45? Really?

Network lag much?

I ran 4 24-slot TF2's off my Q6600. Ran fine, and when full could still play
a client game on it. Haha. The worst speed problem was hard disk access. it
wasn't SS.

On Sun, Apr 26, 2009 at 4:55 AM, Mike Stiehm <mikesti...@gmail.com> wrote:

> LOL ya if you say so :)
>
>  I idle at 8% CPU
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> Sent: Sunday, April 26, 2009 2:48 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Update Released
>
>
> All empty :)
>
> > 45 servers on dueal Quad Xeon 2.66 16G of RAM
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> > Sent: Saturday, April 25, 2009 10:42 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] Left 4 Dead Update Released
> >
> > 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player
> > servers use noticeably less.
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> > Sent: Saturday, April 25, 2009 7:13 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead Update Released
> >
> > You guys must still be in the pentium 4 ages.
> >
> > My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)
> >
> > On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma
> > <drunkenf...@hotmail.com>wrote:
> >
> >> I don't want it to be multithreaded because then Valve will find a way
> to
> >> make it use 100% of 2 cores instead of just one.
> >>
> >> -----Original Message-----
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of "[??R]
> >> The-/<iller"
> >> Sent: Thursday, April 23, 2009 11:13 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Left 4 Dead Update Released
> >>
> >> TF2 desperately needs multi-threading, even at 24 players a server will
> >> just sit on one core losing tick, 32 players even worse. DoDS isn't as
> >> nasty but can get pretty cpu intensive.
> >>
> >> Adam Nowacki wrote:
> >> > msleeper wrote:
> >> >
> >> >> Are you talking about TF2? I am pretty sure L4D's server is already
> >> >> multithreaded.
> >> >>
> >> >
> >> > $ ps m -p 25096
> >> >    PID TTY      STAT   TIME COMMAND
> >> > 25096 pts/0    -      1:06 ./srcds_i486 +map l4d_hospital01_apartment
> >> > +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
> >> > -game left4dead
> >> >      - -        Sl+    0:52 -
> >> >      - -        Sl+    0:00 -
> >> >      - -        Sl+    0:09 -
> >> >
> >> > Sure, there are 3 threads but only one is running the simulation (see
> >> > cpu time). Multithreaded but with no performance benefits over single
> >> > thread.
> >> >
> >> >
> >> >> # mpstat -P ALL
> >> >> Linux 2.6.25.10-grsec (sc-002)  04/23/09
> >> >>
> >> >> 20:09:48     CPU   %user   %nice    %sys %iowait    %irq   %soft
> > %steal
> >> >> %idle    intr/s
> >> >> 20:09:48     all   25.09    0.00    2.39    0.18    0.03    0.75
> > 0.00
> >> >> 71.56   1898.72
> >> >> 20:09:48       0   26.49    0.00    2.48    0.97    0.05    0.90
> > 0.00
> >> >> 69.11    242.07
> >> >> 20:09:48       1   27.04    0.00    2.39    0.14    0.03    0.88
> > 0.00
> >> >> 71.20    236.66
> >> >> 20:09:48       2   25.88    0.00    2.46    0.08    0.03    0.82
> > 0.00
> >> >> 72.17    236.66
> >> >> 20:09:48       3   26.03    0.00    2.35    0.05    0.03    0.76
> > 0.00
> >> >> 71.79    236.66
> >> >> 20:09:48       4   24.63    0.00    2.45    0.06    0.03    0.70
> > 0.00
> >> >> 72.82    236.66
> >> >> 20:09:48       5   24.58    0.00    2.34    0.05    0.02    0.67
> > 0.00
> >> >> 72.81    236.66
> >> >> 20:09:48       6   23.81    0.00    2.44    0.05    0.02    0.66
> > 0.00
> >> >> 73.39    236.66
> >> >> 20:09:48       7   23.79    0.00    2.35    0.05    0.02    0.64
> > 0.00
> >> >> 73.51    236.66
> >> >>
> >> >
> >> > How is that supposed to show multithreading? A single thread can be
> >> > migrated many times a second between different cpus and many threads
> >> > can
> >> > be executed serially on the same cpu. Thats also most likely not one
> >> > but
> >> > many separate processes.
> >> >
> >> > _______________________________________________
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> >> >
> >> >
> >>
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> >>
> >>
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> >>
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