Re: [hlds] Steam Community Group: Changing Group Name
Seconding this. We have a similar situation for our main Steam group. On Fri, Nov 14, 2008 at 11:51 PM, [EMAIL PROTECTED] wrote: Is there any chance that in the future group name could be changed for an existing group? We unfortunately named our group (which now has 1800 or so people) a year ago with '24/7 2fort' in the name, which is no longer accurate, or L4D friendly :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available - broken?
On Fri, Nov 14, 2008 at 21:09, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Right before this update, my 16 public servers were full. I did a shutdown, updated the servers, and waited for the existing games to finish. After they did, I started my server up in the exact same manner I had earlier, but now my servers lie empty. My command line is: ./srcds_run -netconport 281## -netconpassword foo +hostport 271## +map l4d_dem_hospital01_apartment -steamport 261## +clientport 251## +matchmakingport 241## +systemlinkport 231## +tv_port 221## -fork 16 Specifying the IP doesn't help. My server.cfg only sets hostname and rcon_password. I tried connecting to one of my servers through the console and it worked fine. As soon as I connected, other people started connecting, so I quit. I watched the console and the game filled and later emptied; then stayed empty. I do NOT set sv_steamgroup and sv_steamgroup_exclusive and checked they're both at the default of empty and 0, respectively. I took a look at the server browser and found 60-70ish servers in the Internet tab. Every single one of them was non-empty. But there were several hundred in the custom tab, almost all of them empty. Including my own servers. I would guess that sv_steamgroup_exclusive is stopping non-empty servers from being joined even when set to 0. -Fyren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Community Group: Changing Group Name
I brought this up with valve about 9 months ago, it was a big job to reinvite everyone once i created a new group! On Sat, Nov 15, 2008 at 7:03 PM, Jeff Sugar [EMAIL PROTECTED] wrote: Seconding this. We have a similar situation for our main Steam group. On Fri, Nov 14, 2008 at 11:51 PM, [EMAIL PROTECTED] wrote: Is there any chance that in the future group name could be changed for an existing group? We unfortunately named our group (which now has 1800 or so people) a year ago with '24/7 2fort' in the name, which is no longer accurate, or L4D friendly :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam community group features
Valve stop the freakjng lobby, i got 13 servers with both community cvar set right and none of them appear in steam group servers. I tried password / no password / different typo in group definition, different group. The game is going out in two days just release a freaking and functionnal browser and work on the lobby later. Sometimes you have to accept mistake and do what customers waiting for, classic server browser has always work fine. The excuse about players leaving a game running the gameplay is lame, lobby won't change a thing in that. 2008/11/15 David Kellaway [EMAIL PROTECTED] I can confirm that this is a problem - everyone sees the four servers I linked to the group, but it takes 30 seconds or so for them to appear on the menu, and only one person has ever actually got one of the servers to show up in the join group server menu itself. I've tried manually running heartbeat, adding more master servers, etc. to no effect. It also seems like opening certain menus then returning to the main menu will stop the group servers list on the main menu from ever appearing. -Dave Andrew Armstrong wrote: Are you aware of any problems with this group feature not working right? I just tried to look again for servers in a group I am in. Someone else reported the same problem: If I waited 30 seconds or so at the main menu, I eventually see servers scrolling by for 'Steam group servers', but this takes a while, as they do not appear immediately like friends playing on servers does. However when I click on them to go to the 'find games' screen, there are never any results for games to join, Ive tried waiting at this screen for several minutes too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Saturday, 15 November 2008 3:33 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam community group features It will work in most cases, just not all yet. We'd like people to test it though. On Nov 14, 2008, at 7:51 PM, Kitteny Berk [EMAIL PROTECTED] wrote: They said it's not completely implemented, which to me reads like test it, it might explode something amusingly. Was mostly just mentioning it doesn't work, and given the password doesn't appear to work quite right, We could be stuck without private servers, which is A Bad ThingT msleeper wrote: They said that the sv_steamgroup_exclusive is not functioning yet. On Sat, 2008-11-15 at 03:41 +, Kitteny Berk wrote: Also seems that sv_steamgroup_exclusive 1 doesn't work at all, the 2 servers I tried removing the password on filled immediately. sv_password seems to be buggered too (though it could be openserverbrowser related), my remaining passworded server will let me connect from the server browser, puts me into a lobby that lasts about 3 seconds, loads a map and crashes my client. Andrew Armstrong wrote: Just another quick (bug?) report, if you click 'Create Lobby' from the 'Play on Steam Group Server' screen, it goes to a find lobby screen instead of one with the 'create lobby' button. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Saturday, 15 November 2008 12:54 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Steam community group features Ok, we're getting ready to ship the first round of the group features we've been working on this week. There is a new cvar called sv_steamgroup, which takes the Steam group number (which is now visible on the group's administrative page). The server will still be part of matchmaking, but users that are in that group will be able to browse directly to it from the main menu. Also, if this value is set, there will be a button near the message of the day that allows users to go directly to that group's page. This allows them to join that group if they like, and then be able to browse back to it in the future. There is another convar in there called sv_steamgroup_exclusive, which isn't completely implemented yet. The goal if it will be to make a server only joinable by users within that group, but there are some edge cases where matchmaking could still potentially put users on there. People are welcome to play around with it for now, and we should have it fully implemented in the next few days or so. Hopefully this addresses some of the concerns server admins have brought up. Erik ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam community group features
How about an ID and password feature? Soon enough people will be adding their servers as part of big groups whit out being related to the groups at all. It's not at all hard to get the Group ID. Might become annoying when random servers popup with horrible admins under respectable groups :/. Someone might even decide to do some odd scam attempts by assigning the server to the Valve group and convincing players that they are from Valve or something along those lines. On Sat, Nov 15, 2008 at 1:23 AM, David Kellaway [EMAIL PROTECTED] wrote: I can confirm that this is a problem - everyone sees the four servers I linked to the group, but it takes 30 seconds or so for them to appear on the menu, and only one person has ever actually got one of the servers to show up in the join group server menu itself. I've tried manually running heartbeat, adding more master servers, etc. to no effect. It also seems like opening certain menus then returning to the main menu will stop the group servers list on the main menu from ever appearing. -Dave Andrew Armstrong wrote: Are you aware of any problems with this group feature not working right? I just tried to look again for servers in a group I am in. Someone else reported the same problem: If I waited 30 seconds or so at the main menu, I eventually see servers scrolling by for 'Steam group servers', but this takes a while, as they do not appear immediately like friends playing on servers does. However when I click on them to go to the 'find games' screen, there are never any results for games to join, Ive tried waiting at this screen for several minutes too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Saturday, 15 November 2008 3:33 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam community group features It will work in most cases, just not all yet. We'd like people to test it though. On Nov 14, 2008, at 7:51 PM, Kitteny Berk [EMAIL PROTECTED] wrote: They said it's not completely implemented, which to me reads like test it, it might explode something amusingly. Was mostly just mentioning it doesn't work, and given the password doesn't appear to work quite right, We could be stuck without private servers, which is A Bad ThingT msleeper wrote: They said that the sv_steamgroup_exclusive is not functioning yet. On Sat, 2008-11-15 at 03:41 +, Kitteny Berk wrote: Also seems that sv_steamgroup_exclusive 1 doesn't work at all, the 2 servers I tried removing the password on filled immediately. sv_password seems to be buggered too (though it could be openserverbrowser related), my remaining passworded server will let me connect from the server browser, puts me into a lobby that lasts about 3 seconds, loads a map and crashes my client. Andrew Armstrong wrote: Just another quick (bug?) report, if you click 'Create Lobby' from the 'Play on Steam Group Server' screen, it goes to a find lobby screen instead of one with the 'create lobby' button. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Saturday, 15 November 2008 12:54 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Steam community group features Ok, we're getting ready to ship the first round of the group features we've been working on this week. There is a new cvar called sv_steamgroup, which takes the Steam group number (which is now visible on the group's administrative page). The server will still be part of matchmaking, but users that are in that group will be able to browse directly to it from the main menu. Also, if this value is set, there will be a button near the message of the day that allows users to go directly to that group's page. This allows them to join that group if they like, and then be able to browse back to it in the future. There is another convar in there called sv_steamgroup_exclusive, which isn't completely implemented yet. The goal if it will be to make a server only joinable by users within that group, but there are some edge cases where matchmaking could still potentially put users on there. People are welcome to play around with it for now, and we should have it fully implemented in the next few days or so. Hopefully this addresses some of the concerns server admins have brought up. Erik ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe,
Re: [hlds] Steam community group features
All of the group servers show up in the game menu for me, but when I click on them, it opens the new window with the server list and tells me that it didn't find any server. 2008/11/15 Flubber [EMAIL PROTECTED] Valve stop the freakjng lobby, i got 13 servers with both community cvar set right and none of them appear in steam group servers. I tried password / no password / different typo in group definition, different group. The game is going out in two days just release a freaking and functionnal browser and work on the lobby later. Sometimes you have to accept mistake and do what customers waiting for, classic server browser has always work fine. The excuse about players leaving a game running the gameplay is lame, lobby won't change a thing in that. 2008/11/15 David Kellaway [EMAIL PROTECTED] I can confirm that this is a problem - everyone sees the four servers I linked to the group, but it takes 30 seconds or so for them to appear on the menu, and only one person has ever actually got one of the servers to show up in the join group server menu itself. I've tried manually running heartbeat, adding more master servers, etc. to no effect. It also seems like opening certain menus then returning to the main menu will stop the group servers list on the main menu from ever appearing. -Dave Andrew Armstrong wrote: Are you aware of any problems with this group feature not working right? I just tried to look again for servers in a group I am in. Someone else reported the same problem: If I waited 30 seconds or so at the main menu, I eventually see servers scrolling by for 'Steam group servers', but this takes a while, as they do not appear immediately like friends playing on servers does. However when I click on them to go to the 'find games' screen, there are never any results for games to join, Ive tried waiting at this screen for several minutes too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Saturday, 15 November 2008 3:33 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam community group features It will work in most cases, just not all yet. We'd like people to test it though. On Nov 14, 2008, at 7:51 PM, Kitteny Berk [EMAIL PROTECTED] wrote: They said it's not completely implemented, which to me reads like test it, it might explode something amusingly. Was mostly just mentioning it doesn't work, and given the password doesn't appear to work quite right, We could be stuck without private servers, which is A Bad ThingT msleeper wrote: They said that the sv_steamgroup_exclusive is not functioning yet. On Sat, 2008-11-15 at 03:41 +, Kitteny Berk wrote: Also seems that sv_steamgroup_exclusive 1 doesn't work at all, the 2 servers I tried removing the password on filled immediately. sv_password seems to be buggered too (though it could be openserverbrowser related), my remaining passworded server will let me connect from the server browser, puts me into a lobby that lasts about 3 seconds, loads a map and crashes my client. Andrew Armstrong wrote: Just another quick (bug?) report, if you click 'Create Lobby' from the 'Play on Steam Group Server' screen, it goes to a find lobby screen instead of one with the 'create lobby' button. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Saturday, 15 November 2008 12:54 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Steam community group features Ok, we're getting ready to ship the first round of the group features we've been working on this week. There is a new cvar called sv_steamgroup, which takes the Steam group number (which is now visible on the group's administrative page). The server will still be part of matchmaking, but users that are in that group will be able to browse directly to it from the main menu. Also, if this value is set, there will be a button near the message of the day that allows users to go directly to that group's page. This allows them to join that group if they like, and then be able to browse back to it in the future. There is another convar in there called sv_steamgroup_exclusive, which isn't completely implemented yet. The goal if it will be to make a server only joinable by users within that group, but there are some edge cases where matchmaking could still potentially put users on there. People are welcome to play around with it for now, and we should have it fully implemented in the next few days or so. Hopefully this addresses some of the concerns server admins have brought up. Erik ___
Re: [hlds] spiky update L4D
indeed... me too... lotta timeout/retries going on right in the middle of battle From: turb0z [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, November 14, 2008 9:15:42 PM Subject: Re: [hlds] spiky update L4D Yeah, my servers are running like crap now. Pings are jumping from normal to 2500ms -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bobby35ny Sent: Friday, November 14, 2008 8:47 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] spiky update L4D This Friday night update for L4D has a spiky ping graph. =bobby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Yea, I was getting this last night too. It made the game un-playable. I kept getting Retrying Connection to server over and over again. 2008/11/15 Cc2iscooL [EMAIL PROTECTED] Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Still getting this issue also. It doesn't happen to me every time, but in a group of four players, it inevitably nails someone and we all hafta wait 5+ minutes for it to either calm down, or restart the client. Sometimes restarting the client doesn't even fix it. On Sat, Nov 15, 2008 at 8:47 AM, Olly [EMAIL PROTECTED] wrote: Yea, I was getting this last night too. It made the game un-playable. I kept getting Retrying Connection to server over and over again. 2008/11/15 Cc2iscooL [EMAIL PROTECTED] Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam community group features
Would setting sv_search_key to something other than work in the same was as the exclusive cvar for groups? On Sat, Nov 15, 2008 at 6:59 AM, AnAkIn . [EMAIL PROTECTED] wrote: All of the group servers show up in the game menu for me, but when I click on them, it opens the new window with the server list and tells me that it didn't find any server. 2008/11/15 Flubber [EMAIL PROTECTED] Valve stop the freakjng lobby, i got 13 servers with both community cvar set right and none of them appear in steam group servers. I tried password / no password / different typo in group definition, different group. The game is going out in two days just release a freaking and functionnal browser and work on the lobby later. Sometimes you have to accept mistake and do what customers waiting for, classic server browser has always work fine. The excuse about players leaving a game running the gameplay is lame, lobby won't change a thing in that. 2008/11/15 David Kellaway [EMAIL PROTECTED] I can confirm that this is a problem - everyone sees the four servers I linked to the group, but it takes 30 seconds or so for them to appear on the menu, and only one person has ever actually got one of the servers to show up in the join group server menu itself. I've tried manually running heartbeat, adding more master servers, etc. to no effect. It also seems like opening certain menus then returning to the main menu will stop the group servers list on the main menu from ever appearing. -Dave Andrew Armstrong wrote: Are you aware of any problems with this group feature not working right? I just tried to look again for servers in a group I am in. Someone else reported the same problem: If I waited 30 seconds or so at the main menu, I eventually see servers scrolling by for 'Steam group servers', but this takes a while, as they do not appear immediately like friends playing on servers does. However when I click on them to go to the 'find games' screen, there are never any results for games to join, Ive tried waiting at this screen for several minutes too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Saturday, 15 November 2008 3:33 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam community group features It will work in most cases, just not all yet. We'd like people to test it though. On Nov 14, 2008, at 7:51 PM, Kitteny Berk [EMAIL PROTECTED] wrote: They said it's not completely implemented, which to me reads like test it, it might explode something amusingly. Was mostly just mentioning it doesn't work, and given the password doesn't appear to work quite right, We could be stuck without private servers, which is A Bad ThingT msleeper wrote: They said that the sv_steamgroup_exclusive is not functioning yet. On Sat, 2008-11-15 at 03:41 +, Kitteny Berk wrote: Also seems that sv_steamgroup_exclusive 1 doesn't work at all, the 2 servers I tried removing the password on filled immediately. sv_password seems to be buggered too (though it could be openserverbrowser related), my remaining passworded server will let me connect from the server browser, puts me into a lobby that lasts about 3 seconds, loads a map and crashes my client. Andrew Armstrong wrote: Just another quick (bug?) report, if you click 'Create Lobby' from the 'Play on Steam Group Server' screen, it goes to a find lobby screen instead of one with the 'create lobby' button. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Saturday, 15 November 2008 12:54 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Steam community group features Ok, we're getting ready to ship the first round of the group features we've been working on this week. There is a new cvar called sv_steamgroup, which takes the Steam group number (which is now visible on the group's administrative page). The server will still be part of matchmaking, but users that are in that group will be able to browse directly to it from the main menu. Also, if this value is set, there will be a button near the message of the day that allows users to go directly to that group's page. This allows them to join that group if they like, and then be able to browse back to it in the future. There is another convar in there called sv_steamgroup_exclusive, which isn't completely implemented yet. The goal if it will be to make a server only joinable by users within that group, but there are some edge cases where
Re: [hlds] Steam community group features
I'm still not getting any results in my community feature. Just sits empty, even if I leave it going for 20 minutes. :( Date: Sat, 15 Nov 2008 08:53:50 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam community group features Would setting sv_search_key to something other than work in the same was as the exclusive cvar for groups? On Sat, Nov 15, 2008 at 6:59 AM, AnAkIn . [EMAIL PROTECTED] wrote: All of the group servers show up in the game menu for me, but when I click on them, it opens the new window with the server list and tells me that it didn't find any server. 2008/11/15 Flubber [EMAIL PROTECTED] Valve stop the freakjng lobby, i got 13 servers with both community cvar set right and none of them appear in steam group servers. I tried password / no password / different typo in group definition, different group. The game is going out in two days just release a freaking and functionnal browser and work on the lobby later. Sometimes you have to accept mistake and do what customers waiting for, classic server browser has always work fine. The excuse about players leaving a game running the gameplay is lame, lobby won't change a thing in that. 2008/11/15 David Kellaway [EMAIL PROTECTED] I can confirm that this is a problem - everyone sees the four servers I linked to the group, but it takes 30 seconds or so for them to appear on the menu, and only one person has ever actually got one of the servers to show up in the join group server menu itself. I've tried manually running heartbeat, adding more master servers, etc. to no effect. It also seems like opening certain menus then returning to the main menu will stop the group servers list on the main menu from ever appearing. -Dave Andrew Armstrong wrote: Are you aware of any problems with this group feature not working right? I just tried to look again for servers in a group I am in. Someone else reported the same problem: If I waited 30 seconds or so at the main menu, I eventually see servers scrolling by for 'Steam group servers', but this takes a while, as they do not appear immediately like friends playing on servers does. However when I click on them to go to the 'find games' screen, there are never any results for games to join, Ive tried waiting at this screen for several minutes too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Saturday, 15 November 2008 3:33 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam community group features It will work in most cases, just not all yet. We'd like people to test it though. On Nov 14, 2008, at 7:51 PM, Kitteny Berk [EMAIL PROTECTED] wrote: They said it's not completely implemented, which to me reads like test it, it might explode something amusingly. Was mostly just mentioning it doesn't work, and given the password doesn't appear to work quite right, We could be stuck without private servers, which is A Bad ThingT msleeper wrote: They said that the sv_steamgroup_exclusive is not functioning yet. On Sat, 2008-11-15 at 03:41 +, Kitteny Berk wrote: Also seems that sv_steamgroup_exclusive 1 doesn't work at all, the 2 servers I tried removing the password on filled immediately. sv_password seems to be buggered too (though it could be openserverbrowser related), my remaining passworded server will let me connect from the server browser, puts me into a lobby that lasts about 3 seconds, loads a map and crashes my client. Andrew Armstrong wrote: Just another quick (bug?) report, if you click 'Create Lobby' from the 'Play on Steam Group Server' screen, it goes to a find lobby screen instead of one with the 'create lobby' button. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Saturday, 15 November 2008 12:54 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Steam community group features Ok, we're getting ready to ship the first round of the group features we've been working on this week. There is a new cvar called sv_steamgroup, which takes the Steam group number (which is now visible on the group's administrative page). The server will still be part of matchmaking, but users that are in that group will be able to browse directly to it from the main menu. Also, if this value is set, there will be a button near the message of the
[hlds] cannot coonect to server after capaign ends
after a campaign ends,no one can connect to server from console,lobby,steamgroup etc,the server needs to be restarted before anyone can join.it will keep trying but ends after 10 retries. within seconds of restart it fills up. here is server.cfg: exec banned_user.cfg exec banned_ip.cfg mp_logdetail 0 sv_voiceenable 1 sv_alltalk 1 sv_voicequality 5 sv_voicecodec vaudio_speex sv_maxrate 3 sv_minrate 0 sv_region 0 sv_maxupdaterate 120 sv_minupdaterate 20 sv_unlag 1 sv_maxunlag .5 sv_allow_lobby_connect_only 0 z_difficulty hard setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 sv_unreserve sv_steamgroup 43187 sv_pure 1 sv_pure_kick_clients 1 exec autoexec.cfg writeid writeip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Any news Jason/Valve? Are we SOL till monday? Working weekends? The update rendered the multiplayer demo useless, though local single player is doable. From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED]; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Friday, November 14, 2008 8:09:10 PM Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] cannot coonect to server after capaign ends
*sigh* Take sv_unreserve out of your server.cfg. On Sat, Nov 15, 2008 at 10:29 AM, george crocker [EMAIL PROTECTED]wrote: after a campaign ends,no one can connect to server from console,lobby,steamgroup etc,the server needs to be restarted before anyone can join.it will keep trying but ends after 10 retries. within seconds of restart it fills up. here is server.cfg: exec banned_user.cfg exec banned_ip.cfg mp_logdetail 0 sv_voiceenable 1 sv_alltalk 1 sv_voicequality 5 sv_voicecodec vaudio_speex sv_maxrate 3 sv_minrate 0 sv_region 0 sv_maxupdaterate 120 sv_minupdaterate 20 sv_unlag 1 sv_maxunlag .5 sv_allow_lobby_connect_only 0 z_difficulty hard setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 sv_unreserve sv_steamgroup 43187 sv_pure 1 sv_pure_kick_clients 1 exec autoexec.cfg writeid writeip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Sorry for the double e mail, seem like gmail have some problems. 2008/11/15 Robert Whelan [EMAIL PROTECTED] Any news Jason/Valve? Are we SOL till monday? Working weekends? The update rendered the multiplayer demo useless, though local single player is doable. From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED]; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Friday, November 14, 2008 8:09:10 PM Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I don't know if this is related, but I cannot find ANY servers to play on... I've even tried looking in the serverbrowser, but it just says 'Refreshing server list' and no servers show up. 2008/11/15 AnAkIn . [EMAIL PROTECTED] Sorry for the double e mail, seem like gmail have some problems. 2008/11/15 Robert Whelan [EMAIL PROTECTED] Any news Jason/Valve? Are we SOL till monday? Working weekends? The update rendered the multiplayer demo useless, though local single player is doable. From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED]; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Friday, November 14, 2008 8:09:10 PM Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Yes, I think the Steam Group thing is refreshing all the time and it seems to cause problems with the server browser and maybe with the matchmaking. I also found that it was really hard to get the server list in the server browser, it was really slow since the last update, but after a few retries it worked (but it was still slow to get all the list). 2008/11/15 Olly [EMAIL PROTECTED] I don't know if this is related, but I cannot find ANY servers to play on... I've even tried looking in the serverbrowser, but it just says 'Refreshing server list' and no servers show up. 2008/11/15 AnAkIn . [EMAIL PROTECTED] Sorry for the double e mail, seem like gmail have some problems. 2008/11/15 Robert Whelan [EMAIL PROTECTED] Any news Jason/Valve? Are we SOL till monday? Working weekends? The update rendered the multiplayer demo useless, though local single player is doable. From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED]; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Friday, November 14, 2008 8:09:10 PM Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Community Group: Changing Group Name
Fourthing this. I appreciate the technical aspects behind it, as they probably use the group name as some kind of database primary key, but it would be worth it to the community at large to use some kind of dissociated UUID primary key. tl;dr: this would be an awesome feature. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Well, it's totally killed it for me =( Gonna have to go back to CSS or something oldschool 2008/11/15 AnAkIn . [EMAIL PROTECTED] Yes, I think the Steam Group thing is refreshing all the time and it seems to cause problems with the server browser and maybe with the matchmaking. I also found that it was really hard to get the server list in the server browser, it was really slow since the last update, but after a few retries it worked (but it was still slow to get all the list). 2008/11/15 Olly [EMAIL PROTECTED] I don't know if this is related, but I cannot find ANY servers to play on... I've even tried looking in the serverbrowser, but it just says 'Refreshing server list' and no servers show up. 2008/11/15 AnAkIn . [EMAIL PROTECTED] Sorry for the double e mail, seem like gmail have some problems. 2008/11/15 Robert Whelan [EMAIL PROTECTED] Any news Jason/Valve? Are we SOL till monday? Working weekends? The update rendered the multiplayer demo useless, though local single player is doable. From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED]; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Friday, November 14, 2008 8:09:10 PM Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Community Group: Changing Group Name
It's more likely they use the group ID as primary key than the name. Anyways, I suppose the group name must be unique. Fourthing this. I appreciate the technical aspects behind it, as they probably use the group name as some kind of database primary key, but it would be worth it to the community at large to use some kind of dissociated UUID primary key. tl;dr: this would be an awesome feature. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I've had this problem a few times as well. I saw a fix posted somewhere (mailing list or elsewhere, I don't remember) that involved cranking up your rates on the client. Cc2iscooL wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED]wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Thing is, your rates are locked to 10,000, and aren't manage-able by the server...thus we have the problem. On Sat, Nov 15, 2008 at 12:13 PM, bl4nk [EMAIL PROTECTED] wrote: I've had this problem a few times as well. I saw a fix posted somewhere (mailing list or elsewhere, I don't remember) that involved cranking up your rates on the client. Cc2iscooL wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Community Group: Changing Group Name
The name of a group is basically it's primary identity. Let's say I create a group called Left 4 Dead UK, tons of UK gamers who are excited about Left 4 Dead then join it. Later I rename the group to Racist/Pedophile Slur Here (you get the idea), now everyone who had joined is associated with this text unintentionally. Is that what you would want as a group member? Rename is ripe for abuse because it essentially allows the owner to change what I as a member have identified myself with. It's not being implemented because of that, as well as because of the confusion it creates for users when the name suddenly changes. It's quite intentional that in order to perform a rename now you have to create a new group and re-invite everyone. That gives them the chance to say no, I don't want to be part of these new group with a different identity. http://forums.steampowered.com/forums/showpost.php?p=7950096postcount=5 On Sat, Nov 15, 2008 at 9:50 AM, Ronny Schedel [EMAIL PROTECTED]wrote: It's more likely they use the group ID as primary key than the name. Anyways, I suppose the group name must be unique. Fourthing this. I appreciate the technical aspects behind it, as they probably use the group name as some kind of database primary key, but it would be worth it to the community at large to use some kind of dissociated UUID primary key. tl;dr: this would be an awesome feature. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Community Group: Changing Group Name
That's fair enough, I suppose -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Burton Johnsey Sent: 15 November 2008 18:39 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam Community Group: Changing Group Name The name of a group is basically it's primary identity. Let's say I create a group called Left 4 Dead UK, tons of UK gamers who are excited about Left 4 Dead then join it. Later I rename the group to Racist/Pedophile Slur Here (you get the idea), now everyone who had joined is associated with this text unintentionally. Is that what you would want as a group member? Rename is ripe for abuse because it essentially allows the owner to change what I as a member have identified myself with. It's not being implemented because of that, as well as because of the confusion it creates for users when the name suddenly changes. It's quite intentional that in order to perform a rename now you have to create a new group and re-invite everyone. That gives them the chance to say no, I don't want to be part of these new group with a different identity. http://forums.steampowered.com/forums/showpost.php?p=7950096postcount= 5 On Sat, Nov 15, 2008 at 9:50 AM, Ronny Schedel [EMAIL PROTECTED] schedel.dewrote: It's more likely they use the group ID as primary key than the name. Anyways, I suppose the group name must be unique. Fourthing this. I appreciate the technical aspects behind it, as they probably use the group name as some kind of database primary key, but it would be worth it to the community at large to use some kind of dissociated UUID primary key. tl;dr: this would be an awesome feature. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Community Group: Changing Group Name
If everyone in the group was alerted to the name change, would this be okay? e.g. I rename group everyone gets alerted everyone either approves or denies continuing membership group gets renamed {people who take too long to reply get dropped from the group?} Just a thought, Phil ^^ 2008/11/15 [EMAIL PROTECTED] That's fair enough, I suppose -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Burton Johnsey Sent: 15 November 2008 18:39 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam Community Group: Changing Group Name The name of a group is basically it's primary identity. Let's say I create a group called Left 4 Dead UK, tons of UK gamers who are excited about Left 4 Dead then join it. Later I rename the group to Racist/Pedophile Slur Here (you get the idea), now everyone who had joined is associated with this text unintentionally. Is that what you would want as a group member? Rename is ripe for abuse because it essentially allows the owner to change what I as a member have identified myself with. It's not being implemented because of that, as well as because of the confusion it creates for users when the name suddenly changes. It's quite intentional that in order to perform a rename now you have to create a new group and re-invite everyone. That gives them the chance to say no, I don't want to be part of these new group with a different identity. http://forums.steampowered.com/forums/showpost.php?p=7950096postcount= 5 On Sat, Nov 15, 2008 at 9:50 AM, Ronny Schedel [EMAIL PROTECTED] schedel.dewrote: It's more likely they use the group ID as primary key than the name. Anyways, I suppose the group name must be unique. Fourthing this. I appreciate the technical aspects behind it, as they probably use the group name as some kind of database primary key, but it would be worth it to the community at large to use some kind of dissociated UUID primary key. tl;dr: this would be an awesome feature. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
What about updaterate and cmdrate? The post I saw involved changing the rate (which you said can't be changed, so that doesn't matter), and those two as well. Cc2iscooL wrote: Thing is, your rates are locked to 10,000, and aren't manage-able by the server...thus we have the problem. On Sat, Nov 15, 2008 at 12:13 PM, bl4nk [EMAIL PROTECTED] wrote: I've had this problem a few times as well. I saw a fix posted somewhere (mailing list or elsewhere, I don't remember) that involved cranking up your rates on the client. Cc2iscooL wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam community group features
Just an addition, it would be very nice to have the ability to list our servers in the steam community group. Perhaps even a web based server list with all of the servers, would be handy to have for the players who have trouble fetching the whole list through the standard server browser. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marc Sutherland Sent: Saturday, November 15, 2008 8:54 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam community group features Would setting sv_search_key to something other than work in the same was as the exclusive cvar for groups? On Sat, Nov 15, 2008 at 6:59 AM, AnAkIn . [EMAIL PROTECTED] wrote: All of the group servers show up in the game menu for me, but when I click on them, it opens the new window with the server list and tells me that it didn't find any server. 2008/11/15 Flubber [EMAIL PROTECTED] Valve stop the freakjng lobby, i got 13 servers with both community cvar set right and none of them appear in steam group servers. I tried password / no password / different typo in group definition, different group. The game is going out in two days just release a freaking and functionnal browser and work on the lobby later. Sometimes you have to accept mistake and do what customers waiting for, classic server browser has always work fine. The excuse about players leaving a game running the gameplay is lame, lobby won't change a thing in that. 2008/11/15 David Kellaway [EMAIL PROTECTED] I can confirm that this is a problem - everyone sees the four servers I linked to the group, but it takes 30 seconds or so for them to appear on the menu, and only one person has ever actually got one of the servers to show up in the join group server menu itself. I've tried manually running heartbeat, adding more master servers, etc. to no effect. It also seems like opening certain menus then returning to the main menu will stop the group servers list on the main menu from ever appearing. -Dave Andrew Armstrong wrote: Are you aware of any problems with this group feature not working right? I just tried to look again for servers in a group I am in. Someone else reported the same problem: If I waited 30 seconds or so at the main menu, I eventually see servers scrolling by for 'Steam group servers', but this takes a while, as they do not appear immediately like friends playing on servers does. However when I click on them to go to the 'find games' screen, there are never any results for games to join, Ive tried waiting at this screen for several minutes too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Saturday, 15 November 2008 3:33 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam community group features It will work in most cases, just not all yet. We'd like people to test it though. On Nov 14, 2008, at 7:51 PM, Kitteny Berk [EMAIL PROTECTED] wrote: They said it's not completely implemented, which to me reads like test it, it might explode something amusingly. Was mostly just mentioning it doesn't work, and given the password doesn't appear to work quite right, We could be stuck without private servers, which is A Bad ThingT msleeper wrote: They said that the sv_steamgroup_exclusive is not functioning yet. On Sat, 2008-11-15 at 03:41 +, Kitteny Berk wrote: Also seems that sv_steamgroup_exclusive 1 doesn't work at all, the 2 servers I tried removing the password on filled immediately. sv_password seems to be buggered too (though it could be openserverbrowser related), my remaining passworded server will let me connect from the server browser, puts me into a lobby that lasts about 3 seconds, loads a map and crashes my client. Andrew Armstrong wrote: Just another quick (bug?) report, if you click 'Create Lobby' from the 'Play on Steam Group Server' screen, it goes to a find lobby screen instead of one with the 'create lobby' button. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Saturday, 15 November 2008 12:54 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Steam community group features Ok, we're getting ready to ship the first round of the group features we've been working on this week. There is a new cvar called sv_steamgroup, which takes the Steam group number (which is now visible on the group's administrative page). The server will still be part of matchmaking, but users that are in that group will be able to
Re: [hlds] Left 4 Dead Demo Update Available
Rate can be changed. cl_updaterate and cl_cmdrate are just limited to 30 because server's FPS is 30, so it's useless to put them higher. and there's no sv_maxupdaterate/sv_minupdaterate (would be useless anyway I think, since the max updaterate is 30 and the min is 10) 2008/11/15 bl4nk [EMAIL PROTECTED] What about updaterate and cmdrate? The post I saw involved changing the rate (which you said can't be changed, so that doesn't matter), and those two as well. Cc2iscooL wrote: Thing is, your rates are locked to 10,000, and aren't manage-able by the server...thus we have the problem. On Sat, Nov 15, 2008 at 12:13 PM, bl4nk [EMAIL PROTECTED] wrote: I've had this problem a few times as well. I saw a fix posted somewhere (mailing list or elsewhere, I don't remember) that involved cranking up your rates on the client. Cc2iscooL wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam community group features
I've noticed a slight bug in the Steam Community Server Join feature. I am the admin of our group, but also belong to a couple of other groups. When I click on the Play Campaign/Steam Community option, it brings me to the browser and my server pops up in the list. The bug is that it shows one of my other groups icons, instead of my primary group. It does eventually change to my groups icon, but I thought that was kind of odd. Has anyone else experienced something like this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Community Group: Changing Group Name
The name of a group is basically it's primary identity. Let's say I create a group called Left 4 Dead UK, tons of UK gamers who are excited about Left 4 Dead then join it. Later I rename the group to Racist/Pedophile Slur Here (you get the idea), now everyone who had joined is associated with this text unintentionally. Is that what you would want as a group member? Rename is ripe for abuse because it essentially allows the owner to change what I as a member have identified myself with. It's not being implemented because of that, as well as because of the confusion it creates for users when the name suddenly changes. It's quite intentional that in order to perform a rename now you have to create a new group and re-invite everyone. That gives them the chance to say no, I don't want to be part of these new group with a different identity. http://forums.steampowered.com/forums/showpost.php?p=7950096postcount=5 Ahh, Thank you. I hadn't seen that discussion. I can definitely understand that view point, although I'm not sure why the group name is any worse than the avatar or the Abbreviation for a griefing attack. Goatse and meatspin could do quite a bit of damage to ones reputation before its reported/taken down. :) Its a shame that it'd be a huge pain in their butt to have a method to request a name change which depends on someone approving it. If someone at valve does want to go with a moderated submit/approve I'll volunteer to look over a few hundred in exchange for getting mine changed :) Anyways, thanks for pointing me at the official stance thing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
This was not an issue 2.. 3 updates ago, something in the last week of updates has caused it. I'm sure valve will get it fixed before launch (hopefully). On Sat, Nov 15, 2008 at 2:51 PM, AnAkIn . [EMAIL PROTECTED] wrote: Rate can be changed. cl_updaterate and cl_cmdrate are just limited to 30 because server's FPS is 30, so it's useless to put them higher. and there's no sv_maxupdaterate/sv_minupdaterate (would be useless anyway I think, since the max updaterate is 30 and the min is 10) 2008/11/15 bl4nk [EMAIL PROTECTED] What about updaterate and cmdrate? The post I saw involved changing the rate (which you said can't be changed, so that doesn't matter), and those two as well. Cc2iscooL wrote: Thing is, your rates are locked to 10,000, and aren't manage-able by the server...thus we have the problem. On Sat, Nov 15, 2008 at 12:13 PM, bl4nk [EMAIL PROTECTED] wrote: I've had this problem a few times as well. I saw a fix posted somewhere (mailing list or elsewhere, I don't remember) that involved cranking up your rates on the client. Cc2iscooL wrote: Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Community Group: Changing Group Name
Seems like rather far-fetched argument to me. Pity it is somewhat official... On Sat, Nov 15, 2008 at 9:39 PM, Burton Johnsey [EMAIL PROTECTED] wrote: The name of a group is basically it's primary identity. Let's say I create a group called Left 4 Dead UK, tons of UK gamers who are excited about Left 4 Dead then join it. Later I rename the group to Racist/Pedophile Slur Here (you get the idea), now everyone who had joined is associated with this text unintentionally. Is that what you would want as a group member? Rename is ripe for abuse because it essentially allows the owner to change what I as a member have identified myself with. It's not being implemented because of that, as well as because of the confusion it creates for users when the name suddenly changes. It's quite intentional that in order to perform a rename now you have to create a new group and re-invite everyone. That gives them the chance to say no, I don't want to be part of these new group with a different identity. http://forums.steampowered.com/forums/showpost.php?p=7950096postcount=5 On Sat, Nov 15, 2008 at 9:50 AM, Ronny Schedel [EMAIL PROTECTED]wrote: It's more likely they use the group ID as primary key than the name. Anyways, I suppose the group name must be unique. Fourthing this. I appreciate the technical aspects behind it, as they probably use the group name as some kind of database primary key, but it would be worth it to the community at large to use some kind of dissociated UUID primary key. tl;dr: this would be an awesome feature. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D Server issue, and GroupID is gone
Hello all, I'm new to this list so I appologize if this has been covered. First of all, I have 11 servers.. 3 of which seem to bring players, the others say hibernating. Last night 1,2,3,4 were working.. but today 7,8,9 are working, and 1,2,3,4 are no longer working.. Is this intentional to only allow the servers to be active part of the time? Or is something wrong.. I've also tried adding the Master servers manually and that has not helped either. Before the last few updates all were full constantly. Second question: I was going to implement the new GroupID setting on the servers.. but it seems like the GroupID has vanished from the Group admin page as of today! It was there last night. Has this idea been abandoned? Image: http://welderxf.com/imageup/images/big/welderxf.com801709279.JPG Thanks! --Welder ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server issue, and GroupID is gone
Many people are having the same issues as you. My servers were also full most of the time until a couple of days ago. I'm sure Valve is working hard on the problems, and they will let us know ASAP when there is a fix. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 2:31 PM To: hlds@list.valvesoftware.com Subject: [hlds] L4D Server issue, and GroupID is gone Hello all, I'm new to this list so I appologize if this has been covered. First of all, I have 11 servers.. 3 of which seem to bring players, the others say hibernating. Last night 1,2,3,4 were working.. but today 7,8,9 are working, and 1,2,3,4 are no longer working.. Is this intentional to only allow the servers to be active part of the time? Or is something wrong.. I've also tried adding the Master servers manually and that has not helped either. Before the last few updates all were full constantly. Second question: I was going to implement the new GroupID setting on the servers.. but it seems like the GroupID has vanished from the Group admin page as of today! It was there last night. Has this idea been abandoned? Image: http://welderxf.com/imageup/images/big/welderxf.com801709279.JPG Thanks! --Welder ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] cannot coonect to server after capaign ends
thanks - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, November 15, 2008 11:35 AM Subject: Re: [hlds] cannot coonect to server after capaign ends *sigh* Take sv_unreserve out of your server.cfg. On Sat, Nov 15, 2008 at 10:29 AM, george crocker [EMAIL PROTECTED]wrote: after a campaign ends,no one can connect to server from console,lobby,steamgroup etc,the server needs to be restarted before anyone can join.it will keep trying but ends after 10 retries. within seconds of restart it fills up. here is server.cfg: exec banned_user.cfg exec banned_ip.cfg mp_logdetail 0 sv_voiceenable 1 sv_alltalk 1 sv_voicequality 5 sv_voicecodec vaudio_speex sv_maxrate 3 sv_minrate 0 sv_region 0 sv_maxupdaterate 120 sv_minupdaterate 20 sv_unlag 1 sv_maxunlag .5 sv_allow_lobby_connect_only 0 z_difficulty hard setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 sv_unreserve sv_steamgroup 43187 sv_pure 1 sv_pure_kick_clients 1 exec autoexec.cfg writeid writeip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server white-list?
Hi there Is it possible to configure a server with a white list. Yes, I know about sv_password. But, I would prefer to just create a list of steam-IDs similar to the ban list, of users that are allowed to join the server. I don't have to worry about my server password being leaked with a white list, which in my opinion makes it easier to manage my private servers. I assume that srcds alone cannot do this. Is there any plug-in that exist that can do this. Thanks, Alex Smith ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead Demo Update Available
The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Sweet, installing now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Saturday, November 15, 2008 3:39 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Left 4 Dead Demo Update Available The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Great Job, Thank you Jason, and thanks to the Developers working on the weekend :) Now the tedious task of updating 11 servers. I'll let you know how it goes. --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Updated within 2 mins and got players as soon as it was back online... Thanks to the weekend shift :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Batch file/shell script ftw? =) On Sat, Nov 15, 2008 at 6:49 PM, [EMAIL PROTECTED] wrote: Great Job, Thank you Jason, and thanks to the Developers working on the weekend :) Now the tedious task of updating 11 servers. I'll let you know how it goes. --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Yes, I just got the idea to have a batch do it 1 by 1.. Automatically. IDK why I didn't think of that earlier since it won't move on to the next batch line until the update is complete, and running all batches at once causes issues. So it should be simple :) Thanks for the advice! --Welder Batch file/shell script ftw? =) On Sat, Nov 15, 2008 at 6:49 PM, [EMAIL PROTECTED] wrote: Great Job, Thank you Jason, and thanks to the Developers working on the weekend :) Now the tedious task of updating 11 servers. I'll let you know how it goes. --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Hello Jason,(Or anyone else) Does this also fix the issue of getting a Lost connection to server error every 5 seconds when the user is playing on the Subway map? --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Fixes all netconport issues we've been seeing, fixes rcon, and our servers are once again seeing traffic :) -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: 15 November 2008 23:39 To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Left 4 Dead Demo Update Available The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
great since this isn't a required update, NFO wont update the servers until tomorrow morning. great service. Jason Ruymen wrote: The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Not that I have experienced. I am still having my community members only see one of the servers, but I have 2 up right now. They still like to disappear off of the list too. I also am still getting the 5 second connection message. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 4:10 PM To: Half-Life dedicated Win32 server mailing list Cc: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Demo Update Available Hello Jason,(Or anyone else) Does this also fix the issue of getting a Lost connection to server error every 5 seconds when the user is playing on the Subway map? --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Hey Valve, So you release an update at 9pm on Friday night which pretty much renders dedicated servers unjoinable and unplayable and now we're not hearing anything back from you I hope that we see better effort when we're playing the full game we paid for. I can sort of forgive because this is a free demo and it's not fully supported, but this is pretty ridiculous. I would suggest play testing your changes before releasing them to the public, that might be better served in the future. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 5:57 PM To: Brian D'Arcy Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Yes, I just got the idea to have a batch do it 1 by 1.. Automatically. IDK why I didn't think of that earlier since it won't move on to the next batch line until the update is complete, and running all batches at once causes issues. So it should be simple :) Thanks for the advice! --Welder Batch file/shell script ftw? =) On Sat, Nov 15, 2008 at 6:49 PM, [EMAIL PROTECTED] wrote: Great Job, Thank you Jason, and thanks to the Developers working on the weekend :) Now the tedious task of updating 11 servers. I'll let you know how it goes. --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
if you change your rate to 2 on your client it fixes the retrying connectiong problem. for some reason you have to set it each time you play theough. Formologic23 wrote: Not that I have experienced. I am still having my community members only see one of the servers, but I have 2 up right now. They still like to disappear off of the list too. I also am still getting the 5 second connection message. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 4:10 PM To: Half-Life dedicated Win32 server mailing list Cc: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [hlds] Left 4 Dead Demo Update Available Hello Jason,(Or anyone else) Does this also fix the issue of getting a Lost connection to server error every 5 seconds when the user is playing on the Subway map? --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
yes this is still happening on servers. We have it on all 12 of our servers. also if you do take a brake and go idle i have noticed it will stop, but once you go back to play it will start up again. I'm hoping that we will see a fix for this. It would be nice to hear someone from the L4D group to at least acknowledge this issue just so that we all don't think nothing is being done about this. [EMAIL PROTECTED] wrote: Hello Jason,(Or anyone else) Does this also fix the issue of getting a Lost connection to server error every 5 seconds when the user is playing on the Subway map? --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I figured out the issue with the disconnect/reconnect bug. It definitely has something to do with the rates on the clientside. Scenario to test: Set your client rates to the following. cl_cmdrate 100 cl_updaterate 100 rate 5 Beat the first level. Now, on the second level, you should have latency issues. Now, set your settings to the following. cl_cmdrate 30 cl_updaterate 30 rate 2 The latency issue will disappear until the next time you reach that level, and then you will have to set all of your rates to the top again, and then back to the bottom to fix it once more. Eureka! I've found it! :D On Sat, Nov 15, 2008 at 5:39 PM, Jason Ruymen [EMAIL PROTECTED]wrote: The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Ok great, I can put that in the config file for my client can I not? I figured out the issue with the disconnect/reconnect bug. It definitely has something to do with the rates on the clientside. Scenario to test: Set your client rates to the following. cl_cmdrate 100 cl_updaterate 100 rate 5 Beat the first level. Now, on the second level, you should have latency issues. Now, set your settings to the following. cl_cmdrate 30 cl_updaterate 30 rate 2 The latency issue will disappear until the next time you reach that level, and then you will have to set all of your rates to the top again, and then back to the bottom to fix it once more. Eureka! I've found it! :D On Sat, Nov 15, 2008 at 5:39 PM, Jason Ruymen [EMAIL PROTECTED]wrote: The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I am confused by your email. The update they released today at 6(PST = Valves Time Zone) fixed everything.. not break it. What problems are you having?!?! -Welder Hey Valve, So you release an update at 9pm on Friday night which pretty much renders dedicated servers unjoinable and unplayable and now we're not hearing anything back from you I hope that we see better effort when we're playing the full game we paid for. I can sort of forgive because this is a free demo and it's not fully supported, but this is pretty ridiculous. I would suggest play testing your changes before releasing them to the public, that might be better served in the future. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 5:57 PM To: Brian D'Arcy Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Yes, I just got the idea to have a batch do it 1 by 1.. Automatically. IDK why I didn't think of that earlier since it won't move on to the next batch line until the update is complete, and running all batches at once causes issues. So it should be simple :) Thanks for the advice! --Welder Batch file/shell script ftw? =) On Sat, Nov 15, 2008 at 6:49 PM, [EMAIL PROTECTED] wrote: Great Job, Thank you Jason, and thanks to the Developers working on the weekend :) Now the tedious task of updating 11 servers. I'll let you know how it goes. --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server issue, and GroupID is gone
the ID is still showing up for me under the admin settings for the group On Sat, Nov 15, 2008 at 5:46 PM, Formologic23 [EMAIL PROTECTED] wrote: Many people are having the same issues as you. My servers were also full most of the time until a couple of days ago. I'm sure Valve is working hard on the problems, and they will let us know ASAP when there is a fix. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 2:31 PM To: hlds@list.valvesoftware.com Subject: [hlds] L4D Server issue, and GroupID is gone Hello all, I'm new to this list so I appologize if this has been covered. First of all, I have 11 servers.. 3 of which seem to bring players, the others say hibernating. Last night 1,2,3,4 were working.. but today 7,8,9 are working, and 1,2,3,4 are no longer working.. Is this intentional to only allow the servers to be active part of the time? Or is something wrong.. I've also tried adding the Master servers manually and that has not helped either. Before the last few updates all were full constantly. Second question: I was going to implement the new GroupID setting on the servers.. but it seems like the GroupID has vanished from the Group admin page as of today! It was there last night. Has this idea been abandoned? Image: http://welderxf.com/imageup/images/big/welderxf.com801709279.JPG Thanks! --Welder ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Andrew D. Noland ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server issue, and GroupID is gone
It came back after the server update. Thank you! --Welder the ID is still showing up for me under the admin settings for the group On Sat, Nov 15, 2008 at 5:46 PM, Formologic23 [EMAIL PROTECTED] wrote: Many people are having the same issues as you. My servers were also full most of the time until a couple of days ago. I'm sure Valve is working hard on the problems, and they will let us know ASAP when there is a fix. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 2:31 PM To: hlds@list.valvesoftware.com Subject: [hlds] L4D Server issue, and GroupID is gone Hello all, I'm new to this list so I appologize if this has been covered. First of all, I have 11 servers.. 3 of which seem to bring players, the others say hibernating. Last night 1,2,3,4 were working.. but today 7,8,9 are working, and 1,2,3,4 are no longer working.. Is this intentional to only allow the servers to be active part of the time? Or is something wrong.. I've also tried adding the Master servers manually and that has not helped either. Before the last few updates all were full constantly. Second question: I was going to implement the new GroupID setting on the servers.. but it seems like the GroupID has vanished from the Group admin page as of today! It was there last night. Has this idea been abandoned? Image: http://welderxf.com/imageup/images/big/welderxf.com801709279.JPG Thanks! --Welder ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Andrew D. Noland ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
In my complete disgust for last night's update (and having to restart my servers every 2 hours), I completely missed the fact that they released this update. I still maintain that they need to be more thorough in their play testing with changes like this. This isn't the first time or the first game where an update has broken something and it could have been easily avoided by doing a bit of planning. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Saturday, November 15, 2008 6:37 PM To: turb0z Cc: [EMAIL PROTECTED]; 'Half-Life dedicated Win32 server mailing list' Subject: RE: [hlds] Left 4 Dead Demo Update Available I am confused by your email. The update they released today at 6(PST = Valves Time Zone) fixed everything.. not break it. What problems are you having?!?! -Welder Hey Valve, So you release an update at 9pm on Friday night which pretty much renders dedicated servers unjoinable and unplayable and now we're not hearing anything back from you I hope that we see better effort when we're playing the full game we paid for. I can sort of forgive because this is a free demo and it's not fully supported, but this is pretty ridiculous. I would suggest play testing your changes before releasing them to the public, that might be better served in the future. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 5:57 PM To: Brian D'Arcy Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Demo Update Available Yes, I just got the idea to have a batch do it 1 by 1.. Automatically. IDK why I didn't think of that earlier since it won't move on to the next batch line until the update is complete, and running all batches at once causes issues. So it should be simple :) Thanks for the advice! --Welder Batch file/shell script ftw? =) On Sat, Nov 15, 2008 at 6:49 PM, [EMAIL PROTECTED] wrote: Great Job, Thank you Jason, and thanks to the Developers working on the weekend :) Now the tedious task of updating 11 servers. I'll let you know how it goes. --Welder The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] remove me from your list please
remove me from your list please [EMAIL PROTECTED] thanks Career Problems? Get a Fashion Design Education. Click Now. http://thirdpartyoffers.juno.com/TGL2131/fc/PnY6rbv4iP8g3kXjN1758vs4nDvKk1xqDYx9z3SoVIOdrwgJqT9Il/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] remove me from your list please
Or you could read just one message and click the large unsubscribe link at the bottom of every one. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 16 November 2008 01:17 To: hlds@list.valvesoftware.com Subject: [hlds] remove me from your list please remove me from your list please [EMAIL PROTECTED] thanks Career Problems? Get a Fashion Design Education. Click Now. http://thirdpartyoffers.juno.com/TGL2131/fc/PnY6rbv4iP8g3kXjN1758vs4nDvKk1xq DYx9z3SoVIOdrwgJqT9Il/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] remove me from your list please
it's times like this I really worry about our futures Nathan Wong wrote: Or you could read just one message and click the large unsubscribe link at the bottom of every one. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 16 November 2008 01:17 To: hlds@list.valvesoftware.com Subject: [hlds] remove me from your list please remove me from your list please [EMAIL PROTECTED] thanks Career Problems? Get a Fashion Design Education. Click Now. http://thirdpartyoffers.juno.com/TGL2131/fc/PnY6rbv4iP8g3kXjN1758vs4nDvKk1xq DYx9z3SoVIOdrwgJqT9Il/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server issue, and GroupID is gone
I'm still encountering the SAME issues with this new update. GG -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 6:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Server issue, and GroupID is gone It came back after the server update. Thank you! --Welder the ID is still showing up for me under the admin settings for the group On Sat, Nov 15, 2008 at 5:46 PM, Formologic23 [EMAIL PROTECTED] wrote: Many people are having the same issues as you. My servers were also full most of the time until a couple of days ago. I'm sure Valve is working hard on the problems, and they will let us know ASAP when there is a fix. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 2:31 PM To: hlds@list.valvesoftware.com Subject: [hlds] L4D Server issue, and GroupID is gone Hello all, I'm new to this list so I appologize if this has been covered. First of all, I have 11 servers.. 3 of which seem to bring players, the others say hibernating. Last night 1,2,3,4 were working.. but today 7,8,9 are working, and 1,2,3,4 are no longer working.. Is this intentional to only allow the servers to be active part of the time? Or is something wrong.. I've also tried adding the Master servers manually and that has not helped either. Before the last few updates all were full constantly. Second question: I was going to implement the new GroupID setting on the servers.. but it seems like the GroupID has vanished from the Group admin page as of today! It was there last night. Has this idea been abandoned? Image: http://welderxf.com/imageup/images/big/welderxf.com801709279.JPG Thanks! --Welder ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Andrew D. Noland ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server issue, and GroupID is gone
The servers are all fixed, they are all 4/4 so that's good. But it seems like I am getting even more stuttering in game then before, included the same Disconnected from server bug at subway. I'm still encountering the SAME issues with this new update. GG -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 6:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Server issue, and GroupID is gone It came back after the server update. Thank you! --Welder the ID is still showing up for me under the admin settings for the group On Sat, Nov 15, 2008 at 5:46 PM, Formologic23 [EMAIL PROTECTED] wrote: Many people are having the same issues as you. My servers were also full most of the time until a couple of days ago. I'm sure Valve is working hard on the problems, and they will let us know ASAP when there is a fix. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 2:31 PM To: hlds@list.valvesoftware.com Subject: [hlds] L4D Server issue, and GroupID is gone Hello all, I'm new to this list so I appologize if this has been covered. First of all, I have 11 servers.. 3 of which seem to bring players, the others say hibernating. Last night 1,2,3,4 were working.. but today 7,8,9 are working, and 1,2,3,4 are no longer working.. Is this intentional to only allow the servers to be active part of the time? Or is something wrong.. I've also tried adding the Master servers manually and that has not helped either. Before the last few updates all were full constantly. Second question: I was going to implement the new GroupID setting on the servers.. but it seems like the GroupID has vanished from the Group admin page as of today! It was there last night. Has this idea been abandoned? Image: http://welderxf.com/imageup/images/big/welderxf.com801709279.JPG Thanks! --Welder ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Andrew D. Noland ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I have one complaint about this system. People are listing there servers under my steam community. I think it would be nice if I could set a password or key on my steam group admin page and change the cvar sv_steamgroup Maybe sv_steamgroup groupid key - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 6:39 PM Subject: [hlds] Left 4 Dead Demo Update Available The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed problem with users not being able to connect to dedicated servers - Fix a bug with the group browser not always showing the list of group servers - Fixed a bug with the rcon command This is not a required update, but it is recommended that you update as soon as possible. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server issue, and GroupID is gone
My servers are still running in to the same loop problem that plagued them before the update. It seems to occur after a full round of 2 maps and it restarts the campaign, or if someone votes to restart a campaign. Right now I have people on the server playing, but again, I'll have to reboot them after this round is over and they're lagging out due to whatever is causing the console loop to occur. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Saturday, November 15, 2008 7:28 PM To: turb0z Cc: [EMAIL PROTECTED]; 'Half-Life dedicated Win32 server mailing list' Subject: RE: [hlds] L4D Server issue, and GroupID is gone The servers are all fixed, they are all 4/4 so that's good. But it seems like I am getting even more stuttering in game then before, included the same Disconnected from server bug at subway. I'm still encountering the SAME issues with this new update. GG -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 6:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Server issue, and GroupID is gone It came back after the server update. Thank you! --Welder the ID is still showing up for me under the admin settings for the group On Sat, Nov 15, 2008 at 5:46 PM, Formologic23 [EMAIL PROTECTED] wrote: Many people are having the same issues as you. My servers were also full most of the time until a couple of days ago. I'm sure Valve is working hard on the problems, and they will let us know ASAP when there is a fix. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 2:31 PM To: hlds@list.valvesoftware.com Subject: [hlds] L4D Server issue, and GroupID is gone Hello all, I'm new to this list so I appologize if this has been covered. First of all, I have 11 servers.. 3 of which seem to bring players, the others say hibernating. Last night 1,2,3,4 were working.. but today 7,8,9 are working, and 1,2,3,4 are no longer working.. Is this intentional to only allow the servers to be active part of the time? Or is something wrong.. I've also tried adding the Master servers manually and that has not helped either. Before the last few updates all were full constantly. Second question: I was going to implement the new GroupID setting on the servers.. but it seems like the GroupID has vanished from the Group admin page as of today! It was there last night. Has this idea been abandoned? Image: http://welderxf.com/imageup/images/big/welderxf.com801709279.JPG Thanks! --Welder ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Andrew D. Noland ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] remove me from your list please
Noted. I will remove you from my list. Should I remove you from my Christmas card list as well? I mail them about Thanksgiving time please let me know k Thanks On Sat, Nov 15, 2008 at 8:24 PM, SakeFox [EMAIL PROTECTED] wrote: it's times like this I really worry about our futures Nathan Wong wrote: Or you could read just one message and click the large unsubscribe link at the bottom of every one. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 16 November 2008 01:17 To: hlds@list.valvesoftware.com Subject: [hlds] remove me from your list please remove me from your list please [EMAIL PROTECTED] thanks Career Problems? Get a Fashion Design Education. Click Now. http://thirdpartyoffers.juno.com/TGL2131/fc/PnY6rbv4iP8g3kXjN1758vs4nDvKk1xq DYx9z3SoVIOdrwgJqT9Il/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam community group features
I finally got my servers working and showing in the Steam Group Servers, well it's nice but so buggy. What is need to make it functionnal : - When you choose an empty server make people allowed to create a lobby by blocking this server for this private lobby in order to start the campaign with friends - Fixed the sv_steamgroup_exclusive 1 in order to make server reserve to a specific community (i know it's a wip at this time) - Make server which are password protected be visible if they are in your community servers list - Fixed the random port, my servers are changing port non stop not really easy to track them thru webpage (working for a magazine we have our server info and status on the home it's running the info each time), i'm not even talking about firewall port opening let us force port for the game - Show on the community server details the name of people in the game - Fixe the client interface (windows disapearring over each other, not showing up or disapearing when you click on the background), not showing and add a real server bowser - More to come surely... :'( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server white-list?
Maybe wait for a slot reserved once sourcemod or some other real admin system is released. 2008/11/16 Alex Smith [EMAIL PROTECTED] Hi there Is it possible to configure a server with a white list. Yes, I know about sv_password. But, I would prefer to just create a list of steam-IDs similar to the ban list, of users that are allowed to join the server. I don't have to worry about my server password being leaked with a white list, which in my opinion makes it easier to manage my private servers. I assume that srcds alone cannot do this. Is there any plug-in that exist that can do this. Thanks, Alex Smith ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead rcon_address
Why is there no rcon_address? I'm getting cannot connect to remote server in-game even though I'm on the same network. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead Demo Update Available
Host_NewGame Can't load pure server whitelist in pure_server_whitelist.txt. Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. Compact released 1507328 bytes to the backing store Host_NewGame on map l4d_dem_hospital01_apartment exec: couldn't exec skill2.cfg Executing dedicated server config file Commentary: Could not find commentary data file 'maps/l4d_dem_hospital01_apartme nt_commentary.txt'. Server was reserved for 44 more seconds. Reservation cleared. - Reservation cookie 0: reason reserved(yes), clients(no), reservationexpires( 0.00) Server is hibernating Master at 68.142.72.250:27011 already in list Master at 72.165.61.189:27011 already in list sv_pure value unchanged (current value is 1). server.cfg loaded Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Sending heartbeat to master server... - Reservation cookie 184010c21cd8407: reason ReplyReservationRequest Server waking up from hibernation Sending heartbeat to master server... Host_NewGame Can't load pure server whitelist in pure_server_whitelist.txt. Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. Compact released 1507328 bytes to the backing store Host_NewGame on map l4d_dem_hospital01_apartment exec: couldn't exec skill2.cfg Executing dedicated server config file Commentary: Could not find commentary data file 'maps/l4d_dem_hospital01_apartme nt_commentary.txt'. Server was reserved for 44 more seconds. Reservation cleared. - Reservation cookie 0: reason reserved(yes), clients(no), reservationexpires( 0.00) Server is hibernating Master at 68.142.72.250:27011 already in list Master at 72.165.61.189:27011 already in list sv_pure value unchanged (current value is 1). server.cfg loaded Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Sending heartbeat to master server... udpconnection.cpp (1512) : Assertion Failed: !m_bFindingBestServer - Reservation cookie 184010c21cdc007: reason ReplyReservationRequest Server waking up from hibernation Sending heartbeat to master server... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead Demo Update Available
I have no idea why it didn't have my text... The error I posted was where the server sometimes goes into an infinite Host loop which it never starts a game and causes 100% cpu usage. We had this problem on the last update and this one has not fixed it. Running Server 2003 R2 with the latest L4D Update. Regards, Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
You don't have sv_unreserve in your server.cfg do you? If you do, remove that. Maybe you should post your server.cfg as well(Remove rcon password so we don't see) I have no idea why it didn't have my text... The error I posted was where the server sometimes goes into an infinite Host loop which it never starts a game and causes 100% cpu usage. We had this problem on the last update and this one has not fixed it. Running Server 2003 R2 with the latest L4D Update. Regards, Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead Demo Update Available
I do have sv_unreserve in the server.cfg but that is so that people can join mid-game? Or has this been changed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I would suggest removing that... People can join mid game anyway(Not from a lobby, but manually). When you do that, its pretty much telling the server that the Lobby that reserved it no longer wants it.. And it executes server config at game restart, so everytime its doing a new game, its ridding itself from the lobby reservation, which may be causing it to loop. Because it may be dropping those players, then new players join the server, and get dropped too, and it repeats. so I THINK that is the issue. I could be wrong... but I suggest you remove that and try it again. I do have sv_unreserve in the server.cfg but that is so that people can join mid-game? Or has this been changed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds