Re: [hlds] Counter-Strike:Source has been converted to SteamPipe
I have a similar issue. It responds to RCON but not to queries or join requests. Fresh install. Same problem. On Thu, Apr 18, 2013 at 9:13 PM, mailingli...@game-desk.net wrote: Yesterday we thought we'd finally found out how to update the CS:S servers. We tested this on 2 servers, and both of them started up correctly. However, when some of our clients try to update today, all they get is this: # maxplayers set to 16 Unknown command r_decal_cullsize maxplayers set to 16 WARNING: Port 27005 was unavailable - bound to port 27006 instead Network: IP 46.4.79.137, mode MP, dedicated Yes, ports 27035 SV / 27006 CL Nothing more is happening. Why? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Nuclear Dawn update 4 live
We have pushed out a required server update to Nuclear Dawn, which you can get with HLDSUpdateTool. The changes are listed below. General Issues - Fixed a bug with the election system that allowed a user to register multiple votes. - Fixed a prediction bug with the Bag90 pistol and SPETZ-9 shotgun. Levels - Hydro - - Fixed easy to hit assembler. - - Added a few more variations of the T-Barriers. - Oasis - - Fixed CT assembler easy to hit from a long distance - - Blocked areas where players shouldn’t get to throughout the map. - - Added a few more variations of the T-Barriers. - - Added extra clipping throughout the map, to smooth out player movement. - - Fixed light glitches on displacement in a few areas - - Fixed grass sticking through the floor in several locations - - Fixed light casting issues due smoothing, on multiple vehicle props Cheers, Olly ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Nuclear Dawn update 2 released
We have just put out update 2 for Nuclear Dawn, this requires a server update. The change are listed below. Additions - Added some extra hints - Added “_promote_to_commander” console command for plugin authors to promote commanders properly. Please update your plugins to use this as the current method of modifying the send table is causing problems. This command expects 1 argument that is the player index of the player to promote. - Added team balance system. By default the teams will be balanced at the end of each round. You can modify mp_autoteambalance to change this behavior. 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game if there are [mp_unbalance_limit] more players on one team than the other, 3 = Balance throughout the round and at the end of the round. You can also modify mp_autoteambalance_delay to specify the amount of seconds into a round that balancing will occur. - Added German localization General Issues - Fixed the killcam effect when viewed from spectator perspective. - Fixed the chaingun spin and other blended animation glitches in spectate mode. - Fixed the flamethrower, blowtorch and other muzzle particle positions in spectate mode. - Fixed the camera bobbing effect on the weapon and interface from spectate perspective. - Fixed the spectator camera getting stuck on round end cam at the start of a new round. - Fixed the sniper scope overlay from spectate perspective. - Further optimised the poison and radiation cloud particle effects. - Fixed the iron sight hint showing up, and registering the lesson with the game instructor. - Fixed the class special ability showing up and being registered with the game instructor. - Fixed the MP7 sight to be in the proper lowered position (now with illuminated markers!) - Fixed sprinting after reloading the Avenger causing the reload to fail. - Fixed Empire power lasers showing to the Consortium when an Empire structure is shrouded. - Fixed a few issues with the spawn selection after changing teams. - Added more space between the spawn gates in all the maps to avoid both taken out by one EMP grenade - Fixed grenades not colliding with some structures - Grenades now emit a bounce sound - Ringing sound removed from being near explosions. - Improved grenade physics - Fixed grenade launcher grenades disappearing when fired at certain angles. User Interface - Added a list of developer and contributor credits to the game, visible when you click the InterWave logo at the bottom center of the main menu. - Fixed missing soldier icon for control groups 6 through 0. Weapons/Balance - Balanced the Avenger against the F2000’s ROF. - Siege weapon gizmos should now be functional again. - Stabilizer gizmos should now behave as intended across all weapons. - Made a pass of balance tweaks to each pair of automatic bullet weapons. - Reduced the E.M.P effect radius from 400 units to 325, to reduce the number of affected buildings and units per grenade and to encourage better aiming with each throw. - Reduced the general EMP effect time from 25/10 to 18/3 (max/min) - Command Bunkers are now EMP-proof, and cannot be shut down Levels - Clocktower - - Fixed framedrop in the underground area - Hydro - - Added a hole in the Empire spawn building so you need less relays at the start - - Replaced some cover pieces with much taller versions so you can hide Empire power relays better - - Created a more Empire favoured entrance to the Primary building and sealed off one of the Consortium ones - - Blocked the Consortium being able to build inside the warehouse outside their spawn to make things more balanced (The empire are unable to build inside their equivalent building) - - Switched the team victory cameras round to show the correct ones - - Blocked some visual errors relating to the water - - Made it so you can no longer swim in the dam water (its now too shallow so you should just walk) - - Fixed commanders able to build in the primary resource pit - Metro - - Added additional no-build areas in the primary area - - Adjusted no-build areas in the metro station, to fix commanders building in the underground area - - Fixed players getting stuck on the primary console in the bunker - - Fixed a few small issues throughout the map - Oasis - - Added roof for the glass shield on the Empire side to make the base less exposed for EMP grenades - - Moved a few props around to smooth out player movement - - Fixed a few small issues throughout the map ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Nuclear Dawn update 1 submitted
A required server update for Nuclear Dawn has been submitted to Valve and should go live within a few hours. The changes are listed below; General Issues - Fixed issue where the death cam would begin at a recently observed teammate (should now be much less jarring). - Improved the targeting of turrets versus other structures. - Radio commands can now only be executed by living players. - Fixed problem where some weapons would not cancel the toggled sprint on weapon fire. - Fixed issue where players would gain points for killing friendly structures in games with mp_friendlyfire enabled. - Fixed a few minor client crashes. User Interface - Fixed an issue where repairing a group selection of structures toggled already repairing structures out of repair mode. - Fixed a Mac OS X issue where the Assault class’s thermal visor was extremely dark. - Player class counts on the Select Class menu should now be entirely accurate. - Fixed issue where the spawn menu would not close when there are no active transport gates when the player is alive. - Fixed issue where the spawn menu would not always hide deactivated transport gates. Levels - Clocktower - - Fixed some instances where the player could get stuck - - fixed grass growing inside the Empire bunker - - Smoothed movement around some rubble pieces - Downtown - - Fixed hole in displacement in the tunnel at the back entrance of the City State - - Added no-build area in a small alley near the EMP base, where the commanders shouldn’t be able to build - Oasis - - Fixed z-order issue on the hotel overhang glass - - Fixed players getting stuck in the big garbage pile - - Fixed several small bugs throughout the map - Silo - - Fixed invisible wall blocking stairs near EMP base - - Fixed players floating on a certain pipe near the primary point Cheers, Olly ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Nuclear Dawn release update
A require server update has been released, and you should be able to download the update through hldsupdatetool now. This update marks the end of the Beta and transition into the release version. The list of changes are below. Additions - Added Doppler “whoosh” for rocket flybys. - Added separate cloak sounds for each team. - Added two new music tracks, the main menu now randomly chooses 1 of 3 on launch. - Added X-01 tracer flyby sound. - Added new poison and radiation grenade sounds. - Added Consortium Stealth character radio sounds. - Added destruction sounds for each structure. General Issues - Changing video options while connected to a server will no longer require you to rejoin (which was also broken). - You can no longer sell your last transport gate. - Apply to be commander on the spawn menu better reflects if you are currently in the list of commander applicants. - Added FPS HUD message when you have no commander, and no-one in your team has applied to become the commander. - Added a resign button for the commander on the team menu (where mutiny shows for other players) - Fixed players not being added to the commander election pool during a pre-round. - Fixed flamethrower particles randomly colliding with invisible planes. - Fixed a bug where part of the flamethrower particle would bleed away from the stream. - Fixed rare case where players could command during the pre-round. - Fixed case where commander applicants would be removed from the applicant pool after a new round starts. - Fixed multiple commander applicants being asked if they want to command, but only the first one to respond will get promoted to commander. - Fixed a commander applicant from the other team being asked if they want to command for the other team. - Fixed various player ragdoll spawning issues. - Fixed various console spam messages. - Fixed being able to research things multiple times, and being charged each time. - Fixed a bug with grenade launcher shells not impacting properly. - Fixed the artillery fire sound not playing. - Fixed the Exo lockdown sounds not playing in first person. - Fixed cases where turrets would miss or not see some structures. User Interface - Added third party audio and video credits to Audio, Video and Voice options panels. - Fixed several lines of text in the main menus that were cut off in some languages. - Fixed issues with displaying non Latin characters on main menu. - Added a bit more room at the top of main menu panels to fit some localized fonts. - Fixed various menu issues on MacOS - Fixed build bars extending too far if you hold down shift while building structures to instantly build another structure of the same type. - Enabled the achievements button on the main menu - Added ragdoll eye death cam. Weapons/Balance - Improved performance of Stealth backstab in high latency or fast movement. - Made a small increase to the health output of the medpack. - Various Exo balance adjustments. Levels - Downtown - - Relocated CT command bunker to make it less exposed - - Added no-build areas in several locations where the commander shouldn't be able to build - - Fixed taxi hat colliding with players - - Fixed non-solid bushes - - Fixed various small bugs throughout the level - - Fixed prop fade distance on lower spec machines - Metro - - Moved tertiary in EMP base to make space for main power station - - Added no-build areas in the metro-station, to fix commanders building structures inside - Silo - - Fixed able to build structures in various props throughout the level - - Fixed small launch tower blocking bullets/grenades and rockets at the primary point - - Added no-build areas in several locations where the commander shouldn't be able to build - - Fixed floating light and crates - - Fixed players getting stuck in garbage bags - - Added extra entrance for the secondary point at the EMP side - Hydro - - Added. - Oasis - - Added. - Clocktower - - Added. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Nuclear Dawn Beta 4 update
Update 4 is live for hldsupdatetool and steam download. This is a required server update. Here is the list of changes for this update: General Issues - Further improvements to structure collision detection. - Fixed a players sometimes getting stuck leaving the CT command chair. - Fixed a bug causing some people to get random stats when there are less than 4 people in a server. - Fixed ragdolls not always spawning. - Fixed collision issue with supply stations. - Fixed CT supply station resource display being offset from structure. - Fixed interior of CT bunker sometimes disappearing on certain graphics settings. - Fixed interior elements of both armouries disappearing on low graphics settings. - Polished round end camera and scoreboard to compliment new stats display. - Added music for round end (win and lose cues). - Reduced scale of recoil on the X-01 fire animation. - Fixed not being able to build structures on debris. - Fixed XP not being saved for support class. - Added sell action to newly built assemblers. You cannot sell the your first assembler. - Lowered XP requirements. Your rank will be updated to fit the new level requirements. Weapons/Balance - Reduced damage per second done by Poison and Radiation grenades. - Reduced poisoned time after leaving the cloud radius. - Fixed modifier making the Poison and Radiation grenades effective against Exos. - X-01 splash damage restored. - X-01 rate of fire increased. - M95 splash damage reduced. Levels - Silo - - Increased width of the dock area, to make more room for deploying big structures - - Fixed the rooftop near EMP base, where the commander was able to place structures - - Added no-build areas in several locations where the commander shouldn't be able to build - - Increased height of a certain rooftop near the primary point, to make it easier to mount/dismount the ladder on the top - - Fixed not able to build an EMP power station in the primary area - - Lowered a rooftop near the primary point to reduce the amount of relay towers needed, to reach the center area ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Nuclear Dawn Beta - Optional server update
An optional update has been released for the Nuclear Dawn beta. Clients using the new version will be able to connect to servers running the previous version, but you should still update asap. Here is the list of changes: General Issues - Fixed gizmos not being unlocked until you respawn - Fixed gizmos not being available on servers with less than 4 players. - Fixed problem where PSG used the explosion icon in the death notices. - Fixed problem where medical packs would fade out on low-end hardware. - Fixed announcer (“structure under attack”, “10 minutes remaining”, etc) only working on the first map of a server spawn. - Fixed FPS round timer being off by one second. - Fixed case where you would stay in the same squad after switching teams. - Changed resource point cool down from 10% of full production to 50%. - Fixed not being able to chat at the end of a round during the win/loss display - Fixed the end of round stats panel not showing at the end of a round if more than one round was played on a map. - Fixed map not changing if mp_maxrounds is set after the first round. - Excluded some un-needed files from the server download using hldsupdatetool. - Fixed some players being on fire when they shouldn’t be. - Fixed problem where your daisycutters were removed on respawn User Interface - Silo overview map updated to include new passageways. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Nuclear Dawn Beta 3 Live
The beta 3 update to Nuclear Dawn should become live any minute now through HLDSUpdateTool for Linux and Windows. NOTES:The previous update’s restriction on mp_maxrounds has been removed. The round reset issues have been resolved in this update. Set this cvar to the number of rounds you want the server to run before it changes to the next map. Set to 0 for unlimited rounds. The full changelog can be found here: http://forums.steampowered.com/forums/showthread.php?t=2129723 Cheers, Olly ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Grind
CollegeHumor posted it first, and that's where it should stay... On 25 June 2010 13:34, Alec Sanger eclyp...@hotmail.com wrote: Typically I don't complain, but honestly? This is forum content, not HLDS mailing list content. Date: Fri, 25 Jun 2010 08:27:02 -0400 From: molaugh...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] The Grind achievement_all_v4: http://www.youtube.com/watch?v=JM1Ay85de3U ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The New Busy is not the too busy. Combine all your e-mail accounts with Hotmail. http://www.windowslive.com/campaign/thenewbusy?tile=multiaccountocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_4 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
thank YOU for spamming my inbox... I have blocked this guy, but people _still_ feel the need to reply to them, and we all get the emails anyway. Can't you just drop it and simply NOT reply? On 17 May 2010 21:39, myself last name goes here rageph...@gmail.comwrote: you there, shut it up with your ads this is supposed to be a CLEAN inbox On Mon, May 17, 2010 at 9:24 AM, Dustin wizards turbowiz2...@hotmail.com wrote: http://www.radio-4fun.eu/home.php _ Looking for a place to manage all your online stuff? Download the new Windows Live http://download.live.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please
Must be the new moderator valve brought in. On 4 May 2010 02:23, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: And you are? On Mon, May 3, 2010 at 7:51 PM, Msilbys12 msilby...@righttorule.com wrote: Please keep the email to problems or bugs found. Thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
... why reply. On 1 May 2010 19:25, Dominic Marciano lambda1_...@hotmail.com wrote: The Game. From: sugardaddy323...@hotmail.com To: reply-32261-1694546-72-re...@potatoeye.com; rwilliams5...@comcast.net; hlds@list.valvesoftware.com; starst...@btconnect.com; supp...@smokingeverywhere.com; supp...@trymedia.com Date: Sat, 1 May 2010 14:08:33 -0400 Subject: [hlds] (no subject) www.kwd1.HEALTH-LIFE-CO.com _ The New Busy think 9 to 5 is a cute idea. Combine multiple calendars with Hotmail. http://www.windowslive.com/campaign/thenewbusy?tile=multicalendarocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_5 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
I didn't ask, there was no question mark at the end. On 1 May 2010 19:33, Dominic Marciano lambda1_...@hotmail.com wrote: Because its 2.33am and i have nnothing better to do, and because i'm impulsive. Why ask? Date: Sat, 1 May 2010 19:31:00 +0100 From: oli...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) ... why reply. On 1 May 2010 19:25, Dominic Marciano lambda1_...@hotmail.com wrote: The Game. From: sugardaddy323...@hotmail.com To: reply-32261-1694546-72-re...@potatoeye.com; rwilliams5...@comcast.net; hlds@list.valvesoftware.com; starst...@btconnect.com; supp...@smokingeverywhere.com; supp...@trymedia.com Date: Sat, 1 May 2010 14:08:33 -0400 Subject: [hlds] (no subject) www.kwd1.HEALTH-LIFE-CO.com _ The New Busy think 9 to 5 is a cute idea. Combine multiple calendars with Hotmail. http://www.windowslive.com/campaign/thenewbusy?tile=multicalendarocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_5 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Is it possible to replace sound files?
Most sounds locations are defined inside the different sound list scripts (checkout scripts/game_sounds_manifest.txt). Depending on the entity and the sound that is being played, the clients script will need to point to the correct sound. Its not always a 100% server-side thing. Olly On 8 April 2010 16:31, Michael Krasnow mnk...@gmail.com wrote: or you can hex edit the server.dll to new paths, actually taunts might be done throught the ctx files On Thu, Apr 8, 2010 at 11:02 AM, Saul Rennison saul.renni...@gmail.com wrote: Yeah this should do the trick: http://docs.sourcemod.net/api/index.php?fastload=showid=787; Thanks, - Saul. On 8 April 2010 15:09, 1nsane 1nsane...@gmail.com wrote: Sourcemod has sound hooks. http://docs.sourcemod.net/api/ That might be helpful. On Thu, Apr 8, 2010 at 6:04 AM, Saul Rennison saul.renni...@gmail.com wrote: Block specific SVC_PlaySound's and then send out custom ones; would be pretty easy. On Thursday, April 8, 2010, Scott Highland tgnwe...@gmail.com wrote: You'd have to change the game to reference a new sound file that your clients download as a resource, I'm not quite sure how you'd do that though. ??? wrote: I've seen servers with replaced sound clips even for taunt and stuff like that, but I have no idea how it's done. 2010/4/8 Dr.Stinglock ad...@hellrazor.net.au Unfortunately nobody will download the new sound files as they already have it on their client. I'm sure it could be achieved with sourcemod ,I just had a quick search and couldn't find anything other than endround and killstreak sounds but something like that is probably be what you're after. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of In Hyuk Seo Sent: Thursday, 8 April 2010 2:35 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] [TF2] Is it possible to replace sound files? Is it possible to replace sound files on the server so everyone hears the same replaced clip? I'd like to replace various sound files like pyro taunt, medic's ubercharge, etc. with my own clips and I am not sure if it's possible. I am sorry if this is sourcemod related, I don't even know if this requires a plugin to be honest. I'd appreciate any help. Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 24, Issue 42
Положите вашу электронную почту в последнем окне здесь: http://list.valvesoftware.com/mailman/listinfo/hlds Затем нажмите кнопку Отменить. Google translate win? We shall see :D English: Put your email in the last box here: http://list.valvesoftware.com/mailman/listinfo/hlds Then click unsubscribe. 2010/2/17 Скуратович Влад wladislawwiktorow...@yandex.ru Можно сделать так чтоб это мне не приходило? Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: [OT] Website builder for your server websites (f0rkz) 2. Re: [OT] Website builder for your server websites (Maximilian L.) 3. Re: [OT] Website builder for your server websites (Shane Arnold) 4. Re: [OT] Website builder for your server websites (Josh Bost) 5. Re: [OT] Website builder for your server websites (Maximilian L.) 6. Re: TF2 Long Map Change (Kornelijus Survila) Яндекс.Почта. Письма есть. Спама - нет. http://mail.yandex.ru/nospam/sign ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Php echo server vars (hostname, players, etc)
If you want something simple, you could checkout SourceBans code. It's been so long since I worked on SourceBans, I can't remember if I ever added a variable list, but the majority of the querying is there. On 15 February 2010 20:46, Philip Bembridge philipbembri...@gmail.comwrote: Josh, You could always use IRC? I know there are sourcemod plugins that can do this Regards -- Philip Bembridge [image: My Website!] http://bit.ly/dBhtZR [image: My Facebook!]http://bit.ly/b3BSpP [image: Make Pancakes!] http://bit.ly/9IFe46 -- On 15 February 2010 20:28, Josh Bost dislexs...@dislexsick.com wrote: - Sent from my Sinclair ZX80 - icwhutudidthar. Not sent from my iPhone 3GS Sent from my HP Mini But seriously staying on topic here, I was also thinking of giving my admins a web interface to monitor chat and post messages from a web interface, so I didn't have to give them my RCON pass. Of the ideas suggested so far, has anyone used a variety and have any gripes about any of them, or can provide information on which ones should be chosen. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon
Sourcemod is a server plugin, you probobly tested it by running a listenserver Sent from my iPhone On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote: Who cares? You can use Sourcemod or eventscripts and code your own aimbot or wallhack with that. For example you can install sourcemod to your client and use sm_cvar r_Drawothermodels 2 and bOom..you have VAC undetected wallhack. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Seriously.. this is getting pretty immature now. On 7 February 2010 18:29, Don Williams d...@precdata.com wrote: SPAM IS WIN! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell Sent: Sunday, February 07, 2010 7:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] (no subject) http://localhostr.com/files/4e04b4/hlds-spam-thread.png I do kind of agree this thread is going a bit too much off topic though. However, if you dont like it then just block it. ~Peter Powell nate~ wrote: Members of this mailing list: I'm all for having fun, joking around, and the like. In fact, sometimes I tend to do this at the expense of my work ethic, which occasionally gets my superiors a bit miffed. Because of this, I've learned the hard way when playing around is and is not appropriate. One of those times is when you're vexing others. While I don't blame you for having a bit of fun, it can be annoying to members of this mailing list who don't wish to partake in these jests. Whenever you reply, EVERY server owner on this list gets the message, and when more and more people respond, server administrators who may or may not find it amusing end up with an inbox constantly full of emails not really about server administrating. I don't want to kill your fun, but it might be nice if out of courtesy you could keep these sorts of discussions somewhere else (Among friends, on a forum, in an email not addressed to hlds@list.valvesoftware.com). That way, you can still have amusing conversations without badgering the more serious members of this list, who would rather hear only things directly pertinent to running/upkeeping servers. -- Thanks, -Nate (PS: Sent via pain train) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server - software
Sounds like you want a site like: http://www.srcds.com to help you setup 2010/1/5 dlugasxx Gazeta.pl dluga...@gazeta.pl Is this only update or complete server ? 2010/1/5 Matthew Gottlieb matthew.j.gottl...@gmail.com http://www.steampowered.com/download/hldsupdatetool.bin Requirements depend on how many servers and slots you need. Also check out http://www.srcds.com/forums/ On Tue, Jan 5, 2010 at 9:00 AM, dlugasxx Gazeta.pl dluga...@gazeta.pl wrote: Hi all, where can I download linux software to Counter Strike Server ? I have server with Debian 5 x64. Where can I read about server requirements ? cheers Dlugasxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve on my L4D2 Demo Server
Great? 2009/10/29 Timothy Sadleir tsadl...@gmail.com I hope this isn't considered spam but... I just found this to be quite fun! Didn't want this posted on the forums. It looks like 3 of the Valve guys were the first 3 of 4 on my server. It was Captain Chaos, sgt philco, and Crash. Dunno who the heck that Bakemono guy is... http://a2gaming.com/files/tim/l065_060_046_041_27015_200910281917_001.log.txt http://steamcommunity.com/groups/Valve/members ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve on my L4D2 Demo Server
Sadly it's not really interesting enough to need to fill up everyone's inbox. 2009/10/29 Timothy Sadleir tsadl...@gmail.com Seriously? You have to be sarcastic like that? Well, I thought it was interesting... oh well. On Thu, Oct 29, 2009 at 6:18 AM, Olly oli...@gmail.com wrote: Great? 2009/10/29 Timothy Sadleir tsadl...@gmail.com I hope this isn't considered spam but... I just found this to be quite fun! Didn't want this posted on the forums. It looks like 3 of the Valve guys were the first 3 of 4 on my server. It was Captain Chaos, sgt philco, and Crash. Dunno who the heck that Bakemono guy is... http://a2gaming.com/files/tim/l065_060_046_041_27015_200910281917_001.log.txt http://steamcommunity.com/groups/Valve/members ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam servers overloaded?
HLDS = Server mailing list 2009/10/28 Mark Goldie markgol...@gmail.com the client release has just been pushed back another hour 2009/10/28 Jonah Hirsch crazydog...@gmail.com Christoffer: Make sure you're specifying your ip in the command line: just add, for example, -ip ###.###.###.### to your command line (with your IP address there, of course). Jonah Hirsch --- On Wed, Oct 28, 2009 at 12:36 PM, Saint K. sai...@specialattack.net wrote: Getting an update as well on Linux, I'm suspecting thought that the files are having a lunchbreak halfway the line somewhere near the McDonalds. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Wednesday, October 28, 2009 8:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam servers overloaded? It did this in about 5 minutes: D:\srcds\left4dead2_demod:/hldsupdatetool/hldsupdatetool -command update -game left4dead2_demo -dir d:/srcds Checking bootstrapper version ... Updating Installation Updating 'left 4 dead 2 demo common' from version 2 to version 3 100.00% d:/srcds/left4dead2_demo\bin\engine.dll Checking/Installing 'left 4 dead 2 demo win32 dedicated server' version 1 HLDS installation up to date Thanks, - Saul. 2009/10/28 Christoffer Pedersen christof...@scanservers.eu I have to ask that too, it made me copy the files individually, instead of drag and drop. Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] På vegne af msleeper Sendt: 28. oktober 2009 20:29 Til: Half-Life dedicated Win32 server mailing list Emne: Re: [hlds] Steam servers overloaded? Why do they have to overwrite host.txt? :( On Wed, 2009-10-28 at 20:26 +0100, Christoffer Pedersen wrote: Both for linux and windows Checking bootstrapper version ... Updating Installation Updating 'left 4 dead 2 demo common' from version 2 to version 3 9.53% ./left4dead2_demo\bin\engine.dll 9.58% ./left4dead2_demo\left4dead2\host.txt Updating 'left 4 dead 2 demo linux dedicated server' from version 1 to version 2 9.72% ./left4dead2_demo\left4dead2\modelsounds.cache 59.59% ./left4dead2_demo\bin\engine_linux.so 100.00% ./left4dead2_demo\bin\vphysics_linux.so HLDS installation up to date That is my output from all my linux servers, just some small stuff :) Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] På vegne af Alec Sanger Sendt: 28. oktober 2009 20:14 Til: hlds@list.valvesoftware.com Emne: Re: [hlds] Steam servers overloaded? For L4D2? What OS? I'm not seeing any updates atm Thank you, Alec Sanger From: christof...@scanservers.eu To: hlds@list.valvesoftware.com Date: Wed, 28 Oct 2009 20:07:19 +0100 Subject: [hlds] Steam servers overloaded? There are currently new updates available out there. I am trying to update my servers right now, and I am experiencing a very slow download speed. Are somebody else also experiencing this? Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows 7: It helps you do more. Explore Windows 7. http://www.microsoft.com/Windows/windows-7/default.aspx?ocid=PID24727::T:WLM TAGL:ON:WL:en-US:WWL_WIN_evergreen3:102009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] hlds Digest, Vol 17, Issue 67
Test unsuccessfull. Please try again. 2009/7/25 Antoine Turmel turmelanto...@yahoo.fr test ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems with the server lists?
Try typing 'heartbeat' in the server console (without quotes) - If it shows up (after a little wait) in the server browser, add heartbeat in the autoexec.cfg 2009/7/14 shorec...@comcast.net I noticed the other day that my NeoTokyo server wasn't showing up in the server browser, so I emailed someone from Valve, whose email address I got from another member of this list. He confirmed the IP is not on Valve's ban list. I restarted the server and it showed up again. Now, I checked the list and it wasn't on there. I tried changing the IP and it made no difference. I go to look at the server list and it keeps changing the number of NT servers that are showing up. First it was like 78, then 88, then 139, 67... and it just keeps changing. Game-tracker.com shows 220 servers running. The only thing I have in filters is NeoTokyo... nothing else. I also noticed that my TF2 server is having the same problem. These servers are on a dedicated box that has no firewall or port restrictions at all. They show up fine in Favorites and History. Anyone have any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
Michiel, you seem to have a bug with your mail client. You seem to only be recieving the first message of each thread. If you recieved (read) any other emails, you wouldn't have shown yourself up by sending that email ;) 2009/7/15 Michael Krasnow mnk...@mnkras.com I just want to say HOLY CRAP! release 1 update not 10! oh and please change your clock 0.o seriously 07 On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR clan...@gmail.com wrote: Poor Jason, he was probably tired. -Matt On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove donnie.newl...@gmail.com wrote: Glad to see I'm not the only one getting mail from 2007. I was thinking maybe I was going crazy. On Wed, Jul 15, 2009 at 1:59 PM, AJ Kingpcmaster...@hotmail.com wrote: Hahaha I Agree :D Thanks, Alex King From: supersammyfl...@gmail.com Date: Wed, 15 Jul 2009 21:47:24 +1000 To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update I like how the original send dates remain the same (2007-10-26, received 50 minutes ago) - Sam 2009/7/15 Alec Sanger eclyp...@hotmail.com accidentally spooling out every update ever released to tf2? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 25 Oct 2007 18:34:18 -0700 Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update Required updates for Team Fortress 2 and it's dedicated servers are now available. Please run hldsupdatetool to update. The specific changes include: - Improved compatibility for direct sound - Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades - Improved autobalance calculation code when determining who to switch - Improved networking compatibility for some routers - Fixed a crash during level init related to model loading - Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round - Fixed a bug in the clientside player avoidance code, and smoothed it a little more - Further crash fixes related to paged pool memory usage - Fixed scoreboard team scores label getting cut off - Engineer buildings now explode when the Engineer dies during sudden death - Fixed a spy backstab exploit where you could stab a player who was not facing away from you - Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically - Fixed texture detail level setting Very high not being preserved - Improved various error messages, and added links to steampowered support pages - Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score - Fixed honeypot server problems - Fixed a rare crash caused by a medigun losing its owner - Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out - TeamMenu now disables the spectate button if mp_allowspectators is zero - Added a missing cannot_be_spectator localization string - Re-added class count numbers above class buttons for non-zero classes, in addition to the class images - Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed - Fixed some edge cases where grenades could go through player or buildings - Fixed rocket/grenade explosions being able to impart damage through thin ceilings - The Engineer's build X commands will now behave properly when bound directly to keys Jason ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Looking for solution regarding CS:S server crashing exploit / tool
Yea, this video is just a fake to get people to buy it (posted on a site somewhere im guessing). You get exactly the same effect by typing; rcon_address xxx.xxx.xxx.xxx: and then just spamming rcon whatever After a few tries, the server will just stop accepting packets from your connection (including ping packets) and make it appear that the server is offline. 2009/6/26 bl4nk bl4n...@gmail.com It looks like it might just be the failed rcon attempts or something. The program just seems to generate a cfg file that you execute via console, so that's about all I can think of. Hans Vos wrote: Hello, I just found this video on YouTube which shows how to crash a Counter-Strike: Source game server using some kind of tool. I work as voltunteer for a large e-sports organization in The Netherlands (Gamelux.nl) and we are having trouble with people using this during official matches. Does anybody have more information and possibly a fix for this? From what I've gathered so far that it is some kind of overflow script which send a abnormal amount of connections to the game port. I have confirmed there is a plugin which counts the amount of connections and then blocks the IP. But I cannot convince this person to share this plugin with me unfortunately. Nothing is shown in the server logs. Just a abrupt end of the log during normal operation. No information to trace the user of the exploit. http://www.youtube.com/watch?v=Nj5zWNNuBdofmt=22 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 required update released
If anyone has WinDbg installed (or even knows what it is), you can give valve a clue as to where the problem is, by loading it up then; * File Attach to process * Select hl2.exe (for the hanging server) * In the window that opens, type: ~* in the box at the bottom then press enter * The first thread (first chunk of info) will probobly contain something like 'server!+...' (... will be replaced by some stuff) * Now type ~0s in the box, and press enter * Now type K in the box and press enter now paste all of the info that shows after typing the K command. Hopefully if anyone from valve is reading this, they will be able to look at it, and go.. huzah, and fix it pretty sharpish. 2009/6/10 Cc2iscooL cc2isc...@gmail.com I've been having these random lockups since two or three updates ago. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Wed, Jun 10, 2009 at 1:44 AM, Tony Paloma drunkenf...@hotmail.com wrote: Getting lockups as well. Had two Linux and two Windows servers lock up tonightno crashingjust lockups. There's a thread on hlds_linux that may be relevant: Apparently there's a crash exploit or server freeze exploit as well. I found this in the server console: PM Got a NaN velocity Z DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_angEyeAngles[0]', clamping. PM Got a NaN velocity X PM Got a NaN origin on X PM Got a NaN velocity Y PM Got a NaN origin on Y PM Got a NaN velocity Z DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_angEyeAngles[0]', clamping. PM Got a NaN velocity X PM Got a NaN origin on X PM Got a NaN velocity Y PM Got a NaN origin on Y PM Got a NaN velocity Z DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_angEyeAngles[0]', clamping. PM Got a NaN velocity X PM Got a NaN origin on X PM Got a NaN velocity Y PM Got a NaN origin on Y PM Got a NaN velocity Z DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (nan) in SendPropFloat 'm_angEyeAngles[0]', clamping. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Monday, June 08, 2009 11:24 PM To: 'Half-Life dedicated Linux server mailing list' Cc: 'Eric Smith' Subject: Re: [hlds_linux] TF2 required update released Another crash, different box and a different trace. Certainly I can't be the only one noticing instability? #0 0x04795e4f in CTeamControlPoint::InputSetOwner () from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so (gdb) bt #0 0x04795e4f in CTeamControlPoint::InputSetOwner () from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so #1 0x042e4d81 in CBaseEntity::AcceptInput () from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so #2 0x0435cdc4 in CEventQueue::ServiceEvents () from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so #3 0x0435d221 in ServiceEventQueue () from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so #4 0x044333ca in CServerGameDLL::GameFrame () from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so #5 0x00fe8362 in CServerPlugin::GameFrame () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #6 0x00fcc34d in SV_Think () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #7 0x00fce0d0 in SV_Frame () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #8 0x01093454 in _Host_RunFrame_Server () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #9 0x010944b1 in _Host_RunFrame () from /home/srcds/tf2server/orangebox/bin/engine_i486.so #10 0x01094998 in Host_RunFrame () from /home/srcds/tf2server/orangebox/bin/engine_i486.so -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Monday, June 08, 2009 7:48 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] TF2 required update released Just got another one of these.
Re: [hlds] TF2 Update not installing properly client side
lol Monster is more of a ripoff than things with fatal1ty written on them. 2009/5/25 matan nov tanktun...@gmail.com Your power may be dirty.Consider cleaninghttp://www.monstercable.com/power/Monster_Power.asp it. On Mon, May 25, 2009 at 6:09 PM, CLAN RCR clan...@gmail.com wrote: Is your computer plugged in? Maybe you need to restart? It's a harvest moon, and the gravitational pull is causing the oceans to have higher tide then normal which is causing the eastern mud puppy to come further inland then usual and interrupting electrical grid substations nationwide by being naturally drawn to the high voltage pulses given off by the transformers consequently giving issues to the power-over-ethernet network that the Steam Cloud resides in resulting in bad data (broken CRC's) and partial update files being uploaded to clients. All of these issues were resolved after I moved in with my auntie and uncle in Bel Air because they have a generator, and produce their own power so I just grabbed the update files off the traditional Steam network through the Internet. OH HAI. -Matt On Fri, May 22, 2009 at 9:18 PM, Richard Eid richard@gmail.com wrote: Looks like this problem was specifically addressed in the update. Did it solve the issue you were/are having? -Richard Eid On Fri, May 22, 2009 at 6:37 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Deleting it from Steam does not touch the TF2 directory, it only delete the GCFs. It's in the folder named after your user name on Steam. On Sat, May 23, 2009 at 12:33 AM, Fabian Baur fwb...@googlemail.com wrote: 2009/5/23 Donnie Newlove donnie.newl...@gmail.com Tried deleting/renaming your TF2 directory? Yes thank you - see Step 2 in my mail. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [off-topic] L4D SDK details if any of you are interested
The code update for EP2 (OB) was never finished... 2009/5/16 Saul Rennison saul.renni...@gmail.com Valve has released code for every major engine update. i.e. HL2 original - EP1 - EP2. We are now going to get EP2-L4D 2009/5/16 Mike Zimmermann rem...@remmiz.com Just like we saw any code for TF2 or Portal I'm sure. -Mike On Sat, May 16, 2009 at 7:48 AM, Saul Rennison saul.renni...@gmail.com wrote: By the way, this isn't the SDK but the Authoring tools-- an SDK is a Software Development Kit, there is no software developing stuff there (i.e. code). The SDK will come soon enough, but for now we can make maps and models :D Thanks, Valve! 2009/5/16 Philip Bembridge philipbembri...@gmail.com L4D SDK details if any of you are interested May have some application to server administration.. (Sourcemod said that functionality of Mods would improve [1http://wiki.alliedmods.net/Porting_to_Left_4_Dead] when the SDK was released - kinda) http://www.l4d.com/blog/post.php?id=2510 Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [off-topic] L4D SDK details if any of you are interested
The bug fixes are still in BETA, and some things in the beta still don't work (shaders). 2009/5/16 Saul Rennison saul.renni...@gmail.com What? 2009/5/16 Olly oli...@gmail.com The code update for EP2 (OB) was never finished... 2009/5/16 Saul Rennison saul.renni...@gmail.com Valve has released code for every major engine update. i.e. HL2 original - EP1 - EP2. We are now going to get EP2-L4D 2009/5/16 Mike Zimmermann rem...@remmiz.com Just like we saw any code for TF2 or Portal I'm sure. -Mike On Sat, May 16, 2009 at 7:48 AM, Saul Rennison saul.renni...@gmail.com wrote: By the way, this isn't the SDK but the Authoring tools-- an SDK is a Software Development Kit, there is no software developing stuff there (i.e. code). The SDK will come soon enough, but for now we can make maps and models :D Thanks, Valve! 2009/5/16 Philip Bembridge philipbembri...@gmail.com L4D SDK details if any of you are interested May have some application to server administration.. (Sourcemod said that functionality of Mods would improve [1http://wiki.alliedmods.net/Porting_to_Left_4_Dead] when the SDK was released - kinda) http://www.l4d.com/blog/post.php?id=2510 Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_downloadurl question
I know for CSS they hold the spray material that players use in game. Its probably something similar on that mod. 2009/5/13 Graham M graham.mcmas...@ntlworld.com Check the logs from your download site for 404 - File Not Found errors, it's probably a misspelt filename in a res file, a missing res file or capitalisation in the wrong place (if its a Linux based web server) Graham Ook wrote: I have a download site for my OP4 server, and I know it works. However, I find .ztmp files on my server, telling me that the server uploads some files to some clients instead of it being retrieved from the download site. I don't put ztmp files on the download site, and I know that the uncompressed files get downloaded just fine. So why the ztmp files? Does hlds make them automatically? Or is it more likely that sometimes the download site is not available, so the server uploads the ztmp to the client instead? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any benefits with a graphics card?
Source isn't CUDA compatable :P - So no tesla yet 2009/5/13 Jake E jackac...@gmail.com You could buy a $5000 Tesla computer to solve it for you. On Wed, May 13, 2009 at 1:23 AM, Ook ooksser...@zootal.com wrote: I think it's 128 bit AES. Good luck with that one heheh... - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 10:04 PM Subject: Re: [hlds] Any benefits with a graphics card? And what sort of encryption does winrar use? I seem to have misplaced a password for a semi important archive. That was 3 years ago... Haha. On Wed, May 13, 2009 at 12:50 AM, Ook ooksser...@zootal.com wrote: It can help a bit, but it's not enough for serious RSA cracking :). I can crack a 32 bit code in seconds, a 48 bit code in about a year. So with some decent paralellism, I could crack a 48 bit code in a half a day, and a 64 bit code in about a hundred years. Forget about 128 bit codes, you need almost infinite parallelism to crack those :( - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 9:06 PM Subject: Re: [hlds] Any benefits with a graphics card? That would explain why it does WPA cracking so well. Brute Force. On Tue, May 12, 2009 at 10:56 PM, Ook ooksser...@zootal.com wrote: Um...my gf8400 has 16 stream processors in it. And it cost ten bucks. But the latency involved with offloading processing to it isn't worth it. You don't want to offload anything to the gpu unless you have a hundred or more concurrent operations that you need to run. You don't do it for fast math, you do it because you need massive parallelism. - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 12, 2009 10:29 AM Subject: Re: [hlds] Any benefits with a graphics card? I agree. Lets get multi-core support rolling before we even think about GPU support. After all, who the hell has a GPU in their server? Unless you're one of the cool kids who have 4 280s in SLI on their server... On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote: Valve is so good at supporting multiple cores and all of the other new CPU enhancements... I'm sure they will start supporting nvidia's proprietary architecture in no time! OH WAIT On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com wrote: Look at CUDA benchmarks.( http://www.anandtech.com/video/showdoc.aspx?i=3374) http://www.anandtech.com/video/showdoc.aspx?i=3374 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote: But just how fast is that... On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com wrote: Thought so. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Tuesday, 12 May 2009 4:07 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Any benefits with a graphics card? Just uses the cpu/ram/hdd :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, 12 May 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Any benefits with a graphics card? Does SrcDS make any use of a graphics card, or does it just use the processor? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the
Re: [hlds] Associate Names with a Steam ID?
I think with the amount of users that steam has, they have more than two servers. 2009/5/11 Daniel Duarte dfdua...@gmail.com Well, i don't know exactly what 0 and 1 mean but it works... *STEAM - Community* W = ( Z x 2 ) + 76561197960265728 + Y My Steam: STEAM_0:1:291013 X = 0 Y = 1 Z = 291013 W = ( 291013 x 2) + 76561197960265728 + 1 W = 582026 + 76561197960265728 + 1 W = 76561197960847755 My Steam Community: http://steamcommunity.com/profiles/76561197960847755- OK *Community - Steam *IF Y = 0 Z = ( 76561197960847755 - 0 - 76561197960265728 ) / 2 Z = ( 582027 ) / 2 Z = 291013,5 - ERROR IF Y = 1 Z = ( 76561197960847755 - 1 - 76561197960265728 ) / 2 Z = ( 582026 ) / 2 Z = 291013 - OK STEAM_0:1:291013 [ ]'s Daniel Duarte On Sun, May 10, 2009 at 22:06, Jake E jackac...@gmail.com wrote: Maybe Steam 0:0 is master server one, Steam 0:1 master server two? On Sun, May 10, 2009 at 5:35 AM, AnAkIn . anakin...@gmail.com wrote: Yes, this isn't wikipedia, but that where it was copied from. Check the page history. 2009/5/10 AnAkIn . anakin...@gmail.com Wikipedia is not always right. It was even saying that two ids having the same Z, but different Y, like STEAM_0:1:1337 and STEAM_0:0:1337 is a bug, which is wrong. IIRC a VALVe developer told me that 0 or 1 had nothing to do with the authentication server. But at the same time, I remember Steam was down once for all the STEAM_0:0 and all the STEAM_0:1 could connect. 2009/5/10 Yaakov Smith m4ngr...@gmail.com The value of Y is normally 0 or 1, depending on the authentication server the user is on. http://developer.valvesoftware.com/wiki/SteamID -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Sunday, 10 May 2009 1:01 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Associate Names with a Steam ID? Wrong, 0/1 just determines whether your account ID is even or odd. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Saturday, May 09, 2009 7:01 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Associate Names with a Steam ID? From what I can tell, STEAM_1 was implemented for Steam Cloud, especially since it came along to TF2 when they moved the loadout to Steam Cloud. (it was reverted to STEAM_0) Y is not randomly generated, it reflects which signup server you signed up on. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Sunday, 10 May 2009 1:28 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Associate Names with a Steam ID? It's wrong. X value doesn't matter, it's 0 on all games except L4D where it's 1. It's not account dependent. 0 or 1 just means user account. Y is always 0 or 1, which is generated randomly when you create your steam account. About the fraction, it's to convert from Steam community ID = Steam id Take a Steam Community ID. like: 76561198009024064 76561198009024064-76561197960265728=48758336 48758336/2=24379168 So it's STEAM_0:0:24379168 An other example: 76561198008673707-76561197960265728=48407979 48407979/2=24203989,5 it's ,5, so it's STEAM_0:1 STEAM_0:1:24203989 2009/5/9 Daniel Duarte dfdua...@gmail.com STEAM_X:Y:Z http://steamcommunity.com/profiles/W W = ( Z x 2 ) + 76561197960265728 + Y X = 0 or 1, try 0, if you get a fraction switch to 1 Y = Account type, usually 0 or 1 0 Invalid / Unspecified Yes 1 Individual Yes 2 Multiseat Yes 3 GameServer Yes 4 AnonGameServer Yes 5 Pending No 6 ContentServer Unknown 7 Clan Unknown 8 Chat Unknown 9 P2P SuperSeeder No Using that formula you can get the steamcommunity from the SteamID and SteamID from steamcommunity. [ ]'s Daniel Duarte On Thu, May 7, 2009 at 07:03, Jake E jackac...@gmail.com wrote: Hi, Is there any plugin where you type in a Steam ID or ID's, and it shows the display names / account names associated with it? We've decided to create a master ban list so that we can keep track of who we ban, why, and how long. I've already dug through the log files and found a few. Here's the problem: Our server got moved on April 24th. No log files before then. So.. yeah. Also the Steam id's part is important as
Re: [hlds] Associate Names with a Steam ID?
Most of the information on the wiki has been added by things people find in source files etc. If you are interested in looking up the steamid structure; check \public\steam\*.h in the SDK 2009/5/11 Jake E jackac...@gmail.com The value of Y is normally 0 or 1, depending on the authentication server the user is on. Ha! There are 8 universes of Steam accounts. I only see 6? 6 ContentServer Unknown 7 Clan Unknown 8 Chat Unknown Unknown? You guys made it. Shouldn't you know? 3 GameServer Yes Oh, my game servers have Steam id's now. Great. Now I can ban console! On Mon, May 11, 2009 at 4:31 AM, Jarno Veuger h...@mr-green.nl wrote: On this page you can see what they mean: http://developer.valvesoftware.com/wiki/SteamID . Daniel Duarte wrote: Well, i don't know exactly what 0 and 1 mean but it works... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Associate Names with a Steam ID?
According to valve X is something to do with the lobby, or the way you connect to the server. I forget the exact answer. 2009/5/9 AnAkIn . anakin...@gmail.com It's wrong. X value doesn't matter, it's 0 on all games except L4D where it's 1. It's not account dependent. 0 or 1 just means user account. Y is always 0 or 1, which is generated randomly when you create your steam account. About the fraction, it's to convert from Steam community ID = Steam id Take a Steam Community ID. like: 76561198009024064 76561198009024064-76561197960265728=48758336 48758336/2=24379168 So it's STEAM_0:0:24379168 An other example: 76561198008673707-76561197960265728=48407979 48407979/2=24203989,5 it's ,5, so it's STEAM_0:1 STEAM_0:1:24203989 2009/5/9 Daniel Duarte dfdua...@gmail.com STEAM_X:Y:Z http://steamcommunity.com/profiles/W W = ( Z x 2 ) + 76561197960265728 + Y X = 0 or 1, try 0, if you get a fraction switch to 1 Y = Account type, usually 0 or 1 0 Invalid / Unspecified Yes 1 Individual Yes 2 Multiseat Yes 3 GameServer Yes 4 AnonGameServer Yes 5 Pending No 6 ContentServer Unknown 7 Clan Unknown 8 Chat Unknown 9 P2P SuperSeeder No Using that formula you can get the steamcommunity from the SteamID and SteamID from steamcommunity. [ ]'s Daniel Duarte On Thu, May 7, 2009 at 07:03, Jake E jackac...@gmail.com wrote: Hi, Is there any plugin where you type in a Steam ID or ID's, and it shows the display names / account names associated with it? We've decided to create a master ban list so that we can keep track of who we ban, why, and how long. I've already dug through the log files and found a few. Here's the problem: Our server got moved on April 24th. No log files before then. So.. yeah. Also the Steam id's part is important as our perma-ban list is 165 players long. Any help would be great. Thanks Zomb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Harddrives which to choose (Aaron Rapp)
Wow, trust google to save the day. Nice find! 2009/4/30 Mike O'Laughlen molaugh...@gmail.com I found this gmail feature helpful: http://mail.google.com/support/bin/answer.py?hl=enanswer=47787 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [SPAM] Re: Stealing Accounts
Double post much, wow. You are taking up space in my limited 7319MB inbox! -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Writing the code was typically less than half the problem.
I see you are using GMail. Kindly install the Mail Goggles labs app. 2009/4/14 Patrick Shelley sidest...@gmail.com Umm, ok, umm Apologies for my emails on this. It was a 4 day holiday over here in UK and i got badly wrecked on each day. A proper, sober reply to msleepers email would have been something like: you'll have to ask Philip Bembridge why he thought a hlmappers email would be relevant to hlds as he forwarded it to hlds i've got a really bad hangover if its any consolation, and btw i'm nothing to do with MyIS. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Writing the code was typically less than half the problem.
And there was me thinking that this topic was going to come to a friendly end. Good Job... you ruined it. 2009/4/14 1nsane 1nsane...@gmail.com Ugh... No, you! On Tue, Apr 14, 2009 at 3:23 PM, matan nov tanktun...@gmail.com wrote: no u On Tue, Apr 14, 2009 at 9:13 PM, msleeper mslee...@cyberwurx.com wrote: Yeah I agree. But also, how about, everyone stop posting irrelevant bullshit on the mailing list, and I will stop badgering you for posting irrelevant bullshit on the mailing list. On Tue, 2009-04-14 at 08:08 -0400, f0rkz wrote: No worries mate. I know I am guilty of drunk calls/posts so I know where you are coming from. My beef is that I just feel like people try to back others into corners and beat them up like bullies. This way they buy their way into the srcds mailing list cool club and aren't flamed themselves. No wonder valve wants to shut the lists down. Honestly, I figure the day would have come already. Half the flames/posts on here are a waste of bandwidth. Honestly this is a very hostile environment and it shouldn't be. If linux discussion groups were structured like this, we would still be stuck in the days of Redhat 5. I am just glad we actually don't write the code for the server platform, nothing would get done. Instead, we would argue and make fun of each other over what version of gcc is the best! A more civil approach to things will really help get things done in these crap times. Then again, it wouldn't be the same mailing lists we have come to hate. f0rkz On Apr 14, 2009, at 7:33 AM, Patrick Shelley wrote: Umm, ok, umm Apologies for my emails on this. It was a 4 day holiday over here in UK and i got badly wrecked on each day. A proper, sober reply to msleepers email would have been something like: you'll have to ask Philip Bembridge why he thought a hlmappers email would be relevant to hlds as he forwarded it to hlds i've got a really bad hangover if its any consolation, and btw i'm nothing to do with MyIS. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] INXgaming.co.uk
Indeed. I really don't think anyone here cares how you feel about one company. Get over it, play elsewhere. 2009/4/8 Brent Veal naslund.fan...@gmail.com If you dont like how you're treated when you're playing on someone's server, then don't play on it. Simple really. On Wed, Apr 8, 2009 at 2:09 PM, Kitteny Berk b...@hairy-arse.com wrote: It was more a question, given it seemed to be one of their offical servers, and the treatment we got was fucking lousy. Chris wrote: They're an GSP, not a clan - although I'm sure they have some servers run/admin's by some amatures. Was it really worth mentioning here though? :/ On Wed, Apr 8, 2009 at 9:36 PM, Kitteny Berk b...@hairy-arse.com wrote: Anyone had any dealings with these *censored* retards? a few of my community just got banned for not being able to understand the admins terribly setup microphones. Wankers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life dedicated Win32 server mailing list
Is this honestly happening??? email spoofing has been around since email started. Just because you have suddenly discovered it (though a lame website) doesn't mean its cool or funny. Bring on PGP email signatures! 2009/3/26 f0rkz h...@f0rkznet.net Definitely not me... Someone has a lot of free time on their hands. On Mar 25, 2009, at 4:47 PM, Philip Bembridge wrote: 208.184.6.50 f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Planning something big. like updates to the games they have always done? 2009/3/24 Saul Rennison saul.renni...@gmail.com Something just hit me: with all the Steam updates, L4D release, major TF2 engine updates... Valve is really planning something big. Sent from my iPhone On 24 Mar 2009, at 21:13, Nightbox alexandrualexa...@gmail.com wrote: Valve is planning/hidding something important 2009/3/24 Seth Sauls wizard...@tvcconnect.net Seems Valve is 0 for 4 when it comes to the updates. L4D, TF2 and DOD:S was messed up and now I am reading that HL1 is also messed up since the update. WTH is going on at Valve. Valve please fix... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ?? ?? Sent: Tuesday, March 24, 2009 4:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Engine Update released Something new about svc_bad We have managed to create config file. When client is connecting to server (cs 1.6 steam v48) using such config - all players are dropped from server with svc_bad Here comes log from client: BUILD 4352 SERVER (0 CRC) Server # 30 Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server Requesting tempdecal.wad from server 12345678901 connected (-_-) dropped D!G!StyL3 dropped Hakim dropped Maskierter|MH|Muchacho dropped Grandmaasta dropped royal.flush dropped Socke dropped cendrix dropped Error: server failed to transmit file 'AYSY#Wx' Last 32 messages parsed. 222 0008 svc_time 222 0013 svc_clientdata 222 0018 svc_deltapacketentities 231 0008 svc_time 231 0013 svc_choke 231 0014 svc_clientdata 231 0019 svc_deltapacketentities 233 0008 svc_time 233 0013 svc_clientdata 233 0018 svc_deltapacketentities 236 0008 svc_time 236 0013 svc_clientdata 236 0018 svc_deltapacketentities 239 0026 svc_time 239 0031 svc_clientdata 239 0036 svc_deltapacketentities 242 0008 svc_time 242 0013 svc_choke 242 0014 svc_clientdata 242 0019 svc_deltapacketentities 245 0008 svc_time 245 0013 svc_clientdata 245 0018 svc_deltapacketentities 248 0026 svc_time 248 0031 svc_clientdata 248 0036 svc_deltapacketentities 248 svc_print 248 0018 ScoreAttrib 248 0021 CurWeapon 248 0025 CurWeapon 248 0029 svc_filetxferfailed BAD: 40:svc_bad Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad This config doesn't work with emulated v47 servers , there're a lot of it in server browser now :( But with STEAM servers it works 100% of time. I will send this config to Alfred Reynolds alf...@valvesoftware.com This MUST be fixed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Isreali FRC regional
Atleast someone knows how to format stuff :D 2009/3/23 Nephyrin Zey nephy...@doublezen.net ▲ ▲ ▲ am i doin it rite 2009/3/23 Kitteny Berk b...@hairy-arse.com: Your mom's a triforce. matan nov wrote: ▲ ▲ ▲my triforce is more of a triforce than your triforce 2009/3/23 CLAN RCR clan...@gmail.com Cool story bro. Newfags can't triforce. ▲ ▲ ▲ -Matt On Thu, Mar 19, 2009 at 12:37 PM, matan nov tanktun...@gmail.com wrote: My team won.Just thought you should know. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Isreali FRC regional
Holy crap, that's awesome man. So awesome in fact, that I'm going to put this right where it belongs... In my trash. Just in case anyone was wondering (well I'm going to tell you anyway) I beat my personal best time of putting my trousers on this morning! Go Team ME 2009/3/19 Alec Sanger eclyp...@hotmail.com congrats? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 19 Mar 2009 19:37:09 +0200 From: tanktun...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Isreali FRC regional My team won.Just thought you should know. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Invalid SteamID's
That's what happens when you make servers out of cheese. Now its getting warmer everywhere, things start to melt :( 2009/3/16 MAtt flyd...@hotmail.com Looks like someone pulled the plug! http://store.steampowered.com/stats/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marlon Wolterink Sent: Monday, March 16, 2009 3:40 PM To: hlds@list.valvesoftware.com Subject: [hlds] Invalid SteamID's Hey, On our tf2 server one player after the other disconnects because of ''invalid steam id's Happens on all of our servers, located in the netherlands and Germany. Annyone else having this issue? Cheers, Marlon a.k.a Doelwit www.lethal-zone.eu -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens hlds-requ...@list.valvesoftware.com Verzonden: Monday, March 16, 2009 8:00 PM Aan: hlds@list.valvesoftware.com Onderwerp: hlds Digest, Vol 13, Issue 126 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Server Scoring - an open letter to Valve :) (Nephyrin Zey) -- Message: 1 Date: Mon, 16 Mar 2009 11:59:39 -0700 From: Nephyrin Zey nephy...@doublezen.net Subject: Re: [hlds] Server Scoring - an open letter to Valve :) To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 4e2d7e1e0903161159o3424e06bhc82efa397cce8...@mail.gmail.com Content-Type: text/plain; charset=UTF-8 Nobody is arguing the merits of putting hard work into building a community. However, not everyone is going to dedicate a lot of time to it, or has the large friend network or knowhow to promote a new community. Does this mean that they dont 'deserve' to start one? It certainly doesn't justify using underhanded methods, but the point is: If valve provided more tools to help promote communities to players (such as my server browser idea), more communities (and more good ones) would exist, and that's good for the players, too! Arguing about whether community building is some kind of right or whether you should 'have to' work for it is stupid. The argument in this case is that valve should help communities a bit more, because it would make them easier to start, which could help everyone. This ties into fake players: If players are more encouraged through steam to 'belong', they're more likely to hang out with/affiliate with a community rather than just join random pubs all day, and suddenly fake player spam is less worthwhile, and players have a better experience. I don't really disagree with anything Richard has said, it's just not really the point (i think) karl is trying to put forth. The current problems that exist aren't due to lack of tools, nor are they due to the idea that the lack of them has forced you to turn to illicit tactics which has jaded the players. What's jaded the players is server operators who feel that they are entitled to something. Why does the point of this have to be arguing about whose fault it is? Valve shouldn't improve the user experience because server operators screwed it up, not them That's great for being all on your principles, but shitty for players. - Neph -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds End of hlds Digest, Vol 13, Issue 126 * No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.15/2004 - Release Date: 03/16/09 07:04:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Goodbye
This list is getting pathetic. Seriously, get laid, go to a pub, or just read a book. Just don't waste our time here... 2009/3/15 Arg! chillic...@gmail.com Hi, im Gabe Newell. I love you guys :P On Sun, Mar 15, 2009 at 8:28 PM, Nightbox alexandrualexa...@gmail.com wrote: this is not msleeper :) 2009/3/15 DogGunn dogg...@bigpond.com Ima Morron! HAHAHA On Sun, Mar 15, 2009 at 11:33 AM, Nicholas Hastings nshasti...@gmail.com wrote: Yeah, cuz msleeper would actually use live.com for email. kthx Imma Moron wrote: I have brought shame to my friends, my clan, allied modders and the gaming community as whole. For this I am sorry... I have decided to withdraw from my clan to help clear their name, server administration and this list. I wish you all well and regret painfully that I did not contribute to the gaming community in a positive way. I have seen the error of my ways and wish only to start the healing in the community, this is the only way I can think of to do that. Please forgive me Msleeper _ Express your personality in color! Preview and select themes for Hotmail®. http://www.windowslive-hotmail.com/LearnMore/personalize.aspx?ocid=TXT_MSGTX_WL_HM_express_032009#colortheme ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Fake Steam Site
It makes me laugh that almost everyone one of these sites has incorrect html that causes the page to render badly... If this is all people do, you think they would take the time to make it look half decent. The internet astonishes me once again. 2009/3/13 Jake E jackac...@gmail.com http://communityfreegames.c.la/ Once you log in its in spanish or something. Then if you hit set up my Steam ID then it opens a SteamInstall.Msi download. Watch out! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLDS Patch Threat Level
I don't get it? 2009/3/12 1nsane 1nsane...@gmail.com wat On Thu, Mar 12, 2009 at 7:26 PM, msleeper mslee...@cyberwurx.com wrote: We are issuing a HLDS Patch Threat Level update according to the color-coded patch threat advisory. The current Patch Threat Level is set to :( or High Patch Threat. http://www.msleeper.com/files/homeland.jpg (Reference) http://www.myphpsig.com/hldsthreat.jpg (Forum Signature Size!) Check IRC for the latest updates in the Patch Threat Level. irc.gamesurge.net #hlserveradmins Sent from my secure bunker ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors
As far as I remember you should be using '-ip' rather than '+ip' Also, did you try -ip 0.0.0.0 ? 2009/3/5 Andrew Armstrong and...@mammoth.com.au The server only has one IP, and that's the public one. I tried starting it without +ip as well, but the same error occurred. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Thursday, 5 March 2009 11:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors Are you using any sort of NAT? Make sure you're bindg to the local IP and not the external IP. Any sort of improper -ip setting will cause all sorts of everything to fail to bind to ports. - Neph On 03/04/2009 04:23 PM, Robert C wrote: We've continued having this problem even when running only a single instance on a host. Another strange observation is that L4D servers run fine on the same hosts, but have a similar error displayed in the console: cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection Chad Austin wrote: I think I had the same issue, and it went away after I left more room inbetween the ports for each gameserver, an I did not use anything in the 2702x range. I know its not a good solution, but its worth a try. Andrew Armstrong wrote: Hi, We are experiencing some problems trying to run a few Team Fortress 2 servers on a new Windows Server 2008 64bit machine. While the server attempts to start, the following error messages appear in the server console: -- WARNING: NNET_OpenSocket: bind: WSAEINVAL other log lines steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service CreateBoundSocket: ::bind returned Win32 error 10022 cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection -- We also receive the following error at times: -- A dialog box appears with an OK button saying: Couldn't allocate any hltv IP port -- I know someone is going to suggest the tv_port variable, and so we tried setting that to a unique, free port. This removes the Couldn't allocate any hltv IP port error. We have had hltv support disabled though the entire time. However, the server still boots up with the WARNING: NN_NET.. Log lines as above, and the server remains insecure: 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from Steam 3) Please note we run the exact same server configuration on Windows 2003 32bit without any problems. Is this a known issue at Valve (a quick google indicates a few other people have the same problem), or is there a fix available? Thanks, Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Moving on
I don't think thats a good question. If you don't start getting along, then valve WILL shut down the list. I'm sure they would rather spend the bandwidth on something else. 2009/3/1 f0rkz h...@f0rkznet.net S have we come to a general consensus about this? Cant we all just get along? :) f0rkz f7lans.com - Not your moms marble madness On Feb 28, 2009, at 10:02 PM, Clyde cide wrote: Perhaps something similar to HLSTATSX meddal ribbons and rankings would be cool ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 12, Issue 204
Every time you reply to the digest, a lolcat dies. 2009/2/26 Shaz inflik...@gmail.com does this fix mean we can use spy again? or thats still a no go? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] GMod Broken - Invalid Steam Key Size
Stargate TLS is having the same problem, but only with some servers. It seems some servers got updated binaries, but some didnt. :| 2009/2/21 Jarno Veuger h...@mr-green.nl Yeah, all Orange Box based multiplayer modifications got this problem. Hopefully Valve will fix it soon. Alec Sanger wrote: It's not just gmod... our zombie panic source server no longer works either. get the same error Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's Computer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crash in Dedicated Server / Mod
If distopia has any code that links with the steam client interface, then yes the game will crash. The interface versions have been updated but no new headers have been released. I sent an email to valve yesterday about the problem we are having with our mod, and we have been told that it's a bug in the steam client, and an update will be out soon. 2009/2/19 Cc2iscooL cc2isc...@gmail.com Send them to the proper people. I've been told to send them to dysto...@dystopia-game.com If the devs think there's a problem with Source SDK they'd have to take it up with Valve. I doubt they'd respond or do anything for you on this mailing list...not to mention I highly doubt there's anything just wrong with the SDK. Probably some shoddy coding on Dys team's part. Right now SourceTV doesn't even work on Windows servers for it. Every time you run it with tv_enable 1 it hard crashes. :) On Wed, Feb 18, 2009 at 9:30 PM, Rob Poe r...@poeweb.com wrote: I'm seeing a crash in a Source Dedicated server mod (Windows only) for the mod of Dystopia. I'm getting MDMPs from it, if those are any help or not -- one of the devs (??) thinks it might be a bug in the Source SDK.. Is there anyone who could point me in a way to get some better help, or how to diagnose whether or not it really is??? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's Computer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SeamID change
They aren't getting killed, they are getting renamed. Poor jimmy steam_0 2009/2/17 Spencer 'voogru' MacDonald voo...@voogru.com Every time you post to the mailing list, valve kills a steam id. Please, think of the steam ids. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Tuesday, February 17, 2009 2:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SeamID change Every time you bitch about an email on the mailing list you're adding more spam. On Tue, Feb 17, 2009 at 10:59 AM, Flubber flub...@gmail.com wrote: God no it would be so much worse. But i think this kind of spam motivate to move to a more control system. 2009/2/17 HSantal hsan...@gmail.com A) That was funny. B) Typo's happen. C) You think the forums will be any better? -- I do what I can. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Posting Etiquette
It's irrelevant as this list will be gone by Friday. 2009/2/15 Kitteny Berk b...@hairy-arse.com Now, consider your message by the same standards. It's not going to add value, or worthwhile content. You're just gonna make people question who the fuck you are to be telling us how to post on this list. As such, going by your guidelines, I request you not post on this subject again, as it adds no value, just unnecessary guidelines that no-one will follow, and a means to fuel needless conflict over nothing. molaugh...@gmail.com wrote: Take time to understand the nature of your reply. Is this message going to add value to the rest of the group? For example wow, Valve sucks, I'm going to take a shower need not be sent to the ENTIRE list. Remember, there are at least hundreds of folks that are subscribed to this list and opening the message up to receive nothing of value is a waste of carbon dioxide. If your reply adds to the discussion such as a real result, then feel free to reply back to the list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Posting Etiquette
I see, thanks 2009/2/15 Kitteny Berk b...@hairy-arse.com Not so. As posted by Burton Johnsey; Given the feedback received from the list, we are holding off migrating the mailing lists to the forums. The intent of migrating to the forums was to leverage the benefits and features of the forums to further strengthen the community, giving us a central spot to gather feedback. The forum software is continually being updated by vBulletin and is flexible enough to also allow us to add our own features. To address a couple of specific concerns about the forums: - Membership - We can keep the membership in the DS forums private so that random forum users cannot post. - Moderation - We can assign moderators for specific forums. Moderators would be volunteers from the current mailing list participants. - Forum server performance - We have upgraded the system that runs the forums and we do not experience the lag we were experiencing in the past - The forums are accessible to more people than the mailing list. We want to make things better, not worse. We appreciate any further feedback you have to offer. Olly wrote: It's irrelevant as this list will be gone by Friday. 2009/2/15 Kitteny Berk b...@hairy-arse.com Now, consider your message by the same standards. It's not going to add value, or worthwhile content. You're just gonna make people question who the fuck you are to be telling us how to post on this list. As such, going by your guidelines, I request you not post on this subject again, as it adds no value, just unnecessary guidelines that no-one will follow, and a means to fuel needless conflict over nothing. molaugh...@gmail.com wrote: Take time to understand the nature of your reply. Is this message going to add value to the rest of the group? For example wow, Valve sucks, I'm going to take a shower need not be sent to the ENTIRE list. Remember, there are at least hundreds of folks that are subscribed to this list and opening the message up to receive nothing of value is a waste of carbon dioxide. If your reply adds to the discussion such as a real result, then feel free to reply back to the list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Trying to learn servers
You sound like the kinda person who would enjoy archive.org :p http://web.archive.org/web/20020321021820/http://steampowered.com/ :D 2009/2/6 Tony Paloma drunkenf...@hotmail.com Ya, I probably should have clarified myself. I've only been around since 2003 and going through some of the old emails is kinda fun. Same ol' complaining, ranting, and offtopicness happened then as it happens now. OMG Steam is down, VAC sucks, your name is stupid, why are you advertising on the list, etc. Oh and also good stuff like this: I just recently switched my server from a P2 233mhz OC'ed to 416mhz ... 320MB of ram and a maxrate ... HLDS 4.1.1.1c. This hardware has worked fine for me for over a year! To a Super Socket7 with a K6-3+ 450 ACZ OC'ed to 550mhz, 100mhz fsb x 5.5, Via chipset. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Friday, February 06, 2009 3:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Trying to learn servers Because originally this list was all about HLDS support, YEARS before SRCDS was available - hence the Cause we old school comment from Tony Paloma. I've been off and on this list since 1999-2000. Even when I didn't run servers for a few years I kept up :D mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, February 05, 2009 10:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Trying to learn servers So why is the list called HLDS when it really is SRCDS :P From: Philip Bembridge philipbembri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, February 4, 2009 3:46:25 PM Subject: Re: [hlds] Trying to learn servers Yes this is correct; games like counterstrike, as in ones made by the same people Philip 2009/2/4 Coy Roberts ornj...@cox.net That is what i thought but i was referred to HLDS by a page for setting up servers for counterstrike and another game. Thanks for the reply On Feb 4, 2009, at 4:16 PM, msleeper wrote: As the name would imply, HLDS is for Half Life based games. On Wed, 2009-02-04 at 16:11 -0700, Coy Roberts wrote: Can the HLDS be used for any online multiplayer game? I've been searching for answers but keep hitting dead ends. I want to setup a Farcry server. Thanks for your help!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 3832 (20090206) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 3832 (20090206) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SourceBans typo will ban nearly every Valve employee :(
That number is part of the calculation as to how the steam id converts to an integer. I'm sure with the amount of people using steam they have a few more than 2 servers ;) 2009/2/3 msleeper mslee...@cyberwurx.com Well, as I'm sure you know, the second 0 or 1 is the authserver that the particular client uses. I assume the change of the first digit to 1 is another set, or another layer, of authentication. L4D is strongly tied into the friends and Community system, so I bet they didn't want it bogging down the whole auth system. Which, if this timeout bug is related to L4D, and I personally think it is, the bogging down happened anyway and they're trying to fix it. On Mon, 2009-02-02 at 23:04 -0500, Spencer 'voogru' MacDonald wrote: I think it would be better to just convert the steamid to its 32 bit int and use that for identification. I wonder why valve changed the steamids string for l4d. reminds me of those old VALVE_0:0:X id's. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew Armstrong Sent: Monday, February 02, 2009 10:58 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] SourceBans typo will ban nearly every Valve employee :( One option is to normalize the data before you add it to the database in a format that's easier to work with. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Tuesday, 3 February 2009 2:50 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] SourceBans typo will ban nearly every Valve employee :( Oh, right, I see what you mean. You need REGEXP for the [0-9]. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Monday, February 02, 2009 7:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SourceBans typo will ban nearly every Valve employee :( Yes, thank Left 4 Dead for changing the way auth/SteamIDs work. On Mon, 2009-02-02 at 19:43 -0800, Tony Paloma wrote: Hah. That's awesome. This is one of the reasons I only use my own plugins. Is the REGEXP really necessary? Can't you just change it to = ? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Monday, February 02, 2009 7:39 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] SourceBans typo will ban nearly every Valve employee :( So here i am perusing my logs when i see L 02/02/2009 - 20:25:28: EricS114STEAM_0:1:10 disconnected (reason You have been banned by this server, check http://www.doublezen.net/ for more info) wait, what? No ban matches that steamID. So i dig into the SourceBans module, and find this: SELECT bid FROM %s_bans WHERE ((type = 0 AND authid REGEXP 'STEAM_[0-9]:%s') OR (type = 1 AND ip = '%s')) AND (length = '0' OR ends UNIX_TIMESTAMP()) AND RemoveType IS NULL What that means, is if 1234 is banned, so is 123, 12, and 1. Since Valve has a lot of really short steam IDs, this means that any sizable database will return matches against them. To fix this, if you run SourceBans, change line 774 to: SELECT bid FROM %s_bans WHERE ((type = 0 AND authid REGEXP '^STEAM_[0-9]:%s$') OR (type = 1 AND ip = '%s')) AND (length = '0' OR ends UNIX_TIMESTAMP()) AND RemoveType IS NULL IE add that nice ^ and $ there, so it only matches complete IDs. Recompile sourcebans.sp and install. I would like to apologize to EricS and invite him to play on the Nemu servers whenever he damn well pleases! - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] New srcds exploit
Ill never get over how cool those people look.. I just wish I could be like them.. I mean, wow, they hacked your shit... DAYM 2009/1/31 o k bigboomer...@gmail.com I have been having issues with the same guy... http://www.facepunch.com/showthread.php?t=676215 http://steamcommunity.com/groups/Chrisastercom L 01/25/2009 - 16:47:08: Console0ConsoleConsole say HACKED BY CHRISASTER Console: HACKED BY CHRISASTER L 01/25/2009 - 16:47:08: Console0ConsoleConsole say HACKED BY CHRISASTER Console: NoX sucks, Chrisaster rules L 01/02/2009 - 13:51:51: Console0ConsoleConsole say NoX sucks, Chrisaster rules Console: .@ !EMOSEWA SI RETSASIRHC L 01/28/2009 - 15:49:19: Console0ConsoleConsole say .@ !EMOSEWA SI RETSASIRHC Console: .@ !EMOSEWA SI RETSASIRHC L 01/28/2009 - 15:49:19: Console0ConsoleConsole say .@ !EMOSEWA SI RETSASIRHC Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName! dontwannaname...@yahoo.comwrote: I dont think there is a way to stop the attacks because he uses a few commands and such. He also crashes the server before the server can tell him that he is banned. I think IP banning him may work? 86.3.49.194 He has a lot of steamids so a steam ban wont work, wont authenticate either. He isnt really getting your rcon password from what I have seen. http://download.chrisaster.com/garrysmod/ From: Chris headad...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, January 30, 2009 10:25:51 AM Subject: Re: [hlds] New srcds exploit ok, how to block this command? The sm command blocker plugin? On Fri, Jan 30, 2009 at 6:10 PM, Chad Austin c...@pcchemical.com wrote: dsplittber...@gmail.com wrote: thank god he gave us the link to where we can buy these exploits :p ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds anyone willing to buy the programs and provide a packet dump? ___ To unsubscribe,
Re: [hlds] After update error
Are you running any extra plugins (inc. SourceMod/MetaMod plugins)? If you are, disable them one by one until it starts. If it still doesn't start, type the following into the linux shell (as root) 'ulimit unlimited' without quotes. Then next time it crashes, it will give you a core.xx file that is much bigger than the rest. You should somehow find a way to get that file to someone at valve. 2009/1/29 Alex alexandrualexa...@gmail.com Console initialized. Game.dll loaded for Team Fortress ./srcds_run: line 352: 11005 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Thu Jan 29 12:32:16 EET 2009: Server restart in 10 seconds Today i've updated my server, and i've got this error, can someone help me ? I've also added -debug and see: Console initialized. Game.dll loaded for Team Fortress ./srcds_run: line 352: 11068 Segmentation fault (core dumped) $HL_CMD cat: hlds.11041.pid: No such file or directory email debug.log to li...@valvesoftware.com Thu Jan 29 12:34:45 EET 2009: Server restart in 10 seconds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] After update error
There is a disabled folder inside /addons/sourcemod/plugins Move each plugin into that folder one by one 2009/1/29 Alex alexandrualexa...@gmail.com yes, im using sourcemod/metamod how can i disable them without deleting ? 2009/1/29 Olly oli...@gmail.com Are you running any extra plugins (inc. SourceMod/MetaMod plugins)? If you are, disable them one by one until it starts. If it still doesn't start, type the following into the linux shell (as root) 'ulimit unlimited' without quotes. Then next time it crashes, it will give you a core.xx file that is much bigger than the rest. You should somehow find a way to get that file to someone at valve. 2009/1/29 Alex alexandrualexa...@gmail.com Console initialized. Game.dll loaded for Team Fortress ./srcds_run: line 352: 11005 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Thu Jan 29 12:32:16 EET 2009: Server restart in 10 seconds Today i've updated my server, and i've got this error, can someone help me ? I've also added -debug and see: Console initialized. Game.dll loaded for Team Fortress ./srcds_run: line 352: 11068 Segmentation fault (core dumped) $HL_CMD cat: hlds.11041.pid: No such file or directory email debug.log to li...@valvesoftware.com Thu Jan 29 12:34:45 EET 2009: Server restart in 10 seconds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Some guy crashing my servers
How about you password your rcon. That would be a start. 2009/1/16 Tony Paloma drunkenf...@hotmail.com Blocking TCP will only prevent RCON access. Your server will continue to run just fine. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin Sent: Thursday, January 15, 2009 2:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Some guy crashing my servers Can I just block TCP at the firewall, or will that stop the server from running? Jake E wrote: We had the same problem in Garry's Mod. And because of the method Moderators use to kick, he was able to stay on by COPYING someone elses name so there were two bob0Fishkins on the kick menu. The gibberish characters were like a Y and a T with three crosses. To do it we had the owner go in to console and use multiple methods of banning - name, steam id, and ip. We never heard from him again... So basically, add his steam ID to the ban list, and add his IP to the ipban list as well. Also, if the rcon_password server cvar is not defined, I'm not sure how it works in L4D, but in GMOD, that means the password is blank so if someone enters rcon_password in console, it accepts it as the valid password. On Wed, Jan 14, 2009 at 11:03 PM, Chad Austin c...@pcchemical.com wrote: Thanks!!! It worked perfectly, ur a genius. Darren Gordon wrote: Close your server. Theres some guy who comes into my server with a name consisting of gibberish characters, and he gets everyone kicked from my server, how do I prevent this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 11, Issue 27
... are you serious? 2009/1/8 Chris | FatPipeServer.com ch...@fatpipeserver.com Ban this guy, he used the d--k and s--t words in his post, along with horrendous grammar, spelling and punctuation. What a loser! :) Kingsley Foreman wrote: I've stayed quiet on this one but seriously i'm sick of the spam. If you want to whine about Valve go create your own mail list and feel free to do it all you want. I know that many of you have been hosting servers for a long time, I also know many of you haven't im also assuming some people on this list aren't hosters at all. However little support from games companies from isn't something new, it has been going on size the first dedicated server was released. Valve traditionally are far far far better then most if not all companies on releasing patches and fixes. Anyone here heard of the Battlefield series of games? However this isn't the problem here, have any of you actually wondered if it is actually us as a whole who have caused the problem of valve not listening. Ive been on this mail list for many many years, way before steam was released, back when CS was really the only game it talked about. The list was 1000x better then it is now. If there was a post it was us or someone helping someone else or a release. No crying that Valve don't love us, It was even before GSPs went on huge rants because a patch didn't do they wanted and it was costing them money. Back then Valve responded to most if not all problems. Why because when they did everyone said thank you and didn't scream boycott and cry foul. People get over it. Valve are a business, Valve of course want sales, they same way you do. We aren't valves customers if anything most of you are using something Valve give out for free to make money. And on a final note, i love people who scream boycott, why? because when you do it mean more player for us when when we ignore it. I'm actually more annoyed at the people on the list who have changed it into what it is today rather then a useful list like it used to be. I don't care about your business, what upsets you at night, how the world is out to get you, or your dick size. I care about patches and fixes with people willing to contribute to make something better, not whinge about why it isn't. So for the people working out bugs, making mods, and generally helping others, I salute you. For the rest maybe you should start a blog. On a final note, If you tell someone they are shit at playing catch every time they come round to play catch, eventually they will stop coming around. That is what valve has done. PS. yes I do feel bad about contributing to this tripe. Kingsley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve It's Time To Listen And Answer!
Yes it is fair if you have to ask. Do you know how much developers get paid? - It wouldn't be worth the money for them to pay one developer to work on this for an hour just so you can have something that was never in the release. You have paid for CS:S (hopefully) its provided 'as-is' anything extra that valve decides to add is a bonus. People have gone this long without extras in cs:s why should they change something now, just so you can bitch that there is something wrong with the new functionality. 2009/1/6 raydan rayda...@gmail.com i ask valve add hud message display back into Counter-Strike Source about 1 year, they haven't do anything, just add few line into ClientScheme.res, how difficult? but Team Fortress 2 include hud message display, why Counter-Strike Source can't, is it fair? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve It's Time To Listen And Answer!
I work at a very large corporation that I bet everyone here has heard of (and uses products of ours) as a software engineer.. and I have just come back from my 2 week Christmas vacation. Why should valve work over Christmas? What makes them different? Just because McDonalds and KFC are open over the holidays doesn't mean every other place should be. To have people in during holidays, you have to pay again for heating, wages, etc. You bought the game 'as-is' valve are not expected to fix anything. It would of course be nice if they did, but they are no-way legally bound to do Anything more to it. 2009/1/6 Blood Letter bw_bloodlet...@hotmail.com If Valve completely ignores server operators who provide free servers, without which their games would be useless, they suck. If Valve lets long standing bugs, exploits, and security issues go unattended while focusing only on the latest content update + free weekend, they clearly prioritize sales over customers. I don't know about Valve's office, but if something goes wrong with a system at my office, even on Christmas day, we respond to it, and come into the office if necessary. If there are fires wreaking havoc with the power grid and people are being evacuated from their homes, we coordinate to make sure our servers are backed up, the backups are offsite, and the servers are safe. If someone at Valve wants a break, they can take vacation days. Do they only have 3 guys, and each only does 1 thing? I hope not. Any company worth it's salt knows you need redundancy in your mind share. Valve IS ignoring this list, by not replying. They get torn apart because they never respond to important issues, they're always late, and they never, EVER, provide clear and complete answers, let alone any semblance of documentation. Even if I were a child, I would still be a paying customer. If you're saying Valve gets a pass because gaming is not a priority in life, then you don't understand a single thing about having a job. If your job is to make games, you do that. If your job is to deliver mail, you do that. Working in a particular job sector does not give you the right to slack off. If Valve fixes everything and provides complete and correct documentation, then they get support and sales. Going from an F to an A doesn't change the fact that you still had an F. No one is treating Valve like shit. We are simply demanding we get some support, some documentation, and some communication. We get none of those things. Being a customer DOES give you the right to expect a certain level of quality and service from the business you are patronizing. If Valve's priorities continue to diverge from what so many of us expect, that's fine. They'll just lose our money and our support. Let's be clear here - server admins are supporting Valve, not the other way around. I'm sorry I can't apply for a job at Valve, I already have a job of my own. I can't be programming for everyone in the world, can I? Regardless, I wouldn't want to work in an office where a complete lack of customer support gets a passing grade. Valve's lack of support and communication is indefensible to anyone with even a remote knowledge of programming and software development. Date: Tue, 6 Jan 2009 11:12:41 -0500 From: richard@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve It's Time To Listen And Answer! If Valve doesn't do everything we say, they suck. If Valve doesn't fix everything now, they suck. If Valve doesn't kiss our asses every second of every day, they suck. They don't care, they won't fix this, they refuse to fix that. All they want is our money. You all sound like a broken record. And worse than that, you have no lives outside of this thing we have here. Did anyone stop to think that since they all busted their asses for who knows how long getting Left 4 Dead out the door, while providing updates to TF2 the whole time, that maybe...just maybe, they'd want to take a break for a little while during the holidays? You know...so they could spend time with their families. Honestly, since release of TOB, there have been a relentless amount of updates to their products. In the time that has passed from TOB until now, the only people being neglected were probably most of the families of Valve employees. Does anyone feel they deserve a little break? They're ignoring us? Really? You think so? Does anyone here subscribe to HLCoders? A little civility goes a long way. In my opinion, Valve isn't ignoring this list, they just don't want to reply. I swear, this list = SPUF sometimes. Any two words they say are held against them forever. I know that a lot of kids subscribe to this list, so it would be difficult for a lot of you to understand, but there is such a thing as priorities in life. Gaming is not as high on that list once you have a family to
Re: [hlds] Valve It's Time To Listen And Answer!
If you had ANY remote idea of how many hardware/os configurations there are out there that could cause problems, you would be a little more lenient. While some of valve's releases have been a little too buggy for anyones liking, i'm sure that they test things as much as they can before release, why would they want to let them selves be known for this sort of thing. If valve took a day to fix a release for L4D for example, you sound exactly like the type of person who would spend time, opening up his email client, and writing another rant about how much valve fails for not releasing on time. 2009/1/6 SakeFox sake...@kingdomsend.com it's been basically treated as the norm that it's russian roulette with any update or game release. they keep pushing server files without testing them and we suffer for it. i can't count the number of times after a tf2 update that servers would work because of the server update. Look at the game launches TF2 linux binaries didn't work for hours and L4D windows binaries didn't work for hours. Is the next game just going to have broken binaries for both servers? Is it really that hard to test something before you make it live. This happens all the time and getting more frequent. Karl Weckstrom wrote: Now THAT is what I consider Well said. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter Sent: Tuesday, January 06, 2009 11:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve It's Time To Listen And Answer! If Valve completely ignores server operators who provide free servers, without which their games would be useless, they suck. If Valve lets long standing bugs, exploits, and security issues go unattended while focusing only on the latest content update + free weekend, they clearly prioritize sales over customers. I don't know about Valve's office, but if something goes wrong with a system at my office, even on Christmas day, we respond to it, and come into the office if necessary. If there are fires wreaking havoc with the power grid and people are being evacuated from their homes, we coordinate to make sure our servers are backed up, the backups are offsite, and the servers are safe. If someone at Valve wants a break, they can take vacation days. Do they only have 3 guys, and each only does 1 thing? I hope not. Any company worth it's salt knows you need redundancy in your mind share. Valve IS ignoring this list, by not replying. They get torn apart because they never respond to important issues, they're always late, and they never, EVER, provide clear and complete answers, let alone any semblance of documentation. Even if I were a child, I would still be a paying customer. If you're saying Valve gets a pass because gaming is not a priority in life, then you don't understand a single thing about having a job. If your job is to make games, you do that. If your job is to deliver mail, you do that. Working in a particular job sector does not give you the right to slack off. If Valve fixes everything and provides complete and correct documentation, then they get support and sales. Going from an F to an A doesn't change the fact that you still had an F. No one is treating Valve like shit. We are simply demanding we get some support, some documentation, and some communication. We get none of those things. Being a customer DOES give you the right to expect a certain level of quality and service from the business you are patronizing. If Valve's priorities continue to diverge from what so many of us expect, that's fine. They'll just lose our money and our support. Let's be clear here - server admins are supporting Valve, not the other way around. I'm sorry I can't apply for a job at Valve, I already have a job of my own. I can't be programming for everyone in the world, can I? Regardless, I wouldn't want to work in an office where a complete lack of customer support gets a passing grade. Valve's lack of support and communication is indefensible to anyone with even a remote knowledge of programming and software development. Date: Tue, 6 Jan 2009 11:12:41 -0500 From: richard@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve It's Time To Listen And Answer! If Valve doesn't do everything we say, they suck. If Valve doesn't fix everything now, they suck. If Valve doesn't kiss our asses every second of every day, they suck. They don't care, they won't fix this, they refuse to fix that. All they want is our money. You all sound like a broken record. And worse than that, you have no lives outside of this thing we have here. Did anyone stop to think that since they all busted their asses for who knows how long getting Left 4 Dead out the door, while providing updates to TF2 the whole time, that maybe...just
Re: [hlds] Valve It's Time To Listen And Answer!
Kernel != Distribution Anyway I'm done with this. Have fun 2009/1/6 Blood Letter bw_bloodlet...@hotmail.com When talking about server binaries, you've got your OS and your CPU. Any system configuration issues are understandable. (For example, if Norton broke the server.) Seems to me the x86 instruction set + listed-as-supported linux/windows kernel versions provide only a dozen or so combinations. If you didn't test on said hardware+os, don't list it as supported. But the fact is we know the issues with the server code, and the client code, are not due to configuration differences, as they are experienced by all, and are repeatable. Date: Tue, 6 Jan 2009 17:12:15 + From: oli...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve It's Time To Listen And Answer! If you had ANY remote idea of how many hardware/os configurations there are out there that could cause problems, you would be a little more lenient. While some of valve's releases have been a little too buggy for anyones liking, i'm sure that they test things as much as they can before release, why would they want to let them selves be known for this sort of thing. If valve took a day to fix a release for L4D for example, you sound exactly like the type of person who would spend time, opening up his email client, and writing another rant about how much valve fails for not releasing on time. 2009/1/6 SakeFox sake...@kingdomsend.com it's been basically treated as the norm that it's russian roulette with any update or game release. they keep pushing server files without testing them and we suffer for it. i can't count the number of times after a tf2 update that servers would work because of the server update. Look at the game launches TF2 linux binaries didn't work for hours and L4D windows binaries didn't work for hours. Is the next game just going to have broken binaries for both servers? Is it really that hard to test something before you make it live. This happens all the time and getting more frequent. Karl Weckstrom wrote: Now THAT is what I consider Well said. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter Sent: Tuesday, January 06, 2009 11:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve It's Time To Listen And Answer! If Valve completely ignores server operators who provide free servers, without which their games would be useless, they suck. If Valve lets long standing bugs, exploits, and security issues go unattended while focusing only on the latest content update + free weekend, they clearly prioritize sales over customers. I don't know about Valve's office, but if something goes wrong with a system at my office, even on Christmas day, we respond to it, and come into the office if necessary. If there are fires wreaking havoc with the power grid and people are being evacuated from their homes, we coordinate to make sure our servers are backed up, the backups are offsite, and the servers are safe. If someone at Valve wants a break, they can take vacation days. Do they only have 3 guys, and each only does 1 thing? I hope not. Any company worth it's salt knows you need redundancy in your mind share. Valve IS ignoring this list, by not replying. They get torn apart because they never respond to important issues, they're always late, and they never, EVER, provide clear and complete answers, let alone any semblance of documentation. Even if I were a child, I would still be a paying customer. If you're saying Valve gets a pass because gaming is not a priority in life, then you don't understand a single thing about having a job. If your job is to make games, you do that. If your job is to deliver mail, you do that. Working in a particular job sector does not give you the right to slack off. If Valve fixes everything and provides complete and correct documentation, then they get support and sales. Going from an F to an A doesn't change the fact that you still had an F. No one is treating Valve like shit. We are simply demanding we get some support, some documentation, and some communication. We get none of those things. Being a customer DOES give you the right to expect a certain level of quality and service from the business you are patronizing. If Valve's priorities continue to diverge from what so many of us expect, that's fine. They'll just lose our money and our support. Let's be clear here - server admins are supporting Valve, not the other way around. I'm sorry I can't apply for a job at Valve, I already have a job of my own. I can't be programming for everyone in the world, can I? Regardless, I
Re: [hlds] New crash exploit?(TF2)
They probably didn't fix it because they have no money to pay the staff because people like you are too cool to actually pay for things you use. Now this has gone on for too long; please leave the internet. (You're not leaching that too are you?) 2008/12/22 Justin mysteriousjus...@gmail.com I don't wont some jerkoff crashing mine, that's why i did all that in the first place, cause valve wouldn't get off they're ass and fix it. On Mon, Dec 22, 2008 at 1:56 AM, Mike Stiehm mikesti...@gmail.com wrote: Hay I just don't want some douchebag crashing my servers... I think I have that right -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Justin Sent: Sunday, December 21, 2008 2:59 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New crash exploit?(TF2) Once again it shows how immature you are to continue this.. Everybody needs to grow the fuck up.. On Sun, Dec 21, 2008 at 3:51 PM, Mike Stiehm mikesti...@gmail.com wrote: Me 2 all 40+ servers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of -xL-Trinidad Sent: Sunday, December 21, 2008 3:52 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New crash exploit?(TF2) your banned now on mine anyway... - Original Message - From: Justin mysteriousjus...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, December 20, 2008 5:32 PM Subject: Re: [hlds] New crash exploit?(TF2) Actually im not banned from most servers i really don't consider them servers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] segmentation fault
What plugins are you running? 2008/12/22 Alex adib...@internode.on.net CRASH: Tue Dec 23 03:05:48 EST 2008 Start Line: ./hlds_i686 -game cstrike +ip 118.127.0.194 +port 27058 +maxplayers 11 +map de_dust2 -debug -pidfile hlds.8270.pid Using host libthread_db library /lib/libthread_db.so.1. Core was generated by `./hlds_i686 -game cstrike +ip 118.127.0.194 +port 27058 +maxplayers 11 +map de_'. Program terminated with signal 11, Segmentation fault. #0 0x003860a7 in ?? () #0 0x003860a7 in ?? () No symbol table info available. No shared libraries loaded at this time. Stack level 0, frame at 0x0: eip = 0x3860a7; saved eip 0x3860a7 Arglist at unknown address. Locals at unknown address, Previous frame's sp in esp End of crash report -- Tried using 3 different maps ( de_dust2 - cs_office - de_aztec ) all coming back with the same errors anyone got any suggestions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] segmentation fault
try typing this into your ssh console (depending on what access you have) cd [the location of hlds_686] gdb ./hlds_686 core.x (This is the newset core file you have) bt Then paste the output (I can't remember the exact format of the gdb command, its been a while, and I dont have access to my servers at work. If that command doesn't work, try gdb core. ./hlds_686 If it says something like incomplete or corrupt core file, you will need to run this following command as root: ulimit unlimited 2008/12/22 Alex adib...@internode.on.net none, it was a fresh install - Original Message - From: Olly oli...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, December 23, 2008 12:58 AM Subject: Re: [hlds] segmentation fault What plugins are you running? 2008/12/22 Alex adib...@internode.on.net CRASH: Tue Dec 23 03:05:48 EST 2008 Start Line: ./hlds_i686 -game cstrike +ip 118.127.0.194 +port 27058 +maxplayers 11 +map de_dust2 -debug -pidfile hlds.8270.pid Using host libthread_db library /lib/libthread_db.so.1. Core was generated by `./hlds_i686 -game cstrike +ip 118.127.0.194 +port 27058 +maxplayers 11 +map de_'. Program terminated with signal 11, Segmentation fault. #0 0x003860a7 in ?? () #0 0x003860a7 in ?? () No symbol table info available. No shared libraries loaded at this time. Stack level 0, frame at 0x0: eip = 0x3860a7; saved eip 0x3860a7 Arglist at unknown address. Locals at unknown address, Previous frame's sp in esp End of crash report -- Tried using 3 different maps ( de_dust2 - cs_office - de_aztec ) all coming back with the same errors anyone got any suggestions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New crash exploit?(TF2)
You think this would work if I went to EMI and asked to pirate their music because I couldn't afford it. NO. Stop being lame. If you cant afford it then don't play it, you don't deserve it! You don't also think valve is feeling the pressure of the economy? If everyone stopped buying games but still play them then valve won't last for very long. But to come on here asking for a fix for something you didn't pay for are you crazy or has the world gone mad. 2008/12/20 Siddhartha Gandhi siddharthagandhi...@gmail.com I want to say that anyone suggesting that cracking your server does not push people to buy the legit version of the game is ridiculous. Let me tell you the story of myself, and over 200 other TF2 players. Back in the months January - June a cracked server called Onan's Disciples was started. It turned out to be one of the biggest American servers, having a consistent 32 players for much of the day. When the server was shut down and replaced by a legit server, almost all of us bought the game on Steam. Just about everyone who was a regular on that server now owns the game legit, and the vast majority of them originated as pirates. That server achieved two things: a) People bought the game who, if they hadn't gotten the cracked version of the game, probably wouldn't have. b) It created a community that lasted even when the server went legit. Sure, that server allowed people to illegally play the game, some of whom never went out and bought it (more often than not, because they didn't have the ability to buy it), but if that server did not exist, would the ones who did buy it have bought the game? The answer is no. I'm not justifying piracy, I don't think anyone is, but before you censure this man consider that piracy doesn't always lead to lost sales. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New crash exploit?(TF2)
Valve is a dictatorship because they ask for money for the product they produce, and you use? 2008/12/21 Justin mysteriousjus...@gmail.com Alright, I don't even believe this that nobody on here has even pirated software for any reason. I'm sure most of you have pirated something and still have it on your computer, honestly shut up about costing valve money because they get a lot of money just because of noob hackers who think they can bypass VAC. Im tired of the dictatorship that valve has become. On Sat, Dec 20, 2008 at 6:47 PM, Alec Sanger eclyp...@hotmail.com wrote: Why not just use the multiple free weekends that valve gives you to try the game out? That's what it's for and it's not illegal. Hell, several 3 day 100% free sessions should be sufficient, don't you think? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: asina_pr...@hotmail.com To: hlds@list.valvesoftware.com Date: Sat, 20 Dec 2008 18:00:12 -0500 Subject: [hlds] New crash exploit?(TF2) Hello. I'm emailing you today because of a cracked server for your game, Team Fortress 2. It isn't anything bad, far from, I just wanted to say that I would like to thank you for allowing someone who can't really afford the game just yet to be able to play it. Yes, I know, I can't afford a game for $20 with tax. But with the economy of Canada and the USA failing, along with my family hitting some hard times, most of my paycheck goes to paying bills, and the rest of it goes to paying for groceries. The server I was playing on, Pwndora's Box, was a cracked one, allowing people without the actual game, to test your game out and play it. It gave me a chance to just kick back and forget the issues at hand and play with some good people. Though due to the possible crash exploit, that is no longer viable for me to do anymore, seeing as the server had to go down due to the constant crashing of some random occurance of someone or something logging on and taking down the server. It is due to this, and the fact that I have become far to used to playing your games, I shall be saving up all the money I can spare over the next month in order to buy your game. Sincerely Winston Doan _ Send e-mail anywhere. No map, no compass. http://windowslive.com/oneline/hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_anywhere_122008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New crash exploit?(TF2)
Good work Spencer, you just made my day! 2008/12/19 Spencer 'voogru' MacDonald voo...@voogru.com I was trying to figure out what was going on here. I noticed that you didn't mention your server so I went ahead and googled your alias (mysteriousjustin) to see if I could find out what your server IP may be. I found comments you seem to have wrote on this page: http://www.youtube.com/watch?v=RJqbr4eV-Eg (How to use Unlocked Weapons in TF2 with NoSteam *Not Gamestat.txt Trick* [UPDATE NOV 12]) Someone with the name mysteriousjustin just so happened to write a comment in this TF2 related video. Mysterious indeed! Your YouTube profile I suspect ( http://www.youtube.com/user/mysteriousjustin) also has some TF2 videos as favorites so from this point on, I will assume it is your profile. mysteriousjustin Joined: June 17, 2008 Last Sign In: 1 hour ago Videos Watched: 11,298 Subscribers: 10 Channel Views: 541 Name: justin Country: United States Schools: Mainland highschool Interests and Hobbies: Computers, Programming, networking, Videography. Movies and Shows: Myth Busters, other discovery shows. Music: Pinkfloyd, ColdPlay, U2, Daft Punk. Books: None I also found this: Quote (1 week ago by mysteriousjustin) Come play TF2 cracked @ 66.135.40.26:27015 (Source: http://xn--nxaglql2a.tk/video/tbZGfPv6TYA/crack-steampacsteampacsteamt.html ) I found the same thing in another youtube video... http://www.youtube.com/watch?v=l_8ej30Xftg mysteriousjustin (3 weeks ago) Show Hide -3 Marked as spam Reply Come play TF2 cracked @ 66.135.40.26:27015 The only english/usa cracked tf2 server. I decided that I would connect to the server to investigate, I couldn't help but notice that I had an illegal (and impossible) STEAM ID. hostname: Pwndora's Box - Custom Maps - Fast DL - Radio version : 1.0.4.4/14 3686 secure udp/ip : 66.135.40.26:27015 map : ctf_convoy_v2 at: 0 x, 0 y, 0 z players : 4 (24 max) # userid name uniqueid connected ping loss state # 43 Mr. Plow STEAM_0:0:0 02:30 88 0 active - # 44 Masterlaserd STEAM_0:1:18753477 01:09 242 75 active # 41 Pb l snipe_ur_face56 STEAM_0:0:14230854 09:40 113 0 active # 40 [NSHB]243 STEAM_0:0:18903256 09:42 98 0 active Reading the website in the MOTD of this server I found a forum ( http://pwndorasbox.net/fourm/), and someone with the name mystery just so happens to have the same exact problem as you, just today to boot! They have a thread discussing this very issue: http://pwndorasbox.net/fourm/viewtopic.php?f=4t=30sid=6ff91a53dd20622c6ef01e7c94b7f9ef I think I'm finished here. So, with all of that said, I think you should probably stop running a pirate server. As that very well could be the cause of your problems. I have screenshotted everything FYI, so if you try to cover it all up, it won't work. Pirates are not eligible for support I don't think. Happy 15th birthday, ask your parents to buy you a legal copy of TF2, it's only $9.99 now. They'll be thrilled. Mystery solved, thanks to Google! Have a nice day! - Spencer -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Justin Sent: Friday, December 19, 2008 4:16 PM To: hlds@list.valvesoftware.com Subject: [hlds] New crash exploit?(TF2) I don't know how its happening, but my windows tf2 server keeps crashing after a player with a blank name joins. The crash happens instantly after the player connects and logs of the ip are not made; I don't know what this player has against us but he's really trying my patience ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steamworks mods update rss feed?
Steamworks games aren't official. There is that list inside steam that I know hardly ever gets updated for official games, but maybe steamworks integrates that list, so mod updates will show in there? 2008/12/17 Anthal ant...@couchathletics.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce hlds_announce: For all your official server update needs! Forwards easily to cellular phones and smartphones! Robert C wrote: Is there any chance that valve could expose a public list of updates which are available on steam for the HL2 mods which are on steamworks. Server updates are of most interest to me (and the rest of this mailing list, I'm guessing), but something like an rss feed for all steamworks updates would be excellent for the gaming community at large. Rob C aka Fuzzy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] To all you Turkeys
You did what to it?! 2008/11/27 Clyde cide [EMAIL PROTECTED] Happy Thanks Giving We did a live turkey this year It was a real Drunken Brawl but the turkey finaly gave it up! next year I think well go fresh from the meat store. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lame Bitching (a.k.a. Re: How about someserverinstructions and server.cfg)
Wow this is getting grossly off-topic. Use GMail, it will hide all quotes with a show quoted text link, so it doesn't matter where people write them, it also then keeps all emails in the same thread. 2008/11/26 Ferenc Kovacs [EMAIL PROTECTED] On Wed, Nov 26, 2008 at 12:15 PM, Ronny Schedel [EMAIL PROTECTED] wrote: Your bottom posting rule does not apply to mailing lists, because the order is done by the mailing client. 1. You send/receive the question. 2. Some minutes/hours/days later you receive the answer. You don't want to read the question again, because you already know it, you want to read the answer. if I get it shortly, I don't have to read it again, but if I have to check what was the question, it more logical to read the thread from top to bottom.but this is irrelevant to the original subject. Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Email trimming WAS Lame Bitching
Its nicer with labels :) http://img222.imageshack.us/img222/3210/gmailwh3.jpg 2008/11/26 William Stillwell [EMAIL PROTECTED] Outlook does that too :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Wednesday, November 26, 2008 1:37 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Email trimming WAS Lame Bitching And I forgot to include the screenshot I was going to share: http://www.contriving.net/ftpd/gmail.JPG Also, you guys on the digest mess up the thread formatting with your inconsistent subject lines! :D On Wed, Nov 26, 2008 at 12:33 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: The number of emails is lower, but you have to scroll through EVERY email rather than just reading the threads that interest you, correct? If you subscribe to the regular version Gmail groups each thread and you can just skip reading the threads you don't care about...like I do with the three in-progress whining threads. On Wed, Nov 26, 2008 at 10:05 AM, [EMAIL PROTECTED] wrote: dramatically limits the number of emails from this list that I have to skim. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D: Cross-Platform Multiplayer
Games for Windows Live. Epic fail 2008/11/25 ccfan4326 [EMAIL PROTECTED] Cross-platform FPS problems aren't really an issue when you're playing co-op with friends though. Even if a friend of mine is gimped or has an advantage due to auto-aim or whatever, I'm not really going to care, I'm just going to have fun playing with them. An option to allow Xbox players in friends-only games would be cool, but I doubt it'd happen since it doesn't use Games for Windows Live. On Sun, Nov 23, 2008 at 4:23 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Cross-platform FPSs just don't work, since PC gamers have such an advantage with the mouse and keyboard. Accuracy and agile movement is so much more increased with a mouse and keyboard over an analog controller. [??R] The-/iller wrote: Halo 2 for PC is also, possibly gears but I don't think so. but you have to have an xbox live silver account or something just to play multi for pc, kinda stupid but PC players always get kicked from servers for hacking aka just using a mouse and keybo i say suck it console players Burton Johnsey wrote: I think Shadowrun might be the only game that is... On Sun, Nov 23, 2008 at 3:21 PM, Jake E [EMAIL PROTECTED] wrote: Is COD4/5? or anytihng? lol On Sun, Nov 23, 2008 at 5:53 PM, Yatin Vadhia [EMAIL PROTECTED] wrote: I wish Regards Yatin On 23 Nov 2008, at 22:49, Jake E [EMAIL PROTECTED] wrote: Is the Left4Dead multiplayer cross-platform so that a PC player can play with an XBOX 360 player? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
They don't make it a pain.. If you don't know how to setup servers, then maybe you shouldn't be doing so. There are 1000's of other servers that are up and working fine without posting a whine thread. 2008/11/25 ccfan4326 [EMAIL PROTECTED] What I meant is that those who rent and host L4D servers are helping to support the game. I guess it's not as significant as with CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend to make it a pain for server admins to setup a server for MP-centric games I do not know. On Mon, Nov 24, 2008 at 9:27 PM, Dr.Stinglock [EMAIL PROTECTED] wrote: We are not paying them (valve) a cent to host servers. There is a once payment for the client install though. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ccfan4326 Sent: Tuesday, 25 November 2008 2:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] How about some server instructions and server.cfg files? We're the ones paying them and paying for servers to support their game, is it too much to ask for some decent documentation? On Mon, Nov 24, 2008 at 7:57 PM, John Du Hart [EMAIL PROTECTED] wrote: Indeed. Everyone needs to stop whining about this. On Mon, Nov 24, 2008 at 8:28 PM, msleeper [EMAIL PROTECTED] wrote: I bet the Valve guys don't either. http://instantrimshot.com/ On Mon, 2008-11-24 at 17:07 -0800, Midnight wrote: I'd be happy to. My consulting fees are $250/hr, 50% in advance. I don't work for free sorry. gulfy wrote: Sounds like you're up to the challenge. On Mon, Nov 24, 2008 at 5:53 PM, Midnight [EMAIL PROTECTED] wrote: Like he said though, there is not a central consolidated and up to date list of information about running L4D servers. It shouldn't take more than 30 minutes to put together and add to a wiki or forum page. Leaving everyone to their own devices to scour mailing lists and forums looking for answers is pretty unprofessional frankly. Kevin Ottalini wrote: There have been qute a few posts from valve on the linux email list (about L4D), look there too. http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows 2008
There is a big problem with server2008, if the server (srcds) crashes any script you have to restart it on crash will fail to work, because of the 'This program has ended unexpectedly' (or something like that). There is a way to turn this off in the settings, but this just shows a different error message. So to allow a server to finish crashing, you will need to remote in, and click the close button on the popup. This was getting to be such a problem, we went back to 2003 2008/11/24 Brad [EMAIL PROTECTED] What I meant was that they are already trimmed down. From my experience, it is more likely that you have too little on a server OS initially than too much. Also, like I said, I find it highly unlikely that Server 08 has a higher footprint than Server 03. On Sun, Nov 23, 2008 at 9:32 PM, J T [EMAIL PROTECTED] wrote: Server OSes are really not designed to be trimmed down? You would expect a server OS to have a light memory and cpu footprint, giving more resources to the applications it will be running. On Sun, Nov 23, 2008 at 5:50 PM, Brad [EMAIL PROTECTED] wrote: You are misinformed. Windows 2008 offers no drawbacks compared to 2003. Microsoft did not give server 2008 the Vista treatment in terms of resource usage. Server OSes are really not designed to be trimmed down, unless you are interested in running Server 2008 Core, which might be a good option as well. On Fri, Nov 21, 2008 at 6:20 PM, Midnight [EMAIL PROTECTED] wrote: I fail to see the problem. [EMAIL PROTECTED] wrote: With these 4 servers running total Ram usage is at %64. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC problems and L4D steamids
Apparently it's something todo with lobby's 2008/11/24 [ЯтR] The-/iller [EMAIL PROTECTED] Yeah I figured it was linked to L4D traffic, but then whats with STEAM_1 IDs Tom Leighton wrote: Because right now I think valve made an update which has screwed the steam system over. (That is my personal view anyway). I got gifted L4D, and couldn't download for 3 hours, because every time i tried to install it I was promped for my password because my ticket expired. This happens every time the download stalls, and requires the blobs to be deleted and me to relogin again to get the download moving. Also happens for other games, so I think its to do with Steam servers rather than any game engine itself or VAC. [??R] The-/iller wrote: Been getting lots of reports from people that servers are getting almost all the clients dropped because of connections to steam/VAC being lost... thinking this is due to the massive traffic increase from L4D... but didn't notice until now that in L4D all steam id's begin with STEAM_1 instead of STEAM_0 but the remaining numbers are the same, so is there a new cluster of master servers? If so, then why are games like tf2 and dods being hard hit with disconnect waves? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows 2008
Yes, we use server checker, but it doesn't know the server has crashed until you click Ok. Also, AFAIK, -nocrashdialog does the same as disabling the crash dialog in control panel, this works fine in 2003, but in 2008 its simply replaced by another box. 2008/11/24 1nsane [EMAIL PROTECTED] Have a program like serverchecker monitor the server. That way if it freezes or crashes with an error message it will be automatically restarted. You can also try using -nocrashdialog. On Mon, Nov 24, 2008 at 5:08 AM, Olly [EMAIL PROTECTED] wrote: There is a big problem with server2008, if the server (srcds) crashes any script you have to restart it on crash will fail to work, because of the 'This program has ended unexpectedly' (or something like that). There is a way to turn this off in the settings, but this just shows a different error message. So to allow a server to finish crashing, you will need to remote in, and click the close button on the popup. This was getting to be such a problem, we went back to 2003 2008/11/24 Brad [EMAIL PROTECTED] What I meant was that they are already trimmed down. From my experience, it is more likely that you have too little on a server OS initially than too much. Also, like I said, I find it highly unlikely that Server 08 has a higher footprint than Server 03. On Sun, Nov 23, 2008 at 9:32 PM, J T [EMAIL PROTECTED] wrote: Server OSes are really not designed to be trimmed down? You would expect a server OS to have a light memory and cpu footprint, giving more resources to the applications it will be running. On Sun, Nov 23, 2008 at 5:50 PM, Brad [EMAIL PROTECTED] wrote: You are misinformed. Windows 2008 offers no drawbacks compared to 2003. Microsoft did not give server 2008 the Vista treatment in terms of resource usage. Server OSes are really not designed to be trimmed down, unless you are interested in running Server 2008 Core, which might be a good option as well. On Fri, Nov 21, 2008 at 6:20 PM, Midnight [EMAIL PROTECTED] wrote: I fail to see the problem. [EMAIL PROTECTED] wrote: With these 4 servers running total Ram usage is at %64. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D: Cross-Platform Multiplayer
There is quite a bit of extra stuff written for XBOX, like slight auto-aim, and different movement params 2008/11/24 Donnie Newlove [EMAIL PROTECTED] I'm not sure I would like to play with console players on my PC, or vice versa. On Sun, Nov 23, 2008 at 11:53 PM, Yatin Vadhia [EMAIL PROTECTED] wrote: I wish Regards Yatin On 23 Nov 2008, at 22:49, Jake E [EMAIL PROTECTED] wrote: Is the Left4Dead multiplayer cross-platform so that a PC player can play with an XBOX 360 player? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
You obviously have proof to backup that statement? 2008/11/21 Philip Bembridge [EMAIL PROTECTED] please bear in mind that there are a lot of false positives with vac ^^ Being VAC banned is not proven guilty? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] list
You fail at the internet. Do not pass go... Do not collect $200 2008/11/18 Mohammed Khalik [EMAIL PROTECTED] http://www.fragmasters.co.uk omg it was an error! I did not mean to post this under hlds. Date: Tue, 18 Nov 2008 22:57:21 +1100 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] list i agree On Tue, Nov 18, 2008 at 10:54 PM, Mohammed Khalik [EMAIL PROTECTED] wrote: _ See the most popular videos on the web http://clk.atdmt.com/GBL/go/115454061/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Win £1000 John Lewis shopping sprees with BigSnapSearch.com http://clk.atdmt.com/UKM/go/117442309/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] remove me from your list please
Change your password? 2008/11/17 Thomas Morton [EMAIL PROTECTED] Anthony is correct - I am completely unable to remove one of my other mail addresses from this list via those links (not hugely worried but getting this all twice does get confusing :P) Needs looking into? (considerign the amount of people that DO send in these type of mails it does somewhat suggest that it is broken somewhere). Thomas Morton ++ No problem should ever have to be solved twice ++ (There is an outside chance my account has been compromised - please let me know if you recieve anything *odd* or suspicious from me) 2008/11/17 J T [EMAIL PROTECTED] hlds http://list.valvesoftware.com/mailman/listinfo/hlds list run by listadmin at valvesoftware.com [EMAIL PROTECTED] Should have someone that can assist you. On Sun, Nov 16, 2008 at 7:13 PM, Anthony E. Prandi [EMAIL PROTECTED] wrote: Now see, the funny thing is, I have tryed unsubscribing twice, using the unsubscribe link, from both the lists, and have yet to receive my confirmation e-mail it was to have sent, so maybe its NOT that easy... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] You do not have this 3rd party mod installed
And the demo will be removed 2008/11/17 AnAkIn . [EMAIL PROTECTED] Yes, seem to be a bug because it's a demo, but anyway the full game is released tomorrow and I guess it'll work fine then. 2008/11/17 P1cwh0r3 [EMAIL PROTECTED] While trying to join a L4D server via the Servers window under the LAN tab on the desktop it states You do not have this 3rd party mod installed. Is this just because it's the demo? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] remove me from your list please
We all need a good laugh once in a while though. 2008/11/16 Philip Bembridge [EMAIL PROTECTED] yes I accept all paypal accounts and passwords please ^^ I should really not bump these threads... 2008/11/16 tgnwells [EMAIL PROTECTED] Do you also accept PayPal? Leonard L. Church wrote: Sure. Just email me your Steam UserID and Password and I'll do that post haste. ;) [EMAIL PROTECTED] wrote: remove me from your list please [EMAIL PROTECTED] thanks Career Problems? Get a Fashion Design Education. Click Now. http://thirdpartyoffers.juno.com/TGL2131/fc/PnY6rbv4iP8g3kXjN1758vs4nDvKk1xqDYx9z3SoVIOdrwgJqT9Il/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Yea, I was getting this last night too. It made the game un-playable. I kept getting Retrying Connection to server over and over again. 2008/11/15 Cc2iscooL [EMAIL PROTECTED] Alright, there's a problem going on since two updates ago. Every time I reach the subway level, until I get to the lower subway (just past the escalators), my net_graph looks like the following... and other players are experiencing this too. http://www.1337gaming.com/l4dpics/ This situation loops over and over...it seems to be a client problem, some clients get it all the time, some get it occasionally, and some get it not at all. Very strange. I've reinstalled my server from scratch, verified my client files, and all sorts of other changes, with no result. Has anyone else seen this or is it just me? On Fri, Nov 14, 2008 at 8:09 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
I don't know if this is related, but I cannot find ANY servers to play on... I've even tried looking in the serverbrowser, but it just says 'Refreshing server list' and no servers show up. 2008/11/15 AnAkIn . [EMAIL PROTECTED] Sorry for the double e mail, seem like gmail have some problems. 2008/11/15 Robert Whelan [EMAIL PROTECTED] Any news Jason/Valve? Are we SOL till monday? Working weekends? The update rendered the multiplayer demo useless, though local single player is doable. From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED]; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Friday, November 14, 2008 8:09:10 PM Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Well, it's totally killed it for me =( Gonna have to go back to CSS or something oldschool 2008/11/15 AnAkIn . [EMAIL PROTECTED] Yes, I think the Steam Group thing is refreshing all the time and it seems to cause problems with the server browser and maybe with the matchmaking. I also found that it was really hard to get the server list in the server browser, it was really slow since the last update, but after a few retries it worked (but it was still slow to get all the list). 2008/11/15 Olly [EMAIL PROTECTED] I don't know if this is related, but I cannot find ANY servers to play on... I've even tried looking in the serverbrowser, but it just says 'Refreshing server list' and no servers show up. 2008/11/15 AnAkIn . [EMAIL PROTECTED] Sorry for the double e mail, seem like gmail have some problems. 2008/11/15 Robert Whelan [EMAIL PROTECTED] Any news Jason/Valve? Are we SOL till monday? Working weekends? The update rendered the multiplayer demo useless, though local single player is doable. From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; [EMAIL PROTECTED] [EMAIL PROTECTED]; [EMAIL PROTECTED] [EMAIL PROTECTED] Sent: Friday, November 14, 2008 8:09:10 PM Subject: [hlds] Left 4 Dead Demo Update Available A required update for the Left 4 Dead Demo has been released. Please run hldspdatetool to receive the update. The specific changes include: - Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu - Fixed setinfo exploit - Fixed a crash when exiting the game - Fixed a few cases where the game would crash when using ALT-TAB - Fixed a problem that could cause texture corruption on some ATI video cards - Fixed a bug that could cause infected horde to disappear And we've added more documentation for dedicated servers in the file dedicatedserver_readme.txt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D-Demo Private Server?
I think the command to set the join password for a game is 'password' 'sv_password' is where the password is stored on the server 2008/11/13 volker [EMAIL PROTECTED] on the server: EDIT ../left4dead/cfg/server.cfg === cut hostname NAME rcon_password PASSWORD mp_logdetail 0 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 sv_voiceenable 1 sv_alltalk 0 sv_search_key SEARCHKEY === cut START the server // check if SEARCHKEY is set: in server console: help sv_search_key on the client: EDIT ..\SteamApps\common\left 4 dead demo\left4dead\cfg\Autoexec.cfg === cut sv_search_key SEARCHKEY // for ppl like me, who don`t have a ` on their keyboard bind f10 toggleconsole === cut OR start the game with ...steam\Steam.exe -applaunch 530 -console and input sv_search_key SEARCHKEY in console // check if SEARCHKEY is set: in client console: help sv_search_key how to play: clan style: each member can open a lobby for friends on your server (if it doesn't already exist) and other members will connect through steam friends list (or via the in-game friends list, haven't tested that yet) semi-open style: open a lobby for friends but change the settings to public game and in-game matchmaking will add players to your server. (sometimes the start-lobby-button switches to search-lobby-button after changing the settings; game will then start searching for public server. have no explanation why, maybe a bug?) special-case: when you leave the semi-open style, and people are still playing, then one of the remaing players becomes host of the game. if you want to get control of your server again, you have to kickt the players or restart the server; haven't found any better solution yet. cheers, volker deine mail vom Mittwoch, 12. November 2008 um 23:54: GW Just a quick question. GW I read through a few hundred emails, I got everything working great.. Thanks all early-adopters. GW Is there a way to set the server for private use only? Via a password, or something similar? GW ___ GW To unsubscribe, edit your list preferences, or view the list archives, please visit: GW http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4d vote kicking
Valve don't make the rules when it comes to our servers. They only have the right to protect their IP. So if someone comes in my server who has 3 arms... and I have a no 3 arm'd people rule... then they are out. If an admin is being an idiot, then the players can connect to another server. Easy. 2008/11/13 Cc2iscooL [EMAIL PROTECTED] Even though I consider voogru generally annoying... ;) He does have a point. You own the server, you own the rights to do whatever you want and enforce whatever rules you want. Period. If you don't like the way admins run their servers, start up a listen server and bitch to the people that join and then complain that the game is laggy. :) On Thu, Nov 13, 2008 at 5:14 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Mob ftw. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Thursday, November 13, 2008 5:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4d vote kicking I seriously don't want to argue the point more then I already did. It appears other server operators feel differently and the mob will rule on this one. Comparing a rented server to your house or nightclub is silly. Also, comparing kicking someone equaling murder is also silly. Decide what you want. I'm out of the L4D game. Timothy L Havener wrote: So Valve is going to go down that road and blacklist the IP of anyone who kicks someone unfairly? Besides that is also only for ranked servers. There are unranked servers that do not have those rules and you can do as you please. J T wrote: Battlefiedl 2 ROE was a means of allowing 10 year olds play the game and not get his feelings hurt. In essence, you couldn't do what you liked with your server if it conflicted with the ROE. Like pistol only servers. On Thu, Nov 13, 2008 at 2:15 PM, Timothy L Havener [EMAIL PROTECTED] wrote: Why not argue the point? If you are going to make such a ludicrous statement please back it up with logic. So I pay for a server for my friends and I to play on or just for the heck of it and I should have no say as to what goes on? Who in their right mind would waste the time? If Valve wants to control the gaming experience so some ten year old doesn't get his feelings hurt then let them pay for their own servers. I am not going to pay for them to have a place for other people to play where I have no say. Everyone is afraid of the big bad admin. Do this and see how quickly you have no community and no where to play. Leonard L. Church wrote: I am serious Spencer. I know we don't agree on allot of things and this appears to be another one, so let's kindly not argue the point. Spencer 'voogru' MacDonald wrote: You can't be serious. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Thursday, November 13, 2008 9:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4d vote kicking Personally, I think that if you open up your server to the public (and you are by listing on the lobby server), then your rights go out the window as far as you never being kicked or choosing what things get voted on. I think this would be a step backwards as abusive admins can just sit and wait for people to join up, grief them until they leave, then wait for them to rejoin. Valve, please don't do this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] MATCHMAKING BROWSER
Nice input. *Goes back to the cool corner* 2008/11/12 brian lyons [EMAIL PROTECTED] I ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 9, Issue 129
Almost as annoying as people making useless posts eh? 2008/11/12 Chris | FatPipeServer.com [EMAIL PROTECTED] When you guys reply to the list, try weeding out the unnecessary quotes. It's a pita to scroll for 20 seconds to read a one or two liner. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dedicated Servers Hosting Console Players?
Almost positive that they wouldn't. Console versions have some minor game movement and settings changes to help console users playing with a control pad.. like slight auto-aim etc 2008/11/7 Brad [EMAIL PROTECTED] I really haven't found any proof of this or anything (it really is hard to get a firm grip on whether this is the case or not because the server files include a whole bunch of client code), but does anyone know for sure if our dedicated servers are being used to host Xbox 360 players? Obviously, there is the line SupportsXbox360 1 in gameinfo.txt that leads one to this conclusion. Even if this isn't the case, does anyone have any idea what that file is talking about? It clearly is a file intended for PCs, but there are console references in it. I feel like something fishy is going on, but I hope I am wrong. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D No Server Browser = No Server Support
While we wish Valve success with this game; their decision leaves us with no choice but to take this action in the hope that it will highlight how strongly we feel about the removal of direct join options from any game. You think that is good company practice to make decisions like this based on one email? I cant understand why everyone is so eager to slap valve for making a decision that we haven't even seen the result of? 2008/11/6 Steven Hartland [EMAIL PROTECTED] Following the announcement last night that there will be no server browser for the highly anticipated Left 4 Dead, we have been thinking long and hard about the impact this has on the hosting of the game. With no server browser how are people supposed to join a server they have rented? Will there at least be a direct to join IP feature? Without these there is no incentive for either the purchase of servers by customers or the provision of free-to-play publics by gaming communities, as people have no choice over what server they join. This kills the rental, hosting and community market for the game outright. Do Valve really intend to host all the servers themselves for the game or has the importance of these features and their impact been overlooked? As it stands right now we (Multiplay) see no benefit in supporting this game at all and unless this situation changes we do not intend to host any servers for it. We hope other GSP's will support us in this action. The MOTD ad block is of minor significance in comparison to the building a community around servers. This is the start of a slippery slope which once started down it will be hard to turn back. The community goodwill and hard work must not be taken for granted and pushed too far. Valve's success is in no small part due to the widespread availability of servers for it's games, the majority of which are funded and run by the community at large. To take away the community's ability to continue to run servers that they can build solid regular player bases around, will simply destroy the communities around the game and also significantly dent faith and goodwill in Valve as a company. While we wish Valve success with this game; their decision leaves us with no choice but to take this action in the hope that it will highlight how strongly we feel about the removal of direct join options from any game. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
Well they shouldn't wrote : The new matchmaking system replaces the traditional server browser. | V For all we know, they could still be up at the Valve offices putting finishing touches on everything, and maybe in the rush, that one post on the list was sloppily worded. Who knows.. The demo is what like 4 hours away... you would honestly shut your server down because of one post, than to wait 4 hours and see it for yourself. Sometimes this mailing list is worse than the chat in CS:S 2008/11/6 Flubber [EMAIL PROTECTED] Well they shouldn't wrote : The new matchmaking system replaces the traditional server browser. 2008/11/6 Case Boyle [EMAIL PROTECTED] Thank you, someone finally gets it. I know for a fact that my server is going to be up until I figure out what's going on with the proposed matchmaking system. For all we know, they could still be up at the Valve offices putting finishing touches on everything, and maybe in the rush, that one post on the list was sloppily worded. Either way, there's no use in abandoning the server situation until you've tested it out. Alec Sanger wrote: You guys are acting incredibly immature... I can't believe all the ideas that are being thrown about as facts... We DON'T know exactly how matchmaking will work, we DON'T know if servers will show up on the server browser, we DON'T know if matchmaking is our only option, we DON'T know a whole lot about the dedicated servers, but everyone seems to be assuming the worst. Please, lets wait until the demo is released before we start placing accusations. At least we will then have something solid to back up our claims... Date: Thu, 6 Nov 2008 11:36:12 + From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers I doubt it... what would the point of that be... 2008/11/6 1nsane [EMAIL PROTECTED] The demo will disappear when the game is out. On Thu, Nov 6, 2008 at 4:48 AM, DontWannaName! [EMAIL PROTECTED]wrote: Thats a tough one. Since the demo might be free after release for people that want to try it, then demo servers will have to stay available which means this command line will be left all depends. If they change it, it will be the same was as dods to ob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See how Windows(R) connects the people, information, and fun that are part of your life http://clk.atdmt.com/MRT/go/119463819/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
So its a beta? ¬¬ 2008/11/6 [EMAIL PROTECTED] It's on Valve's website: https://support.steampowered.com/kb_article.php?ref=7659-EUPL-8723 The demo concludes on November 18, when Left 4 Dead will be made available at retail outlets across North America and worldwide via Steam. -- Original message -- From: Olly [EMAIL PROTECTED] I doubt it... what would the point of that be... 2008/11/6 1nsane [EMAIL PROTECTED] The demo will disappear when the game is out. On Thu, Nov 6, 2008 at 4:48 AM, DontWannaName! wrote: Thats a tough one. Since the demo might be free after release for people that want to try it, then demo servers will have to stay available which means this command line will be left all depends. If they change it, it will be the same was as dods to ob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
I doubt it... what would the point of that be... 2008/11/6 1nsane [EMAIL PROTECTED] The demo will disappear when the game is out. On Thu, Nov 6, 2008 at 4:48 AM, DontWannaName! [EMAIL PROTECTED]wrote: Thats a tough one. Since the demo might be free after release for people that want to try it, then demo servers will have to stay available which means this command line will be left all depends. If they change it, it will be the same was as dods to ob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds