Re: [hlds] TF2 Hacker
Well I am someone who happens to be VAC banned on the HL1 engine, on the same account I keep all my Source engine games no less. FYI, I have never used hacks, so if you're going to ban me from your dedicated servers (which I probably won't even notice or care) you should at least know your logic is bullshit. Tony Paloma wrote: I'm definitely in favor. Banning people who cheated in other engines will suffice in the mean time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Thursday, November 20, 2008 3:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Hacker That's not true, I actually can think of better deterrents but I don't think most people would be in favor of jail time for cheaters. On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: If you hack on one engine, you're likely to hack on another. Even if that wasn't true, I can't think of a better deterrent than thread of banning from all Valve games. On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote: That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I must hack in every game I own, right? Donnie Newlove wrote: Well, his VAC status does not look good for him so its true that he is a cheater, but he has probably not been caught by VAC on the Source engine. This plugin still does not exist yet, but when it does it will change that, I'm looking forward to it. http://www.vacbanned.com/plugin.php On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED] wrote: So I wanted to play on my server, 18 poeple on it, filling up... so while I load, this hacker gets on with his aimbot/speed hack as sniper, and basically makes most people quit, there are only 5 people remaining when I get in game. You have no Idea how enraged I was over this, I told him I was giving his ID to anyone I can find, so here I go. nicknames: Pitty: like 1000? lol, [COTB]austantacious Steam Page: http://steamcommunity.com/profiles/76561197997419331 STEAM_ID: STEAM_0:1:18576801 IP: 24.2.199.151 Please ban this pile of crap from all your servers until vac gets him or something D:. -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
innocent till proven guilty tbfh, if you cant be arsed to manage your servers and ban cheaters as they join they you should be running servers. 2008/11/21 tgnwells [EMAIL PROTECTED] Well I am someone who happens to be VAC banned on the HL1 engine, on the same account I keep all my Source engine games no less. FYI, I have never used hacks, so if you're going to ban me from your dedicated servers (which I probably won't even notice or care) you should at least know your logic is bullshit. Tony Paloma wrote: I'm definitely in favor. Banning people who cheated in other engines will suffice in the mean time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Thursday, November 20, 2008 3:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Hacker That's not true, I actually can think of better deterrents but I don't think most people would be in favor of jail time for cheaters. On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: If you hack on one engine, you're likely to hack on another. Even if that wasn't true, I can't think of a better deterrent than thread of banning from all Valve games. On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote: That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I must hack in every game I own, right? Donnie Newlove wrote: Well, his VAC status does not look good for him so its true that he is a cheater, but he has probably not been caught by VAC on the Source engine. This plugin still does not exist yet, but when it does it will change that, I'm looking forward to it. http://www.vacbanned.com/plugin.php On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED] wrote: So I wanted to play on my server, 18 poeple on it, filling up... so while I load, this hacker gets on with his aimbot/speed hack as sniper, and basically makes most people quit, there are only 5 people remaining when I get in game. You have no Idea how enraged I was over this, I told him I was giving his ID to anyone I can find, so here I go. nicknames: Pitty: like 1000? lol, [COTB]austantacious Steam Page: http://steamcommunity.com/profiles/76561197997419331 STEAM_ID: STEAM_0:1:18576801 IP: 24.2.199.151 Please ban this pile of crap from all your servers until vac gets him or something D:. -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
ignore my poor typing aswell its early here in the UK :) (shouldnt be running servers) 2008/11/21 Craig Collinson [EMAIL PROTECTED] innocent till proven guilty tbfh, if you cant be arsed to manage your servers and ban cheaters as they join they you should be running servers. 2008/11/21 tgnwells [EMAIL PROTECTED] Well I am someone who happens to be VAC banned on the HL1 engine, on the same account I keep all my Source engine games no less. FYI, I have never used hacks, so if you're going to ban me from your dedicated servers (which I probably won't even notice or care) you should at least know your logic is bullshit. Tony Paloma wrote: I'm definitely in favor. Banning people who cheated in other engines will suffice in the mean time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Thursday, November 20, 2008 3:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Hacker That's not true, I actually can think of better deterrents but I don't think most people would be in favor of jail time for cheaters. On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: If you hack on one engine, you're likely to hack on another. Even if that wasn't true, I can't think of a better deterrent than thread of banning from all Valve games. On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote: That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I must hack in every game I own, right? Donnie Newlove wrote: Well, his VAC status does not look good for him so its true that he is a cheater, but he has probably not been caught by VAC on the Source engine. This plugin still does not exist yet, but when it does it will change that, I'm looking forward to it. http://www.vacbanned.com/plugin.php On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED] wrote: So I wanted to play on my server, 18 poeple on it, filling up... so while I load, this hacker gets on with his aimbot/speed hack as sniper, and basically makes most people quit, there are only 5 people remaining when I get in game. You have no Idea how enraged I was over this, I told him I was giving his ID to anyone I can find, so here I go. nicknames: Pitty: like 1000? lol, [COTB]austantacious Steam Page: http://steamcommunity.com/profiles/76561197997419331 STEAM_ID: STEAM_0:1:18576801 IP: 24.2.199.151 Please ban this pile of crap from all your servers until vac gets him or something D:. -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Group Server woes
Its only effects L4D, with sv_steamgroup_exclusive = 1 - Dedicated servers behind NAT/router with local LAN IPs are unconnectable via direct 'connect'-command through console, or Steam Group Servers-list. These NATted servers can be connected via the normal matchmaking lobby. Checking the console after a failed connect reveals the cause: [L4DMM] CMatchmaking::ResolveDedicatedAddress(192.168.0.12 :27015). L4D matchmaker somehow digs up the internal IP address, instead of the external one, even if the game does connect to the correct external IP initially (console shows the external IP as well, before resolving it again to the internal one). Was present in the demo, and is still present in the full version. [confirmed] Original thread 1/Original thread 2 Changing sv_steamgroup_exclusive to 0 will allow people to connect, but they don't need to be part of the community, lan players can connect if exclusive is set to 1, but outside (wan) players get connect fail No matter what you do, there is no way to fix it, unless you put a public ip on your server, or wait until the bug is fixed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock Sent: Friday, November 21, 2008 2:19 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes I have my aDSL modem bridged and the box running the server is DMZ'ed so I can't see how NAT would be a problem. I can host TF2 and any other source dedicated servers no problem. It might very well be my hosting environment is the reason but then why would matchmaking still be able to access my server with no problem with sv_steamgroup in my .cfg but connecting through Steam Groups or sv_search_key completely blocks any other incoming joins past the first player. Something changes server side once that first player joins, I would love to know what and why. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of William Stillwell Sent: Friday, November 21, 2008 12:07 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes First off, are you running a Nat'd Server? If you are it won't work.. There is a bug when running any l4d server with the steam Group features on a nat'd network.. No fix released yet.. I tore down the 8 servers I was running on public users until valve fixes The nat issue for private steam group users. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock Sent: Thursday, November 20, 2008 11:51 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes First of all I'm getting tired of weeding through 50 or so email's a day of just pure conversation. This is a not a social forum, if you want to chat then take it to personal emails or some other form of communication. It's also needed to be spamming the mailing list whenever you encounter a hacker on your server and want him banned. This is the HLDS mailing not a VAC mailing list. On top of that it's unfair to encourage a multitude of admins to black list someone on a single incident that occurred on your server. Admins should make a decision on bans for player actions on their servers alone; eventually VAC will catch habitual cheaters. So please, can we keep the mailing list to helping Valve fix the horde of issues with L4D dedicated servers right now. My real problem which has my clients pissed off and is starting to rub me the wrong way now is the fact that once a single person from our community group joins the server it seems to lock it from any other players from joining. I've tried using and not using sv_search_key, sv_steamgroup_exlusive, sv_lobby_connect_only. None of it works; once someone from the group joins the server that's it. Obviously no one from matchmaking is having a problem because I've already served more than 400 players from matchmaking today alone. I myself have been able to join the server from the main menu when there have been 3 players from matchmaking in it. I might just have to remove sv_steamgroup from my server.cfg but I doubt my clients would even bother to directly connect or use sv_search_key when they can just join a random dedicated server. The whole issue has me baffled and frustrated, my clients can essentially join anyone else's server (through matchmaking) but mine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Steam Group Server woes
Would a work around be to put a password on your server instead of setting exclusive to 1? -Marc Sutherland On Fri, Nov 21, 2008 at 7:32 AM, William Stillwell [EMAIL PROTECTED]wrote: Its only effects L4D, with sv_steamgroup_exclusive = 1 - Dedicated servers behind NAT/router with local LAN IPs are unconnectable via direct 'connect'-command through console, or Steam Group Servers-list. These NATted servers can be connected via the normal matchmaking lobby. Checking the console after a failed connect reveals the cause: [L4DMM] CMatchmaking::ResolveDedicatedAddress(192.168.0.12 :27015). L4D matchmaker somehow digs up the internal IP address, instead of the external one, even if the game does connect to the correct external IP initially (console shows the external IP as well, before resolving it again to the internal one). Was present in the demo, and is still present in the full version. [confirmed] Original thread 1/Original thread 2 Changing sv_steamgroup_exclusive to 0 will allow people to connect, but they don't need to be part of the community, lan players can connect if exclusive is set to 1, but outside (wan) players get connect fail No matter what you do, there is no way to fix it, unless you put a public ip on your server, or wait until the bug is fixed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock Sent: Friday, November 21, 2008 2:19 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes I have my aDSL modem bridged and the box running the server is DMZ'ed so I can't see how NAT would be a problem. I can host TF2 and any other source dedicated servers no problem. It might very well be my hosting environment is the reason but then why would matchmaking still be able to access my server with no problem with sv_steamgroup in my .cfg but connecting through Steam Groups or sv_search_key completely blocks any other incoming joins past the first player. Something changes server side once that first player joins, I would love to know what and why. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of William Stillwell Sent: Friday, November 21, 2008 12:07 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes First off, are you running a Nat'd Server? If you are it won't work.. There is a bug when running any l4d server with the steam Group features on a nat'd network.. No fix released yet.. I tore down the 8 servers I was running on public users until valve fixes The nat issue for private steam group users. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock Sent: Thursday, November 20, 2008 11:51 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes First of all I'm getting tired of weeding through 50 or so email's a day of just pure conversation. This is a not a social forum, if you want to chat then take it to personal emails or some other form of communication. It's also needed to be spamming the mailing list whenever you encounter a hacker on your server and want him banned. This is the HLDS mailing not a VAC mailing list. On top of that it's unfair to encourage a multitude of admins to black list someone on a single incident that occurred on your server. Admins should make a decision on bans for player actions on their servers alone; eventually VAC will catch habitual cheaters. So please, can we keep the mailing list to helping Valve fix the horde of issues with L4D dedicated servers right now. My real problem which has my clients pissed off and is starting to rub me the wrong way now is the fact that once a single person from our community group joins the server it seems to lock it from any other players from joining. I've tried using and not using sv_search_key, sv_steamgroup_exlusive, sv_lobby_connect_only. None of it works; once someone from the group joins the server that's it. Obviously no one from matchmaking is having a problem because I've already served more than 400 players from matchmaking today alone. I myself have been able to join the server from the main menu when there have been 3 players from matchmaking in it. I might just have to remove sv_steamgroup from my server.cfg but I doubt my clients would even bother to directly connect or use sv_search_key when they can just join a random dedicated server. The whole issue has me baffled and frustrated, my clients can essentially join anyone else's server (through matchmaking) but mine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] Steam Group Server woes
I don't like the idea of Passwords might was well do -nomaster, and tell people to use connect @ cmd window. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marc Sutherland Sent: Friday, November 21, 2008 8:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam Group Server woes Would a work around be to put a password on your server instead of setting exclusive to 1? -Marc Sutherland On Fri, Nov 21, 2008 at 7:32 AM, William Stillwell [EMAIL PROTECTED]wrote: Its only effects L4D, with sv_steamgroup_exclusive = 1 - Dedicated servers behind NAT/router with local LAN IPs are unconnectable via direct 'connect'-command through console, or Steam Group Servers-list. These NATted servers can be connected via the normal matchmaking lobby. Checking the console after a failed connect reveals the cause: [L4DMM] CMatchmaking::ResolveDedicatedAddress(192.168.0.12 :27015). L4D matchmaker somehow digs up the internal IP address, instead of the external one, even if the game does connect to the correct external IP initially (console shows the external IP as well, before resolving it again to the internal one). Was present in the demo, and is still present in the full version. [confirmed] Original thread 1/Original thread 2 Changing sv_steamgroup_exclusive to 0 will allow people to connect, but they don't need to be part of the community, lan players can connect if exclusive is set to 1, but outside (wan) players get connect fail No matter what you do, there is no way to fix it, unless you put a public ip on your server, or wait until the bug is fixed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock Sent: Friday, November 21, 2008 2:19 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes I have my aDSL modem bridged and the box running the server is DMZ'ed so I can't see how NAT would be a problem. I can host TF2 and any other source dedicated servers no problem. It might very well be my hosting environment is the reason but then why would matchmaking still be able to access my server with no problem with sv_steamgroup in my .cfg but connecting through Steam Groups or sv_search_key completely blocks any other incoming joins past the first player. Something changes server side once that first player joins, I would love to know what and why. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of William Stillwell Sent: Friday, November 21, 2008 12:07 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes First off, are you running a Nat'd Server? If you are it won't work.. There is a bug when running any l4d server with the steam Group features on a nat'd network.. No fix released yet.. I tore down the 8 servers I was running on public users until valve fixes The nat issue for private steam group users. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock Sent: Thursday, November 20, 2008 11:51 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes First of all I'm getting tired of weeding through 50 or so email's a day of just pure conversation. This is a not a social forum, if you want to chat then take it to personal emails or some other form of communication. It's also needed to be spamming the mailing list whenever you encounter a hacker on your server and want him banned. This is the HLDS mailing not a VAC mailing list. On top of that it's unfair to encourage a multitude of admins to black list someone on a single incident that occurred on your server. Admins should make a decision on bans for player actions on their servers alone; eventually VAC will catch habitual cheaters. So please, can we keep the mailing list to helping Valve fix the horde of issues with L4D dedicated servers right now. My real problem which has my clients pissed off and is starting to rub me the wrong way now is the fact that once a single person from our community group joins the server it seems to lock it from any other players from joining. I've tried using and not using sv_search_key, sv_steamgroup_exlusive, sv_lobby_connect_only. None of it works; once someone from the group joins the server that's it. Obviously no one from matchmaking is having a problem because I've already served more than 400 players from matchmaking today alone. I myself have been able to join the server from the main menu when there have been 3 players from matchmaking in it. I might just have to remove sv_steamgroup from my server.cfg but I doubt my clients would even bother to directly connect or use sv_search_key when they can just join a random dedicated server. The whole issue has me baffled and frustrated, my
