RE: [hlds] Poor TF2 performance with recent update?
-- [ Picked text/plain from multipart/alternative ] Seems to run ok, but i'm still seeing some cashes only on some maps have mdmp's > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: [hlds] > Poor TF2 performance with recent update?> Date: Sat, 16 Feb 2008 17:21:29 > +1100> > This is a multi-part message in MIME format.> --> [ Picked > text/plain from multipart/alternative ]> Hi,> > > > Is anyone else > experiencing poor performance related to the latest TF2> update? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Poor TF2 performance with recent update?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, Is anyone else experiencing poor performance related to the latest TF2 update? I don't believe it's the servers themselves (at least, according to our usage statistics, CPU and memory use is the same as the last update) but there is a definite lag/jerky feeling for players, myself included, after this update. A few threads on this issue: http://forums.steampowered.com/forums/showthread.php?t=653534 http://forums.steampowered.com/forums/showthread.php?t=653958 So I am not alone - Wonder if this is a known issue? Regards, Andrew -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds_linux] Team Fortress 2/Dedicated Server Update Available
-- [ Picked text/plain from multipart/alternative ] I'm noticing now on a lot of custom maps that do have timers and even with mp_stalemate_enable 1, suddendeath is not kicking in when the timer hits 0:00, on maps that I know for sure used to do it before the Feb 14th update. Couple that with having mp_teststalemate having been removed on Jan 25th, and things are starting to look bad here. Please bring back mp_teststalemate, and let us know why suddendeath isn't kicking in on some maps now. Thanks, Prez On Feb 15, 2008 6:44 PM, 1nsane . <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Figured as much, thanks :). > > On Fri, Feb 15, 2008 at 8:38 PM, Eric Smith <[EMAIL PROTECTED]> > wrote: > > > This is not a required update. > > > > -Eric > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason > > Ruymen > > Sent: Friday, February 15, 2008 5:11 PM > > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] > > Subject: [hlds_linux] Team Fortress 2/Dedicated Server Update Available > > > > Team Fortress 2 and it's dedicated server have been updated. Please run > > hldsupdatetool to receive the update. The specific changes include: > > > > - Fixed server crash with mp_forcecamera set to 1 (reverted to > > pre-release behavior) > > - Fix stat records sometimes being attributed to the wrong class > > - Fixed the SourceTV changes not working unless servers launched with > > +tv_enable 1 in the command line > > - Game server will now try 32 sequential ports to start up on if they > > are all originating on the same machine. Previously it would stop at 10 > > > > Jason > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Quoting Habits
-- [ Picked text/plain from multipart/alternative ] Sorry about that lol. It just started happening recently. :( Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds_linux] Team Fortress 2/Dedicated Server Update Available
-- [ Picked text/plain from multipart/alternative ] Figured as much, thanks :). On Fri, Feb 15, 2008 at 8:38 PM, Eric Smith <[EMAIL PROTECTED]> wrote: > This is not a required update. > > -Eric > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason > Ruymen > Sent: Friday, February 15, 2008 5:11 PM > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] > Subject: [hlds_linux] Team Fortress 2/Dedicated Server Update Available > > Team Fortress 2 and it's dedicated server have been updated. Please run > hldsupdatetool to receive the update. The specific changes include: > > - Fixed server crash with mp_forcecamera set to 1 (reverted to > pre-release behavior) > - Fix stat records sometimes being attributed to the wrong class > - Fixed the SourceTV changes not working unless servers launched with > +tv_enable 1 in the command line > - Game server will now try 32 sequential ports to start up on if they > are all originating on the same machine. Previously it would stop at 10 > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RE: [hlds_linux] Team Fortress 2/Dedicated Server Update Available
This is not a required update. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, February 15, 2008 5:11 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Team Fortress 2/Dedicated Server Update Available Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior) - Fix stat records sometimes being attributed to the wrong class - Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line - Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Update Available
- Fix stat records sometimes being attributed to the wrong class Hah, earlier today I got a record number of kills as Demoman using a sentry lol On Fri, Feb 15, 2008 at 7:16 PM, 1nsane . <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > This is optional, not required, right? > > On Fri, Feb 15, 2008 at 8:11 PM, Jason Ruymen <[EMAIL PROTECTED]> > wrote: > > > > > Team Fortress 2 and it's dedicated server have been updated. Please run > > hldsupdatetool to receive the update. The specific changes include: > > > > - Fixed server crash with mp_forcecamera set to 1 (reverted to > > pre-release behavior) > > - Fix stat records sometimes being attributed to the wrong class > > - Fixed the SourceTV changes not working unless servers launched with > > +tv_enable 1 in the command line > > - Game server will now try 32 sequential ports to start up on if they > > are all originating on the same machine. Previously it would stop at 10 > > > > Jason > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Update Available
-- [ Picked text/plain from multipart/alternative ] This is optional, not required, right? On Fri, Feb 15, 2008 at 8:11 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote: > Team Fortress 2 and it's dedicated server have been updated. Please run > hldsupdatetool to receive the update. The specific changes include: > > - Fixed server crash with mp_forcecamera set to 1 (reverted to > pre-release behavior) > - Fix stat records sometimes being attributed to the wrong class > - Fixed the SourceTV changes not working unless servers launched with > +tv_enable 1 in the command line > - Game server will now try 32 sequential ports to start up on if they > are all originating on the same machine. Previously it would stop at 10 > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2/Dedicated Server Update Available
Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior) - Fix stat records sometimes being attributed to the wrong class - Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line - Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
We have a dedicated server up and running and we usually have a few customs on and we haven't had any problems since the update except one. On this one particular custom map, it just crashes when the server loads it. This map definatly worked right before the patch was released so it's something that you guys have changed that's causing it. Should I email the MDMP. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] PLR Updated to work with DEP
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've updated PLR to work with DEP enabled. Get 1.2.1 from the website. Remember, it only works with at most 32 players. If you try 33 or more, your server will crash due to limitations outside of my control. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
mp_forcechasecam isn't use in the Source games. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn . Sent: Friday, February 15, 2008 12:02 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated -- [ Picked text/plain from multipart/alternative ] This is not related to TF2, but what about mp_forcechasecam, which is in CS 1.6? In CS 1.6, there are both mp_forcecamera and mp_forcechasecam...and they both seem to do the same effect. 2008/2/15, Eric Smith <[EMAIL PROTECTED]>: > > The first three values mirror the behavior in Counter-Strike Source and > other Valve games: > > 0 = spectate all players, all modes > > 1 = spectate only your team, and only first-person > > 2 = no spectating when you die > > The new value is 3, and this is the default value for TF2 (unless you > override it in your server.cfg). This behavior is what everyone is used > to for TF2: > > 3 = spectate only your team, first-person or chase-cam > > mp_forcecamera does not restrict players on team Spectator...only > players who are on RED or BLU. > > > > -Original Message- > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou > Sent: Friday, February 15, 2008 11:31 AM > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > -- > [ Picked text/plain from multipart/alternative ] > Thanks for the fix, can you explain what are the differents values of > mp_forcecamera ? > > 0 for ? > 1 for ? > 2 for ? > and 3 for ? > > thanks ! > > 2008/2/15, Eric Smith <[EMAIL PROTECTED]>: > > > > I think we've found the cause of the "mp_forcecamera 1" crash. We're > > working on a fix. > > > > Thanks for the help. > > > > > > -Eric > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > > Sent: Friday, February 15, 2008 10:32 AM > > To: hlds@list.valvesoftware.com > > > > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated > > > > Eric, I don't have any dumps but like the others on this list my > server > > is > > now stable after changing mp_forcecam to 3. > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] This is not related to TF2, but what about mp_forcechasecam, which is in CS 1.6? In CS 1.6, there are both mp_forcecamera and mp_forcechasecam...and they both seem to do the same effect. 2008/2/15, Eric Smith <[EMAIL PROTECTED]>: > > The first three values mirror the behavior in Counter-Strike Source and > other Valve games: > > 0 = spectate all players, all modes > > 1 = spectate only your team, and only first-person > > 2 = no spectating when you die > > The new value is 3, and this is the default value for TF2 (unless you > override it in your server.cfg). This behavior is what everyone is used > to for TF2: > > 3 = spectate only your team, first-person or chase-cam > > mp_forcecamera does not restrict players on team Spectator...only > players who are on RED or BLU. > > > > -Original Message- > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou > Sent: Friday, February 15, 2008 11:31 AM > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > -- > [ Picked text/plain from multipart/alternative ] > Thanks for the fix, can you explain what are the differents values of > mp_forcecamera ? > > 0 for ? > 1 for ? > 2 for ? > and 3 for ? > > thanks ! > > 2008/2/15, Eric Smith <[EMAIL PROTECTED]>: > > > > I think we've found the cause of the "mp_forcecamera 1" crash. We're > > working on a fix. > > > > Thanks for the help. > > > > > > -Eric > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > > Sent: Friday, February 15, 2008 10:32 AM > > To: hlds@list.valvesoftware.com > > > > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated > > > > Eric, I don't have any dumps but like the others on this list my > server > > is > > now stable after changing mp_forcecam to 3. > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
The first three values mirror the behavior in Counter-Strike Source and other Valve games: 0 = spectate all players, all modes 1 = spectate only your team, and only first-person 2 = no spectating when you die The new value is 3, and this is the default value for TF2 (unless you override it in your server.cfg). This behavior is what everyone is used to for TF2: 3 = spectate only your team, first-person or chase-cam mp_forcecamera does not restrict players on team Spectator...only players who are on RED or BLU. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou Sent: Friday, February 15, 2008 11:31 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated -- [ Picked text/plain from multipart/alternative ] Thanks for the fix, can you explain what are the differents values of mp_forcecamera ? 0 for ? 1 for ? 2 for ? and 3 for ? thanks ! 2008/2/15, Eric Smith <[EMAIL PROTECTED]>: > > I think we've found the cause of the "mp_forcecamera 1" crash. We're > working on a fix. > > Thanks for the help. > > > -Eric > > > -Original Message- > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > Sent: Friday, February 15, 2008 10:32 AM > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated > > Eric, I don't have any dumps but like the others on this list my server > is > now stable after changing mp_forcecam to 3. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Thanks for the fix, can you explain what are the differents values of mp_forcecamera ? 0 for ? 1 for ? 2 for ? and 3 for ? thanks ! 2008/2/15, Eric Smith <[EMAIL PROTECTED]>: > > I think we've found the cause of the "mp_forcecamera 1" crash. We're > working on a fix. > > Thanks for the help. > > > -Eric > > > -Original Message- > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > Sent: Friday, February 15, 2008 10:32 AM > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated > > Eric, I don't have any dumps but like the others on this list my server > is > now stable after changing mp_forcecam to 3. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
I think we've found the cause of the "mp_forcecamera 1" crash. We're working on a fix. Thanks for the help. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. Sent: Friday, February 15, 2008 10:32 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated Eric, I don't have any dumps but like the others on this list my server is now stable after changing mp_forcecam to 3. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] What does mp_forcecamera setting number 3 do anyway? Can't find anything to explain setting number 3. > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] > Team Fortress 2/Dedicated Server Updated> Date: Fri, 15 Feb 2008 12:43:03 > -0500> > --> [ Picked text/plain from multipart/alternative ]> I never > changed mp_forcecamera on my server so it new crashed :). Which> easily > explains why I was one of the people who had a server up since the> update > whit out a single crash. mp_forcecamera 3 is the default. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Quoting Habits
That was Yahoo's webmail screwing it up Ryan Veltidi wrote: Gmail messes up sometimes when other software quotes text in obscure ways. For example, somebody yesterday had each word in a quote on its own new line. Sometimes strange headers don't get blocked too. Just saying ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
Eric, I don't have any dumps but like the others on this list my server is now stable after changing mp_forcecam to 3. > If you have .mdmp files from the server crashes, please email them to > me. We're looking into the problems. > > Thanks. > > -Eric > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal > Sent: Friday, February 15, 2008 1:02 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > -- > [ Picked text/plain from multipart/alternative ] > I was also getting crashes every few minutes until I changed > mp_forcecamera > to 3 from 1. > > On Fri, Feb 15, 2008 at 3:59 AM, Games Admin > <[EMAIL PROTECTED]> > wrote: > >> This is a multi-part message in MIME format. >> -- >> I've got 8 TF2 servers running on Intel xeons with similar configs, > all of >> them running metamod and >> sourcemod. Server type includes all maps and single map only servers. > All >> the servers crashes every >> 10mins to 20mins. I did a change to one of the cvar and it seems to > fixed >> the servers (non of them >> are crashing now). >> >> mp_forcecamera 1 <-- crashes every 10mins >> mp_forcecamera 3 <-- i'm using this value for now. no more crashes. > all >> is good. >> >> Hope this works for some of you out there till something gets done >> regarding the crashes. >> >> Regards. >> >> >> - Original Message - >> From: steve grout [mailto:[EMAIL PROTECTED] >> To: hlds@list.valvesoftware.com >> Sent: Fri, 15 Feb 2008 08:34:44 + >> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> >> Add me to the server crashes list.. >> >> We only have 2 servers, one is okay , the other crashes every 10 > minutes >> or so when full. We are running them both on linux and both have the >> latest beetlesmod (53b). No other mods / addons installed. Both on the >> same hardware aswell. >> >> Very strange how one crashes and one doesn't. >> >> Stefan Wichmann wrote: >> > -- >> > [ Picked text/plain from multipart/alternative ] >> > Is this update for any Source-Engine-based game, or only for the >> orangebox? >> > (Source-TV slot, etc.) >> > >> > On Fri, Feb 15, 2008 at 8:27 AM, "[??R] The-/> [EMAIL PROTECTED]> >> > wrote: >> > >> > >> >> This is a multi-part message in MIME format. >> >> -- >> >> [ Picked text/plain from multipart/alternative ] >> >> Saint K. wrote: >> >> >> >>> Nah, Linux is doing just fine. >> >>> >> >>> No crashes what so ever with sourcemod 'n all enabled. >> >>> >> >>> Saint K. >> >>> >> >>> -Oorspronkelijk bericht- >> >>> Van: [EMAIL PROTECTED] >> >>> [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas >> >>> Verzonden: Friday, February 15, 2008 1:59 AM >> >>> Aan: hlds@list.valvesoftware.com >> >>> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> >>> >> >>> This was under windows server 2003 and running the new badlands > map. >> >>> >> >>> It seems people are getting it on both windows and linux servers, >> >>> running any map and with or without plugins. >> >>> >> >>> Anyway, it's time for us European people to get some sleep.. I can >> >>> barely keep my eyes open. :P >> >>> >> >>> Will be taking a closer look in the morning. >> >>> >> >>> - TeX. >> >>> >> >>> 1nsane . wrote: >> >>> >> >>> >> -- >> [ Picked text/plain from multipart/alternative ] >> Beetlesmod (Newest Beta) >> plr + another plugin running and no crashes here. >> >> You guys are running Windows or Linux here? I'm on Windows by the >> way. >> >> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas > <[EMAIL PROTECTED]> >> >> >> wrote: >> >> >> >> >> > We seem to be getting it regardless of what we run. I've removed >> > absolutely everything of plugins, no mmsource, no nothing - and > the >> > server is still crashing after a while once we populate it. We > must >> > >> >> have >> >> >> > had half a dozen crashes at least before I gave up trying to > fill it >> > back up again. This is incredibly frustrating. =/ >> > >> > Steve S. wrote: >> > >> > >> > >> >> Same here, just crashed again. The first crash was on badlands > and >> >> >> >> this >> >> >> >> one was on a custom map. Nothing in the log files. >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >>> Constant crashes here. Only on my custom map server. My 24/7 >> >>> >> >> dustbowl >> >> >> >>> server >> >>> is just fine. >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> ___ >> >>> To unsubscribe, edit your list preferences, or view the list > archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >>> >> >>> >> >>> >> >>> -- >> >>> No virus found in this incoming message. >> >>> Checked by AVG Free Edition. >> >>> Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: >> >>> >> >> 2/13/2008 >> >> >> >>
RE: [hlds] Team Fortress 2/Dedicated Server Updated
If you have .mdmp files from the server crashes, please email them to me. We're looking into the problems. Thanks. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal Sent: Friday, February 15, 2008 1:02 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated -- [ Picked text/plain from multipart/alternative ] I was also getting crashes every few minutes until I changed mp_forcecamera to 3 from 1. On Fri, Feb 15, 2008 at 3:59 AM, Games Admin <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > I've got 8 TF2 servers running on Intel xeons with similar configs, all of > them running metamod and > sourcemod. Server type includes all maps and single map only servers. All > the servers crashes every > 10mins to 20mins. I did a change to one of the cvar and it seems to fixed > the servers (non of them > are crashing now). > > mp_forcecamera 1 <-- crashes every 10mins > mp_forcecamera 3 <-- i'm using this value for now. no more crashes. all > is good. > > Hope this works for some of you out there till something gets done > regarding the crashes. > > Regards. > > > - Original Message - > From: steve grout [mailto:[EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Sent: Fri, 15 Feb 2008 08:34:44 + > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > Add me to the server crashes list.. > > We only have 2 servers, one is okay , the other crashes every 10 minutes > or so when full. We are running them both on linux and both have the > latest beetlesmod (53b). No other mods / addons installed. Both on the > same hardware aswell. > > Very strange how one crashes and one doesn't. > > Stefan Wichmann wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Is this update for any Source-Engine-based game, or only for the > orangebox? > > (Source-TV slot, etc.) > > > > On Fri, Feb 15, 2008 at 8:27 AM, "[??R] The-/ [EMAIL PROTECTED]> > > wrote: > > > > > >> This is a multi-part message in MIME format. > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Saint K. wrote: > >> > >>> Nah, Linux is doing just fine. > >>> > >>> No crashes what so ever with sourcemod 'n all enabled. > >>> > >>> Saint K. > >>> > >>> -Oorspronkelijk bericht- > >>> Van: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas > >>> Verzonden: Friday, February 15, 2008 1:59 AM > >>> Aan: hlds@list.valvesoftware.com > >>> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated > >>> > >>> This was under windows server 2003 and running the new badlands map. > >>> > >>> It seems people are getting it on both windows and linux servers, > >>> running any map and with or without plugins. > >>> > >>> Anyway, it's time for us European people to get some sleep.. I can > >>> barely keep my eyes open. :P > >>> > >>> Will be taking a closer look in the morning. > >>> > >>> - TeX. > >>> > >>> 1nsane . wrote: > >>> > >>> > -- > [ Picked text/plain from multipart/alternative ] > Beetlesmod (Newest Beta) > plr + another plugin running and no crashes here. > > You guys are running Windows or Linux here? I'm on Windows by the > way. > > On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> > > >> wrote: > >> > > > > We seem to be getting it regardless of what we run. I've removed > > absolutely everything of plugins, no mmsource, no nothing - and the > > server is still crashing after a while once we populate it. We must > > > >> have > >> > > had half a dozen crashes at least before I gave up trying to fill it > > back up again. This is incredibly frustrating. =/ > > > > Steve S. wrote: > > > > > > > >> Same here, just crashed again. The first crash was on badlands and > >> > >> this > >> > >> one was on a custom map. Nothing in the log files. > >> > >> > >> > >> > >> > >> > >> > >>> Constant crashes here. Only on my custom map server. My 24/7 > >>> > >> dustbowl > >> > >>> server > >>> is just fine. > >>> > >>> > >>> > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >>> -- > >>> No virus found in this incoming message. > >>> Checked by AVG Free Edition. > >>> Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: > >>> > >> 2/13/2008 > >> > >>> 8:00 PM > >>> > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >> I have 3 tf2 servers on Win2k3 box, all running sourcemod with s
RE: [hlds] Quoting Habits
Yea I agree:-) -Original Message- From: "Graham M" <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: 2/15/2008 5:47 AM Subject: Re: [hlds] Quoting Habits Don Redhorse wrote: > Guys > > could you do most of us a favor and STOP quoting ALL text for every > message you are writing? > > If you need to quote please only quote the part which is necessary. > > I don't even want to ask that you quote first and than reply.. which > makes also a lot more sense > -- > Don Redhorse <[EMAIL PROTECTED]> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Quoting Habits
Gmail messes up sometimes when other software quotes text in obscure ways. For example, somebody yesterday had each word in a quote on its own new line. Sometimes strange headers don't get blocked too. Just saying ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] I never changed mp_forcecamera on my server so it new crashed :). Which easily explains why I was one of the people who had a server up since the update whit out a single crash. mp_forcecamera 3 is the default. On Fri, Feb 15, 2008 at 12:23 PM, Mike Stiehm <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Changed to forcecam 3 last night and not one crash yet > on 6 servers so far"removed Quotes :)" > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Changed to forcecam 3 last night and not one crash yet on 6 servers so far"removed Quotes :)" -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Quoting Habits
-- [ Picked text/plain from multipart/alternative ] Gmail automagically hides the quoted text. Surely if it's such a big problem some of you could invest into an email application that does the same. On Fri, Feb 15, 2008 at 9:11 AM, Keeper <[EMAIL PROTECTED]> wrote: > I agree 100% with Don, but you probably won't see it happen. > > The thing to note is that to increase the probability that somebody will > read/respond to your posts is: > > + to keep the quoted content to a minimum > + to respond ABOVE the quoted text, not below. > > People will continue to do what is most comfortable to them, but I > generally > don't read beyond the first 10 or so lines unless the message calls for > that. > > Keeper > -Original Message- > From: Don Redhorse [mailto:[EMAIL PROTECTED] > Sent: Friday, February 15, 2008 6:39 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Quoting Habits > > Guys > > could you do most of us a favor and STOP quoting ALL text for every > message you are writing? > > If you need to quote please only quote the part which is necessary. > > I don't even want to ask that you quote first and than reply.. which > makes also a lot more sense > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
My force camera was set to "1" as well. I just changed it, hopefully that will stop the hemorrhaging > Thanks for that.. > > Will give it a try > > P. Bhandal wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> I was also getting crashes every few minutes until I changed >> mp_forcecamera >> to 3 from 1. >> >> On Fri, Feb 15, 2008 at 3:59 AM, Games Admin >> <[EMAIL PROTECTED]> >> wrote: >> >> >>> This is a multi-part message in MIME format. >>> -- >>> I've got 8 TF2 servers running on Intel xeons with similar configs, all >>> of >>> them running metamod and >>> sourcemod. Server type includes all maps and single map only servers. >>> All >>> the servers crashes every >>> 10mins to 20mins. I did a change to one of the cvar and it seems to >>> fixed >>> the servers (non of them >>> are crashing now). >>> >>> mp_forcecamera 1 <-- crashes every 10mins >>> mp_forcecamera 3 <-- i'm using this value for now. no more crashes. >>> all >>> is good. >>> >>> Hope this works for some of you out there till something gets done >>> regarding the crashes. >>> >>> Regards. >>> >>> >>> - Original Message - >>> From: steve grout [mailto:[EMAIL PROTECTED] >>> To: hlds@list.valvesoftware.com >>> Sent: Fri, 15 Feb 2008 08:34:44 + >>> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated >>> >>> Add me to the server crashes list.. >>> >>> We only have 2 servers, one is okay , the other crashes every 10 >>> minutes >>> or so when full. We are running them both on linux and both have the >>> latest beetlesmod (53b). No other mods / addons installed. Both on the >>> same hardware aswell. >>> >>> Very strange how one crashes and one doesn't. >>> >>> Stefan Wichmann wrote: >>> -- [ Picked text/plain from multipart/alternative ] Is this update for any Source-Engine-based game, or only for the >>> orangebox? >>> (Source-TV slot, etc.) On Fri, Feb 15, 2008 at 8:27 AM, "[??R] The-/>>> >>> [EMAIL PROTECTED]> >>> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Saint K. wrote: > > >> Nah, Linux is doing just fine. >> >> No crashes what so ever with sourcemod 'n all enabled. >> >> Saint K. >> >> -Oorspronkelijk bericht- >> Van: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas >> Verzonden: Friday, February 15, 2008 1:59 AM >> Aan: hlds@list.valvesoftware.com >> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated >> >> This was under windows server 2003 and running the new badlands map. >> >> It seems people are getting it on both windows and linux servers, >> running any map and with or without plugins. >> >> Anyway, it's time for us European people to get some sleep.. I can >> barely keep my eyes open. :P >> >> Will be taking a closer look in the morning. >> >> - TeX. >> >> 1nsane . wrote: >> >> >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Beetlesmod (Newest Beta) >>> plr + another plugin running and no crashes here. >>> >>> You guys are running Windows or Linux here? I'm on Windows by the >>> >>> way. >>> >>> On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> >>> >>> > wrote: > > >>> We seem to be getting it regardless of what we run. I've removed absolutely everything of plugins, no mmsource, no nothing - and the server is still crashing after a while once we populate it. We must > have > > had half a dozen crashes at least before I gave up trying to fill it back up again. This is incredibly frustrating. =/ Steve S. wrote: > Same here, just crashed again. The first crash was on badlands > and > > > this > > > one was on a custom map. Nothing in the log files. > > > > > > > > >> Constant crashes here. Only on my custom map server. My 24/7 >> >> > dustbowl > > >> server >> is just fine. >> >> >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: >> >> > 2/13/2008 > > >> 8:00 PM >> >> >> >> ___ >> To unsubscrib
Re: Re[3]: [hlds] [hltv] Error:libSteamValidateUserIDTickets_i386.so
hltv only works with a specific setup. What you need to do is start it up with something like this hltv +connect 7.7.7.7:27015 -ip 8.8.8.8 -port 27020 +rate 3500 -maxclients 16 setup hltv.cfg like this hltv.cfg- // HLTV Proxy configuration file // HLTV proxy runs this file on start up // This file should only be edited if you want to broadcast a game // set HLTV proxy name as shown in score board name"name that shows in game" // set HLTV name, how it should appear in game server browsers hostname"name of hltv server" // set offline info text clients will see as reject reason if HLTV isn't broadcasting yet offlinetext "Sorry, game is delayed. Please try again later." // delays broadcasting for 30 seconds delay 30.0 // allow 3.5 KByte/sec as client rate. This is good a value // for internet broadcasts. On LAN you may set this value to 1 maxrate 3500 // log HLTV console in proxy.log // logfile 1 // local chatting for HLTV spectators enabled chatmode 1 // if game server is password protected, enable this line // serverpassword "mypassword" // proxy's adim password for rcon, commentator etc. adminpassword "adminpass" // show message for 5 seconds each 60 seconds in center of X axis (-1) and // above help text bar (0.85). Color given as hexadecimal RGBA . loopcmd 1 60 localmsg "http:\\www.mywebsite.com" 5 -1 0.85 FFA000FF // hltv.tga will be shown instead of the default HLTV logo in spectator GUI // bannerfile "hltv.tga" // these commands will be executed on connecting spectator client and may be used // to adjust settings for HLTV (for example voice parameters) signoncommands "voice_scale 2; voice_overdrive 16; volume 0.5; echo Voice adjusted for HLTV" echo hltv.cfg loaded. connect 8.8.8.8:27015 hltv.cfg- > sorry > i thought problem is gone > but not > script is working if i start in current session > but if i start it in screen > the problem the same > may be i miss something? > > if i run > > #!/bin/bash > LD_LIBARARY_PATH=$PWD:$LD_LIBRARY_PATH > ./hltv +connect localhost:27035 > > all ok > > if > > #!/bin/bash > LD_LIBARARY_PATH=$PWD:$LD_LIBRARY_PATH > screen -A -m -d -S cs16tv ./hltv +connect localhost:27035 > > error -( > > > -- Thursday, February 14, 2008 3:41:23 PM -- > // > dL> I'm lol > dL> -) > dL> i write this script on windows notepad > dL> and it place ^ at end of strings > dL> edit file at linux - all worked > dL> thank all of you -) > > > dL> -- Thursday, February 14, 2008 3:00:30 PM -- > dL> // > JL>> Gary Stanley wrote: At 11:28 PM 2/13/2008, dtms Levinchuk wrote: > hi > i installed cs1.6 on centOS > server started successful > but i cant start hltv > > i using script to run hltv > > tv.sh > - > #/bin/bash > export > LD_LIBRARY_PATH=/home/filoret/cs16_hltv_public:$LD_LIBRARY_PATH > screen -A -m -d -S cs16tv ./hltv +connect localhost:27035 > - #!/bin/bash LD_LIBARARY_PATH=$PWD:$LD_LIBRARY_PATH screen -A -m -d -S cs16tv ./hltv +connect localhost:27035 -- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED]) Q: Because it reverses the logical flow of conversation. A: Why is top-posting (putting a reply at the top of the message) frowned upon? Let's not play "Jeopardy-style quoting" ___ > > JL>> Or > > JL>> export LD_LIBRARY_PATH=/where/SteamValidateblah/is/:$LD_LIBRARY_PATH > > JL>> before the rest of your string > > > > JL>> ___ > JL>> To unsubscribe, edit your list preferences, or view the list > archives, please visit: > JL>> http://list.valvesoftware.com/mailman/listinfo/hlds > > dL> // > dL> -- > dL> __ > dL> ÎÎÎ "Äàëüòåõìàøñåðâèñ" > dL> Îòäåë ïðîäàæ > dL> Ëåâèí÷óê Ô.Â. > dL> òåë\ôàêñ:(4232) 321286,321372 > > > dL> ___ > dL> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > dL> http://list.valvesoftware.com/mailman/listinfo/hlds > > // > -- > __ > ÎÎÎ "Äàëüòåõìàøñåðâèñ" > Îòäåë ïðîäàæ > Ëåâèí÷óê Ô.Â. > òåë\ôàêñ:(4232) 321286,321372 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http:/
[hlds] Quoting Habits, part 2
I'm just making a suggestion... a valid one.. just take a look at how a subscription of this mailing list looks like.. oh sure... I could just get individual mails per post like I do for the linux list... but is it really so much effort to at least not quote the quote of the quote? On Fri, 2008-02-15 at 05:32 -0800, [EMAIL PROTECTED] wrote: --__--__-- Message: 1 Date: Fri, 15 Feb 2008 04:01:54 -0500 From: "P. Bhandal" <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] I was also getting crashes every few minutes until I changed mp_forcecamera to 3 from 1. On Fri, Feb 15, 2008 at 3:59 AM, Games Admin <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > I've got 8 TF2 servers running on Intel xeons with similar configs, all of > them running metamod and > sourcemod. Server type includes all maps and single map only servers. All > the servers crashes every > 10mins to 20mins. I did a change to one of the cvar and it seems to fixed > the servers (non of them > are crashing now). > > mp_forcecamera 1 <-- crashes every 10mins > mp_forcecamera 3 <-- i'm using this value for now. no more crashes. all > is good. > > Hope this works for some of you out there till something gets done > regarding the crashes. > > Regards. > > > - Original Message - > From: steve grout [mailto:[EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Sent: Fri, 15 Feb 2008 08:34:44 + > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > Add me to the server crashes list.. > > We only have 2 servers, one is okay , the other crashes every 10 minutes > or so when full. We are running them both on linux and both have the > latest beetlesmod (53b). No other mods / addons installed. Both on the > same hardware aswell. > > Very strange how one crashes and one doesn't. > > Stefan Wichmann wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Is this update for any Source-Engine-based game, or only for the > orangebox? > > (Source-TV slot, etc.) > > > > On Fri, Feb 15, 2008 at 8:27 AM, "[??R] The-/ [EMAIL PROTECTED]> > > wrote: > > > > > >> This is a multi-part message in MIME format. > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Saint K. wrote: > >> > >>> Nah, Linux is doing just fine. > >>> > >>> No crashes what so ever with sourcemod 'n all enabled. > >>> > >>> Saint K. > >>> > >>> -Oorspronkelijk bericht- > >>> Van: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas > >>> Verzonden: Friday, February 15, 2008 1:59 AM > >>> Aan: hlds@list.valvesoftware.com > >>> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated > >>> > >>> This was under windows server 2003 and running the new badlands map. > >>> > >>> It seems people are getting it on both windows and linux servers, > >>> running any map and with or without plugins. > >>> > >>> Anyway, it's time for us European people to get some sleep.. I can > >>> barely keep my eyes open. :P > >>> > >>> Will be taking a closer look in the morning. > >>> > >>> - TeX. > >>> > >>> 1nsane . wrote: > >>> > >>> > -- > [ Picked text/plain from multipart/alternative ] > Beetlesmod (Newest Beta) > plr + another plugin running and no crashes here. > > You guys are running Windows or Linux here? I'm on Windows by the > way. > > On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> > > >> wrote: > >> > > > > We seem to be getting it regardless of what we run. I've removed > > absolutely everything of plugins, no mmsource, no nothing - and the > > server is still crashing after a while once we populate it. We must > > > >> have > >> > > had half a dozen crashes at least before I gave up trying to fill it > > back up again. This is incredibly frustrating. =/ > > > > Steve S. wrote: > > > > > > > >> Same here, just crashed again. The first crash was on badlands and > >> > >> this > >> > >> one was on a custom map. Nothing in the log files. > >> > >> > >> > >> > >> > >> > >> > >>> Constant crashes here. Only on my custom map server. My 24/7 > >>> > >> dustbowl > >> > >>> server > >>> is just fine. > >>> > >>> > >>> > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >>> -- > >>> No virus found in this incoming message. > >>> Checked by AVG Free Edition. > >>> Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: > >>> > >> 2/13/2008 > >> > >>> 8:00 PM > >>> > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your lis
RE: [hlds] Quoting Habits
I agree 100% with Don, but you probably won't see it happen. The thing to note is that to increase the probability that somebody will read/respond to your posts is: + to keep the quoted content to a minimum + to respond ABOVE the quoted text, not below. People will continue to do what is most comfortable to them, but I generally don't read beyond the first 10 or so lines unless the message calls for that. Keeper -Original Message- From: Don Redhorse [mailto:[EMAIL PROTECTED] Sent: Friday, February 15, 2008 6:39 AM To: hlds@list.valvesoftware.com Subject: [hlds] Quoting Habits Guys could you do most of us a favor and STOP quoting ALL text for every message you are writing? If you need to quote please only quote the part which is necessary. I don't even want to ask that you quote first and than reply.. which makes also a lot more sense ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Quoting Habits
Personally I find it extremely annoying to go through the jungle of quoted text just to find couple precious words of wisdom buried in there. I'm not damn Indiana Jones, I'm just lazy admin. And I don't really care about people quoting too much - Gmail just hides it, maybe you should get decent mail client instead of attempts to educate people? On Fri, Feb 15, 2008 at 2:39 PM, Don Redhorse <[EMAIL PROTECTED]> wrote: > Guys > > could you do most of us a favor and STOP quoting ALL text for every > message you are writing? > > If you need to quote please only quote the part which is necessary. > > I don't even want to ask that you quote first and than reply.. which > makes also a lot more sense > -- > Don Redhorse <[EMAIL PROTECTED]> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Quoting Habits
Nope he has a point, Let's just do it Don's way from now on. tgnwells wrote: Anyone who's been on a mailing list before should know to not bother telling other people how they should/shouldn't post. :/ If you're really having so much trouble decrypting our posts, then feel free to just ignore them. Don Redhorse wrote: Guys could you do most of us a favor and STOP quoting ALL text for every message you are writing? If you need to quote please only quote the part which is necessary. I don't even want to ask that you quote first and than reply.. which makes also a lot more sense -- Don Redhorse <[EMAIL PROTECTED]> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Quoting Habits
Anyone who's been on a mailing list before should know to not bother telling other people how they should/shouldn't post. :/ If you're really having so much trouble decrypting our posts, then feel free to just ignore them. Don Redhorse wrote: Guys could you do most of us a favor and STOP quoting ALL text for every message you are writing? If you need to quote please only quote the part which is necessary. I don't even want to ask that you quote first and than reply.. which makes also a lot more sense -- Don Redhorse <[EMAIL PROTECTED]> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Quoting Habits
This would indeed be nice but I fear you have too many idiots on this list who will full quote just to spite you :( Regards Steve - Original Message - From: "Don Redhorse" <[EMAIL PROTECTED]> could you do most of us a favor and STOP quoting ALL text for every message you are writing? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Quoting Habits
Don Redhorse wrote: Guys could you do most of us a favor and STOP quoting ALL text for every message you are writing? If you need to quote please only quote the part which is necessary. I don't even want to ask that you quote first and than reply.. which makes also a lot more sense -- Don Redhorse <[EMAIL PROTECTED]> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Quoting Habits
Guys could you do most of us a favor and STOP quoting ALL text for every message you are writing? If you need to quote please only quote the part which is necessary. I don't even want to ask that you quote first and than reply.. which makes also a lot more sense -- Don Redhorse <[EMAIL PROTECTED]> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
Thanks for that.. Will give it a try P. Bhandal wrote: -- [ Picked text/plain from multipart/alternative ] I was also getting crashes every few minutes until I changed mp_forcecamera to 3 from 1. On Fri, Feb 15, 2008 at 3:59 AM, Games Admin <[EMAIL PROTECTED]> wrote: This is a multi-part message in MIME format. -- I've got 8 TF2 servers running on Intel xeons with similar configs, all of them running metamod and sourcemod. Server type includes all maps and single map only servers. All the servers crashes every 10mins to 20mins. I did a change to one of the cvar and it seems to fixed the servers (non of them are crashing now). mp_forcecamera 1 <-- crashes every 10mins mp_forcecamera 3 <-- i'm using this value for now. no more crashes. all is good. Hope this works for some of you out there till something gets done regarding the crashes. Regards. - Original Message - From: steve grout [mailto:[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Fri, 15 Feb 2008 08:34:44 + Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated Add me to the server crashes list.. We only have 2 servers, one is okay , the other crashes every 10 minutes or so when full. We are running them both on linux and both have the latest beetlesmod (53b). No other mods / addons installed. Both on the same hardware aswell. Very strange how one crashes and one doesn't. Stefan Wichmann wrote: -- [ Picked text/plain from multipart/alternative ] Is this update for any Source-Engine-based game, or only for the orangebox? (Source-TV slot, etc.) On Fri, Feb 15, 2008 at 8:27 AM, "[??R] The-/ [EMAIL PROTECTED]> wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Saint K. wrote: Nah, Linux is doing just fine. No crashes what so ever with sourcemod 'n all enabled. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas Verzonden: Friday, February 15, 2008 1:59 AM Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated This was under windows server 2003 and running the new badlands map. It seems people are getting it on both windows and linux servers, running any map and with or without plugins. Anyway, it's time for us European people to get some sleep.. I can barely keep my eyes open. :P Will be taking a closer look in the morning. - TeX. 1nsane . wrote: -- [ Picked text/plain from multipart/alternative ] Beetlesmod (Newest Beta) plr + another plugin running and no crashes here. You guys are running Windows or Linux here? I'm on Windows by the way. On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote: We seem to be getting it regardless of what we run. I've removed absolutely everything of plugins, no mmsource, no nothing - and the server is still crashing after a while once we populate it. We must have had half a dozen crashes at least before I gave up trying to fill it back up again. This is incredibly frustrating. =/ Steve S. wrote: Same here, just crashed again. The first crash was on badlands and this one was on a custom map. Nothing in the log files. Constant crashes here. Only on my custom map server. My 24/7 dustbowl server is just fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: 2/13/2008 8:00 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I have 3 tf2 servers on Win2k3 box, all running sourcemod with some various plugins, 2 are running plr, one standard 24slot and all are running fine, only thing ive noticed is from the start they are eating ~200MB memory where usually that didn't happen till 30 min into a map. Also, awesome job on Badlands, different and way better than the original and the standard tf2 gameplay. -The/http://list.valvesoftware.com/mailman/listinfo/hlds -- Kind regards Stefan "Wichu" Wichmann Serveradmin & Webmaster Member of the Management SoH.ch eSport Team ...is a lifestyle http://www.soh.ch -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, pleas
Re: [hlds] Team Fortress 2/Dedicated Server Updated
D'oh - I were obviously not saying that everyone running TF2 servers under windows and linux gets it. I said people were getting this issue under both OS' - i.e. it is not an OS specific issue. ;) - TeX. Saint K. wrote: Nah, Linux is doing just fine. No crashes what so ever with sourcemod 'n all enabled. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas Verzonden: Friday, February 15, 2008 1:59 AM Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated This was under windows server 2003 and running the new badlands map. It seems people are getting it on both windows and linux servers, running any map and with or without plugins. Anyway, it's time for us European people to get some sleep.. I can barely keep my eyes open. :P Will be taking a closer look in the morning. - TeX. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Badlands respawn timer ):-(
mp_respawnwavetime is set to 10 as default, but respawn times on badlands are 15 seconds. I suppose this cvar has no effect at all to the maps. Best regards Ronny Hello, I have problems to disable the respawn timer on badlands... mp_respawnwavetime is 0 spec_freeze_time is 0 i set the respawnwavetime in logic_auto of the bsp, too... but there is still a respawn timer for the winning team ... i didn't found a note in the bsp ... any ideas, how to remove that crap? thx Andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] I was also getting crashes every few minutes until I changed mp_forcecamera to 3 from 1. On Fri, Feb 15, 2008 at 3:59 AM, Games Admin <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > I've got 8 TF2 servers running on Intel xeons with similar configs, all of > them running metamod and > sourcemod. Server type includes all maps and single map only servers. All > the servers crashes every > 10mins to 20mins. I did a change to one of the cvar and it seems to fixed > the servers (non of them > are crashing now). > > mp_forcecamera 1 <-- crashes every 10mins > mp_forcecamera 3 <-- i'm using this value for now. no more crashes. all > is good. > > Hope this works for some of you out there till something gets done > regarding the crashes. > > Regards. > > > - Original Message - > From: steve grout [mailto:[EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Sent: Fri, 15 Feb 2008 08:34:44 + > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > Add me to the server crashes list.. > > We only have 2 servers, one is okay , the other crashes every 10 minutes > or so when full. We are running them both on linux and both have the > latest beetlesmod (53b). No other mods / addons installed. Both on the > same hardware aswell. > > Very strange how one crashes and one doesn't. > > Stefan Wichmann wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Is this update for any Source-Engine-based game, or only for the > orangebox? > > (Source-TV slot, etc.) > > > > On Fri, Feb 15, 2008 at 8:27 AM, "[??R] The-/ [EMAIL PROTECTED]> > > wrote: > > > > > >> This is a multi-part message in MIME format. > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Saint K. wrote: > >> > >>> Nah, Linux is doing just fine. > >>> > >>> No crashes what so ever with sourcemod 'n all enabled. > >>> > >>> Saint K. > >>> > >>> -Oorspronkelijk bericht- > >>> Van: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas > >>> Verzonden: Friday, February 15, 2008 1:59 AM > >>> Aan: hlds@list.valvesoftware.com > >>> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated > >>> > >>> This was under windows server 2003 and running the new badlands map. > >>> > >>> It seems people are getting it on both windows and linux servers, > >>> running any map and with or without plugins. > >>> > >>> Anyway, it's time for us European people to get some sleep.. I can > >>> barely keep my eyes open. :P > >>> > >>> Will be taking a closer look in the morning. > >>> > >>> - TeX. > >>> > >>> 1nsane . wrote: > >>> > >>> > -- > [ Picked text/plain from multipart/alternative ] > Beetlesmod (Newest Beta) > plr + another plugin running and no crashes here. > > You guys are running Windows or Linux here? I'm on Windows by the > way. > > On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> > > >> wrote: > >> > > > > We seem to be getting it regardless of what we run. I've removed > > absolutely everything of plugins, no mmsource, no nothing - and the > > server is still crashing after a while once we populate it. We must > > > >> have > >> > > had half a dozen crashes at least before I gave up trying to fill it > > back up again. This is incredibly frustrating. =/ > > > > Steve S. wrote: > > > > > > > >> Same here, just crashed again. The first crash was on badlands and > >> > >> this > >> > >> one was on a custom map. Nothing in the log files. > >> > >> > >> > >> > >> > >> > >> > >>> Constant crashes here. Only on my custom map server. My 24/7 > >>> > >> dustbowl > >> > >>> server > >>> is just fine. > >>> > >>> > >>> > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >>> -- > >>> No virus found in this incoming message. > >>> Checked by AVG Free Edition. > >>> Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: > >>> > >> 2/13/2008 > >> > >>> 8:00 PM > >>> > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >> I have 3 tf2 servers on Win2k3 box, all running sourcemod with some > >> various plugins, 2 are running plr, one standard 24slot and all are > >> running fine, only thing ive noticed is from the start they are eating > >> ~200MB memory where usually that didn't happen till 30 min into a map. > >> > >> Also, awesome job on Badlands, different and way better than the > >> original and the standard tf2 gameplay. > >> > >> -T
Re: [hlds] Team Fortress 2/Dedicated Server Updated
This is a multi-part message in MIME format. -- I've got 8 TF2 servers running on Intel xeons with similar configs, all of them running metamod and sourcemod. Server type includes all maps and single map only servers. All the servers crashes every 10mins to 20mins. I did a change to one of the cvar and it seems to fixed the servers (non of them are crashing now). mp_forcecamera 1 <-- crashes every 10mins mp_forcecamera 3 <-- i'm using this value for now. no more crashes. all is good. Hope this works for some of you out there till something gets done regarding the crashes. Regards. - Original Message - From: steve grout [mailto:[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Fri, 15 Feb 2008 08:34:44 + Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated Add me to the server crashes list.. We only have 2 servers, one is okay , the other crashes every 10 minutes or so when full. We are running them both on linux and both have the latest beetlesmod (53b). No other mods / addons installed. Both on the same hardware aswell. Very strange how one crashes and one doesn't. Stefan Wichmann wrote: > -- > [ Picked text/plain from multipart/alternative ] > Is this update for any Source-Engine-based game, or only for the orangebox? > (Source-TV slot, etc.) > > On Fri, Feb 15, 2008 at 8:27 AM, "[??R] The-/ > wrote: > > >> This is a multi-part message in MIME format. >> -- >> [ Picked text/plain from multipart/alternative ] >> Saint K. wrote: >> >>> Nah, Linux is doing just fine. >>> >>> No crashes what so ever with sourcemod 'n all enabled. >>> >>> Saint K. >>> >>> -Oorspronkelijk bericht- >>> Van: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas >>> Verzonden: Friday, February 15, 2008 1:59 AM >>> Aan: hlds@list.valvesoftware.com >>> Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated >>> >>> This was under windows server 2003 and running the new badlands map. >>> >>> It seems people are getting it on both windows and linux servers, >>> running any map and with or without plugins. >>> >>> Anyway, it's time for us European people to get some sleep.. I can >>> barely keep my eyes open. :P >>> >>> Will be taking a closer look in the morning. >>> >>> - TeX. >>> >>> 1nsane . wrote: >>> >>> -- [ Picked text/plain from multipart/alternative ] Beetlesmod (Newest Beta) plr + another plugin running and no crashes here. You guys are running Windows or Linux here? I'm on Windows by the way. On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> >> wrote: >> > We seem to be getting it regardless of what we run. I've removed > absolutely everything of plugins, no mmsource, no nothing - and the > server is still crashing after a while once we populate it. We must > >> have >> > had half a dozen crashes at least before I gave up trying to fill it > back up again. This is incredibly frustrating. =/ > > Steve S. wrote: > > > >> Same here, just crashed again. The first crash was on badlands and >> >> this >> >> one was on a custom map. Nothing in the log files. >> >> >> >> >> >> >> >>> Constant crashes here. Only on my custom map server. My 24/7 >>> >> dustbowl >> >>> server >>> is just fine. >>> >>> >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> -- >>> No virus found in this incoming message. >>> Checked by AVG Free Edition. >>> Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: >>> >> 2/13/2008 >> >>> 8:00 PM >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> I have 3 tf2 servers on Win2k3 box, all running sourcemod with some >> various plugins, 2 are running plr, one standard 24slot and all are >> running fine, only thing ive noticed is from the start they are eating >> ~200MB memory where usually that didn't happen till 30 min into a map. >> >> Also, awesome job on Badlands, different and way better than the >> original and the standard tf2 gameplay. >> >> -The/> [Right to Rule] >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > > -- > Kind regards > Stefan "Wichu" Wichmann > Serveradmin & Webmaster > Member of the Management > SoH.ch eSport Team ...is a lifestyle > http://www.soh.ch > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http
Re: [hlds] Team Fortress 2/Dedicated Server Updated
-- [ Picked text/plain from multipart/alternative ] Last I looked my dustbowl crashed every 20 minutes but my Badlands server has been up since 5 pst. Dustbowl has sourcemod and Badlands is vanilla. Both on different boxes and as far as I know both use AMD with Windows for sure. - Original Message From: Kitteny Berk <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Thursday, February 14, 2008 3:41:43 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated No issues for me on my 24/7 badlands (~90 mins up so far) Beetlesmod 0.0.0.37B, no other mods. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
Add me to the server crashes list.. We only have 2 servers, one is okay , the other crashes every 10 minutes or so when full. We are running them both on linux and both have the latest beetlesmod (53b). No other mods / addons installed. Both on the same hardware aswell. Very strange how one crashes and one doesn't. Stefan Wichmann wrote: -- [ Picked text/plain from multipart/alternative ] Is this update for any Source-Engine-based game, or only for the orangebox? (Source-TV slot, etc.) On Fri, Feb 15, 2008 at 8:27 AM, "[ЯтR] The-/ wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Saint K. wrote: Nah, Linux is doing just fine. No crashes what so ever with sourcemod 'n all enabled. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas Verzonden: Friday, February 15, 2008 1:59 AM Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated This was under windows server 2003 and running the new badlands map. It seems people are getting it on both windows and linux servers, running any map and with or without plugins. Anyway, it's time for us European people to get some sleep.. I can barely keep my eyes open. :P Will be taking a closer look in the morning. - TeX. 1nsane . wrote: -- [ Picked text/plain from multipart/alternative ] Beetlesmod (Newest Beta) plr + another plugin running and no crashes here. You guys are running Windows or Linux here? I'm on Windows by the way. On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas <[EMAIL PROTECTED]> wrote: We seem to be getting it regardless of what we run. I've removed absolutely everything of plugins, no mmsource, no nothing - and the server is still crashing after a while once we populate it. We must have had half a dozen crashes at least before I gave up trying to fill it back up again. This is incredibly frustrating. =/ Steve S. wrote: Same here, just crashed again. The first crash was on badlands and this one was on a custom map. Nothing in the log files. Constant crashes here. Only on my custom map server. My 24/7 dustbowl server is just fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date: 2/13/2008 8:00 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I have 3 tf2 servers on Win2k3 box, all running sourcemod with some various plugins, 2 are running plr, one standard 24slot and all are running fine, only thing ive noticed is from the start they are eating ~200MB memory where usually that didn't happen till 30 min into a map. Also, awesome job on Badlands, different and way better than the original and the standard tf2 gameplay. -The/http://list.valvesoftware.com/mailman/listinfo/hlds -- Kind regards Stefan "Wichu" Wichmann Serveradmin & Webmaster Member of the Management SoH.ch eSport Team ...is a lifestyle http://www.soh.ch -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds