run ipconfig at command prompt.

If you're trying to connect from LAN, you've got me stumped. Maybe you
need one of the sv_lan settings or -nomaster or something, but I have no
experience with either.

Regards,

Ryan Lewis
[EMAIL PROTECTED]


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ned Haskin
Sent: 06 June 2005 23:25
To: hlds
Subject: [hlds] Can't connect to HL2 server


HI,
I messed up this server and can't figure out why you can't see it or
connect to it.

'Connection to Steam servers successful'. does show in the console.

If you start HL2 DM client on the server box you can play, but that is
the only way.

Here is the bat file and server.cfg
thanks for the help

Ned




hl2dm.bat:

start /AboveNormal d:\HL2_Server\srcds.exe -game hl2mp -ip 192.168.1.102
-port 27027 +maxplayers 9   -rcon "my_pswd" -BudgetPanel


-

server.cfg:

// teamserver coop (default 0)
coop 0

// deathmatch - set this to 1
deathmatch 1

sv_alltalk 0

//Server is a lan server ( no heartbeat, no authentication, no non-class
C addresses )
sv_lan 0

sv_region 0

//Frames per Second Max
fps_max 70

// allow players to upload sprays (default 1)
sv_allowupload 1

// allow sprays and map content to be downloaded (default 1)
sv_allowdownload 1

// how often players can spray tags (default 20)
decalfrequency 20

// disable autoaim (0)
sv_aim 0

// no limit on minrate for LAN only use 3500 for internet server
//sv_minrate 0
sv_minrate 3500

// no limit on maxrate for LAN only user 7500 for regular server
//sv_maxrate 0
sv_maxrate 7500

// this is the minimum playable updaterate, leave this at 13
sv_minupdaterate 13

// 60 for updaterate is LAN ONLY use 20 for internet
// sv_maxupdaterate 60
sv_maxupdaterate 20

echo "server default is INTERNET fast"


// mp_timelimit 0
mp_timelimit 20

// set fraglimit to whatever you want the max frags to be
mp_fraglimit 100

// increase the timeout so players won't be dropped so easily
sv_timeout 80

sv_gravity 600

//=

// Sets the amount of time that the motd.txt is displayed on the
// client's computer (this setting is outdated because Valve now makes
you click 'Ok' for the motd screen but
// leave it here anyway).
motd_display_time 120

// player bounding boxes (collisions, not clipping)
sv_clienttrace 3.5

// disable clients' ability to pause the server
pausable 0

// default server name. Change to "Bob's Server", etc.
hostname "Ned's Half-Life2 Dedicated Server"

mp_flashlight 1

// maximum client movement speed 270
sv_maxspeed 320

sv_cheats 0

// Max player decals (be sure not to set this much higher or it could
bog down your server)
mp_decals 300

// Spectator chat (enables spectators to text chat on the server)
sv_spectalk 1

// Force respawn of players (you should set this to one)
mp_forcerespawn 1

// Decal painting frequency (controls how often people can spray paint
their tags;
// setting it any lower can bog the server and clients down.  Time is in
seconds
decalfrequency 10

// fall damage (turns realistic fall damage on and off;
// realistic means if you fall from a height you die, otherwise you only
lose 10hp :)
mp_falldamage 0

// Allows monsters to exist in the level if any are programmed into the
map
// most maps don't have any but some mods require this to be on so I
usually leave it set to one.
mp_allowmonsters 1

mp_allowNPCs 1

// Turns footstep sounds on and off (leave this set to one; default is
one)
mp_footsteps 1

// Turns cross hair on and off (leave this set to one; default is one)
mp_autocrosshair 1

// Enables voice chat (default is one. Set to zero to turn it off)
sv_voiceenable 1

// Sets how long you can chat at the end of the match (default is 10)
mp_chattime 10

// Water Friction (sets water friction to on or off. default is one)
sv_waterfriction 1

// load ban files
//exec listip.cfg


mapchangecfgfile map.cfg

// add all the script files
//exec listip.cfg

// last item in the list always is log on
log on

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Checked by AVG Anti-Virus.
Version: 7.0.323 / Virus Database: 267.6.3 - Release Date: 06/06/2005


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[hlds] Can't connect to HL2 server

2005-06-06 Thread Ned Haskin

HI,
I messed up this server and can't figure out why you can't see it or
connect to it.

'Connection to Steam servers successful'. does show in the console.

If you start HL2 DM client on the server box you can play, but that is
the only way.

Here is the bat file and server.cfg
thanks for the help

Ned



hl2dm.bat:

start /AboveNormal d:\HL2_Server\srcds.exe -game hl2mp -ip 192.168.1.102
-port 27027 +maxplayers 9   -rcon "my_pswd" -BudgetPanel

-

server.cfg:

// teamserver coop (default 0)
coop 0

// deathmatch - set this to 1
deathmatch 1

sv_alltalk 0

//Server is a lan server ( no heartbeat, no authentication, no non-class
C addresses )
sv_lan 0

sv_region 0

//Frames per Second Max
fps_max 70

// allow players to upload sprays (default 1)
sv_allowupload 1

// allow sprays and map content to be downloaded (default 1)
sv_allowdownload 1

// how often players can spray tags (default 20)
decalfrequency 20

// disable autoaim (0)
sv_aim 0

// no limit on minrate for LAN only use 3500 for internet server
//sv_minrate 0
sv_minrate 3500

// no limit on maxrate for LAN only user 7500 for regular server
//sv_maxrate 0
sv_maxrate 7500

// this is the minimum playable updaterate, leave this at 13
sv_minupdaterate 13

// 60 for updaterate is LAN ONLY use 20 for internet
// sv_maxupdaterate 60
sv_maxupdaterate 20

echo "server default is INTERNET fast"


// mp_timelimit 0
mp_timelimit 20

// set fraglimit to whatever you want the max frags to be
mp_fraglimit 100

// increase the timeout so players won't be dropped so easily
sv_timeout 80

sv_gravity 600

//=

// Sets the amount of time that the motd.txt is displayed on the
// client's computer (this setting is outdated because Valve now makes
you click 'Ok' for the motd screen but
// leave it here anyway).
motd_display_time 120

// player bounding boxes (collisions, not clipping)
sv_clienttrace 3.5

// disable clients' ability to pause the server
pausable 0

// default server name. Change to "Bob's Server", etc.
hostname "Ned's Half-Life2 Dedicated Server"

mp_flashlight 1

// maximum client movement speed 270
sv_maxspeed 320

sv_cheats 0

// Max player decals (be sure not to set this much higher or it could
bog down your server)
mp_decals 300

// Spectator chat (enables spectators to text chat on the server)
sv_spectalk 1

// Force respawn of players (you should set this to one)
mp_forcerespawn 1

// Decal painting frequency (controls how often people can spray paint
their tags;
// setting it any lower can bog the server and clients down.  Time is in
seconds
decalfrequency 10

// fall damage (turns realistic fall damage on and off;
// realistic means if you fall from a height you die, otherwise you only
lose 10hp :)
mp_falldamage 0

// Allows monsters to exist in the level if any are programmed into the map
// most maps don't have any but some mods require this to be on so I
usually leave it set to one.
mp_allowmonsters 1

mp_allowNPCs 1

// Turns footstep sounds on and off (leave this set to one; default is one)
mp_footsteps 1

// Turns cross hair on and off (leave this set to one; default is one)
mp_autocrosshair 1

// Enables voice chat (default is one. Set to zero to turn it off)
sv_voiceenable 1

// Sets how long you can chat at the end of the match (default is 10)
mp_chattime 10

// Water Friction (sets water friction to on or off. default is one)
sv_waterfriction 1

// load ban files
//exec listip.cfg


mapchangecfgfile map.cfg

// add all the script files
//exec listip.cfg

// last item in the list always is log on
log on

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[hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Dagok
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
This was posted on the Source DS (Windows) team forums.  POsting it here in 
hopes that it will get directly to Valve.

"ok a little problem is people being able to just type sv_downloadurl in 
console and steal our links and use it on there server stealing our bandwith.

I think valve should hide this when someone types it"

Yes there are ways for people to setup htaccess etc so only they can use the 
folder.  But it sure would be nice if typing sv_downloadurl in the console 
would return "**" like sv_password and rcon_password do.

Can you please pass this along Alfred?

thanks,

Dagok


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RE: [hlds] Server verification failed

2005-06-06 Thread Deadman Standing
Restart the server

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Monday, June 06, 2005 3:48 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Server verification failed

Out of the blue, no one can connect to my server. They get "Error: Server
verification failed". I've had people on the server all day, and I've been
on it myself. Now it's DOA. Since nothing has changed on my end, my first
suspicion is a Steam problem. Anyone else seeing this?


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