Re: [hlds] TF2 Hacker
Being VAC banned is not proven guilty? Use performance-enhancing drugs to cheat in sports and you might not be allowed to participate in any games or competitions for many years or never again at all in your life. This is because a person with a cheating mentality will cheat when given the opportunity. Cheating takes away the challenge in playing games and leaves only a will to win at the cost of fairness and fun. Of course professional sports for medals, money and recognition and public network games for fun are very different, but if you used drugs to beat your friends in a just for fun football game then you will lose a lot of friends. But no one would do that. You might however cheat online if you got that mentality because it's easy to get away with and it's hard to get caught in the first place, so any step that makes getting caught cheating online having a bigger impact on the cheater and therefore making cheating online less attractive is a step in the right direction. It does not matter if you were teenager when you cheated, I was a teenager not too long ago and I never cheated or committed crimes that would hurt or affect another person negatively. A teenager's brain is not fully developed, but if you believe that a teenager cannot think straight enough to understand crime and punishment, right and wrong, choice and consequence then maybe teenagers should not be playing violent video games in which you kill other people the first place. But they do, and they can without going on killing sprees, so blaming your bad choices on being a teenager, now that is bullshit and it will not give you an online get out of jail free card. On Fri, Nov 21, 2008 at 10:27 AM, Craig Collinson [EMAIL PROTECTED] wrote: innocent till proven guilty tbfh, if you cant be arsed to manage your servers and ban cheaters as they join they you should be running servers. 2008/11/21 tgnwells [EMAIL PROTECTED] Well I am someone who happens to be VAC banned on the HL1 engine, on the same account I keep all my Source engine games no less. FYI, I have never used hacks, so if you're going to ban me from your dedicated servers (which I probably won't even notice or care) you should at least know your logic is bullshit. Tony Paloma wrote: I'm definitely in favor. Banning people who cheated in other engines will suffice in the mean time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Thursday, November 20, 2008 3:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Hacker That's not true, I actually can think of better deterrents but I don't think most people would be in favor of jail time for cheaters. On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: If you hack on one engine, you're likely to hack on another. Even if that wasn't true, I can't think of a better deterrent than thread of banning from all Valve games. On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote: That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I must hack in every game I own, right? Donnie Newlove wrote: Well, his VAC status does not look good for him so its true that he is a cheater, but he has probably not been caught by VAC on the Source engine. This plugin still does not exist yet, but when it does it will change that, I'm looking forward to it. http://www.vacbanned.com/plugin.php On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED] wrote: So I wanted to play on my server, 18 poeple on it, filling up... so while I load, this hacker gets on with his aimbot/speed hack as sniper, and basically makes most people quit, there are only 5 people remaining when I get in game. You have no Idea how enraged I was over this, I told him I was giving his ID to anyone I can find, so here I go. nicknames: Pitty: like 1000? lol, [COTB]austantacious Steam Page: http://steamcommunity.com/profiles/76561197997419331 STEAM_ID: STEAM_0:1:18576801 IP: 24.2.199.151 Please ban this pile of crap from all your servers until vac gets him or something D:. -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] TF2 Hacker
What did you say besides what boils down to I don't agree to prove that the logic is bullshit? On Fri, Nov 21, 2008 at 3:04 AM, tgnwells [EMAIL PROTECTED] wrote: Well I am someone who happens to be VAC banned on the HL1 engine, on the same account I keep all my Source engine games no less. FYI, I have never used hacks, so if you're going to ban me from your dedicated servers (which I probably won't even notice or care) you should at least know your logic is bullshit. Tony Paloma wrote: I'm definitely in favor. Banning people who cheated in other engines will suffice in the mean time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Thursday, November 20, 2008 3:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Hacker That's not true, I actually can think of better deterrents but I don't think most people would be in favor of jail time for cheaters. On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: If you hack on one engine, you're likely to hack on another. Even if that wasn't true, I can't think of a better deterrent than thread of banning from all Valve games. On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote: That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I must hack in every game I own, right? Donnie Newlove wrote: Well, his VAC status does not look good for him so its true that he is a cheater, but he has probably not been caught by VAC on the Source engine. This plugin still does not exist yet, but when it does it will change that, I'm looking forward to it. http://www.vacbanned.com/plugin.php On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED] wrote: So I wanted to play on my server, 18 poeple on it, filling up... so while I load, this hacker gets on with his aimbot/speed hack as sniper, and basically makes most people quit, there are only 5 people remaining when I get in game. You have no Idea how enraged I was over this, I told him I was giving his ID to anyone I can find, so here I go. nicknames: Pitty: like 1000? lol, [COTB]austantacious Steam Page: http://steamcommunity.com/profiles/76561197997419331 STEAM_ID: STEAM_0:1:18576801 IP: 24.2.199.151 Please ban this pile of crap from all your servers until vac gets him or something D:. -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Group Server woes
A simple password is the easiest way to run a private or test server.. hands down From: William Stillwell [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, November 21, 2008 7:50:16 AM Subject: Re: [hlds] Steam Group Server woes I don't like the idea of Passwords might was well do -nomaster, and tell people to use connect @ cmd window. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marc Sutherland Sent: Friday, November 21, 2008 8:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam Group Server woes Would a work around be to put a password on your server instead of setting exclusive to 1? -Marc Sutherland On Fri, Nov 21, 2008 at 7:32 AM, William Stillwell [EMAIL PROTECTED]wrote: Its only effects L4D, with sv_steamgroup_exclusive = 1 - Dedicated servers behind NAT/router with local LAN IPs are unconnectable via direct 'connect'-command through console, or Steam Group Servers-list. These NATted servers can be connected via the normal matchmaking lobby. Checking the console after a failed connect reveals the cause: [L4DMM] CMatchmaking::ResolveDedicatedAddress(192.168.0.12 :27015). L4D matchmaker somehow digs up the internal IP address, instead of the external one, even if the game does connect to the correct external IP initially (console shows the external IP as well, before resolving it again to the internal one). Was present in the demo, and is still present in the full version. [confirmed] Original thread 1/Original thread 2 Changing sv_steamgroup_exclusive to 0 will allow people to connect, but they don't need to be part of the community, lan players can connect if exclusive is set to 1, but outside (wan) players get connect fail No matter what you do, there is no way to fix it, unless you put a public ip on your server, or wait until the bug is fixed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock Sent: Friday, November 21, 2008 2:19 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes I have my aDSL modem bridged and the box running the server is DMZ'ed so I can't see how NAT would be a problem. I can host TF2 and any other source dedicated servers no problem. It might very well be my hosting environment is the reason but then why would matchmaking still be able to access my server with no problem with sv_steamgroup in my .cfg but connecting through Steam Groups or sv_search_key completely blocks any other incoming joins past the first player. Something changes server side once that first player joins, I would love to know what and why. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of William Stillwell Sent: Friday, November 21, 2008 12:07 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes First off, are you running a Nat'd Server? If you are it won't work.. There is a bug when running any l4d server with the steam Group features on a nat'd network.. No fix released yet.. I tore down the 8 servers I was running on public users until valve fixes The nat issue for private steam group users. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Peacock Sent: Thursday, November 20, 2008 11:51 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Steam Group Server woes First of all I'm getting tired of weeding through 50 or so email's a day of just pure conversation. This is a not a social forum, if you want to chat then take it to personal emails or some other form of communication. It's also needed to be spamming the mailing list whenever you encounter a hacker on your server and want him banned. This is the HLDS mailing not a VAC mailing list. On top of that it's unfair to encourage a multitude of admins to black list someone on a single incident that occurred on your server. Admins should make a decision on bans for player actions on their servers alone; eventually VAC will catch habitual cheaters. So please, can we keep the mailing list to helping Valve fix the horde of issues with L4D dedicated servers right now. My real problem which has my clients pissed off and is starting to rub me the wrong way now is the fact that once a single person from our community group joins the server it seems to lock it from any other players from joining. I've tried using and not using sv_search_key, sv_steamgroup_exlusive, sv_lobby_connect_only. None of it works; once someone from the group joins the server that's it. Obviously no one from matchmaking is having a problem because I've already served more than 400 players from matchmaking today alone. I myself have been able to join the
Re: [hlds] TF2 Hacker
please bear in mind that there are a lot of false positives with vac ^^ Being VAC banned is not proven guilty? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
I have a VAC ban on my record (hl1).I am not a hacker. Banning me because I'm banned on a different system would be unjustified, and accomplish absolutely nothing other than having 1 less player on your server. Like someone said, if you want to stop hackers from playing on your servers, either catch them in the act or let VAC do its thing because there's no way you'll ever know otherwise. On Fri, Nov 21, 2008 at 6:23 AM, Dustin Wyatt [EMAIL PROTECTED]wrote: What did you say besides what boils down to I don't agree to prove that the logic is bullshit? On Fri, Nov 21, 2008 at 3:04 AM, tgnwells [EMAIL PROTECTED] wrote: Well I am someone who happens to be VAC banned on the HL1 engine, on the same account I keep all my Source engine games no less. FYI, I have never used hacks, so if you're going to ban me from your dedicated servers (which I probably won't even notice or care) you should at least know your logic is bullshit. Tony Paloma wrote: I'm definitely in favor. Banning people who cheated in other engines will suffice in the mean time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Thursday, November 20, 2008 3:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Hacker That's not true, I actually can think of better deterrents but I don't think most people would be in favor of jail time for cheaters. On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: If you hack on one engine, you're likely to hack on another. Even if that wasn't true, I can't think of a better deterrent than thread of banning from all Valve games. On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote: That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I must hack in every game I own, right? Donnie Newlove wrote: Well, his VAC status does not look good for him so its true that he is a cheater, but he has probably not been caught by VAC on the Source engine. This plugin still does not exist yet, but when it does it will change that, I'm looking forward to it. http://www.vacbanned.com/plugin.php On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED] wrote: So I wanted to play on my server, 18 poeple on it, filling up... so while I load, this hacker gets on with his aimbot/speed hack as sniper, and basically makes most people quit, there are only 5 people remaining when I get in game. You have no Idea how enraged I was over this, I told him I was giving his ID to anyone I can find, so here I go. nicknames: Pitty: like 1000? lol, [COTB]austantacious Steam Page: http://steamcommunity.com/profiles/76561197997419331 STEAM_ID: STEAM_0:1:18576801 IP: 24.2.199.151 Please ban this pile of crap from all your servers until vac gets him or something D:. -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
By your logic, if someone robs a bank and goes to prison, then they should get life as it's impossible to change. Or if you get caught with pot or push someone or anything that can land you in jail for a few months or so (contempt of court even), they should never be let loose since they will just do it again. That is the logic I see you presenting. I think (and thankfully, society agrees with me) that you are using flawed logic. Either that or I'm not understanding your point of view. Dustin Wyatt wrote: What did you say besides what boils down to I don't agree to prove that the logic is bullshit? On Fri, Nov 21, 2008 at 3:04 AM, tgnwells [EMAIL PROTECTED] wrote: Well I am someone who happens to be VAC banned on the HL1 engine, on the same account I keep all my Source engine games no less. FYI, I have never used hacks, so if you're going to ban me from your dedicated servers (which I probably won't even notice or care) you should at least know your logic is bullshit. Tony Paloma wrote: I'm definitely in favor. Banning people who cheated in other engines will suffice in the mean time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Thursday, November 20, 2008 3:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Hacker That's not true, I actually can think of better deterrents but I don't think most people would be in favor of jail time for cheaters. On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: If you hack on one engine, you're likely to hack on another. Even if that wasn't true, I can't think of a better deterrent than thread of banning from all Valve games. On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote: That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I must hack in every game I own, right? Donnie Newlove wrote: Well, his VAC status does not look good for him so its true that he is a cheater, but he has probably not been caught by VAC on the Source engine. This plugin still does not exist yet, but when it does it will change that, I'm looking forward to it. http://www.vacbanned.com/plugin.php On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED] wrote: So I wanted to play on my server, 18 poeple on it, filling up... so while I load, this hacker gets on with his aimbot/speed hack as sniper, and basically makes most people quit, there are only 5 people remaining when I get in game. You have no Idea how enraged I was over this, I told him I was giving his ID to anyone I can find, so here I go. nicknames: Pitty: like 1000? lol, [COTB]austantacious Steam Page: http://steamcommunity.com/profiles/76561197997419331 STEAM_ID: STEAM_0:1:18576801 IP: 24.2.199.151 Please ban this pile of crap from all your servers until vac gets him or something D:. -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
That is not my line of reasoning at all. Could you please point out where I addressed the length of bans? I merely said that cross-game banning would be a greater deterrent than single game banning. If it was technically feasible, I could fully support a system that allowed for bans to be time-limited dependent on mitigating factors like the age of the person when he first cheated. Additionally, your analogies are appeals to emotion as there is little similarity between cheating and being banned in a video game and taking away someones freedom to move (prison). If we're going to use such analogies yours still don't hold. Since we're talking about cross-domain and not length of punishment, a more appropriate analogy would be this: How much of a deterrent would prison be if you could commit a crime and then go to the neighboring town and not have to worry about prison time? On Fri, Nov 21, 2008 at 8:55 AM, Leonard L. Church [EMAIL PROTECTED] wrote: By your logic, if someone robs a bank and goes to prison, then they should get life as it's impossible to change. Or if you get caught with pot or push someone or anything that can land you in jail for a few months or so (contempt of court even), they should never be let loose since they will just do it again. That is the logic I see you presenting. I think (and thankfully, society agrees with me) that you are using flawed logic. Either that or I'm not understanding your point of view. Dustin Wyatt wrote: What did you say besides what boils down to I don't agree to prove that the logic is bullshit? On Fri, Nov 21, 2008 at 3:04 AM, tgnwells [EMAIL PROTECTED] wrote: Well I am someone who happens to be VAC banned on the HL1 engine, on the same account I keep all my Source engine games no less. FYI, I have never used hacks, so if you're going to ban me from your dedicated servers (which I probably won't even notice or care) you should at least know your logic is bullshit. Tony Paloma wrote: I'm definitely in favor. Banning people who cheated in other engines will suffice in the mean time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Thursday, November 20, 2008 3:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Hacker That's not true, I actually can think of better deterrents but I don't think most people would be in favor of jail time for cheaters. On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: If you hack on one engine, you're likely to hack on another. Even if that wasn't true, I can't think of a better deterrent than thread of banning from all Valve games. On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote: That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I must hack in every game I own, right? Donnie Newlove wrote: Well, his VAC status does not look good for him so its true that he is a cheater, but he has probably not been caught by VAC on the Source engine. This plugin still does not exist yet, but when it does it will change that, I'm looking forward to it. http://www.vacbanned.com/plugin.php On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED] wrote: So I wanted to play on my server, 18 poeple on it, filling up... so while I load, this hacker gets on with his aimbot/speed hack as sniper, and basically makes most people quit, there are only 5 people remaining when I get in game. You have no Idea how enraged I was over this, I told him I was giving his ID to anyone I can find, so here I go. nicknames: Pitty: like 1000? lol, [COTB]austantacious Steam Page: http://steamcommunity.com/profiles/76561197997419331 STEAM_ID: STEAM_0:1:18576801 IP: 24.2.199.151 Please ban this pile of crap from all your servers until vac gets him or something D:. -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or
Re: [hlds] TF2 Hacker
You obviously have proof to backup that statement? 2008/11/21 Philip Bembridge [EMAIL PROTECTED] please bear in mind that there are a lot of false positives with vac ^^ Being VAC banned is not proven guilty? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
How many are false positives? How many are positives? I am very interested. please bear in mind that there are a lot of false positives with vac ^^ Being VAC banned is not proven guilty? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
The logic does hold, the VAC ban is only 1 year, so if you rob a bank you are sent to jail for some amount of time. Durring that time you are banned from all other activities. Sounds like a fairly good analog to me. Now to address Scott, how did you get HL1 VAC banned if you didn't use a cheat? False positive? I doubt it... On 11/21/08, Ronny Schedel [EMAIL PROTECTED] wrote: How many are false positives? How many are positives? I am very interested. please bear in mind that there are a lot of false positives with vac ^^ Being VAC banned is not proven guilty? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -Greg Matherne ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
Gregory Matherne wrote: The logic does hold, the VAC ban is only 1 year, so if you rob a bank you are sent to jail for some amount of time. Durring that time you are banned from all other activities. Sounds like a fairly good analog to me. Actually, VAC bans never go away. Not sure why you think they are only 1 year long. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
They are permanant now, they haven't been 1 year for ages Leonard L. Church wrote: Gregory Matherne wrote: The logic does hold, the VAC ban is only 1 year, so if you rob a bank you are sent to jail for some amount of time. Durring that time you are banned from all other activities. Sounds like a fairly good analog to me. Actually, VAC bans never go away. Not sure why you think they are only 1 year long. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
Missed the update on that... Anyway if they are permanant then I agree banning for all games might be a bit over the top. On 11/21/08, Tom Leighton [EMAIL PROTECTED] wrote: They are permanant now, they haven't been 1 year for ages Leonard L. Church wrote: Gregory Matherne wrote: The logic does hold, the VAC ban is only 1 year, so if you rob a bank you are sent to jail for some amount of time. Durring that time you are banned from all other activities. Sounds like a fairly good analog to me. Actually, VAC bans never go away. Not sure why you think they are only 1 year long. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -Greg Matherne ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
= death penalty - Original Message - From: Tom Leighton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, November 21, 2008 5:53 PM Subject: Re: [hlds] TF2 Hacker They are permanant now, they haven't been 1 year for ages ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
It doesn't ban you from your games. Just from playing on secure servers. The old argument goes that Valve gave them a chance, banned cheaters for a year, that didn't work so they increased it further.. then permanent. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gregory Matherne Sent: Saturday, 22 November 2008 4:41 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Hacker Missed the update on that... Anyway if they are permanant then I agree banning for all games might be a bit over the top. On 11/21/08, Tom Leighton [EMAIL PROTECTED] wrote: They are permanant now, they haven't been 1 year for ages Leonard L. Church wrote: Gregory Matherne wrote: The logic does hold, the VAC ban is only 1 year, so if you rob a bank you are sent to jail for some amount of time. Durring that time you are banned from all other activities. Sounds like a fairly good analog to me. Actually, VAC bans never go away. Not sure why you think they are only 1 year long. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -Greg Matherne ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
The length of the bans does not matter because cheaters are never banned, only their account is. It's like taking the robbers shotgun away and put it in jail for a year, five years or forever, it does not matter, because the robber is still free and will just buy or steal a new shotgun. Next day he is back in business. On Fri, Nov 21, 2008 at 5:39 PM, Leonard L. Church [EMAIL PROTECTED] wrote: Gregory Matherne wrote: The logic does hold, the VAC ban is only 1 year, so if you rob a bank you are sent to jail for some amount of time. Durring that time you are banned from all other activities. Sounds like a fairly good analog to me. Actually, VAC bans never go away. Not sure why you think they are only 1 year long. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
Yeah, but your analogy falls apart. Cheaters don't get money from cheating, so having to buy a new copy of a game is a deterrent. Stealing accounts can get you into serious trouble, and the more often you have to do it, the more likely you are to get caught. VAC and sv_pure go a long way to keep the cheaters out. Good communication with other admins can fill the gaps quite well. I honestly don't think there's a better way to handle it, and I've never seen VAC give out a false positive. And if it does, just email Valve. Odds are others have had the issue, and odds are Valve wants to rectify it. Date: Fri, 21 Nov 2008 19:39:32 +0100 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Hacker The length of the bans does not matter because cheaters are never banned, only their account is. It's like taking the robbers shotgun away and put it in jail for a year, five years or forever, it does not matter, because the robber is still free and will just buy or steal a new shotgun. Next day he is back in business. On Fri, Nov 21, 2008 at 5:39 PM, Leonard L. Church [EMAIL PROTECTED] wrote: Gregory Matherne wrote: The logic does hold, the VAC ban is only 1 year, so if you rob a bank you are sent to jail for some amount of time. Durring that time you are banned from all other activities. Sounds like a fairly good analog to me. Actually, VAC bans never go away. Not sure why you think they are only 1 year long. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hacker
Thankfully alot of these hackers are little kids who can't afford a new TF2 account every time they want to hack. -- Message: 1 Date: Fri, 21 Nov 2008 19:39:32 +0100 From: Donnie Newlove [EMAIL PROTECTED] Subject: Re: [hlds] TF2 Hacker To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1 The length of the bans does not matter because cheaters are never banned, only their account is. It's like taking the robbers shotgun away and put it in jail for a year, five years or forever, it does not matter, because the robber is still free and will just buy or steal a new shotgun. Next day he is back in business. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
In the end, neither I nor most of the other admins care what the hell you all say. We'll do what we want with our servers. I will definitely think about implementing this vac ban plugin as long as it has a white-list. If someone bothers to post on my site saying they were banned but would like another chance then that might be enough to give them one. Or I might not just bother with white lists at all... We'll see. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
For the plugin, it would be nice to restrict bans to 1 engine. Im pretty sure the bans in the database arent all known yet or active to ban from servers for VAC. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Windows 2008
Hey Guys I am renting a Ded box and choose to have 2008 installed instead of 2003 I have noticed that the games run great however the OS seems to be very resource hungry. Does any one have any good infomation or resources about how to trim down 2008. Core2Duo E6600 (2 x 2.4Ghz) 2048MB DDR2 RAM -- Needs ram I know but I still need to trim 2008 I if can 100Mbit Uplink ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows 2008
At 05:14 PM 11/21/2008, [EMAIL PROTECTED] wrote: Hey Guys I am renting a Ded box and choose to have 2008 installed instead of 2003 I have noticed that the games run great however the OS seems to be very resource hungry. Does any one have any good infomation or resources about how to trim down 2008. Core2Duo E6600 (2 x 2.4Ghz) 2048MB DDR2 RAM -- Needs ram I know but I still need to trim 2008 I if can 100Mbit Uplink What resources? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows 2008
Use srvstart.exe with config file to run servers as windows services... then no overhead of being logged in. [EMAIL PROTECTED] wrote: Hey Guys I am renting a Ded box and choose to have 2008 installed instead of 2003 I have noticed that the games run great however the OS seems to be very resource hungry. Does any one have any good infomation or resources about how to trim down 2008. Core2Duo E6600 (2 x 2.4Ghz) 2048MB DDR2 RAM -- Needs ram I know but I still need to trim 2008 I if can 100Mbit Uplink ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows 2008
A base 2008 install with no graphics options eats about 4-500 megabytes of ram just sitting there, logged in. If you're used to command line access, try getting the server installed in core mode. If I'm not mistaken, that should free up some more resources as well. Just make sure you're comfortable dealing with a primarily CLI interface How many servers do you plan on hosting with this box? mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, November 21, 2008 12:14 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Windows 2008 Hey Guys I am renting a Ded box and choose to have 2008 installed instead of 2003 I have noticed that the games run great however the OS seems to be very resource hungry. Does any one have any good infomation or resources about how to trim down 2008. Core2Duo E6600 (2 x 2.4Ghz) 2048MB DDR2 RAM -- Needs ram I know but I still need to trim 2008 I if can 100Mbit Uplink ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows 2008
No more then 4 Servers 2 L2D 1 ZPS(16 slots) and 1 server running a source mod (20slots) I would like to run 5 but I don't think it would be a real good idea right now. With these 4 servers running total Ram usage is at %64. I am not running these servers as services which sounds like a great idea for me to start out with. And switching back to tcadmin instead of serverdoc. - Original Message - From: Rick Payton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, November 21, 2008 5:31 PM Subject: Re: [hlds] Windows 2008 A base 2008 install with no graphics options eats about 4-500 megabytes of ram just sitting there, logged in. If you're used to command line access, try getting the server installed in core mode. If I'm not mistaken, that should free up some more resources as well. Just make sure you're comfortable dealing with a primarily CLI interface How many servers do you plan on hosting with this box? mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, November 21, 2008 12:14 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Windows 2008 Hey Guys I am renting a Ded box and choose to have 2008 installed instead of 2003 I have noticed that the games run great however the OS seems to be very resource hungry. Does any one have any good infomation or resources about how to trim down 2008. Core2Duo E6600 (2 x 2.4Ghz) 2048MB DDR2 RAM -- Needs ram I know but I still need to trim 2008 I if can 100Mbit Uplink ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows 2008
I fail to see the problem. [EMAIL PROTECTED] wrote: With these 4 servers running total Ram usage is at %64. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds