Re: [hlds] Source packet flood exploit
I have posted this some time ago... this will work on *nix boxes. Had an ongoing DDoS for two days with about 300 requests/second. This did the job great. Setup: 1. Get the source from http://www.gign.lv/tmp/querycache.c 2. Compile with gcc querycache.c -o querycache 3. Open an UDP port in firewall for the proxy server, lets say 21015 4. Make sure you have iptables NAT, REDIRECT and string match support compiled into kernel or as modules 5. execute: iptables -t nat -A PREROUTING -p udp -d your gameserver ip --dport your gameserver port -m string --algo kmp --string 'TSource Engine Query' -j REDIRECT --to-port 21015 6. Run ./querycache 21015 your gameserver ip your gameserver port (probably under screen, so you can detach from it) On 2010.10.24. 4:19, goatscaper Goatso wrote: Malicious users can continuously spam the TSource Engine Query USP packet to any given server, causing the server to crash under the pressure. I've been subject to this spam and I believe Valve should do something in order to prevent this packet from being spammed. If I block the packet then legitimate users cannot see my game, if I let it go, my game is unplayable. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
probably something from here: http://www.metamodsource.net/mmsdrop/ 2010/4/30 DarthNinja darthni...@darthninja.com What MM are you using Crimes? On Thu, Apr 29, 2010 at 11:55 PM, Violent Crimes violentcri...@convictgaming.com wrote: sourcemod-1.3.2-hg2952 No crashes. On 4/29/2010 10:59 PM, Shizzle Nizzle wrote: ya servers are crashing. disabled soucemod. seemed to stop the crashing for now. On Thu, Apr 29, 2010 at 9:54 PM, Brian Simonbluebriansi...@gmail.com wrote: Try testing your updates first, Valve. You've screwed up far too many times. You've even made it so the server doesn't even start! On Thu, Apr 29, 2010 at 10:50 PM, Nathan Wongnathan.ran...@gmail.com wrote: Thank you :) On 30 April 2010 03:46, Jason Ruymenjas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added new items to commemorate our 119th (or so) update. - Fixed several issues with the Source SDK - Scout's Retire the Runner achievement updated to be: - Kill a Scout while they are under the effect of Crit-a-Cola. - Added a 20% damage bonus to The Backburner - Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction - Fixed the teleporter exit using the wrong particle effect - Fixed HUD damage indicators not appearing - Fixed Teleporters not reverting to level 1 when their other side is destroyed - Fixed receiving damage not causing view-kicks on players - Fixed Engineers Spies being able to circumvent build restrictions - Fixed Server Browser not saving filter settings properly - Fixed a client crash in the targetID on clients running custom HUDs Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.814 / Virus Database: 271.1.1/2843 - Release Date: 04/29/10 14:27:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Record to specific directory
I actually had a similar request a loong time ago... I'm on linux, tho. Using the tv_autorecord 1. Due to the security measurements I don't allow to write to orangebox/tf directory, therefore it is a requirement to write demos to a specific directory. I'm not sure what valve is cooking so long, because it's just a simple cvar to record demos to a specific directory. Anyways, I did a little research and found out that you can just change (in hex mode) string auto- to demo/ inside the engine file and all the demos will be recorded to the orangebox/tf/demo directory. The prefix auto will be dropped from the demo name, but that's not a big deal compared to the benefit. You can use perl to change the string: perl -pi -e 's/auto-/demo\//' engine_i486.so however I'm not sure about the windows, but it should be similar. 2010/3/13 Mark Gunnett mgunnett4...@gmail.com Of course there is. It was actually written in response to an ex-clan member of mine's request for a plugin that would auto-record when 2 or more players were in the server, and record to a specific directory. It also uses the auto-record format for naming the demos. We use it on all our public servers to record what goes on. What? Someone hacking... SourceTV demo FTW. But this is beside the point. A plugin has to be configured client side for a GSP. Well I mean the GSP can do it for the client, but then you have to worry about the client tweaking where the demo goes. On Sat, Mar 13, 2010 at 5:22 AM, Dominic Marciano lambda1_...@hotmail.comwrote: there's always a plugin Date: Sat, 13 Mar 2010 19:32:55 +0800 From: clontar...@iinet.net.au To: hlds@list.valvesoftware.com Subject: Re: [hlds] Record to specific directory Only thing I can think of is seeing if the srcds console has some sort of scripting (as in, seta var value, inc var e.t.c). Otherwise I'm sure there's a server-side SM plugin that does what you want :) On 13/03/2010 5:21 PM, Christoffer Pedersen wrote: Hi there Im trying to make my source tv recording to a specific directory through a alias. I have succeeded with recording directly from the command itself with: tv_record /path/to/demo/test.dem It worked, and the demo got recorded to the folder with the name test.dem. I want to use this as an alias, as my customers shouldn't write all that stuff. I simply want them to write recordfilename and make it record it to /path/to/demo/filename.dem . I have therefore tried to make an alias which says: alias record tv_record /path/to/demo/ I then tried to do record test.dem, but it recorded to /path/to/ demo/.dem (without any filename). How can i make the alias include the filename? Best regards Christoffer Pedersen Adm. Direktør ScanServers christof...@scanservers.eu www.scanservers.eu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Looking for a new home? With all the latest places, searching has never been easier. http://clk.atdmt.com/NMN/go/157631292/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] List Server Downtime, T minus 2 hours and 10 minutes(-ish)
are we there yet? 2010/2/26 Jarno Veuger h...@mr-green.nl Yes. Op 25-Feb-10 22:36, Matt Hoffman schreef: Just when I need an answer :P Well thanks for the heads up anyways. Will this effect all of the mailing lists? (HLDS, HLCoders, etc) On Thu, Feb 25, 2010 at 1:32 PM, Alec Sangereclyp...@hotmail.com wrote: Thanks for the heads up! Thank you, Alec Sanger From: b...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlcod...@list.valvesoftware.com; steamwo...@list.valvesoftware.com Date: Thu, 25 Feb 2010 13:18:40 -0800 Subject: [hlds] List Server Downtime, T minus 2 hours and 10 minutes(-ish) Hello everyone, The Valve mailing list server is going to be down for about a day while we move it over to a new facility. This will be happening today, Thursday Feb. 25, around 3:30PM US Pacific time. The exact duration of the outage is not certain but we're shooting for sometime Friday evening. See you all on the other side! -Bryn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. http://clk.atdmt.com/GBL/go/201469229/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4896 (20100225) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I tried various master servers and the results where the same. A few hours ago the server list was like 30% of what I see now... It looks like the bug is gone now, because I see my server on the list now and there are no more 'No challenge' messages. Will let you know if anything changes... 2010/2/24 Saul Rennison saul.renni...@gmail.com Are you sure that IP is a master server? On Wednesday, February 24, 2010, Kaspars kasp...@micro.lv wrote: There seems to be some kinda bug with the master server communication after the last update, because I'm seeing a lot of failures like this: A2C_PRINT from 69.28.140.246:27011 : No challenge for your address. Doing a 'setmaster remove xxx.xxx.xxx.xxx' on every master server and then adding them back with 'setmaster add' + heartbeat solves the problem temporary. Server restart does the same thing too, however after a while the same 'no challenge' pops up... This seems to affect only TF2 servers. 2010/2/24 Claudio Beretta beretta.clau...@gmail.com Another problem introduced with this update: some servers are appearing without the map name http://i47.tinypic.com/309kjkm.png I believe it is related to bots Claudio On Tue, Feb 23, 2010 at 11:23 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Owner of RUS Coop-16 ?
http://games.olympus.ru/support.html Saint K. wrote: Yes I've tried that but its blank on the servers. Neither can I relate it to a steamcommunity or find anything on google relating the servers to a clan or something. Cheers, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, February 19, 2010 11:54 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Owner of RUS Coop-16 ? Sv_contact Sent from my iPhone On 19/02/2010, at 9:18 PM, Saint K. sai...@specialattack.net wrote: Is de owner of the RUS Coop-16 servers on this list by any chance? Or does anyone know how to reach its owner(s) ? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date: 02/18/10 20:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Owner of RUS Coop-16 ?
1. Search google Rus Coop-16 2. Open up the game-monitor link and check the ip of the server which is 217.76.183.79:27019 3. Find this ip on the google. Various links will come up, one of them will be http://steamcommunity.com/groups/gamesolympus (the l4d servers are listed there) 4. If you read some announcements, then you will find out that the webpage for the olympus games is http://games.olympus.ru 5. L4D servers are not listed on the front page, but you can find some info at the forum if you understand russian :) Try this one: http://games.olympus.ru/forum/showthread.php?t=36292 6. The lead admin for L4D servers seems to be this one: http://games.olympus.ru/forum/member.php?u=20016 Saint K. wrote: Hi, The gametype is left4dead2. I don't see this at that page, allthou my Russian is a little bit rusty lately ;) Could you point it out more specific were on the page these servers are listed? (so I can ensure I contact the correct person). Cheers, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars Sent: Friday, February 19, 2010 12:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Owner of RUS Coop-16 ? http://games.olympus.ru/support.html Saint K. wrote: Yes I've tried that but its blank on the servers. Neither can I relate it to a steamcommunity or find anything on google relating the servers to a clan or something. Cheers, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, February 19, 2010 11:54 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Owner of RUS Coop-16 ? Sv_contact Sent from my iPhone On 19/02/2010, at 9:18 PM, Saint K. sai...@specialattack.net wrote: Is de owner of the RUS Coop-16 servers on this list by any chance? Or does anyone know how to reach its owner(s) ? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date: 02/18/10 20:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date: 02/18/10 20:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Team Fortress 2 Update Available
Confirmed, having the same issue. backtrace of core file: #0 0xb7ff6424 in __kernel_vsyscall () #1 0xb7e99311 in raise () from /lib/libc.so.6 #2 0xb7e9abf8 in abort () from /lib/libc.so.6 #3 0xb7e926df in __assert_fail () from /lib/libc.so.6 #4 0xb7fbc784 in __pthread_tpp_change_priority () from /lib/libpthread.so.0 #5 0xb7fb5765 in pthread_mutex_lock () from /lib/libpthread.so.0 #6 0xad48fcd3 in talk_base::CriticalSection::Enter (this=0xad81d670) at ../../../talk/base/criticalsection.h:93 #7 0xad48fd01 in CritScope (this=0xbfad37d8, pcrit=0xad81d670) at ../../../talk/base/criticalsection.h:109 #8 0xad48e4f5 in talk_base::ThreadManager::Add () from ./bin/steamclient_linux.so #9 0xad48e5a1 in talk_base::Thread::Thread () from ./bin/steamclient_linux.so #10 0xad48ee30 in talk_base::ThreadManager::ThreadManager () from ./bin/steamclient_linux.so #11 0xad48eee2 in __static_initialization_and_destruction_0 () from ./bin/steamclient_linux.so #12 0xad48ef26 in global constructors keyed to thread.cc () from ./bin/steamclient_linux.so #13 0xad65d5a6 in __do_global_ctors_aux () from ./bin/steamclient_linux.so #14 0xad0085cb in _init () from ./bin/steamclient_linux.so #15 0xb8005ad7 in ?? () from /lib/ld-linux.so.2 #16 0x0017 in ?? () #17 0xbfad6a44 in ?? () #18 0x08d2afa0 in ?? () #19 0x0a869160 in ?? () #20 0x0002 in ?? () #21 0x in ?? () 2010/1/28 Moe m...@bestgn.net.au [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. srcds_i486: tpp.c:63: __pthread_tpp_change_priority: Assertion `new_prio == -1 || (new_prio = __sched_fifo_min_prio new_prio = __sched_fifo_max_prio)' failed. ./srcds_run: line 335: 9249 Aborted $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Thu Jan 28 12:07:54 EST 2010: Server restart in 10 seconds Another great update, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, January 28, 2010 12:04 PM To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Added 3 new hats that can be worn by any class. - Towering Pillar of Hats - Noble Amassment of Hats - Modest Pile of Hat Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. Added Edit Loadout button to the class menu. Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. Fixed Snipers being able to shoot enemies through gates. Fixed Linux servers not properly reconnecting to Steam when they lose their connection. Fixed stickies being destructible before they're stuck to something. Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. Fixed player health panels sometimes using the wrong animations for buffed or low health values. Updated the net_showevents convar to be marked as a cheat. Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. Updated Italian localization strings. Updated the custom TF2 fonts with Polish characters. Updated CP_Gorge. - Added more cover outside of the initial BLU spawn area. - Added a forward spawn for the BLU team after Cap1 is captured. - Added another access point to the upper level from the front of the RED base - Added more cover in the room just before Cap2. - Decreased RED team's respawn time while they own Cap1. - Fixed a few areas where players would sometimes become stuck. Community requests: Added new options for the Invade CTF game mode flag. Default is 1. - 0 : No neutral time - 1 : Flag goes neutral in 30 seconds (current behavior) - 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0. - 0 : Increment score (current behavior) - 1 : Increment capture count Added new inputs to item_teamflag - ForceDrop : Force the flag to be dropped if it's being carried by a player. - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. Added new output to item_teamflag - OnTouchSameTeam : Sent when the flag is touched by a player on the same team. Jason ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Changes in Dedicated Server Capacity After Updates
Could you please provide your kernel config? I'm getting interested in the non-hi res timer thing, because I have noticed too an increase of load after every tf2 patch and lately players are complaining about inconstant gameplay... 2010/1/28 Mike Stiehm mikesti...@gmail.com I run 375-400 people on a 2 x Quad Xeon's 2.66. If I turned on his res timer I would be in the 200 range I have done a lot of testing on this when I first setup. On and off you can't tell in game but the CPU hit is insane! -Original Message- From: Nephyrin Zey [mailto:nephy...@doublezen.net] Sent: Wednesday, January 27, 2010 7:18 PM To: Half-Life dedicated Win32 server mailing list Cc: Mike Stiehm Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates I haven't extensively tested non-hires kernels or stable lower FPS configurations, but I wouldn't think so; It allows you to set dynamic tic and very low kernel resolution without getting wildly inaccurate sleeps. Without hi res timers, sleep can only wakeup as fast as the kernel resolution, meaning you'd need 1000hz to get the high fps everyone craves so much. If you hook the sleep() events on the main loop and make the engine sleep more/longer, you dont get much CPU savings for the performance hit. (see: windows boosted vs non-boosted). You're just generating 1000hz interupts when they're not necessary, rather than simply sleeping as desired and waking up as desired, generally using tsc or hpet. I'll add it to my experimentation list though On 01/27/2010 03:24 PM, Mike Stiehm wrote: We don't use a high res timer no need for it. Just a waste of CPU power if you ask me. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen Sent: Wednesday, January 27, 2010 5:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates Wouldn't high res timers increase CPU utilization? On Wed, Jan 27, 2010 at 4:55 PM, Mike Stiehmmikesti...@gmail.com wrote: No changes that I can see we handle 375+ and seems to be just as it always was. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry Robinson Sent: Wednesday, January 27, 2010 12:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] Changes in Dedicated Server Capacity After Updates Through September our dedicated server seemed capable of handling 150+ people TF2 participants without pegging the processor but after the WAR update, 90 people seems to put the processor at 95+% uage. Have recent updates causes changes in anyone else's server resource consumption? Are there optimizations available that don't exist out of the box to maintain server capacity? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Changes in Dedicated Server Capacity After Updates
Sorry, I didn't see that I'm on windows mailinglist :) 2010/1/28 Mike Stiehm mikesti...@gmail.com We run windows 2008 if you linux I can't be of much help :( -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars Sent: Thursday, January 28, 2010 3:37 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates Could you please provide your kernel config? I'm getting interested in the non-hi res timer thing, because I have noticed too an increase of load after every tf2 patch and lately players are complaining about inconstant gameplay... 2010/1/28 Mike Stiehm mikesti...@gmail.com I run 375-400 people on a 2 x Quad Xeon's 2.66. If I turned on his res timer I would be in the 200 range I have done a lot of testing on this when I first setup. On and off you can't tell in game but the CPU hit is insane! -Original Message- From: Nephyrin Zey [mailto:nephy...@doublezen.net] Sent: Wednesday, January 27, 2010 7:18 PM To: Half-Life dedicated Win32 server mailing list Cc: Mike Stiehm Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates I haven't extensively tested non-hires kernels or stable lower FPS configurations, but I wouldn't think so; It allows you to set dynamic tic and very low kernel resolution without getting wildly inaccurate sleeps. Without hi res timers, sleep can only wakeup as fast as the kernel resolution, meaning you'd need 1000hz to get the high fps everyone craves so much. If you hook the sleep() events on the main loop and make the engine sleep more/longer, you dont get much CPU savings for the performance hit. (see: windows boosted vs non-boosted). You're just generating 1000hz interupts when they're not necessary, rather than simply sleeping as desired and waking up as desired, generally using tsc or hpet. I'll add it to my experimentation list though On 01/27/2010 03:24 PM, Mike Stiehm wrote: We don't use a high res timer no need for it. Just a waste of CPU power if you ask me. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen Sent: Wednesday, January 27, 2010 5:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates Wouldn't high res timers increase CPU utilization? On Wed, Jan 27, 2010 at 4:55 PM, Mike Stiehmmikesti...@gmail.com wrote: No changes that I can see we handle 375+ and seems to be just as it always was. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry Robinson Sent: Wednesday, January 27, 2010 12:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] Changes in Dedicated Server Capacity After Updates Through September our dedicated server seemed capable of handling 150+ people TF2 participants without pegging the processor but after the WAR update, 90 people seems to put the processor at 95+% uage. Have recent updates causes changes in anyone else's server resource consumption? Are there optimizations available that don't exist out of the box to maintain server capacity? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com
Re: [hlds] L4D2 res slots
that's what he said 2010/1/9 Andy C grossk...@flotgaming.net Reserved slots don't work on L4D or L4D2. On Sat, Jan 9, 2010 at 9:31 AM, Peter Powell li...@ppowell.co.uk wrote: File a bug on the SourceMod issue tracker, if it doesnt work on L4D2 then they will fix it.- https://bugs.alliedmods.net/ ~Peter Powell Richard Green wrote: Does anyone have a res slot system working for l4d2? Using SM's reservedslot.smx doesn't seem to work :( Any info would be much appreciated Regards D3v ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
It is said - I'm in my own world - *link* just another spam message 2009/11/21 Alex chewy_s...@hotmail.com anyone speak russian here? Roman S wrote: ??? indeed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4625 (20091120) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4625 (20091120) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 DDOS AS2_INFO attack
God dammit... this is really fucked up... sorry for my language, I just got too many beers today... Anyways, I just wanted to give something to the community as Neph is not willing to do it. This will fix the ddos attack for *nix however if you are using it, I'm not giving any warranty :) Here goes: first, get the source and compile: http://www.gign.lv/tmp/test.c run it in the screen like ./test 21015 YOUR_EXTERNAL_TF2_SERVER_IP YOUR_SERVER_PORT 21015 is some random port for the udp proxy :) it must be opened in firewall then some iptables magic: iptables -t nat -A PREROUTING -p udp -d YOUR_EXTERNAL_TF2_SERVER_IP --dport YOUR_SERVER_PORT -m string --algo kmp --string 'TSource Engine Query' -j REDIRECT --to-port 21015 thats about it... 2009/9/6 Nephyrin Zey nephy...@doublezen.net The problem with my solution is the daemon would be really really abusive in the wrong hands. We dont need someone using it to easily start 100 fake servers at 255/255 slots and polluting the server list. It's not some super complex feat, but releasing an easy compiled prepackaged version is just asking for it - and the real solution needs to be valve. Plus, it's not very easy to configure and I'm not even sure windows ipsec is capable of that level of packet interception. Something on the lines of tony's plugin would be a much better solution, but you'll have to hound him about that - Neph On 09/05/2009 03:14 PM, Kenny Loggins wrote: I don't think either you or Neph have released your plugins to the public so this solution works great for you guys. Maybe we can have some into or direction from you so the general public can do something about this? As long as they get away with this it's going to keep happening if a plugin was available to stop this it is not long fun or productive to DOS servers anymore. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 DDOS AS2_INFO attack
By the way, I forgot to mention what does this *fix* do... this is a simple UDP proxy that caches a request, so if you have 300 request/second, it will just query the server once in a five seconds and give back to the client cached data. 2009/9/6 Kaspars kasp...@micro.lv God dammit... this is really fucked up... sorry for my language, I just got too many beers today... Anyways, I just wanted to give something to the community as Neph is not willing to do it. This will fix the ddos attack for *nix however if you are using it, I'm not giving any warranty :) Here goes: first, get the source and compile: http://www.gign.lv/tmp/test.c run it in the screen like ./test 21015 YOUR_EXTERNAL_TF2_SERVER_IP YOUR_SERVER_PORT 21015 is some random port for the udp proxy :) it must be opened in firewall then some iptables magic: iptables -t nat -A PREROUTING -p udp -d YOUR_EXTERNAL_TF2_SERVER_IP --dport YOUR_SERVER_PORT -m string --algo kmp --string 'TSource Engine Query' -j REDIRECT --to-port 21015 thats about it... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 DDOS AS2_INFO attack
Actually I got inspired by the word daemon and I realized that the key to the problem is a daemon... a proxy daemon... a caching proxy daemon :) I didn't have much time to check the incoming packet pattern, however I'm not sure that they all were 53 bytes long, actually the number was something like 33 that showed up a LOT of times in iptables logs (but I might be wrong... and I'm sure the fault lies in drinking too much beer). Nevertheless I went for the 100% match with the -m string and it works really good. I'm having about 300r/s and I don't see any CPU usage with this method. Anyways you are free to modify the source or iptables filter command :) 2009/9/6 Nephyrin Zey nephy...@doublezen.net As an alternative to using -m string, you can just filter length 53 packets - no packets aside from the query packet end up being that length. Not super elegant, but a lot less overhead. And, as I said, my daemon works differently and could be used to easily start thousands of fake servers on a single box, which would screw more things over than it would help. - Neph On 09/05/2009 05:20 PM, Kaspars wrote: God dammit... this is really fucked up... sorry for my language, I just got too many beers today... Anyways, I just wanted to give something to the community as Neph is not willing to do it. This will fix the ddos attack for *nix however if you are using it, I'm not giving any warranty :) Here goes: first, get the source and compile: http://www.gign.lv/tmp/test.c run it in the screen like ./test 21015 YOUR_EXTERNAL_TF2_SERVER_IP YOUR_SERVER_PORT 21015 is some random port for the udp proxy :) it must be opened in firewall then some iptables magic: iptables -t nat -A PREROUTING -p udp -d YOUR_EXTERNAL_TF2_SERVER_IP --dport YOUR_SERVER_PORT -m string --algo kmp --string 'TSource Engine Query' -j REDIRECT --to-port 21015 thats about it... 2009/9/6 Nephyrin Zeynephy...@doublezen.net The problem with my solution is the daemon would be really really abusive in the wrong hands. We dont need someone using it to easily start 100 fake servers at 255/255 slots and polluting the server list. It's not some super complex feat, but releasing an easy compiled prepackaged version is just asking for it - and the real solution needs to be valve. Plus, it's not very easy to configure and I'm not even sure windows ipsec is capable of that level of packet interception. Something on the lines of tony's plugin would be a much better solution, but you'll have to hound him about that - Neph On 09/05/2009 03:14 PM, Kenny Loggins wrote: I don't think either you or Neph have released your plugins to the public so this solution works great for you guys. Maybe we can have some into or direction from you so the general public can do something about this? As long as they get away with this it's going to keep happening if a plugin was available to stop this it is not long fun or productive to DOS servers anymore. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hat Drops
New clue - I had someone reporting that a bunch of people got multiple hats as the server lost connection to steam and then reconnected. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] pipeline crash
I had a crash on pipeline too. It has been about 10h now without a crash, tho. 2009/5/22 Dog gecla...@gmail.com I don't think it's related to Pipeline. It was crashing on Dustbowl and other maps as well. I have had regular crashes since the previous update on Windows servers and after the recent update on Windows and Linux servers. Not running anything special. I should at least submit the mdmps to either BAIL or VALVe... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Sourcemod plugin for joining Group
This goes for all those lazy asses out there :) works in combination with hlstatsx. Requirements: php with pear:http_request and GMP support 1. create a php file on your web server invite_steam.php with following content (replace the defines at the beginning): ? define(ACC_NAME, your_steam_login); define(ACC_PASS, your_steam_pass); define(GROUP_ID, group_id); // open steam group page and see Enter chat room link, which contains ID define(MY_STEAM_ID, STEAM_0:1:1); // steam ID which can invite to join group $invite_steam_id = $_GET['i']; $ids = file('invited_ids.txt'); foreach($ids as $id) { $id = trim($id); if ( $id == $invite_steam_id ) die($id .: Already invited!\n); } function GetFriendID( $steam_id ) { if ( !$steam_id ) return 0; $auth = explode(':', $steam_id); if ( !$auth[2] ) return 0; $fid = gmp_init($auth[2]); $fid = gmp_mul($fid, 2); $fid = gmp_add($fid, 76561197960265728); $fid = gmp_add($fid, $auth[1]); return gmp_strval($fid); } require_once HTTP/Request.php; $req = new HTTP_Request('https://steamcommunity.com'); $req-setMethod(HTTP_REQUEST_METHOD_POST); $req-addPostData(action, doLogin); $req-addPostData(goto, ); $req-addPostData(steamAccountName, ACC_NAME); $req-addPostData(steamPassword, ACC_PASS); echo Login: ; $res = $req-sendRequest(); if (PEAR::isError($res)) die($res-getMessage()); $cookies = $req-getResponseCookies(); if ( !$cookies ) die(fail!\n); echo ok\n; foreach($cookies as $cookie) $req-addCookie($cookie['name'],$cookie['value']); $mid = GetFriendID(MY_STEAM_ID); $fid = GetFriendID($invite_steam_id); $url = http://steamcommunity.com/actions/GroupInvite?type=groupInviteinviter=$midinvitee=$fidgroup=; . GROUP_ID; echo Inviting $invite_steam_id ($fid): ; $req-setMethod(HTTP_REQUEST_METHOD_GET); $req-setUrl($url); $res = $req-sendRequest(); if (PEAR::isError($res)) die($res-getMessage()); $data = $req-getResponseBody(); preg_match(/CDATA\[([^\]]+)\]/, $data, $matches); echo $matches[1] . \n; if ( $matches[1] == OK ) file_put_contents('invited_ids.txt', $invite_steam_id . \n, FILE_APPEND); ? 2. open hlstats.pl file and find a line containing STEAM USERID validated 3. paste (and replace address) the following code after line my $playerinfo = getPlayerInfo($ev_player, 0); : $runcmd = wget -O /dev/stdout http://your.web.server.address/invite_steam.php?i=.$playerinfo-{uniqueid}. -q; print `$runcmd`; 4. go grab some beer and watch your group to grow :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Sourcemod plugin for joining Group
then you have to find a way to execute php script when client is authorized... or the old fashioned way - scan through log files 2009/5/14 Nightbox alexandrualexa...@gmail.com if i dont have hlstatsx ? 2009/5/14 Kaspars kasp...@micro.lv This goes for all those lazy asses out there :) works in combination with hlstatsx. Requirements: php with pear:http_request and GMP support 1. create a php file on your web server invite_steam.php with following content (replace the defines at the beginning): ? define(ACC_NAME, your_steam_login); define(ACC_PASS, your_steam_pass); define(GROUP_ID, group_id); // open steam group page and see Enter chat room link, which contains ID define(MY_STEAM_ID, STEAM_0:1:1); // steam ID which can invite to join group $invite_steam_id = $_GET['i']; $ids = file('invited_ids.txt'); foreach($ids as $id) { $id = trim($id); if ( $id == $invite_steam_id ) die($id .: Already invited!\n); } function GetFriendID( $steam_id ) { if ( !$steam_id ) return 0; $auth = explode(':', $steam_id); if ( !$auth[2] ) return 0; $fid = gmp_init($auth[2]); $fid = gmp_mul($fid, 2); $fid = gmp_add($fid, 76561197960265728); $fid = gmp_add($fid, $auth[1]); return gmp_strval($fid); } require_once HTTP/Request.php; $req = new HTTP_Request('https://steamcommunity.com'); $req-setMethod(HTTP_REQUEST_METHOD_POST); $req-addPostData(action, doLogin); $req-addPostData(goto, ); $req-addPostData(steamAccountName, ACC_NAME); $req-addPostData(steamPassword, ACC_PASS); echo Login: ; $res = $req-sendRequest(); if (PEAR::isError($res)) die($res-getMessage()); $cookies = $req-getResponseCookies(); if ( !$cookies ) die(fail!\n); echo ok\n; foreach($cookies as $cookie) $req-addCookie($cookie['name'],$cookie['value']); $mid = GetFriendID(MY_STEAM_ID); $fid = GetFriendID($invite_steam_id); $url = http://steamcommunity.com/actions/GroupInvite?type=groupInviteinviter=$midinvitee=$fidgroup= . GROUP_ID; echo Inviting $invite_steam_id ($fid): ; $req-setMethod(HTTP_REQUEST_METHOD_GET); $req-setUrl($url); $res = $req-sendRequest(); if (PEAR::isError($res)) die($res-getMessage()); $data = $req-getResponseBody(); preg_match(/CDATA\[([^\]]+)\]/, $data, $matches); echo $matches[1] . \n; if ( $matches[1] == OK ) file_put_contents('invited_ids.txt', $invite_steam_id . \n, FILE_APPEND); ? 2. open hlstats.pl file and find a line containing STEAM USERID validated 3. paste (and replace address) the following code after line my $playerinfo = getPlayerInfo($ev_player, 0); : $runcmd = wget -O /dev/stdout http://your.web.server.address/invite_steam.php?i= .$playerinfo-{uniqueid}. -q; print `$runcmd`; 4. go grab some beer and watch your group to grow :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
why doesn't the TF2 team learn from you and do the beta thing, too in the future? 2009/3/20 Alfred Reynolds alf...@valvesoftware.com It will roll out as the public version once the beta is over. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Thursday, March 19, 2009 10:28 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Engine Update released Does this mean that after the 'beta' the patch will be live? Or is this a case of 'update now or miss out' ? Alex -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, 20 March 2009 4:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Invalid SteamID's
I can confirm, that server after about 20h uptime starts to kick players with invalid steam id's message. Loadout stops working, too with some weird messages: (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6 (k_EItemRequestResultUnknownError). (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6 (k_EItemRequestResultUnknownError). (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6 (k_EItemRequestResultUnknownError). 2009/3/16 MAtt flyd...@hotmail.com Looks like someone pulled the plug! http://store.steampowered.com/stats/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marlon Wolterink Sent: Monday, March 16, 2009 3:40 PM To: hlds@list.valvesoftware.com Subject: [hlds] Invalid SteamID's Hey, On our tf2 server one player after the other disconnects because of ''invalid steam id's Happens on all of our servers, located in the netherlands and Germany. Annyone else having this issue? Cheers, Marlon a.k.a Doelwit www.lethal-zone.eu -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens hlds-requ...@list.valvesoftware.com Verzonden: Monday, March 16, 2009 8:00 PM Aan: hlds@list.valvesoftware.com Onderwerp: hlds Digest, Vol 13, Issue 126 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Server Scoring - an open letter to Valve :) (Nephyrin Zey) -- Message: 1 Date: Mon, 16 Mar 2009 11:59:39 -0700 From: Nephyrin Zey nephy...@doublezen.net Subject: Re: [hlds] Server Scoring - an open letter to Valve :) To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 4e2d7e1e0903161159o3424e06bhc82efa397cce8...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 Nobody is arguing the merits of putting hard work into building a community. However, not everyone is going to dedicate a lot of time to it, or has the large friend network or knowhow to promote a new community. Does this mean that they dont 'deserve' to start one? It certainly doesn't justify using underhanded methods, but the point is: If valve provided more tools to help promote communities to players (such as my server browser idea), more communities (and more good ones) would exist, and that's good for the players, too! Arguing about whether community building is some kind of right or whether you should 'have to' work for it is stupid. The argument in this case is that valve should help communities a bit more, because it would make them easier to start, which could help everyone. This ties into fake players: If players are more encouraged through steam to 'belong', they're more likely to hang out with/affiliate with a community rather than just join random pubs all day, and suddenly fake player spam is less worthwhile, and players have a better experience. I don't really disagree with anything Richard has said, it's just not really the point (i think) karl is trying to put forth. The current problems that exist aren't due to lack of tools, nor are they due to the idea that the lack of them has forced you to turn to illicit tactics which has jaded the players. What's jaded the players is server operators who feel that they are entitled to something. Why does the point of this have to be arguing about whose fault it is? Valve shouldn't improve the user experience because server operators screwed it up, not them That's great for being all on your principles, but shitty for players. - Neph -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds End of hlds Digest, Vol 13, Issue 126 * No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.15/2004 - Release Date: 03/16/09 07:04:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Invalid SteamID's
Why the hell doesn't it reconnect by itself? This is plain stupid... 2009/3/16 Nephyrin Zey nephy...@doublezen.net It has nothing to do with server uptime - the steam servers restarted and you lost connection. Restarting the server should reestablish it, assuming steam is back up. - Neph On Mon, Mar 16, 2009 at 1:01 PM, Kaspars kasp...@micro.lv wrote: I can confirm, that server after about 20h uptime starts to kick players with invalid steam id's message. Loadout stops working, too with some weird messages: (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6 (k_EItemRequestResultUnknownError). (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6 (k_EItemRequestResultUnknownError). (SERVER) LoadItems on Account 40452870 returned FAILCODE of 6 (k_EItemRequestResultUnknownError). 2009/3/16 MAtt flyd...@hotmail.com Looks like someone pulled the plug! http://store.steampowered.com/stats/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marlon Wolterink Sent: Monday, March 16, 2009 3:40 PM To: hlds@list.valvesoftware.com Subject: [hlds] Invalid SteamID's Hey, On our tf2 server one player after the other disconnects because of ''invalid steam id's Happens on all of our servers, located in the netherlands and Germany. Annyone else having this issue? Cheers, Marlon a.k.a Doelwit www.lethal-zone.eu -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens hlds-requ...@list.valvesoftware.com Verzonden: Monday, March 16, 2009 8:00 PM Aan: hlds@list.valvesoftware.com Onderwerp: hlds Digest, Vol 13, Issue 126 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Server Scoring - an open letter to Valve :) (Nephyrin Zey) -- Message: 1 Date: Mon, 16 Mar 2009 11:59:39 -0700 From: Nephyrin Zey nephy...@doublezen.net Subject: Re: [hlds] Server Scoring - an open letter to Valve :) To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 4e2d7e1e0903161159o3424e06bhc82efa397cce8...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 Nobody is arguing the merits of putting hard work into building a community. However, not everyone is going to dedicate a lot of time to it, or has the large friend network or knowhow to promote a new community. Does this mean that they dont 'deserve' to start one? It certainly doesn't justify using underhanded methods, but the point is: If valve provided more tools to help promote communities to players (such as my server browser idea), more communities (and more good ones) would exist, and that's good for the players, too! Arguing about whether community building is some kind of right or whether you should 'have to' work for it is stupid. The argument in this case is that valve should help communities a bit more, because it would make them easier to start, which could help everyone. This ties into fake players: If players are more encouraged through steam to 'belong', they're more likely to hang out with/affiliate with a community rather than just join random pubs all day, and suddenly fake player spam is less worthwhile, and players have a better experience. I don't really disagree with anything Richard has said, it's just not really the point (i think) karl is trying to put forth. The current problems that exist aren't due to lack of tools, nor are they due to the idea that the lack of them has forced you to turn to illicit tactics which has jaded the players. What's jaded the players is server operators who feel that they are entitled to something. Why does the point of this have to be arguing about whose fault it is? Valve shouldn't improve the user experience because server operators screwed it up, not them That's great for being all on your principles, but shitty for players. - Neph -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds End of hlds Digest, Vol 13, Issue 126 * No virus found in this incoming
[hlds] tv_autorecord and demo path
Hi there! Is it possible to set a path for auto recorded demo files for tf2 server? tv_record doesn't satisfy my needs, because it doesn't timestamp demo files and I have to use some plugin to do that... currently I use a prety lame method by hexing engine file and changing auto-%04i%02i%02i-%02i%02i-%s.dem to demo/%04i%02i%02i-%02i%02i-%s.dem. It works, but the path should be possible to set by a cvar. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] incorrect case for filenames
I dunno if this has been already reported or not, but I'm having issues with filename case mismatch on linux tf2 server. output from console on mapchange: ... Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt) Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt) Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_002A.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_002A.vmt) Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt) Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_002A.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_002A.vmt) Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt) Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_002A.vmt) ... (and so on... ) The files are located at SERVER_ROOT/orangebox/tf/materials folder. They all are lowercase. Whenever I rename them to uppercase, warnings disappear. These problems are only *nix related, coz windows doesn't check the filename case. I could probably make a script to generate uppercase links for these files, but it's still silly... Shouldn't it be fixed or something? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Linux srcds performance unacceptable
I have noticed a decrease in performance, too. I'm running 32 slot server on X3350 quad-core xeon. Previously I had about 30-40% peak cpu usage for one core, now its about 50-70%. The server fps tends to drop to 40 sometimes... *clap*clap* Quoting Nephyrin Zey [EMAIL PROTECTED]: You can start a vanilla server with +maxplayers 32 and it will run. Valve IS one step away from naming the custom tab 'unsupported servers we hate', but that's besides the point. No hacks. But guess what? The server performs poorly on 24 players too. And 1 player. In fact, it just performs poorly. The title wasn't performance above 24 players is poor. Pretend I have a Xeon 3040 and am running a 24-slot server. Same complaint. Thanks for your opportune jumping into to act high-and-mighty because you support valve's max players recommendation, but it's not relevant to this thread. - Neph On Tue, Apr 29, 2008 at 9:14 PM, Kevin Ottalini [EMAIL PROTECTED] wrote: Nephyrin: TF2 is designed for 24 player servers not 32. Asking Valve to support a hacked server is very silly and will get you nowhere. Threatening Valve is not an intelligent or beneficial life choice. Revert, repent and play. - Original Message - From: Nephyrin Zey [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list [EMAIL PROTECTED] Sent: Tuesday, April 29, 2008 8:38 PM Subject: [hlds] Linux srcds performance unacceptable Dear VALVe: With the newest patch, my dual core 2.4GHz conroe xeon can no longer run a server on each core. Because the game still doesn't support multithreading, this means i can't run servers at all without maxing out a core. With 32-players on the server the FPS drops below 100 and while it still is smooth, I'm one patch away from not being able to run a single 32-slot server on a dual core xeon. This is absurd. When I started this box I was averaging like 70% per core, ~80% with sourcetv+autorecord. Now its at like 95% and my load average is hovering slightly above 2.0 Please, please, please work on server performance. There is no reason this much power should be required. Simple tweaks like fixing the way overuse of expensive kernel calls (gettimeofday, etc.), improving the obscenely stupid frame/tick system scheduling, etc, would yield massive benefits. If the next patch furthers the cpu usage increasing trend, I *will* be taking my servers offline, as I'm not upgrading (again) to keep up with bloat. Please look at this, or risk me breaking into your offices and optimizing the engine by force. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Feedback about this TF2 update
use the class limit plugin for sourcemod http://forums.alliedmods.net/showthread.php?p=548207 works like charm Quoting Ronny Schedel [EMAIL PROTECTED]: I agree with the Medics, TF2 is dead now. But Goldrush is a nice map. I hope this Medic crap stop in some days and we can play TF2 like normal. - first off the custom tab ... - then crashing windows servers ... - bad (i mean really bad) server perormance since this update ... - earned achievement spam in server chat ... 10 medics in one team ... good luck @Blu to win on dustbowl ... what a bunch of crap to play today (and the next ... weeks?)... - simple command to unlock every achievement ... hello? development documentation failed? - and when i play goldrush, i ask myself, how the map maker created that map ... cp_dustbowl - copy - hammer editor - paste - edit a little bit? pls more own creativity for the next map release :-/ ... do not ruin every map, badlands was enough with TF2 i was happier before the update was released ... the big update failed, my opinion ... Andreas is not amused PS: and please fire that guy who had the idea with the custom tab! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New server exploit (not nuking)
there is another command that crash the server and should be blocked - sv_soundscape_printdebuginfo Quoting Nephyrin Zey : I already published a simple plugin to fix this. We made it public and resolved it :-P - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Links: -- [1] mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New server exploit (not nuking)
I have tested it only on TF2... if you are able to test it on other games, please share your results Quoting Ronny Schedel [EMAIL PROTECTED]: Does it affect only TF2 servers or all Source based games? there is another command that crash the server and should be blocked - sv_soundscape_printdebuginfo Quoting Nephyrin Zey : I already published a simple plugin to fix this. We made it public and resolved it :-P - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Links: -- [1] mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New server exploit (not nuking)
I already did so... dunno about the command, maybe it works in some specific situations, however it crashed my server every time. The command is executed from client console when I haven't joined any team, the server output before crash is following: --- SERVER SOUNDSCAPES --- - 6: 2fort.Indoor - 5: 2fort.OutdoorFort - 4: 2fort.OutdoorPond - 2: 2fort.Underground - 3: 2fort.Underground2 - 12: Badlands.Inside - 13: Badlands.Outside - 14: Badlands.OutsideInterior - 8: Dustbowl.Indoors - 7: Dustbowl.Outdoors - 20: Granary.Inside - 19: Granary.Outside - 16: GravelPit.Inside - 15: GravelPit.Outside - 18: Hydro.Inside - 17: Hydro.Outside - 1: tf2.general_ambient - 0: tf2.respawn_room - 9: Well.DeepInside - 10: Well.Inside - 11: Well.Outside SOUNDSCAPE ENTITIES - ./srcds_run: line 346: 20996 Illegal instruction $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Apr 29 15:44:56 EEST 2008: Server restart in 10 seconds Tue Apr 29 15:44:57 EEST 2008: Server Quit Quoting 1nsane . [EMAIL PROTECTED]: It didn't seem to crash my server but you can use Neph's plugin to disable this one as well: ncp sv_soundscape_printdebuginfo should do the trick On Tue, Apr 29, 2008 at 8:21 AM, Kaspars [EMAIL PROTECTED] wrote: I have tested it only on TF2... if you are able to test it on other games, please share your results Quoting Ronny Schedel [EMAIL PROTECTED]: Does it affect only TF2 servers or all Source based games? there is another command that crash the server and should be blocked - sv_soundscape_printdebuginfo Quoting Nephyrin Zey : I already published a simple plugin to fix this. We made it public and resolved it :-P - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Links: -- [1] mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New server exploit (not nuking)
Does it matter? Let me guess, you're gonna crashtest my server and in case u succeed, you will welcome everyone to your server, right? It's not gonna happen, puppy! Quoting voogru [EMAIL PROTECTED]: What's your server IP? - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars Sent: Tuesday, April 29, 2008 8:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New server exploit (not nuking) I already did so... dunno about the command, maybe it works in some specific situations, however it crashed my server every time. The command is executed from client console when I haven't joined any team, the server output before crash is following: --- SERVER SOUNDSCAPES --- - 6: 2fort.Indoor - 5: 2fort.OutdoorFort - 4: 2fort.OutdoorPond - 2: 2fort.Underground - 3: 2fort.Underground2 - 12: Badlands.Inside - 13: Badlands.Outside - 14: Badlands.OutsideInterior - 8: Dustbowl.Indoors - 7: Dustbowl.Outdoors - 20: Granary.Inside - 19: Granary.Outside - 16: GravelPit.Inside - 15: GravelPit.Outside - 18: Hydro.Inside - 17: Hydro.Outside - 1: tf2.general_ambient - 0: tf2.respawn_room - 9: Well.DeepInside - 10: Well.Inside - 11: Well.Outside SOUNDSCAPE ENTITIES - ./srcds_run: line 346: 20996 Illegal instruction $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Apr 29 15:44:56 EEST 2008: Server restart in 10 seconds Tue Apr 29 15:44:57 EEST 2008: Server Quit Quoting 1nsane . [EMAIL PROTECTED]: It didn't seem to crash my server but you can use Neph's plugin to disable this one as well: ncp sv_soundscape_printdebuginfo should do the trick On Tue, Apr 29, 2008 at 8:21 AM, Kaspars [EMAIL PROTECTED] wrote: I have tested it only on TF2... if you are able to test it on other games, please share your results Quoting Ronny Schedel [EMAIL PROTECTED]: Does it affect only TF2 servers or all Source based games? there is another command that crash the server and should be blocked - sv_soundscape_printdebuginfo Quoting Nephyrin Zey : I already published a simple plugin to fix this. We made it public and resolved it :-P - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Links: -- [1] mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New server exploit (not nuking)
Maybe thats because of people in this damn country doesn't give a sh** in supporting the developers and buying the game? Probably you just won't understand it anyway... Quoting voogru [EMAIL PROTECTED]: Uhm, no. The reason why I am asking is I have not seen a .lv server that was not a cracked/pirated TF2 server. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars Sent: Tuesday, April 29, 2008 10:02 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New server exploit (not nuking) Does it matter? Let me guess, you're gonna crashtest my server and in case u succeed, you will welcome everyone to your server, right? It's not gonna happen, puppy! Quoting voogru [EMAIL PROTECTED]: What's your server IP? - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars Sent: Tuesday, April 29, 2008 8:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New server exploit (not nuking) I already did so... dunno about the command, maybe it works in some specific situations, however it crashed my server every time. The command is executed from client console when I haven't joined any team, the server output before crash is following: --- SERVER SOUNDSCAPES --- - 6: 2fort.Indoor - 5: 2fort.OutdoorFort - 4: 2fort.OutdoorPond - 2: 2fort.Underground - 3: 2fort.Underground2 - 12: Badlands.Inside - 13: Badlands.Outside - 14: Badlands.OutsideInterior - 8: Dustbowl.Indoors - 7: Dustbowl.Outdoors - 20: Granary.Inside - 19: Granary.Outside - 16: GravelPit.Inside - 15: GravelPit.Outside - 18: Hydro.Inside - 17: Hydro.Outside - 1: tf2.general_ambient - 0: tf2.respawn_room - 9: Well.DeepInside - 10: Well.Inside - 11: Well.Outside SOUNDSCAPE ENTITIES - ./srcds_run: line 346: 20996 Illegal instruction $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Apr 29 15:44:56 EEST 2008: Server restart in 10 seconds Tue Apr 29 15:44:57 EEST 2008: Server Quit Quoting 1nsane . [EMAIL PROTECTED]: It didn't seem to crash my server but you can use Neph's plugin to disable this one as well: ncp sv_soundscape_printdebuginfo should do the trick On Tue, Apr 29, 2008 at 8:21 AM, Kaspars [EMAIL PROTECTED] wrote: I have tested it only on TF2... if you are able to test it on other games, please share your results Quoting Ronny Schedel [EMAIL PROTECTED]: Does it affect only TF2 servers or all Source based games? there is another command that crash the server and should be blocked - sv_soundscape_printdebuginfo Quoting Nephyrin Zey : I already published a simple plugin to fix this. We made it public and resolved it :-P - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Links: -- [1] mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New server exploit (not nuking)
I'm not whining, I'm LMAO about you putting so much effort into crashing the server :) Quoting voogru [EMAIL PROTECTED]: Well, that sure makes me accusing you of being a pirate a lot easier. But I found your server anyway. It appears that this server, also has a member who happens to be named Kaspars. IP: 193.46.236.246:27015 http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo rtress_2__tf2.gign.lv-Variables.html The sv_contact is [EMAIL PROTECTED] And your name just so happens to be Kaspars ([EMAIL PROTECTED]) To show that this server, is a cracked server, this is a output of the status command on the server: hostname: GIGN Team Fortress 2 | tf2.gign.lv version : 1.0.2.3/14 3434 secure udp/ip : 193.46.236.246:27015 map : tc_hydro at: 0 x, 0 y, 0 z players : 31 (32 max) # userid name uniqueid connected ping loss state # 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning # 117 FroZen STEAM_666:88_666 2:43:07 190 0 active # 244 HyDE STEAM_0:0:4411810 1:27:48 180 0 active # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 199 0 active # 305 Grenade STEAM_666:88_666 49:01 444 0 active # 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active # 265 [BEBRI] BulleT STEAM_0:1:1365 1:06:26 44 0 active # 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active # 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691 32 active # 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0 active # 386 Steses STEAM_0:0:16557404 00:13 148 76 active # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active # 376 eBatas STEAM_0:0:18646857 03:14 153 0 active # 273 mara_spb STEAM_0:1:18877348 59:35 142 0 active # 364 Drept STEAM_666:88_666 13:44 140 0 active # 338 yang257 STEAM_0:1:16620122 33:34 442 0 active # 324 unnamed STEAM_666:88_666 42:05 110 0 active # 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active # 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active # 331 Karuse STEAM_0:1:16652263 37:40 54 0 active # 346 Scratch STEAM_0:1:18647825 28:32 163 0 active # 330 RIkkY STEAM_666:88_666 38:17 53 0 active # 380 [RTFM] naziic STEAM_666:88_666 01:44 49 0 active # 339 Sharingan STEAM_666:88_666 32:41 35 0 active # 285 Lazze De Luxe STEAM_0:1:5044709 55:41 150 0 active # 361 BonD*Tm | rePlaY STEAM_666:88_666 16:51 46 0 active # 286 Mighty_Fluff STEAM_0:0:18990863 55:26 141 0 active # 340 kiki STEAM_666:88_666 32:37 73 0 active # 372 Revenger STEAM_666:88_666 07:28 157 0 active # 355 ReaLisTic STEAM_666:88_666 22:05 108 0 active # 381 -=CaNtThInKoFaNaMe=- STEAM_0:1:14115974 01:39 162 0 active At 10:35 AM EST, there are 11 players on this server with the steamid STEAM_666:88_666. Interesting! Or people can simply connect to the server, run status, and see it for yourself. Somehow, running a hacked tf2 server, you pretty much deserve whatever is coming to you with regards to your hacked server. I don't think you deserve to benefit from information on these lists when you didn't even pay for the game, and I don't think you have any room to talk about whining about your hacked server, getting hacked. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars Sent: Tuesday, April 29, 2008 10:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New server exploit (not nuking) Maybe thats because of people in this damn country doesn't give a sh** in supporting the developers and buying the game? Probably you just won't understand it anyway... Quoting voogru [EMAIL PROTECTED]: Uhm, no. The reason why I am asking is I have not seen a .lv server that was not a cracked/pirated TF2 server. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars Sent: Tuesday, April 29, 2008 10:02 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New server exploit (not nuking) Does it matter? Let me guess, you're gonna crashtest my server and in case u succeed, you will welcome everyone to your server, right? It's not gonna happen, puppy! Quoting voogru [EMAIL PROTECTED]: What's your server IP? - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars Sent: Tuesday, April 29, 2008 8:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New server exploit (not nuking) I already did so... dunno about the command, maybe it works in some specific situations, however it crashed my server every time. The command is executed from client console when I haven't joined any team, the server output before crash is following: --- SERVER SOUNDSCAPES --- - 6: 2fort.Indoor - 5: 2fort.OutdoorFort - 4: 2fort.OutdoorPond - 2: 2fort.Underground - 3: 2fort.Underground2 - 12: Badlands.Inside - 13
Re: [hlds] New server exploit (not nuking)
looks like you are really desperate my friend :D Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from 200.111.157.187 Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user nfsnobody from 200.111.157.187 port 57265 ssh2 Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from 200.111.157.187 Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user aptproxy from 200.111.157.187 port 32977 ssh2 Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from 200.111.157.187 Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user rpcuser from 200.111.157.187 port 57525 ssh2 Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from 200.111.157.187 port 57890 ssh2 Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from 200.111.157.187 Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user desktop from 200.111.157.187 port 8 ssh2 Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from 200.111.157.187 Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user gopher from 200.111.157.187 port 58160 ssh2 Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from 200.111.157.187 Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user workshop from 200.111.157.187 port 33734 ssh2 Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from 200.111.157.187 Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user mailnull from 200.111.157.187 port 34115 ssh2 Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from 200.111.157.187 Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user nfsnobody from 200.111.157.187 port 34375 ssh2 Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from 200.111.157.187 Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user rpcuser from 200.111.157.187 port 34711 ssh2 Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from 200.111.157.187 port 35017 ssh2 Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from 200.111.157.187 Quoting voogru [EMAIL PROTECTED]: Well, that sure makes me accusing you of being a pirate a lot easier. But I found your server anyway. It appears that this server, also has a member who happens to be named Kaspars. IP: 193.46.236.246:27015 http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo rtress_2__tf2.gign.lv-Variables.html The sv_contact is [EMAIL PROTECTED] And your name just so happens to be Kaspars ([EMAIL PROTECTED]) To show that this server, is a cracked server, this is a output of the status command on the server: hostname: GIGN Team Fortress 2 | tf2.gign.lv version : 1.0.2.3/14 3434 secure udp/ip : 193.46.236.246:27015 map : tc_hydro at: 0 x, 0 y, 0 z players : 31 (32 max) # userid name uniqueid connected ping loss state # 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning # 117 FroZen STEAM_666:88_666 2:43:07 190 0 active # 244 HyDE STEAM_0:0:4411810 1:27:48 180 0 active # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 199 0 active # 305 Grenade STEAM_666:88_666 49:01 444 0 active # 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active # 265 [BEBRI] BulleT STEAM_0:1:1365 1:06:26 44 0 active # 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active # 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691 32 active # 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0 active # 386 Steses STEAM_0:0:16557404 00:13 148 76 active # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active # 376 eBatas STEAM_0:0:18646857 03:14 153 0 active # 273 mara_spb STEAM_0:1:18877348 59:35 142 0 active # 364 Drept STEAM_666:88_666 13:44 140 0 active # 338 yang257 STEAM_0:1:16620122 33:34 442 0 active # 324 unnamed STEAM_666:88_666 42:05 110 0 active # 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active # 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active # 331 Karuse STEAM_0:1:16652263 37:40 54 0 active # 346 Scratch STEAM_0:1:18647825 28:32 163 0 active # 330 RIkkY STEAM_666:88_666 38:17 53 0 active # 380 [RTFM] naziic STEAM_666:88_666 01:44 49 0 active # 339 Sharingan STEAM_666:88_666 32:41 35 0 active # 285 Lazze De Luxe STEAM_0:1:5044709 55:41 150 0 active # 361 BonD*Tm | rePlaY STEAM_666:88_666 16:51 46 0 active # 286 Mighty_Fluff STEAM_0:0:18990863 55:26 141 0 active # 340 kiki STEAM_666:88_666 32:37 73 0 active # 372 Revenger STEAM_666:88_666 07:28 157 0 active # 355 ReaLisTic STEAM_666:88_666 22:05 108 0 active # 381 -=CaNtThInKoFaNaMe=- STEAM_0:1:14115974 01:39 162 0 active At 10:35 AM EST, there are 11 players on this server with the steamid STEAM_666:88_666. Interesting! Or people can simply connect to the server, run status, and see it for yourself. Somehow, running a hacked tf2 server, you pretty much deserve whatever is coming to you with regards to your hacked server. I don't think you deserve to benefit from information on these lists when you didn't even pay for the game, and I
Re: [hlds] New server exploit (not nuking)
Right... and if you somehow would get into my server and launch from me an attach somewhere else, you wouldn't live in Latvia... I wonder... what is your purpose here? To help general public with bugs/problems or to frame nosteam users? Your hacking toy arsenal tells about you enough... Quoting voogru [EMAIL PROTECTED]: Sorry mate, that's not me. I live in the United States, Not Chile. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars Sent: Tuesday, April 29, 2008 11:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New server exploit (not nuking) looks like you are really desperate my friend :D Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from 200.111.157.187 Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user nfsnobody from 200.111.157.187 port 57265 ssh2 Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from 200.111.157.187 Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user aptproxy from 200.111.157.187 port 32977 ssh2 Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from 200.111.157.187 Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user rpcuser from 200.111.157.187 port 57525 ssh2 Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from 200.111.157.187 port 57890 ssh2 Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from 200.111.157.187 Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user desktop from 200.111.157.187 port 8 ssh2 Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from 200.111.157.187 Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user gopher from 200.111.157.187 port 58160 ssh2 Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from 200.111.157.187 Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user workshop from 200.111.157.187 port 33734 ssh2 Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from 200.111.157.187 Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user mailnull from 200.111.157.187 port 34115 ssh2 Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from 200.111.157.187 Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user nfsnobody from 200.111.157.187 port 34375 ssh2 Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from 200.111.157.187 Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user rpcuser from 200.111.157.187 port 34711 ssh2 Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from 200.111.157.187 port 35017 ssh2 Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from 200.111.157.187 Quoting voogru [EMAIL PROTECTED]: Well, that sure makes me accusing you of being a pirate a lot easier. But I found your server anyway. It appears that this server, also has a member who happens to be named Kaspars. IP: 193.46.236.246:27015 http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo rtress_2__tf2.gign.lv-Variables.html The sv_contact is [EMAIL PROTECTED] And your name just so happens to be Kaspars ([EMAIL PROTECTED]) To show that this server, is a cracked server, this is a output of the status command on the server: hostname: GIGN Team Fortress 2 | tf2.gign.lv version : 1.0.2.3/14 3434 secure udp/ip : 193.46.236.246:27015 map : tc_hydro at: 0 x, 0 y, 0 z players : 31 (32 max) # userid name uniqueid connected ping loss state # 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning # 117 FroZen STEAM_666:88_666 2:43:07 190 0 active # 244 HyDE STEAM_0:0:4411810 1:27:48 180 0 active # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 199 0 active # 305 Grenade STEAM_666:88_666 49:01 444 0 active # 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active # 265 [BEBRI] BulleT STEAM_0:1:1365 1:06:26 44 0 active # 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active # 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691 32 active # 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0 active # 386 Steses STEAM_0:0:16557404 00:13 148 76 active # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active # 376 eBatas STEAM_0:0:18646857 03:14 153 0 active # 273 mara_spb STEAM_0:1:18877348 59:35 142 0 active # 364 Drept STEAM_666:88_666 13:44 140 0 active # 338 yang257 STEAM_0:1:16620122 33:34 442 0 active # 324 unnamed STEAM_666:88_666 42:05 110 0 active # 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active # 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active # 331 Karuse STEAM_0:1:16652263 37:40 54 0 active # 346 Scratch STEAM_0:1:18647825 28:32 163 0 active # 330 RIkkY STEAM_666:88_666 38:17 53 0 active # 380 [RTFM] naziic STEAM_666:88_666 01:44 49 0 active # 339 Sharingan STEAM_666:88_666 32:41 35 0 active
Re: [hlds] New server exploit (not nuking)
Sorry to spam this list again, I just wanted to state that I own a legit copy of tf2 because I really think it is a great value for the money Quoting voogru [EMAIL PROTECTED]: I'm not doing anything to your server, I gone through a few short lengths to see if you're a pirate and left it at that. I found it quite ironic you were whining about your poor server when you don't even pay for the damned game. I mean, valve can't win can they? Even the people who STEAL the game find stuff to whine about. Oh my god! This game that I stole isn't working properly! OMG SOMEONE PLZ FIX NOW NOW VALVE WTF U SUCK URE NOT WORKING FAST ENOUGH WTF I DESERVE SUPER SUPPORT EVEN THOUGH I STOLE THEIR GAME I help the public with problems, I don't help freeloaders and people who steal the game, and that means you. Now go crawl back into your little hole. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars Sent: Tuesday, April 29, 2008 12:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New server exploit (not nuking) Right... and if you somehow would get into my server and launch from me an attach somewhere else, you wouldn't live in Latvia... I wonder... what is your purpose here? To help general public with bugs/problems or to frame nosteam users? Your hacking toy arsenal tells about you enough... Quoting voogru [EMAIL PROTECTED]: Sorry mate, that's not me. I live in the United States, Not Chile. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars Sent: Tuesday, April 29, 2008 11:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New server exploit (not nuking) looks like you are really desperate my friend :D Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from 200.111.157.187 Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user nfsnobody from 200.111.157.187 port 57265 ssh2 Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from 200.111.157.187 Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user aptproxy from 200.111.157.187 port 32977 ssh2 Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from 200.111.157.187 Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user rpcuser from 200.111.157.187 port 57525 ssh2 Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from 200.111.157.187 port 57890 ssh2 Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from 200.111.157.187 Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user desktop from 200.111.157.187 port 8 ssh2 Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from 200.111.157.187 Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user gopher from 200.111.157.187 port 58160 ssh2 Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from 200.111.157.187 Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user workshop from 200.111.157.187 port 33734 ssh2 Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from 200.111.157.187 Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user mailnull from 200.111.157.187 port 34115 ssh2 Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from 200.111.157.187 Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user nfsnobody from 200.111.157.187 port 34375 ssh2 Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from 200.111.157.187 Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user rpcuser from 200.111.157.187 port 34711 ssh2 Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from 200.111.157.187 port 35017 ssh2 Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from 200.111.157.187 Quoting voogru [EMAIL PROTECTED]: Well, that sure makes me accusing you of being a pirate a lot easier. But I found your server anyway. It appears that this server, also has a member who happens to be named Kaspars. IP: 193.46.236.246:27015 http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo rtress_2__tf2.gign.lv-Variables.html The sv_contact is [EMAIL PROTECTED] And your name just so happens to be Kaspars ([EMAIL PROTECTED]) To show that this server, is a cracked server, this is a output of the status command on the server: hostname: GIGN Team Fortress 2 | tf2.gign.lv version : 1.0.2.3/14 3434 secure udp/ip : 193.46.236.246:27015 map : tc_hydro at: 0 x, 0 y, 0 z players : 31 (32 max) # userid name uniqueid connected ping loss state
Re: [hlds] New server exploit (not nuking)
Sorry, but I don't host any patches or cracked games... and I'm not anyway related to the torrent links previously posted. I do respect game developers and if people find cracked tf2 and patches somewhere, thats not my responsibility Quoting Rodge Stumbaugh [EMAIL PROTECTED]: And you also host non-steam patches for download,right? I have to tell you, I've seen voogru on this list a lot and he does help several people. You though, are a waste of space. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars Sent: Tuesday, April 29, 2008 1:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New server exploit (not nuking) Sorry to spam this list again, I just wanted to state that I own a legit copy of tf2 because I really think it is a great value for the money Quoting voogru [EMAIL PROTECTED]: I'm not doing anything to your server, I gone through a few short lengths to see if you're a pirate and left it at that. I found it quite ironic you were whining about your poor server when you don't even pay for the damned game. I mean, valve can't win can they? Even the people who STEAL the game find stuff to whine about. Oh my god! This game that I stole isn't working properly! OMG SOMEONE PLZ FIX NOW NOW VALVE WTF U SUCK URE NOT WORKING FAST ENOUGH WTF I DESERVE SUPER SUPPORT EVEN THOUGH I STOLE THEIR GAME I help the public with problems, I don't help freeloaders and people who steal the game, and that means you. Now go crawl back into your little hole. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars Sent: Tuesday, April 29, 2008 12:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New server exploit (not nuking) Right... and if you somehow would get into my server and launch from me an attach somewhere else, you wouldn't live in Latvia... I wonder... what is your purpose here? To help general public with bugs/problems or to frame nosteam users? Your hacking toy arsenal tells about you enough... Quoting voogru [EMAIL PROTECTED]: Sorry mate, that's not me. I live in the United States, Not Chile. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars Sent: Tuesday, April 29, 2008 11:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New server exploit (not nuking) looks like you are really desperate my friend :D Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from 200.111.157.187 Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user nfsnobody from 200.111.157.187 port 57265 ssh2 Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from 200.111.157.187 Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user aptproxy from 200.111.157.187 port 32977 ssh2 Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from 200.111.157.187 Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user rpcuser from 200.111.157.187 port 57525 ssh2 Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from 200.111.157.187 port 57890 ssh2 Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from 200.111.157.187 Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user desktop from 200.111.157.187 port 8 ssh2 Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from 200.111.157.187 Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user gopher from 200.111.157.187 port 58160 ssh2 Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from 200.111.157.187 Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user workshop from 200.111.157.187 port 33734 ssh2 Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from 200.111.157.187 Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user mailnull from 200.111.157.187 port 34115 ssh2 Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from 200.111.157.187 Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user nfsnobody from 200.111.157.187 port 34375 ssh2 Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from 200.111.157.187 Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user rpcuser from 200.111.157.187 port 34711 ssh2 Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from 200.111.157.187 port 35017 ssh2 Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from 200.111.157.187