Re: [hlds] Maps not downloading
i personally think that it was moving the map foldet to the virtual directory. the true path to my sv_downloadurl folder is http://www.noquestionsasked.co.uk/httpdocs/sv_downloadurl but it shows up on the internet as http://www.noquestionsasked.co.uk/sv_downloadurl (btw don't try and access it as i have turned off directory listing. so it will just error out on you). i'm not too hot with iis. i get my webserver host to worry about that. i just thought i mention your setup now sounds similar to mine. Valdimar Kristjansson wrote: Hi Frazer, As usual I'm amazed at the level of help. Followed the instructions and voila, I'm up and running :) There are a few things that could have been the cause of my problems: 1. My MIME types weren't described as application (don't know if it matters) 2. I hadn't allowed scripts on the virtual directory (it's off by default) 3. I changed my sv_downloadurl to http://myIP/MyVirtualDirectory/hl2mp It might be that the hl2mp directory within the virtual directory did the trick. I just put the maps folder in my virtual directory. This can thus be thought of as possible problems for allowing downloads with IIS :) See Frazers guide below for the solution. Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. Frazer wrote: Select the web site you want share the directory on. Usually, the Default Web Site is fine. Press the Add button to create an IIS virtual directory and alias name. Enter svdl for the Alias name. Ensure Read access is selected and that Scripts is selected for Application Permissions. Press OK twice. Open up the IIS Management console. Select the new svdl virtual directory in the tree view under Default Web Site (or wherever you put it). View the properties for the virtual directory. Go to the Directory Security tab. Press the Edit... button in the Authentication and access control section - and select Enable anonymous access. Leave Integrated Windows Authentication checked - no other options should be checked. Press OK Go to the HTTP Headers tab. Press the MIME Types... button. Add the following MIME types: Extension: .ain MIME Type: application Extension: .bsp MIME Type: application Extension: .bz2 MIME Type: application (this last one for compressed maps) Not sure if it is necessary - but an IISRESET at this stage eases the nerves of us paranoids. Create the following sub-directory structure within your svdl directory. (assuming D:\svdl): D:\svdl\dod\maps D:\svdl\hl2mp\maps etc... This is largely a matter of preference - but whatever structure and convention you use, you need to be consistent with your sv_download cvar setting. Assuming you use the above structure, place your game maps in the appropriate game map directory. From this point forward, I will assume you are working with hl2dm. Your maps should all have the extension .bsp (or bsp.bz2, if they are compressed with bzip2. - recommended - and yes, you must specify the entire bsp.bz2). Make sure you have files, with matching names, for all the maps in your rotation. In the server.cfg file for your game, specify the following two CVars: sv_allowdownload 1 sv_downloadurl http://yourwebserver.woot/svdl/dod/; shamelessPlug If you are using ogsWatcher, specify the following CVar tags, in the CVars section of your game config: CVar Name=sv_allowdownload Value=1 / CVar Name=sv_downloadurl Value=http://yourwebserver.woot/svdl/dod/; / /shamelessPlug Start your game server in your preferred fashion. Map downloading should be working. To test: changelevel your server to some custom map that your game client PC does not have. Connect and see if it downloads. Hope this helps. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar Kristjansson Sent: Thursday, August 17, 2006 4:23 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Maps not downloading I even tried adding .* to the MIME but no luck Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. Valdimar Kristjansson wrote: Thanks for the link Ian, but nothing in there is new to me and it's still not working. I added .bsp , .ain and .bz2 to the MIME types in IIS and now the address works in IE/FF e.g. http://www.eleanetwork.com/HLMaps/dm_agora.bsp but the game still refuses to connect. This is the error I get: Missing map Maps/dm_agora.bsp disconnected (why is it referring to the
RE: [hlds] Maps not downloading
(My previous posting was missing some text at the beginning, here is the full version) You may have already covered most of this ground, but for completeness, I have tried to capture all the steps. Here is how I set up sv_download on a Windows 2003 Server with IIS 6.0. First, create a directory somewhere for your downloads. For example: D:\svdl Select the directory in explorer, right-click and select Web Sharing. Select the web site you want share the directory on. Usually, the Default Web Site is fine. Press the Add button to create an IIS virtual directory and alias name. Enter svdl for the Alias name. Ensure Read access is selected and that Scripts is selected for Application Permissions. Press OK twice. Open up the IIS Management console. Select the new svdl virtual directory in the tree view under Default Web Site (or wherever you put it). View the properties for the virtual directory. Go to the Directory Security tab. Press the Edit... button in the Authentication and access control section - and select Enable anonymous access. Leave Integrated Windows Authentication checked - no other options should be checked. Press OK Go to the HTTP Headers tab. Press the MIME Types... button. Add the following MIME types: Extension: .ain MIME Type: application Extension: .bsp MIME Type: application Extension: .bz2 MIME Type: application (this last one for compressed maps) Not sure if it is necessary - but an IISRESET at this stage eases the nerves of us paranoids. Create the following sub-directory structure within your svdl directory. (assuming D:\svdl): D:\svdl\dod\maps D:\svdl\hl2mp\maps etc... Assuming you use the above structure, place your game maps in the appropriate game map directory. From this point forward, I will assume you are working with hl2dm. Your maps should all have the extension .bsp (or .bsp.bz2, if they are compressed with bzip2. - recommended - and yes, you must specify the entire bsp.bz2). Make sure you have files, with matching names, for all the maps in your rotation. In the server.cfg file for your game, specify the following two CVars: sv_allowdownload 1 sv_downloadurl http://yourwebserver.woot/svdl/dod/; shamelessPlug If you are using ogsWatcher, specify the following CVar tags, in the CVars section of your game config: CVar Name=sv_allowdownload Value=1 / CVar Name=sv_downloadurl Value=http://yourwebserver.woot/svdl/dod/; / /shamelessPlug Start your game server in your preferred fashion. Map downloading should be working. To test: changelevel your server to some custom map that your game client PC does not have. Connect and see if it downloads. Hope this helps. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Maps not downloading
Oops... Should have read: ...From this point forward, I will assume you are working with dod -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Friday, August 18, 2006 8:59 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Maps not downloading (My previous posting was missing some text at the beginning, here is the full version) You may have already covered most of this ground, but for completeness, I have tried to capture all the steps. Here is how I set up sv_download on a Windows 2003 Server with IIS 6.0. First, create a directory somewhere for your downloads. For example: D:\svdl --- snip --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Maps not downloading
Frazer... you're amazing, as are several of the people on this list who selflessly help those in need. Never have so many owed so much to so few. W. Churchill -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 18, 2006 7:59 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Maps not downloading (My previous posting was missing some text at the beginning, here is the full version) You may have already covered most of this ground, but for completeness, I have tried to capture all the steps. Here is how I set up sv_download on a Windows 2003 Server with IIS 6.0. First, create a directory somewhere for your downloads. For example: D:\svdl Select the directory in explorer, right-click and select Web Sharing. Select the web site you want share the directory on. Usually, the Default Web Site is fine. Press the Add button to create an IIS virtual directory and alias name. Enter svdl for the Alias name. Ensure Read access is selected and that Scripts is selected for Application Permissions. Press OK twice. Open up the IIS Management console. Select the new svdl virtual directory in the tree view under Default Web Site (or wherever you put it). View the properties for the virtual directory. Go to the Directory Security tab. Press the Edit... button in the Authentication and access control section - and select Enable anonymous access. Leave Integrated Windows Authentication checked - no other options should be checked. Press OK Go to the HTTP Headers tab. Press the MIME Types... button. Add the following MIME types: Extension: .ain MIME Type: application Extension: .bsp MIME Type: application Extension: .bz2 MIME Type: application (this last one for compressed maps) Not sure if it is necessary - but an IISRESET at this stage eases the nerves of us paranoids. Create the following sub-directory structure within your svdl directory. (assuming D:\svdl): D:\svdl\dod\maps D:\svdl\hl2mp\maps etc... Assuming you use the above structure, place your game maps in the appropriate game map directory. From this point forward, I will assume you are working with hl2dm. Your maps should all have the extension .bsp (or .bsp.bz2, if they are compressed with bzip2. - recommended - and yes, you must specify the entire bsp.bz2). Make sure you have files, with matching names, for all the maps in your rotation. In the server.cfg file for your game, specify the following two CVars: sv_allowdownload 1 sv_downloadurl http://yourwebserver.woot/svdl/dod/; shamelessPlug If you are using ogsWatcher, specify the following CVar tags, in the CVars section of your game config: CVar Name=sv_allowdownload Value=1 / CVar Name=sv_downloadurl Value=http://yourwebserver.woot/svdl/dod/; / /shamelessPlug Start your game server in your preferred fashion. Map downloading should be working. To test: changelevel your server to some custom map that your game client PC does not have. Connect and see if it downloads. Hope this helps. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Maps not downloading
What I have is an aspx page in my download url sv_downloadurl http://game.server.i.p/?f=; When the server gets a request default.aspx?f=/maps/de_westwood.bsp for example, I stream out the /maps/de_westwood.bsp from the game server directory. I limit the files that can be streamed by coding the approved file types in my aspx file. For example, I allow txt,bsp,wav,tga,mdl,wad,bz2,dem. Any other requested file like /server.cfg would return a 404 error in the code. I do not have to move any files. Your server will not lag if you have enough bandwidth. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Williams Sent: Friday, August 18, 2006 2:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Maps not downloading i personally think that it was moving the map foldet to the virtual directory. the true path to my sv_downloadurl folder is http://www.noquestionsasked.co.uk/httpdocs/sv_downloadurl but it shows up on the internet as http://www.noquestionsasked.co.uk/sv_downloadurl (btw don't try and access it as i have turned off directory listing. so it will just error out on you). i'm not too hot with iis. i get my webserver host to worry about that. i just thought i mention your setup now sounds similar to mine. Valdimar Kristjansson wrote: Hi Frazer, As usual I'm amazed at the level of help. Followed the instructions and voila, I'm up and running :) There are a few things that could have been the cause of my problems: 1. My MIME types weren't described as application (don't know if it matters) 2. I hadn't allowed scripts on the virtual directory (it's off by default) 3. I changed my sv_downloadurl to http://myIP/MyVirtualDirectory/hl2mp It might be that the hl2mp directory within the virtual directory did the trick. I just put the maps folder in my virtual directory. This can thus be thought of as possible problems for allowing downloads with IIS :) See Frazers guide below for the solution. Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. Frazer wrote: Select the web site you want share the directory on. Usually, the Default Web Site is fine. Press the Add button to create an IIS virtual directory and alias name. Enter svdl for the Alias name. Ensure Read access is selected and that Scripts is selected for Application Permissions. Press OK twice. Open up the IIS Management console. Select the new svdl virtual directory in the tree view under Default Web Site (or wherever you put it). View the properties for the virtual directory. Go to the Directory Security tab. Press the Edit... button in the Authentication and access control section - and select Enable anonymous access. Leave Integrated Windows Authentication checked - no other options should be checked. Press OK Go to the HTTP Headers tab. Press the MIME Types... button. Add the following MIME types: Extension: .ain MIME Type: application Extension: .bsp MIME Type: application Extension: .bz2 MIME Type: application (this last one for compressed maps) Not sure if it is necessary - but an IISRESET at this stage eases the nerves of us paranoids. Create the following sub-directory structure within your svdl directory. (assuming D:\svdl): D:\svdl\dod\maps D:\svdl\hl2mp\maps etc... This is largely a matter of preference - but whatever structure and convention you use, you need to be consistent with your sv_download cvar setting. Assuming you use the above structure, place your game maps in the appropriate game map directory. From this point forward, I will assume you are working with hl2dm. Your maps should all have the extension .bsp (or bsp.bz2, if they are compressed with bzip2. - recommended - and yes, you must specify the entire bsp.bz2). Make sure you have files, with matching names, for all the maps in your rotation. In the server.cfg file for your game, specify the following two CVars: sv_allowdownload 1 sv_downloadurl http://yourwebserver.woot/svdl/dod/; shamelessPlug If you are using ogsWatcher, specify the following CVar tags, in the CVars section of your game config: CVar Name=sv_allowdownload Value=1 / CVar Name=sv_downloadurl Value=http://yourwebserver.woot/svdl/dod/; / /shamelessPlug Start your game server in your preferred fashion. Map downloading should be working. To test: changelevel your server to some custom map that your game client PC does not have. Connect and see if it downloads. Hope this helps. Frazer -Original
RE: [hlds] Maps not downloading
Well I use it on multiple servers and it gets server directory information from a mysql database, based on the requested http://game.server.i.p . I will have to sanatize it a bit so that someone could use it by hardcoding the game server path into it. I will see what I can do this weekend. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of cbass Sent: Friday, August 18, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Maps not downloading Since your showing cool ASPX coding, you want to share? -Original message- From: Scott Tuttle [EMAIL PROTECTED] Date: Fri, 18 Aug 2006 10:07:38 -0400 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Maps not downloading What I have is an aspx page in my download url sv_downloadurl http://game.server.i.p/?f=; When the server gets a request default.aspx?f=/maps/de_westwood.bsp for example, I stream out the /maps/de_westwood.bsp from the game server directory. I limit the files that can be streamed by coding the approved file types in my aspx file. For example, I allow txt,bsp,wav,tga,mdl,wad,bz2,dem. Any other requested file like /server.cfg would return a 404 error in the code. I do not have to move any files. Your server will not lag if you have enough bandwidth. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Williams Sent: Friday, August 18, 2006 2:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Maps not downloading i personally think that it was moving the map foldet to the virtual directory. the true path to my sv_downloadurl folder is http://www.noquestionsasked.co.uk/httpdocs/sv_downloadurl but it shows up on the internet as http://www.noquestionsasked.co.uk/sv_downloadurl (btw don't try and access it as i have turned off directory listing. so it will just error out on you). i'm not too hot with iis. i get my webserver host to worry about that. i just thought i mention your setup now sounds similar to mine. Valdimar Kristjansson wrote: Hi Frazer, As usual I'm amazed at the level of help. Followed the instructions and voila, I'm up and running :) There are a few things that could have been the cause of my problems: 1. My MIME types weren't described as application (don't know if it matters) 2. I hadn't allowed scripts on the virtual directory (it's off by default) 3. I changed my sv_downloadurl to http://myIP/MyVirtualDirectory/hl2mp It might be that the hl2mp directory within the virtual directory did the trick. I just put the maps folder in my virtual directory. This can thus be thought of as possible problems for allowing downloads with IIS :) See Frazers guide below for the solution. Valdimar Kristjansson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. Frazer wrote: Select the web site you want share the directory on. Usually, the Default Web Site is fine. Press the Add button to create an IIS virtual directory and alias name. Enter svdl for the Alias name. Ensure Read access is selected and that Scripts is selected for Application Permissions. Press OK twice. Open up the IIS Management console. Select the new svdl virtual directory in the tree view under Default Web Site (or wherever you put it). View the properties for the virtual directory. Go to the Directory Security tab. Press the Edit... button in the Authentication and access control section - and select Enable anonymous access. Leave Integrated Windows Authentication checked - no other options should be checked. Press OK Go to the HTTP Headers tab. Press the MIME Types... button. Add the following MIME types: Extension: .ain MIME Type: application Extension: .bsp MIME Type: application Extension: .bz2 MIME Type: application (this last one for compressed maps) Not sure if it is necessary - but an IISRESET at this stage eases the nerves of us paranoids. Create the following sub-directory structure within your svdl directory. (assuming D:\svdl): D:\svdl\dod\maps D:\svdl\hl2mp\maps etc... This is largely a matter of preference - but whatever structure and convention you use, you need to be consistent with your sv_download cvar setting. Assuming you use the above structure, place your game maps in the appropriate game map directory. From this point forward, I will assume you
[hlds] more on download
Hi, Now I'm almost happy with my server :) I want to add sounds to it and I've added the sound folder in my virtual dir (does sv_downloadurl pertain to maps only?) I've edited the soundlist.txt in my mani admin folder and all the sounds there point to sound/subdir/filename. I've also set mani_quakesounds (can't remember the cvar name exactly) to 1 and downloaded the quake sound pack from mani. I have both the default sounds .wav and .mp3 files in the soundlist.txt (mp3's are 128kbs and 44100hz) I also added .wav and .mp3 in the MIME types in IIS. When I connect to my server I don't download the sounds and they don't come up in-game. What's the problem? Another thing is the MODT.txt file. I've added some text to it that is bigger than the box and the scrollbar shows that there is more content there but when I scroll down only the scrollbar moves (not the content). Also, is it possible to have for example different gravity settings for each map? Thanks, Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. Scott Tuttle wrote: Well I use it on multiple servers and it gets server directory information from a mysql database, based on the requested http://game.server.i.p . I will have to sanatize it a bit so that someone could use it by hardcoding the game server path into it. I will see what I can do this weekend. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of cbass Sent: Friday, August 18, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Maps not downloading Since your showing cool ASPX coding, you want to share? -Original message- From: Scott Tuttle [EMAIL PROTECTED] Date: Fri, 18 Aug 2006 10:07:38 -0400 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Maps not downloading What I have is an aspx page in my download url sv_downloadurl http://game.server.i.p/?f=; When the server gets a request default.aspx?f=/maps/de_westwood.bsp for example, I stream out the /maps/de_westwood.bsp from the game server directory. I limit the files that can be streamed by coding the approved file types in my aspx file. For example, I allow txt,bsp,wav,tga,mdl,wad,bz2,dem. Any other requested file like /server.cfg would return a 404 error in the code. I do not have to move any files. Your server will not lag if you have enough bandwidth. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Williams Sent: Friday, August 18, 2006 2:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Maps not downloading i personally think that it was moving the map foldet to the virtual directory. the true path to my sv_downloadurl folder is http://www.noquestionsasked.co.uk/httpdocs/sv_downloadurl but it shows up on the internet as http://www.noquestionsasked.co.uk/sv_downloadurl (btw don't try and access it as i have turned off directory listing. so it will just error out on you). i'm not too hot with iis. i get my webserver host to worry about that. i just thought i mention your setup now sounds similar to mine. Valdimar Kristjansson wrote: Hi Frazer, As usual I'm amazed at the level of help. Followed the instructions and voila, I'm up and running :) There are a few things that could have been the cause of my problems: 1. My MIME types weren't described as application (don't know if it matters) 2. I hadn't allowed scripts on the virtual directory (it's off by default) 3. I changed my sv_downloadurl to http://myIP/MyVirtualDirectory/hl2mp It might be that the hl2mp directory within the virtual directory did the trick. I just put the maps folder in my virtual directory. This can thus be thought of as possible problems for allowing downloads with IIS :) See Frazers guide below for the solution. Valdimar Kristjansson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. Frazer wrote: Select the web site you want share the directory on. Usually, the Default Web Site is fine. Press the Add button to create an IIS virtual directory and alias name. Enter svdl for the Alias name. Ensure Read access is selected and that Scripts is selected for Application Permissions. Press OK twice. Open up the IIS Management console. Select the new svdl virtual directory in the tree view under Default Web Site (or wherever you put it). View the properties for the virtual directory. Go to the Directory Security tab. Press the Edit... button in the Authentication and access control section - and select
RE: [hlds] more on download
Are they being requested from your game server. Check your server http logs to see if they are even being requested. Maybe you need to reload the server for mani to pick up the new changes. I really don't know anything about forcning downloads via mani. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valdimar Kristjansson Sent: Friday, August 18, 2006 2:18 PM To: hlds@list.valvesoftware.com Subject: [hlds] more on download Hi, Now I'm almost happy with my server :) I want to add sounds to it and I've added the sound folder in my virtual dir (does sv_downloadurl pertain to maps only?) I've edited the soundlist.txt in my mani admin folder and all the sounds there point to sound/subdir/filename. I've also set mani_quakesounds (can't remember the cvar name exactly) to 1 and downloaded the quake sound pack from mani. I have both the default sounds .wav and .mp3 files in the soundlist.txt (mp3's are 128kbs and 44100hz) I also added .wav and .mp3 in the MIME types in IIS. When I connect to my server I don't download the sounds and they don't come up in-game. What's the problem? Another thing is the MODT.txt file. I've added some text to it that is bigger than the box and the scrollbar shows that there is more content there but when I scroll down only the scrollbar moves (not the content). Also, is it possible to have for example different gravity settings for each map? Thanks, Valdimar Kristjánsson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is not for third party distribution. Scott Tuttle wrote: Well I use it on multiple servers and it gets server directory information from a mysql database, based on the requested http://game.server.i.p . I will have to sanatize it a bit so that someone could use it by hardcoding the game server path into it. I will see what I can do this weekend. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of cbass Sent: Friday, August 18, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Maps not downloading Since your showing cool ASPX coding, you want to share? -Original message- From: Scott Tuttle [EMAIL PROTECTED] Date: Fri, 18 Aug 2006 10:07:38 -0400 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Maps not downloading What I have is an aspx page in my download url sv_downloadurl http://game.server.i.p/?f=; When the server gets a request default.aspx?f=/maps/de_westwood.bsp for example, I stream out the /maps/de_westwood.bsp from the game server directory. I limit the files that can be streamed by coding the approved file types in my aspx file. For example, I allow txt,bsp,wav,tga,mdl,wad,bz2,dem. Any other requested file like /server.cfg would return a 404 error in the code. I do not have to move any files. Your server will not lag if you have enough bandwidth. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dave Williams Sent: Friday, August 18, 2006 2:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Maps not downloading i personally think that it was moving the map foldet to the virtual directory. the true path to my sv_downloadurl folder is http://www.noquestionsasked.co.uk/httpdocs/sv_downloadurl but it shows up on the internet as http://www.noquestionsasked.co.uk/sv_downloadurl (btw don't try and access it as i have turned off directory listing. so it will just error out on you). i'm not too hot with iis. i get my webserver host to worry about that. i just thought i mention your setup now sounds similar to mine. Valdimar Kristjansson wrote: Hi Frazer, As usual I'm amazed at the level of help. Followed the instructions and voila, I'm up and running :) There are a few things that could have been the cause of my problems: 1. My MIME types weren't described as application (don't know if it matters) 2. I hadn't allowed scripts on the virtual directory (it's off by default) 3. I changed my sv_downloadurl to http://myIP/MyVirtualDirectory/hl2mp It might be that the hl2mp directory within the virtual directory did the trick. I just put the maps folder in my virtual directory. This can thus be thought of as possible problems for allowing downloads with IIS :) See Frazers guide below for the solution. Valdimar Kristjansson, CTO 00 (+354) 693 2062_ [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]; _www.eleanetwork.com_ http://www.eleanetwork.com/ This communication is solely intended for the addressee, it may be confidential and it is
[hlds] server info
-- [ Picked text/plain from multipart/alternative ] I was playing on another CSS server, and at the end of every third or fourth round, this ad would pop up: http://x5.freeshare.us/118fs632582.jpg Anyone know what plugin does that? Mike R. - Get your email and more, right on the new Yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Day of Defeat: Source update released
An update to Day of Defeat: Source has been released. Linux servers that are set to be automatically updated will be. Otherwise please run hldsupdatetool to get this update. Here are the changes: Day of Defeat: Source: * Improved hitbox detection for player body parts that extend outside of the bounding box * Fixed players being able to capture areas from farther away than intended * Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team * Fixed bell sound playing on knife impacts * Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed * Fixed several map exploits * Fixed minimap cap areas showing the number of players present even if those players were on the owning team * Fixed a case where user could crash the server with a client command * Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels * Fixed an exploit that could be used to throw grenades farther than intended * Fixed logging events kill_planter and kill_defuser showing incorrect data * Fixed several cvars not being saved in the config ( death effects options, hud_centerid ) * Fixed animation issue where player would not have an animation if they expended all ammo * Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source update released
So have you guys fixed the problem where if userids go over SHRT_MAX, all in-game kill messages say unconnected [killed] unconnected? What about how when a player chooses random as their class, the mod never actually logs what class they receive? And how about the bug that causes the warmup round to sometimes never end? On 8/18/06, Jason Ruymen [EMAIL PROTECTED] wrote: An update to Day of Defeat: Source has been released. Linux servers that are set to be automatically updated will be. Otherwise please run hldsupdatetool to get this update. Here are the changes: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds