Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Thx for the 411, next lockup I'll give it a try ;) From: 1nsane <1nsane...@gmail.com> To: Half-Life dedicated Win32 server mailing list Sent: Sat, August 21, 2010 9:41:15 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 There definitely was a bot related crash, might still be. I stopped running bots on some of my CSS servers because of it. I talked with a guy from HPE sometime around the CSS beta (limited one) in regards to bots crashing, and he said that they were aware of it. Fairly certain Valve's breakpad thingie was spamming them with minidumps referencing bot crashes. Talking of which, those of you with freezing issues. Try starting your server with -nobreakpad. This way it won't send the minidumps to valve after crashing (unfortunate for crash stats gathering though) but it might just restart without hanging. That solved my hang issues on Linux anyway. Haven't had a server hang since. On Sat, Aug 21, 2010 at 10:08 PM, Chris wrote: > Seeing exact same error messages and lockups on my win2k tf2 servers > > On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan > wrote: > > > I saw this start back on the 8/17 CSS update and reported it though no > > comments > > were added. > > > > I mentioned:- > > > > CSS locked up after awhile, hadn't been watching it closely to see what > > happened > > or how long it was up. > > > > Win2k3 Server > > > > Console froze showing: > > > > workthreadpool.cpp (297) : Assertion Failed: > > CWorkThreadPool::StopWorkThreads: > > Some threads required forcible termination. > > > > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads > > required forcible termination. > > > > ):.\workthreadpool.cpp:297 > > > > Since then I've seen this happen probably a dozen times or so... > > > > > > > > > > > > From: Andreas Grimm > > To: Dominik Friedrichs ; Half-Life dedicated Win32 server > > mailing > > list > > Sent: Sat, August 21, 2010 1:25:32 PM > > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, > Windows > > 2003 > > > > Hi, > > > > I have same issues on my Win2008 64bit system. > > Had two hangs in TF2 and two hangs in CSS today. > > > > Andreas > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik > > Friedrichs > > Sent: Saturday, August 21, 2010 7:47 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows > > 2003 > > > > Today I've gotten three crashes of my CS:S and TF2 servers already, both > > without quitting. The servers just hang, very annoying because they will > > not > > quit and restart automatically via batch file, they simply stay offline > > until I notice the issue... > > > > CS:S (non-beta): > > Found the console in a hung state, saying something about forcible thread > > termination/assertion failed, happened twice today without any apparent > > reason (no player disconnecting or anything) > > Dump: http://forlix.org/_res/host/css_hang.dmp > > > > TF2: > > Found the console simply in a hung state for no apparent reason - it just > > hung in the middle of normal gameplay. > > I attached a debugger and saw that it was running through a pretty small > > piece of code that probably had to do with waiting for another thread, > over > > and over again. I did a manual crash dump using DrWatson, but its 64bit > so > > I > > cant open it on my home PC. > > Dump: http://forlix.org/_res/host/tf2_deadlock.dmp > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
There definitely was a bot related crash, might still be. I stopped running bots on some of my CSS servers because of it. I talked with a guy from HPE sometime around the CSS beta (limited one) in regards to bots crashing, and he said that they were aware of it. Fairly certain Valve's breakpad thingie was spamming them with minidumps referencing bot crashes. Talking of which, those of you with freezing issues. Try starting your server with -nobreakpad. This way it won't send the minidumps to valve after crashing (unfortunate for crash stats gathering though) but it might just restart without hanging. That solved my hang issues on Linux anyway. Haven't had a server hang since. On Sat, Aug 21, 2010 at 10:08 PM, Chris wrote: > Seeing exact same error messages and lockups on my win2k tf2 servers > > On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan > wrote: > > > I saw this start back on the 8/17 CSS update and reported it though no > > comments > > were added. > > > > I mentioned:- > > > > CSS locked up after awhile, hadn't been watching it closely to see what > > happened > > or how long it was up. > > > > Win2k3 Server > > > > Console froze showing: > > > > workthreadpool.cpp (297) : Assertion Failed: > > CWorkThreadPool::StopWorkThreads: > > Some threads required forcible termination. > > > > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads > > required forcible termination. > > > > ):.\workthreadpool.cpp:297 > > > > Since then I've seen this happen probably a dozen times or so... > > > > > > > > > > > > From: Andreas Grimm > > To: Dominik Friedrichs ; Half-Life dedicated Win32 server > > mailing > > list > > Sent: Sat, August 21, 2010 1:25:32 PM > > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, > Windows > > 2003 > > > > Hi, > > > > I have same issues on my Win2008 64bit system. > > Had two hangs in TF2 and two hangs in CSS today. > > > > Andreas > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik > > Friedrichs > > Sent: Saturday, August 21, 2010 7:47 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows > > 2003 > > > > Today I've gotten three crashes of my CS:S and TF2 servers already, both > > without quitting. The servers just hang, very annoying because they will > > not > > quit and restart automatically via batch file, they simply stay offline > > until I notice the issue... > > > > CS:S (non-beta): > > Found the console in a hung state, saying something about forcible thread > > termination/assertion failed, happened twice today without any apparent > > reason (no player disconnecting or anything) > > Dump: http://forlix.org/_res/host/css_hang.dmp > > > > TF2: > > Found the console simply in a hung state for no apparent reason - it just > > hung in the middle of normal gameplay. > > I attached a debugger and saw that it was running through a pretty small > > piece of code that probably had to do with waiting for another thread, > over > > and over again. I did a manual crash dump using DrWatson, but its 64bit > so > > I > > cant open it on my home PC. > > Dump: http://forlix.org/_res/host/tf2_deadlock.dmp > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Seeing exact same error messages and lockups on my win2k tf2 servers On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan wrote: > I saw this start back on the 8/17 CSS update and reported it though no > comments > were added. > > I mentioned:- > > CSS locked up after awhile, hadn't been watching it closely to see what > happened > or how long it was up. > > Win2k3 Server > > Console froze showing: > > workthreadpool.cpp (297) : Assertion Failed: > CWorkThreadPool::StopWorkThreads: > Some threads required forcible termination. > > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads > required forcible termination. > > ):.\workthreadpool.cpp:297 > > Since then I've seen this happen probably a dozen times or so... > > > > > > From: Andreas Grimm > To: Dominik Friedrichs ; Half-Life dedicated Win32 server > mailing > list > Sent: Sat, August 21, 2010 1:25:32 PM > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows > 2003 > > Hi, > > I have same issues on my Win2008 64bit system. > Had two hangs in TF2 and two hangs in CSS today. > > Andreas > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik > Friedrichs > Sent: Saturday, August 21, 2010 7:47 PM > To: Half-Life dedicated Win32 server mailing list > Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows > 2003 > > Today I've gotten three crashes of my CS:S and TF2 servers already, both > without quitting. The servers just hang, very annoying because they will > not > quit and restart automatically via batch file, they simply stay offline > until I notice the issue... > > CS:S (non-beta): > Found the console in a hung state, saying something about forcible thread > termination/assertion failed, happened twice today without any apparent > reason (no player disconnecting or anything) > Dump: http://forlix.org/_res/host/css_hang.dmp > > TF2: > Found the console simply in a hung state for no apparent reason - it just > hung in the middle of normal gameplay. > I attached a debugger and saw that it was running through a pretty small > piece of code that probably had to do with waiting for another thread, over > and over again. I did a manual crash dump using DrWatson, but its 64bit so > I > cant open it on my home PC. > Dump: http://forlix.org/_res/host/tf2_deadlock.dmp > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Hm, I'm not running any bots on my CS:S server. But maybe bots cause the issue to appear more frequently... - Original Message - From: "Robert Whelan" To: "Half-Life dedicated Win32 server mailing list" Sent: Sunday, August 22, 2010 01:54 Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,Windows 2003 If I may add... there seems to be a pattern after seeing this now probably 12 times or more now. Just before the console locks up the bot_quota is adjusted. L 08/21/2010 - 17:36:06: server_cvar: "bot_quota" "14" L 08/21/2010 - 17:36:06: "Quati<787><>" entered the game L 08/21/2010 - 17:36:06: "Frank<824>" disconnected (reason "Kicked by Console") Dropped Frank from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 From: Robert Whelan To: Half-Life dedicated Win32 server mailing list Sent: Sat, August 21, 2010 2:54:17 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 I saw this start back on the 8/17 CSS update and reported it though no comments were added. I mentioned:- CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 Since then I've seen this happen probably a dozen times or so... From: Andreas Grimm To: Dominik Friedrichs ; Half-Life dedicated Win32 server mailing list Sent: Sat, August 21, 2010 1:25:32 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
If I may add... there seems to be a pattern after seeing this now probably 12 times or more now. Just before the console locks up the bot_quota is adjusted. L 08/21/2010 - 17:36:06: server_cvar: "bot_quota" "14" L 08/21/2010 - 17:36:06: "Quati<787><>" entered the game L 08/21/2010 - 17:36:06: "Frank<824>" disconnected (reason "Kicked by Console") Dropped Frank from server (Kicked by Console) workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 From: Robert Whelan To: Half-Life dedicated Win32 server mailing list Sent: Sat, August 21, 2010 2:54:17 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 I saw this start back on the 8/17 CSS update and reported it though no comments were added. I mentioned:- CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 Since then I've seen this happen probably a dozen times or so... From: Andreas Grimm To: Dominik Friedrichs ; Half-Life dedicated Win32 server mailing list Sent: Sat, August 21, 2010 1:25:32 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] status command highly rate limited even for local console?
I noticed this last night, pre-update. Very annoying. On Sat, Aug 21, 2010 at 9:06 AM, Dominik Friedrichs wrote: > I only noticed that when I do this on my Win servers console, the first > attempt works, but successive ones will not yield a response until about 15 > seconds have passed - I suspect some kind of spam protection... > > - Original Message - From: "Harry Strongburg" > > To: ; > Sent: Saturday, August 21, 2010 14:56 > Subject: [hlds] status command highly rate limited even for local console? > > > > If I do a remote status from in-game without rcon, it often will not >> reply anything. If I do it using rcon, same thing. If I screen -Urx tf2 >> (attaching to the local TF2 screen), and do it there, the same thing >> happens. I must spam it, usually at least 10 times, to get any reply. >> >> This happens on both srcds_win, srcds_linux, and a local Source game (in >> my testing, anyways). It happens on both modded servers, and vanilla >> ones. This also happens to me in on CS:S, and other Source games. >> >> Does this happen to anyone else? If so, can this please be patched >> please? It is hard to get SteamIDs now when you need to send the command >> 20 times just to get it to reply. Thanks. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
I saw this start back on the 8/17 CSS update and reported it though no comments were added. I mentioned:- CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 Since then I've seen this happen probably a dozen times or so... From: Andreas Grimm To: Dominik Friedrichs ; Half-Life dedicated Win32 server mailing list Sent: Sat, August 21, 2010 1:25:32 PM Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Party Mode is ON when tf_birthday=0
Sarcasm is pretty pathetic. On Sat, Aug 21, 2010 at 12:08 PM, Shane Arnold wrote: > Another useful HLDS Windows thread. > > You people should be banned. > > > On 21/08/2010 11:42 PM, MjrNuT wrote: > >> Nobody needs your fuckin' ball. So take it home and gtfo! But, remember >> that ball was not paid for... >> >> I concur, this made msleeper's party crashing benign. Thanks for the cvar >> msleeper. >> >> God day! >> >> [FLASH] MjrNuT >> Arise from Flames and Ash, Behold Immortality >> >> www.flamesandash.com >> >> From: M33CROB >> >> To: Half-Life dedicated Win32 server mailing list< >>> hlds@list.valvesoftware.com> >>> Date: Fri, 20 Aug 2010 19:00:46 -0700 >>> Subject: Re: [hlds] Party Mode is ON when tf_birthday=0 >>> >>> >> Thanks for the cvar, although the sarcasm was un-needed. This may not be >>> a >>> big issue for others, but I personally don't like people touching my >>> stuff >>> and changing the product that I am providing to my customers. And, I am >>> not >>> opposed to balloons or presents, however, listening to the clapping, >>> cheering, and poppers for any extended amount of time is annoying to say >>> the >>> least. >>> >>> >>> On Fri, Aug 20, 2010 at 3:39 PM, msleeper>> wrote: When you're done taking TF2 so seriously that balloons and presents ruin the game for you, try using this cvar to disable it: tf_force_holidays_off 1 Or just take your server offline. I'm sure everyone else would benefit from that. On Fri, 2010-08-20 at 15:33 -0700, M33CROB wrote: > Hello Valve, > > Would you please consider allowing admins to disable this feature? > It's >>> fun and all for you to do this once a year, but I for one cannot stand > party > mode and would rather take my servers offline than to subject my player > base > this. > > ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Hi, I have same issues on my Win2008 64bit system. Had two hangs in TF2 and two hangs in CSS today. Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Saturday, August 21, 2010 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003 Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003
Today I've gotten three crashes of my CS:S and TF2 servers already, both without quitting. The servers just hang, very annoying because they will not quit and restart automatically via batch file, they simply stay offline until I notice the issue... CS:S (non-beta): Found the console in a hung state, saying something about forcible thread termination/assertion failed, happened twice today without any apparent reason (no player disconnecting or anything) Dump: http://forlix.org/_res/host/css_hang.dmp TF2: Found the console simply in a hung state for no apparent reason - it just hung in the middle of normal gameplay. I attached a debugger and saw that it was running through a pretty small piece of code that probably had to do with waiting for another thread, over and over again. I did a manual crash dump using DrWatson, but its 64bit so I cant open it on my home PC. Dump: http://forlix.org/_res/host/tf2_deadlock.dmp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Party Mode is ON when tf_birthday=0
Another useful HLDS Windows thread. You people should be banned. On 21/08/2010 11:42 PM, MjrNuT wrote: Nobody needs your fuckin' ball. So take it home and gtfo! But, remember that ball was not paid for... I concur, this made msleeper's party crashing benign. Thanks for the cvar msleeper. God day! [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com From: M33CROB To: Half-Life dedicated Win32 server mailing list< hlds@list.valvesoftware.com> Date: Fri, 20 Aug 2010 19:00:46 -0700 Subject: Re: [hlds] Party Mode is ON when tf_birthday=0 Thanks for the cvar, although the sarcasm was un-needed. This may not be a big issue for others, but I personally don't like people touching my stuff and changing the product that I am providing to my customers. And, I am not opposed to balloons or presents, however, listening to the clapping, cheering, and poppers for any extended amount of time is annoying to say the least. On Fri, Aug 20, 2010 at 3:39 PM, msleeper wrote: When you're done taking TF2 so seriously that balloons and presents ruin the game for you, try using this cvar to disable it: tf_force_holidays_off 1 Or just take your server offline. I'm sure everyone else would benefit from that. On Fri, 2010-08-20 at 15:33 -0700, M33CROB wrote: Hello Valve, Would you please consider allowing admins to disable this feature? It's fun and all for you to do this once a year, but I for one cannot stand party mode and would rather take my servers offline than to subject my player base this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Party Mode is ON when tf_birthday=0
Nobody needs your fuckin' ball. So take it home and gtfo! But, remember that ball was not paid for... I concur, this made msleeper's party crashing benign. Thanks for the cvar msleeper. God day! [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com From: M33CROB > To: Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> > Date: Fri, 20 Aug 2010 19:00:46 -0700 > Subject: Re: [hlds] Party Mode is ON when tf_birthday=0 > > Thanks for the cvar, although the sarcasm was un-needed. This may not be a > big issue for others, but I personally don't like people touching my stuff > and changing the product that I am providing to my customers. And, I am not > opposed to balloons or presents, however, listening to the clapping, > cheering, and poppers for any extended amount of time is annoying to say > the > least. > > > On Fri, Aug 20, 2010 at 3:39 PM, msleeper >wrote: > > > When you're done taking TF2 so seriously that balloons and presents ruin > > the game for you, try using this cvar to disable it: > > > > tf_force_holidays_off 1 > > > > Or just take your server offline. I'm sure everyone else would benefit > > from that. > > > > > > On Fri, 2010-08-20 at 15:33 -0700, M33CROB wrote: > > > Hello Valve, > > > > > > Would you please consider allowing admins to disable this feature? > It's > > > fun and all for you to do this once a year, but I for one cannot stand > > party > > > mode and would rather take my servers offline than to subject my player > > base > > > this. > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] status command highly rate limited even for local console?
I only noticed that when I do this on my Win servers console, the first attempt works, but successive ones will not yield a response until about 15 seconds have passed - I suspect some kind of spam protection... - Original Message - From: "Harry Strongburg" To: ; Sent: Saturday, August 21, 2010 14:56 Subject: [hlds] status command highly rate limited even for local console? If I do a remote status from in-game without rcon, it often will not reply anything. If I do it using rcon, same thing. If I screen -Urx tf2 (attaching to the local TF2 screen), and do it there, the same thing happens. I must spam it, usually at least 10 times, to get any reply. This happens on both srcds_win, srcds_linux, and a local Source game (in my testing, anyways). It happens on both modded servers, and vanilla ones. This also happens to me in on CS:S, and other Source games. Does this happen to anyone else? If so, can this please be patched please? It is hard to get SteamIDs now when you need to send the command 20 times just to get it to reply. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] status command highly rate limited even for local console?
If I do a remote status from in-game without rcon, it often will not reply anything. If I do it using rcon, same thing. If I screen -Urx tf2 (attaching to the local TF2 screen), and do it there, the same thing happens. I must spam it, usually at least 10 times, to get any reply. This happens on both srcds_win, srcds_linux, and a local Source game (in my testing, anyways). It happens on both modded servers, and vanilla ones. This also happens to me in on CS:S, and other Source games. Does this happen to anyone else? If so, can this please be patched please? It is hard to get SteamIDs now when you need to send the command 20 times just to get it to reply. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
On Fri, Aug 20, 2010 at 10:27:17PM -0700, Alfred Reynolds wrote: > It is not required, but you will want to get it ASAP so birthday mode > goes away for now. I would have hoped you'd add in a cvar to disable the mode even when it's on the "forced" day. NO-FUN-ALLOWED.jpg! Thanks for the fix though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Party Mode is ON when tf_birthday=0
jesus was a p cool guy Saul Rennison wrote: Jesus Christ you're a merry fellow. On Friday, August 20, 2010, M33CROB wrote: Hello Valve, Would you please consider allowing admins to disable this feature? It's fun and all for you to do this once a year, but I for one cannot stand party mode and would rather take my servers offline than to subject my player base this. On Thu, Aug 19, 2010 at 10:17 PM, Harry Strongburg wrote: ] rcon tf_birthday "tf_birthday" = "0" game notify replicated Ok, it's set at 0, the default. I have no party-mode plugins installed. So why are all the gibs on my server being turned into balloons and unicycles?! No one is wearing a birthday-hat like the wiki page says they should be. Client-side, I have: ] tf_birthday "tf_birthday" = "0" game notify replicated So why is everyone turning into balloons and it's playing stupid party noises? It's happening to me on every server, even servers without any mods installed. I am cross-posting this to both hlds and hlds_linux lists (even though I know you dislike this), as it happens on both Linux and Windows servers. If anyone else has this problem or knows a fix, please reply. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 5383 (20100820) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds