[hlds] Server not getting players
If I have a sv_search_key setup in the server.cfg can only people with the key use the server? I didn't think that was the case, as that would be what the password variable is for. I do not have any Steam Groups setup, so it should be usable by all. Anyways I'm able to get Lobby groups to the server without a problem, but otherwise the server never seems to get used. Thought I noticed some others stating they had noticed their servers weren't being used by random groups of players either, so figured I'd check in. thanks, Sean ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server not getting players
Thanks Brent. On Wed, Nov 25, 2009 at 3:24 PM, msleeper mslee...@ismsleeperwrong.comwrote: From what I understand, setting a password on a server makes it not work. What exactly are you trying to do? Do you want the server private for a small number of people, or do you want anybody to use it but you can be able to connect to it when you want to (and it's free)? On Wed, 2009-11-25 at 15:20 -0800, Brent Veal wrote: setting sv_search_key will restrict the server to only lobbies that have that key set. It's a pretty good way to make a server semi-private since public lobbies wont connect. On Wed, Nov 25, 2009 at 3:15 PM, shoskins73 shoskin...@gmail.com wrote: If I have a sv_search_key setup in the server.cfg can only people with the key use the server? I didn't think that was the case, as that would be what the password variable is for. I do not have any Steam Groups setup, so it should be usable by all. Anyways I'm able to get Lobby groups to the server without a problem, but otherwise the server never seems to get used. Thought I noticed some others stating they had noticed their servers weren't being used by random groups of players either, so figured I'd check in. thanks, Sean ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server Key
So I'm contemplating ordering a server for L4D2 as it's getting really frustrating constantly being thrown into servers where all 4 (or 8) of us have 200+ ping. Call Vote, Return to Lobby, Search for Best Dedicated Server again only to be put back on the same server, or another server that's just as bad. But the console seems to be disabled in the Lobby screen and they still have not implemented any UI in the Lobby to select the server you want to goto. So how exactly is sv_search_key supposed to work now when you can't open the console in the Lobby? Can someone please explain to me how this is supposed to work now before I waste any money on a server I can't use? thanks, Sean ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Key
I'm assuming that only works if I'm the Lobby Leader? What happens if I'm in someone elses Lobby and they start the game, will it take me to my server while everyone else goes to another server? Long story short, I had a server for the first 2 months L4D was out and stopped using it as it was such a PITA to get a Lobby connected to it (at that time there was no sv_search_key function at all. This whole setup for using specific servers is crap, especially when not everyone on your friends list is in any one particular Steam Group. On Fri, Nov 20, 2009 at 1:09 PM, Jake Skenna halflife...@gmail.com wrote: I'd put the command in an autoexec.cfg so you can get your own server every time without having to enter it once you get in game. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Key
you can't just join any server and start playing. Actually, yes you can, it's called Quick Play and is in the UI for all game modes. This is no different than selecting a server from a browser list (CSS/TF2)...except for one small thing, you don't get to choose which server you are actually joining. You can also join a game in progress from the Game Mode screens, but you can't see ping, who is currently playing, etc, etc. The system as it is now, is really flawed. Has been since they started it in L4D. Removing the ability for people to choose the server, see the status of said server before joining and then not including a UI function in the Lobby for joining a specific server is a step backwards. Almost as bad as MW2 not having dedicated servers at all. On Fri, Nov 20, 2009 at 3:34 PM, msleeper mslee...@ismsleeperwrong.comwrote: This seems like a lot of user error then since all of that stuff works for everyone else, or at least works as much as it is supposed to. Why doesn't search key work for you? You should investigate that. Why can't you actually connect to the server? That also seems like something that should be important to figure out. The search key and force dedicated servers lets you, as lobby leader, specify what servers you want to preference to. If the servers are full then you'll go to another server, just like you normally would. I don't get what you're not understanding. I should have the direct option of choosing a server (mine and my favorites) as well as the option of being matched to one. That's exactly what search key and/or force dedicated servers does. You specify a server to use, and if it is free then you go to it. Your little list of complains all work with minimal effort, except the first one which doesn't really make sense with the type of environment in L4D/L4D2. This isn't TF2 or CSS, you can't just join any server and start playing. If you want to do that, then remove your server from the lobby system and connect directly via IP. If you want to use a lobby, then use some combination of the many server CVARs to make it possible. You can't have it both ways, they conflict how eachother work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Key
I'm going to make the assumption that when searching for Best Available Dedicated Server from a Lobby that it looks at your Steam Group servers first, which actually might explain a lot of why I keep getting the same servers with bad pings. Guess I'll be leaving the official Left 4 Dead 2 Steam community so it stops going for the servers people have attached to that group. On Fri, Nov 20, 2009 at 3:50 PM, shoskins73 shoskin...@gmail.com wrote: you can't just join any server and start playing. Actually, yes you can, it's called Quick Play and is in the UI for all game modes. This is no different than selecting a server from a browser list (CSS/TF2)...except for one small thing, you don't get to choose which server you are actually joining. You can also join a game in progress from the Game Mode screens, but you can't see ping, who is currently playing, etc, etc. The system as it is now, is really flawed. Has been since they started it in L4D. Removing the ability for people to choose the server, see the status of said server before joining and then not including a UI function in the Lobby for joining a specific server is a step backwards. Almost as bad as MW2 not having dedicated servers at all. On Fri, Nov 20, 2009 at 3:34 PM, msleeper mslee...@ismsleeperwrong.comwrote: This seems like a lot of user error then since all of that stuff works for everyone else, or at least works as much as it is supposed to. Why doesn't search key work for you? You should investigate that. Why can't you actually connect to the server? That also seems like something that should be important to figure out. The search key and force dedicated servers lets you, as lobby leader, specify what servers you want to preference to. If the servers are full then you'll go to another server, just like you normally would. I don't get what you're not understanding. I should have the direct option of choosing a server (mine and my favorites) as well as the option of being matched to one. That's exactly what search key and/or force dedicated servers does. You specify a server to use, and if it is free then you go to it. Your little list of complains all work with minimal effort, except the first one which doesn't really make sense with the type of environment in L4D/L4D2. This isn't TF2 or CSS, you can't just join any server and start playing. If you want to do that, then remove your server from the lobby system and connect directly via IP. If you want to use a lobby, then use some combination of the many server CVARs to make it possible. You can't have it both ways, they conflict how eachother work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Key
search_key and dedicated_force_servers. If you just want to... quick play, use the Quick Play option. Seriously - how is this difficult to grasp? How difficult is it for you to grasp that this is not intuitive and does not tell the player what the ping is to the server before they join? Using the search_key function is not ideal and is only effective if YOU are the Lobby Leader and know exactly what server you want to goto and know what the key and/or IP of that server is? It is flawed, and has been a complaint on the mailing lists since L4D launch a year ago. The Steam Group functions and the server lists were added into the game based on these complaints. Why you are so defensive over people not liking the way this currently functions is rather strange. It doesn't work very well, and the largest drawback to how it is all setup is that players cannot see the pings to the servers and select which empty server with a desired ping they want to join. and/or they expect things to exist (IE - server browser) that also do not make sense within the context of how the game operates. If the Quick Play option exists, there is no reason the server browser can't exist. People could enable the browser via the console in the first game, but the servers also had to enabled to be joined that way as well. The disabling of this function in both games is counter intuitive. And don't try to be sensationalist and compare this to another game that is totally unrelated. You just make yourself look stupid. Actually your attitude and insults just makes you look this way. The conversation was going just fine till you came here acting all high and mighty. If you are fine with how things work, and can't answer peoples questions and discuss the functionality without the attitude, then move along and stay out of the conversation. On Fri, Nov 20, 2009 at 4:20 PM, msleeper mslee...@ismsleeperwrong.comwrote: Well, again, if you want to choose what server you are going to, there are mechanisms set up for that - search_key and dedicated_force_servers. If you just want to... quick play, use the Quick Play option. Seriously - how is this difficult to grasp? The system is not flawed, people are just trying to use it to do things that do not exist within the context of how the game operates, and/or they expect things to exist (IE - server browser) that also do not make sense within the context of how the game operates. And don't try to be sensationalist and compare this to another game that is totally unrelated. You just make yourself look stupid. On Fri, 2009-11-20 at 15:50 -0800, shoskins73 wrote: you can't just join any server and start playing. Actually, yes you can, it's called Quick Play and is in the UI for all game modes. This is no different than selecting a server from a browser list (CSS/TF2)...except for one small thing, you don't get to choose which server you are actually joining. You can also join a game in progress from the Game Mode screens, but you can't see ping, who is currently playing, etc, etc. The system as it is now, is really flawed. Has been since they started it in L4D. Removing the ability for people to choose the server, see the status of said server before joining and then not including a UI function in the Lobby for joining a specific server is a step backwards. Almost as bad as MW2 not having dedicated servers at all. On Fri, Nov 20, 2009 at 3:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: This seems like a lot of user error then since all of that stuff works for everyone else, or at least works as much as it is supposed to. Why doesn't search key work for you? You should investigate that. Why can't you actually connect to the server? That also seems like something that should be important to figure out. The search key and force dedicated servers lets you, as lobby leader, specify what servers you want to preference to. If the servers are full then you'll go to another server, just like you normally would. I don't get what you're not understanding. I should have the direct option of choosing a server (mine and my favorites) as well as the option of being matched to one. That's exactly what search key and/or force dedicated servers does. You specify a server to use, and if it is free then you go to it. Your little list of complains all work with minimal effort, except the first one which doesn't really make sense with the type of environment in L4D/L4D2. This isn't TF2 or CSS, you can't just join any server and start playing. If you want to do that, then remove your server from the lobby system and connect directly via IP. If you want to use a lobby, then use some combination of the many server CVARs to make it possible. You can't have it both ways, they conflict how eachother work. ___ To unsubscribe
Re: [hlds] Server Key
only want to use it if it's free - otherwise I'm content joining whatever server I'm matched with (when I'm lobby leader). I can bind shortcuts. I can set launch options. I can get on my server which isn't functioning as it should. But I should have the direct option of choosing a server (mine and my favorites) as well as the option of being matched to one. It's not rocket science. I shouldn't have to jump through ANY hoops to: Open the game, get directly (no lobby screen) to my server or a favorite server, if available. Open the game, make a lobby, tell it to use my server or a favorite server, if available. Open the game, make a lobby, tell it to match me to an available server. From: mu...@anbservers.net To: hlds@list.valvesoftware.com Date: Fri, 20 Nov 2009 17:54:12 -0500 Subject: Re: [hlds] Server Key Add +sv_search_key key to launch options -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Johan Andersson Sent: Friday, November 20, 2009 5:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Key bind F8 mm_dedicated_force_servers IPADRESS Press F8 before starting the search for a server. Couldn't be any easier tbh. -- From: Blood Letter bw_bloodlet...@hotmail.com Sent: Friday, November 20, 2009 10:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Key Terrible solution. Nothing bugs me more than being a member of a bunch of pointless steam groups. (Well, automagically being joined to random steam groups for no reaosn bugs me a lot too.) I don't want that crap cluttering up my friends list. I don't want shitty updates about your steam group has an event in 5 minutes! popping up all the time. I shouldn't have to put up with that crap to maintain a list of servers I like. This is what server favorites was for. Would love to see the following: - An extra button on the UI - Favorite Servers - A Favorite Servers page which lists servers you have tagged as favorite, their ping, map, player count, game mode, and lobby status. - Ability to select a server from the list and remove it from your favorites or connect to it (if lobby restrictions and player count allow). - A UI button to add server to favorites. Show it on the server info popup in game. I'm not even asking for a full server browser - just a favorite's list. From: matthew.j.gottl...@gmail.com Date: Fri, 20 Nov 2009 15:32:03 -0600 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Key Make a steam group called Joebob's L4D Servers and invite everyone. On Fri, Nov 20, 2009 at 3:25 PM, shoskins73 shoskin...@gmail.com wrote: I'm assuming that only works if I'm the Lobby Leader? What happens if I'm in someone elses Lobby and they start the game, will it take me to my server while everyone else goes to another server? Long story short, I had a server for the first 2 months L4D was out and stopped using it as it was such a PITA to get a Lobby connected to it (at that time there was no sv_search_key function at all. This whole setup for using specific servers is crap, especially when not everyone on your friends list is in any one particular Steam Group. On Fri, Nov 20, 2009 at 1:09 PM, Jake Skenna halflife...@gmail.com wrote: I'd put the command in an autoexec.cfg so you can get your own server every time without having to enter it once you get in game. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Dedicated Server Available
From L4D2 Community chat. mikeblas: We've found a crashing bug at the last moment. mikeblas: We think it's fixed, but aren't sure, and are testing. mikeblas: We'll release the game when we're sure we have a fix. They are testing... http://steamcommunity.com/groups/Valve/members On Mon, Nov 16, 2009 at 9:55 PM, Eric Pan mahzorim...@gmail.com wrote: Game hasn't been released yet, and probably won't be until tomorrow. On Mon, Nov 16, 2009 at 11:51 PM, Steven Sumichrast packh...@gmail.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Dedicated Server Available
Client has been released. L4D2 Community in Steam On Mon, Nov 16, 2009 at 10:10 PM, gulfy32 gulf...@gmail.com wrote: Where is this L4D2 community chat? On Tue, Nov 17, 2009 at 12:05 AM, Stephen Yates syate...@cfl.rr.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
I agree with both sides of this. As the implementation is now, Versus needed to be locked to Normal. But a) Difficulty for Versus should be a Game Setting selectable in the Lobby. b) With this would need some tuning to the scoring. Survivors need to get points based on how far long they get in a level, and as the difficulty is raised, those points need to be multiplied to compensate for the ramped up Infected damage output. Also need a Versus Campaign mode that doesn't alternate the players after every map. I don't want to go up against a crappy team of Survivors, wipe them out in under 3 minutes and then have to play as a Survivor for the next 15 minutes, when all I really want to do is play as Infected. If the Survivors get wiped out, their score should reflect this, but the next map in campaign loads and you carry on to destroy them again. Sean On Fri, Dec 5, 2008 at 11:09 AM, Saint K. [EMAIL PROTECTED] wrote: I still can't see why you would remove the possibility. The game is mostly (at least in our community) being played with *friends*. Why can't they decide if they want a harder game? Isn't the point of VS mode to get, ultimately, slaughterd? Why els would you have a distance meter? Get as far as possible, until you die. Expert mode were are you? (maybe here is a job for sourcemod, lets rebuild L4D to our wishes :0) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Friday, December 05, 2008 7:59 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available It's a pretty close answer to a number of the ones that people have brought up here. The game was built to play against other people, not fight the horde and fight other real people. Its also nearly impossible for players to know what kind of experience they are going to be getting into. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of P1cwh0r3 Sent: Friday, December 05, 2008 7:11 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Update Available C-mon folks. As if reactions like that are going to help. Jason / Valve, What was the main point behind Valve locking the difficulty? Same question... 2 different ways of asking. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Coldorak Sent: Saturday, 6 December 2008 12:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available - Versus mode is now locked to Normal difficulty -- are you stupid?! What the hell is that? We can't set the difficulty we want? Cold ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D working server.cfg for Public server
Damien, I can't speak for the voice cvars, they were in there by default, and is irrelevant with getting an L4D server working properly anyways. You are mistaken on mp_disable_autokick usage is NOT userid it IS 0 or 1, and does exactly what I said it does. Check the cvar list for definition. Sean On Wed, Nov 26, 2008 at 4:20 AM, Damien Tombs [EMAIL PROTECTED]wrote: I was quite interested in these two, thinking I could get better quality from ingame comms: sv_voicequality 5sv_voicecodec vaudio_speex But unfortunately they don't appear to exist when I put them in the hlsw console :( Much like the min/max updaterate, unlag/maxunlag ones you wrote. Also: Usage: mp_disable_autokick userid So I don't think putting '1' there will give you the results you think it will. Date: Tue, 25 Nov 2008 18:41:36 -0800 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] L4D working server.cfg for Public server Hi folks, seems a lot of negativity going around, figured I'd post something that may help a few. And if Valve by some chance haven't already figured out the problem and are working towards a fix for the problem I outline below, this just might help them as well. Below is a server.cfg (with notes added) that I am currently running without issue on my Public server. It allows Lobby connections to find the server, regardless of game mode and the server will load the proper map, game mode and set # of players all correctly. Also allows connection to the server via Server Browser. Players changing the game settings via the Call A Vote function will not effectively break the server if they change it from Versus mode to Campaign (see Answer below). Copy and paste the below server.cfg, define the hostname and rcon_password, set the mapcycle.txt file and you should have a working public server. I'm not convinced the mapcycle.txt couldn't just be empty, as the server still loaded a Campaign from a Lobby when the mapname wasn't listed. Q. How do I setup a server with a specified to Campaign or Versus only? A. That would be controlled by the cvar director_no_human_zombies (0 = Versus, 1= Campaign), however currently Lobby connections looking for a Campaign will connect to Versus servers and change the server settings based upon the Lobby Game Settings. However the Lobby Connection does not seem to change the cvar director_no_human_zombies, which results in the server running as 4/8 players and AI Infected will not spawn for that campaign. This can also be broken via the Call A Vote function if Versus is defined in the server.cfg and Campaign mode is called by vote. This server.cfg is intended to allow the Lobby Game Settings defined by the players to control what the server does for them. Hope this helps some folks. Good luck. Sean (Puscifer on Steam) - // server.cfg hostname Left 4 Dead Server rcon_password // Defines Rcon password exec banned_user.cfg exec banned_ip.cfg // sv_password // Define this if you want to prevent Lobby Connections. Only thos ewith the password can join with this defined. // z_difficulty Hard // Do not enable this unless server is locked from Lobby Connections or will be micromanaged // director_no_human_zombies 0 // Do not enable this unless server is locked from Lobby Connections or will be micromanaged sv_allow_lobby_connect_only 0 // 0 allows connection via Server Browser sv_steamgroup // Steam Group # is available on the Group Admin page in Steam Community sv_steamgroup_exclusive 0 // 1 would restrict server connection to only your defined Steam Group. mp_disable_autokick 1 // Player using Take A Break function to go idle they won't be kicked sv_cheats 0 sv_consistency 1 sv_contact sv_downloadurl sv_voiceenable 1 sv_alltalk 0 sv_voicequality 5 sv_voicecodec vaudio_speex sv_region 1 sv_maxupdaterate 120 sv_minupdaterate 20 sv_unlag 1 sv_maxunlag .5 sv_log_onefile 0 sv_logbans 1 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 - // mapcycle.txt l4d_vs_farm01_hilltop l4d_vs_hospital01_apartment l4d_airport01_greenhouse l4d_smalltown01_caves l4d_hospital01_apartment l4d_farm01_hilltop ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ BigSnapSearch.com - 24 prizes a day, every day - Search Now! http://clk.atdmt.com/UKM/go/117442309/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or
Re: [hlds] L4D working server.cfg for Public server
Well, what would make sense then is that it accepts 0/1, or a specific userid. I'll have to check into this. It functioned as I described on CSS/DoDs when I had servers for those. Sean On Wed, Nov 26, 2008 at 9:07 AM, 1nsane [EMAIL PROTECTED] wrote: I have a plugin which uses that cvar to disable autokick for admins, it does use a user id. mp_disable_autokick game - Prevents a userid from being auto-kicked Usage: mp_disable_autokick userid On Wed, Nov 26, 2008 at 11:48 AM, shoskins73 [EMAIL PROTECTED] wrote: Damien, I can't speak for the voice cvars, they were in there by default, and is irrelevant with getting an L4D server working properly anyways. You are mistaken on mp_disable_autokick usage is NOT userid it IS 0 or 1, and does exactly what I said it does. Check the cvar list for definition. Sean On Wed, Nov 26, 2008 at 4:20 AM, Damien Tombs [EMAIL PROTECTED] wrote: I was quite interested in these two, thinking I could get better quality from ingame comms: sv_voicequality 5sv_voicecodec vaudio_speex But unfortunately they don't appear to exist when I put them in the hlsw console :( Much like the min/max updaterate, unlag/maxunlag ones you wrote. Also: Usage: mp_disable_autokick userid So I don't think putting '1' there will give you the results you think it will. Date: Tue, 25 Nov 2008 18:41:36 -0800 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] L4D working server.cfg for Public server Hi folks, seems a lot of negativity going around, figured I'd post something that may help a few. And if Valve by some chance haven't already figured out the problem and are working towards a fix for the problem I outline below, this just might help them as well. Below is a server.cfg (with notes added) that I am currently running without issue on my Public server. It allows Lobby connections to find the server, regardless of game mode and the server will load the proper map, game mode and set # of players all correctly. Also allows connection to the server via Server Browser. Players changing the game settings via the Call A Vote function will not effectively break the server if they change it from Versus mode to Campaign (see Answer below). Copy and paste the below server.cfg, define the hostname and rcon_password, set the mapcycle.txt file and you should have a working public server. I'm not convinced the mapcycle.txt couldn't just be empty, as the server still loaded a Campaign from a Lobby when the mapname wasn't listed. Q. How do I setup a server with a specified to Campaign or Versus only? A. That would be controlled by the cvar director_no_human_zombies (0 = Versus, 1= Campaign), however currently Lobby connections looking for a Campaign will connect to Versus servers and change the server settings based upon the Lobby Game Settings. However the Lobby Connection does not seem to change the cvar director_no_human_zombies, which results in the server running as 4/8 players and AI Infected will not spawn for that campaign. This can also be broken via the Call A Vote function if Versus is defined in the server.cfg and Campaign mode is called by vote. This server.cfg is intended to allow the Lobby Game Settings defined by the players to control what the server does for them. Hope this helps some folks. Good luck. Sean (Puscifer on Steam) - // server.cfg hostname Left 4 Dead Server rcon_password // Defines Rcon password exec banned_user.cfg exec banned_ip.cfg // sv_password // Define this if you want to prevent Lobby Connections. Only thos ewith the password can join with this defined. // z_difficulty Hard // Do not enable this unless server is locked from Lobby Connections or will be micromanaged // director_no_human_zombies 0 // Do not enable this unless server is locked from Lobby Connections or will be micromanaged sv_allow_lobby_connect_only 0 // 0 allows connection via Server Browser sv_steamgroup // Steam Group # is available on the Group Admin page in Steam Community sv_steamgroup_exclusive 0 // 1 would restrict server connection to only your defined Steam Group. mp_disable_autokick 1 // Player using Take A Break function to go idle they won't be kicked sv_cheats 0 sv_consistency 1 sv_contact sv_downloadurl sv_voiceenable 1 sv_alltalk 0 sv_voicequality 5 sv_voicecodec vaudio_speex sv_region 1 sv_maxupdaterate 120 sv_minupdaterate 20 sv_unlag 1 sv_maxunlag .5 sv_log_onefile 0 sv_logbans 1 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 - // mapcycle.txt l4d_vs_farm01_hilltop
Re: [hlds] L4D working server.cfg for Public server
Richard - Most of the CVars listed in the first e-mail are either unnecessary or incorrectly set. So rather than telling everyone that they are all incorrectly set, tell us WHAT is incorrectly set, because you've provided absolutely no help whatsoever other than to criticize without explanation. Richard - some of the settings would need to be changed per server. Like what? Thanks again for criticizing without explanation. The only 2 things that NEED to be defined per server I mentioned in the email, rcon_password and hostname. And I specifically mentioned that in my email. Richard - didn't even document 2/3 of what he listed in there, and even at that, some of it is documented incorrectly, and some of the settings would need to be changed per server. sv_maxupdaterate 120...LOL. Basically everything after the sv_steamgroup cvars were set by default by Gameservers.com. And the reason I didn't add explanations to every cvar is because they are all available in the cvar list, or on just about any website that has info about HLDS. I added my own descriptions for cvars that effect the way the L4D server functions due to problems with the design. Again, what is documented incorrectly? Richard, If I can offer you one piece of advice, don't bother telling people they are wrong when you don't back it up with explanation. Nobody will listen to you. Take Insanes email...at least his was helpful to people. Fact is you could delete most of what is in my server.cfg and the server will work. For the obtuse out there...the gist of my server.cfg and preceding explanations was to outline what was causing servers to break and what server.cfg setup does work, for me. I figured this out because I took the time to figure out what was causing the server to break...which NOBODY in these lists had done to this point. INstead folks like you focusing on bitching and whining and not helping anyone. Sean ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D working server.cfg for Public server
But other than that, is there any reason at all to include z_difficulty in a server.cfg? If you let the Lobby System do the leg work (like you should, private or Group Exclusive servers included), there is no reason to set z_difficulty. Correct. That was one of the things some people were and probably still are trying to specify in the server.cfg, and is why I specifically commented it out (with explanation). However, there is no reason a private server that is not using Lobby connections couldn't enable and define the z_difficulty if they wanted to. Just don't leave it in there for public, Lobby connections is my recommendation. Sean On Wed, Nov 26, 2008 at 4:13 PM, msleeper [EMAIL PROTECTED] wrote: Not really, no. You could put it in an autoexec.cfg if you want it to start at a certain difficulty, but people can still vote it away. Setting z_difficulty in the server.cfg does cause the mapchange problem since server.cfg is executed on every map load. If you let the Lobby System do the leg work (like you should, private or Group Exclusive servers included), there is no reason to set z_difficulty. On Wed, 2008-11-26 at 16:04 -0800, Essobie wrote: This is probably all you need in a server.cfg for L4D. My guess is that the vast majority of people finding servers that either pay no attention to what difficulty setting their Lobby is set to, or worse, start a game at one difficulty and change to another difficulty on map change is the result of people including z_difficulty in their server.cfg files. Obviously if you want to ruin the Versus mode of the game by changing this variable to something other than Normal, you'll need to include that difficulty somewhere. But other than that, is there any reason at all to include z_difficulty in a server.cfg? -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of 1nsane Sent: Wednesday, November 26, 2008 5:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D working server.cfg for Public server Here is the complete server.cfg that I am using for my server: hostname name rcon_password rconpass sv_steamgroup # It works just fine and is full most of the time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Hey Mike, and everyone else defending the lack of documentation... All of those things that you just responded with answers for...were all figured out by admins, not you, nor Valve. Valve changed how the server setup works for Left 4 Dead when it has been essentially the same for 10 years or so with their MP games. A little heads up on how to setup properly would have been nice. You know like telling us things like director_no_human_zombies set in the server.cfg will have adverse effects as they did not intend for people to setup servers with specific game modes. This cvar alone causes all sorts of issues if you try to force the server to go into Versus mode as players will still be able to connect from a Lobby even if they are playing Campaign. Or that setting z_difficulty should also not be used in the server.cfg either and is irrelevant when players connect from Lobbies with specified difficulty setting anyways. And that if the difficulty gets voted on to change in the game, once the map change, it will revert back to the default difficulty, messing with peoples Achievements and the game overall. The list goes on. A simple short guide/explanation by Valve would have been really easy to get out to the community and would have prevented sooo much frustration with Admins and Game server hosting companies. Sean On Tue, Nov 25, 2008 at 1:04 PM, Mike O'Laughlen [EMAIL PROTECTED]wrote: Inline responses. What about maplists and map cycles? Or mission cycles? Typically you should drive the cycle of maps on the server based on the lobby system and restrict your dedicated server search using sv_search_key cvar. This is good if you want to create a public lobby but use your dedicated server. If you're finished playing and want to let others find your dedicated server you can disable it by clearing the sv_search_key cvar via rcon (e.g. rcon sv_search_key ). What about switching between versus and coop maps? Why is my server currently on a versus map, when I only have coop maps in the maplist, and it starts on the hospital coop mission (via command line)? Again it should be controlled by the lobby system, but if you joined and want to switch maps as an admin use the changelevel command. For a versus map: rcon changelevel l4d_vs_farm01_hilltop For a coop map: rcon changelevel l4d_hospital01_apartment Notice the coop maps don't have _vs_ in the name. If you're interested in the complete list of maps start typing the changelevel command to let the console autocomplete with the available maps. Once you've found the desired map, prepend the command with rcon and you're good to go. There is no way for users to vote for a different map type in the gui. There should be. (Then there should be an option for server admins to restrict their servers to a specific type or not.) Wy?? Lobby system should dictate the gamemode. What about controlling team balance between survivors and zombies in a versus map? Too many times I've seen it be 4 survivors vs 2 infected. What about controlling the behavior of the director, the hitbox values, the max number of infected spawned at any given time, etc.? I've seen a good strategy for evening team skill. Change the difficulty when the stronger team is playing as survivors. This can be done using the z_difficulty cvar. There are other z_* commands that affect the zombies, but I haven't used them. My server is up and running fine, except for it randomly switching to versus maps when I want coop only. So you're fatal flaw here is that you're doing it wrong. Valve wants everyone to use the lobby system. I know that the steam group server concept doesn't reflect that, but if you're looking to kick start your server try creating a public lobby and using the sv_search_key cvar. If that's not the approach use the changelevel command when you're connected to the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
http://forums.srcds.com/viewtopic/8879 That link is useless and provides no answers, only the same questions that everyone else is asking. As I just mentioned in my previous post. Despite what settings you add to the server.cfg or how you edit the mapcycle file, Lobby players with Campaign selected can and will still find your server to connect to, even if you think you have it setup as Versus only. The result of this is the server shows 4/8 players on the server and no AI infected will ever spawn (except the Witch)...unless the server admin is micromanaging and can set the cvar to 0 for them. Not to mention the effect it has on the Call A Vote function. 2) The majority of the population probably prefers playing with their friends. These are the people that may not belong to a steam group or community such as yours, so allowing them to choose the campaign/versus mode and connecting to a server is a good approach. The caveat is that the admins of public servers lose control to the lobby system. Yea I think we all get that now...but no thanks to Valve for making it clear what they intended...BEFORE the game was released. But I can't even join my own server from a Lobby with friends, or select a specific server for us to join from the Lobby. We finish a map on my server, go back to the Lobby, change campaigns, Start Game...and then we end up on another server. Using sv_search_key is buggy, and a pain in the ass to get everyone to cooperate, let alone have them all get the command right. This also requires the admin to be playing and micromanaging, as putting this string in the server.cfg will pretty much mean that your server is always empty. Sean On Tue, Nov 25, 2008 at 1:31 PM, Mike O'Laughlen [EMAIL PROTECTED]wrote: I may want to set up co-op only because my testing has found that co-op only requires less CPU and/or RAM resources. This will probably need to be addressed in a patch, but I found this thread that discusses restricting the server to versus maps: http://forums.srcds.com/viewtopic/8879 In addition, why would a lobby (I'm still unclear what a lobby is supposed to do that a decent server browser can't) want to connect to a server that doesn't want the traffic? The whole approach to the game was to allow the players to control the dynamics of their sessions. TF2 and other games in the past were geared towards the server admins. L4D lobbies solve a lot of issues. 1) The game isn't as fun if you are on an empty server (e.g. popping the server). 2) The majority of the population probably prefers playing with their friends. These are the people that may not belong to a steam group or community such as yours, so allowing them to choose the campaign/versus mode and connecting to a server is a good approach. The caveat is that the admins of public servers lose control to the lobby system. So if you wish to restrict your server to coop, make it a private/steam group only server. Good luck with trying with getting it to pop though (unless you have a strong community). Granted Valve could have accommodated the admins more, but that's typically why admin mods are created. I would say in the next couple of weeks look for a L4D version of Beetles_mod (http://www.beetlesmod.com/comm/) or Mani's admin mod (http://www.mani-admin-plugin.com/). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
So because it's by design means we can't point out bugs and functionality problems with the design? Because it's by design means can't get the system adjusted so that it works for everyone and allow admins to set up servers with specific game modes like they have been able to do for all their games in the past? Sean On Tue, Nov 25, 2008 at 2:38 PM, msleeper [EMAIL PROTECTED] wrote: It's by design, because it's not an accident? It's by design, because of exactly what you said? It's not like there are CVARs that control it's usage that aren't working. If it was designed to be allowed to do those things, there would be options to set. I say it's by design because of *drum roll* common sense and logical reasoning. On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote: Who are you to say that it's by design? Did you design it? Were you in on the meetings? The fact that you can change to a different mission implies that the lobby system is NOT intended to lock the server into a particular map/mission. Yet the fact that you CAN'T change to a different game type implies the lobby system IS intended to lock the server into a particular game type. The ONLY reason I can see for this being that case is that if a vote were called to switch from versus to coop, up to 4 players would potentially be booted. The easy way around this problem (and it looks like this is the path that Valve took) is to simply disallow game mode switching. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 16:07:39 -0500 Subject: Re: [hlds] How about some server instructions and server.cfg files? These have been addressed before. I'll go warm up a thread on srcds for you. How do I make my server coop or versus only? If I can't do that, is it by design, or is it a bug/omission? You cannot; it is by design. The Lobby system handles map decision making. It is somewhat possible to control this by removing the specific BSP files, but this really isn't doing what you want - the Lobby System tells your server to change to X map; it can't find it so it errors out and sends the players elsewhere. This results in having Coop or Versus only play, but is again a huge hack. How can I switch modes (by calling a vote) in game? If I can't do that, is it by design, or is it a bug/omission? Not sure what this has to do with Dedicated Server management, it sounds like more of a question for the Steam Forums. But again - you cannot and it is also by design, again because of the Lobby. You started a Coop game, so you will have to leave find a Versus lobby to play a Versus game. On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote: Ideally, documentation is due before the release of a product. Valve's track record is not an excuse, it's a shame. I have problems, I've posted them here, and in other places. They don't get answered, they go ignored, because no one has an answer. How do I make my server coop or versus only? If I can't do that, is it by design, or is it a bug/omission? How can I switch modes (by calling a vote) in game? If I can't do that, is it by design, or is it a bug/omission? From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 15:48:42 -0500 Subject: Re: [hlds] How about some server instructions and server.cfg files? I'm not defending it, I just think it's absurd to be freaking out, up in arms about not having it. The game has been out for what, 2 weeks? Has Valve EVER had 100% documentation after release? The people who can't seem to get their stuff working seem to be in the minority. If you have problems, email them here, and put notes on a wiki or a forum somewhere until Valved EVENTUALLY documents things. On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote: I honestly can't believe the people defending the lack of documentation. This kind of behavior is unheard of in software development. I don't care if running a server was as simple as: 1: Download this file. 2: Run it. Documentation is a fundamental requirement for any programming project. Anyone who says otherwise is wrong. I hope you don't have jobs in the industry, and I pray no accredited university has awarded you a degree in the field. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 14:55:41 -0500 Subject: Re: [hlds] How about some server instructions and server.cfg files? Seconding. It has more or less been the community's place in the past to explore options that are outside the box, and I don't see why L4D is or should be any different. Want documentation? Play with CVARs and throw you findings up on srcds.com or
Re: [hlds] How about some server instructions and server.cfg files?
You can bitch and complain and whine but nothing will happen. Shut off your servers or make them all private so no from the lobby can join. If you don't take down your server, then you're not even standing up for what you're blurting out over and over like an idiot. While I don't agree with throwing a tantrum and threatening to shut down a server and never buy a Valve game...your comments are no better. Most people will have rented servers. We still have 3 weeks left on the first month of service. So just shutting down the server may not be an option. The fact is, the lobby is what valved wanted for the game. It stiffs server administrators that own servers and want to build a community around their servers. This isn't going to change from the looks of it, so instead of talking about, do something about it. Fact is, Valve have already publicly stated (when the demo was out) and again by Chet Faliszek that they are aware of the issues, they are working to implement the Server Browser and surrounding functionality back into the game while maintaining the Lobby system. So your statement here is in-fact incorrect. Do they want to use the Lobby system, yes. Do they want to stiff Server admins and the community overall? No. I like the game, I have my server and I can join it whenever I feel like it within 10 minutes. a) Why would it take you 10 minutes to join your server? b) If it takes that long to get a game going, wouldn't you rather provide useful feedback for them to streamline that process so it takes less than a minute (like it should) ? Bottomline here is, some people need to shut their pie-holes and let people explain their issues and suggestions without someone jumping all over them telling them it's by design or shut down your server if you don't like it. If you don't want to contribute feedback or help maturely then just don't post. Sean On Tue, Nov 25, 2008 at 3:04 PM, J T [EMAIL PROTECTED] wrote: Don't threaten to take down your server, do it. You're not bitching or whining about it. You're trolling and going on and on and not actually doing anything but blowing hot air. The less servers there are to play on, the harder it will be for people to play and then Valve with be hit with complaints after complaints and even charge backs. That's what YOU need to do. You can bitch and complain and whine but nothing will happen. Shut off your servers or make them all private so no from the lobby can join. If you don't take down your server, then you're not even standing up for what you're blurting out over and over like an idiot. The fact is, the lobby is what valved wanted for the game. It stiffs server administrators that own servers and want to build a community around their servers. This isn't going to change from the looks of it, so instead of talking about, do something about it. I like the game, I have my server and I can join it whenever I feel like it within 10 minutes. On Tue, Nov 25, 2008 at 2:39 PM, Blood Letter [EMAIL PROTECTED] wrote: I KNOW I can't. People here say if you need help, just read the mailing list, look at the forums. I say I have, and there's some basic stuff that is simply impossible, by design or by flaw. People defending Valve's lack of documentation and support do nothing but stick their fingers in their ears and repeat if you need help, just read the mailing list, look at the forums. I point out obvious flaws or omissions or behavioral oddities, and people ignore them. Some people will respond and say the lobby controls that or you can't. If Valve's answer is you can't (without a good reason) for some basic functions, my server is going down, and I will never buy another Valve game. If Valve continues to ignore server operators, my server is going down, and I will never buy another Valve game. Valve basically has free labor, hosting, and marketing for their games. They are dependent on us, NOT the other way around. And yes, I will continue to bitch and whine and moan about it. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 17:26:15 -0500 Subject: Re: [hlds] How about some server instructions and server.cfg files? I want USERS to be able to change between coop and versus maps. You can't. If this is not possible, I want to restrict my server to coop only. You can't. On Tue, 2008-11-25 at 14:21 -0800, Blood Letter wrote: You can't drive the cycle of maps on the server based on the lobby system - you have no control over that. I want my server to be public at all times, so I won't be using using sv_search_key. I know how to change the map via rcon, I want USERS to be able to change between coop and versus maps. If this is not possible, I want to restrict my server to coop only. The lobby system should dictate the game mode, sure. But if I don't want hat game mode
Re: [hlds] Lame Bitching (a.k.a. Re: How about some server instructions and server.cfg)
Funny how you guys are the ones telling others to shut up about this...yet you are the ones that started a new thread, childishly renamed it and are STILL harping on about it. If you don't want to help solve problems, or provide feedback on problems so they can be fixed, then stop posting. The same goes for the folks that are excessively ranting/whining on the server functionality shortfalls and not being constructive with their criticisms. Sean On Tue, Nov 25, 2008 at 3:28 PM, msleeper [EMAIL PROTECTED] wrote: Thank you. http://www.msleeper.com/files/hi5.gif On Tue, 2008-11-25 at 17:19 -0600, Matthew Gottlieb wrote: Documentation for Source Dedicated Server has always been bad. What makes you think that valve is hiding something? If you need help, talk to the community. Both this listserv and srcds.comare great tools. Get used to it. Documentation is bad. Releases are never smooth. Plugins break. Do you know of another Dedicated Server community that has better official documentation? Because it's not any better for CoD4 or UT2k4 or Quake3. ~ Matt On Tue, Nov 25, 2008 at 2:48 PM, Karl Weckstrom [EMAIL PROTECTED] wrote: It isn't my job to start a wiki page or write valve's documentation. It's THEIR job. Not ours. To defend their lack of documentation is simply absurd. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Mike O'Laughlen Sent: Tuesday, November 25, 2008 1:57 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Lame Bitching (a.k.a. Re: How about some server instructions and server.cfg) Yeah this thread has become unhelpful to anyone but yourself. I don't even see what your problem is except complaining that the Internets aren't structured enough for you. Furthermore, some of these new cvars such as sv_steamgroup and sv_steamgroup_exclusive were added to the product just before release, so any documentation would have be kept up to date. Admins are typically technically savvy and able to google for this information. And the attitude that you need to be compensated to create the appropriate documentation is bollocks. Here's a document on all the cvars (sans sv_steamgroup) http://www.left4dead411.com/l4d_cvar_list.pdf If that doesn't help, start a wiki page for l4d cvars/guide. You can even add a link from the Valve developer wiki (not sure if it's the appropriate wiki since its geared towards the SDK devs... but whatever): http://developer.valvesoftware.com/wiki/Left_4_dead I'm *not* supporting L4D until Valve gets their act together. I made the decision a day or two after release and numerous frustrating attempts to get it behaving the way I wanted. To say If you can't figure it out, then you shouldn't be a server operator doesn't carry *ANY* weight with me. That's simply a childish jab at best and an excuse for valve at worst. There is no substitute for proper documentation. ---Read that. Now read it again. Keep reading it until you understand what it means. Everyone on this list should be *EXPECTING* proper documentation for this product. Not begging for it or relying on the few people who managed to kinda-sorta figure it out. It's half-assed, and I expect better from Valve. I blindly believed that Valve would do right by server ops. I won't blindly believe that anymore. Call me a whiner. Call me an attention-craver. I don't care. I *will* voice my opinion if I feel strongly enough about it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D working server.cfg for Public server
Hi folks, seems a lot of negativity going around, figured I'd post something that may help a few. And if Valve by some chance haven't already figured out the problem and are working towards a fix for the problem I outline below, this just might help them as well. Below is a server.cfg (with notes added) that I am currently running without issue on my Public server. It allows Lobby connections to find the server, regardless of game mode and the server will load the proper map, game mode and set # of players all correctly. Also allows connection to the server via Server Browser. Players changing the game settings via the Call A Vote function will not effectively break the server if they change it from Versus mode to Campaign (see Answer below). Copy and paste the below server.cfg, define the hostname and rcon_password, set the mapcycle.txt file and you should have a working public server. I'm not convinced the mapcycle.txt couldn't just be empty, as the server still loaded a Campaign from a Lobby when the mapname wasn't listed. Q. How do I setup a server with a specified to Campaign or Versus only? A. That would be controlled by the cvar director_no_human_zombies (0 = Versus, 1= Campaign), however currently Lobby connections looking for a Campaign will connect to Versus servers and change the server settings based upon the Lobby Game Settings. However the Lobby Connection does not seem to change the cvar director_no_human_zombies, which results in the server running as 4/8 players and AI Infected will not spawn for that campaign. This can also be broken via the Call A Vote function if Versus is defined in the server.cfg and Campaign mode is called by vote. This server.cfg is intended to allow the Lobby Game Settings defined by the players to control what the server does for them. Hope this helps some folks. Good luck. Sean (Puscifer on Steam) - // server.cfg hostname Left 4 Dead Server rcon_password// Defines Rcon password exec banned_user.cfg exec banned_ip.cfg // sv_password // Define this if you want to prevent Lobby Connections. Only thos ewith the password can join with this defined. // z_difficulty Hard // Do not enable this unless server is locked from Lobby Connections or will be micromanaged // director_no_human_zombies 0 // Do not enable this unless server is locked from Lobby Connections or will be micromanaged sv_allow_lobby_connect_only 0 // 0 allows connection via Server Browser sv_steamgroup // Steam Group # is available on the Group Admin page in Steam Community sv_steamgroup_exclusive 0 // 1 would restrict server connection to only your defined Steam Group. mp_disable_autokick 1 // Player using Take A Break function to go idle they won't be kicked sv_cheats 0 sv_consistency 1 sv_contact sv_downloadurl sv_voiceenable 1 sv_alltalk 0 sv_voicequality 5 sv_voicecodec vaudio_speex sv_region 1 sv_maxupdaterate 120 sv_minupdaterate 20 sv_unlag 1 sv_maxunlag .5 sv_log_onefile 0 sv_logbans 1 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 - // mapcycle.txt l4d_vs_farm01_hilltop l4d_vs_hospital01_apartment l4d_airport01_greenhouse l4d_smalltown01_caves l4d_hospital01_apartment l4d_farm01_hilltop ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files? (shoskins73)
http://left4dead411.com/ You will need to go back through the news stories, and may be embedded in a multi-topic story headline, for the most recent mention of it from Chet Faliszek. The original mention of them working on the servers and related connection issues was back when the demo was out, and stated they hoped for a release next week (obviously didn't happen), which take into effect Valve Time...it could be any time. Sorry but I dont have a link as someone linked it on forums somewhere. But I seem to recall the response was from the mailing lists here. Around the 12th of Nov. Sean On Tue, Nov 25, 2008 at 6:52 PM, [EMAIL PROTECTED] wrote: -- Message: 6 Date: Tue, 25 Nov 2008 15:21:06 -0800 From: shoskins73 [EMAIL PROTECTED] Subject: Re: [hlds] How about some server instructions and server.cfg files? Fact is, Valve have already publicly stated (when the demo was out) and again by Chet Faliszek that they are aware of the issues, they are working to implement the Server Browser and surrounding functionality back into the game while maintaining the Lobby system. So your statement here is in-fact incorrect. Do they want to use the Lobby system, yes. Do they want to stiff Server admins and the community overall? No. This is great news, if true. Do you have any links? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds