RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread Scott Tuttle
Yes I do not think it is all downloaded.  "Connection reset by peer" I did
not notice it because I usually run from a shortcut but I suspected it was
not downloading everything and ran it from an open cmd window. :/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Saturday, October 27, 2007 11:41 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Exactly.

As per the person with the problem:  There must be a problem with your
install.  Run the installer again with a -verify_all flag or scrub the
.blob file and try again.

> Not to mention that the new scrds isn't the same server, it's built off
> the
> new source stuff. Just install it into it's own directory, what's the
> point
> of having them both in the same, except for saving space. But if you can't
> space that space you need to delete something or buy more space from your
> provider.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Saturday, October 27, 2007 10:10 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Server Install Questions
>
> It's a standalone directory.  The HLDS Update Tool will automatically
> force the download of these two directories at the same level:  hl2 and
> orangebox.  Inside of orangebox will be the srcds_run and srcds_i486 you
> need to operate the server.  Sadly, the orangebox name is FORCED despite
> our cries.  I would assume since they are even forcing separate required
> directories at the same outer root level that they are going to be using
> some sort of share of content between future 'orangebox' games.  Good
> luck, it's a headache.
>
>> Exactly how is a person suppose to install a TF2 dedicated server ?
>>
>> Are was suppose to update a css server and then update a tf2 server into
>> the
>> same directory?  Because after doing an update for tf2 i.e
>> HldsUpdateTool.exe -game tf -command update -dir D:\server\tf
>> -verify_all
>>
>> There is no srcds.exe
>>
>> If this is what we are suppose to do now to update a tf2 server we are
>> suppose to update it for css and then update it for tf2??
>>
>> Seems little is gained by doing this new "orange box" method directory
>> structure.  Unless I just don't understand something properly.  This is
>> entirely impossible.  But I have been looking around everywhere to
>> determine
>> how to setup a tf dedicated server.  I suppose I could just copy the css
>> ded
>> server files then copy the tf files over and try it out.  But I prefer
>> to
>> know exactly how it is suppose to be setup and also exactly how it is
>> suppose to be updated, straight from the horses mouth so to speak :)
>>
>> Thanks for any answers.
>>
>> Scott
>>
>>
>>
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>> please visit:
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Re: [hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
Using the switch you mentioned '-game tf ' will get things started. TF2 has 
some shared material though the bulk of the files will download to the 
orangebox dir. You should see a srcds.exe residing in the orangebox dir ie: 
C:\srcds\orangebox\srcds.exe

example file structure:

C:\srcds\orangebox
C:\srcds\orangebox\tf
C:\srcds\orangebox\platform
C:\srcds\orangebox\hl2
C:\srcds\orangebox\bin




- Original Message 
From: Scott Tuttle <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Saturday, October 27, 2007 9:24:10 PM
Subject: [hlds] Team Fortress 2 Server Install Questions

Exactly how is a person suppose to install a TF2 dedicated server ?

Are was suppose to update a css server and then update a tf2 server into the
same directory?  Because after doing an update for tf2 i.e
HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all

There is no srcds.exe

If this is what we are suppose to do now to update a tf2 server we are
suppose to update it for css and then update it for tf2??

Seems little is gained by doing this new "orange box" method directory
structure.  Unless I just don't understand something properly.  This is
entirely impossible.  But I have been looking around everywhere to determine
how to setup a tf dedicated server.  I suppose I could just copy the css ded
server files then copy the tf files over and try it out.  But I prefer to
know exactly how it is suppose to be setup and also exactly how it is
suppose to be updated, straight from the horses mouth so to speak :)

Thanks for any answers.

Scott



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RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread jlaws
Exactly.

As per the person with the problem:  There must be a problem with your
install.  Run the installer again with a -verify_all flag or scrub the
.blob file and try again.

> Not to mention that the new scrds isn't the same server, it's built off
> the
> new source stuff. Just install it into it's own directory, what's the
> point
> of having them both in the same, except for saving space. But if you can't
> space that space you need to delete something or buy more space from your
> provider.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Saturday, October 27, 2007 10:10 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Server Install Questions
>
> It's a standalone directory.  The HLDS Update Tool will automatically
> force the download of these two directories at the same level:  hl2 and
> orangebox.  Inside of orangebox will be the srcds_run and srcds_i486 you
> need to operate the server.  Sadly, the orangebox name is FORCED despite
> our cries.  I would assume since they are even forcing separate required
> directories at the same outer root level that they are going to be using
> some sort of share of content between future 'orangebox' games.  Good
> luck, it's a headache.
>
>> Exactly how is a person suppose to install a TF2 dedicated server ?
>>
>> Are was suppose to update a css server and then update a tf2 server into
>> the
>> same directory?  Because after doing an update for tf2 i.e
>> HldsUpdateTool.exe -game tf -command update -dir D:\server\tf
>> -verify_all
>>
>> There is no srcds.exe
>>
>> If this is what we are suppose to do now to update a tf2 server we are
>> suppose to update it for css and then update it for tf2??
>>
>> Seems little is gained by doing this new "orange box" method directory
>> structure.  Unless I just don't understand something properly.  This is
>> entirely impossible.  But I have been looking around everywhere to
>> determine
>> how to setup a tf dedicated server.  I suppose I could just copy the css
>> ded
>> server files then copy the tf files over and try it out.  But I prefer
>> to
>> know exactly how it is suppose to be setup and also exactly how it is
>> suppose to be updated, straight from the horses mouth so to speak :)
>>
>> Thanks for any answers.
>>
>> Scott
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
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RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread Luke Lewis
Not to mention that the new scrds isn't the same server, it's built off the
new source stuff. Just install it into it's own directory, what's the point
of having them both in the same, except for saving space. But if you can't
space that space you need to delete something or buy more space from your
provider.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Saturday, October 27, 2007 10:10 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

It's a standalone directory.  The HLDS Update Tool will automatically
force the download of these two directories at the same level:  hl2 and
orangebox.  Inside of orangebox will be the srcds_run and srcds_i486 you
need to operate the server.  Sadly, the orangebox name is FORCED despite
our cries.  I would assume since they are even forcing separate required
directories at the same outer root level that they are going to be using
some sort of share of content between future 'orangebox' games.  Good
luck, it's a headache.

> Exactly how is a person suppose to install a TF2 dedicated server ?
>
> Are was suppose to update a css server and then update a tf2 server into
> the
> same directory?  Because after doing an update for tf2 i.e
> HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all
>
> There is no srcds.exe
>
> If this is what we are suppose to do now to update a tf2 server we are
> suppose to update it for css and then update it for tf2??
>
> Seems little is gained by doing this new "orange box" method directory
> structure.  Unless I just don't understand something properly.  This is
> entirely impossible.  But I have been looking around everywhere to
> determine
> how to setup a tf dedicated server.  I suppose I could just copy the css
> ded
> server files then copy the tf files over and try it out.  But I prefer to
> know exactly how it is suppose to be setup and also exactly how it is
> suppose to be updated, straight from the horses mouth so to speak :)
>
> Thanks for any answers.
>
> Scott
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



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http://www.eset.com



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RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread Scott Tuttle
As I already stated there is no exe file at all in my tf2 download.  I
understand why the orangebox directory is there.  But I just updated and
there is no srcds.exe in any of the directories in my update download
location.

There must be something wrong with the download list or something because I
do not have enough content to run a game.  Like I said before unless I am
suppose to download a css server first?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Saturday, October 27, 2007 11:10 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

It's a standalone directory.  The HLDS Update Tool will automatically
force the download of these two directories at the same level:  hl2 and
orangebox.  Inside of orangebox will be the srcds_run and srcds_i486 you
need to operate the server.  Sadly, the orangebox name is FORCED despite
our cries.  I would assume since they are even forcing separate required
directories at the same outer root level that they are going to be using
some sort of share of content between future 'orangebox' games.  Good
luck, it's a headache.

> Exactly how is a person suppose to install a TF2 dedicated server ?
>
> Are was suppose to update a css server and then update a tf2 server into
> the
> same directory?  Because after doing an update for tf2 i.e
> HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all
>
> There is no srcds.exe
>
> If this is what we are suppose to do now to update a tf2 server we are
> suppose to update it for css and then update it for tf2??
>
> Seems little is gained by doing this new "orange box" method directory
> structure.  Unless I just don't understand something properly.  This is
> entirely impossible.  But I have been looking around everywhere to
> determine
> how to setup a tf dedicated server.  I suppose I could just copy the css
> ded
> server files then copy the tf files over and try it out.  But I prefer to
> know exactly how it is suppose to be setup and also exactly how it is
> suppose to be updated, straight from the horses mouth so to speak :)
>
> Thanks for any answers.
>
> Scott
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



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Re: [hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread jlaws
It's a standalone directory.  The HLDS Update Tool will automatically
force the download of these two directories at the same level:  hl2 and
orangebox.  Inside of orangebox will be the srcds_run and srcds_i486 you
need to operate the server.  Sadly, the orangebox name is FORCED despite
our cries.  I would assume since they are even forcing separate required
directories at the same outer root level that they are going to be using
some sort of share of content between future 'orangebox' games.  Good
luck, it's a headache.

> Exactly how is a person suppose to install a TF2 dedicated server ?
>
> Are was suppose to update a css server and then update a tf2 server into
> the
> same directory?  Because after doing an update for tf2 i.e
> HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all
>
> There is no srcds.exe
>
> If this is what we are suppose to do now to update a tf2 server we are
> suppose to update it for css and then update it for tf2??
>
> Seems little is gained by doing this new "orange box" method directory
> structure.  Unless I just don't understand something properly.  This is
> entirely impossible.  But I have been looking around everywhere to
> determine
> how to setup a tf dedicated server.  I suppose I could just copy the css
> ded
> server files then copy the tf files over and try it out.  But I prefer to
> know exactly how it is suppose to be setup and also exactly how it is
> suppose to be updated, straight from the horses mouth so to speak :)
>
> Thanks for any answers.
>
> Scott
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



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[hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread Scott Tuttle
Exactly how is a person suppose to install a TF2 dedicated server ?

Are was suppose to update a css server and then update a tf2 server into the
same directory?  Because after doing an update for tf2 i.e
HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all

There is no srcds.exe

If this is what we are suppose to do now to update a tf2 server we are
suppose to update it for css and then update it for tf2??

Seems little is gained by doing this new "orange box" method directory
structure.  Unless I just don't understand something properly.  This is
entirely impossible.  But I have been looking around everywhere to determine
how to setup a tf dedicated server.  I suppose I could just copy the css ded
server files then copy the tf files over and try it out.  But I prefer to
know exactly how it is suppose to be setup and also exactly how it is
suppose to be updated, straight from the horses mouth so to speak :)

Thanks for any answers.

Scott



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[hlds] stille some stranges bugs with srcds

2007-10-27 Thread tangi . curet
I'm actually in a lan with 70 teams players of cs and css.
hlds servers, are allright,
srcds servers on the same machine ,are crappy,
launched, with :


cd /home/steam/hlds_source_1/
export LD_LIBRARY_PATH=/home/steam/hlds_source_1/
screen -AdmS source_27015 ./srcds_run -game cstrike -port 27015
-insecure -tickrate 100 +map de_dust2 +maxplayers 12 +ip 172.16.0.3
+tv_port 27050 +tv_enable 1

if not dont specify the local network address in the batch launch file,
the server is browsable through the in game lan server browser.
I had to add the local network address, to get the remote console
usable, but then, the servers are not seen through the ingame lan server
browser.

i'm still having another error :

steamengine.cpp (439) : Assertion Failed: m_ListPServerPipes.Count() ==
2


Tangi Curet

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RE: [hlds] Team Fortress 2/Dedicated Server Update

2007-10-27 Thread Joseph H Harrison
When I updated my TF2 server yesterday all I put in was:

"hldsupdatetool -game tf -command update"

and it took off and updated in the correct dir and everything.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Michael Holgate
Sent: Friday, October 26, 2007 10:48 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Update


I have been running a bone stock TF2 server and since the update I cannot
get my server to update. Here is my command line for updating:
hldsupdatetool.exe -command update -game tf -dir c:\srcds -verify_all -retry

I have tried deleting all the files in the /bin directories but no luck...
I guess my next step is to try a complete install again.

Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
Sent: Friday, October 26, 2007 2:10 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Update

--
[ Picked text/plain from multipart/alternative ]
If you have a hacked engine.dll, server.dll or a player limit remover plugin
that may be causing your problem if they have not been updated to compatible
versions.

If that's not the case, try deleting the contents of your orangebox/bin
directory, and your orangebox/tf2/bin directory, then retry the update with
-verify_all -retry appended to the end.

HTH.

On 10/26/07, CAIN <[EMAIL PROTECTED]> wrote:
>
> I'm having trouble updating my server.
>
> The update appeared to occur normally, however when I try to restart it,
> it
> still says server out of date please update.
>
> Suggestions please ??
>
> -- Cain
>
>
>
> __
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Re: [hlds] Cant launch cs!

2007-10-27 Thread Dan E
--
[ Picked text/plain from multipart/alternative ]
This is a mailing list for dedicated servers, not the client-side game.  This 
belongs in the forums, or perhaps you should check Steam support.

Reimo Tamm <[EMAIL PROTECTED]> wrote: --
[ Picked text/plain from multipart/alternative ]

hello i have some problems running counter-strike 1.6 when i lauch the game it 
throws me out and it looks like it trys to run some other program att same 
time. just cant find any info why it shuts the game down!?
_
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[hlds] Cant launch cs!

2007-10-27 Thread Reimo Tamm
--
[ Picked text/plain from multipart/alternative ]

hello i have some problems running counter-strike 1.6 when i lauch the game it 
throws me out and it looks like it trys to run some other program att same 
time. just cant find any info why it shuts the game down!?
_
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[hlds] Re: cl_interp/cl_interp_ratio with the new TF2 update.

2007-10-27 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
After some testing, that what I found:


cl_interp sets the interpolation time.
cl_interp_ratio sets the MINIMAL interpolation time with
cl_interp_ratio/cl_updaterate.
[B]
Example 1:[/B]

cl_interp 0.01
cl_interp_ratio 1
cl_updaterate 100

Min interpolation time is 0.01s (10 ms) because 1/100=0.01.

[B]Example 2:[/B]

cl_interp 0.01
cl_interp_ratio 2
cl_updaterate 100

Min interpolation time is 0.02s (20 ms) because 2/100=0.02.
Here, Setting cl_interp to 0.01 doesn't change anything as setting it to
0.02 because cl_interp_ratio has the last word on the value.

[B]Example 3:[/B]

cl_interp 0.1
cl_interp_ratio 1
cl_updaterate 100

Min interpolation time is 0.01 (10 ms) because 1/100=0.01.
But the interpolation time here is 0.1s (100 ms) because of cl_interp.


I think that cl_interp_ratio is now useless...why have two CVars which do
the same thing?
It would be nice if someone from VALVe could answer.

Thanks in advance.

AnAkIn.

2007/10/6, AnAkIn . <[EMAIL PROTECTED]>:
>
> With the new TF2 update, "cl_interp" which was removed before, came back,
> and now there are both cl_interp and cl_interp_ratio, so which one is really
> used?
>
> ] cl_interp
> "cl_interp" = "0.01" ( def. "0.1" ) min. 0.00 max. 0.50
> client
> - Sets the interpolation amount (bounded on low side by server interpratio 
> settings).
> ] cl_interp_ratio
> "cl_interp_ratio" = "1" ( def. "2.0" )
> client
> - Sets the interpolation amount (final amount is cl_interp_ratio /
> cl_updaterate).
>
>
> Does that mean cl_interp_ratio is no longer used and now it's only
> cl_interp?
>
> Someone also said on the steam forums that the net code bug which people
> talked a lot about was fixed with this. ( you know the popular topic about
> net code fix for competitive gaming on steam forums
> http://forums.steampowered.com/forums/showthread.php?t=490324)
>
> I would like an answer about cl_interp/cl_interp_ratio from VALVe.
>
>
> Thanks in advance.
>
> AnAkIn.
>
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