[hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Jason Ruymen
Required updates for TF2, CSS, DODS and HL2:DM are now available.  The specific 
changes are:

TF2
---
Added the Mann-conomy.
 - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
 - Added the Mann Co. Store & Catalog. 
 - Added Trading.
 - Added Item customization.

Additional TF2 features:
 - Added new auto-team-scramble system:
Set mp_scrambleteams_auto to 1 (default) to automatically scramble the 
teams if the criteria is met
Set mp_scrambleteams_auto_windifference to set the number of round wins 
a team must lead by in order to trigger an auto scramble (default is 2)
 - Updated how Spy disguise targets are selected to more randomly distribute 
the selections
 - Fixed the FreezePanel background not using the correct color if you were 
killed by a player or building on your own team
 - Server browser tweaks:
It will now encourage you to add servers to Favorites or Blacklists 
after you have a good/bad experience on them.
The Server Browser now automatically closes after successfully 
connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)

Achievement tuning:
 - Demoman achievement "The Stickening" changed to 3 from 5.
 - Heavy achievement "Krazy Ivan" changed to 50 from 100.
 - Medic achievement "Consultation" changed to 3 from 5.
 - Medic achievement "Peer Review" changed to 10 from 50.
 - Medic achievement "Placebo Effect" changed to 2 from from 5.
 - Medic achievement "FYI I am A Medic" changed to 1 from 5.
 - Medic achievement "Family Practice" changed to 5 from 10.
 - Soldier achievement "Geneva Contravention" changed to 3 from 5.
 - Scout achievement "Strike Zone" now counts assists.
 - Scout achievements "Fall Classic" and "Foul Territory" are fixed.


Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
---
 - Added sv_alltalk to the list of convars that are checked for the sv_tags 
list.
 - Fixed a model instance crash.
 - Removed engine ConVar "r_ForceRestore".


Other Games
---
Half-Life 2: Deathmatch
 - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.


Jason


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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Shizzle Nizzle
woo big update lol :) ty

On Thu, Sep 30, 2010 at 1:27 PM, Jason Ruymen wrote:

> Required updates for TF2, CSS, DODS and HL2:DM are now available.  The
> specific changes are:
>
> TF2
> ---
> Added the Mann-conomy.
>  - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
>  - Added the Mann Co. Store & Catalog.
>  - Added Trading.
>  - Added Item customization.
>
> Additional TF2 features:
>  - Added new auto-team-scramble system:
>Set mp_scrambleteams_auto to 1 (default) to automatically scramble
> the teams if the criteria is met
>Set mp_scrambleteams_auto_windifference to set the number of round
> wins a team must lead by in order to trigger an auto scramble (default is 2)
>  - Updated how Spy disguise targets are selected to more randomly
> distribute the selections
>  - Fixed the FreezePanel background not using the correct color if you were
> killed by a player or building on your own team
>  - Server browser tweaks:
>It will now encourage you to add servers to Favorites or Blacklists
> after you have a good/bad experience on them.
>The Server Browser now automatically closes after successfully
> connecting to a server (opt-out via the Options-Multiplayer->Advanced
> dialog)
>
> Achievement tuning:
>  - Demoman achievement "The Stickening" changed to 3 from 5.
>  - Heavy achievement "Krazy Ivan" changed to 50 from 100.
>  - Medic achievement "Consultation" changed to 3 from 5.
>  - Medic achievement "Peer Review" changed to 10 from 50.
>  - Medic achievement "Placebo Effect" changed to 2 from from 5.
>  - Medic achievement "FYI I am A Medic" changed to 1 from 5.
>  - Medic achievement "Family Practice" changed to 5 from 10.
>  - Soldier achievement "Geneva Contravention" changed to 3 from 5.
>  - Scout achievement "Strike Zone" now counts assists.
>  - Scout achievements "Fall Classic" and "Foul Territory" are fixed.
>
>
> Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
> ---
>  - Added sv_alltalk to the list of convars that are checked for the sv_tags
> list.
>  - Fixed a model instance crash.
>  - Removed engine ConVar "r_ForceRestore".
>
>
> Other Games
> ---
> Half-Life 2: Deathmatch
>  - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.
>
>
> Jason
>
>
> ___
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> please visit:
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Michael Krasnow
<3 Trading

On Thu, Sep 30, 2010 at 2:35 PM, Shizzle Nizzle  wrote:

> woo big update lol :) ty
>
> On Thu, Sep 30, 2010 at 1:27 PM, Jason Ruymen  >wrote:
>
> > Required updates for TF2, CSS, DODS and HL2:DM are now available.  The
> > specific changes are:
> >
> > TF2
> > ---
> > Added the Mann-conomy.
> >  - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
> >  - Added the Mann Co. Store & Catalog.
> >  - Added Trading.
> >  - Added Item customization.
> >
> > Additional TF2 features:
> >  - Added new auto-team-scramble system:
> >Set mp_scrambleteams_auto to 1 (default) to automatically scramble
> > the teams if the criteria is met
> >Set mp_scrambleteams_auto_windifference to set the number of round
> > wins a team must lead by in order to trigger an auto scramble (default is
> 2)
> >  - Updated how Spy disguise targets are selected to more randomly
> > distribute the selections
> >  - Fixed the FreezePanel background not using the correct color if you
> were
> > killed by a player or building on your own team
> >  - Server browser tweaks:
> >It will now encourage you to add servers to Favorites or
> Blacklists
> > after you have a good/bad experience on them.
> >The Server Browser now automatically closes after successfully
> > connecting to a server (opt-out via the Options-Multiplayer->Advanced
> > dialog)
> >
> > Achievement tuning:
> >  - Demoman achievement "The Stickening" changed to 3 from 5.
> >  - Heavy achievement "Krazy Ivan" changed to 50 from 100.
> >  - Medic achievement "Consultation" changed to 3 from 5.
> >  - Medic achievement "Peer Review" changed to 10 from 50.
> >  - Medic achievement "Placebo Effect" changed to 2 from from 5.
> >  - Medic achievement "FYI I am A Medic" changed to 1 from 5.
> >  - Medic achievement "Family Practice" changed to 5 from 10.
> >  - Soldier achievement "Geneva Contravention" changed to 3 from 5.
> >  - Scout achievement "Strike Zone" now counts assists.
> >  - Scout achievements "Fall Classic" and "Foul Territory" are fixed.
> >
> >
> > Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
> > ---
> >  - Added sv_alltalk to the list of convars that are checked for the
> sv_tags
> > list.
> >  - Fixed a model instance crash.
> >  - Removed engine ConVar "r_ForceRestore".
> >
> >
> > Other Games
> > ---
> > Half-Life 2: Deathmatch
> >  - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.
> >
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
Michael Krasnow
http://mnkras.com
mnk...@gmail.com
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread steve grout

 hmm after the update im getting...

Launcher Error.

Failed to load the launcher DLL. The specified module could not be found



will try and run the update again


On 30/09/2010 19:27, Jason Ruymen wrote:

Required updates for TF2, CSS, DODS and HL2:DM are now available.  The specific 
changes are:

TF2
---
Added the Mann-conomy.
  - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
  - Added the Mann Co. Store&  Catalog.
  - Added Trading.
  - Added Item customization.

Additional TF2 features:
  - Added new auto-team-scramble system:
Set mp_scrambleteams_auto to 1 (default) to automatically scramble the 
teams if the criteria is met
Set mp_scrambleteams_auto_windifference to set the number of round wins 
a team must lead by in order to trigger an auto scramble (default is 2)
  - Updated how Spy disguise targets are selected to more randomly distribute 
the selections
  - Fixed the FreezePanel background not using the correct color if you were 
killed by a player or building on your own team
  - Server browser tweaks:
It will now encourage you to add servers to Favorites or Blacklists 
after you have a good/bad experience on them.
The Server Browser now automatically closes after successfully connecting 
to a server (opt-out via the Options-Multiplayer->Advanced dialog)

Achievement tuning:
  - Demoman achievement "The Stickening" changed to 3 from 5.
  - Heavy achievement "Krazy Ivan" changed to 50 from 100.
  - Medic achievement "Consultation" changed to 3 from 5.
  - Medic achievement "Peer Review" changed to 10 from 50.
  - Medic achievement "Placebo Effect" changed to 2 from from 5.
  - Medic achievement "FYI I am A Medic" changed to 1 from 5.
  - Medic achievement "Family Practice" changed to 5 from 10.
  - Soldier achievement "Geneva Contravention" changed to 3 from 5.
  - Scout achievement "Strike Zone" now counts assists.
  - Scout achievements "Fall Classic" and "Foul Territory" are fixed.


Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
---
  - Added sv_alltalk to the list of convars that are checked for the sv_tags 
list.
  - Fixed a model instance crash.
  - Removed engine ConVar "r_ForceRestore".


Other Games
---
Half-Life 2: Deathmatch
  - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.


Jason


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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Mark P
FUCK YES
OH FYCK YES

2010/9/30 steve grout 

>  hmm after the update im getting...
>
> Launcher Error.
>
> Failed to load the launcher DLL. The specified module could not be found
>
>
>
> will try and run the update again
>
>
>
> On 30/09/2010 19:27, Jason Ruymen wrote:
>
>> Required updates for TF2, CSS, DODS and HL2:DM are now available.  The
>> specific changes are:
>>
>> TF2
>> ---
>> Added the Mann-conomy.
>>  - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
>>  - Added the Mann Co. Store&  Catalog.
>>  - Added Trading.
>>  - Added Item customization.
>>
>> Additional TF2 features:
>>  - Added new auto-team-scramble system:
>>Set mp_scrambleteams_auto to 1 (default) to automatically scramble
>> the teams if the criteria is met
>>Set mp_scrambleteams_auto_windifference to set the number of round
>> wins a team must lead by in order to trigger an auto scramble (default is 2)
>>  - Updated how Spy disguise targets are selected to more randomly
>> distribute the selections
>>  - Fixed the FreezePanel background not using the correct color if you
>> were killed by a player or building on your own team
>>  - Server browser tweaks:
>>It will now encourage you to add servers to Favorites or Blacklists
>> after you have a good/bad experience on them.
>>The Server Browser now automatically closes after successfully
>> connecting to a server (opt-out via the Options-Multiplayer->Advanced
>> dialog)
>>
>> Achievement tuning:
>>  - Demoman achievement "The Stickening" changed to 3 from 5.
>>  - Heavy achievement "Krazy Ivan" changed to 50 from 100.
>>  - Medic achievement "Consultation" changed to 3 from 5.
>>  - Medic achievement "Peer Review" changed to 10 from 50.
>>  - Medic achievement "Placebo Effect" changed to 2 from from 5.
>>  - Medic achievement "FYI I am A Medic" changed to 1 from 5.
>>  - Medic achievement "Family Practice" changed to 5 from 10.
>>  - Soldier achievement "Geneva Contravention" changed to 3 from 5.
>>  - Scout achievement "Strike Zone" now counts assists.
>>  - Scout achievements "Fall Classic" and "Foul Territory" are fixed.
>>
>>
>> Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
>> ---
>>  - Added sv_alltalk to the list of convars that are checked for the
>> sv_tags list.
>>  - Fixed a model instance crash.
>>  - Removed engine ConVar "r_ForceRestore".
>>
>>
>> Other Games
>> ---
>> Half-Life 2: Deathmatch
>>  - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.
>>
>>
>> Jason
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
> ___
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> please visit:
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Chris
Same here, servers not starting on windows... (DODS/TF2)

On Thu, Sep 30, 2010 at 7:46 PM, steve grout  wrote:

>  hmm after the update im getting...
>
> Launcher Error.
>
> Failed to load the launcher DLL. The specified module could not be found
>
>
>
> will try and run the update again
>
>
>
> On 30/09/2010 19:27, Jason Ruymen wrote:
>
>> Required updates for TF2, CSS, DODS and HL2:DM are now available.  The
>> specific changes are:
>>
>> TF2
>> ---
>> Added the Mann-conomy.
>>  - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
>>  - Added the Mann Co. Store&  Catalog.
>>  - Added Trading.
>>  - Added Item customization.
>>
>> Additional TF2 features:
>>  - Added new auto-team-scramble system:
>>Set mp_scrambleteams_auto to 1 (default) to automatically scramble
>> the teams if the criteria is met
>>Set mp_scrambleteams_auto_windifference to set the number of round
>> wins a team must lead by in order to trigger an auto scramble (default is 2)
>>  - Updated how Spy disguise targets are selected to more randomly
>> distribute the selections
>>  - Fixed the FreezePanel background not using the correct color if you
>> were killed by a player or building on your own team
>>  - Server browser tweaks:
>>It will now encourage you to add servers to Favorites or Blacklists
>> after you have a good/bad experience on them.
>>The Server Browser now automatically closes after successfully
>> connecting to a server (opt-out via the Options-Multiplayer->Advanced
>> dialog)
>>
>> Achievement tuning:
>>  - Demoman achievement "The Stickening" changed to 3 from 5.
>>  - Heavy achievement "Krazy Ivan" changed to 50 from 100.
>>  - Medic achievement "Consultation" changed to 3 from 5.
>>  - Medic achievement "Peer Review" changed to 10 from 50.
>>  - Medic achievement "Placebo Effect" changed to 2 from from 5.
>>  - Medic achievement "FYI I am A Medic" changed to 1 from 5.
>>  - Medic achievement "Family Practice" changed to 5 from 10.
>>  - Soldier achievement "Geneva Contravention" changed to 3 from 5.
>>  - Scout achievement "Strike Zone" now counts assists.
>>  - Scout achievements "Fall Classic" and "Foul Territory" are fixed.
>>
>>
>> Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
>> ---
>>  - Added sv_alltalk to the list of convars that are checked for the
>> sv_tags list.
>>  - Fixed a model instance crash.
>>  - Removed engine ConVar "r_ForceRestore".
>>
>>
>> Other Games
>> ---
>> Half-Life 2: Deathmatch
>>  - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.
>>
>>
>> Jason
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
> ___
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> please visit:
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Mark P
i love everyone now

2010/9/30 Chris 

> Same here, servers not starting on windows... (DODS/TF2)
>
> On Thu, Sep 30, 2010 at 7:46 PM, steve grout 
> wrote:
>
> >  hmm after the update im getting...
> >
> > Launcher Error.
> >
> > Failed to load the launcher DLL. The specified module could not be found
> >
> >
> >
> > will try and run the update again
> >
> >
> >
> > On 30/09/2010 19:27, Jason Ruymen wrote:
> >
> >> Required updates for TF2, CSS, DODS and HL2:DM are now available.  The
> >> specific changes are:
> >>
> >> TF2
> >> ---
> >> Added the Mann-conomy.
> >>  - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
> >>  - Added the Mann Co. Store&  Catalog.
> >>  - Added Trading.
> >>  - Added Item customization.
> >>
> >> Additional TF2 features:
> >>  - Added new auto-team-scramble system:
> >>Set mp_scrambleteams_auto to 1 (default) to automatically
> scramble
> >> the teams if the criteria is met
> >>Set mp_scrambleteams_auto_windifference to set the number of
> round
> >> wins a team must lead by in order to trigger an auto scramble (default
> is 2)
> >>  - Updated how Spy disguise targets are selected to more randomly
> >> distribute the selections
> >>  - Fixed the FreezePanel background not using the correct color if you
> >> were killed by a player or building on your own team
> >>  - Server browser tweaks:
> >>It will now encourage you to add servers to Favorites or
> Blacklists
> >> after you have a good/bad experience on them.
> >>The Server Browser now automatically closes after successfully
> >> connecting to a server (opt-out via the Options-Multiplayer->Advanced
> >> dialog)
> >>
> >> Achievement tuning:
> >>  - Demoman achievement "The Stickening" changed to 3 from 5.
> >>  - Heavy achievement "Krazy Ivan" changed to 50 from 100.
> >>  - Medic achievement "Consultation" changed to 3 from 5.
> >>  - Medic achievement "Peer Review" changed to 10 from 50.
> >>  - Medic achievement "Placebo Effect" changed to 2 from from 5.
> >>  - Medic achievement "FYI I am A Medic" changed to 1 from 5.
> >>  - Medic achievement "Family Practice" changed to 5 from 10.
> >>  - Soldier achievement "Geneva Contravention" changed to 3 from 5.
> >>  - Scout achievement "Strike Zone" now counts assists.
> >>  - Scout achievements "Fall Classic" and "Foul Territory" are fixed.
> >>
> >>
> >> Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
> >> ---
> >>  - Added sv_alltalk to the list of convars that are checked for the
> >> sv_tags list.
> >>  - Fixed a model instance crash.
> >>  - Removed engine ConVar "r_ForceRestore".
> >>
> >>
> >> Other Games
> >> ---
> >> Half-Life 2: Deathmatch
> >>  - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.
> >>
> >>
> >> Jason
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Alec Sanger

mine loaded just fine (one of them, at least, the others are still updating)

Thank you,
Alec Sanger



> Date: Thu, 30 Sep 2010 19:49:07 +0100
> From: headad...@gmail.com
> To: steve.gr...@gmail.com; hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: 
> Source/Half-Life 2: Deathmatch Updates Available
> 
> Same here, servers not starting on windows... (DODS/TF2)
> 
> On Thu, Sep 30, 2010 at 7:46 PM, steve grout  wrote:
> 
> >  hmm after the update im getting...
> >
> > Launcher Error.
> >
> > Failed to load the launcher DLL. The specified module could not be found
> >
> >
> >
> > will try and run the update again
> >
> >
> >
> > On 30/09/2010 19:27, Jason Ruymen wrote:
> >
> >> Required updates for TF2, CSS, DODS and HL2:DM are now available.  The
> >> specific changes are:
> >>
> >> TF2
> >> ---
> >> Added the Mann-conomy.
> >>  - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
> >>  - Added the Mann Co. Store&  Catalog.
> >>  - Added Trading.
> >>  - Added Item customization.
> >>
> >> Additional TF2 features:
> >>  - Added new auto-team-scramble system:
> >>Set mp_scrambleteams_auto to 1 (default) to automatically scramble
> >> the teams if the criteria is met
> >>Set mp_scrambleteams_auto_windifference to set the number of round
> >> wins a team must lead by in order to trigger an auto scramble (default is 
> >> 2)
> >>  - Updated how Spy disguise targets are selected to more randomly
> >> distribute the selections
> >>  - Fixed the FreezePanel background not using the correct color if you
> >> were killed by a player or building on your own team
> >>  - Server browser tweaks:
> >>It will now encourage you to add servers to Favorites or Blacklists
> >> after you have a good/bad experience on them.
> >>The Server Browser now automatically closes after successfully
> >> connecting to a server (opt-out via the Options-Multiplayer->Advanced
> >> dialog)
> >>
> >> Achievement tuning:
> >>  - Demoman achievement "The Stickening" changed to 3 from 5.
> >>  - Heavy achievement "Krazy Ivan" changed to 50 from 100.
> >>  - Medic achievement "Consultation" changed to 3 from 5.
> >>  - Medic achievement "Peer Review" changed to 10 from 50.
> >>  - Medic achievement "Placebo Effect" changed to 2 from from 5.
> >>  - Medic achievement "FYI I am A Medic" changed to 1 from 5.
> >>  - Medic achievement "Family Practice" changed to 5 from 10.
> >>  - Soldier achievement "Geneva Contravention" changed to 3 from 5.
> >>  - Scout achievement "Strike Zone" now counts assists.
> >>  - Scout achievements "Fall Classic" and "Foul Territory" are fixed.
> >>
> >>
> >> Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
> >> ---
> >>  - Added sv_alltalk to the list of convars that are checked for the
> >> sv_tags list.
> >>  - Fixed a model instance crash.
> >>  - Removed engine ConVar "r_ForceRestore".
> >>
> >>
> >> Other Games
> >> ---
> >> Half-Life 2: Deathmatch
> >>  - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.
> >>
> >>
> >> Jason
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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> visit:
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Jonah Hirsch
Deathmatch on the orange box engine? Sweet!

Typed on a virtual keyboard
On Sep 30, 2010 11:29 AM, "Jason Ruymen"  wrote:
> Required updates for TF2, CSS, DODS and HL2:DM are now available. The
specific changes are:
>
> TF2
> ---
> Added the Mann-conomy.
> - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
> - Added the Mann Co. Store & Catalog.
> - Added Trading.
> - Added Item customization.
>
> Additional TF2 features:
> - Added new auto-team-scramble system:
> Set mp_scrambleteams_auto to 1 (default) to automatically scramble the
teams if the criteria is met
> Set mp_scrambleteams_auto_windifference to set the number of round wins a
team must lead by in order to trigger an auto scramble (default is 2)
> - Updated how Spy disguise targets are selected to more randomly
distribute the selections
> - Fixed the FreezePanel background not using the correct color if you were
killed by a player or building on your own team
> - Server browser tweaks:
> It will now encourage you to add servers to Favorites or Blacklists after
you have a good/bad experience on them.
> The Server Browser now automatically closes after successfully connecting
to a server (opt-out via the Options-Multiplayer->Advanced dialog)
>
> Achievement tuning:
> - Demoman achievement "The Stickening" changed to 3 from 5.
> - Heavy achievement "Krazy Ivan" changed to 50 from 100.
> - Medic achievement "Consultation" changed to 3 from 5.
> - Medic achievement "Peer Review" changed to 10 from 50.
> - Medic achievement "Placebo Effect" changed to 2 from from 5.
> - Medic achievement "FYI I am A Medic" changed to 1 from 5.
> - Medic achievement "Family Practice" changed to 5 from 10.
> - Soldier achievement "Geneva Contravention" changed to 3 from 5.
> - Scout achievement "Strike Zone" now counts assists.
> - Scout achievements "Fall Classic" and "Foul Territory" are fixed.
>
>
> Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
> ---
> - Added sv_alltalk to the list of convars that are checked for the sv_tags
list.
> - Fixed a model instance crash.
> - Removed engine ConVar "r_ForceRestore".
>
>
> Other Games
> ---
> Half-Life 2: Deathmatch
> - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.
>
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Mark P
o
my
god

2010/9/30 Alec Sanger 

>
> mine loaded just fine (one of them, at least, the others are still
> updating)
>
> Thank you,
> Alec Sanger
>
>
>
> > Date: Thu, 30 Sep 2010 19:49:07 +0100
> > From: headad...@gmail.com
> > To: steve.gr...@gmail.com; hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
> Source/Half-Life 2: Deathmatch Updates Available
> >
> > Same here, servers not starting on windows... (DODS/TF2)
> >
> > On Thu, Sep 30, 2010 at 7:46 PM, steve grout 
> wrote:
> >
> > >  hmm after the update im getting...
> > >
> > > Launcher Error.
> > >
> > > Failed to load the launcher DLL. The specified module could not be
> found
> > >
> > >
> > >
> > > will try and run the update again
> > >
> > >
> > >
> > > On 30/09/2010 19:27, Jason Ruymen wrote:
> > >
> > >> Required updates for TF2, CSS, DODS and HL2:DM are now available.  The
> > >> specific changes are:
> > >>
> > >> TF2
> > >> ---
> > >> Added the Mann-conomy.
> > >>  - Added 65 new items (hats, weapons, tools, minigames, gifts,
> crates).
> > >>  - Added the Mann Co. Store&  Catalog.
> > >>  - Added Trading.
> > >>  - Added Item customization.
> > >>
> > >> Additional TF2 features:
> > >>  - Added new auto-team-scramble system:
> > >>Set mp_scrambleteams_auto to 1 (default) to automatically
> scramble
> > >> the teams if the criteria is met
> > >>Set mp_scrambleteams_auto_windifference to set the number of
> round
> > >> wins a team must lead by in order to trigger an auto scramble (default
> is 2)
> > >>  - Updated how Spy disguise targets are selected to more randomly
> > >> distribute the selections
> > >>  - Fixed the FreezePanel background not using the correct color if you
> > >> were killed by a player or building on your own team
> > >>  - Server browser tweaks:
> > >>It will now encourage you to add servers to Favorites or
> Blacklists
> > >> after you have a good/bad experience on them.
> > >>The Server Browser now automatically closes after successfully
> > >> connecting to a server (opt-out via the Options-Multiplayer->Advanced
> > >> dialog)
> > >>
> > >> Achievement tuning:
> > >>  - Demoman achievement "The Stickening" changed to 3 from 5.
> > >>  - Heavy achievement "Krazy Ivan" changed to 50 from 100.
> > >>  - Medic achievement "Consultation" changed to 3 from 5.
> > >>  - Medic achievement "Peer Review" changed to 10 from 50.
> > >>  - Medic achievement "Placebo Effect" changed to 2 from from 5.
> > >>  - Medic achievement "FYI I am A Medic" changed to 1 from 5.
> > >>  - Medic achievement "Family Practice" changed to 5 from 10.
> > >>  - Soldier achievement "Geneva Contravention" changed to 3 from 5.
> > >>  - Scout achievement "Strike Zone" now counts assists.
> > >>  - Scout achievements "Fall Classic" and "Foul Territory" are fixed.
> > >>
> > >>
> > >> Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
> > >> ---
> > >>  - Added sv_alltalk to the list of convars that are checked for the
> > >> sv_tags list.
> > >>  - Fixed a model instance crash.
> > >>  - Removed engine ConVar "r_ForceRestore".
> > >>
> > >>
> > >> Other Games
> > >> ---
> > >> Half-Life 2: Deathmatch
> > >>  - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.
> > >>
> > >>
> > >> Jason
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > > ___
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> > > please visit:
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> > >
> > ___
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> please visit:
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>
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread k
 That could explain the trouble I am having finding servers that are 
running that have been updated, hmmm


On 1/10/2010 7:49 a.m., Chris wrote:

Same here, servers not starting on windows... (DODS/TF2)

On Thu, Sep 30, 2010 at 7:46 PM, steve grout  wrote:


  hmm after the update im getting...

Launcher Error.

Failed to load the launcher DLL. The specified module could not be found



will try and run the update again



On 30/09/2010 19:27, Jason Ruymen wrote:


Required updates for TF2, CSS, DODS and HL2:DM are now available.  The
specific changes are:

TF2
---
Added the Mann-conomy.
  - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
  - Added the Mann Co. Store&   Catalog.
  - Added Trading.
  - Added Item customization.

Additional TF2 features:
  - Added new auto-team-scramble system:
Set mp_scrambleteams_auto to 1 (default) to automatically scramble
the teams if the criteria is met
Set mp_scrambleteams_auto_windifference to set the number of round
wins a team must lead by in order to trigger an auto scramble (default is 2)
  - Updated how Spy disguise targets are selected to more randomly
distribute the selections
  - Fixed the FreezePanel background not using the correct color if you
were killed by a player or building on your own team
  - Server browser tweaks:
It will now encourage you to add servers to Favorites or Blacklists
after you have a good/bad experience on them.
The Server Browser now automatically closes after successfully
connecting to a server (opt-out via the Options-Multiplayer->Advanced
dialog)

Achievement tuning:
  - Demoman achievement "The Stickening" changed to 3 from 5.
  - Heavy achievement "Krazy Ivan" changed to 50 from 100.
  - Medic achievement "Consultation" changed to 3 from 5.
  - Medic achievement "Peer Review" changed to 10 from 50.
  - Medic achievement "Placebo Effect" changed to 2 from from 5.
  - Medic achievement "FYI I am A Medic" changed to 1 from 5.
  - Medic achievement "Family Practice" changed to 5 from 10.
  - Soldier achievement "Geneva Contravention" changed to 3 from 5.
  - Scout achievement "Strike Zone" now counts assists.
  - Scout achievements "Fall Classic" and "Foul Territory" are fixed.


Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
---
  - Added sv_alltalk to the list of convars that are checked for the
sv_tags list.
  - Fixed a model instance crash.
  - Removed engine ConVar "r_ForceRestore".


Other Games
---
Half-Life 2: Deathmatch
  - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.


Jason


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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread steve grout
 ok, ran update again and at least one server is up.. running it again 
on the rest



On 30/09/2010 19:56, k wrote:
 That could explain the trouble I am having finding servers that are 
running that have been updated, hmmm


On 1/10/2010 7:49 a.m., Chris wrote:

Same here, servers not starting on windows... (DODS/TF2)

On Thu, Sep 30, 2010 at 7:46 PM, steve grout  
wrote:



  hmm after the update im getting...

Launcher Error.

Failed to load the launcher DLL. The specified module could not be 
found




will try and run the update again



On 30/09/2010 19:27, Jason Ruymen wrote:


Required updates for TF2, CSS, DODS and HL2:DM are now available.  The
specific changes are:

TF2
---
Added the Mann-conomy.
  - Added 65 new items (hats, weapons, tools, minigames, gifts, 
crates).

  - Added the Mann Co. Store&   Catalog.
  - Added Trading.
  - Added Item customization.

Additional TF2 features:
  - Added new auto-team-scramble system:
Set mp_scrambleteams_auto to 1 (default) to automatically 
scramble

the teams if the criteria is met
Set mp_scrambleteams_auto_windifference to set the number 
of round
wins a team must lead by in order to trigger an auto scramble 
(default is 2)

  - Updated how Spy disguise targets are selected to more randomly
distribute the selections
  - Fixed the FreezePanel background not using the correct color if 
you

were killed by a player or building on your own team
  - Server browser tweaks:
It will now encourage you to add servers to Favorites or 
Blacklists

after you have a good/bad experience on them.
The Server Browser now automatically closes after successfully
connecting to a server (opt-out via the Options-Multiplayer->Advanced
dialog)

Achievement tuning:
  - Demoman achievement "The Stickening" changed to 3 from 5.
  - Heavy achievement "Krazy Ivan" changed to 50 from 100.
  - Medic achievement "Consultation" changed to 3 from 5.
  - Medic achievement "Peer Review" changed to 10 from 50.
  - Medic achievement "Placebo Effect" changed to 2 from from 5.
  - Medic achievement "FYI I am A Medic" changed to 1 from 5.
  - Medic achievement "Family Practice" changed to 5 from 10.
  - Soldier achievement "Geneva Contravention" changed to 3 from 5.
  - Scout achievement "Strike Zone" now counts assists.
  - Scout achievements "Fall Classic" and "Foul Territory" are fixed.


Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
---
  - Added sv_alltalk to the list of convars that are checked for the
sv_tags list.
  - Fixed a model instance crash.
  - Removed engine ConVar "r_ForceRestore".


Other Games
---
Half-Life 2: Deathmatch
  - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.


Jason


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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Nikolay Shopik

On 30.09.2010 22:27, Jason Ruymen wrote:

Set mp_scrambleteams_auto_windifference to set the number of round wins a team 
must lead by in order to trigger an auto scramble (default is 2)


I think this will be ultimately broken on pl maps, where windiff is 
usually over 5.



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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Saint K .
Just add cfg's for pl_ maps with a higher number configured.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
Sent: Thursday, September 30, 2010 9:07 PM
To: hlds@list.valvesoftware.com
Cc: hlds_li...@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: 
Source/Half-Life 2: Deathmatch Updates Available

On 30.09.2010 22:27, Jason Ruymen wrote:
> Set mp_scrambleteams_auto_windifference to set the number of round wins a 
> team must lead by in order to trigger an auto scramble (default is 2)

I think this will be ultimately broken on pl maps, where windiff is 
usually over 5.


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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread k e
Updated servers not allowing people to join

:/

On Thu, Sep 30, 2010 at 3:09 PM, Saint K.  wrote:

> Just add cfg's for pl_ maps with a higher number configured.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
> Sent: Thursday, September 30, 2010 9:07 PM
> To: hlds@list.valvesoftware.com
> Cc: hlds_li...@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
> Source/Half-Life 2: Deathmatch Updates Available
>
> On 30.09.2010 22:27, Jason Ruymen wrote:
> > Set mp_scrambleteams_auto_windifference to set the number of round wins a
> team must lead by in order to trigger an auto scramble (default is 2)
>
> I think this will be ultimately broken on pl maps, where windiff is
> usually over 5.
>
>
> ___
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> please visit:
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Mike Vail
Several of my CSS servers wouldn't restart after this update. The update
appears to have broken the CSSDM and GGDM SourceMod plugins - AGAIN! It may
have broken some other SourceMod plugins as well because at lease one of my
CSS servers without DM is crashing on startup as well. Hopefully new
gamedata files will be released to fix the problems.

- Mike

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Thursday, September 30, 2010 12:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
Source/Half-Life 2: Deathmatch Updates Available

Just add cfg's for pl_ maps with a higher number configured.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
Sent: Thursday, September 30, 2010 9:07 PM
To: hlds@list.valvesoftware.com
Cc: hlds_li...@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
Source/Half-Life 2: Deathmatch Updates Available

On 30.09.2010 22:27, Jason Ruymen wrote:
> Set mp_scrambleteams_auto_windifference to set the number of round 
> wins a team must lead by in order to trigger an auto scramble (default 
> is 2)

I think this will be ultimately broken on pl maps, where windiff is usually
over 5.


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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Ronny Schedel


Do we have to change this to get the old gameplay? Or is the default setting 
the old gameplay?




Just add cfg's for pl_ maps with a higher number configured.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik

Sent: Thursday, September 30, 2010 9:07 PM
To: hlds@list.valvesoftware.com
Cc: hlds_li...@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: 
Source/Half-Life 2: Deathmatch Updates Available


On 30.09.2010 22:27, Jason Ruymen wrote:
Set mp_scrambleteams_auto_windifference to set the number of round wins a 
team must lead by in order to trigger an auto scramble (default is 2)


I think this will be ultimately broken on pl maps, where windiff is
usually over 5.


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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Mike Kurfis
If you have SourceMod, update to the latest snapshot if you can. Worked for
me.  
1.3.5-hg3040

On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:

> Updated servers not allowing people to join
>
> :/
>
> On Thu, Sep 30, 2010 at 3:09 PM, Saint K. 
> wrote:
>
> > Just add cfg's for pl_ maps with a higher number configured.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
> > Sent: Thursday, September 30, 2010 9:07 PM
> > To: hlds@list.valvesoftware.com
> > Cc: hlds_li...@list.valvesoftware.com
> > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
> > Source/Half-Life 2: Deathmatch Updates Available
> >
> > On 30.09.2010 22:27, Jason Ruymen wrote:
> > > Set mp_scrambleteams_auto_windifference to set the number of round wins
> a
> > team must lead by in order to trigger an auto scramble (default is 2)
> >
> > I think this will be ultimately broken on pl maps, where windiff is
> > usually over 5.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
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> > please visit:
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread clad iron
can anyone else verify adding a bot will crash the server in tf2

16:10:29 tf_bot_quota 2
16:10:37 tf_bot_join_after_player 0
16:10:46 tf_bot_add

server crashes.




On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis  wrote:

> If you have SourceMod, update to the latest snapshot if you can. Worked for
> me.  1.3.5-hg3040<
> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip>
>
> On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
>
> > Updated servers not allowing people to join
> >
> > :/
> >
> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. 
> > wrote:
> >
> > > Just add cfg's for pl_ maps with a higher number configured.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
> > > Sent: Thursday, September 30, 2010 9:07 PM
> > > To: hlds@list.valvesoftware.com
> > > Cc: hlds_li...@list.valvesoftware.com
> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
> Defeat:
> > > Source/Half-Life 2: Deathmatch Updates Available
> > >
> > > On 30.09.2010 22:27, Jason Ruymen wrote:
> > > > Set mp_scrambleteams_auto_windifference to set the number of round
> wins
> > a
> > > team must lead by in order to trigger an auto scramble (default is 2)
> > >
> > > I think this will be ultimately broken on pl maps, where windiff is
> > > usually over 5.
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > > ___
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> > > please visit:
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread formologic23
My server css server will not start. 
Sent from my Verizon Wireless BlackBerry

-Original Message-
From: Chris 
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 30 Sep 2010 19:49:07 
To: ; Half-Life dedicated Win32 server mailing 
list
Reply-To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
 Source/Half-Life 2: Deathmatch Updates Available

Same here, servers not starting on windows... (DODS/TF2)

On Thu, Sep 30, 2010 at 7:46 PM, steve grout  wrote:

>  hmm after the update im getting...
>
> Launcher Error.
>
> Failed to load the launcher DLL. The specified module could not be found
>
>
>
> will try and run the update again
>
>
>
> On 30/09/2010 19:27, Jason Ruymen wrote:
>
>> Required updates for TF2, CSS, DODS and HL2:DM are now available.  The
>> specific changes are:
>>
>> TF2
>> ---
>> Added the Mann-conomy.
>>  - Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
>>  - Added the Mann Co. Store&  Catalog.
>>  - Added Trading.
>>  - Added Item customization.
>>
>> Additional TF2 features:
>>  - Added new auto-team-scramble system:
>>Set mp_scrambleteams_auto to 1 (default) to automatically scramble
>> the teams if the criteria is met
>>Set mp_scrambleteams_auto_windifference to set the number of round
>> wins a team must lead by in order to trigger an auto scramble (default is 2)
>>  - Updated how Spy disguise targets are selected to more randomly
>> distribute the selections
>>  - Fixed the FreezePanel background not using the correct color if you
>> were killed by a player or building on your own team
>>  - Server browser tweaks:
>>It will now encourage you to add servers to Favorites or Blacklists
>> after you have a good/bad experience on them.
>>The Server Browser now automatically closes after successfully
>> connecting to a server (opt-out via the Options-Multiplayer->Advanced
>> dialog)
>>
>> Achievement tuning:
>>  - Demoman achievement "The Stickening" changed to 3 from 5.
>>  - Heavy achievement "Krazy Ivan" changed to 50 from 100.
>>  - Medic achievement "Consultation" changed to 3 from 5.
>>  - Medic achievement "Peer Review" changed to 10 from 50.
>>  - Medic achievement "Placebo Effect" changed to 2 from from 5.
>>  - Medic achievement "FYI I am A Medic" changed to 1 from 5.
>>  - Medic achievement "Family Practice" changed to 5 from 10.
>>  - Soldier achievement "Geneva Contravention" changed to 3 from 5.
>>  - Scout achievement "Strike Zone" now counts assists.
>>  - Scout achievements "Fall Classic" and "Foul Territory" are fixed.
>>
>>
>> Engine changes (CS:S, DoD:S, HL2:DM, and TF2)
>> ---
>>  - Added sv_alltalk to the list of convars that are checked for the
>> sv_tags list.
>>  - Fixed a model instance crash.
>>  - Removed engine ConVar "r_ForceRestore".
>>
>>
>> Other Games
>> ---
>> Half-Life 2: Deathmatch
>>  - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2.
>>
>>
>> Jason
>>
>>
>> ___
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>> please visit:
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>>
>>
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread k e
Updating SM snapshot did not work for my TF2 servers.. (Windows)

On Thu, Sep 30, 2010 at 4:14 PM, clad iron  wrote:

> can anyone else verify adding a bot will crash the server in tf2
>
> 16:10:29 tf_bot_quota 2
> 16:10:37 tf_bot_join_after_player 0
> 16:10:46 tf_bot_add
>
> server crashes.
>
>
>
>
> On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis  wrote:
>
> > If you have SourceMod, update to the latest snapshot if you can. Worked
> for
> > me.  1.3.5-hg3040<
> > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip>
> >
> > On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
> >
> > > Updated servers not allowing people to join
> > >
> > > :/
> > >
> > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. 
> > > wrote:
> > >
> > > > Just add cfg's for pl_ maps with a higher number configured.
> > > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
> > > > Sent: Thursday, September 30, 2010 9:07 PM
> > > > To: hlds@list.valvesoftware.com
> > > > Cc: hlds_li...@list.valvesoftware.com
> > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
> > Defeat:
> > > > Source/Half-Life 2: Deathmatch Updates Available
> > > >
> > > > On 30.09.2010 22:27, Jason Ruymen wrote:
> > > > > Set mp_scrambleteams_auto_windifference to set the number of round
> > wins
> > > a
> > > > team must lead by in order to trigger an auto scramble (default is 2)
> > > >
> > > > I think this will be ultimately broken on pl maps, where windiff is
> > > > usually over 5.
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > > >
> > > > ___
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> archives,
> > > > please visit:
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> > > >
> > > ___
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> > > please visit:
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> > >
> > ___
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> > please visit:
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread KrAzYeTy
We can connect to our one server, but as soon as you are in you get
the disconnection timeout notice.



On Thu, Sep 30, 2010 at 1:28 PM, k e  wrote:
> Updating SM snapshot did not work for my TF2 servers.. (Windows)
>
> On Thu, Sep 30, 2010 at 4:14 PM, clad iron  wrote:
>
>> can anyone else verify adding a bot will crash the server in tf2
>>
>> 16:10:29 tf_bot_quota 2
>> 16:10:37 tf_bot_join_after_player 0
>> 16:10:46 tf_bot_add
>>
>> server crashes.
>>
>>
>>
>>
>> On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis  wrote:
>>
>> > If you have SourceMod, update to the latest snapshot if you can. Worked
>> for
>> > me.  1.3.5-hg3040<
>> > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip>
>> >
>> > On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
>> >
>> > > Updated servers not allowing people to join
>> > >
>> > > :/
>> > >
>> > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. 
>> > > wrote:
>> > >
>> > > > Just add cfg's for pl_ maps with a higher number configured.
>> > > >
>> > > > -Original Message-
>> > > > From: hlds-boun...@list.valvesoftware.com [mailto:
>> > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
>> > > > Sent: Thursday, September 30, 2010 9:07 PM
>> > > > To: hlds@list.valvesoftware.com
>> > > > Cc: hlds_li...@list.valvesoftware.com
>> > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
>> > Defeat:
>> > > > Source/Half-Life 2: Deathmatch Updates Available
>> > > >
>> > > > On 30.09.2010 22:27, Jason Ruymen wrote:
>> > > > > Set mp_scrambleteams_auto_windifference to set the number of round
>> > wins
>> > > a
>> > > > team must lead by in order to trigger an auto scramble (default is 2)
>> > > >
>> > > > I think this will be ultimately broken on pl maps, where windiff is
>> > > > usually over 5.
>> > > >
>> > > >
>> > > > ___
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > >
>> > > > ___
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > ___
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>> > please visit:
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>> >
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Mike Kurfis
Bummer. Mine is windows also. Maybe you have different plugins or
something. Sorry I wasn't more help.

Sent from my iPhone

On Sep 30, 2010, at 13:28, k e  wrote:

> Updating SM snapshot did not work for my TF2 servers.. (Windows)
>
> On Thu, Sep 30, 2010 at 4:14 PM, clad iron  wrote:
>
>> can anyone else verify adding a bot will crash the server in tf2
>>
>> 16:10:29 tf_bot_quota 2
>> 16:10:37 tf_bot_join_after_player 0
>> 16:10:46 tf_bot_add
>>
>> server crashes.
>>
>>
>>
>>
>> On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis  wrote:
>>
>>> If you have SourceMod, update to the latest snapshot if you can. Worked
>> for
>>> me.  1.3.5-hg3040<
>>> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip>
>>>
>>> On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
>>>
 Updated servers not allowing people to join

 :/

 On Thu, Sep 30, 2010 at 3:09 PM, Saint K. 
 wrote:

> Just add cfg's for pl_ maps with a higher number configured.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
> Sent: Thursday, September 30, 2010 9:07 PM
> To: hlds@list.valvesoftware.com
> Cc: hlds_li...@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
>>> Defeat:
> Source/Half-Life 2: Deathmatch Updates Available
>
> On 30.09.2010 22:27, Jason Ruymen wrote:
>> Set mp_scrambleteams_auto_windifference to set the number of round
>>> wins
 a
> team must lead by in order to trigger an auto scramble (default is 2)
>
> I think this will be ultimately broken on pl maps, where windiff is
> usually over 5.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
>> archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
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>> archives,
> please visit:
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>
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread clad iron
i think the only SM version working is the newest snapshot for linux
version.

On Thu, Sep 30, 2010 at 4:28 PM, k e  wrote:

> Updating SM snapshot did not work for my TF2 servers.. (Windows)
>
> On Thu, Sep 30, 2010 at 4:14 PM, clad iron  wrote:
>
> > can anyone else verify adding a bot will crash the server in tf2
> >
> > 16:10:29 tf_bot_quota 2
> > 16:10:37 tf_bot_join_after_player 0
> > 16:10:46 tf_bot_add
> >
> > server crashes.
> >
> >
> >
> >
> > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis  wrote:
> >
> > > If you have SourceMod, update to the latest snapshot if you can. Worked
> > for
> > > me.  1.3.5-hg3040<
> > > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
> >
> > >
> > > On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
> > >
> > > > Updated servers not allowing people to join
> > > >
> > > > :/
> > > >
> > > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. 
> > > > wrote:
> > > >
> > > > > Just add cfg's for pl_ maps with a higher number configured.
> > > > >
> > > > > -Original Message-
> > > > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
> > > > > Sent: Thursday, September 30, 2010 9:07 PM
> > > > > To: hlds@list.valvesoftware.com
> > > > > Cc: hlds_li...@list.valvesoftware.com
> > > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
> > > Defeat:
> > > > > Source/Half-Life 2: Deathmatch Updates Available
> > > > >
> > > > > On 30.09.2010 22:27, Jason Ruymen wrote:
> > > > > > Set mp_scrambleteams_auto_windifference to set the number of
> round
> > > wins
> > > > a
> > > > > team must lead by in order to trigger an auto scramble (default is
> 2)
> > > > >
> > > > > I think this will be ultimately broken on pl maps, where windiff is
> > > > > usually over 5.
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Justin

 Remove SourceTV?


On 9/30/2010 4:28 PM, k e wrote:

Updating SM snapshot did not work for my TF2 servers.. (Windows)

On Thu, Sep 30, 2010 at 4:14 PM, clad iron  wrote:


can anyone else verify adding a bot will crash the server in tf2

16:10:29 tf_bot_quota 2
16:10:37 tf_bot_join_after_player 0
16:10:46 tf_bot_add

server crashes.




On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis  wrote:


If you have SourceMod, update to the latest snapshot if you can. Worked

for

me.  1.3.5-hg3040<
http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip>

On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:


Updated servers not allowing people to join

:/

On Thu, Sep 30, 2010 at 3:09 PM, Saint K.
wrote:


Just add cfg's for pl_ maps with a higher number configured.

-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
Sent: Thursday, September 30, 2010 9:07 PM
To: hlds@list.valvesoftware.com
Cc: hlds_li...@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of

Defeat:

Source/Half-Life 2: Deathmatch Updates Available

On 30.09.2010 22:27, Jason Ruymen wrote:

Set mp_scrambleteams_auto_windifference to set the number of round

wins

a

team must lead by in order to trigger an auto scramble (default is 2)

I think this will be ultimately broken on pl maps, where windiff is
usually over 5.


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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread formologic23
Yeah. I have SM and am on linux. 
Sent from my Verizon Wireless BlackBerry

-Original Message-
From: clad iron 
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 30 Sep 2010 16:34:22 
To: Half-Life dedicated Win32 server mailing list
Reply-To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
 Source/Half-Life 2: Deathmatch Updates Available

i think the only SM version working is the newest snapshot for linux
version.

On Thu, Sep 30, 2010 at 4:28 PM, k e  wrote:

> Updating SM snapshot did not work for my TF2 servers.. (Windows)
>
> On Thu, Sep 30, 2010 at 4:14 PM, clad iron  wrote:
>
> > can anyone else verify adding a bot will crash the server in tf2
> >
> > 16:10:29 tf_bot_quota 2
> > 16:10:37 tf_bot_join_after_player 0
> > 16:10:46 tf_bot_add
> >
> > server crashes.
> >
> >
> >
> >
> > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis  wrote:
> >
> > > If you have SourceMod, update to the latest snapshot if you can. Worked
> > for
> > > me.  1.3.5-hg3040<
> > > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
> >
> > >
> > > On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
> > >
> > > > Updated servers not allowing people to join
> > > >
> > > > :/
> > > >
> > > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. 
> > > > wrote:
> > > >
> > > > > Just add cfg's for pl_ maps with a higher number configured.
> > > > >
> > > > > -Original Message-
> > > > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
> > > > > Sent: Thursday, September 30, 2010 9:07 PM
> > > > > To: hlds@list.valvesoftware.com
> > > > > Cc: hlds_li...@list.valvesoftware.com
> > > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
> > > Defeat:
> > > > > Source/Half-Life 2: Deathmatch Updates Available
> > > > >
> > > > > On 30.09.2010 22:27, Jason Ruymen wrote:
> > > > > > Set mp_scrambleteams_auto_windifference to set the number of
> round
> > > wins
> > > > a
> > > > > team must lead by in order to trigger an auto scramble (default is
> 2)
> > > > >
> > > > > I think this will be ultimately broken on pl maps, where windiff is
> > > > > usually over 5.
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > ___
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> archives,
> > > > please visit:
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread k e
I've renamed my addons folder and all if fine, so you all can do that, but
you'll lose all your plugins and admin mods and shit until they update, but
at least you can run the server

On Thu, Sep 30, 2010 at 4:34 PM, clad iron  wrote:

> i think the only SM version working is the newest snapshot for linux
> version.
>
> On Thu, Sep 30, 2010 at 4:28 PM, k e  wrote:
>
> > Updating SM snapshot did not work for my TF2 servers.. (Windows)
> >
> > On Thu, Sep 30, 2010 at 4:14 PM, clad iron  wrote:
> >
> > > can anyone else verify adding a bot will crash the server in tf2
> > >
> > > 16:10:29 tf_bot_quota 2
> > > 16:10:37 tf_bot_join_after_player 0
> > > 16:10:46 tf_bot_add
> > >
> > > server crashes.
> > >
> > >
> > >
> > >
> > > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis 
> wrote:
> > >
> > > > If you have SourceMod, update to the latest snapshot if you can.
> Worked
> > > for
> > > > me.  1.3.5-hg3040<
> > > >
> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
> > >
> > > >
> > > > On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
> > > >
> > > > > Updated servers not allowing people to join
> > > > >
> > > > > :/
> > > > >
> > > > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. <
> sai...@specialattack.net>
> > > > > wrote:
> > > > >
> > > > > > Just add cfg's for pl_ maps with a higher number configured.
> > > > > >
> > > > > > -Original Message-
> > > > > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
> > > > > > Sent: Thursday, September 30, 2010 9:07 PM
> > > > > > To: hlds@list.valvesoftware.com
> > > > > > Cc: hlds_li...@list.valvesoftware.com
> > > > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
> > > > Defeat:
> > > > > > Source/Half-Life 2: Deathmatch Updates Available
> > > > > >
> > > > > > On 30.09.2010 22:27, Jason Ruymen wrote:
> > > > > > > Set mp_scrambleteams_auto_windifference to set the number of
> > round
> > > > wins
> > > > > a
> > > > > > team must lead by in order to trigger an auto scramble (default
> is
> > 2)
> > > > > >
> > > > > > I think this will be ultimately broken on pl maps, where windiff
> is
> > > > > > usually over 5.
> > > > > >
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > > ___
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> > archives,
> > > > > please visit:
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> > > > >
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Marlon Wolterink

"Console initialized.
Steam is not active, running in -insecure mode.
Loading unsigned module server.dll
Access to secure servers is disabled."

This error happens on both tf2 and css installs after updating.
Some servers will boot, some servers will end up in a loop of updating after 
this message.

Any ideas?
Sourcemod/Metamod are disabled. 



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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread clad iron
well i have 4 servers running full with linux latest snapshot.
I did notice that adding a bot to tf2 crashes the server.
Are you adding any bots to your css server ?


On Thu, Sep 30, 2010 at 4:37 PM,  wrote:

> Yeah. I have SM and am on linux.
> Sent from my Verizon Wireless BlackBerry
>
> -Original Message-
> From: clad iron 
> Sender: hlds-boun...@list.valvesoftware.com
> Date: Thu, 30 Sep 2010 16:34:22
> To: Half-Life dedicated Win32 server mailing list<
> hlds@list.valvesoftware.com>
> Reply-To: Half-Life dedicated Win32 server mailing list
> 
> Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
>  Source/Half-Life 2: Deathmatch Updates Available
>
> i think the only SM version working is the newest snapshot for linux
> version.
>
> On Thu, Sep 30, 2010 at 4:28 PM, k e  wrote:
>
> > Updating SM snapshot did not work for my TF2 servers.. (Windows)
> >
> > On Thu, Sep 30, 2010 at 4:14 PM, clad iron  wrote:
> >
> > > can anyone else verify adding a bot will crash the server in tf2
> > >
> > > 16:10:29 tf_bot_quota 2
> > > 16:10:37 tf_bot_join_after_player 0
> > > 16:10:46 tf_bot_add
> > >
> > > server crashes.
> > >
> > >
> > >
> > >
> > > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis 
> wrote:
> > >
> > > > If you have SourceMod, update to the latest snapshot if you can.
> Worked
> > > for
> > > > me.  1.3.5-hg3040<
> > > >
> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
> > >
> > > >
> > > > On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
> > > >
> > > > > Updated servers not allowing people to join
> > > > >
> > > > > :/
> > > > >
> > > > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. <
> sai...@specialattack.net>
> > > > > wrote:
> > > > >
> > > > > > Just add cfg's for pl_ maps with a higher number configured.
> > > > > >
> > > > > > -Original Message-
> > > > > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
> > > > > > Sent: Thursday, September 30, 2010 9:07 PM
> > > > > > To: hlds@list.valvesoftware.com
> > > > > > Cc: hlds_li...@list.valvesoftware.com
> > > > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
> > > > Defeat:
> > > > > > Source/Half-Life 2: Deathmatch Updates Available
> > > > > >
> > > > > > On 30.09.2010 22:27, Jason Ruymen wrote:
> > > > > > > Set mp_scrambleteams_auto_windifference to set the number of
> > round
> > > > wins
> > > > > a
> > > > > > team must lead by in order to trigger an auto scramble (default
> is
> > 2)
> > > > > >
> > > > > > I think this will be ultimately broken on pl maps, where windiff
> is
> > > > > > usually over 5.
> > > > > >
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > > >
> > > ___
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> > > please visit:
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> > >
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread DontWannaName!
If SM is working on Linux in TF2 then only the Windows gamedata has changed,
not Linux.

On Thu, Sep 30, 2010 at 1:37 PM, k e  wrote:

> I've renamed my addons folder and all if fine, so you all can do that, but
> you'll lose all your plugins and admin mods and shit until they update, but
> at least you can run the server
>
> On Thu, Sep 30, 2010 at 4:34 PM, clad iron  wrote:
>
> > i think the only SM version working is the newest snapshot for linux
> > version.
> >
> > On Thu, Sep 30, 2010 at 4:28 PM, k e  wrote:
> >
> > > Updating SM snapshot did not work for my TF2 servers.. (Windows)
> > >
> > > On Thu, Sep 30, 2010 at 4:14 PM, clad iron  wrote:
> > >
> > > > can anyone else verify adding a bot will crash the server in tf2
> > > >
> > > > 16:10:29 tf_bot_quota 2
> > > > 16:10:37 tf_bot_join_after_player 0
> > > > 16:10:46 tf_bot_add
> > > >
> > > > server crashes.
> > > >
> > > >
> > > >
> > > >
> > > > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis 
> > wrote:
> > > >
> > > > > If you have SourceMod, update to the latest snapshot if you can.
> > Worked
> > > > for
> > > > > me.  1.3.5-hg3040<
> > > > >
> > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
> > > >
> > > > >
> > > > > On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
> > > > >
> > > > > > Updated servers not allowing people to join
> > > > > >
> > > > > > :/
> > > > > >
> > > > > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. <
> > sai...@specialattack.net>
> > > > > > wrote:
> > > > > >
> > > > > > > Just add cfg's for pl_ maps with a higher number configured.
> > > > > > >
> > > > > > > -Original Message-
> > > > > > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > > > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay
> Shopik
> > > > > > > Sent: Thursday, September 30, 2010 9:07 PM
> > > > > > > To: hlds@list.valvesoftware.com
> > > > > > > Cc: hlds_li...@list.valvesoftware.com
> > > > > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day
> of
> > > > > Defeat:
> > > > > > > Source/Half-Life 2: Deathmatch Updates Available
> > > > > > >
> > > > > > > On 30.09.2010 22:27, Jason Ruymen wrote:
> > > > > > > > Set mp_scrambleteams_auto_windifference to set the number of
> > > round
> > > > > wins
> > > > > > a
> > > > > > > team must lead by in order to trigger an auto scramble (default
> > is
> > > 2)
> > > > > > >
> > > > > > > I think this will be ultimately broken on pl maps, where
> windiff
> > is
> > > > > > > usually over 5.
> > > > > > >
> > > > > > >
> > > > > > > ___
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > > > please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > >
> > > > > > > ___
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > > > please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
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> > > > >
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> archives,
> > > > please visit:
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> > > >
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Flubber
Nice, great update. Can we now have a cvar to keep tf2 as it is, a normal
competitive game. I've stopped WOW, it's not to find it back in TF2 with
every players having unpredictiable items and boost.

2010/9/30 Mike Kurfis 

> If you have SourceMod, update to the latest snapshot if you can. Worked for
> me.  1.3.5-hg3040<
> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip>
>
> On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
>
> > Updated servers not allowing people to join
> >
> > :/
> >
> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. 
> > wrote:
> >
> > > Just add cfg's for pl_ maps with a higher number configured.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
> > > Sent: Thursday, September 30, 2010 9:07 PM
> > > To: hlds@list.valvesoftware.com
> > > Cc: hlds_li...@list.valvesoftware.com
> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
> Defeat:
> > > Source/Half-Life 2: Deathmatch Updates Available
> > >
> > > On 30.09.2010 22:27, Jason Ruymen wrote:
> > > > Set mp_scrambleteams_auto_windifference to set the number of round
> wins
> > a
> > > team must lead by in order to trigger an auto scramble (default is 2)
> > >
> > > I think this will be ultimately broken on pl maps, where windiff is
> > > usually over 5.
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Kevin b er
You need gamedata updates for TF2 if you have sourcemod.

On Thu, Sep 30, 2010 at 3:40 PM, Marlon Wolterink <
munchkinbra...@hotmail.com> wrote:

> "Console initialized.
> Steam is not active, running in -insecure mode.
> Loading unsigned module server.dll
> Access to secure servers is disabled."
>
> This error happens on both tf2 and css installs after updating.
> Some servers will boot, some servers will end up in a loop of updating
> after this message.
> Any ideas?
> Sourcemod/Metamod are disabled.
>
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Marlon Wolterink

Well, since they are not enabled, why would I get these errors?

--
From: "Kevin b er" 
Sent: Thursday, September 30, 2010 10:44 PM
To: "Half-Life dedicated Win32 server mailing list" 

Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: 
Source/Half-Life 2: Deathmatch Updates Available



You need gamedata updates for TF2 if you have sourcemod.

On Thu, Sep 30, 2010 at 3:40 PM, Marlon Wolterink <
munchkinbra...@hotmail.com> wrote:


"Console initialized.
Steam is not active, running in -insecure mode.
Loading unsigned module server.dll
Access to secure servers is disabled."

This error happens on both tf2 and css installs after updating.
Some servers will boot, some servers will end up in a loop of updating
after this message.
Any ideas?
Sourcemod/Metamod are disabled.

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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Mike Vail
I have no problems with adding or removing bots on a generic TF2 server
under Windows 2008 running without any plugins or Sourcemod. However kicking
bots / adding bots, or if a player joins the server which causes a bot to
auto-vacate, our CSS servers will crash immediately. We are using the latest
SourceMod 1.3.5 snapshot for Windows.

Mike

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Thursday, September 30, 2010 1:14 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
Source/Half-Life 2: Deathmatch Updates Available

can anyone else verify adding a bot will crash the server in tf2

16:10:29 tf_bot_quota 2
16:10:37 tf_bot_join_after_player 0
16:10:46 tf_bot_add

server crashes.




On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis  wrote:

> If you have SourceMod, update to the latest snapshot if you can. 
> Worked for me.  1.3.5-hg3040< 
> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
> >
>
> On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
>
> > Updated servers not allowing people to join
> >
> > :/
> >
> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. 
> > wrote:
> >
> > > Just add cfg's for pl_ maps with a higher number configured.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
> > > Sent: Thursday, September 30, 2010 9:07 PM
> > > To: hlds@list.valvesoftware.com
> > > Cc: hlds_li...@list.valvesoftware.com
> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
> Defeat:
> > > Source/Half-Life 2: Deathmatch Updates Available
> > >
> > > On 30.09.2010 22:27, Jason Ruymen wrote:
> > > > Set mp_scrambleteams_auto_windifference to set the number of 
> > > > round
> wins
> > a
> > > team must lead by in order to trigger an auto scramble (default is 
> > > 2)
> > >
> > > I think this will be ultimately broken on pl maps, where windiff 
> > > is usually over 5.
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list 
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > ___
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> > > archives, please visit:
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> > >
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> > archives, please visit:
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Re: [hlds] hlds Digest, Vol 31, Issue 61

2010-09-30 Thread Terry Robinson
For Sourcemod users having difficulties with crashes on joining, please
update the contents of the gamedata files:
TF2 - https://bugs.alliedmods.net/show_bug.cgi?id=4635
HL2DM -
https://bugs.alliedmods.net/show_bug.cgi?id=4636
 CSS -
https://bugs.alliedmods.net/show_bug.cgi?id=4637
 DODS -
https://bugs.alliedmods.net/show_bug.cgi?id=4638

When modifying files,
please remember to remove the minused out sections and remove the pluses or
stuff may break.
Terry Robinson
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread KrAzYeTy
Disabled plugins, servers working now.  No in game admin, reserved
slots etc etc but no crashing.  People are trading like krazy.

On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail  wrote:
> I have no problems with adding or removing bots on a generic TF2 server
> under Windows 2008 running without any plugins or Sourcemod. However kicking
> bots / adding bots, or if a player joins the server which causes a bot to
> auto-vacate, our CSS servers will crash immediately. We are using the latest
> SourceMod 1.3.5 snapshot for Windows.
>
> Mike
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
> Sent: Thursday, September 30, 2010 1:14 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
> Source/Half-Life 2: Deathmatch Updates Available
>
> can anyone else verify adding a bot will crash the server in tf2
>
> 16:10:29 tf_bot_quota 2
> 16:10:37 tf_bot_join_after_player 0
> 16:10:46 tf_bot_add
>
> server crashes.
>
>
>
>
> On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis  wrote:
>
>> If you have SourceMod, update to the latest snapshot if you can.
>> Worked for me.  1.3.5-hg3040<
>> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
>> >
>>
>> On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
>>
>> > Updated servers not allowing people to join
>> >
>> > :/
>> >
>> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. 
>> > wrote:
>> >
>> > > Just add cfg's for pl_ maps with a higher number configured.
>> > >
>> > > -Original Message-
>> > > From: hlds-boun...@list.valvesoftware.com [mailto:
>> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
>> > > Sent: Thursday, September 30, 2010 9:07 PM
>> > > To: hlds@list.valvesoftware.com
>> > > Cc: hlds_li...@list.valvesoftware.com
>> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
>> Defeat:
>> > > Source/Half-Life 2: Deathmatch Updates Available
>> > >
>> > > On 30.09.2010 22:27, Jason Ruymen wrote:
>> > > > Set mp_scrambleteams_auto_windifference to set the number of
>> > > > round
>> wins
>> > a
>> > > team must lead by in order to trigger an auto scramble (default is
>> > > 2)
>> > >
>> > > I think this will be ultimately broken on pl maps, where windiff
>> > > is usually over 5.
>> > >
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list
>> > > archives, please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list
>> > > archives, please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list
>> > archives, please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
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>> please visit:
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>>
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> please visit:
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Matt Hoffman
Stuck at school, how's trading work?

Do you trade with specific people or is it "I want X and willing to
give up Y for it"?

Does it put a message in chat when you trade and what you traded with/for?

On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy  wrote:
> Disabled plugins, servers working now.  No in game admin, reserved
> slots etc etc but no crashing.  People are trading like krazy.
>
> On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail  wrote:
>> I have no problems with adding or removing bots on a generic TF2 server
>> under Windows 2008 running without any plugins or Sourcemod. However kicking
>> bots / adding bots, or if a player joins the server which causes a bot to
>> auto-vacate, our CSS servers will crash immediately. We are using the latest
>> SourceMod 1.3.5 snapshot for Windows.
>>
>> Mike
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
>> Sent: Thursday, September 30, 2010 1:14 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
>> Source/Half-Life 2: Deathmatch Updates Available
>>
>> can anyone else verify adding a bot will crash the server in tf2
>>
>> 16:10:29 tf_bot_quota 2
>> 16:10:37 tf_bot_join_after_player 0
>> 16:10:46 tf_bot_add
>>
>> server crashes.
>>
>>
>>
>>
>> On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis  wrote:
>>
>>> If you have SourceMod, update to the latest snapshot if you can.
>>> Worked for me.  1.3.5-hg3040<
>>> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
>>> >
>>>
>>> On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
>>>
>>> > Updated servers not allowing people to join
>>> >
>>> > :/
>>> >
>>> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. 
>>> > wrote:
>>> >
>>> > > Just add cfg's for pl_ maps with a higher number configured.
>>> > >
>>> > > -Original Message-
>>> > > From: hlds-boun...@list.valvesoftware.com [mailto:
>>> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
>>> > > Sent: Thursday, September 30, 2010 9:07 PM
>>> > > To: hlds@list.valvesoftware.com
>>> > > Cc: hlds_li...@list.valvesoftware.com
>>> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
>>> Defeat:
>>> > > Source/Half-Life 2: Deathmatch Updates Available
>>> > >
>>> > > On 30.09.2010 22:27, Jason Ruymen wrote:
>>> > > > Set mp_scrambleteams_auto_windifference to set the number of
>>> > > > round
>>> wins
>>> > a
>>> > > team must lead by in order to trigger an auto scramble (default is
>>> > > 2)
>>> > >
>>> > > I think this will be ultimately broken on pl maps, where windiff
>>> > > is usually over 5.
>>> > >
>>> > >
>>> > > ___
>>> > > To unsubscribe, edit your list preferences, or view the list
>>> > > archives, please visit:
>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> > >
>>> > > ___
>>> > > To unsubscribe, edit your list preferences, or view the list
>>> > > archives, please visit:
>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> > >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list
>>> > archives, please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>> ___
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>> please visit:
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>>
>>
>>
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>> please visit:
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread DontWannaName!
If you would listen to me...

Simply delete the TF2 extension in the extensions folder when the server is
off. That will unload all plugins that use them and the TF2 gamedata. Once
the gamedata is updated you can reload the extension.

On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy  wrote:

> Disabled plugins, servers working now.  No in game admin, reserved
> slots etc etc but no crashing.  People are trading like krazy.
>
> On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail 
> wrote:
> > I have no problems with adding or removing bots on a generic TF2 server
> > under Windows 2008 running without any plugins or Sourcemod. However
> kicking
> > bots / adding bots, or if a player joins the server which causes a bot to
> > auto-vacate, our CSS servers will crash immediately. We are using the
> latest
> > SourceMod 1.3.5 snapshot for Windows.
> >
> > Mike
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
> > Sent: Thursday, September 30, 2010 1:14 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
> > Source/Half-Life 2: Deathmatch Updates Available
> >
> > can anyone else verify adding a bot will crash the server in tf2
> >
> > 16:10:29 tf_bot_quota 2
> > 16:10:37 tf_bot_join_after_player 0
> > 16:10:46 tf_bot_add
> >
> > server crashes.
> >
> >
> >
> >
> > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis  wrote:
> >
> >> If you have SourceMod, update to the latest snapshot if you can.
> >> Worked for me.  1.3.5-hg3040<
> >> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
> >> >
> >>
> >> On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
> >>
> >> > Updated servers not allowing people to join
> >> >
> >> > :/
> >> >
> >> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. 
> >> > wrote:
> >> >
> >> > > Just add cfg's for pl_ maps with a higher number configured.
> >> > >
> >> > > -Original Message-
> >> > > From: hlds-boun...@list.valvesoftware.com [mailto:
> >> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
> >> > > Sent: Thursday, September 30, 2010 9:07 PM
> >> > > To: hlds@list.valvesoftware.com
> >> > > Cc: hlds_li...@list.valvesoftware.com
> >> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
> >> Defeat:
> >> > > Source/Half-Life 2: Deathmatch Updates Available
> >> > >
> >> > > On 30.09.2010 22:27, Jason Ruymen wrote:
> >> > > > Set mp_scrambleteams_auto_windifference to set the number of
> >> > > > round
> >> wins
> >> > a
> >> > > team must lead by in order to trigger an auto scramble (default is
> >> > > 2)
> >> > >
> >> > > I think this will be ultimately broken on pl maps, where windiff
> >> > > is usually over 5.
> >> > >
> >> > >
> >> > > ___
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> > > archives, please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
> >> > > ___
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> > > archives, please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives, please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
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Re: [hlds] hlds Digest, Vol 31, Issue 61

2010-09-30 Thread Travis Brown

ive yet to update sourcemod but im running windows and its running fine on all 
of my servers. Did have a problem with one SM plugin but i just disabled it.
   
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread Travis Brown

ive yet to update sourcemod but im running windows and its running fine on all 
of my servers. Did have a problem with one SM plugin but i just disabled it.
   
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread KrAzYeTy
Oh well sorry for ignoring you ;) thanks... <3

On Thu, Sep 30, 2010 at 2:46 PM, DontWannaName!  wrote:
> If you would listen to me...
>
> Simply delete the TF2 extension in the extensions folder when the server is
> off. That will unload all plugins that use them and the TF2 gamedata. Once
> the gamedata is updated you can reload the extension.
>
> On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy  wrote:
>
>> Disabled plugins, servers working now.  No in game admin, reserved
>> slots etc etc but no crashing.  People are trading like krazy.
>>
>> On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail 
>> wrote:
>> > I have no problems with adding or removing bots on a generic TF2 server
>> > under Windows 2008 running without any plugins or Sourcemod. However
>> kicking
>> > bots / adding bots, or if a player joins the server which causes a bot to
>> > auto-vacate, our CSS servers will crash immediately. We are using the
>> latest
>> > SourceMod 1.3.5 snapshot for Windows.
>> >
>> > Mike
>> >
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
>> > Sent: Thursday, September 30, 2010 1:14 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
>> > Source/Half-Life 2: Deathmatch Updates Available
>> >
>> > can anyone else verify adding a bot will crash the server in tf2
>> >
>> > 16:10:29 tf_bot_quota 2
>> > 16:10:37 tf_bot_join_after_player 0
>> > 16:10:46 tf_bot_add
>> >
>> > server crashes.
>> >
>> >
>> >
>> >
>> > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis  wrote:
>> >
>> >> If you have SourceMod, update to the latest snapshot if you can.
>> >> Worked for me.  1.3.5-hg3040<
>> >> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
>> >> >
>> >>
>> >> On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
>> >>
>> >> > Updated servers not allowing people to join
>> >> >
>> >> > :/
>> >> >
>> >> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. 
>> >> > wrote:
>> >> >
>> >> > > Just add cfg's for pl_ maps with a higher number configured.
>> >> > >
>> >> > > -Original Message-
>> >> > > From: hlds-boun...@list.valvesoftware.com [mailto:
>> >> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
>> >> > > Sent: Thursday, September 30, 2010 9:07 PM
>> >> > > To: hlds@list.valvesoftware.com
>> >> > > Cc: hlds_li...@list.valvesoftware.com
>> >> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
>> >> Defeat:
>> >> > > Source/Half-Life 2: Deathmatch Updates Available
>> >> > >
>> >> > > On 30.09.2010 22:27, Jason Ruymen wrote:
>> >> > > > Set mp_scrambleteams_auto_windifference to set the number of
>> >> > > > round
>> >> wins
>> >> > a
>> >> > > team must lead by in order to trigger an auto scramble (default is
>> >> > > 2)
>> >> > >
>> >> > > I think this will be ultimately broken on pl maps, where windiff
>> >> > > is usually over 5.
>> >> > >
>> >> > >
>> >> > > ___
>> >> > > To unsubscribe, edit your list preferences, or view the list
>> >> > > archives, please visit:
>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> > >
>> >> > > ___
>> >> > > To unsubscribe, edit your list preferences, or view the list
>> >> > > archives, please visit:
>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> > >
>> >> > ___
>> >> > To unsubscribe, edit your list preferences, or view the list
>> >> > archives, please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> >
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>> ___
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>> please visit:
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread D3vilfish - Simiancage.org

This is the only exts needed to be disabled for SM to work on 1.4
sdktools.ext.2.ep2v.so rename to sdktools.ext.2.ep2v.so.bak and restart
server.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy
Sent: 30 September 2010 22:54
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
Source/Half-Life 2: Deathmatch Updates Available

Oh well sorry for ignoring you ;) thanks... <3

On Thu, Sep 30, 2010 at 2:46 PM, DontWannaName! 
wrote:
> If you would listen to me...
>
> Simply delete the TF2 extension in the extensions folder when the server
is
> off. That will unload all plugins that use them and the TF2 gamedata. Once
> the gamedata is updated you can reload the extension.
>
> On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy  wrote:
>
>> Disabled plugins, servers working now.  No in game admin, reserved
>> slots etc etc but no crashing.  People are trading like krazy.
>>
>> On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail 
>> wrote:
>> > I have no problems with adding or removing bots on a generic TF2 server
>> > under Windows 2008 running without any plugins or Sourcemod. However
>> kicking
>> > bots / adding bots, or if a player joins the server which causes a bot
to
>> > auto-vacate, our CSS servers will crash immediately. We are using the
>> latest
>> > SourceMod 1.3.5 snapshot for Windows.
>> >
>> > Mike
>> >
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
>> > Sent: Thursday, September 30, 2010 1:14 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
Defeat:
>> > Source/Half-Life 2: Deathmatch Updates Available
>> >
>> > can anyone else verify adding a bot will crash the server in tf2
>> >
>> > 16:10:29 tf_bot_quota 2
>> > 16:10:37 tf_bot_join_after_player 0
>> > 16:10:46 tf_bot_add
>> >
>> > server crashes.
>> >
>> >
>> >
>> >
>> > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis  wrote:
>> >
>> >> If you have SourceMod, update to the latest snapshot if you can.
>> >> Worked for me.  1.3.5-hg3040<
>> >> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
>> >> >
>> >>
>> >> On Thu, Sep 30, 2010 at 12:44 PM, k e  wrote:
>> >>
>> >> > Updated servers not allowing people to join
>> >> >
>> >> > :/
>> >> >
>> >> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. 
>> >> > wrote:
>> >> >
>> >> > > Just add cfg's for pl_ maps with a higher number configured.
>> >> > >
>> >> > > -Original Message-
>> >> > > From: hlds-boun...@list.valvesoftware.com [mailto:
>> >> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
>> >> > > Sent: Thursday, September 30, 2010 9:07 PM
>> >> > > To: hlds@list.valvesoftware.com
>> >> > > Cc: hlds_li...@list.valvesoftware.com
>> >> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
>> >> Defeat:
>> >> > > Source/Half-Life 2: Deathmatch Updates Available
>> >> > >
>> >> > > On 30.09.2010 22:27, Jason Ruymen wrote:
>> >> > > > Set mp_scrambleteams_auto_windifference to set the number of
>> >> > > > round
>> >> wins
>> >> > a
>> >> > > team must lead by in order to trigger an auto scramble (default is
>> >> > > 2)
>> >> > >
>> >> > > I think this will be ultimately broken on pl maps, where windiff
>> >> > > is usually over 5.
>> >> > >
>> >> > >
>> >> > > ___
>> >> > > To unsubscribe, edit your list preferences, or view the list
>> >> > > archives, please visit:
>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> > >
>> >> > > ___
>> >> > > To unsubscribe, edit your list preferences, or view the list
>> >> > > archives, please visit:
>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >> > >
>> >> > ___
>> >> > To unsubscribe, edit your list preferences, or view the list
>> >> > archives, please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
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