Re: [hlds] What's the word on people being unable to use some unlocks?

2009-02-27 Thread AnAkIn .
 I had the unlocks, and Steam Friends went down, then came back. I wanted to
change back to the normal weapons, and this just wouldn't work. I clicked
"equip" like 10 times for every weapon, and it would just stay on the
unlockable weapon. I guess every time steam friends goes down, you need to
restart steam to change your unlocks :/

2009/2/28 Dustin Wyatt 

> Looks like a server restart fixed it for me.
>
> I would normally just do that before posting here, but the server was
> full...
>
> On Fri, Feb 27, 2009 at 7:28 PM, Brent Veal  >wrote:
>
> > I've noticed on some servers I can't use the unlocks. I'll have them when
> I
> > first join, but as soon as I die and respawn, all unlocks dont work. But
> > again, it's only on certain servers. I dont know if a simple restart of
> TF2
> > fixes it, as I usually just leave and find a new server and it fixes
> > itself.
> >
> >
> > On Fri, Feb 27, 2009 at 5:05 PM, Nephyrin Zey  > >wrote:
> >
> > > I had this issue with my unlocks, but restarting steam/TF2 fixed it. I
> > > haven't noticed a server-wide issue, though i do know if the server
> > > loses its steam connection it sometimes needs a full reboot to reclaim
> it
> > >
> > > - Neph
> > >
> > > On 02/27/2009 05:01 PM, Dustin Wyatt wrote:
> > > > We've got some players who are unable to use unlocks on our server
> but
> > > have
> > > > no problems on others.
> > > >
> > > > I swear I saw this talked about in the last couple days, but with all
> > the
> > > > noise about achievements I can't find it.
> > > >
> > > >
> > > > Dustin
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > > ___
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> > > please visit:
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> > >
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Re: [hlds] Moving on

2009-02-27 Thread Dave Reid
I totally agree with this.  I personally love playing the game on 
occasion and slowly earning the achievements, then being rewarded with a 
new toy, so I would be happiest if that wasn't taken away.  People who 
choose not to do that and hack or farm to get the achievements don't 
bother me.  I find them ridiculously impatient, but that's their problem.

Give us a little checkbox for enabling the weapons regardless of 
achievements, and I believe everyone will be happy.


Cc2iscooL wrote:
> Maybe a better system would be to let the player decide.
>
> For instance...have an optional interface.
>
> If they change it to giving all weapons without achievements, it will give
> them all the weapons and the achievements could be for a more "fun" purpose.
>
> Or for the players that like getting achievements, they could have the
> option of disabling the weapons until they get enough achievements for the
> actual milestones.
>
> Honestly either way people are going to get the weapons, whether they
> "cheat" and farm them or not...so why not let the player decide what they
> want to do?
>   

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Re: [hlds] Moving on

2009-02-27 Thread Clyde cide
I reall do like Cc2iscool's idea. It is common ground for people on both
sides of the argument to come together on

On Fri, Feb 27, 2009 at 5:56 PM, Cc2iscooL  wrote:

> Maybe a better system would be to let the player decide.
>
> For instance...have an optional interface.
>
> If they change it to giving all weapons without achievements, it will give
> them all the weapons and the achievements could be for a more "fun"
> purpose.
>
> Or for the players that like getting achievements, they could have the
> option of disabling the weapons until they get enough achievements for the
> actual milestones.
>
> Honestly either way people are going to get the weapons, whether they
> "cheat" and farm them or not...so why not let the player decide what they
> want to do?
>
> On Fri, Feb 27, 2009 at 4:19 PM, Spencer 'voogru' MacDonald <
> voo...@voogru.com> wrote:
>
> > IMO, they should just do away with the unlockables and make the new
> weapons
> > available.
> >
> > Everybody gets them anyway, one way or another, so it's a little
> pointless.
> >
> > All you end up with is a corrupt achievements system where the majority
> of
> > players farmed the achievements, solely to get the unlocks.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna
> > Sent: Friday, February 27, 2009 4:55 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Moving on
> >
> > I like getting them too, but the way the game has turned with people
> > banning
> > because of achievements or people downloading programs to get
> achievements
> > is sort of ridiculous. I used to have the opposite opinion, but after the
> > fourth class update I wish they would just remove unlockables and make
> them
> > available from the start now.
> >
> > On Fri, Feb 27, 2009 at 2:18 PM, matan nov  wrote:
> >
> > > I like doing achievements (not grinding or using plugins and such,
> > working
> > > towards them) to get the weapons, the big scout/heavy/medic/pyro/etc
> boom
> > > only lasts a few days and everything goes back to normal, plus an extra
> > > scout or two per team for the next few weeks, not that terrible.
> > >
> > > On Fri, Feb 27, 2009 at 9:11 PM, Brent Veal  > > >wrote:
> > >
> > > > I agree that having the new weapons available right away does make
> > sense.
> > > > Less grinding is better, and the overload of one class would end
> > sooner.
> > > > Not
> > > > to mention that new players would no longer be alienated by not
> having
> > > all
> > > > the different weapons to try out right away. Although that's just my
> > > > opinion.
> > > >
> > > >
> > > > On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide <
> > > thedrunkenbraw...@gmail.com
> > > > >wrote:
> > > >
> > > > > As we have all seen the Achievements locked to weapons is a bit
> > > divisive
> > > > in
> > > > > the community. I personally would like to see a split from this to
> > you
> > > > get
> > > > > the weapons straight out plus you have a nice amount of
> achievements
> > > that
> > > > > actually mean something other than Ive got to get these to get
> those
> > > > > weapons. I play DODS this game has 50 or so achievements that are
> not
> > > > tied
> > > > > to weapons, imho its more fun and means more to get these
> > achievements.
> > > > > Takes less of the pressure off to be able to compete with every one
> > > else.
> > > > >
> > > > >  If we moved away from the unlockables and to just achievements and
> > > > > weapons,
> > > > > we would also kill the farming servers, the "unlocker", moronic
> > > plugins,
> > > > > and
> > > > > would also cut down on all 1 class all the time as seen in
> > > > > every previous update.
> > > > >
> > > > >
> > > > >  I feel that now is the right time to have a serious discussion on
> > the
> > > > > matter in light of F7 clans honey pot plugin and the drama its
> > caused.
> > > > > ___
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> > archives,
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> > > > >
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> > > > please visit:
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> >
> >
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Re: [hlds] Moving on

2009-02-27 Thread Tony Paloma
Checkout my thread:
http://list.valvesoftware.com/mailman/private/hlds/2009-February/056946.html


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of snakedogipa
Sent: Friday, February 27, 2009 4:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Moving on

Anyone having issues with server crashes after scout update? All my 
servers are having the issue. Some with mods some without.

Patrick Shelley wrote:
> Agreed - untie the weps from the achievements and maybe tie achievements
in
> with a ranking/kudos type system using an advanced algorithm to determine
> the probable rate at which they are gained... just thinking aloud.
>
> I'd rather have the weps than kudos tho.
> ___
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please visit:
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>
>   


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Re: [hlds] What's the word on people being unable to use some unlocks?

2009-02-27 Thread Dustin Wyatt
Looks like a server restart fixed it for me.

I would normally just do that before posting here, but the server was
full...

On Fri, Feb 27, 2009 at 7:28 PM, Brent Veal wrote:

> I've noticed on some servers I can't use the unlocks. I'll have them when I
> first join, but as soon as I die and respawn, all unlocks dont work. But
> again, it's only on certain servers. I dont know if a simple restart of TF2
> fixes it, as I usually just leave and find a new server and it fixes
> itself.
>
>
> On Fri, Feb 27, 2009 at 5:05 PM, Nephyrin Zey  >wrote:
>
> > I had this issue with my unlocks, but restarting steam/TF2 fixed it. I
> > haven't noticed a server-wide issue, though i do know if the server
> > loses its steam connection it sometimes needs a full reboot to reclaim it
> >
> > - Neph
> >
> > On 02/27/2009 05:01 PM, Dustin Wyatt wrote:
> > > We've got some players who are unable to use unlocks on our server but
> > have
> > > no problems on others.
> > >
> > > I swear I saw this talked about in the last couple days, but with all
> the
> > > noise about achievements I can't find it.
> > >
> > >
> > > Dustin
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> > ___
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> > please visit:
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> >
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Re: [hlds] Moving on

2009-02-27 Thread molaughlen
All this has happened before, and all of it will happen again.
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Re: [hlds] What's the word on people being unable to use some unlocks?

2009-02-27 Thread Brent Veal
I've noticed on some servers I can't use the unlocks. I'll have them when I
first join, but as soon as I die and respawn, all unlocks dont work. But
again, it's only on certain servers. I dont know if a simple restart of TF2
fixes it, as I usually just leave and find a new server and it fixes itself.


On Fri, Feb 27, 2009 at 5:05 PM, Nephyrin Zey wrote:

> I had this issue with my unlocks, but restarting steam/TF2 fixed it. I
> haven't noticed a server-wide issue, though i do know if the server
> loses its steam connection it sometimes needs a full reboot to reclaim it
>
> - Neph
>
> On 02/27/2009 05:01 PM, Dustin Wyatt wrote:
> > We've got some players who are unable to use unlocks on our server but
> have
> > no problems on others.
> >
> > I swear I saw this talked about in the last couple days, but with all the
> > noise about achievements I can't find it.
> >
> >
> > Dustin
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
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Re: [hlds] What's the word on people being unable to use some unlocks?

2009-02-27 Thread Aj Collins
It seems Valve increased the milestones by two achievements. :S

On Fri, Feb 27, 2009 at 8:05 PM, Nephyrin Zey wrote:

> I had this issue with my unlocks, but restarting steam/TF2 fixed it. I
> haven't noticed a server-wide issue, though i do know if the server
> loses its steam connection it sometimes needs a full reboot to reclaim it
>
> - Neph
>
> On 02/27/2009 05:01 PM, Dustin Wyatt wrote:
> > We've got some players who are unable to use unlocks on our server but
> have
> > no problems on others.
> >
> > I swear I saw this talked about in the last couple days, but with all the
> > noise about achievements I can't find it.
> >
> >
> > Dustin
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
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Re: [hlds] What's the word on people being unable to use some unlocks?

2009-02-27 Thread steve grout
we had that issue.. after the little update valve did it was resolve 
i suppose that was due to the servers being restarted

Nephyrin Zey wrote:
> I had this issue with my unlocks, but restarting steam/TF2 fixed it. I 
> haven't noticed a server-wide issue, though i do know if the server 
> loses its steam connection it sometimes needs a full reboot to reclaim it
>
> - Neph
>
> On 02/27/2009 05:01 PM, Dustin Wyatt wrote:
>   
>> We've got some players who are unable to use unlocks on our server but have
>> no problems on others.
>>
>> I swear I saw this talked about in the last couple days, but with all the
>> noise about achievements I can't find it.
>>
>>
>> Dustin
>> ___
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>> please visit:
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>>
>> 
>
>
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Re: [hlds] What's the word on people being unable to use some unlocks?

2009-02-27 Thread Nephyrin Zey
I had this issue with my unlocks, but restarting steam/TF2 fixed it. I 
haven't noticed a server-wide issue, though i do know if the server 
loses its steam connection it sometimes needs a full reboot to reclaim it

- Neph

On 02/27/2009 05:01 PM, Dustin Wyatt wrote:
> We've got some players who are unable to use unlocks on our server but have
> no problems on others.
>
> I swear I saw this talked about in the last couple days, but with all the
> noise about achievements I can't find it.
>
>
> Dustin
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[hlds] What's the word on people being unable to use some unlocks?

2009-02-27 Thread Dustin Wyatt
We've got some players who are unable to use unlocks on our server but have
no problems on others.

I swear I saw this talked about in the last couple days, but with all the
noise about achievements I can't find it.


Dustin
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Re: [hlds] Moving on

2009-02-27 Thread snakedogipa
Anyone having issues with server crashes after scout update? All my 
servers are having the issue. Some with mods some without.

Patrick Shelley wrote:
> Agreed - untie the weps from the achievements and maybe tie achievements in
> with a ranking/kudos type system using an advanced algorithm to determine
> the probable rate at which they are gained... just thinking aloud.
>
> I'd rather have the weps than kudos tho.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>
>   


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Re: [hlds] [TF2] Rcon / SM Command to show players CLASS

2009-02-27 Thread CLAN RCR
HLSW will show you what team they are on, spectator included.. But I don't
know if there is any way to see what class they are.

-Matt

On Fri, Feb 27, 2009 at 3:38 PM, Ryan Mannion  wrote:

> The information is logged, but I don't believe there's a way to access
> it through the console. You can rig up an SM plugin to do it using
> GetClientTeam(clientIndex), where 1 <= clientIndex <= GetMaxClients()
> and IsClientInGame(clientIndex). Note that RED = 2 and BLU = 3.
> Unknown/Spectator are 0/1.
>
> Ryan
>
> On Fri, Feb 27, 2009 at 10:51 AM, Chris Oryschak 
> wrote:
> > Is there an rcon command or even a sourcemod plugin that I can use to
> query the server and see what class they are -- specifically I want to know
> if they are spectator or not.
> >
> > ___
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> >
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Re: [hlds] Moving on

2009-02-27 Thread Patrick Shelley
Agreed - untie the weps from the achievements and maybe tie achievements in
with a ranking/kudos type system using an advanced algorithm to determine
the probable rate at which they are gained... just thinking aloud.

I'd rather have the weps than kudos tho.
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Re: [hlds] Moving on

2009-02-27 Thread CLAN RCR
Well, if you guys recall.. For the first few weeks when the medic pack came
out you had to meet a lot more achievements (all of them) to get the last
weapon. One of the larger achievements was to heal a million points and that
was a requirement to get before you could unlock the ubersaw. From what I
heard some people complained about the time required to get that
achievement, and henceforth we have only needed to do a certain few number
of achievements to gain all the milestones.

Anyway, long story short.. I don't mind the achievements being bound to the
weapons, but there needs to be a check or some huge goal in place to keep
people who don't play scout (or said class) often from getting all the
weapons. If people learned to put time into their larger achievements there
would be less of a rush to get out there and farm them. Of course, then
those that just use the unlocker programs become vastly more unfair.

Long story short, people love challenges. Just look at WoW, or the other
MMO's.. People sit on there for months just to get to a level they can use
their armor, or whatever. I don't waste my time with MMO's but it's just
basic human instinct that if a great deal of time is put into something then
the reward is more appreciated and equally revered by those that are in the
process of acquiring it or interested in meeting the achievement themselves.

I'm not saying it should take TONS of time to unlock something, but it would
be nice for the unlocking process to require all the achievements be done
before the last unlockable is given.. Also, it would help for the
achievement actions to be more server-side, and less client-side so it
wouldn't be so easy for people to cheat their way through with an unlocker
program. Maybe some type of verifiable bit framework would be helpful, and
to check/sync the achievement database everytime the client connects so if
their achievements were not in the database, they wouldn't get their weapon
unlocks.

inb4 you know this is valve we're talking about.

-Matt

On Fri, Feb 27, 2009 at 5:29 PM, Rick Payton  wrote:

> I'm in the "untie weapon unlocks from achievements" camp myself - that
> would definitely end the fighting on the list from the past few days.
>
> -mauirixxx
> - Sent from my #hlserveradmins IRC fanboyism
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> Sent: Friday, February 27, 2009 12:57 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Moving on
>
> Maybe a better system would be to let the player decide.
>
> For instance...have an optional interface.
>
> If they change it to giving all weapons without achievements, it will
> give them all the weapons and the achievements could be for a more "fun"
> purpose.
>
> Or for the players that like getting achievements, they could have the
> option of disabling the weapons until they get enough achievements for
> the actual milestones.
>
> Honestly either way people are going to get the weapons, whether they
> "cheat" and farm them or not...so why not let the player decide what
> they want to do?
>
> On Fri, Feb 27, 2009 at 4:19 PM, Spencer 'voogru' MacDonald <
> voo...@voogru.com> wrote:
>
> > IMO, they should just do away with the unlockables and make the new
> > weapons available.
> >
> > Everybody gets them anyway, one way or another, so it's a little
> pointless.
> >
> > All you end up with is a corrupt achievements system where the
> > majority of players farmed the achievements, solely to get the
> unlocks.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna
> > Sent: Friday, February 27, 2009 4:55 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Moving on
> >
> > I like getting them too, but the way the game has turned with people
> > banning because of achievements or people downloading programs to get
> > achievements is sort of ridiculous. I used to have the opposite
> > opinion, but after the fourth class update I wish they would just
> > remove unlockables and make them available from the start now.
> >
> > On Fri, Feb 27, 2009 at 2:18 PM, matan nov 
> wrote:
> >
> > > I like doing achievements (not grinding or using plugins and such,
> > working
> > > towards them) to get the weapons, the big scout/heavy/medic/pyro/etc
>
> > > boom only lasts a few days and everything goes back to normal, plus
> > > an extra scout or two per team for the next few weeks, not that
> terrible.
> > >
> > > On Fri, Feb 27, 2009 at 9:11 PM, Brent Veal
> > >  > > >wrote:
> > >
> > > > I agree that having the new weapons available right away does make
> > sense.
> > > > Less grinding is better, and the overload of one class would end
> > sooner.
> > > > Not
> > > > to mention that new players would no longer be alienated by not
> > > > having
> > > all
> > > > the dif

Re: [hlds] Moving on

2009-02-27 Thread Rick Payton
I'm in the "untie weapon unlocks from achievements" camp myself - that
would definitely end the fighting on the list from the past few days.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Friday, February 27, 2009 12:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Moving on

Maybe a better system would be to let the player decide.

For instance...have an optional interface.

If they change it to giving all weapons without achievements, it will
give them all the weapons and the achievements could be for a more "fun"
purpose.

Or for the players that like getting achievements, they could have the
option of disabling the weapons until they get enough achievements for
the actual milestones.

Honestly either way people are going to get the weapons, whether they
"cheat" and farm them or not...so why not let the player decide what
they want to do?

On Fri, Feb 27, 2009 at 4:19 PM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:

> IMO, they should just do away with the unlockables and make the new 
> weapons available.
>
> Everybody gets them anyway, one way or another, so it's a little
pointless.
>
> All you end up with is a corrupt achievements system where the 
> majority of players farmed the achievements, solely to get the
unlocks.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna
> Sent: Friday, February 27, 2009 4:55 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Moving on
>
> I like getting them too, but the way the game has turned with people 
> banning because of achievements or people downloading programs to get 
> achievements is sort of ridiculous. I used to have the opposite 
> opinion, but after the fourth class update I wish they would just 
> remove unlockables and make them available from the start now.
>
> On Fri, Feb 27, 2009 at 2:18 PM, matan nov 
wrote:
>
> > I like doing achievements (not grinding or using plugins and such,
> working
> > towards them) to get the weapons, the big scout/heavy/medic/pyro/etc

> > boom only lasts a few days and everything goes back to normal, plus 
> > an extra scout or two per team for the next few weeks, not that
terrible.
> >
> > On Fri, Feb 27, 2009 at 9:11 PM, Brent Veal 
> >  > >wrote:
> >
> > > I agree that having the new weapons available right away does make
> sense.
> > > Less grinding is better, and the overload of one class would end
> sooner.
> > > Not
> > > to mention that new players would no longer be alienated by not 
> > > having
> > all
> > > the different weapons to try out right away. Although that's just 
> > > my opinion.
> > >
> > >
> > > On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide <
> > thedrunkenbraw...@gmail.com
> > > >wrote:
> > >
> > > > As we have all seen the Achievements locked to weapons is a bit
> > divisive
> > > in
> > > > the community. I personally would like to see a split from this 
> > > > to
> you
> > > get
> > > > the weapons straight out plus you have a nice amount of 
> > > > achievements
> > that
> > > > actually mean something other than Ive got to get these to get 
> > > > those weapons. I play DODS this game has 50 or so achievements 
> > > > that are not
> > > tied
> > > > to weapons, imho its more fun and means more to get these
> achievements.
> > > > Takes less of the pressure off to be able to compete with every 
> > > > one
> > else.
> > > >
> > > >  If we moved away from the unlockables and to just achievements 
> > > > and weapons, we would also kill the farming servers, the 
> > > > "unlocker", moronic
> > plugins,
> > > > and
> > > > would also cut down on all 1 class all the time as seen in every

> > > > previous update.
> > > >
> > > >
> > > >  I feel that now is the right time to have a serious discussion 
> > > > on
> the
> > > > matter in light of F7 clans honey pot plugin and the drama its
> caused.
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list 
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To u

Re: [hlds] Moving on

2009-02-27 Thread Cc2iscooL
Maybe a better system would be to let the player decide.

For instance...have an optional interface.

If they change it to giving all weapons without achievements, it will give
them all the weapons and the achievements could be for a more "fun" purpose.

Or for the players that like getting achievements, they could have the
option of disabling the weapons until they get enough achievements for the
actual milestones.

Honestly either way people are going to get the weapons, whether they
"cheat" and farm them or not...so why not let the player decide what they
want to do?

On Fri, Feb 27, 2009 at 4:19 PM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:

> IMO, they should just do away with the unlockables and make the new weapons
> available.
>
> Everybody gets them anyway, one way or another, so it's a little pointless.
>
> All you end up with is a corrupt achievements system where the majority of
> players farmed the achievements, solely to get the unlocks.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna
> Sent: Friday, February 27, 2009 4:55 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Moving on
>
> I like getting them too, but the way the game has turned with people
> banning
> because of achievements or people downloading programs to get achievements
> is sort of ridiculous. I used to have the opposite opinion, but after the
> fourth class update I wish they would just remove unlockables and make them
> available from the start now.
>
> On Fri, Feb 27, 2009 at 2:18 PM, matan nov  wrote:
>
> > I like doing achievements (not grinding or using plugins and such,
> working
> > towards them) to get the weapons, the big scout/heavy/medic/pyro/etc boom
> > only lasts a few days and everything goes back to normal, plus an extra
> > scout or two per team for the next few weeks, not that terrible.
> >
> > On Fri, Feb 27, 2009 at 9:11 PM, Brent Veal  > >wrote:
> >
> > > I agree that having the new weapons available right away does make
> sense.
> > > Less grinding is better, and the overload of one class would end
> sooner.
> > > Not
> > > to mention that new players would no longer be alienated by not having
> > all
> > > the different weapons to try out right away. Although that's just my
> > > opinion.
> > >
> > >
> > > On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide <
> > thedrunkenbraw...@gmail.com
> > > >wrote:
> > >
> > > > As we have all seen the Achievements locked to weapons is a bit
> > divisive
> > > in
> > > > the community. I personally would like to see a split from this to
> you
> > > get
> > > > the weapons straight out plus you have a nice amount of achievements
> > that
> > > > actually mean something other than Ive got to get these to get those
> > > > weapons. I play DODS this game has 50 or so achievements that are not
> > > tied
> > > > to weapons, imho its more fun and means more to get these
> achievements.
> > > > Takes less of the pressure off to be able to compete with every one
> > else.
> > > >
> > > >  If we moved away from the unlockables and to just achievements and
> > > > weapons,
> > > > we would also kill the farming servers, the "unlocker", moronic
> > plugins,
> > > > and
> > > > would also cut down on all 1 class all the time as seen in
> > > > every previous update.
> > > >
> > > >
> > > >  I feel that now is the right time to have a serious discussion on
> the
> > > > matter in light of F7 clans honey pot plugin and the drama its
> caused.
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
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Re: [hlds] Moving on

2009-02-27 Thread Spencer 'voogru' MacDonald
IMO, they should just do away with the unlockables and make the new weapons
available.

Everybody gets them anyway, one way or another, so it's a little pointless. 

All you end up with is a corrupt achievements system where the majority of
players farmed the achievements, solely to get the unlocks.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna
Sent: Friday, February 27, 2009 4:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Moving on

I like getting them too, but the way the game has turned with people banning
because of achievements or people downloading programs to get achievements
is sort of ridiculous. I used to have the opposite opinion, but after the
fourth class update I wish they would just remove unlockables and make them
available from the start now.

On Fri, Feb 27, 2009 at 2:18 PM, matan nov  wrote:

> I like doing achievements (not grinding or using plugins and such, working
> towards them) to get the weapons, the big scout/heavy/medic/pyro/etc boom
> only lasts a few days and everything goes back to normal, plus an extra
> scout or two per team for the next few weeks, not that terrible.
>
> On Fri, Feb 27, 2009 at 9:11 PM, Brent Veal  >wrote:
>
> > I agree that having the new weapons available right away does make
sense.
> > Less grinding is better, and the overload of one class would end sooner.
> > Not
> > to mention that new players would no longer be alienated by not having
> all
> > the different weapons to try out right away. Although that's just my
> > opinion.
> >
> >
> > On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide <
> thedrunkenbraw...@gmail.com
> > >wrote:
> >
> > > As we have all seen the Achievements locked to weapons is a bit
> divisive
> > in
> > > the community. I personally would like to see a split from this to you
> > get
> > > the weapons straight out plus you have a nice amount of achievements
> that
> > > actually mean something other than Ive got to get these to get those
> > > weapons. I play DODS this game has 50 or so achievements that are not
> > tied
> > > to weapons, imho its more fun and means more to get these
achievements.
> > > Takes less of the pressure off to be able to compete with every one
> else.
> > >
> > >  If we moved away from the unlockables and to just achievements and
> > > weapons,
> > > we would also kill the farming servers, the "unlocker", moronic
> plugins,
> > > and
> > > would also cut down on all 1 class all the time as seen in
> > > every previous update.
> > >
> > >
> > >  I feel that now is the right time to have a serious discussion on the
> > > matter in light of F7 clans honey pot plugin and the drama its caused.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Moving on

2009-02-27 Thread Jake Skenna
I like getting them too, but the way the game has turned with people banning
because of achievements or people downloading programs to get achievements
is sort of ridiculous. I used to have the opposite opinion, but after the
fourth class update I wish they would just remove unlockables and make them
available from the start now.

On Fri, Feb 27, 2009 at 2:18 PM, matan nov  wrote:

> I like doing achievements (not grinding or using plugins and such, working
> towards them) to get the weapons, the big scout/heavy/medic/pyro/etc boom
> only lasts a few days and everything goes back to normal, plus an extra
> scout or two per team for the next few weeks, not that terrible.
>
> On Fri, Feb 27, 2009 at 9:11 PM, Brent Veal  >wrote:
>
> > I agree that having the new weapons available right away does make sense.
> > Less grinding is better, and the overload of one class would end sooner.
> > Not
> > to mention that new players would no longer be alienated by not having
> all
> > the different weapons to try out right away. Although that's just my
> > opinion.
> >
> >
> > On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide <
> thedrunkenbraw...@gmail.com
> > >wrote:
> >
> > > As we have all seen the Achievements locked to weapons is a bit
> divisive
> > in
> > > the community. I personally would like to see a split from this to you
> > get
> > > the weapons straight out plus you have a nice amount of achievements
> that
> > > actually mean something other than Ive got to get these to get those
> > > weapons. I play DODS this game has 50 or so achievements that are not
> > tied
> > > to weapons, imho its more fun and means more to get these achievements.
> > > Takes less of the pressure off to be able to compete with every one
> else.
> > >
> > >  If we moved away from the unlockables and to just achievements and
> > > weapons,
> > > we would also kill the farming servers, the "unlocker", moronic
> plugins,
> > > and
> > > would also cut down on all 1 class all the time as seen in
> > > every previous update.
> > >
> > >
> > >  I feel that now is the right time to have a serious discussion on the
> > > matter in light of F7 clans honey pot plugin and the drama its caused.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] [TF2] Rcon / SM Command to show players CLASS

2009-02-27 Thread Ryan Mannion
The information is logged, but I don't believe there's a way to access
it through the console. You can rig up an SM plugin to do it using
GetClientTeam(clientIndex), where 1 <= clientIndex <= GetMaxClients()
and IsClientInGame(clientIndex). Note that RED = 2 and BLU = 3.
Unknown/Spectator are 0/1.

Ryan

On Fri, Feb 27, 2009 at 10:51 AM, Chris Oryschak  wrote:
> Is there an rcon command or even a sourcemod plugin that I can use to query 
> the server and see what class they are -- specifically I want to know if they 
> are spectator or not.
>
> ___
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> visit:
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>
>

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Re: [hlds] Moving on

2009-02-27 Thread Yatin Vadhia
I completly agree.

Regards

Yatin

On 27 Feb 2009, at 19:11, Brent Veal  wrote:

> I agree that having the new weapons available right away does make  
> sense.
> Less grinding is better, and the overload of one class would end  
> sooner. Not
> to mention that new players would no longer be alienated by not  
> having all
> the different weapons to try out right away. Although that's just my
> opinion.
>
>
> On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide  >wrote:
>
>> As we have all seen the Achievements locked to weapons is a bit  
>> divisive in
>> the community. I personally would like to see a split from this to  
>> you get
>> the weapons straight out plus you have a nice amount of  
>> achievements that
>> actually mean something other than Ive got to get these to get those
>> weapons. I play DODS this game has 50 or so achievements that are  
>> not tied
>> to weapons, imho its more fun and means more to get these  
>> achievements.
>> Takes less of the pressure off to be able to compete with every one  
>> else.
>>
>> If we moved away from the unlockables and to just achievements and
>> weapons,
>> we would also kill the farming servers, the "unlocker", moronic  
>> plugins,
>> and
>> would also cut down on all 1 class all the time as seen in
>> every previous update.
>>
>>
>> I feel that now is the right time to have a serious discussion on the
>> matter in light of F7 clans honey pot plugin and the drama its  
>> caused.
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
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Re: [hlds] Moving on

2009-02-27 Thread matan nov
I like doing achievements (not grinding or using plugins and such, working
towards them) to get the weapons, the big scout/heavy/medic/pyro/etc boom
only lasts a few days and everything goes back to normal, plus an extra
scout or two per team for the next few weeks, not that terrible.

On Fri, Feb 27, 2009 at 9:11 PM, Brent Veal wrote:

> I agree that having the new weapons available right away does make sense.
> Less grinding is better, and the overload of one class would end sooner.
> Not
> to mention that new players would no longer be alienated by not having all
> the different weapons to try out right away. Although that's just my
> opinion.
>
>
> On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide  >wrote:
>
> > As we have all seen the Achievements locked to weapons is a bit divisive
> in
> > the community. I personally would like to see a split from this to you
> get
> > the weapons straight out plus you have a nice amount of achievements that
> > actually mean something other than Ive got to get these to get those
> > weapons. I play DODS this game has 50 or so achievements that are not
> tied
> > to weapons, imho its more fun and means more to get these achievements.
> > Takes less of the pressure off to be able to compete with every one else.
> >
> >  If we moved away from the unlockables and to just achievements and
> > weapons,
> > we would also kill the farming servers, the "unlocker", moronic plugins,
> > and
> > would also cut down on all 1 class all the time as seen in
> > every previous update.
> >
> >
> >  I feel that now is the right time to have a serious discussion on the
> > matter in light of F7 clans honey pot plugin and the drama its caused.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Moving on

2009-02-27 Thread Brent Veal
I agree that having the new weapons available right away does make sense.
Less grinding is better, and the overload of one class would end sooner. Not
to mention that new players would no longer be alienated by not having all
the different weapons to try out right away. Although that's just my
opinion.


On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide wrote:

> As we have all seen the Achievements locked to weapons is a bit divisive in
> the community. I personally would like to see a split from this to you get
> the weapons straight out plus you have a nice amount of achievements that
> actually mean something other than Ive got to get these to get those
> weapons. I play DODS this game has 50 or so achievements that are not tied
> to weapons, imho its more fun and means more to get these achievements.
> Takes less of the pressure off to be able to compete with every one else.
>
>  If we moved away from the unlockables and to just achievements and
> weapons,
> we would also kill the farming servers, the "unlocker", moronic plugins,
> and
> would also cut down on all 1 class all the time as seen in
> every previous update.
>
>
>  I feel that now is the right time to have a serious discussion on the
> matter in light of F7 clans honey pot plugin and the drama its caused.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Possible Host_Error crash fix

2009-02-27 Thread Robert Whelan
I loaded both up this morning as well, got tired of waiting for an update. I 
was still randomly crashing after the last tf2 update though not nearly as bad 
as the 2 initial scout updates.

We'll see (xfingers)!




From: Fudgstu 
To: Half-Life dedicated Win32 server mailing list 
Sent: Friday, February 27, 2009 12:39:32 PM
Subject: Re: [hlds] Possible Host_Error crash fix

I also have the plugin installed and set at default.  I have Neph's plugin
installed too, figured I'd cover all areas.  No crashes after 18 hours.

On Fri, Feb 27, 2009 at 9:11 AM, CLAN RCR  wrote:

> Almost 12 hours in, no crash, the plugin is set at default.
>
> -Matt
>
> On Fri, Feb 27, 2009 at 4:01 AM, Arg!  wrote:
>
> > ive just installed this now, looking good so far.
> >
> > I have no idea how you can work out this stuff, its all dark voodoo
> coding
> > to me.
> >
> > Is there a chance you might be able to release the sourcecode if its
> cosher
> > to do so?
> >
> > On Fri, Feb 27, 2009 at 7:45 PM, Coldorak 
> wrote:
> >
> > > If it helps:
> > > http://www.coldfire.info/tf2/debug/core.18650
> > > http://www.coldfire.info/tf2/debug/debug.log
> > >
> > > debian etch
> > > uname -a: Linux xxx.ovh.net 2.6.24.5-grsec--grs-ipv4-64 #3 SMP Tue
> > May
> > > 27 19:09:58 CEST 2008 x86_64 GNU/Linux
> > >
> > > Cold
> > >
> > > On Fri, Feb 27, 2009 at 9:23 AM, Coldorak 
> > wrote:
> > >
> > > > I get this on my linux server with taunts on and verbose on:
> > > >
> > > > Particles: Missing 'particles/error.pcf'
> > > > ./srcds_run: line 352: 14306 Exception en point flottant  $HL_CMD
> > > > Add "-debug" to the ./srcds_run command line to generate a debug.log
> to
> > > > help with solving this problem
> > > > vendredi 27 février 2009, 09:23:10 (UTC+0100): Server restart in 10
> > > seconds
> > > >
> > > > (floating point exception)
> > > > The server restarts in loop
> > > >
> > > > I've tried stb_blocktaunts 0 and stb_blocktaunts off (off first, then
> > > > thought it might want a "0" but no change)
> > > > Even with all defaults settings, no cvar in my server.cfg, it crashes
> > > >
> > > > No more crash when I remove the plugin.
> > > > If I can be of any help (but I cannot test ingame, I'm at work)
> > > >
> > > > Cold
> > > >
> > > >
> > > > On Fri, Feb 27, 2009 at 9:09 AM, Coldorak 
> > > wrote:
> > > >
> > > >> Thanks guys, I'm gonna try that
> > > >>
> > > >> Cold
> > > >>
> > > >>
> > > >> On Fri, Feb 27, 2009 at 8:52 AM, Nephyrin Zey <
> nephy...@doublezen.net
> > > >wrote:
> > > >>
> > > >>> I leave settings at defaults but allow taunts. Not one crash yet.
> > > >>>
> > > >>> - Neph
> > > >>>
> > > >>> On Thu, Feb 26, 2009 at 11:33 PM, DontWannaName! <
> > > ad...@topnotchclan.com>
> > > >>> wrote:
> > > >>> > I allow taunts and I think it works just as good. Windows though,
> > no
> > > >>> telling
> > > >>> > what linux will do.
> > > >>> >
> > > >>> > On Thu, Feb 26, 2009 at 11:10 PM, Coldorak <
> coldorak@gmail.com
> > >
> > > >>> wrote:
> > > >>> >
> > > >>> >> Are the several things removed only for pl maps or for every
> map?
> > > >>> >> What do you recommend to allow and block?
> > > >>> >> Thanks
> > > >>> >>
> > > >>> >> Cold
> > > >>> >>
> > > >>> >> On Fri, Feb 27, 2009 at 6:47 AM, Fudgstu 
> > wrote:
> > > >>> >>
> > > >>> >> > ahh, thx guysmissed that.
> > > >>> >> >
> > > >>> >> > On Thu, Feb 26, 2009 at 9:06 PM, 1nsane <1nsane...@gmail.com>
> > > >>> wrote:
> > > >>> >> >
> > > >>> >> > > Part of the plugin. Check the cvars in the readme.
> > > >>> >> > >
> > > >>> >> > > On Thu, Feb 26, 2009 at 10:00 PM, Fudgstu <
> fudg...@gmail.com>
> > > >>> wrote:
> > > >>> >> > >
> > > >>> >> > > > Thanks Tony for the plugin.  It's excellent!
> > > >>> >> > > > After installing on our TF2 servers we have had no crashes
> > for
> > > >>> the
> > > >>> >> last
> > > >>> >> > 3
> > > >>> >> > > > hours and our community is very happy instead of
> frustrated.
> > > >>> >> > > > Just asking this, but is anyone else having problems with
> > the
> > > >>> taunts
> > > >>> >> > not
> > > >>> >> > > > working?
> > > >>> >> > > >
> > > >>> >> > > > On Thu, Feb 26, 2009 at 1:45 PM, Ben B <
> > > >>> brutalgoerge...@gmail.com>
> > > >>> >> > > wrote:
> > > >>> >> > > >
> > > >>> >> > > > > has anyone noticed random weapon criticals no longer
> > working
> > > >>> after
> > > >>> >> > > > setting
> > > >>> >> > > > > this up?
> > > >>> >> > > > >
> > > >>> >> > > > > I don't know if it was the tf2 update, or this plugin.
>  I
> > > >>> wouldn't
> > > >>> >> > > think
> > > >>> >> > > > > this affected crits anyhow.
> > > >>> >> > > > >
> > > >>> >> > > > > On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide <
> > > >>> >> > > > thedrunkenbraw...@gmail.com
> > > >>> >> > > > > >wrote:
> > > >>> >> > > > >
> > > >>> >> > > > > > Excellent Thank You!
> > > >>> >> > > > > > ___
> > > >>> >> > > > > > To unsubscribe, edit your list preferences, or view
> the
>

Re: [hlds] [TF2] Rcon / SM Command to show players CLASS

2009-02-27 Thread Clyde cide
I use HLSW to admin my server from the outside. If you add the rcon password
in and click on get get log {internet} it will begin to show you who is on
what team, if they are spectaiting or not. Sometimes you will see a blank
spot in a space. That person is generaly connecting to the server or looking
at the MOTD with out being all the way in the server.
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[hlds] Moving on

2009-02-27 Thread Clyde cide
As we have all seen the Achievements locked to weapons is a bit divisive in
the community. I personally would like to see a split from this to you get
the weapons straight out plus you have a nice amount of achievements that
actually mean something other than Ive got to get these to get those
weapons. I play DODS this game has 50 or so achievements that are not tied
to weapons, imho its more fun and means more to get these achievements.
Takes less of the pressure off to be able to compete with every one else.

 If we moved away from the unlockables and to just achievements and weapons,
we would also kill the farming servers, the "unlocker", moronic plugins, and
would also cut down on all 1 class all the time as seen in
every previous update.


 I feel that now is the right time to have a serious discussion on the
matter in light of F7 clans honey pot plugin and the drama its caused.
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Re: [hlds] Possible Host_Error crash fix

2009-02-27 Thread Tony Paloma
Contact me off-list and we’ll see if we can figure it out. Somebody else was
telling me he was getting the problem on an old machine but that it worked
on any other.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Coldorak
Sent: Friday, February 27, 2009 12:46 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Possible Host_Error crash fix

If it helps:
http://www.coldfire.info/tf2/debug/core.18650
http://www.coldfire.info/tf2/debug/debug.log

debian etch
uname -a: Linux xxx.ovh.net 2.6.24.5-grsec--grs-ipv4-64 #3 SMP Tue May
27 19:09:58 CEST 2008 x86_64 GNU/Linux

Cold

On Fri, Feb 27, 2009 at 9:23 AM, Coldorak  wrote:

> I get this on my linux server with taunts on and verbose on:
>
> Particles: Missing 'particles/error.pcf'
> ./srcds_run: line 352: 14306 Exception en point flottant   $HL_CMD
> Add "-debug" to the ./srcds_run command line to generate a debug.log to
> help with solving this problem
> vendredi 27 février 2009, 09:23:10 (UTC+0100): Server restart in 10
seconds
>
> (floating point exception)
> The server restarts in loop
>
> I've tried stb_blocktaunts 0 and stb_blocktaunts off (off first, then
> thought it might want a "0" but no change)
> Even with all defaults settings, no cvar in my server.cfg, it crashes
>
> No more crash when I remove the plugin.
> If I can be of any help (but I cannot test ingame, I'm at work)
>
> Cold
>
>
> On Fri, Feb 27, 2009 at 9:09 AM, Coldorak  wrote:
>
>> Thanks guys, I'm gonna try that
>>
>> Cold
>>
>>
>> On Fri, Feb 27, 2009 at 8:52 AM, Nephyrin Zey
wrote:
>>
>>> I leave settings at defaults but allow taunts. Not one crash yet.
>>>
>>> - Neph
>>>
>>> On Thu, Feb 26, 2009 at 11:33 PM, DontWannaName!

>>> wrote:
>>> > I allow taunts and I think it works just as good. Windows though, no
>>> telling
>>> > what linux will do.
>>> >
>>> > On Thu, Feb 26, 2009 at 11:10 PM, Coldorak 
>>> wrote:
>>> >
>>> >> Are the several things removed only for pl maps or for every map?
>>> >> What do you recommend to allow and block?
>>> >> Thanks
>>> >>
>>> >> Cold
>>> >>
>>> >> On Fri, Feb 27, 2009 at 6:47 AM, Fudgstu  wrote:
>>> >>
>>> >> > ahh, thx guysmissed that.
>>> >> >
>>> >> > On Thu, Feb 26, 2009 at 9:06 PM, 1nsane <1nsane...@gmail.com>
>>> wrote:
>>> >> >
>>> >> > > Part of the plugin. Check the cvars in the readme.
>>> >> > >
>>> >> > > On Thu, Feb 26, 2009 at 10:00 PM, Fudgstu 
>>> wrote:
>>> >> > >
>>> >> > > > Thanks Tony for the plugin.  It's excellent!
>>> >> > > > After installing on our TF2 servers we have had no crashes for
>>> the
>>> >> last
>>> >> > 3
>>> >> > > > hours and our community is very happy instead of frustrated.
>>> >> > > > Just asking this, but is anyone else having problems with the
>>> taunts
>>> >> > not
>>> >> > > > working?
>>> >> > > >
>>> >> > > > On Thu, Feb 26, 2009 at 1:45 PM, Ben B <
>>> brutalgoerge...@gmail.com>
>>> >> > > wrote:
>>> >> > > >
>>> >> > > > > has anyone noticed random weapon criticals no longer working
>>> after
>>> >> > > > setting
>>> >> > > > > this up?
>>> >> > > > >
>>> >> > > > > I don't know if it was the tf2 update, or this plugin.  I
>>> wouldn't
>>> >> > > think
>>> >> > > > > this affected crits anyhow.
>>> >> > > > >
>>> >> > > > > On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide <
>>> >> > > > thedrunkenbraw...@gmail.com
>>> >> > > > > >wrote:
>>> >> > > > >
>>> >> > > > > > Excellent Thank You!
>>> >> > > > > > ___
>>> >> > > > > > To unsubscribe, edit your list preferences, or view the
list
>>> >> > > archives,
>>> >> > > > > > please visit:
>>> >> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> > > > > >
>>> >> > > > >
>>> >> > > > >
>>> >> > > > >
>>> >> > > > > --
>>> >> > > > > From Ben B. (Goerge)
>>> >> > > > > ___
>>> >> > > > > To unsubscribe, edit your list preferences, or view the list
>>> >> > archives,
>>> >> > > > > please visit:
>>> >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> > > > >
>>> >> > > > ___
>>> >> > > > To unsubscribe, edit your list preferences, or view the list
>>> >> archives,
>>> >> > > > please visit:
>>> >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> > > >
>>> >> > > ___
>>> >> > > To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >> > > please visit:
>>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> > >
>>> >> > ___
>>> >> > To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >> > please visit:
>>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> >
>>> >>
>>> >>
>>> >>
>>> >> --
>>> >> http://www.coldfire.info
>>> >> ___
>>> >> To unsubscribe, edit your 

[hlds] [TF2] Rcon / SM Command to show players CLASS

2009-02-27 Thread Chris Oryschak
Is there an rcon command or even a sourcemod plugin that I can use to query the 
server and see what class they are -- specifically I want to know if they are 
spectator or not.
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Re: [hlds] Possible Host_Error crash fix

2009-02-27 Thread Fudgstu
I also have the plugin installed and set at default.  I have Neph's plugin
installed too, figured I'd cover all areas.  No crashes after 18 hours.

On Fri, Feb 27, 2009 at 9:11 AM, CLAN RCR  wrote:

> Almost 12 hours in, no crash, the plugin is set at default.
>
> -Matt
>
> On Fri, Feb 27, 2009 at 4:01 AM, Arg!  wrote:
>
> > ive just installed this now, looking good so far.
> >
> > I have no idea how you can work out this stuff, its all dark voodoo
> coding
> > to me.
> >
> > Is there a chance you might be able to release the sourcecode if its
> cosher
> > to do so?
> >
> > On Fri, Feb 27, 2009 at 7:45 PM, Coldorak 
> wrote:
> >
> > > If it helps:
> > > http://www.coldfire.info/tf2/debug/core.18650
> > > http://www.coldfire.info/tf2/debug/debug.log
> > >
> > > debian etch
> > > uname -a: Linux xxx.ovh.net 2.6.24.5-grsec--grs-ipv4-64 #3 SMP Tue
> > May
> > > 27 19:09:58 CEST 2008 x86_64 GNU/Linux
> > >
> > > Cold
> > >
> > > On Fri, Feb 27, 2009 at 9:23 AM, Coldorak 
> > wrote:
> > >
> > > > I get this on my linux server with taunts on and verbose on:
> > > >
> > > > Particles: Missing 'particles/error.pcf'
> > > > ./srcds_run: line 352: 14306 Exception en point flottant   $HL_CMD
> > > > Add "-debug" to the ./srcds_run command line to generate a debug.log
> to
> > > > help with solving this problem
> > > > vendredi 27 février 2009, 09:23:10 (UTC+0100): Server restart in 10
> > > seconds
> > > >
> > > > (floating point exception)
> > > > The server restarts in loop
> > > >
> > > > I've tried stb_blocktaunts 0 and stb_blocktaunts off (off first, then
> > > > thought it might want a "0" but no change)
> > > > Even with all defaults settings, no cvar in my server.cfg, it crashes
> > > >
> > > > No more crash when I remove the plugin.
> > > > If I can be of any help (but I cannot test ingame, I'm at work)
> > > >
> > > > Cold
> > > >
> > > >
> > > > On Fri, Feb 27, 2009 at 9:09 AM, Coldorak 
> > > wrote:
> > > >
> > > >> Thanks guys, I'm gonna try that
> > > >>
> > > >> Cold
> > > >>
> > > >>
> > > >> On Fri, Feb 27, 2009 at 8:52 AM, Nephyrin Zey <
> nephy...@doublezen.net
> > > >wrote:
> > > >>
> > > >>> I leave settings at defaults but allow taunts. Not one crash yet.
> > > >>>
> > > >>> - Neph
> > > >>>
> > > >>> On Thu, Feb 26, 2009 at 11:33 PM, DontWannaName! <
> > > ad...@topnotchclan.com>
> > > >>> wrote:
> > > >>> > I allow taunts and I think it works just as good. Windows though,
> > no
> > > >>> telling
> > > >>> > what linux will do.
> > > >>> >
> > > >>> > On Thu, Feb 26, 2009 at 11:10 PM, Coldorak <
> coldorak@gmail.com
> > >
> > > >>> wrote:
> > > >>> >
> > > >>> >> Are the several things removed only for pl maps or for every
> map?
> > > >>> >> What do you recommend to allow and block?
> > > >>> >> Thanks
> > > >>> >>
> > > >>> >> Cold
> > > >>> >>
> > > >>> >> On Fri, Feb 27, 2009 at 6:47 AM, Fudgstu 
> > wrote:
> > > >>> >>
> > > >>> >> > ahh, thx guysmissed that.
> > > >>> >> >
> > > >>> >> > On Thu, Feb 26, 2009 at 9:06 PM, 1nsane <1nsane...@gmail.com>
> > > >>> wrote:
> > > >>> >> >
> > > >>> >> > > Part of the plugin. Check the cvars in the readme.
> > > >>> >> > >
> > > >>> >> > > On Thu, Feb 26, 2009 at 10:00 PM, Fudgstu <
> fudg...@gmail.com>
> > > >>> wrote:
> > > >>> >> > >
> > > >>> >> > > > Thanks Tony for the plugin.  It's excellent!
> > > >>> >> > > > After installing on our TF2 servers we have had no crashes
> > for
> > > >>> the
> > > >>> >> last
> > > >>> >> > 3
> > > >>> >> > > > hours and our community is very happy instead of
> frustrated.
> > > >>> >> > > > Just asking this, but is anyone else having problems with
> > the
> > > >>> taunts
> > > >>> >> > not
> > > >>> >> > > > working?
> > > >>> >> > > >
> > > >>> >> > > > On Thu, Feb 26, 2009 at 1:45 PM, Ben B <
> > > >>> brutalgoerge...@gmail.com>
> > > >>> >> > > wrote:
> > > >>> >> > > >
> > > >>> >> > > > > has anyone noticed random weapon criticals no longer
> > working
> > > >>> after
> > > >>> >> > > > setting
> > > >>> >> > > > > this up?
> > > >>> >> > > > >
> > > >>> >> > > > > I don't know if it was the tf2 update, or this plugin.
>  I
> > > >>> wouldn't
> > > >>> >> > > think
> > > >>> >> > > > > this affected crits anyhow.
> > > >>> >> > > > >
> > > >>> >> > > > > On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide <
> > > >>> >> > > > thedrunkenbraw...@gmail.com
> > > >>> >> > > > > >wrote:
> > > >>> >> > > > >
> > > >>> >> > > > > > Excellent Thank You!
> > > >>> >> > > > > > ___
> > > >>> >> > > > > > To unsubscribe, edit your list preferences, or view
> the
> > > list
> > > >>> >> > > archives,
> > > >>> >> > > > > > please visit:
> > > >>> >> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>> >> > > > > >
> > > >>> >> > > > >
> > > >>> >> > > > >
> > > >>> >> > > > >
> > > >>> >> > > > > --
> > > >>> >> > > > > From Ben B. (Goerge)
> > > >>> >> > > > > ___
> > > >>> >> > > > > To unsubscribe, ed

Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread Keeper
This is supposed to be a list about how to admin servers.  msleeper's post
about his plugin is valid as it serves to admin servers in a way.  Likewise,
discussion about how some feel about it is valid as a response.
 
Continuing this discussion in the vein of trashing people and clans should
stop, as it serves no purpose here.

Sometimes the forum portion would be nice because you could lock an out of
control thread.

-Original Message-
From: Blood Letter [mailto:bw_bloodlet...@hotmail.com] 
Sent: Friday, February 27, 2009 1:12 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Achievement Farmer Honeypot


Read some of the stuff there...

Wow.  Msleeper's servers take donations and offer "benefits" to their
"Supporters", and they intend to let people buy ads to spam in-game!  Wonder
how much of a hit to his donations he'll get from this fiasco.

"We
are also going to be adding a new way to support! Starting soon, we are
going to be offering in-game ads to the public. Want to tell everyone
that you pwn Scouts for a living? Or that no zombie is safe from you?
Soon you can, and let EVERYONE know!

As always, we are open to
ideas and suggestions, so if you have a cool idea for a Supporter
benefit, let us know! Who knows, if we use your ideas we might give you
some freebie Supporter. "


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Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread Blood Letter

Read some of the stuff there...

Wow.  Msleeper's servers take donations and offer "benefits" to their 
"Supporters", and they intend to let people buy ads to spam in-game!  Wonder 
how much of a hit to his donations he'll get from this fiasco.

"We
are also going to be adding a new way to support! Starting soon, we are
going to be offering in-game ads to the public. Want to tell everyone
that you pwn Scouts for a living? Or that no zombie is safe from you?
Soon you can, and let EVERYONE know!

As always, we are open to
ideas and suggestions, so if you have a cool idea for a Supporter
benefit, let us know! Who knows, if we use your ideas we might give you
some freebie Supporter. "




> Date: Fri, 27 Feb 2009 11:18:42 -0600
> From: cc2isc...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Achievement Farmer Honeypot
> 
> Kekekekeke.
> 
> http://forums.f7lans.com/farm-at-f7lans-be-banned-t1380.html
> 
> It's on your forums. As far as I'm concerned it's an official bulletin from
> F7. :)
> 
> On Fri, Feb 27, 2009 at 4:27 AM, f0rkz  wrote:
> 
> > How about we keep f7 out of this.  This was an uncoordinated event not
> > discussed with upper management.
> >
> >
> > f0rkz
> > f7lans.com - Not your moms marble madness
> >
> >
> > On Feb 26, 2009, at 6:39 PM, Chris wrote:
> >
> > > So, I didn't know what clan msleeper was running but thought there
> > > would be
> > > loads of people complaining on his forums, and right enough in his
> > > bans
> > > section loads of people are complaining... First thread I saw this
> > > reply
> > > from one of his "TF2 Division" members:
> > >
> > > "Or just do it on another non F7 server like everyone else who farms
> > > achievements does and don't fall for msleepers little trap next
> > > time. "
> > >
> > > I think you should ban this guy msleeper, not only does he play on
> > > your
> > > server but he's one of your clan members in "TF2 Division" and he's
> > > condones
> > > and obviously is involved in the highly illicit practice of
> > > farming,  and
> > > advising those who play on your servers to farm elsewhere!
> > >
> > > On Thu, Feb 26, 2009 at 11:29 PM, Blood Letter
> > > wrote:
> > >
> > >>
> > >> This is not some noble cause that warrants beating your own drum in a
> > >> one-man parade.
> > >>
> > >>
> > >>
> > >> What you're doing is the equivalent of a child offering to share
> > >> their
> > >> toys with another child, then taking them away and yelling "NO!
> > >> You're
> > >> not allowed to play with my toys anymore!  And my friends all hate
> > >> you
> > >> too!  Hey everyone!  Isn't this person stupid!  Don't ever play with
> > >> him because he's stupid!"
> > >>
> > >>> From: mslee...@cyberwurx.com
> > >>> To: hlds@list.valvesoftware.com
> > >>> Date: Thu, 26 Feb 2009 18:16:35 -0500
> > >>> Subject: Re: [hlds] Achievement Farmer Honeypot
> > >>>
> > >>> I am not trying to win anything. Farming is a polarized topic, where
> > >>> people feel agree it is wrong, or feel it is fine and isn't
> > >>> against the
> > >>> rules. Like all server communities, it is up to individual server
> > >>> admins
> > >>> to decide what they want to be allowed and not to be allowed. Am I
> > >>> saying that every single admin or player out there needs to feel the
> > >>> same way I do? Of course not.
> > >>>
> > >>> I'm not going to say that people need to feel the same way I feel
> > >>> about
> > >>> farming, either. It's not "off base" and it's not the way that you
> > >>> feel,
> > >>> so awesome. Don't run it, and enjoy farmers on your servers.
> > >>>
> > >>>
> > >>> On Thu, 2009-02-26 at 16:54 -0600, CLAN RCR wrote:
> >  msleeper, you are entirely missing the principal people are using
> >  to
> > >> judge
> >  your logic/decision to base your bans off of.
> > 
> >  Until you decide to at least consider the fact that you might
> >  possibly
> > >> be
> >  off base, weather or not you wrote a plugin to do this or that is a
> > >> moot
> >  point. The quality or usability of the plugin isn't what is
> >  behind the
> >  driving force to resist you, it is the logic that farming is
> >  somehow a
> >  banable offence that people are disagreeing with, and until you
> > >> consider the
> >  other arguements logically you will never win the arguement.
> > 
> >  -Matt
> > 
> >  On Thu, Feb 26, 2009 at 4:41 PM, msleeper 
> > >> wrote:
> > 
> > > Hey look I can crosspost to AlliedModders too. FYI my Karma is
> > > back
> > >> up
> > > to where it was before, not like I care too much.
> > >
> > >
> > >
> > > I think you're missing the point. Nobody is forcing you to use the
> > > plugin, or enforce the banlist I have up. I am being called
> > > self-righteous, but then being flamed and -Karma'd for something
> > > that
> > > nobody is being held at gun point to use.
> > >
> > > If you don't like it, don't use it. End of story.
> > >>>

Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread Alex
let's be some objective:

1. if you don't like this plugin, this means that you farm achievements
2. i farmed achievements, thats right
3. i'm competitive player, i don't care about achievements, i care about new
weapons
4. it's valve fault, BLAME VALVE, they had to put all new weapons in
mp_tournament 1

