Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Zachary H
Update was released, only fixed the more important of the 2 issues tbh,
wish contracts would progress but understand server loads and etc are
impacting it

On Fri, Oct 21, 2016 at 11:18 PM, Seth Morton 
wrote:

> According to the Steam Store: https://www.reddit.com/
> r/tf2/comments/58qv84/tf2_update_2_for_102116_102216_utc/
>
> On Fri, Oct 21, 2016 at 11:08 PM, Weasels Lair 
> wrote:
>
>> Was there just another TF2 update released? (about 6 PM-ish West-Coast
>> time?) maybe client-only?
>>
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Seth Morton
According to the Steam Store:
https://www.reddit.com/r/tf2/comments/58qv84/tf2_update_2_for_102116_102216_utc/

On Fri, Oct 21, 2016 at 11:08 PM, Weasels Lair 
wrote:

> Was there just another TF2 update released? (about 6 PM-ish West-Coast
> time?) maybe client-only?
>
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Rowedahelicon
Yes, client only

On Fri, Oct 21, 2016 at 11:08 PM, Weasels Lair 
wrote:

> Was there just another TF2 update released? (about 6 PM-ish West-Coast
> time?) maybe client-only?
>
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Weasels Lair
Was there just another TF2 update released? (about 6 PM-ish West-Coast
time?) maybe client-only?
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Phillip Vector
http://www.teamfortress.com/post.php?id=6679

It was more than just one or two people.

Community servers broke the rules (another example is cheating the tabs
fiasco). If I were Valve, I would limit the community servers as well when
it comes to drops and such.

On Oct 21, 2016 14:52, "N-Gon"  wrote:

> In all honesty ElitePowered were really the MAIN culprit on that one
>
> On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector 
> wrote:
>
>> Set up bots that looked like players on maps where they "killed" more
>> than 1 solider a second per person for days straight without stopping.
>>
>> There was a blog post about it I think.
>>
>> On Oct 21, 2016 14:22, "ED-E"  wrote:
>>
>>> The "WAR!" update? Oi, I get memories from a different TF2 time (where i
>>> actually played the game ^^) cause I started my servers in late 2011 so I
>>> don't know what happend. So how did these server owners cheat?
>>>
>>> - Original Message -
>>> From: Phillip Vector 
>>> To: Half-Life dedicated Win32 server mailing list <
>>> hlds@list.valvesoftware.com>
>>> Date: Fri, 21 Oct 2016 14:11:56 -0700
>>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>>
>>> > Because community servers used to cheat the system (like the war
>>> update).
>>> > So best not to include them.
>>> >
>>> > On Oct 21, 2016 14:05, "ED-E"  wrote:
>>> >
>>> > > Based on the stats of sourcemod, current sourcemod tf2 servers did
>>> go from
>>> > > ~10.000 community servers in 2013 down do ~5.000. I guess one of the
>>> > > reasons may be how Valve handles these kinds of things nowadays.
>>> > >
>>> > > Why are we actually excluded from these events in recent years? I
>>> never
>>> > > really understood that, does anyone have an idea what it might be?
>>> > >
>>> > > - Original Message -
>>> > > From: Robert Paulson 
>>> > > To: Half-Life dedicated Win32 server mailing list <
>>> > > hlds@list.valvesoftware.com>
>>> > > Date: Fri, 21 Oct 2016 13:49:02 -0700
>>> > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>> > >
>>> > > > I found it really funny that people were celebrating on the meet
>>> your
>>> > > match
>>> > > > update when they segregated community servers into their own ghetto
>>> > > again.
>>> > > >
>>> > > > It was the custom server tab version 2, except they were
>>> successful this
>>> > > > time because you were all being irrational Valve fanboys and
>>> claiming
>>> > > that
>>> > > > community servers were saved again.
>>> > > >
>>> > > > Now community servers are 100% blocked from "quickplay" (casual
>>> mode),
>>> > > and
>>> > > > they chucked to the bottom of the GUI. Community servers have
>>> never been
>>> > > > deader.
>>> > > >
>>> > > > Why would you expect Valve to give community servers anything
>>> given what
>>> > > > they've been doing for the past 3-4 years?
>>> > > >
>>> > > > >
>>> > > >
>>> > > > ___
>>> > > > To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> > > please visit:
>>> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> > > >
>>> > > >
>>> > >
>>> > > ___
>>> > > To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> > > please visit:
>>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> > >
>>> > >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>> >
>>> >
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Rowedahelicon
Exactly @Robert.

You can't punish everyone for the actions of a few, are we going to ban all
players because some of them cheat?

On Fri, Oct 21, 2016 at 5:49 PM, N-Gon  wrote:

> In all honesty ElitePowered were really the MAIN culprit on that one
>
> On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector 
> wrote:
>
>> Set up bots that looked like players on maps where they "killed" more
>> than 1 solider a second per person for days straight without stopping.
>>
>> There was a blog post about it I think.
>>
>> On Oct 21, 2016 14:22, "ED-E"  wrote:
>>
>>> The "WAR!" update? Oi, I get memories from a different TF2 time (where i
>>> actually played the game ^^) cause I started my servers in late 2011 so I
>>> don't know what happend. So how did these server owners cheat?
>>>
>>> - Original Message -
>>> From: Phillip Vector 
>>> To: Half-Life dedicated Win32 server mailing list <
>>> hlds@list.valvesoftware.com>
>>> Date: Fri, 21 Oct 2016 14:11:56 -0700
>>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>>
>>> > Because community servers used to cheat the system (like the war
>>> update).
>>> > So best not to include them.
>>> >
>>> > On Oct 21, 2016 14:05, "ED-E"  wrote:
>>> >
>>> > > Based on the stats of sourcemod, current sourcemod tf2 servers did
>>> go from
>>> > > ~10.000 community servers in 2013 down do ~5.000. I guess one of the
>>> > > reasons may be how Valve handles these kinds of things nowadays.
>>> > >
>>> > > Why are we actually excluded from these events in recent years? I
>>> never
>>> > > really understood that, does anyone have an idea what it might be?
>>> > >
>>> > > - Original Message -
>>> > > From: Robert Paulson 
>>> > > To: Half-Life dedicated Win32 server mailing list <
>>> > > hlds@list.valvesoftware.com>
>>> > > Date: Fri, 21 Oct 2016 13:49:02 -0700
>>> > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>> > >
>>> > > > I found it really funny that people were celebrating on the meet
>>> your
>>> > > match
>>> > > > update when they segregated community servers into their own ghetto
>>> > > again.
>>> > > >
>>> > > > It was the custom server tab version 2, except they were
>>> successful this
>>> > > > time because you were all being irrational Valve fanboys and
>>> claiming
>>> > > that
>>> > > > community servers were saved again.
>>> > > >
>>> > > > Now community servers are 100% blocked from "quickplay" (casual
>>> mode),
>>> > > and
>>> > > > they chucked to the bottom of the GUI. Community servers have
>>> never been
>>> > > > deader.
>>> > > >
>>> > > > Why would you expect Valve to give community servers anything
>>> given what
>>> > > > they've been doing for the past 3-4 years?
>>> > > >
>>> > > > >
>>> > > >
>>> > > > ___
>>> > > > To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> > > please visit:
>>> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> > > >
>>> > > >
>>> > >
>>> > > ___
>>> > > To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> > > please visit:
>>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> > >
>>> > >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> >
>>> >
>>>
>>> ___
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>>> please visit:
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>>>
>>>
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Ben Platnick
Looks like the item servers and game coordinator are down. I really hope that 
they are pushing a patch for the broken things, and not just having everything 
break right after they push a big update :l___
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread N-Gon
In all honesty ElitePowered were really the MAIN culprit on that one

On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector 
wrote:

> Set up bots that looked like players on maps where they "killed" more than
> 1 solider a second per person for days straight without stopping.
>
> There was a blog post about it I think.
>
> On Oct 21, 2016 14:22, "ED-E"  wrote:
>
>> The "WAR!" update? Oi, I get memories from a different TF2 time (where i
>> actually played the game ^^) cause I started my servers in late 2011 so I
>> don't know what happend. So how did these server owners cheat?
>>
>> - Original Message -
>> From: Phillip Vector 
>> To: Half-Life dedicated Win32 server mailing list <
>> hlds@list.valvesoftware.com>
>> Date: Fri, 21 Oct 2016 14:11:56 -0700
>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>
>> > Because community servers used to cheat the system (like the war
>> update).
>> > So best not to include them.
>> >
>> > On Oct 21, 2016 14:05, "ED-E"  wrote:
>> >
>> > > Based on the stats of sourcemod, current sourcemod tf2 servers did go
>> from
>> > > ~10.000 community servers in 2013 down do ~5.000. I guess one of the
>> > > reasons may be how Valve handles these kinds of things nowadays.
>> > >
>> > > Why are we actually excluded from these events in recent years? I
>> never
>> > > really understood that, does anyone have an idea what it might be?
>> > >
>> > > - Original Message -
>> > > From: Robert Paulson 
>> > > To: Half-Life dedicated Win32 server mailing list <
>> > > hlds@list.valvesoftware.com>
>> > > Date: Fri, 21 Oct 2016 13:49:02 -0700
>> > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>> > >
>> > > > I found it really funny that people were celebrating on the meet
>> your
>> > > match
>> > > > update when they segregated community servers into their own ghetto
>> > > again.
>> > > >
>> > > > It was the custom server tab version 2, except they were successful
>> this
>> > > > time because you were all being irrational Valve fanboys and
>> claiming
>> > > that
>> > > > community servers were saved again.
>> > > >
>> > > > Now community servers are 100% blocked from "quickplay" (casual
>> mode),
>> > > and
>> > > > they chucked to the bottom of the GUI. Community servers have never
>> been
>> > > > deader.
>> > > >
>> > > > Why would you expect Valve to give community servers anything given
>> what
>> > > > they've been doing for the past 3-4 years?
>> > > >
>> > > > >
>> > > >
>> > > > ___
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > please visit:
>> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> > > >
>> > > >
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> > >
>> > >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>> >
>>
>> ___
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>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Robert Paulson
Ok then why not remove f2p because people keep making new accounts after
being banned by lmaobox?

People are going to abuse anything. Valve is smart enough to fix the
problem without taking the lazy way out.
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Phillip Vector
http://www.teamfortress.com/post.php?id=3388

There is the post I mentioned.

On Oct 21, 2016 14:22, "ED-E"  wrote:

> The "WAR!" update? Oi, I get memories from a different TF2 time (where i
> actually played the game ^^) cause I started my servers in late 2011 so I
> don't know what happend. So how did these server owners cheat?
>
> - Original Message -
> From: Phillip Vector 
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Date: Fri, 21 Oct 2016 14:11:56 -0700
> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>
> > Because community servers used to cheat the system (like the war update).
> > So best not to include them.
> >
> > On Oct 21, 2016 14:05, "ED-E"  wrote:
> >
> > > Based on the stats of sourcemod, current sourcemod tf2 servers did go
> from
> > > ~10.000 community servers in 2013 down do ~5.000. I guess one of the
> > > reasons may be how Valve handles these kinds of things nowadays.
> > >
> > > Why are we actually excluded from these events in recent years? I never
> > > really understood that, does anyone have an idea what it might be?
> > >
> > > - Original Message -
> > > From: Robert Paulson 
> > > To: Half-Life dedicated Win32 server mailing list <
> > > hlds@list.valvesoftware.com>
> > > Date: Fri, 21 Oct 2016 13:49:02 -0700
> > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> > >
> > > > I found it really funny that people were celebrating on the meet your
> > > match
> > > > update when they segregated community servers into their own ghetto
> > > again.
> > > >
> > > > It was the custom server tab version 2, except they were successful
> this
> > > > time because you were all being irrational Valve fanboys and claiming
> > > that
> > > > community servers were saved again.
> > > >
> > > > Now community servers are 100% blocked from "quickplay" (casual
> mode),
> > > and
> > > > they chucked to the bottom of the GUI. Community servers have never
> been
> > > > deader.
> > > >
> > > > Why would you expect Valve to give community servers anything given
> what
> > > > they've been doing for the past 3-4 years?
> > > >
> > > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > > >
> > > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
>
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread HD
Ohh look BF1 released today – looks like I’m playing a new game now that TF2 is 
ruined by lack of community support by Valve.

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rowedahelicon
Sent: Friday, October 21, 2016 4:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

 

I know you're all busy with the pyro update but this is a sad display even for 
a busy company. 

Again the Halloween event is focused around Valve servers, so again there's 
nothing for us communities who actually helped bring the game to where it is. 
Where do you think all the new community maps even come from? Was nothing 
learned when last year the TF2 player count spiked to 100,000 simultaneous 
levels and dropped back down again as soon as people realized that it was a 
money grab rather than anything uniquely fun?

This also means these contracts, thank you for giving people an incentive to 
not bother with our communities at all, we can't compete with essentially play 
to win hat, or even pay to a chance at a box to send money over to you guys.

Is TF2 just not making enough money? Back when the game was at its peak and 
keys would sell constantly, was that not enough?

 

The community is not interested in this mess, Halloween used to be a great 
moment for community servers and community map makers, but every year it's 
slowly taken away from us piece by piece.

And then look at the rest of the update, you're making a tool to give unusual 
effects to items, you're putting turbine in the competitive list? Does Valve 
have any interest in seeing what the community wants before tossing in random 
nonsense that hurts the core community? This game could be doing so much better 
even today, if there was just a bit more love and attention brought to it, 
instead of actively trying to strip it of all the parts that made it fun in the 
first place.



 

On Fri, Oct 21, 2016 at 4:09 PM, N-Gon  wrote:

:O

 

On Fri, Oct 21, 2016 at 3:37 PM, Eric Smith  wrote:

We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3662193.

-Eric

--

Scream Fortress VIII has arrived!
- Featuring 3 new community maps: Brimstone, Pit of Death, and Maple Ridge Event
- Added the Creepy Crawly Case
- Contains 22 new community-created items that make-up the Creepy 
Crawly Collection
- Has a chance to give one of 3 community-created Halloween-restricted 
items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Added a taunt Unusualifier
- A new tool that will Unusualify the specified taunt with the Unusual 
effect listed in the tool's description
- Can be found as a random bonus item when opening a Creepy Crawly Case
- Added two new taunts to the Mann Co. Store
- Taunt: The Victory Lap
- Taunt: Second Rate Sorcery (community-created)
- Added 8 new community-created Unusual effects
- 4 new effects for Unusual hats
- 4 new effects for Unusual taunts
- Continue last year's event by collecting the souls of dead players for your 
Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul 
Gargoyles that spawn in the maps
- Join Halloween matches by selecting the "Halloween" category in Casual
- Scream Fortress VIII runs through November 9th, 2016

During Scream Fortress VIII
- All players who launch the game will receive a Soul Gargoyle if they don't 
already have one from last year's event
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Added 3 new Merasmissions for the featured maps
- Completing a Merasmission will give players a classic Halloween item 
and the chance for a Creepy Crawly Case
- The chance to receive an Unusual item from a case opening has been increased 
during the event
- All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual 
effects instead of their normal Unusual effects

Matchmaking
- The Competitive maps list has been updated
- Added pl_badwater and ctf_turbine
- Disabled cp_granary and cp_badlands
- Maps will continue to enter and exit this list over time
- Added "Load Saved Settings" and "Save Current Settings" buttons to the Casual 
mode Map Selection menu
- Search criteria is now manually saved to give players more control 
over the default settings when the game is launched
- XP earned in Casual matches has been adjusted to reward players more for 
their personal contribution to the match
- XP per point has returned to 6.5 XP per point
- XP earned for match completion and objective completion now scales 
based on your score relative to total amount of points scored by everyone 

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Phillip Vector
Set up bots that looked like players on maps where they "killed" more than
1 solider a second per person for days straight without stopping.

There was a blog post about it I think.

On Oct 21, 2016 14:22, "ED-E"  wrote:

> The "WAR!" update? Oi, I get memories from a different TF2 time (where i
> actually played the game ^^) cause I started my servers in late 2011 so I
> don't know what happend. So how did these server owners cheat?
>
> - Original Message -
> From: Phillip Vector 
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Date: Fri, 21 Oct 2016 14:11:56 -0700
> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>
> > Because community servers used to cheat the system (like the war update).
> > So best not to include them.
> >
> > On Oct 21, 2016 14:05, "ED-E"  wrote:
> >
> > > Based on the stats of sourcemod, current sourcemod tf2 servers did go
> from
> > > ~10.000 community servers in 2013 down do ~5.000. I guess one of the
> > > reasons may be how Valve handles these kinds of things nowadays.
> > >
> > > Why are we actually excluded from these events in recent years? I never
> > > really understood that, does anyone have an idea what it might be?
> > >
> > > - Original Message -
> > > From: Robert Paulson 
> > > To: Half-Life dedicated Win32 server mailing list <
> > > hlds@list.valvesoftware.com>
> > > Date: Fri, 21 Oct 2016 13:49:02 -0700
> > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> > >
> > > > I found it really funny that people were celebrating on the meet your
> > > match
> > > > update when they segregated community servers into their own ghetto
> > > again.
> > > >
> > > > It was the custom server tab version 2, except they were successful
> this
> > > > time because you were all being irrational Valve fanboys and claiming
> > > that
> > > > community servers were saved again.
> > > >
> > > > Now community servers are 100% blocked from "quickplay" (casual
> mode),
> > > and
> > > > they chucked to the bottom of the GUI. Community servers have never
> been
> > > > deader.
> > > >
> > > > Why would you expect Valve to give community servers anything given
> what
> > > > they've been doing for the past 3-4 years?
> > > >
> > > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > > >
> > > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
> >
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Rowedahelicon
What economy? Valve essentially took it away

On Fri, Oct 21, 2016 at 5:21 PM, Phillip Vector 
wrote:

> When dealing with the economy, yes.
>
> Community servers will cheat. Best to keep them out of everything that
> cheating will cause issues.
>
> On Oct 21, 2016 14:17, "Rowedahelicon" 
> wrote:
>
>> Kill the farm because a few bull are out of control?
>>
>> On Fri, Oct 21, 2016 at 5:11 PM, Phillip Vector 
>> wrote:
>>
>>> Because community servers used to cheat the system (like the war
>>> update). So best not to include them.
>>>
>>> On Oct 21, 2016 14:05, "ED-E"  wrote:
>>>
 Based on the stats of sourcemod, current sourcemod tf2 servers did go
 from ~10.000 community servers in 2013 down do ~5.000. I guess one of the
 reasons may be how Valve handles these kinds of things nowadays.

 Why are we actually excluded from these events in recent years? I never
 really understood that, does anyone have an idea what it might be?

 - Original Message -
 From: Robert Paulson 
 To: Half-Life dedicated Win32 server mailing list <
 hlds@list.valvesoftware.com>
 Date: Fri, 21 Oct 2016 13:49:02 -0700
 Subject: Re: [hlds] Mandatory Team Fortress 2 update released

 > I found it really funny that people were celebrating on the meet your
 match
 > update when they segregated community servers into their own ghetto
 again.
 >
 > It was the custom server tab version 2, except they were successful
 this
 > time because you were all being irrational Valve fanboys and claiming
 that
 > community servers were saved again.
 >
 > Now community servers are 100% blocked from "quickplay" (casual
 mode), and
 > they chucked to the bottom of the GUI. Community servers have never
 been
 > deader.
 >
 > Why would you expect Valve to give community servers anything given
 what
 > they've been doing for the past 3-4 years?
 >
 > >
 >
 > ___
 > To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 >
 >

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Ben Platnick
Contracts dont even work, you would think that after 3 campaigns they would 
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Chris Koiš
When are they even going to fix the tf2 server gui?
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Phillip Vector
When dealing with the economy, yes.

Community servers will cheat. Best to keep them out of everything that
cheating will cause issues.

On Oct 21, 2016 14:17, "Rowedahelicon" 
wrote:

> Kill the farm because a few bull are out of control?
>
> On Fri, Oct 21, 2016 at 5:11 PM, Phillip Vector 
> wrote:
>
>> Because community servers used to cheat the system (like the war update).
>> So best not to include them.
>>
>> On Oct 21, 2016 14:05, "ED-E"  wrote:
>>
>>> Based on the stats of sourcemod, current sourcemod tf2 servers did go
>>> from ~10.000 community servers in 2013 down do ~5.000. I guess one of the
>>> reasons may be how Valve handles these kinds of things nowadays.
>>>
>>> Why are we actually excluded from these events in recent years? I never
>>> really understood that, does anyone have an idea what it might be?
>>>
>>> - Original Message -
>>> From: Robert Paulson 
>>> To: Half-Life dedicated Win32 server mailing list <
>>> hlds@list.valvesoftware.com>
>>> Date: Fri, 21 Oct 2016 13:49:02 -0700
>>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>>
>>> > I found it really funny that people were celebrating on the meet your
>>> match
>>> > update when they segregated community servers into their own ghetto
>>> again.
>>> >
>>> > It was the custom server tab version 2, except they were successful
>>> this
>>> > time because you were all being irrational Valve fanboys and claiming
>>> that
>>> > community servers were saved again.
>>> >
>>> > Now community servers are 100% blocked from "quickplay" (casual mode),
>>> and
>>> > they chucked to the bottom of the GUI. Community servers have never
>>> been
>>> > deader.
>>> >
>>> > Why would you expect Valve to give community servers anything given
>>> what
>>> > they've been doing for the past 3-4 years?
>>> >
>>> > >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> >
>>> >
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
> ___
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> please visit:
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread ED-E
The "WAR!" update? Oi, I get memories from a different TF2 time (where i 
actually played the game ^^) cause I started my servers in late 2011 so I don't 
know what happend. So how did these server owners cheat?

- Original Message -
From: Phillip Vector 
To: Half-Life dedicated Win32 server mailing list 
Date: Fri, 21 Oct 2016 14:11:56 -0700
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

> Because community servers used to cheat the system (like the war update).
> So best not to include them.
> 
> On Oct 21, 2016 14:05, "ED-E"  wrote:
> 
> > Based on the stats of sourcemod, current sourcemod tf2 servers did go from
> > ~10.000 community servers in 2013 down do ~5.000. I guess one of the
> > reasons may be how Valve handles these kinds of things nowadays.
> >
> > Why are we actually excluded from these events in recent years? I never
> > really understood that, does anyone have an idea what it might be?
> >
> > - Original Message -
> > From: Robert Paulson 
> > To: Half-Life dedicated Win32 server mailing list <
> > hlds@list.valvesoftware.com>
> > Date: Fri, 21 Oct 2016 13:49:02 -0700
> > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> >
> > > I found it really funny that people were celebrating on the meet your
> > match
> > > update when they segregated community servers into their own ghetto
> > again.
> > >
> > > It was the custom server tab version 2, except they were successful this
> > > time because you were all being irrational Valve fanboys and claiming
> > that
> > > community servers were saved again.
> > >
> > > Now community servers are 100% blocked from "quickplay" (casual mode),
> > and
> > > they chucked to the bottom of the GUI. Community servers have never been
> > > deader.
> > >
> > > Why would you expect Valve to give community servers anything given what
> > > they've been doing for the past 3-4 years?
> > >
> > > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> 
> ___
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> visit:
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> 
> 

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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Rowedahelicon
Kill the farm because a few bull are out of control?

On Fri, Oct 21, 2016 at 5:11 PM, Phillip Vector 
wrote:

> Because community servers used to cheat the system (like the war update).
> So best not to include them.
>
> On Oct 21, 2016 14:05, "ED-E"  wrote:
>
>> Based on the stats of sourcemod, current sourcemod tf2 servers did go
>> from ~10.000 community servers in 2013 down do ~5.000. I guess one of the
>> reasons may be how Valve handles these kinds of things nowadays.
>>
>> Why are we actually excluded from these events in recent years? I never
>> really understood that, does anyone have an idea what it might be?
>>
>> - Original Message -
>> From: Robert Paulson 
>> To: Half-Life dedicated Win32 server mailing list <
>> hlds@list.valvesoftware.com>
>> Date: Fri, 21 Oct 2016 13:49:02 -0700
>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>
>> > I found it really funny that people were celebrating on the meet your
>> match
>> > update when they segregated community servers into their own ghetto
>> again.
>> >
>> > It was the custom server tab version 2, except they were successful this
>> > time because you were all being irrational Valve fanboys and claiming
>> that
>> > community servers were saved again.
>> >
>> > Now community servers are 100% blocked from "quickplay" (casual mode),
>> and
>> > they chucked to the bottom of the GUI. Community servers have never been
>> > deader.
>> >
>> > Why would you expect Valve to give community servers anything given what
>> > they've been doing for the past 3-4 years?
>> >
>> > >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>> >
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Phillip Vector
Because community servers used to cheat the system (like the war update).
So best not to include them.

On Oct 21, 2016 14:05, "ED-E"  wrote:

> Based on the stats of sourcemod, current sourcemod tf2 servers did go from
> ~10.000 community servers in 2013 down do ~5.000. I guess one of the
> reasons may be how Valve handles these kinds of things nowadays.
>
> Why are we actually excluded from these events in recent years? I never
> really understood that, does anyone have an idea what it might be?
>
> - Original Message -
> From: Robert Paulson 
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Date: Fri, 21 Oct 2016 13:49:02 -0700
> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>
> > I found it really funny that people were celebrating on the meet your
> match
> > update when they segregated community servers into their own ghetto
> again.
> >
> > It was the custom server tab version 2, except they were successful this
> > time because you were all being irrational Valve fanboys and claiming
> that
> > community servers were saved again.
> >
> > Now community servers are 100% blocked from "quickplay" (casual mode),
> and
> > they chucked to the bottom of the GUI. Community servers have never been
> > deader.
> >
> > Why would you expect Valve to give community servers anything given what
> > they've been doing for the past 3-4 years?
> >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
>
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread ED-E
Based on the stats of sourcemod, current sourcemod tf2 servers did go from 
~10.000 community servers in 2013 down do ~5.000. I guess one of the reasons 
may be how Valve handles these kinds of things nowadays.

Why are we actually excluded from these events in recent years? I never really 
understood that, does anyone have an idea what it might be?

- Original Message -
From: Robert Paulson 
To: Half-Life dedicated Win32 server mailing list 
Date: Fri, 21 Oct 2016 13:49:02 -0700
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

> I found it really funny that people were celebrating on the meet your match
> update when they segregated community servers into their own ghetto again.
> 
> It was the custom server tab version 2, except they were successful this
> time because you were all being irrational Valve fanboys and claiming that
> community servers were saved again.
> 
> Now community servers are 100% blocked from "quickplay" (casual mode), and
> they chucked to the bottom of the GUI. Community servers have never been
> deader.
> 
> Why would you expect Valve to give community servers anything given what
> they've been doing for the past 3-4 years?
> 
> >
> 
> ___
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> visit:
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> 
> 

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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Robert Paulson
More people got into community servers through quickplay even with that
shitty arrangement than compared to now. (before you tell me, yes I know
saxton/trade/idle servers are doing better than before, but only because
they are cannablizing the community vanilla playerbase).

The official gamemodes still dominate the screen, I would say, even as much
if not more than before.
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Tohru Adachi
Because at the time, the Quickplay "press button to play" option 
dominated the screen, whilst community servers were a small button.


They've got more visibility, yes, but Valve hasn't capitalised on it.


On 21/10/2016 21:49, Robert Paulson wrote:
I found it really funny that people were celebrating on the meet your 
match update when they segregated community servers into their own 
ghetto again.


It was the custom server tab version 2, except they were successful 
this time because you were all being irrational Valve fanboys and 
claiming that community servers were saved again.


Now community servers are 100% blocked from "quickplay" (casual mode), 
and they chucked to the bottom of the GUI. Community servers have 
never been deader.


Why would you expect Valve to give community servers anything given 
what they've been doing for the past 3-4 years?



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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Robert Paulson
I found it really funny that people were celebrating on the meet your match
update when they segregated community servers into their own ghetto again.

It was the custom server tab version 2, except they were successful this
time because you were all being irrational Valve fanboys and claiming that
community servers were saved again.

Now community servers are 100% blocked from "quickplay" (casual mode), and
they chucked to the bottom of the GUI. Community servers have never been
deader.

Why would you expect Valve to give community servers anything given what
they've been doing for the past 3-4 years?

>
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Tohru Adachi

Pretty much this.

Valve, what the hell are you doing? One moment you're adding new stuff 
for plugin creators, the next you're starving community servers of 
players again.


Eric, John, anyone who keeps an eye on TF2, please at least make an 
effort to involve community servers, because we want places to play that 
isn't just generic pub #8847392 full of kids and cheaters.


On 21/10/2016 21:21, Rowedahelicon wrote:
I know you're all busy with the pyro update but this is a sad display 
even for a busy company.


Again the Halloween event is focused around Valve servers, so again 
there's nothing for us communities who actually helped bring the game 
to where it is. Where do you think all the new community maps even 
come from? Was nothing learned when last year the TF2 player count 
spiked to 100,000 simultaneous levels and dropped back down again as 
soon as people realized that it was a money grab rather than anything 
uniquely fun?


This also means these contracts, thank you for giving people an 
incentive to not bother with our communities at all, we can't compete 
with essentially play to win hat, or even pay to a chance at a box to 
send money over to you guys.


Is TF2 just not making enough money? Back when the game was at its 
peak and keys would sell constantly, was that not enough?


The community is not interested in this mess, Halloween used to be a 
great moment for community servers and community map makers, but every 
year it's slowly taken away from us piece by piece.


And then look at the rest of the update, you're making a tool to give 
unusual effects to items, you're putting turbine in the competitive 
list? Does Valve have any interest in seeing what the community wants 
before tossing in random nonsense that hurts the core community? This 
game could be doing so much better even today, if there was just a bit 
more love and attention brought to it, instead of actively trying to 
strip it of all the parts that made it fun in the first place.




On Fri, Oct 21, 2016 at 4:09 PM, N-Gon > wrote:


:O

On Fri, Oct 21, 2016 at 3:37 PM, Eric Smith
> wrote:

We've released a mandatory update for Team Fortress 2. The
notes for the update are below. The new version is 3662193.

-Eric

--

Scream Fortress VIII has arrived!
- Featuring 3 new community maps: Brimstone, Pit of Death, and
Maple Ridge Event
- Added the Creepy Crawly Case
- Contains 22 new community-created items that make-up
the Creepy Crawly Collection
- Has a chance to give one of 3 community-created
Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus
item
- Added a taunt Unusualifier
- A new tool that will Unusualify the specified taunt
with the Unusual effect listed in the tool's description
- Can be found as a random bonus item when opening a
Creepy Crawly Case
- Added two new taunts to the Mann Co. Store
- Taunt: The Victory Lap
- Taunt: Second Rate Sorcery (community-created)
- Added 8 new community-created Unusual effects
- 4 new effects for Unusual hats
- 4 new effects for Unusual taunts
- Continue last year's event by collecting the souls of dead
players for your Soul Gargoyle by killing enemies, doing map
objectives, or collecting the Soul Gargoyles that spawn in the
maps
- Join Halloween matches by selecting the "Halloween" category
in Casual
- Scream Fortress VIII runs through November 9th, 2016

During Scream Fortress VIII
- All players who launch the game will receive a Soul Gargoyle
if they don't already have one from last year's event
- Grants access to Merasmissions and Halloween item
transmutations
- Tracks Merasmissions completed and souls collected
- Added 3 new Merasmissions for the featured maps
- Completing a Merasmission will give players a
classic Halloween item and the chance for a Creepy Crawly Case
- The chance to receive an Unusual item from a case opening
has been increased during the event
- All cases and Mann Co. Supply Crates will grant Halloween
2016 Unusual effects instead of their normal Unusual effects

Matchmaking
- The Competitive maps list has been updated
- Added pl_badwater and ctf_turbine
- Disabled cp_granary and cp_badlands
- Maps will continue to enter and exit this list over time
- Added "Load Saved Settings" and "Save Current Settings"
   

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Fletch
Sorry, what?
Is this some sort of prank?


On Fri, Oct 21, 2016 at 9:09 PM, N-Gon  wrote:

> :O
>
> On Fri, Oct 21, 2016 at 3:37 PM, Eric Smith 
> wrote:
>
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below. The new version is 3662193.
>>
>> -Eric
>>
>> --
>>
>> Scream Fortress VIII has arrived!
>> - Featuring 3 new community maps: Brimstone, Pit of Death, and Maple
>> Ridge Event
>> - Added the Creepy Crawly Case
>> - Contains 22 new community-created items that make-up the Creepy
>> Crawly Collection
>> - Has a chance to give one of 3 community-created
>> Halloween-restricted items as a bonus item
>> - Has a chance to give a taunt Unusualifier as a bonus item
>> - Added a taunt Unusualifier
>> - A new tool that will Unusualify the specified taunt with the
>> Unusual effect listed in the tool's description
>> - Can be found as a random bonus item when opening a Creepy
>> Crawly Case
>> - Added two new taunts to the Mann Co. Store
>> - Taunt: The Victory Lap
>> - Taunt: Second Rate Sorcery (community-created)
>> - Added 8 new community-created Unusual effects
>> - 4 new effects for Unusual hats
>> - 4 new effects for Unusual taunts
>> - Continue last year's event by collecting the souls of dead players for
>> your Soul Gargoyle by killing enemies, doing map objectives, or collecting
>> the Soul Gargoyles that spawn in the maps
>> - Join Halloween matches by selecting the "Halloween" category in Casual
>> - Scream Fortress VIII runs through November 9th, 2016
>>
>> During Scream Fortress VIII
>> - All players who launch the game will receive a Soul Gargoyle if they
>> don't already have one from last year's event
>> - Grants access to Merasmissions and Halloween item transmutations
>> - Tracks Merasmissions completed and souls collected
>> - Added 3 new Merasmissions for the featured maps
>> - Completing a Merasmission will give players a classic Halloween
>> item and the chance for a Creepy Crawly Case
>> - The chance to receive an Unusual item from a case opening has been
>> increased during the event
>> - All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual
>> effects instead of their normal Unusual effects
>>
>> Matchmaking
>> - The Competitive maps list has been updated
>> - Added pl_badwater and ctf_turbine
>> - Disabled cp_granary and cp_badlands
>> - Maps will continue to enter and exit this list over time
>> - Added "Load Saved Settings" and "Save Current Settings" buttons to the
>> Casual mode Map Selection menu
>> - Search criteria is now manually saved to give players more
>> control over the default settings when the game is launched
>> - XP earned in Casual matches has been adjusted to reward players more
>> for their personal contribution to the match
>> - XP per point has returned to 6.5 XP per point
>> - XP earned for match completion and objective completion now
>> scales based on your score relative to total amount of points scored by
>> everyone in the match
>> - Increased the matchmaker's priority of matches with imbalanced teams
>> - This should reduce the occurrence of extended imbalanced
>> matches when multiple players leave
>>
>> General
>> - Added the AsiaFortress Cup Season 10 tournament medals
>> - Added LBTF2 6v6 Season 13 tournament medals
>> - Improved several aspects of texture handling for OS X and Linux clients
>> - This should reduce the rate of "Out of memory" errors for
>> players on high texture settings, especially on level change
>> - Players still encountering this error can reduce texture
>> quality to medium or lower to greatly improve stability pending further
>> improvements
>> - Fixed a missing material issue on cp_sunshine
>> - Fixed players not taking damage when exploding as a bombhead without
>> stunning Merasmus
>> - Fixed Mann vs. Machine zombies not using the correct skin in Ghost Town
>> outside of the Halloween event
>> - Fixed a bug with the vote-kick timer in Mann vs. Machine mode
>> - Fixed taunts not restoring the proper weapon when the taunts are
>> finished
>> - Fixed the Pomson 6000 playing the shotgun reload sound
>> - Updated the sounds made when the Scout shoves someone while using the
>> Shortstop
>> - Updated some Merasmus audio files that weren't playing properly
>> - Updated the localization files
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> 

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Rowedahelicon
I know you're all busy with the pyro update but this is a sad display even
for a busy company.

Again the Halloween event is focused around Valve servers, so again there's
nothing for us communities who actually helped bring the game to where it
is. Where do you think all the new community maps even come from? Was
nothing learned when last year the TF2 player count spiked to 100,000
simultaneous levels and dropped back down again as soon as people realized
that it was a money grab rather than anything uniquely fun?

This also means these contracts, thank you for giving people an incentive
to not bother with our communities at all, we can't compete with
essentially play to win hat, or even pay to a chance at a box to send money
over to you guys.

Is TF2 just not making enough money? Back when the game was at its peak and
keys would sell constantly, was that not enough?

The community is not interested in this mess, Halloween used to be a great
moment for community servers and community map makers, but every year it's
slowly taken away from us piece by piece.

And then look at the rest of the update, you're making a tool to give
unusual effects to items, you're putting turbine in the competitive list?
Does Valve have any interest in seeing what the community wants before
tossing in random nonsense that hurts the core community? This game could
be doing so much better even today, if there was just a bit more love and
attention brought to it, instead of actively trying to strip it of all the
parts that made it fun in the first place.



On Fri, Oct 21, 2016 at 4:09 PM, N-Gon  wrote:

> :O
>
> On Fri, Oct 21, 2016 at 3:37 PM, Eric Smith 
> wrote:
>
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below. The new version is 3662193.
>>
>> -Eric
>>
>> --
>>
>> Scream Fortress VIII has arrived!
>> - Featuring 3 new community maps: Brimstone, Pit of Death, and Maple
>> Ridge Event
>> - Added the Creepy Crawly Case
>> - Contains 22 new community-created items that make-up the Creepy
>> Crawly Collection
>> - Has a chance to give one of 3 community-created
>> Halloween-restricted items as a bonus item
>> - Has a chance to give a taunt Unusualifier as a bonus item
>> - Added a taunt Unusualifier
>> - A new tool that will Unusualify the specified taunt with the
>> Unusual effect listed in the tool's description
>> - Can be found as a random bonus item when opening a Creepy
>> Crawly Case
>> - Added two new taunts to the Mann Co. Store
>> - Taunt: The Victory Lap
>> - Taunt: Second Rate Sorcery (community-created)
>> - Added 8 new community-created Unusual effects
>> - 4 new effects for Unusual hats
>> - 4 new effects for Unusual taunts
>> - Continue last year's event by collecting the souls of dead players for
>> your Soul Gargoyle by killing enemies, doing map objectives, or collecting
>> the Soul Gargoyles that spawn in the maps
>> - Join Halloween matches by selecting the "Halloween" category in Casual
>> - Scream Fortress VIII runs through November 9th, 2016
>>
>> During Scream Fortress VIII
>> - All players who launch the game will receive a Soul Gargoyle if they
>> don't already have one from last year's event
>> - Grants access to Merasmissions and Halloween item transmutations
>> - Tracks Merasmissions completed and souls collected
>> - Added 3 new Merasmissions for the featured maps
>> - Completing a Merasmission will give players a classic Halloween
>> item and the chance for a Creepy Crawly Case
>> - The chance to receive an Unusual item from a case opening has been
>> increased during the event
>> - All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual
>> effects instead of their normal Unusual effects
>>
>> Matchmaking
>> - The Competitive maps list has been updated
>> - Added pl_badwater and ctf_turbine
>> - Disabled cp_granary and cp_badlands
>> - Maps will continue to enter and exit this list over time
>> - Added "Load Saved Settings" and "Save Current Settings" buttons to the
>> Casual mode Map Selection menu
>> - Search criteria is now manually saved to give players more
>> control over the default settings when the game is launched
>> - XP earned in Casual matches has been adjusted to reward players more
>> for their personal contribution to the match
>> - XP per point has returned to 6.5 XP per point
>> - XP earned for match completion and objective completion now
>> scales based on your score relative to total amount of points scored by
>> everyone in the match
>> - Increased the matchmaker's priority of matches with imbalanced teams
>> - This should reduce the occurrence of extended imbalanced
>> matches when multiple players leave
>>
>> General
>> - Added the AsiaFortress Cup Season 10 

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread N-Gon
:O

On Fri, Oct 21, 2016 at 3:37 PM, Eric Smith  wrote:

> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version is 3662193.
>
> -Eric
>
> --
>
> Scream Fortress VIII has arrived!
> - Featuring 3 new community maps: Brimstone, Pit of Death, and Maple Ridge
> Event
> - Added the Creepy Crawly Case
> - Contains 22 new community-created items that make-up the Creepy
> Crawly Collection
> - Has a chance to give one of 3 community-created
> Halloween-restricted items as a bonus item
> - Has a chance to give a taunt Unusualifier as a bonus item
> - Added a taunt Unusualifier
> - A new tool that will Unusualify the specified taunt with the
> Unusual effect listed in the tool's description
> - Can be found as a random bonus item when opening a Creepy Crawly
> Case
> - Added two new taunts to the Mann Co. Store
> - Taunt: The Victory Lap
> - Taunt: Second Rate Sorcery (community-created)
> - Added 8 new community-created Unusual effects
> - 4 new effects for Unusual hats
> - 4 new effects for Unusual taunts
> - Continue last year's event by collecting the souls of dead players for
> your Soul Gargoyle by killing enemies, doing map objectives, or collecting
> the Soul Gargoyles that spawn in the maps
> - Join Halloween matches by selecting the "Halloween" category in Casual
> - Scream Fortress VIII runs through November 9th, 2016
>
> During Scream Fortress VIII
> - All players who launch the game will receive a Soul Gargoyle if they
> don't already have one from last year's event
> - Grants access to Merasmissions and Halloween item transmutations
> - Tracks Merasmissions completed and souls collected
> - Added 3 new Merasmissions for the featured maps
> - Completing a Merasmission will give players a classic Halloween
> item and the chance for a Creepy Crawly Case
> - The chance to receive an Unusual item from a case opening has been
> increased during the event
> - All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual
> effects instead of their normal Unusual effects
>
> Matchmaking
> - The Competitive maps list has been updated
> - Added pl_badwater and ctf_turbine
> - Disabled cp_granary and cp_badlands
> - Maps will continue to enter and exit this list over time
> - Added "Load Saved Settings" and "Save Current Settings" buttons to the
> Casual mode Map Selection menu
> - Search criteria is now manually saved to give players more
> control over the default settings when the game is launched
> - XP earned in Casual matches has been adjusted to reward players more for
> their personal contribution to the match
> - XP per point has returned to 6.5 XP per point
> - XP earned for match completion and objective completion now
> scales based on your score relative to total amount of points scored by
> everyone in the match
> - Increased the matchmaker's priority of matches with imbalanced teams
> - This should reduce the occurrence of extended imbalanced matches
> when multiple players leave
>
> General
> - Added the AsiaFortress Cup Season 10 tournament medals
> - Added LBTF2 6v6 Season 13 tournament medals
> - Improved several aspects of texture handling for OS X and Linux clients
> - This should reduce the rate of "Out of memory" errors for
> players on high texture settings, especially on level change
> - Players still encountering this error can reduce texture quality
> to medium or lower to greatly improve stability pending further improvements
> - Fixed a missing material issue on cp_sunshine
> - Fixed players not taking damage when exploding as a bombhead without
> stunning Merasmus
> - Fixed Mann vs. Machine zombies not using the correct skin in Ghost Town
> outside of the Halloween event
> - Fixed a bug with the vote-kick timer in Mann vs. Machine mode
> - Fixed taunts not restoring the proper weapon when the taunts are finished
> - Fixed the Pomson 6000 playing the shotgun reload sound
> - Updated the sounds made when the Scout shoves someone while using the
> Shortstop
> - Updated some Merasmus audio files that weren't playing properly
> - Updated the localization files
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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[hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3662193.

-Eric

--

Scream Fortress VIII has arrived!
- Featuring 3 new community maps: Brimstone, Pit of Death, and Maple Ridge Event
- Added the Creepy Crawly Case
- Contains 22 new community-created items that make-up the Creepy 
Crawly Collection
- Has a chance to give one of 3 community-created Halloween-restricted 
items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Added a taunt Unusualifier
- A new tool that will Unusualify the specified taunt with the Unusual 
effect listed in the tool's description
- Can be found as a random bonus item when opening a Creepy Crawly Case
- Added two new taunts to the Mann Co. Store 
- Taunt: The Victory Lap
- Taunt: Second Rate Sorcery (community-created)
- Added 8 new community-created Unusual effects
- 4 new effects for Unusual hats
- 4 new effects for Unusual taunts
- Continue last year's event by collecting the souls of dead players for your 
Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul 
Gargoyles that spawn in the maps
- Join Halloween matches by selecting the "Halloween" category in Casual
- Scream Fortress VIII runs through November 9th, 2016

During Scream Fortress VIII
- All players who launch the game will receive a Soul Gargoyle if they don't 
already have one from last year's event
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Added 3 new Merasmissions for the featured maps
- Completing a Merasmission will give players a classic Halloween item 
and the chance for a Creepy Crawly Case
- The chance to receive an Unusual item from a case opening has been increased 
during the event
- All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual 
effects instead of their normal Unusual effects

Matchmaking
- The Competitive maps list has been updated
- Added pl_badwater and ctf_turbine
- Disabled cp_granary and cp_badlands
- Maps will continue to enter and exit this list over time
- Added "Load Saved Settings" and "Save Current Settings" buttons to the Casual 
mode Map Selection menu
- Search criteria is now manually saved to give players more control 
over the default settings when the game is launched
- XP earned in Casual matches has been adjusted to reward players more for 
their personal contribution to the match
- XP per point has returned to 6.5 XP per point
- XP earned for match completion and objective completion now scales 
based on your score relative to total amount of points scored by everyone in 
the match
- Increased the matchmaker's priority of matches with imbalanced teams
- This should reduce the occurrence of extended imbalanced matches when 
multiple players leave

General
- Added the AsiaFortress Cup Season 10 tournament medals
- Added LBTF2 6v6 Season 13 tournament medals
- Improved several aspects of texture handling for OS X and Linux clients
- This should reduce the rate of "Out of memory" errors for players on 
high texture settings, especially on level change
- Players still encountering this error can reduce texture quality to 
medium or lower to greatly improve stability pending further improvements
- Fixed a missing material issue on cp_sunshine
- Fixed players not taking damage when exploding as a bombhead without stunning 
Merasmus
- Fixed Mann vs. Machine zombies not using the correct skin in Ghost Town 
outside of the Halloween event
- Fixed a bug with the vote-kick timer in Mann vs. Machine mode
- Fixed taunts not restoring the proper weapon when the taunts are finished
- Fixed the Pomson 6000 playing the shotgun reload sound
- Updated the sounds made when the Scout shoves someone while using the 
Shortstop
- Updated some Merasmus audio files that weren't playing properly
- Updated the localization files




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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-10-21 Thread Eric Smith
The update is ready and we are beginning the process of releasing it. More 
details soon.

Thanks.

-Eric


-Original Message-
From: Eric Smith 
Sent: Thursday, October 20, 2016 6:39 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: RE: Mandatory Team Fortress 2 update coming

We found an issue that needs to be fixed so we're delaying this update until 
tomorrow. This will be the Scream Fortress VIII update.

Thanks.

-Eric


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, October 20, 2016 6:02 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory Team Fortress 2 update coming

We're working on a mandatory update for Team Fortress 2. We should have the 
update ready soon.

-Eric



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