So I'm not sure if this is related to quickplay or not, but I've noticed the past 2 days that my (pure vanilla, no SM or anything) quickplay servers have gotten next to no traffic. Which is very strange considering at least 1 of them usually is full of players, and since the start of the Halloween event they've been full nearly 20 hours a day. Am I just drawing the short stick getting quickplay players, or are people just bored with the Halloween stuff already? Or was there a change in the backend that I might be affected by?
On Thu, Nov 3, 2011 at 6:03 PM, Fletcher Dunn <fletch...@valvesoftware.com> wrote: > Quickplay operates based upon the same data used by the server browser. So > whatever the max player count is as reported to the server player. > > > > Of course, the current player count is also relevant! :) > > > > - Fletch > > > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry Robinson > Sent: Thursday, November 03, 2011 1:43 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] TF2 Quickplay Server Capacity Penalty > > > > Does the quickplay penalty apply to servers with maxplayer set above 24, to > servers with sv_maxvisibleplayers above 24, or to servers whose current > player count is above 24? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds