RE: [hlds] Post-outage thoughts

2006-12-20 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Most modern ADSL/Wireless routers have auto sensing non-manageable switches in 
them because the hardware is cheap and packet sniffing made people wary of hubs.

So the guy could have a $70 wireless ADSL route and technically have a switch 
and router in his room.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 Post-outage thoughts Date: Tue, 19 Dec 2006 20:48:41 -0500  did somebody 
 say they have switches and routers in thier dorm room on ups's? what in the 
 world would you need a switch in your dorm room for? multiple vlans in your 
 room? anyway, redundancy is always important. but you are right, it is not 
 cost effective. Remember though, not that steam supports more and more games 
 (and gets paid for it) would it not be more attractive for developers to 
 know that someone will be able to play thier game no matter what the weather 
 is like in seattle?  - Original Message - From: Scott Tuttle 
 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, 
 December 19, 2006 8:07 PM Subject: RE: [hlds] Post-outage thoughts
 You would have to ask their sales force if being able to say the system is  
 redundant would help them make sales.-Original Message-   
 From: [EMAIL PROTECTED]   [mailto:[EMAIL PROTECTED] On Behalf Of bob 
 johnson   Sent: Tuesday, December 19, 2006 5:45 PM   To: 
 hlds@list.valvesoftware.com   Subject: RE: [hlds] Post-outage thoughts  
This is a multi-part message in MIME format.   --   [ Picked 
 text/plain from multipart/alternative ]   Still sounds like alot of money 
 invested for nothing. Where is the ROI   for Valve? Will this cost them 
 sales? I say no, the software has been   bought and paid for. By the time 
 the next release rolls   around everyone   will have forgotten about 
 this. Did they lose data? Nope.   Lawsuits? Nope.   Why then would they 
 dump many thousands of dollars into a   more reliable   and redundant 
 system? Businesses do things that will help   them make money   and 
 this won't. Anyone from Valve care to chime in?? 
 -Original Message- From: [EMAIL PROTECTED] [ 
 mailto:[EMAIL PROTECTED] On Behalf Of chad Sent: Tuesday, December 
 19, 2006 4:50 PM To: hlds@list.valvesoftware.com Subject: 
 Re: [hlds] Post-outage thoughts You are right, networking 101 
 teaches that, I took the   networking class   in high school, and got 
 my NET+ certification, Even I know   that backups   are important, and 
 I'm a college freshman (well I have enough   credits to   be a 
 sophomore) I have backups, and they work, my laptop   decided one day   
 to disable all the user accounts and delete any that were useful (even   
 administrator was disabled) i got back up and running in 5   minutes, and 
   in 15 i had my programs back, and in the end spent more time trying to  
  fix the laptop than trying to recover from it. after taking 
 networking 101, I now have my computers (and switches and routers) 
 in my dorm on UPSes, and on a cart that in a power   outage of my   
 floor could be wheeled downstairs, or in an Internet outage, I have a   
 very long (100 M) cable to reach any other part of the building, and I   
 could make it longer with a repeater if I had to, but it is   long 
 enough. Valve has a lotbigger budget, and paying customers and a 
 lot better   trained people than me, and should have much better backups 
 and   redundancy, I can survive a loss of service to my floor, with 
 minimal   downtime of my services, so valve should be able to stand the  
  loss of a   city (even by nuke) with minimal affect to the rest of the 
   world, if the   whole US was out of power, or gone by nuking, then I 
 would be   okay with   them being off line, for a few days 
 Scott Tuttle wrote:  Such redundancy is Networking 101 and 
 Programming 101... You can  choose to ignore it if you like... But 
 in the real word it is fact .   Valve is probably 
 making enough money to make it reasonable for them  to invest in a 
 redundant system for that money making aparatus.  That is 
 Economics 101. You think it looks good to investors that the  
 backbone of the system went down for the entire world   because of one 
  geological disaster? You think that's a good selling point for  
 software developers that want to bring their product to market?  
 273,468 game players couldn't play because Valve had all   their 
 eggs in   that one geographical basket.  Wise business 
 decision? You decide...   Ok maybe they are 500 level 
 courses but you still get the point :D
 -Original Message-  From: [EMAIL PROTECTED]  
 [ mailto:[EMAIL PROTECTED] On Behalf Of  [EMAIL 
 PROTECTED]  Sent: Monday, December 18, 2006 2:57 PM  
 To: hlds@list.valvesoftware.com  Subject: RE: RE: RE: Re: [hlds] 
 Post-outage 

Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread Roman Hatsiev

Server commands were disabled just in tide with this brand new idea of
protecting players from server operators abuse and giving players more
choice than ever. At the same time this choice is being taken away
from sever operators. I just suggest to make next logical step because
kick and ban abuse is far worse that anything else. For example,
yesterday I got banned on one of servers in Germany just for five
kills of server admin I made in row so he started falling from the top
of his stats. This IS abuse, not the server commands or redirect or
anything else. We must do something. Let's start vote topic on Steam
forums and you'll see what community thinks about it.

On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote:

Well I think you may of taken it the wrong way. What I'm suggesting is,
if there was to forced functions such as the connect command, it would
be nice to have a dialog or something to say you have been recommended
to move to this server instead of just joining another server.
Roman Hatsiev wrote:
 Everyone hate being kicked or banned. I suggest removing kick and
 banid commands from the game. It must be a player's choice whether to
 play on this server, not server operator's. Also kick and ban are
 widely abused by many server operators, we must do something to
 protect players! The freedom of choice for players is everything,
 while server operators deserve no choice at all.

 On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED]
 wrote:
 Oh noes, please not the redirect, that annoyed me. I hated being
 switched to another server without actually being given the option.
 john @ GamersCoalition wrote:
  No reason to be afraid; thanks for the recommendation.
 
  On 12/19/06, Graham Robinson [EMAIL PROTECTED] wrote:
  But they might also find it annoying to not be able to connect
 to a
  server showing 20/23
  because of 3 reserve slots.
 
  I'm afraid to say this but you are doing your reserve slot system
  wrong then. You want sv_visiblemaxplayers set to 20
 
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  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  --
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  Together we spawn.
  [EMAIL PROTECTED]
  http://www.gamerscoalition.com
 
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Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread Thortok2000

A server has the right to say 'My house, my rules.'  The server can run
custom mods and what not.  The server can that, if you're going to play
here, you have to do this.  And ultimately, the server can kick or ban you
if you don't cooperate.

What the server should NOT be able to do is to MAKE you do anything, except
leave, without your knowledge and consent.

A lot of the code, in my opinion, needs to be reworked so the the same
functions as before (such as team switching, slaying, etc.) are available as
things to be done to the player instead of forcing the player to do these
things themselves.  To my very limited understanding, such reworkings are
already in progress.

When it comes to connecting to another server, I've already said, a popup
dialog box (similar to the auto-retry when full dialog box) pops up saying
we recommend and it could have one or multiple servers.  Then you could
say No, connect me to this one, auto-join when ready.  Server ops could
set whether that dialog box pops up all the time, or only when the server is
full.

And similarly, a dialog box if a server is closed, forwarding on to the
correct server.

The point is, ops shouldn't be able to take control of your keyboard and do
things for you.  They can kick you off their server, but they shouldn't
force where you go after that, without knowledge or consent of the user.
That's abuse.  That's not My house, my rules, that's You are now my slave
until you manually disconnect.

Sarcasm is not appreciated, so let's try to be constructive, okay?  I
realize I'm new here, but I figure petty fighting isn't going to accomplish
much.  I figure there's so many ways we could improve this game if we work
constructively and share ideas.

--Thortok2000

- Original Message -
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, December 20, 2006 5:28 AM
Subject: Re: [hlds] Valve...can we get the connect command for redirect in
SCRDS?


Server commands were disabled just in tide with this brand new idea of
protecting players from server operators abuse and giving players more
choice than ever. At the same time this choice is being taken away
from sever operators. I just suggest to make next logical step because
kick and ban abuse is far worse that anything else. For example,
yesterday I got banned on one of servers in Germany just for five
kills of server admin I made in row so he started falling from the top
of his stats. This IS abuse, not the server commands or redirect or
anything else. We must do something. Let's start vote topic on Steam
forums and you'll see what community thinks about it.

On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED]
wrote:

Well I think you may of taken it the wrong way. What I'm suggesting is,
if there was to forced functions such as the connect command, it would
be nice to have a dialog or something to say you have been recommended
to move to this server instead of just joining another server.
Roman Hatsiev wrote:
 Everyone hate being kicked or banned. I suggest removing kick and
 banid commands from the game. It must be a player's choice whether to
 play on this server, not server operator's. Also kick and ban are
 widely abused by many server operators, we must do something to
 protect players! The freedom of choice for players is everything,
 while server operators deserve no choice at all.

 On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED]
 wrote:
 Oh noes, please not the redirect, that annoyed me. I hated being
 switched to another server without actually being given the option.
 john @ GamersCoalition wrote:
  No reason to be afraid; thanks for the recommendation.
 
  On 12/19/06, Graham Robinson [EMAIL PROTECTED] wrote:
  But they might also find it annoying to not be able to connect
 to a
  server showing 20/23
  because of 3 reserve slots.
 
  I'm afraid to say this but you are doing your reserve slot system
  wrong then. You want sv_visiblemaxplayers set to 20
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  --
  [Mmmm]stuttering.john .gc
  Together we spawn.
  [EMAIL PROTECTED]
  http://www.gamerscoalition.com
 
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  archives,
  please visit:
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Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread Roman Hatsiev

Everyone has his own understanding of abuse. So please do not pretend
that your understanding is more correct than mine.

On 20/12/06, Thortok2000 [EMAIL PROTECTED] wrote:

A server has the right to say 'My house, my rules.'  The server can run
custom mods and what not.  The server can that, if you're going to play
here, you have to do this.  And ultimately, the server can kick or ban you
if you don't cooperate.

What the server should NOT be able to do is to MAKE you do anything, except
leave, without your knowledge and consent.

A lot of the code, in my opinion, needs to be reworked so the the same
functions as before (such as team switching, slaying, etc.) are available as
things to be done to the player instead of forcing the player to do these
things themselves.  To my very limited understanding, such reworkings are
already in progress.

When it comes to connecting to another server, I've already said, a popup
dialog box (similar to the auto-retry when full dialog box) pops up saying
we recommend and it could have one or multiple servers.  Then you could
say No, connect me to this one, auto-join when ready.  Server ops could
set whether that dialog box pops up all the time, or only when the server is
full.

And similarly, a dialog box if a server is closed, forwarding on to the
correct server.

The point is, ops shouldn't be able to take control of your keyboard and do
things for you.  They can kick you off their server, but they shouldn't
force where you go after that, without knowledge or consent of the user.
That's abuse.  That's not My house, my rules, that's You are now my slave
until you manually disconnect.

Sarcasm is not appreciated, so let's try to be constructive, okay?  I
realize I'm new here, but I figure petty fighting isn't going to accomplish
much.  I figure there's so many ways we could improve this game if we work
constructively and share ideas.

--Thortok2000

- Original Message -
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, December 20, 2006 5:28 AM
Subject: Re: [hlds] Valve...can we get the connect command for redirect in
SCRDS?

 Server commands were disabled just in tide with this brand new idea of
 protecting players from server operators abuse and giving players more
 choice than ever. At the same time this choice is being taken away
 from sever operators. I just suggest to make next logical step because
 kick and ban abuse is far worse that anything else. For example,
 yesterday I got banned on one of servers in Germany just for five
 kills of server admin I made in row so he started falling from the top
 of his stats. This IS abuse, not the server commands or redirect or
 anything else. We must do something. Let's start vote topic on Steam
 forums and you'll see what community thinks about it.

 On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED]
 wrote:
 Well I think you may of taken it the wrong way. What I'm suggesting is,
 if there was to forced functions such as the connect command, it would
 be nice to have a dialog or something to say you have been recommended
 to move to this server instead of just joining another server.
 Roman Hatsiev wrote:
  Everyone hate being kicked or banned. I suggest removing kick and
  banid commands from the game. It must be a player's choice whether to
  play on this server, not server operator's. Also kick and ban are
  widely abused by many server operators, we must do something to
  protect players! The freedom of choice for players is everything,
  while server operators deserve no choice at all.
 
  On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED]
  wrote:
  Oh noes, please not the redirect, that annoyed me. I hated being
  switched to another server without actually being given the option.
  john @ GamersCoalition wrote:
   No reason to be afraid; thanks for the recommendation.
  
   On 12/19/06, Graham Robinson [EMAIL PROTECTED] wrote:
   But they might also find it annoying to not be able to connect
  to a
   server showing 20/23
   because of 3 reserve slots.
  
   I'm afraid to say this but you are doing your reserve slot system
   wrong then. You want sv_visiblemaxplayers set to 20
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
   --
   [Mmmm]stuttering.john .gc
   Together we spawn.
   [EMAIL PROTECTED]
   http://www.gamerscoalition.com
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives,
   please visit:
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  please visit:
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Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread Andreas Grimm
i think Thortok is right with his point ...

the idea of the dialog box for redirects is great ... i hope that will be
realized

andreas

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von
 Roman Hatsiev
 Gesendet: Mittwoch, 20. Dezember 2006 12:37
 An: hlds@list.valvesoftware.com
 Betreff: Re: [hlds] Valve...can we get the connect command
 for redirect in SCRDS?

 Everyone has his own understanding of abuse. So please do not
 pretend that your understanding is more correct than mine.

 On 20/12/06, Thortok2000 [EMAIL PROTECTED] wrote:
  A server has the right to say 'My house, my rules.'  The server can
  run custom mods and what not.  The server can that, if
 you're going to
  play here, you have to do this.  And ultimately, the server
 can kick
  or ban you if you don't cooperate.
 
  What the server should NOT be able to do is to MAKE you do
 anything,
  except leave, without your knowledge and consent.
 
  A lot of the code, in my opinion, needs to be reworked so
 the the same
  functions as before (such as team switching, slaying, etc.) are
  available as things to be done to the player instead of forcing the
  player to do these things themselves.  To my very limited
  understanding, such reworkings are already in progress.
 
  When it comes to connecting to another server, I've already said, a
  popup dialog box (similar to the auto-retry when full
 dialog box) pops
  up saying we recommend and it could have one or multiple
 servers.
  Then you could say No, connect me to this one, auto-join
 when ready.
  Server ops could set whether that dialog box pops up all
 the time, or
  only when the server is full.
 
  And similarly, a dialog box if a server is closed, forwarding on to
  the correct server.
 
  The point is, ops shouldn't be able to take control of your
 keyboard
  and do things for you.  They can kick you off their server,
 but they
  shouldn't force where you go after that, without knowledge
 or consent of the user.
  That's abuse.  That's not My house, my rules, that's You
 are now my
  slave until you manually disconnect.
 
  Sarcasm is not appreciated, so let's try to be
 constructive, okay?  I
  realize I'm new here, but I figure petty fighting isn't going to
  accomplish much.  I figure there's so many ways we could
 improve this
  game if we work constructively and share ideas.
 
  --Thortok2000
 
  - Original Message -
  From: Roman Hatsiev [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Wednesday, December 20, 2006 5:28 AM
  Subject: Re: [hlds] Valve...can we get the connect command for
  redirect in SCRDS?
 
   Server commands were disabled just in tide with this
 brand new idea
   of protecting players from server operators abuse and
 giving players
   more choice than ever. At the same time this choice is
 being taken
   away from sever operators. I just suggest to make next
 logical step
   because kick and ban abuse is far worse that anything else. For
   example, yesterday I got banned on one of servers in Germany just
   for five kills of server admin I made in row so he
 started falling
   from the top of his stats. This IS abuse, not the server
 commands or
   redirect or anything else. We must do something. Let's start vote
   topic on Steam forums and you'll see what community
 thinks about it.
  
   On 20/12/06, Joshua Handelsman-Woolf (DogGunn)
 [EMAIL PROTECTED]
   wrote:
   Well I think you may of taken it the wrong way. What I'm
 suggesting
   is, if there was to forced functions such as the connect
 command,
   it would be nice to have a dialog or something to say
 you have been
   recommended to move to this server instead of just
 joining another server.
   Roman Hatsiev wrote:
Everyone hate being kicked or banned. I suggest
 removing kick and
banid commands from the game. It must be a player's choice
whether to play on this server, not server operator's.
 Also kick
and ban are widely abused by many server operators, we must do
something to protect players! The freedom of choice
 for players
is everything, while server operators deserve no choice at all.
   
On 20/12/06, Joshua Handelsman-Woolf (DogGunn)
[EMAIL PROTECTED]
wrote:
Oh noes, please not the redirect, that annoyed me. I
 hated being
switched to another server without actually being
 given the option.
john @ GamersCoalition wrote:
 No reason to be afraid; thanks for the recommendation.

 On 12/19/06, Graham Robinson
 [EMAIL PROTECTED] wrote:
 But they might also find it annoying to not be able to
 connect
to a
 server showing 20/23
 because of 3 reserve slots.

 I'm afraid to say this but you are doing your reserve slot
 system wrong then. You want sv_visiblemaxplayers set to 20

 ___
 To unsubscribe, edit your list preferences, or
 view the list
 archives, please visit:
 

RE: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread Edward Luna
Yup.

-Original Message-
From: Roman Hatsiev [mailto:[EMAIL PROTECTED]
Sent: Wednesday, December 20, 2006 1:02 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve...can we get the connect command for redirect
in SCRDS?


Everyone hate being kicked or banned. I suggest removing kick and
banid commands from the game. It must be a player's choice whether to
play on this server, not server operator's. Also kick and ban are
widely abused by many server operators, we must do something to
protect players! The freedom of choice for players is everything,
while server operators deserve no choice at all.

On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote:
 Oh noes, please not the redirect, that annoyed me. I hated being
 switched to another server without actually being given the option.
 john @ GamersCoalition wrote:
  No reason to be afraid; thanks for the recommendation.
 
  On 12/19/06, Graham Robinson [EMAIL PROTECTED] wrote:
  But they might also find it annoying to not be able to connect to a
  server showing 20/23
  because of 3 reserve slots.
 
  I'm afraid to say this but you are doing your reserve slot system
  wrong then. You want sv_visiblemaxplayers set to 20
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  --
  [Mmmm]stuttering.john .gc
  Together we spawn.
  [EMAIL PROTECTED]
  http://www.gamerscoalition.com
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 


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 please visit:
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RE: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread Edward Luna
Obviously both sides have valid points however, there still remains the 
question of how much control a server operator should have and I don't really 
think any of you actually believe server operator abuse is rampant and 
causing a major problem for the gamming community and therefore must be reigned 
in.  We can recognize that admin abuse exists but we should also acknowledge 
that it's rare and not the central issue.  As with politics, so much relies on 
simple opinion rather than hard fact so we should throw out the red-meat 
components of this discussion and enlighten ourselves to the actual needs and 
the greater good instead of concentrating on the worst aspects of either 
position.  As a server admin myself I naturally tend to gravitate to that side 
of the argument but I believe there is good reason for that.  Our servers are 
virtual targets for every socially challenged deranged semi-genius with a 
keyboard, hell bent on cheating or generally being disruptive... we need the 
tools to be able to counter that, not because we want to be policemen but 
rather because effective policing does not exist.  The issue of server 
redirects is minor in comparison to the larger issue of server admin control.  
I tend to favor the server admin-centric view and I'm strongly in favor of 
strengthening the admin controls not weakening them.  If we must police 
something then lets police server admins who abuse the powers bestowed upon 
them... provide for a review process for all admin abuse allegations and 
provide for strict penalties for abusive admins ranging from a slap on the 
wrist to permanent server de-listing or all points in-between.  We must assume 
the server admin community is as committed if not more committed to eliminating 
admin abuse as any player or group of players might be... we already know what 
a fair percentage of the player community has in mind and controlling that huge 
bio-mass is a lot tougher than self policing the admin community.

-Original Message-
From: Roman Hatsiev [mailto:[EMAIL PROTECTED]
Sent: Wednesday, December 20, 2006 6:37 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve...can we get the connect command for redirect
in SCRDS?


Everyone has his own understanding of abuse. So please do not pretend
that your understanding is more correct than mine.

On 20/12/06, Thortok2000 [EMAIL PROTECTED] wrote:
 A server has the right to say 'My house, my rules.'  The server can run
 custom mods and what not.  The server can that, if you're going to play
 here, you have to do this.  And ultimately, the server can kick or ban you
 if you don't cooperate.

 What the server should NOT be able to do is to MAKE you do anything, except
 leave, without your knowledge and consent.

 A lot of the code, in my opinion, needs to be reworked so the the same
 functions as before (such as team switching, slaying, etc.) are available as
 things to be done to the player instead of forcing the player to do these
 things themselves.  To my very limited understanding, such reworkings are
 already in progress.

 When it comes to connecting to another server, I've already said, a popup
 dialog box (similar to the auto-retry when full dialog box) pops up saying
 we recommend and it could have one or multiple servers.  Then you could
 say No, connect me to this one, auto-join when ready.  Server ops could
 set whether that dialog box pops up all the time, or only when the server is
 full.

 And similarly, a dialog box if a server is closed, forwarding on to the
 correct server.

 The point is, ops shouldn't be able to take control of your keyboard and do
 things for you.  They can kick you off their server, but they shouldn't
 force where you go after that, without knowledge or consent of the user.
 That's abuse.  That's not My house, my rules, that's You are now my slave
 until you manually disconnect.

 Sarcasm is not appreciated, so let's try to be constructive, okay?  I
 realize I'm new here, but I figure petty fighting isn't going to accomplish
 much.  I figure there's so many ways we could improve this game if we work
 constructively and share ideas.

 --Thortok2000

 - Original Message -
 From: Roman Hatsiev [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, December 20, 2006 5:28 AM
 Subject: Re: [hlds] Valve...can we get the connect command for redirect in
 SCRDS?

  Server commands were disabled just in tide with this brand new idea of
  protecting players from server operators abuse and giving players more
  choice than ever. At the same time this choice is being taken away
  from sever operators. I just suggest to make next logical step because
  kick and ban abuse is far worse that anything else. For example,
  yesterday I got banned on one of servers in Germany just for five
  kills of server admin I made in row so he started falling from the top
  of his stats. This IS abuse, not the server commands or redirect or
  anything else. We must do 

[hlds] steam server list

2006-12-20 Thread Affordablegameservers.com

Anyone else notice very few servers on the browser list (only 2000 east css
servers came up that number used to be over 10K)

This have to do with dns not being propagated or being switched back to the
seattle ips?

dex




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Re: [hlds] Post-outage thoughts

2006-12-20 Thread Steven Hartland

And what does this have to do with the outage?

Alex Mottshaw wrote:

Dear Alfred and Valve,

First of all, let me say that I have had a lot of enjoyment from
Counter Strike Source, so much so that I created GotGames.com.au in
Australia to specifically address the lack of a serious CSS





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Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread Roman Hatsiev

Thanks, Edward, you saved me quite a lot of time I could spend trying
to express my view on this problem.

On 20/12/06, Edward Luna [EMAIL PROTECTED] wrote:

Obviously both sides have valid points however, there still remains the question of how 
much control a server operator should have and I don't really think any of you actually 
believe server operator abuse is rampant and causing a major problem for the 
gamming community and therefore must be reigned in.  We can recognize that admin abuse 
exists but we should also acknowledge that it's rare and not the central issue.  As with 
politics, so much relies on simple opinion rather than hard fact so we should throw out 
the red-meat components of this discussion and enlighten ourselves to the actual needs 
and the greater good instead of concentrating on the worst aspects of either position.  
As a server admin myself I naturally tend to gravitate to that side of the argument but I 
believe there is good reason for that.  Our servers are virtual targets for every 
socially challenged deranged semi-genius with a keyboard, hell bent on cheating or 
generally being disruptive... we need the tools to be able to counter that, not because 
we want to be policemen but rather because effective policing does not exist.  The issue 
of server redirects is minor in comparison to the larger issue of server admin control.  
I tend to favor the server admin-centric view and I'm strongly in favor of strengthening 
the admin controls not weakening them.  If we must police something then lets police 
server admins who abuse the powers bestowed upon them... provide for a review process for 
all admin abuse allegations and provide for strict penalties for abusive admins ranging 
from a slap on the wrist to permanent server de-listing or all points in-between.  We 
must assume the server admin community is as committed if not more committed to 
eliminating admin abuse as any player or group of players might be... we already know 
what a fair percentage of the player community has in mind and controlling that huge 
bio-mass is a lot tougher than self policing the admin community.

-Original Message-
From: Roman Hatsiev [mailto:[EMAIL PROTECTED]
Sent: Wednesday, December 20, 2006 6:37 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve...can we get the connect command for redirect
in SCRDS?


Everyone has his own understanding of abuse. So please do not pretend
that your understanding is more correct than mine.

On 20/12/06, Thortok2000 [EMAIL PROTECTED] wrote:
 A server has the right to say 'My house, my rules.'  The server can run
 custom mods and what not.  The server can that, if you're going to play
 here, you have to do this.  And ultimately, the server can kick or ban you
 if you don't cooperate.

 What the server should NOT be able to do is to MAKE you do anything, except
 leave, without your knowledge and consent.

 A lot of the code, in my opinion, needs to be reworked so the the same
 functions as before (such as team switching, slaying, etc.) are available as
 things to be done to the player instead of forcing the player to do these
 things themselves.  To my very limited understanding, such reworkings are
 already in progress.

 When it comes to connecting to another server, I've already said, a popup
 dialog box (similar to the auto-retry when full dialog box) pops up saying
 we recommend and it could have one or multiple servers.  Then you could
 say No, connect me to this one, auto-join when ready.  Server ops could
 set whether that dialog box pops up all the time, or only when the server is
 full.

 And similarly, a dialog box if a server is closed, forwarding on to the
 correct server.

 The point is, ops shouldn't be able to take control of your keyboard and do
 things for you.  They can kick you off their server, but they shouldn't
 force where you go after that, without knowledge or consent of the user.
 That's abuse.  That's not My house, my rules, that's You are now my slave
 until you manually disconnect.

 Sarcasm is not appreciated, so let's try to be constructive, okay?  I
 realize I'm new here, but I figure petty fighting isn't going to accomplish
 much.  I figure there's so many ways we could improve this game if we work
 constructively and share ideas.

 --Thortok2000

 - Original Message -
 From: Roman Hatsiev [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, December 20, 2006 5:28 AM
 Subject: Re: [hlds] Valve...can we get the connect command for redirect in
 SCRDS?

  Server commands were disabled just in tide with this brand new idea of
  protecting players from server operators abuse and giving players more
  choice than ever. At the same time this choice is being taken away
  from sever operators. I just suggest to make next logical step because
  kick and ban abuse is far worse that anything else. For example,
  yesterday I got banned on one of servers in Germany just for five
  kills of server 

Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread Hell Phoenix
[ Converted text/html to text/plain ]
x3
I mean..why do server ops need kick and ban?  Thats what VAC is for right?
There arent any asshats or cheaters in our servers.
Edward Luna wrote:

Yup.

-Original Message-
From: Roman Hatsiev [mailto:[EMAIL PROTECTED]
Sent: Wednesday, December 20, 2006 1:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Valve...can we get the connect command for redirect
in SCRDS?


Everyone hate being kicked or banned. I suggest removing kick and
banid commands from the game. It must be a player's choice whether to
play on this server, not server operator's. Also kick and ban are
widely abused by many server operators, we must do something to
protect players! The freedom of choice for players is everything,
while server operators deserve no choice at all.

On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED][3] wrote:


Oh noes, please not the redirect, that annoyed me. I hated being
switched to another server without actually being given the option.
john @ GamersCoalition wrote:


No reason to be afraid; thanks for the recommendation.

On 12/19/06, Graham Robinson [EMAIL PROTECTED][4] wrote:


But they might also find it annoying to not be able to connect to a
server showing 20/23
because of 3 reserve slots.

I'm afraid to say this but you are doing your reserve slot system
wrong then. You want sv_visiblemaxplayers set to 20

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  1. mailto:[EMAIL PROTECTED]
  2. mailto:hlds@list.valvesoftware.com
  3. mailto:[EMAIL PROTECTED]
  4. mailto:[EMAIL PROTECTED]
  5. http://list.valvesoftware.com/mailman/listinfo/hlds
  6. mailto:[EMAIL PROTECTED]
  7. http://www.gamerscoalition.com
  8. http://list.valvesoftware.com/mailman/listinfo/hlds
  9. http://list.valvesoftware.com/mailman/listinfo/hlds
 10. http://list.valvesoftware.com/mailman/listinfo/hlds
 11. http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread Hexis
On Wed, Dec 20, 2006 at 02:36:45PM +0300, Roman Hatsiev wrote:
 Everyone has his own understanding of abuse. So please do not pretend
 that your understanding is more correct than mine.


Of the 5 definitions for abuse in Merriam Webster, I think you will
find the first to be most relevant: a corrupt practice or custom,
perhaps the second is relevant: improper or excessive use or
treatment.

There, now we have an unbiased understanding of the word abuse.

Server administrators may abuse players, but that's never up to the
players to decide what is abusive, and what isn't.  Only the people who
own the server are ultimately responsible for it get to make that
choice.  A server is functionally private property.  As a player you
are a guest, on private property.  You have no rights.  A server
operator may do anything to you as a guest there, within reason.  I
don't think you could possibly argue that being kicked or banned is not
reasonable.  Just because you don't agree with an action, does not make
it abuse.


--
Hexis
www.hxxl.com

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Re: [hlds] Post-outage thoughts

2006-12-20 Thread Hexis
On Wed, Dec 20, 2006 at 08:53:20AM +, Gigabit Nick wrote:
 Most modern ADSL/Wireless routers have auto sensing non-manageable
 switches in them because the hardware is cheap and packet sniffing made
 people wary of hubs.

Not so much.  Hubs offer less performance due to their nature.  At this
point there is little or no advantage to a hub over a switch, and
significant disabvantages.  The market has migrated to small unmanaged
switches being the norm for home networking.  Now it will cost you more
to buy a hub instead of a switch.  Hubs have become speciality items
for specific purposes.

That and packet sniffing on a switched network is pretty trivial.  Not
as simple as on a hub, but still quite easy.

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Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread john @ GamersCoalition

OK. Let's put down the dictionaries, put aside our feelings, and have
a legitimate discussion about redirections, etc.

Those that are opposed to redirections:
sv_maxvisibleplayers aside, lets say we've got 20 pub slots on a 23
man server. If you are a non reserve client, and are taking up slots
21, 22, and/or 23, be forced into spectator, then prompted with a
display of other servers to be directed to, and the OPTION to join one
of the others. After x seconds, if you do not choose, you get
disconnected?

Right now, if you are a pub client connecting to a full server, you
go through the connection only to get disconnected. This sounds like a
reasonable compromise, no?

...and who can code this?

happy holidays,

sj

On 12/20/06, Hexis [EMAIL PROTECTED] wrote:

On Wed, Dec 20, 2006 at 02:36:45PM +0300, Roman Hatsiev wrote:
 Everyone has his own understanding of abuse. So please do not pretend
 that your understanding is more correct than mine.


Of the 5 definitions for abuse in Merriam Webster, I think you will
find the first to be most relevant: a corrupt practice or custom,
perhaps the second is relevant: improper or excessive use or
treatment.

There, now we have an unbiased understanding of the word abuse.

Server administrators may abuse players, but that's never up to the
players to decide what is abusive, and what isn't.  Only the people who
own the server are ultimately responsible for it get to make that
choice.  A server is functionally private property.  As a player you
are a guest, on private property.  You have no rights.  A server
operator may do anything to you as a guest there, within reason.  I
don't think you could possibly argue that being kicked or banned is not
reasonable.  Just because you don't agree with an action, does not make
it abuse.


--
Hexis
www.hxxl.com

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Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
No, VAC isn't in place to police your servers real-time. It's in place to
remove
as many hackers as possible, and does this with a delay. Unless you really
really love cheaters, it should be obvious that you would like a cheater to
be
removed from your server after less then a month time, as that's how long it
will take to get him VAC banned (often longer).

As said, removing a player is not abuse, servers are private property (as
said) which means that you do not have the right to be there, you have the
priveledge, and that priveledge can be removed at any time by the owner
of the property (game server admin).
When you connect to a server, you however do not become the server
admin's property, meaning that even though the admin can tell you what to
do to maintain your priveledge to stay, he can not (or should not be able
to)
make you do whatever he wishes, without your consent.

On 12/20/06, Hell Phoenix [EMAIL PROTECTED] wrote:

 [ Converted text/html to text/plain ]
 x3
 I mean..why do server ops need kick and ban?  Thats what VAC is for right?
 There arent any asshats or cheaters in our servers.



-Original Message-
 From: Roman Hatsiev [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, December 20, 2006 1:02 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Valve...can we get the connect command for redirect
 in SCRDS?


 Everyone hate being kicked or banned. I suggest removing kick and
 banid commands from the game. It must be a player's choice whether to
 play on this server, not server operator's. Also kick and ban are
 widely abused by many server operators, we must do something to
 protect players! The freedom of choice for players is everything,
 while server operators deserve no choice at all.

 On 20/12/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED][3]
 wrote:


 Oh noes, please not the redirect, that annoyed me. I hated being
 switched to another server without actually being given the option.
 john @ GamersCoalition wrote:


 No reason to be afraid; thanks for the recommendation.

 On 12/19/06, Graham Robinson [EMAIL PROTECTED][4] wrote:


 But they might also find it annoying to not be able to connect to a
 server showing 20/23
 because of 3 reserve slots.

 I'm afraid to say this but you are doing your reserve slot system
 wrong then. You want sv_visiblemaxplayers set to 20

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   3. mailto:[EMAIL PROTECTED]
   4. mailto:[EMAIL PROTECTED]
   5. http://list.valvesoftware.com/mailman/listinfo/hlds
   6. mailto:[EMAIL PROTECTED]
   7. http://www.gamerscoalition.com
   8. http://list.valvesoftware.com/mailman/listinfo/hlds
   9. http://list.valvesoftware.com/mailman/listinfo/hlds
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[hlds] The Ship Update Released

2006-12-20 Thread Jason Ruymen
Required updates for The Ship have been released. Please run
hldsupdatetool to get the updates.  Specific changes include:

The Ship:
- Added voting system for changing map (/votemap), changing mode
(/votemode) and kicking players (/votekick), all of which can be
activated via chat
- Added key bindings for voting yes (default F1) or no (default F2)
when someone starts a vote
- Added convars to allow server admins to disable any of the 3 voting
systems
- Added new ambient music to all maps
- Added a new dance animation for females and males
- Fixed bug with weapon animations sometimes not playing for other
players after first hit
- Keyboard settings in game are now based on your PC's keyboard settings
not the language set in Steam
- Various fixes in Cyclops map
- Fixed collision for bank counter in Connemara map
- Fixed exploit when released from prison with un-holstered weapon

Jason

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Re: [hlds] Post-outage thoughts

2006-12-20 Thread Kingsley Foreman

Possible the same reason as gotgames gets spammed across or forums by a
couple of people,
and usually promptly removed.

Kingsley



- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, December 21, 2006 1:21 AM
Subject: Re: [hlds] Post-outage thoughts



And what does this have to do with the outage?

Alex Mottshaw wrote:

Dear Alfred and Valve,

First of all, let me say that I have had a lot of enjoyment from
Counter Strike Source, so much so that I created GotGames.com.au in
Australia to specifically address the lack of a serious CSS





This e.mail is private and confidential between Multiplay (UK) Ltd. and
the person or entity to whom it is addressed. In the event of
misdirection, the recipient is prohibited from using, copying, printing or
otherwise disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
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Re: [hlds] Post-outage thoughts

2006-12-20 Thread chad

2 swithces (soon to be 3)
2 wrt54g router-switch combos
computers that act as routers.
0: Gigabit Nicks

Gigabit Nick wrote:

--
[ Picked text/plain from multipart/alternative ]
Most modern ADSL/Wireless routers have auto sensing non-manageable switches in 
them because the hardware is cheap and packet sniffing made people wary of hubs.

So the guy could have a $70 wireless ADSL route and technically have a switch 
and router in his room.





From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Post-outage thoughts Date: Tue, 19 Dec 2006 20:48:41 -0500  did somebody say they have switches and routers in thier dorm room on ups's? what in the world would you need a switch in your dorm room for? multiple vlans in your room? anyway, redundancy is always important. but you are right, it is not cost effective. Remember though, not that steam supports more and more games (and gets paid for it) would it not be more attractive for developers to know that someone will be able to play thier game no matter what the weather is like in seattle?  - Original Message - From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 19, 2006 8:07 PM Subject: RE: [hlds] Post-outage thoughtsYou would have to ask their sales force if being able to say the system is  redundant would help them make sales.-Original Message-   From: [EMAIL PROTECTED]   [mailto:[EMAIL PROTECTED] On Behalf Of bob johnson   Sent: Tuesday, December 19, 2006 5:45 PM   To: hlds@list.valvesoftware.com   Subject: RE: [hlds] Post-outage thoughts This is a multi-part message in MIME format.   --   [ Picked text/plain from multipart/alternative ]   Still sounds like alot of money invested for nothing. Where is the ROI   for Valve? Will this cost them sales? I say no, the software has been   bought and paid for. By the time the next release rolls   around everyone   will have forgotten about this. Did they lose data? Nope.   Lawsuits? Nope.   Why then would they dump many thousands of dollars into a   more reliable   and redundant system? Businesses do things that will help  
 them make money   and this won't. Anyone from Valve care to chime in?? -Original Message- From: [EMAIL PROTECTED] [ mailto:[EMAIL PROTECTED] On Behalf Of chad Sent: Tuesday, December 19, 2006 4:50 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Post-outage thoughts You are right, networking 101 teaches that, I took the   networking class   in high school, and got my NET+ certification, Even I know   that backups   are important, and I'm a college freshman (well I have enough   credits to   be a sophomore) I have backups, and they work, my laptop   decided one day   to disable all the user accounts and delete any that were useful (even   administrator was disabled) i got back up and running in 5   minutes, and   in 15 i had my programs back, and in the end spent more time trying to   fix the laptop than trying to recover from it. after taking networking 101, I now have my computers (and switches and routers) in my dorm on UPSes, and on a cart that in a power   outage of my   floor could be wheeled downstairs, or in an Internet outage, I have a   very long (100 M) cable to reach any other part of the building, and I   could make it longer with a repeater if I had to, but it is   long enough. Valve has a lotbigger budget, and paying customers and a lot better   trained people than me, and should have much better backups and   redundancy, I can survive a loss of service to my floor, with minimal   downtime of my services, so valve should be able to stand 
the   loss of a   city (even by nuke) with minimal affect to the rest of the   world, if the   whole US was out of power, or gone by nuking, then I would be   okay with   them being off line, for a few days Scott Tuttle wrote:  Such redundancy is Networking 101 and Programming 101... You can  choose to ignore it if you like... But in the real word it is fact .   Valve is probably making enough money to make it reasonable for them  to invest in a redundant system for that money making aparatus.  That is Economics 101. You think it looks good to investors that the  backbone of the system went down for the entire world   because of one  geological disaster? You think that's a good selling point for  software developers that want to bring their product to market?  273,468 game players couldn't play because Valve had all   their eggs in   that one geographical basket.  Wise business decision? You decide...   Ok maybe they are 500 level courses but you still get the point :D-Original Message-  From: [EMAIL PROTECTED]  [ mailto:[EMAIL PROTECTED] On Behalf Of  [EMAIL PROTECTED]  Sent: Monday, December 18, 2006 2:57 PM  To: 
hlds@list.valvesoftware.com  Subject: RE: RE: RE: Re: [hlds] Post-outage 

[hlds] corrupt server query replies

2006-12-20 Thread Wojciech H
I have noticed that some servers have corrupted replies when they have
more than 56 (around) players playing. I haven't managed to put my
finger on it exactly, but it doesn't seem to happen when the server is
loaded with bots, but perhaps only human players.

Also, even the steam client displays corrupted data when viewing server
info, and can eventually crash (just did on my secondary machine with it
open).

It also appears that the query for server rules may be corrupt as well.

Here is an example player query:

Packet Sent:
ff ff ff ff 55 7e 23 4c 01 00 | U~#L..

Packet Received (corrupted):
fe ff ff ff cb 6d 0a 80 01 00 9b 05 00 00 91 2a | ?m.*
29 83 42 5a 68 39 31 41 59 26 53 59 e8 1d 2e 8c | ).BZh91AYSY?...
00 02 cd ff ff ff ff ff ff ff ff ff fe bf ff ff | ..??
fb bf ff ff fe 7f ff de 7f df ff be fb df 77 f5 | ?.??.?w?
fd d2 ed c0 f2 d0 03 3b 79 37 65 81 cd 20 89 08 | ??.;y7e.? ..
d4 d3 d2 9e 53 69 18 d4 f4 40 c8 0f 44 f4 d4 d3 | [EMAIL PROTECTED]
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