2009/2/27 Patrick Shelley 

> Sleepers tag even says F7Lans Founder
>
> more like F7Lans Flounder!
>
> On Fri, Feb 27, 2009 at 5:18 PM, Cc2iscooL  wrote:
>
> > Kekekekeke.
> >
> > http://forums.f7lans.com/farm-at-f7lans-be-banned-t1380.html
> >
> > It's on your forums. As far as I'm concerned it's an official bulletin
> from
> > F7. :)
> >
> > On Fri, Feb 27, 2009 at 4:27 AM, f0rkz  wrote:
> >
> > > How about we keep f7 out of this.  This was an uncoordinated event not
> > > discussed with upper management.
> > >
> > >
> > > f0rkz
> > > f7lans.com - Not your moms marble madness
> > >
> > >
> > > On Feb 26, 2009, at 6:39 PM, Chris wrote:
> > >
> > > > So, I didn't know what clan msleeper was running but thought there
> > > > would be
> > > > loads of people complaining on his forums, and right enough in his
> > > > bans
> > > > section loads of people are complaining... First thread I saw this
> > > > reply
> > > > from one of his "TF2 Division" members:
> > > >
> > > > "Or just do it on another non F7 server like everyone else who farms
> > > > achievements does and don't fall for msleepers little trap next
> > > > time. "
> > > >
> > > > I think you should ban this guy msleeper, not only does he play on
> > > > your
> > > > server but he's one of your clan members in "TF2 Division" and he's
> > > > condones
> > > > and obviously is involved in the highly illicit practice of
> > > > farming,  and
> > > > advising those who play on your servers to farm elsewhere!
> > > >
> > > > On Thu, Feb 26, 2009 at 11:29 PM, Blood Letter
> > > > wrote:
> > > >
> > > >>
> > > >> This is not some noble cause that warrants beating your own drum in
> a
> > > >> one-man parade.
> > > >>
> > > >>
> > > >>
> > > >> What you're doing is the equivalent of a child offering to share
> > > >> their
> > > >> toys with another child, then taking them away and yelling "NO!
> > > >> You're
> > > >> not allowed to play with my toys anymore!  And my friends all hate
> > > >> you
> > > >> too!  Hey everyone!  Isn't this person stupid!  Don't ever play with
> > > >> him because he's stupid!"
> > > >>
> > > >>> From: mslee...@cyberwurx.com
> > > >>> To: hlds@list.valvesoftware.com
> > > >>> Date: Thu, 26 Feb 2009 18:16:35 -0500
> > > >>> Subject: Re: [hlds] Achievement Farmer Honeypot
> > > >>>
> > > >>> I am not trying to win anything. Farming is a polarized topic,
> where
> > > >>> people feel agree it is wrong, or feel it is fine and isn't
> > > >>> against the
> > > >>> rules. Like all server communities, it is up to individual server
> > > >>> admins
> > > >>> to decide what they want to be allowed and not to be allowed. Am I
> > > >>> saying that every single admin or player out there needs to feel
> the
> > > >>> same way I do? Of course not.
> > > >>>
> > > >>> I'm not going to say that people need to feel the same way I feel
> > > >>> about
> > > >>> farming, either. It's not "off base" and it's not the way that you
> > > >>> feel,
> > > >>> so awesome. Don't run it, and enjoy farmers on your servers.
> > > >>>
> > > >>>
> > > >>> On Thu, 2009-02-26 at 16:54 -0600, CLAN RCR wrote:
> > >  msleeper, you are entirely missing the principal people are using
> > >  to
> > > >> judge
> > >  your logic/decision to base your bans off of.
> > > 
> > >  Until you decide to at least consider the fact that you might
> > >  possibly
> > > >> be
> > >  off base, weather or not you wrote a plugin to do this or that is
> a
> > > >> moot
> > >  point. The quality or usability of the plugin isn't what is
> > >  behind the
> > >  driving force to resist you, it is the logic that farming is
> > >  somehow a
> > >  banable offence that people are disagreeing with, and until you
> > > >> consider the
> > >  other arguements logically you will never win the arguement.
> > > 
> > >  -Matt
> > > 
> > >  On Thu, Feb 26, 2009 at 4:41 PM, msleeper  >
> > > >> wrote:
> > > 
> > > > Hey look I can crosspost to AlliedModders too. FYI my Karma is
> > > > back
> > > >> up
> > > > to where it was before, not like I care too much.
> > > >
> > > >
> > > >
> > > > I think you're missing the point. Nobody is forcing you to use
> the
> > > > plugin, or enforce the banlist I have up. I am being called
> > > > self-righteous, but then being flamed and -Karma'd for something
> > > > that
> > > > nobody is being held at gun point to use.
> > > >
> > > > If you don't like it, don't use it. End of story.
> > > >
> > > >
> > >  ___
> > >  To unsubscribe, edit your list preferences, or view the li

Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread Patrick Shelley
Sleepers tag even says F7Lans Founder

more like F7Lans Flounder!

On Fri, Feb 27, 2009 at 5:18 PM, Cc2iscooL  wrote:

> Kekekekeke.
>
> http://forums.f7lans.com/farm-at-f7lans-be-banned-t1380.html
>
> It's on your forums. As far as I'm concerned it's an official bulletin from
> F7. :)
>
> On Fri, Feb 27, 2009 at 4:27 AM, f0rkz  wrote:
>
> > How about we keep f7 out of this.  This was an uncoordinated event not
> > discussed with upper management.
> >
> >
> > f0rkz
> > f7lans.com - Not your moms marble madness
> >
> >
> > On Feb 26, 2009, at 6:39 PM, Chris wrote:
> >
> > > So, I didn't know what clan msleeper was running but thought there
> > > would be
> > > loads of people complaining on his forums, and right enough in his
> > > bans
> > > section loads of people are complaining... First thread I saw this
> > > reply
> > > from one of his "TF2 Division" members:
> > >
> > > "Or just do it on another non F7 server like everyone else who farms
> > > achievements does and don't fall for msleepers little trap next
> > > time. "
> > >
> > > I think you should ban this guy msleeper, not only does he play on
> > > your
> > > server but he's one of your clan members in "TF2 Division" and he's
> > > condones
> > > and obviously is involved in the highly illicit practice of
> > > farming,  and
> > > advising those who play on your servers to farm elsewhere!
> > >
> > > On Thu, Feb 26, 2009 at 11:29 PM, Blood Letter
> > > wrote:
> > >
> > >>
> > >> This is not some noble cause that warrants beating your own drum in a
> > >> one-man parade.
> > >>
> > >>
> > >>
> > >> What you're doing is the equivalent of a child offering to share
> > >> their
> > >> toys with another child, then taking them away and yelling "NO!
> > >> You're
> > >> not allowed to play with my toys anymore!  And my friends all hate
> > >> you
> > >> too!  Hey everyone!  Isn't this person stupid!  Don't ever play with
> > >> him because he's stupid!"
> > >>
> > >>> From: mslee...@cyberwurx.com
> > >>> To: hlds@list.valvesoftware.com
> > >>> Date: Thu, 26 Feb 2009 18:16:35 -0500
> > >>> Subject: Re: [hlds] Achievement Farmer Honeypot
> > >>>
> > >>> I am not trying to win anything. Farming is a polarized topic, where
> > >>> people feel agree it is wrong, or feel it is fine and isn't
> > >>> against the
> > >>> rules. Like all server communities, it is up to individual server
> > >>> admins
> > >>> to decide what they want to be allowed and not to be allowed. Am I
> > >>> saying that every single admin or player out there needs to feel the
> > >>> same way I do? Of course not.
> > >>>
> > >>> I'm not going to say that people need to feel the same way I feel
> > >>> about
> > >>> farming, either. It's not "off base" and it's not the way that you
> > >>> feel,
> > >>> so awesome. Don't run it, and enjoy farmers on your servers.
> > >>>
> > >>>
> > >>> On Thu, 2009-02-26 at 16:54 -0600, CLAN RCR wrote:
> >  msleeper, you are entirely missing the principal people are using
> >  to
> > >> judge
> >  your logic/decision to base your bans off of.
> > 
> >  Until you decide to at least consider the fact that you might
> >  possibly
> > >> be
> >  off base, weather or not you wrote a plugin to do this or that is a
> > >> moot
> >  point. The quality or usability of the plugin isn't what is
> >  behind the
> >  driving force to resist you, it is the logic that farming is
> >  somehow a
> >  banable offence that people are disagreeing with, and until you
> > >> consider the
> >  other arguements logically you will never win the arguement.
> > 
> >  -Matt
> > 
> >  On Thu, Feb 26, 2009 at 4:41 PM, msleeper 
> > >> wrote:
> > 
> > > Hey look I can crosspost to AlliedModders too. FYI my Karma is
> > > back
> > >> up
> > > to where it was before, not like I care too much.
> > >
> > >
> > >
> > > I think you're missing the point. Nobody is forcing you to use the
> > > plugin, or enforce the banlist I have up. I am being called
> > > self-righteous, but then being flamed and -Karma'd for something
> > > that
> > > nobody is being held at gun point to use.
> > >
> > > If you don't like it, don't use it. End of story.
> > >
> > >
> >  ___
> >  To unsubscribe, edit your list preferences, or view the list
> >  archives,
> > >> please visit:
> >  http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>>
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives,
> > >> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >> _
> > >> Windows Live™ Hotmail®:…more than just e-mail.
> > >>
> > >>
> >
> http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_explore_022009
> > >> _

Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread Cc2iscooL
Kekekekeke.

http://forums.f7lans.com/farm-at-f7lans-be-banned-t1380.html

It's on your forums. As far as I'm concerned it's an official bulletin from
F7. :)

On Fri, Feb 27, 2009 at 4:27 AM, f0rkz  wrote:

> How about we keep f7 out of this.  This was an uncoordinated event not
> discussed with upper management.
>
>
> f0rkz
> f7lans.com - Not your moms marble madness
>
>
> On Feb 26, 2009, at 6:39 PM, Chris wrote:
>
> > So, I didn't know what clan msleeper was running but thought there
> > would be
> > loads of people complaining on his forums, and right enough in his
> > bans
> > section loads of people are complaining... First thread I saw this
> > reply
> > from one of his "TF2 Division" members:
> >
> > "Or just do it on another non F7 server like everyone else who farms
> > achievements does and don't fall for msleepers little trap next
> > time. "
> >
> > I think you should ban this guy msleeper, not only does he play on
> > your
> > server but he's one of your clan members in "TF2 Division" and he's
> > condones
> > and obviously is involved in the highly illicit practice of
> > farming,  and
> > advising those who play on your servers to farm elsewhere!
> >
> > On Thu, Feb 26, 2009 at 11:29 PM, Blood Letter
> > wrote:
> >
> >>
> >> This is not some noble cause that warrants beating your own drum in a
> >> one-man parade.
> >>
> >>
> >>
> >> What you're doing is the equivalent of a child offering to share
> >> their
> >> toys with another child, then taking them away and yelling "NO!
> >> You're
> >> not allowed to play with my toys anymore!  And my friends all hate
> >> you
> >> too!  Hey everyone!  Isn't this person stupid!  Don't ever play with
> >> him because he's stupid!"
> >>
> >>> From: mslee...@cyberwurx.com
> >>> To: hlds@list.valvesoftware.com
> >>> Date: Thu, 26 Feb 2009 18:16:35 -0500
> >>> Subject: Re: [hlds] Achievement Farmer Honeypot
> >>>
> >>> I am not trying to win anything. Farming is a polarized topic, where
> >>> people feel agree it is wrong, or feel it is fine and isn't
> >>> against the
> >>> rules. Like all server communities, it is up to individual server
> >>> admins
> >>> to decide what they want to be allowed and not to be allowed. Am I
> >>> saying that every single admin or player out there needs to feel the
> >>> same way I do? Of course not.
> >>>
> >>> I'm not going to say that people need to feel the same way I feel
> >>> about
> >>> farming, either. It's not "off base" and it's not the way that you
> >>> feel,
> >>> so awesome. Don't run it, and enjoy farmers on your servers.
> >>>
> >>>
> >>> On Thu, 2009-02-26 at 16:54 -0600, CLAN RCR wrote:
>  msleeper, you are entirely missing the principal people are using
>  to
> >> judge
>  your logic/decision to base your bans off of.
> 
>  Until you decide to at least consider the fact that you might
>  possibly
> >> be
>  off base, weather or not you wrote a plugin to do this or that is a
> >> moot
>  point. The quality or usability of the plugin isn't what is
>  behind the
>  driving force to resist you, it is the logic that farming is
>  somehow a
>  banable offence that people are disagreeing with, and until you
> >> consider the
>  other arguements logically you will never win the arguement.
> 
>  -Matt
> 
>  On Thu, Feb 26, 2009 at 4:41 PM, msleeper 
> >> wrote:
> 
> > Hey look I can crosspost to AlliedModders too. FYI my Karma is
> > back
> >> up
> > to where it was before, not like I care too much.
> >
> >
> >
> > I think you're missing the point. Nobody is forcing you to use the
> > plugin, or enforce the banlist I have up. I am being called
> > self-righteous, but then being flamed and -Karma'd for something
> > that
> > nobody is being held at gun point to use.
> >
> > If you don't like it, don't use it. End of story.
> >
> >
>  ___
>  To unsubscribe, edit your list preferences, or view the list
>  archives,
> >> please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >> _
> >> Windows Live™ Hotmail®:…more than just e-mail.
> >>
> >>
> http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_explore_022009
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/lis

Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread tgnwells
Yeah, I think some of us here have come to the conclusion that this 
whole thing might a tad bit of an overreaction. I don't think we need to 
grind that back and forth any longer. And I agree with 100% with Patrick 
that this kind of list is something that should be kept primarily 
private. I don't see anything wrong with releasing it to those who ask 
for it but I hate to think of someone importing a list of people banned 
for 'farming' by a careless admin thinking it's a list of hackers or 
something of that nature (which is exactly the first thing going through 
my head on first reading the original post).

I know you feel strongly that achievement servers are 'cheating', but 
your opinions aren't really relevant here, not more than any other 
contributors. It's a gray area, I don't think you seem to realize that. 
And this really isn't the list to be promoting server-side plugins other 
than ones created primarily to fix bugs/exploits/crashes, etc.

Major NuT wrote:
> I took some time to digest this whole HoneyPot on Cheese (achievements) for
> the Scout that msleeper of F7lans has thrust upon the TF2 Game.  Many of you
> have responded directly to msleeper for his logic (or illogic) behind his
> methods of creating such a venue and some to his defense.
>
>
>
> That venue being to put up a sign that says, Come on in and get your
> Cheese!!  We have all kinds for your palette!! (X duration passes.  BANNED
> for 30 Days)  - my personal POV of it msleeper, sorry.
>
>
>
> I do have an issue with how this was pitched by msleeper and I think it’s
> where most of the other server admins root offense to msleeper is derived.  
> The
> fact is that msleeper’s description of the plugin on various sites has the
> wording “ACHIEVEMENT FARMERS, BE WARNED! SERVER ADMINS ARE FIGHTING BACK!”  
> and
> “TAKE BACK TEAM FORTRESS!”  (This one is on Steam forums, but I have seen
> them similarly elsewhere).  Again, msleeper’s reasoning is because he
> believes or his “opinion” is that Cheese farming is “cheating”.  This is
> what I gather is the foundation for the plugin.
>
>
>
> Two things come out of this with respect to the majority of the server
> admins here: 1)  …Server Admins are fighting back snippet implies every
> server admin is doing this, when in fact that is so far from reality or
> common sense, and 2) How msleeper qualifies cheese farming in his view to be
> cheating.
>
>
>
> I’m not here to say what other people should or should not be doing.  I give
> credit to msleeper’s poorly executed joke early on of citing his HoneyPot as
> a Chris Hansen operation.  Damn dude, cheese farming is SO like breaking the
> law.  For me that was just distasteful b/c it gave a sense that you were
> being noble in some way.  I also give credit in that some people see this
> topic differently though (eg, I hate farmer altogether, BAN them, I like to
> farm in certain ways, or who the eff cares, etc.).  We all have our
> Communities, created by whatever means we (server admins) chose.
>
>
>
> The problem here is not cheese itself, nor Valve, nor the players.  The
> problem, even with all the stipulations msleeper delineated, is the idea or
> notion that other Server Admins are doing this also (ie. Server Admins are
> Fighting Back, etc.).  This was my interpretation of msleeper’s
> announcement.  Maybe some of you felt the same or other.
>
>
>
> I personally do not associate myself to this as I chose to be proactive with
> my Community and just password the server.  This allowed our Community to
> play TF2 “normally” or “typically” the way we play without random players.  No
> cheese map at all.  If ppl want to farm, then they can try, but they were
> told not to expect not getting killed or w/e due to others choosing to play
> typically.  Just sharing what the [FLASH] venue is during this Scout Update.
>
>
>
>
> Finally, every issue in life, especially polarizing ones, requires some sort
> of qualification, basis, justification, etc.  This also means that
> assumptions even need the same.  Standing behind “…its just my opinion” just
> does not cut it when its in the same sentence or words of some righteous act
> for server admins abound.  Ahhh, hell…this is a puter game!!
>
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>
>
>   
>> --
>>
>> Message: 2
>> Date: Fri, 27 Feb 2009 08:36:08 -0500
>> From: Karl Weckstrom 
>> Subject: Re: [hlds] Achievement Farmer Honeypot
>> To: Half-Life dedicated Win32 server mailing list
>>
>> Message-ID: 
>> Content-Type: text/plain; charset=Windows-1252
>>
>> The people you have at the top are representative of the type of outfit you
>> run.
>>
>> If you're stuck with having a moron at the top because he provides free
>> hosting or what not, then you have my deepest sympathies.
>>
>> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, pl

Re: [hlds] Scout cant double jump since latest update

2009-02-27 Thread CLAN RCR
Plugin or not, I'd like to get back to the original logic msleeper used to
create that plugin, and that is that farming is cheating. Which I disagree
with, and feel that argument shouldn't be the basis for why people (admins)
use the plugin.

It's just rediculous.

-Matt
___
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visit:
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Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread Patrick Shelley
Another annoying thing about this is that the ban list he creates can and
might possibly be spread around.

God knows i'm the first the admit i dont read everything properly (Scout
cant double jump thread!) - so some other admins might just see that the
list is a general cheaters list and add them to their ban list.

If his goal was to police his own F7lan clan or whatever its called, then
keep the list private just for that.
___
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visit:
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[hlds] Achievement Farmer Honeypot

2009-02-27 Thread Major NuT
I took some time to digest this whole HoneyPot on Cheese (achievements) for
the Scout that msleeper of F7lans has thrust upon the TF2 Game.  Many of you
have responded directly to msleeper for his logic (or illogic) behind his
methods of creating such a venue and some to his defense.



That venue being to put up a sign that says, Come on in and get your
Cheese!!  We have all kinds for your palette!! (X duration passes.  BANNED
for 30 Days)  - my personal POV of it msleeper, sorry.



I do have an issue with how this was pitched by msleeper and I think it’s
where most of the other server admins root offense to msleeper is derived.  The
fact is that msleeper’s description of the plugin on various sites has the
wording “ACHIEVEMENT FARMERS, BE WARNED! SERVER ADMINS ARE FIGHTING BACK!”  and
“TAKE BACK TEAM FORTRESS!”  (This one is on Steam forums, but I have seen
them similarly elsewhere).  Again, msleeper’s reasoning is because he
believes or his “opinion” is that Cheese farming is “cheating”.  This is
what I gather is the foundation for the plugin.



Two things come out of this with respect to the majority of the server
admins here: 1)  …Server Admins are fighting back snippet implies every
server admin is doing this, when in fact that is so far from reality or
common sense, and 2) How msleeper qualifies cheese farming in his view to be
cheating.



I’m not here to say what other people should or should not be doing.  I give
credit to msleeper’s poorly executed joke early on of citing his HoneyPot as
a Chris Hansen operation.  Damn dude, cheese farming is SO like breaking the
law.  For me that was just distasteful b/c it gave a sense that you were
being noble in some way.  I also give credit in that some people see this
topic differently though (eg, I hate farmer altogether, BAN them, I like to
farm in certain ways, or who the eff cares, etc.).  We all have our
Communities, created by whatever means we (server admins) chose.



The problem here is not cheese itself, nor Valve, nor the players.  The
problem, even with all the stipulations msleeper delineated, is the idea or
notion that other Server Admins are doing this also (ie. Server Admins are
Fighting Back, etc.).  This was my interpretation of msleeper’s
announcement.  Maybe some of you felt the same or other.



I personally do not associate myself to this as I chose to be proactive with
my Community and just password the server.  This allowed our Community to
play TF2 “normally” or “typically” the way we play without random players.  No
cheese map at all.  If ppl want to farm, then they can try, but they were
told not to expect not getting killed or w/e due to others choosing to play
typically.  Just sharing what the [FLASH] venue is during this Scout Update.




Finally, every issue in life, especially polarizing ones, requires some sort
of qualification, basis, justification, etc.  This also means that
assumptions even need the same.  Standing behind “…its just my opinion” just
does not cut it when its in the same sentence or words of some righteous act
for server admins abound.  Ahhh, hell…this is a puter game!!


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com



>
>
> --
>
> Message: 2
> Date: Fri, 27 Feb 2009 08:36:08 -0500
> From: Karl Weckstrom 
> Subject: Re: [hlds] Achievement Farmer Honeypot
> To: Half-Life dedicated Win32 server mailing list
>
> Message-ID: 
> Content-Type: text/plain; charset=Windows-1252
>
> The people you have at the top are representative of the type of outfit you
> run.
>
> If you're stuck with having a moron at the top because he provides free
> hosting or what not, then you have my deepest sympathies.
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Possible Host_Error crash fix

2009-02-27 Thread CLAN RCR
Almost 12 hours in, no crash, the plugin is set at default.

-Matt

On Fri, Feb 27, 2009 at 4:01 AM, Arg!  wrote:

> ive just installed this now, looking good so far.
>
> I have no idea how you can work out this stuff, its all dark voodoo coding
> to me.
>
> Is there a chance you might be able to release the sourcecode if its cosher
> to do so?
>
> On Fri, Feb 27, 2009 at 7:45 PM, Coldorak  wrote:
>
> > If it helps:
> > http://www.coldfire.info/tf2/debug/core.18650
> > http://www.coldfire.info/tf2/debug/debug.log
> >
> > debian etch
> > uname -a: Linux xxx.ovh.net 2.6.24.5-grsec--grs-ipv4-64 #3 SMP Tue
> May
> > 27 19:09:58 CEST 2008 x86_64 GNU/Linux
> >
> > Cold
> >
> > On Fri, Feb 27, 2009 at 9:23 AM, Coldorak 
> wrote:
> >
> > > I get this on my linux server with taunts on and verbose on:
> > >
> > > Particles: Missing 'particles/error.pcf'
> > > ./srcds_run: line 352: 14306 Exception en point flottant   $HL_CMD
> > > Add "-debug" to the ./srcds_run command line to generate a debug.log to
> > > help with solving this problem
> > > vendredi 27 février 2009, 09:23:10 (UTC+0100): Server restart in 10
> > seconds
> > >
> > > (floating point exception)
> > > The server restarts in loop
> > >
> > > I've tried stb_blocktaunts 0 and stb_blocktaunts off (off first, then
> > > thought it might want a "0" but no change)
> > > Even with all defaults settings, no cvar in my server.cfg, it crashes
> > >
> > > No more crash when I remove the plugin.
> > > If I can be of any help (but I cannot test ingame, I'm at work)
> > >
> > > Cold
> > >
> > >
> > > On Fri, Feb 27, 2009 at 9:09 AM, Coldorak 
> > wrote:
> > >
> > >> Thanks guys, I'm gonna try that
> > >>
> > >> Cold
> > >>
> > >>
> > >> On Fri, Feb 27, 2009 at 8:52 AM, Nephyrin Zey  > >wrote:
> > >>
> > >>> I leave settings at defaults but allow taunts. Not one crash yet.
> > >>>
> > >>> - Neph
> > >>>
> > >>> On Thu, Feb 26, 2009 at 11:33 PM, DontWannaName! <
> > ad...@topnotchclan.com>
> > >>> wrote:
> > >>> > I allow taunts and I think it works just as good. Windows though,
> no
> > >>> telling
> > >>> > what linux will do.
> > >>> >
> > >>> > On Thu, Feb 26, 2009 at 11:10 PM, Coldorak  >
> > >>> wrote:
> > >>> >
> > >>> >> Are the several things removed only for pl maps or for every map?
> > >>> >> What do you recommend to allow and block?
> > >>> >> Thanks
> > >>> >>
> > >>> >> Cold
> > >>> >>
> > >>> >> On Fri, Feb 27, 2009 at 6:47 AM, Fudgstu 
> wrote:
> > >>> >>
> > >>> >> > ahh, thx guysmissed that.
> > >>> >> >
> > >>> >> > On Thu, Feb 26, 2009 at 9:06 PM, 1nsane <1nsane...@gmail.com>
> > >>> wrote:
> > >>> >> >
> > >>> >> > > Part of the plugin. Check the cvars in the readme.
> > >>> >> > >
> > >>> >> > > On Thu, Feb 26, 2009 at 10:00 PM, Fudgstu 
> > >>> wrote:
> > >>> >> > >
> > >>> >> > > > Thanks Tony for the plugin.  It's excellent!
> > >>> >> > > > After installing on our TF2 servers we have had no crashes
> for
> > >>> the
> > >>> >> last
> > >>> >> > 3
> > >>> >> > > > hours and our community is very happy instead of frustrated.
> > >>> >> > > > Just asking this, but is anyone else having problems with
> the
> > >>> taunts
> > >>> >> > not
> > >>> >> > > > working?
> > >>> >> > > >
> > >>> >> > > > On Thu, Feb 26, 2009 at 1:45 PM, Ben B <
> > >>> brutalgoerge...@gmail.com>
> > >>> >> > > wrote:
> > >>> >> > > >
> > >>> >> > > > > has anyone noticed random weapon criticals no longer
> working
> > >>> after
> > >>> >> > > > setting
> > >>> >> > > > > this up?
> > >>> >> > > > >
> > >>> >> > > > > I don't know if it was the tf2 update, or this plugin.  I
> > >>> wouldn't
> > >>> >> > > think
> > >>> >> > > > > this affected crits anyhow.
> > >>> >> > > > >
> > >>> >> > > > > On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide <
> > >>> >> > > > thedrunkenbraw...@gmail.com
> > >>> >> > > > > >wrote:
> > >>> >> > > > >
> > >>> >> > > > > > Excellent Thank You!
> > >>> >> > > > > > ___
> > >>> >> > > > > > To unsubscribe, edit your list preferences, or view the
> > list
> > >>> >> > > archives,
> > >>> >> > > > > > please visit:
> > >>> >> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>> >> > > > > >
> > >>> >> > > > >
> > >>> >> > > > >
> > >>> >> > > > >
> > >>> >> > > > > --
> > >>> >> > > > > From Ben B. (Goerge)
> > >>> >> > > > > ___
> > >>> >> > > > > To unsubscribe, edit your list preferences, or view the
> list
> > >>> >> > archives,
> > >>> >> > > > > please visit:
> > >>> >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>> >> > > > >
> > >>> >> > > > ___
> > >>> >> > > > To unsubscribe, edit your list preferences, or view the list
> > >>> >> archives,
> > >>> >> > > > please visit:
> > >>> >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>> >> > > >
> > >>> >> > > ___
> > >>> >> > > To unsubscribe, edit your list

Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread tgnwells
Leave Msleeper alone, he's just a sad, sad, lonely little boy.

Clyde cide wrote:
> Gee even the website says he is a founder, Idk how that couldnt be
> considered senior management...
> ___
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>
>   

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Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread Clyde cide
Gee even the website says he is a founder, Idk how that couldnt be
considered senior management...
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Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread Clyde cide
Get with Msleeper abut f7's events after all he is representing you on the
allied forums. and his own quote here on this thread is that the members
that were banned on his joke server had been dealt with. Seems to me the way
it was stated he has some sort of power or influence there. Certainly I
believe he represents your clan at a high level and Im sure others do a s
well
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Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread Karl Weckstrom
The people you have at the top are representative of the type of outfit you 
run. 

If you're stuck with having a moron at the top because he provides free hosting 
or what not, then you have my deepest sympathies. 

From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of f0rkz [h...@f0rkznet.net]
Sent: Friday, February 27, 2009 5:27 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Achievement Farmer Honeypot

How about we keep f7 out of this.  This was an uncoordinated event not
discussed with upper management.


f0rkz
f7lans.com - Not your moms marble madness


On Feb 26, 2009, at 6:39 PM, Chris wrote:

> So, I didn't know what clan msleeper was running but thought there
> would be
> loads of people complaining on his forums, and right enough in his
> bans
> section loads of people are complaining... First thread I saw this
> reply
> from one of his "TF2 Division" members:
>
> "Or just do it on another non F7 server like everyone else who farms
> achievements does and don't fall for msleepers little trap next
> time. "
>
> I think you should ban this guy msleeper, not only does he play on
> your
> server but he's one of your clan members in "TF2 Division" and he's
> condones
> and obviously is involved in the highly illicit practice of
> farming,  and
> advising those who play on your servers to farm elsewhere!
>
> On Thu, Feb 26, 2009 at 11:29 PM, Blood Letter
> wrote:
>
>>
>> This is not some noble cause that warrants beating your own drum in a
>> one-man parade.
>>
>>
>>
>> What you're doing is the equivalent of a child offering to share
>> their
>> toys with another child, then taking them away and yelling "NO!
>> You're
>> not allowed to play with my toys anymore!  And my friends all hate
>> you
>> too!  Hey everyone!  Isn't this person stupid!  Don't ever play with
>> him because he's stupid!"
>>
>>> From: mslee...@cyberwurx.com
>>> To: hlds@list.valvesoftware.com
>>> Date: Thu, 26 Feb 2009 18:16:35 -0500
>>> Subject: Re: [hlds] Achievement Farmer Honeypot
>>>
>>> I am not trying to win anything. Farming is a polarized topic, where
>>> people feel agree it is wrong, or feel it is fine and isn't
>>> against the
>>> rules. Like all server communities, it is up to individual server
>>> admins
>>> to decide what they want to be allowed and not to be allowed. Am I
>>> saying that every single admin or player out there needs to feel the
>>> same way I do? Of course not.
>>>
>>> I'm not going to say that people need to feel the same way I feel
>>> about
>>> farming, either. It's not "off base" and it's not the way that you
>>> feel,
>>> so awesome. Don't run it, and enjoy farmers on your servers.
>>>
>>>
>>> On Thu, 2009-02-26 at 16:54 -0600, CLAN RCR wrote:
 msleeper, you are entirely missing the principal people are using
 to
>> judge
 your logic/decision to base your bans off of.

 Until you decide to at least consider the fact that you might
 possibly
>> be
 off base, weather or not you wrote a plugin to do this or that is a
>> moot
 point. The quality or usability of the plugin isn't what is
 behind the
 driving force to resist you, it is the logic that farming is
 somehow a
 banable offence that people are disagreeing with, and until you
>> consider the
 other arguements logically you will never win the arguement.

 -Matt

 On Thu, Feb 26, 2009 at 4:41 PM, msleeper 
>> wrote:

> Hey look I can crosspost to AlliedModders too. FYI my Karma is
> back
>> up
> to where it was before, not like I care too much.
>
>
>
> I think you're missing the point. Nobody is forcing you to use the
> plugin, or enforce the banlist I have up. I am being called
> self-righteous, but then being flamed and -Karma'd for something
> that
> nobody is being held at gun point to use.
>
> If you don't like it, don't use it. End of story.
>
>
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
>> please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> _
>> Windows Live™ Hotmail®:…more than just e-mail.
>>
>> http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_explore_022009
>> ___
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>> archives,
>> please visit:
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>>
> ___
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> archives, please visit:
> h

Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread RideGuy
oops, replied to the wrong e-mail.

On Fri, Feb 27, 2009 at 6:50 AM, RideGuy  wrote:
> On Fri, Feb 27, 2009 at 5:27 AM, f0rkz  wrote:
>> How about we keep f7 out of this.  This was an uncoordinated event not
>> discussed with upper management.
>>
>>
>> f0rkz
>> f7lans.com - Not your moms marble madness
>>
>>
>> On Feb 26, 2009, at 6:39 PM, Chris wrote:
>>
>>> So, I didn't know what clan msleeper was running but thought there
>>> would be
>>> loads of people complaining on his forums, and right enough in his
>>> bans
>>> section loads of people are complaining... First thread I saw this
>>> reply
>>> from one of his "TF2 Division" members:
>>>
>>> "Or just do it on another non F7 server like everyone else who farms
>>> achievements does and don't fall for msleepers little trap next
>>> time. "
>>>
>>> I think you should ban this guy msleeper, not only does he play on
>>> your
>>> server but he's one of your clan members in "TF2 Division" and he's
>>> condones
>>> and obviously is involved in the highly illicit practice of
>>> farming,  and
>>> advising those who play on your servers to farm elsewhere!
>>>
>>> On Thu, Feb 26, 2009 at 11:29 PM, Blood Letter
>>> wrote:
>>>

 This is not some noble cause that warrants beating your own drum in a
 one-man parade.



 What you're doing is the equivalent of a child offering to share
 their
 toys with another child, then taking them away and yelling "NO!
 You're
 not allowed to play with my toys anymore!  And my friends all hate
 you
 too!  Hey everyone!  Isn't this person stupid!  Don't ever play with
 him because he's stupid!"

> From: mslee...@cyberwurx.com
> To: hlds@list.valvesoftware.com
> Date: Thu, 26 Feb 2009 18:16:35 -0500
> Subject: Re: [hlds] Achievement Farmer Honeypot
>
> I am not trying to win anything. Farming is a polarized topic, where
> people feel agree it is wrong, or feel it is fine and isn't
> against the
> rules. Like all server communities, it is up to individual server
> admins
> to decide what they want to be allowed and not to be allowed. Am I
> saying that every single admin or player out there needs to feel the
> same way I do? Of course not.
>
> I'm not going to say that people need to feel the same way I feel
> about
> farming, either. It's not "off base" and it's not the way that you
> feel,
> so awesome. Don't run it, and enjoy farmers on your servers.
>
>
> On Thu, 2009-02-26 at 16:54 -0600, CLAN RCR wrote:
>> msleeper, you are entirely missing the principal people are using
>> to
 judge
>> your logic/decision to base your bans off of.
>>
>> Until you decide to at least consider the fact that you might
>> possibly
 be
>> off base, weather or not you wrote a plugin to do this or that is a
 moot
>> point. The quality or usability of the plugin isn't what is
>> behind the
>> driving force to resist you, it is the logic that farming is
>> somehow a
>> banable offence that people are disagreeing with, and until you
 consider the
>> other arguements logically you will never win the arguement.
>>
>> -Matt
>>
>> On Thu, Feb 26, 2009 at 4:41 PM, msleeper 
 wrote:
>>
>>> Hey look I can crosspost to AlliedModders too. FYI my Karma is
>>> back
 up
>>> to where it was before, not like I care too much.
>>>
>>>
>>>
>>> I think you're missing the point. Nobody is forcing you to use the
>>> plugin, or enforce the banlist I have up. I am being called
>>> self-righteous, but then being flamed and -Karma'd for something
>>> that
>>> nobody is being held at gun point to use.
>>>
>>> If you don't like it, don't use it. End of story.
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives,
 please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives,
 please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

 _
 Windows Live™ Hotmail®:…more than just e-mail.

 http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_explore_022009
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> _

Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread RideGuy
On Fri, Feb 27, 2009 at 5:27 AM, f0rkz  wrote:
> How about we keep f7 out of this.  This was an uncoordinated event not
> discussed with upper management.
>
>
> f0rkz
> f7lans.com - Not your moms marble madness
>
>
> On Feb 26, 2009, at 6:39 PM, Chris wrote:
>
>> So, I didn't know what clan msleeper was running but thought there
>> would be
>> loads of people complaining on his forums, and right enough in his
>> bans
>> section loads of people are complaining... First thread I saw this
>> reply
>> from one of his "TF2 Division" members:
>>
>> "Or just do it on another non F7 server like everyone else who farms
>> achievements does and don't fall for msleepers little trap next
>> time. "
>>
>> I think you should ban this guy msleeper, not only does he play on
>> your
>> server but he's one of your clan members in "TF2 Division" and he's
>> condones
>> and obviously is involved in the highly illicit practice of
>> farming,  and
>> advising those who play on your servers to farm elsewhere!
>>
>> On Thu, Feb 26, 2009 at 11:29 PM, Blood Letter
>> wrote:
>>
>>>
>>> This is not some noble cause that warrants beating your own drum in a
>>> one-man parade.
>>>
>>>
>>>
>>> What you're doing is the equivalent of a child offering to share
>>> their
>>> toys with another child, then taking them away and yelling "NO!
>>> You're
>>> not allowed to play with my toys anymore!  And my friends all hate
>>> you
>>> too!  Hey everyone!  Isn't this person stupid!  Don't ever play with
>>> him because he's stupid!"
>>>
 From: mslee...@cyberwurx.com
 To: hlds@list.valvesoftware.com
 Date: Thu, 26 Feb 2009 18:16:35 -0500
 Subject: Re: [hlds] Achievement Farmer Honeypot

 I am not trying to win anything. Farming is a polarized topic, where
 people feel agree it is wrong, or feel it is fine and isn't
 against the
 rules. Like all server communities, it is up to individual server
 admins
 to decide what they want to be allowed and not to be allowed. Am I
 saying that every single admin or player out there needs to feel the
 same way I do? Of course not.

 I'm not going to say that people need to feel the same way I feel
 about
 farming, either. It's not "off base" and it's not the way that you
 feel,
 so awesome. Don't run it, and enjoy farmers on your servers.


 On Thu, 2009-02-26 at 16:54 -0600, CLAN RCR wrote:
> msleeper, you are entirely missing the principal people are using
> to
>>> judge
> your logic/decision to base your bans off of.
>
> Until you decide to at least consider the fact that you might
> possibly
>>> be
> off base, weather or not you wrote a plugin to do this or that is a
>>> moot
> point. The quality or usability of the plugin isn't what is
> behind the
> driving force to resist you, it is the logic that farming is
> somehow a
> banable offence that people are disagreeing with, and until you
>>> consider the
> other arguements logically you will never win the arguement.
>
> -Matt
>
> On Thu, Feb 26, 2009 at 4:41 PM, msleeper 
>>> wrote:
>
>> Hey look I can crosspost to AlliedModders too. FYI my Karma is
>> back
>>> up
>> to where it was before, not like I care too much.
>>
>>
>>
>> I think you're missing the point. Nobody is forcing you to use the
>> plugin, or enforce the banlist I have up. I am being called
>> self-righteous, but then being flamed and -Karma'd for something
>> that
>> nobody is being held at gun point to use.
>>
>> If you don't like it, don't use it. End of story.
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives,
>>> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
>>> please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>> _
>>> Windows Live™ Hotmail®:…more than just e-mail.
>>>
>>> http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_explore_022009
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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> visit:
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>
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Re: [hlds] Neph's Plugin

2009-02-27 Thread Arg!
i just installed drunken fools string table blocker to stop the random
crashes.

now im getting the map change timeout which i never had before!

might have to install this one next!

On Thu, Feb 26, 2009 at 1:42 PM, Fudgstu  wrote:

> great, I'll have to reenablesince we are getting major crashes.
>  Thanks!
>
> On Wed, Feb 25, 2009 at 8:31 PM, SakeFox  wrote:
>
> > have it on 3 server and not a single crash on any
> >
> > Dog wrote:
> > > We run Neph's plugin on all six TF2 servers and it hasn't affected
> > > achievments.
> > >
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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> please visit:
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Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread f0rkz
How about we keep f7 out of this.  This was an uncoordinated event not  
discussed with upper management.


f0rkz
f7lans.com - Not your moms marble madness


On Feb 26, 2009, at 6:39 PM, Chris wrote:

> So, I didn't know what clan msleeper was running but thought there  
> would be
> loads of people complaining on his forums, and right enough in his  
> bans
> section loads of people are complaining... First thread I saw this  
> reply
> from one of his "TF2 Division" members:
>
> "Or just do it on another non F7 server like everyone else who farms
> achievements does and don't fall for msleepers little trap next  
> time. "
>
> I think you should ban this guy msleeper, not only does he play on  
> your
> server but he's one of your clan members in "TF2 Division" and he's  
> condones
> and obviously is involved in the highly illicit practice of  
> farming,  and
> advising those who play on your servers to farm elsewhere!
>
> On Thu, Feb 26, 2009 at 11:29 PM, Blood Letter
> wrote:
>
>>
>> This is not some noble cause that warrants beating your own drum in a
>> one-man parade.
>>
>>
>>
>> What you're doing is the equivalent of a child offering to share  
>> their
>> toys with another child, then taking them away and yelling "NO!   
>> You're
>> not allowed to play with my toys anymore!  And my friends all hate  
>> you
>> too!  Hey everyone!  Isn't this person stupid!  Don't ever play with
>> him because he's stupid!"
>>
>>> From: mslee...@cyberwurx.com
>>> To: hlds@list.valvesoftware.com
>>> Date: Thu, 26 Feb 2009 18:16:35 -0500
>>> Subject: Re: [hlds] Achievement Farmer Honeypot
>>>
>>> I am not trying to win anything. Farming is a polarized topic, where
>>> people feel agree it is wrong, or feel it is fine and isn't  
>>> against the
>>> rules. Like all server communities, it is up to individual server  
>>> admins
>>> to decide what they want to be allowed and not to be allowed. Am I
>>> saying that every single admin or player out there needs to feel the
>>> same way I do? Of course not.
>>>
>>> I'm not going to say that people need to feel the same way I feel  
>>> about
>>> farming, either. It's not "off base" and it's not the way that you  
>>> feel,
>>> so awesome. Don't run it, and enjoy farmers on your servers.
>>>
>>>
>>> On Thu, 2009-02-26 at 16:54 -0600, CLAN RCR wrote:
 msleeper, you are entirely missing the principal people are using  
 to
>> judge
 your logic/decision to base your bans off of.

 Until you decide to at least consider the fact that you might  
 possibly
>> be
 off base, weather or not you wrote a plugin to do this or that is a
>> moot
 point. The quality or usability of the plugin isn't what is  
 behind the
 driving force to resist you, it is the logic that farming is  
 somehow a
 banable offence that people are disagreeing with, and until you
>> consider the
 other arguements logically you will never win the arguement.

 -Matt

 On Thu, Feb 26, 2009 at 4:41 PM, msleeper 
>> wrote:

> Hey look I can crosspost to AlliedModders too. FYI my Karma is  
> back
>> up
> to where it was before, not like I care too much.
>
>
>
> I think you're missing the point. Nobody is forcing you to use the
> plugin, or enforce the banlist I have up. I am being called
> self-righteous, but then being flamed and -Karma'd for something  
> that
> nobody is being held at gun point to use.
>
> If you don't like it, don't use it. End of story.
>
>
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
>> please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> _
>> Windows Live™ Hotmail®:…more than just e-mail.
>>
>> http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_explore_022009
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
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Re: [hlds] Possible Host_Error crash fix

2009-02-27 Thread Arg!
ive just installed this now, looking good so far.

I have no idea how you can work out this stuff, its all dark voodoo coding
to me.

Is there a chance you might be able to release the sourcecode if its cosher
to do so?

On Fri, Feb 27, 2009 at 7:45 PM, Coldorak  wrote:

> If it helps:
> http://www.coldfire.info/tf2/debug/core.18650
> http://www.coldfire.info/tf2/debug/debug.log
>
> debian etch
> uname -a: Linux xxx.ovh.net 2.6.24.5-grsec--grs-ipv4-64 #3 SMP Tue May
> 27 19:09:58 CEST 2008 x86_64 GNU/Linux
>
> Cold
>
> On Fri, Feb 27, 2009 at 9:23 AM, Coldorak  wrote:
>
> > I get this on my linux server with taunts on and verbose on:
> >
> > Particles: Missing 'particles/error.pcf'
> > ./srcds_run: line 352: 14306 Exception en point flottant   $HL_CMD
> > Add "-debug" to the ./srcds_run command line to generate a debug.log to
> > help with solving this problem
> > vendredi 27 février 2009, 09:23:10 (UTC+0100): Server restart in 10
> seconds
> >
> > (floating point exception)
> > The server restarts in loop
> >
> > I've tried stb_blocktaunts 0 and stb_blocktaunts off (off first, then
> > thought it might want a "0" but no change)
> > Even with all defaults settings, no cvar in my server.cfg, it crashes
> >
> > No more crash when I remove the plugin.
> > If I can be of any help (but I cannot test ingame, I'm at work)
> >
> > Cold
> >
> >
> > On Fri, Feb 27, 2009 at 9:09 AM, Coldorak 
> wrote:
> >
> >> Thanks guys, I'm gonna try that
> >>
> >> Cold
> >>
> >>
> >> On Fri, Feb 27, 2009 at 8:52 AM, Nephyrin Zey  >wrote:
> >>
> >>> I leave settings at defaults but allow taunts. Not one crash yet.
> >>>
> >>> - Neph
> >>>
> >>> On Thu, Feb 26, 2009 at 11:33 PM, DontWannaName! <
> ad...@topnotchclan.com>
> >>> wrote:
> >>> > I allow taunts and I think it works just as good. Windows though, no
> >>> telling
> >>> > what linux will do.
> >>> >
> >>> > On Thu, Feb 26, 2009 at 11:10 PM, Coldorak 
> >>> wrote:
> >>> >
> >>> >> Are the several things removed only for pl maps or for every map?
> >>> >> What do you recommend to allow and block?
> >>> >> Thanks
> >>> >>
> >>> >> Cold
> >>> >>
> >>> >> On Fri, Feb 27, 2009 at 6:47 AM, Fudgstu  wrote:
> >>> >>
> >>> >> > ahh, thx guysmissed that.
> >>> >> >
> >>> >> > On Thu, Feb 26, 2009 at 9:06 PM, 1nsane <1nsane...@gmail.com>
> >>> wrote:
> >>> >> >
> >>> >> > > Part of the plugin. Check the cvars in the readme.
> >>> >> > >
> >>> >> > > On Thu, Feb 26, 2009 at 10:00 PM, Fudgstu 
> >>> wrote:
> >>> >> > >
> >>> >> > > > Thanks Tony for the plugin.  It's excellent!
> >>> >> > > > After installing on our TF2 servers we have had no crashes for
> >>> the
> >>> >> last
> >>> >> > 3
> >>> >> > > > hours and our community is very happy instead of frustrated.
> >>> >> > > > Just asking this, but is anyone else having problems with the
> >>> taunts
> >>> >> > not
> >>> >> > > > working?
> >>> >> > > >
> >>> >> > > > On Thu, Feb 26, 2009 at 1:45 PM, Ben B <
> >>> brutalgoerge...@gmail.com>
> >>> >> > > wrote:
> >>> >> > > >
> >>> >> > > > > has anyone noticed random weapon criticals no longer working
> >>> after
> >>> >> > > > setting
> >>> >> > > > > this up?
> >>> >> > > > >
> >>> >> > > > > I don't know if it was the tf2 update, or this plugin.  I
> >>> wouldn't
> >>> >> > > think
> >>> >> > > > > this affected crits anyhow.
> >>> >> > > > >
> >>> >> > > > > On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide <
> >>> >> > > > thedrunkenbraw...@gmail.com
> >>> >> > > > > >wrote:
> >>> >> > > > >
> >>> >> > > > > > Excellent Thank You!
> >>> >> > > > > > ___
> >>> >> > > > > > To unsubscribe, edit your list preferences, or view the
> list
> >>> >> > > archives,
> >>> >> > > > > > please visit:
> >>> >> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> >> > > > > >
> >>> >> > > > >
> >>> >> > > > >
> >>> >> > > > >
> >>> >> > > > > --
> >>> >> > > > > From Ben B. (Goerge)
> >>> >> > > > > ___
> >>> >> > > > > To unsubscribe, edit your list preferences, or view the list
> >>> >> > archives,
> >>> >> > > > > please visit:
> >>> >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> >> > > > >
> >>> >> > > > ___
> >>> >> > > > To unsubscribe, edit your list preferences, or view the list
> >>> >> archives,
> >>> >> > > > please visit:
> >>> >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> >> > > >
> >>> >> > > ___
> >>> >> > > To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> >> > > please visit:
> >>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> >> > >
> >>> >> > ___
> >>> >> > To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> >> > please visit:
> >>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> >> >
> >>> >>
> >>> >>

Re: [hlds] Possible Host_Error crash fix

2009-02-27 Thread Coldorak
If it helps:
http://www.coldfire.info/tf2/debug/core.18650
http://www.coldfire.info/tf2/debug/debug.log

debian etch
uname -a: Linux xxx.ovh.net 2.6.24.5-grsec--grs-ipv4-64 #3 SMP Tue May
27 19:09:58 CEST 2008 x86_64 GNU/Linux

Cold

On Fri, Feb 27, 2009 at 9:23 AM, Coldorak  wrote:

> I get this on my linux server with taunts on and verbose on:
>
> Particles: Missing 'particles/error.pcf'
> ./srcds_run: line 352: 14306 Exception en point flottant   $HL_CMD
> Add "-debug" to the ./srcds_run command line to generate a debug.log to
> help with solving this problem
> vendredi 27 février 2009, 09:23:10 (UTC+0100): Server restart in 10 seconds
>
> (floating point exception)
> The server restarts in loop
>
> I've tried stb_blocktaunts 0 and stb_blocktaunts off (off first, then
> thought it might want a "0" but no change)
> Even with all defaults settings, no cvar in my server.cfg, it crashes
>
> No more crash when I remove the plugin.
> If I can be of any help (but I cannot test ingame, I'm at work)
>
> Cold
>
>
> On Fri, Feb 27, 2009 at 9:09 AM, Coldorak  wrote:
>
>> Thanks guys, I'm gonna try that
>>
>> Cold
>>
>>
>> On Fri, Feb 27, 2009 at 8:52 AM, Nephyrin Zey wrote:
>>
>>> I leave settings at defaults but allow taunts. Not one crash yet.
>>>
>>> - Neph
>>>
>>> On Thu, Feb 26, 2009 at 11:33 PM, DontWannaName! 
>>> wrote:
>>> > I allow taunts and I think it works just as good. Windows though, no
>>> telling
>>> > what linux will do.
>>> >
>>> > On Thu, Feb 26, 2009 at 11:10 PM, Coldorak 
>>> wrote:
>>> >
>>> >> Are the several things removed only for pl maps or for every map?
>>> >> What do you recommend to allow and block?
>>> >> Thanks
>>> >>
>>> >> Cold
>>> >>
>>> >> On Fri, Feb 27, 2009 at 6:47 AM, Fudgstu  wrote:
>>> >>
>>> >> > ahh, thx guysmissed that.
>>> >> >
>>> >> > On Thu, Feb 26, 2009 at 9:06 PM, 1nsane <1nsane...@gmail.com>
>>> wrote:
>>> >> >
>>> >> > > Part of the plugin. Check the cvars in the readme.
>>> >> > >
>>> >> > > On Thu, Feb 26, 2009 at 10:00 PM, Fudgstu 
>>> wrote:
>>> >> > >
>>> >> > > > Thanks Tony for the plugin.  It's excellent!
>>> >> > > > After installing on our TF2 servers we have had no crashes for
>>> the
>>> >> last
>>> >> > 3
>>> >> > > > hours and our community is very happy instead of frustrated.
>>> >> > > > Just asking this, but is anyone else having problems with the
>>> taunts
>>> >> > not
>>> >> > > > working?
>>> >> > > >
>>> >> > > > On Thu, Feb 26, 2009 at 1:45 PM, Ben B <
>>> brutalgoerge...@gmail.com>
>>> >> > > wrote:
>>> >> > > >
>>> >> > > > > has anyone noticed random weapon criticals no longer working
>>> after
>>> >> > > > setting
>>> >> > > > > this up?
>>> >> > > > >
>>> >> > > > > I don't know if it was the tf2 update, or this plugin.  I
>>> wouldn't
>>> >> > > think
>>> >> > > > > this affected crits anyhow.
>>> >> > > > >
>>> >> > > > > On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide <
>>> >> > > > thedrunkenbraw...@gmail.com
>>> >> > > > > >wrote:
>>> >> > > > >
>>> >> > > > > > Excellent Thank You!
>>> >> > > > > > ___
>>> >> > > > > > To unsubscribe, edit your list preferences, or view the list
>>> >> > > archives,
>>> >> > > > > > please visit:
>>> >> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> > > > > >
>>> >> > > > >
>>> >> > > > >
>>> >> > > > >
>>> >> > > > > --
>>> >> > > > > From Ben B. (Goerge)
>>> >> > > > > ___
>>> >> > > > > To unsubscribe, edit your list preferences, or view the list
>>> >> > archives,
>>> >> > > > > please visit:
>>> >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> > > > >
>>> >> > > > ___
>>> >> > > > To unsubscribe, edit your list preferences, or view the list
>>> >> archives,
>>> >> > > > please visit:
>>> >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> > > >
>>> >> > > ___
>>> >> > > To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >> > > please visit:
>>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> > >
>>> >> > ___
>>> >> > To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >> > please visit:
>>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> >
>>> >>
>>> >>
>>> >>
>>> >> --
>>> >> http://www.coldfire.info
>>> >> ___
>>> >> To unsubscribe, edit your list preferences, or view the list archives,
>>> >> please visit:
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >>
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>>
>>> ___
>>> To unsubscribe, edit your list preferenc

Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread Alex
http://etf2l.org/forum/general/topic-2193/?recent=26893

very nice

2009/2/27 Patrick Shelley 

> Oh well, lets hope you get more than 4 in 6 months!
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
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Re: [hlds] Possible Host_Error crash fix

2009-02-27 Thread Coldorak
I get this on my linux server with taunts on and verbose on:

Particles: Missing 'particles/error.pcf'
./srcds_run: line 352: 14306 Exception en point flottant   $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help
with solving this problem
vendredi 27 février 2009, 09:23:10 (UTC+0100): Server restart in 10 seconds

(floating point exception)
The server restarts in loop

I've tried stb_blocktaunts 0 and stb_blocktaunts off (off first, then
thought it might want a "0" but no change)
Even with all defaults settings, no cvar in my server.cfg, it crashes

No more crash when I remove the plugin.
If I can be of any help (but I cannot test ingame, I'm at work)

Cold

On Fri, Feb 27, 2009 at 9:09 AM, Coldorak  wrote:

> Thanks guys, I'm gonna try that
>
> Cold
>
>
> On Fri, Feb 27, 2009 at 8:52 AM, Nephyrin Zey wrote:
>
>> I leave settings at defaults but allow taunts. Not one crash yet.
>>
>> - Neph
>>
>> On Thu, Feb 26, 2009 at 11:33 PM, DontWannaName! 
>> wrote:
>> > I allow taunts and I think it works just as good. Windows though, no
>> telling
>> > what linux will do.
>> >
>> > On Thu, Feb 26, 2009 at 11:10 PM, Coldorak 
>> wrote:
>> >
>> >> Are the several things removed only for pl maps or for every map?
>> >> What do you recommend to allow and block?
>> >> Thanks
>> >>
>> >> Cold
>> >>
>> >> On Fri, Feb 27, 2009 at 6:47 AM, Fudgstu  wrote:
>> >>
>> >> > ahh, thx guysmissed that.
>> >> >
>> >> > On Thu, Feb 26, 2009 at 9:06 PM, 1nsane <1nsane...@gmail.com> wrote:
>> >> >
>> >> > > Part of the plugin. Check the cvars in the readme.
>> >> > >
>> >> > > On Thu, Feb 26, 2009 at 10:00 PM, Fudgstu 
>> wrote:
>> >> > >
>> >> > > > Thanks Tony for the plugin.  It's excellent!
>> >> > > > After installing on our TF2 servers we have had no crashes for
>> the
>> >> last
>> >> > 3
>> >> > > > hours and our community is very happy instead of frustrated.
>> >> > > > Just asking this, but is anyone else having problems with the
>> taunts
>> >> > not
>> >> > > > working?
>> >> > > >
>> >> > > > On Thu, Feb 26, 2009 at 1:45 PM, Ben B <
>> brutalgoerge...@gmail.com>
>> >> > > wrote:
>> >> > > >
>> >> > > > > has anyone noticed random weapon criticals no longer working
>> after
>> >> > > > setting
>> >> > > > > this up?
>> >> > > > >
>> >> > > > > I don't know if it was the tf2 update, or this plugin.  I
>> wouldn't
>> >> > > think
>> >> > > > > this affected crits anyhow.
>> >> > > > >
>> >> > > > > On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide <
>> >> > > > thedrunkenbraw...@gmail.com
>> >> > > > > >wrote:
>> >> > > > >
>> >> > > > > > Excellent Thank You!
>> >> > > > > > ___
>> >> > > > > > To unsubscribe, edit your list preferences, or view the list
>> >> > > archives,
>> >> > > > > > please visit:
>> >> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> > > > > >
>> >> > > > >
>> >> > > > >
>> >> > > > >
>> >> > > > > --
>> >> > > > > From Ben B. (Goerge)
>> >> > > > > ___
>> >> > > > > To unsubscribe, edit your list preferences, or view the list
>> >> > archives,
>> >> > > > > please visit:
>> >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> > > > >
>> >> > > > ___
>> >> > > > To unsubscribe, edit your list preferences, or view the list
>> >> archives,
>> >> > > > please visit:
>> >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> > > >
>> >> > > ___
>> >> > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> > > please visit:
>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> > >
>> >> > ___
>> >> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> > please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> >
>> >>
>> >>
>> >>
>> >> --
>> >> http://www.coldfire.info
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> --
> http://www.coldfire.info
>



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Re: [hlds] Possible Host_Error crash fix

2009-02-27 Thread Coldorak
Thanks guys, I'm gonna try that

Cold

On Fri, Feb 27, 2009 at 8:52 AM, Nephyrin Zey wrote:

> I leave settings at defaults but allow taunts. Not one crash yet.
>
> - Neph
>
> On Thu, Feb 26, 2009 at 11:33 PM, DontWannaName! 
> wrote:
> > I allow taunts and I think it works just as good. Windows though, no
> telling
> > what linux will do.
> >
> > On Thu, Feb 26, 2009 at 11:10 PM, Coldorak 
> wrote:
> >
> >> Are the several things removed only for pl maps or for every map?
> >> What do you recommend to allow and block?
> >> Thanks
> >>
> >> Cold
> >>
> >> On Fri, Feb 27, 2009 at 6:47 AM, Fudgstu  wrote:
> >>
> >> > ahh, thx guysmissed that.
> >> >
> >> > On Thu, Feb 26, 2009 at 9:06 PM, 1nsane <1nsane...@gmail.com> wrote:
> >> >
> >> > > Part of the plugin. Check the cvars in the readme.
> >> > >
> >> > > On Thu, Feb 26, 2009 at 10:00 PM, Fudgstu 
> wrote:
> >> > >
> >> > > > Thanks Tony for the plugin.  It's excellent!
> >> > > > After installing on our TF2 servers we have had no crashes for the
> >> last
> >> > 3
> >> > > > hours and our community is very happy instead of frustrated.
> >> > > > Just asking this, but is anyone else having problems with the
> taunts
> >> > not
> >> > > > working?
> >> > > >
> >> > > > On Thu, Feb 26, 2009 at 1:45 PM, Ben B  >
> >> > > wrote:
> >> > > >
> >> > > > > has anyone noticed random weapon criticals no longer working
> after
> >> > > > setting
> >> > > > > this up?
> >> > > > >
> >> > > > > I don't know if it was the tf2 update, or this plugin.  I
> wouldn't
> >> > > think
> >> > > > > this affected crits anyhow.
> >> > > > >
> >> > > > > On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide <
> >> > > > thedrunkenbraw...@gmail.com
> >> > > > > >wrote:
> >> > > > >
> >> > > > > > Excellent Thank You!
> >> > > > > > ___
> >> > > > > > To unsubscribe, edit your list preferences, or view the list
> >> > > archives,
> >> > > > > > please visit:
> >> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > > > > >
> >> > > > >
> >> > > > >
> >> > > > >
> >> > > > > --
> >> > > > > From Ben B. (Goerge)
> >> > > > > ___
> >> > > > > To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> > > > > please visit:
> >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > > > >
> >> > > > ___
> >> > > > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > > > please visit:
> >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > > >
> >> > > ___
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >>
> >>
> >>
> >> --
> >> http://www.coldfire.info
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



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