Re: [hlds] Killing Floor Twisted Christmas and TF2 Tie-In Heads Up
I'm going to say yes. I don't think it would be possible to get that amount of concurrent players unless there was a price drop or a free weekend. On Mon, Dec 13, 2010 at 9:04 PM, Violent Crimes violentsmob...@convictgaming.com wrote: Are you going to drop the price of killing floor for the event -Original Message- From: John Gibson j...@tripwireinteractive.com Sent: Monday, December 13, 2010 8:01 PM To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Subject: [hlds] Killing Floor Twisted Christmas and TF2 Tie-In Heads Up To all server admins, For those of you that don't know Tripwire Interactive are running a special event starting tomorrow (December 14th) called the Killing Floor Twisted Christmas - http://www.killingfloorthegame.com/xmas/. This event replaces all of the monsters in game with Christmas themed monsters, adds an all new level - Santa's Evil Lair, has a bunch of new achievements including some specifically for the Twisted Christmas event, and features a tie-in with TF2 where TF2/KF owners/purchases get the Pyro as a playable character in KF and a special KF themed item in TF2. With all of the buzz and interest surrounding this time limited event ( December 14th - January 4th ) we expect a massive influx of both returning Killing Floor players that wish to experience the special event, as well as new players wishing to experience the game for the first time. As such I have a couple of requests for the server admin community: 1) If anyone is willing to put up some extra servers for the duration of this event that would be extremely helpful. There are currently about 1100 Killing Floor servers, which will support about 6600 concurrent players ( 6 players is the max on standard KF servers). We expect the peak concurrent players to be in the 10,000-20,000 range, which means it will take another 1000-2000 servers to handle this demand. On the bright side, we expect a lot of these players will stick around after the event, which is potential customers for you GSP's :-) 2) With the massive influx of new players, I would request that anyone adminning a group of KF servers to please set 35-50% of them to the Normal difficulty. This will help ensure that the new players will have a place to try the game where they won't get their face eaten off. 3) Please make sure the new Santa's Evil Lair map is in your map rotation, as this is the map EVERYONE will be dieing to try. Additionally, we will be trying to make the server files available through HLDS a couple of hours prior to the start of the event (both Windows and Linux). Thanks to everyone in advance for their help and cooperation. I always say, you admins are the cornerstone that any multiplayer game community is built on! Thanks, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor Twisted Christmas and TF2 Tie-In Heads Up
I guess it wasn't clear that it was just speculation. On Mon, Dec 13, 2010 at 9:18 PM, Shane Arnold clontar...@iinet.net.auwrote: Hey, your email address doesn't say tripwire, you sneaky tripwire representatives... On 14/12/2010 10:14 AM, AJ Collins wrote: I'm going to say yes. I don't think it would be possible to get that amount of concurrent players unless there was a price drop or a free weekend. On Mon, Dec 13, 2010 at 9:04 PM, Violent Crimes violentsmob...@convictgaming.com wrote: Are you going to drop the price of killing floor for the event -Original Message- From: John Gibsonj...@tripwireinteractive.com Sent: Monday, December 13, 2010 8:01 PM To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Subject: [hlds] Killing Floor Twisted Christmas and TF2 Tie-In Heads Up To all server admins, For those of you that don't know Tripwire Interactive are running a special event starting tomorrow (December 14th) called the Killing Floor Twisted Christmas - http://www.killingfloorthegame.com/xmas/. This event replaces all of the monsters in game with Christmas themed monsters, adds an all new level - Santa's Evil Lair, has a bunch of new achievements including some specifically for the Twisted Christmas event, and features a tie-in with TF2 where TF2/KF owners/purchases get the Pyro as a playable character in KF and a special KF themed item in TF2. With all of the buzz and interest surrounding this time limited event ( December 14th - January 4th ) we expect a massive influx of both returning Killing Floor players that wish to experience the special event, as well as new players wishing to experience the game for the first time. As such I have a couple of requests for the server admin community: 1) If anyone is willing to put up some extra servers for the duration of this event that would be extremely helpful. There are currently about 1100 Killing Floor servers, which will support about 6600 concurrent players ( 6 players is the max on standard KF servers). We expect the peak concurrent players to be in the 10,000-20,000 range, which means it will take another 1000-2000 servers to handle this demand. On the bright side, we expect a lot of these players will stick around after the event, which is potential customers for you GSP's :-) 2) With the massive influx of new players, I would request that anyone adminning a group of KF servers to please set 35-50% of them to the Normal difficulty. This will help ensure that the new players will have a place to try the game where they won't get their face eaten off. 3) Please make sure the new Santa's Evil Lair map is in your map rotation, as this is the map EVERYONE will be dieing to try. Additionally, we will be trying to make the server files available through HLDS a couple of hours prior to the start of the event (both Windows and Linux). Thanks to everyone in advance for their help and cooperation. I always say, you admins are the cornerstone that any multiplayer game community is built on! Thanks, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor Twisted Christmas and TF2 Tie-In Heads Up
I think he was talking about my email where I said I think that there would have to be a price drop or a free weekend to get the number of players Tripwire is predicting. On Mon, Dec 13, 2010 at 9:24 PM, Alinay Gomez alin...@gmail.com wrote: j...@tripwireinteractive.com What? On Mon, Dec 13, 2010 at 9:18 PM, Shane Arnold clontar...@iinet.net.au wrote: Hey, your email address doesn't say tripwire, you sneaky tripwire representatives... On 14/12/2010 10:14 AM, AJ Collins wrote: I'm going to say yes. I don't think it would be possible to get that amount of concurrent players unless there was a price drop or a free weekend. On Mon, Dec 13, 2010 at 9:04 PM, Violent Crimes violentsmob...@convictgaming.com wrote: Are you going to drop the price of killing floor for the event -Original Message- From: John Gibsonj...@tripwireinteractive.com Sent: Monday, December 13, 2010 8:01 PM To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Subject: [hlds] Killing Floor Twisted Christmas and TF2 Tie-In Heads Up To all server admins, For those of you that don't know Tripwire Interactive are running a special event starting tomorrow (December 14th) called the Killing Floor Twisted Christmas - http://www.killingfloorthegame.com/xmas/. This event replaces all of the monsters in game with Christmas themed monsters, adds an all new level - Santa's Evil Lair, has a bunch of new achievements including some specifically for the Twisted Christmas event, and features a tie-in with TF2 where TF2/KF owners/purchases get the Pyro as a playable character in KF and a special KF themed item in TF2. With all of the buzz and interest surrounding this time limited event ( December 14th - January 4th ) we expect a massive influx of both returning Killing Floor players that wish to experience the special event, as well as new players wishing to experience the game for the first time. As such I have a couple of requests for the server admin community: 1) If anyone is willing to put up some extra servers for the duration of this event that would be extremely helpful. There are currently about 1100 Killing Floor servers, which will support about 6600 concurrent players ( 6 players is the max on standard KF servers). We expect the peak concurrent players to be in the 10,000-20,000 range, which means it will take another 1000-2000 servers to handle this demand. On the bright side, we expect a lot of these players will stick around after the event, which is potential customers for you GSP's :-) 2) With the massive influx of new players, I would request that anyone adminning a group of KF servers to please set 35-50% of them to the Normal difficulty. This will help ensure that the new players will have a place to try the game where they won't get their face eaten off. 3) Please make sure the new Santa's Evil Lair map is in your map rotation, as this is the map EVERYONE will be dieing to try. Additionally, we will be trying to make the server files available through HLDS a couple of hours prior to the start of the event (both Windows and Linux). Thanks to everyone in advance for their help and cooperation. I always say, you admins are the cornerstone that any multiplayer game community is built on! Thanks, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - Naso ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor Twisted Christmas and TF2 Tie-In Heads Up
My apologies, I re-read the email. It's been a long day and for some reason I was applying an additional zero to the numbers. :P On Mon, Dec 13, 2010 at 9:59 PM, John Gibson j...@tripwireinteractive.comwrote: FYI it won't take even 5% of the people that own KF hopping online to try out the Twisted Christmas event to hit the high end of those estimates. We also figure more than a couple of the TF2 fans might be picking up the game due to the free KF items they'll get in TF2. So even without a sale I think we'll see a very large amount of players. John Sent from my iPhone On Dec 13, 2010, at 9:14 PM, AJ Collins gamerzwo...@gmail.com wrote: I'm going to say yes. I don't think it would be possible to get that amount of concurrent players unless there was a price drop or a free weekend. On Mon, Dec 13, 2010 at 9:04 PM, Violent Crimes violentsmob...@convictgaming.com wrote: Are you going to drop the price of killing floor for the event -Original Message- From: John Gibson j...@tripwireinteractive.com Sent: Monday, December 13, 2010 8:01 PM To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Subject: [hlds] Killing Floor Twisted Christmas and TF2 Tie-In Heads Up To all server admins, For those of you that don't know Tripwire Interactive are running a special event starting tomorrow (December 14th) called the Killing Floor Twisted Christmas - http://www.killingfloorthegame.com/xmas/. This event replaces all of the monsters in game with Christmas themed monsters, adds an all new level - Santa's Evil Lair, has a bunch of new achievements including some specifically for the Twisted Christmas event, and features a tie-in with TF2 where TF2/KF owners/purchases get the Pyro as a playable character in KF and a special KF themed item in TF2. With all of the buzz and interest surrounding this time limited event ( December 14th - January 4th ) we expect a massive influx of both returning Killing Floor players that wish to experience the special event, as well as new players wishing to experience the game for the first time. As such I have a couple of requests for the server admin community: 1) If anyone is willing to put up some extra servers for the duration of this event that would be extremely helpful. There are currently about 1100 Killing Floor servers, which will support about 6600 concurrent players ( 6 players is the max on standard KF servers). We expect the peak concurrent players to be in the 10,000-20,000 range, which means it will take another 1000-2000 servers to handle this demand. On the bright side, we expect a lot of these players will stick around after the event, which is potential customers for you GSP's :-) 2) With the massive influx of new players, I would request that anyone adminning a group of KF servers to please set 35-50% of them to the Normal difficulty. This will help ensure that the new players will have a place to try the game where they won't get their face eaten off. 3) Please make sure the new Santa's Evil Lair map is in your map rotation, as this is the map EVERYONE will be dieing to try. Additionally, we will be trying to make the server files available through HLDS a couple of hours prior to the start of the event (both Windows and Linux). Thanks to everyone in advance for their help and cooperation. I always say, you admins are the cornerstone that any multiplayer game community is built on! Thanks, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
At the right hand side on the treasure hunt page. On Tue, Dec 7, 2010 at 9:02 PM, Josh Bost dislexs...@dislexsick.com wrote: I'm not seeing any info about TF2 hats on the Steam Store's Great Steam Treasure Hunt page... care to elaborate? -Dislexsick :) On Wed, Dec 8, 2010 at 12:27 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. The specific changes include: - Added the hats for The Great Steam Treasure Hunt. - Fixed a bug that enabled players to weapon switch away from the Iron Curtain during spin down. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I hope the fix isn't a stupid fix where you can't have both Bonk and the fish at the same time. Last time with the level-3 mini-sentries, Valve went the cheap route and made the game destroy any buildings if an engineer changes his load-out -- even if it was just a hat. On Tue, Oct 12, 2010 at 8:42 PM, DontWannaName! ad...@topnotchclan.comwrote: Optional? :( On Tue, Oct 12, 2010 at 5:37 PM, DarthNinja darthni...@darthninja.com wrote: *Added Automatically respawn after loadout changes in respawn zones option to the Options-Multiplayer-Advanced dialog* I am very happy for this addition. Not to mention the sandman fix. On Tue, Oct 12, 2010 at 8:33 PM, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. The specific changes include: - Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk! - Made Ellis' Cap and the Frying Pan tradable - Added Automatically respawn after loadout changes in respawn zones option to the Options-Multiplayer-Advanced dialog - Fixed a problem with the Lugermorph model Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alien Swarm Update Released
Updates to Alien Swarm have been released. The major changes include: *Alien Swarm* - Added TTF font support - Fixed an engine exploit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Party Mode is ON when tf_birthday=0
Either you're getting servers that have their time set into the future like DarthNinja suggested or you've gotten a censored client version from Steam. What country do you live in? On Fri, Aug 20, 2010 at 1:23 AM, DarthNinja darthni...@darthninja.comwrote: http://tf2wiki.net/wiki/Party_Mode *Like in TFC, **TF2 automatically turns birthday mode on when a server's clock hits August 24th, the release date of the original **Team Fortresshttp://tf2wiki.net/wiki/Team_Fortress(1996). * On Fri, Aug 20, 2010 at 1:17 AM, Harry Strongburg harry.h...@harry.lu wrote: ] rcon tf_birthday tf_birthday = 0 game notify replicated Ok, it's set at 0, the default. I have no party-mode plugins installed. So why are all the gibs on my server being turned into balloons and unicycles?! No one is wearing a birthday-hat like the wiki page says they should be. Client-side, I have: ] tf_birthday tf_birthday = 0 game notify replicated So why is everyone turning into balloons and it's playing stupid party noises? It's happening to me on every server, even servers without any mods installed. I am cross-posting this to both hlds and hlds_linux lists (even though I know you dislike this), as it happens on both Linux and Windows servers. If anyone else has this problem or knows a fix, please reply. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead 2 Update Released
Updates to Left 4 Dead 2 have been released. The major changes include: *Left 4 Dead 2* - New Mutation: Iron Man - Fixed Russian localization strings ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead 2 Update Released
Updates to Left 4 Dead 2 have been released. The major changes include: *Left 4 Dead 2* - New Mutation: Gib Fest! - Localization updates and fixes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alien Swarm Update Released
Updates to Alien Swarm have been released. The major changes include: *Alien Swarm* - Fixed Assault Jets using up more than one charge when you have high ping - Fixed HLMV material loading when running a mod - Fixed a Steam cloud bug in the SDK source code ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead 2 Update Released
Updates to Left 4 Dead 2 have been released. The major changes include: *Left 4 Dead 2* - Encore mutation: Versus Survival (PC), Four Swordsmen of the Apocalypse (Xbox 360) - Added a setup timer to Versus Survival - Fixed an exploit that dropped players from dedicated servers http://store.steampowered.com/news/4142/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alien Swarm Update Released
Updates to Alien Swarm have been released. The major changes include: *Alien Swarm* - Fixed XP/Level transferring to a new player using an old player’s PC - Addon VPKs get priority over base VPKs - Added -override_vpk command line option to make loose files have priority over VPKs - Stopped spawners shutting down completely when an alien is blocking the location for more than 5 ticks in a row. http://store.steampowered.com/news/4144/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Another Left 4 Dead 2 Update Released
Another update to Left 4 Dead 2 has been released. The major changes include: *Left 4 Dead 2* - Fixed bug in Versus-Survival where a team could get 5 survivors ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another Left 4 Dead 2 Update Released
Minor Changes - Broke some things On Fri, Jul 30, 2010 at 9:50 PM, DontWannaName! ad...@topnotchclan.comwrote: What were the minor changes :D :D :D On Fri, Jul 30, 2010 at 6:45 PM, AJ Collins gamerzwo...@gmail.com wrote: Another update to Left 4 Dead 2 has been released. The major changes include: *Left 4 Dead 2* - Fixed bug in Versus-Survival where a team could get 5 survivors ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
He said This is a test. Sent from my prototype iPhone 4GS while at a bar. On Jul 29, 2010, at 4:06 AM, Shane Arnold clontar...@iinet.net.au wrote: Ja, or something like that. Although I promise we'll get very annoyed if you don't send english as well. On 29/07/2010 3:32 PM, T. Koehler wrote: Hallo Das ist ein test... Mit freundlichen Grüßen Thomas Köhler UNITED COLO GmbH Sonntagsanger 1 96450 Coburg Germany Tel : ++49 9561 871145 Fax : ++49 9561 871146 Mail: t.koeh...@unitedcolo.de URL: http://www.unitedcolo.de Geschäftsführer: Harald Ettel, Timo Rolle, Registergericht: Amtsge richt Coburg HR 3928, Steuernummer: DE240512157 -Ursprüngliche Nachricht- Von: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] Im Auftrag von AJ Collins Gesendet: Donnerstag, 29. Juli 2010 00:32 An: Half-Life dedicated Win32 server mailing list Betreff: [hlds] Left 4 Dead 2 Update Released Updates to Left 4 Dead 2 have been released. The major changes include: *Addons* - Client's custom HUDs will be reloaded when changing between Official and Non-official servers. *GamePlay* - Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire. - Fix for survivors speaking The Passing Finale lines in other campaigns. *Versus* - Charger now receives 300 points for any Survivor that is insta- killed. - Charger now receives 100 points for any Survivor that is insta- incapped by a charge. - Any infected that causes a Survivor to stumble into a ledge hang situation will receive 50 points. *Tank* - Tanks go into a stasis when they spawn and leave stasis when the human player takes over. - Tanks in stasis are invisible but still show a glow to the infected team. - Tanks do not attack when they are in stasis. - Tanks in stasis cannot be set on fire or damaged. *SDK Tools* - Fixed crash whenever a VMT was loaded in L4D2 tools mode. http://store.steampowered.com/news/4128/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead 2 Update Released
Updates to Left 4 Dead 2 have been released. The major changes include: *Addons* - Client's custom HUDs will be reloaded when changing between Official and Non-official servers. *GamePlay* - Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire. - Fix for survivors speaking The Passing Finale lines in other campaigns. *Versus* - Charger now receives 300 points for any Survivor that is insta-killed. - Charger now receives 100 points for any Survivor that is insta-incapped by a charge. - Any infected that causes a Survivor to stumble into a ledge hang situation will receive 50 points. *Tank* - Tanks go into a stasis when they spawn and leave stasis when the human player takes over. - Tanks in stasis are invisible but still show a glow to the infected team. - Tanks do not attack when they are in stasis. - Tanks in stasis cannot be set on fire or damaged. *SDK Tools* - Fixed crash whenever a VMT was loaded in L4D2 tools mode. http://store.steampowered.com/news/4128/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alien Swarm Update Released
Updates to Alien Swarm have been released. The major changes include: *Alien Swarm* - Fixed performance issues on SynTek Residential - Added Dedicated Server Browser to the main menu - Cheat protected marine skill values. http://store.steampowered.com/news/4123/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please
Brian, it takes a lot of testers to test L4D3. On Mon, May 3, 2010 at 10:24 PM, Saber 0sab...@gmail.com wrote: Nope.avi 2010/5/3 Radu Suciu radusu...@gmail.com Anyone see Iron Man 2 yet? On Mon, May 3, 2010 at 10:00 PM, Olly oli...@gmail.com wrote: Must be the new moderator valve brought in. On 4 May 2010 02:23, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: And you are? On Mon, May 3, 2010 at 7:51 PM, Msilbys12 msilby...@righttorule.com wrote: Please keep the email to problems or bugs found. Thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
A server update on a Friday night? Uh oh, I don't think some people are going to like this. On Fri, Apr 30, 2010 at 8:54 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added further PropHunt mode support: - Added a SetCustomModelRotates input, which will enable/disable whether the custom model should rotate yaw (enabled by default) - Added a SetCustomModelVisibletoSelf input, which will set whether or not the local player should see his own custom model - Fixed the Engineer being able to build more than 1 of each type of building - Fixed old Engineer build keybinds not working with the new system - Fixed a client crash on shutdown - Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby - Fixed post-processing bug which could cause tone mapping to become stuck at highest setting Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Interesting but I don't think it's possible in Source yet. Sorry. On Sun, Mar 14, 2010 at 4:05 PM, buggs nolimit buggslimi...@gmail.comwrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients timing out
I keep timing out after about 20-30 minutes of gameplay. Only started happening tonight. On Wed, Feb 17, 2010 at 9:22 PM, Tom Grant aksu...@gmail.com wrote: Well this would explain why my shitty idle server is empty for the first time in a while... On Wed, Feb 17, 2010 at 9:16 PM, DontWannaName! ad...@topnotchclan.com wrote: Its 6pm, perhaps an update tomorrow but usually its just valve messing with the steam back end. On Wed, Feb 17, 2010 at 6:12 PM, Alexander Baade alx.ba...@gmail.com wrote: I wonder if an update is coming? This has started happening to me yesterday as well. At first I thought it might be my internet connection. On Wed, Feb 17, 2010 at 5:47 PM, Tony Paloma drunkenf...@hotmail.com wrote: Noticing lots of players getting disconnected with Client timed out. Doesn't seem to affect all players, but is affecting a large set of them. Also found this thread on SPUF: http://forums.steampowered.com/forums/showthread.php?t=1150385 Known issue? Workaround? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 and Left 4 Dead 2 Updates Coming
Update is out now. On Fri, Dec 18, 2009 at 8:20 PM, Josh Bost dislexs...@dislexsick.comwrote: Any hints on content? I will assume bugfixes for TF2s latest major update (Personally, spy dispenser is win, it could be balanced by perma-removing sapper :P). I also noticed L4D auth. tools updated just before, L4D2 update has something to do with the SDK??!? (Please let it be the SDK!) Cheers, Joshua Bost On Sat, Dec 19, 2009 at 11:39 AM, Jason Ruymen jas...@valvesoftware.com wrote: Required update for Team Fortress 2 and Left 4 Dead 2 are on the way. They should be available in less than an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 and Left 4 Dead 2 Updates Coming
...or not. Both L4D2 and TF2 updated just now yet I can still join every server. :S On Fri, Dec 18, 2009 at 8:36 PM, Aj Collins gamerzwo...@gmail.com wrote: Update is out now. On Fri, Dec 18, 2009 at 8:20 PM, Josh Bost dislexs...@dislexsick.comwrote: Any hints on content? I will assume bugfixes for TF2s latest major update (Personally, spy dispenser is win, it could be balanced by perma-removing sapper :P). I also noticed L4D auth. tools updated just before, L4D2 update has something to do with the SDK??!? (Please let it be the SDK!) Cheers, Joshua Bost On Sat, Dec 19, 2009 at 11:39 AM, Jason Ruymen jas...@valvesoftware.com wrote: Required update for Team Fortress 2 and Left 4 Dead 2 are on the way. They should be available in less than an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 and Left 4 Dead 2 Updates Coming
msleeper, you do realize that Jason has been beaten to the punch before, right? On Fri, Dec 18, 2009 at 8:46 PM, MONDO mondo...@gmail.com wrote: Please be patient guys... every time they give s the heads up folks ask whats changing and they never get an answer. This was just to let us know the prepare our communities and get our folks lined up. Full details will come with the update, and its only an hour ( or so ) :P On Fri, Dec 18, 2009 at 8:42 PM, DontWannaName! ad...@topnotchclan.com wrote: Ya same here. On Fri, Dec 18, 2009 at 5:37 PM, Aj Collins gamerzwo...@gmail.com wrote: ...or not. Both L4D2 and TF2 updated just now yet I can still join every server. :S On Fri, Dec 18, 2009 at 8:36 PM, Aj Collins gamerzwo...@gmail.com wrote: Update is out now. On Fri, Dec 18, 2009 at 8:20 PM, Josh Bost dislexs...@dislexsick.com wrote: Any hints on content? I will assume bugfixes for TF2s latest major update (Personally, spy dispenser is win, it could be balanced by perma-removing sapper :P). I also noticed L4D auth. tools updated just before, L4D2 update has something to do with the SDK??!? (Please let it be the SDK!) Cheers, Joshua Bost On Sat, Dec 19, 2009 at 11:39 AM, Jason Ruymen jas...@valvesoftware.com wrote: Required update for Team Fortress 2 and Left 4 Dead 2 are on the way. They should be available in less than an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Jiggle bones! On Thu, Dec 17, 2009 at 8:46 PM, Michael Krasnow mnk...@gmail.com wrote: The steam servers are always busy -.- i live in NYC and i had to set my download location to china for it to start downloading -.- On Thu, Dec 17, 2009 at 8:35 PM, Scott scottish2c...@gmail.com wrote: yay i can now go to bed! On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy krazy...@gmail.com wrote: OMG YES! Thanks for making my day Valve! 3 On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: New Content - Added new control point map Gorge - Added new capture the flag map Double Cross - Added item crafting - Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info) - Added headshot death animations - Added more backstab animations Soldier - Added 35 new Soldier achievements - Added 4 new Soldier items - Added new Soldier Domination lines Demoman - Added 35 new Demoman achievements - Added 3 new Demoman items - Added new Demoman Domination lines Spy - Now pretends to be carrying the weapons wearables of the target he's disguised as - Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat Scout - The Sandman now only stuns on a max range hit (when you hear the cheering) - All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them) Minor changes - Added new options to the Multiplayer-Advanced dialog: - Combat text, which displays damage amounts you do to enemies. - Medic auto caller, which automatically shows you nearby friends at low health. - Heal target marker, which better highlights the target your medigun is locked onto. - Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys. - Fixed being able to affect friendly pipes with airblast (they would unstick) - Added recharge sound to abilities with a recharge bar - Fixed attachable wearables not staying on ragdolls - Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches - Added jiggle bones for Pyro's chicken hat - Added 2 new game startup songs Community Mapmaker requests: - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented) - Added SetDispenserLevel input to cart dispenser (1, 2, or 3) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming Today
what day? On Thu, Dec 10, 2009 at 6:33 PM, Arg! chillic...@gmail.com wrote: i dont even. On Fri, Dec 11, 2009 at 8:51 AM, dreamer2512...@aol.com wrote: Oh no, someone set us up the bomb. -Original Message- From: gamead...@127001.org To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thu, Dec 10, 2009 4:47 pm Subject: Re: [hlds] Team Fortress 2 Update Coming Today Unless they accidentally it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: 10 December 2009 21:45 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Today Yes, a whole TF2 will be release. On Thu, 2009-12-10 at 21:43 +, Ben Williams wrote: A required Team Fortress 2? So Team Fortress 2 will be manatory? Excellent... :P From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Thu, 10 Dec 2009 11:18:54 -0800 Subject: [hlds] Team Fortress 2 Update Coming Today A required Team Fortress 2 will be arriving later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Use Hotmail to send and receive mail from your different email accounts http://clk.atdmt.com/UKM/go/186394592/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
A required Team Fortress 2 is out! On Thu, Dec 10, 2009 at 9:27 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive update. The WAR is on! Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
ÃœberCharge?! (Before you guys yell at me, I know it's just a case where the characters are screwed up.) On Wed, Oct 14, 2009 at 5:12 PM, turb0z tur...@undergamer.com wrote: Working good so far... nothing crazy going on. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, October 14, 2009 3:58 PM To: 'Half-Life dedicated Linux server mailing list'; ' hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added +quickswitch command, which brings up a small panel allowing you to rapidly change the loadout of your current class active weapon slot - Added server ConVar tf_teamtalk to allow alive/dead teammates to talk with each other during a match (default is 0) - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich - Updated the class menu to show the local player's current class - Updated server ConVar tf_playergib to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1) - Updated player_hurt game event to include damageamount and crit values - Fixed a rare crash in particle system - Fixed being able to eat your sandvich (via taunt) and drop it in the same frame - Fixed not correctly remembering the last weapon if you're using remember active weapon and the last weapon was the weapon in slot 0 - Fixed Medic not being able to release his ÃœberCharge if his team won the previous round and the Medigun was his last active weapon (while using remember last active weapon) - Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart - Prevented servers from using steam:// commands in their MOTD text - Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes - Fixed friendly-fire/spectator exploit using projectiles - Fixed disguised spies not getting ammo from enemy dispensers - Fixed thrown sandvich traveling through players before being activated - Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls - Fixed fire overlay drawing on hats in DX80 - Fixed an exploit that allowed servers to corrupt client's item database - Fixed full packet updates showing cloaked Spies for an instant - Fixed a prediction error resulting in mis-predictions of crits Community requests: - Added new func_flag_alert entity that fires an alert when a player carrying a flag starts touching the entity - Added server ConVar bot_crouch to make bots crouch - Added model override for item_teamflag entity - Added ability to turn off particle trail for players carrying the item_teamflag entity - Updated team_train_watcher to support 8 cp/track links (was previously 4) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Saul, Something like this? Bomb planted. Bomb planted. Bomb planted. Bomb planted. Terrorists win. On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson kyle.l...@gmail.com wrote: About time... Now to make sure that these updates don't cause your server to segfault like the rest of the optional updates . House of Fail does your server start? or did it just segfault randomly when you were updating? Kyle. On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com wrote: I shat myself. VALVe... I'm absolutely speechless :O I was originally expecting a content update but i'm happy either way! Thanks, - Saul. On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive it. The specific changes include: Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Counter-Strike: Source: - Novint Falcon support is now enabled by default Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
It sounds like Valve changed engine headers without a public beta, without describing the changes, and without an SDK change. We're working on a fix. In the meantime, you will have to disable SourceMod. Metamod will work fine. http://forums.alliedmods.net/showpost.php?p=899001postcount=8 *sigh* On Thu, Aug 13, 2009 at 10:40 PM, Shane Arnold clontar...@iinet.net.auwrote: What he said. The SM team develops for TF2, not the other way around. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Matt Stanton wrote: Still the significance of the 'Friday Update' is misplaced, here, as for the part of the world that has advanced into Friday before the United States, Valve works and releases updates on Saturdays. If they release a broken update on Friday in the United States, then we are broken all weekend. If they release a broken update on Friday slightly west of the international date line, then you can hope for an early Saturday update fix. Regardless, the update isn't really broken, they just released it without warning anyone that it was going to break SourceMod. While it would likely be in their best interests to allow the SM dev team to know about what is going to be changed, it is not an obligation, and there is no reason for Valve to have to keep up with what may or may not break SourceMod in one of the updates. So, when SM is working again, I think this update will be fantastic, and props to the SM team for getting rolling on this so quickly. I look forward to biting the bullet and and finally updating SM on our servers to the 1.3-dev branch. Clyde cide wrote: oh gawd Ive got to do this.. Msleeper is only aware of people caught in his honeypot.. Lame I know, but fun non the less. :| :/ :\ :| :D On Thu, Aug 13, 2009 at 9:15 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Msleeper didn't realize that there people outside of the United States such as... Britain, Romania, Canada, etc that are subscribed to this list. I'm just happy they've gotten the bandwidth requirements down, Kyle On Thu, Aug 13, 2009 at 5:58 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Wait a minute, it is Friday here after all. In your face msleeper! On Fri, Aug 14, 2009 at 2:52 AM, Flubberflub...@gmail.com wrote: It's Friday 2h51. 2009/8/14 Midnight mido...@gmail.com Seems someone doesn't have a job and doesn't know what day it is. Join the crowd. msleeper wrote: Today is Thursday, hope this helps. On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote: They probably just entered their test server all wearing the viking helmet and thus quickly decided that testing is for the weak and releasing a major update on a Friday is not only a good idea, it's the most manly thing a manly man can do. On Fri, Aug 14, 2009 at 2:28 AM, Flubberflub...@gmail.com wrote: Just one tiny question, are you really testing the maps? Because i just want to say overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime since i tried the koth mode. 2009/8/14 FPSB | Goerge brutalgoerge...@gmail.com hey thanks valve for letting the sourcemod/addons communities know about all the stuff you changed. =] On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com wrote: Ok as usual my fixes aren't applied. If you wanna get a better info you can search for ulimit in srcds_run, an change the value to 3 for example. Then You'll have an output like that : Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Console initialized. ./srcds_run: line 352: 2902 Bus error (core dumped) $HL_CMD warning: Can't read pathname for load map: Input/output error. Error while mapping shared library sections: /srv/rab3/orangebox/tf/bin/server_i486.so: not in executable format: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. email debug.log to li...@valvesoftware.com Fri Aug 14 02:09:05 CEST 2009: Server restart in 1 seconds Fri Aug 14 02:09:06 CEST
Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
Sam, The intertubes have been clogged. Ted tried to warn us! :P On Wed, Jul 15, 2009 at 10:39 AM, Olly oli...@gmail.com wrote: Michiel, you seem to have a bug with your mail client. You seem to only be recieving the first message of each thread. If you recieved (read) any other emails, you wouldn't have shown yourself up by sending that email ;) 2009/7/15 Michael Krasnow mnk...@mnkras.com I just want to say HOLY CRAP! release 1 update not 10! oh and please change your clock 0.o seriously 07 On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR clan...@gmail.com wrote: Poor Jason, he was probably tired. -Matt On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove donnie.newl...@gmail.com wrote: Glad to see I'm not the only one getting mail from 2007. I was thinking maybe I was going crazy. On Wed, Jul 15, 2009 at 1:59 PM, AJ Kingpcmaster...@hotmail.com wrote: Hahaha I Agree :D Thanks, Alex King From: supersammyfl...@gmail.com Date: Wed, 15 Jul 2009 21:47:24 +1000 To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update I like how the original send dates remain the same (2007-10-26, received 50 minutes ago) - Sam 2009/7/15 Alec Sanger eclyp...@hotmail.com accidentally spooling out every update ever released to tf2? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 25 Oct 2007 18:34:18 -0700 Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update Required updates for Team Fortress 2 and it's dedicated servers are now available. Please run hldsupdatetool to update. The specific changes include: - Improved compatibility for direct sound - Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades - Improved autobalance calculation code when determining who to switch - Improved networking compatibility for some routers - Fixed a crash during level init related to model loading - Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round - Fixed a bug in the clientside player avoidance code, and smoothed it a little more - Further crash fixes related to paged pool memory usage - Fixed scoreboard team scores label getting cut off - Engineer buildings now explode when the Engineer dies during sudden death - Fixed a spy backstab exploit where you could stab a player who was not facing away from you - Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically - Fixed texture detail level setting Very high not being preserved - Improved various error messages, and added links to steampowered support pages - Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score - Fixed honeypot server problems - Fixed a rare crash caused by a medigun losing its owner - Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out - TeamMenu now disables the spectate button if mp_allowspectators is zero - Added a missing cannot_be_spectator localization string - Re-added class count numbers above class buttons for non-zero classes, in addition to the class images - Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed - Fixed some edge cases where grenades could go through player or buildings - Fixed rocket/grenade explosions being able to impart damage through thin ceilings - The Engineer's build X commands will now behave properly when bound directly to keys Jason ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage!
Re: [hlds] Hello,friend,
It is possible that you need our information My server likes to be nude so it doesn't need clothes. Thank you for your concern What concern? On Sat, Jun 6, 2009 at 6:59 PM, Michael Krasnow mnk...@gmail.com wrote: ha!!! On Sat, Jun 6, 2009 at 9:44 AM, Justin mysteriousjus...@gmail.com wrote: Thats what she said.. On Sat, Jun 6, 2009 at 6:56 AM, Yatin Vadhia ya...@yatin.co.uk wrote: We will try our best to make you satisfied Oh really? Will Rogers http://www.brainyquote.com/quotes/authors/w/will_rogers.html - I never expected to see the day when girls would get sunburned in the places they now do. 2009/6/6 Yaakov Smith m4ngr...@gmail.com Lolspam. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox Sent: Saturday, 6 June 2009 8:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Hello,friend, wtf 2009/6/6 chris bernard cyborg11...@hotmail.com Hello,friend, Sorry to disturb you. Just need you few minutes to pay attention. It is possible that you need our information. As everybody knows, most of us need to find a shop who offer routine products of high quality and reasonable price. That is why we send this email. We deal in clothes,shoes,glasses... All of them are famous brand such as GUCCI,CHANEL, LV,DG,AF,LACOSTE,POLO,NIKE,FENDI... 100% authentic and brand new with tags . All the goods are send with certifications. We only accept paypal and give fast shipment. We will try our best to make you satisfied. I believe there will be more and more cooperations later. Thank you for your concern.. Welcome you: www.msnbest.com E-mail: rob...@188.com Address: Peking city xiushuijie 126H. Thank you! RobBuy INC _ Lauren found her dream laptop. Find the PC that's right for you. http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4134 (20090605) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4134 (20090605) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
One problem, you don't get the milestones automatically if you already have the required number of achievements unlocked. On Fri, May 29, 2009 at 7:35 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables Arena Mode: - Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off - Added tf_arena_round_time to set a timelimit on the round - Added the userid of the player who built the teleporter to the player_teleported event - Fixed player killed event causing server crash - Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled - Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled - Fixed the Ambassador not doing damage to buildings - Fixed Spies disguised as their own team not drawing blood effects - Fixed players killed by flaming arrows not showing the appropriate death icon Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Yatin, you don't even have to grind for these achievements they are so easy. :S On Fri, May 29, 2009 at 7:46 PM, Yatin Vadhia yatinvad...@gmail.com wrote: Is what Aj said true? If so, me and many other people who have been grinding to get the achievements are not going to be happy. On 30 May 2009, at 00:39, Aj Collins gamerzwo...@gmail.com wrote: One problem, you don't get the milestones automatically if you already have the required number of achievements unlocked. On Fri, May 29, 2009 at 7:35 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables Arena Mode: - Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off - Added tf_arena_round_time to set a timelimit on the round - Added the userid of the player who built the teleporter to the player_teleported event - Fixed player killed event causing server crash - Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled - Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled - Fixed the Ambassador not doing damage to buildings - Fixed Spies disguised as their own team not drawing blood effects - Fixed players killed by flaming arrows not showing the appropriate death icon Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Alright. Seems you have to join a couple of servers to get them to unlock. On Fri, May 29, 2009 at 8:40 PM, Mike Stiehm mikesti...@gmail.com wrote: 19:40:31 CPU InOut Uptime Users FPSPlayers 13.28 125525.39 581391.50 54 1 47.60 33 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Friday, May 29, 2009 7:12 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Works fine here: 20:11:22 HLSW NOTE: Connecting to 66.172.37.19:27015 ... 20:11:22 stats 20:11:23 CPU InOut Uptime Users FPSPlayers 53.00 68946.38 187396.78 7 0 4761.90 33 On Fri, May 29, 2009 at 8:08 PM, Craig Collinson craig.collinso...@googlemail.com wrote: can some one confirm this. trying to connect to server via rcon on hlsw and it fails every time. worked fine befor the update ? 2009/5/30 Donnie Newlove donnie.newl...@gmail.com: I don't see how that is related to my question but alright, enjoy your unlocks. On 5/30/09, Joel R. joelru...@gmail.com wrote: Yay, it's been a week and all I have is the crappiest unlockable, the Ambastard. On Fri, May 29, 2009 at 6:47 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, what old queue behavior? I had no idea there was even a new queue behavior. On 5/30/09, Nightbox alexandrualexa...@gmail.com wrote: good job valve :D 2009/5/30 Jason Ruymen jas...@valvesoftware.com A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables Arena Mode: - Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off - Added tf_arena_round_time to set a timelimit on the round - Added the userid of the player who built the teleporter to the player_teleported event - Fixed player killed event causing server crash - Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled - Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled - Fixed the Ambassador not doing damage to buildings - Fixed Spies disguised as their own team not drawing blood effects - Fixed players killed by flaming arrows not showing the appropriate death icon Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4116 (20090529) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4116 (20090529) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
hmmm..Valve time doesn't have within the next few hours but it does have within the hour which is really 5 hours. So about 10 hours? I kid, I kid. Thanks Jason for the time frame! On Thu, May 21, 2009 at 6:16 PM, FPSB | Goerge brutalgoerge...@gmail.comwrote: next few hours? so 11:59:59pm CentralTime? :p On Thu, May 21, 2009 at 4:08 PM, Redh3ad li...@crithead.de wrote: Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
- Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled - Added a new taunt for the Kritzkrieg, which also heals for 10 points - Improved the deathcam camera handling used when a player plays a custom death animation Jason ___ To unsubscribe, edit your list
Re: [hlds] Team Fortress 2 Update Available
err. Is it just me or are there no milestone achievements? :S On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen molaugh...@gmail.comwrote: Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com wrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Deleted the L4D Survival Pack cvar email
I'm a developer at Valve who is working on the Left 4 Dead Survival pack update. We've made several changes to server operation that we'd like to give our server operators a heads up on. Since Left 4 Dead will now support three different game modes, we removed the console variable director_no_human_zombies and added a new variable called mp_gamemode which can be set to coop, versus and survival. This variable is set by lobby reservation, so a normal server running in lobby mode will require no changes by the server operator. If you are running in LAN mode without lobbies, you will need to set mp_gamemode before you load a map. For example, use mp_gamemode survival; map l4d_sv_lighthouse to load the new Lighthouse map in Survival mode. We have extended sv_gamestypes to also include survival. The default value is now coop,versus,survival. This may cause issues for some servers that have a lot of tags in addition to the defaults. We realize this is problem and adjusted sv_showtags to show the truncated tags to help server operators see if they have reached the 63 character limit. The tags issue will be fixed in the forthcoming third party campaign matchmaking update. We have extended the master servers so heartbeats will be sent as two distinct packets, one containing the existing server heartbeat, and another containing additional game data. This game data will contain all the matchmaking server tags such as sv_gametypes, and the list of third party campaign missions installed. This third party campaign list will be used by people searching for servers with third party campaigns installed. Server operators will install the VPK file of the campaign that includes the maps (and associated models, etc) as well as a mission description file that describes the campaign and its name used for matchmaking. We hope that as various third party campaigns become popular, more server operators will install them giving a larger base for players to find servers for those campaigns. On Tue, Apr 21, 2009 at 7:16 AM, ro...@sunlitgames.net wrote: I'm a dolt I deleted the email that announced/discussed the L4D Survival Pack server cvars regarding game types. Would someone cut and paste it here in a reply please Many thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
...And the updates doeswhite space? On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 will be released later today. Probably in the next 30 minutes or so. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Andrew, Valve still knows we love em'. Just having a bit of fun. :) On Mon, Apr 20, 2009 at 8:28 PM, Jeff Sugar jeffsu...@gmail.com wrote: I've actually gotten used to it, and I like that it lets me know if I've had a crash (since some crashes dont produce minidumps). There's a new mdump if it crashed and restarted :vcry: On Mon, Apr 20, 2009 at 5:24 PM, 1nsane 1nsane...@gmail.com wrote: Perhaps TF2 will stop taking a dump on start? I have piles of minidumps in my folders :(. On Mon, Apr 20, 2009 at 8:17 PM, Alec Sanger eclyp...@hotmail.com wrote: i lolled... but hey - i enjoy new content, even if it does create a few extra bugs Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: voo...@voogru.com To: hlds@list.valvesoftware.com Date: Mon, 20 Apr 2009 20:12:29 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming The update does what every update does. Valve leaked the patch notes to me. Team Fortress 2 Update: - Fixed old bugs. - Introduced new bugs. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Monday, April 20, 2009 8:09 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Coming I guess we'll find out soon enough -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins Sent: Tuesday, 21 April 2009 10:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming ...And the updates doeswhite space? On Mon, Apr 20, 2009 at 7:50 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 will be released later today. Probably in the next 30 minutes or so. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4021 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4021 (20090420) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Keep your life in sync. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_042009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Unlockables breaking on TF2 server?
It was like this for me when the Scout update was released. For the first few days I could only get like one of the three unlocks to actually be in my weapons in one server. Going to a different server seemed to allow for all the other weapons but the one I could use in the previous server. The bug went away about a week after the update and haven't had it happen since. On Wed, Mar 18, 2009 at 4:56 PM, Emil Larsson ail...@gmail.com wrote: Lately I had problems with people not being able to use unlockables on the servers I control. VAC works fine, and TF2 strangely doesn't tell the player about the server not being connected to Steam (like what usually happens during Steam downtimes) in the unlockables screen, so it looks like it's working for players in the loadout screen... until they actually try to switch to their unlockables. There's no steam ticket problems which usually otherwise happens when the servers are unable to talk with Steam. Restarting fixes the problem temporarily, but it crops up 12-24 hours later again. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Multicore Rendering?! Fixed crash upon exit?! Thank you Vavle! On Wed, Mar 18, 2009 at 8:57 PM, Karl Weckstrom k...@weckstrom.com wrote: This do anything on the server side or is srcds still single threaded? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, March 18, 2009 8:52 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available An optional update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: Added Multicore Rendering: - This initial release is aimed at testing compatibility, so the option is OFF by default - To turn it on, go to the Options-Video-Advanced dialog, and check the Multicore Rendering option Other changes: - Several performance improvements to decals and client bone/flex setup - A variety of alt-tab and mode switch fixes - Improvements to the way the engine initializes surround sound, fixing some specific hardware cases - Fixed a crash on exit in Vista 64 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D SDK Beta?
Nope, I see nothing pertaining to L4D after opting in. On Mon, Mar 16, 2009 at 4:55 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Has anyone noticed the new Steam Beta is for a Source SDK Beta? Is this for L4D? Can anyone confirm? ~ Mooga ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D SDK Beta?
As I said, there is nothing pertaining to L4D in the SDK after opting in. On Mon, Mar 16, 2009 at 5:55 PM, Patrick Shelley sidest...@gmail.comwrote: how about after opting in, starting the SDK and choosing the left 4 dead engine in the drop down? is that there? if it is, i'm gonna skive work and go home! On 16/03/2009, Aj Collins gamerzwo...@gmail.com wrote: Nope, I see nothing pertaining to L4D after opting in. On Mon, Mar 16, 2009 at 4:55 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Has anyone noticed the new Steam Beta is for a Source SDK Beta? Is this for L4D? Can anyone confirm? ~ Mooga ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
msleeper, I don't believe anyone on here cares. On Fri, Mar 13, 2009 at 6:04 PM, msleeper mslee...@cyberwurx.com wrote: Threat level increased to D: or Severe Patch Threat. http://www.myphpsig.com/hldsthreat.jpg Thanks Jason! On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote: A required update for Team Fortress 2 is coming. It will probably be available in about 30 minutes. The specific include: - Players who are stunned by a Scout now take 50% less damage - Increased the minimum distance to stun a player with the Sandman - Fixed problem where clients were unable to join a team or maintain a connection to the server - Fixed Scout taunt kill achievement firing for people who didn't actually qualify - Fixed client crash in when creating muzzle flash effects - Fixed client crash when determining which disguise weapon to use for a spy - Fixed Natascha's chain not being drawn on the view model - Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect - Fixed rocket grenade jumps not propelling players as far as they're supposed to And with this update, you will no longer need to run with -NoQueuedPacketThread. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I seem to be crashing when I change classes during a match. I'm changing at the spawn point. On Fri, Mar 13, 2009 at 6:57 PM, msleeper mslee...@cyberwurx.com wrote: I got this error too, even after restarting the server. It corrected itself I assume because the 2 people who had the problem no longer do, even when I got the error after they first connected. Also, I am getting the random lagspikes even more often now it seems. On Fri, 2009-03-13 at 15:49 -0700, Nephyrin Zey wrote: These are occuring very rarely on my servers, i think the steam servers are just timing out (as the message indicates). Also, restarting servers reinitializes your steam connection, so i wouldn't jump to the conclusion that SM is somehow interfering with it. (not that it's not, but it seems unlikely given how cloud works) - Neph On Fri, Mar 13, 2009 at 3:45 PM, Aaron Rapp r...@iz3d.com wrote: Unfortunately, I think it broke MA/SM. Not sure which one. With those enabled, I'm getting the following error. (SERVER) LoadItems on Account 25424108 returned FAILCODE of 3 (k_EItemRequestRes ultTimeout). Otherwise, without the mods enabled, vanilla server, is running fine. Regards, Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Friday, March 13, 2009 3:30 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released It doesn't seem like this fixed the need for -NoQueuedPacketThread. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, March 13, 2009 3:26 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Released The required update to Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Players who are stunned by a Scout now take 50% less damage - Increased the minimum distance to stun a player with the Sandman - Fixed problem where clients were unable to join a team or maintain a connection to the server - Fixed Scout taunt kill achievement firing for people who didn't actually qualify - Fixed client crash in when creating muzzle flash effects - Fixed client crash when determining which disguise weapon to use for a spy - Fixed Natascha's chain not being drawn on the view model - Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect - Fixed rocket grenade jumps not propelling players as far as they're supposed to And again, you no longer and should not be running your server with -NoQueuedPacketThread. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLDS Patch Threat Level
Ahem. What? Who's we? On Thu, Mar 12, 2009 at 7:26 PM, msleeper mslee...@cyberwurx.com wrote: We are issuing a HLDS Patch Threat Level update according to the color-coded patch threat advisory. The current Patch Threat Level is set to :( or High Patch Threat. http://www.msleeper.com/files/homeland.jpg (Reference) http://www.myphpsig.com/hldsthreat.jpg (Forum Signature Size!) Check IRC for the latest updates in the Patch Threat Level. irc.gamesurge.net #hlserveradmins Sent from my secure bunker ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Petri de Wet, make another email topic. On Thu, Mar 12, 2009 at 8:05 PM, Admin Bob admin_...@cox.net wrote: Even after the update we had last night, I was getting traffic on my server. After the update we had today, I haven't had any traffic since. I don't even have sv_search_key set. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Thursday, March 12, 2009 3:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available Looks like this works for me, my servers are slowly getting traffic. It also looks like you guys fixed the AI Bots showing up and possibly keeping real players from joining. Great work! On Thu, 2009-03-12 at 13:16 -0700, Jason Ruymen wrote: Left 4 Dead has been updated. This is not required, but certainly recommended. Please run hldsupdatetool to receive it. The specific changes include: - Fixed sv_search_key appearing in server browser - Fixed issue where changing the sv_search_key did not update the master correctly - Fixed master server issue with Linux fork mode that affected availability of Valve dedicated servers - Tank melee attack can now hit multiple Survivors in one swing Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
Maybe even make a honeypot server than bans anyone that crouches? Oh HLDS Mailing List, how I love you. Delivering epic wins right to my inbox. 3 On Tue, Mar 10, 2009 at 8:41 PM, Rick Payton r...@mai-hawaii.com wrote: That would be quite funny. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Tuesday, March 10, 2009 2:26 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit Maybe even make a honeypot server than bans anyone that crouches? On Wed, Mar 11, 2009 at 12:28 AM, msleeper mslee...@cyberwurx.com wrote: Sounds like fun, I'll have to give it a try. On Tue, 2009-03-10 at 22:02 +, Patrick Shelley wrote: Im posting it here, as it happened on my server (just so knob head doesnt chime in with the usual 'Relevant to server administation' bollox) A guy tonight (on my server) explained how to get the hunter to crouch with no sound whilst being able to move around at very fast speeds. To do it, while in spawn mode, stand in the middle of an object, in this case he showed me using a wooden crate. Crouch, then spawn. You are then permanently crouching with no sound made by the hunter and you are able to move etremely fast. This glitch goes after your first pounce. BTW - the hunter safe room door glitch is still very much alive. i got f***ed by it tonight. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
I could make a webpage for it with a Chris Hanson picture trying to make it seem as if people who crouch are child predators and warn them that every server admin is looking and banning crouchers, ultimately trying to make the community look bad. On Tue, Mar 10, 2009 at 9:07 PM, 1nsane 1nsane...@gmail.com wrote: Amazing idea. Perhaps add a synchronization database so other people could run it too? Our goal could be to break the lobby system? Who wants to join us? We'd require a lot of people if this is to work out. On Tue, Mar 10, 2009 at 8:51 PM, msleeper mslee...@cyberwurx.com wrote: Good idea, I'll whip something up right away. On Wed, 2009-03-11 at 02:26 +0200, matan nov wrote: Maybe even make a honeypot server than bans anyone that crouches? On Wed, Mar 11, 2009 at 12:28 AM, msleeper mslee...@cyberwurx.com wrote: Sounds like fun, I'll have to give it a try. On Tue, 2009-03-10 at 22:02 +, Patrick Shelley wrote: Im posting it here, as it happened on my server (just so knob head doesnt chime in with the usual 'Relevant to server administation' bollox) A guy tonight (on my server) explained how to get the hunter to crouch with no sound whilst being able to move around at very fast speeds. To do it, while in spawn mode, stand in the middle of an object, in this case he showed me using a wooden crate. Crouch, then spawn. You are then permanently crouching with no sound made by the hunter and you are able to move etremely fast. This glitch goes after your first pounce. BTW - the hunter safe room door glitch is still very much alive. i got f***ed by it tonight. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
How about I just rewrite this (http://gzwn.net/TF2Autoban/) for L4D and be done with it? On Tue, Mar 10, 2009 at 9:40 PM, Patrick Shelley sidest...@gmail.comwrote: Wrong list Rick, this is HLDS for windows. You need HLDS for toilet cleaners 3 On Wed, Mar 11, 2009 at 1:36 AM, Rick Payton r...@mai-hawaii.com wrote: What can I say? I countered a lame jab by taking it a huge step further. Msleeper even took it a step further. Ok I may be the only one that get's a chuckle out of it, due to the absurdity of it all. But fuck Patrick ... Try harder dude? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
SakeFox, need moar people. On Tue, Mar 10, 2009 at 9:48 PM, SakeFox sake...@kingdomsend.com wrote: lets just make it more fun, just randomly ban cretin people everyday. http://www.kingdomsend.com/steamban.php msleeper wrote: It is absurd that people are still going on and on about it. I thought about making a quick plugin that would probably cockblock this problem, but fuck it, we'll do it live. Patrick can write it now if he wants to stop it so badly. On Tue, 2009-03-10 at 15:36 -1000, Rick Payton wrote: What can I say? I countered a lame jab by taking it a huge step further. Msleeper even took it a step further. Ok I may be the only one that get's a chuckle out of it, due to the absurdity of it all. But fuck Patrick ... Try harder dude? -mauirixx -Sent from #tryharder -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 10, 2009 3:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit I'm sorry Rick, please accept my sincere apologies - i forgot you were the only paid up member of msleepers fan club. Now get back in your box with sleeper, we'll tape the lid down and mail you both off to Valve HQ - im sure they could do with beating the crap out of another pinata. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
DogGunn, Ditto. I love the change log as well. Very detailed. On Fri, Mar 6, 2009 at 8:33 PM, DogGunn dogg...@bigpond.com wrote: Let's hope this update was of the same quality as last. On Sat, Mar 7, 2009 at 12:14 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is coming. It should be live within the hour. We're still investigating the problem where clients are unable to join a team or maintain a connection to the server. If your server is experiencing this, can you try running your server with -NoQueuedPacketThread in the command line as a temporary work-around. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
The update updates some files to newer versions. On Thu, Mar 5, 2009 at 6:00 PM, Arg! chillic...@gmail.com wrote: thanks for the advance heads up, now, wheres my debugging stick. On Fri, Mar 6, 2009 at 9:55 AM, voo...@voogru.com wrote: Fixing problems, then introducing new problems. --Original Message-- From: Saul Rennison Sender: hlds-boun...@list.valvesoftware.com To: Half-Life dedicated Win32 server mailing list ReplyTo: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Sent: Mar 5, 2009 5:43 PM Which will bring...? 2009/3/5 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 will be released later today, hopefully within the next hour or two. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent via BlackBerry by ATT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
1. You don't need an NDA to do a beta, especially if you have nothing not known by the public. 2. They have done beta updates to clients in the past and there is a beta option in the settings of Steam. On Thu, Mar 5, 2009 at 6:26 PM, Arg! chillic...@gmail.com wrote: since the dedicated server is free and theres no NDA or similar licensing arrangement, and in the case of most updates the client has to be updated as well, this would never work. On Fri, Mar 6, 2009 at 10:17 AM, SmOoThEm ad...@righttorule.com wrote: That's awesome, I didn't have anything else to do today besides try to fix mystery updates and problems being reintroduced into my servers. WE NEED A BETA PERIOD, MAKING PATCHES FINAL WITHOUT TESTING FORCES EVERYONE TO SCRAMBLE TO FIND SOLUTIONS NORMALLY ENDING IN HORRIBLE OUTCOMES! Im sure everyone on this list would love to have a beta testing period for patches given we have a large community invested in the quality of our servers with a minimal downtime requirement. Valve, at least give us one day to test and patch our server plug-in's before final release? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! Sent: Thursday, March 05, 2009 3:01 PM To: voo...@voogru.com; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming thanks for the advance heads up, now, wheres my debugging stick. On Fri, Mar 6, 2009 at 9:55 AM, voo...@voogru.com wrote: Fixing problems, then introducing new problems. --Original Message-- From: Saul Rennison Sender: hlds-boun...@list.valvesoftware.com To: Half-Life dedicated Win32 server mailing list ReplyTo: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Sent: Mar 5, 2009 5:43 PM Which will bring...? 2009/3/5 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 will be released later today, hopefully within the next hour or two. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent via BlackBerry by ATT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] What's the word on people being unable to use some unlocks?
It seems Valve increased the milestones by two achievements. :S On Fri, Feb 27, 2009 at 8:05 PM, Nephyrin Zey nephy...@doublezen.netwrote: I had this issue with my unlocks, but restarting steam/TF2 fixed it. I haven't noticed a server-wide issue, though i do know if the server loses its steam connection it sometimes needs a full reboot to reclaim it - Neph On 02/27/2009 05:01 PM, Dustin Wyatt wrote: We've got some players who are unable to use unlocks on our server but have no problems on others. I swear I saw this talked about in the last couple days, but with all the noise about achievements I can't find it. Dustin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Player Honeypot
I have written a honeypot plugin for SourceMod that will autoban anyone who plays in a the server. If there is any other admins out there who think that complacency towards playing needs to end, this is step one. I have been running this since the moment the Scout update came out last night and, at time of writing this, *69,**6*90 players have been caught and stopped. The plugin and a publicly available list of players is here: http://gzwn.net/TF2Autoban/ I'm really not interested in mucking up the list with personal opinions about whether or not playing is right, or honeypotting players is wrong, but if you want to discuss you can always join an unknown IRC server and talk to me about it. Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Player Honeypot
msleeper, I was considering asking you for your PHP script, but I don't wanna get banned from my FTP. On Thu, Feb 26, 2009 at 5:22 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Sigh just do addip 0.0 0.0.0.0 and be done with it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! Sent: Thursday, February 26, 2009 5:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Player Honeypot that was epic, well done. On Fri, Feb 27, 2009 at 9:13 AM, Clyde cide thedrunkenbraw...@gmail.comwrote: This is a joke right? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
If Valve wanted to stop achievement farming servers, they would have set up a server blacklist a long, long time ago. Besides, there are people who just don't have the time (some people actually have a life and work!) to spend killing millions of people to unlock an achievement. By the time that they do, the game will most likely be replaced with the next installment. Also, unlocks are a crock of crap to new players as they will get pissed off and leave by older, younger players having more powerful guns while they have shit guns. If achievement farming on farming servers keeps them playing back in my or someone else's server, I'm all for it. On Wed, Feb 25, 2009 at 4:11 PM, msleeper mslee...@cyberwurx.com wrote: I have a really strong feeling that Valve has found a way to catch people who use that too, now that everything is using the Steam Cloud. The fact that they caught people who used the weapon glitch, and that they are awaiting the ways we will disappoint them give me hope that they finally have. http://teamfortress.com/post.php?id=2262 Maybe honest players will finally prevail. On Wed, 2009-02-25 at 13:04 -0800, Blood Letter wrote: Why farm when you can just use the unlocker? Date: Wed, 25 Feb 2009 22:01:52 +0100 From: bengt.rosenber...@gmx.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] Achievement Farmer Honeypot Great, I gonna install that on my 24/7 achievement farming server... Or wait... No, I won't. Have fun with an empty server. Stuff like this encourages me to open up another farming server... msleeper schrieb: I have written a honeypot plugin for SourceMod that will autoban anyone who earns an achievement in the server. If there is any other admins out there who think that complacency towards farming needs to end, this is step one. I have been running this since the moment the Scout update came out last night and, at time of writing this, 1890 farmers have been caught and stopped. The plugin is here: http://forums.alliedmods.net/showthread.php?t=86402 My publicly available list of farmers is here: http://www.msleeper.com/tf2-achievement-farmers.html I'm really not interested in mucking up the list with personal opinions about whether or not farming is right, or honeypotting farmers is wrong, but if you want to discuss you can always join IRC. Sent from my honeypot ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Access your email online and on the go with Windows Live Hotmail. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_AE_Access_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
What does this update do exactly? On Wed, Feb 25, 2009 at 6:59 PM, 1nsane 1nsane...@gmail.com wrote: Yay, I love you. On Wed, Feb 25, 2009 at 6:53 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is on the way. It should be live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ey
Ahem. 01001001 0010 01110010 01100101 01100111 01110010 01100101 01110100 0010 01110100 0110 0010 01101001 01101110 01100110 0110 01110010 01101101 0010 0001 0110 01110101 0010 01110100 01101000 0111 01110100 0010 01110100 01101000 01100101 01110010 01100101 0010 01101001 01110011 0010 0111 0010 00100010 01010100 0110 0010 01110101 01101110 01110011 01110101 01100010 01110011 01100011 01110010 01101001 01100010 01100101 00101100 0010 01100101 01100100 01101001 01110100 0010 0001 0110 01110101 01110010 0010 01101100 01101001 01110011 01110100 0010 0111 01110010 01100101 01100110 01100101 01110010 01100101 01101110 01100011 01100101 01110011 00101100 0010 0110 01110010 0010 01110110 01101001 01100101 01110111 0010 01110100 01101000 01100101 0010 01101100 01101001 01110011 01110100 0010 0111 01110010 01100011 01101000 01101001 01110110 01100101 01110011 00101100 0010 0111 01101100 01100101 0111 01110011 01100101 0010 01110110 01101001 01110011 01101001 01110100 00111010 00100010 0010 0111 01110100 0010 01110100 01101000 01100101 0010 01100010 0110 01110100 01110100 0110 01101101 0010 0110 01100110 0010 01100101 0111 01100011 01101000 0010 01100101 01101101 0111 01101001 01101100 00101110 On Fri, Feb 20, 2009 at 6:05 AM, Jake E jackac...@gmail.com wrote: But we love you... On Fri, Feb 20, 2009 at 6:00 AM, Justin mysteriousjus...@gmail.com wrote: Lawl 3B On Fri, Feb 20, 2009 at 5:35 AM, Maxi Hark maxih...@web.de wrote: Have a *)| dont send me e_mails _ Download de nye kærligheds-emoticons her. http://www2.messengerplayground.dk/love ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Important notice regarding the HLDS mailing lists
Can we at least get an RSS feed of the forum then? I liked the mailing lists because we got instant updates on the latest news. On Mon, Feb 9, 2009 at 3:38 PM, Burton Johnsey sp.tonj...@gmail.com wrote: We will be shutting down the HLDS mailing lists on Friday, February 20th. After February 20th, all server discussions should take place in one of the forums listed below. Windows server discussion should be conducted here: http://forums.steampowered.com/forums/forumdisplay.php?f=44 (Source) http://forums.steampowered.com/forums/forumdisplay.php?f=16 (Gldsrc) Linux server discussion should be conducted here: http://forums.steampowered.com/forums/forumdisplay.php?f=45 (Source) http://forums.steampowered.com/forums/forumdisplay.php?f=19 (Gldsrc) If you have not already done so, please register a forum accounthttp://forums.steampowered.com/forums/register.php . NOTE: The mailing list archives will still be available for viewing. -BurtonJ Valve Software ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming Next Week
Next week? Ok, I'll check back in March! :P On Thu, Jan 22, 2009 at 6:44 PM, Chris Walker ch...@chriswalkr.com wrote: Will this also include an update for DOD Source? My server has the exact same issues. Chris. On Thu, Jan 22, 2009 at 11:23 PM, Jason Ruymen jas...@valvesoftware.com wrote: There is still some work going into the next update for Team Fortress 2. We were hoping to have this out this week, but with the extra testing we need to do, the update has been pushed back to early next week. This update will include the timeout fix during map change. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D: Cross-Platform Multiplayer
No. Left 4 Dead would have to use Games 4 Windows to be cross platform. On Sun, Nov 23, 2008 at 5:49 PM, Jake E [EMAIL PROTECTED] wrote: Is the Left4Dead multiplayer cross-platform so that a PC player can play with an XBOX 360 player? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D: Cross-Platform Multiplayer
Halo 2 and Gears does not have cross platform support and you don't have to have gold to play on Games for Windows Live. but PC players always get kicked from servers for hacking Really now. Where did you hear that? On Sun, Nov 23, 2008 at 7:16 PM, [ЯтR] The-/iller [EMAIL PROTECTED] wrote: Halo 2 for PC is also, possibly gears but I don't think so. but you have to have an xbox live silver account or something just to play multi for pc, kinda stupid but PC players always get kicked from servers for hacking aka just using a mouse and keybo i say suck it console players Burton Johnsey wrote: I think Shadowrun might be the only game that is... On Sun, Nov 23, 2008 at 3:21 PM, Jake E [EMAIL PROTECTED] wrote: Is COD4/5? or anytihng? lol On Sun, Nov 23, 2008 at 5:53 PM, Yatin Vadhia [EMAIL PROTECTED] wrote: I wish Regards Yatin On 23 Nov 2008, at 22:49, Jake E [EMAIL PROTECTED] wrote: Is the Left4Dead multiplayer cross-platform so that a PC player can play with an XBOX 360 player? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Banner in other games?
Speaking of server banner, where do I change it for my sever? I can't seem to find the image in my files. Thanks in advance. On Wed, Nov 12, 2008 at 6:54 PM, msleeper [EMAIL PROTECTED] wrote: I am really loving the addition of an additional Banner for server promotion as the MOTDs are often overlooked by players. I am actually using a rotation image to try and get even more views which people seem to think is cool. I am curious if Valve is planning on adding the server banner, in some form or another, to other titles? I know that I would love to have it added to the scoreboard for my TF2 servers and I am sure I am not alone. Thanks! -- msleeper http://www.F7Lans.com/ * Not Your Mom's Marble Madness! * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Banner in other games?
Thanks guys. I was thinking that it was just an image. Seems kinda strange to load it as html when your basically only going to load an image though it could be used to do random images so that's a plus. On Wed, Nov 12, 2008 at 7:15 PM, Cam [EMAIL PROTECTED] wrote: It's in the same location as your motd.txt \l4d_demo\left4dead\host.txt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aj Collins Sent: Thursday, 13 November 2008 9:08 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Banner in other games? Speaking of server banner, where do I change it for my sever? I can't seem to find the image in my files. Thanks in advance. On Wed, Nov 12, 2008 at 6:54 PM, msleeper [EMAIL PROTECTED] wrote: I am really loving the addition of an additional Banner for server promotion as the MOTDs are often overlooked by players. I am actually using a rotation image to try and get even more views which people seem to think is cool. I am curious if Valve is planning on adding the server banner, in some form or another, to other titles? I know that I would love to have it added to the scoreboard for my TF2 servers and I am sure I am not alone. Thanks! -- msleeper http://www.F7Lans.com/ * Not Your Mom's Marble Madness! * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds