Not to mention that the new scrds isn't the same server, it's built off the
new source stuff. Just install it into it's own directory, what's the point
of having them both in the same, except for saving space. But if you can't
space that space you need to delete something or buy more space from your
provider.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Saturday, October 27, 2007 10:10 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

It's a standalone directory.  The HLDS Update Tool will automatically
force the download of these two directories at the same level:  hl2 and
orangebox.  Inside of orangebox will be the srcds_run and srcds_i486 you
need to operate the server.  Sadly, the orangebox name is FORCED despite
our cries.  I would assume since they are even forcing separate required
directories at the same outer root level that they are going to be using
some sort of share of content between future 'orangebox' games.  Good
luck, it's a headache.

> Exactly how is a person suppose to install a TF2 dedicated server ?
>
> Are was suppose to update a css server and then update a tf2 server into
> the
> same directory?  Because after doing an update for tf2 i.e
> HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all
>
> There is no srcds.exe
>
> If this is what we are suppose to do now to update a tf2 server we are
> suppose to update it for css and then update it for tf2??
>
> Seems little is gained by doing this new "orange box" method directory
> structure.  Unless I just don't understand something properly.  This is
> entirely impossible.  But I have been looking around everywhere to
> determine
> how to setup a tf dedicated server.  I suppose I could just copy the css
> ded
> server files then copy the tf files over and try it out.  But I prefer to
> know exactly how it is suppose to be setup and also exactly how it is
> suppose to be updated, straight from the horses mouth so to speak :)
>
> Thanks for any answers.
>
> Scott
>
>
>
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