Re: [hlds] TF2 Player Count Drop After Halloween
I'm seeing the same thing as msleeper. I have 7 TF2 servers and all of them were running totally full of players until the day after Halloween. In fact they've been running full for months. Now all but one or two usually sit empty. It's like quickplay is not directing traffic to them anymore. Something is weird here. I don't get it. Is anyone else seeing something goofy like this. Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Thursday, November 03, 2011 3:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Quickplay Server Capacity Penalty So I'm not sure if this is related to quickplay or not, but I've noticed the past 2 days that my (pure vanilla, no SM or anything) quickplay servers have gotten next to no traffic. Which is very strange considering at least 1 of them usually is full of players, and since the start of the Halloween event they've been full nearly 20 hours a day. Am I just drawing the short stick getting quickplay players, or are people just bored with the Halloween stuff already? Or was there a change in the backend that I might be affected by? On Thu, Nov 3, 2011 at 6:03 PM, Fletcher Dunn wrote: > Quickplay operates based upon the same data used by the server browser. So > whatever the max player count is as reported to the server player. > > > > Of course, the current player count is also relevant! :) > > > > - Fletch > > > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry Robinson > Sent: Thursday, November 03, 2011 1:43 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] TF2 Quickplay Server Capacity Penalty > > > > Does the quickplay penalty apply to servers with maxplayer set above 24, to > servers with sv_maxvisibleplayers above 24, or to servers whose current > player count is above 24? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Plea to Valve: Fix STV For DODS
I know it is an old & forgotten game to most but for those that do still play the game would like updates to TF2 not to screw the game too much. STV has been broken for an eternity. We had a workaround using the sv_master_legacy_mode 1 command but that has even been removed now. STV is only shown as an IP:Port now without the set STV name. In fact most STV commands are now useless. The actual game server slots are displayed instead of STV slots. So in other words if a 100 slot STV channel is setup for a game server with 12 slots the STV will be 12 slots only. IT USES THE ACTUAL GAME SERVER SLOTS!!! Passwords also migrate from the fame server. A vast amount of DODS server operators would like to see DODS move off the TF2 update schedule as CSS has even. Just fix the STV at least or give us a workaround as we had before. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay Server Capacity Penalty
Perhaps what you want to know is that if most players don't stay on your server for very long because the crowdedness does not become them, your ranking might decline. On 2011/11/03 21:43, Terry Robinson wrote: Does the quickplay penalty apply to servers with maxplayer set above 24, to servers with sv_maxvisibleplayers above 24, or to servers whose current player count is above 24? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay Server Capacity Penalty
So I'm not sure if this is related to quickplay or not, but I've noticed the past 2 days that my (pure vanilla, no SM or anything) quickplay servers have gotten next to no traffic. Which is very strange considering at least 1 of them usually is full of players, and since the start of the Halloween event they've been full nearly 20 hours a day. Am I just drawing the short stick getting quickplay players, or are people just bored with the Halloween stuff already? Or was there a change in the backend that I might be affected by? On Thu, Nov 3, 2011 at 6:03 PM, Fletcher Dunn wrote: > Quickplay operates based upon the same data used by the server browser. So > whatever the max player count is as reported to the server player. > > > > Of course, the current player count is also relevant! :) > > > > - Fletch > > > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry Robinson > Sent: Thursday, November 03, 2011 1:43 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] TF2 Quickplay Server Capacity Penalty > > > > Does the quickplay penalty apply to servers with maxplayer set above 24, to > servers with sv_maxvisibleplayers above 24, or to servers whose current > player count is above 24? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay Server Capacity Penalty
Quickplay operates based upon the same data used by the server browser. So whatever the max player count is as reported to the server player. Of course, the current player count is also relevant! :) - Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry Robinson Sent: Thursday, November 03, 2011 1:43 PM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 Quickplay Server Capacity Penalty Does the quickplay penalty apply to servers with maxplayer set above 24, to servers with sv_maxvisibleplayers above 24, or to servers whose current player count is above 24? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mac clients broken... Again.
Yes I know my e-mail wasn't really supposed to be here, but I send it because I wanted to know if that was only restricted to the Mac client, and because I don't really want to be trolled again on SPUF. (wich happens everytime you post something related to the Mac...) And it looks that the problem is in relation with all of the Source Games. So there's still a link to the HLDS list. Natha Le 3 nov. 2011 à 21:46, Noel a écrit : > In fairness, whether or not you 'own' a server does not change the scope of > the problem you were reporting, which was a client issue. > > That said, glad they got back to you already about it. > > On Thu, Nov 3, 2011 at 1:29 PM, Nathanael Havez wrote: > Especially when I'm an owner of a server... > > Anyway, just received an e-mail, they will release a fix update soon. > > Natha > > Le 3 nov. 2011 à 21:27, Ant a écrit : > > > Sleeper you are so boring > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper > > Sent: Friday, 4 November 2011 5:01 AM > > To: eugenio.motanu...@gmail.com; Half-Life dedicated Win32 server mailing > > list > > Subject: Re: [hlds] Mac clients broken... Again. > > > > Client crashing is not relevant to server administration. Report client bugs > > on the forums. > > > > On Thu, Nov 3, 2011 at 12:06 PM, wrote: > >> Windows user here. I am not crashing for the 1~2 I played in the las > >> couple of days > >> > >> Enviado desde mi oficina móvil BlackBerry® de Telcel > >> > >> -Original Message- > >> From: Nathanael Havez > >> Sender: hlds-boun...@list.valvesoftware.com > >> Date: Thu, 03 Nov 2011 16:37:17 > >> To: Half-Life dedicated Win32 server mailing > >> list > >> Reply-To: Half-Life dedicated Win32 server mailing list > >> > >> Subject: [hlds] Mac clients broken... Again. > >> > >> Hello. > >> I heard a lot of people who are playing TF2 on Mac OS crash directly after > > to have joined any game. > >> Is it in relation with the last update? The Windows Clients have the same > > problem? > >> The only way (not tested personnaly) for to play correctly at the time is > > to add "-nosound" to the launch options. > >> > >> Natha > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Contents of hlds digest, Vol 8, Issue 13
Why a reply like that msleeper?.. Natha Le 3 nov. 2011 à 21:45, msleeper a écrit : > Thank you for the play-by-play for your day so far Ant. Please > continue posting irrelevant shit to the list. > > On Thu, Nov 3, 2011 at 4:41 PM, Ant wrote: >> lol it probably was. I just woke to a server crash SMS, I can't see through >> my eyes yet. >> >> >> >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathanael Havez >> Sent: Friday, 4 November 2011 6:36 AM >> >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Contents of hlds digest, Vol 8, Issue 13 >> >> >> >> Sincerly, I thought the e-mail of William was an automatic message... >> >> >> >> Natha >> >> >> >> Le 3 nov. 2011 à 21:32, Ant a écrit : >> >> What? Why would one to do that William? When a reply is about a subject line >> specifically you reply as is, a new subject line regarding the same issue >> starts a new thread. What would be good though is if you replied to the top >> of the email, not the bottom! >> >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Contents of hlds digest, Vol 8, Issue 13
So sorry sleeper. I felt left out and I'm just trying to beat your score. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, 4 November 2011 6:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Contents of hlds digest, Vol 8, Issue 13 Thank you for the play-by-play for your day so far Ant. Please continue posting irrelevant shit to the list. On Thu, Nov 3, 2011 at 4:41 PM, Ant wrote: > lol it probably was. I just woke to a server crash SMS, I can't see > through my eyes yet. > > > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathanael > Havez > Sent: Friday, 4 November 2011 6:36 AM > > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Contents of hlds digest, Vol 8, Issue 13 > > > > Sincerly, I thought the e-mail of William was an automatic message... > > > > Natha > > > > Le 3 nov. 2011 à 21:32, Ant a écrit : > > What? Why would one to do that William? When a reply is about a > subject line specifically you reply as is, a new subject line > regarding the same issue starts a new thread. What would be good > though is if you replied to the top of the email, not the bottom! > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mac clients broken... Again.
In fairness, whether or not you 'own' a server does not change the scope of the problem you were reporting, which was a client issue. That said, glad they got back to you already about it. On Thu, Nov 3, 2011 at 1:29 PM, Nathanael Havez wrote: > Especially when I'm an owner of a server... > > Anyway, just received an e-mail, they will release a fix update soon. > > Natha > > Le 3 nov. 2011 à 21:27, Ant a écrit : > > > Sleeper you are so boring > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper > > Sent: Friday, 4 November 2011 5:01 AM > > To: eugenio.motanu...@gmail.com; Half-Life dedicated Win32 server > mailing > > list > > Subject: Re: [hlds] Mac clients broken... Again. > > > > Client crashing is not relevant to server administration. Report client > bugs > > on the forums. > > > > On Thu, Nov 3, 2011 at 12:06 PM, wrote: > >> Windows user here. I am not crashing for the 1~2 I played in the las > >> couple of days > >> > >> Enviado desde mi oficina móvil BlackBerry® de Telcel > >> > >> -Original Message- > >> From: Nathanael Havez > >> Sender: hlds-boun...@list.valvesoftware.com > >> Date: Thu, 03 Nov 2011 16:37:17 > >> To: Half-Life dedicated Win32 server mailing > >> list > >> Reply-To: Half-Life dedicated Win32 server mailing list > >> > >> Subject: [hlds] Mac clients broken... Again. > >> > >> Hello. > >> I heard a lot of people who are playing TF2 on Mac OS crash directly > after > > to have joined any game. > >> Is it in relation with the last update? The Windows Clients have the > same > > problem? > >> The only way (not tested personnaly) for to play correctly at the time > is > > to add "-nosound" to the launch options. > >> > >> Natha > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Contents of hlds digest, Vol 8, Issue 13
Thank you for the play-by-play for your day so far Ant. Please continue posting irrelevant shit to the list. On Thu, Nov 3, 2011 at 4:41 PM, Ant wrote: > lol it probably was. I just woke to a server crash SMS, I can't see through > my eyes yet. > > > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathanael Havez > Sent: Friday, 4 November 2011 6:36 AM > > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Contents of hlds digest, Vol 8, Issue 13 > > > > Sincerly, I thought the e-mail of William was an automatic message... > > > > Natha > > > > Le 3 nov. 2011 à 21:32, Ant a écrit : > > What? Why would one to do that William? When a reply is about a subject line > specifically you reply as is, a new subject line regarding the same issue > starts a new thread. What would be good though is if you replied to the top > of the email, not the bottom! > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 Quickplay Server Capacity Penalty
Does the quickplay penalty apply to servers with maxplayer set above 24, to servers with sv_maxvisibleplayers above 24, or to servers whose current player count is above 24? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Contents of hlds digest, Vol 8, Issue 13
lol it probably was. I just woke to a server crash SMS, I can't see through my eyes yet. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathanael Havez Sent: Friday, 4 November 2011 6:36 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Contents of hlds digest, Vol 8, Issue 13 Sincerly, I thought the e-mail of William was an automatic message... Natha Le 3 nov. 2011 à 21:32, Ant a écrit : What? Why would one to do that William? When a reply is about a subject line specifically you reply as is, a new subject line regarding the same issue starts a new thread. What would be good though is if you replied to the top of the email, not the bottom! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Contents of hlds digest, Vol 8, Issue 13
Sincerly, I thought the e-mail of William was an automatic message... Natha Le 3 nov. 2011 à 21:32, Ant a écrit : > What? Why would one to do that William? When a reply is about a subject line > specifically you reply as is, a new subject line regarding the same issue > starts a new thread. What would be good though is if you replied to the top > of the email, not the bottom! > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Contents of hlds digest, Vol 8, Issue 13
gine Changes (CS:S, DoD:S, TF2, HL2:DM) >> > >> > - Output of status command now includes public IP >> > >> > - Fixed playback for pre-Halloween demo recordings >> > >> > >> > >> > Team Fortress 2 >> > >> > - Output of status command not includes registration status, including >> any error message causing failure >> > >> > - Update the '_registered' server tag based on whether registration is >> successful, not whether the registration convars are set >> > >> > - All registration related messages now go to the server log in addition >> to the console >> > >> > - Fix response from cl_gameserver_reset_identity command to properly >> format convar config lines >> > >> > - Added a taunt for the Tin Soldier set >> > >> > - Fixed the Soldier's melee dare response rule >> > >> > - MONOCULUS! HAS GROWN ANGRY >> > >> > - Updated the localization files >> > >> > Thanks, >> > Tony >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Message: 2 Date: Thu, 03 Nov 2011 00:43:24 -0700 From: John To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released Message-ID: <4eb2461c.3060...@nuclearfallout.net> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" On 11/2/2011 3:34 PM, Tony Paloma wrote: > > Required updates for Team Fortress 2 are now available. The specific > changes include: > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > > - Output of status command now includes public IP > > - Fixed playback for pre-Halloween demo recordings > > Team Fortress 2 > > - Output of status command not includes registration status, including > any error message causing failure > > - Update the '_registered' server tag based on whether registration is > successful, not whether the registration convars are set > > - All registration related messages now go to the server log in > addition to the console > > - Fix response from cl_gameserver_reset_identity command to properly > format convar config lines > > - Added a taunt for the Tin Soldier set > > - Fixed the Soldier's melee dare response rule > > - MONOCULUS! HAS GROWN ANGRY > > - Updated the localization files > > Thanks, > > Tony > This update was required for DoD:S, though it was not announced as required for that game and its steam.inf was not updated (the same is likely true for HL2MP). Valve team, please bump the version in steam.inf for all games that require the update, if possible. Also, I didn't actually see an update for the CS:S DLLs. Only files in the "orangebox" folder were changed. -John -- next part -- An HTML attachment was scrubbed... URL: <http://list.valvesoftware.com/mailman/private/hlds/attachments/2003/2b3 77100/attachment-0001.html> -- Message: 3 Date: Thu, 3 Nov 2011 18:05:43 +1000 From: "Ant" To: "'Half-Life dedicated Win32 server mailing list'" Subject: Re: [hlds] Team Fortress 2 Update Released Message-ID: <000701cc99ff$627f93a0$277ebae0$@com> Content-Type: text/plain; charset="us-ascii" I was also wondering about the CSS side as it was mentioned in the initial notice. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Sent: Thursday, 3 November 2011 5:43 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released On 11/2/2011 3:34 PM, Tony Paloma wrote: Required updates for Tea
Re: [hlds] Mac clients broken... Again.
Especially when I'm an owner of a server... Anyway, just received an e-mail, they will release a fix update soon. Natha Le 3 nov. 2011 à 21:27, Ant a écrit : > Sleeper you are so boring > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper > Sent: Friday, 4 November 2011 5:01 AM > To: eugenio.motanu...@gmail.com; Half-Life dedicated Win32 server mailing > list > Subject: Re: [hlds] Mac clients broken... Again. > > Client crashing is not relevant to server administration. Report client bugs > on the forums. > > On Thu, Nov 3, 2011 at 12:06 PM, wrote: >> Windows user here. I am not crashing for the 1~2 I played in the las >> couple of days >> >> Enviado desde mi oficina móvil BlackBerry® de Telcel >> >> -Original Message- >> From: Nathanael Havez >> Sender: hlds-boun...@list.valvesoftware.com >> Date: Thu, 03 Nov 2011 16:37:17 >> To: Half-Life dedicated Win32 server mailing >> list >> Reply-To: Half-Life dedicated Win32 server mailing list >> >> Subject: [hlds] Mac clients broken... Again. >> >> Hello. >> I heard a lot of people who are playing TF2 on Mac OS crash directly after > to have joined any game. >> Is it in relation with the last update? The Windows Clients have the same > problem? >> The only way (not tested personnaly) for to play correctly at the time is > to add "-nosound" to the launch options. >> >> Natha >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mac clients broken... Again.
Sleeper you are so boring -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, 4 November 2011 5:01 AM To: eugenio.motanu...@gmail.com; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mac clients broken... Again. Client crashing is not relevant to server administration. Report client bugs on the forums. On Thu, Nov 3, 2011 at 12:06 PM, wrote: > Windows user here. I am not crashing for the 1~2 I played in the las > couple of days > > Enviado desde mi oficina móvil BlackBerry® de Telcel > > -Original Message- > From: Nathanael Havez > Sender: hlds-boun...@list.valvesoftware.com > Date: Thu, 03 Nov 2011 16:37:17 > To: Half-Life dedicated Win32 server mailing > list > Reply-To: Half-Life dedicated Win32 server mailing list > > Subject: [hlds] Mac clients broken... Again. > > Hello. > I heard a lot of people who are playing TF2 on Mac OS crash directly after to have joined any game. > Is it in relation with the last update? The Windows Clients have the same problem? > The only way (not tested personnaly) for to play correctly at the time is to add "-nosound" to the launch options. > > Natha > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mac clients broken... Again.
Client crashing is not relevant to server administration. Report client bugs on the forums. On Thu, Nov 3, 2011 at 12:06 PM, wrote: > Windows user here. I am not crashing for the 1~2 I played in the las couple > of days > > Enviado desde mi oficina móvil BlackBerry® de Telcel > > -Original Message- > From: Nathanael Havez > Sender: hlds-boun...@list.valvesoftware.com > Date: Thu, 03 Nov 2011 16:37:17 > To: Half-Life dedicated Win32 server mailing list > Reply-To: Half-Life dedicated Win32 server mailing list > > Subject: [hlds] Mac clients broken... Again. > > Hello. > I heard a lot of people who are playing TF2 on Mac OS crash directly after to > have joined any game. > Is it in relation with the last update? The Windows Clients have the same > problem? > The only way (not tested personnaly) for to play correctly at the time is to > add "-nosound" to the launch options. > > Natha > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Nuclear Dawn update 4 live
We have pushed out a required server update to Nuclear Dawn, which you can get with HLDSUpdateTool. The changes are listed below. General Issues - Fixed a bug with the election system that allowed a user to register multiple votes. - Fixed a prediction bug with the Bag90 pistol and SPETZ-9 shotgun. Levels - Hydro - - Fixed easy to hit assembler. - - Added a few more variations of the T-Barriers. - Oasis - - Fixed CT assembler easy to hit from a long distance - - Blocked areas where players shouldn’t get to throughout the map. - - Added a few more variations of the T-Barriers. - - Added extra clipping throughout the map, to smooth out player movement. - - Fixed light glitches on displacement in a few areas - - Fixed grass sticking through the floor in several locations - - Fixed light casting issues due smoothing, on multiple vehicle props Cheers, Olly ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mac clients broken... Again.
Windows user here. I am not crashing for the 1~2 I played in the las couple of days Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Nathanael Havez Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 03 Nov 2011 16:37:17 To: Half-Life dedicated Win32 server mailing list Reply-To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Mac clients broken... Again. Hello. I heard a lot of people who are playing TF2 on Mac OS crash directly after to have joined any game. Is it in relation with the last update? The Windows Clients have the same problem? The only way (not tested personnaly) for to play correctly at the time is to add "-nosound" to the launch options. Natha ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Mac clients broken... Again.
Hello. I heard a lot of people who are playing TF2 on Mac OS crash directly after to have joined any game. Is it in relation with the last update? The Windows Clients have the same problem? The only way (not tested personnaly) for to play correctly at the time is to add "-nosound" to the launch options. Natha ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Contents of hlds digest, Vol 8, Issue 13
is >> successful, not whether the registration convars are set >> > >> > - All registration related messages now go to the server log in addition >> to the console >> > >> > - Fix response from cl_gameserver_reset_identity command to properly >> format convar config lines >> > >> > - Added a taunt for the Tin Soldier set >> > >> > - Fixed the Soldier's melee dare response rule >> > >> > - MONOCULUS! HAS GROWN ANGRY >> > >> > - Updated the localization files >> > >> > Thanks, >> > Tony >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Message: 2 Date: Thu, 03 Nov 2011 00:43:24 -0700 From: John To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released Message-ID: <4eb2461c.3060...@nuclearfallout.net> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" On 11/2/2011 3:34 PM, Tony Paloma wrote: > > Required updates for Team Fortress 2 are now available. The specific > changes include: > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > > - Output of status command now includes public IP > > - Fixed playback for pre-Halloween demo recordings > > Team Fortress 2 > > - Output of status command not includes registration status, including > any error message causing failure > > - Update the '_registered' server tag based on whether registration is > successful, not whether the registration convars are set > > - All registration related messages now go to the server log in > addition to the console > > - Fix response from cl_gameserver_reset_identity command to properly > format convar config lines > > - Added a taunt for the Tin Soldier set > > - Fixed the Soldier's melee dare response rule > > - MONOCULUS! HAS GROWN ANGRY > > - Updated the localization files > > Thanks, > > Tony > This update was required for DoD:S, though it was not announced as required for that game and its steam.inf was not updated (the same is likely true for HL2MP). Valve team, please bump the version in steam.inf for all games that require the update, if possible. Also, I didn't actually see an update for the CS:S DLLs. Only files in the "orangebox" folder were changed. -John -- next part -- An HTML attachment was scrubbed... URL: < http://list.valvesoftware.com/mailman/private/hlds/attachments/2003/2b377100/attachment-0001.html > -- Message: 3 Date: Thu, 3 Nov 2011 18:05:43 +1000 From: "Ant" To: "'Half-Life dedicated Win32 server mailing list'" Subject: Re: [hlds] Team Fortress 2 Update Released Message-ID: <000701cc99ff$627f93a0$277ebae0$@com> Content-Type: text/plain; charset="us-ascii" I was also wondering about the CSS side as it was mentioned in the initial notice. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Sent: Thursday, 3 November 2011 5:43 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released On 11/2/2011 3:34 PM, Tony Paloma wrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Output of status command now includes public IP - Fixed playback for pre-Halloween demo recordings Team Fortress 2 - Output of status command not includes registration status, including any error message causing failure - Update the '_registered' server tag based on whether registration is successful, not whether the registration convars are set - All registration related
Re: [hlds] Team Fortress 2 Update Released
Is the Robot Taunt supposed to override the Equalizer Taunt? On Thu, Nov 3, 2011 at 3:43 AM, John wrote: > On 11/2/2011 3:34 PM, Tony Paloma wrote: > > Required updates for Team Fortress 2 are now available. The specific > changes include: > > ** ** > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > > - Output of status command now includes public IP > > - Fixed playback for pre-Halloween demo recordings > > ** ** > > Team Fortress 2 > > - Output of status command not includes registration status, including any > error message causing failure > > - Update the '_registered' server tag based on whether registration is > successful, not whether the registration convars are set > > - All registration related messages now go to the server log in addition > to the console > > - Fix response from cl_gameserver_reset_identity command to properly > format convar config lines > > - Added a taunt for the Tin Soldier set > > - Fixed the Soldier’s melee dare response rule > > - MONOCULUS! HAS GROWN ANGRY > > - Updated the localization files > > ** ** > > Thanks, > > Tony > > > This update was required for DoD:S, though it was not announced as > required for that game and its steam.inf was not updated (the same is > likely true for HL2MP). Valve team, please bump the version in steam.inf > for all games that require the update, if possible. > > Also, I didn't actually see an update for the CS:S DLLs. Only files in the > "orangebox" folder were changed. > > -John > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
There hasn't been a CSS SRCDS update yet since the fork. Just fixes to the client. Oh well, at least they fixed the health junk. Kyle. On Thu, Nov 3, 2011 at 1:05 AM, Ant wrote: > I was also wondering about the CSS side as it was mentioned in the initial > notice. > > ** ** > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *John > *Sent:* Thursday, 3 November 2011 5:43 PM > *To:* hlds@list.valvesoftware.com > *Subject:* Re: [hlds] Team Fortress 2 Update Released > > ** ** > > On 11/2/2011 3:34 PM, Tony Paloma wrote: > > Required updates for Team Fortress 2 are now available. The specific > changes include: > > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > > - Output of status command now includes public IP > > - Fixed playback for pre-Halloween demo recordings > > > > Team Fortress 2 > > - Output of status command not includes registration status, including any > error message causing failure > > - Update the '_registered' server tag based on whether registration is > successful, not whether the registration convars are set > > - All registration related messages now go to the server log in addition > to the console > > - Fix response from cl_gameserver_reset_identity command to properly > format convar config lines > > - Added a taunt for the Tin Soldier set > > - Fixed the Soldier’s melee dare response rule > > - MONOCULUS! HAS GROWN ANGRY > > - Updated the localization files > > > > Thanks, > > Tony > > > This update was required for DoD:S, though it was not announced as > required for that game and its steam.inf was not updated (the same is > likely true for HL2MP). Valve team, please bump the version in steam.inf > for all games that require the update, if possible. > > Also, I didn't actually see an update for the CS:S DLLs. Only files in the > "orangebox" folder were changed. > > -John > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I was also wondering about the CSS side as it was mentioned in the initial notice. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Sent: Thursday, 3 November 2011 5:43 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released On 11/2/2011 3:34 PM, Tony Paloma wrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Output of status command now includes public IP - Fixed playback for pre-Halloween demo recordings Team Fortress 2 - Output of status command not includes registration status, including any error message causing failure - Update the '_registered' server tag based on whether registration is successful, not whether the registration convars are set - All registration related messages now go to the server log in addition to the console - Fix response from cl_gameserver_reset_identity command to properly format convar config lines - Added a taunt for the Tin Soldier set - Fixed the Soldier's melee dare response rule - MONOCULUS! HAS GROWN ANGRY - Updated the localization files Thanks, Tony This update was required for DoD:S, though it was not announced as required for that game and its steam.inf was not updated (the same is likely true for HL2MP). Valve team, please bump the version in steam.inf for all games that require the update, if possible. Also, I didn't actually see an update for the CS:S DLLs. Only files in the "orangebox" folder were changed. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
On 11/2/2011 3:34 PM, Tony Paloma wrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Output of status command now includes public IP - Fixed playback for pre-Halloween demo recordings Team Fortress 2 - Output of status command not includes registration status, including any error message causing failure - Update the '_registered' server tag based on whether registration is successful, not whether the registration convars are set - All registration related messages now go to the server log in addition to the console - Fix response from cl_gameserver_reset_identity command to properly format convar config lines - Added a taunt for the Tin Soldier set - Fixed the Soldier's melee dare response rule - MONOCULUS! HAS GROWN ANGRY - Updated the localization files Thanks, Tony This update was required for DoD:S, though it was not announced as required for that game and its steam.inf was not updated (the same is likely true for HL2MP). Valve team, please bump the version in steam.inf for all games that require the update, if possible. Also, I didn't actually see an update for the CS:S DLLs. Only files in the "orangebox" folder were changed. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds