Re: [hlds] performance issues (rambling )

2012-05-08 Thread hlds
As 1nsane said, what sort of hardware are you running, and just as 
important - how many srcds instances are you running?


Is each srcds instance set to use only 1 core, and do any of the 
instances overlap on core affinity? srcds is notoriously picky about 
swapping cores, and this could be indicative of that.


Also, do you have any power-saving technologies turned OFF in BIOS? 
CPU's constantly stepping from low-clock to high-clock could also cause 
hiccuping and studding.


Speaking as a player and not an admin right now, I've blacklisted every 
one of your servers I could find on the browser because of the exact 
issue you're inquiring about, the performance is horrible. Although 
railbait has you beaten by leaps and bounds... I've seen their 24 slots 
hit 10-15FPS with 20 people connected.



On 5/8/2012 4:29 PM, 1nsane wrote:

What sort of hardware is this on?

And particles are definitively clientside.

On Tue, May 8, 2012 at 4:19 PM, shawn > wrote:


excuse me if this seems disjointed or rambling.

Are there ANY tools for diagnosing server-side performance issues?

I Know that my server's FPS are dropping to an unacceptably low
level, but I cant figure out why.

This problem has only gotten worse over time, as updates seem to
slow things down even more.


Does the server internally render particles? There is a ROUGH
correlation between particle counts and the drop in server FPS

the host machine is PEAKING at 25% CPU usage, ~100K/s of disk I/O,
~7Mb of bandwidth, and less that 1GB of memory used by the game
server.

I've rebuilt the server, I've removed all plugins (MM & SM
included) and still the issue persists...

Help?



And, on a related note, Can someone from valve contact me
off-list?  We think we've found a cheat method that is currently
undetectable by VAC, that might be currently in the wild.


--Razer@FFN

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Re: [hlds] performance issues (rambling )

2012-05-08 Thread Ryan Kistner
The standard tool for diagnosing FPS drops is vprof. I can't find any
directions on the wiki, so here's a 5 second explanation:

Run the "vprof" command to start collecting. Run it again to stop
collecting. Then you can view the data with vprof_generate_report. For
example: http://privatepaste.com/fa039d0b7d

If it's an issue with the game you'll see peak frame times over 15ms,
otherwise there's a bottleneck somewhere else, such as the single core
clock or other factors on the server.

On Tue, May 8, 2012 at 2:19 PM, shawn  wrote:

> excuse me if this seems disjointed or rambling.
>
> Are there ANY tools for diagnosing server-side performance issues?
>
> I Know that my server's FPS are dropping to an unacceptably low level, but
> I cant figure out why.
>
> This problem has only gotten worse over time, as updates seem to slow
> things down even more.
>
>
> Does the server internally render particles? There is a ROUGH correlation
> between particle counts and the drop in server FPS
>
> the host machine is PEAKING at 25% CPU usage, ~100K/s of disk I/O, ~7Mb of
> bandwidth, and less that 1GB of memory used by the game server.
>
> I've rebuilt the server, I've removed all plugins (MM & SM included) and
> still the issue persists...
>
> Help?
>
>
>
> And, on a related note, Can someone from valve contact me off-list?  We
> think we've found a cheat method that is currently undetectable by VAC,
> that might be currently in the wild.
>
>
> --Razer@FFN
>
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Re: [hlds] performance issues (rambling )

2012-05-08 Thread 1nsane
What sort of hardware is this on?

And particles are definitively clientside.

On Tue, May 8, 2012 at 4:19 PM, shawn  wrote:

> excuse me if this seems disjointed or rambling.
>
> Are there ANY tools for diagnosing server-side performance issues?
>
> I Know that my server's FPS are dropping to an unacceptably low level, but
> I cant figure out why.
>
> This problem has only gotten worse over time, as updates seem to slow
> things down even more.
>
>
> Does the server internally render particles? There is a ROUGH correlation
> between particle counts and the drop in server FPS
>
> the host machine is PEAKING at 25% CPU usage, ~100K/s of disk I/O, ~7Mb of
> bandwidth, and less that 1GB of memory used by the game server.
>
> I've rebuilt the server, I've removed all plugins (MM & SM included) and
> still the issue persists...
>
> Help?
>
>
>
> And, on a related note, Can someone from valve contact me off-list?  We
> think we've found a cheat method that is currently undetectable by VAC,
> that might be currently in the wild.
>
>
> --Razer@FFN
>
> __**_
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> please visit:
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Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Shon Myles
Thanks so much Kyle. I think that will solve our problems. And thanks to
everyone else for your help.

On Tue, May 8, 2012 at 12:47 PM, Kyle Sanderson  wrote:

> https://forums.alliedmods.net/showthread.php?p=820076
>
> In your server.cfg (I think it should work in autoexec.cfg as well), go
> sm_gamecron_add 15 "tf_bot_quota 12"
> Then set bots to 0 in your server.cfg.
>
> Thanks,
> Kyle.
>
>
> On Tue, May 8, 2012 at 10:41 AM, Shon Myles wrote:
>
>> And how did you go about disabling it for a short while on map change?
>>
>>
>> On Tue, May 8, 2012 at 12:35 PM,  wrote:
>>
>>> **We've had issues with a similar problem in the past. Our reserved
>>> slots are of the "go past maximum" kind, not the "kick when someone joins"
>>> kind, but on map change, it seems to generate a join event for each player.
>>> Since the player count is over normal maximum, it interprets the first few
>>> players as trying to join the reserved slots, and kicks them.
>>>
>>> We solved this by disabling the plugin for a short while on map change
>>>
>>>
>>> Shon Myles  wrote:

 We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC


 On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson wrote:

> Which reservation plugin are you using?
>
> Thanks,
> Kyle.
>
>
> On Tue, May 8, 2012 at 9:31 AM, Mr Razzle wrote:
>
>> Someone had a similar problem last month.  I'll post the solution
>> below along with a link to the original thread.
>>
>> "For bots there's another solution: keep the quota set to 0 in
>> server's config file and add a very simple plugin that sets the correct
>> value in 2-3 minutes after map loaded. The plugin may also check for a 
>> .nav
>> file, to change the quota only if there's one. In this way the bots won't
>> join the server immediately, allowing real player to use the slots."
>>
>>
>> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html
>>
>>
>>
>>
>>  On Tue, May 8, 2012 at 11:15 AM, Shon Myles 
>> wrote:
>>
>>>  Hi All,
>>>
>>> I run a server with bots (no not the crappy misleading fake bots;
>>> the entirely legit ones that show up as bots) that I use mainly to make
>>> filling the server not seem like such a daunting/boring task for
>>> our members/admins. I also use SM's reserved slot plugin. As real 
>>> players
>>> join the server, the bots are automatically kicked. I have the following
>>> settings in place:
>>>
>>> tf_bot_quota 12
>>> tf_bot_quota_mode fill
>>>
>>> The problem though, is that when the server is full and the map
>>> changes, players get dropped due to slot reservation because the bots
>>> aren't being kicked. Does anyone know how to fix this?
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
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>> archives, please visit:
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>>
>>
>
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>

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>>
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[hlds] performance issues (rambling )

2012-05-08 Thread shawn

excuse me if this seems disjointed or rambling.

Are there ANY tools for diagnosing server-side performance issues?

I Know that my server's FPS are dropping to an unacceptably low level, 
but I cant figure out why.


This problem has only gotten worse over time, as updates seem to slow 
things down even more.



Does the server internally render particles? There is a ROUGH 
correlation between particle counts and the drop in server FPS


the host machine is PEAKING at 25% CPU usage, ~100K/s of disk I/O, ~7Mb 
of bandwidth, and less that 1GB of memory used by the game server.


I've rebuilt the server, I've removed all plugins (MM & SM included) and 
still the issue persists...


Help?



And, on a related note, Can someone from valve contact me off-list?  We 
think we've found a cheat method that is currently undetectable by VAC, 
that might be currently in the wild.



--Razer@FFN

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Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Kyle Sanderson
https://forums.alliedmods.net/showthread.php?p=820076

In your server.cfg (I think it should work in autoexec.cfg as well), go
sm_gamecron_add 15 "tf_bot_quota 12"
Then set bots to 0 in your server.cfg.

Thanks,
Kyle.

On Tue, May 8, 2012 at 10:41 AM, Shon Myles  wrote:

> And how did you go about disabling it for a short while on map change?
>
>
> On Tue, May 8, 2012 at 12:35 PM,  wrote:
>
>> **We've had issues with a similar problem in the past. Our reserved
>> slots are of the "go past maximum" kind, not the "kick when someone joins"
>> kind, but on map change, it seems to generate a join event for each player.
>> Since the player count is over normal maximum, it interprets the first few
>> players as trying to join the reserved slots, and kicks them.
>>
>> We solved this by disabling the plugin for a short while on map change
>>
>>
>> Shon Myles  wrote:
>>>
>>> We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC
>>>
>>>
>>> On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson wrote:
>>>
 Which reservation plugin are you using?

 Thanks,
 Kyle.


 On Tue, May 8, 2012 at 9:31 AM, Mr Razzle  wrote:

> Someone had a similar problem last month.  I'll post the solution
> below along with a link to the original thread.
>
> "For bots there's another solution: keep the quota set to 0 in
> server's config file and add a very simple plugin that sets the correct
> value in 2-3 minutes after map loaded. The plugin may also check for a 
> .nav
> file, to change the quota only if there's one. In this way the bots won't
> join the server immediately, allowing real player to use the slots."
>
>
> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html
>
>
>
>
>  On Tue, May 8, 2012 at 11:15 AM, Shon Myles 
> wrote:
>
>>  Hi All,
>>
>> I run a server with bots (no not the crappy misleading fake bots; the
>> entirely legit ones that show up as bots) that I use mainly to make 
>> filling
>> the server not seem like such a daunting/boring task for
>> our members/admins. I also use SM's reserved slot plugin. As real players
>> join the server, the bots are automatically kicked. I have the following
>> settings in place:
>>
>> tf_bot_quota 12
>> tf_bot_quota_mode fill
>>
>> The problem though, is that when the server is full and the map
>> changes, players get dropped due to slot reservation because the bots
>> aren't being kicked. Does anyone know how to fix this?
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>

 ___
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 please visit:
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>>>
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>>
>
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Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Shon Myles
And how did you go about disabling it for a short while on map change?

On Tue, May 8, 2012 at 12:35 PM,  wrote:

> **We've had issues with a similar problem in the past. Our reserved slots
> are of the "go past maximum" kind, not the "kick when someone joins" kind,
> but on map change, it seems to generate a join event for each player. Since
> the player count is over normal maximum, it interprets the first few
> players as trying to join the reserved slots, and kicks them.
>
> We solved this by disabling the plugin for a short while on map change
>
>
> Shon Myles  wrote:
>>
>> We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC
>>
>>
>> On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson wrote:
>>
>>> Which reservation plugin are you using?
>>>
>>> Thanks,
>>> Kyle.
>>>
>>>
>>> On Tue, May 8, 2012 at 9:31 AM, Mr Razzle  wrote:
>>>
 Someone had a similar problem last month.  I'll post the solution below
 along with a link to the original thread.

 "For bots there's another solution: keep the quota set to 0 in
 server's config file and add a very simple plugin that sets the correct
 value in 2-3 minutes after map loaded. The plugin may also check for a .nav
 file, to change the quota only if there's one. In this way the bots won't
 join the server immediately, allowing real player to use the slots."


 https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html




  On Tue, May 8, 2012 at 11:15 AM, Shon Myles wrote:

>  Hi All,
>
> I run a server with bots (no not the crappy misleading fake bots; the
> entirely legit ones that show up as bots) that I use mainly to make 
> filling
> the server not seem like such a daunting/boring task for
> our members/admins. I also use SM's reserved slot plugin. As real players
> join the server, the bots are automatically kicked. I have the following
> settings in place:
>
> tf_bot_quota 12
> tf_bot_quota_mode fill
>
> The problem though, is that when the server is full and the map
> changes, players get dropped due to slot reservation because the bots
> aren't being kicked. Does anyone know how to fix this?
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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>>>
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>>>
>>
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Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread gameadmin
We've had issues with a similar problem in the past. Our reserved slots are of 
the "go past maximum" kind, not the "kick when someone joins" kind, but on map 
change, it seems to generate a join event for each player. Since the player 
count is over normal maximum, it interprets the first few players as trying to 
join the reserved slots, and kicks them.

We solved this by disabling the plugin for a short while on map change

Shon Myles  wrote:

We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC


On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson  wrote:

Which reservation plugin are you using?

Thanks,
Kyle. 



On Tue, May 8, 2012 at 9:31 AM, Mr Razzle  wrote:

Someone had a similar problem last month.  I'll post the solution below along 
with a link to the original thread.


"For bots there's another solution: keep the quota set to 0 in server's config 
file and add a very simple plugin that sets the correct value in 2-3 minutes 
after map loaded. The plugin may also check for a .nav file, to change the 
quota only if there's one. In this way the bots won't join the server 
immediately, allowing real player to use the slots." 


https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html
  




On Tue, May 8, 2012 at 11:15 AM, Shon Myles  wrote:

Hi All, 

 

I run a server with bots (no not the crappy misleading fake bots; the entirely 
legit ones that show up as bots) that I use mainly to make filling the server 
not seem like such a daunting/boring task for our members/admins. I also use 
SM's reserved slot plugin. As real players join the server, the bots are 
automatically kicked. I have the following settings in place:

 

tf_bot_quota 12
tf_bot_quota_mode fill

 

The problem though, is that when the server is full and the map changes, 
players get dropped due to slot reservation because the bots aren't being 
kicked. Does anyone know how to fix this? 
 


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Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Shon Myles
We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC


On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson  wrote:

> Which reservation plugin are you using?
>
> Thanks,
> Kyle.
>
>
> On Tue, May 8, 2012 at 9:31 AM, Mr Razzle  wrote:
>
>> Someone had a similar problem last month.  I'll post the solution below
>> along with a link to the original thread.
>>
>> "For bots there's another solution: keep the quota set to 0 in
>> server's config file and add a very simple plugin that sets the correct
>> value in 2-3 minutes after map loaded. The plugin may also check for a .nav
>> file, to change the quota only if there's one. In this way the bots won't
>> join the server immediately, allowing real player to use the slots."
>>
>>
>> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html
>>
>>
>>
>>
>>  On Tue, May 8, 2012 at 11:15 AM, Shon Myles wrote:
>>
>>>  Hi All,
>>>
>>> I run a server with bots (no not the crappy misleading fake bots; the
>>> entirely legit ones that show up as bots) that I use mainly to make filling
>>> the server not seem like such a daunting/boring task for
>>> our members/admins. I also use SM's reserved slot plugin. As real players
>>> join the server, the bots are automatically kicked. I have the following
>>> settings in place:
>>>
>>> tf_bot_quota 12
>>> tf_bot_quota_mode fill
>>>
>>> The problem though, is that when the server is full and the map changes,
>>> players get dropped due to slot reservation because the bots aren't being
>>> kicked. Does anyone know how to fix this?
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Kyle Sanderson
Which reservation plugin are you using?

Thanks,
Kyle.

On Tue, May 8, 2012 at 9:31 AM, Mr Razzle  wrote:

> Someone had a similar problem last month.  I'll post the solution below
> along with a link to the original thread.
>
> "For bots there's another solution: keep the quota set to 0 in
> server's config file and add a very simple plugin that sets the correct
> value in 2-3 minutes after map loaded. The plugin may also check for a .nav
> file, to change the quota only if there's one. In this way the bots won't
> join the server immediately, allowing real player to use the slots."
>
>
> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html
>
>
>
>
> On Tue, May 8, 2012 at 11:15 AM, Shon Myles wrote:
>
>>  Hi All,
>>
>> I run a server with bots (no not the crappy misleading fake bots; the
>> entirely legit ones that show up as bots) that I use mainly to make filling
>> the server not seem like such a daunting/boring task for
>> our members/admins. I also use SM's reserved slot plugin. As real players
>> join the server, the bots are automatically kicked. I have the following
>> settings in place:
>>
>> tf_bot_quota 12
>> tf_bot_quota_mode fill
>>
>> The problem though, is that when the server is full and the map changes,
>> players get dropped due to slot reservation because the bots aren't being
>> kicked. Does anyone know how to fix this?
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Mr Razzle
Someone had a similar problem last month.  I'll post the solution below
along with a link to the original thread.

"For bots there's another solution: keep the quota set to 0 in
server's config file and add a very simple plugin that sets the correct
value in 2-3 minutes after map loaded. The plugin may also check for a .nav
file, to change the quota only if there's one. In this way the bots won't
join the server immediately, allowing real player to use the slots."

https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html




On Tue, May 8, 2012 at 11:15 AM, Shon Myles  wrote:

> Hi All,
>
> I run a server with bots (no not the crappy misleading fake bots; the
> entirely legit ones that show up as bots) that I use mainly to make filling
> the server not seem like such a daunting/boring task for
> our members/admins. I also use SM's reserved slot plugin. As real players
> join the server, the bots are automatically kicked. I have the following
> settings in place:
>
> tf_bot_quota 12
> tf_bot_quota_mode fill
>
> The problem though, is that when the server is full and the map changes,
> players get dropped due to slot reservation because the bots aren't being
> kicked. Does anyone know how to fix this?
>
>
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[hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Shon Myles
Hi All,

I run a server with bots (no not the crappy misleading fake bots; the
entirely legit ones that show up as bots) that I use mainly to make filling
the server not seem like such a daunting/boring task for
our members/admins. I also use SM's reserved slot plugin. As real players
join the server, the bots are automatically kicked. I have the following
settings in place:

tf_bot_quota 12
tf_bot_quota_mode fill

The problem though, is that when the server is full and the map changes,
players get dropped due to slot reservation because the bots aren't being
kicked. Does anyone know how to fix this?
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