Re: [hlds] Hyperthreading vs 64 bits + more

2005-07-05 Thread Jim

I am running the AGP, a buddy of mine just upgraded and went over to the PCI
express. Noted the ideo card was running extreemly hotter than his previous
AGP. I would double check on the thermal conditions if making the change.

Currently looking at changing my water cooled system over to a sub freezing
pump to run cooler yet.

http://www.aquastealth.com/index.asp?PageAction=VIEWPROD&ProdID=96


- Original Message -
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To: 
Sent: Monday, July 04, 2005 2:33 PM
Subject: Re: [hlds] Hyperthreading vs 64 bits + more



I've built a few desktop machines on the nforce3-based MSI K8N Neo 2
Platinum motherboard lately, very nice board. Great reviews, and
personal experience would agree, great performer. I believe the
nforce4-based Neo 4 Platinum and Neo 4 Platinum SLI are both good
board if you want PCI-Express instead of AGP, too. I've yet to upgrade
my own AthlonXP 3200+ system yet, but it'll be one of those bunch when
I get around to it. Haven't decided yet whether I want to keep my AGP
video card or upgrade to PCI-Express while I'm at it and get a new
card too...

On 7/4/05, Ook <[EMAIL PROTECTED]> wrote:

Any good mobos you would recommend?



--
Clayton Macleod

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Re: [hlds] possible memory leak srcds.exe

2005-07-05 Thread Jim

no none at all... For System I am running Athlon 64 3200+, Windows X64 OS
and none of the problems you all are refering to. I run 9 steam maps and 17
Custom.. with 20 players.. and that is comprised with BOTS as well.

Just my two cents.

Jim


- Original Message -
From: "Ned" <[EMAIL PROTECTED]>
To: 
Sent: Monday, July 04, 2005 6:29 AM
Subject: Re: [hlds] possible memory leak srcds.exe



That's nice Jim, the same thing works if the bots load after humans, but
do you have a memory leak problem too?

Jim wrote:


I load Bots without humans and let the maps run... found it works and
defer
the slot to human... so never a dull moment for the single players
that want
to play.

Jim

.




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Re: [hlds] Hyperthreading vs 64 bits + more

2005-07-05 Thread Jim

I am running the Athlon with the Windows X64 version... on a home server and
my users have responded since the move to Windows X64 the server is a lot
more stable, and really a vast improvement in play...

I run 20 Users with Bots... just make sure if you make the move to the X64
Version that you have all the drivers needed to operate when selecting your
hardware.

Jim

- Original Message -
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To: 
Sent: Monday, July 04, 2005 4:11 AM
Subject: Re: [hlds] Hyperthreading vs 64 bits + more



I think valve themselves stated that converting the hlds server to
64bitness yielded something like 15% better performance without doing
anything other than basically recompiling. No real code changes, just
recompiled with the 64bit compiler. Likely due just to having more
registers available to use. Personally, I'd go with the Athlon64 since
it'll run cooler, use less power, and perform better, even without
running a 64bit version of the server.

I wouldn't say hlds is 'better supported' on windows than it is on
linux. The fact that valve chooses to run the windows version in-house
doesn't mean much except that they'd rather have windows boxes around
than linux ones. I'd say linux servers have always been more stable.
Not to mention they can autoupdate ;)

As far as RAM goes, well, you only need as much as you need. 1GB or
more isn't going to make any difference when you're not even using
256MB of it. He is, after all, only going to be running one game
server. RAM's still cheap for the moment anyways, but I'm sure 512MB
will do just fine for just one game server, with plenty to spare for
disk cache duty. It's true a faster HD will give you faster load
times, that's obvious. But run of the mill 7200rpm drives will do
fine, servers don't load much data compared to clients. Server load
times are pretty quick, especially in this case when there's only
going to be one game server running anyway. No contention.

On 7/4/05, KingPin Servers <[EMAIL PROTECTED]> wrote:

Ram = more the better
OS = Windows because hlds is better supported on microsoft OS's (I
personally use linux so I know the hard way)
HDD RPM = the faster HDD means better load times for maps etc.
64 bit HLDS = :/ i would forget such claims and go with anything you
wish, don't believe things promised that more than like wont come true
till Half life ( or so.
out of the two CPU's I personally use varieties of both and would
suggest going for which ever you like and can get a better deal for.
the 64bit means that you have a choice of a 64bit OS, but that also
means you have to find 64bit drivers etc. the Intel.. well its just a
fast CPU, if you want it, then get it :) others might also drop their
opinions here so you shall get more insight.



--
Clayton Macleod

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[hlds] Re: hlds digest, Vol 1 #3804 - 13 msgs

2005-07-05 Thread chris

Sounds like old age is getting to you!

At 09:20 PM 7/5/2005, you wrote:

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Today's Topics:

   1. Re: RE: [hlds_linux] VAC2 Beta information (OoksServer)
   2. Counter-Strike: Source update soon (Alfred Reynolds)
   3. Re: Counter-Strike: Source update soon (Lee Thomas)
   4. RE: Counter-Strike: Source update soon (dexion)
   5. Re: Counter-Strike: Source update soon (sprout)
   6. Re: Counter-Strike: Source update soon (Dagok)
   7. Re: Counter-Strike: Source update soon (ploc)
   8. RE: Counter-Strike: Source update soon (WayneH)
   9. Re: Counter-Strike: Source update soon (sprout)
  10. Re: Counter-Strike: Source update soon ([EMAIL PROTECTED])
  11. Counter-Strike: Source update soon (Alfred Reynolds)
  12. Re: Counter-Strike: Source update soon (Dagok)
  13. RE: Counter-Strike: Source update soon (Alfred Reynolds)

--__--__--

Message: 1
From: "OoksServer" <[EMAIL PROTECTED]>
To: 
Subject: Re: [hlds] RE: [hlds_linux] VAC2 Beta information
Date: Tue, 5 Jul 2005 15:19:39 -0700
Reply-To: hlds@list.valvesoftware.com

The day after the 4th should be a holiday. Up partying and doing fireworks
until 3am, and then our bosses expect us to think raationally the next
morning? It's just not right.  :-)


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 1:31 PM
Subject: RE: [hlds] RE: [hlds_linux] VAC2 Beta information


> Urgh, that 4th of July got to me, its more like 1/2 rather than 1/4.
>
> - Alfred
>


--__--__--

Message: 2
Date: Tue, 5 Jul 2005 18:13:34 -0700
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ,
,
<[EMAIL PROTECTED]>
Subject: [hlds] Counter-Strike: Source update soon
Reply-To: hlds@list.valvesoftware.com

Within the next couple of hours. This will be a required update due to
the new map, cs_assault.

- Alfred


--__--__--

Message: 3
From: "Lee Thomas" <[EMAIL PROTECTED]>
To: 
Subject: Re: [hlds] Counter-Strike: Source update soon
Date: Wed, 6 Jul 2005 11:19:49 +1000
Reply-To: hlds@list.valvesoftware.com

any other decent fixes you want to mention? :D

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: 06 July, 2005 11:13 AM
Subject: [hlds] Counter-Strike: Source update soon


> Within the next couple of hours. This will be a required update due to
> the new map, cs_assault.
>
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>




--__--__--

Message: 4
From: "dexion" <[EMAIL PROTECTED]>
To: 
Subject: RE: [hlds] Counter-Strike: Source update soon
Date: Tue, 5 Jul 2005 21:23:19 -0400
Reply-To: hlds@list.valvesoftware.com

-autoupdate for w32??


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Lee Thomas
Sent: Tuesday, July 05, 2005 9:20 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update soon


any other decent fixes you want to mention? :D

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: 06 July, 2005 11:13 AM
Subject: [hlds] Counter-Strike: Source update soon


> Within the next couple of hours. This will be a required update due to
> the new map, cs_assault.
>
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



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--__--__--

Message: 5
From: "sprout" <[EMAIL PROTECTED]>
To: 
Subject: Re: [hlds] Counter-Strike: Source update soon
Date: Tue, 5 Jul 2005 20:39:04 -0500
Reply-To: hlds@list.valvesoftware.com

fuck yeah dude excuse the language but excited... in any case yeah any
estimated time? im going to be playing bf2 but I will definantly be getting
on css for the new map :)
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Tuesday, July 05, 2005 8:13 PM
Subject: [hlds] Counter-Strike: Source update soon


> Within the next couple of hours. This will be a required update due to
> the new map, cs_assault.
>
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list archi

Re: [hlds] my email address

2005-07-05 Thread Alex Spencer

Go you!.

[EMAIL PROTECTED] wrote:


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RE: [hlds] my email address

2005-07-05 Thread dexion

sorry the check didnt come from your mother.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alex Spencer
Sent: Wednesday, July 06, 2005 12:39 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] my email address


Go you!.

[EMAIL PROTECTED] wrote:

>--
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>--
>
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[hlds] my email address

2005-07-05 Thread Staknhalo
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RE: [hlds] Counter-Strike: Source update soon

2005-07-05 Thread Alfred Reynolds
A bug popped up on a few specific configurations that we want to track
down.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dagok Sent:
Tuesday, July 05, 2005 9:13 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update soon

> Bummer, what happened?
>
> Dagok
>
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: ;
> ; <[EMAIL PROTECTED]>
> Sent: Tuesday, July 05, 2005 9:08 PM
> Subject: [hlds] Counter-Strike: Source update soon
>
>
> > This has been moved to tomorrow, I will send another announcement
> > closer to its release.
> >
> > - Alfred
> >
> > > Within the next couple of hours. This will be a required update
> > > due to the new map, cs_assault.
> > >
> > > - Alfred
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
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> > archives, please visit:
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> >
> >
> >
>
>
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Re: [hlds] Counter-Strike: Source update soon

2005-07-05 Thread Dagok

Bummer, what happened?

Dagok


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Tuesday, July 05, 2005 9:08 PM
Subject: [hlds] Counter-Strike: Source update soon



This has been moved to tomorrow, I will send another announcement closer
to its release.

- Alfred


Within the next couple of hours. This will be a required update due
to the new map, cs_assault.

- Alfred

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[hlds] Counter-Strike: Source update soon

2005-07-05 Thread Alfred Reynolds
This has been moved to tomorrow, I will send another announcement closer
to its release.

- Alfred

> Within the next couple of hours. This will be a required update due
> to the new map, cs_assault.
>
> - Alfred
>
> ___
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> archives, please visit:
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Re: [hlds] Counter-Strike: Source update soon

2005-07-05 Thread hlds

Mappers Don't code (so they wont do much with bug/cheat fixes) so they got
to do somthing
- Original Message -
From: "sprout" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 11:48 PM
Subject: Re: [hlds] Counter-Strike: Source update soon



I agree but not to many major problems anymore.  mostly just tweeking it
- Original Message -
From: "WayneH" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 10:35 PM
Subject: RE: [hlds] Counter-Strike: Source update soon



I'd much rather see bugs fixed and better cheat protection long before
any
new maps.
I hope VALVe is dedicating a higher percentage of their available
resources to those, rather than porting old maps.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ploc
Sent: Wednesday, 6 July 2005 11:58 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update soon

ok yeah that could be 1-12 hours or so
- Original Message -
From: "Dagok" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 8:44 PM
Subject: Re: [hlds] Counter-Strike: Source update soon



He gave an estimated time..."Within the next couple of hours."

Sean

- Original Message -
From: "sprout" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 6:39 PM
Subject: Re: [hlds] Counter-Strike: Source update soon



fuck yeah dude excuse the language but excited... in any case yeah any
estimated time? im going to be playing bf2 but I will definantly be
getting
on css for the new map :)
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Tuesday, July 05, 2005 8:13 PM
Subject: [hlds] Counter-Strike: Source update soon



Within the next couple of hours. This will be a required update due to
the new map, cs_assault.

- Alfred

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Re: [hlds] Counter-Strike: Source update soon

2005-07-05 Thread sprout

I agree but not to many major problems anymore.  mostly just tweeking it
- Original Message -
From: "WayneH" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 10:35 PM
Subject: RE: [hlds] Counter-Strike: Source update soon



I'd much rather see bugs fixed and better cheat protection long before any
new maps.
I hope VALVe is dedicating a higher percentage of their available
resources to those, rather than porting old maps.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ploc
Sent: Wednesday, 6 July 2005 11:58 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update soon

ok yeah that could be 1-12 hours or so
- Original Message -
From: "Dagok" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 8:44 PM
Subject: Re: [hlds] Counter-Strike: Source update soon



He gave an estimated time..."Within the next couple of hours."

Sean

- Original Message -
From: "sprout" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 6:39 PM
Subject: Re: [hlds] Counter-Strike: Source update soon



fuck yeah dude excuse the language but excited... in any case yeah any
estimated time? im going to be playing bf2 but I will definantly be
getting
on css for the new map :)
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Tuesday, July 05, 2005 8:13 PM
Subject: [hlds] Counter-Strike: Source update soon



Within the next couple of hours. This will be a required update due to
the new map, cs_assault.

- Alfred

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RE: [hlds] Counter-Strike: Source update soon

2005-07-05 Thread WayneH
I'd much rather see bugs fixed and better cheat protection long before any new 
maps.
I hope VALVe is dedicating a higher percentage of their available resources to 
those, rather than porting old maps.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ploc
Sent: Wednesday, 6 July 2005 11:58 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update soon

ok yeah that could be 1-12 hours or so
- Original Message -
From: "Dagok" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 8:44 PM
Subject: Re: [hlds] Counter-Strike: Source update soon


> He gave an estimated time..."Within the next couple of hours."
>
> Sean
>
> - Original Message -
> From: "sprout" <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, July 05, 2005 6:39 PM
> Subject: Re: [hlds] Counter-Strike: Source update soon
>
>
>> fuck yeah dude excuse the language but excited... in any case yeah any
>> estimated time? im going to be playing bf2 but I will definantly be
>> getting
>> on css for the new map :)
>> - Original Message -
>> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>> To: ; ;
>> <[EMAIL PROTECTED]>
>> Sent: Tuesday, July 05, 2005 8:13 PM
>> Subject: [hlds] Counter-Strike: Source update soon
>>
>>
>>> Within the next couple of hours. This will be a required update due to
>>> the new map, cs_assault.
>>>
>>> - Alfred
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
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>> please visit:
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>>
>>
>>
>
>
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Re: [hlds] Counter-Strike: Source update soon

2005-07-05 Thread ploc

ok yeah that could be 1-12 hours or so
- Original Message -
From: "Dagok" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 8:44 PM
Subject: Re: [hlds] Counter-Strike: Source update soon



He gave an estimated time..."Within the next couple of hours."

Sean

- Original Message -
From: "sprout" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 6:39 PM
Subject: Re: [hlds] Counter-Strike: Source update soon



fuck yeah dude excuse the language but excited... in any case yeah any
estimated time? im going to be playing bf2 but I will definantly be
getting
on css for the new map :)
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Tuesday, July 05, 2005 8:13 PM
Subject: [hlds] Counter-Strike: Source update soon



Within the next couple of hours. This will be a required update due to
the new map, cs_assault.

- Alfred

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Re: [hlds] Counter-Strike: Source update soon

2005-07-05 Thread Dagok

He gave an estimated time..."Within the next couple of hours."

Sean

- Original Message -
From: "sprout" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 6:39 PM
Subject: Re: [hlds] Counter-Strike: Source update soon



fuck yeah dude excuse the language but excited... in any case yeah any
estimated time? im going to be playing bf2 but I will definantly be
getting
on css for the new map :)
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Tuesday, July 05, 2005 8:13 PM
Subject: [hlds] Counter-Strike: Source update soon



Within the next couple of hours. This will be a required update due to
the new map, cs_assault.

- Alfred

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Re: [hlds] Counter-Strike: Source update soon

2005-07-05 Thread sprout

fuck yeah dude excuse the language but excited... in any case yeah any
estimated time? im going to be playing bf2 but I will definantly be getting
on css for the new map :)
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Tuesday, July 05, 2005 8:13 PM
Subject: [hlds] Counter-Strike: Source update soon



Within the next couple of hours. This will be a required update due to
the new map, cs_assault.

- Alfred

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RE: [hlds] Counter-Strike: Source update soon

2005-07-05 Thread dexion
-autoupdate for w32??


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Lee Thomas
Sent: Tuesday, July 05, 2005 9:20 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update soon


any other decent fixes you want to mention? :D

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: 06 July, 2005 11:13 AM
Subject: [hlds] Counter-Strike: Source update soon


> Within the next couple of hours. This will be a required update due to
> the new map, cs_assault.
>
> - Alfred
>
> ___
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Re: [hlds] Counter-Strike: Source update soon

2005-07-05 Thread Lee Thomas

any other decent fixes you want to mention? :D

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: 06 July, 2005 11:13 AM
Subject: [hlds] Counter-Strike: Source update soon



Within the next couple of hours. This will be a required update due to
the new map, cs_assault.

- Alfred

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[hlds] Counter-Strike: Source update soon

2005-07-05 Thread Alfred Reynolds
Within the next couple of hours. This will be a required update due to
the new map, cs_assault.

- Alfred

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Re: [hlds] RE: [hlds_linux] VAC2 Beta information

2005-07-05 Thread OoksServer

The day after the 4th should be a holiday. Up partying and doing fireworks
until 3am, and then our bosses expect us to think raationally the next
morning? It's just not right.  :-)


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 1:31 PM
Subject: RE: [hlds] RE: [hlds_linux] VAC2 Beta information



Urgh, that 4th of July got to me, its more like 1/2 rather than 1/4.

- Alfred



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RE: [hlds] RE: [hlds_linux] VAC2 Beta information

2005-07-05 Thread CyberGameZone.com
--
[ Picked text/plain from multipart/alternative ]
Good info to know Alfred. I will update my news post.

Thanks again.

-DOA
CyberGameZone.com

Alfred Reynolds <[EMAIL PROTECTED]> wrote:
The gamespy stats are very wrong, they only report about 1/4 of our user
base ( see http://www.steampowered.com/status/status.html or any server
tool like kquery for a true count).

- Alfred


Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Tuesday, July 05, 2005 1:23 PM To:
hlds@list.valvesoftware.com Subject: RE: [hlds] RE: [hlds_linux] VAC2
Beta information

> It was GameSpy reader Matthew 'SuperBitch' Pratt who first noticed it
> and dropped us an email. For years GameSpy has listed the most
> popular online games, by players currently on the servers, on our
> front page and on our stats page. We can track any game that uses
> GameSpy technology -- which at this point is most online PC games
> with the exception of MMOGs -- and the player counts represent how
> many people are on the game servers regardless of how they connected.
>
> Since we started tracking those statistics, for something like the
> last six years Half-Life has been on the top of the heap. Thanks
> mostly to Counter-Strike, Half-Life has often had four times as many
> players as the next most popular game. Recently it's been sharing the
> spotlight with Half-Life 2. But then, last night at about 7 PM
> Pacific time, Battlefield 2 supassed the mighty Half-Life. As I write
> this HL has resumed the top position, but the games are very close.
>
> Unfortunately, consecutive user stats for massively multiplayer games
> like EverQuest or World of Warcraft are generally closely guarded
> secrets so we don't have a good basis of comparison to see how these
> games stack up
> overall. -Fargo
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Tuesday, July 05, 2005 4:02 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] RE: [hlds_linux] VAC2 Beta information
>
> The VAC2 client in the game server attempts to use port 27014 for its
> communitcations. If it fails to bind to that port then it will keep
> adding one to the port (i.e 27015 next) until it finds a free port.
> If you run multiple servers it is possible to have a problem when the
> servers start up in the wrong order. You can use the "-steamport"
> parameter (under Source) to force a particular port to prevent this
> conflict (the next HL1 release will contain this feature also).
>
> - Alfred
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Agent|BeNt
> Sent: Saturday, July 02, 2005 7:12 AM To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] RE: [hlds_linux] VAC2 Beta information
>
> > - Original Message -
> > From: "Alfred Reynolds"
> > > This is just another nudge, make sure to use "-vacbeta" on your
> > > HL1 servers. There will be a release in the next few weeks to
> > > enable VAC2 by default on servers (with the same command line
> > > options as VAC1).
> > >
> > > - Alfred
> >
> > Alfred I know you guys said before about port :27014 is for
> > VAC2.Will we run into problems if we run -vacbeta on multiple
> > servers on the same box?Before I was running into connection issues
> > with both of my servers running that.If there's a work around
> > please share this information with us.And if there is no problem
> > let me know too.I've skipped running Vac2 beta on my main server
> > because I thought there was an issue with running both on the same
> > VAC2 port.Anywho thanks,
> >
> > BeNt
> > http://www.gorillazsouth.com
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
>
> ___
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> archives, please visit:
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YIM: cybergamezone2002

Gaming Portal and Clan Website: http://www.cybergamezone.com

Main email: [EMAIL PROTECTED]














-
Yahoo! Sports
 Rekindle the Rivalries. Sign up for Fantasy Football
--

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RE: [hlds] RE: [hlds_linux] VAC2 Beta information

2005-07-05 Thread Alfred Reynolds
Urgh, that 4th of July got to me, its more like 1/2 rather than 1/4.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Tuesday, July 05, 2005 1:29 PM To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] VAC2 Beta information

> The gamespy stats are very wrong, they only report about 1/4 of our
> user base ( see http://www.steampowered.com/status/status.html or any
> server tool like kquery for a true count).
>
> - Alfred
>
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED] Sent: Tuesday, July 05, 2005 1:23 PM To:
> hlds@list.valvesoftware.com Subject: RE: [hlds] RE: [hlds_linux] VAC2
> Beta information
>
> > It was GameSpy reader Matthew 'SuperBitch' Pratt who first noticed
> > it and dropped us an email. For years GameSpy has listed the most
> > popular online games, by players currently on the servers, on our
> > front page and on our stats page. We can track any game that uses
> > GameSpy technology -- which at this point is most online PC games
> > with the exception of MMOGs -- and the player counts represent how
> > many people are on the game servers regardless of how they
> > connected.
> >
> > Since we started tracking those statistics, for something like the
> > last six years Half-Life has been on the top of the heap. Thanks
> > mostly to Counter-Strike, Half-Life has often had four times as many
> > players as the next most popular game. Recently it's been sharing
> > the spotlight with Half-Life 2. But then, last night at about 7 PM
> > Pacific time, Battlefield 2 supassed the mighty Half-Life. As I
> > write this HL has resumed the top position, but the games are very
> > close.
> >
> > Unfortunately, consecutive user stats for massively multiplayer
> > games like EverQuest or World of Warcraft are generally closely
> > guarded secrets so we don't have a good basis of comparison to see
> > how these games stack up overall.   -Fargo
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> > Reynolds Sent: Tuesday, July 05, 2005 4:02 PM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] RE: [hlds_linux] VAC2 Beta information
> >
> > The VAC2 client in the game server attempts to use port 27014 for
> > its communitcations. If it fails to bind to that port then it will
> > keep adding one to the port (i.e 27015 next) until it finds a free
> > port. If you run multiple servers it is possible to have a problem
> > when the servers start up in the wrong order. You can use the
> > "-steamport" parameter (under Source) to force a particular port to
> > prevent this conflict (the next HL1 release will contain this
> > feature also).
> >
> > - Alfred
> >
> > Original Message
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Agent|BeNt
> > Sent: Saturday, July 02, 2005 7:12 AM To:
> > hlds@list.valvesoftware.com Subject: Re: [hlds] RE: [hlds_linux]
> > VAC2 Beta information
> >
> > > - Original Message -
> > > From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > > > This is just another nudge, make sure to use "-vacbeta" on your
> > > > HL1 servers. There will be a release in the next few weeks to
> > > > enable VAC2 by default on servers (with the same command line
> > > > options as VAC1).
> > > >
> > > > - Alfred
> > >
> > > Alfred I know you guys said before about port :27014 is for
> > > VAC2.Will we run into problems if we run -vacbeta on multiple
> > > servers on the same box?Before I was running into connection
> > > issues with both of my servers running that.If there's a work
> > > around please share this information with us.And if there is no
> > > problem let me know too.I've skipped running Vac2 beta on my main
> > > server because I thought there was an issue with running both on
> > > the same
> > > VAC2 port.Anywho thanks,
> > >
> > > BeNt
> > > http://www.gorillazsouth.com
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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v

RE: [hlds] RE: [hlds_linux] VAC2 Beta information

2005-07-05 Thread Alfred Reynolds
The gamespy stats are very wrong, they only report about 1/4 of our user
base ( see http://www.steampowered.com/status/status.html or any server
tool like kquery for a true count).

- Alfred


Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Tuesday, July 05, 2005 1:23 PM To:
hlds@list.valvesoftware.com Subject: RE: [hlds] RE: [hlds_linux] VAC2
Beta information

> It was GameSpy reader Matthew 'SuperBitch' Pratt who first noticed it
> and dropped us an email. For years GameSpy has listed the most
> popular online games, by players currently on the servers, on our
> front page and on our stats page. We can track any game that uses
> GameSpy technology -- which at this point is most online PC games
> with the exception of MMOGs -- and the player counts represent how
> many people are on the game servers regardless of how they connected.
>
> Since we started tracking those statistics, for something like the
> last six years Half-Life has been on the top of the heap. Thanks
> mostly to Counter-Strike, Half-Life has often had four times as many
> players as the next most popular game. Recently it's been sharing the
> spotlight with Half-Life 2. But then, last night at about 7 PM
> Pacific time, Battlefield 2 supassed the mighty Half-Life. As I write
> this HL has resumed the top position, but the games are very close.
>
> Unfortunately, consecutive user stats for massively multiplayer games
> like EverQuest or World of Warcraft are generally closely guarded
> secrets so we don't have a good basis of comparison to see how these
> games stack up
> overall.   -Fargo
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Tuesday, July 05, 2005 4:02 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] RE: [hlds_linux] VAC2 Beta information
>
> The VAC2 client in the game server attempts to use port 27014 for its
> communitcations. If it fails to bind to that port then it will keep
> adding one to the port (i.e 27015 next) until it finds a free port.
> If you run multiple servers it is possible to have a problem when the
> servers start up in the wrong order. You can use the "-steamport"
> parameter (under Source) to force a particular port to prevent this
> conflict (the next HL1 release will contain this feature also).
>
> - Alfred
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Agent|BeNt
> Sent: Saturday, July 02, 2005 7:12 AM To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] RE: [hlds_linux] VAC2 Beta information
>
> > - Original Message -
> > From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > > This is just another nudge, make sure to use "-vacbeta" on your
> > > HL1 servers. There will be a release in the next few weeks to
> > > enable VAC2 by default on servers (with the same command line
> > > options as VAC1).
> > >
> > > - Alfred
> >
> > Alfred I know you guys said before about port :27014 is for
> > VAC2.Will we run into problems if we run -vacbeta on multiple
> > servers on the same box?Before I was running into connection issues
> > with both of my servers running that.If there's a work around
> > please share this information with us.And if there is no problem
> > let me know too.I've skipped running Vac2 beta on my main server
> > because I thought there was an issue with running both on the same
> > VAC2 port.Anywho thanks,
> >
> > BeNt
> > http://www.gorillazsouth.com
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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RE: [hlds] RE: [hlds_linux] VAC2 Beta information

2005-07-05 Thread ray
It was GameSpy reader Matthew 'SuperBitch' Pratt who first noticed it and
dropped us an email. For years GameSpy has listed the most popular online
games, by players currently on the servers, on our front page and on our
stats page. We can track any game that uses GameSpy technology -- which at
this point is most online PC games with the exception of MMOGs -- and the
player counts represent how many people are on the game servers regardless
of how they connected.

Since we started tracking those statistics, for something like the last six
years Half-Life has been on the top of the heap. Thanks mostly to
Counter-Strike, Half-Life has often had four times as many players as the
next most popular game. Recently it's been sharing the spotlight with
Half-Life 2. But then, last night at about 7 PM Pacific time, Battlefield 2
supassed the mighty Half-Life. As I write this HL has resumed the top
position, but the games are very close.

Unfortunately, consecutive user stats for massively multiplayer games like
EverQuest or World of Warcraft are generally closely guarded secrets so we
don't have a good basis of comparison to see how these games stack up
overall.   -Fargo

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Tuesday, July 05, 2005 4:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] VAC2 Beta information

The VAC2 client in the game server attempts to use port 27014 for its
communitcations. If it fails to bind to that port then it will keep
adding one to the port (i.e 27015 next) until it finds a free port. If
you run multiple servers it is possible to have a problem when the
servers start up in the wrong order. You can use the "-steamport"
parameter (under Source) to force a particular port to prevent this
conflict (the next HL1 release will contain this feature also).

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Agent|BeNt
Sent: Saturday, July 02, 2005 7:12 AM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] VAC2 Beta information

> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > This is just another nudge, make sure to use "-vacbeta" on your HL1
> > servers. There will be a release in the next few weeks to enable
> > VAC2 by default on servers (with the same command line options as
> > VAC1).
> >
> > - Alfred
>
> Alfred I know you guys said before about port :27014 is for VAC2.Will
> we run into problems if we run -vacbeta on multiple servers on the
> same box?Before I was running into connection issues with both of my
> servers running that.If there's a work around please share this
> information with us.And if there is no problem let me know too.I've
> skipped running Vac2 beta on my main server because I thought there
> was an issue with running both on the same VAC2 port.Anywho thanks,
>
> BeNt
> http://www.gorillazsouth.com
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] RE: [hlds_linux] VAC2 Beta information

2005-07-05 Thread Alfred Reynolds
The VAC2 client in the game server attempts to use port 27014 for its
communitcations. If it fails to bind to that port then it will keep
adding one to the port (i.e 27015 next) until it finds a free port. If
you run multiple servers it is possible to have a problem when the
servers start up in the wrong order. You can use the "-steamport"
parameter (under Source) to force a particular port to prevent this
conflict (the next HL1 release will contain this feature also).

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Agent|BeNt
Sent: Saturday, July 02, 2005 7:12 AM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: [hlds_linux] VAC2 Beta information

> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > This is just another nudge, make sure to use "-vacbeta" on your HL1
> > servers. There will be a release in the next few weeks to enable
> > VAC2 by default on servers (with the same command line options as
> > VAC1).
> >
> > - Alfred
>
> Alfred I know you guys said before about port :27014 is for VAC2.Will
> we run into problems if we run -vacbeta on multiple servers on the
> same box?Before I was running into connection issues with both of my
> servers running that.If there's a work around please share this
> information with us.And if there is no problem let me know too.I've
> skipped running Vac2 beta on my main server because I thought there
> was an issue with running both on the same VAC2 port.Anywho thanks,
>
> BeNt
> http://www.gorillazsouth.com
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Counter Strike Server Lag

2005-07-05 Thread Kevin Ottalini


I did a detailed test, results are here:
http://home.covad.net/~k25125/SteamyThings/rate_test.jpg

I did this test on an HLDM (HL1) server (same for CS 1.6) and client, HL2
servers and clients might have different (lower) maxrates.

the information (for HL1) is described here:
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=166

sv_maxrate is valid from 0 (which means no set maxrate IE: whatever the
client is set for up to 2)

if you do a "find sv_maxrate" on a SRCDS server it will return:
(def . "0") - Max bandwidth rate allowed on server, 0 == unlimited

where unlimited means any client rate from sv_minrate to 1 maximum
(maybe 2?).

sv_minrate and sv_maxrate are both in bytes/second.

there is also a detailed description of the multiplayer networking here:
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

for HL2 Servers, I did find these comments in the
C:\HL2Server\platform\admin\helpfile.vdf

"sv_maxrate"
{
 "text" "sv_maxrate:set the max data transfer rate in bytes per second for
any one client on the server.
Setting this to 0 or any value over 1 defaults to 1. Default:0"
{

"sv_minrate"
{
 "text" "sv_minrate: set the min data transfer rate in bytes per second for
any one client on the server.
Setting this to 0 or any value under 500 defaults to 500. Default:0"
}

I suggest you do your own test as I did if you still have doubts.


- Original Message -
From: "James Tucker"
To: 
Sent: Tuesday, July 05, 2005 6:57 AM
Subject: Re: [hlds] Counter Strike Server Lag



On 7/5/05, Kevin Ottalini  wrote:

there is no such thing as maxrate 25000
2 is the maximum, always has been,  therefore changing it from 25k to
20k won't make any difference.


Documentation reference please. I see no (min. "value") (max. "value")
in the cvar documentation for Source.



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Re: [hlds] Counter Strike Server Lag

2005-07-05 Thread James Tucker
On 7/5/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
> there is no such thing as maxrate 25000
> 2 is the maximum, always has been,  therefore changing it from 25k to
> 20k won't make any difference.

Documentation reference please. I see no (min. "value") (max. "value")
in the cvar documentation for Source.

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Re: [hlds] Server is out of date...

2005-07-05 Thread Kevin Ottalini

tv_enable 1

then you must change maps for it to kick in.

it is not working properly at all for HL2DM, don't bother to use it.

It appears to be only partially working for CSS, the in-game spectate
function works properly and is much better to use right now.


- Original Message -
From: "sprout"

Sent: Tuesday, July 05, 2005 6:19 AM
Subject: Re: [hlds] Server is out of date...



is source tv for the new half life and if so how do u start it? with the
tv_enable 1?



- Original Message -
From: "Kevin Ottalini"



Sent: Tuesday, July 05, 2005 3:48 AM
Subject: Re: [hlds] Server is out of date...



(Assuming XP Pro with SP2) delete your existing firewall permission for
srcds.exe before running it, then unblock and it should run fine.

If you have to restart your server, follow the same procedure.

A bit of pain but this works for me.  It's not the firewall but Source TV
interacting with the server during startup.

I let Valve know about this already.


- Original Message -
From: "BoNfiRe"
Sent: Tuesday, July 05, 2005 1:29 AM
Subject: [hlds] Server is out of date...



Well after a day of scratching my head while trying to figure out why it
was saying:
"Your server is out of date. Please update and restart"
I found that in the server config that this line was causing the
problems
tv_enable 1.
Would anyone else be having this problem, or why I would be getting this
?

TIA
BoNfiRe



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Re: [hlds] Server is out of date...

2005-07-05 Thread sprout

is source tv for the new half life and if so how do u start it? with the
tv_enable 1?
- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 3:48 AM
Subject: Re: [hlds] Server is out of date...



(Assuming XP Pro with SP2) delete your existing firewall permission for
srcds.exe before running it, then unblock and it should run fine.

If you have to restart your server, follow the same procedure.

A bit of pain but this works for me.  It's not the firewall but Source TV
interacting with the server during startup.

I let Valve know about this already.


- Original Message -
From: "BoNfiRe"
Sent: Tuesday, July 05, 2005 1:29 AM
Subject: [hlds] Server is out of date...



Well after a day of scratching my head while trying to figure out why it
was saying:
"Your server is out of date. Please update and restart"
I found that in the server config that this line was causing the problems
tv_enable 1.
Would anyone else be having this problem, or why I would be getting this
?

TIA
BoNfiRe



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Re: [hlds] Server is out of date...

2005-07-05 Thread BoNfiRe


- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 05, 2005 9:48 AM
Subject: Re: [hlds] Server is out of date...



(Assuming XP Pro with SP2) delete your existing firewall permission for


Yes it was a lil detail I forgot but yes :)


srcds.exe before running it, then unblock and it should run fine.


Yes it was thx.. worked like a charm  :)



If you have to restart your server, follow the same procedure.


KK will do



A bit of pain but this works for me.  It's not the firewall but Source TV


Weird but many thx

BoNfiRe


interacting with the server during startup.

I let Valve know about this already.


- Original Message -
From: "BoNfiRe"
Sent: Tuesday, July 05, 2005 1:29 AM
Subject: [hlds] Server is out of date...



Well after a day of scratching my head while trying to figure out why it
was saying:
"Your server is out of date. Please update and restart"
I found that in the server config that this line was causing the problems
tv_enable 1.
Would anyone else be having this problem, or why I would be getting this
?

TIA
BoNfiRe



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Re: [hlds] Server is out of date...

2005-07-05 Thread Kevin Ottalini

(Assuming XP Pro with SP2) delete your existing firewall permission for
srcds.exe before running it, then unblock and it should run fine.

If you have to restart your server, follow the same procedure.

A bit of pain but this works for me.  It's not the firewall but Source TV
interacting with the server during startup.

I let Valve know about this already.


- Original Message -
From: "BoNfiRe"
Sent: Tuesday, July 05, 2005 1:29 AM
Subject: [hlds] Server is out of date...



Well after a day of scratching my head while trying to figure out why it
was saying:
"Your server is out of date. Please update and restart"
I found that in the server config that this line was causing the problems
tv_enable 1.
Would anyone else be having this problem, or why I would be getting this ?

TIA
BoNfiRe



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[hlds] Server is out of date...

2005-07-05 Thread BoNfiRe
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Well after a day of scratching my head while trying to figure out why it was 
saying:
 "Your server is out of date. Please update and restart"
I found that in the server config that this line was causing the problems 
tv_enable 1.
 Would anyone else be having this problem, or why I would be getting this ?

TIA
BoNfiRe
( www.ew-clan.co.uk | www.gmxhost.co.uk )
--


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