[hlds] 100 Tick and door problems

2005-11-15 Thread Brandon
--
[ Picked text/plain from multipart/alternative ]
This problem is really annoying and should be attempted to be fixed but its
been happeening since 100 tick was made avaible which confuses me.

It bugs how the doors sometimes cant open and will be all buggy and what
not.

Does anybody know the highest tickrate i can go without having door problems
or should i just set to 66 temporarily?
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RE: [hlds] Running in ram

2005-11-15 Thread ray
If memory serves HLDS/SCRDS starts with a limit but the memory usage is
dynamic...if it needs more it'll take it from available resources. If you
wanted to mandate a starting block you can assign a heapsize at startup but
even then it expands as needed. The only time the server accesses HDD is at
map loads and log writes (ban additions, etc). Other than that it does run
in RAM. Swap is the OS's fallback in case it runs out of RAM. And ideally
cache is the optimum RAM it uses directly on the processor. Which is the
reason they run smoother on higher end CPUs that have more of it that allows
the process to access system RAM less often. I may be missing the direction
you're looking but I think you're concerned about an non-issue here bro.

Rayne

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Wednesday, November 16, 2005 12:04 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Running in ram

You can set ConservativeSwapFile=1 in system.ini, but I'm not sure if
Windows uses that anymore. Other then that you probably can't nor do you
really need to. hlds will allocate tons of swap file with no noticable
performance impact.

- Original Message -
From: "bob jones" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, November 15, 2005 7:48 PM
Subject: [hlds] Running in ram


> --
> [ Picked text/plain from multipart/alternative ]
> I have a 20 player cs server on a machine with 1.5 gigs of ram. HLDS
> usually
> does not take more than .7 gigs spread 50/50 over virtual mem and
> physical.
> For the performance benefit how do I get it so HLDS runs 100% on the ram?
> --
>
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Re: [hlds] remove custom sprays

2005-11-15 Thread Mebucko

Thanks a lot. The server that I want to remove the spray logos from only
runs 1 map, so no problem.

Mebucko

- Original Message -
From: "dackz" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, November 15, 2005 10:14 PM
Subject: Re: [hlds] remove custom sprays



sv_allowupload only seems to affect cheer files, which most people don't
know how to use. Perhaps it's changed recently, but the only way I've
found is to set net_maxfilesize to 0. Clients will still attempt to
upload stuff, but the server won't do anything with it and won't send
out the sprays to other players. You'll have to delete all the .dat
files in your mod's downloads folder on the client-side to get rid of
old cached sprays though.

You should also note that setting net_maxfilesize to 0 also means the
server won't send out any map-related downloads directly, so if you
decide to use that and have map downloading, you'll have to set up HTTP
downloads.

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Re: [hlds] Running in ram

2005-11-15 Thread Ook

You can set ConservativeSwapFile=1 in system.ini, but I'm not sure if
Windows uses that anymore. Other then that you probably can't nor do you
really need to. hlds will allocate tons of swap file with no noticable
performance impact.

- Original Message -
From: "bob jones" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, November 15, 2005 7:48 PM
Subject: [hlds] Running in ram



--
[ Picked text/plain from multipart/alternative ]
I have a 20 player cs server on a machine with 1.5 gigs of ram. HLDS
usually
does not take more than .7 gigs spread 50/50 over virtual mem and
physical.
For the performance benefit how do I get it so HLDS runs 100% on the ram?
--

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Re: [hlds] remove custom sprays

2005-11-15 Thread dackz

sv_allowupload only seems to affect cheer files, which most people don't
know how to use. Perhaps it's changed recently, but the only way I've
found is to set net_maxfilesize to 0. Clients will still attempt to
upload stuff, but the server won't do anything with it and won't send
out the sprays to other players. You'll have to delete all the .dat
files in your mod's downloads folder on the client-side to get rid of
old cached sprays though.

You should also note that setting net_maxfilesize to 0 also means the
server won't send out any map-related downloads directly, so if you
decide to use that and have map downloading, you'll have to set up HTTP
downloads.

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[hlds] Running in ram

2005-11-15 Thread bob jones
--
[ Picked text/plain from multipart/alternative ]
I have a 20 player cs server on a machine with 1.5 gigs of ram. HLDS usually
does not take more than .7 gigs spread 50/50 over virtual mem and physical.
For the performance benefit how do I get it so HLDS runs 100% on the ram?
--

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[hlds] remove custom sprays

2005-11-15 Thread Mebucko
--
--
[ Picked text/plain from multipart/alternative ]
 I have had problems in the past with players spraying porn around on the 
server. Now it has taken a turn for the worse and instead of tracking down 
players and kicking/banning I would like to disable the spray logos all 
together. I know the command sv_allowupload should take care of the problem, 
but players can still spray images previously uploaded. Where are the uploaded 
images stored, so I can delete them?

 The server is HL2DM.

Thanks
Mebucko
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Re: [hlds] HLSW & Status command

2005-11-15 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
No, he sure didn't, but you learn to expect that from certain people in this
mailing list.
I have learned to sit silently in the background and glean what info I can
from other people asking questions instead of putting myself in the position
of being dealt with in an unsatisfactory manner.


 On 11/15/05, iceflatline <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> ...yes, the obvious things will get you every time. But still, you didn't
> deserve the smart ass answer you received.
>
> On 11/10/05, Mike <[EMAIL PROTECTED]> wrote:
> >
> > go figure, it would be the obvious thing, thx
> >
> > Mike
> > - Original Message -
> > From: "CyberGameZone.com" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Thursday, November 10, 2005 11:17 AM
> > Subject: Re: [hlds] HLSW & Status command
> >
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > That's funny.
> > >
> > > Whisper <[EMAIL PROTECTED]> wrote:--
> > > [ Picked text/plain from multipart/alternative ]
> > > What do you think the tick box marked as *"Auto Update Status"* means?
> > >
> > > On 11/11/05, Mike
> > > wrote:
> > >>
> > >> This is a multi-part message in MIME format.
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> I don't know if there has been any talk of this but when I look at my
> > >> server via HLSW in addition to the server activity i see something
> > keeps
> > >> execing the status command and it shows up, I'm not sure if it is a
> > HLSW
> > >> thing or it's natural in srcds.(still new to it). If there is a way
> to
> > >> disable that plz let me know.
> > >>
> > >> Thanks
> > >> --
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > >
> > > YIM: cybergamezone2002
> > >
> > > Gaming Portal and Clan Website: http://www.cybergamezone.com
> > >
> > > Main email: [EMAIL PROTECTED]
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > -
> > > Yahoo! FareChase - Search multiple travel sites in one click.
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > --
> > > No virus found in this incoming message.
> > > Checked by AVG Free Edition.
> > > Version: 7.1.362 / Virus Database: 267.12.8/164 - Release Date:
> > 11/9/2005
> > >
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> --
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Re: [hlds] HLSW & Status command

2005-11-15 Thread iceflatline
--
[ Picked text/plain from multipart/alternative ]
...yes, the obvious things will get you every time. But still, you didn't
deserve the smart ass answer you received.

On 11/10/05, Mike <[EMAIL PROTECTED]> wrote:
>
> go figure, it would be the obvious thing, thx
>
> Mike
> - Original Message -
> From: "CyberGameZone.com" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, November 10, 2005 11:17 AM
> Subject: Re: [hlds] HLSW & Status command
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > That's funny.
> >
> > Whisper <[EMAIL PROTECTED]> wrote:--
> > [ Picked text/plain from multipart/alternative ]
> > What do you think the tick box marked as *"Auto Update Status"* means?
> >
> > On 11/11/05, Mike
> > wrote:
> >>
> >> This is a multi-part message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I don't know if there has been any talk of this but when I look at my
> >> server via HLSW in addition to the server activity i see something
> keeps
> >> execing the status command and it shows up, I'm not sure if it is a
> HLSW
> >> thing or it's natural in srcds.(still new to it). If there is a way to
> >> disable that plz let me know.
> >>
> >> Thanks
> >> --
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > YIM: cybergamezone2002
> >
> > Gaming Portal and Clan Website: http://www.cybergamezone.com
> >
> > Main email: [EMAIL PROTECTED]
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > -
> > Yahoo! FareChase - Search multiple travel sites in one click.
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.1.362 / Virus Database: 267.12.8/164 - Release Date:
> 11/9/2005
> >
> >
>
>
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RE: [hlds] VAC and Listen servers

2005-11-15 Thread James Grimstead
Thanks Alfred

Just one steam "Feature"(bug)to add.  I know this is a case of:

Patient: "Doctor, my arm hurts if I do this"
Doctor: "Don't do it then"

but I thought i would bring this up.

Setting sv_lan 0 while steam is in offline mode causes both HL1 and Source
engine games to crash instead of saying: "Could not establish connection to
Steam servers."

Happens when -insecure is set too, so I know its not VAC related.

When Online mode is running and running a listen server, disconnecting the
network and then setting sv_lan 0 brings up the message: "Could not
establish connection to Steam servers."  When Offline mode is running and
the network becomes connected, you get "Connection to Steam servers
successful."

Thats about as much information as I have at the moment to help you resolve
if it ever becomes a higher priority.

Thanks again
Regards

- James

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: 15 November 2005 00:22
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] VAC and Listen servers


Yes, running a listen server with "sv_lan 0" will make it secure (as
long as you didn't also put "-insecure" on the command line when
launching the game). Typing "status" into the console will also tell you
if you are running secure. SU means Service Unavailable, which is a
temporary glitch due to backend updates, the server will just reconnect
when Steam is available again.

- Alfred



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Grimstead
Sent: Monday, November 14, 2005 3:46 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] VAC and Listen servers

Alfred

Can you confirm that VAC2 can run on a listen server by typing: sv_lan 0
once the server is started please.

It says:

Connection to Steam servers successful.
   VAC secure mode is activated

Is VAC actually running, and can it detect people who connect to the
server
with cheats?

My guess is yes its running because VAC2 does not need a module like
VAC1
did, all the technology for VAC is in the client and the server only
tells
the client if the server requires VAC on or off.  Other people dont
agree.

Also, I noticed this a couple of times:

Connection to Steam servers successful (SU).
   VAC secure mode is activated

Are you able to explain what this (SU) means?

Thanks

James


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Re: [hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-15 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

So no one has any idea what could be causing this to happen then?

I don't use a router either, just the motorola surfboard modem.



--
From: Chris K <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] client cannot connect to sv_downloadurl, game crashes
because of it
Date: Tue, 15 Nov 2005 11:02:54 -0600

--
[ Picked text/plain from multipart/alternative ]
I have sv_downloadurl set to 1 and I would say 98% of my clients have no
problem with fast downloads. The others, I assumed, have some sort of router
issues. I also was under the impression that setting it to 0 would shut off
all downloads but have not verified this.

Just my 2 cents.

On 11/15/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Sometimes it does... sometimes the server will say: "Cannot connect,
> missing
> file 'maps/x.bsp'"
> It has said this to me and a friend for CSS servers- and this was a fix.
>
>
> > >> From: Tyler Cook <[EMAIL PROTECTED]>
> > >> Reply-To: hlds@list.valvesoftware.com
> > >> To: hlds@list.valvesoftware.com
> > >> Subject: Re: [hlds] client cannot connect to sv_downloadurl, game
> > crashes
> > >> because of it
> > >> Date: Mon, 14 Nov 2005 16:55:59 -0500
> > >> >--
> > >> >[ Picked text/plain from multipart/alternative ]
> > >> >if you have a downloadurl set up, you should have sv_allowdownloads
> =
> > 0
>
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Re: [hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-15 Thread Chris K
--
[ Picked text/plain from multipart/alternative ]
I have sv_downloadurl set to 1 and I would say 98% of my clients have no
problem with fast downloads. The others, I assumed, have some sort of router
issues. I also was under the impression that setting it to 0 would shut off
all downloads but have not verified this.

Just my 2 cents.

On 11/15/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Sometimes it does... sometimes the server will say: "Cannot connect,
> missing
> file 'maps/x.bsp'"
> It has said this to me and a friend for CSS servers- and this was a fix.
>
>
> > >> From: Tyler Cook <[EMAIL PROTECTED]>
> > >> Reply-To: hlds@list.valvesoftware.com
> > >> To: hlds@list.valvesoftware.com
> > >> Subject: Re: [hlds] client cannot connect to sv_downloadurl, game
> > crashes
> > >> because of it
> > >> Date: Mon, 14 Nov 2005 16:55:59 -0500
> > >> >--
> > >> >[ Picked text/plain from multipart/alternative ]
> > >> >if you have a downloadurl set up, you should have sv_allowdownloads
> =
> > 0
>
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Re: [hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-15 Thread Tyler Cook
--
[ Picked text/plain from multipart/alternative ]
Sometimes it does... sometimes the server will say: "Cannot connect, missing
file 'maps/x.bsp'"
It has said this to me and a friend for CSS servers- and this was a fix.

 On 11/15/05, sKel <[EMAIL PROTECTED]> wrote:
>
> you don't have to have sv_allowdownload set to 0, i have ran like 3
> servers
> with fast downloads, and never set that to 0. and the fast downloads
> worked
> without a problem. sooo yea. all of them servers were css, i don't think
> it
> really matters.
>
>
> - Original Message -
> From: "Tyler Cook" <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, November 15, 2005 9:06 AM
> Subject: Re: [hlds] client cannot connect to sv_downloadurl, game crashes
> because of it
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'm not exactly sure what the issue could be, I was just stressing that
> > when
> > a downloadURL is enabled, you must put sv_allowdownload to 0... :)
> >
> > On 11/14/05, SANDY LEBLANC <[EMAIL PROTECTED]> wrote:
> >>
> >> [ Converted text/html to text/plain ]
> >>
> >> Wouldn't sv_allowdownload 0 stop anyone from downloading from the
> server
> >> and
> >> fastdls?
> >>
> >> Besides, this shouldn't be a cvar issue when I'm the only one affected
> by
> >> it.
> >> it's something clientside that is stopped me from connecting to fast
> dls.
> >>
> >> The sv_allowdownload cvar isn't set anyway.
> >>
> >>
> >>
> >>
> >>
> --
> >> From: Tyler Cook <[EMAIL PROTECTED]>
> >> Reply-To: hlds@list.valvesoftware.com
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] client cannot connect to sv_downloadurl, game
> crashes
> >> because of it
> >> Date: Mon, 14 Nov 2005 16:55:59 -0500
> >> >--
> >> >[ Picked text/plain from multipart/alternative ]
> >> >if you have a downloadurl set up, you should have sv_allowdownloads =
> 0
> >> > On 11/14/05, SANDY LEBLANC <[EMAIL PROTECTED]> wrote:
> >> > >
> >> > > [ Converted text/html to text/plain ]
> >> > >
> >> > > As I stated, I tried with no security running as in turned off the
> >> > > firewall &
> >> > > AV. Still no go. I can play the game fine otherwise, with or
> without
> >> the
> >> > > security running. It's only when it needs to conenct to fast dls
> that
> >> it
> >> > > crashes.
> >> > >
> >> > >
> >> > >
> >> > >
> >> > >
> >>
> >>
> --
> >> > > From: Graham McMaster <[EMAIL PROTECTED]>
> >> > > Reply-To: hlds@list.valvesoftware.com
> >> > > To: hlds@list.valvesoftware.com
> >> > > Subject: Re: [hlds] client cannot connect to sv_downloadurl, game
> >> crashes
> >> > > because of it
> >> > > Date: Mon, 14 Nov 2005 18:13:39 +
> >> > > >SANDY LEBLANC wrote:
> >> > > >
> >> > > >>
> >> > > >>
> >> > > >>This has been happening with me for awhile now but just recently
> >> > > >>found
> >> > > >>out
> >> > > >>it was due to not being able to connect to our sv_downloadurl
> that
> >> > > >>is
> >> > > >>set up
> >> > > >>& works without issue for anyone else but me.
> >> > > >>I have tried with no security running, still won't connect.
> >> > > >>When I set cl_allowdownloads to 0, game won't crash. It only
> >> > > >>crashes when
> >> > > >>set to 1 & tfc tries to connect to fast downloads.
> >> > > >>Any ideas?
> >> > > >>
> >> > > >>
> >> > > >>
> >> > > >>___
> >> > > >>To unsubscribe, edit your list preferences, or view the list
> >> > > >>archives,
> >> > > >>please visit:
> >> > > >>http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > > >>
> >> > > >>
> >> > > >Is your firewall allowing access?
> >> > > >
> >> > > >
> >> > > >___
> >> > > >To unsubscribe, edit your list preferences, or view the list
> >> > > >archives, please visit:
> >> > > >http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
> >> > >
> >> > > ___
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> > > archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
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Re: [hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-15 Thread sKel

you don't have to have sv_allowdownload set to 0, i have ran like 3 servers
with fast downloads, and never set that to 0. and the fast downloads worked
without a problem. sooo yea. all of them servers were css, i don't think it
really matters.


- Original Message -
From: "Tyler Cook" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, November 15, 2005 9:06 AM
Subject: Re: [hlds] client cannot connect to sv_downloadurl, game crashes
because of it



--
[ Picked text/plain from multipart/alternative ]
I'm not exactly sure what the issue could be, I was just stressing that
when
a downloadURL is enabled, you must put sv_allowdownload to 0... :)

On 11/14/05, SANDY LEBLANC <[EMAIL PROTECTED]> wrote:


[ Converted text/html to text/plain ]

Wouldn't sv_allowdownload 0 stop anyone from downloading from the server
and
fastdls?

Besides, this shouldn't be a cvar issue when I'm the only one affected by
it.
it's something clientside that is stopped me from connecting to fast dls.

The sv_allowdownload cvar isn't set anyway.




--
From: Tyler Cook <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] client cannot connect to sv_downloadurl, game crashes
because of it
Date: Mon, 14 Nov 2005 16:55:59 -0500
>--
>[ Picked text/plain from multipart/alternative ]
>if you have a downloadurl set up, you should have sv_allowdownloads = 0
> On 11/14/05, SANDY LEBLANC <[EMAIL PROTECTED]> wrote:
> >
> > [ Converted text/html to text/plain ]
> >
> > As I stated, I tried with no security running as in turned off the
> > firewall &
> > AV. Still no go. I can play the game fine otherwise, with or without
the
> > security running. It's only when it needs to conenct to fast dls that
it
> > crashes.
> >
> >
> >
> >
> >

--
> > From: Graham McMaster <[EMAIL PROTECTED]>
> > Reply-To: hlds@list.valvesoftware.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] client cannot connect to sv_downloadurl, game
crashes
> > because of it
> > Date: Mon, 14 Nov 2005 18:13:39 +
> > >SANDY LEBLANC wrote:
> > >
> > >>
> > >>
> > >>This has been happening with me for awhile now but just recently
> > >>found
> > >>out
> > >>it was due to not being able to connect to our sv_downloadurl that
> > >>is
> > >>set up
> > >>& works without issue for anyone else but me.
> > >>I have tried with no security running, still won't connect.
> > >>When I set cl_allowdownloads to 0, game won't crash. It only
> > >>crashes when
> > >>set to 1 & tfc tries to connect to fast downloads.
> > >>Any ideas?
> > >>
> > >>
> > >>
> > >>___
> > >>To unsubscribe, edit your list preferences, or view the list
> > >>archives,
> > >>please visit:
> > >>http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >Is your firewall allowing access?
> > >
> > >
> > >___
> > >To unsubscribe, edit your list preferences, or view the list
> > >archives, please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>--
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
please
visit:
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--

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Re: [hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-15 Thread Tyler Cook
--
[ Picked text/plain from multipart/alternative ]
I'm not exactly sure what the issue could be, I was just stressing that when
a downloadURL is enabled, you must put sv_allowdownload to 0... :)

On 11/14/05, SANDY LEBLANC <[EMAIL PROTECTED]> wrote:
>
> [ Converted text/html to text/plain ]
>
> Wouldn't sv_allowdownload 0 stop anyone from downloading from the server
> and
> fastdls?
>
> Besides, this shouldn't be a cvar issue when I'm the only one affected by
> it.
> it's something clientside that is stopped me from connecting to fast dls.
>
> The sv_allowdownload cvar isn't set anyway.
>
>
>
>
> --
> From: Tyler Cook <[EMAIL PROTECTED]>
> Reply-To: hlds@list.valvesoftware.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] client cannot connect to sv_downloadurl, game crashes
> because of it
> Date: Mon, 14 Nov 2005 16:55:59 -0500
> >--
> >[ Picked text/plain from multipart/alternative ]
> >if you have a downloadurl set up, you should have sv_allowdownloads = 0
> > On 11/14/05, SANDY LEBLANC <[EMAIL PROTECTED]> wrote:
> > >
> > > [ Converted text/html to text/plain ]
> > >
> > > As I stated, I tried with no security running as in turned off the
> > > firewall &
> > > AV. Still no go. I can play the game fine otherwise, with or without
> the
> > > security running. It's only when it needs to conenct to fast dls that
> it
> > > crashes.
> > >
> > >
> > >
> > >
> > >
>
> --
> > > From: Graham McMaster <[EMAIL PROTECTED]>
> > > Reply-To: hlds@list.valvesoftware.com
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] client cannot connect to sv_downloadurl, game
> crashes
> > > because of it
> > > Date: Mon, 14 Nov 2005 18:13:39 +
> > > >SANDY LEBLANC wrote:
> > > >
> > > >>
> > > >>
> > > >>This has been happening with me for awhile now but just recently
> > > >>found
> > > >>out
> > > >>it was due to not being able to connect to our sv_downloadurl that
> > > >>is
> > > >>set up
> > > >>& works without issue for anyone else but me.
> > > >>I have tried with no security running, still won't connect.
> > > >>When I set cl_allowdownloads to 0, game won't crash. It only
> > > >>crashes when
> > > >>set to 1 & tfc tries to connect to fast downloads.
> > > >>Any ideas?
> > > >>
> > > >>
> > > >>
> > > >>___
> > > >>To unsubscribe, edit your list preferences, or view the list
> > > >>archives,
> > > >>please visit:
> > > >>http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > >>
> > > >Is your firewall allowing access?
> > > >
> > > >
> > > >___
> > > >To unsubscribe, edit your list preferences, or view the list
> > > >archives, please visit:
> > > >http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >--
> >
> >___
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> please
> visit:
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>
>
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