Re: [hlds] TF2 Hacker

2008-11-21 Thread tgnwells
Well I am someone who happens to be VAC banned on the HL1 engine, on the 
same account I keep all my Source engine games no less. FYI, I have 
never used hacks, so if you're going to ban me from your dedicated 
servers (which I probably won't even notice or care) you should at least 
know your logic is bullshit.

Tony Paloma wrote:
 I'm definitely in favor. Banning people who cheated in other engines will
 suffice in the mean time.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
 Sent: Thursday, November 20, 2008 3:04 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Hacker

 That's not true, I actually can think of better deterrents but I don't
 think most people would be in favor of jail time for cheaters.

 On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED]
 wrote:
   
 If you hack on one engine, you're likely to hack on another.  Even if
 that wasn't true, I can't think of a better deterrent than thread of
 banning from all Valve games.

 On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote:
 
 That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I
 must hack in every game I own, right?

 Donnie Newlove wrote:
   
 Well, his VAC status does not look good for him so its true that he is
 a cheater, but he has probably not been caught by VAC on the Source
 engine.

 This plugin still does not exist yet, but when it does it will change
 that, I'm looking forward to it.
 http://www.vacbanned.com/plugin.php

 On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED]
 
 wrote:
   
 So I wanted to play on my server, 18 poeple on it, filling up... so
   
 while I
   
 load, this hacker gets on with his aimbot/speed hack as sniper, and
 basically makes most people quit, there are only 5 people remaining
   
 when I
   
 get in game.

 You have no Idea how enraged I was over this, I told him I was giving
   
 his ID
   
 to anyone I can find, so here I go.

 nicknames: Pitty: like 1000? lol, [COTB]austantacious
 Steam Page: http://steamcommunity.com/profiles/76561197997419331
 STEAM_ID: STEAM_0:1:18576801
 IP: 24.2.199.151

 Please ban this pile of crap from all your servers until vac gets him
   
 or
   
 something D:.

 --
 From Ben B. (Goerge)
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Re: [hlds] TF2 Hacker

2008-11-21 Thread Craig Collinson
innocent till proven guilty tbfh, if you cant be arsed to manage your
servers and ban cheaters as they join they you should be running servers.

2008/11/21 tgnwells [EMAIL PROTECTED]

 Well I am someone who happens to be VAC banned on the HL1 engine, on the
 same account I keep all my Source engine games no less. FYI, I have
 never used hacks, so if you're going to ban me from your dedicated
 servers (which I probably won't even notice or care) you should at least
 know your logic is bullshit.

 Tony Paloma wrote:
  I'm definitely in favor. Banning people who cheated in other engines will
  suffice in the mean time.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
  Sent: Thursday, November 20, 2008 3:04 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 Hacker
 
  That's not true, I actually can think of better deterrents but I don't
  think most people would be in favor of jail time for cheaters.
 
  On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED]
  wrote:
 
  If you hack on one engine, you're likely to hack on another.  Even if
  that wasn't true, I can't think of a better deterrent than thread of
  banning from all Valve games.
 
  On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote:
 
  That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore
 I
  must hack in every game I own, right?
 
  Donnie Newlove wrote:
 
  Well, his VAC status does not look good for him so its true that he is
  a cheater, but he has probably not been caught by VAC on the Source
  engine.
 
  This plugin still does not exist yet, but when it does it will change
  that, I'm looking forward to it.
  http://www.vacbanned.com/plugin.php
 
  On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED]
 
  wrote:
 
  So I wanted to play on my server, 18 poeple on it, filling up... so
 
  while I
 
  load, this hacker gets on with his aimbot/speed hack as sniper, and
  basically makes most people quit, there are only 5 people remaining
 
  when I
 
  get in game.
 
  You have no Idea how enraged I was over this, I told him I was giving
 
  his ID
 
  to anyone I can find, so here I go.
 
  nicknames: Pitty: like 1000? lol, [COTB]austantacious
  Steam Page: http://steamcommunity.com/profiles/76561197997419331
  STEAM_ID: STEAM_0:1:18576801
  IP: 24.2.199.151
 
  Please ban this pile of crap from all your servers until vac gets him
 
  or
 
  something D:.
 
  --
  From Ben B. (Goerge)
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 archives,
 
  please visit:
 
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Re: [hlds] TF2 Hacker

2008-11-21 Thread Craig Collinson
ignore my poor typing aswell its early here in the UK :) (shouldnt be
running servers)

2008/11/21 Craig Collinson [EMAIL PROTECTED]

 innocent till proven guilty tbfh, if you cant be arsed to manage your
 servers and ban cheaters as they join they you should be running servers.

 2008/11/21 tgnwells [EMAIL PROTECTED]

 Well I am someone who happens to be VAC banned on the HL1 engine, on the
 same account I keep all my Source engine games no less. FYI, I have
 never used hacks, so if you're going to ban me from your dedicated
 servers (which I probably won't even notice or care) you should at least
 know your logic is bullshit.

 Tony Paloma wrote:
  I'm definitely in favor. Banning people who cheated in other engines
 will
  suffice in the mean time.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
  Sent: Thursday, November 20, 2008 3:04 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 Hacker
 
  That's not true, I actually can think of better deterrents but I don't
  think most people would be in favor of jail time for cheaters.
 
  On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED]
  wrote:
 
  If you hack on one engine, you're likely to hack on another.  Even if
  that wasn't true, I can't think of a better deterrent than thread of
  banning from all Valve games.
 
  On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote:
 
  That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore
 I
  must hack in every game I own, right?
 
  Donnie Newlove wrote:
 
  Well, his VAC status does not look good for him so its true that he
 is
  a cheater, but he has probably not been caught by VAC on the Source
  engine.
 
  This plugin still does not exist yet, but when it does it will change
  that, I'm looking forward to it.
  http://www.vacbanned.com/plugin.php
 
  On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED]
 
  wrote:
 
  So I wanted to play on my server, 18 poeple on it, filling up... so
 
  while I
 
  load, this hacker gets on with his aimbot/speed hack as sniper, and
  basically makes most people quit, there are only 5 people remaining
 
  when I
 
  get in game.
 
  You have no Idea how enraged I was over this, I told him I was
 giving
 
  his ID
 
  to anyone I can find, so here I go.
 
  nicknames: Pitty: like 1000? lol, [COTB]austantacious
  Steam Page: http://steamcommunity.com/profiles/76561197997419331
  STEAM_ID: STEAM_0:1:18576801
  IP: 24.2.199.151
 
  Please ban this pile of crap from all your servers until vac gets
 him
 
  or
 
  something D:.
 
  --
  From Ben B. (Goerge)
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
 
  please visit:
 
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 archives,
 
  please visit:
 
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Re: [hlds] Steam Group Server woes

2008-11-21 Thread William Stillwell
Its only effects L4D, with sv_steamgroup_exclusive = 1

- Dedicated servers behind NAT/router with local LAN IPs are unconnectable
via direct 'connect'-command through console, or Steam Group Servers-list.
These NATted servers can be connected via the normal matchmaking lobby.
Checking the console after a failed connect reveals the cause: [L4DMM]
CMatchmaking::ResolveDedicatedAddress(192.168.0.12 :27015).
L4D matchmaker somehow digs up the internal IP address, instead of the
external one, even if the game does connect to the correct external IP
initially (console shows the external IP as well, before resolving it again
to the internal one). Was present in the demo, and is still present in the
full version. [confirmed] Original thread 1/Original thread 2

Changing sv_steamgroup_exclusive to 0 will allow people to connect, but they
don't need to be part of the community, lan players can connect if exclusive
is set to 1, but outside (wan) players get connect fail

No matter what you do, there is no way to fix it, unless you put a public ip
on your server, or wait until the bug is fixed.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock
Sent: Friday, November 21, 2008 2:19 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Steam Group Server woes

I have my aDSL modem bridged and the box running the server is DMZ'ed so I
can't see how NAT would be a problem. I can host TF2 and any other source
dedicated servers no problem. It might very well be my hosting environment
is the reason but then why would matchmaking still be able to access my
server with no problem with sv_steamgroup in my .cfg but connecting through
Steam Groups or sv_search_key completely blocks any other incoming joins
past the first player. Something changes server side once that first player
joins, I would love to know what and why.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of William Stillwell
Sent: Friday, November 21, 2008 12:07 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Steam Group Server woes

First off, are you running a Nat'd Server?

If you are it won't work..

There is a bug when running any l4d server with the steam Group features on
a nat'd network..

No fix released yet..

I tore down the 8 servers I was running on public users until valve fixes
The nat issue for private steam group users.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock
Sent: Thursday, November 20, 2008 11:51 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Steam Group Server woes

First of all I'm getting tired of weeding through 50 or so email's a day of
just pure conversation. This is a not a social forum, if you want to chat
then take it to personal emails or some other form of communication.

It's also needed to be spamming the mailing list whenever you encounter a
hacker on your server and want him banned. This is the HLDS mailing not a
VAC mailing list. On top of that it's unfair to encourage a multitude of
admins to black list someone on a single incident that occurred on your
server. Admins should make a decision on bans for player actions on their
servers alone; eventually VAC will catch habitual cheaters.

So please, can we keep the mailing list to helping Valve fix the horde of
issues with L4D dedicated servers right now.

My real problem which has my clients pissed off and is starting to rub me
the wrong way now is the fact that once a single person from our community
group joins the server it seems to lock it from any other players from
joining.

I've tried using and not using sv_search_key, sv_steamgroup_exlusive,
sv_lobby_connect_only. None of it works; once someone from the group joins
the server that's it.

Obviously no one from matchmaking is having a problem because I've already
served more than 400 players from matchmaking today alone. I myself have
been able to join the server from the main menu when there have been 3
players from matchmaking in it. I might just have to remove sv_steamgroup
from my server.cfg but I doubt my clients would even bother to directly
connect or use sv_search_key when they can just join a random dedicated
server.

The whole issue has me baffled and frustrated, my clients can essentially
join anyone else's server (through matchmaking) but mine.





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Re: [hlds] Steam Group Server woes

2008-11-21 Thread Marc Sutherland
Would a work around be to put a password on your server instead of setting
exclusive to 1?
-Marc Sutherland


On Fri, Nov 21, 2008 at 7:32 AM, William Stillwell
[EMAIL PROTECTED]wrote:

 Its only effects L4D, with sv_steamgroup_exclusive = 1

 - Dedicated servers behind NAT/router with local LAN IPs are unconnectable
 via direct 'connect'-command through console, or Steam Group Servers-list.
 These NATted servers can be connected via the normal matchmaking lobby.
 Checking the console after a failed connect reveals the cause: [L4DMM]
 CMatchmaking::ResolveDedicatedAddress(192.168.0.12 :27015).
 L4D matchmaker somehow digs up the internal IP address, instead of the
 external one, even if the game does connect to the correct external IP
 initially (console shows the external IP as well, before resolving it again
 to the internal one). Was present in the demo, and is still present in the
 full version. [confirmed] Original thread 1/Original thread 2

 Changing sv_steamgroup_exclusive to 0 will allow people to connect, but
 they
 don't need to be part of the community, lan players can connect if
 exclusive
 is set to 1, but outside (wan) players get connect fail

 No matter what you do, there is no way to fix it, unless you put a public
 ip
 on your server, or wait until the bug is fixed.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock
 Sent: Friday, November 21, 2008 2:19 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Steam Group Server woes

 I have my aDSL modem bridged and the box running the server is DMZ'ed so I
 can't see how NAT would be a problem. I can host TF2 and any other source
 dedicated servers no problem. It might very well be my hosting environment
 is the reason but then why would matchmaking still be able to access my
 server with no problem with sv_steamgroup in my .cfg but connecting through
 Steam Groups or sv_search_key completely blocks any other incoming joins
 past the first player. Something changes server side once that first player
 joins, I would love to know what and why.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of William
 Stillwell
 Sent: Friday, November 21, 2008 12:07 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Steam Group Server woes

 First off, are you running a Nat'd Server?

 If you are it won't work..

 There is a bug when running any l4d server with the steam Group features on
 a nat'd network..

 No fix released yet..

 I tore down the 8 servers I was running on public users until valve fixes
 The nat issue for private steam group users.




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock
 Sent: Thursday, November 20, 2008 11:51 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Steam Group Server woes

 First of all I'm getting tired of weeding through 50 or so email's a day of
 just pure conversation. This is a not a social forum, if you want to chat
 then take it to personal emails or some other form of communication.

 It's also needed to be spamming the mailing list whenever you encounter a
 hacker on your server and want him banned. This is the HLDS mailing not a
 VAC mailing list. On top of that it's unfair to encourage a multitude of
 admins to black list someone on a single incident that occurred on your
 server. Admins should make a decision on bans for player actions on their
 servers alone; eventually VAC will catch habitual cheaters.

 So please, can we keep the mailing list to helping Valve fix the horde of
 issues with L4D dedicated servers right now.

 My real problem which has my clients pissed off and is starting to rub me
 the wrong way now is the fact that once a single person from our community
 group joins the server it seems to lock it from any other players from
 joining.

 I've tried using and not using sv_search_key, sv_steamgroup_exlusive,
 sv_lobby_connect_only. None of it works; once someone from the group joins
 the server that's it.

 Obviously no one from matchmaking is having a problem because I've already
 served more than 400 players from matchmaking today alone. I myself have
 been able to join the server from the main menu when there have been 3
 players from matchmaking in it. I might just have to remove sv_steamgroup
 from my server.cfg but I doubt my clients would even bother to directly
 connect or use sv_search_key when they can just join a random dedicated
 server.

 The whole issue has me baffled and frustrated, my clients can essentially
 join anyone else's server (through matchmaking) but mine.





 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your 

Re: [hlds] Steam Group Server woes

2008-11-21 Thread William Stillwell
I don't like the idea of Passwords might was well do -nomaster, and tell
people to use connect @ cmd window.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marc Sutherland
Sent: Friday, November 21, 2008 8:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steam Group Server woes

Would a work around be to put a password on your server instead of setting
exclusive to 1?
-Marc Sutherland


On Fri, Nov 21, 2008 at 7:32 AM, William Stillwell
[EMAIL PROTECTED]wrote:

 Its only effects L4D, with sv_steamgroup_exclusive = 1

 - Dedicated servers behind NAT/router with local LAN IPs are
unconnectable
 via direct 'connect'-command through console, or Steam Group Servers-list.
 These NATted servers can be connected via the normal matchmaking lobby.
 Checking the console after a failed connect reveals the cause: [L4DMM]
 CMatchmaking::ResolveDedicatedAddress(192.168.0.12 :27015).
 L4D matchmaker somehow digs up the internal IP address, instead of the
 external one, even if the game does connect to the correct external IP
 initially (console shows the external IP as well, before resolving it
again
 to the internal one). Was present in the demo, and is still present in the
 full version. [confirmed] Original thread 1/Original thread 2

 Changing sv_steamgroup_exclusive to 0 will allow people to connect, but
 they
 don't need to be part of the community, lan players can connect if
 exclusive
 is set to 1, but outside (wan) players get connect fail

 No matter what you do, there is no way to fix it, unless you put a public
 ip
 on your server, or wait until the bug is fixed.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock
 Sent: Friday, November 21, 2008 2:19 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Steam Group Server woes

 I have my aDSL modem bridged and the box running the server is DMZ'ed so I
 can't see how NAT would be a problem. I can host TF2 and any other source
 dedicated servers no problem. It might very well be my hosting environment
 is the reason but then why would matchmaking still be able to access my
 server with no problem with sv_steamgroup in my .cfg but connecting
through
 Steam Groups or sv_search_key completely blocks any other incoming joins
 past the first player. Something changes server side once that first
player
 joins, I would love to know what and why.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of William
 Stillwell
 Sent: Friday, November 21, 2008 12:07 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Steam Group Server woes

 First off, are you running a Nat'd Server?

 If you are it won't work..

 There is a bug when running any l4d server with the steam Group features
on
 a nat'd network..

 No fix released yet..

 I tore down the 8 servers I was running on public users until valve fixes
 The nat issue for private steam group users.




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock
 Sent: Thursday, November 20, 2008 11:51 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Steam Group Server woes

 First of all I'm getting tired of weeding through 50 or so email's a day
of
 just pure conversation. This is a not a social forum, if you want to chat
 then take it to personal emails or some other form of communication.

 It's also needed to be spamming the mailing list whenever you encounter a
 hacker on your server and want him banned. This is the HLDS mailing not a
 VAC mailing list. On top of that it's unfair to encourage a multitude of
 admins to black list someone on a single incident that occurred on your
 server. Admins should make a decision on bans for player actions on their
 servers alone; eventually VAC will catch habitual cheaters.

 So please, can we keep the mailing list to helping Valve fix the horde of
 issues with L4D dedicated servers right now.

 My real problem which has my clients pissed off and is starting to rub me
 the wrong way now is the fact that once a single person from our community
 group joins the server it seems to lock it from any other players from
 joining.

 I've tried using and not using sv_search_key, sv_steamgroup_exlusive,
 sv_lobby_connect_only. None of it works; once someone from the group joins
 the server that's it.

 Obviously no one from matchmaking is having a problem because I've already
 served more than 400 players from matchmaking today alone. I myself have
 been able to join the server from the main menu when there have been 3
 players from matchmaking in it. I might just have to remove sv_steamgroup
 from my server.cfg but I doubt my clients would even bother to directly
 connect or use sv_search_key when they can just join a random dedicated
 server.

 The whole issue has me baffled and frustrated, my 

Re: [hlds] TF2 Hacker

2008-11-21 Thread Donnie Newlove
Being VAC banned is not proven guilty?

Use performance-enhancing drugs to cheat in sports and you might not
be allowed to participate in any games or competitions for many years
or never again at all in your life. This is because a person with a
cheating mentality will cheat when given the opportunity. Cheating
takes away the challenge in playing games and leaves only a will to
win at the cost of fairness and fun.

Of course professional sports for medals, money and recognition and
public network games for fun are very different, but if you used drugs
to beat your friends in a just for fun football game then you will
lose a lot of friends. But no one would do that. You might however
cheat online if you got that mentality because it's easy to get away
with and it's hard to get caught in the first place, so any step that
makes getting caught cheating online having a bigger impact on the
cheater and therefore making cheating online less attractive is a step
in the right direction.

It does not matter if you were teenager when you cheated, I was a
teenager not too long ago and I never cheated or committed crimes that
would hurt or affect another person negatively. A teenager's brain is
not fully developed, but if you believe that a teenager cannot think
straight enough to understand crime and punishment, right and wrong,
choice and consequence then maybe teenagers should not be playing
violent video games in which you kill other people the first place.
But they do, and they can without going on killing sprees, so blaming
your bad choices on being a teenager, now that is bullshit and it will
not give you an online get out of jail free card.


On Fri, Nov 21, 2008 at 10:27 AM, Craig Collinson
[EMAIL PROTECTED] wrote:
 innocent till proven guilty tbfh, if you cant be arsed to manage your
 servers and ban cheaters as they join they you should be running servers.

 2008/11/21 tgnwells [EMAIL PROTECTED]

 Well I am someone who happens to be VAC banned on the HL1 engine, on the
 same account I keep all my Source engine games no less. FYI, I have
 never used hacks, so if you're going to ban me from your dedicated
 servers (which I probably won't even notice or care) you should at least
 know your logic is bullshit.

 Tony Paloma wrote:
  I'm definitely in favor. Banning people who cheated in other engines will
  suffice in the mean time.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
  Sent: Thursday, November 20, 2008 3:04 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 Hacker
 
  That's not true, I actually can think of better deterrents but I don't
  think most people would be in favor of jail time for cheaters.
 
  On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED]
  wrote:
 
  If you hack on one engine, you're likely to hack on another.  Even if
  that wasn't true, I can't think of a better deterrent than thread of
  banning from all Valve games.
 
  On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote:
 
  That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore
 I
  must hack in every game I own, right?
 
  Donnie Newlove wrote:
 
  Well, his VAC status does not look good for him so its true that he is
  a cheater, but he has probably not been caught by VAC on the Source
  engine.
 
  This plugin still does not exist yet, but when it does it will change
  that, I'm looking forward to it.
  http://www.vacbanned.com/plugin.php
 
  On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED]
 
  wrote:
 
  So I wanted to play on my server, 18 poeple on it, filling up... so
 
  while I
 
  load, this hacker gets on with his aimbot/speed hack as sniper, and
  basically makes most people quit, there are only 5 people remaining
 
  when I
 
  get in game.
 
  You have no Idea how enraged I was over this, I told him I was giving
 
  his ID
 
  to anyone I can find, so here I go.
 
  nicknames: Pitty: like 1000? lol, [COTB]austantacious
  Steam Page: http://steamcommunity.com/profiles/76561197997419331
  STEAM_ID: STEAM_0:1:18576801
  IP: 24.2.199.151
 
  Please ban this pile of crap from all your servers until vac gets him
 
  or
 
  something D:.
 
  --
  From Ben B. (Goerge)
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
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  please visit:
 
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Re: [hlds] TF2 Hacker

2008-11-21 Thread Dustin Wyatt
What did you say besides what boils down to I don't agree to prove
that the logic is bullshit?


On Fri, Nov 21, 2008 at 3:04 AM, tgnwells [EMAIL PROTECTED] wrote:
 Well I am someone who happens to be VAC banned on the HL1 engine, on the
 same account I keep all my Source engine games no less. FYI, I have
 never used hacks, so if you're going to ban me from your dedicated
 servers (which I probably won't even notice or care) you should at least
 know your logic is bullshit.

 Tony Paloma wrote:
 I'm definitely in favor. Banning people who cheated in other engines will
 suffice in the mean time.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
 Sent: Thursday, November 20, 2008 3:04 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Hacker

 That's not true, I actually can think of better deterrents but I don't
 think most people would be in favor of jail time for cheaters.

 On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED]
 wrote:

 If you hack on one engine, you're likely to hack on another.  Even if
 that wasn't true, I can't think of a better deterrent than thread of
 banning from all Valve games.

 On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote:

 That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I
 must hack in every game I own, right?

 Donnie Newlove wrote:

 Well, his VAC status does not look good for him so its true that he is
 a cheater, but he has probably not been caught by VAC on the Source
 engine.

 This plugin still does not exist yet, but when it does it will change
 that, I'm looking forward to it.
 http://www.vacbanned.com/plugin.php

 On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED]

 wrote:

 So I wanted to play on my server, 18 poeple on it, filling up... so

 while I

 load, this hacker gets on with his aimbot/speed hack as sniper, and
 basically makes most people quit, there are only 5 people remaining

 when I

 get in game.

 You have no Idea how enraged I was over this, I told him I was giving

 his ID

 to anyone I can find, so here I go.

 nicknames: Pitty: like 1000? lol, [COTB]austantacious
 Steam Page: http://steamcommunity.com/profiles/76561197997419331
 STEAM_ID: STEAM_0:1:18576801
 IP: 24.2.199.151

 Please ban this pile of crap from all your servers until vac gets him

 or

 something D:.

 --
 From Ben B. (Goerge)
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Re: [hlds] Steam Group Server woes

2008-11-21 Thread Robert Whelan
A simple password is the easiest way to run a private or test server.. hands 
down





From: William Stillwell [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Friday, November 21, 2008 7:50:16 AM
Subject: Re: [hlds] Steam Group Server woes

I don't like the idea of Passwords might was well do -nomaster, and tell
people to use connect @ cmd window.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marc Sutherland
Sent: Friday, November 21, 2008 8:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steam Group Server woes

Would a work around be to put a password on your server instead of setting
exclusive to 1?
-Marc Sutherland


On Fri, Nov 21, 2008 at 7:32 AM, William Stillwell
[EMAIL PROTECTED]wrote:

 Its only effects L4D, with sv_steamgroup_exclusive = 1

 - Dedicated servers behind NAT/router with local LAN IPs are
unconnectable
 via direct 'connect'-command through console, or Steam Group Servers-list.
 These NATted servers can be connected via the normal matchmaking lobby.
 Checking the console after a failed connect reveals the cause: [L4DMM]
 CMatchmaking::ResolveDedicatedAddress(192.168.0.12 :27015).
 L4D matchmaker somehow digs up the internal IP address, instead of the
 external one, even if the game does connect to the correct external IP
 initially (console shows the external IP as well, before resolving it
again
 to the internal one). Was present in the demo, and is still present in the
 full version. [confirmed] Original thread 1/Original thread 2

 Changing sv_steamgroup_exclusive to 0 will allow people to connect, but
 they
 don't need to be part of the community, lan players can connect if
 exclusive
 is set to 1, but outside (wan) players get connect fail

 No matter what you do, there is no way to fix it, unless you put a public
 ip
 on your server, or wait until the bug is fixed.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock
 Sent: Friday, November 21, 2008 2:19 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Steam Group Server woes

 I have my aDSL modem bridged and the box running the server is DMZ'ed so I
 can't see how NAT would be a problem. I can host TF2 and any other source
 dedicated servers no problem. It might very well be my hosting environment
 is the reason but then why would matchmaking still be able to access my
 server with no problem with sv_steamgroup in my .cfg but connecting
through
 Steam Groups or sv_search_key completely blocks any other incoming joins
 past the first player. Something changes server side once that first
player
 joins, I would love to know what and why.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of William
 Stillwell
 Sent: Friday, November 21, 2008 12:07 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Steam Group Server woes

 First off, are you running a Nat'd Server?

 If you are it won't work..

 There is a bug when running any l4d server with the steam Group features
on
 a nat'd network..

 No fix released yet..

 I tore down the 8 servers I was running on public users until valve fixes
 The nat issue for private steam group users.




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock
 Sent: Thursday, November 20, 2008 11:51 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Steam Group Server woes

 First of all I'm getting tired of weeding through 50 or so email's a day
of
 just pure conversation. This is a not a social forum, if you want to chat
 then take it to personal emails or some other form of communication.

 It's also needed to be spamming the mailing list whenever you encounter a
 hacker on your server and want him banned. This is the HLDS mailing not a
 VAC mailing list. On top of that it's unfair to encourage a multitude of
 admins to black list someone on a single incident that occurred on your
 server. Admins should make a decision on bans for player actions on their
 servers alone; eventually VAC will catch habitual cheaters.

 So please, can we keep the mailing list to helping Valve fix the horde of
 issues with L4D dedicated servers right now.

 My real problem which has my clients pissed off and is starting to rub me
 the wrong way now is the fact that once a single person from our community
 group joins the server it seems to lock it from any other players from
 joining.

 I've tried using and not using sv_search_key, sv_steamgroup_exlusive,
 sv_lobby_connect_only. None of it works; once someone from the group joins
 the server that's it.

 Obviously no one from matchmaking is having a problem because I've already
 served more than 400 players from matchmaking today alone. I myself have
 been able to join the 

Re: [hlds] TF2 Hacker

2008-11-21 Thread Philip Bembridge
please bear in mind that there are a lot of false positives with vac ^^

Being VAC banned is not proven guilty?
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Re: [hlds] TF2 Hacker

2008-11-21 Thread Scott Highland
I have a VAC ban on my record (hl1).I am not a hacker.
Banning me because I'm banned on a different system would be unjustified,
and accomplish absolutely nothing other than having 1 less player on your
server.

Like someone said, if you want to stop hackers from playing on your servers,
either catch them in the act or let VAC do its thing because there's no way
you'll ever know otherwise.

On Fri, Nov 21, 2008 at 6:23 AM, Dustin Wyatt [EMAIL PROTECTED]wrote:

 What did you say besides what boils down to I don't agree to prove
 that the logic is bullshit?


 On Fri, Nov 21, 2008 at 3:04 AM, tgnwells [EMAIL PROTECTED] wrote:
  Well I am someone who happens to be VAC banned on the HL1 engine, on the
  same account I keep all my Source engine games no less. FYI, I have
  never used hacks, so if you're going to ban me from your dedicated
  servers (which I probably won't even notice or care) you should at least
  know your logic is bullshit.
 
  Tony Paloma wrote:
  I'm definitely in favor. Banning people who cheated in other engines
 will
  suffice in the mean time.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
  Sent: Thursday, November 20, 2008 3:04 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 Hacker
 
  That's not true, I actually can think of better deterrents but I don't
  think most people would be in favor of jail time for cheaters.
 
  On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED]
  wrote:
 
  If you hack on one engine, you're likely to hack on another.  Even if
  that wasn't true, I can't think of a better deterrent than thread of
  banning from all Valve games.
 
  On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote:
 
  That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore
 I
  must hack in every game I own, right?
 
  Donnie Newlove wrote:
 
  Well, his VAC status does not look good for him so its true that he
 is
  a cheater, but he has probably not been caught by VAC on the Source
  engine.
 
  This plugin still does not exist yet, but when it does it will change
  that, I'm looking forward to it.
  http://www.vacbanned.com/plugin.php
 
  On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED]
 
  wrote:
 
  So I wanted to play on my server, 18 poeple on it, filling up... so
 
  while I
 
  load, this hacker gets on with his aimbot/speed hack as sniper, and
  basically makes most people quit, there are only 5 people remaining
 
  when I
 
  get in game.
 
  You have no Idea how enraged I was over this, I told him I was
 giving
 
  his ID
 
  to anyone I can find, so here I go.
 
  nicknames: Pitty: like 1000? lol, [COTB]austantacious
  Steam Page: http://steamcommunity.com/profiles/76561197997419331
  STEAM_ID: STEAM_0:1:18576801
  IP: 24.2.199.151
 
  Please ban this pile of crap from all your servers until vac gets
 him
 
  or
 
  something D:.
 
  --
  From Ben B. (Goerge)
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
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  please visit:
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Re: [hlds] TF2 Hacker

2008-11-21 Thread Leonard L. Church
By your logic, if someone robs a bank and goes to prison, then they 
should get life as it's impossible to change.

Or if you get caught with pot or push someone or anything that can land 
you in jail for a few months or so (contempt of court even), they should 
never be let loose since they will just do it again.

That is the logic I see you presenting. I think (and thankfully, society 
agrees with me) that you are using flawed logic. Either that or I'm not 
understanding your point of view.

Dustin Wyatt wrote:
 What did you say besides what boils down to I don't agree to prove
 that the logic is bullshit?
 
 
 On Fri, Nov 21, 2008 at 3:04 AM, tgnwells [EMAIL PROTECTED] wrote:
 Well I am someone who happens to be VAC banned on the HL1 engine, on the
 same account I keep all my Source engine games no less. FYI, I have
 never used hacks, so if you're going to ban me from your dedicated
 servers (which I probably won't even notice or care) you should at least
 know your logic is bullshit.

 Tony Paloma wrote:
 I'm definitely in favor. Banning people who cheated in other engines will
 suffice in the mean time.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
 Sent: Thursday, November 20, 2008 3:04 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Hacker

 That's not true, I actually can think of better deterrents but I don't
 think most people would be in favor of jail time for cheaters.

 On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED]
 wrote:

 If you hack on one engine, you're likely to hack on another.  Even if
 that wasn't true, I can't think of a better deterrent than thread of
 banning from all Valve games.

 On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote:

 That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I
 must hack in every game I own, right?

 Donnie Newlove wrote:

 Well, his VAC status does not look good for him so its true that he is
 a cheater, but he has probably not been caught by VAC on the Source
 engine.

 This plugin still does not exist yet, but when it does it will change
 that, I'm looking forward to it.
 http://www.vacbanned.com/plugin.php

 On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED]

 wrote:

 So I wanted to play on my server, 18 poeple on it, filling up... so

 while I

 load, this hacker gets on with his aimbot/speed hack as sniper, and
 basically makes most people quit, there are only 5 people remaining

 when I

 get in game.

 You have no Idea how enraged I was over this, I told him I was giving

 his ID

 to anyone I can find, so here I go.

 nicknames: Pitty: like 1000? lol, [COTB]austantacious
 Steam Page: http://steamcommunity.com/profiles/76561197997419331
 STEAM_ID: STEAM_0:1:18576801
 IP: 24.2.199.151

 Please ban this pile of crap from all your servers until vac gets him

 or

 something D:.

 --
 From Ben B. (Goerge)
 ___
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 please visit:

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Re: [hlds] TF2 Hacker

2008-11-21 Thread Dustin Wyatt
That is not my line of reasoning at all. Could you please point out
where I addressed the length of bans?

I merely said that cross-game banning would be a greater deterrent
than single game banning.  If it was technically feasible, I could
fully support a system that allowed for bans to be time-limited
dependent on mitigating factors like the age of the person when he
first cheated.

Additionally, your analogies are appeals to emotion as there is little
similarity between cheating and being banned in a video game and
taking away someones freedom to move (prison).

If we're going to use such analogies yours still don't hold.  Since
we're talking about cross-domain and not length of punishment, a more
appropriate analogy would be this:  How much of a deterrent would
prison be if you could commit a crime and then go to the neighboring
town and not have to worry about prison time?


On Fri, Nov 21, 2008 at 8:55 AM, Leonard L. Church
[EMAIL PROTECTED] wrote:
 By your logic, if someone robs a bank and goes to prison, then they
 should get life as it's impossible to change.

 Or if you get caught with pot or push someone or anything that can land
 you in jail for a few months or so (contempt of court even), they should
 never be let loose since they will just do it again.

 That is the logic I see you presenting. I think (and thankfully, society
 agrees with me) that you are using flawed logic. Either that or I'm not
 understanding your point of view.

 Dustin Wyatt wrote:
 What did you say besides what boils down to I don't agree to prove
 that the logic is bullshit?


 On Fri, Nov 21, 2008 at 3:04 AM, tgnwells [EMAIL PROTECTED] wrote:
 Well I am someone who happens to be VAC banned on the HL1 engine, on the
 same account I keep all my Source engine games no less. FYI, I have
 never used hacks, so if you're going to ban me from your dedicated
 servers (which I probably won't even notice or care) you should at least
 know your logic is bullshit.

 Tony Paloma wrote:
 I'm definitely in favor. Banning people who cheated in other engines will
 suffice in the mean time.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
 Sent: Thursday, November 20, 2008 3:04 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Hacker

 That's not true, I actually can think of better deterrents but I don't
 think most people would be in favor of jail time for cheaters.

 On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED]
 wrote:

 If you hack on one engine, you're likely to hack on another.  Even if
 that wasn't true, I can't think of a better deterrent than thread of
 banning from all Valve games.

 On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote:

 That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I
 must hack in every game I own, right?

 Donnie Newlove wrote:

 Well, his VAC status does not look good for him so its true that he is
 a cheater, but he has probably not been caught by VAC on the Source
 engine.

 This plugin still does not exist yet, but when it does it will change
 that, I'm looking forward to it.
 http://www.vacbanned.com/plugin.php

 On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED]

 wrote:

 So I wanted to play on my server, 18 poeple on it, filling up... so

 while I

 load, this hacker gets on with his aimbot/speed hack as sniper, and
 basically makes most people quit, there are only 5 people remaining

 when I

 get in game.

 You have no Idea how enraged I was over this, I told him I was giving

 his ID

 to anyone I can find, so here I go.

 nicknames: Pitty: like 1000? lol, [COTB]austantacious
 Steam Page: http://steamcommunity.com/profiles/76561197997419331
 STEAM_ID: STEAM_0:1:18576801
 IP: 24.2.199.151

 Please ban this pile of crap from all your servers until vac gets him

 or

 something D:.

 --
 From Ben B. (Goerge)
 ___
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 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] TF2 Hacker

2008-11-21 Thread Olly
You obviously have proof to backup that statement?

2008/11/21 Philip Bembridge [EMAIL PROTECTED]

 please bear in mind that there are a lot of false positives with vac ^^

 Being VAC banned is not proven guilty?
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Re: [hlds] TF2 Hacker

2008-11-21 Thread Ronny Schedel
How many are false positives? How many are positives? I am very interested.

 please bear in mind that there are a lot of false positives with vac ^^

 Being VAC banned is not proven guilty?
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Re: [hlds] TF2 Hacker

2008-11-21 Thread Gregory Matherne
The logic does hold, the VAC ban is only 1 year, so if you rob a bank you
are sent to jail for some amount of time.  Durring that time you are
banned from all other activities. Sounds like a fairly good analog to me.
Now to address Scott, how did you get HL1 VAC banned if you didn't use a
cheat?  False positive? I doubt it...


On 11/21/08, Ronny Schedel [EMAIL PROTECTED] wrote:

 How many are false positives? How many are positives? I am very interested.

  please bear in mind that there are a lot of false positives with vac ^^
 
  Being VAC banned is not proven guilty?
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Re: [hlds] TF2 Hacker

2008-11-21 Thread Leonard L. Church


Gregory Matherne wrote:
 The logic does hold, the VAC ban is only 1 year, so if you rob a bank you
 are sent to jail for some amount of time.  Durring that time you are
 banned from all other activities. Sounds like a fairly good analog to me.

Actually, VAC bans never go away. Not sure why you think they are only 1 
year long.

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Re: [hlds] TF2 Hacker

2008-11-21 Thread Tom Leighton
They are permanant now, they haven't been 1 year for ages

Leonard L. Church wrote:
 Gregory Matherne wrote:
   
 The logic does hold, the VAC ban is only 1 year, so if you rob a bank you
 are sent to jail for some amount of time.  Durring that time you are
 banned from all other activities. Sounds like a fairly good analog to me.
 

 Actually, VAC bans never go away. Not sure why you think they are only 1 
 year long.

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Re: [hlds] TF2 Hacker

2008-11-21 Thread Gregory Matherne
Missed the update on that... Anyway if they are permanant then I agree
banning for all games might be a bit over the top.

On 11/21/08, Tom Leighton [EMAIL PROTECTED] wrote:

 They are permanant now, they haven't been 1 year for ages

 Leonard L. Church wrote:
  Gregory Matherne wrote:
 
  The logic does hold, the VAC ban is only 1 year, so if you rob a bank
 you
  are sent to jail for some amount of time.  Durring that time you are
  banned from all other activities. Sounds like a fairly good analog to
 me.
 
 
  Actually, VAC bans never go away. Not sure why you think they are only 1
  year long.
 
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 please visit:
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Re: [hlds] TF2 Hacker

2008-11-21 Thread -xL-Trinidad
= death penalty

- Original Message - 
From: Tom Leighton [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, November 21, 2008 5:53 PM
Subject: Re: [hlds] TF2 Hacker


 They are permanant now, they haven't been 1 year for ages



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Re: [hlds] TF2 Hacker

2008-11-21 Thread P1cwh0r3
It doesn't ban you from your games. Just from playing on secure servers. The
old argument goes that Valve gave them a chance, banned cheaters for a year,
that didn't work so they increased it further.. then permanent.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gregory Matherne
Sent: Saturday, 22 November 2008 4:41 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Hacker

Missed the update on that... Anyway if they are permanant then I agree
banning for all games might be a bit over the top.

On 11/21/08, Tom Leighton [EMAIL PROTECTED] wrote:

 They are permanant now, they haven't been 1 year for ages

 Leonard L. Church wrote:
  Gregory Matherne wrote:
 
  The logic does hold, the VAC ban is only 1 year, so if you rob a bank
 you
  are sent to jail for some amount of time.  Durring that time you are
  banned from all other activities. Sounds like a fairly good analog to
 me.
 
 
  Actually, VAC bans never go away. Not sure why you think they are only 1
  year long.
 
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 please visit:
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Re: [hlds] TF2 Hacker

2008-11-21 Thread Donnie Newlove
The length of the bans does not matter because cheaters are never
banned, only their account is. It's like taking the robbers shotgun
away and put it in jail for a year, five years or forever, it does not
matter, because the robber is still free and will just buy or steal a
new shotgun. Next day he is back in business.

On Fri, Nov 21, 2008 at 5:39 PM, Leonard L. Church
[EMAIL PROTECTED] wrote:


 Gregory Matherne wrote:
 The logic does hold, the VAC ban is only 1 year, so if you rob a bank you
 are sent to jail for some amount of time.  Durring that time you are
 banned from all other activities. Sounds like a fairly good analog to me.

 Actually, VAC bans never go away. Not sure why you think they are only 1
 year long.

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Re: [hlds] TF2 Hacker

2008-11-21 Thread Blood Letter

Yeah, but your analogy falls apart.
Cheaters don't get money from cheating, so having to buy a new copy of a game 
is a deterrent.
Stealing accounts can get you into serious trouble, and the more often you have 
to do it, the more likely you are to get caught.

VAC and sv_pure go a long way to keep the cheaters out.
Good communication with other admins can fill the gaps quite well.

I honestly don't think there's a better way to handle it, and I've never seen 
VAC give out a false positive.
And if it does, just email Valve.  Odds are others have had the issue, and odds 
are Valve wants to rectify it.

 Date: Fri, 21 Nov 2008 19:39:32 +0100
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 Hacker
 
 The length of the bans does not matter because cheaters are never
 banned, only their account is. It's like taking the robbers shotgun
 away and put it in jail for a year, five years or forever, it does not
 matter, because the robber is still free and will just buy or steal a
 new shotgun. Next day he is back in business.
 
 On Fri, Nov 21, 2008 at 5:39 PM, Leonard L. Church
 [EMAIL PROTECTED] wrote:
 
 
  Gregory Matherne wrote:
  The logic does hold, the VAC ban is only 1 year, so if you rob a bank you
  are sent to jail for some amount of time.  Durring that time you are
  banned from all other activities. Sounds like a fairly good analog to me.
 
  Actually, VAC bans never go away. Not sure why you think they are only 1
  year long.
 
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  please visit:
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Re: [hlds] Hacker

2008-11-21 Thread Chris | FatPipeServer.com
Thankfully alot of these hackers are little kids who can't afford a new 
TF2 account every time they want to hack.
 --

 Message: 1
 Date: Fri, 21 Nov 2008 19:39:32 +0100
 From: Donnie Newlove [EMAIL PROTECTED]
 Subject: Re: [hlds] TF2 Hacker
 To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
 Message-ID:
   [EMAIL PROTECTED]
 Content-Type: text/plain; charset=ISO-8859-1

 The length of the bans does not matter because cheaters are never
 banned, only their account is. It's like taking the robbers shotgun
 away and put it in jail for a year, five years or forever, it does not
 matter, because the robber is still free and will just buy or steal a
 new shotgun. Next day he is back in business.
   


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Re: [hlds] TF2 Hacker

2008-11-21 Thread 1nsane
In the end, neither I nor most of the other admins care what the hell you
all say. We'll do what we want with our servers. I will definitely think
about implementing this vac ban plugin as long as it has a white-list. If
someone bothers to post on my site saying they were banned but would like
another chance then that might be enough to give them one. Or I might not
just bother with white lists at all... We'll see.
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Re: [hlds] TF2 Hacker

2008-11-21 Thread DontWannaName!
For the plugin, it would be nice to restrict bans to 1 engine. Im pretty sure 
the bans in the database arent all known yet or active to ban from servers for 
VAC.







  
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[hlds] Windows 2008

2008-11-21 Thread [EMAIL PROTECTED]


Hey Guys I am renting a Ded box and choose to have 2008 installed instead of 
2003
I have noticed that the games run great however the OS seems to be very 
resource hungry.  Does any one have any good infomation or resources about 
how to trim down 2008.

Core2Duo E6600 (2 x 2.4Ghz)
2048MB DDR2 RAM -- Needs ram I know but I still need to trim 2008 I if can
100Mbit Uplink






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Re: [hlds] Windows 2008

2008-11-21 Thread Gary Stanley
At 05:14 PM 11/21/2008, [EMAIL PROTECTED] wrote:


Hey Guys I am renting a Ded box and choose to have 2008 installed instead of
2003
I have noticed that the games run great however the OS seems to be very
resource hungry.  Does any one have any good infomation or resources about
how to trim down 2008.

Core2Duo E6600 (2 x 2.4Ghz)
2048MB DDR2 RAM -- Needs ram I know but I still need to trim 2008 I if can
100Mbit Uplink


What resources?






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Re: [hlds] Windows 2008

2008-11-21 Thread [ЯтR] The-/iller
Use srvstart.exe with config file to run servers as windows services... 
then no overhead of being logged in.

[EMAIL PROTECTED] wrote:
 Hey Guys I am renting a Ded box and choose to have 2008 installed instead of 
 2003
 I have noticed that the games run great however the OS seems to be very 
 resource hungry.  Does any one have any good infomation or resources about 
 how to trim down 2008.

 Core2Duo E6600 (2 x 2.4Ghz)
 2048MB DDR2 RAM -- Needs ram I know but I still need to trim 2008 I if can
 100Mbit Uplink






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Re: [hlds] Windows 2008

2008-11-21 Thread Rick Payton
A base 2008 install with no graphics options eats about 4-500 megabytes
of ram just sitting there, logged in.

If you're used to command line access, try getting the server installed
in core mode. If I'm not mistaken, that should free up some more
resources as well. Just make sure you're comfortable dealing with a
primarily CLI interface 

How many servers do you plan on hosting with this box?

mauirixxx
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, November 21, 2008 12:14 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Windows 2008



Hey Guys I am renting a Ded box and choose to have 2008 installed
instead of 
2003
I have noticed that the games run great however the OS seems to be very 
resource hungry.  Does any one have any good infomation or resources
about 
how to trim down 2008.

Core2Duo E6600 (2 x 2.4Ghz)
2048MB DDR2 RAM -- Needs ram I know but I still need to trim 2008 I if
can
100Mbit Uplink






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Re: [hlds] Windows 2008

2008-11-21 Thread [EMAIL PROTECTED]
No more then 4 Servers

2 L2D 1 ZPS(16 slots) and 1 server running a source mod (20slots)

I would like to run 5 but I don't think it would be a real good idea right 
now.  With these 4 servers running total Ram usage is at
%64.  I am not running these servers as services which sounds like a great 
idea for me to start out with. And switching back to tcadmin instead of 
serverdoc.

- Original Message - 
From: Rick Payton [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, November 21, 2008 5:31 PM
Subject: Re: [hlds] Windows 2008


A base 2008 install with no graphics options eats about 4-500 megabytes
 of ram just sitting there, logged in.

 If you're used to command line access, try getting the server installed
 in core mode. If I'm not mistaken, that should free up some more
 resources as well. Just make sure you're comfortable dealing with a
 primarily CLI interface 

 How many servers do you plan on hosting with this box?

 mauirixxx
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Friday, November 21, 2008 12:14 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Windows 2008



 Hey Guys I am renting a Ded box and choose to have 2008 installed
 instead of
 2003
 I have noticed that the games run great however the OS seems to be very
 resource hungry.  Does any one have any good infomation or resources
 about
 how to trim down 2008.

 Core2Duo E6600 (2 x 2.4Ghz)
 2048MB DDR2 RAM -- Needs ram I know but I still need to trim 2008 I if
 can
 100Mbit Uplink






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 please visit:
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Re: [hlds] Windows 2008

2008-11-21 Thread Midnight
I fail to see the problem.


[EMAIL PROTECTED] wrote:
  With these 4 servers running total Ram usage is at %64.  

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