Re: [hlds] NO to in game advertising

2013-06-05 Thread Doctor McKay
About a month ago, Valve released an update that prevented servers from
reopening the MOTD on clients who joined via Quickplay. This prevents
Pinion's timers from working on servers joined via Quickplay/matchmaking.

There is little-to-no incentive to host an MvM matchmaking server. With
only 6 player slots, it's extraordinarily difficult to build a community.
Additionally, matchmaking will usually fill an MvM server quicker than the
server browser can l, so you will have no regulars. So that's why my
community doesn't host any MvM servers. Well, that and the fact that most
of our members prefer Mann Up.

Dr. McKay

On Wednesday, June 5, 2013, Jason Tango wrote:

> Wow, that's brutal, even if unintended. I can see what they're trying to
> do - but this will probably alienate players even more.
>
> I think the solution to all the player complaints would be to simply
> disallow quickplay traffic to Pinion servers. That way, server operators
> can still use it if they wish, but they will need to attract & build
> traffic the old-fashioned way (via the server browser).
>
> I honestly think that's the litmus test for a good server environment -
> will it stay full without quickplay? For pinion/3rd party ad supported
> servers (that interrupt the natural operation/flow of the game to force an
> ad on players), I doubt they would survive without being constantly fed
> easy traffic.
>
> --
> Date: Wed, 5 Jun 2013 21:00:36 -0400
> From: 1nsane...@gmail.com  '1nsane...@gmail.com');>
> To: hlds@list.valvesoftware.com  'hlds@list.valvesoftware.com');>
> Subject: Re: [hlds] NO to in game advertising
>
> It's not on purpose. Just a side effect of their implementation.
>
> What they did was add a dynamic timer. So if there's no ad you can skip
> right away, if there is an ad it prevents you from closing it while the ad
> is playing. And all of this is queried in real time. So a 13 second ad will
> only prevent you for 13 seconds.
>
> Where as before their system would just force everyone to wait 30 or
> whatever seconds. Even when there was no ad.
>
> Now if you have Pinion blocked in one way or another, it will assume your
> video is taking a long time to load and will wait as long as the plugin
> allows (which was decreased to 40 seconds in the new plugin or something).
>
> I haven't looked at the code in a while either, but that's what it was
> like before.
>
>
> On Wed, Jun 5, 2013 at 8:33 PM, Doctor McKay 
> https://mail.google.com/mail/u/0/?view=cm&fs=1&tf=1&to=mc...@doctormckay.com>
> > wrote:
>
> Evidently, Pinion has implemented procedures to delay the game for players
> who block their ad server in their hosts file. I haven't looked at the code
> though, I'm only going from what SPUF has spewed forth.
>
> Honestly, just blacklisting the servers is your best bet. If you believe
> that a server that forces advertisements on its players is of poor quality,
> why would you consciously choose to play on it? Regardless, this is a
> discussion for SPUF/SPUD, and it's already been beaten into the ground
> several times over there.
>
>
>
> Doctor McKay
> http://www.doctormckay.com
> mc...@doctormckay.com
>
>
> On Wed, Jun 5, 2013 at 9:58 AM, Mart-Jan Reeuwijk 
> https://mail.google.com/mail/u/0/?view=cm&fs=1&tf=1&to=mreeu...@yahoo.com>
> > wrote:
>
> Nah, thats a blacklist for in TF2, so you don't see those servers.
>
> technically its not a ad-blocker. creating the hosts file to block the
> advert server of pinion would be considered such.
>
>   --
>  *From:* Christopher Andrews 
> https://mail.google.com/mail/u/0/?view=cm&fs=1&tf=1&to=c.nathan.andr...@gmail.com>
> >
> *To:* Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
>
> *Sent:* Wednesday, 5 June 2013, 15:35
>
> *Subject:* Re: [hlds] NO to in game advertising
>
> Didn't Dr. McKay already make one?
>
>
> On Wed, Jun 5, 2013 at 9:33 AM, Patrick Delle Grazie <
> patr...@staff.hypernia.com
> > wrote:
>
> Here’s an i
>
>

-- 
Sent from Gmail Mobile
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread scott biszmaier
my server keeps crashing since the update, when it's time to join a team after
the MOTD this is what i see; http://i.imgur.com/qAV6rG0.jpg
there's no background, it isn't there... i have no idea what would be causing 
this
and i've tried disabling sourcemod, metamod and replays. i've also tried to do
a validated update but still no dice.

i've also got another server that is working perfectly fine, no issues with the
background on the working server, just the one that is crashing.. any ideas?

both servers are windows


 

 


scott biszmaier

 

 

-Original Message-
From: Eric Smith 
To: Half-Life dedicated Win32 server mailing list 
; Half-Life dedicated Linux server mailing list
 (hlds_li...@list.valvesoftware.com) 
Sent: Wed, Jun 5, 2013 5:56 pm
Subject: Re: [hlds] Mandatory TF2 update released



We’re fixing a client crash for clients that use custom HUDs. Some of the 
custom HUD authors have already released fixes, but we’ll have a client fix 
released soon.
 
-Eric
 
 
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com]On Behalf Of Mitch Navetta
Sent: Wednesday, June 05, 2013 5:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released
 
It might just be me, but now whenever I try to access any of my loadouts the 
game crashes. Something to do with the particle effects changes there maybe?

On Wednesday, June 5, 2013, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1787484.

-Eric

--

Team Fortress 2
- Unusual effects:
 - Attachment point and offset for particle effects on unusual hats can 
now be adjusted from the character loadout screen
 - Fixed a bug that would cause unusual effects to float in the air 
over dead players
 - Fixed a bug that would cause unusual effects to show incorrectly 
sometimes when spectating other players
- Network interpolation and update convars can no longer be changed when 
playing. To configure these convars, players must not be connected to a server 
or must join the spectators
- Fixed a server crash caused by out-of-range animation sequence numbers
- Crates listed on the Community Market are now separated by series
 - Existing listings will be migrated over the next couple days

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Re: [hlds] NO to in game advertising

2013-06-05 Thread 1nsane
I meant to say "You don't really have an mvm server community." I dont know
how it is now but before you couldn't even join valve mvm servers through
the server browser, said matchmaking only.

Building a community around matchmaking only? Not possible when people
can't come back to any specific server.

Ofcourse custom mvm server communities exist, like the ones with 9 human
players or any other mods. Those work through the server browser.


On Wed, Jun 5, 2013 at 10:25 PM, 1nsane <1nsane...@gmail.com> wrote:

> MvM is pretty much matchmaking only unless you make it custom.
>
> It's not that kind of game mode. You don't really have an mvm community.
> The rest of TF2 game modes are though.
>
>
>
> On Wed, Jun 5, 2013 at 10:22 PM, Phillip Vector 
> wrote:
>
>> >No incentive to host it really.
>>
>> It used to be that server owners used to actually run good servers and
>> the thrill of running a thriving community was reward enough.
>>
>>
>> On Wed, Jun 5, 2013 at 7:12 PM, 1nsane <1nsane...@gmail.com> wrote:
>>
>>> No matchmaking? Expect a ton of MvM servers to disappear then.
>>> Especially in locations where valve doesn't have any servers.
>>>
>>> No incentive to host it really. You can't build a community around that,
>>> not unless you make it custom and rely on the server browser more.
>>>
>>>
>>> On Wed, Jun 5, 2013 at 9:10 PM, Jason Tango wrote:
>>>
 Wow, that's brutal, even if unintended. I can see what they're trying
 to do - but this will probably alienate players even more.

 I think the solution to all the player complaints would be to simply
 disallow quickplay traffic to Pinion servers. That way, server operators
 can still use it if they wish, but they will need to attract & build
 traffic the old-fashioned way (via the server browser).

 I honestly think that's the litmus test for a good server environment -
 will it stay full without quickplay? For pinion/3rd party ad supported
 servers (that interrupt the natural operation/flow of the game to force an
 ad on players), I doubt they would survive without being constantly fed
 easy traffic.


>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>
>
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Re: [hlds] NO to in game advertising

2013-06-05 Thread 1nsane
MvM is pretty much matchmaking only unless you make it custom.

It's not that kind of game mode. You don't really have an mvm community.
The rest of TF2 game modes are though.



On Wed, Jun 5, 2013 at 10:22 PM, Phillip Vector wrote:

> >No incentive to host it really.
>
> It used to be that server owners used to actually run good servers and the
> thrill of running a thriving community was reward enough.
>
>
> On Wed, Jun 5, 2013 at 7:12 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> No matchmaking? Expect a ton of MvM servers to disappear then. Especially
>> in locations where valve doesn't have any servers.
>>
>> No incentive to host it really. You can't build a community around that,
>> not unless you make it custom and rely on the server browser more.
>>
>>
>> On Wed, Jun 5, 2013 at 9:10 PM, Jason Tango  wrote:
>>
>>> Wow, that's brutal, even if unintended. I can see what they're trying to
>>> do - but this will probably alienate players even more.
>>>
>>> I think the solution to all the player complaints would be to simply
>>> disallow quickplay traffic to Pinion servers. That way, server operators
>>> can still use it if they wish, but they will need to attract & build
>>> traffic the old-fashioned way (via the server browser).
>>>
>>> I honestly think that's the litmus test for a good server environment -
>>> will it stay full without quickplay? For pinion/3rd party ad supported
>>> servers (that interrupt the natural operation/flow of the game to force an
>>> ad on players), I doubt they would survive without being constantly fed
>>> easy traffic.
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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> please visit:
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Re: [hlds] NO to in game advertising

2013-06-05 Thread Phillip Vector
>No incentive to host it really.

It used to be that server owners used to actually run good servers and the
thrill of running a thriving community was reward enough.


On Wed, Jun 5, 2013 at 7:12 PM, 1nsane <1nsane...@gmail.com> wrote:

> No matchmaking? Expect a ton of MvM servers to disappear then. Especially
> in locations where valve doesn't have any servers.
>
> No incentive to host it really. You can't build a community around that,
> not unless you make it custom and rely on the server browser more.
>
>
> On Wed, Jun 5, 2013 at 9:10 PM, Jason Tango  wrote:
>
>> Wow, that's brutal, even if unintended. I can see what they're trying to
>> do - but this will probably alienate players even more.
>>
>> I think the solution to all the player complaints would be to simply
>> disallow quickplay traffic to Pinion servers. That way, server operators
>> can still use it if they wish, but they will need to attract & build
>> traffic the old-fashioned way (via the server browser).
>>
>> I honestly think that's the litmus test for a good server environment -
>> will it stay full without quickplay? For pinion/3rd party ad supported
>> servers (that interrupt the natural operation/flow of the game to force an
>> ad on players), I doubt they would survive without being constantly fed
>> easy traffic.
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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Re: [hlds] NO to in game advertising

2013-06-05 Thread 1nsane
No matchmaking? Expect a ton of MvM servers to disappear then. Especially
in locations where valve doesn't have any servers.

No incentive to host it really. You can't build a community around that,
not unless you make it custom and rely on the server browser more.


On Wed, Jun 5, 2013 at 9:10 PM, Jason Tango  wrote:

> Wow, that's brutal, even if unintended. I can see what they're trying to
> do - but this will probably alienate players even more.
>
> I think the solution to all the player complaints would be to simply
> disallow quickplay traffic to Pinion servers. That way, server operators
> can still use it if they wish, but they will need to attract & build
> traffic the old-fashioned way (via the server browser).
>
> I honestly think that's the litmus test for a good server environment -
> will it stay full without quickplay? For pinion/3rd party ad supported
> servers (that interrupt the natural operation/flow of the game to force an
> ad on players), I doubt they would survive without being constantly fed
> easy traffic.
>
>
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Saul Rennison
Your custom mapcycle overrides anything in the base tf/ folder anyway. Also
use +mapcyclefile



Kind regards,
Saul Rennison


On 6 June 2013 01:56, Albert Davis  wrote:

> Ok, so, earlier put my mapcycle.txt in the custom folder, this update
> created a NEW one in the TF folder...with the default mapcycle ...
> 
>
>
>
> On Wed, Jun 5, 2013 at 8:53 PM, Mitch Navetta wrote:
>
>> It might just be me, but now whenever I try to access any of my loadouts
>> the game crashes. Something to do with the particle effects changes there
>> maybe?
>>
>>
>> On Wednesday, June 5, 2013, Eric Smith wrote:
>>
>>> We've released a mandatory update for TF2. The notes for the update are
>>> below. The new version is 1787484.
>>>
>>> -Eric
>>>
>>> --
>>>
>>> Team Fortress 2
>>> - Unusual effects:
>>>  - Attachment point and offset for particle effects on unusual
>>> hats can now be adjusted from the character loadout screen
>>>  - Fixed a bug that would cause unusual effects to float in the
>>> air over dead players
>>>  - Fixed a bug that would cause unusual effects to show
>>> incorrectly sometimes when spectating other players
>>> - Network interpolation and update convars can no longer be changed when
>>> playing. To configure these convars, players must not be connected to a
>>> server or must join the spectators
>>> - Fixed a server crash caused by out-of-range animation sequence numbers
>>> - Crates listed on the Community Market are now separated by series
>>>  - Existing listings will be migrated over the next couple days
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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> please visit:
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Re: [hlds] NO to in game advertising

2013-06-05 Thread Jason Tango
Wow, that's brutal, even if unintended. I can see what they're trying to do - 
but this will probably alienate players even more.
I think the solution to all the player complaints would be to simply disallow 
quickplay traffic to Pinion servers. That way, server operators can still use 
it if they wish, but they will need to attract & build traffic the 
old-fashioned way (via the server browser).
I honestly think that's the litmus test for a good server environment - will it 
stay full without quickplay? For pinion/3rd party ad supported servers (that 
interrupt the natural operation/flow of the game to force an ad on players), I 
doubt they would survive without being constantly fed easy traffic.

Date: Wed, 5 Jun 2013 21:00:36 -0400
From: 1nsane...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] NO to in game advertising

It's not on purpose. Just a side effect of their implementation.
What they did was add a dynamic timer. So if there's no ad you can skip right 
away, if there is an ad it prevents you from closing it while the ad is 
playing. And all of this is queried in real time. So a 13 second ad will only 
prevent you for 13 seconds.

Where as before their system would just force everyone to wait 30 or whatever 
seconds. Even when there was no ad.
Now if you have Pinion blocked in one way or another, it will assume your video 
is taking a long time to load and will wait as long as the plugin allows (which 
was decreased to 40 seconds in the new plugin or something).

I haven't looked at the code in a while either, but that's what it was like 
before.

On Wed, Jun 5, 2013 at 8:33 PM, Doctor McKay  wrote:

Evidently, Pinion has implemented procedures to delay the game for players who 
block their ad server in their hosts file. I haven't looked at the code though, 
I'm only going from what SPUF has spewed forth.



Honestly, just blacklisting the servers is your best bet. If you believe that a 
server that forces advertisements on its players is of poor quality, why would 
you consciously choose to play on it? Regardless, this is a discussion for 
SPUF/SPUD, and it's already been beaten into the ground several times over 
there.




Doctor McKay
http://www.doctormckay.com

mc...@doctormckay.com


On Wed, Jun 5, 2013 at 9:58 AM, Mart-Jan Reeuwijk  wrote:



Nah, thats a blacklist for in TF2, so you don't see those servers.

technically its not a ad-blocker. creating the hosts file to block the advert 
server of pinion would be considered such.







 From: Christopher Andrews 



 To: Half-Life dedicated Win32 server mailing list 
 
 Sent: Wednesday, 5 June 2013, 15:35



 Subject: Re: [hlds] NO to in game advertising
   
Didn't Dr. McKay already make one?




On Wed, Jun 5, 2013 at 9:33 AM, Patrick Delle Grazie 
 wrote:




Here’s an idea.  Why don’t one of you stalwarts create an in game ad blocker. J 
 But then of course you’d have to advertise it




to get people to use it. ;)  

P. 

  

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.





Sent: Wednesday, June 5, 2013 9:26 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] NO to in game advertising
 
It's a server discussion mailing list, we, the server operators make the call 
on advertisements.

No need for SPUF, perfectly valid here.



Saint K.
From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
on behalf of Sebastian Iskra [seabas...@gmail.com]





Sent: 05 June 2013 14:18
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] NO to in game advertising
Once upon a time there was SPUF. /thread.  On Wed, Jun 5, 2013 at 8:04 AM, 
Saint K.  wrote:




Once upon a time there was an era where community's survived on donations. 
Receiving donations was an indication of the community doing a good job, after 
all, if they weren't, they wouldn't receive donations and the community 
wouldn't last.






With crap like Pinion nowadays all that counts is luring people in to connect 
and then earn money per player being forced to watch the pinion crap in their 
MOTD (MVM matchmaking and quickplay makes for an easy task to do this).






You can host the most shittiest servers now and still earn money to survive.

I for one would like to see VALVe picks up their old policies again, where 
advertising in their games was completely prohibited.






Want to have better quality servers again VALVe? Then make sure you get rid of 
crap like Pinion.

My 2 cents.



Saint K.
From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
on behalf of Devin [hollan...@gmail.com]





Sent: 04 June 2013 17:50 

To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] NO to in game advertising

 Valve and Pinion are independent companies. Pinion is designed to help offset 
the overhead required to host servers, web sites, etc. Valve isn’t going to 
force you to start using pinion. My

Re: [hlds] NO to in game advertising

2013-06-05 Thread 1nsane
It's not on purpose. Just a side effect of their implementation.

What they did was add a dynamic timer. So if there's no ad you can skip
right away, if there is an ad it prevents you from closing it while the ad
is playing. And all of this is queried in real time. So a 13 second ad will
only prevent you for 13 seconds.

Where as before their system would just force everyone to wait 30 or
whatever seconds. Even when there was no ad.

Now if you have Pinion blocked in one way or another, it will assume your
video is taking a long time to load and will wait as long as the plugin
allows (which was decreased to 40 seconds in the new plugin or something).

I haven't looked at the code in a while either, but that's what it was like
before.


On Wed, Jun 5, 2013 at 8:33 PM, Doctor McKay  wrote:

> Evidently, Pinion has implemented procedures to delay the game for players
> who block their ad server in their hosts file. I haven't looked at the code
> though, I'm only going from what SPUF has spewed forth.
>
> Honestly, just blacklisting the servers is your best bet. If you believe
> that a server that forces advertisements on its players is of poor quality,
> why would you consciously choose to play on it? Regardless, this is a
> discussion for SPUF/SPUD, and it's already been beaten into the ground
> several times over there.
>
>
>
> Doctor McKay
> http://www.doctormckay.com
> mc...@doctormckay.com
>
>
> On Wed, Jun 5, 2013 at 9:58 AM, Mart-Jan Reeuwijk wrote:
>
>> Nah, thats a blacklist for in TF2, so you don't see those servers.
>>
>> technically its not a ad-blocker. creating the hosts file to block the
>> advert server of pinion would be considered such.
>>
>>   --
>>  *From:* Christopher Andrews 
>> *To:* Half-Life dedicated Win32 server mailing list <
>> hlds@list.valvesoftware.com>
>> *Sent:* Wednesday, 5 June 2013, 15:35
>>
>> *Subject:* Re: [hlds] NO to in game advertising
>>
>> Didn't Dr. McKay already make one?
>>
>>
>> On Wed, Jun 5, 2013 at 9:33 AM, Patrick Delle Grazie <
>> patr...@staff.hypernia.com> wrote:
>>
>> Here’s an idea.  Why don’t one of you stalwarts create an in game ad
>> blocker. J  But then of course you’d have to advertise it
>> to get people to use it. ;)
>>
>> P.
>>
>>
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Saint K.
>> *Sent:* Wednesday, June 5, 2013 9:26 AM
>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] NO to in game advertising
>>
>> It's a server discussion mailing list, we, the server operators make the
>> call on advertisements.
>>
>> No need for SPUF, perfectly valid here.
>>
>> Saint K.
>> --
>> *From:* hlds-boun...@list.valvesoftware.com [
>> hlds-boun...@list.valvesoftware.com] on behalf of Sebastian Iskra [
>> seabas...@gmail.com]
>> *Sent:* 05 June 2013 14:18
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] NO to in game advertising
>> Once upon a time there was SPUF. /thread.
>>
>> On Wed, Jun 5, 2013 at 8:04 AM, Saint K. 
>> wrote:
>> Once upon a time there was an era where community's survived on
>> donations. Receiving donations was an indication of the community doing a
>> good job, after all, if they weren't, they wouldn't receive donations and
>> the community wouldn't last.
>>
>> With crap like Pinion nowadays all that counts is luring people in to
>> connect and then earn money per player being forced to watch the pinion
>> crap in their MOTD (MVM matchmaking and quickplay makes for an easy task to
>> do this).
>>
>> You can host the most shittiest servers now and still earn money to
>> survive.
>>
>> I for one would like to see VALVe picks up their old policies again,
>> where advertising in their games was completely prohibited.
>>
>> Want to have better quality servers again VALVe? Then make sure you get
>> rid of crap like Pinion.
>>
>> My 2 cents.
>>
>> Saint K.
>> --
>> *From:* hlds-boun...@list.valvesoftware.com [
>> hlds-boun...@list.valvesoftware.com] on behalf of Devin [
>> hollan...@gmail.com]
>> *Sent:* 04 June 2013 17:50
>>
>> *To:* 'Half-Life dedicated Win32 server mailing list'
>> *Subject:* Re: [hlds] NO to in game advertising
>>
>> Valve and Pinion are independent companies. Pinion is designed to help
>> offset the overhead required to host servers, web sites, etc. Valve isn’t
>> going to force you to start using pinion. My goodness, use some brain power
>> at some point. Don’t just spew your knee-jerk reactions on a mailing list
>> that end up harassing people with your bonehead thoughts.
>>
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Doctor McKay
>> *Sent:* Monday, June 03, 2013 4:49 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] NO to in game advertising
>>
>> This mailing list is for server operators, not for player

Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Albert Davis
Ok, so, earlier put my mapcycle.txt in the custom folder, this update
created a NEW one in the TF folder...with the default mapcycle ...




On Wed, Jun 5, 2013 at 8:53 PM, Mitch Navetta wrote:

> It might just be me, but now whenever I try to access any of my loadouts
> the game crashes. Something to do with the particle effects changes there
> maybe?
>
>
> On Wednesday, June 5, 2013, Eric Smith wrote:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version is 1787484.
>>
>> -Eric
>>
>> --
>>
>> Team Fortress 2
>> - Unusual effects:
>>  - Attachment point and offset for particle effects on unusual
>> hats can now be adjusted from the character loadout screen
>>  - Fixed a bug that would cause unusual effects to float in the
>> air over dead players
>>  - Fixed a bug that would cause unusual effects to show
>> incorrectly sometimes when spectating other players
>> - Network interpolation and update convars can no longer be changed when
>> playing. To configure these convars, players must not be connected to a
>> server or must join the spectators
>> - Fixed a server crash caused by out-of-range animation sequence numbers
>> - Crates listed on the Community Market are now separated by series
>>  - Existing listings will be migrated over the next couple days
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread E. Olsen
Most likely a custom hud issue.


On Wed, Jun 5, 2013 at 8:53 PM, Mitch Navetta wrote:

> It might just be me, but now whenever I try to access any of my loadouts
> the game crashes. Something to do with the particle effects changes there
> maybe?
>
> On Wednesday, June 5, 2013, Eric Smith wrote:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version is 1787484.
>>
>> -Eric
>>
>> --
>>
>> Team Fortress 2
>> - Unusual effects:
>>  - Attachment point and offset for particle effects on unusual
>> hats can now be adjusted from the character loadout screen
>>  - Fixed a bug that would cause unusual effects to float in the
>> air over dead players
>>  - Fixed a bug that would cause unusual effects to show
>> incorrectly sometimes when spectating other players
>> - Network interpolation and update convars can no longer be changed when
>> playing. To configure these convars, players must not be connected to a
>> server or must join the spectators
>> - Fixed a server crash caused by out-of-range animation sequence numbers
>> - Crates listed on the Community Market are now separated by series
>>  - Existing listings will be migrated over the next couple days
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
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visit:
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Eric Smith
We're fixing a client crash for clients that use custom HUDs. Some of the 
custom HUD authors have already released fixes, but we'll have a client fix 
released soon.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mitch Navetta
Sent: Wednesday, June 05, 2013 5:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

It might just be me, but now whenever I try to access any of my loadouts the 
game crashes. Something to do with the particle effects changes there maybe?

On Wednesday, June 5, 2013, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1787484.

-Eric

--

Team Fortress 2
- Unusual effects:
 - Attachment point and offset for particle effects on unusual hats can 
now be adjusted from the character loadout screen
 - Fixed a bug that would cause unusual effects to float in the air 
over dead players
 - Fixed a bug that would cause unusual effects to show incorrectly 
sometimes when spectating other players
- Network interpolation and update convars can no longer be changed when 
playing. To configure these convars, players must not be connected to a server 
or must join the spectators
- Fixed a server crash caused by out-of-range animation sequence numbers
- Crates listed on the Community Market are now separated by series
 - Existing listings will be migrated over the next couple days

___
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visit:
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Mitch Navetta
It might just be me, but now whenever I try to access any of my loadouts
the game crashes. Something to do with the particle effects changes there
maybe?

On Wednesday, June 5, 2013, Eric Smith wrote:

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version is 1787484.
>
> -Eric
>
> --
>
> Team Fortress 2
> - Unusual effects:
>  - Attachment point and offset for particle effects on unusual
> hats can now be adjusted from the character loadout screen
>  - Fixed a bug that would cause unusual effects to float in the
> air over dead players
>  - Fixed a bug that would cause unusual effects to show
> incorrectly sometimes when spectating other players
> - Network interpolation and update convars can no longer be changed when
> playing. To configure these convars, players must not be connected to a
> server or must join the spectators
> - Fixed a server crash caused by out-of-range animation sequence numbers
> - Crates listed on the Community Market are now separated by series
>  - Existing listings will be migrated over the next couple days
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
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visit:
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Re: [hlds] NO to in game advertising

2013-06-05 Thread Doctor McKay
Evidently, Pinion has implemented procedures to delay the game for players
who block their ad server in their hosts file. I haven't looked at the code
though, I'm only going from what SPUF has spewed forth.

Honestly, just blacklisting the servers is your best bet. If you believe
that a server that forces advertisements on its players is of poor quality,
why would you consciously choose to play on it? Regardless, this is a
discussion for SPUF/SPUD, and it's already been beaten into the ground
several times over there.



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com


On Wed, Jun 5, 2013 at 9:58 AM, Mart-Jan Reeuwijk wrote:

> Nah, thats a blacklist for in TF2, so you don't see those servers.
>
> technically its not a ad-blocker. creating the hosts file to block the
> advert server of pinion would be considered such.
>
>   --
>  *From:* Christopher Andrews 
> *To:* Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> *Sent:* Wednesday, 5 June 2013, 15:35
>
> *Subject:* Re: [hlds] NO to in game advertising
>
> Didn't Dr. McKay already make one?
>
>
> On Wed, Jun 5, 2013 at 9:33 AM, Patrick Delle Grazie <
> patr...@staff.hypernia.com> wrote:
>
> Here’s an idea.  Why don’t one of you stalwarts create an in game ad
> blocker. J  But then of course you’d have to advertise it
> to get people to use it. ;)
>
> P.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Saint K.
> *Sent:* Wednesday, June 5, 2013 9:26 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] NO to in game advertising
>
> It's a server discussion mailing list, we, the server operators make the
> call on advertisements.
>
> No need for SPUF, perfectly valid here.
>
> Saint K.
> --
> *From:* hlds-boun...@list.valvesoftware.com [
> hlds-boun...@list.valvesoftware.com] on behalf of Sebastian Iskra [
> seabas...@gmail.com]
> *Sent:* 05 June 2013 14:18
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] NO to in game advertising
> Once upon a time there was SPUF. /thread.
>
> On Wed, Jun 5, 2013 at 8:04 AM, Saint K.  wrote:
> Once upon a time there was an era where community's survived on donations.
> Receiving donations was an indication of the community doing a good job,
> after all, if they weren't, they wouldn't receive donations and the
> community wouldn't last.
>
> With crap like Pinion nowadays all that counts is luring people in to
> connect and then earn money per player being forced to watch the pinion
> crap in their MOTD (MVM matchmaking and quickplay makes for an easy task to
> do this).
>
> You can host the most shittiest servers now and still earn money to
> survive.
>
> I for one would like to see VALVe picks up their old policies again, where
> advertising in their games was completely prohibited.
>
> Want to have better quality servers again VALVe? Then make sure you get
> rid of crap like Pinion.
>
> My 2 cents.
>
> Saint K.
> --
> *From:* hlds-boun...@list.valvesoftware.com [
> hlds-boun...@list.valvesoftware.com] on behalf of Devin [
> hollan...@gmail.com]
> *Sent:* 04 June 2013 17:50
>
> *To:* 'Half-Life dedicated Win32 server mailing list'
> *Subject:* Re: [hlds] NO to in game advertising
>
> Valve and Pinion are independent companies. Pinion is designed to help
> offset the overhead required to host servers, web sites, etc. Valve isn’t
> going to force you to start using pinion. My goodness, use some brain power
> at some point. Don’t just spew your knee-jerk reactions on a mailing list
> that end up harassing people with your bonehead thoughts.
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Doctor McKay
> *Sent:* Monday, June 03, 2013 4:49 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] NO to in game advertising
>
> This mailing list is for server operators, not for players. Please take it
> to SPUF or SPUD if you want to discuss this.
>
>
>
> Doctor McKay
> http://www.doctormckay.com
> mc...@doctormckay.com
>
> On Mon, Jun 3, 2013 at 11:49 AM, big john  wrote:
>
> What the hell is this random mumbo jumbo. It was clear in the first 2
> sentences the you have no idea what you are talking about.
> On Jun 3, 2013 11:47 AM, "proto mon"  wrote:
>
> Holy Jesus Please disable these ads
> They are getting so god damn annoying, And the audio ads are even worst.
> They keep playing somehow even if you switch the server. You literally have
> to quit the game to stop the ads.
>
>
>
> On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson 
> wrote:
>
> This pinion thing first visited the list a month or two back and I wrote a
> response to the list voicing my two cents. However I did this from my phone
> and it got bounced back for because of the previous posts not being cropped
> down. In short it essen

Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Lucas Wagner
I tried this a few updates back and ultimately the solution was to change
the motdfile and mapcyclefile cvars to point to those as well.

Best of luck.


On Wed, Jun 5, 2013 at 2:06 PM, Albert Davis  wrote:

> Sure, I'll drop them in the custom folder and see what happens next
> update.
>
>
> On Wed, Jun 5, 2013 at 2:44 PM, DontWannaName! wrote:
>
>> No that's the solution. They will overwrite the files.
>>
>> Sent from my iPhone
>>
>> On Jun 5, 2013, at 11:42 AM, "CScrivener ." 
>> wrote:
>>
>> Maybe I'm wrong, but wasn't this brought up awhile ago and the solution
>> was to drop all modified versions of shipped files into the custom folder?
>>
>> That way you would have all the shipped files unmodified in their
>> original location and have all your modified versions in a single location
>> (custom folder), as well as updates NOT overwriting all the changes made?
>>
>> I thought Fletcher mentioned this awhile ago but perhaps I am wrong.
>> Could have swore I saw this written out somewhere and sent through the
>> mailing listif not, my bad. *shrug*
>>
>>
>> On Wed, Jun 5, 2013 at 11:33 AM, Fletcher Dunn <
>> fletch...@valvesoftware.com> wrote:
>>
>>>  This update will be the last time that happens.
>>>
>>> ** **
>>>
>>> We’re getting rid of all instances where we encourage people to modify
>>> shipping files.  For all such customizations in the future, thingsa re
>>> setup to encourage people to copy it to a new file and modify that one.*
>>> ***
>>>
>>> ** **
>>>
>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Brady Osborne
>>> *Sent:* Monday, June 03, 2013 7:22 PM
>>>
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] Mandatory TF2 update released
>>>
>>> ** **
>>>
>>> Hey all,
>>>
>>> ** **
>>>
>>> Is it normal for SteamCMD to delete files during the conversion process
>>> from HLDSUpdateTool?  I kept seeing files vanish, so I put SteamCMD on the
>>> left side of my screen with my 'cfg' folder on the right, and after a few
>>> seconds of running SteamCMD on a directory that was previously updated by
>>> HLDSUpdateTool, the cfg files disappeared as if they were deleted.
>>>
>>> ** **
>>>
>>> According to this 
>>> articleit
>>>  says files will only be moved, not deleted, but I have not found this to
>>> be true.  I have had several other users ask me about this issue, too.  I
>>> did some research with Process Monitor and found that SteamCMD does in fact
>>> overwrite the cfg files in addition to several others.
>>>
>>> ** **
>>>
>>> Note the highlighted line here (SetRenameInformationFile):
>>> http://tinypic.com/r/9zn38m/5
>>>
>>> ** **
>>>
>>> So in the article's question "My XYZ file got deleted. Where did it go?
>>>  The conversion process does not delete any user files." - this is
>>> technically true, however, the conversion process* *does *overwrite* files.
>>>  User files outside of a specific set are not modified, like the 'addons'
>>> folder or 'server.cfg'.
>>>
>>> ** **
>>>
>>> Thoughts?
>>>
>>> ** **
>>>
>>> Thank you,
>>>
>>>
>>> 
>>>
>>> *Brady Osborne*
>>> m...@bradyosborne.com
>>>
>>> ** **
>>>
>>> On Mon, Jun 3, 2013 at 5:50 PM, AeroliteGaming.com <
>>> ad...@aerolitegaming.co.uk> wrote:
>>>
>>> Thank you very much for that, it worked. 
>>>
>>>
>>> On 03/06/2013 23:46, Nicholas Hastings wrote:
>>>
>>> If you have the Steam client installed on your server, launch it and
>>> check for updates.
>>>
>>> That error can happen when they update the shipped steam_api (they did)
>>> and you have an older steamclient installed on the machine.
>>>
>>> --
>>> Nicholas Hastings
>>> AlliedMods.net 
>>>
>>>
>>>
>>>
>>> 
>>>
>>> 
>>>
>>> *AeroliteGaming.com* 
>>>
>>> Monday, June 03, 2013 6:43 PM
>>>
>>> Having troubles after this update:
>>>
>>> ** *
>>> ** *
>>> * Unable to load Steam support library. *
>>> * Unable to load Steam support library. *
>>> * This server will operate in LAN mode only. *
>>> * This server will operate in LAN mode only. *
>>> ** *
>>> ** *
>>>
>>> Tried validating and still no luck.
>>>
>>> ** **
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>> ** **
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>> _

Re: [hlds] NO to in game advertising

2013-06-05 Thread Cameron Munroe
 

LOL No one is VAC banned anymore. VAC is a joke at this point. Look
that guy has an Aimbot, crits, wall hack, etc. etc. and he has had an
account since 2011 with over 30 youtube videos posted about it. 

On
06/05/2013 06:35 AM, Nomaan Ahmad wrote: 

> Players would probably get
VAC banned for modifying motd on client using a program.
> 
> On 5 June
2013 14:33, Patrick Delle Grazie  wrote:
>

>> Here's an idea. Why don't one of you stalwarts create an in game ad
blocker. J But then of course you'd have to advertise it 
>> 
>> to get
people to use it. ;) 
>> 
>> P. 
>> 
>> FROM:
hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] ON BEHALF OF Saint K.
>>
SENT: Wednesday, June 5, 2013 9:26 AM 
>> 
>> TO: Half-Life dedicated
Win32 server mailing list
>> SUBJECT: Re: [hlds] NO to in game
advertising 
>> 
>> It's a server discussion mailing list, we, the
server operators make the call on advertisements.
>> 
>> No need for
SPUF, perfectly valid here.
>> 
>> Saint K. 
>> 
>>
-
>> 
>> FROM:
hlds-boun...@list.valvesoftware.com
[hlds-boun...@list.valvesoftware.com] on behalf of Sebastian Iskra
[seabas...@gmail.com]
>> SENT: 05 June 2013 14:18
>> TO: Half-Life
dedicated Win32 server mailing list
>> SUBJECT: Re: [hlds] NO to in game
advertising 
>> 
>> Once upon a time there was SPUF. /thread. 
>> 
>> On
Wed, Jun 5, 2013 at 8:04 AM, Saint K.  wrote:

>> 
>> Once upon a time there was an era where community's survived on
donations. Receiving donations was an indication of the community doing
a good job, after all, if they weren't, they wouldn't receive donations
and the community wouldn't last.
>> 
>> With crap like Pinion nowadays
all that counts is luring people in to connect and then earn money per
player being forced to watch the pinion crap in their MOTD (MVM
matchmaking and quickplay makes for an easy task to do this).
>> 
>> You
can host the most shittiest servers now and still earn money to
survive.
>> 
>> I for one would like to see VALVe picks up their old
policies again, where advertising in their games was completely
prohibited.
>> 
>> Want to have better quality servers again VALVe? Then
make sure you get rid of crap like Pinion.
>> 
>> My 2 cents.
>> 
>>
Saint K. 
>> 
>> -
>> 
>> FROM:
hlds-boun...@list.valvesoftware.com
[hlds-boun...@list.valvesoftware.com] on behalf of Devin
[hollan...@gmail.com]
>> SENT: 04 June 2013 17:50 
>> 
>> TO: 'Half-Life
dedicated Win32 server mailing list'
>> SUBJECT: Re: [hlds] NO to in
game advertising 
>> 
>> Valve and Pinion are independent companies.
Pinion is designed to help offset the overhead required to host servers,
web sites, etc. Valve isn't going to force you to start using pinion. My
goodness, use some brain power at some point. Don't just spew your
knee-jerk reactions on a mailing list that end up harassing people with
your bonehead thoughts. 
>> 
>> FROM:
hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] ON BEHALF OF Doctor
McKay
>> SENT: Monday, June 03, 2013 4:49 PM
>> TO: Half-Life dedicated
Win32 server mailing list
>> SUBJECT: Re: [hlds] NO to in game
advertising 
>> 
>> This mailing list is for server operators, not for
players. Please take it to SPUF or SPUD if you want to discuss this. 
>>

>> Doctor McKay 
>> 
>> http://www.doctormckay.com [2] 
>> 
>>
mc...@doctormckay.com 
>> 
>> On Mon, Jun 3, 2013 at 11:49 AM, big john
 wrote: 
>> 
>>> What the hell is this random
mumbo jumbo. It was clear in the first 2 sentences the you have no idea
what you are talking about. 
>>> 
>>> On Jun 3, 2013 11:47 AM, "proto
mon"  wrote: 
>>> 
 Holy Jesus Please
disable these ads 
 
 They are getting so god damn annoying, And
the audio ads are even worst. They keep playing somehow even if you
switch the server. You literally have to quit the game to stop the ads.

 
 On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson
 wrote: 
 
> This pinion thing first
visited the list a month or two back and I wrote a response to the list
voicing my two cents. However I did this from my phone and it got
bounced back for because of the previous posts not being cropped down.
In short it essentially said "Shame on Valve for even entertaining
something like pinion" pertaining to any in game advertising.
>

> Valve is selling hats, drop items, etc etc etc... The game is
still generating money. To play the game we see advertising when we log
in to steam. I don't want to see ads when playing games for Viagra,
Uncle Bucks Beer, and Lysol. Everyone knows Uncle Buck is in the Klan.
If Valve wants to pursue money in advertising, then replace the cereal
boxes in L4D with Honeycomb and Fruit Loop boxes. Make the soda cans in
the games that are lying around Pepsi cans and profit that way. You're
welcome for the idea... (% my way). 
> 
> MAKE MOVIES... 
>

> If other community owners want to show ads on their MOTD, have at
it. Whether it is thr

Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread DontWannaName!
Well you have to do it right But yeah it will fix those issues.

Sent from my iPhone

On Jun 5, 2013, at 12:06 PM, Albert Davis  wrote:

> Sure, I'll drop them in the custom folder and see what happens next update. 
> 
> 
> On Wed, Jun 5, 2013 at 2:44 PM, DontWannaName!  wrote:
>> No that's the solution. They will overwrite the files. 
>> 
>> Sent from my iPhone
>> 
>> On Jun 5, 2013, at 11:42 AM, "CScrivener ."  wrote:
>> 
>>> Maybe I'm wrong, but wasn't this brought up awhile ago and the solution was 
>>> to drop all modified versions of shipped files into the custom folder?
>>> 
>>> That way you would have all the shipped files unmodified in their original 
>>> location and have all your modified versions in a single location (custom 
>>> folder), as well as updates NOT overwriting all the changes made?
>>> 
>>> I thought Fletcher mentioned this awhile ago but perhaps I am wrong. Could 
>>> have swore I saw this written out somewhere and sent through the mailing 
>>> listif not, my bad. *shrug*
>>> 
>>> 
>>> On Wed, Jun 5, 2013 at 11:33 AM, Fletcher Dunn 
>>>  wrote:
 This update will be the last time that happens.
 
  
 
 We’re getting rid of all instances where we encourage people to modify 
 shipping files.  For all such customizations in the future, thingsa re 
 setup to encourage people to copy it to a new file and modify that one.
 
  
 
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brady Osborne
 Sent: Monday, June 03, 2013 7:22 PM
 
 
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update released
  
 
 Hey all,
 
  
 
 Is it normal for SteamCMD to delete files during the conversion process 
 from HLDSUpdateTool?  I kept seeing files vanish, so I put SteamCMD on the 
 left side of my screen with my 'cfg' folder on the right, and after a few 
 seconds of running SteamCMD on a directory that was previously updated by 
 HLDSUpdateTool, the cfg files disappeared as if they were deleted.
 
  
 
 According to this article it says files will only be moved, not deleted, 
 but I have not found this to be true.  I have had several other users ask 
 me about this issue, too.  I did some research with Process Monitor and 
 found that SteamCMD does in fact overwrite the cfg files in addition to 
 several others.
 
  
 
 Note the highlighted line here (SetRenameInformationFile): 
 http://tinypic.com/r/9zn38m/5
 
  
 
 So in the article's question "My XYZ file got deleted. Where did it go?  
 The conversion process does not delete any user files." - this is 
 technically true, however, the conversion process does overwrite files.  
 User files outside of a specific set are not modified, like the 'addons' 
 folder or 'server.cfg'.
 
  
 
 Thoughts?
 
  
 
 Thank you,
 
 
 
 Brady Osborne
 m...@bradyosborne.com
 
  
 
 On Mon, Jun 3, 2013 at 5:50 PM, AeroliteGaming.com 
  wrote:
 
 Thank you very much for that, it worked.
 
 
 On 03/06/2013 23:46, Nicholas Hastings wrote:
 
 If you have the Steam client installed on your server, launch it and check 
 for updates.
 
 That error can happen when they update the shipped steam_api (they did) 
 and you have an older steamclient installed on the machine.
 
 -- 
 Nicholas Hastings
 AlliedMods.net
 
 
 
 
 
 
 
 AeroliteGaming.com
 
 Monday, June 03, 2013 6:43 PM
 
 Having troubles after this update:
 
 ** *
 ** *
 * Unable to load Steam support library. *
 * Unable to load Steam support library. *
 * This server will operate in LAN mode only. *
 * This server will operate in LAN mode only. *
 ** *
 ** *
 
 Tried validating and still no luck.
 
  
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
  
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> 
>>> ___
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>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> 
>> __

Re: [hlds] NO to in game advertising

2013-06-05 Thread Cameron Munroe
 

I would like to know which section of it matches the Server
Administration aspect of things? As it doesn't it is an opinion, so if
you are so passionate about it send it to gabe himself. You can probably
find his email address out on the Valve site.
http://www.valvesoftware.com/contact/ [2] it probably is
g...@valvesoftware.com. 

On 06/05/2013 06:55 AM, Hutch wrote: 

> Sorry
for the flame thread folks. If you look back at my original 
> post
about 4 days ago, it is dated back in March. Back then I think 
> it got
rejected by the mailing list for not deleting all the prior 
> post when
I sent my response off my cell. Content too long in msg or 
> some such
error, I received some notice of being reviewed by Valve, 
> blah blah.
Suddenly 3 months later my response hits the mailing list.
> 
> My
original post was in response to anothers post consisting of 
>
speculation that Valve would partner with in game advertising. As you 
>
can see I am adamantly opposed to such. The end.
> 
> As far as it
belonging on the server mailing list, yes it does, I 
> have ran game
servers since day one, since back in dialup ISP days, 
> and my opinion
and my opinion alone reaches Gabe's desk via hand 
> carrier. You little
mailing list nazi's shut your Internet bitch mouth.
> 
> Hutch
> 
>
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> To unsubscribe, edit
your list preferences, or view the list archives, please visit:
>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]




Links:
--
[1]
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[2]
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Albert Davis
Sure, I'll drop them in the custom folder and see what happens next update.


On Wed, Jun 5, 2013 at 2:44 PM, DontWannaName! wrote:

> No that's the solution. They will overwrite the files.
>
> Sent from my iPhone
>
> On Jun 5, 2013, at 11:42 AM, "CScrivener ."  wrote:
>
> Maybe I'm wrong, but wasn't this brought up awhile ago and the solution
> was to drop all modified versions of shipped files into the custom folder?
>
> That way you would have all the shipped files unmodified in their original
> location and have all your modified versions in a single location (custom
> folder), as well as updates NOT overwriting all the changes made?
>
> I thought Fletcher mentioned this awhile ago but perhaps I am wrong. Could
> have swore I saw this written out somewhere and sent through the mailing
> listif not, my bad. *shrug*
>
>
> On Wed, Jun 5, 2013 at 11:33 AM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>>  This update will be the last time that happens.
>>
>> ** **
>>
>> We’re getting rid of all instances where we encourage people to modify
>> shipping files.  For all such customizations in the future, thingsa re
>> setup to encourage people to copy it to a new file and modify that one.**
>> **
>>
>> ** **
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Brady Osborne
>> *Sent:* Monday, June 03, 2013 7:22 PM
>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory TF2 update released
>>
>> ** **
>>
>> Hey all,
>>
>> ** **
>>
>> Is it normal for SteamCMD to delete files during the conversion process
>> from HLDSUpdateTool?  I kept seeing files vanish, so I put SteamCMD on the
>> left side of my screen with my 'cfg' folder on the right, and after a few
>> seconds of running SteamCMD on a directory that was previously updated by
>> HLDSUpdateTool, the cfg files disappeared as if they were deleted.
>>
>> ** **
>>
>> According to this 
>> articleit
>>  says files will only be moved, not deleted, but I have not found this to
>> be true.  I have had several other users ask me about this issue, too.  I
>> did some research with Process Monitor and found that SteamCMD does in fact
>> overwrite the cfg files in addition to several others.
>>
>> ** **
>>
>> Note the highlighted line here (SetRenameInformationFile):
>> http://tinypic.com/r/9zn38m/5
>>
>> ** **
>>
>> So in the article's question "My XYZ file got deleted. Where did it go?
>>  The conversion process does not delete any user files." - this is
>> technically true, however, the conversion process* *does *overwrite* files.
>>  User files outside of a specific set are not modified, like the 'addons'
>> folder or 'server.cfg'.
>>
>> ** **
>>
>> Thoughts?
>>
>> ** **
>>
>> Thank you,
>>
>>
>> 
>>
>> *Brady Osborne*
>> m...@bradyosborne.com
>>
>> ** **
>>
>> On Mon, Jun 3, 2013 at 5:50 PM, AeroliteGaming.com <
>> ad...@aerolitegaming.co.uk> wrote:
>>
>> Thank you very much for that, it worked. 
>>
>>
>> On 03/06/2013 23:46, Nicholas Hastings wrote:
>>
>> If you have the Steam client installed on your server, launch it and
>> check for updates.
>>
>> That error can happen when they update the shipped steam_api (they did)
>> and you have an older steamclient installed on the machine.
>>
>> --
>> Nicholas Hastings
>> AlliedMods.net 
>>
>>
>>
>>
>> 
>>
>> 
>>
>> *AeroliteGaming.com* 
>>
>> Monday, June 03, 2013 6:43 PM
>>
>> Having troubles after this update:
>>
>> ** *
>> ** *
>> * Unable to load Steam support library. *
>> * Unable to load Steam support library. *
>> * This server will operate in LAN mode only. *
>> * This server will operate in LAN mode only. *
>> ** *
>> ** *
>>
>> Tried validating and still no luck.
>>
>> ** **
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>> ** **
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
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> please visit:
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread DontWannaName!
No that's the solution. They will overwrite the files. 

Sent from my iPhone

On Jun 5, 2013, at 11:42 AM, "CScrivener ."  wrote:

> Maybe I'm wrong, but wasn't this brought up awhile ago and the solution was 
> to drop all modified versions of shipped files into the custom folder?
> 
> That way you would have all the shipped files unmodified in their original 
> location and have all your modified versions in a single location (custom 
> folder), as well as updates NOT overwriting all the changes made?
> 
> I thought Fletcher mentioned this awhile ago but perhaps I am wrong. Could 
> have swore I saw this written out somewhere and sent through the mailing 
> listif not, my bad. *shrug*
> 
> 
> On Wed, Jun 5, 2013 at 11:33 AM, Fletcher Dunn  
> wrote:
>> This update will be the last time that happens.
>> 
>>  
>> 
>> We’re getting rid of all instances where we encourage people to modify 
>> shipping files.  For all such customizations in the future, thingsa re setup 
>> to encourage people to copy it to a new file and modify that one.
>> 
>>  
>> 
>> From: hlds-boun...@list.valvesoftware.com 
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brady Osborne
>> Sent: Monday, June 03, 2013 7:22 PM
>> 
>> 
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2 update released
>>  
>> 
>> Hey all,
>> 
>>  
>> 
>> Is it normal for SteamCMD to delete files during the conversion process from 
>> HLDSUpdateTool?  I kept seeing files vanish, so I put SteamCMD on the left 
>> side of my screen with my 'cfg' folder on the right, and after a few seconds 
>> of running SteamCMD on a directory that was previously updated by 
>> HLDSUpdateTool, the cfg files disappeared as if they were deleted.
>> 
>>  
>> 
>> According to this article it says files will only be moved, not deleted, but 
>> I have not found this to be true.  I have had several other users ask me 
>> about this issue, too.  I did some research with Process Monitor and found 
>> that SteamCMD does in fact overwrite the cfg files in addition to several 
>> others.
>> 
>>  
>> 
>> Note the highlighted line here (SetRenameInformationFile): 
>> http://tinypic.com/r/9zn38m/5
>> 
>>  
>> 
>> So in the article's question "My XYZ file got deleted. Where did it go?  The 
>> conversion process does not delete any user files." - this is technically 
>> true, however, the conversion process does overwrite files.  User files 
>> outside of a specific set are not modified, like the 'addons' folder or 
>> 'server.cfg'.
>> 
>>  
>> 
>> Thoughts?
>> 
>>  
>> 
>> Thank you,
>> 
>> 
>> 
>> Brady Osborne
>> m...@bradyosborne.com
>> 
>>  
>> 
>> On Mon, Jun 3, 2013 at 5:50 PM, AeroliteGaming.com 
>>  wrote:
>> 
>> Thank you very much for that, it worked.
>> 
>> 
>> On 03/06/2013 23:46, Nicholas Hastings wrote:
>> 
>> If you have the Steam client installed on your server, launch it and check 
>> for updates.
>> 
>> That error can happen when they update the shipped steam_api (they did) and 
>> you have an older steamclient installed on the machine.
>> 
>> -- 
>> Nicholas Hastings
>> AlliedMods.net
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> AeroliteGaming.com
>> 
>> Monday, June 03, 2013 6:43 PM
>> 
>> Having troubles after this update:
>> 
>> ** *
>> ** *
>> * Unable to load Steam support library. *
>> * Unable to load Steam support library. *
>> * This server will operate in LAN mode only. *
>> * This server will operate in LAN mode only. *
>> ** *
>> ** *
>> 
>> Tried validating and still no luck.
>> 
>>  
>> 
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> 
>>  
>> 
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread CScrivener .
Maybe I'm wrong, but wasn't this brought up awhile ago and the solution was
to drop all modified versions of shipped files into the custom folder?

That way you would have all the shipped files unmodified in their original
location and have all your modified versions in a single location (custom
folder), as well as updates NOT overwriting all the changes made?

I thought Fletcher mentioned this awhile ago but perhaps I am wrong. Could
have swore I saw this written out somewhere and sent through the mailing
listif not, my bad. *shrug*


On Wed, Jun 5, 2013 at 11:33 AM, Fletcher Dunn
wrote:

>  This update will be the last time that happens.
>
> ** **
>
> We’re getting rid of all instances where we encourage people to modify
> shipping files.  For all such customizations in the future, thingsa re
> setup to encourage people to copy it to a new file and modify that one.***
> *
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Brady Osborne
> *Sent:* Monday, June 03, 2013 7:22 PM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update released
>
> ** **
>
> Hey all,
>
> ** **
>
> Is it normal for SteamCMD to delete files during the conversion process
> from HLDSUpdateTool?  I kept seeing files vanish, so I put SteamCMD on the
> left side of my screen with my 'cfg' folder on the right, and after a few
> seconds of running SteamCMD on a directory that was previously updated by
> HLDSUpdateTool, the cfg files disappeared as if they were deleted.
>
> ** **
>
> According to this 
> articleit 
> says files will only be moved, not deleted, but I have not found this to
> be true.  I have had several other users ask me about this issue, too.  I
> did some research with Process Monitor and found that SteamCMD does in fact
> overwrite the cfg files in addition to several others.
>
> ** **
>
> Note the highlighted line here (SetRenameInformationFile):
> http://tinypic.com/r/9zn38m/5
>
> ** **
>
> So in the article's question "My XYZ file got deleted. Where did it go?
>  The conversion process does not delete any user files." - this is
> technically true, however, the conversion process* *does *overwrite* files.
>  User files outside of a specific set are not modified, like the 'addons'
> folder or 'server.cfg'.
>
> ** **
>
> Thoughts?
>
> ** **
>
> Thank you,
>
>
> 
>
> *Brady Osborne*
> m...@bradyosborne.com
>
> ** **
>
> On Mon, Jun 3, 2013 at 5:50 PM, AeroliteGaming.com <
> ad...@aerolitegaming.co.uk> wrote:
>
> Thank you very much for that, it worked. 
>
>
> On 03/06/2013 23:46, Nicholas Hastings wrote:
>
> If you have the Steam client installed on your server, launch it and check
> for updates.
>
> That error can happen when they update the shipped steam_api (they did)
> and you have an older steamclient installed on the machine.
>
> --
> Nicholas Hastings
> AlliedMods.net 
>
>
>
>
> 
>
> 
>
> *AeroliteGaming.com* 
>
> Monday, June 03, 2013 6:43 PM
>
> Having troubles after this update:
>
> ** *
> ** *
> * Unable to load Steam support library. *
> * Unable to load Steam support library. *
> * This server will operate in LAN mode only. *
> * This server will operate in LAN mode only. *
> ** *
> ** *
>
> Tried validating and still no luck.
>
> ** **
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ** **
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread 1nsane
So then perhaps your GSP is the one that overwrites those files.

How about figuring out who's at fault first before blaming anyone?


On Wed, Jun 5, 2013 at 2:21 PM, Albert Davis  wrote:

> Mine aren't in the CFG and aren't by default, they are in the root of the
> TF folder and if you are talking to me Cc2, no idea who you are and telling
> someone to "learn" something in a snide tone, no thanks, I should not need
> to "learn" anything, my GSP uses a option in CP to update my main TF2
> server. So piss off with your snide "learn" shit..
>
>
> On Wed, Jun 5, 2013 at 1:52 PM, Cc2iscooL  wrote:
>
>> Haven't I told you this before already? Learn to use -motdfile and
>> -mapcylefile.
>>
>>
>> On Wed, Jun 5, 2013 at 1:28 PM, Albert Davis wrote:
>>
>>> And the update before, and before, and so on.
>>>
>>>
>>> On Wed, Jun 5, 2013 at 1:28 PM, Albert Davis wrote:
>>>
 Oh really, then that it happened on this last update means it's fixed?
 Yea...ok


 On Wed, Jun 5, 2013 at 12:49 PM, Dominik Friedrichs wrote:

> On 2013/06/05 18:36, Albert Davis wrote:
>
>> How about quitting overwriting files like MOTD and MAPCYCLE...that
>> shit
>> is annoying as hell...
>>
>
> Fixed long ago.
>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>


>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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> please visit:
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Albert Davis
Mine aren't in the CFG and aren't by default, they are in the root of the
TF folder and if you are talking to me Cc2, no idea who you are and telling
someone to "learn" something in a snide tone, no thanks, I should not need
to "learn" anything, my GSP uses a option in CP to update my main TF2
server. So piss off with your snide "learn" shit..


On Wed, Jun 5, 2013 at 1:52 PM, Cc2iscooL  wrote:

> Haven't I told you this before already? Learn to use -motdfile and
> -mapcylefile.
>
>
> On Wed, Jun 5, 2013 at 1:28 PM, Albert Davis wrote:
>
>> And the update before, and before, and so on.
>>
>>
>> On Wed, Jun 5, 2013 at 1:28 PM, Albert Davis wrote:
>>
>>> Oh really, then that it happened on this last update means it's fixed?
>>> Yea...ok
>>>
>>>
>>> On Wed, Jun 5, 2013 at 12:49 PM, Dominik Friedrichs wrote:
>>>
 On 2013/06/05 18:36, Albert Davis wrote:

> How about quitting overwriting files like MOTD and MAPCYCLE...that shit
> is annoying as hell...
>

 Fixed long ago.



 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds

>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
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> please visit:
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Cc2iscooL
Haven't I told you this before already? Learn to use -motdfile and
-mapcylefile.


On Wed, Jun 5, 2013 at 1:28 PM, Albert Davis  wrote:

> And the update before, and before, and so on.
>
>
> On Wed, Jun 5, 2013 at 1:28 PM, Albert Davis wrote:
>
>> Oh really, then that it happened on this last update means it's fixed?
>> Yea...ok
>>
>>
>> On Wed, Jun 5, 2013 at 12:49 PM, Dominik Friedrichs wrote:
>>
>>> On 2013/06/05 18:36, Albert Davis wrote:
>>>
 How about quitting overwriting files like MOTD and MAPCYCLE...that shit
 is annoying as hell...

>>>
>>> Fixed long ago.
>>>
>>>
>>>
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>>>
>>
>>
>
> ___
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> please visit:
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>
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Albert Davis
Oh really, then that it happened on this last update means it's fixed?
Yea...ok


On Wed, Jun 5, 2013 at 12:49 PM, Dominik Friedrichs  wrote:

> On 2013/06/05 18:36, Albert Davis wrote:
>
>> How about quitting overwriting files like MOTD and MAPCYCLE...that shit
>> is annoying as hell...
>>
>
> Fixed long ago.
>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Albert Davis
And the update before, and before, and so on.


On Wed, Jun 5, 2013 at 1:28 PM, Albert Davis  wrote:

> Oh really, then that it happened on this last update means it's fixed?
> Yea...ok
>
>
> On Wed, Jun 5, 2013 at 12:49 PM, Dominik Friedrichs  wrote:
>
>> On 2013/06/05 18:36, Albert Davis wrote:
>>
>>> How about quitting overwriting files like MOTD and MAPCYCLE...that shit
>>> is annoying as hell...
>>>
>>
>> Fixed long ago.
>>
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>>
>
>
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Albert Davis
How about quitting overwriting files like MOTD and MAPCYCLE...that shit is
annoying as hell...


On Wed, Jun 5, 2013 at 11:33 AM, Fletcher Dunn
wrote:

>  This update will be the last time that happens.
>
> ** **
>
> We’re getting rid of all instances where we encourage people to modify
> shipping files.  For all such customizations in the future, thingsa re
> setup to encourage people to copy it to a new file and modify that one.***
> *
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Brady Osborne
> *Sent:* Monday, June 03, 2013 7:22 PM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update released
>
> ** **
>
> Hey all,
>
> ** **
>
> Is it normal for SteamCMD to delete files during the conversion process
> from HLDSUpdateTool?  I kept seeing files vanish, so I put SteamCMD on the
> left side of my screen with my 'cfg' folder on the right, and after a few
> seconds of running SteamCMD on a directory that was previously updated by
> HLDSUpdateTool, the cfg files disappeared as if they were deleted.
>
> ** **
>
> According to this 
> articleit 
> says files will only be moved, not deleted, but I have not found this to
> be true.  I have had several other users ask me about this issue, too.  I
> did some research with Process Monitor and found that SteamCMD does in fact
> overwrite the cfg files in addition to several others.
>
> ** **
>
> Note the highlighted line here (SetRenameInformationFile):
> http://tinypic.com/r/9zn38m/5
>
> ** **
>
> So in the article's question "My XYZ file got deleted. Where did it go?
>  The conversion process does not delete any user files." - this is
> technically true, however, the conversion process* *does *overwrite* files.
>  User files outside of a specific set are not modified, like the 'addons'
> folder or 'server.cfg'.
>
> ** **
>
> Thoughts?
>
> ** **
>
> Thank you,
>
>
> 
>
> *Brady Osborne*
> m...@bradyosborne.com
>
> ** **
>
> On Mon, Jun 3, 2013 at 5:50 PM, AeroliteGaming.com <
> ad...@aerolitegaming.co.uk> wrote:
>
> Thank you very much for that, it worked. 
>
>
> On 03/06/2013 23:46, Nicholas Hastings wrote:
>
> If you have the Steam client installed on your server, launch it and check
> for updates.
>
> That error can happen when they update the shipped steam_api (they did)
> and you have an older steamclient installed on the machine.
>
> --
> Nicholas Hastings
> AlliedMods.net 
>
>
>
>
> 
>
> 
>
> *AeroliteGaming.com* 
>
> Monday, June 03, 2013 6:43 PM
>
> Having troubles after this update:
>
> ** *
> ** *
> * Unable to load Steam support library. *
> * Unable to load Steam support library. *
> * This server will operate in LAN mode only. *
> * This server will operate in LAN mode only. *
> ** *
> ** *
>
> Tried validating and still no luck.
>
> ** **
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ** **
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
<>___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds] Mandatory TF2 update released

2013-06-05 Thread Fletcher Dunn
This update will be the last time that happens.

We're getting rid of all instances where we encourage people to modify shipping 
files.  For all such customizations in the future, thingsa re setup to 
encourage people to copy it to a new file and modify that one.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brady Osborne
Sent: Monday, June 03, 2013 7:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Hey all,

Is it normal for SteamCMD to delete files during the conversion process from 
HLDSUpdateTool?  I kept seeing files vanish, so I put SteamCMD on the left side 
of my screen with my 'cfg' folder on the right, and after a few seconds of 
running SteamCMD on a directory that was previously updated by HLDSUpdateTool, 
the cfg files disappeared as if they were deleted.

According to this 
article it 
says files will only be moved, not deleted, but I have not found this to be 
true.  I have had several other users ask me about this issue, too.  I did some 
research with Process Monitor and found that SteamCMD does in fact overwrite 
the cfg files in addition to several others.

Note the highlighted line here (SetRenameInformationFile): 
http://tinypic.com/r/9zn38m/5

So in the article's question "My XYZ file got deleted. Where did it go?  The 
conversion process does not delete any user files." - this is technically true, 
however, the conversion process does overwrite files.  User files outside of a 
specific set are not modified, like the 'addons' folder or 'server.cfg'.

Thoughts?

Thank you,

Brady Osborne
m...@bradyosborne.com

On Mon, Jun 3, 2013 at 5:50 PM, AeroliteGaming.com 
mailto:ad...@aerolitegaming.co.uk>> wrote:
Thank you very much for that, it worked.

On 03/06/2013 23:46, Nicholas Hastings wrote:
If you have the Steam client installed on your server, launch it and check for 
updates.

That error can happen when they update the shipped steam_api (they did) and you 
have an older steamclient installed on the machine.
--
Nicholas Hastings
AlliedMods.net



[cid:image001.jpg@01CE61C7.6C882150]
AeroliteGaming.com
Monday, June 03, 2013 6:43 PM
Having troubles after this update:

** *
** *
* Unable to load Steam support library. *
* Unable to load Steam support library. *
* This server will operate in LAN mode only. *
* This server will operate in LAN mode only. *
** *
** *

Tried validating and still no luck.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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visit:
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Re: [hlds] NO to in game advertising

2013-06-05 Thread Mart-Jan Reeuwijk
Nah, thats a blacklist for in TF2, so you don't see those servers.

technically its not a ad-blocker. creating the hosts file to block the advert 
server of pinion would be considered such.



>
> From: Christopher Andrews 
>To: Half-Life dedicated Win32 server mailing list 
> 
>Sent: Wednesday, 5 June 2013, 15:35
>Subject: Re: [hlds] NO to in game advertising
> 
>
>
>Didn't Dr. McKay already make one?
>
>
>
>
>On Wed, Jun 5, 2013 at 9:33 AM, Patrick Delle Grazie 
> wrote:
>
>Here’s an idea.  Why don’t one of you stalwarts create an in game ad blocker. 
>J  But then of course you’d have to advertise it
>>to get people to use it. ;) 
>> 
>>P.
>> 
>> 
>> 
>>From:hlds-boun...@list.valvesoftware.com 
>>[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
>>Sent: Wednesday, June 5, 2013 9:26 AM
>>
>>To: Half-Life dedicated Win32 server mailing list
>>Subject: Re: [hlds] NO to in game advertising
>> 
>>It's a server discussion mailing list, we, the server operators make the call 
>>on advertisements.
>>
>>No need for SPUF, perfectly valid here.
>>
>>Saint K.
>>
>>
>>
>>From:hlds-boun...@list.valvesoftware.com 
>>[hlds-boun...@list.valvesoftware.com] on behalf of Sebastian Iskra 
>>[seabas...@gmail.com]
>>Sent: 05 June 2013 14:18
>>To: Half-Life dedicated Win32 server mailing list
>>Subject: Re: [hlds] NO to in game advertising
>>Once upon a time there was SPUF. /thread. 
>> 
>>On Wed, Jun 5, 2013 at 8:04 AM, Saint K.  wrote:
>>Once upon a time there was an era where community's survived on donations. 
>>Receiving donations was an indication of the community doing a good job, 
>>after all, if they weren't, they wouldn't receive donations and the community 
>>wouldn't last.
>>
>>With crap like Pinion nowadays all that counts is luring people in to connect 
>>and then earn money per player being forced to watch the pinion crap in their 
>>MOTD (MVM matchmaking and quickplay makes for an easy task to do this).
>>
>>You can host the most shittiest servers now and still earn money to survive.
>>
>>I for one would like to see VALVe picks up their old policies again, where 
>>advertising in their games was completely prohibited.
>>
>>Want to have better quality servers again VALVe? Then make sure you get rid 
>>of crap like Pinion.
>>
>>My 2 cents.
>>
>>Saint K.
>>
>>
>>
>>From:hlds-boun...@list.valvesoftware.com 
>>[hlds-boun...@list.valvesoftware.com] on behalf of Devin [hollan...@gmail.com]
>>Sent: 04 June 2013 17:50
>>
>>To: 'Half-Life dedicated Win32 server mailing list'
>>Subject: Re: [hlds] NO to in game advertising
>> 
>>Valve and Pinion are independent companies. Pinion is designed to help offset 
>>the overhead required to host servers, web sites, etc. Valve isn’t going to 
>>force you to start using pinion. My goodness, use some brain power at some 
>>point. Don’t just spew your knee-jerk reactions on a mailing list that end up 
>>harassing people with your bonehead thoughts. 
>> 
>> 
>>From:hlds-boun...@list.valvesoftware.com 
>>[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay
>>Sent: Monday, June 03, 2013 4:49 PM
>>To: Half-Life dedicated Win32 server mailing list
>>Subject: Re: [hlds] NO to in game advertising
>> 
>>This mailing list is for server operators, not for players. Please take it to 
>>SPUF or SPUD if you want to discuss this.
>>
>>
>> 
>> 
>>Doctor McKay
>>http://www.doctormckay.com
>>mc...@doctormckay.com
>> 
>>On Mon, Jun 3, 2013 at 11:49 AM, big john  wrote:
>>What the hell is this random mumbo jumbo. It was clear in the first 2 
>>sentences the you have no idea what you are talking about. 
>>>On Jun 3, 2013 11:47 AM, "proto mon"  wrote:
>>>Holy Jesus Please disable these ads 
They are getting so god damn annoying, And the audio ads are even worst. 
They keep playing somehow even if you switch the server. You literally have 
to quit the game to stop the ads. 
 
 
 
On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson  
wrote:
This pinion thing first visited the list a month or two back and I wrote a 
response to the list voicing my two cents. However I did this from my phone 
and it got bounced back for because of the previous posts not being cropped 
down. In short it essentially said "Shame on Valve for even entertaining 
something like pinion" pertaining to any in game advertising.
>
>Valve is selling hats, drop items, etc etc etc... The game is still 
>generating money. To play the game we see advertising when we log in to 
>steam. I don't want to see ads when playing games  for Viagra, Uncle Bucks 
>Beer, and Lysol. Everyone knows Uncle Buck is in the Klan. If Valve wants 
>to pursue money in advertising, then replace the cereal boxes in L4D with 
>Honeycomb and Fruit Loop boxes. Make the soda cans in the games that are 
>lying around Pepsi cans and profit that way. You're welcome 

Re: [hlds] NO to in game advertising

2013-06-05 Thread Nomaan Ahmad
He did, but people still seem to moan about it on mailing list.

On 5 June 2013 14:35, Christopher Andrews wrote:

> Didn't Dr. McKay already make one?
>
>
> On Wed, Jun 5, 2013 at 9:33 AM, Patrick Delle Grazie <
> patr...@staff.hypernia.com> wrote:
>
>> Here’s an idea.  Why don’t one of you stalwarts create an in game ad
>> blocker. J  But then of course you’d have to advertise it
>>
>> to get people to use it. ;)
>>
>>
>>
>> P.
>>
>>
>>
>>
>>
>>
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Saint K.
>> *Sent:* Wednesday, June 5, 2013 9:26 AM
>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] NO to in game advertising
>>
>>
>>
>> It's a server discussion mailing list, we, the server operators make the
>> call on advertisements.
>>
>> No need for SPUF, perfectly valid here.
>>
>> Saint K.
>> --
>>
>> *From:* hlds-boun...@list.valvesoftware.com [
>> hlds-boun...@list.valvesoftware.com] on behalf of Sebastian Iskra [
>> seabas...@gmail.com]
>> *Sent:* 05 June 2013 14:18
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] NO to in game advertising
>>
>> Once upon a time there was SPUF. /thread.
>>
>>
>>
>> On Wed, Jun 5, 2013 at 8:04 AM, Saint K. 
>> wrote:
>>
>> Once upon a time there was an era where community's survived on
>> donations. Receiving donations was an indication of the community doing a
>> good job, after all, if they weren't, they wouldn't receive donations and
>> the community wouldn't last.
>>
>> With crap like Pinion nowadays all that counts is luring people in to
>> connect and then earn money per player being forced to watch the pinion
>> crap in their MOTD (MVM matchmaking and quickplay makes for an easy task to
>> do this).
>>
>> You can host the most shittiest servers now and still earn money to
>> survive.
>>
>> I for one would like to see VALVe picks up their old policies again,
>> where advertising in their games was completely prohibited.
>>
>> Want to have better quality servers again VALVe? Then make sure you get
>> rid of crap like Pinion.
>>
>> My 2 cents.
>>
>> Saint K.
>> --
>>
>> *From:* hlds-boun...@list.valvesoftware.com [
>> hlds-boun...@list.valvesoftware.com] on behalf of Devin [
>> hollan...@gmail.com]
>> *Sent:* 04 June 2013 17:50
>>
>>
>> *To:* 'Half-Life dedicated Win32 server mailing list'
>> *Subject:* Re: [hlds] NO to in game advertising
>>
>>
>>
>> Valve and Pinion are independent companies. Pinion is designed to help
>> offset the overhead required to host servers, web sites, etc. Valve isn’t
>> going to force you to start using pinion. My goodness, use some brain power
>> at some point. Don’t just spew your knee-jerk reactions on a mailing list
>> that end up harassing people with your bonehead thoughts.
>>
>>
>>
>>
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Doctor McKay
>> *Sent:* Monday, June 03, 2013 4:49 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] NO to in game advertising
>>
>>
>>
>> This mailing list is for server operators, not for players. Please take
>> it to SPUF or SPUD if you want to discuss this.
>>
>>
>>
>>
>>
>>
>> Doctor McKay
>>
>> http://www.doctormckay.com
>>
>> mc...@doctormckay.com
>>
>>
>>
>> On Mon, Jun 3, 2013 at 11:49 AM, big john  wrote:
>>
>> What the hell is this random mumbo jumbo. It was clear in the first 2
>> sentences the you have no idea what you are talking about.
>>
>> On Jun 3, 2013 11:47 AM, "proto mon"  wrote:
>>
>> Holy Jesus Please disable these ads
>>
>> They are getting so god damn annoying, And the audio ads are even worst.
>> They keep playing somehow even if you switch the server. You literally have
>> to quit the game to stop the ads.
>>
>>
>>
>>
>>
>>
>>
>> On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson 
>> wrote:
>>
>> This pinion thing first visited the list a month or two back and I wrote
>> a response to the list voicing my two cents. However I did this from my
>> phone and it got bounced back for because of the previous posts not being
>> cropped down. In short it essentially said "Shame on Valve for even
>> entertaining something like pinion" pertaining to any in game advertising.
>>
>> Valve is selling hats, drop items, etc etc etc... The game is still
>> generating money. To play the game we see advertising when we log in to
>> steam. I don't want to see ads when playing games  for Viagra, Uncle Bucks
>> Beer, and Lysol. Everyone knows Uncle Buck is in the Klan. If Valve wants
>> to pursue money in advertising, then replace the cereal boxes in L4D with
>> Honeycomb and Fruit Loop boxes. Make the soda cans in the games that are
>> lying around Pepsi cans and profit that way. You're welcome for the idea...
>> (% my way).
>>
>> MAKE MOVIES...
>>
>> If other community owners want to show ads on their MOTD, have at it.
>>

Re: [hlds] NO to in game advertising

2013-06-05 Thread Christopher Andrews
Didn't Dr. McKay already make one?


On Wed, Jun 5, 2013 at 9:33 AM, Patrick Delle Grazie <
patr...@staff.hypernia.com> wrote:

> Here’s an idea.  Why don’t one of you stalwarts create an in game ad
> blocker. J  But then of course you’d have to advertise it
>
> to get people to use it. ;)
>
>
>
> P.
>
>
>
>
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Saint K.
> *Sent:* Wednesday, June 5, 2013 9:26 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] NO to in game advertising
>
>
>
> It's a server discussion mailing list, we, the server operators make the
> call on advertisements.
>
> No need for SPUF, perfectly valid here.
>
> Saint K.
> --
>
> *From:* hlds-boun...@list.valvesoftware.com [
> hlds-boun...@list.valvesoftware.com] on behalf of Sebastian Iskra [
> seabas...@gmail.com]
> *Sent:* 05 June 2013 14:18
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] NO to in game advertising
>
> Once upon a time there was SPUF. /thread.
>
>
>
> On Wed, Jun 5, 2013 at 8:04 AM, Saint K.  wrote:
>
> Once upon a time there was an era where community's survived on donations.
> Receiving donations was an indication of the community doing a good job,
> after all, if they weren't, they wouldn't receive donations and the
> community wouldn't last.
>
> With crap like Pinion nowadays all that counts is luring people in to
> connect and then earn money per player being forced to watch the pinion
> crap in their MOTD (MVM matchmaking and quickplay makes for an easy task to
> do this).
>
> You can host the most shittiest servers now and still earn money to
> survive.
>
> I for one would like to see VALVe picks up their old policies again, where
> advertising in their games was completely prohibited.
>
> Want to have better quality servers again VALVe? Then make sure you get
> rid of crap like Pinion.
>
> My 2 cents.
>
> Saint K.
> --
>
> *From:* hlds-boun...@list.valvesoftware.com [
> hlds-boun...@list.valvesoftware.com] on behalf of Devin [
> hollan...@gmail.com]
> *Sent:* 04 June 2013 17:50
>
>
> *To:* 'Half-Life dedicated Win32 server mailing list'
> *Subject:* Re: [hlds] NO to in game advertising
>
>
>
> Valve and Pinion are independent companies. Pinion is designed to help
> offset the overhead required to host servers, web sites, etc. Valve isn’t
> going to force you to start using pinion. My goodness, use some brain power
> at some point. Don’t just spew your knee-jerk reactions on a mailing list
> that end up harassing people with your bonehead thoughts.
>
>
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Doctor McKay
> *Sent:* Monday, June 03, 2013 4:49 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] NO to in game advertising
>
>
>
> This mailing list is for server operators, not for players. Please take it
> to SPUF or SPUD if you want to discuss this.
>
>
>
>
>
>
> Doctor McKay
>
> http://www.doctormckay.com
>
> mc...@doctormckay.com
>
>
>
> On Mon, Jun 3, 2013 at 11:49 AM, big john  wrote:
>
> What the hell is this random mumbo jumbo. It was clear in the first 2
> sentences the you have no idea what you are talking about.
>
> On Jun 3, 2013 11:47 AM, "proto mon"  wrote:
>
> Holy Jesus Please disable these ads
>
> They are getting so god damn annoying, And the audio ads are even worst.
> They keep playing somehow even if you switch the server. You literally have
> to quit the game to stop the ads.
>
>
>
>
>
>
>
> On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson 
> wrote:
>
> This pinion thing first visited the list a month or two back and I wrote a
> response to the list voicing my two cents. However I did this from my phone
> and it got bounced back for because of the previous posts not being cropped
> down. In short it essentially said "Shame on Valve for even entertaining
> something like pinion" pertaining to any in game advertising.
>
> Valve is selling hats, drop items, etc etc etc... The game is still
> generating money. To play the game we see advertising when we log in to
> steam. I don't want to see ads when playing games  for Viagra, Uncle Bucks
> Beer, and Lysol. Everyone knows Uncle Buck is in the Klan. If Valve wants
> to pursue money in advertising, then replace the cereal boxes in L4D with
> Honeycomb and Fruit Loop boxes. Make the soda cans in the games that are
> lying around Pepsi cans and profit that way. You're welcome for the idea...
> (% my way).
>
> MAKE MOVIES...
>
> If other community owners want to show ads on their MOTD, have at it.
> Whether it is through pinion, or by bypassing pinion and seeking ads
> through other means and cutting out the "middle man", ie; pinon. Live and
> let live.
>
> However, my fear is about the day Valve "forces" the servers I run to show
> ads or do anything through the in game brow

Re: [hlds] NO to in game advertising

2013-06-05 Thread Nomaan Ahmad
Players would probably get VAC banned for modifying motd on client using a
program.

On 5 June 2013 14:33, Patrick Delle Grazie wrote:

> Here’s an idea.  Why don’t one of you stalwarts create an in game ad
> blocker. J  But then of course you’d have to advertise it
>
> to get people to use it. ;)
>
>
>
> P.
>
>
>
>
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Saint K.
> *Sent:* Wednesday, June 5, 2013 9:26 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] NO to in game advertising
>
>
>
> It's a server discussion mailing list, we, the server operators make the
> call on advertisements.
>
> No need for SPUF, perfectly valid here.
>
> Saint K.
> --
>
> *From:* hlds-boun...@list.valvesoftware.com [
> hlds-boun...@list.valvesoftware.com] on behalf of Sebastian Iskra [
> seabas...@gmail.com]
> *Sent:* 05 June 2013 14:18
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] NO to in game advertising
>
> Once upon a time there was SPUF. /thread.
>
>
>
> On Wed, Jun 5, 2013 at 8:04 AM, Saint K.  wrote:
>
> Once upon a time there was an era where community's survived on donations.
> Receiving donations was an indication of the community doing a good job,
> after all, if they weren't, they wouldn't receive donations and the
> community wouldn't last.
>
> With crap like Pinion nowadays all that counts is luring people in to
> connect and then earn money per player being forced to watch the pinion
> crap in their MOTD (MVM matchmaking and quickplay makes for an easy task to
> do this).
>
> You can host the most shittiest servers now and still earn money to
> survive.
>
> I for one would like to see VALVe picks up their old policies again, where
> advertising in their games was completely prohibited.
>
> Want to have better quality servers again VALVe? Then make sure you get
> rid of crap like Pinion.
>
> My 2 cents.
>
> Saint K.
> --
>
> *From:* hlds-boun...@list.valvesoftware.com [
> hlds-boun...@list.valvesoftware.com] on behalf of Devin [
> hollan...@gmail.com]
> *Sent:* 04 June 2013 17:50
>
>
> *To:* 'Half-Life dedicated Win32 server mailing list'
> *Subject:* Re: [hlds] NO to in game advertising
>
>
>
> Valve and Pinion are independent companies. Pinion is designed to help
> offset the overhead required to host servers, web sites, etc. Valve isn’t
> going to force you to start using pinion. My goodness, use some brain power
> at some point. Don’t just spew your knee-jerk reactions on a mailing list
> that end up harassing people with your bonehead thoughts.
>
>
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Doctor McKay
> *Sent:* Monday, June 03, 2013 4:49 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] NO to in game advertising
>
>
>
> This mailing list is for server operators, not for players. Please take it
> to SPUF or SPUD if you want to discuss this.
>
>
>
>
>
>
> Doctor McKay
>
> http://www.doctormckay.com
>
> mc...@doctormckay.com
>
>
>
> On Mon, Jun 3, 2013 at 11:49 AM, big john  wrote:
>
> What the hell is this random mumbo jumbo. It was clear in the first 2
> sentences the you have no idea what you are talking about.
>
> On Jun 3, 2013 11:47 AM, "proto mon"  wrote:
>
> Holy Jesus Please disable these ads
>
> They are getting so god damn annoying, And the audio ads are even worst.
> They keep playing somehow even if you switch the server. You literally have
> to quit the game to stop the ads.
>
>
>
>
>
>
>
> On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson 
> wrote:
>
> This pinion thing first visited the list a month or two back and I wrote a
> response to the list voicing my two cents. However I did this from my phone
> and it got bounced back for because of the previous posts not being cropped
> down. In short it essentially said "Shame on Valve for even entertaining
> something like pinion" pertaining to any in game advertising.
>
> Valve is selling hats, drop items, etc etc etc... The game is still
> generating money. To play the game we see advertising when we log in to
> steam. I don't want to see ads when playing games  for Viagra, Uncle Bucks
> Beer, and Lysol. Everyone knows Uncle Buck is in the Klan. If Valve wants
> to pursue money in advertising, then replace the cereal boxes in L4D with
> Honeycomb and Fruit Loop boxes. Make the soda cans in the games that are
> lying around Pepsi cans and profit that way. You're welcome for the idea...
> (% my way).
>
> MAKE MOVIES...
>
> If other community owners want to show ads on their MOTD, have at it.
> Whether it is through pinion, or by bypassing pinion and seeking ads
> through other means and cutting out the "middle man", ie; pinon. Live and
> let live.
>
> However, my fear is about the day Valve "forces" the servers I run to show
> ads or do anything through the in g

Re: [hlds] NO to in game advertising

2013-06-05 Thread Patrick Delle Grazie
Here’s an idea.  Why don’t one of you stalwarts create an in game ad
blocker. J  But then of course you’d have to advertise it

to get people to use it. ;)



P.







*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Saint K.
*Sent:* Wednesday, June 5, 2013 9:26 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] NO to in game advertising



It's a server discussion mailing list, we, the server operators make the
call on advertisements.

No need for SPUF, perfectly valid here.

Saint K.
--

*From:* hlds-boun...@list.valvesoftware.com [
hlds-boun...@list.valvesoftware.com] on behalf of Sebastian Iskra [
seabas...@gmail.com]
*Sent:* 05 June 2013 14:18
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] NO to in game advertising

Once upon a time there was SPUF. /thread.



On Wed, Jun 5, 2013 at 8:04 AM, Saint K.  wrote:

Once upon a time there was an era where community's survived on donations.
Receiving donations was an indication of the community doing a good job,
after all, if they weren't, they wouldn't receive donations and the
community wouldn't last.

With crap like Pinion nowadays all that counts is luring people in to
connect and then earn money per player being forced to watch the pinion
crap in their MOTD (MVM matchmaking and quickplay makes for an easy task to
do this).

You can host the most shittiest servers now and still earn money to survive.

I for one would like to see VALVe picks up their old policies again, where
advertising in their games was completely prohibited.

Want to have better quality servers again VALVe? Then make sure you get rid
of crap like Pinion.

My 2 cents.

Saint K.
--

*From:* hlds-boun...@list.valvesoftware.com [
hlds-boun...@list.valvesoftware.com] on behalf of Devin [hollan...@gmail.com
]
*Sent:* 04 June 2013 17:50


*To:* 'Half-Life dedicated Win32 server mailing list'
*Subject:* Re: [hlds] NO to in game advertising



Valve and Pinion are independent companies. Pinion is designed to help
offset the overhead required to host servers, web sites, etc. Valve isn’t
going to force you to start using pinion. My goodness, use some brain power
at some point. Don’t just spew your knee-jerk reactions on a mailing list
that end up harassing people with your bonehead thoughts.





*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Doctor McKay
*Sent:* Monday, June 03, 2013 4:49 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] NO to in game advertising



This mailing list is for server operators, not for players. Please take it
to SPUF or SPUD if you want to discuss this.






Doctor McKay

http://www.doctormckay.com

mc...@doctormckay.com



On Mon, Jun 3, 2013 at 11:49 AM, big john  wrote:

What the hell is this random mumbo jumbo. It was clear in the first 2
sentences the you have no idea what you are talking about.

On Jun 3, 2013 11:47 AM, "proto mon"  wrote:

Holy Jesus Please disable these ads

They are getting so god damn annoying, And the audio ads are even worst.
They keep playing somehow even if you switch the server. You literally have
to quit the game to stop the ads.







On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson 
wrote:

This pinion thing first visited the list a month or two back and I wrote a
response to the list voicing my two cents. However I did this from my phone
and it got bounced back for because of the previous posts not being cropped
down. In short it essentially said "Shame on Valve for even entertaining
something like pinion" pertaining to any in game advertising.

Valve is selling hats, drop items, etc etc etc... The game is still
generating money. To play the game we see advertising when we log in to
steam. I don't want to see ads when playing games  for Viagra, Uncle Bucks
Beer, and Lysol. Everyone knows Uncle Buck is in the Klan. If Valve wants
to pursue money in advertising, then replace the cereal boxes in L4D with
Honeycomb and Fruit Loop boxes. Make the soda cans in the games that are
lying around Pepsi cans and profit that way. You're welcome for the idea...
(% my way).

MAKE MOVIES...

If other community owners want to show ads on their MOTD, have at it.
Whether it is through pinion, or by bypassing pinion and seeking ads
through other means and cutting out the "middle man", ie; pinon. Live and
let live.

However, my fear is about the day Valve "forces" the servers I run to show
ads or do anything through the in game browser I am unaware of for that
matter, of such nature. They are ran on my hardware, at my expense, running
essentially an "open source" game server file(s). Or at least that's how it
started out. So if this changes, I would expect to see a full disclosure on
the matter, and expect to have to click something saying I approve of the
conditions before downloading the new server fil

Re: [hlds] NO to in game advertising

2013-06-05 Thread Saint K .
It's a server discussion mailing list, we, the server operators make the call 
on advertisements.

No need for SPUF, perfectly valid here.

Saint K.

From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
on behalf of Sebastian Iskra [seabas...@gmail.com]
Sent: 05 June 2013 14:18
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] NO to in game advertising

Once upon a time there was SPUF. /thread.


On Wed, Jun 5, 2013 at 8:04 AM, Saint K. 
mailto:sai...@specialattack.net>> wrote:
Once upon a time there was an era where community's survived on donations. 
Receiving donations was an indication of the community doing a good job, after 
all, if they weren't, they wouldn't receive donations and the community 
wouldn't last.

With crap like Pinion nowadays all that counts is luring people in to connect 
and then earn money per player being forced to watch the pinion crap in their 
MOTD (MVM matchmaking and quickplay makes for an easy task to do this).

You can host the most shittiest servers now and still earn money to survive.

I for one would like to see VALVe picks up their old policies again, where 
advertising in their games was completely prohibited.

Want to have better quality servers again VALVe? Then make sure you get rid of 
crap like Pinion.

My 2 cents.

Saint K.

From: 
hlds-boun...@list.valvesoftware.com 
[hlds-boun...@list.valvesoftware.com]
 on behalf of Devin [hollan...@gmail.com]
Sent: 04 June 2013 17:50

To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] NO to in game advertising

Valve and Pinion are independent companies. Pinion is designed to help offset 
the overhead required to host servers, web sites, etc. Valve isn’t going to 
force you to start using pinion. My goodness, use some brain power at some 
point. Don’t just spew your knee-jerk reactions on a mailing list that end up 
harassing people with your bonehead thoughts.


From: 
hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Doctor McKay
Sent: Monday, June 03, 2013 4:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] NO to in game advertising

This mailing list is for server operators, not for players. Please take it to 
SPUF or SPUD if you want to discuss this.



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com

On Mon, Jun 3, 2013 at 11:49 AM, big john 
mailto:brewskii...@gmail.com>> wrote:

What the hell is this random mumbo jumbo. It was clear in the first 2 sentences 
the you have no idea what you are talking about.
On Jun 3, 2013 11:47 AM, "proto mon" 
mailto:prototypefr...@gmail.com>> wrote:
Holy Jesus Please disable these ads
They are getting so god damn annoying, And the audio ads are even worst. They 
keep playing somehow even if you switch the server. You literally have to quit 
the game to stop the ads.



On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson 
mailto:hu...@halsplayground.com>> wrote:
This pinion thing first visited the list a month or two back and I wrote a 
response to the list voicing my two cents. However I did this from my phone and 
it got bounced back for because of the previous posts not being cropped down. 
In short it essentially said "Shame on Valve for even entertaining something 
like pinion" pertaining to any in game advertising.

Valve is selling hats, drop items, etc etc etc... The game is still generating 
money. To play the game we see advertising when we log in to steam. I don't 
want to see ads when playing games  for Viagra, Uncle Bucks Beer, and Lysol. 
Everyone knows Uncle Buck is in the Klan. If Valve wants to pursue money in 
advertising, then replace the cereal boxes in L4D with Honeycomb and Fruit Loop 
boxes. Make the soda cans in the games that are lying around Pepsi cans and 
profit that way. You're welcome for the idea... (% my way).

MAKE MOVIES...

If other community owners want to show ads on their MOTD, have at it. Whether 
it is through pinion, or by bypassing pinion and seeking ads through other 
means and cutting out the "middle man", ie; pinon. Live and let live.

However, my fear is about the day Valve "forces" the servers I run to show ads 
or do anything through the in game browser I am unaware of for that matter, of 
such nature. They are ran on my hardware, at my expense, running essentially an 
"open source" game server file(s). Or at least that's how it started out. So if 
this changes, I would expect to see a full disclosure on the matter, and expect 
to have to click something saying I approve of the conditions before 
downloading the new server files to my server prior to implementation. 
Warranting today's society, a 

Re: [hlds] NO to in game advertising

2013-06-05 Thread Sebastian Iskra
Once upon a time there was SPUF. /thread.


On Wed, Jun 5, 2013 at 8:04 AM, Saint K.  wrote:

>  Once upon a time there was an era where community's survived on
> donations. Receiving donations was an indication of the community doing a
> good job, after all, if they weren't, they wouldn't receive donations and
> the community wouldn't last.
>
> With crap like Pinion nowadays all that counts is luring people in to
> connect and then earn money per player being forced to watch the pinion
> crap in their MOTD (MVM matchmaking and quickplay makes for an easy task to
> do this).
>
> You can host the most shittiest servers now and still earn money to
> survive.
>
> I for one would like to see VALVe picks up their old policies again, where
> advertising in their games was completely prohibited.
>
> Want to have better quality servers again VALVe? Then make sure you get
> rid of crap like Pinion.
>
> My 2 cents.
>
> Saint K.
>  --
> *From:* hlds-boun...@list.valvesoftware.com [
> hlds-boun...@list.valvesoftware.com] on behalf of Devin [
> hollan...@gmail.com]
> *Sent:* 04 June 2013 17:50
>
> *To:* 'Half-Life dedicated Win32 server mailing list'
> *Subject:* Re: [hlds] NO to in game advertising
>
>   Valve and Pinion are independent companies. Pinion is designed to help
> offset the overhead required to host servers, web sites, etc. Valve isn’t
> going to force you to start using pinion. My goodness, use some brain power
> at some point. Don’t just spew your knee-jerk reactions on a mailing list
> that end up harassing people with your bonehead thoughts.
>
>
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Doctor McKay
> *Sent:* Monday, June 03, 2013 4:49 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] NO to in game advertising
>
>
>
> This mailing list is for server operators, not for players. Please take it
> to SPUF or SPUD if you want to discuss this.
>
>
>
>
>
>
> Doctor McKay
>
> http://www.doctormckay.com
>
> mc...@doctormckay.com
>
>
>
> On Mon, Jun 3, 2013 at 11:49 AM, big john  wrote:
>
> What the hell is this random mumbo jumbo. It was clear in the first 2
> sentences the you have no idea what you are talking about.
>
> On Jun 3, 2013 11:47 AM, "proto mon"  wrote:
>
>  Holy Jesus Please disable these ads
>
> They are getting so god damn annoying, And the audio ads are even worst.
> They keep playing somehow even if you switch the server. You literally have
> to quit the game to stop the ads.
>
>
>
>
>
>
>
> On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson 
> wrote:
>
>  This pinion thing first visited the list a month or two back and I wrote
> a response to the list voicing my two cents. However I did this from my
> phone and it got bounced back for because of the previous posts not being
> cropped down. In short it essentially said "Shame on Valve for even
> entertaining something like pinion" pertaining to any in game advertising.
>
> Valve is selling hats, drop items, etc etc etc... The game is still
> generating money. To play the game we see advertising when we log in to
> steam. I don't want to see ads when playing games  for Viagra, Uncle Bucks
> Beer, and Lysol. Everyone knows Uncle Buck is in the Klan. If Valve wants
> to pursue money in advertising, then replace the cereal boxes in L4D with
> Honeycomb and Fruit Loop boxes. Make the soda cans in the games that are
> lying around Pepsi cans and profit that way. You're welcome for the idea...
> (% my way).
>
> MAKE MOVIES...
>
> If other community owners want to show ads on their MOTD, have at it.
> Whether it is through pinion, or by bypassing pinion and seeking ads
> through other means and cutting out the "middle man", ie; pinon. Live and
> let live.
>
> However, my fear is about the day Valve "forces" the servers I run to show
> ads or do anything through the in game browser I am unaware of for that
> matter, of such nature. They are ran on my hardware, at my expense, running
> essentially an "open source" game server file(s). Or at least that's how it
> started out. So if this changes, I would expect to see a full disclosure on
> the matter, and expect to have to click something saying I approve of the
> conditions before downloading the new server files to my server prior to
> implementation. Warranting today's society, a class action suit undoubtedly
> would pop up and surely Valve is clever enough to think of such matters,
> thus dropping such a concept of pinion rather quickly.
>
> Now through my own absurdity I hope it makes Valve see it's own... If any
> of this pinion crap is true.
>
> I am reasonable... I would expect 50,000% profit for my share of monies
> generated. That is fifty thousand percent, not 50 percent. I am reasonable
> after all...  Should the day come that I entertained a partnership with
> Valve as an advertising agency. This would cover any future potential and
> probably legal expenses expect

Re: [hlds] NO to in game advertising

2013-06-05 Thread Saint K .
Once upon a time there was an era where community's survived on donations. 
Receiving donations was an indication of the community doing a good job, after 
all, if they weren't, they wouldn't receive donations and the community 
wouldn't last.

With crap like Pinion nowadays all that counts is luring people in to connect 
and then earn money per player being forced to watch the pinion crap in their 
MOTD (MVM matchmaking and quickplay makes for an easy task to do this).

You can host the most shittiest servers now and still earn money to survive.

I for one would like to see VALVe picks up their old policies again, where 
advertising in their games was completely prohibited.

Want to have better quality servers again VALVe? Then make sure you get rid of 
crap like Pinion.

My 2 cents.

Saint K.

From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
on behalf of Devin [hollan...@gmail.com]
Sent: 04 June 2013 17:50
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] NO to in game advertising

Valve and Pinion are independent companies. Pinion is designed to help offset 
the overhead required to host servers, web sites, etc. Valve isn’t going to 
force you to start using pinion. My goodness, use some brain power at some 
point. Don’t just spew your knee-jerk reactions on a mailing list that end up 
harassing people with your bonehead thoughts.


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay
Sent: Monday, June 03, 2013 4:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] NO to in game advertising

This mailing list is for server operators, not for players. Please take it to 
SPUF or SPUD if you want to discuss this.



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com

On Mon, Jun 3, 2013 at 11:49 AM, big john 
mailto:brewskii...@gmail.com>> wrote:

What the hell is this random mumbo jumbo. It was clear in the first 2 sentences 
the you have no idea what you are talking about.
On Jun 3, 2013 11:47 AM, "proto mon" 
mailto:prototypefr...@gmail.com>> wrote:
Holy Jesus Please disable these ads
They are getting so god damn annoying, And the audio ads are even worst. They 
keep playing somehow even if you switch the server. You literally have to quit 
the game to stop the ads.



On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson 
mailto:hu...@halsplayground.com>> wrote:
This pinion thing first visited the list a month or two back and I wrote a 
response to the list voicing my two cents. However I did this from my phone and 
it got bounced back for because of the previous posts not being cropped down. 
In short it essentially said "Shame on Valve for even entertaining something 
like pinion" pertaining to any in game advertising.

Valve is selling hats, drop items, etc etc etc... The game is still generating 
money. To play the game we see advertising when we log in to steam. I don't 
want to see ads when playing games  for Viagra, Uncle Bucks Beer, and Lysol. 
Everyone knows Uncle Buck is in the Klan. If Valve wants to pursue money in 
advertising, then replace the cereal boxes in L4D with Honeycomb and Fruit Loop 
boxes. Make the soda cans in the games that are lying around Pepsi cans and 
profit that way. You're welcome for the idea... (% my way).

MAKE MOVIES...

If other community owners want to show ads on their MOTD, have at it. Whether 
it is through pinion, or by bypassing pinion and seeking ads through other 
means and cutting out the "middle man", ie; pinon. Live and let live.

However, my fear is about the day Valve "forces" the servers I run to show ads 
or do anything through the in game browser I am unaware of for that matter, of 
such nature. They are ran on my hardware, at my expense, running essentially an 
"open source" game server file(s). Or at least that's how it started out. So if 
this changes, I would expect to see a full disclosure on the matter, and expect 
to have to click something saying I approve of the conditions before 
downloading the new server files to my server prior to implementation. 
Warranting today's society, a class action suit undoubtedly would pop up and 
surely Valve is clever enough to think of such matters, thus dropping such a 
concept of pinion rather quickly.

Now through my own absurdity I hope it makes Valve see it's own... If any of 
this pinion crap is true.

I am reasonable... I would expect 50,000% profit for my share of monies 
generated. That is fifty thousand percent, not 50 percent. I am reasonable 
after all...  Should the day come that I entertained a partnership with Valve 
as an advertising agency. This would cover any future potential and probably 
legal expenses expected to incur. And that's what would occur... My hardware 
would them become a venue of advertising the game more so than I already do, 
not to mention the involvement of a third pa