Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Jonah Hirsch
That was it. I installed a snapshot of SourceMod 1.2.1 without the 
Sourcemod tag, and I removed sv_alltalk 0 from my server.cfg, and that 
made enough room for this:

empty,grp:##i,key:1013,key:keey1013,coop,versus,survival


Roman S wrote:
> It's the issue with server tag string. When you specify both steamgroup and
> search key, it may become too long (longer than 63 symbols) so some tags get
> truncated - either steamgroup or key one. They have promised to fix it in
> SDK update by enabling more data to be sent to master servers (read the
> Survival DLC patch notes here). To view a list of tags, assigned to a
> running server, use sv_showtags - it only shows the working ones, so you may
> find the missing.
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Re: [hlds] L4D Exploit/Grief Command

2009-04-27 Thread Adam Nowacki
It's already fixed ... so what was the command?

Alex wrote:
> Could you email it to me msleeper, as I'm currently in #hlserveradmins and
> you're not there due to the time difference.
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> Sent: Tuesday, 28 April 2009 6:33 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Exploit/Grief Command
> 
> Oops that should be #hlserveradmins.
> 
> On Mon, 2009-04-27 at 16:29 -0400, msleeper wrote:
>> Just want to make everyone aware of a exploit/grief command available in
>> L4D. Unlike some others I'm not going to post it here on the list but if
>> you want to hit me up on IRC, I'll be in #hldsadmins on gamesurge so you
>> can put it in a Command Blocker. It's pretty bad, I recommend highly
>> recommend everyone who cares to block it. I'm gonna pass this to Valve
>> also so they can get it patched up.

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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Cc2iscooL
You're right, I'm retarded.

On Mon, Apr 27, 2009 at 11:28 PM, Matt Drzewiecki  wrote:

> What he meant to say is RAID 0
>
> - Original Message -
> From: "Lane Eckley" 
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> Sent: Tuesday, April 28, 2009 12:19:31 AM GMT -05:00 US/Canada Eastern
> Subject: Re: [hlds] Harddrives which to choose
>
> Ok, I will bite, how does RAID 1 increase the chance of dataloss?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
> Sent: Tuesday, April 28, 2009 12:14 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Harddrives which to choose
>
> Raid1 increases the chance of data loss.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
> Sent: Tuesday, 28 April 2009 12:56 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Harddrives which to choose
>
> Just remember it is only a game server that will read some data every
> now and then (and almost entirely on map change), not a database server
> doing hundreds of transactions a second. Two 7200rpm drives in software
> raid1 will be more than enough and sit idle most of the time.
>
> mdma wrote:
> > Thanks for your response too, all suggestions or ideas are welcome and
> > greatly appreciated everyone.
> > We are trying to future proof ourselves, and to minimise any hiccups that
> > could be caused by slower SATA drives.
> > Hence the question about fast 10krpm sata's or 15krpm SAS drives, we are
> > still leaning towards SAS even though they are
> > a bit expensive.
> > If it means we run into less problems, down the track when the box does
> get
> > more of a load on it, we 'll probably go for it(SAS hdd's now rather than
> > later).
> > I really cant see the point of spending more money now on sata's that
> will
>
> > probably evenutally have to be upgraded to SAS drives.
> > The money would be better spent now on just buying good quality fast
> drives
> > and a nice 3ware controller.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4038 (20090427) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4038 (20090427) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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> --
> Matt Drzewiecki
>
>
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Re: [hlds] L4D Exploit/Grief Command

2009-04-27 Thread Mike Zimmermann
I believe it was fixed in the small update that came out a couple of hours
ago.

-Mike


On Mon, Apr 27, 2009 at 11:23 PM, Alex  wrote:

> Could you email it to me msleeper, as I'm currently in #hlserveradmins and
> you're not there due to the time difference.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> Sent: Tuesday, 28 April 2009 6:33 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Exploit/Grief Command
>
> Oops that should be #hlserveradmins.
>
> On Mon, 2009-04-27 at 16:29 -0400, msleeper wrote:
> > Just want to make everyone aware of a exploit/grief command available in
> > L4D. Unlike some others I'm not going to post it here on the list but if
> > you want to hit me up on IRC, I'll be in #hldsadmins on gamesurge so you
> > can put it in a Command Blocker. It's pretty bad, I recommend highly
> > recommend everyone who cares to block it. I'm gonna pass this to Valve
> > also so they can get it patched up.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Yaakov Smith
Oh sorry, I was thinking raid0. Ignore message plz.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Tuesday, 28 April 2009 2:20 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Harddrives which to choose

Ok, I will bite, how does RAID 1 increase the chance of dataloss?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Tuesday, April 28, 2009 12:14 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Harddrives which to choose

Raid1 increases the chance of data loss.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
Sent: Tuesday, 28 April 2009 12:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Harddrives which to choose

Just remember it is only a game server that will read some data every 
now and then (and almost entirely on map change), not a database server 
doing hundreds of transactions a second. Two 7200rpm drives in software 
raid1 will be more than enough and sit idle most of the time.

mdma wrote:
> Thanks for your response too, all suggestions or ideas are welcome and 
> greatly appreciated everyone.
> We are trying to future proof ourselves, and to minimise any hiccups that 
> could be caused by slower SATA drives.
> Hence the question about fast 10krpm sata's or 15krpm SAS drives, we are 
> still leaning towards SAS even though they are
> a bit expensive.
> If it means we run into less problems, down the track when the box does
get 
> more of a load on it, we 'll probably go for it(SAS hdd's now rather than 
> later).
> I really cant see the point of spending more money now on sata's that will

> probably evenutally have to be upgraded to SAS drives.
> The money would be better spent now on just buying good quality fast
drives 
> and a nice 3ware controller.

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database 4038 (20090427) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4038 (20090427) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4038 (20090427) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] L4D Exploit/Grief Command

2009-04-27 Thread Alex
Could you email it to me msleeper, as I'm currently in #hlserveradmins and
you're not there due to the time difference.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, 28 April 2009 6:33 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Exploit/Grief Command

Oops that should be #hlserveradmins.

On Mon, 2009-04-27 at 16:29 -0400, msleeper wrote:
> Just want to make everyone aware of a exploit/grief command available in
> L4D. Unlike some others I'm not going to post it here on the list but if
> you want to hit me up on IRC, I'll be in #hldsadmins on gamesurge so you
> can put it in a Command Blocker. It's pretty bad, I recommend highly
> recommend everyone who cares to block it. I'm gonna pass this to Valve
> also so they can get it patched up.
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Matt Drzewiecki
What he meant to say is RAID 0

- Original Message -
From: "Lane Eckley" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, April 28, 2009 12:19:31 AM GMT -05:00 US/Canada Eastern
Subject: Re: [hlds] Harddrives which to choose

Ok, I will bite, how does RAID 1 increase the chance of dataloss?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Tuesday, April 28, 2009 12:14 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Harddrives which to choose

Raid1 increases the chance of data loss.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
Sent: Tuesday, 28 April 2009 12:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Harddrives which to choose

Just remember it is only a game server that will read some data every 
now and then (and almost entirely on map change), not a database server 
doing hundreds of transactions a second. Two 7200rpm drives in software 
raid1 will be more than enough and sit idle most of the time.

mdma wrote:
> Thanks for your response too, all suggestions or ideas are welcome and 
> greatly appreciated everyone.
> We are trying to future proof ourselves, and to minimise any hiccups that 
> could be caused by slower SATA drives.
> Hence the question about fast 10krpm sata's or 15krpm SAS drives, we are 
> still leaning towards SAS even though they are
> a bit expensive.
> If it means we run into less problems, down the track when the box does
get 
> more of a load on it, we 'll probably go for it(SAS hdd's now rather than 
> later).
> I really cant see the point of spending more money now on sata's that will

> probably evenutally have to be upgraded to SAS drives.
> The money would be better spent now on just buying good quality fast
drives 
> and a nice 3ware controller.

___
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please visit:
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______ Information from ESET Smart Security, version of virus signature
database 4038 (20090427) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

______ Information from ESET Smart Security, version of virus signature
database 4038 (20090427) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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-- 
Matt Drzewiecki


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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Cc2iscooL
2 hard drives. One failure = possible data loss.

On Mon, Apr 27, 2009 at 11:19 PM, Lane Eckley  wrote:

> Ok, I will bite, how does RAID 1 increase the chance of dataloss?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
> Sent: Tuesday, April 28, 2009 12:14 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Harddrives which to choose
>
> Raid1 increases the chance of data loss.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
> Sent: Tuesday, 28 April 2009 12:56 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Harddrives which to choose
>
> Just remember it is only a game server that will read some data every
> now and then (and almost entirely on map change), not a database server
> doing hundreds of transactions a second. Two 7200rpm drives in software
> raid1 will be more than enough and sit idle most of the time.
>
> mdma wrote:
> > Thanks for your response too, all suggestions or ideas are welcome and
> > greatly appreciated everyone.
> > We are trying to future proof ourselves, and to minimise any hiccups that
> > could be caused by slower SATA drives.
> > Hence the question about fast 10krpm sata's or 15krpm SAS drives, we are
> > still leaning towards SAS even though they are
> > a bit expensive.
> > If it means we run into less problems, down the track when the box does
> get
> > more of a load on it, we 'll probably go for it(SAS hdd's now rather than
> > later).
> > I really cant see the point of spending more money now on sata's that
> will
>
> > probably evenutally have to be upgraded to SAS drives.
> > The money would be better spent now on just buying good quality fast
> drives
> > and a nice 3ware controller.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4038 (20090427) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4038 (20090427) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> ___
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> please visit:
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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Lane Eckley
Ok, I will bite, how does RAID 1 increase the chance of dataloss?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Tuesday, April 28, 2009 12:14 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Harddrives which to choose

Raid1 increases the chance of data loss.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
Sent: Tuesday, 28 April 2009 12:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Harddrives which to choose

Just remember it is only a game server that will read some data every 
now and then (and almost entirely on map change), not a database server 
doing hundreds of transactions a second. Two 7200rpm drives in software 
raid1 will be more than enough and sit idle most of the time.

mdma wrote:
> Thanks for your response too, all suggestions or ideas are welcome and 
> greatly appreciated everyone.
> We are trying to future proof ourselves, and to minimise any hiccups that 
> could be caused by slower SATA drives.
> Hence the question about fast 10krpm sata's or 15krpm SAS drives, we are 
> still leaning towards SAS even though they are
> a bit expensive.
> If it means we run into less problems, down the track when the box does
get 
> more of a load on it, we 'll probably go for it(SAS hdd's now rather than 
> later).
> I really cant see the point of spending more money now on sata's that will

> probably evenutally have to be upgraded to SAS drives.
> The money would be better spent now on just buying good quality fast
drives 
> and a nice 3ware controller.

___
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please visit:
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__ Information from ESET Smart Security, version of virus signature
database 4038 (20090427) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4038 (20090427) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Yaakov Smith
Raid1 increases the chance of data loss.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
Sent: Tuesday, 28 April 2009 12:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Harddrives which to choose

Just remember it is only a game server that will read some data every 
now and then (and almost entirely on map change), not a database server 
doing hundreds of transactions a second. Two 7200rpm drives in software 
raid1 will be more than enough and sit idle most of the time.

mdma wrote:
> Thanks for your response too, all suggestions or ideas are welcome and 
> greatly appreciated everyone.
> We are trying to future proof ourselves, and to minimise any hiccups that 
> could be caused by slower SATA drives.
> Hence the question about fast 10krpm sata's or 15krpm SAS drives, we are 
> still leaning towards SAS even though they are
> a bit expensive.
> If it means we run into less problems, down the track when the box does
get 
> more of a load on it, we 'll probably go for it(SAS hdd's now rather than 
> later).
> I really cant see the point of spending more money now on sata's that will

> probably evenutally have to be upgraded to SAS drives.
> The money would be better spent now on just buying good quality fast
drives 
> and a nice 3ware controller.

___
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please visit:
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database 4038 (20090427) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4038 (20090427) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Left 4 Dead update available

2009-04-27 Thread Cc2iscooL
That was TF2 only.

On Mon, Apr 27, 2009 at 10:48 PM, Midnight  wrote:

> Someone pasted to me a quote from Neph where he said it was fixed and
> this plugin was not needed anymore.  But I haven't tested it myself.
> I'm not sure if he was talking about TF2 or not.
>
>
>
> Brent Veal wrote:
> > http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip
> >
> > I have no idea if it's still needed, but it hasnt caused any conflicts so
> > I've never had reason to go out of my way to take it off my servers.
> >
> >
> >
> > On Mon, Apr 27, 2009 at 8:09 PM, Aaron Rapp  wrote:
> >
> >
> >> Do you have a link to that plugin? And I haven't seen Neph on here for
> >> quite
> >> a while. Last message I have from him in end of March.
> >>
> >> Aaron Rapp
> >>
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com<
> https://mail.google.com/mail?view=cm&tf=0&to=hlds-boun...@list.valvesoftware.com
> >
> >> [mailto:hlds-boun...@list.valvesoftware.com<
> https://mail.google.com/mail?view=cm&tf=0&to=hlds-boun...@list.valvesoftware.com
> >]
> >> On Behalf Of Brent Veal
> >> Sent: Monday, April 27, 2009 8:02 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Left 4 Dead update available
> >>
> >> My servers are running fine with the new update. Although I have the
> >> NephDSU
> >> plugin installed that prevents timeouts between map changes. Perhaps
> that's
> >> making a difference
> >>
> >> On Mon, Apr 27, 2009 at 7:54 PM, Aaron Rapp  https://mail.google.com/mail?view=cm&tf=0&to=r...@iz3d.com>>
> >> wrote:
> >>
> >>
> >>> Yea...this update even more fubar'd our servers. Once the server pings
> >>>
> >> the
> >>
> >>> reservation cookie...it freezes. Takes about 5-10 minutes before it
> >>> happens,
> >>> but it happens.
> >>>
> >>> Win2003 server. Vanilla L4D servers. Help
> >>>
> >>> Regards,
> >>>
> >>> Aaron Rapp
> >>>
> >>>
> >>> -Original Message-
> >>> From:
> >>>
> >> hlds-boun...@list.valvesoftware.com<
> https://mail.google.com/mail?view=cm&tf=0&to=hlds-boun...@list.valvesoftware.com
> >
> >>  >> 0&to=hlds-boun...@list.valvesoftware.com<
> https://mail.google.com/mail?view=cm&tf=%0A0&to=hlds-boun...@list.valvesoftware.com
> >
> >>
> >>>
> >> [mailto:hlds-boun...@list.valvesoftware.com<
> https://mail.google.com/mail?view=cm&tf=0&to=hlds-boun...@list.valvesoftware.com
> >
> >>  >> w=cm&tf=0&to=hlds-boun...@list.valvesoftware.com<
> https://mail.google.com/mail?vie%0Aw=cm&tf=0&to=hlds-boun...@list.valvesoftware.com
> >
> >>
> >>> ]
> >>> On Behalf Of chris bernard
> >>> Sent: Monday, April 27, 2009 7:37 PM
> >>> To:
> >>>
> >> hlds@list.valvesoftware.com<
> https://mail.google.com/mail?view=cm&tf=0&to=h...@list.valvesoftware.com>
> >>  >> s...@list.valvesoftware.com<
> https://mail.google.com/mail?view=cm&tf=0&t...@list.valvesoftware.com>
> >>
> >>> Subject: Re: [hlds] Left 4 Dead update available
> >>>
> >>>
> >>> I just updated my L4d server with todays patch and my friends and I
> >>>
> >> jumped
> >>
> >>> on it to play versus mode.  There was 7 of us.  After finishing the 2nd
> >>> level on Blood Harvest srcds.exe crashed and everyone went CI then
> >>> disconnected.  Its never done that before.  Is it doing this for anyone
> >>> else?
> >>>
> >>>
>  From:
> 
> >> jas...@valvesoftware.com<
> https://mail.google.com/mail?view=cm&tf=0&to=jas...@valvesoftware.com>
> >>  >> @valvesoftware.com>
> >>
>  To:
> 
> >> hlds@list.valvesoftware.com<
> https://mail.google.com/mail?view=cm&tf=0&to=h...@list.valvesoftware.com>
> >>  >> s...@list.valvesoftware.com<
> https://mail.google.com/mail?view=cm&tf=0&t...@list.valvesoftware.com>
> >>
> >>> ;
> >>>
> >>>
> >> hlds_li...@list.valvesoftware.com<
> https://mail.google.com/mail?view=cm&tf=0&to=hlds_li...@list.valvesoftware.com
> >
> >>  >> to=hlds_li...@list.valvesoftware.com<
> https://mail.google.com/mail?view=cm&tf=0&%0ato=hlds_li...@list.valvesoftware.com
> >
> >>
>  Date: Mon, 27 Apr 2009 18:00:12 -0700
>  Subject: [hlds] Left 4 Dead update available
> 
>  A recommended update for Left 4 Dead is now available.  Please run
> 
> >>> hldsupdatetool to receive it.  The specific changes include:
> >>>
>  - Removed a survival related command exploit
>  - Achievements with multiple criteria can now be expanded to show
> 
> >>> progress
> >>>
>  - mp_gamemode is now included with other console variables for server
> 
> >>> logging
> >>>
>  Jason
> 
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
> 
> >>> please visit:
> >>>
>  http://list.valvesoftware.com/mailman/listinfo/hlds
> 

Re: [hlds] Left 4 Dead update available

2009-04-27 Thread Midnight
Someone pasted to me a quote from Neph where he said it was fixed and 
this plugin was not needed anymore.  But I haven't tested it myself.  
I'm not sure if he was talking about TF2 or not.



Brent Veal wrote:
> http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip
>
> I have no idea if it's still needed, but it hasnt caused any conflicts so
> I've never had reason to go out of my way to take it off my servers.
>
>
>
> On Mon, Apr 27, 2009 at 8:09 PM, Aaron Rapp  wrote:
>
>   
>> Do you have a link to that plugin? And I haven't seen Neph on here for
>> quite
>> a while. Last message I have from him in end of March.
>>
>> Aaron Rapp
>>
>>
>> -Original Message-
>> From: 
>> hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com]
>> On Behalf Of Brent Veal
>> Sent: Monday, April 27, 2009 8:02 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Left 4 Dead update available
>>
>> My servers are running fine with the new update. Although I have the
>> NephDSU
>> plugin installed that prevents timeouts between map changes. Perhaps that's
>> making a difference
>>
>> On Mon, Apr 27, 2009 at 7:54 PM, Aaron Rapp 
>> https://mail.google.com/mail?view=cm&tf=0&to=r...@iz3d.com>>
>> wrote:
>>
>> 
>>> Yea...this update even more fubar'd our servers. Once the server pings
>>>   
>> the
>> 
>>> reservation cookie...it freezes. Takes about 5-10 minutes before it
>>> happens,
>>> but it happens.
>>>
>>> Win2003 server. Vanilla L4D servers. Help
>>>
>>> Regards,
>>>
>>> Aaron Rapp
>>>
>>>
>>> -Original Message-
>>> From:
>>>   
>> hlds-boun...@list.valvesoftware.com
>> > 0&to=hlds-boun...@list.valvesoftware.com
>> 
>>>   
>> [mailto:hlds-boun...@list.valvesoftware.com
>> > w=cm&tf=0&to=hlds-boun...@list.valvesoftware.com
>> 
>>> ]
>>> On Behalf Of chris bernard
>>> Sent: Monday, April 27, 2009 7:37 PM
>>> To:
>>>   
>> hlds@list.valvesoftware.com
>> > s...@list.valvesoftware.com
>> 
>>> Subject: Re: [hlds] Left 4 Dead update available
>>>
>>>
>>> I just updated my L4d server with todays patch and my friends and I
>>>   
>> jumped
>> 
>>> on it to play versus mode.  There was 7 of us.  After finishing the 2nd
>>> level on Blood Harvest srcds.exe crashed and everyone went CI then
>>> disconnected.  Its never done that before.  Is it doing this for anyone
>>> else?
>>>
>>>   
 From:
 
>> jas...@valvesoftware.com
>> > @valvesoftware.com>
>> 
 To:
 
>> hlds@list.valvesoftware.com
>> > s...@list.valvesoftware.com
>> 
>>> ;
>>>
>>>   
>> hlds_li...@list.valvesoftware.com
>> > to=hlds_li...@list.valvesoftware.com
>> 
 Date: Mon, 27 Apr 2009 18:00:12 -0700
 Subject: [hlds] Left 4 Dead update available

 A recommended update for Left 4 Dead is now available.  Please run
 
>>> hldsupdatetool to receive it.  The specific changes include:
>>>   
 - Removed a survival related command exploit
 - Achievements with multiple criteria can now be expanded to show
 
>>> progress
>>>   
 - mp_gamemode is now included with other console variables for server
 
>>> logging
>>>   
 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
>>> please visit:
>>>   
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
>>> _
>>> Rediscover HotmailR: Get quick friend updates right in your inbox.
>>>
>>>
>>>   
>> http://windowslive.com/RediscoverHot

Re: [hlds] Left 4 Dead update available

2009-04-27 Thread Brent Veal
http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip

I have no idea if it's still needed, but it hasnt caused any conflicts so
I've never had reason to go out of my way to take it off my servers.



On Mon, Apr 27, 2009 at 8:09 PM, Aaron Rapp  wrote:

> Do you have a link to that plugin? And I haven't seen Neph on here for
> quite
> a while. Last message I have from him in end of March.
>
> Aaron Rapp
>
>
> -Original Message-
> From: 
> hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com]
> On Behalf Of Brent Veal
> Sent: Monday, April 27, 2009 8:02 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead update available
>
> My servers are running fine with the new update. Although I have the
> NephDSU
> plugin installed that prevents timeouts between map changes. Perhaps that's
> making a difference
>
> On Mon, Apr 27, 2009 at 7:54 PM, Aaron Rapp 
> https://mail.google.com/mail?view=cm&tf=0&to=r...@iz3d.com>>
> wrote:
>
> > Yea...this update even more fubar'd our servers. Once the server pings
> the
> > reservation cookie...it freezes. Takes about 5-10 minutes before it
> > happens,
> > but it happens.
> >
> > Win2003 server. Vanilla L4D servers. Help
> >
> > Regards,
> >
> > Aaron Rapp
> >
> >
> > -Original Message-
> > From:
> hlds-boun...@list.valvesoftware.com
>  0&to=hlds-boun...@list.valvesoftware.com
> >
> >
> [mailto:hlds-boun...@list.valvesoftware.com
>  w=cm&tf=0&to=hlds-boun...@list.valvesoftware.com
> >]
> > On Behalf Of chris bernard
> > Sent: Monday, April 27, 2009 7:37 PM
> > To:
> hlds@list.valvesoftware.com
>  s...@list.valvesoftware.com
> >
> > Subject: Re: [hlds] Left 4 Dead update available
> >
> >
> > I just updated my L4d server with todays patch and my friends and I
> jumped
> > on it to play versus mode.  There was 7 of us.  After finishing the 2nd
> > level on Blood Harvest srcds.exe crashed and everyone went CI then
> > disconnected.  Its never done that before.  Is it doing this for anyone
> > else?
> >
> > > From:
> jas...@valvesoftware.com
>  @valvesoftware.com>
> > > To:
> hlds@list.valvesoftware.com
>  s...@list.valvesoftware.com
> >;
> >
> hlds_li...@list.valvesoftware.com
>  to=hlds_li...@list.valvesoftware.com
> >
> > > Date: Mon, 27 Apr 2009 18:00:12 -0700
> > > Subject: [hlds] Left 4 Dead update available
> > >
> > > A recommended update for Left 4 Dead is now available.  Please run
> > hldsupdatetool to receive it.  The specific changes include:
> > >
> > > - Removed a survival related command exploit
> > > - Achievements with multiple criteria can now be expanded to show
> > progress
> > > - mp_gamemode is now included with other console variables for server
> > logging
> > >
> > > Jason
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > _
> > Rediscover HotmailR: Get quick friend updates right in your inbox.
> >
> >
>
> http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Upd
> >
> ates2_042009<
> http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_R
> ediscover_Upd%0Aates2_042009
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > ___
> > To un

Re: [hlds] Harddrives which to choose

2009-04-27 Thread Mike Stiehm
This is true, My drives sit idle for most of the time.

Kenny Loggins
ClanAO.com

On Apr 27, 2009, at 9:56 PM, Adam Nowacki  wrote:

> Just remember it is only a game server that will read some data every
> now and then (and almost entirely on map change), not a database  
> server
> doing hundreds of transactions a second. Two 7200rpm drives in  
> software
> raid1 will be more than enough and sit idle most of the time.
>
> mdma wrote:
>> Thanks for your response too, all suggestions or ideas are welcome  
>> and
>> greatly appreciated everyone.
>> We are trying to future proof ourselves, and to minimise any  
>> hiccups that
>> could be caused by slower SATA drives.
>> Hence the question about fast 10krpm sata's or 15krpm SAS drives,  
>> we are
>> still leaning towards SAS even though they are
>> a bit expensive.
>> If it means we run into less problems, down the track when the box  
>> does get
>> more of a load on it, we 'll probably go for it(SAS hdd's now  
>> rather than
>> later).
>> I really cant see the point of spending more money now on sata's  
>> that will
>> probably evenutally have to be upgraded to SAS drives.
>> The money would be better spent now on just buying good quality  
>> fast drives
>> and a nice 3ware controller.
>
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

___
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Re: [hlds] Left 4 Dead update available

2009-04-27 Thread Aaron Rapp
Do you have a link to that plugin? And I haven't seen Neph on here for quite
a while. Last message I have from him in end of March. 

Aaron Rapp


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brent Veal
Sent: Monday, April 27, 2009 8:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead update available

My servers are running fine with the new update. Although I have the NephDSU
plugin installed that prevents timeouts between map changes. Perhaps that's
making a difference

On Mon, Apr 27, 2009 at 7:54 PM, Aaron Rapp  wrote:

> Yea...this update even more fubar'd our servers. Once the server pings the
> reservation cookie...it freezes. Takes about 5-10 minutes before it
> happens,
> but it happens.
>
> Win2003 server. Vanilla L4D servers. Help
>
> Regards,
>
> Aaron Rapp
>
>
> -Original Message-
> From:
hlds-boun...@list.valvesoftware.com
>
[mailto:hlds-boun...@list.valvesoftware.com]
> On Behalf Of chris bernard
> Sent: Monday, April 27, 2009 7:37 PM
> To:
hlds@list.valvesoftware.com
> Subject: Re: [hlds] Left 4 Dead update available
>
>
> I just updated my L4d server with todays patch and my friends and I jumped
> on it to play versus mode.  There was 7 of us.  After finishing the 2nd
> level on Blood Harvest srcds.exe crashed and everyone went CI then
> disconnected.  Its never done that before.  Is it doing this for anyone
> else?
>
> > From:
jas...@valvesoftware.com
> > To:
hlds@list.valvesoftware.com;
>
hlds_li...@list.valvesoftware.com
> > Date: Mon, 27 Apr 2009 18:00:12 -0700
> > Subject: [hlds] Left 4 Dead update available
> >
> > A recommended update for Left 4 Dead is now available.  Please run
> hldsupdatetool to receive it.  The specific changes include:
> >
> > - Removed a survival related command exploit
> > - Achievements with multiple criteria can now be expanded to show
> progress
> > - mp_gamemode is now included with other console variables for server
> logging
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _
> Rediscover HotmailR: Get quick friend updates right in your inbox.
>
>
http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Upd
>
ates2_042009
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
___
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Re: [hlds] Left 4 Dead update available

2009-04-27 Thread Brent Veal
My servers are running fine with the new update. Although I have the NephDSU
plugin installed that prevents timeouts between map changes. Perhaps that's
making a difference

On Mon, Apr 27, 2009 at 7:54 PM, Aaron Rapp  wrote:

> Yea...this update even more fubar'd our servers. Once the server pings the
> reservation cookie...it freezes. Takes about 5-10 minutes before it
> happens,
> but it happens.
>
> Win2003 server. Vanilla L4D servers. Help
>
> Regards,
>
> Aaron Rapp
>
>
> -Original Message-
> From: 
> hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com]
> On Behalf Of chris bernard
> Sent: Monday, April 27, 2009 7:37 PM
> To: 
> hlds@list.valvesoftware.com
> Subject: Re: [hlds] Left 4 Dead update available
>
>
> I just updated my L4d server with todays patch and my friends and I jumped
> on it to play versus mode.  There was 7 of us.  After finishing the 2nd
> level on Blood Harvest srcds.exe crashed and everyone went CI then
> disconnected.  Its never done that before.  Is it doing this for anyone
> else?
>
> > From: 
> > jas...@valvesoftware.com
> > To: 
> > hlds@list.valvesoftware.com;
> hlds_li...@list.valvesoftware.com
> > Date: Mon, 27 Apr 2009 18:00:12 -0700
> > Subject: [hlds] Left 4 Dead update available
> >
> > A recommended update for Left 4 Dead is now available.  Please run
> hldsupdatetool to receive it.  The specific changes include:
> >
> > - Removed a survival related command exploit
> > - Achievements with multiple criteria can now be expanded to show
> progress
> > - mp_gamemode is now included with other console variables for server
> logging
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _
> Rediscover HotmailR: Get quick friend updates right in your inbox.
>
> http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Upd
> ates2_042009
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
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> please visit:
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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Adam Nowacki
Just remember it is only a game server that will read some data every 
now and then (and almost entirely on map change), not a database server 
doing hundreds of transactions a second. Two 7200rpm drives in software 
raid1 will be more than enough and sit idle most of the time.

mdma wrote:
> Thanks for your response too, all suggestions or ideas are welcome and 
> greatly appreciated everyone.
> We are trying to future proof ourselves, and to minimise any hiccups that 
> could be caused by slower SATA drives.
> Hence the question about fast 10krpm sata's or 15krpm SAS drives, we are 
> still leaning towards SAS even though they are
> a bit expensive.
> If it means we run into less problems, down the track when the box does get 
> more of a load on it, we 'll probably go for it(SAS hdd's now rather than 
> later).
> I really cant see the point of spending more money now on sata's that will 
> probably evenutally have to be upgraded to SAS drives.
> The money would be better spent now on just buying good quality fast drives 
> and a nice 3ware controller.

___
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Re: [hlds] Left 4 Dead update available

2009-04-27 Thread Aaron Rapp
Yea...this update even more fubar'd our servers. Once the server pings the
reservation cookie...it freezes. Takes about 5-10 minutes before it happens,
but it happens. 

Win2003 server. Vanilla L4D servers. Help

Regards, 

Aaron Rapp


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of chris bernard
Sent: Monday, April 27, 2009 7:37 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead update available


I just updated my L4d server with todays patch and my friends and I jumped
on it to play versus mode.  There was 7 of us.  After finishing the 2nd
level on Blood Harvest srcds.exe crashed and everyone went CI then
disconnected.  Its never done that before.  Is it doing this for anyone
else?

> From: jas...@valvesoftware.com
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
> Date: Mon, 27 Apr 2009 18:00:12 -0700
> Subject: [hlds] Left 4 Dead update available
> 
> A recommended update for Left 4 Dead is now available.  Please run
hldsupdatetool to receive it.  The specific changes include:
> 
> - Removed a survival related command exploit
> - Achievements with multiple criteria can now be expanded to show progress
> - mp_gamemode is now included with other console variables for server
logging
> 
> Jason
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

_
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Re: [hlds] Left 4 Dead update available

2009-04-27 Thread chris bernard

I just updated my L4d server with todays patch and my friends and I jumped on 
it to play versus mode.  There was 7 of us.  After finishing the 2nd level on 
Blood Harvest srcds.exe crashed and everyone went CI then disconnected.  Its 
never done that before.  Is it doing this for anyone else?

> From: jas...@valvesoftware.com
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
> Date: Mon, 27 Apr 2009 18:00:12 -0700
> Subject: [hlds] Left 4 Dead update available
> 
> A recommended update for Left 4 Dead is now available.  Please run 
> hldsupdatetool to receive it.  The specific changes include:
> 
> - Removed a survival related command exploit
> - Achievements with multiple criteria can now be expanded to show progress
> - mp_gamemode is now included with other console variables for server logging
> 
> Jason
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

_
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Re: [hlds] Harddrives which to choose

2009-04-27 Thread mdma
Hi Midnight,

Thanks for your response too, all suggestions or ideas are welcome and 
greatly appreciated everyone.
We are trying to future proof ourselves, and to minimise any hiccups that 
could be caused by slower SATA drives.
Hence the question about fast 10krpm sata's or 15krpm SAS drives, we are 
still leaning towards SAS even though they are
a bit expensive.
If it means we run into less problems, down the track when the box does get 
more of a load on it, we 'll probably go for it(SAS hdd's now rather than 
later).
I really cant see the point of spending more money now on sata's that will 
probably evenutally have to be upgraded to SAS drives.
The money would be better spent now on just buying good quality fast drives 
and a nice 3ware controller.


Regards

Roy Jonas

--
From: "Midnight" 
Sent: Tuesday, April 28, 2009 9:53 AM
To: "Half-Life dedicated Win32 server mailing list" 

Subject: Re: [hlds] Harddrives which to choose

> Just my opinion:  Unless you are planning to run lots of servers
> (putting a lot of load on the bus) the disk probably won't impact
> performance too much.  The main thing faster disk will help is in tying
> up the OS during disk activity, which could cause lag spikes for the
> servers.  The best way to avoid this would be to run fast disks and use
> SAS not SATA.  The read speed advantage itself is not really a big
> value, if you load a map file 1 second faster it's not really a big time
> savings.  Instead it is all about keeping the server from hiccuping,
> that's where the SAS can help, but really it probably is not needed.
>
> mdma wrote:
>> Thanks for taking the time out to reply everyone.
>>  Its definitely given me some food for thought.
>> I will sort through all the suggestions and tips you guys have given me,
>> many thanks again for you help.
>>
>>
>> Regards
>>
>> Roy Jonas
>>
>>
>> ___
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
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> please visit:
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Re: [hlds] Left 4 Dead update available

2009-04-27 Thread Aaron Rapp
Hi Jason, 

Any word on the fix for idle servers being filled by bots?

Aaron Rapp

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Monday, April 27, 2009 6:00 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
Subject: [hlds] Left 4 Dead update available

A recommended update for Left 4 Dead is now available.  Please run
hldsupdatetool to receive it.  The specific changes include:

- Removed a survival related command exploit
- Achievements with multiple criteria can now be expanded to show progress
- mp_gamemode is now included with other console variables for server
logging

Jason

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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Zach Tate
Thank you!

Zach Tate

-Original Message-
From: Brent Veal [mailto:naslund.fan...@gmail.com] 
Sent: Monday, April 27, 2009 3:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Quick question about sv_search_key

They can all have the same search_key, and you'll end up in one of them 
as
long as there's an empty server available.

On Mon, Apr 27, 2009 at 1:44 PM, Zach Tate  wrote:

> I have a question, if I were to setup a search key would I be able to
> setup 5 servers with the same search key and just randomly connect to
> one that doesn't have players in it?  Or do you have to have a 
different
> search key for every server?
>
> Thanks,
> Zach Tate
>
> -Original Message-
> From: Jonah Hirsch [mailto:crazydog...@gmail.com]
> Sent: Monday, April 27, 2009 12:05 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Quick question about sv_search_key
>
> ok. Thanks mike. I'll try that in about an hour or so
>
> On 4/27/09, Mike Zimmermann  wrote:
> > sv_search_key = "1013,key:customkey"
> >
> > -Mike
> >
> >
> > On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch
> wrote:
> >
> >> Ditto.
> >>
> >> Can someone just show an example of an sv_search_key with both a
> >> custom key and the default key in it?
> >>
> >> On 4/27/09, Philip Bembridge  wrote:
> >> > wait, I'm confused now, what?
> >> >
> >> > 2009/4/27 Adam Nowacki 
> >> >
> >> >> The complete tag should be:
> >> >> "key:" + your key + "1013" (its the game version, 1.0.1.3) and 
","
> is
> >> >> the tag separator
> >> >> sv_search_key only takes care of the first "key:" and last 
version
> >> string
> >> >>
> >> >> similarly sv_steamgroup is just a "grp:" + group + "i" tag:
> >> >> sv_steamgroup "123i,grp:456"
> >> >>
> >> >> Jonah Hirsch wrote:
> >> >> > So, I have my sv_search_key on my server set to this:
> >> >> >
> >> >> > "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
> >> >> >
> >> >> > I have my ingame search key set to this:
> >> >> >
> >> >> > "sv_search_key" = "MYKEYHERELOL" ( def. "" )
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >>
> >> --
> >> Sent from my mobile device
> >>
> >> Jonah Hirsch
> >> ---
> >> Sent from my Blackberry
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> --
> Sent from my mobile device
>
> Jonah Hirsch
> ---
> Sent from my Blackberry
>
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[hlds] Left 4 Dead update available

2009-04-27 Thread Jason Ruymen
A recommended update for Left 4 Dead is now available.  Please run 
hldsupdatetool to receive it.  The specific changes include:

- Removed a survival related command exploit
- Achievements with multiple criteria can now be expanded to show progress
- mp_gamemode is now included with other console variables for server logging

Jason

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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Midnight
Just my opinion:  Unless you are planning to run lots of servers 
(putting a lot of load on the bus) the disk probably won't impact 
performance too much.  The main thing faster disk will help is in tying 
up the OS during disk activity, which could cause lag spikes for the 
servers.  The best way to avoid this would be to run fast disks and use 
SAS not SATA.  The read speed advantage itself is not really a big 
value, if you load a map file 1 second faster it's not really a big time 
savings.  Instead it is all about keeping the server from hiccuping, 
that's where the SAS can help, but really it probably is not needed.

mdma wrote:
> Thanks for taking the time out to reply everyone.
>  Its definitely given me some food for thought.
> I will sort through all the suggestions and tips you guys have given me, 
> many thanks again for you help.
>
>
> Regards
>
> Roy Jonas 
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   
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Re: [hlds] hlds Digest, Vol 14, Issue 103

2009-04-27 Thread Richard Eid
MjrNut,

> Set a sv_search_key to a unique string on the server*
> Do the same on each client that will want to connect
> Start a map on the server
> Searches for games should be restricted to only finding servers with that
> search key

That just means that you want to pick a unique key that nobody else is
using(though there isn't really a great way to find this out).  The end of
that reads, "...to only finding serverS with that search key".  Note the
plurality of server(s).  I know a bunch of communities that use the same
search key on all their servers and it works just as has been described
here.  I suggest you give it a shot on yours.  Having one key to remember is
more community-friendly.

msleeper,

Lobbies that are set to Friends Only aren't invite only.  As long as you are
on a Friends list of someone in that lobby, you can join it.

-Richard Eid
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Re: [hlds] L4D Exploit/Grief Command

2009-04-27 Thread Michael Krasnow
can you email it to me? i wanna stick it in a plugin ib ma server so it bans
on use

On Mon, Apr 27, 2009 at 4:33 PM, msleeper  wrote:

> Oops that should be #hlserveradmins.
>
> On Mon, 2009-04-27 at 16:29 -0400, msleeper wrote:
> > Just want to make everyone aware of a exploit/grief command available in
> > L4D. Unlike some others I'm not going to post it here on the list but if
> > you want to hit me up on IRC, I'll be in #hldsadmins on gamesurge so you
> > can put it in a Command Blocker. It's pretty bad, I recommend highly
> > recommend everyone who cares to block it. I'm gonna pass this to Valve
> > also so they can get it patched up.
> >
> >
> > ___
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> please visit:
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Roman S
It's the issue with server tag string. When you specify both steamgroup and
search key, it may become too long (longer than 63 symbols) so some tags get
truncated - either steamgroup or key one. They have promised to fix it in
SDK update by enabling more data to be sent to master servers (read the
Survival DLC patch notes here). To view a list of tags, assigned to a
running server, use sv_showtags - it only shows the working ones, so you may
find the missing.
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Re: [hlds] Harddrives which to choose

2009-04-27 Thread mdma
Thanks for taking the time out to reply everyone.
 Its definitely given me some food for thought.
I will sort through all the suggestions and tips you guys have given me, 
many thanks again for you help.


Regards

Roy Jonas 


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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Mike Zimmermann
There must be something else set on your server then because in my cfg I
have:

sv_search_key "1013,key:mykey"

And it's been working fine. Do you have a space in your key? Try putting it
in quotes either way.
-Mike


On Mon, Apr 27, 2009 at 6:10 PM, Jonah Hirsch  wrote:

> Please do.
> I have this in my config
> sv_search_key 1013,key:mykey
>
> FIRST thing. Nobody connecting all day except for someone with the key 5
> minutes ago.
>
> msleeper wrote:
> > Wait, what? Explain this.
> >
> >
> > On Mon, 2009-04-27 at 17:23 -0500, Mike Zimmermann wrote:
> >
> >> Been working fine on my server since the patch. I get random people all
> day.
> >>
> >> -Mike
> >>
> >>
> >> On Mon, Apr 27, 2009 at 5:22 PM, Jonah Hirsch 
> wrote:
> >>
> >>
> >>> I'll try that...has anybody had any luck with the 1013,key:yourkey and
> >>> getting people without your key to join the server?
> >>>
> >>> On 4/27/09, Steven J. Sumichrast  wrote:
> >>>
>  Have you tried setting the search key AFTER setting your steamgroup?
> 
>  Steven J. Sumichrast
> 
>  On Apr 27, 2009, at 2:09 PM, Jonah Hirsch 
> wrote:
> 
> 
> > That worked with my search key set, I'll let you all know if anyone
> > else
> > is able to join from a lobby..
> >
> > Also: When I have a steamgroup set, it does NOT work. I have
> > sv_steamgroup_exclusive set to 0, but as long as sv_steamgroup is
> > set to
> > something other than nothing, I can't find my server with
> > sv_search_key
> >
> > Mike Zimmermann wrote:
> >
> >> sv_search_key = "1013,key:customkey"
> >>
> >> -Mike
> >>
> >>
> >> On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch
> >> wrote:
> >>
> >>
> >>
> >>> Ditto.
> >>>
> >>> Can someone just show an example of an sv_search_key with both a
> >>> custom key and the default key in it?
> >>>
> >>> On 4/27/09, Philip Bembridge  wrote:
> >>>
> >>>
>  wait, I'm confused now, what?
> 
>  2009/4/27 Adam Nowacki 
> 
> 
> 
> > The complete tag should be:
> > "key:" + your key + "1013" (its the game version, 1.0.1.3) and
> > "," is
> > the tag separator
> > sv_search_key only takes care of the first "key:" and last
> version
> >
> >
> >>> string
> >>>
> >>>
> > similarly sv_steamgroup is just a "grp:" + group + "i" tag:
> > sv_steamgroup "123i,grp:456"
> >
> > Jonah Hirsch wrote:
> >
> >
> >> So, I have my sv_search_key on my server set to this:
> >>
> >> "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
> >>
> >> I have my ingame search key set to this:
> >>
> >> "sv_search_key" = "MYKEYHERELOL" ( def. "" )
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>  ___
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>  please visit:
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> 
> 
> 
> >>> --
> >>> Sent from my mobile device
> >>>
> >>> Jonah Hirsch
> >>> ---
> >>> Sent from my Blackberry
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >> ___
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> >> archives, please visit:
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> >>
> >>
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> 
> >>> --
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> >>> ---
> >>> Sent from my Blackberry
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
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> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> pl

Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Jonah Hirsch
Please do.
I have this in my config
sv_search_key 1013,key:mykey

FIRST thing. Nobody connecting all day except for someone with the key 5 
minutes ago.

msleeper wrote:
> Wait, what? Explain this.
>
>
> On Mon, 2009-04-27 at 17:23 -0500, Mike Zimmermann wrote:
>   
>> Been working fine on my server since the patch. I get random people all day.
>>
>> -Mike
>>
>>
>> On Mon, Apr 27, 2009 at 5:22 PM, Jonah Hirsch  wrote:
>>
>> 
>>> I'll try that...has anybody had any luck with the 1013,key:yourkey and
>>> getting people without your key to join the server?
>>>
>>> On 4/27/09, Steven J. Sumichrast  wrote:
>>>   
 Have you tried setting the search key AFTER setting your steamgroup?

 Steven J. Sumichrast

 On Apr 27, 2009, at 2:09 PM, Jonah Hirsch  wrote:

 
> That worked with my search key set, I'll let you all know if anyone
> else
> is able to join from a lobby..
>
> Also: When I have a steamgroup set, it does NOT work. I have
> sv_steamgroup_exclusive set to 0, but as long as sv_steamgroup is
> set to
> something other than nothing, I can't find my server with
> sv_search_key
>
> Mike Zimmermann wrote:
>   
>> sv_search_key = "1013,key:customkey"
>>
>> -Mike
>>
>>
>> On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch
>> wrote:
>>
>>
>> 
>>> Ditto.
>>>
>>> Can someone just show an example of an sv_search_key with both a
>>> custom key and the default key in it?
>>>
>>> On 4/27/09, Philip Bembridge  wrote:
>>>
>>>   
 wait, I'm confused now, what?

 2009/4/27 Adam Nowacki 


 
> The complete tag should be:
> "key:" + your key + "1013" (its the game version, 1.0.1.3) and
> "," is
> the tag separator
> sv_search_key only takes care of the first "key:" and last version
>
>   
>>> string
>>>
>>>   
> similarly sv_steamgroup is just a "grp:" + group + "i" tag:
> sv_steamgroup "123i,grp:456"
>
> Jonah Hirsch wrote:
>
>   
>> So, I have my sv_search_key on my server set to this:
>>
>> "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
>>
>> I have my ingame search key set to this:
>>
>> "sv_search_key" = "MYKEYHERELOL" ( def. "" )
>>
>> 
> ___
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>>> --
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>>>
>>> Jonah Hirsch
>>> ---
>>> Sent from my Blackberry
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>>>
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>>> ---
>>> Sent from my Blackberry
>>>
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread msleeper
Kick the people who join who you don't want to? Unless they're 12 they
probably won't get their feelings hurt.


On Mon, 2009-04-27 at 15:38 -0700, MjrNuT wrote:
> I'll be clearer for you.  DO not allow FRIENDS to join w/o an invitation.
> Setting the Lobby to Friends ONLY, does NOT allow you to select particular
> *Friends* to join.
> 
> mmm, k?
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> 
> 
> > --
> >
> > Message: 3
> > Date: Mon, 27 Apr 2009 18:10:51 -0400
> > From: msleeper 
> > Subject: Re: [hlds] hlds Digest, Vol 14, Issue 103
> > To: Half-Life dedicated Win32 server mailing list
> >
> > Message-ID: <1240870251.5214.18.ca...@svm.conepuppy.com.conepuppy.com>
> > Content-Type: text/plain
> >
> > No Patrick, there's a difference between there being confusion about how
> > something works, and 1 random yahoo being wrong and everyone else who
> > knows better and can read and understand english telling him he's wrong.
> >
> > To "MjrNut", you can set a Lobby to be Friends Only, AKA Invite Only,
> > already.
> >
> >
> > On Mon, 2009-04-27 at 15:02 -0700, MjrNuT wrote:
> > > I'm glad people were quick to *clarify*, according to my disclaimer. :D
> > >
> > > For the record, this is what my memory held that made me say *unique*.
> > > granted is was done on the DEMO version, just prior to going Full:
> > >
> > > Valve has released a new server update for the Left 4 Dead demo (as well
> > as
> > > > a client patch) with fixes for matchmaking and private servers. Jason
> > Ruymen
> > > > sent the message to the HLDS mailing list:
> > > >
> > > > The Left 4 Dead Demo has been updated. Please run hldsupdatetool to
> > receive
> > > > it. The specific changes include:
> > > >
> > > > - Fixed several issues with matchmaking and password protected servers
> > > > - Tuned matchmaking to provide better search results
> > > > - Fixed bug where servers could stay reserved by matchmaking forever
> > > > - Performance optimizations and fixes to networking layer
> > > > - Fixed issue where game could cause Steam executable to use too much
> > CPU
> > > > - Fixed music resetting when changing video settings
> > > > - Fixed some issues with not being able to chat and/or connect to other
> > > > users
> > > >
> > > > In addition to those, we've also added some early features to help
> > enable
> > > > "private" servers. There are two ways to enable this:
> > > > *
> > > > Set a sv_search_key to a unique string on the server*
> > > > Do the same on each client that will want to connect
> > > > Start a map on the server
> > > > Searches for games should be restricted to only finding servers with
> > that
> > > > search key
> > > >
> > >
> > > I don't ever recall seeing anything in the subsequent updates that
> > indicated
> > > the servers could do as many of you have said (e.g., > 1 server w/ same
> > > key).  I'm glad to know this, but I did try it w/ only 2 servers, and
> > > NEITHER would connect.  I tried this sometime this January.  Maybe
> > something
> > > changed, but I've never had a search key problem in any case.
> > >
> > > Did you guys just happen to *stumble* on this function or please point me
> > to
> > > the update that stated or implied it.  :D
> > >
> > > To msleeper's point, I think I'd concur w/ the possibility of your
> > > suggestion.  For us, we've launched a pure public one for Matchmaking
> > just
> > > to add to the pool of servers out there.  Our other one is set to use the
> > > Key.  We aren't concerned if they are not filled or used, but I do see an
> > > advantage of having the option like you describe.  Some of our people
> > have
> > > inquired about it as well.
> > >
> > > Another suggestion I'd throw outor maybe someone knows, is for a
> > lobby
> > > to be set for INVITE only.  Sucks to have ppl join, by accident, and they
> > > take spot of intended person.
> > >
> > > Thanks!
> > >
> > > [FLASH] MjrNuT
> > > Arise from Flames and Ash, Behold Immortality
> > >
> > > www.flamesandash.com
> > >
> >
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread MjrNuT
I'll be clearer for you.  DO not allow FRIENDS to join w/o an invitation.
Setting the Lobby to Friends ONLY, does NOT allow you to select particular
*Friends* to join.

mmm, k?

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com



> --
>
> Message: 3
> Date: Mon, 27 Apr 2009 18:10:51 -0400
> From: msleeper 
> Subject: Re: [hlds] hlds Digest, Vol 14, Issue 103
> To: Half-Life dedicated Win32 server mailing list
>
> Message-ID: <1240870251.5214.18.ca...@svm.conepuppy.com.conepuppy.com>
> Content-Type: text/plain
>
> No Patrick, there's a difference between there being confusion about how
> something works, and 1 random yahoo being wrong and everyone else who
> knows better and can read and understand english telling him he's wrong.
>
> To "MjrNut", you can set a Lobby to be Friends Only, AKA Invite Only,
> already.
>
>
> On Mon, 2009-04-27 at 15:02 -0700, MjrNuT wrote:
> > I'm glad people were quick to *clarify*, according to my disclaimer. :D
> >
> > For the record, this is what my memory held that made me say *unique*.
> > granted is was done on the DEMO version, just prior to going Full:
> >
> > Valve has released a new server update for the Left 4 Dead demo (as well
> as
> > > a client patch) with fixes for matchmaking and private servers. Jason
> Ruymen
> > > sent the message to the HLDS mailing list:
> > >
> > > The Left 4 Dead Demo has been updated. Please run hldsupdatetool to
> receive
> > > it. The specific changes include:
> > >
> > > - Fixed several issues with matchmaking and password protected servers
> > > - Tuned matchmaking to provide better search results
> > > - Fixed bug where servers could stay reserved by matchmaking forever
> > > - Performance optimizations and fixes to networking layer
> > > - Fixed issue where game could cause Steam executable to use too much
> CPU
> > > - Fixed music resetting when changing video settings
> > > - Fixed some issues with not being able to chat and/or connect to other
> > > users
> > >
> > > In addition to those, we've also added some early features to help
> enable
> > > "private" servers. There are two ways to enable this:
> > > *
> > > Set a sv_search_key to a unique string on the server*
> > > Do the same on each client that will want to connect
> > > Start a map on the server
> > > Searches for games should be restricted to only finding servers with
> that
> > > search key
> > >
> >
> > I don't ever recall seeing anything in the subsequent updates that
> indicated
> > the servers could do as many of you have said (e.g., > 1 server w/ same
> > key).  I'm glad to know this, but I did try it w/ only 2 servers, and
> > NEITHER would connect.  I tried this sometime this January.  Maybe
> something
> > changed, but I've never had a search key problem in any case.
> >
> > Did you guys just happen to *stumble* on this function or please point me
> to
> > the update that stated or implied it.  :D
> >
> > To msleeper's point, I think I'd concur w/ the possibility of your
> > suggestion.  For us, we've launched a pure public one for Matchmaking
> just
> > to add to the pool of servers out there.  Our other one is set to use the
> > Key.  We aren't concerned if they are not filled or used, but I do see an
> > advantage of having the option like you describe.  Some of our people
> have
> > inquired about it as well.
> >
> > Another suggestion I'd throw outor maybe someone knows, is for a
> lobby
> > to be set for INVITE only.  Sucks to have ppl join, by accident, and they
> > take spot of intended person.
> >
> > Thanks!
> >
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> >
> > www.flamesandash.com
> >
>
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread msleeper
Wait, what? Explain this.


On Mon, 2009-04-27 at 17:23 -0500, Mike Zimmermann wrote:
> Been working fine on my server since the patch. I get random people all day.
> 
> -Mike
> 
> 
> On Mon, Apr 27, 2009 at 5:22 PM, Jonah Hirsch  wrote:
> 
> > I'll try that...has anybody had any luck with the 1013,key:yourkey and
> > getting people without your key to join the server?
> >
> > On 4/27/09, Steven J. Sumichrast  wrote:
> > > Have you tried setting the search key AFTER setting your steamgroup?
> > >
> > > Steven J. Sumichrast
> > >
> > > On Apr 27, 2009, at 2:09 PM, Jonah Hirsch  wrote:
> > >
> > >> That worked with my search key set, I'll let you all know if anyone
> > >> else
> > >> is able to join from a lobby..
> > >>
> > >> Also: When I have a steamgroup set, it does NOT work. I have
> > >> sv_steamgroup_exclusive set to 0, but as long as sv_steamgroup is
> > >> set to
> > >> something other than nothing, I can't find my server with
> > >> sv_search_key
> > >>
> > >> Mike Zimmermann wrote:
> > >>> sv_search_key = "1013,key:customkey"
> > >>>
> > >>> -Mike
> > >>>
> > >>>
> > >>> On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch
> > >>> wrote:
> > >>>
> > >>>
> >  Ditto.
> > 
> >  Can someone just show an example of an sv_search_key with both a
> >  custom key and the default key in it?
> > 
> >  On 4/27/09, Philip Bembridge  wrote:
> > 
> > > wait, I'm confused now, what?
> > >
> > > 2009/4/27 Adam Nowacki 
> > >
> > >
> > >> The complete tag should be:
> > >> "key:" + your key + "1013" (its the game version, 1.0.1.3) and
> > >> "," is
> > >> the tag separator
> > >> sv_search_key only takes care of the first "key:" and last version
> > >>
> >  string
> > 
> > >> similarly sv_steamgroup is just a "grp:" + group + "i" tag:
> > >> sv_steamgroup "123i,grp:456"
> > >>
> > >> Jonah Hirsch wrote:
> > >>
> > >>> So, I have my sv_search_key on my server set to this:
> > >>>
> > >>> "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
> > >>>
> > >>> I have my ingame search key set to this:
> > >>>
> > >>> "sv_search_key" = "MYKEYHERELOL" ( def. "" )
> > >>>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >  --
> >  Sent from my mobile device
> > 
> >  Jonah Hirsch
> >  ---
> >  Sent from my Blackberry
> > 
> >  ___
> >  To unsubscribe, edit your list preferences, or view the list
> >  archives,
> >  please visit:
> >  http://list.valvesoftware.com/mailman/listinfo/hlds
> > 
> > 
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the list
> > >>> archives, please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
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> > > please visit:
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> > >
> >
> >
> > --
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> > ---
> > Sent from my Blackberry
> >
> > ___
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Mike Zimmermann
Been working fine on my server since the patch. I get random people all day.

-Mike


On Mon, Apr 27, 2009 at 5:22 PM, Jonah Hirsch  wrote:

> I'll try that...has anybody had any luck with the 1013,key:yourkey and
> getting people without your key to join the server?
>
> On 4/27/09, Steven J. Sumichrast  wrote:
> > Have you tried setting the search key AFTER setting your steamgroup?
> >
> > Steven J. Sumichrast
> >
> > On Apr 27, 2009, at 2:09 PM, Jonah Hirsch  wrote:
> >
> >> That worked with my search key set, I'll let you all know if anyone
> >> else
> >> is able to join from a lobby..
> >>
> >> Also: When I have a steamgroup set, it does NOT work. I have
> >> sv_steamgroup_exclusive set to 0, but as long as sv_steamgroup is
> >> set to
> >> something other than nothing, I can't find my server with
> >> sv_search_key
> >>
> >> Mike Zimmermann wrote:
> >>> sv_search_key = "1013,key:customkey"
> >>>
> >>> -Mike
> >>>
> >>>
> >>> On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch
> >>> wrote:
> >>>
> >>>
>  Ditto.
> 
>  Can someone just show an example of an sv_search_key with both a
>  custom key and the default key in it?
> 
>  On 4/27/09, Philip Bembridge  wrote:
> 
> > wait, I'm confused now, what?
> >
> > 2009/4/27 Adam Nowacki 
> >
> >
> >> The complete tag should be:
> >> "key:" + your key + "1013" (its the game version, 1.0.1.3) and
> >> "," is
> >> the tag separator
> >> sv_search_key only takes care of the first "key:" and last version
> >>
>  string
> 
> >> similarly sv_steamgroup is just a "grp:" + group + "i" tag:
> >> sv_steamgroup "123i,grp:456"
> >>
> >> Jonah Hirsch wrote:
> >>
> >>> So, I have my sv_search_key on my server set to this:
> >>>
> >>> "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
> >>>
> >>> I have my ingame search key set to this:
> >>>
> >>> "sv_search_key" = "MYKEYHERELOL" ( def. "" )
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>  --
>  Sent from my mobile device
> 
>  Jonah Hirsch
>  ---
>  Sent from my Blackberry
> 
>  ___
>  To unsubscribe, edit your list preferences, or view the list
>  archives,
>  please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> --
> Jonah Hirsch
> ---
> Sent from my Blackberry
>
> ___
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Jonah Hirsch
I'll try that...has anybody had any luck with the 1013,key:yourkey and
getting people without your key to join the server?

On 4/27/09, Steven J. Sumichrast  wrote:
> Have you tried setting the search key AFTER setting your steamgroup?
>
> Steven J. Sumichrast
>
> On Apr 27, 2009, at 2:09 PM, Jonah Hirsch  wrote:
>
>> That worked with my search key set, I'll let you all know if anyone
>> else
>> is able to join from a lobby..
>>
>> Also: When I have a steamgroup set, it does NOT work. I have
>> sv_steamgroup_exclusive set to 0, but as long as sv_steamgroup is
>> set to
>> something other than nothing, I can't find my server with
>> sv_search_key
>>
>> Mike Zimmermann wrote:
>>> sv_search_key = "1013,key:customkey"
>>>
>>> -Mike
>>>
>>>
>>> On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch
>>> wrote:
>>>
>>>
 Ditto.

 Can someone just show an example of an sv_search_key with both a
 custom key and the default key in it?

 On 4/27/09, Philip Bembridge  wrote:

> wait, I'm confused now, what?
>
> 2009/4/27 Adam Nowacki 
>
>
>> The complete tag should be:
>> "key:" + your key + "1013" (its the game version, 1.0.1.3) and
>> "," is
>> the tag separator
>> sv_search_key only takes care of the first "key:" and last version
>>
 string

>> similarly sv_steamgroup is just a "grp:" + group + "i" tag:
>> sv_steamgroup "123i,grp:456"
>>
>> Jonah Hirsch wrote:
>>
>>> So, I have my sv_search_key on my server set to this:
>>>
>>> "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
>>>
>>> I have my ingame search key set to this:
>>>
>>> "sv_search_key" = "MYKEYHERELOL" ( def. "" )
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
> ___
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> archives,
> please visit:
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>
>
 --
 Sent from my mobile device

 Jonah Hirsch
 ---
 Sent from my Blackberry

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>> ___
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>
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-- 
Jonah Hirsch
---
Sent from my Blackberry

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Re: [hlds] Harddrives which to choose

2009-04-27 Thread voogru
Wd black. Been using wd drives ever since the whole ibm death star... I mean 
deskstar fiasco.
--Original Message--
From: CLAN RCR
Sender: hlds-boun...@list.valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
ReplyTo: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Harddrives which to choose
Sent: Apr 27, 2009 3:33 PM

According to what I read, the black have a better life expectancy, and
larger buffer then the blue thus the suggestion.

Black specs:
http://wdc.custhelp.com/cgi-bin/wdc.cfg/php/enduser/std_adp.php?p_faqid=2534
Blue specs:
http://wdc.custhelp.com/cgi-bin/wdc.cfg/php/enduser/std_adp.php?p_faqid=1974

-Matt

On Mon, Apr 27, 2009 at 1:07 PM, Adam Nowacki  wrote:

> CLAN RCR wrote:
> > If you were going to switch drives I would suggest the Western Digital
> > Caviar Black WD5001AALS 500GB 7200 RPM 32MB.
>
>
> http://dyski.cdrinfo.pl/dyski/806-Western-Digital-WD6400AAKS-Caviar-Blue-640-16-SATA-II
> 2 platter, probably the best wdc disk you can get now for that money
>
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Re: [hlds] hlds Digest, Vol 14, Issue 103

2009-04-27 Thread msleeper
No Patrick, there's a difference between there being confusion about how
something works, and 1 random yahoo being wrong and everyone else who
knows better and can read and understand english telling him he's wrong.

To "MjrNut", you can set a Lobby to be Friends Only, AKA Invite Only,
already.


On Mon, 2009-04-27 at 15:02 -0700, MjrNuT wrote:
> I'm glad people were quick to *clarify*, according to my disclaimer. :D
> 
> For the record, this is what my memory held that made me say *unique*.
> granted is was done on the DEMO version, just prior to going Full:
> 
> Valve has released a new server update for the Left 4 Dead demo (as well as
> > a client patch) with fixes for matchmaking and private servers. Jason Ruymen
> > sent the message to the HLDS mailing list:
> >
> > The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive
> > it. The specific changes include:
> >
> > - Fixed several issues with matchmaking and password protected servers
> > - Tuned matchmaking to provide better search results
> > - Fixed bug where servers could stay reserved by matchmaking forever
> > - Performance optimizations and fixes to networking layer
> > - Fixed issue where game could cause Steam executable to use too much CPU
> > - Fixed music resetting when changing video settings
> > - Fixed some issues with not being able to chat and/or connect to other
> > users
> >
> > In addition to those, we've also added some early features to help enable
> > "private" servers. There are two ways to enable this:
> > *
> > Set a sv_search_key to a unique string on the server*
> > Do the same on each client that will want to connect
> > Start a map on the server
> > Searches for games should be restricted to only finding servers with that
> > search key
> >
> 
> I don't ever recall seeing anything in the subsequent updates that indicated
> the servers could do as many of you have said (e.g., > 1 server w/ same
> key).  I'm glad to know this, but I did try it w/ only 2 servers, and
> NEITHER would connect.  I tried this sometime this January.  Maybe something
> changed, but I've never had a search key problem in any case.
> 
> Did you guys just happen to *stumble* on this function or please point me to
> the update that stated or implied it.  :D
> 
> To msleeper's point, I think I'd concur w/ the possibility of your
> suggestion.  For us, we've launched a pure public one for Matchmaking just
> to add to the pool of servers out there.  Our other one is set to use the
> Key.  We aren't concerned if they are not filled or used, but I do see an
> advantage of having the option like you describe.  Some of our people have
> inquired about it as well.
> 
> Another suggestion I'd throw outor maybe someone knows, is for a lobby
> to be set for INVITE only.  Sucks to have ppl join, by accident, and they
> take spot of intended person.
> 
> Thanks!
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> 
> 
> > Date: Mon, 27 Apr 2009 16:51:03 -0400
> > From: msleeper 
> > Subject: Re: [hlds] Quick question about sv_search_key
> > To: Half-Life dedicated Win32 server mailing list
> >
> > Message-ID: <1240865463.5214.11.ca...@svm.conepuppy.com.conepuppy.com>
> > Content-Type: text/plain
> >
> > Yeah, search key just specifies any server to look in with that key.
> >
> > Personally I think the search key is totally useless. The ONLY way to
> > connect to a server with a key is if you are using it. It should
> > preference the servers, not use them exclusively. If I can't find a
> > server with the search key, look for a normal server. Same goes for the
> > actual servers, they are totally empty unless someone with the key goes
> > to them. It's not bad if you only have 1 or 2 servers for a small
> > community, but I'd like to have my servers open for normal lobbies, and
> > for search lobbies if someone uses it so they can preference one.
> >
> >
> >
> ___
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> visit:
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Re: [hlds] hlds Digest, Vol 14, Issue 103

2009-04-27 Thread MjrNuT
I'm glad people were quick to *clarify*, according to my disclaimer. :D

For the record, this is what my memory held that made me say *unique*.
granted is was done on the DEMO version, just prior to going Full:

Valve has released a new server update for the Left 4 Dead demo (as well as
> a client patch) with fixes for matchmaking and private servers. Jason Ruymen
> sent the message to the HLDS mailing list:
>
> The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive
> it. The specific changes include:
>
> - Fixed several issues with matchmaking and password protected servers
> - Tuned matchmaking to provide better search results
> - Fixed bug where servers could stay reserved by matchmaking forever
> - Performance optimizations and fixes to networking layer
> - Fixed issue where game could cause Steam executable to use too much CPU
> - Fixed music resetting when changing video settings
> - Fixed some issues with not being able to chat and/or connect to other
> users
>
> In addition to those, we've also added some early features to help enable
> "private" servers. There are two ways to enable this:
> *
> Set a sv_search_key to a unique string on the server*
> Do the same on each client that will want to connect
> Start a map on the server
> Searches for games should be restricted to only finding servers with that
> search key
>

I don't ever recall seeing anything in the subsequent updates that indicated
the servers could do as many of you have said (e.g., > 1 server w/ same
key).  I'm glad to know this, but I did try it w/ only 2 servers, and
NEITHER would connect.  I tried this sometime this January.  Maybe something
changed, but I've never had a search key problem in any case.

Did you guys just happen to *stumble* on this function or please point me to
the update that stated or implied it.  :D

To msleeper's point, I think I'd concur w/ the possibility of your
suggestion.  For us, we've launched a pure public one for Matchmaking just
to add to the pool of servers out there.  Our other one is set to use the
Key.  We aren't concerned if they are not filled or used, but I do see an
advantage of having the option like you describe.  Some of our people have
inquired about it as well.

Another suggestion I'd throw outor maybe someone knows, is for a lobby
to be set for INVITE only.  Sucks to have ppl join, by accident, and they
take spot of intended person.

Thanks!

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com



> Date: Mon, 27 Apr 2009 16:51:03 -0400
> From: msleeper 
> Subject: Re: [hlds] Quick question about sv_search_key
> To: Half-Life dedicated Win32 server mailing list
>
> Message-ID: <1240865463.5214.11.ca...@svm.conepuppy.com.conepuppy.com>
> Content-Type: text/plain
>
> Yeah, search key just specifies any server to look in with that key.
>
> Personally I think the search key is totally useless. The ONLY way to
> connect to a server with a key is if you are using it. It should
> preference the servers, not use them exclusively. If I can't find a
> server with the search key, look for a normal server. Same goes for the
> actual servers, they are totally empty unless someone with the key goes
> to them. It's not bad if you only have 1 or 2 servers for a small
> community, but I'd like to have my servers open for normal lobbies, and
> for search lobbies if someone uses it so they can preference one.
>
>
>
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Patrick Shelley
yes you can

no you cant...

this is precisely why valve themselves should provide solid
documentation on every aspect of their system.

On 27/04/2009, Steven J. Sumichrast  wrote:
> This is very false. I have many forms using the same search key. This
> let's my users not have to worry about ip or port. Just the search key.
>
> Steven J. Sumichrast
>
> On Apr 27, 2009, at 3:56 PM, MjrNuT  wrote:
>
>> It must be unique for each server.  So, no you can't.  Unless there
>> is some
>> variation that I don't know about that someone else can clarify.
>>
>>
>> [FLASH] MjrNuT
>> Arise from Flames and Ash, Behold Immortality
>>
>> www.flamesandash.com
>>
>> Message: 6
>> Date: Mon, 27 Apr 2009 15:44:01 -0500
>> From: "Zach Tate" 
>> Subject: Re: [hlds] Quick question about sv_search_key
>> To: hlds@list.valvesoftware.com
>> Message-ID:
>>
>> http://l8b9dfde542e44f26a49c7fa97e2ae3f8.1240865021.scalix.rentadmin.net/
>>
>> >
>> @MHS>
>>
>> Content-Type: text/plain;   charset="US-ASCII"
>>
>> I have a question, if I were to setup a search key would I be able to
>> setup 5 servers with the same search key and just randomly connect to
>> one that doesn't have players in it?  Or do you have to have a
>> different
>> search key for every server?
>>
>> Thanks,
>> Zach Tate
>> ___
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>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Steven J. Sumichrast
Have you tried setting the search key AFTER setting your steamgroup?

Steven J. Sumichrast

On Apr 27, 2009, at 2:09 PM, Jonah Hirsch  wrote:

> That worked with my search key set, I'll let you all know if anyone  
> else
> is able to join from a lobby..
>
> Also: When I have a steamgroup set, it does NOT work. I have
> sv_steamgroup_exclusive set to 0, but as long as sv_steamgroup is  
> set to
> something other than nothing, I can't find my server with  
> sv_search_key
>
> Mike Zimmermann wrote:
>> sv_search_key = "1013,key:customkey"
>>
>> -Mike
>>
>>
>> On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch  
>> wrote:
>>
>>
>>> Ditto.
>>>
>>> Can someone just show an example of an sv_search_key with both a
>>> custom key and the default key in it?
>>>
>>> On 4/27/09, Philip Bembridge  wrote:
>>>
 wait, I'm confused now, what?

 2009/4/27 Adam Nowacki 


> The complete tag should be:
> "key:" + your key + "1013" (its the game version, 1.0.1.3) and  
> "," is
> the tag separator
> sv_search_key only takes care of the first "key:" and last version
>
>>> string
>>>
> similarly sv_steamgroup is just a "grp:" + group + "i" tag:
> sv_steamgroup "123i,grp:456"
>
> Jonah Hirsch wrote:
>
>> So, I have my sv_search_key on my server set to this:
>>
>> "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
>>
>> I have my ingame search key set to this:
>>
>> "sv_search_key" = "MYKEYHERELOL" ( def. "" )
>>
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> archives,
> please visit:
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 ___
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 archives,
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>>> --
>>> Sent from my mobile device
>>>
>>> Jonah Hirsch
>>> ---
>>> Sent from my Blackberry
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
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>>>
>>>
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Adam Nowacki
Zach Tate wrote:
> I have a question, if I were to setup a search key would I be able to 
> setup 5 servers with the same search key and just randomly connect to 
> one that doesn't have players in it?  Or do you have to have a different 
> search key for every server?

It is exactly the same as "public" server search just that you are 
looking for servers with "key:yourkeyhere1013" tag instead the public 
"key:1013" ones. So yes, you can have thousands of servers with the same 
search key.

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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Steven J. Sumichrast
This is very false. I have many forms using the same search key. This  
let's my users not have to worry about ip or port. Just the search key.

Steven J. Sumichrast

On Apr 27, 2009, at 3:56 PM, MjrNuT  wrote:

> It must be unique for each server.  So, no you can't.  Unless there  
> is some
> variation that I don't know about that someone else can clarify.
>
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
> Message: 6
> Date: Mon, 27 Apr 2009 15:44:01 -0500
> From: "Zach Tate" 
> Subject: Re: [hlds] Quick question about sv_search_key
> To: hlds@list.valvesoftware.com
> Message-ID:
>
> http://l8b9dfde542e44f26a49c7fa97e2ae3f8.1240865021.scalix.rentadmin.net/
>  
> >
> @MHS>
>
> Content-Type: text/plain;   charset="US-ASCII"
>
> I have a question, if I were to setup a search key would I be able to
> setup 5 servers with the same search key and just randomly connect to
> one that doesn't have players in it?  Or do you have to have a  
> different
> search key for every server?
>
> Thanks,
> Zach Tate
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Brent Veal
Why would it have to be unique for each server? Our group runs 6 servers
that all have the same search key, so our members can put in the search key
and know that they'll end up in one of our servers as long as one is open.

On Mon, Apr 27, 2009 at 1:56 PM, MjrNuT  wrote:

> It must be unique for each server.  So, no you can't.  Unless there is some
> variation that I don't know about that someone else can clarify.
>
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
> Message: 6
> Date: Mon, 27 Apr 2009 15:44:01 -0500
> From: "Zach Tate" 
> Subject: Re: [hlds] Quick question about sv_search_key
> To: hlds@list.valvesoftware.com
> Message-ID:
>http://l8b9dfde542e44f26a49c7fa97e2ae3f8.1240865021.scalix.rentadmin.net/>
> @MHS>
>
> Content-Type: text/plain;   charset="US-ASCII"
>
> I have a question, if I were to setup a search key would I be able to
> setup 5 servers with the same search key and just randomly connect to
> one that doesn't have players in it?  Or do you have to have a different
> search key for every server?
>
> Thanks,
> Zach Tate
> ___
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> please visit:
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread msleeper
Yeah you're doing it wrong. You can set X servers with the same search
key, and your Lobby will simply find the first one available.


On Mon, 2009-04-27 at 13:56 -0700, MjrNuT wrote:
> It must be unique for each server.  So, no you can't.  Unless there is some
> variation that I don't know about that someone else can clarify.
> 
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> Message: 6
> Date: Mon, 27 Apr 2009 15:44:01 -0500
> From: "Zach Tate" 
> Subject: Re: [hlds] Quick question about sv_search_key
> To: hlds@list.valvesoftware.com
> Message-ID:
>
> http://l8b9dfde542e44f26a49c7fa97e2ae3f8.1240865021.scalix.rentadmin.net/>
> @MHS>
> 
> Content-Type: text/plain;   charset="US-ASCII"
> 
> I have a question, if I were to setup a search key would I be able to
> setup 5 servers with the same search key and just randomly connect to
> one that doesn't have players in it?  Or do you have to have a different
> search key for every server?
> 
> Thanks,
> Zach Tate
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


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[hlds] Quick question about sv_search_key

2009-04-27 Thread MjrNuT
It must be unique for each server.  So, no you can't.  Unless there is some
variation that I don't know about that someone else can clarify.


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com

Message: 6
Date: Mon, 27 Apr 2009 15:44:01 -0500
From: "Zach Tate" 
Subject: Re: [hlds] Quick question about sv_search_key
To: hlds@list.valvesoftware.com
Message-ID:
   
http://l8b9dfde542e44f26a49c7fa97e2ae3f8.1240865021.scalix.rentadmin.net/>
@MHS>

Content-Type: text/plain;   charset="US-ASCII"

I have a question, if I were to setup a search key would I be able to
setup 5 servers with the same search key and just randomly connect to
one that doesn't have players in it?  Or do you have to have a different
search key for every server?

Thanks,
Zach Tate
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Brent Veal
They can all have the same search_key, and you'll end up in one of them as
long as there's an empty server available.

On Mon, Apr 27, 2009 at 1:44 PM, Zach Tate  wrote:

> I have a question, if I were to setup a search key would I be able to
> setup 5 servers with the same search key and just randomly connect to
> one that doesn't have players in it?  Or do you have to have a different
> search key for every server?
>
> Thanks,
> Zach Tate
>
> -Original Message-
> From: Jonah Hirsch [mailto:crazydog...@gmail.com]
> Sent: Monday, April 27, 2009 12:05 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Quick question about sv_search_key
>
> ok. Thanks mike. I'll try that in about an hour or so
>
> On 4/27/09, Mike Zimmermann  wrote:
> > sv_search_key = "1013,key:customkey"
> >
> > -Mike
> >
> >
> > On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch
> wrote:
> >
> >> Ditto.
> >>
> >> Can someone just show an example of an sv_search_key with both a
> >> custom key and the default key in it?
> >>
> >> On 4/27/09, Philip Bembridge  wrote:
> >> > wait, I'm confused now, what?
> >> >
> >> > 2009/4/27 Adam Nowacki 
> >> >
> >> >> The complete tag should be:
> >> >> "key:" + your key + "1013" (its the game version, 1.0.1.3) and ","
> is
> >> >> the tag separator
> >> >> sv_search_key only takes care of the first "key:" and last version
> >> string
> >> >>
> >> >> similarly sv_steamgroup is just a "grp:" + group + "i" tag:
> >> >> sv_steamgroup "123i,grp:456"
> >> >>
> >> >> Jonah Hirsch wrote:
> >> >> > So, I have my sv_search_key on my server set to this:
> >> >> >
> >> >> > "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
> >> >> >
> >> >> > I have my ingame search key set to this:
> >> >> >
> >> >> > "sv_search_key" = "MYKEYHERELOL" ( def. "" )
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >>
> >> --
> >> Sent from my mobile device
> >>
> >> Jonah Hirsch
> >> ---
> >> Sent from my Blackberry
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > ___
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> > please visit:
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> >
>
> --
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>
> Jonah Hirsch
> ---
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread msleeper
Yeah, search key just specifies any server to look in with that key.

Personally I think the search key is totally useless. The ONLY way to
connect to a server with a key is if you are using it. It should
preference the servers, not use them exclusively. If I can't find a
server with the search key, look for a normal server. Same goes for the
actual servers, they are totally empty unless someone with the key goes
to them. It's not bad if you only have 1 or 2 servers for a small
community, but I'd like to have my servers open for normal lobbies, and
for search lobbies if someone uses it so they can preference one.


On Mon, 2009-04-27 at 15:44 -0500, Zach Tate wrote:
> I have a question, if I were to setup a search key would I be able to 
> setup 5 servers with the same search key and just randomly connect to 
> one that doesn't have players in it?  Or do you have to have a different 
> search key for every server?
> 
> Thanks,
> Zach Tate
> 
> -Original Message-
> From: Jonah Hirsch [mailto:crazydog...@gmail.com] 
> Sent: Monday, April 27, 2009 12:05 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Quick question about sv_search_key
> 
> ok. Thanks mike. I'll try that in about an hour or so
> 
> On 4/27/09, Mike Zimmermann  wrote:
> > sv_search_key = "1013,key:customkey"
> >
> > -Mike
> >
> >
> > On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch 
> wrote:
> >
> >> Ditto.
> >>
> >> Can someone just show an example of an sv_search_key with both a
> >> custom key and the default key in it?
> >>
> >> On 4/27/09, Philip Bembridge  wrote:
> >> > wait, I'm confused now, what?
> >> >
> >> > 2009/4/27 Adam Nowacki 
> >> >
> >> >> The complete tag should be:
> >> >> "key:" + your key + "1013" (its the game version, 1.0.1.3) and "," 
> is
> >> >> the tag separator
> >> >> sv_search_key only takes care of the first "key:" and last version
> >> string
> >> >>
> >> >> similarly sv_steamgroup is just a "grp:" + group + "i" tag:
> >> >> sv_steamgroup "123i,grp:456"
> >> >>
> >> >> Jonah Hirsch wrote:
> >> >> > So, I have my sv_search_key on my server set to this:
> >> >> >
> >> >> > "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
> >> >> >
> >> >> > I have my ingame search key set to this:
> >> >> >
> >> >> > "sv_search_key" = "MYKEYHERELOL" ( def. "" )
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list 
> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list 
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >>
> >> --
> >> Sent from my mobile device
> >>
> >> Jonah Hirsch
> >> ---
> >> Sent from my Blackberry
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list 
> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > ___
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> > please visit:
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> >
> 
> -- 
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> 
> Jonah Hirsch
> ---
> Sent from my Blackberry
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Jonah Hirsch
It's been almost 2 hours, nobody came into the server. I did change the 
map 2 hours ago to make sure the server was empty.

Jonah Hirsch wrote:
> That worked with my search key set, I'll let you all know if anyone 
> else is able to join from a lobby..
>
> Also: When I have a steamgroup set, it does NOT work. I have 
> sv_steamgroup_exclusive set to 0, but as long as sv_steamgroup is set 
> to something other than nothing, I can't find my server with 
> sv_search_key
>
> Mike Zimmermann wrote:
>> sv_search_key = "1013,key:customkey"
>>
>> -Mike
>>
>>
>> On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch 
>> wrote:
>>
>>  
>>> Ditto.
>>>
>>> Can someone just show an example of an sv_search_key with both a
>>> custom key and the default key in it?
>>>
>>> On 4/27/09, Philip Bembridge  wrote:
>>>
 wait, I'm confused now, what?

 2009/4/27 Adam Nowacki 

  
> The complete tag should be:
> "key:" + your key + "1013" (its the game version, 1.0.1.3) and "," is
> the tag separator
> sv_search_key only takes care of the first "key:" and last version
> 
>>> string
>>>
> similarly sv_steamgroup is just a "grp:" + group + "i" tag:
> sv_steamgroup "123i,grp:456"
>
> Jonah Hirsch wrote:
>
>> So, I have my sv_search_key on my server set to this:
>>
>> "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
>>
>> I have my ingame search key set to this:
>>
>> "sv_search_key" = "MYKEYHERELOL" ( def. "" )
>>   
> ___
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 ___
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>>> Sent from my mobile device
>>>
>>> Jonah Hirsch
>>> ---
>>> Sent from my Blackberry
>>>
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>>> please visit:
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Zach Tate
I have a question, if I were to setup a search key would I be able to 
setup 5 servers with the same search key and just randomly connect to 
one that doesn't have players in it?  Or do you have to have a different 
search key for every server?

Thanks,
Zach Tate

-Original Message-
From: Jonah Hirsch [mailto:crazydog...@gmail.com] 
Sent: Monday, April 27, 2009 12:05 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Quick question about sv_search_key

ok. Thanks mike. I'll try that in about an hour or so

On 4/27/09, Mike Zimmermann  wrote:
> sv_search_key = "1013,key:customkey"
>
> -Mike
>
>
> On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch 
wrote:
>
>> Ditto.
>>
>> Can someone just show an example of an sv_search_key with both a
>> custom key and the default key in it?
>>
>> On 4/27/09, Philip Bembridge  wrote:
>> > wait, I'm confused now, what?
>> >
>> > 2009/4/27 Adam Nowacki 
>> >
>> >> The complete tag should be:
>> >> "key:" + your key + "1013" (its the game version, 1.0.1.3) and "," 
is
>> >> the tag separator
>> >> sv_search_key only takes care of the first "key:" and last version
>> string
>> >>
>> >> similarly sv_steamgroup is just a "grp:" + group + "i" tag:
>> >> sv_steamgroup "123i,grp:456"
>> >>
>> >> Jonah Hirsch wrote:
>> >> > So, I have my sv_search_key on my server set to this:
>> >> >
>> >> > "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
>> >> >
>> >> > I have my ingame search key set to this:
>> >> >
>> >> > "sv_search_key" = "MYKEYHERELOL" ( def. "" )
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list 
archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list 
archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>> --
>> Sent from my mobile device
>>
>> Jonah Hirsch
>> ---
>> Sent from my Blackberry
>>
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Re: [hlds] L4D Exploit/Grief Command

2009-04-27 Thread msleeper
Oops that should be #hlserveradmins.

On Mon, 2009-04-27 at 16:29 -0400, msleeper wrote:
> Just want to make everyone aware of a exploit/grief command available in
> L4D. Unlike some others I'm not going to post it here on the list but if
> you want to hit me up on IRC, I'll be in #hldsadmins on gamesurge so you
> can put it in a Command Blocker. It's pretty bad, I recommend highly
> recommend everyone who cares to block it. I'm gonna pass this to Valve
> also so they can get it patched up.
> 
> 
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[hlds] L4D Exploit/Grief Command

2009-04-27 Thread msleeper
Just want to make everyone aware of a exploit/grief command available in
L4D. Unlike some others I'm not going to post it here on the list but if
you want to hit me up on IRC, I'll be in #hldsadmins on gamesurge so you
can put it in a Command Blocker. It's pretty bad, I recommend highly
recommend everyone who cares to block it. I'm gonna pass this to Valve
also so they can get it patched up.


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Re: [hlds] [holds] Left 4 Dead Update Released

2009-04-27 Thread Jake E
Meg-Bit or Meg-Byte?
They make 10 TB HDD's? Jeez.

On Mon, Apr 27, 2009 at 1:15 PM, Mike Stiehm  wrote:

> No lag at all.. I don't fill every server right now (Till spring break) but
> have had a few hundred on at once with no problems.
> I run 100/100Meg for the internet connection.
>
> For the HD's I had 3 10K's in RAID 5
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
> Sent: Monday, April 27, 2009 5:05 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Update Released
>
> 45? Really?
>
> Network lag much?
>
> I ran 4 24-slot TF2's off my Q6600. Ran fine, and when full could still
> play
> a client game on it. Haha. The worst speed problem was hard disk access. it
> wasn't SS.
>
> On Sun, Apr 26, 2009 at 4:55 AM, Mike Stiehm  wrote:
>
> > LOL ya if you say so :)
> >
> >  I idle at 8% CPU
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> > Sent: Sunday, April 26, 2009 2:48 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead Update Released
> >
> >
> > All empty :)
> >
> > > 45 servers on dueal Quad Xeon 2.66 16G of RAM
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> > > Sent: Saturday, April 25, 2009 10:42 PM
> > > To: 'Half-Life dedicated Win32 server mailing list'
> > > Subject: Re: [hlds] Left 4 Dead Update Released
> > >
> > > 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player
> > > servers use noticeably less.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> > > Sent: Saturday, April 25, 2009 7:13 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Left 4 Dead Update Released
> > >
> > > You guys must still be in the pentium 4 ages.
> > >
> > > My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)
> > >
> > > On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma
> > > wrote:
> > >
> > >> I don't want it to be multithreaded because then Valve will find a way
> > to
> > >> make it use 100% of 2 cores instead of just one.
> > >>
> > >> -Original Message-
> > >> From: hlds-boun...@list.valvesoftware.com
> > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of "[??R]
> > >> The-/ > >> Sent: Thursday, April 23, 2009 11:13 PM
> > >> To: Half-Life dedicated Win32 server mailing list
> > >> Subject: Re: [hlds] Left 4 Dead Update Released
> > >>
> > >> TF2 desperately needs multi-threading, even at 24 players a server
> will
> > >> just sit on one core losing tick, 32 players even worse. DoDS isn't as
> > >> nasty but can get pretty cpu intensive.
> > >>
> > >> Adam Nowacki wrote:
> > >> > msleeper wrote:
> > >> >
> > >> >> Are you talking about TF2? I am pretty sure L4D's server is already
> > >> >> multithreaded.
> > >> >>
> > >> >
> > >> > $ ps m -p 25096
> > >> >PID TTY  STAT   TIME COMMAND
> > >> > 25096 pts/0-  1:06 ./srcds_i486 +map
> l4d_hospital01_apartment
> > >> > +hostport 27015 +clientport 27115 -fork +map
> l4d_hospital01_apartment
> > >> > -game left4dead
> > >> >  - -Sl+0:52 -
> > >> >  - -Sl+0:00 -
> > >> >  - -Sl+0:09 -
> > >> >
> > >> > Sure, there are 3 threads but only one is running the simulation
> (see
> > >> > cpu time). Multithreaded but with no performance benefits over
> single
> > >> > thread.
> > >> >
> > >> >
> > >> >> # mpstat -P ALL
> > >> >> Linux 2.6.25.10-grsec (sc-002)  04/23/09
> > >> >>
> > >> >> 20:09:48 CPU   %user   %nice%sys %iowait%irq   %soft
> > > %steal
> > >> >> %idleintr/s
> > >> >> 20:09:48 all   25.090.002.390.180.030.75
> > > 0.00
> > >> >> 71.56   1898.72
> > >> >> 20:09:48   0   26.490.002.480.970.050.90
> > > 0.00
> > >> >> 69.11242.07
> > >> >> 20:09:48   1   27.040.002.390.140.030.88
> > > 0.00
> > >> >> 71.20236.66
> > >> >> 20:09:48   2   25.880.002.460.080.030.82
> > > 0.00
> > >> >> 72.17236.66
> > >> >> 20:09:48   3   26.030.002.350.050.030.76
> > > 0.00
> > >> >> 71.79236.66
> > >> >> 20:09:48   4   24.630.002.450.060.030.70
> > > 0.00
> > >> >> 72.82236.66
> > >> >> 20:09:48   5   24.580.002.340.050.020.67
> > > 0.00
> > >> >> 72.81236.66
> > >> >> 20:09:48   6   23.810.002.440.050.020.66
> > > 0.00
> > >> >> 73.39236.66
> > >> >> 20:09:48   7   23.790.002.350.050.020.64
> > > 0.00
> > >> >> 73.51236.66
> > >> >>
> > >> >
> > >> > How is that suppo

Re: [hlds] Harddrives which to choose

2009-04-27 Thread CLAN RCR
According to what I read, the black have a better life expectancy, and
larger buffer then the blue thus the suggestion.

Black specs:
http://wdc.custhelp.com/cgi-bin/wdc.cfg/php/enduser/std_adp.php?p_faqid=2534
Blue specs:
http://wdc.custhelp.com/cgi-bin/wdc.cfg/php/enduser/std_adp.php?p_faqid=1974

-Matt

On Mon, Apr 27, 2009 at 1:07 PM, Adam Nowacki  wrote:

> CLAN RCR wrote:
> > If you were going to switch drives I would suggest the Western Digital
> > Caviar Black WD5001AALS 500GB 7200 RPM 32MB.
>
>
> http://dyski.cdrinfo.pl/dyski/806-Western-Digital-WD6400AAKS-Caviar-Blue-640-16-SATA-II
> 2 platter, probably the best wdc disk you can get now for that money
>
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Jonah Hirsch
That worked with my search key set, I'll let you all know if anyone else 
is able to join from a lobby..

Also: When I have a steamgroup set, it does NOT work. I have 
sv_steamgroup_exclusive set to 0, but as long as sv_steamgroup is set to 
something other than nothing, I can't find my server with sv_search_key

Mike Zimmermann wrote:
> sv_search_key = "1013,key:customkey"
>
> -Mike
>
>
> On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch wrote:
>
>   
>> Ditto.
>>
>> Can someone just show an example of an sv_search_key with both a
>> custom key and the default key in it?
>>
>> On 4/27/09, Philip Bembridge  wrote:
>> 
>>> wait, I'm confused now, what?
>>>
>>> 2009/4/27 Adam Nowacki 
>>>
>>>   
 The complete tag should be:
 "key:" + your key + "1013" (its the game version, 1.0.1.3) and "," is
 the tag separator
 sv_search_key only takes care of the first "key:" and last version
 
>> string
>> 
 similarly sv_steamgroup is just a "grp:" + group + "i" tag:
 sv_steamgroup "123i,grp:456"

 Jonah Hirsch wrote:
 
> So, I have my sv_search_key on my server set to this:
>
> "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
>
> I have my ingame search key set to this:
>
> "sv_search_key" = "MYKEYHERELOL" ( def. "" )
>   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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>>> ___
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>>> please visit:
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>>>
>>>   
>> --
>> Sent from my mobile device
>>
>> Jonah Hirsch
>> ---
>> Sent from my Blackberry
>>
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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Adam Nowacki
CLAN RCR wrote:
> If you were going to switch drives I would suggest the Western Digital
> Caviar Black WD5001AALS 500GB 7200 RPM 32MB.

http://dyski.cdrinfo.pl/dyski/806-Western-Digital-WD6400AAKS-Caviar-Blue-640-16-SATA-II
2 platter, probably the best wdc disk you can get now for that money

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Re: [hlds] L4D servers sitting empty for ages, restart and fill instantly?

2009-04-27 Thread Brent Veal
Since the last update, sometimes a server will empty but will keep running
with 4 bots sitting it. With the 4 bots, lobbies wont find the server since
it appears to be active. A restart or even a simple map change fixes it I
think. I could be wrong, but this is based off my observations so far.


On Mon, Apr 27, 2009 at 10:19 AM, Philip Bembridge <
philipbembri...@gmail.com> wrote:

> My L4D servers sit empty for ages and I can restart and fill instantly?
> Heartbeat doesn't seem to work, you have to restart
> Seems to happen on versus maps, and I can't figure out why..
>
> Phil
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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Mike Stiehm
Good info thank you

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin
Sent: Monday, April 27, 2009 9:37 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Harddrives which to choose

It is more the read speed that matters, which is basically the size of 
the platter times the rotational speed, but you should look up the spec 
yourself on the exact drives. The important thing is reading the maps 
quickly off the disk to reduce waiting time in between map changes. For 
the website and database, random access time is what matters, so the 
inverse of the rotational speed, which can be looked up in the spec sheets.

For example a 3 platter 10k rpm drive 147 GB and a 4 platter 147 GB 15k 
rpm drive will have similar read and write speeds but the 15k rpm drive 
having a 50% increase in random access speed, while a 300 GB 10k rpm 
drive will have around a 50% increase in read/write performance over the 
15k rpm drive. With the prices of 15k rpm drives you might want to look 
into doing a RAID 1 of small 15k rpm drives for the OS, database, and 
website, and a RAID 1 of large cheap, 7k rpm drives for the game 
servers, and use it also for local backups of the database and website.


mdma wrote:
> Hi Yaakov,
>
> Thanks for the reply, but seriously who else here is running SSD's ?
> Also i forgot to mention it will be running a 4 disc RAID 5 array.
> I am looking at either SAS 15k drives or 10k Raptors, any help would be 
> appreciated.
> And sorry if this is abit off topic, ive looked around at reviews but some

> really contradict themselves.
> I would love to get some real world answers from people who run game box's
>
> Regards
>
> Roy Jonas
>
> --
> From: "Yaakov Smith" 
> Sent: Monday, April 27, 2009 8:34 PM
> To: "'Half-Life dedicated Win32 server mailing list'" 
> 
> Subject: Re: [hlds] Harddrives which to choose
>
>   
>> Solid State drives, or RAID5/10
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mdma
>> Sent: Monday, 27 April 2009 8:50 PM
>> To: hlds@list.valvesoftware.com
>> Subject: [hlds] Harddrives which to choose
>>
>> Hi everyone, this is my 1st post here, i usually sit back and just read
>> what's going on, scanning it for useful information.
>> I need some help regarding hard drives. I'm going to be running a 
>> dedicated
>> server soon and want to know which you guys think are better for the job.
>> The box will be running at first a couple of websites, small mysql
>> databases, and then of course mainly game servers.
>> The websites and database etc will be moved from this box to another down
>> the line, and it will then only run game servers.
>> My Box Specs are 1U
>> 2 x Quad Core Xeons
>> 8GB DDR2
>> 250GB Seagate CUDA ES, 7200rpm 32mb cache, with NCQ hard drives.
>>
>> Should i be worried about the performance of these hard drives under
load,
>> running multiple game servers etc, or should i upgrade them to Seagate
>> Cheetah 15k rpm SAS drives, or 10k rpm Raptors.
>> I have been told by some that the 10k rpm Raptors perform quite well, but

>> i
>> would like the opinions of you guys to help me decide on the upgrade
path.
>> I would hate to put all this time into setting everything up, only to
have
>> the hard drives cause  me issues down the track.
>>
>> Many Thanks
>>
>> Roy Jonas
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> __ Information from ESET Smart Security, version of virus 
>> signature
>> database 4035 (20090425) __
>>
>> The message was checked by ESET Smart Security.
>>
>> http://www.eset.com
>>
>>
>>
>> __ Information from ESET Smart Security, version of virus 
>> signature
>> database 4035 (20090425) __
>>
>> The message was checked by ESET Smart Security.
>>
>> http://www.eset.com
>>
>>
>>
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>> please visit:
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>
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Re: [hlds] Harddrives which to choose

2009-04-27 Thread CLAN RCR
Just to keep things short.. If all you're doing is what you stated then I
wouldn't really worry too much about going 'whole-hog' with  your hard
drive.

What you have is more then sufficient to do what you want to do.

Here is some food for thought though. It seems like Western Digital has
better quality then Seagate as of late. I've been a Seagate fan for years
now but been thinking about switching to Western Digital based upon
comparative documents between the two that I read up on.

If you were going to switch drives I would suggest the Western Digital
Caviar Black WD5001AALS 500GB 7200 RPM 32MB.
If you were not looking to switch to something comparative performance-wise
and stick with the Seagate I would probably get a duplicate and at least
mirror them so you have a backup if you experience any hardware failure. The
same would go for the Western Digital drive as well.

If money is no object then sure, go for it. But you've got a lot of machine
there, and for what you are doing it ought to be more then sufficient. Just
be sure you've got adequate cooling so you don't affect the life of your
hardware more then it needs to be. ;-)

-Matt


On Mon, Apr 27, 2009 at 5:50 AM, mdma  wrote:

> Hi everyone, this is my 1st post here, i usually sit back and just read
> what's going on, scanning it for useful information.
> I need some help regarding hard drives. I'm going to be running a dedicated
> server soon and want to know which you guys think are better for the job.
> The box will be running at first a couple of websites, small mysql
> databases, and then of course mainly game servers.
> The websites and database etc will be moved from this box to another down
> the line, and it will then only run game servers.
> My Box Specs are 1U
> 2 x Quad Core Xeons
> 8GB DDR2
> 250GB Seagate CUDA ES, 7200rpm 32mb cache, with NCQ hard drives.
>
> Should i be worried about the performance of these hard drives under load,
> running multiple game servers etc, or should i upgrade them to Seagate
> Cheetah 15k rpm SAS drives, or 10k rpm Raptors.
> I have been told by some that the 10k rpm Raptors perform quite well, but i
> would like the opinions of you guys to help me decide on the upgrade path.
> I would hate to put all this time into setting everything up, only to have
> the hard drives cause  me issues down the track.
>
> Many Thanks
>
> Roy Jonas
>
> ___
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[hlds] L4D servers sitting empty for ages, restart and fill instantly?

2009-04-27 Thread Philip Bembridge
My L4D servers sit empty for ages and I can restart and fill instantly?
Heartbeat doesn't seem to work, you have to restart
Seems to happen on versus maps, and I can't figure out why..

Phil
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Re: [hlds] [holds] Hard drives which to choose

2009-04-27 Thread Mike Stiehm
Ya 10K's are cheap on newegg

I run 3 in RAID 5

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: Monday, April 27, 2009 7:27 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Harddrives which to choose


I would go with 10k at least, or a good raid set up... 

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> From: pmadma...@hotmail.com
> To: hlds@list.valvesoftware.com
> Date: Mon, 27 Apr 2009 21:20:51 +0930
> Subject: Re: [hlds] Harddrives which to choose
> 
> Hi Yaakov,
> 
> Thanks for the reply, but seriously who else here is running SSD's ?
> Also i forgot to mention it will be running a 4 disc RAID 5 array.
> I am looking at either SAS 15k drives or 10k Raptors, any help would be 
> appreciated.
> And sorry if this is abit off topic, ive looked around at reviews but some

> really contradict themselves.
> I would love to get some real world answers from people who run game box's
> 
> Regards
> 
> Roy Jonas
> 
> --
> From: "Yaakov Smith" 
> Sent: Monday, April 27, 2009 8:34 PM
> To: "'Half-Life dedicated Win32 server mailing list'" 
> 
> Subject: Re: [hlds] Harddrives which to choose
> 
> > Solid State drives, or RAID5/10
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mdma
> > Sent: Monday, 27 April 2009 8:50 PM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] Harddrives which to choose
> >
> > Hi everyone, this is my 1st post here, i usually sit back and just read
> > what's going on, scanning it for useful information.
> > I need some help regarding hard drives. I'm going to be running a 
> > dedicated
> > server soon and want to know which you guys think are better for the
job.
> > The box will be running at first a couple of websites, small mysql
> > databases, and then of course mainly game servers.
> > The websites and database etc will be moved from this box to another
down
> > the line, and it will then only run game servers.
> > My Box Specs are 1U
> > 2 x Quad Core Xeons
> > 8GB DDR2
> > 250GB Seagate CUDA ES, 7200rpm 32mb cache, with NCQ hard drives.
> >
> > Should i be worried about the performance of these hard drives under
load,
> > running multiple game servers etc, or should i upgrade them to Seagate
> > Cheetah 15k rpm SAS drives, or 10k rpm Raptors.
> > I have been told by some that the 10k rpm Raptors perform quite well,
but 
> > i
> > would like the opinions of you guys to help me decide on the upgrade
path.
> > I would hate to put all this time into setting everything up, only to
have
> > the hard drives cause  me issues down the track.
> >
> > Many Thanks
> >
> > Roy Jonas
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > __ Information from ESET Smart Security, version of virus 
> > signature
> > database 4035 (20090425) __
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >
> >
> >
> > __ Information from ESET Smart Security, version of virus 
> > signature
> > database 4035 (20090425) __
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
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> > 
> 
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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Mike Stiehm
Anyway you can install more RAM?

I find that my HD's don't work that hard other then the server itself first
loading.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mdma
Sent: Monday, April 27, 2009 5:50 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Harddrives which to choose

Hi everyone, this is my 1st post here, i usually sit back and just read
what's going on, scanning it for useful information.
I need some help regarding hard drives. I'm going to be running a dedicated
server soon and want to know which you guys think are better for the job.
The box will be running at first a couple of websites, small mysql
databases, and then of course mainly game servers.
The websites and database etc will be moved from this box to another down
the line, and it will then only run game servers.
My Box Specs are 1U
2 x Quad Core Xeons
8GB DDR2 
250GB Seagate CUDA ES, 7200rpm 32mb cache, with NCQ hard drives.

Should i be worried about the performance of these hard drives under load,
running multiple game servers etc, or should i upgrade them to Seagate
Cheetah 15k rpm SAS drives, or 10k rpm Raptors.
I have been told by some that the 10k rpm Raptors perform quite well, but i
would like the opinions of you guys to help me decide on the upgrade path.
I would hate to put all this time into setting everything up, only to have
the hard drives cause  me issues down the track.

Many Thanks

Roy Jonas 

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Re: [hlds] [holds] Left 4 Dead Update Released

2009-04-27 Thread Mike Stiehm
No lag at all.. I don't fill every server right now (Till spring break) but
have had a few hundred on at once with no problems.
I run 100/100Meg for the internet connection.

For the HD's I had 3 10K's in RAID 5

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
Sent: Monday, April 27, 2009 5:05 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Released

45? Really?

Network lag much?

I ran 4 24-slot TF2's off my Q6600. Ran fine, and when full could still play
a client game on it. Haha. The worst speed problem was hard disk access. it
wasn't SS.

On Sun, Apr 26, 2009 at 4:55 AM, Mike Stiehm  wrote:

> LOL ya if you say so :)
>
>  I idle at 8% CPU
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> Sent: Sunday, April 26, 2009 2:48 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Update Released
>
>
> All empty :)
>
> > 45 servers on dueal Quad Xeon 2.66 16G of RAM
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> > Sent: Saturday, April 25, 2009 10:42 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] Left 4 Dead Update Released
> >
> > 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player
> > servers use noticeably less.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> > Sent: Saturday, April 25, 2009 7:13 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead Update Released
> >
> > You guys must still be in the pentium 4 ages.
> >
> > My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)
> >
> > On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma
> > wrote:
> >
> >> I don't want it to be multithreaded because then Valve will find a way
> to
> >> make it use 100% of 2 cores instead of just one.
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of "[??R]
> >> The-/ >> Sent: Thursday, April 23, 2009 11:13 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Left 4 Dead Update Released
> >>
> >> TF2 desperately needs multi-threading, even at 24 players a server will
> >> just sit on one core losing tick, 32 players even worse. DoDS isn't as
> >> nasty but can get pretty cpu intensive.
> >>
> >> Adam Nowacki wrote:
> >> > msleeper wrote:
> >> >
> >> >> Are you talking about TF2? I am pretty sure L4D's server is already
> >> >> multithreaded.
> >> >>
> >> >
> >> > $ ps m -p 25096
> >> >PID TTY  STAT   TIME COMMAND
> >> > 25096 pts/0-  1:06 ./srcds_i486 +map l4d_hospital01_apartment
> >> > +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
> >> > -game left4dead
> >> >  - -Sl+0:52 -
> >> >  - -Sl+0:00 -
> >> >  - -Sl+0:09 -
> >> >
> >> > Sure, there are 3 threads but only one is running the simulation (see
> >> > cpu time). Multithreaded but with no performance benefits over single
> >> > thread.
> >> >
> >> >
> >> >> # mpstat -P ALL
> >> >> Linux 2.6.25.10-grsec (sc-002)  04/23/09
> >> >>
> >> >> 20:09:48 CPU   %user   %nice%sys %iowait%irq   %soft
> > %steal
> >> >> %idleintr/s
> >> >> 20:09:48 all   25.090.002.390.180.030.75
> > 0.00
> >> >> 71.56   1898.72
> >> >> 20:09:48   0   26.490.002.480.970.050.90
> > 0.00
> >> >> 69.11242.07
> >> >> 20:09:48   1   27.040.002.390.140.030.88
> > 0.00
> >> >> 71.20236.66
> >> >> 20:09:48   2   25.880.002.460.080.030.82
> > 0.00
> >> >> 72.17236.66
> >> >> 20:09:48   3   26.030.002.350.050.030.76
> > 0.00
> >> >> 71.79236.66
> >> >> 20:09:48   4   24.630.002.450.060.030.70
> > 0.00
> >> >> 72.82236.66
> >> >> 20:09:48   5   24.580.002.340.050.020.67
> > 0.00
> >> >> 72.81236.66
> >> >> 20:09:48   6   23.810.002.440.050.020.66
> > 0.00
> >> >> 73.39236.66
> >> >> 20:09:48   7   23.790.002.350.050.020.64
> > 0.00
> >> >> 73.51236.66
> >> >>
> >> >
> >> > How is that supposed to show multithreading? A single thread can be
> >> > migrated many times a second between different cpus and many threads
> >> > can
> >> > be executed serially on the same cpu. Thats also most likely not one
> >> > but
> >> > many separate processes.
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the 

Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Jonah Hirsch
ok. Thanks mike. I'll try that in about an hour or so

On 4/27/09, Mike Zimmermann  wrote:
> sv_search_key = "1013,key:customkey"
>
> -Mike
>
>
> On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch wrote:
>
>> Ditto.
>>
>> Can someone just show an example of an sv_search_key with both a
>> custom key and the default key in it?
>>
>> On 4/27/09, Philip Bembridge  wrote:
>> > wait, I'm confused now, what?
>> >
>> > 2009/4/27 Adam Nowacki 
>> >
>> >> The complete tag should be:
>> >> "key:" + your key + "1013" (its the game version, 1.0.1.3) and "," is
>> >> the tag separator
>> >> sv_search_key only takes care of the first "key:" and last version
>> string
>> >>
>> >> similarly sv_steamgroup is just a "grp:" + group + "i" tag:
>> >> sv_steamgroup "123i,grp:456"
>> >>
>> >> Jonah Hirsch wrote:
>> >> > So, I have my sv_search_key on my server set to this:
>> >> >
>> >> > "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
>> >> >
>> >> > I have my ingame search key set to this:
>> >> >
>> >> > "sv_search_key" = "MYKEYHERELOL" ( def. "" )
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>> --
>> Sent from my mobile device
>>
>> Jonah Hirsch
>> ---
>> Sent from my Blackberry
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
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> please visit:
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Mike Zimmermann
sv_search_key = "1013,key:customkey"

-Mike


On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch wrote:

> Ditto.
>
> Can someone just show an example of an sv_search_key with both a
> custom key and the default key in it?
>
> On 4/27/09, Philip Bembridge  wrote:
> > wait, I'm confused now, what?
> >
> > 2009/4/27 Adam Nowacki 
> >
> >> The complete tag should be:
> >> "key:" + your key + "1013" (its the game version, 1.0.1.3) and "," is
> >> the tag separator
> >> sv_search_key only takes care of the first "key:" and last version
> string
> >>
> >> similarly sv_steamgroup is just a "grp:" + group + "i" tag:
> >> sv_steamgroup "123i,grp:456"
> >>
> >> Jonah Hirsch wrote:
> >> > So, I have my sv_search_key on my server set to this:
> >> >
> >> > "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
> >> >
> >> > I have my ingame search key set to this:
> >> >
> >> > "sv_search_key" = "MYKEYHERELOL" ( def. "" )
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> --
> Sent from my mobile device
>
> Jonah Hirsch
> ---
> Sent from my Blackberry
>
> ___
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Jonah Hirsch
Ditto.

Can someone just show an example of an sv_search_key with both a
custom key and the default key in it?

On 4/27/09, Philip Bembridge  wrote:
> wait, I'm confused now, what?
>
> 2009/4/27 Adam Nowacki 
>
>> The complete tag should be:
>> "key:" + your key + "1013" (its the game version, 1.0.1.3) and "," is
>> the tag separator
>> sv_search_key only takes care of the first "key:" and last version string
>>
>> similarly sv_steamgroup is just a "grp:" + group + "i" tag:
>> sv_steamgroup "123i,grp:456"
>>
>> Jonah Hirsch wrote:
>> > So, I have my sv_search_key on my server set to this:
>> >
>> > "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
>> >
>> > I have my ingame search key set to this:
>> >
>> > "sv_search_key" = "MYKEYHERELOL" ( def. "" )
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>

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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Mike Zimmermann
Imagine it like this. Whatever you set to sv_search_key is assigned to
variable args. The code then does search_key = "key: + args + "1013"; so you
would send up with search_key = "key:args1013". You don't need to add the
first "key:" and the final "1013" because those are added for you in the
code.

At least that is what I assume from reading Adam's previous email.

-Mike



On Mon, Apr 27, 2009 at 10:33 AM, Philip Bembridge <
philipbembri...@gmail.com> wrote:

> wait, I'm confused now, what?
>
> 2009/4/27 Adam Nowacki 
>
> > The complete tag should be:
> > "key:" + your key + "1013" (its the game version, 1.0.1.3) and "," is
> > the tag separator
> > sv_search_key only takes care of the first "key:" and last version string
> >
> > similarly sv_steamgroup is just a "grp:" + group + "i" tag:
> > sv_steamgroup "123i,grp:456"
> >
> > Jonah Hirsch wrote:
> > > So, I have my sv_search_key on my server set to this:
> > >
> > > "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
> > >
> > > I have my ingame search key set to this:
> > >
> > > "sv_search_key" = "MYKEYHERELOL" ( def. "" )
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Philip Bembridge
wait, I'm confused now, what?

2009/4/27 Adam Nowacki 

> The complete tag should be:
> "key:" + your key + "1013" (its the game version, 1.0.1.3) and "," is
> the tag separator
> sv_search_key only takes care of the first "key:" and last version string
>
> similarly sv_steamgroup is just a "grp:" + group + "i" tag:
> sv_steamgroup "123i,grp:456"
>
> Jonah Hirsch wrote:
> > So, I have my sv_search_key on my server set to this:
> >
> > "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
> >
> > I have my ingame search key set to this:
> >
> > "sv_search_key" = "MYKEYHERELOL" ( def. "" )
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Chad Austin
It is more the read speed that matters, which is basically the size of 
the platter times the rotational speed, but you should look up the spec 
yourself on the exact drives. The important thing is reading the maps 
quickly off the disk to reduce waiting time in between map changes. For 
the website and database, random access time is what matters, so the 
inverse of the rotational speed, which can be looked up in the spec sheets.

For example a 3 platter 10k rpm drive 147 GB and a 4 platter 147 GB 15k 
rpm drive will have similar read and write speeds but the 15k rpm drive 
having a 50% increase in random access speed, while a 300 GB 10k rpm 
drive will have around a 50% increase in read/write performance over the 
15k rpm drive. With the prices of 15k rpm drives you might want to look 
into doing a RAID 1 of small 15k rpm drives for the OS, database, and 
website, and a RAID 1 of large cheap, 7k rpm drives for the game 
servers, and use it also for local backups of the database and website.


mdma wrote:
> Hi Yaakov,
>
> Thanks for the reply, but seriously who else here is running SSD's ?
> Also i forgot to mention it will be running a 4 disc RAID 5 array.
> I am looking at either SAS 15k drives or 10k Raptors, any help would be 
> appreciated.
> And sorry if this is abit off topic, ive looked around at reviews but some 
> really contradict themselves.
> I would love to get some real world answers from people who run game box's
>
> Regards
>
> Roy Jonas
>
> --
> From: "Yaakov Smith" 
> Sent: Monday, April 27, 2009 8:34 PM
> To: "'Half-Life dedicated Win32 server mailing list'" 
> 
> Subject: Re: [hlds] Harddrives which to choose
>
>   
>> Solid State drives, or RAID5/10
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mdma
>> Sent: Monday, 27 April 2009 8:50 PM
>> To: hlds@list.valvesoftware.com
>> Subject: [hlds] Harddrives which to choose
>>
>> Hi everyone, this is my 1st post here, i usually sit back and just read
>> what's going on, scanning it for useful information.
>> I need some help regarding hard drives. I'm going to be running a 
>> dedicated
>> server soon and want to know which you guys think are better for the job.
>> The box will be running at first a couple of websites, small mysql
>> databases, and then of course mainly game servers.
>> The websites and database etc will be moved from this box to another down
>> the line, and it will then only run game servers.
>> My Box Specs are 1U
>> 2 x Quad Core Xeons
>> 8GB DDR2
>> 250GB Seagate CUDA ES, 7200rpm 32mb cache, with NCQ hard drives.
>>
>> Should i be worried about the performance of these hard drives under load,
>> running multiple game servers etc, or should i upgrade them to Seagate
>> Cheetah 15k rpm SAS drives, or 10k rpm Raptors.
>> I have been told by some that the 10k rpm Raptors perform quite well, but 
>> i
>> would like the opinions of you guys to help me decide on the upgrade path.
>> I would hate to put all this time into setting everything up, only to have
>> the hard drives cause  me issues down the track.
>>
>> Many Thanks
>>
>> Roy Jonas
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> __ Information from ESET Smart Security, version of virus 
>> signature
>> database 4035 (20090425) __
>>
>> The message was checked by ESET Smart Security.
>>
>> http://www.eset.com
>>
>>
>>
>> __ Information from ESET Smart Security, version of virus 
>> signature
>> database 4035 (20090425) __
>>
>> The message was checked by ESET Smart Security.
>>
>> http://www.eset.com
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>
>   


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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Adam Nowacki
The complete tag should be:
"key:" + your key + "1013" (its the game version, 1.0.1.3) and "," is 
the tag separator
sv_search_key only takes care of the first "key:" and last version string

similarly sv_steamgroup is just a "grp:" + group + "i" tag:
sv_steamgroup "123i,grp:456"

Jonah Hirsch wrote:
> So, I have my sv_search_key on my server set to this:
> 
> "sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"
> 
> I have my ingame search key set to this:
> 
> "sv_search_key" = "MYKEYHERELOL" ( def. "" )

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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Alec Sanger

I would go with 10k at least, or a good raid set up... 

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> From: pmadma...@hotmail.com
> To: hlds@list.valvesoftware.com
> Date: Mon, 27 Apr 2009 21:20:51 +0930
> Subject: Re: [hlds] Harddrives which to choose
> 
> Hi Yaakov,
> 
> Thanks for the reply, but seriously who else here is running SSD's ?
> Also i forgot to mention it will be running a 4 disc RAID 5 array.
> I am looking at either SAS 15k drives or 10k Raptors, any help would be 
> appreciated.
> And sorry if this is abit off topic, ive looked around at reviews but some 
> really contradict themselves.
> I would love to get some real world answers from people who run game box's
> 
> Regards
> 
> Roy Jonas
> 
> --
> From: "Yaakov Smith" 
> Sent: Monday, April 27, 2009 8:34 PM
> To: "'Half-Life dedicated Win32 server mailing list'" 
> 
> Subject: Re: [hlds] Harddrives which to choose
> 
> > Solid State drives, or RAID5/10
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mdma
> > Sent: Monday, 27 April 2009 8:50 PM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] Harddrives which to choose
> >
> > Hi everyone, this is my 1st post here, i usually sit back and just read
> > what's going on, scanning it for useful information.
> > I need some help regarding hard drives. I'm going to be running a 
> > dedicated
> > server soon and want to know which you guys think are better for the job.
> > The box will be running at first a couple of websites, small mysql
> > databases, and then of course mainly game servers.
> > The websites and database etc will be moved from this box to another down
> > the line, and it will then only run game servers.
> > My Box Specs are 1U
> > 2 x Quad Core Xeons
> > 8GB DDR2
> > 250GB Seagate CUDA ES, 7200rpm 32mb cache, with NCQ hard drives.
> >
> > Should i be worried about the performance of these hard drives under load,
> > running multiple game servers etc, or should i upgrade them to Seagate
> > Cheetah 15k rpm SAS drives, or 10k rpm Raptors.
> > I have been told by some that the 10k rpm Raptors perform quite well, but 
> > i
> > would like the opinions of you guys to help me decide on the upgrade path.
> > I would hate to put all this time into setting everything up, only to have
> > the hard drives cause  me issues down the track.
> >
> > Many Thanks
> >
> > Roy Jonas
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > __ Information from ESET Smart Security, version of virus 
> > signature
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> >
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Re: [hlds] Harddrives which to choose

2009-04-27 Thread mdma
Hi Yaakov,

Thanks for the reply, but seriously who else here is running SSD's ?
Also i forgot to mention it will be running a 4 disc RAID 5 array.
I am looking at either SAS 15k drives or 10k Raptors, any help would be 
appreciated.
And sorry if this is abit off topic, ive looked around at reviews but some 
really contradict themselves.
I would love to get some real world answers from people who run game box's

Regards

Roy Jonas

--
From: "Yaakov Smith" 
Sent: Monday, April 27, 2009 8:34 PM
To: "'Half-Life dedicated Win32 server mailing list'" 

Subject: Re: [hlds] Harddrives which to choose

> Solid State drives, or RAID5/10
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mdma
> Sent: Monday, 27 April 2009 8:50 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Harddrives which to choose
>
> Hi everyone, this is my 1st post here, i usually sit back and just read
> what's going on, scanning it for useful information.
> I need some help regarding hard drives. I'm going to be running a 
> dedicated
> server soon and want to know which you guys think are better for the job.
> The box will be running at first a couple of websites, small mysql
> databases, and then of course mainly game servers.
> The websites and database etc will be moved from this box to another down
> the line, and it will then only run game servers.
> My Box Specs are 1U
> 2 x Quad Core Xeons
> 8GB DDR2
> 250GB Seagate CUDA ES, 7200rpm 32mb cache, with NCQ hard drives.
>
> Should i be worried about the performance of these hard drives under load,
> running multiple game servers etc, or should i upgrade them to Seagate
> Cheetah 15k rpm SAS drives, or 10k rpm Raptors.
> I have been told by some that the 10k rpm Raptors perform quite well, but 
> i
> would like the opinions of you guys to help me decide on the upgrade path.
> I would hate to put all this time into setting everything up, only to have
> the hard drives cause  me issues down the track.
>
> Many Thanks
>
> Roy Jonas
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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>
> __ Information from ESET Smart Security, version of virus 
> signature
> database 4035 (20090425) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> __ Information from ESET Smart Security, version of virus 
> signature
> database 4035 (20090425) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Yaakov Smith
Solid State drives, or RAID5/10

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mdma
Sent: Monday, 27 April 2009 8:50 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Harddrives which to choose

Hi everyone, this is my 1st post here, i usually sit back and just read
what's going on, scanning it for useful information.
I need some help regarding hard drives. I'm going to be running a dedicated
server soon and want to know which you guys think are better for the job.
The box will be running at first a couple of websites, small mysql
databases, and then of course mainly game servers.
The websites and database etc will be moved from this box to another down
the line, and it will then only run game servers.
My Box Specs are 1U
2 x Quad Core Xeons
8GB DDR2 
250GB Seagate CUDA ES, 7200rpm 32mb cache, with NCQ hard drives.

Should i be worried about the performance of these hard drives under load,
running multiple game servers etc, or should i upgrade them to Seagate
Cheetah 15k rpm SAS drives, or 10k rpm Raptors.
I have been told by some that the 10k rpm Raptors perform quite well, but i
would like the opinions of you guys to help me decide on the upgrade path.
I would hate to put all this time into setting everything up, only to have
the hard drives cause  me issues down the track.

Many Thanks

Roy Jonas 

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__ Information from ESET Smart Security, version of virus signature
database 4035 (20090425) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4035 (20090425) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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[hlds] Harddrives which to choose

2009-04-27 Thread mdma
Hi everyone, this is my 1st post here, i usually sit back and just read what's 
going on, scanning it for useful information.
I need some help regarding hard drives. I'm going to be running a dedicated 
server soon and want to know which you guys think are better for the job.
The box will be running at first a couple of websites, small mysql databases, 
and then of course mainly game servers.
The websites and database etc will be moved from this box to another down the 
line, and it will then only run game servers.
My Box Specs are 1U
2 x Quad Core Xeons
8GB DDR2 
250GB Seagate CUDA ES, 7200rpm 32mb cache, with NCQ hard drives.

Should i be worried about the performance of these hard drives under load, 
running multiple game servers etc, or should i upgrade them to Seagate Cheetah 
15k rpm SAS drives, or 10k rpm Raptors.
I have been told by some that the 10k rpm Raptors perform quite well, but i 
would like the opinions of you guys to help me decide on the upgrade path.
I would hate to put all this time into setting everything up, only to have the 
hard drives cause  me issues down the track.

Many Thanks

Roy Jonas 

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Re: [hlds] Steam Is Down

2009-04-27 Thread Jake E
Same as Yaakov.

On Sun, Apr 26, 2009 at 5:33 AM, Yaakov Smith  wrote:

> Steam was up for me, but I couldn't access TF2 unlockables.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
> Sent: Sunday, 26 April 2009 7:13 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Steam Is Down
>
> steam was down here in Australia for some but not for others. Very odd one,
> never seen it before.
>
> On Sun, Apr 26, 2009 at 7:02 PM, Tony Paloma  >wrote:
>
> > Ya, something definitely happened for a good 40 minutes or so.
> > http://store.steampowered.com/stats/
> >
> > I was looking at it when it was happening, I think it was a Qwest->Global
> > Crossing issue. Qwest was reporting 100% availability, but at a couple of
> > their looking glasses, it was showing no connectivity to some peers
> > including Global Crossing (which is what my server wanted to use to get
> to
> > Steam). Global Crossing's website wasn't working for me during the outage
> > either.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> > Sent: Sunday, April 26, 2009 1:04 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Steam Is Down
> >
> > I think it may have been a Comcast issue unless anyone else isnt on
> comcast
> > and was down?
> >
> > On Sun, Apr 26, 2009 at 12:55 AM, Neil Voutt 
> > wrote:
> >
> > > DUN DUN DUN
> > >
> > > On Sun, Apr 26, 2009 at 3:41 AM, DontWannaName! <
> ad...@topnotchclan.com
> > > >wrote:
> > >
> > > > Looks like everything is down. Perhaps the DC is having issues since
> > all
> > > of
> > > > Valve is down :P
> > > > ___
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> archives,
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> database 4035 (20090425) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4035 (20090425) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
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Re: [hlds] Left 4 Dead Update Released

2009-04-27 Thread Jake E
45? Really?

Network lag much?

I ran 4 24-slot TF2's off my Q6600. Ran fine, and when full could still play
a client game on it. Haha. The worst speed problem was hard disk access. it
wasn't SS.

On Sun, Apr 26, 2009 at 4:55 AM, Mike Stiehm  wrote:

> LOL ya if you say so :)
>
>  I idle at 8% CPU
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> Sent: Sunday, April 26, 2009 2:48 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Update Released
>
>
> All empty :)
>
> > 45 servers on dueal Quad Xeon 2.66 16G of RAM
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> > Sent: Saturday, April 25, 2009 10:42 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] Left 4 Dead Update Released
> >
> > 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player
> > servers use noticeably less.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> > Sent: Saturday, April 25, 2009 7:13 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead Update Released
> >
> > You guys must still be in the pentium 4 ages.
> >
> > My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)
> >
> > On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma
> > wrote:
> >
> >> I don't want it to be multithreaded because then Valve will find a way
> to
> >> make it use 100% of 2 cores instead of just one.
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of "[??R]
> >> The-/ >> Sent: Thursday, April 23, 2009 11:13 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Left 4 Dead Update Released
> >>
> >> TF2 desperately needs multi-threading, even at 24 players a server will
> >> just sit on one core losing tick, 32 players even worse. DoDS isn't as
> >> nasty but can get pretty cpu intensive.
> >>
> >> Adam Nowacki wrote:
> >> > msleeper wrote:
> >> >
> >> >> Are you talking about TF2? I am pretty sure L4D's server is already
> >> >> multithreaded.
> >> >>
> >> >
> >> > $ ps m -p 25096
> >> >PID TTY  STAT   TIME COMMAND
> >> > 25096 pts/0-  1:06 ./srcds_i486 +map l4d_hospital01_apartment
> >> > +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
> >> > -game left4dead
> >> >  - -Sl+0:52 -
> >> >  - -Sl+0:00 -
> >> >  - -Sl+0:09 -
> >> >
> >> > Sure, there are 3 threads but only one is running the simulation (see
> >> > cpu time). Multithreaded but with no performance benefits over single
> >> > thread.
> >> >
> >> >
> >> >> # mpstat -P ALL
> >> >> Linux 2.6.25.10-grsec (sc-002)  04/23/09
> >> >>
> >> >> 20:09:48 CPU   %user   %nice%sys %iowait%irq   %soft
> > %steal
> >> >> %idleintr/s
> >> >> 20:09:48 all   25.090.002.390.180.030.75
> > 0.00
> >> >> 71.56   1898.72
> >> >> 20:09:48   0   26.490.002.480.970.050.90
> > 0.00
> >> >> 69.11242.07
> >> >> 20:09:48   1   27.040.002.390.140.030.88
> > 0.00
> >> >> 71.20236.66
> >> >> 20:09:48   2   25.880.002.460.080.030.82
> > 0.00
> >> >> 72.17236.66
> >> >> 20:09:48   3   26.030.002.350.050.030.76
> > 0.00
> >> >> 71.79236.66
> >> >> 20:09:48   4   24.630.002.450.060.030.70
> > 0.00
> >> >> 72.82236.66
> >> >> 20:09:48   5   24.580.002.340.050.020.67
> > 0.00
> >> >> 72.81236.66
> >> >> 20:09:48   6   23.810.002.440.050.020.66
> > 0.00
> >> >> 73.39236.66
> >> >> 20:09:48   7   23.790.002.350.050.020.64
> > 0.00
> >> >> 73.51236.66
> >> >>
> >> >
> >> > How is that supposed to show multithreading? A single thread can be
> >> > migrated many times a second between different cpus and many threads
> >> > can
> >> > be executed serially on the same cpu. Thats also most likely not one
> >> > but
> >> > many separate processes.
> >> >
> >> > ___
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> >> please visit:
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Jonah Hirsch
So, I have my sv_search_key on my server set to this:

"sv_search_key" = "MYKEYHERELOL,key:SEARCHKEY"

I have my ingame search key set to this:

"sv_search_key" = "MYKEYHERELOL" ( def. "" )

I can't find my server doing that. If I set the server's search_key back 
to just "MYKEYHERE" lol it works fine.

I also tried setting the in-game one to "MYKEYHERELOL,key:SEARCHKEY" as 
well to try it, but that made no difference.

If I set both back to MYKEYHERELOL it works fine.


Adam Nowacki wrote:
> Also depends on the search key value, it is possible to make the server 
> visible to both public and sv_search_key searches:
> sv_search_key "1013,key:SEARCHKEY"
> or have 2 search keys: sv_search_key "KEYA1013,key:KEYB"
> or 3: sv_search_key "KEYA1013,key:KEYB1013,key:KEYC"
> ...
>
> Brent Veal wrote:
>   
>> when you have a search key set on your server, it can only be accessed
>> through a lobby if the lobby uses that search key. Or if they connect
>> directly using ms_force_dedicated_server. Normal lobbies with no search key
>> wont access the server.
>>
>> On Sun, Apr 26, 2009 at 5:05 PM, Jonah Hirsch  wrote:
>>
>> 
>>> I know this has been answered before, but it's a bit too specific to
>>> read through all the sv_search_key messages for.
>>>
>>> True or false: When you have sv_search_key set, people who do NOT have
>>> it set can still connect to your server through a lobby.
>>>   
>
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Re: [hlds] Much more Server Crashes since DLC Update (windows)

2009-04-27 Thread Midnight
I've had several people report that they cannot connect to their servers 
from a lobby and the servers are timing out at map change, which was 
supposed to be fixed right?  All these issues with L4D are getting old.


Zach Tate wrote:
> Yeah, same here.
>
> Zach Tate
>
> -Original Message-
> From: TheNob HLDS [mailto:h...@thenob.de] 
> Sent: Sunday, April 26, 2009 7:45 AM
> To: HLDS Mailing List
> Subject: [hlds] Much more Server Crashes since DLC Update (windows)
>
> Hi,
>
> I am noticing much more server crashes since the DLC Update this week.
> (beside the bug, that sometimes a server stays "used" by 4 NPC (Louic,
> Francis, Bill) )
>
> WinS 2008 Std.
>
> I have one installation running multiple l4d-server instances.
>
> Anybody else?
>
> Thx, Greetings
> TheNob
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Re: [hlds] Quick question about sv_search_key

2009-04-27 Thread Philip Bembridge
Thanks for that I didn't know you could do both!! =D

sv_search_key "1013,key:SEARCHKEY"
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