RE: [hlds] Post-outage thoughts
-- [ Picked text/plain from multipart/alternative ] Most modern ADSL/Wireless routers have auto sensing non-manageable switches in them because the hardware is cheap and packet sniffing made people wary of hubs. So the guy could have a $70 wireless ADSL route and technically have a switch and router in his room. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Post-outage thoughts Date: Tue, 19 Dec 2006 20:48:41 -0500 did somebody say they have switches and routers in thier dorm room on ups's? what in the world would you need a switch in your dorm room for? multiple vlans in your room? anyway, redundancy is always important. but you are right, it is not cost effective. Remember though, not that steam supports more and more games (and gets paid for it) would it not be more attractive for developers to know that someone will be able to play thier game no matter what the weather is like in seattle? - Original Message - From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 19, 2006 8:07 PM Subject: RE: [hlds] Post-outage thoughts You would have to ask their sales force if being able to say the system is redundant would help them make sales.-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of bob johnson Sent: Tuesday, December 19, 2006 5:45 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Post-outage thoughts This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Still sounds like alot of money invested for nothing. Where is the ROI for Valve? Will this cost them sales? I say no, the software has been bought and paid for. By the time the next release rolls around everyone will have forgotten about this. Did they lose data? Nope. Lawsuits? Nope. Why then would they dump many thousands of dollars into a more reliable and redundant system? Businesses do things that will help them make money and this won't. Anyone from Valve care to chime in?? -Original Message- From: [EMAIL PROTECTED] [ mailto:[EMAIL PROTECTED] On Behalf Of chad Sent: Tuesday, December 19, 2006 4:50 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Post-outage thoughts You are right, networking 101 teaches that, I took the networking class in high school, and got my NET+ certification, Even I know that backups are important, and I'm a college freshman (well I have enough credits to be a sophomore) I have backups, and they work, my laptop decided one day to disable all the user accounts and delete any that were useful (even administrator was disabled) i got back up and running in 5 minutes, and in 15 i had my programs back, and in the end spent more time trying to fix the laptop than trying to recover from it. after taking networking 101, I now have my computers (and switches and routers) in my dorm on UPSes, and on a cart that in a power outage of my floor could be wheeled downstairs, or in an Internet outage, I have a very long (100 M) cable to reach any other part of the building, and I could make it longer with a repeater if I had to, but it is long enough. Valve has a lotbigger budget, and paying customers and a lot better trained people than me, and should have much better backups and redundancy, I can survive a loss of service to my floor, with minimal downtime of my services, so valve should be able to stand the loss of a city (even by nuke) with minimal affect to the rest of the world, if the whole US was out of power, or gone by nuking, then I would be okay with them being off line, for a few days Scott Tuttle wrote: Such redundancy is Networking 101 and Programming 101... You can choose to ignore it if you like... But in the real word it is fact . Valve is probably making enough money to make it reasonable for them to invest in a redundant system for that money making aparatus. That is Economics 101. You think it looks good to investors that the backbone of the system went down for the entire world because of one geological disaster? You think that's a good selling point for software developers that want to bring their product to market? 273,468 game players couldn't play because Valve had all their eggs in that one geographical basket. Wise business decision? You decide... Ok maybe they are 500 level courses but you still get the point :D -Original Message- From: [EMAIL PROTECTED] [ mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, December 18, 2006 2:57 PM To: hlds@list.valvesoftware.com Subject: RE: RE: RE: Re: [hlds] Post-outage
Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?
Server commands were disabled just in tide with this brand new idea of protecting players from server operators abuse and giving players more choice than ever. At the same time this choice is being taken away from sever operators. I just suggest to make next logical step because kick and ban abuse is far worse that anything else. For example, yesterday I got banned on one of servers in Germany just for five kills of server admin I made in row so he started falling from the top of his stats. This IS abuse, not the server commands or redirect or anything else. We must do something. Let's start vote topic on Steam forums and you'll see what community thinks about it. On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: Well I think you may of taken it the wrong way. What I'm suggesting is, if there was to forced functions such as the connect command, it would be nice to have a dialog or something to say you have been recommended to move to this server instead of just joining another server. Roman Hatsiev wrote: Everyone hate being kicked or banned. I suggest removing kick and banid commands from the game. It must be a player's choice whether to play on this server, not server operator's. Also kick and ban are widely abused by many server operators, we must do something to protect players! The freedom of choice for players is everything, while server operators deserve no choice at all. On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: Oh noes, please not the redirect, that annoyed me. I hated being switched to another server without actually being given the option. john @ GamersCoalition wrote: No reason to be afraid; thanks for the recommendation. On 12/19/06, Graham Robinson [EMAIL PROTECTED] wrote: But they might also find it annoying to not be able to connect to a server showing 20/23 because of 3 reserve slots. I'm afraid to say this but you are doing your reserve slot system wrong then. You want sv_visiblemaxplayers set to 20 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [Mmmm]stuttering.john .gc Together we spawn. [EMAIL PROTECTED] http://www.gamerscoalition.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?
A server has the right to say 'My house, my rules.' The server can run custom mods and what not. The server can that, if you're going to play here, you have to do this. And ultimately, the server can kick or ban you if you don't cooperate. What the server should NOT be able to do is to MAKE you do anything, except leave, without your knowledge and consent. A lot of the code, in my opinion, needs to be reworked so the the same functions as before (such as team switching, slaying, etc.) are available as things to be done to the player instead of forcing the player to do these things themselves. To my very limited understanding, such reworkings are already in progress. When it comes to connecting to another server, I've already said, a popup dialog box (similar to the auto-retry when full dialog box) pops up saying we recommend and it could have one or multiple servers. Then you could say No, connect me to this one, auto-join when ready. Server ops could set whether that dialog box pops up all the time, or only when the server is full. And similarly, a dialog box if a server is closed, forwarding on to the correct server. The point is, ops shouldn't be able to take control of your keyboard and do things for you. They can kick you off their server, but they shouldn't force where you go after that, without knowledge or consent of the user. That's abuse. That's not My house, my rules, that's You are now my slave until you manually disconnect. Sarcasm is not appreciated, so let's try to be constructive, okay? I realize I'm new here, but I figure petty fighting isn't going to accomplish much. I figure there's so many ways we could improve this game if we work constructively and share ideas. --Thortok2000 - Original Message - From: Roman Hatsiev [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, December 20, 2006 5:28 AM Subject: Re: [hlds] Valve...can we get the connect command for redirect in SCRDS? Server commands were disabled just in tide with this brand new idea of protecting players from server operators abuse and giving players more choice than ever. At the same time this choice is being taken away from sever operators. I just suggest to make next logical step because kick and ban abuse is far worse that anything else. For example, yesterday I got banned on one of servers in Germany just for five kills of server admin I made in row so he started falling from the top of his stats. This IS abuse, not the server commands or redirect or anything else. We must do something. Let's start vote topic on Steam forums and you'll see what community thinks about it. On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: Well I think you may of taken it the wrong way. What I'm suggesting is, if there was to forced functions such as the connect command, it would be nice to have a dialog or something to say you have been recommended to move to this server instead of just joining another server. Roman Hatsiev wrote: Everyone hate being kicked or banned. I suggest removing kick and banid commands from the game. It must be a player's choice whether to play on this server, not server operator's. Also kick and ban are widely abused by many server operators, we must do something to protect players! The freedom of choice for players is everything, while server operators deserve no choice at all. On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: Oh noes, please not the redirect, that annoyed me. I hated being switched to another server without actually being given the option. john @ GamersCoalition wrote: No reason to be afraid; thanks for the recommendation. On 12/19/06, Graham Robinson [EMAIL PROTECTED] wrote: But they might also find it annoying to not be able to connect to a server showing 20/23 because of 3 reserve slots. I'm afraid to say this but you are doing your reserve slot system wrong then. You want sv_visiblemaxplayers set to 20 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [Mmmm]stuttering.john .gc Together we spawn. [EMAIL PROTECTED] http://www.gamerscoalition.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?
Everyone has his own understanding of abuse. So please do not pretend that your understanding is more correct than mine. On 20/12/06, Thortok2000 [EMAIL PROTECTED] wrote: A server has the right to say 'My house, my rules.' The server can run custom mods and what not. The server can that, if you're going to play here, you have to do this. And ultimately, the server can kick or ban you if you don't cooperate. What the server should NOT be able to do is to MAKE you do anything, except leave, without your knowledge and consent. A lot of the code, in my opinion, needs to be reworked so the the same functions as before (such as team switching, slaying, etc.) are available as things to be done to the player instead of forcing the player to do these things themselves. To my very limited understanding, such reworkings are already in progress. When it comes to connecting to another server, I've already said, a popup dialog box (similar to the auto-retry when full dialog box) pops up saying we recommend and it could have one or multiple servers. Then you could say No, connect me to this one, auto-join when ready. Server ops could set whether that dialog box pops up all the time, or only when the server is full. And similarly, a dialog box if a server is closed, forwarding on to the correct server. The point is, ops shouldn't be able to take control of your keyboard and do things for you. They can kick you off their server, but they shouldn't force where you go after that, without knowledge or consent of the user. That's abuse. That's not My house, my rules, that's You are now my slave until you manually disconnect. Sarcasm is not appreciated, so let's try to be constructive, okay? I realize I'm new here, but I figure petty fighting isn't going to accomplish much. I figure there's so many ways we could improve this game if we work constructively and share ideas. --Thortok2000 - Original Message - From: Roman Hatsiev [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, December 20, 2006 5:28 AM Subject: Re: [hlds] Valve...can we get the connect command for redirect in SCRDS? Server commands were disabled just in tide with this brand new idea of protecting players from server operators abuse and giving players more choice than ever. At the same time this choice is being taken away from sever operators. I just suggest to make next logical step because kick and ban abuse is far worse that anything else. For example, yesterday I got banned on one of servers in Germany just for five kills of server admin I made in row so he started falling from the top of his stats. This IS abuse, not the server commands or redirect or anything else. We must do something. Let's start vote topic on Steam forums and you'll see what community thinks about it. On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: Well I think you may of taken it the wrong way. What I'm suggesting is, if there was to forced functions such as the connect command, it would be nice to have a dialog or something to say you have been recommended to move to this server instead of just joining another server. Roman Hatsiev wrote: Everyone hate being kicked or banned. I suggest removing kick and banid commands from the game. It must be a player's choice whether to play on this server, not server operator's. Also kick and ban are widely abused by many server operators, we must do something to protect players! The freedom of choice for players is everything, while server operators deserve no choice at all. On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: Oh noes, please not the redirect, that annoyed me. I hated being switched to another server without actually being given the option. john @ GamersCoalition wrote: No reason to be afraid; thanks for the recommendation. On 12/19/06, Graham Robinson [EMAIL PROTECTED] wrote: But they might also find it annoying to not be able to connect to a server showing 20/23 because of 3 reserve slots. I'm afraid to say this but you are doing your reserve slot system wrong then. You want sv_visiblemaxplayers set to 20 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [Mmmm]stuttering.john .gc Together we spawn. [EMAIL PROTECTED] http://www.gamerscoalition.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___
Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?
i think Thortok is right with his point ... the idea of the dialog box for redirects is great ... i hope that will be realized andreas -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Roman Hatsiev Gesendet: Mittwoch, 20. Dezember 2006 12:37 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Valve...can we get the connect command for redirect in SCRDS? Everyone has his own understanding of abuse. So please do not pretend that your understanding is more correct than mine. On 20/12/06, Thortok2000 [EMAIL PROTECTED] wrote: A server has the right to say 'My house, my rules.' The server can run custom mods and what not. The server can that, if you're going to play here, you have to do this. And ultimately, the server can kick or ban you if you don't cooperate. What the server should NOT be able to do is to MAKE you do anything, except leave, without your knowledge and consent. A lot of the code, in my opinion, needs to be reworked so the the same functions as before (such as team switching, slaying, etc.) are available as things to be done to the player instead of forcing the player to do these things themselves. To my very limited understanding, such reworkings are already in progress. When it comes to connecting to another server, I've already said, a popup dialog box (similar to the auto-retry when full dialog box) pops up saying we recommend and it could have one or multiple servers. Then you could say No, connect me to this one, auto-join when ready. Server ops could set whether that dialog box pops up all the time, or only when the server is full. And similarly, a dialog box if a server is closed, forwarding on to the correct server. The point is, ops shouldn't be able to take control of your keyboard and do things for you. They can kick you off their server, but they shouldn't force where you go after that, without knowledge or consent of the user. That's abuse. That's not My house, my rules, that's You are now my slave until you manually disconnect. Sarcasm is not appreciated, so let's try to be constructive, okay? I realize I'm new here, but I figure petty fighting isn't going to accomplish much. I figure there's so many ways we could improve this game if we work constructively and share ideas. --Thortok2000 - Original Message - From: Roman Hatsiev [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, December 20, 2006 5:28 AM Subject: Re: [hlds] Valve...can we get the connect command for redirect in SCRDS? Server commands were disabled just in tide with this brand new idea of protecting players from server operators abuse and giving players more choice than ever. At the same time this choice is being taken away from sever operators. I just suggest to make next logical step because kick and ban abuse is far worse that anything else. For example, yesterday I got banned on one of servers in Germany just for five kills of server admin I made in row so he started falling from the top of his stats. This IS abuse, not the server commands or redirect or anything else. We must do something. Let's start vote topic on Steam forums and you'll see what community thinks about it. On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: Well I think you may of taken it the wrong way. What I'm suggesting is, if there was to forced functions such as the connect command, it would be nice to have a dialog or something to say you have been recommended to move to this server instead of just joining another server. Roman Hatsiev wrote: Everyone hate being kicked or banned. I suggest removing kick and banid commands from the game. It must be a player's choice whether to play on this server, not server operator's. Also kick and ban are widely abused by many server operators, we must do something to protect players! The freedom of choice for players is everything, while server operators deserve no choice at all. On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: Oh noes, please not the redirect, that annoyed me. I hated being switched to another server without actually being given the option. john @ GamersCoalition wrote: No reason to be afraid; thanks for the recommendation. On 12/19/06, Graham Robinson [EMAIL PROTECTED] wrote: But they might also find it annoying to not be able to connect to a server showing 20/23 because of 3 reserve slots. I'm afraid to say this but you are doing your reserve slot system wrong then. You want sv_visiblemaxplayers set to 20 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
RE: [hlds] Valve...can we get the connect command for redirect in SCRDS?
Yup. -Original Message- From: Roman Hatsiev [mailto:[EMAIL PROTECTED] Sent: Wednesday, December 20, 2006 1:02 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve...can we get the connect command for redirect in SCRDS? Everyone hate being kicked or banned. I suggest removing kick and banid commands from the game. It must be a player's choice whether to play on this server, not server operator's. Also kick and ban are widely abused by many server operators, we must do something to protect players! The freedom of choice for players is everything, while server operators deserve no choice at all. On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: Oh noes, please not the redirect, that annoyed me. I hated being switched to another server without actually being given the option. john @ GamersCoalition wrote: No reason to be afraid; thanks for the recommendation. On 12/19/06, Graham Robinson [EMAIL PROTECTED] wrote: But they might also find it annoying to not be able to connect to a server showing 20/23 because of 3 reserve slots. I'm afraid to say this but you are doing your reserve slot system wrong then. You want sv_visiblemaxplayers set to 20 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [Mmmm]stuttering.john .gc Together we spawn. [EMAIL PROTECTED] http://www.gamerscoalition.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve...can we get the connect command for redirect in SCRDS?
Obviously both sides have valid points however, there still remains the question of how much control a server operator should have and I don't really think any of you actually believe server operator abuse is rampant and causing a major problem for the gamming community and therefore must be reigned in. We can recognize that admin abuse exists but we should also acknowledge that it's rare and not the central issue. As with politics, so much relies on simple opinion rather than hard fact so we should throw out the red-meat components of this discussion and enlighten ourselves to the actual needs and the greater good instead of concentrating on the worst aspects of either position. As a server admin myself I naturally tend to gravitate to that side of the argument but I believe there is good reason for that. Our servers are virtual targets for every socially challenged deranged semi-genius with a keyboard, hell bent on cheating or generally being disruptive... we need the tools to be able to counter that, not because we want to be policemen but rather because effective policing does not exist. The issue of server redirects is minor in comparison to the larger issue of server admin control. I tend to favor the server admin-centric view and I'm strongly in favor of strengthening the admin controls not weakening them. If we must police something then lets police server admins who abuse the powers bestowed upon them... provide for a review process for all admin abuse allegations and provide for strict penalties for abusive admins ranging from a slap on the wrist to permanent server de-listing or all points in-between. We must assume the server admin community is as committed if not more committed to eliminating admin abuse as any player or group of players might be... we already know what a fair percentage of the player community has in mind and controlling that huge bio-mass is a lot tougher than self policing the admin community. -Original Message- From: Roman Hatsiev [mailto:[EMAIL PROTECTED] Sent: Wednesday, December 20, 2006 6:37 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve...can we get the connect command for redirect in SCRDS? Everyone has his own understanding of abuse. So please do not pretend that your understanding is more correct than mine. On 20/12/06, Thortok2000 [EMAIL PROTECTED] wrote: A server has the right to say 'My house, my rules.' The server can run custom mods and what not. The server can that, if you're going to play here, you have to do this. And ultimately, the server can kick or ban you if you don't cooperate. What the server should NOT be able to do is to MAKE you do anything, except leave, without your knowledge and consent. A lot of the code, in my opinion, needs to be reworked so the the same functions as before (such as team switching, slaying, etc.) are available as things to be done to the player instead of forcing the player to do these things themselves. To my very limited understanding, such reworkings are already in progress. When it comes to connecting to another server, I've already said, a popup dialog box (similar to the auto-retry when full dialog box) pops up saying we recommend and it could have one or multiple servers. Then you could say No, connect me to this one, auto-join when ready. Server ops could set whether that dialog box pops up all the time, or only when the server is full. And similarly, a dialog box if a server is closed, forwarding on to the correct server. The point is, ops shouldn't be able to take control of your keyboard and do things for you. They can kick you off their server, but they shouldn't force where you go after that, without knowledge or consent of the user. That's abuse. That's not My house, my rules, that's You are now my slave until you manually disconnect. Sarcasm is not appreciated, so let's try to be constructive, okay? I realize I'm new here, but I figure petty fighting isn't going to accomplish much. I figure there's so many ways we could improve this game if we work constructively and share ideas. --Thortok2000 - Original Message - From: Roman Hatsiev [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, December 20, 2006 5:28 AM Subject: Re: [hlds] Valve...can we get the connect command for redirect in SCRDS? Server commands were disabled just in tide with this brand new idea of protecting players from server operators abuse and giving players more choice than ever. At the same time this choice is being taken away from sever operators. I just suggest to make next logical step because kick and ban abuse is far worse that anything else. For example, yesterday I got banned on one of servers in Germany just for five kills of server admin I made in row so he started falling from the top of his stats. This IS abuse, not the server commands or redirect or anything else. We must do
[hlds] steam server list
Anyone else notice very few servers on the browser list (only 2000 east css servers came up that number used to be over 10K) This have to do with dns not being propagated or being switched back to the seattle ips? dex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Post-outage thoughts
And what does this have to do with the outage? Alex Mottshaw wrote: Dear Alfred and Valve, First of all, let me say that I have had a lot of enjoyment from Counter Strike Source, so much so that I created GotGames.com.au in Australia to specifically address the lack of a serious CSS This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?
Thanks, Edward, you saved me quite a lot of time I could spend trying to express my view on this problem. On 20/12/06, Edward Luna [EMAIL PROTECTED] wrote: Obviously both sides have valid points however, there still remains the question of how much control a server operator should have and I don't really think any of you actually believe server operator abuse is rampant and causing a major problem for the gamming community and therefore must be reigned in. We can recognize that admin abuse exists but we should also acknowledge that it's rare and not the central issue. As with politics, so much relies on simple opinion rather than hard fact so we should throw out the red-meat components of this discussion and enlighten ourselves to the actual needs and the greater good instead of concentrating on the worst aspects of either position. As a server admin myself I naturally tend to gravitate to that side of the argument but I believe there is good reason for that. Our servers are virtual targets for every socially challenged deranged semi-genius with a keyboard, hell bent on cheating or generally being disruptive... we need the tools to be able to counter that, not because we want to be policemen but rather because effective policing does not exist. The issue of server redirects is minor in comparison to the larger issue of server admin control. I tend to favor the server admin-centric view and I'm strongly in favor of strengthening the admin controls not weakening them. If we must police something then lets police server admins who abuse the powers bestowed upon them... provide for a review process for all admin abuse allegations and provide for strict penalties for abusive admins ranging from a slap on the wrist to permanent server de-listing or all points in-between. We must assume the server admin community is as committed if not more committed to eliminating admin abuse as any player or group of players might be... we already know what a fair percentage of the player community has in mind and controlling that huge bio-mass is a lot tougher than self policing the admin community. -Original Message- From: Roman Hatsiev [mailto:[EMAIL PROTECTED] Sent: Wednesday, December 20, 2006 6:37 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve...can we get the connect command for redirect in SCRDS? Everyone has his own understanding of abuse. So please do not pretend that your understanding is more correct than mine. On 20/12/06, Thortok2000 [EMAIL PROTECTED] wrote: A server has the right to say 'My house, my rules.' The server can run custom mods and what not. The server can that, if you're going to play here, you have to do this. And ultimately, the server can kick or ban you if you don't cooperate. What the server should NOT be able to do is to MAKE you do anything, except leave, without your knowledge and consent. A lot of the code, in my opinion, needs to be reworked so the the same functions as before (such as team switching, slaying, etc.) are available as things to be done to the player instead of forcing the player to do these things themselves. To my very limited understanding, such reworkings are already in progress. When it comes to connecting to another server, I've already said, a popup dialog box (similar to the auto-retry when full dialog box) pops up saying we recommend and it could have one or multiple servers. Then you could say No, connect me to this one, auto-join when ready. Server ops could set whether that dialog box pops up all the time, or only when the server is full. And similarly, a dialog box if a server is closed, forwarding on to the correct server. The point is, ops shouldn't be able to take control of your keyboard and do things for you. They can kick you off their server, but they shouldn't force where you go after that, without knowledge or consent of the user. That's abuse. That's not My house, my rules, that's You are now my slave until you manually disconnect. Sarcasm is not appreciated, so let's try to be constructive, okay? I realize I'm new here, but I figure petty fighting isn't going to accomplish much. I figure there's so many ways we could improve this game if we work constructively and share ideas. --Thortok2000 - Original Message - From: Roman Hatsiev [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, December 20, 2006 5:28 AM Subject: Re: [hlds] Valve...can we get the connect command for redirect in SCRDS? Server commands were disabled just in tide with this brand new idea of protecting players from server operators abuse and giving players more choice than ever. At the same time this choice is being taken away from sever operators. I just suggest to make next logical step because kick and ban abuse is far worse that anything else. For example, yesterday I got banned on one of servers in Germany just for five kills of server
Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?
[ Converted text/html to text/plain ] x3 I mean..why do server ops need kick and ban? Thats what VAC is for right? There arent any asshats or cheaters in our servers. Edward Luna wrote: Yup. -Original Message- From: Roman Hatsiev [mailto:[EMAIL PROTECTED] Sent: Wednesday, December 20, 2006 1:02 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Valve...can we get the connect command for redirect in SCRDS? Everyone hate being kicked or banned. I suggest removing kick and banid commands from the game. It must be a player's choice whether to play on this server, not server operator's. Also kick and ban are widely abused by many server operators, we must do something to protect players! The freedom of choice for players is everything, while server operators deserve no choice at all. On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED][3] wrote: Oh noes, please not the redirect, that annoyed me. I hated being switched to another server without actually being given the option. john @ GamersCoalition wrote: No reason to be afraid; thanks for the recommendation. On 12/19/06, Graham Robinson [EMAIL PROTECTED][4] wrote: But they might also find it annoying to not be able to connect to a server showing 20/23 because of 3 reserve slots. I'm afraid to say this but you are doing your reserve slot system wrong then. You want sv_visiblemaxplayers set to 20 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[5] -- [Mmmm]stuttering.john .gc Together we spawn. [EMAIL PROTECTED] http://www.gamerscoalition.com[7] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[8] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[9] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[10] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[11] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:hlds@list.valvesoftware.com 3. mailto:[EMAIL PROTECTED] 4. mailto:[EMAIL PROTECTED] 5. http://list.valvesoftware.com/mailman/listinfo/hlds 6. mailto:[EMAIL PROTECTED] 7. http://www.gamerscoalition.com 8. http://list.valvesoftware.com/mailman/listinfo/hlds 9. http://list.valvesoftware.com/mailman/listinfo/hlds 10. http://list.valvesoftware.com/mailman/listinfo/hlds 11. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?
On Wed, Dec 20, 2006 at 02:36:45PM +0300, Roman Hatsiev wrote: Everyone has his own understanding of abuse. So please do not pretend that your understanding is more correct than mine. Of the 5 definitions for abuse in Merriam Webster, I think you will find the first to be most relevant: a corrupt practice or custom, perhaps the second is relevant: improper or excessive use or treatment. There, now we have an unbiased understanding of the word abuse. Server administrators may abuse players, but that's never up to the players to decide what is abusive, and what isn't. Only the people who own the server are ultimately responsible for it get to make that choice. A server is functionally private property. As a player you are a guest, on private property. You have no rights. A server operator may do anything to you as a guest there, within reason. I don't think you could possibly argue that being kicked or banned is not reasonable. Just because you don't agree with an action, does not make it abuse. -- Hexis www.hxxl.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Post-outage thoughts
On Wed, Dec 20, 2006 at 08:53:20AM +, Gigabit Nick wrote: Most modern ADSL/Wireless routers have auto sensing non-manageable switches in them because the hardware is cheap and packet sniffing made people wary of hubs. Not so much. Hubs offer less performance due to their nature. At this point there is little or no advantage to a hub over a switch, and significant disabvantages. The market has migrated to small unmanaged switches being the norm for home networking. Now it will cost you more to buy a hub instead of a switch. Hubs have become speciality items for specific purposes. That and packet sniffing on a switched network is pretty trivial. Not as simple as on a hub, but still quite easy. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?
OK. Let's put down the dictionaries, put aside our feelings, and have a legitimate discussion about redirections, etc. Those that are opposed to redirections: sv_maxvisibleplayers aside, lets say we've got 20 pub slots on a 23 man server. If you are a non reserve client, and are taking up slots 21, 22, and/or 23, be forced into spectator, then prompted with a display of other servers to be directed to, and the OPTION to join one of the others. After x seconds, if you do not choose, you get disconnected? Right now, if you are a pub client connecting to a full server, you go through the connection only to get disconnected. This sounds like a reasonable compromise, no? ...and who can code this? happy holidays, sj On 12/20/06, Hexis [EMAIL PROTECTED] wrote: On Wed, Dec 20, 2006 at 02:36:45PM +0300, Roman Hatsiev wrote: Everyone has his own understanding of abuse. So please do not pretend that your understanding is more correct than mine. Of the 5 definitions for abuse in Merriam Webster, I think you will find the first to be most relevant: a corrupt practice or custom, perhaps the second is relevant: improper or excessive use or treatment. There, now we have an unbiased understanding of the word abuse. Server administrators may abuse players, but that's never up to the players to decide what is abusive, and what isn't. Only the people who own the server are ultimately responsible for it get to make that choice. A server is functionally private property. As a player you are a guest, on private property. You have no rights. A server operator may do anything to you as a guest there, within reason. I don't think you could possibly argue that being kicked or banned is not reasonable. Just because you don't agree with an action, does not make it abuse. -- Hexis www.hxxl.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [Mmmm]stuttering.john .gc Together we spawn. [EMAIL PROTECTED] http://www.gamerscoalition.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?
-- [ Picked text/plain from multipart/alternative ] No, VAC isn't in place to police your servers real-time. It's in place to remove as many hackers as possible, and does this with a delay. Unless you really really love cheaters, it should be obvious that you would like a cheater to be removed from your server after less then a month time, as that's how long it will take to get him VAC banned (often longer). As said, removing a player is not abuse, servers are private property (as said) which means that you do not have the right to be there, you have the priveledge, and that priveledge can be removed at any time by the owner of the property (game server admin). When you connect to a server, you however do not become the server admin's property, meaning that even though the admin can tell you what to do to maintain your priveledge to stay, he can not (or should not be able to) make you do whatever he wishes, without your consent. On 12/20/06, Hell Phoenix [EMAIL PROTECTED] wrote: [ Converted text/html to text/plain ] x3 I mean..why do server ops need kick and ban? Thats what VAC is for right? There arent any asshats or cheaters in our servers. -Original Message- From: Roman Hatsiev [mailto:[EMAIL PROTECTED] Sent: Wednesday, December 20, 2006 1:02 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Valve...can we get the connect command for redirect in SCRDS? Everyone hate being kicked or banned. I suggest removing kick and banid commands from the game. It must be a player's choice whether to play on this server, not server operator's. Also kick and ban are widely abused by many server operators, we must do something to protect players! The freedom of choice for players is everything, while server operators deserve no choice at all. On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED][3] wrote: Oh noes, please not the redirect, that annoyed me. I hated being switched to another server without actually being given the option. john @ GamersCoalition wrote: No reason to be afraid; thanks for the recommendation. On 12/19/06, Graham Robinson [EMAIL PROTECTED][4] wrote: But they might also find it annoying to not be able to connect to a server showing 20/23 because of 3 reserve slots. I'm afraid to say this but you are doing your reserve slot system wrong then. You want sv_visiblemaxplayers set to 20 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[5] -- [Mmmm]stuttering.john .gc Together we spawn. [EMAIL PROTECTED] http://www.gamerscoalition.com[7] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[8] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[9] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[10] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[11] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:hlds@list.valvesoftware.com 3. mailto:[EMAIL PROTECTED] 4. mailto:[EMAIL PROTECTED] 5. http://list.valvesoftware.com/mailman/listinfo/hlds 6. mailto:[EMAIL PROTECTED] 7. http://www.gamerscoalition.com 8. http://list.valvesoftware.com/mailman/listinfo/hlds 9. http://list.valvesoftware.com/mailman/listinfo/hlds 10. http://list.valvesoftware.com/mailman/listinfo/hlds 11. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] The Ship Update Released
Required updates for The Ship have been released. Please run hldsupdatetool to get the updates. Specific changes include: The Ship: - Added voting system for changing map (/votemap), changing mode (/votemode) and kicking players (/votekick), all of which can be activated via chat - Added key bindings for voting yes (default F1) or no (default F2) when someone starts a vote - Added convars to allow server admins to disable any of the 3 voting systems - Added new ambient music to all maps - Added a new dance animation for females and males - Fixed bug with weapon animations sometimes not playing for other players after first hit - Keyboard settings in game are now based on your PC's keyboard settings not the language set in Steam - Various fixes in Cyclops map - Fixed collision for bank counter in Connemara map - Fixed exploit when released from prison with un-holstered weapon Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Post-outage thoughts
Possible the same reason as gotgames gets spammed across or forums by a couple of people, and usually promptly removed. Kingsley - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, December 21, 2006 1:21 AM Subject: Re: [hlds] Post-outage thoughts And what does this have to do with the outage? Alex Mottshaw wrote: Dear Alfred and Valve, First of all, let me say that I have had a lot of enjoyment from Counter Strike Source, so much so that I created GotGames.com.au in Australia to specifically address the lack of a serious CSS This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Post-outage thoughts
2 swithces (soon to be 3) 2 wrt54g router-switch combos computers that act as routers. 0: Gigabit Nicks Gigabit Nick wrote: -- [ Picked text/plain from multipart/alternative ] Most modern ADSL/Wireless routers have auto sensing non-manageable switches in them because the hardware is cheap and packet sniffing made people wary of hubs. So the guy could have a $70 wireless ADSL route and technically have a switch and router in his room. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Post-outage thoughts Date: Tue, 19 Dec 2006 20:48:41 -0500 did somebody say they have switches and routers in thier dorm room on ups's? what in the world would you need a switch in your dorm room for? multiple vlans in your room? anyway, redundancy is always important. but you are right, it is not cost effective. Remember though, not that steam supports more and more games (and gets paid for it) would it not be more attractive for developers to know that someone will be able to play thier game no matter what the weather is like in seattle? - Original Message - From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 19, 2006 8:07 PM Subject: RE: [hlds] Post-outage thoughtsYou would have to ask their sales force if being able to say the system is redundant would help them make sales.-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of bob johnson Sent: Tuesday, December 19, 2006 5:45 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Post-outage thoughts This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Still sounds like alot of money invested for nothing. Where is the ROI for Valve? Will this cost them sales? I say no, the software has been bought and paid for. By the time the next release rolls around everyone will have forgotten about this. Did they lose data? Nope. Lawsuits? Nope. Why then would they dump many thousands of dollars into a more reliable and redundant system? Businesses do things that will help them make money and this won't. Anyone from Valve care to chime in?? -Original Message- From: [EMAIL PROTECTED] [ mailto:[EMAIL PROTECTED] On Behalf Of chad Sent: Tuesday, December 19, 2006 4:50 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Post-outage thoughts You are right, networking 101 teaches that, I took the networking class in high school, and got my NET+ certification, Even I know that backups are important, and I'm a college freshman (well I have enough credits to be a sophomore) I have backups, and they work, my laptop decided one day to disable all the user accounts and delete any that were useful (even administrator was disabled) i got back up and running in 5 minutes, and in 15 i had my programs back, and in the end spent more time trying to fix the laptop than trying to recover from it. after taking networking 101, I now have my computers (and switches and routers) in my dorm on UPSes, and on a cart that in a power outage of my floor could be wheeled downstairs, or in an Internet outage, I have a very long (100 M) cable to reach any other part of the building, and I could make it longer with a repeater if I had to, but it is long enough. Valve has a lotbigger budget, and paying customers and a lot better trained people than me, and should have much better backups and redundancy, I can survive a loss of service to my floor, with minimal downtime of my services, so valve should be able to stand the loss of a city (even by nuke) with minimal affect to the rest of the world, if the whole US was out of power, or gone by nuking, then I would be okay with them being off line, for a few days Scott Tuttle wrote: Such redundancy is Networking 101 and Programming 101... You can choose to ignore it if you like... But in the real word it is fact . Valve is probably making enough money to make it reasonable for them to invest in a redundant system for that money making aparatus. That is Economics 101. You think it looks good to investors that the backbone of the system went down for the entire world because of one geological disaster? You think that's a good selling point for software developers that want to bring their product to market? 273,468 game players couldn't play because Valve had all their eggs in that one geographical basket. Wise business decision? You decide... Ok maybe they are 500 level courses but you still get the point :D-Original Message- From: [EMAIL PROTECTED] [ mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, December 18, 2006 2:57 PM To: hlds@list.valvesoftware.com Subject: RE: RE: RE: Re: [hlds] Post-outage
[hlds] corrupt server query replies
I have noticed that some servers have corrupted replies when they have more than 56 (around) players playing. I haven't managed to put my finger on it exactly, but it doesn't seem to happen when the server is loaded with bots, but perhaps only human players. Also, even the steam client displays corrupted data when viewing server info, and can eventually crash (just did on my secondary machine with it open). It also appears that the query for server rules may be corrupt as well. Here is an example player query: Packet Sent: ff ff ff ff 55 7e 23 4c 01 00 | U~#L.. Packet Received (corrupted): fe ff ff ff cb 6d 0a 80 01 00 9b 05 00 00 91 2a | ?m.* 29 83 42 5a 68 39 31 41 59 26 53 59 e8 1d 2e 8c | ).BZh91AYSY?... 00 02 cd ff ff ff ff ff ff ff ff ff fe bf ff ff | ..?? fb bf ff ff fe 7f ff de 7f df ff be fb df 77 f5 | ?.??.?w? fd d2 ed c0 f2 d0 03 3b 79 37 65 81 cd 20 89 08 | ??.;y7e.? .. d4 d3 d2 9e 53 69 18 d4 f4 40 c8 0f 44 f4 d4 d3 | [EMAIL PROTECTED] 13 4c 4f 50 03 13 34 20 c9 e9 1e 44 64 c8 62 64 | .LOP..4 ??.Dd?bd d1 ea 34 d9 40 f5 34 d3 d4 7a 83 d0 13 1a 98 8c | [EMAIL PROTECTED] 8d a8 6d 08 1e a7 a4 0c 41 93 d1 a4 de a4 3c d0 | .?m..??.A.? 9a 4c 55 3d 13 53 ca 6d 26 87 a8 1a 0f 50 8d b5 | .LU=.S?m.?..P.? 34 9b 43 41 34 f4 98 13 02 30 98 00 00 01 a2 32 | 4.CA4?...0?2 34 68 60 d4 64 7a 09 91 84 c0 00 9b 51 91 80 13 | 4h`?dz...?..Q... 23 43 02 60 04 18 8c 4d 34 2a 9e 04 9b 51 a6 89 | #C.`...M4*...Q?. e9 4f 4f 49 37 aa 7e 54 fd 53 6a 79 4f 4c a6 6a | ?OOI7?~T?SjyOL?j 32 7a 80 0c d2 34 00 f5 03 41 a0 34 00 1e a6 8d | 2z..?4.?.A.4..?. 06 80 0d 1a 1a 00 03 40 3d 46 40 7a 87 a8 00 00 | [EMAIL PROTECTED]@z.?.. 00 00 00 20 68 68 34 00 1a 01 90 1a 00 0d 01 90 | ... hh4. 69 a0 00 68 06 46 40 01 a0 00 01 a6 40 1a 00 06 | [EMAIL PROTECTED]@... 81 90 1a 00 00 00 1a 00 00 c2 68 06 84 53 d4 ca | .?h..S?? 7a 14 d0 f5 07 a2 34 1a 01 a0 1a 32 00 34 c4 68 | z.??.?42.4?h 00 18 81 a6 83 20 64 00 06 23 d4 03 40 0c 80 03 | ...?. [EMAIL PROTECTED] 40 32 1a 00 03 40 64 d0 32 34 00 36 77 01 9e 93 | @[EMAIL PROTECTED] 55 99 e3 92 92 a7 67 8d 10 f3 56 34 f5 09 81 a0 | U.?..?g..?V4?... 00 ea 03 36 47 8f 0a b4 61 c0 7c 84 f4 d9 e1 33 | .?.6G..?a?|.???3 1d 74 20 a6 d6 da f8 c0 30 28 0a 25 1b aa 35 25 | .t ?0(.%.?5% b3 a7 cd 00 06 8d 21 30 76 1e b8 c0 34 00 42 0a | ???...!0v.??4.B. f8 3a 41 84 ba 96 0f 8d dc 78 68 19 d9 c1 e2 c5 | ?:A.?...?xh. be 3b 76 ba 61 b1 6b d5 36 fd 8b 49 8b c7 5d 61 | ?;v?a?k?6?.I.?]a 86 07 fd 10 a1 4c 10 03 2e 60 14 39 82 6c c1 98 | ..?.?L...`.9.l?. 14 0f d0 ae 26 16 66 c4 43 ac 44 16 9e 32 94 19 | ..??.f?C?D..2.. 9f 52 a5 c2 d7 50 de 55 81 0c c1 b8 88 1a 36 8d | .R???P?U..??..6. 34 aa df 9b 00 c1 2e 6c 51 05 18 fa 61 a6 69 5d | 4??..?.lQ..?a?i] c5 63 4a 2c eb ea 26 53 3b a0 bf cd 29 9c 5a 3a | ?cJ,??S;.??).Z: 27 f4 c4 ab 0f d4 29 19 c5 0b 16 29 39 d8 0b c4 | '???.?).?..)9?.? e9 92 f2 14 06 07 be 8c dc 67 cc b1 d9 55 0c f4 | ?.?...?.?g???U.? 93 42 d0 24 49 d2 8f 06 71 14 f1 d1 88 c7 4e d4 | .B?$I?..q.??.?N? 85 5f 20 88 6a 0a 05 b0 d1 08 3b 5d 53 8b 9d f5 | ._ .j..??.;]S..? 1f 9b 7d 4c ca b4 5d d1 b8 71 5e 74 e4 24 9d 60 | ..}L??]??q^t?$.` a2 24 c1 6a 68 1c 95 36 95 8c f6 2b 50 01 5a ee | ?$?jh..6..?+P.Z? 24 d6 81 5c 1d e6 47 33 13 85 54 7b fa a4 e9 f0 | $?.\.?G3..T{ 51 a9 4b a5 00 7c d9 e9 6a c1 3c fa da 86 6a 23 | Q?K?.|??j???.j# 7b 9e c1 79 b0 ac ee ba bf 9c a6 75 ba c9 2c 8e | {.?y?.?u??,. 53 5c d8 dd 7a 5d c1 8e 81 5a 07 a9 e6 bb ed 01 | S\??z]?..Z.. b8 c5 95 8b 71 3c 04 2f b6 7d e4 f3 f8 89 8b 8e | ??..q./?}???... 62 38 91 b1 82 28 96 ce 22 d4 82 79 28 41 24 aa | b8.?.(.??.y(A$? 21 bc c2 25 08 03 24 8a 24 e4 03 c2 1b 57 8b 28 | !??%..$.$?.?.W.( d1 2e 4e 45 36 a5 3e f8 c8 da fe 7a ac 20 54 3c | ?.NE6?z? T e0 bf b4 10 3f 29 a8 50 82 6e cf 8b f3 e2 f8 14 | ???.?)?P.n?.???. ae 4d fb 0d 14 05 ea a1 c9 b3 e4 dc d5 2b 68 86 | ?M?...???+h. 2a 56 32 b0 88 10 81 d5 ec c8 65 c0 d8 ae c5 36 | *V2?...???e6 c9 4a 78 54 c8 c9 44 b6 b9 25 85 83 1b d6 2d 6d | ?JxT??D??%...?-m 9b 55 fd 6b 21 69 ee 2a 3b d7 f6 75 15 ce e1 c6 | .U?k!i?*;??u.??? 87 43 77 95 5d 4d 7b 70 58 65 18 74 2e 61 5e 34 | .Cw.]M{pXe.t.a^4 d8 64 55 6a 04 5c 84 41 94 e9 16 ee 96 a3 da 23 | ?dUj.\.A.?.?.??# 3c 4b 79 75 b4 e9 02 74 81 4c 0f 3c c7 88 63 58 | Kyu??.t.L.?.cX a0 5e 32 85 dd 97 96 72 aa 6e 98 43 22 6f 63 4a | .^2.?..r?n.CocJ 83 ed fa d8 77 c7 a2 67 1e 18 10 04 d8 21 10 af | .???w??g?!.? 55 ed d4 97 3a 07 2c 22 07 86 9f 59 7e 7c 98 a3 | U??.:.,...Y~|.? 38 57 32 3a 5b 5b 2e c4 1a 1e ac 00 04 64 18 94 | 8W2:[[.?..?..d.. e8 4b 9a 61 57 53 24 2c c6 dc ec 65 e2 09 7b 30 | ?K.aWS$,???e?.{0 90 54 0d e6 31 8f 79 cb 90 06 36 62 83 12 fd 28 | .T.?1.y?..6b..?( e1 6c 70 90 62 a8 be 3f 04 e1 0f 2b 3f 4a fc 04 | ?lp.b???.?.+?J?. ab 4d 0b 03 b8 50 81 6a 49 02 22 b4 66 34 fc 76 | ?M..?P.jI.?f4?v 62 9e 69 70 c5 44 40 60 56 84 ad cb 46 9c 2c 19 | [EMAIL PROTECTED],. 76 74 5b 5c 2c 04 98 79 45 56 9b a8 17 a0 18 5a | vt[\,..yEV.?...Z 28 10 52 3f 40 69 2c 20 20