Re: [hlds] Server crash reports
Had issue 3 times tonight same symptoms as described before, twice on one of our servers & once on an opponents server before we had even started to play, once I set +hide_server 1 -nomaster & the server was hidden from the browser we were able to play 2 maps without any issue, leads me to suspect somebody is looking for servers with 12-13 players on & the sv_tags set to tournament, as our ip:port would still be visible to people in our friends lists etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crash reports
I run a few match servers, the issue for me behaves more like a dos attack, the game server lags, fps drops through the floor & pings rise massively until everyones connection drops, within about 30 seconds of getting disconnected we can reconnect the time is still counting down & the game is as we left it no crash.. so no dump file generated, during the issue cpu usage doesn't rise memory stays about the same, other match servers on the same box run fine throughout the period. Only had this occur 2 x my servers, 1 incident we played one team where we changed server 3 times before giving up the issue followed them, they speculated that they had been playing some sore losers who were attacking there games. 2nd incident playing freight against a mix team and issue occurred 5 + times, sometimes the connection would time out & we needed to reconnect, some of the time we were ok & issue ended quite quickly. set this app up last night as a trial http://www.wantedgov.it/page/62-srcds-query-cache/ and non of the clans reported any issues last night & we didn't have any whilst we were playing, but hard to tell if it worked or we just weren't attacked, other clans have been reporting success after de listing themselves from the master servers & hiding the server. all my tf2 servers are hosted on windows but people hosting on linux are also reporting the issue on etf2l.org. we don't run a custom white list & we use sv_pure 2. On 12 January 2011 22:50, wrote: > Send hlds mailing list submissions to >hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit >http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to >hlds-requ...@list.valvesoftware.com > > You can reach the person managing the list at >hlds-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Server crash reports (Eric Smith) > 2. Re: Server crash reports (Saul Rennison) > 3. Re: Server crash reports (gamead...@127001.org) > 4. Re: Server crash reports (Dominik Friedrichs) > 5. Re: Server crash reports (Saul Rennison) > > > -- > > Message: 1 > Date: Wed, 12 Jan 2011 21:02:11 + > From: Eric Smith > Subject: [hlds] Server crash reports > To: "'hlds@list.valvesoftware.com'" , >"'hlds_li...@list.valvesoftware.com'" > > Message-ID: >< > 658b12c5536f2f4b93f4aa52a16ad8bb65e...@exchange10.valvesoftware.com> > Content-Type: text/plain; charset="us-ascii" > > We're hearing reports that servers hosting competitive matches are crashing > on a regular basis and we're trying to investigate the problem. If your > server is crashing regularly and you're not running any plug-ins, please > check to see if you have any .dmp or .mdmp files that you can send us to > help diagnose the problem. We're not sure yet if this is related to using > sv_pure or a whitelist. Any details you can provide will be appreciated. > > Thanks. > > Eric Smith > Valve > > -- next part -- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/mailman/private/hlds/attachments/20110112/c2f6ab57/attachment-0001.htm > > > > -- > > Message: 2 > Date: Wed, 12 Jan 2011 21:33:38 + > From: Saul Rennison > Subject: Re: [hlds] Server crash reports > To: Half-Life dedicated Win32 server mailing list > > Message-ID: > > > > > Content-Type: text/plain; charset="windows-1252" > > "You're not running any plug-ins" will definitely narrow down your > potential > reports to about 5. Active servers need plugins for administration, and > it's > probably the most active ones that are crashing. In case you hadn't already > seen it, Dominik sent some dumps in a few hours ago: > > http://forlix.org/_res/host/dumps/engine_0b956292/ > > Good luck debugging! > > Thanks, > - Saul. > > > On 12 January 2011 21:02, Eric Smith wrote: > > > We?re hearing reports that servers hosting competitive matches are > > crashing on a regular basis and we?re trying to investigate the problem. > If > > your server is crashing regularly and you?re not running any plug-ins, > > please check to see if you have any .dmp or .mdmp files that you can send > us > > to help diagnose the problem. We?re not sure yet if this is related to > > using sv_pure or a whitelist. Any details you can provide will be > > appreciated. > > > > > > > > Thanks. > > > > > > > > Eric Smith > > > > Valve > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- next part -- > An HTML attachment was scrubbed... > URL: < > http://list.val
[hlds] The Custom Tab
Sorry Valve your time has run out to fix the mess that you have created called the custom tab, we have waited for you to educate players to use it, & so far we have seen absolutely no effort from yourselves. The threats to delist anyone using the Internet tab have actually penalised all of us who have chosen to appear on the correct tab & rewarded those that didn't. We are gong back to the internet tab if you choose to ban us, good luck we have 8 ip addresses to work through & can get plenty more! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
> Today's Topics: > >1. Re: Team Fortress 2/Dedicated Server updated (Kitteny Berk) >2. Re: Remove the custom tab, add the server-tags and the filter-options > into the internet tab and everything would be fine ... people are intelligent > enough to check "this server has no tags, it must be a standard one" (GZ > Coldorak) >3. Re: TF2 update coming later today (Matthew Cheale) >4. OT: cod4 master list missing servers ( was: [hlds] Team Fortress > 2/Dedicated Server updated ) (Steven Hartland) >5. PR and UI changes? Where? (Spencer 'voogru' MacDonald) >6. PLEASE!!! (Rotaru Adrian) >7. RE: Team Fortress 2/Dedicated Server updated (Rodge Stumbaugh) There was a sudden disturbance in the force as a thousand tiny voices screamed "where the f*** has my fave servers gone". The little ewok glanced down to his screen checking for the merest hint of a custom game, but no the list had finish refreshing only 812 servers, showing, what has happened the little ewok considered to himself. His mind quickly wandered to the messaging system but this was in its usual state at this time of the evening "Down for essential maintenance" the message read. Now the little ewok couldn't even console himself with a chat with another fellow ewok. The ewok was in a quandary, unsure what to do next, he once again glanced to the diminished list of 800 & thought f*** that, those servers suck, "vanilla bah boring" he quickly adjusted his screen so he could see the CSS games & eagrly the little ewok hit the refresh button. Within a moment thousands of servers appeared before his eyes, it was a sight to behold, servers of all possible configurations, he glanced toward the very top of the list & selected the Players colum, with a deft touch the biggest servers he had ever seen appeared as he selected one that appeared to have a slot free he noticed it was instant respawn death match & thought to himself not sure can be bothered to play Team Fortress 2 anymore ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 SourceTV Problem
> - Original Message - > From: "Say_Ten" <[EMAIL PROTECTED]> > > > I found connecting from the serverlist was random. Connecting via the > connect command on the console was consistently correct. > > We have found this is the only way you can connect to sourcetv on tf2 servers :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Subject: RE: [hlds] Looking for suggestions
> Hey all, > > Looking for some suggestions here. Maybe it can help everyone. > > I just got a new dedicate server for our community to use. > > Stats: > 2 Quad Core Intel Xeons 1.6GHZ > 8Gigs 533DDR2 > Windows 2003 Server Enterprise > 250 Gig Raid0 (I think) > 100Gig Ethernet > Good DataCenter. > > I wan to run > 1 - DOD:s 32 Slot. > 1- DOD:s 24 Slot. > 2 - TF2 - 24 Slot > 2 Cod4 - 24 Slot. > > So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the > Ram, and 10% Cpu with 50 player total across the COD & DOD servers. > > I am looking for the optimum setting for the DOD Server. I want to stay at > 66 tick. I have no interest in 100. Lots of players experience choke. > Especially on the 32 slot server when we get above 20 players. The server > is running sourceboost. > > // bandwidth rates/settings > sv_minrate 1 > sv_maxrate 3 > sv_mincmdrate 30 > sv_maxcmdrate 66 > sv_minupdaterate 30 > sv_maxupdaterate 86 > sv_client_predict 1 > sv_client_interpolate 1 > sv_client_cmdrate_difference 10 > decalfrequency 10 > fps_max 300 ---> I have this in because the command line is set to 600.. > Was testing the 300 setting. > > Any help would be appreciated. > you say 100mbit but how much bandwidth can you chew up a month, your want list looks like about 2.5 - 3 TB a month to me & your disk I0 looks rather heavy would look maybe look at addtional drives if you want to keep this setup. As others have said I would look at getting another box rather putting all your eggs in one basket 1 x server per core is nice having said that we have 24 man CSS & 18 man tf2 war server with sourceTV on one core without issue & a 28 slot tf2 eating another core all at 66 tick.. We found little difference on cpu load running 300(250) vs 600 fps(512) pings were slightly improved, so we run them at 600fps. Players without looking at netgraph couldn't tell the difference between 66 & 100 tick(apart from funky door issues with 100 tick) load seemed a bit higher with 100 tick so we run at 66 tick :) we run... sv_minrate 15000/// sv_maxrate 3/// sv_mincmdrate 66// sv_maxcmdrate 100// sv_minupdaterate 66/// sv_maxupdaterate 100/// sv_client_predict 1 sv_client_interpolate 1 sv_client_min_interp_ratio 1// sv_client_max_interp_ratio 1// sv_client_cmdrate_difference 10/ sv_unlag 1/ sv_unlag_fixstuck 1 sv_maxunlag .2/ I hope this helps.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RE: 32 player support from Valve?
sorry if it came across as a pissing contest it wasn't meant in such a fashion, although the ewok bit was a bit tougue in cheek :D I was trying to point that servers being empty or full has little to do with size & that ping is resource controlled nowt to do with slots We are not depriving anyone nor giving anyone an unfair advantage(cheating rofl). I understand valves point of view which is concern for players with under powered systems not being able to enjoy the game to its fullest potential but these players will simply leave & join another server, exactly the same as leaving any server for whatever reason the player can think of, they will go eleswhere. Love You XXX > > Message: 3 > Date: Fri, 28 Dec 2007 14:30:02 +0100 > From: "[DumB]TeXas" <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] 32 player support from Valve? > Reply-To: hlds@list.valvesoftware.com > > Hi Tim, > > If you think this is about my servers or your servers in particular, you > are sadly mistaken. Read the part about cheating to get what you want. > It has nothing to do with who works the hardest or who has the longest > e-penis. It's the principle of what you are doing. It is not right. I am > perfectly capable of running a 32 player server (or 10 for that matter) > if I want to. I will however not do this of the same reasons I would not > use cheats in a game or cheat in a competition. > > I did indeed not participate in the previous "flame war" and to be > honest this has not been one up untill now. I was merely commenting on a > rather rude email sent by this Mike person ("I will get what I want > anyway, so you might as well give it to me") - and expressing my > opinions on the matter. That is part of what this mailing list is made > for. I see this has now gone down to the level of personal insults > rather than a fairly civilized discussion - and I think this is where > it's time for me to back out. I have pretty much said what I wanted, and > internet arguements are nothing but retarded. =) > > - TeX. > > Tim Renshaw wrote: > > "I agree with this. I was caught off guard when Valve released two updates > > in > > a row (and made no statement in hlds-announce about the 2nd). I updated the > > first time, but it was almost a day before I got the 2nd update. My servers > > ran near capacity the whole time while being off the master server list." > > > > We didn't notice for a couple of days either, we were full as we have > > quite a large "community" who added us to there faves after the intial > > 32 man de list( we run 28 slots) we were full before running above 24 > > slots I guess the players like how we run our servers, if you play on > > your own servers & admin them nicely people come back, not particulary > > a revelation! > > > > chap talking about pings why pings be affecting by increasing slots > > unless you haven't got enough resources. > > > > I was part of last flame war, it would seem that some of the ewoks are > > no longer content to live peacfully in endor it would seem they have > > some envy going on & for whatever reason they cannot run 32 slots be > > it rental servers or otherwise! :) > > > > Have a Nice Day :) > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > --__--__-- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] 32 player support from Valve?
"I agree with this. I was caught off guard when Valve released two updates in a row (and made no statement in hlds-announce about the 2nd). I updated the first time, but it was almost a day before I got the 2nd update. My servers ran near capacity the whole time while being off the master server list." We didn't notice for a couple of days either, we were full as we have quite a large "community" who added us to there faves after the intial 32 man de list( we run 28 slots) we were full before running above 24 slots I guess the players like how we run our servers, if you play on your own servers & admin them nicely people come back, not particulary a revelation! chap talking about pings why pings be affecting by increasing slots unless you haven't got enough resources. I was part of last flame war, it would seem that some of the ewoks are no longer content to live peacfully in endor it would seem they have some envy going on & for whatever reason they cannot run 32 slots be it rental servers or otherwise! :) Have a Nice Day :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
" I used to get them occasionally (once per day per server at the most), but now they're up to about 4 to 6 across my five servers just since the patch hit. On Dec 21, 2007 4:43 AM, Kingsley Foreman <[EMAIL PROTECTED]> wrote: > anyone else seeing an increase in crashes since the last patch?" We haven't seen any crashes since updating, running on 2k3 plus 32 man workaround (until valve come to there senses) with the latest builds of metamod & sourcemod running with about 5 plugins(hlstatsx, tf2 sudden death melee, map cfgs [well handy given latest mess] & a ping kicker :) Please if you are having crashes can you let us know what your running? so we help valve or mod devs fix the issue :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Workaround for hldsupdatetool's 'Connection reset by peer' error
Masher I love you! Will try this out as soon as the next update appears :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Hacked Steam Client
Just a heads up.. hopefully Valve already know, but one of the groups who were hacking the Cafe Program are stating they have created a hacked steam client which allows access just about all of Valves games & can be used on VAC secured servers :( If anyone at Valve needs the details email me off list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
Because we have found the update tool so unreiliable of late we have been downloading a fresh install each time to a new dir.. then deleting the blobs running the tool again with the verify switch otherwise the scrds.exe is missing along with a load of the dll's needed to run the server... This is the only safe methd we have found until valve fix the bugs with the tool. We use batch files to run the tool as we have many scrds installs so running the cmdline each time is a pain in the arese. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
Thanks Chris, Hopefully people will actually get the point which isn't about 32 slots although thats the change which was made this time.. The point is Valve need to let us know when they are going to change something which is going to impact upon the running of our servers. The "not modding" & "3rd Party" mod comments are actually quite funny.. where would Valve be without modding :) Your's flogging a dead horse -Tim http://www.telisphere.com/~cearley/sean/camps/first.html > Message: 7 > From: "Chris Barnett" <[EMAIL PROTECTED]> > To: > Subject: RE: [hlds] Servers that will Valve will randomly remove from the > steam master servers, without any annoucment. > Date: Mon, 15 Oct 2007 17:47:26 +0100 > Reply-To: hlds@list.valvesoftware.com > > Explain to me genius how you forseen Valve removing servers off the master > list servers? > > You didn't. > > Therefore, none of us, can make the guarantee that Valve won't remove > servers from the list in future. > > If Valve can't guarantee, that they won't remove servers from the list in > future. Then why should we bother running servers? > > Are we now supposed to check every day that our server is on the list? > > If our server is not on the list, can we expect some "helpful" soul like you > to wave the magic wand and enlighten us all as to why our servers our > missing of the server list? > > If you had bothered to stop and actually use that brain of yours, you would > understand that Valves latest act of treachery against the server admin > community is an absolute ing disgrace and I'm well within my rights to > be angry. > > Oh yeah. To the individual who loves to dish out revelations that customers > have no place in making demands or have any rights to make demands. > > Erh yes we do. They don't call it "customer demand" for nothing. > > "I AS LOYAL CUSTOMER DEMAND THAT VALVE DROPS IT'S STUPID ACT OF ING OVER > SERVER ADMINS AT EVERY CORNER" > > There you go. > > :-) > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios > Sent: 15 October 2007 17:23 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Servers that will Valve will randomly remove from the > steam master servers, without any annoucment. > > -- > [ Picked text/plain from multipart/alternative ] > Supposed to be funny ? > > > > zzzZZZzzz > > On 10/15/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > This is a multipart message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hello, > > > > > > > > Let's run a book on which servers Valve will randomly filter out next, > > without even so much as the decency to tell us. > > > > > > > > 1) Australian servers. Let's face it, it's those pesky Australians > > who > > are so far up Valves sweet asses it must be embarrassing for Valve. Those > > Australians need to be taught a lesson to counter balance all of that > > Pacific rimming that's going on. > > > > 2) Servers that have an unusually high number of players with 8 > > digits. > > Come on let's face it. The 8 digit crew are all noobs, snotty nosed > > teenagers and haxors. > > > > 3) Servers outside the Western United States that have an unusually > > high number of players with 6 digits. If a server attracts the old and > > wise, > > they're community is going to be too smug. > > > > 4) Servers running FF. > > > > 5) Servers that sends the player into a different world where there > > is > > 1000's of custom skins and the admins have been sad enough to invest 500 > > odd > > man hours into creating a work of art, not to mention the modding > > communities whose total output dwarfs anything that has come out of Valve. > > > > 6) Servers that attract the top players. C'mon something has to be > > wrong, they're all hacking. > > > > 7) Servers that attract too many noobs. No scrub that, they're all in > > Washington State. > > > > 8) Servers that are running that new plugin, which lies about the > > total > > number of available slots.there's 32 slots but 24 are advertised!!! > > > > 9) Servers with unsuitable chat language for minors. > > > > 10) Servers with 2 slots, passworded, that say "Valve doesn't listen to > > server admins" as their server name. > > > > > > > > > > > > > > > > Right. That's my list. Odds anyone? > > > > > > > > > > > > > > > > -- > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > -- > ... black holes are where god divided by zero. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > --__--__-- > > ___ > To unsubscribe, edit your list preferences, or view t
[hlds] TF2 ... All 32 player servers filtered out?
Doesn't sound like whining to me, its not unreasonable to expect to be told whats in the contents of an update or the rational for making the decision for locking the slots to 24 players, neither of which has been provided in the last update(FYI No hexing of dll's was actually required to run 32man as a helpful mod was actually posted to this list) .. If the next update stopped you from kicking & banning players & there was no announcement or any reason provided most you would be mortified & whining like somebody who passed out last night & awoke to find a limb removed. .. Just because either you have no wish to run or don't have the resources available to run a 32 man TF2 server doesn't mean the rest of us cannot discuss the matter here, which is after all what this list is about, to support each other & not have trolling matches We just want some replies from Valve.. as they have been oh so quiet on this list since the last update came out, I'm hoping Alfred or one of the other guys from Valve might actually comment, rather than the quit whining brigade who are just spamming the list with unhelpful comments. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: TF2 ... All 32 player servers filtered out?
GIven I haven't actually seen a post with regard to why valve have carried this out I'm not going to join in the guessing game ...It would just be nice to be kept in the picture rather than having to troubleshoot why your server is no longer appearing in the master browser list. with regard to stability the "potentially" bit is just that, we didn't suffer from any reported crashes from clients connecting to our 32 man when it was up & we had not one crash server side.. it would gobble memory & cpu like there is no tommorrow but it never maxed out our resources. I agree consistancy in lauching a product is needed but when valve have no control of the quality of the kit there software is being run on, then its pointless perhaps they should just lock all the cvars & have a server benchmark program that will not allow the server to run unless it meets a minimun score... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
Removing the option for people to decide how many people they would like to play with sucks... The way in which it has been implented sucks even more.. updating the server browser list & not actually borthering to tell us even after the update. We aren't really asking too much to be informed. We have spread across from running 1 css server, to 3 x css servers & 1 x tf2 we have coped with previous updates which killed our traffic in css, rebuilt & moved forward. Please don't make us leap through hoops, we just want to play the games & enjoy them. We have liked every tf2 update so far apart from this one as it removes choice. Please return the choice to the players, if they didn't like it they would not come & play putting our tf2 server in the top100 ranked on game monitor. It would be nice if we could filter by players.. for instance I would like to be able to select to see 24 -32 man servers only, this would also be nice for other games like css too. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #5578 - TF2 server performance
I'm noticing the load is pretty heavy on windows to be honest, have switched from 100 tick to 66 tick & the load on core(1) has not decreased I have tthe following added to my tf2 startup -heapsize 512000 -tickrate 66 +fps_max 600, the tf 2 server is on its own core using 240meg of ram & paging 250 meg(memory leak?), upto 90 % cpu. This dosen't seem quite right as the other cpu core(0) is running CSS servers all @ 100 tick 1 x, 32 man std map css, 1 x 24 man poolparty, & 1 x 16 man clan. This core dosen't hit above 60%(hlstats also runs off this core along with IIS etc) boxen has 2 x 80 sata, 2 gig o ram, Dual core Xeon 3050 @2.13Ghz > Today's Topics > >1. Re: TF2 server performance on Linux (Whisper) > > --__--__-- > > Message: 1 > Date: Mon, 24 Sep 2007 23:29:47 +1000 > From: Whisper <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] TF2 server performance on Linux > Reply-To: hlds@list.valvesoftware.com > > -- > [ Picked text/plain from multipart/alternative ] > You guys are of course all aware that there is an entire seperate hlds > mailing list completely dedicated to Linux, right? > > On 9/24/07, John Porter <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi, > > > > - Steve hmm oh you mean on Windows? or is that Linux as well? I have > > read that people have had problems with that on Windows. I havent really > > noticed it even with 3 full TF2 servers but I use Firedeamon which does have > > some affinity. > > > > How are people having it so to speak? Does the standard windows affinity > > settings allow you to assign manually? > > > > Or are you talking about linux as well? > > > > -LouLou oh so its not just me then :/ Yeah using Debian as well. Hmm how > > you getting up to 500fps? lol thought it capped at around 250? That a cvar? > > :) > > > > Regards > > John > > > > > > - > > Yahoo! Answers - Get better answers from someone who knows. Tryit now. > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > > > --__--__-- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #5317 - RE: ingame adverts
1. Eastern Europe what has this got to do with the Price of cheese on the FTSE/Dow Jones at the moment. 2. Leagues are pretty much stuck with same anti cheat tools we are apart from some have a server & client side app which aids them in detection.. but they still have issues with cheaters 3. Download stats are useless..unless broken down into how many times did the same ip try to download or update a cheat, how many different files were downloaded etc, I also suspect many cheats sites memberships a boosted by server admins trying to get a heads up on latest lamers. Just how many people do you think are cheating? 4. How many software Dev's do you know of, which earn $20-30,000 a month yet alone cheat code Dev's. 5. Rotating Radar nothing new.. been in the real World for some time now before appearing in a "game" 6. Unlimited steam accounts good luck, each time I trawl cheat sites, there are many posts from cheat Dev's asking for steam accounts as their steam id's get banned pretty quick in there line of work. If they had a limitless supply of steam accounts these people would have been given the knowledge of how to obtain the accounts or perhaps its a "red herring" and they have the access & just want more! 7. If any discussion helps to remove cheats from gaming it isn't a waste of time! That chappies idea sounded quite cool, an unseen non solid entity which aim bots/hack radar may see but nobody else can see or interact with, so if any thing/body reacts to the entity moving you know to demo that player as suspect. 8. In game adverts in source.. please tell us where you have heard about this, or is it merely speculation from Valve's action of adding adverts to 1.6?, if they did implement adverts into the source engine. I would drop source from our servers & find a new game to play/run. I run servers for the enjoyment of myself & others, I do not wish to see adverts in my free time for a game & servers I have paid for. - Message: 2 From: "grammaton782" <[EMAIL PROTECTED]> To: Subject: RE: [hlds] Is it worth playing anymore? Date: Wed, 11 Apr 2007 12:37:47 +0200 Reply-To: hlds@list.valvesoftware.com This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] sorry guys i can only laugh reading all these posts regarding msx msx is nothing compared to what really happens when is see how many people playing in the status screens at steampowered compared to the download stats of all these crappy cheater sites, there are only with registered and paying msx customers, more than actually playing the game this is only the lame and public msx that is at every time detectable by anti cheat tools used by the major esport leagues, but what is with all this real shit from eastern europe for e.g.??? one of them even had almost the same rotating radar system included over 6 months before valve included it by an official update can somebody explain that??? cheats and hacks like this are shared via bluetoothhandys at school or all these irc chans, and i am still not talking about the guys earning about 25-3 bucks a month selling private cheats even not knowing somebody, only by defining the RIGHT words at google, you will be able to get a unlimited number of steam accounts you can play and fxxk around with h what a gamble with vac^^ guys pls wake up!!! this will be a never ending story, only a waste of time to discuss about it there are more important things to discuss for e.g. when comes the iga (ingameadvertisment) to source, will it be host or client based what perfomance loss clients and/or hosts should expect caused by the iga. greets gramma -- --__--__-- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds End of hlds Digest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] hlds digest, Vol 1 Do Valve Care?
Actions speak volumes...DWP how many servers have this switched on..not many..have valved pulled it no.. cl_restrict_server_commands... valve restrict us from admining our own servers.. & replace it with non functioning restrictions..and tell us it works.. funny how I see rate hackers all over the place with pings of 5.. warping etc(thank goodness interp actually seems to work now :) sv_mincmdrate 66 sv_maxcmdrate 66 sv_minupdaterate 66 sv_maxupdaterate 66 sv_client_predict 1 sv_client_interpolate 1 sv_client_min_interp_ratio 1 sv_client_max_interp_ratio 1 sv_client_cmdrate_difference 1 some restrictions only seem to work, depending on how you launch the game and as an added bonus I can't use zblock or any such utilities as most players who do not play for a clan etc do not have a clue that they may need to type something into console great work, leaving me with the choice of empty servers or playing with suspect players. & now testing adverts in 1.6 which only benefits valve & nobody else, the players do not want to see it & we don't either..chances of this been removed zero! If it wasn't for the community I would have shut down in January.. just waiting for the final straw.. shame really but it will happen as valve really do not appear to care, you look through the forums at steampowered.com & get depressed at the sight of amount of players with issues that wish to play but valve doesn't seem to want to fix or indeed how have a clue how they broke it in the first place datacache.dll anyone? How about valve actually fix issues, rather than adding new stuff, & while there at it do some optimization as the source engine, as it seems so much slower than it used be..maybe utilizing some of those ATI 9600 XT's that used to be able to run the game at ok FPS? rather than there shiny dev machines running whatever kick arse gfx cards they have..they don't have to hear some players whining about 20 fps, when 16 players meet up ingame in the same space Sorry this has been a while coming & I'm sorry if you don't want to read it :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #5200 WINE & DINE
Will do some more checking to make sure but looks like vanilla centos 4.4 so 2.6.9-42.0.3 kernel, test box is AMD XP2600 with 1 gig of RAM in Dual Channel on nforce2 chipset. I'm guessing you were using 64bit flavour as we tried same OS but 64bit version of the kernel running on a Virtual Machine and saw time drifts etc & nasty spiking we thought this was an issue running srcds under vm with 1000hz. we noted when doing this under vm that srcds ran better with compile maxing the cpu out in the background! unfortunately don't have a 64bit test box, so VM running on 64bit boxen was only option to run a 64bit kernel..was surprised that 32bit ran nicer but we put this down to using virtualization software to run srcds on 64bit kit.. if anyone wants to donate some 64bit kit to test further lol please send to... Whisper can you test on a 32bit system to see if this matches up with what we are seeing? Message: 7 Date: Wed, 31 Jan 2007 12:08:43 +1100 From: Whisper <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: hlds digest, Vol 1 #5199 - Wine & Dine! Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] Which kernel version were you using? I have seen this fps fluctuation as well under Linux, when trying to help setup SRCDS on a Linux box and the server fps is all over the place for what appears to be little to no reason at all. On 1/31/07, Tim Renshaw <[EMAIL PROTECTED]> wrote: > > wine performance sucks for direct x games think slide show on modest > hardware, would be ok with cs1,6/hl1 mods etc as you still have open > gl which runs nicely in WINE.. but valve didn't bother with open gl in > hl2 based mods, > > Even though we run windows boxen, have tested scrds under centos and > it worked fine, pain in arse to set up with 1000mhz kernel but runs > nice have no idea what fluctations chappie was speaking of didnt see > them! > > if was setting up again would probably use linux, over windows is nice > haveing autoupdate work and just having a shell script bootup game > with no gui or any clutter.. > > currently interested in knowing why dods seems to run much nicer than > css on same box lower latency, less cpu & more player spots.. badly > optimised code in css but not in dods?..even though I 'm guessing they > use much of same hl2 code base, anybody else here seeing simlar..or is > my setup just quirky? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- --__--__-- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds End of hlds Digest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #5199 - Wine & Dine!
wine performance sucks for direct x games think slide show on modest hardware, would be ok with cs1,6/hl1 mods etc as you still have open gl which runs nicely in WINE.. but valve didn't bother with open gl in hl2 based mods, Even though we run windows boxen, have tested scrds under centos and it worked fine, pain in arse to set up with 1000mhz kernel but runs nice have no idea what fluctations chappie was speaking of didnt see them! if was setting up again would probably use linux, over windows is nice haveing autoupdate work and just having a shell script bootup game with no gui or any clutter.. currently interested in knowing why dods seems to run much nicer than css on same box lower latency, less cpu & more player spots.. badly optimised code in css but not in dods?..even though I 'm guessing they use much of same hl2 code base, anybody else here seeing simlar..or is my setup just quirky? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #5036 - Closing Server
ok well I'm going to have to have a sit down when I get home & have a look at this mess, & consider if I can be bothered to give up my time running CSS servers anymore, we do not run for profit only for enjoyment & valve are taking a good thing and killing it... shame they don't care or listen! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RE: Memory Leak
Don't agree about memory leak, I think maybe some of maps in your rotation aren't very well made or a plugin/mod/script your running isn't playing nice ... have one 75 tickrate running poolpartyv2 takes upto 47meg when full with 20 players, running mani beta, mattie's es beta, zblock, & steambans.. memory usage drops to about 35meg when 10 or less players are on. have another 20 man with the same setup but 66 tick & running a mixture of custom & standard maps.. memory usage is between 66meg & 125meg depending on usage & map.. this releases memory back just fine.. niether server presently crash or need restarting.. Now I'm happy again once found how to turn off dynamic pricing from the list thanks Roman :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #4988 - 10 msgs
RE: Resolution Timer We have activestate perl running on 2k3 & still have to run a resolution timer...unless we run on a Standard/non acpi kernel Would be very intrested to hear if something in perl which can do this :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #4917 - 2 msgs RE: Crashing
last crashes we had were plugin related(mani metamod) haven't seen a proper(non plugin related) crash in a couple of weeks(since last update broke mods) & we don't restart our servers..running on win2003 web edtion,Matties ES beta..mani 1.2 beta RC-10, Hlstatsx, ptbx1.7, & steambans..(removed Metamod 1.23 this weekend) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #4824 - 1000fps
nothing to do with bios, my friend, have to the box dual booting, has latest bios/drivers/sp packs.. with non acpi 850 - 950 fps & acpi gives 512... both installs are clean and using same css install, was only testing as an experiment to test sombody else's theory given it the digest( maybe you have read the last couple of days).. the article you point to states talks about desktop machines, why would have problems with irq's on a server box... non of them share & and is plenty spare, don't need the power management is still plug "n" play.. seems you think we have an issue wasn't case mearly testing out inquisitiveness.. to "[xXx] con" what fps are you actually getting, setting at 1000fps is one thing, getting as another. tbh we just use one resolution timer per box, seems pointless running two, also with it being set to low priority it would just sit there doing nothing as everything else take priority over it, even if the other process crashed, would do you no good & maybe impair, haven't actually seen the process drop out so hopefully will never happen to you :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #4822 1000fps
Test Box, was single barton xp2600 with 1 gig of ram, nforce2 chipset...nothing like our actual production server lol, wondering if lauching a virtual machine in non acpi mode is possible..as sure don't want to re-install the OS on the production box... have tried 2000fps & this didn't give any better results, infact would say that it made no diffrence at all, so this probably is the limits of this set of hardware. If I have some time will test on overclocked machine to see if there is any diffrence in performace with faster front side bus etc, & maybe try in vmware to see how bad it runs lol... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, RE: 1000fps
Just ran a test box with non acpi install of 2003 web edtion, and can confirm that it gives better fps and getting between 850 & 950 fps... bit different from 512! with fps_max 1000 :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Error verifying STEAM UserID Ticket
We were having this quite a bit & client timeouts, haven't noticed it occuring since I upped sv_timeout 60.. And we added steambans last week and the issue hasn't re-appeared.. steambans has its issues but this isn't one of them for us anyway :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #4806 - 6 msgs
kids cut out the flame war.. I don't need to be reading this... both OS's have there suitablity to certain tasks...get over it :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #4797 - 9 msgs
Message: 9 Date: Thu, 03 Aug 2006 14:29:32 +0100 From: Dave Williams <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: Re: [hlds] ISA Firewall Reply-To: hlds@list.valvesoftware.com why not it miles better than anything ms can do. i use it as my desktop and the clients run better than on windows xp pro. Go learn it once you have you'll never go back and it will point out the idiocricies (sorry for the bad spelling) of windows funny that shame that valve don't think the same way lol, last I heard CSS ran a lot better on the windows platform... but go on tell me why it run better under linux as running both Linux & winblows anyway so could switch it over for kicks :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #4788 - 7 msgs
Message: 4 Date: Fri, 21 Jul 2006 04:05:06 +0100 From: David Williams <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: [hlds] dead chat? Reply-To: hlds@list.valvesoftware.com hey all. A lil while ago i acquired a plugin for source mod that i believe was called dead chat. It allowed dead players to text chat using the say and team_say command to the alive players and it made the reverse also true. I've now lost it and would like to install it. I've looked on the source mod forums but turned up nothing and ran a couple of searches in google and that came up with didely squat. anyone know where i can obtain a copy of this plugin if it exist's and i didn't imagine it? Its called ghost chat we run it, works very well http://forums.alliedmods.net/showthread.php?t=39821 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #4705 - 1 msg
-- [ Picked text/plain from multipart/alternative ] about a week ago somebody pointed to a post on CS Nation on here about using the new beta engine by adding" -beta engine " to your steam shortcut After using this it appears to break most Counterstrike Source admin mods which require selection of menu options as the number 1-9 being pressed are not functioning..mods broken Mani matties es etc.. where should this info be passed to as its going to break lots.. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #4680 - 9 msgs
-- [ Picked text/plain from multipart/alternative ] This is dumbest thing I have seen so far on this digest.. how you going to block the certain scripts.. you can't be selective its a script its values can be changed so the values you are blocking are no longer used..the only bits you could block would break the game.. for instance out of this fast weapon switch, what you block which couldn't be changed or didn't break the game? alias +next "invnext; w3; +attack; w2; -attack" alias +prev "invprev; w3; +attack; w2; -attack" You have bigger things to worry about in the shape of VAC proof hacks, & you worry about some mostly harmless scripts lol... -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds