Re: [hlds] HLDS (Ya it's old) Good admin mod

2008-01-22 Thread Deacon - Digital Gaming eXtreme
[ Converted text/html to text/plain ]
Osa!
Agreed, BAT is nice and simple with little overhead.  I do have customers that
run sourcemod on TF2 and that works well for them.
I would suggest trying BAT first and then upgrading if you need addition 
functionality.
-GGCF

- Original Message 
From: hlds@list.valvesoftware.com
To: "hlds@list.valvesoftware.com" 
Subject: Re: [hlds] HLDS (Ya it's old) Good admin mod
Date: 22/01/08 11:44
We use BAT on lesser source mods .. i.e. Dystopia
Mike Stiehm wrote:
> --
> [ Picked text/plain from multipart/alternative ]
>
> I'm setting up a TFC server ran one about 6 years ago now.
> I'm a TF2 server admin and know just about all the tips and
> tricks for SRCDS. I'm looking for a good admin type mod for
> TFC. So any TFC server admins out their what do you guys
> run?
> --
>
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Re: [hlds] HL2DM Server now behind WG Firebox 700 was playable but not listed

2006-03-28 Thread Deacon - Digital Gaming eXtreme

CYKO,

Most of the new stateful or "stateful like" firewalls feature anti-flood or
DDOS protection.  From what I remember from my days of deploying those evil
beasts, they do have a DDOS feature.  Based on the amount of traffic from
one client to a server the firewall could be seeing that as an attack and
blocking your traffic.  Based on how advanced their code is, the firewall
will either block your session or block all traffic to that port in an
effort to protect itself.

Make sure you have detailed logging enabled and reinstall the policy.  Let
us know what the logs say.

Also, feel free to contact me at [EMAIL PROTECTED] for more assistance.  I'm
usually online between 1100EST and 0100EST.  I work on firewalls for a
living... or at least I have my bosses fooled into thinking that! :D  These
days it's mostly Check Point, PIX and Symantec Enterprise Gateway, but I
might have a few tricks up my sleeve for WG.

-D

P.S.  I followed this thread as much as possible, but I think my mail client
ate some messages.  Sorry if this is a reply to a resolved issues.

- Original Message -
From: "DLinkOZ" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, March 28, 2006 10:01 PM
Subject: RE: [hlds] HL2DM Server now behind WG Firebox 700 was playable but
not listed



Behind an IPCop firewall, both here at home and at the colo.  Able to do
quite a bit with port forwarding and SNAT (instead of Masquerading).


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Tuesday, March 28, 2006 8:45 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL2DM Server now behind WG Firebox 700 was playable
but
not listed

Get rid of the FB? Find something else? I run my server behind a Linksys
WRT54G, which is behind a Westell 2100 in gateway mode, with no firewall.
Nat is enough security for what I do, I've never had any security issues
except for the time I did a fresh install of Winbloze on my laptop and
stupidly dialed into the Internet with no firewall or AV and had some worm
come in(thanks to all of the many holes in Winbloze). I lost the entire
contents of my laptop, but fortunately I wasn't connected to my network at
the time.

How many here run behind a router with no firewall? How many have
firewalls,
and what kind of firewall?


- Original Message -
From: "CYKO" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, March 28, 2006 5:58 PM
Subject: RE: [hlds] HL2DM Server now behind WG Firebox 700 was playable
but
not listed



ALSO Now after being connected to the game for 10 minutes, the FB is
blocking my IP from connecting, So now I have to wait 15 minutes for
the block to be removed. Very Funny, I might just go back to the
Linksys Router.

CYKO

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CYKO
Sent: Tuesday, March 28, 2006 8:26 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] HL2DM Server now behind WG Firebox 700 was playable
but not listed
Importance: High



Ok here is what is happenning, The game is running behind a WG FB700
with a rule that says:

Incomming:

From Any To NAT 69.74.70.242 - 192.168.1.15 TPC 27090 - 27100 UDP
27090 -

27100
Outgoing:
To ANY From ANY
Same Ports!

With this configuration the game is visiable to "Gamemonitor.com" and
you can add it to your Favorites in STEAM BUT if you list all internet
games, It is NOT in the List.

HELP!
PS I left the ping respose open for anyone to test.

CYKO



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Re: [hlds] HL2DM Server now behind WG Firebox 700 was playablebut not listed by STEAM

2006-03-27 Thread Deacon - Digital Gaming eXtreme

Cyko,
Are you still having a problem w/ this?  I can see your server via the steam
client, HLSW and via our own home-grown monitoring scripts.

Are you trying to view your server from an internal or protected interface
on the watchguard?

-D

- Original Message -
From: "Stuart Stegall" <[EMAIL PROTECTED]>
To: 
Sent: Monday, March 27, 2006 2:07 PM
Subject: Re: [hlds] HL2DM Server now behind WG Firebox 700 was playablebut
not listed by STEAM


sv_region 255 doesn't always work, but I believe you've previously had
it at 0 right?  Also might wanna specify sv_lan 0.

It seriously sounds like an issue with the configuration of the Firebox.
Where you getting problems with your Linksys? (We are currently hosting
around 22000 servers using Linksys WRT54Gs with our own custom OpenWRT
distro for MAC filtering)

On Mon, 2006-03-27 at 13:52 -0500, [EMAIL PROTECTED] wrote:

This Server was full fuctional on Friday, I replaced a linksys router with
the firebox on Saturday and configured the ports to foward the game like
it was for the linksys router.

Here is full config file.
// Use this file to configure your DEDICATED server.
// This config file is executed everytime the server changes levels.
// ---
// Any modifications made to this file will not take affect before the
server has been restarted.

hostname "CYKO's™ Low-Gravity Sniper - Original Flavor!"
// Passwords

//sv_password xx
rcon_password x

// Server Settings

Log 1

sv_maxspeed 250
sv_cheats 0
sv_alltalk 0
sv_minrate 50
sv_maxrate 3
sv_gravity 85
sv_allowupload 1
sv_allowdownload 1
sv_region 255


sv_rcon_minfailures 2
sv_rcon_maxfailures 3
sv_rcon_banpenalty 60
sv_rcon_minfailuretime 30

mp_fraglimit 25
mp_timelimit 0
mp_flashlight 1
mp_footsteps 1
mp_forcerespawn 0

// load ban files
exec banned.cfg
exec banned_ip.cfg
exec mani_server.cfg
exec weapons.cfg




- Original Message -
From: Stuart Stegall <[EMAIL PROTECTED]>
Date: Monday, March 27, 2006 1:33 pm
Subject: Re: [hlds] HL2DM Server now behind WG Firebox 700 was playable
but not listed by STEAM

> There's actually a possibility of several things here.  One is
> that a
> port is blocked upstream of your router.  Second is that your ip is
> blocked by Valve.
>
> Sometimes upstream prodivers block ports who knows what reason, though
> generally it's because they are either being DoS'd or there's an
> exploitthat's using that port and they are blocking it for a
> couple of weeks.
> Unless you have some kind of dedicated port, you generally don't get
> notified of these port blockings.
>
> The second problem could be checked by seeing if your shows up on
> GameSpy.  We had an IP range we purchased that was being blocked by
> Valve (actually turned out it was being blocked by a LOT of
> people, damn
> hackers) and while we couldn't find it through the Steam server
> listings, they did show up @ GameSpy.
>
> Also, I assume you've double checked that your Firebox is
> forwarding the
> ports to this server.
>
> Post your full config file as well. (minus your rconpassword please)
>
> On Mon, 2006-03-27 at 10:16 -0500, [EMAIL PROTECTED] wrote:
> > It is UDP ports 27010-27020
> >
> > - Original Message -
> > From: Whisper <[EMAIL PROTECTED]>
> > Date: Monday, March 27, 2006 7:50 am
> > Subject: Re: [hlds] HL2DM Server now behind WG Firebox 700 was
> playable but not listed by STEAM
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Good Luck trying to get anywhere with UTP, you are going to
> need it.
> > >
> > > I think you will find the author of article meant UDP, which may
> > > allow you
> > > to get somewhere.
> > >
> > > On 3/27/06, CYKO <[EMAIL PROTECTED]> wrote:
> > > >
> > > > From this article
> > > >
> > > >
> > > >
> > >
> http://forums.steampowered.com/forums/showthread.php?s=&threadid=297338&high>
> light=watchguard
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > > > Sent: Monday, March 27, 2006 7:32 AM
> > > > To: hlds@list.valvesoftware.com
> > > > Subject: Re: [hlds] HL2DM Server now behind WG Firebox 700 was
> > > playable> but
> > > > not listed by STEAM
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] Universal Time
> > > Protocol ?
> > > > :D
> > > >
> > > > On 3/27/06, CYKO <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > I have added the following ports to be opened
> > > > >
> > > > > Protocols:
> > > > > - TCP : 2790-2827
> > > > > - TCP : 2829-2999
> > > > > - TCP : 27009-27100
> > > > > - TCP : 1110-1139
> > > > >
> > > > > - UTP : 27010-27020
> > > > >
> > > > > CYKO
> > > > >
> > > > > -Original Message-
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of kyle
> > > > > Sent: Monday, March 27, 2006 1:36 AM
> > > > > To: hlds@list.valvesoftware.com
> > > > > Subject: RE: [hlds] HL2DM Server now behind WG Firebox 700 was
> > > > > playable but not listed by 

Re: [hlds] Seere Choke/Lag issues

2006-03-20 Thread Deacon - Digital Gaming eXtreme

I think you're right on the sys_tickrate.

I know that the + can be exec'd in game or at console and that - is console
only.  I do have sys_ticrate defined in server.cfg in another section.  I
think I had the - because of our source servers.

I've downloaded the , srcdsfpsboost.zip but that doesn't seem to do the
trick.  I'm still maxed at 64 w/ that or 85 w/ WMP.

-D
- Original Message -
From: "kyle" <[EMAIL PROTECTED]>
To: 
Sent: Monday, March 20, 2006 5:08 PM
Subject: Re: [hlds] Seere Choke/Lag issues



--
[ Picked text/plain from multipart/alternative ]
Oops I almost forgot heres is the SRCDS booster.zip
http://ethugsrus.net/downloads/srcdsfpsboost.zip .

im not sure if the pingboost cmd is valid and i also never use the
heapsize
either. good luck.

-------Original Message---

From: Deacon - Digital Gaming eXtreme
Date: 03/20/06 13:37:18
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Seere Choke/Lag issues

So I've been banging my head against the KB for some time now.  I've tried
both WMP and srcdsbooster and I'm still unable to get more than 85 FPS
server side.  Any idea why this would happen?

We have two larger windows configs and they both behave the same.  One is
an
Opteron 242 and the other is a dual xeon 2.4.  Other than the procs, the
HW
specs are the same.  Here are my specs:
dual xeon 2.4 Ghz, 2 GB RAM, 80 GB 10K RPM HDD.

Two servers (HLDS_W DOD)
1 x 32 (Bound to proc 3, physical proc 2)
1 x 24 (Bound to proc 0, physical proc 1)

Both servers are started w/ the following cmd line options:
-console -heapsize 262144 -game dod +ip  +port 27015
+maxplayers
 +exec server.cfg -dll addons\metamod\dlls\metamod.dll +map
 -pingboost 3 -sys_tickrate 66

Is heapsize a valid command line option for the server?  I always thought
that it was.

Is pingboost 3 still a valid option for windows servers?

Both servers use the following server.cfg settings.
//---
//Server Performance (Base)
//---
//
sv_allowdownload 1
sv_allowupload 1
sv_maxrate 1
sv_minrate 0
sv_maxupdaterate 30
sv_minupdaterate 13
decalfrequency 30
fakelag 0
fakeloss 0
pausable 0
fps_max 300
//---
//Server Voice
//---
//
sv_voicequality 3
sv_voicecodec voice_speex
//---
// DoD Extra settings
//---
//
// This Enables DoD's Netcoding
sv_unlag .4

Here are the stats/status from rcon:
32 player server
16:24:01 CPU   InOut   Uptime  Users   FPSPlayers
93.89 123.44 163.54 171   105   24.39  30

16:27:22 hostname:  [dgx] -=SkuLL=- 24/7 Charlie
version :  47/1.1.2.5 3382 secure
tcp/ip  :  204.14.246.148:27015
map :  dod_charlie at: 0 x, 0 y, 0 z
players :  29 active (32 max)

24 player server
16:24:20 CPU   InOut   Uptime  Users   FPSPlayers
 0.00  0.00  0.00 197 0   85.34   0

16:27:04 hostname:  [dgx] [AO] 24/7 Jagd -Fast DL
version :  47/1.1.2.5 3382 secure
tcp/ip  :  204.14.246.147:27015
map :  dod_jagd at: 0 x, 0 y, 0 z
players :  0 active (24 max)

#  name userid uniqueid frag time ping loss adr
0 users

Thanks,
-D


- Original Message -
From: "kyle" <[EMAIL PROTECTED]>
To: 
Sent: Monday, March 20, 2006 12:21 PM
Subject: Re: [hlds] Seere Choke/Lag issues



--
[ Picked text/plain from multipart/alternative ]
The srcds booster can be found in the "how to get the most out of my
HLDS/SRCDS" topic, in the steam support area, in the form of a link to
download.

---Original Message---

From: Stuart Stegall
Date: 03/20/06 09:04:26
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Seere Choke/Lag issues

Instead of wasting time with extra memory from IE and Flash, try finding
that srcdsfpsboost.zip file.  It is a program that only calls the
appropriate Win32 timer functions to set the time resolution. (ie the
same thing WMP and Flash do)

David Williams wrote:

cool can you send the flash anim you use please whisper? coz then i can
get my host to run it and improve both my server and my client :D

Whisper wrote:


--
[ Picked text/plain from multipart/alternative ]
Yes

On 3/20/06, David Williams <[EMAIL PROTECTED]> wrote:



does it work with the client too ;)???

Whisper wrote:




--
[ Picked text/plain from multipart/alternative ]
It works for both HLDS & SRCDS as its ia and OS level effect not



application



level.

On 3/20/06, kyle <[EMAIL PROTECTED]> wrote:





--
[ Picked text/plain from multipart/alternative ]
Well since the poster wrote he was using media player, I just
assumed



he



was talking about running an HL1 mod  of some sort.im not even
sure



if




Re: [hlds] Seere Choke/Lag issues

2006-03-20 Thread Deacon - Digital Gaming eXtreme

So I've been banging my head against the KB for some time now.  I've tried
both WMP and srcdsbooster and I'm still unable to get more than 85 FPS
server side.  Any idea why this would happen?

We have two larger windows configs and they both behave the same.  One is an
Opteron 242 and the other is a dual xeon 2.4.  Other than the procs, the HW
specs are the same.  Here are my specs:
dual xeon 2.4 Ghz, 2 GB RAM, 80 GB 10K RPM HDD.

Two servers (HLDS_W DOD)
1 x 32 (Bound to proc 3, physical proc 2)
1 x 24 (Bound to proc 0, physical proc 1)

Both servers are started w/ the following cmd line options:
-console -heapsize 262144 -game dod +ip  +port 27015 +maxplayers
 +exec server.cfg -dll addons\metamod\dlls\metamod.dll +map  -pingboost 3 -sys_tickrate 66

Is heapsize a valid command line option for the server?  I always thought
that it was.

Is pingboost 3 still a valid option for windows servers?

Both servers use the following server.cfg settings.
//---
//Server Performance (Base)
//---
//
sv_allowdownload 1
sv_allowupload 1
sv_maxrate 1
sv_minrate 0
sv_maxupdaterate 30
sv_minupdaterate 13
decalfrequency 30
fakelag 0
fakeloss 0
pausable 0
fps_max 300
//---
//Server Voice
//---
//
sv_voicequality 3
sv_voicecodec voice_speex
//---
// DoD Extra settings
//---
//
// This Enables DoD's Netcoding
sv_unlag .4

Here are the stats/status from rcon:
32 player server
16:24:01 CPU   InOut   Uptime  Users   FPSPlayers
93.89 123.44 163.54 171   105   24.39  30

16:27:22 hostname:  [dgx] -=SkuLL=- 24/7 Charlie
version :  47/1.1.2.5 3382 secure
tcp/ip  :  204.14.246.148:27015
map :  dod_charlie at: 0 x, 0 y, 0 z
players :  29 active (32 max)

24 player server
16:24:20 CPU   InOut   Uptime  Users   FPSPlayers
 0.00  0.00  0.00 197 0   85.34   0

16:27:04 hostname:  [dgx] [AO] 24/7 Jagd -Fast DL
version :  47/1.1.2.5 3382 secure
tcp/ip  :  204.14.246.147:27015
map :  dod_jagd at: 0 x, 0 y, 0 z
players :  0 active (24 max)

#  name userid uniqueid frag time ping loss adr
0 users

Thanks,
-D


- Original Message -
From: "kyle" <[EMAIL PROTECTED]>
To: 
Sent: Monday, March 20, 2006 12:21 PM
Subject: Re: [hlds] Seere Choke/Lag issues



--
[ Picked text/plain from multipart/alternative ]
The srcds booster can be found in the "how to get the most out of my
HLDS/SRCDS" topic, in the steam support area, in the form of a link to
download.

---Original Message---

From: Stuart Stegall
Date: 03/20/06 09:04:26
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Seere Choke/Lag issues

Instead of wasting time with extra memory from IE and Flash, try finding
that srcdsfpsboost.zip file.  It is a program that only calls the
appropriate Win32 timer functions to set the time resolution. (ie the
same thing WMP and Flash do)

David Williams wrote:

cool can you send the flash anim you use please whisper? coz then i can
get my host to run it and improve both my server and my client :D

Whisper wrote:


--
[ Picked text/plain from multipart/alternative ]
Yes

On 3/20/06, David Williams <[EMAIL PROTECTED]> wrote:



does it work with the client too ;)???

Whisper wrote:




--
[ Picked text/plain from multipart/alternative ]
It works for both HLDS & SRCDS as its ia and OS level effect not



application



level.

On 3/20/06, kyle <[EMAIL PROTECTED]> wrote:





--
[ Picked text/plain from multipart/alternative ]
Well since the poster wrote he was using media player, I just
assumed



he



was talking about running an HL1 mod  of some sort.im not even
sure



if



that works for srcds or not.  But if it does then running media
player
would
take up more CPU then just running a SWF file minimized.
when i use it, it boost's my FPS on my win2k server to 500.

---Original Message---

From: David Williams
Date: 03/19/06 18:28:02
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Seere Choke/Lag issues

i'm interested in how the hell running a swf file in IE can boost the
fps of a srcds server. Surely running a flash anim would slow it
down.
Or is there a special trick this ageing noob dosn't know about.

kyle wrote:






--
[ Picked text/plain from multipart/alternative ]
That's for srcds not  regular HLDS.  :)

---Original Message---

From: Whisper
Date: 03/19/06 18:04:12
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Seere Choke/Lag issues

--
[ Picked text/plain from multipart/alternative ]
sv_maxrate is not enough for a 100 tickrate server
sv_maxupdaterate of 40 is lower than the CS:SRCDS default of 60 and



would



nullify the benefit of running at 100 tickrate
Setting 

Re: [hlds] sv_downloadurl usage

2006-03-09 Thread Deacon - Digital Gaming eXtreme

In server.cfg enter the following:
sv_downloadurl http://www.yourwebsite.com/sv_downloadurl

Create a directory on your website called sv_downloadurl

Copy the res, bsp, sound, etc. files into that directory.  You do not need
to copy ALL you game server files into that dir, just the custom ones you
want to use.  So, if I'm loading customer dod maps to the website I would
extract the files from the zip. You should have folders like maps, sprites,
sounds, etc.   Copy those files/folders into your sv_downloadurl directory.

Also, there are seveal stickies that describe this on the steampowered.com
forums.

Try that and see if it works for you.

-D
- Original Message -
From: "David Williams" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 09, 2006 12:40 PM
Subject: [hlds] sv_downloadurl usage



hey guys i'm just starting to learn srcds and i cant figure which config
file i should put the command sv_downloadurl so it loads it at server
start. do i still need to create .res files for each one, If so what the
hell should i put in them (url path what). Also anyone got any idea how
i can configure mani to only allow one awp a team coz i can't figure
that out either

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Re: [hlds] [OT] Who is your domain registrar?

2006-03-07 Thread Deacon - Digital Gaming eXtreme

I pay the extra $$$ so there is never any question as to who owns the
domain.  I've seen many people get a domain via third party companies and
when they go to move providers they find that one of the contact accounts is
the company they bought the domain from... next thing you know you're stuck
w/o your domain.

I'm not a big fan of over paying; however, sometimes you get what you pay
for... with NS I get no fuss, no hassel, no problems.

Like I said, godaddy, enom, etc have good prices, but sometimes $$$ isn't
everything.

-D

- Original Message -
From: "Ook" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, March 07, 2006 11:39 PM
Subject: Re: [hlds] [OT] Who is your domain registrar?



Why do you pay that much for Network Solutions when you can get it so much
cheaper? I know, you get what you pay for...but what makes it worth 2-4
times the price of the cheap ones?




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Re: [hlds] [OT] Who is your domain registrar?

2006-03-07 Thread Deacon - Digital Gaming eXtreme

Well, you can pay a reasonable price and go w/ the GoDaddy's, Enom, etc. of
the world or go with the "internics" of the world... today's Network
Solutions.

For customer's I use GoDaddy; however for my home domain and my business
domain I use Network Solutions... go with the root servers and you'll never
go wrong.

-D

- Original Message -
From: "Ook" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, March 07, 2006 10:53 PM
Subject: Re: [hlds] [OT] Who is your domain registrar?



I was with register.com, but they downgraded the service and still charged
$35/year. In fact, today they still charge $35/year. Hmm, so does network
solutions. I'm not opposed to paying a reasonable price, but $35 a year is
just not justified anymore. OTOH, I don't want to end up with some fly by
night outfit and have problems when I need to do configuration, transfer,
or
otherwise put my domains at risk.

- Original Message -
From: "Stuart Stegall" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, March 07, 2006 7:31 PM
Subject: Re: [hlds] [OT] Who is your domain registrar?



Unfortunately, my suggestion would be uh GoDaddy cause of price.
Everything else is sorta pointless as it's only a price issue.
Register.com and Network Solutions have the cleanest interfaces IMHO.

Ook wrote:

My domains are .com, .us, and I think I have a .info that is just
parked.
I'm in the USA. I was using GoDaddy, but this irritated me today,
enough so
that I'm willing to move my domains to another registrar.


- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, March 07, 2006 6:45 PM
Subject: Re: [hlds] [OT] Who is your domain registrar?



--
[ Picked text/plain from multipart/alternative ]
For a .com address or for the country you are in which you haven't
specified

On 3/8/06, Ook <[EMAIL PROTECTED]> wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
[OT]!

It's too quiet here today.

My domain registrar irritated me today, so it's time to find another
one.
Any referrals? Who is your domain registrar, who would you recommend?
I
don't need hosting, I just need a registrar for my existing domains.
--


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RE: [hlds] Can't spare the bandwidth?

2006-01-23 Thread Deacon - Digital Gaming eXtreme
Not 9 replies... Just 9 to this message.  1500 messages in my inbox, but
that isn't the point.  What the URL for your motd?

Here are two sample motds that I have.  One has scroll bar and the other
does not.  Firefox ignors the scroll=no option so this might be a limitation
on the client side.

The first one has scoll bars
http://www.dgx.us/motd/dod-scroll.html

The second one has no scoll bars
http://www.dgx.us/motd/dod-noscroll.html

Here is the HTML:  Simply change scroll=no to scroll=yes for testings.



http://www.dgx.us/profile/logo_dgx_soldier.jpg";>

http://www.dgx.us";>http://www.dgx.us

http://www.serverspy.net/site/serverranks/";>http://www.serverspy.net/bin/srank.mpl?a=204.192.127.240:27015";
width="120" height="100" border="0">
RULES:
1.) Follow the rules!
2.) Decent, respectful, responsible people only.
3.) No degrading or racist remarks to fellow players.
4.) No obsessive offensive language.
5.) Do not block.
6.) The Admins have the final word.
7.) Do not spam voice chat, voice commands, or text.
8.) No disrespectful sprays are allowed.
9.) No cheating, cheat scripts, map exploits or hacks of ANY
kind.
10.) No impersonating an admin.
11.) Don't screw with people's happy.  Respect.
12.) Do not spawn camp the axis base
13.) Do not snipe from the water.  Underwater snipers will be banned
14.) AFK players will be kicked and possible banned.


* If you break any of these rules, you can be slapped,
slayed, kicked, or banned from the server at the admins
option.
THE ADMINS ON THE SERVER KNOW WHO THEY ARE... PLEASE DON'T TRY TO GAIN
ADMIN ACCESS!




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Monday, January 23, 2006 11:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Can't spare the bandwidth?

I should mention, sorry, that I seem to have 2 scroll bars and not one when
I do that. If you were trying to get one then maybe it will work

*feel silly now*

On 23/01/06, Graham Robinson <[EMAIL PROTECTED]> wrote:
> But what's the point when people have said over and over again that to
> redirect your motd to an external webpage all you have to do is put
> the link in with nothing else at all?
>
> (I fear you may not have known because you didn't read all the
> replies, 9 of them, gasp!)
>

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RE: [hlds] Can't spare the bandwidth?

2006-01-23 Thread Deacon - Digital Gaming eXtreme
I have to be honest, I didn't read all the replies/posts, but this is what I
use on my servers and I do have scroll bars.   Hope this helps:


CODE




http://your URL/motd.html" name="frame_main" />




END CODE


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of McBain
Sent: Saturday, January 21, 2006 7:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Can't spare the bandwidth?

I have a motd using the methods advised.  Can anyone tell me how I can add a
scroll bar down the side?  The in-game one doesn't seem to work?  So if my
motd is longer than can fir on the screen, you can't see the stuff at the
bottom :(

Thanks

McB

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
Sent: 21 January 2006 06:48
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Can't spare the bandwidth?

It's nice to see some actual help going on in here instead of the normal
steam and server slams:-)


Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers
Sent: Saturday, January 21, 2006 12:31 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Can't spare the bandwidth?


Thanks to all!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, January 20, 2006 9:41 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Can't spare the bandwidth?

The size is limited by the networking system (which is designed around
small, extremely low latency events, not large text files). Rather than
putting the html document in the MOTD itself just put a HTTP URL in the file
(and nothing else) and the client will load that.

- Alfred

Visitor Rodgers wrote:
> Does anyone know why they limit the size of the server welcome page
> (motd.txt) to 1.5K?  This really puts a creative damper on the whole
> greeting.
>
> My in-game welcome page is a scaled down version of the link below.
>
>
> Thanks,
>
> Chorizo Omelet
>
> Come and play! http://gs1.ender.us
>
> ___
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RE: [hlds] Server refuses to start secure

2005-12-05 Thread Deacon - Digital Gaming eXtreme
I managed to get the servers up and running w/ VAC; however it was a pain.
Even with all servers set to not start automatically I had to restart each
instance multiple times before it [VAC] would take.

After the 5th or 6th restart VAC magically started working.  Hopefully it
will stay enabled this time.

I did notice that on two of our very busy server that VAC wouldn't enable if
the server was under load.

Basically I restarted the game and we had 25 people immediately connecting.
When that happened VAC would not enable.  If I locked the server and
restarted (again, after multiple attempts) VAC would enable.  I then
unlocked the server and restarted and we were back in business.

I do have some addition test instances on this machine if further testing is
needed.

Thanks.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
Sent: Sunday, December 04, 2005 8:17 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server refuses to start secure

It can be a "permanent" routing problem.  While testing a new pop, I ran
into issues where the edge routers at the new pop refused to route packets
to any of the PunkBuster servers.  We were able to clear this up with the
peering partner and stopped having the routing problems.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Sunday, December 04, 2005 1:34 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server refuses to start secure

i just keep restarting eventually it goes vac. helps sometimes to shut
off one server thats on the box...then bring up the one thats not vaccing
and then get it to vac and then bring the other up.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Deacon - Digital
Gaming eXtreme
Sent: Sunday, December 04, 2005 2:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server refuses to start secure


No joy.  I delayed the start of each server and rebooted and it still isn't
working.  I'm hoping the upcoming bug fix you mentioned will correct the
problem

14:25:23 hostname:  [dgx] #16 - 24/7 Charlie - South
 version :  47/1.1.2.5 3305 insecure
 tcp/ip  :  72.36.232.50:27015
 map :  dod_charlie at: 0 x, 0 y, 0 z
 players :  31 active (32 max)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Sunday, December 04, 2005 2:22 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server refuses to start secure

Use the "status" command to check if your server is running in secure mode.

Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ] Alfred there are some
> other problems as well
>
> STEAM Browser and HLSW show the servers as being Secure when they are
> not
>
> Manually issuing a sv_secure command to the server via HLSW or rcon or
> console shows the server not being secure
>
> So the upshot is, all the usual ways of checking to see whether your
> server is secure are useless, and you have to resort to manually
> querying a server with the sv_secure command to ascertain its VAC
> Secure status, which inevitably ends up showing as not. :(
>
>


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RE: [hlds] Server refuses to start secure

2005-12-04 Thread Deacon - Digital Gaming eXtreme
No joy.  I delayed the start of each server and rebooted and it still isn't
working.  I'm hoping the upcoming bug fix you mentioned will correct the
problem

14:25:23 hostname:  [dgx] #16 - 24/7 Charlie - South
 version :  47/1.1.2.5 3305 insecure
 tcp/ip  :  72.36.232.50:27015
 map :  dod_charlie at: 0 x, 0 y, 0 z
 players :  31 active (32 max)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Sunday, December 04, 2005 2:22 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server refuses to start secure

Use the "status" command to check if your server is running in secure mode.

Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ] Alfred there are some
> other problems as well
>
> STEAM Browser and HLSW show the servers as being Secure when they are
> not
>
> Manually issuing a sv_secure command to the server via HLSW or rcon or
> console shows the server not being secure
>
> So the upshot is, all the usual ways of checking to see whether your
> server is secure are useless, and you have to resort to manually
> querying a server with the sv_secure command to ascertain its VAC
> Secure status, which inevitably ends up showing as not. :(
>
>


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RE: [hlds] Server refuses to start secure

2005-12-04 Thread Deacon - Digital Gaming eXtreme
No joy.  Now after rebooting my server all instances are insecure... Bah.

I tried stop each one and starting it again, but no joy.  Any other ideas on
how to force a server to use VAC... While the server is running?

-Deacon


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, December 04, 2005 8:48 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server refuses to start secure

--
[ Picked text/plain from multipart/alternative ] Alfred there are some other
problems as well

STEAM Browser and HLSW show the servers as being Secure when they are not

Manually issuing a sv_secure command to the server via HLSW or rcon or
console shows the server not being secure

So the upshot is, all the usual ways of checking to see whether your server
is secure are useless, and you have to resort to manually querying a server
with the sv_secure command to ascertain its VAC Secure status, which
inevitably ends up showing as not. :(


On 12/4/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> There are 3 causes of this that I know of.
>
> One is a code bug related to multiple servers starting up around the
> same time on a single machine, we have a fix in testing for that.
>
> One is caused by the backend servers being down for maintenance or
> updating. Our work on the new Friends is causing frequent updates (as
> part of our deployment and testing), if you startup during that time
> your server will say it is insecure. We are working on code changes to
> better expose the backend connection vs. secure status in the console,
> and are also working on improving backend server availability.
>
> The final cause is due to local configuration problems, in particular
> firewalling of the Steam ports. Our support site contains details on
> the ports you need to expose. If you generally connect to Steam on
> your server correctly then this is most likely not your problem (but
> when setting up a new server then this is the most common problem).
>
> - Alfred
>
> Desolate_One wrote:
> > This is a constant issue across our 20 CS and 20 CSS servers, we
> > have staggered the ports, staggered the restarts, but still they
> > often and irregularly will not go to secure mode.
> > I'm hoping our own dev team can add a few lines of code to our
> > server checker that well ensure the server stays at secure mode.
> >
> > But in reality I would hope that VALVe could come up with a solution
> > to servers that wish to be secure will only start as such, after all
> > we want them secure, we don't run the insecure command, so we need
> > VALVe in on this as well, solving why they do not.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > infexXxiousservers
> > Sent: Sunday, 4 December 2005 10:13 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Server refuses to start secure
> >
> > whats -pingboost 3 do in the commandline
> > - Original Message -
> > From: "BlueHawk^4u" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Saturday, December 03, 2005 8:42 AM
> > Subject: RE: [hlds] Server refuses to start secure
> >
> >
> >> Add -sport  to the start line.
> >>
> >> So you would have something like
> >>
> >> Hlds.exe -secure -pingboost 3 -console -game dod +ip 72.36.232.50
> >> -port 27015 -sport 27016 +maxplayers 32 +map dod_charlie +exec
> >> server.cfg -dll addons\metamod\dlls\metamod.dll
> >>
> >> The -secure isn't required as its secure by default.
> >>
> >> See if that helps.
> >>
> >> Gavin Rodgers
> >> (BlueHawk^4u)
> >> 4u-servers.co.uk
> >> 4u-servers.net (forums, now with 160+ FREE arcade games)
> >> 4u-mobile.co.uk (ringtones logos ..)
> >>
> >> CONFIDENTIALITY NOTICE
> >> This mail contains information which is confidential and may also
> >> be privileged. It is for exclusive use of the intended
> >> recipient(s). If you are not the intended  recipient(s), please
> >> note that any distribution, copying or use of this mail or the
> >> information in it is strictly prohibited. If you have received this
> >> mail in error, please notify us immediately and then destroy this
> >> mail and any copies of it. Thank you!
> >>
> >> WARNING:
> >> Although the company has taken reasonable precautions to ensure no
> >> viruses are present in this email, the company cannot accept
> >> responsibility for any loss or damage arising from the use of this
> >> email or attac

RE: [hlds] Server refuses to start secure

2005-12-03 Thread Deacon - Digital Gaming eXtreme
is
>> strictly prohibited. If you have received this mail in error, please
>> notify us immediately and then destroy this mail and any copies of
>> it. Thank you!
>>
>> WARNING:
>> Although the company has taken reasonable precautions to ensure no
>> viruses are present in this email, the company cannot accept
>> responsibility for any loss or damage arising from the use of this
>> email or attachments. -Original Message- From:
>> [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Deacon -
>> Digital Gaming eXtreme Sent: 03 December 2005 16:25
>> To: hlds@list.valvesoftware.com
>> Subject: [hlds] Server refuses to start secure
>>
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ] My win2k3 server has
>> decided to no longer starts secure.  The odd this about it is that
>> the other instances on the server seem to start just fine. They're
>> all built off the same template so the only real difference is the
>> startup command line, the installation locatation and their
>> server.cfg.
>>
>> I thought maybe this was an update issue so I ran a manual update on
>> the server.  It did DL an update, but the server is still listed as
>> insecure.
>>
>> Here is my startup command line:  (I moved the location of -secure to
>> see if it made a difference. it didn't)
>>
>> Hlds.exe -secure -pingboost 3 -console -game dod +ip 72.36.232.50
>> -port 27015 +maxplayers 32 -secure +map dod_charlie +exec server.cfg
>> -dll addons\metamod\dlls\metamod.dll
>>
>> Hlds.exe -pingboost 3 -console -game dod +ip 72.36.232.50 -port 27015
>> +maxplayers 32 -secure +map dod_charlie +exec server.cfg -dll
>> addons\metamod\dlls\metamod.dll
>>
>> Liblist.gam has:
>> secure "1"
>>
>> 11:23:59 hostname:  [dgx] #16 - 24/7 Charlie - South
>>  version :  47/1.1.2.5 3305 insecure
>>  tcp/ip  :  72.36.232.50:27015
>>  map :  dod_charlie at: 0 x, 0 y, 0 z
>>
>> 11:24:20 CPU   InOut   Uptime  Users   FPSPlayers
>>   6.20  6.28  9.65   610   93.11   4
>>
>> Any ideas on what to try next?
>> --
>>
>>
>> ___
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>> archives, please visit:
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>>
>>
>>
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>
>
>
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> __ NOD32 1.1311 (20051202) Information __
>
> This message was checked by NOD32 antivirus system.
> http://www.eset.com
>
>
>
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RE: [hlds] Server refuses to start secure

2005-12-03 Thread Deacon - Digital Gaming eXtreme
It might be legacy, but it was for increased performance using ping booster.
I'll have to check to see if it is still a valid option though it does not
appear to be -pingboost which is causing my errors.

-D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of infexXxiousservers
Sent: Saturday, December 03, 2005 6:13 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server refuses to start secure

whats -pingboost 3 do in the commandline
- Original Message -
From: "BlueHawk^4u" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, December 03, 2005 8:42 AM
Subject: RE: [hlds] Server refuses to start secure


> Add -sport  to the start line.
>
> So you would have something like
>
> Hlds.exe -secure -pingboost 3 -console -game dod +ip 72.36.232.50
> -port
> 27015 -sport 27016 +maxplayers 32 +map dod_charlie +exec server.cfg
> -dll addons\metamod\dlls\metamod.dll
>
> The -secure isn't required as its secure by default.
>
> See if that helps.
>
> Gavin Rodgers
> (BlueHawk^4u)
> 4u-servers.co.uk
> 4u-servers.net (forums, now with 160+ FREE arcade games)
> 4u-mobile.co.uk (ringtones logos ..)
>
> CONFIDENTIALITY NOTICE
> This mail contains information which is confidential and may also be
> privileged. It is for exclusive use of the intended recipient(s). If
> you
are
> not the intended  recipient(s), please note that any distribution,
> copying or use of this mail or the information in it is strictly
> prohibited. If
you
> have received this mail in error, please notify us immediately and
> then destroy this mail and any copies of it. Thank you!
>
> WARNING:
> Although the company has taken reasonable precautions to ensure no
> viruses are present in this email, the company cannot accept
> responsibility for
any
> loss or damage arising from the use of this email or attachments.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Deacon -
> Digital Gaming eXtreme
> Sent: 03 December 2005 16:25
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Server refuses to start secure
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] My win2k3 server has
> decided to no longer starts secure.  The odd this
about
> it is that the other instances on the server seem to start just fine.
> They're all built off the same template so the only real difference is
> the startup command line, the installation locatation and their
server.cfg.
>
> I thought maybe this was an update issue so I ran a manual update on
> the server.  It did DL an update, but the server is still listed as
insecure.
>
> Here is my startup command line:  (I moved the location of -secure to
> see
if
> it made a difference. it didn't)
>
> Hlds.exe -secure -pingboost 3 -console -game dod +ip 72.36.232.50
> -port
> 27015 +maxplayers 32 -secure +map dod_charlie +exec server.cfg -dll
> addons\metamod\dlls\metamod.dll
>
> Hlds.exe -pingboost 3 -console -game dod +ip 72.36.232.50 -port 27015
> +maxplayers 32 -secure +map dod_charlie +exec server.cfg -dll
> addons\metamod\dlls\metamod.dll
>
> Liblist.gam has:
> secure "1"
>
> 11:23:59 hostname:  [dgx] #16 - 24/7 Charlie - South
>  version :  47/1.1.2.5 3305 insecure
>  tcp/ip  :  72.36.232.50:27015
>  map :  dod_charlie at: 0 x, 0 y, 0 z
>
> 11:24:20 CPU   InOut   Uptime  Users   FPSPlayers
>   6.20  6.28  9.65   610   93.11   4
>
> Any ideas on what to try next?
> --
>
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[hlds] Server refuses to start secure

2005-12-03 Thread Deacon - Digital Gaming eXtreme
This is a multi-part message in MIME format.
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My win2k3 server has decided to no longer starts secure.  The odd this about
it is that the other instances on the server seem to start just fine.
They're all built off the same template so the only real difference is the
startup command line, the installation locatation and their server.cfg.

I thought maybe this was an update issue so I ran a manual update on the
server.  It did DL an update, but the server is still listed as insecure.

Here is my startup command line:  (I moved the location of -secure to see if
it made a difference. it didn't)

Hlds.exe -secure -pingboost 3 -console -game dod +ip 72.36.232.50 -port
27015 +maxplayers 32 -secure +map dod_charlie +exec server.cfg -dll
addons\metamod\dlls\metamod.dll

Hlds.exe -pingboost 3 -console -game dod +ip 72.36.232.50 -port 27015
+maxplayers 32 -secure +map dod_charlie +exec server.cfg -dll
addons\metamod\dlls\metamod.dll

Liblist.gam has:
secure "1"

11:23:59 hostname:  [dgx] #16 - 24/7 Charlie - South
 version :  47/1.1.2.5 3305 insecure
 tcp/ip  :  72.36.232.50:27015
 map :  dod_charlie at: 0 x, 0 y, 0 z

11:24:20 CPU   InOut   Uptime  Users   FPSPlayers
  6.20  6.28  9.65   610   93.11   4

Any ideas on what to try next?
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