Re: [hlds] Source packet flood exploit

2010-10-26 Thread Kaspars
I have posted this some time ago... this will work on *nix boxes. Had an 
ongoing DDoS for two days with about 300 requests/second. This did the 
job great.


Setup:
1. Get the source from http://www.gign.lv/tmp/querycache.c
2. Compile with gcc querycache.c -o querycache
3. Open an UDP port in firewall for the proxy server, lets say 21015
4. Make sure you have iptables NAT, REDIRECT and string match support 
compiled into kernel or as modules
5. execute: iptables -t nat -A PREROUTING -p udp -d your gameserver ip 
--dport your gameserver port -m string --algo kmp --string 'TSource 
Engine Query' -j REDIRECT --to-port 21015
6. Run ./querycache 21015 your gameserver ip your gameserver port 
(probably under screen, so you can detach from it)



On 2010.10.24. 4:19, goatscaper Goatso wrote:

Malicious users can continuously spam the TSource Engine Query USP packet to
any given server, causing the server to crash under the pressure.

I've been subject to this spam and I believe Valve should do something in
order to prevent this packet from being spammed. If I block the packet then
legitimate users cannot see my game, if I let it go, my game is unplayable.
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Re: [hlds] Team Fortress 2 Update Available

2010-04-29 Thread Kaspars
probably something from here: http://www.metamodsource.net/mmsdrop/

2010/4/30 DarthNinja darthni...@darthninja.com

 What MM are you using Crimes?

 On Thu, Apr 29, 2010 at 11:55 PM, Violent Crimes 
 violentcri...@convictgaming.com wrote:

  sourcemod-1.3.2-hg2952   No crashes.
 
  On 4/29/2010 10:59 PM, Shizzle Nizzle wrote:
   ya servers are crashing. disabled soucemod. seemed to stop the crashing
  for
   now.
  
   On Thu, Apr 29, 2010 at 9:54 PM, Brian Simonbluebriansi...@gmail.com
  wrote:
  
  
   Try testing your updates first, Valve. You've screwed up far too many
   times.
   You've even made it so the server doesn't even start!
  
   On Thu, Apr 29, 2010 at 10:50 PM, Nathan Wongnathan.ran...@gmail.com
  
   wrote:
  
  
   Thank you :)
  
   On 30 April 2010 03:46, Jason Ruymenjas...@valvesoftware.com
  wrote:
  
   A required update for Team Fortress 2 is now available.  Please run
  
   hldsupdatetool to receive the update.  The specific changes include:
  
   - Added new items to commemorate our 119th (or so) update.
   - Fixed several issues with the Source SDK
   - Scout's Retire the Runner achievement updated to be:
   - Kill a Scout while they are under the effect of
  Crit-a-Cola.
   - Added a 20% damage bonus to The Backburner
   - Fixed the Flare Gun's afterburn duration being lowered by the
  
   Flamethrower's duration reduction
  
   - Fixed the teleporter exit using the wrong particle effect
   - Fixed HUD damage indicators not appearing
   - Fixed Teleporters not reverting to level 1 when their other side
 is
  
   destroyed
  
   - Fixed receiving damage not causing view-kicks on players
   - Fixed Engineers  Spies being able to circumvent build
 restrictions
   - Fixed Server Browser not saving filter settings properly
   - Fixed a client crash in the targetID on clients running custom
 HUDs
  
   Jason
  
  
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 http://www.GoRClan.com
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Re: [hlds] Record to specific directory

2010-03-13 Thread Kaspars
I actually had a similar request a loong time ago... I'm on linux,
tho. Using the tv_autorecord 1. Due to the security measurements I don't
allow to write to orangebox/tf directory, therefore it is a requirement to
write demos to a specific directory. I'm not sure what valve is cooking so
long, because it's just a simple cvar to record demos to a specific
directory. Anyways, I did a little research and found out that you can just
change (in hex mode) string auto- to demo/ inside the engine file and
all the demos will be recorded to the orangebox/tf/demo directory. The
prefix auto will be dropped from the demo name, but that's not a big deal
compared to the benefit. You can use perl to change the string: perl -pi -e
's/auto-/demo\//' engine_i486.so however I'm not sure about the windows, but
it should be similar.

2010/3/13 Mark Gunnett mgunnett4...@gmail.com

 Of course there is. It was actually written in response to an ex-clan
 member
 of mine's request for a plugin that would auto-record when 2 or more
 players
 were in the server, and record to a specific directory. It also uses the
 auto-record format for naming the demos. We use it on all our public
 servers
 to record what goes on. What? Someone hacking... SourceTV demo FTW. But
 this
 is beside the point. A plugin has to be configured client side for a GSP.
 Well I mean the GSP can do it for the client, but then you have to worry
 about the client tweaking where the demo goes.

 On Sat, Mar 13, 2010 at 5:22 AM, Dominic Marciano
 lambda1_...@hotmail.comwrote:

 
  there's always a plugin
 
   Date: Sat, 13 Mar 2010 19:32:55 +0800
   From: clontar...@iinet.net.au
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Record to specific directory
  
   Only thing I can think of is seeing if the srcds console has some sort
   of scripting (as in, seta var value, inc var e.t.c).
  
   Otherwise I'm sure there's a server-side SM plugin that does what you
   want :)
  
   On 13/03/2010 5:21 PM, Christoffer Pedersen wrote:
Hi there
   
Im trying to make my source tv recording to a specific directory
through a alias. I have succeeded with recording directly from the
command itself with:
   
tv_record /path/to/demo/test.dem
   
It worked, and the demo got recorded to the folder with the name
test.dem. I want to use this as an alias, as my customers shouldn't
write all that stuff. I simply want them to write recordfilename
and make it record it to /path/to/demo/filename.dem . I have
therefore tried to make an alias which says:
   
alias record tv_record /path/to/demo/
   
I then tried to do record test.dem, but it recorded to /path/to/
demo/.dem (without any filename). How can i make the alias include
 the
filename?
   
Best regards
   
Christoffer Pedersen
Adm. Direktør
ScanServers
christof...@scanservers.eu
www.scanservers.eu
   
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 All programmers are playwrights and all computers are lousy actors.
  - Unknown

 When I do good, I feel good; when I do bad, I feel bad, and that is my
 religion.
  - Abraham Lincoln

 Mark J. Gunnett
 [EoE]SniperFodder{AL}
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Re: [hlds] List Server Downtime, T minus 2 hours and 10 minutes(-ish)

2010-02-27 Thread Kaspars
are we there yet?

2010/2/26 Jarno Veuger h...@mr-green.nl

 Yes.

 Op 25-Feb-10 22:36, Matt Hoffman schreef:
  Just when I need an answer :P
 
  Well thanks for the heads up anyways. Will this effect all of the mailing
  lists? (HLDS, HLCoders, etc)
 
  On Thu, Feb 25, 2010 at 1:32 PM, Alec Sangereclyp...@hotmail.com
  wrote:
 
 
  Thanks for the heads up!
 
  Thank you,
  Alec Sanger
 
 
 
 
 
  From: b...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
 
  hlcod...@list.valvesoftware.com; steamwo...@list.valvesoftware.com
 
  Date: Thu, 25 Feb 2010 13:18:40 -0800
  Subject: [hlds] List Server Downtime, T minus 2 hours and 10
 
  minutes(-ish)
 
  Hello everyone,
 
  The Valve mailing list server is going to be down for about a day while
 
  we move it over to a new facility. This will be happening today,
 Thursday
  Feb. 25, around 3:30PM US Pacific time. The exact duration of the outage
 is
  not certain but we're shooting for sometime Friday evening.
 
  See you all on the other side!
 
  -Bryn
 
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Re: [hlds] Team Fortress 2 Update Released

2010-02-24 Thread Kaspars
I tried various master servers and the results where the same. A few hours
ago the server list was like 30% of what I see now...
It looks like the bug is gone now, because I see my server on the list now
and there are no more 'No challenge' messages. Will let you know if anything
changes...

2010/2/24 Saul Rennison saul.renni...@gmail.com

 Are you sure that IP is a master server?

 On Wednesday, February 24, 2010, Kaspars kasp...@micro.lv wrote:
  There seems to be some kinda bug with the master server communication
 after
  the last update, because I'm seeing a lot of failures like this:
 
  A2C_PRINT from 69.28.140.246:27011 :
  No challenge for your address.
 
  Doing a 'setmaster remove xxx.xxx.xxx.xxx' on every master server and
 then
  adding them back with 'setmaster add' + heartbeat solves the problem
  temporary. Server restart does the same thing too, however after a while
 the
  same 'no challenge' pops up...
 
  This seems to affect only TF2 servers.
 
 
  2010/2/24 Claudio Beretta beretta.clau...@gmail.com
 
  Another problem introduced with this update: some servers are appearing
  without the map name
  http://i47.tinypic.com/309kjkm.png
  I believe it is related to bots
  Claudio
 
 
  On Tue, Feb 23, 2010 at 11:23 PM, Jason Ruymen 
 jas...@valvesoftware.com
  wrote:
 
   A required update for Team Fortress 2 is now available.  The specific
   changes include:
  
   Engine:
   - Fixed servers being inappropriately delisted from the master server
  
   Team Fortress 2:
   - Updated CTF_Doublecross
   - Improved clipping to prevent players from getting to unintended
 places
   - Updated CTF_2Fort
   - Fixed Blue players being able to block the Blue spawn room doors to
  lock
   in teammates
   - Moved the Blue team Sniper wall down to match the Red team Sniper
 wall
   - Updated Russian localization strings
   - Fixed the Pyro not being able to deflect enemy flares
   - Fixed pipebombs not being removed if they explode in a
 func_nogrenades
   zone
  
   Jason
  
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 Thanks,
  - Saul.

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Re: [hlds] Owner of RUS Coop-16 ?

2010-02-19 Thread Kaspars
http://games.olympus.ru/support.html

Saint K. wrote:
 Yes I've tried that but its blank on the servers.

 Neither can I relate it to a steamcommunity or find anything on google 
 relating the servers to a clan or something.

 Cheers,

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' 
 Bost
 Sent: Friday, February 19, 2010 11:54 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Owner of RUS Coop-16 ?

 Sv_contact

 Sent from my iPhone

 On 19/02/2010, at 9:18 PM, Saint K. sai...@specialattack.net wrote:

   
 Is de owner of the RUS Coop-16 servers on this list by any chance?  
 Or does anyone know how to reach its owner(s) ?

 Cheers,

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 Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date: 02/18/10 
 20:34:00

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Re: [hlds] Owner of RUS Coop-16 ?

2010-02-19 Thread Kaspars
1. Search google Rus Coop-16
2. Open up the game-monitor link and check the ip of the server which is 
217.76.183.79:27019
3. Find this ip on the google. Various links will come up, one of them 
will be http://steamcommunity.com/groups/gamesolympus (the l4d servers 
are listed there)
4. If you read some announcements, then you will find out that the 
webpage for the olympus games is http://games.olympus.ru
5. L4D servers are not listed on the front page, but you can find some 
info at the forum if you understand russian :) Try this one: 
http://games.olympus.ru/forum/showthread.php?t=36292
6. The lead admin for L4D servers seems to be this one: 
http://games.olympus.ru/forum/member.php?u=20016


Saint K. wrote:
 Hi,

 The gametype is left4dead2. I don't see this at that page, allthou my Russian 
 is a little bit rusty lately ;)

 Could you point it out more specific were on the page these servers are 
 listed? (so I can ensure I contact the correct person).

 Cheers,

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars
 Sent: Friday, February 19, 2010 12:06 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Owner of RUS Coop-16 ?

 http://games.olympus.ru/support.html

 Saint K. wrote:
   
 Yes I've tried that but its blank on the servers.

 Neither can I relate it to a steamcommunity or find anything on google 
 relating the servers to a clan or something.

 Cheers,

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 
 'Dislexsick' Bost
 Sent: Friday, February 19, 2010 11:54 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Owner of RUS Coop-16 ?

 Sv_contact

 Sent from my iPhone

 On 19/02/2010, at 9:18 PM, Saint K. sai...@specialattack.net wrote:

   
 
 Is de owner of the RUS Coop-16 servers on this list by any chance?  
 Or does anyone know how to reach its owner(s) ?

 Cheers,

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 No virus found in this incoming message.
 Checked by AVG - www.avg.com 
 Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date: 02/18/10 
 20:34:00

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Re: [hlds] [hlds_linux] Team Fortress 2 Update Available

2010-01-28 Thread Kaspars
Confirmed, having the same issue.

backtrace of core file:

#0  0xb7ff6424 in __kernel_vsyscall ()
#1  0xb7e99311 in raise () from /lib/libc.so.6
#2  0xb7e9abf8 in abort () from /lib/libc.so.6
#3  0xb7e926df in __assert_fail () from /lib/libc.so.6
#4  0xb7fbc784 in __pthread_tpp_change_priority () from /lib/libpthread.so.0
#5  0xb7fb5765 in pthread_mutex_lock () from /lib/libpthread.so.0
#6  0xad48fcd3 in talk_base::CriticalSection::Enter (this=0xad81d670) at
../../../talk/base/criticalsection.h:93
#7  0xad48fd01 in CritScope (this=0xbfad37d8, pcrit=0xad81d670) at
../../../talk/base/criticalsection.h:109
#8  0xad48e4f5 in talk_base::ThreadManager::Add () from
./bin/steamclient_linux.so
#9  0xad48e5a1 in talk_base::Thread::Thread () from
./bin/steamclient_linux.so
#10 0xad48ee30 in talk_base::ThreadManager::ThreadManager () from
./bin/steamclient_linux.so
#11 0xad48eee2 in __static_initialization_and_destruction_0 () from
./bin/steamclient_linux.so
#12 0xad48ef26 in global constructors keyed to thread.cc () from
./bin/steamclient_linux.so
#13 0xad65d5a6 in __do_global_ctors_aux () from ./bin/steamclient_linux.so
#14 0xad0085cb in _init () from ./bin/steamclient_linux.so
#15 0xb8005ad7 in ?? () from /lib/ld-linux.so.2
#16 0x0017 in ?? ()
#17 0xbfad6a44 in ?? ()
#18 0x08d2afa0 in ?? ()
#19 0x0a869160 in ?? ()
#20 0x0002 in ?? ()
#21 0x in ?? ()

2010/1/28 Moe m...@bestgn.net.au

 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
 Continuing with current version anyway.
 srcds_i486: tpp.c:63: __pthread_tpp_change_priority: Assertion `new_prio ==
 -1 || (new_prio = __sched_fifo_min_prio  new_prio =
 __sched_fifo_max_prio)' failed.
 ./srcds_run: line 335:  9249 Aborted $HL_CMD
 Add -debug to the ./srcds_run command line to generate a debug.log to
 help
 with solving this problem
 Thu Jan 28 12:07:54 EST 2010: Server restart in 10 seconds


 Another great update,


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
 Ruymen
 Sent: Thursday, January 28, 2010 12:04 PM
 To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server
 mailing
 list'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Team Fortress 2 Update Available


 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Added 3 new hats that can be worn by any class.
   - Towering Pillar of Hats
   - Noble Amassment of Hats
   - Modest Pile of Hat
 Added Propaganda contest winners' hats for First Place, First Runner-up,
 and
 Second Runner-up.
 Added Edit Loadout button to the class menu.
 Changed the main menu background to randomly use the Red, Blue, and
 Soldier/Demo background images.
 Fixed Snipers being able to shoot enemies through gates.
 Fixed Linux servers not properly reconnecting to Steam when they lose their
 connection.
 Fixed stickies being destructible before they're stuck to something.
 Fixed the return progress bar above a dropped flag not animating if the
 return time on the flag is less than 30 seconds.
 Fixed the CTF HUD not properly handling flags being disabled/enabled during
 the round.
 Fixed player health panels sometimes using the wrong animations for buffed
 or low health values.
 Updated the net_showevents convar to be marked as a cheat.
 Updated the main menu news buttons to direct players to the most recent TF2
 update and the TF2 blog.
 Updated Italian localization strings.
 Updated the custom TF2 fonts with Polish characters.
 Updated CP_Gorge.
   - Added more cover outside of the initial BLU spawn area.
   - Added a forward spawn for the BLU team after Cap1 is captured.
   - Added another access point to the upper level from the front of the RED
 base
   - Added more cover in the room just before Cap2.
   - Decreased RED team's respawn time while they own Cap1.
   - Fixed a few areas where players would sometimes become stuck.

 Community requests:
 Added new options for the Invade CTF game mode flag. Default is 1.
   - 0 : No neutral time
   - 1 : Flag goes neutral in 30 seconds (current behavior)
   - 2 : Flag goes neutral in 1/2 the return time
 Added scoring choice for the Invade CTF game mode. Default is 0.
   - 0 : Increment score (current behavior)
   - 1 : Increment capture count
 Added new inputs to item_teamflag
   - ForceDrop : Force the flag to be dropped if it's being carried by a
 player.
   - ForceReset : Force the flag to be dropped if it's being carried by a
 player, then reset the flag to its original location.
   - SetReturnTime : Set the length of time (in seconds) before a dropped
 flag returns to base.
 Added new output to item_teamflag
   - OnTouchSameTeam : Sent when the flag is touched by a player on the same
 team.

 Jason

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Re: [hlds] Changes in Dedicated Server Capacity After Updates

2010-01-28 Thread Kaspars
Could you please provide your kernel config? I'm getting interested in the
non-hi res timer thing, because I have noticed too an increase of load after
every tf2 patch and lately players are complaining about inconstant
gameplay...

2010/1/28 Mike Stiehm mikesti...@gmail.com

 I run 375-400 people on a 2 x Quad Xeon's 2.66. If I turned on his res
 timer
 I would be in the 200 range I have done a lot of testing on this when I
 first setup. On and off you can't tell in game but the CPU hit is insane!

 -Original Message-
 From: Nephyrin Zey [mailto:nephy...@doublezen.net]
 Sent: Wednesday, January 27, 2010 7:18 PM
 To: Half-Life dedicated Win32 server mailing list
 Cc: Mike Stiehm
 Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates

 I haven't extensively tested non-hires kernels or stable lower FPS
 configurations, but I wouldn't think so; It allows you to set dynamic
 tic and very low kernel resolution without getting wildly inaccurate
 sleeps. Without hi res timers, sleep can only wakeup as fast as the
 kernel resolution, meaning you'd need 1000hz to get the high fps
 everyone craves so much. If you hook the sleep() events on the main loop
 and make the engine sleep more/longer, you dont get much CPU savings for
 the performance hit. (see: windows boosted vs non-boosted). You're just
 generating 1000hz interupts when they're not necessary, rather than
 simply sleeping as desired and waking up as desired, generally using tsc
 or hpet. I'll add it to my experimentation list though

 On 01/27/2010 03:24 PM, Mike Stiehm wrote:
  We don't use a high res timer no need for it.
 
  Just a waste of CPU power if you ask me.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike
 O'Laughlen
  Sent: Wednesday, January 27, 2010 5:05 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates
 
  Wouldn't high res timers increase CPU utilization?
 
  On Wed, Jan 27, 2010 at 4:55 PM, Mike Stiehmmikesti...@gmail.com
  wrote:
 
 
  No changes that I can see we handle 375+ and seems to be just as it
 always
  was.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry
 Robinson
  Sent: Wednesday, January 27, 2010 12:32 PM
  To: hlds@list.valvesoftware.com
  Subject: [hlds] Changes in Dedicated Server Capacity After Updates
 
  Through September our dedicated server seemed capable of handling 150+
  people TF2 participants without pegging the processor but after the WAR
  update, 90 people seems to put the processor at 95+% uage.  Have recent
  updates causes changes in anyone else's server resource consumption? Are
  there optimizations available that don't exist out of the box to
 maintain
  server capacity?
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Re: [hlds] Changes in Dedicated Server Capacity After Updates

2010-01-28 Thread Kaspars
Sorry, I didn't see that I'm on windows mailinglist :)

2010/1/28 Mike Stiehm mikesti...@gmail.com

 We run windows 2008 if you linux I can't be of much help :(

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars
 Sent: Thursday, January 28, 2010 3:37 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates

 Could you please provide your kernel config? I'm getting interested in the
 non-hi res timer thing, because I have noticed too an increase of load
 after
 every tf2 patch and lately players are complaining about inconstant
 gameplay...

 2010/1/28 Mike Stiehm mikesti...@gmail.com

  I run 375-400 people on a 2 x Quad Xeon's 2.66. If I turned on his res
  timer
  I would be in the 200 range I have done a lot of testing on this when I
  first setup. On and off you can't tell in game but the CPU hit is insane!
 
  -Original Message-
  From: Nephyrin Zey [mailto:nephy...@doublezen.net]
  Sent: Wednesday, January 27, 2010 7:18 PM
  To: Half-Life dedicated Win32 server mailing list
  Cc: Mike Stiehm
  Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates
 
  I haven't extensively tested non-hires kernels or stable lower FPS
  configurations, but I wouldn't think so; It allows you to set dynamic
  tic and very low kernel resolution without getting wildly inaccurate
  sleeps. Without hi res timers, sleep can only wakeup as fast as the
  kernel resolution, meaning you'd need 1000hz to get the high fps
  everyone craves so much. If you hook the sleep() events on the main loop
  and make the engine sleep more/longer, you dont get much CPU savings for
  the performance hit. (see: windows boosted vs non-boosted). You're just
  generating 1000hz interupts when they're not necessary, rather than
  simply sleeping as desired and waking up as desired, generally using tsc
  or hpet. I'll add it to my experimentation list though
 
  On 01/27/2010 03:24 PM, Mike Stiehm wrote:
   We don't use a high res timer no need for it.
  
   Just a waste of CPU power if you ask me.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike
  O'Laughlen
   Sent: Wednesday, January 27, 2010 5:05 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates
  
   Wouldn't high res timers increase CPU utilization?
  
   On Wed, Jan 27, 2010 at 4:55 PM, Mike Stiehmmikesti...@gmail.com
   wrote:
  
  
   No changes that I can see we handle 375+ and seems to be just as it
  always
   was.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry
  Robinson
   Sent: Wednesday, January 27, 2010 12:32 PM
   To: hlds@list.valvesoftware.com
   Subject: [hlds] Changes in Dedicated Server Capacity After Updates
  
   Through September our dedicated server seemed capable of handling 150+
   people TF2 participants without pegging the processor but after the
 WAR
   update, 90 people seems to put the processor at 95+% uage.  Have
 recent
   updates causes changes in anyone else's server resource consumption?
 Are
   there optimizations available that don't exist out of the box to
  maintain
   server capacity?
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Re: [hlds] L4D2 res slots

2010-01-10 Thread Kaspars
that's what he said

2010/1/9 Andy C grossk...@flotgaming.net

 Reserved slots don't work on L4D or L4D2.

 On Sat, Jan 9, 2010 at 9:31 AM, Peter Powell li...@ppowell.co.uk wrote:

  File a bug on the SourceMod issue tracker, if it doesnt work on L4D2
  then they will fix it.- https://bugs.alliedmods.net/
 
  ~Peter Powell
 
  Richard Green wrote:
   Does anyone have a res slot system working for l4d2?
   Using SM's reservedslot.smx doesn't seem to work :(
   Any info would be much appreciated
   Regards
   D3v
  
  
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Re: [hlds] (no subject)

2009-11-21 Thread Kaspars
It is said - I'm in my own world - *link*

just another spam message

2009/11/21 Alex chewy_s...@hotmail.com

 anyone speak russian here?


 Roman S wrote:
  ??? indeed.
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  __ Information from ESET Smart Security, version of virus
 signature database 4625 (20091120) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 



 __ Information from ESET Smart Security, version of virus signature
 database 4625 (20091120) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Kaspars
God dammit... this is really fucked up... sorry for my language, I just got
too many beers today...
Anyways, I just wanted to give something to the community as Neph is not
willing to do it. This will fix the ddos attack for *nix however if you are
using it, I'm not giving any warranty :)

Here goes:
first, get the source and compile: http://www.gign.lv/tmp/test.c
run it in the screen like ./test 21015 YOUR_EXTERNAL_TF2_SERVER_IP
YOUR_SERVER_PORT
21015 is some random port for the udp proxy :) it must be opened in firewall

then some iptables magic:
iptables -t nat -A PREROUTING -p udp -d YOUR_EXTERNAL_TF2_SERVER_IP --dport
YOUR_SERVER_PORT -m string --algo kmp --string 'TSource Engine Query' -j
REDIRECT --to-port 21015

thats about it...

2009/9/6 Nephyrin Zey nephy...@doublezen.net

 The problem with my solution is the daemon would be really really
 abusive in the wrong hands. We dont need someone using it to easily
 start 100 fake servers at 255/255 slots and polluting the server list.
 It's not some super complex feat, but releasing an easy compiled
 prepackaged version is just asking for it - and the real solution needs
 to be valve. Plus, it's not very easy to configure and I'm not even sure
 windows ipsec is capable of that level of packet interception.

 Something on the lines of tony's plugin would be a much better solution,
 but you'll have to hound him about that

 - Neph

 On 09/05/2009 03:14 PM, Kenny Loggins wrote:
  I don't think either you or Neph have released your plugins to the public
 so
  this solution works great for you guys. Maybe we can have some into or
  direction from you so the general public can do something about this?
 
  As long as they get away with this it's going to keep happening if a
 plugin
  was available to stop this it is not long fun or productive to DOS
 servers
  anymore.
 


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Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Kaspars
By the way, I forgot to mention what does this *fix* do... this is a simple
UDP proxy that caches a request, so if you have 300 request/second, it will
just query the server once in a five seconds and give back to the client
cached data.

2009/9/6 Kaspars kasp...@micro.lv

 God dammit... this is really fucked up... sorry for my language, I just got
 too many beers today...
 Anyways, I just wanted to give something to the community as Neph is not
 willing to do it. This will fix the ddos attack for *nix however if you are
 using it, I'm not giving any warranty :)

 Here goes:
 first, get the source and compile: http://www.gign.lv/tmp/test.c
 run it in the screen like ./test 21015 YOUR_EXTERNAL_TF2_SERVER_IP
 YOUR_SERVER_PORT
 21015 is some random port for the udp proxy :) it must be opened in
 firewall

 then some iptables magic:
 iptables -t nat -A PREROUTING -p udp -d YOUR_EXTERNAL_TF2_SERVER_IP --dport
 YOUR_SERVER_PORT -m string --algo kmp --string 'TSource Engine Query' -j
 REDIRECT --to-port 21015

 thats about it...

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Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-05 Thread Kaspars
Actually I got inspired by the word daemon and I realized that the key to
the problem is a daemon... a proxy daemon... a caching proxy daemon :) I
didn't have much time to check the incoming packet pattern, however I'm not
sure that they all were 53 bytes long, actually the number was something
like 33 that showed up a LOT of times in iptables logs (but I might be
wrong... and I'm sure the fault lies in drinking too much beer).
Nevertheless I went for the 100% match with the -m string and it works
really good. I'm having about 300r/s and I don't see any CPU usage with this
method. Anyways you are free to modify the source or iptables filter command
:)

2009/9/6 Nephyrin Zey nephy...@doublezen.net

 As an alternative to using -m string, you can just filter length 53
 packets - no packets aside from the query packet end up being that
 length. Not super elegant, but a lot less overhead.

 And, as I said, my daemon works differently and could be used to easily
 start thousands of fake servers on a single box, which would screw more
 things over than it would help.

 - Neph

 On 09/05/2009 05:20 PM, Kaspars wrote:
  God dammit... this is really fucked up... sorry for my language, I just
 got
  too many beers today...
  Anyways, I just wanted to give something to the community as Neph is not
  willing to do it. This will fix the ddos attack for *nix however if you
 are
  using it, I'm not giving any warranty :)
 
  Here goes:
  first, get the source and compile: http://www.gign.lv/tmp/test.c
  run it in the screen like ./test 21015 YOUR_EXTERNAL_TF2_SERVER_IP
  YOUR_SERVER_PORT
  21015 is some random port for the udp proxy :) it must be opened in
 firewall
 
  then some iptables magic:
  iptables -t nat -A PREROUTING -p udp -d YOUR_EXTERNAL_TF2_SERVER_IP
 --dport
  YOUR_SERVER_PORT -m string --algo kmp --string 'TSource Engine Query' -j
  REDIRECT --to-port 21015
 
  thats about it...
 
  2009/9/6 Nephyrin Zeynephy...@doublezen.net
 
 
  The problem with my solution is the daemon would be really really
  abusive in the wrong hands. We dont need someone using it to easily
  start 100 fake servers at 255/255 slots and polluting the server list.
  It's not some super complex feat, but releasing an easy compiled
  prepackaged version is just asking for it - and the real solution needs
  to be valve. Plus, it's not very easy to configure and I'm not even sure
  windows ipsec is capable of that level of packet interception.
 
  Something on the lines of tony's plugin would be a much better solution,
  but you'll have to hound him about that
 
  - Neph
 
  On 09/05/2009 03:14 PM, Kenny Loggins wrote:
 
  I don't think either you or Neph have released your plugins to the
 public
 
  so
 
  this solution works great for you guys. Maybe we can have some into or
  direction from you so the general public can do something about this?
 
  As long as they get away with this it's going to keep happening if a
 
  plugin
 
  was available to stop this it is not long fun or productive to DOS
 
  servers
 
  anymore.
 
 
 
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Re: [hlds] Hat Drops

2009-05-27 Thread Kaspars
New clue - I had someone reporting that a bunch of people got multiple hats
as the server lost connection to steam and then reconnected.
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Re: [hlds] pipeline crash

2009-05-22 Thread Kaspars
I had a crash on pipeline too. It has been about 10h now without a crash,
tho.

2009/5/22 Dog gecla...@gmail.com

 I don't think it's related to Pipeline.  It was crashing on Dustbowl and
 other maps as well.

 I have had regular crashes since the previous update on Windows servers and
 after the recent update on Windows and Linux servers.
 Not running anything special.
 I should at least submit the mdmps to either BAIL or VALVe...
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Re: [hlds] Sourcemod plugin for joining Group

2009-05-14 Thread Kaspars
This goes for all those lazy asses out there :) works in combination with
hlstatsx. Requirements: php with pear:http_request and GMP support

1. create a php file on your web server invite_steam.php with following
content (replace the defines at the beginning):

?
 define(ACC_NAME, your_steam_login);
 define(ACC_PASS, your_steam_pass);
 define(GROUP_ID, group_id); // open steam group page and see Enter
 chat room link, which contains ID
 define(MY_STEAM_ID, STEAM_0:1:1); // steam ID which can invite to join
 group

 $invite_steam_id = $_GET['i'];

 $ids = file('invited_ids.txt');
 foreach($ids as $id) {
   $id = trim($id);
   if ( $id == $invite_steam_id )
 die($id .: Already invited!\n);
 }

 function GetFriendID( $steam_id ) {
   if ( !$steam_id )
 return 0;
   $auth = explode(':', $steam_id);
   if ( !$auth[2] )
 return 0;
   $fid = gmp_init($auth[2]);
   $fid = gmp_mul($fid, 2);
   $fid = gmp_add($fid, 76561197960265728);
   $fid = gmp_add($fid, $auth[1]);
   return gmp_strval($fid);
 }


 require_once HTTP/Request.php;

 $req = new HTTP_Request('https://steamcommunity.com');
 $req-setMethod(HTTP_REQUEST_METHOD_POST);

 $req-addPostData(action, doLogin);
 $req-addPostData(goto, );

 $req-addPostData(steamAccountName, ACC_NAME);
 $req-addPostData(steamPassword, ACC_PASS);

 echo Login: ;

 $res = $req-sendRequest();
 if (PEAR::isError($res))
   die($res-getMessage());

 $cookies = $req-getResponseCookies();
 if ( !$cookies )
   die(fail!\n);

 echo ok\n;

 foreach($cookies as $cookie)
   $req-addCookie($cookie['name'],$cookie['value']);

 $mid = GetFriendID(MY_STEAM_ID);
 $fid = GetFriendID($invite_steam_id);
 $url = 
 http://steamcommunity.com/actions/GroupInvite?type=groupInviteinviter=$midinvitee=$fidgroup=;
 . GROUP_ID;

 echo Inviting $invite_steam_id ($fid): ;
 $req-setMethod(HTTP_REQUEST_METHOD_GET);
 $req-setUrl($url);

 $res = $req-sendRequest();
 if (PEAR::isError($res))
   die($res-getMessage());

 $data = $req-getResponseBody();
 preg_match(/CDATA\[([^\]]+)\]/, $data, $matches);
 echo $matches[1] . \n;
 if ( $matches[1] == OK )
   file_put_contents('invited_ids.txt', $invite_steam_id . \n,
 FILE_APPEND);
 ?



2. open hlstats.pl file and find a line containing STEAM USERID validated

3. paste (and replace address) the following code after line my $playerinfo
= getPlayerInfo($ev_player, 0); :

 $runcmd = wget -O /dev/stdout
 http://your.web.server.address/invite_steam.php?i=.$playerinfo-{uniqueid}.
 -q;
 print `$runcmd`;


4. go grab some beer and watch your group to grow :)
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Re: [hlds] Sourcemod plugin for joining Group

2009-05-14 Thread Kaspars
then you have to find a way to execute php script when client is
authorized... or the old fashioned way - scan through log files

2009/5/14 Nightbox alexandrualexa...@gmail.com

 if i dont have hlstatsx ?

 2009/5/14 Kaspars kasp...@micro.lv

  This goes for all those lazy asses out there :) works in combination with
  hlstatsx. Requirements: php with pear:http_request and GMP support
 
  1. create a php file on your web server invite_steam.php with following
  content (replace the defines at the beginning):
 
  ?
   define(ACC_NAME, your_steam_login);
   define(ACC_PASS, your_steam_pass);
   define(GROUP_ID, group_id); // open steam group page and see Enter
   chat room link, which contains ID
   define(MY_STEAM_ID, STEAM_0:1:1); // steam ID which can invite to
  join
   group
  
   $invite_steam_id = $_GET['i'];
  
   $ids = file('invited_ids.txt');
   foreach($ids as $id) {
 $id = trim($id);
 if ( $id == $invite_steam_id )
   die($id .: Already invited!\n);
   }
  
   function GetFriendID( $steam_id ) {
 if ( !$steam_id )
   return 0;
 $auth = explode(':', $steam_id);
 if ( !$auth[2] )
   return 0;
 $fid = gmp_init($auth[2]);
 $fid = gmp_mul($fid, 2);
 $fid = gmp_add($fid, 76561197960265728);
 $fid = gmp_add($fid, $auth[1]);
 return gmp_strval($fid);
   }
  
  
   require_once HTTP/Request.php;
  
   $req = new HTTP_Request('https://steamcommunity.com');
   $req-setMethod(HTTP_REQUEST_METHOD_POST);
  
   $req-addPostData(action, doLogin);
   $req-addPostData(goto, );
  
   $req-addPostData(steamAccountName, ACC_NAME);
   $req-addPostData(steamPassword, ACC_PASS);
  
   echo Login: ;
  
   $res = $req-sendRequest();
   if (PEAR::isError($res))
 die($res-getMessage());
  
   $cookies = $req-getResponseCookies();
   if ( !$cookies )
 die(fail!\n);
  
   echo ok\n;
  
   foreach($cookies as $cookie)
 $req-addCookie($cookie['name'],$cookie['value']);
  
   $mid = GetFriendID(MY_STEAM_ID);
   $fid = GetFriendID($invite_steam_id);
   $url = 
  
 
 http://steamcommunity.com/actions/GroupInvite?type=groupInviteinviter=$midinvitee=$fidgroup=
  
   . GROUP_ID;
  
   echo Inviting $invite_steam_id ($fid): ;
   $req-setMethod(HTTP_REQUEST_METHOD_GET);
   $req-setUrl($url);
  
   $res = $req-sendRequest();
   if (PEAR::isError($res))
 die($res-getMessage());
  
   $data = $req-getResponseBody();
   preg_match(/CDATA\[([^\]]+)\]/, $data, $matches);
   echo $matches[1] . \n;
   if ( $matches[1] == OK )
 file_put_contents('invited_ids.txt', $invite_steam_id . \n,
   FILE_APPEND);
   ?
  
 
 
  2. open hlstats.pl file and find a line containing STEAM USERID
 validated
 
  3. paste (and replace address) the following code after line my
  $playerinfo
  = getPlayerInfo($ev_player, 0); :
 
   $runcmd = wget -O /dev/stdout
   http://your.web.server.address/invite_steam.php?i=
  .$playerinfo-{uniqueid}.
   -q;
   print `$runcmd`;
 
 
  4. go grab some beer and watch your group to grow :)
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Re: [hlds] Half-Life 1 Engine Update released

2009-03-19 Thread Kaspars
why doesn't the TF2 team learn from you and do the beta thing, too in the
future?

2009/3/20 Alfred Reynolds alf...@valvesoftware.com

 It will roll out as the public version once the beta is over.

  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alex
  Sent: Thursday, March 19, 2009 10:28 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Half-Life 1 Engine Update released
 
  Does this mean that after the 'beta' the patch will be live? Or is this
  a
  case of 'update now or miss out' ?
 
  Alex
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
  Reynolds
  Sent: Friday, 20 March 2009 4:16 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
  Subject: [hlds] Half-Life 1 Engine Update released
 
  A beta update for Half-Life 1 Engine games has been released.  Please
  run
  hldsupdatetool to receive it with -beta 0319 on the command line.
  The
  specific changes include:
 
  Server changes:
  - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
  rejection
  - Added a message to the server console to show when the server has
  reconnected to Steam
  - Made map name and other variables reported by the server stay more
  current
  - Show HLTV being connected in the player count for pings
  - Fixed occasional crash under Linux on startup for SMP machines
 
  This update won't be in beta long, so don't delay your testing.
 
 
  - Alfred
 
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Re: [hlds] Invalid SteamID's

2009-03-16 Thread Kaspars
I can confirm, that server after about 20h uptime starts to kick players
with invalid steam id's message. Loadout stops working, too with some weird
messages:
(SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
(k_EItemRequestResultUnknownError).
(SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
(k_EItemRequestResultUnknownError).
(SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
(k_EItemRequestResultUnknownError).


2009/3/16 MAtt flyd...@hotmail.com

 Looks like someone pulled the plug!

 http://store.steampowered.com/stats/


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marlon Wolterink
 Sent: Monday, March 16, 2009 3:40 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Invalid SteamID's

 Hey,
 On our tf2 server one player after the other disconnects because of
 ''invalid steam id's
 Happens on all of our servers, located in the netherlands and Germany.
 Annyone else having this issue?

 Cheers,
 Marlon a.k.a Doelwit
 www.lethal-zone.eu

 -Oorspronkelijk bericht-
 Van: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Namens
 hlds-requ...@list.valvesoftware.com
 Verzonden: Monday, March 16, 2009 8:00 PM
 Aan: hlds@list.valvesoftware.com
 Onderwerp: hlds Digest, Vol 13, Issue 126

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hlds@list.valvesoftware.com

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 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds digest...


 Today's Topics:

   1. Re: Server Scoring - an open letter to Valve :) (Nephyrin Zey)


 --

 Message: 1
 Date: Mon, 16 Mar 2009 11:59:39 -0700
 From: Nephyrin Zey nephy...@doublezen.net
 Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:
4e2d7e1e0903161159o3424e06bhc82efa397cce8...@mail.gmail.com
 Content-Type: text/plain; charset=UTF-8

 Nobody is arguing the merits of putting hard work into building a
 community. However, not everyone is going to dedicate a lot of time to
 it, or has the large friend network or knowhow to promote a new
 community. Does this mean that they dont 'deserve' to start one? It
 certainly doesn't justify using underhanded methods, but the point is:
 If valve provided more tools to help promote communities to players
 (such as my server browser idea), more communities (and more good
 ones) would exist, and that's good for the players, too!

 Arguing about whether community building is some kind of right or
 whether you should 'have to' work for it is stupid. The argument in
 this case is that valve should help communities a bit more, because it
 would make them easier to start, which could help everyone. This ties
 into fake players: If players are more encouraged through steam to
 'belong', they're more likely to hang out with/affiliate with a
 community rather than just join random pubs all day, and suddenly fake
 player spam is less worthwhile, and players have a better experience.

 I don't really disagree with anything Richard has said, it's just not
 really the point (i think) karl is trying to put forth.

  The current problems that exist aren't due to lack of tools, nor are they
  due to the idea that the lack of them has forced you to turn to illicit
  tactics which has jaded the players.  What's jaded the players is server
  operators who feel that they are entitled to something.

 Why does the point of this have to be arguing about whose fault it is?
 Valve shouldn't improve the user experience because server operators
 screwed it up, not them That's great for being all on your
 principles, but shitty for players.

 - Neph



 --

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 End of hlds Digest, Vol 13, Issue 126
 *
 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 8.0.237 / Virus Database: 270.11.15/2004 - Release Date: 03/16/09
 07:04:00


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Re: [hlds] Invalid SteamID's

2009-03-16 Thread Kaspars
Why the hell doesn't it reconnect by itself? This is plain stupid...

2009/3/16 Nephyrin Zey nephy...@doublezen.net

 It has nothing to do with server uptime - the steam servers restarted
 and you lost connection. Restarting the server should reestablish it,
 assuming steam is back up.

 - Neph

 On Mon, Mar 16, 2009 at 1:01 PM, Kaspars kasp...@micro.lv wrote:
  I can confirm, that server after about 20h uptime starts to kick players
  with invalid steam id's message. Loadout stops working, too with some
 weird
  messages:
  (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
  (k_EItemRequestResultUnknownError).
  (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
  (k_EItemRequestResultUnknownError).
  (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6
  (k_EItemRequestResultUnknownError).
 
 
  2009/3/16 MAtt flyd...@hotmail.com
 
  Looks like someone pulled the plug!
 
  http://store.steampowered.com/stats/
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marlon
 Wolterink
  Sent: Monday, March 16, 2009 3:40 PM
  To: hlds@list.valvesoftware.com
  Subject: [hlds] Invalid SteamID's
 
  Hey,
  On our tf2 server one player after the other disconnects because of
  ''invalid steam id's
  Happens on all of our servers, located in the netherlands and Germany.
  Annyone else having this issue?
 
  Cheers,
  Marlon a.k.a Doelwit
  www.lethal-zone.eu
 
  -Oorspronkelijk bericht-
  Van: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] Namens
  hlds-requ...@list.valvesoftware.com
  Verzonden: Monday, March 16, 2009 8:00 PM
  Aan: hlds@list.valvesoftware.com
  Onderwerp: hlds Digest, Vol 13, Issue 126
 
  Send hlds mailing list submissions to
 hlds@list.valvesoftware.com
 
  To subscribe or unsubscribe via the World Wide Web, visit
 http://list.valvesoftware.com/mailman/listinfo/hlds
  or, via email, send a message with subject or body 'help' to
 hlds-requ...@list.valvesoftware.com
 
  You can reach the person managing the list at
 hlds-ow...@list.valvesoftware.com
 
  When replying, please edit your Subject line so it is more specific
  than Re: Contents of hlds digest...
 
 
  Today's Topics:
 
1. Re: Server Scoring - an open letter to Valve :) (Nephyrin Zey)
 
 
  --
 
  Message: 1
  Date: Mon, 16 Mar 2009 11:59:39 -0700
  From: Nephyrin Zey nephy...@doublezen.net
  Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
  To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
  Message-ID:
 4e2d7e1e0903161159o3424e06bhc82efa397cce8...@mail.gmail.com
  Content-Type: text/plain; charset=UTF-8
 
  Nobody is arguing the merits of putting hard work into building a
  community. However, not everyone is going to dedicate a lot of time to
  it, or has the large friend network or knowhow to promote a new
  community. Does this mean that they dont 'deserve' to start one? It
  certainly doesn't justify using underhanded methods, but the point is:
  If valve provided more tools to help promote communities to players
  (such as my server browser idea), more communities (and more good
  ones) would exist, and that's good for the players, too!
 
  Arguing about whether community building is some kind of right or
  whether you should 'have to' work for it is stupid. The argument in
  this case is that valve should help communities a bit more, because it
  would make them easier to start, which could help everyone. This ties
  into fake players: If players are more encouraged through steam to
  'belong', they're more likely to hang out with/affiliate with a
  community rather than just join random pubs all day, and suddenly fake
  player spam is less worthwhile, and players have a better experience.
 
  I don't really disagree with anything Richard has said, it's just not
  really the point (i think) karl is trying to put forth.
 
   The current problems that exist aren't due to lack of tools, nor are
 they
   due to the idea that the lack of them has forced you to turn to
 illicit
   tactics which has jaded the players.  What's jaded the players is
 server
   operators who feel that they are entitled to something.
 
  Why does the point of this have to be arguing about whose fault it is?
  Valve shouldn't improve the user experience because server operators
  screwed it up, not them That's great for being all on your
  principles, but shitty for players.
 
  - Neph
 
 
 
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  End of hlds Digest, Vol 13, Issue 126
  *
  No virus found in this incoming

[hlds] tv_autorecord and demo path

2009-02-04 Thread Kaspars
Hi there!

Is it possible to set a path for auto recorded demo files for tf2 server? 
tv_record doesn't satisfy my needs, because it doesn't timestamp demo files and 
I have to use some plugin to do that... currently I use a prety lame method by 
hexing engine file and changing auto-%04i%02i%02i-%02i%02i-%s.dem to 
demo/%04i%02i%02i-%02i%02i-%s.dem. It works, but the path should be possible to 
set by a cvar.


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[hlds] incorrect case for filenames

2008-07-04 Thread Kaspars
I dunno if this has been already reported or not, but I'm having issues with 
filename case mismatch on linux tf2 server.

output from console on mapchange:

...
Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt)
Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt)
Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_002A.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_002A.vmt)
Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt)
Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_002A.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_002A.vmt)
Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt)
Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_002A.vmt)
...
(and so on... )

The files are located at SERVER_ROOT/orangebox/tf/materials folder. They all 
are lowercase. Whenever I rename them to uppercase, warnings disappear. These 
problems are only *nix related, coz windows doesn't check the filename case. I 
could probably make a script to generate uppercase links for these files, but 
it's still silly... Shouldn't it be fixed or something?


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Re: [hlds] Linux srcds performance unacceptable

2008-04-30 Thread Kaspars
I have noticed a decrease in performance, too. I'm running 32 slot server on 
X3350 quad-core xeon. Previously I had about 30-40% peak cpu usage for one 
core, now its about 50-70%. The server fps tends to drop to 40 sometimes... 
*clap*clap*
 
  Quoting Nephyrin Zey [EMAIL PROTECTED]:
  You can start a vanilla server with +maxplayers 32 and it will run.
  Valve IS one step away from naming the custom tab 'unsupported servers
  we hate', but that's besides the point. No hacks.
  But guess what? The server performs poorly on 24 players too. And 1
  player. In fact, it just performs poorly. The title wasn't
  performance above 24 players is poor. Pretend I have a Xeon 3040 and
  am running a 24-slot server. Same complaint.
  
  Thanks for your opportune jumping into to act high-and-mighty because
  you support valve's max players recommendation, but it's not relevant
  to this thread.
  
  - Neph
  
  On Tue, Apr 29, 2008 at 9:14 PM, Kevin Ottalini [EMAIL PROTECTED] wrote:
   Nephyrin:
   TF2 is designed for 24 player servers not 32.
  
Asking Valve to support a hacked server is very silly and will get you
nowhere.
  
Threatening Valve is not an intelligent or beneficial life choice.
  
Revert, repent and play.
  
  
  
  
- Original Message -
From: Nephyrin Zey [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing
list [EMAIL PROTECTED]
Sent: Tuesday, April 29, 2008 8:38 PM
Subject: [hlds] Linux srcds performance unacceptable
  
  
 Dear VALVe:

 With the newest patch, my dual core 2.4GHz conroe xeon can no longer
 run a server on each core. Because the game still doesn't support
 multithreading, this means i can't run servers at all without maxing
 out a core. With 32-players on the server the FPS drops below 100 and
 while it still is smooth, I'm one patch away from not being able to
 run a single 32-slot server on a dual core xeon. This is absurd. When
 I started this box I was averaging like 70% per core, ~80% with
 sourcetv+autorecord. Now its at like 95% and my load average is
 hovering slightly above 2.0

 Please, please, please work on server performance. There is no reason
 this much power should be required. Simple tweaks like fixing the way
 overuse of expensive kernel calls (gettimeofday, etc.), improving the
 obscenely stupid frame/tick system scheduling, etc, would yield
 massive benefits. If the next patch furthers the cpu usage increasing
 trend, I *will* be taking my servers offline, as I'm not upgrading
 (again) to keep up with bloat.

 Please look at this, or risk me breaking into your offices and
 optimizing the engine by force.

 - Neph
  
  
  
  
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Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Kaspars
use the class limit plugin for sourcemod

http://forums.alliedmods.net/showthread.php?p=548207

works like charm

Quoting Ronny Schedel [EMAIL PROTECTED]:
 I agree with the Medics, TF2 is dead now.
 
 But Goldrush is a nice map. I hope this Medic crap stop in some days and
 we 
 can play TF2 like normal.
 
 
 - first off the custom tab ...
 
  - then crashing windows servers ...
 
  - bad (i mean really bad) server perormance since this update ...
 
  - earned achievement spam in server chat ... 10 medics in one team
 ... 
  good
  luck @Blu to win on dustbowl ... what a bunch of crap to play today
 (and 
  the
  next ... weeks?)...
 
  - simple command to unlock every achievement ... hello? development
  documentation failed?
 
  - and when i play goldrush, i ask myself, how the map maker created
 that 
  map
  ... cp_dustbowl - copy - hammer editor - paste -
 edit a little bit?
  pls more own creativity for the next map release :-/ ... do not ruin
 every
  map, badlands was enough
 
  with TF2 i was happier before the update was released ... the
 big update
  failed, my opinion ...
 
  Andreas is not amused
 
  PS: and please fire that guy who had the idea with the custom tab!
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
there is another command that crash the server and should be blocked -
sv_soundscape_printdebuginfo
 Quoting Nephyrin Zey : I already published a simple plugin to fix
this. We made it public and
 resolved it :-P
 - Neph
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
I have tested it only on TF2... if you are able to test it on other games, 
please share your results
 
  Quoting Ronny Schedel [EMAIL PROTECTED]:
  Does it affect only TF2 servers or all Source based games?
  
  
  
   there is another command that crash the server and should be blocked -
   sv_soundscape_printdebuginfo
   Quoting Nephyrin Zey : I already published a simple plugin to fix
   this. We made it public and
   resolved it :-P
   - Neph
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
I already did so...

dunno about the command, maybe it works in some
specific situations, however it crashed my server every
time. The command is executed from client console when
I haven't joined any team, the server output before
crash is following:

--- SERVER SOUNDSCAPES ---
- 6: 2fort.Indoor
- 5: 2fort.OutdoorFort
- 4: 2fort.OutdoorPond
- 2: 2fort.Underground
- 3: 2fort.Underground2
- 12: Badlands.Inside
- 13: Badlands.Outside
- 14: Badlands.OutsideInterior
- 8: Dustbowl.Indoors
- 7: Dustbowl.Outdoors
- 20: Granary.Inside
- 19: Granary.Outside
- 16: GravelPit.Inside
- 15: GravelPit.Outside
- 18: Hydro.Inside
- 17: Hydro.Outside
- 1: tf2.general_ambient
- 0: tf2.respawn_room
- 9: Well.DeepInside
- 10: Well.Inside
- 11: Well.Outside
 SOUNDSCAPE ENTITIES -
./srcds_run: line 346: 20996 Illegal instruction
$HL_CMD
Add -debug to the ./srcds_run command line to
generate a debug.log to help with solving this problem
Tue Apr 29 15:44:56 EEST 2008: Server restart in 10 seconds
Tue Apr 29 15:44:57 EEST 2008: Server Quit

Quoting 1nsane . [EMAIL PROTECTED]:
 It didn't seem to crash my server but you can use
Neph's plugin to
 disable
 this one as well:
 ncp sv_soundscape_printdebuginfo should do the trick
 
 On Tue, Apr 29, 2008 at 8:21 AM, Kaspars
[EMAIL PROTECTED] wrote:
 
  I have tested it only on TF2... if you are able to
test it on other
 games,
  please share your results
 
   Quoting Ronny Schedel [EMAIL PROTECTED]:
Does it affect only TF2 servers or all Source
based games?
  
  
  
 there is another command that crash the server
and should be
 blocked
  -
 sv_soundscape_printdebuginfo
 Quoting Nephyrin Zey : I already published a
simple plugin to fix
 this. We made it public and
 resolved it :-P
 - Neph
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
Does it matter? Let me guess, you're gonna crashtest my server and in case u 
succeed, you will welcome everyone to your server, right? It's not gonna 
happen, puppy!

Quoting voogru [EMAIL PROTECTED]:
 What's your server IP?
 
 - voogru.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
 Sent: Tuesday, April 29, 2008 8:56 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)
 
 I already did so...
 
 dunno about the command, maybe it works in some
 specific situations, however it crashed my server every
 time. The command is executed from client console when
 I haven't joined any team, the server output before
 crash is following:
 
 --- SERVER SOUNDSCAPES ---
 - 6: 2fort.Indoor
 - 5: 2fort.OutdoorFort
 - 4: 2fort.OutdoorPond
 - 2: 2fort.Underground
 - 3: 2fort.Underground2
 - 12: Badlands.Inside
 - 13: Badlands.Outside
 - 14: Badlands.OutsideInterior
 - 8: Dustbowl.Indoors
 - 7: Dustbowl.Outdoors
 - 20: Granary.Inside
 - 19: Granary.Outside
 - 16: GravelPit.Inside
 - 15: GravelPit.Outside
 - 18: Hydro.Inside
 - 17: Hydro.Outside
 - 1: tf2.general_ambient
 - 0: tf2.respawn_room
 - 9: Well.DeepInside
 - 10: Well.Inside
 - 11: Well.Outside
  SOUNDSCAPE ENTITIES -
 ./srcds_run: line 346: 20996 Illegal instruction
 $HL_CMD
 Add -debug to the ./srcds_run command line to
 generate a debug.log to help with solving this problem
 Tue Apr 29 15:44:56 EEST 2008: Server restart in 10 seconds
 Tue Apr 29 15:44:57 EEST 2008: Server Quit
 
 Quoting 1nsane . [EMAIL PROTECTED]:
  It didn't seem to crash my server but you can use
 Neph's plugin to
  disable
  this one as well:
  ncp sv_soundscape_printdebuginfo should do the trick
  
  On Tue, Apr 29, 2008 at 8:21 AM, Kaspars
 [EMAIL PROTECTED] wrote:
  
   I have tested it only on TF2... if you are able to
 test it on other
  games,
   please share your results
  
Quoting Ronny Schedel [EMAIL PROTECTED]:
 Does it affect only TF2 servers or all Source
 based games?
   
   
   
  there is another command that crash the server
 and should be
  blocked
   -
  sv_soundscape_printdebuginfo
  Quoting Nephyrin Zey : I already published a
 simple plugin to fix
  this. We made it public and
  resolved it :-P
  - Neph
  ___
  To unsubscribe, edit your list preferences, or
 view the list
  archives, please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  Links:
  --
  [1] mailto:[EMAIL PROTECTED]
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 view the list
   archives,
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
Maybe thats because of people in this damn country doesn't give a sh** in 
supporting the developers and buying the game? Probably you just won't 
understand it anyway...

Quoting voogru [EMAIL PROTECTED]:
 Uhm, no.
 
 The reason why I am asking is I have not seen a .lv server that was not
 a
 cracked/pirated TF2 server.
 
 - voogru.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
 Sent: Tuesday, April 29, 2008 10:02 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)
 
 Does it matter? Let me guess, you're gonna crashtest my server and in
 case u
 succeed, you will welcome everyone to your server, right? It's not gonna
 happen, puppy!
 
 Quoting voogru [EMAIL PROTECTED]:
  What's your server IP?
  
  - voogru.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 8:56 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  I already did so...
  
  dunno about the command, maybe it works in some
  specific situations, however it crashed my server every
  time. The command is executed from client console when
  I haven't joined any team, the server output before
  crash is following:
  
  --- SERVER SOUNDSCAPES ---
  - 6: 2fort.Indoor
  - 5: 2fort.OutdoorFort
  - 4: 2fort.OutdoorPond
  - 2: 2fort.Underground
  - 3: 2fort.Underground2
  - 12: Badlands.Inside
  - 13: Badlands.Outside
  - 14: Badlands.OutsideInterior
  - 8: Dustbowl.Indoors
  - 7: Dustbowl.Outdoors
  - 20: Granary.Inside
  - 19: Granary.Outside
  - 16: GravelPit.Inside
  - 15: GravelPit.Outside
  - 18: Hydro.Inside
  - 17: Hydro.Outside
  - 1: tf2.general_ambient
  - 0: tf2.respawn_room
  - 9: Well.DeepInside
  - 10: Well.Inside
  - 11: Well.Outside
   SOUNDSCAPE ENTITIES -
  ./srcds_run: line 346: 20996 Illegal instruction
  $HL_CMD
  Add -debug to the ./srcds_run command line to
  generate a debug.log to help with solving this problem
  Tue Apr 29 15:44:56 EEST 2008: Server restart in 10 seconds
  Tue Apr 29 15:44:57 EEST 2008: Server Quit
  
  Quoting 1nsane . [EMAIL PROTECTED]:
   It didn't seem to crash my server but you can use
  Neph's plugin to
   disable
   this one as well:
   ncp sv_soundscape_printdebuginfo should do the
 trick
   
   On Tue, Apr 29, 2008 at 8:21 AM, Kaspars
  [EMAIL PROTECTED] wrote:
   
I have tested it only on TF2... if you are able to
  test it on other
   games,
please share your results
   
 Quoting Ronny Schedel [EMAIL PROTECTED]:
  Does it affect only TF2 servers or all Source
  based games?



   there is another command that crash the server
  and should be
   blocked
-
   sv_soundscape_printdebuginfo
   Quoting Nephyrin Zey : I already published a
  simple plugin to fix
   this. We made it public and
   resolved it :-P
   - Neph
  
 ___
   To unsubscribe, edit your list preferences, or
  view the list
   archives, please visit:
  
  http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   Links:
   --
   [1] mailto:[EMAIL PROTECTED]
  
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archives,
   please visit:
  
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
I'm not whining, I'm LMAO about you putting so much
effort into crashing the server :)

Quoting voogru [EMAIL PROTECTED]:
 Well, that sure makes me accusing you of being a
pirate a lot easier.
 
 But I found your server anyway. It appears that this
server, also has a
 member who happens to be named Kaspars.
 
 IP: 193.46.236.246:27015
 

http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
 rtress_2__tf2.gign.lv-Variables.html
 
 The sv_contact is [EMAIL PROTECTED]
 
 And your name just so happens to be Kaspars
([EMAIL PROTECTED])
 
 To show that this server, is a cracked server, this
is a output of the
 status command on the server:
 
 hostname: GIGN Team Fortress 2 | tf2.gign.lv
 version : 1.0.2.3/14 3434 secure 
 udp/ip  :  193.46.236.246:27015
 map : tc_hydro at: 0 x, 0 y, 0 z
 players : 31 (32 max)
 
 # userid name uniqueid connected ping loss state
 # 385 russman087 STEAM_0:0:7896881 00:14 231 73
spawning
 # 117 FroZen STEAM_666:88_666  2:43:07 190 0 active
 # 244 HyDE STEAM_0:0:4411810  1:27:48 180 0 active
 # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44
199 0 active
 # 305 Grenade STEAM_666:88_666 49:01 444 0 active
 # 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active
 # 265 [BEBRI] BulleT STEAM_0:1:1365  1:06:26 44
0 active
 # 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active
 # 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691
32 active
 # 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0
active
 # 386 Steses STEAM_0:0:16557404 00:13 148 76 active
 # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active
 # 376 eBatas STEAM_0:0:18646857 03:14 153 0 active
 # 273 mara_spb STEAM_0:1:18877348 59:35 142 0 active
 # 364 Drept STEAM_666:88_666 13:44 140 0 active
 # 338 yang257 STEAM_0:1:16620122 33:34 442 0 active
 # 324 unnamed STEAM_666:88_666 42:05 110 0 active
 # 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active
 # 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active
 # 331 Karuse STEAM_0:1:16652263 37:40 54 0 active
 # 346 Scratch STEAM_0:1:18647825 28:32 163 0 active
 # 330 RIkkY STEAM_666:88_666 38:17 53 0 active
 # 380 [RTFM] naziic STEAM_666:88_666 01:44 49 0 active
 # 339 Sharingan STEAM_666:88_666 32:41 35 0 active
 # 285 Lazze De Luxe STEAM_0:1:5044709 55:41 150 0
active
 # 361 BonD*Tm | rePlaY STEAM_666:88_666 16:51 46 0
active
 # 286 Mighty_Fluff STEAM_0:0:18990863 55:26 141 0
active
 # 340 kiki STEAM_666:88_666 32:37 73 0 active
 # 372 Revenger STEAM_666:88_666 07:28 157 0 active
 # 355 ReaLisTic STEAM_666:88_666 22:05 108 0 active
 # 381 -=CaNtThInKoFaNaMe=- STEAM_0:1:14115974 01:39
162 0 active
 
 At 10:35 AM EST, there are 11 players on this server
with the steamid
 STEAM_666:88_666. Interesting!
 
 Or people can simply connect to the server, run
status, and see it for
 yourself.
 
 Somehow, running a hacked tf2 server, you pretty much
deserve whatever
 is
 coming to you with regards to your hacked server.
 
 I don't think you deserve to benefit from information
on these lists
 when
 you didn't even pay for the game, and I don't think
you have any room to
 talk about whining about your hacked server, getting
hacked.
 
 - voogru.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
Behalf Of Kaspars
 Sent: Tuesday, April 29, 2008 10:25 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)
 
 Maybe thats because of people in this damn country
doesn't give a sh**
 in
 supporting the developers and buying the game?
Probably you just won't
 understand it anyway...
 
 Quoting voogru [EMAIL PROTECTED]:
  Uhm, no.
  
  The reason why I am asking is I have not seen a .lv
server that was
 not
  a
  cracked/pirated TF2 server.
  
  - voogru.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 10:02 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  Does it matter? Let me guess, you're gonna
crashtest my server and in
  case u
  succeed, you will welcome everyone to your server,
right? It's not
 gonna
  happen, puppy!
  
  Quoting voogru [EMAIL PROTECTED]:
   What's your server IP?
   
   - voogru.
   
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On
Behalf Of Kaspars
   Sent: Tuesday, April 29, 2008 8:56 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] New server exploit (not nuking)
   
   I already did so...
   
   dunno about the command, maybe it works in some
   specific situations, however it crashed my server
every
   time. The command is executed from client console
when
   I haven't joined any team, the server output before
   crash is following:
   
   --- SERVER SOUNDSCAPES ---
   - 6: 2fort.Indoor
   - 5: 2fort.OutdoorFort
   - 4: 2fort.OutdoorPond
   - 2: 2fort.Underground
   - 3: 2fort.Underground2
   - 12: Badlands.Inside
   - 13

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
looks like you are really desperate my friend :D

Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from 200.111.157.187
Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user nfsnobody 
from 200.111.157.187 port 57265 ssh2
Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from 200.111.157.187
Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user aptproxy 
from 200.111.157.187 port 32977 ssh2
Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from 200.111.157.187
Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user rpcuser 
from 200.111.157.187 port 57525 ssh2
Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from 200.111.157.187 
port 57890 ssh2
Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from 200.111.157.187
Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user desktop 
from 200.111.157.187 port 8 ssh2
Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from 200.111.157.187
Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user gopher from 
200.111.157.187 port 58160 ssh2
Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from 200.111.157.187
Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user workshop 
from 200.111.157.187 port 33734 ssh2
Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from 200.111.157.187
Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user mailnull 
from 200.111.157.187 port 34115 ssh2
Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from 200.111.157.187
Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user nfsnobody 
from 200.111.157.187 port 34375 ssh2
Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from 200.111.157.187
Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user rpcuser 
from 200.111.157.187 port 34711 ssh2
Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from 200.111.157.187 
port 35017 ssh2
Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from 200.111.157.187


Quoting voogru [EMAIL PROTECTED]:
 Well, that sure makes me accusing you of being a pirate a lot easier.
 
 But I found your server anyway. It appears that this server, also has a
 member who happens to be named Kaspars.
 
 IP: 193.46.236.246:27015
 
 http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
 rtress_2__tf2.gign.lv-Variables.html
 
 The sv_contact is [EMAIL PROTECTED]
 
 And your name just so happens to be Kaspars ([EMAIL PROTECTED])
 
 To show that this server, is a cracked server, this is a output of the
 status command on the server:
 
 hostname: GIGN Team Fortress 2 | tf2.gign.lv
 version : 1.0.2.3/14 3434 secure 
 udp/ip  :  193.46.236.246:27015
 map : tc_hydro at: 0 x, 0 y, 0 z
 players : 31 (32 max)
 
 # userid name uniqueid connected ping loss state
 # 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning
 # 117 FroZen STEAM_666:88_666  2:43:07 190 0 active
 # 244 HyDE STEAM_0:0:4411810  1:27:48 180 0 active
 # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 199 0
 active
 # 305 Grenade STEAM_666:88_666 49:01 444 0 active
 # 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active
 # 265 [BEBRI] BulleT STEAM_0:1:1365  1:06:26 44 0 active
 # 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active
 # 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691 32 active
 # 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0 active
 # 386 Steses STEAM_0:0:16557404 00:13 148 76 active
 # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active
 # 376 eBatas STEAM_0:0:18646857 03:14 153 0 active
 # 273 mara_spb STEAM_0:1:18877348 59:35 142 0 active
 # 364 Drept STEAM_666:88_666 13:44 140 0 active
 # 338 yang257 STEAM_0:1:16620122 33:34 442 0 active
 # 324 unnamed STEAM_666:88_666 42:05 110 0 active
 # 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active
 # 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active
 # 331 Karuse STEAM_0:1:16652263 37:40 54 0 active
 # 346 Scratch STEAM_0:1:18647825 28:32 163 0 active
 # 330 RIkkY STEAM_666:88_666 38:17 53 0 active
 # 380 [RTFM] naziic STEAM_666:88_666 01:44 49 0 active
 # 339 Sharingan STEAM_666:88_666 32:41 35 0 active
 # 285 Lazze De Luxe STEAM_0:1:5044709 55:41 150 0 active
 # 361 BonD*Tm | rePlaY STEAM_666:88_666 16:51 46 0 active
 # 286 Mighty_Fluff STEAM_0:0:18990863 55:26 141 0 active
 # 340 kiki STEAM_666:88_666 32:37 73 0 active
 # 372 Revenger STEAM_666:88_666 07:28 157 0 active
 # 355 ReaLisTic STEAM_666:88_666 22:05 108 0 active
 # 381 -=CaNtThInKoFaNaMe=- STEAM_0:1:14115974 01:39 162 0
 active
 
 At 10:35 AM EST, there are 11 players on this server with the steamid
 STEAM_666:88_666. Interesting!
 
 Or people can simply connect to the server, run status, and see it for
 yourself.
 
 Somehow, running a hacked tf2 server, you pretty much deserve whatever
 is
 coming to you with regards to your hacked server.
 
 I don't think you deserve to benefit from information on these lists
 when
 you didn't even pay for the game, and I

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
Right... and if you somehow would get into my server and launch from me an 
attach somewhere else, you wouldn't live in Latvia...

I wonder... what is your purpose here? To help general public with 
bugs/problems or to frame nosteam users? Your hacking toy arsenal tells about 
you enough...

  Quoting voogru [EMAIL PROTECTED]:
  Sorry mate, that's not me. 
  
  I live in the United States, Not Chile.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 11:56 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  looks like you are really desperate my friend :D
  
  Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from
  200.111.157.187
  Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user
  nfsnobody from 200.111.157.187 port 57265 ssh2
  Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from
  200.111.157.187
  Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user aptproxy
  from 200.111.157.187 port 32977 ssh2
  Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from 200.111.157.187
  Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user rpcuser
  from 200.111.157.187 port 57525 ssh2
  Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from
  200.111.157.187 port 57890 ssh2
  Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from 200.111.157.187
  Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user desktop
  from 200.111.157.187 port 8 ssh2
  Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from 200.111.157.187
  Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user gopher
  from 200.111.157.187 port 58160 ssh2
  Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from
  200.111.157.187
  Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user workshop
  from 200.111.157.187 port 33734 ssh2
  Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from
  200.111.157.187
  Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user mailnull
  from 200.111.157.187 port 34115 ssh2
  Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from
  200.111.157.187
  Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user
  nfsnobody from 200.111.157.187 port 34375 ssh2
  Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from 200.111.157.187
  Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user rpcuser
  from 200.111.157.187 port 34711 ssh2
  Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from
  200.111.157.187 port 35017 ssh2
  Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from 200.111.157.187
  
  
  Quoting voogru [EMAIL PROTECTED]:
   Well, that sure makes me accusing you of being a pirate a lot easier.
   
   But I found your server anyway. It appears that this server, also has a
   member who happens to be named Kaspars.
   
   IP: 193.46.236.246:27015
   
  
  http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
   rtress_2__tf2.gign.lv-Variables.html
   
   The sv_contact is [EMAIL PROTECTED]
   
   And your name just so happens to be Kaspars ([EMAIL PROTECTED])
   
   To show that this server, is a cracked server, this is a output of the
   status command on the server:
   
   hostname: GIGN Team Fortress 2 | tf2.gign.lv
   version : 1.0.2.3/14 3434 secure 
   udp/ip  :  193.46.236.246:27015
   map : tc_hydro at: 0 x, 0 y, 0 z
   players : 31 (32 max)
   
   # userid name uniqueid connected ping loss state
   # 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning
   # 117 FroZen STEAM_666:88_666  2:43:07 190 0 active
   # 244 HyDE STEAM_0:0:4411810  1:27:48 180 0 active
   # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 199 0
   active
   # 305 Grenade STEAM_666:88_666 49:01 444 0 active
   # 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active
   # 265 [BEBRI] BulleT STEAM_0:1:1365  1:06:26 44 0 active
   # 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active
   # 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691 32 active
   # 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0 active
   # 386 Steses STEAM_0:0:16557404 00:13 148 76 active
   # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active
   # 376 eBatas STEAM_0:0:18646857 03:14 153 0 active
   # 273 mara_spb STEAM_0:1:18877348 59:35 142 0 active
   # 364 Drept STEAM_666:88_666 13:44 140 0 active
   # 338 yang257 STEAM_0:1:16620122 33:34 442 0 active
   # 324 unnamed STEAM_666:88_666 42:05 110 0 active
   # 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active
   # 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active
   # 331 Karuse STEAM_0:1:16652263 37:40 54 0 active
   # 346 Scratch STEAM_0:1:18647825 28:32 163 0 active
   # 330 RIkkY STEAM_666:88_666 38:17 53 0 active
   # 380 [RTFM] naziic STEAM_666:88_666 01:44 49 0 active
   # 339 Sharingan STEAM_666:88_666 32:41 35 0 active

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
Sorry to spam this list again, I just wanted to state that I own a legit copy 
of tf2 because I really think it is a great value for the money
 
  Quoting voogru [EMAIL PROTECTED]:
  I'm not doing anything to your server, I gone through a few short lengths to
  see if you're a pirate and left it at that.
  
  I found it quite ironic you were whining about your poor server when you
  don't even pay for the damned game.
  
  I mean, valve can't win can they? Even the people who STEAL the game find
  stuff to whine about. Oh my god! This game that I stole isn't working
  properly! OMG SOMEONE PLZ FIX NOW NOW VALVE WTF U SUCK URE NOT WORKING FAST
  ENOUGH WTF I DESERVE SUPER SUPPORT EVEN THOUGH I STOLE THEIR GAME
  
  I help the public with problems, I don't help freeloaders and people who
  steal the game, and that means you.
  
  Now go crawl back into your little hole.
  
  - voogru.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 12:19 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  Right... and if you somehow would get into my server and launch from me an
  attach somewhere else, you wouldn't live in Latvia...
  
  I wonder... what is your purpose here? To help general public with
  bugs/problems or to frame nosteam users? Your hacking toy arsenal tells
  about you enough...
  
  Quoting voogru [EMAIL PROTECTED]:
Sorry mate, that's not me. 

I live in the United States, Not Chile.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 11:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

looks like you are really desperate my friend :D

Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from
200.111.157.187
Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user
nfsnobody from 200.111.157.187 port 57265 ssh2
Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from
200.111.157.187
Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user
  aptproxy
from 200.111.157.187 port 32977 ssh2
Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from
  200.111.157.187
Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user
  rpcuser
from 200.111.157.187 port 57525 ssh2
Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from
200.111.157.187 port 57890 ssh2
Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from
  200.111.157.187
Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user
  desktop
from 200.111.157.187 port 8 ssh2
Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from
  200.111.157.187
Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user
  gopher
from 200.111.157.187 port 58160 ssh2
Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from
200.111.157.187
Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user
  workshop
from 200.111.157.187 port 33734 ssh2
Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from
200.111.157.187
Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user
  mailnull
from 200.111.157.187 port 34115 ssh2
Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from
200.111.157.187
Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user
nfsnobody from 200.111.157.187 port 34375 ssh2
Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from
  200.111.157.187
Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user
  rpcuser
from 200.111.157.187 port 34711 ssh2
Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from
200.111.157.187 port 35017 ssh2
Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from
  200.111.157.187


Quoting voogru [EMAIL PROTECTED]:
 Well, that sure makes me accusing you of being a pirate a lot easier.
 
 But I found your server anyway. It appears that this server, also has a
 member who happens to be named Kaspars.
 
 IP: 193.46.236.246:27015
 

  
  http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
 rtress_2__tf2.gign.lv-Variables.html
 
 The sv_contact is [EMAIL PROTECTED]
 
 And your name just so happens to be Kaspars ([EMAIL PROTECTED])
 
 To show that this server, is a cracked server, this is a output of the
 status command on the server:
 
 hostname: GIGN Team Fortress 2 | tf2.gign.lv
 version : 1.0.2.3/14 3434 secure 
 udp/ip  :  193.46.236.246:27015
 map : tc_hydro at: 0 x, 0 y, 0 z
 players : 31 (32 max)
 
 # userid name uniqueid connected ping loss state

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
Sorry, but I don't host any patches or cracked games...
and I'm not anyway related to the torrent links
previously posted. I do respect game developers and if
people find cracked tf2 and patches somewhere, thats
not my responsibility
 
  Quoting Rodge Stumbaugh [EMAIL PROTECTED]:
  And you also host non-steam patches for
download,right? I have to tell you,
  I've seen voogru on this list a lot and he does help
several people. You
  though, are a waste of space.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 1:05 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  Sorry to spam this list again, I just wanted to
state that I own a legit
  copy of tf2 because I really think it is a great
value for the money
  
  Quoting voogru [EMAIL PROTECTED]:
I'm not doing anything to your server, I gone
through a few short lengths
  to
see if you're a pirate and left it at that.

I found it quite ironic you were whining about
your poor server when you
don't even pay for the damned game.

I mean, valve can't win can they? Even the people
who STEAL the game find
stuff to whine about. Oh my god! This game that
I stole isn't working
properly! OMG SOMEONE PLZ FIX NOW NOW VALVE WTF U
SUCK URE NOT WORKING
  FAST
ENOUGH WTF I DESERVE SUPER SUPPORT EVEN THOUGH I
STOLE THEIR GAME

I help the public with problems, I don't help
freeloaders and people who
steal the game, and that means you.

Now go crawl back into your little hole.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 12:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

Right... and if you somehow would get into my
server and launch from me
  an
attach somewhere else, you wouldn't live in Latvia...

I wonder... what is your purpose here? To help
general public with
bugs/problems or to frame nosteam users? Your
hacking toy arsenal tells
about you enough...

Quoting voogru [EMAIL PROTECTED]:
  Sorry mate, that's not me. 
  
  I live in the United States, Not Chile.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED]
On Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 11:56 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not
nuking)
  
  looks like you are really desperate my friend :D
  
  Apr 29 18:33:10 pussy sshd[28148]: Invalid
user nfsnobody from
  200.111.157.187
  Apr 29 18:33:10 pussy sshd[28148]: Failed
password for invalid user
  nfsnobody from 200.111.157.187 port 57265 ssh2
  Apr 29 18:33:12 pussy sshd[28155]: Invalid
user aptproxy from
  200.111.157.187
  Apr 29 18:33:12 pussy sshd[28155]: Failed
password for invalid user
aptproxy
  from 200.111.157.187 port 32977 ssh2
  Apr 29 18:33:12 pussy sshd[28158]: Invalid
user rpcuser from
200.111.157.187
  Apr 29 18:33:12 pussy sshd[28158]: Failed
password for invalid user
rpcuser
  from 200.111.157.187 port 57525 ssh2
  Apr 29 18:33:14 pussy sshd[28168]: Failed
password for rpc from
  200.111.157.187 port 57890 ssh2
  Apr 29 18:33:15 pussy sshd[28165]: Invalid
user desktop from
200.111.157.187
  Apr 29 18:33:15 pussy sshd[28165]: Failed
password for invalid user
desktop
  from 200.111.157.187 port 8 ssh2
  Apr 29 18:33:16 pussy sshd[28174]: Invalid
user gopher from
200.111.157.187
  Apr 29 18:33:16 pussy sshd[28174]: Failed
password for invalid user
gopher
  from 200.111.157.187 port 58160 ssh2
  Apr 29 18:33:17 pussy sshd[28178]: Invalid
user workshop from
  200.111.157.187
  Apr 29 18:33:17 pussy sshd[28178]: Failed
password for invalid user
workshop
  from 200.111.157.187 port 33734 ssh2
  Apr 29 18:33:20 pussy sshd[28183]: Invalid
user mailnull from
  200.111.157.187
  Apr 29 18:33:20 pussy sshd[28183]: Failed
password for invalid user
mailnull
  from 200.111.157.187 port 34115 ssh2
  Apr 29 18:33:22 pussy sshd[28189]: Invalid
user nfsnobody from
  200.111.157.187
  Apr 29 18:33:22 pussy sshd[28189]: Failed
password for invalid user
  nfsnobody from 200.111.157.187 port 34375 ssh2
  Apr 29 18:33:24 pussy sshd[28195]: Invalid
user rpcuser from
200.111.157.187
  Apr 29 18:33:24 pussy sshd[28195]: Failed
password for invalid user
rpcuser
  from 200.111.157.187 port 34711 ssh2
  Apr 29 18:33:27 pussy sshd[28201]: Failed
password for rpc from
  200.111.157.187 port 35017 ssh2
  Apr 29 18:33:29 pussy sshd[28207]: Invalid
user gopher from
200.111.157.187