[hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Shon Myles
Hi All,

I run a server with bots (no not the crappy misleading fake bots; the
entirely legit ones that show up as bots) that I use mainly to make filling
the server not seem like such a daunting/boring task for
our members/admins. I also use SM's reserved slot plugin. As real players
join the server, the bots are automatically kicked. I have the following
settings in place:

tf_bot_quota 12
tf_bot_quota_mode fill

The problem though, is that when the server is full and the map changes,
players get dropped due to slot reservation because the bots aren't being
kicked. Does anyone know how to fix this?
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Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Mr Razzle
Someone had a similar problem last month.  I'll post the solution below
along with a link to the original thread.

For bots there's another solution: keep the quota set to 0 in
server's config file and add a very simple plugin that sets the correct
value in 2-3 minutes after map loaded. The plugin may also check for a .nav
file, to change the quota only if there's one. In this way the bots won't
join the server immediately, allowing real player to use the slots.

https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html




On Tue, May 8, 2012 at 11:15 AM, Shon Myles shonte.my...@gmail.com wrote:

 Hi All,

 I run a server with bots (no not the crappy misleading fake bots; the
 entirely legit ones that show up as bots) that I use mainly to make filling
 the server not seem like such a daunting/boring task for
 our members/admins. I also use SM's reserved slot plugin. As real players
 join the server, the bots are automatically kicked. I have the following
 settings in place:

 tf_bot_quota 12
 tf_bot_quota_mode fill

 The problem though, is that when the server is full and the map changes,
 players get dropped due to slot reservation because the bots aren't being
 kicked. Does anyone know how to fix this?


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Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Kyle Sanderson
Which reservation plugin are you using?

Thanks,
Kyle.

On Tue, May 8, 2012 at 9:31 AM, Mr Razzle raz...@mr-razzle.net wrote:

 Someone had a similar problem last month.  I'll post the solution below
 along with a link to the original thread.

 For bots there's another solution: keep the quota set to 0 in
 server's config file and add a very simple plugin that sets the correct
 value in 2-3 minutes after map loaded. The plugin may also check for a .nav
 file, to change the quota only if there's one. In this way the bots won't
 join the server immediately, allowing real player to use the slots.


 https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html




 On Tue, May 8, 2012 at 11:15 AM, Shon Myles shonte.my...@gmail.comwrote:

  Hi All,

 I run a server with bots (no not the crappy misleading fake bots; the
 entirely legit ones that show up as bots) that I use mainly to make filling
 the server not seem like such a daunting/boring task for
 our members/admins. I also use SM's reserved slot plugin. As real players
 join the server, the bots are automatically kicked. I have the following
 settings in place:

 tf_bot_quota 12
 tf_bot_quota_mode fill

 The problem though, is that when the server is full and the map changes,
 players get dropped due to slot reservation because the bots aren't being
 kicked. Does anyone know how to fix this?


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Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Shon Myles
We're using Reserved Slots (1.4.3-dev) by AlliedModders LLC


On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson kyle.l...@gmail.com wrote:

 Which reservation plugin are you using?

 Thanks,
 Kyle.


 On Tue, May 8, 2012 at 9:31 AM, Mr Razzle raz...@mr-razzle.net wrote:

 Someone had a similar problem last month.  I'll post the solution below
 along with a link to the original thread.

 For bots there's another solution: keep the quota set to 0 in
 server's config file and add a very simple plugin that sets the correct
 value in 2-3 minutes after map loaded. The plugin may also check for a .nav
 file, to change the quota only if there's one. In this way the bots won't
 join the server immediately, allowing real player to use the slots.


 https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html




  On Tue, May 8, 2012 at 11:15 AM, Shon Myles shonte.my...@gmail.comwrote:

  Hi All,

 I run a server with bots (no not the crappy misleading fake bots; the
 entirely legit ones that show up as bots) that I use mainly to make filling
 the server not seem like such a daunting/boring task for
 our members/admins. I also use SM's reserved slot plugin. As real players
 join the server, the bots are automatically kicked. I have the following
 settings in place:

 tf_bot_quota 12
 tf_bot_quota_mode fill

 The problem though, is that when the server is full and the map changes,
 players get dropped due to slot reservation because the bots aren't being
 kicked. Does anyone know how to fix this?


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Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread gameadmin
We've had issues with a similar problem in the past. Our reserved slots are of 
the go past maximum kind, not the kick when someone joins kind, but on map 
change, it seems to generate a join event for each player. Since the player 
count is over normal maximum, it interprets the first few players as trying to 
join the reserved slots, and kicks them.

We solved this by disabling the plugin for a short while on map change

Shon Myles shonte.my...@gmail.com wrote:

We're using Reserved Slots (1.4.3-dev) by AlliedModders LLC


On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson kyle.l...@gmail.com wrote:

Which reservation plugin are you using?

Thanks,
Kyle. 



On Tue, May 8, 2012 at 9:31 AM, Mr Razzle raz...@mr-razzle.net wrote:

Someone had a similar problem last month.  I'll post the solution below along 
with a link to the original thread.


For bots there's another solution: keep the quota set to 0 in server's config 
file and add a very simple plugin that sets the correct value in 2-3 minutes 
after map loaded. The plugin may also check for a .nav file, to change the 
quota only if there's one. In this way the bots won't join the server 
immediately, allowing real player to use the slots. 


https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html
  




On Tue, May 8, 2012 at 11:15 AM, Shon Myles shonte.my...@gmail.com wrote:

Hi All, 

 

I run a server with bots (no not the crappy misleading fake bots; the entirely 
legit ones that show up as bots) that I use mainly to make filling the server 
not seem like such a daunting/boring task for our members/admins. I also use 
SM's reserved slot plugin. As real players join the server, the bots are 
automatically kicked. I have the following settings in place:

 

tf_bot_quota 12
tf_bot_quota_mode fill

 

The problem though, is that when the server is full and the map changes, 
players get dropped due to slot reservation because the bots aren't being 
kicked. Does anyone know how to fix this? 
 


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Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Shon Myles
And how did you go about disabling it for a short while on map change?

On Tue, May 8, 2012 at 12:35 PM, gamead...@127001.org wrote:

 **We've had issues with a similar problem in the past. Our reserved slots
 are of the go past maximum kind, not the kick when someone joins kind,
 but on map change, it seems to generate a join event for each player. Since
 the player count is over normal maximum, it interprets the first few
 players as trying to join the reserved slots, and kicks them.

 We solved this by disabling the plugin for a short while on map change


 Shon Myles shonte.my...@gmail.com wrote:

 We're using Reserved Slots (1.4.3-dev) by AlliedModders LLC


 On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson kyle.l...@gmail.comwrote:

 Which reservation plugin are you using?

 Thanks,
 Kyle.


 On Tue, May 8, 2012 at 9:31 AM, Mr Razzle raz...@mr-razzle.net wrote:

 Someone had a similar problem last month.  I'll post the solution below
 along with a link to the original thread.

 For bots there's another solution: keep the quota set to 0 in
 server's config file and add a very simple plugin that sets the correct
 value in 2-3 minutes after map loaded. The plugin may also check for a .nav
 file, to change the quota only if there's one. In this way the bots won't
 join the server immediately, allowing real player to use the slots.


 https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html




  On Tue, May 8, 2012 at 11:15 AM, Shon Myles shonte.my...@gmail.comwrote:

  Hi All,

 I run a server with bots (no not the crappy misleading fake bots; the
 entirely legit ones that show up as bots) that I use mainly to make 
 filling
 the server not seem like such a daunting/boring task for
 our members/admins. I also use SM's reserved slot plugin. As real players
 join the server, the bots are automatically kicked. I have the following
 settings in place:

 tf_bot_quota 12
 tf_bot_quota_mode fill

 The problem though, is that when the server is full and the map
 changes, players get dropped due to slot reservation because the bots
 aren't being kicked. Does anyone know how to fix this?


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Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Kyle Sanderson
https://forums.alliedmods.net/showthread.php?p=820076

In your server.cfg (I think it should work in autoexec.cfg as well), go
sm_gamecron_add 15 tf_bot_quota 12
Then set bots to 0 in your server.cfg.

Thanks,
Kyle.

On Tue, May 8, 2012 at 10:41 AM, Shon Myles shonte.my...@gmail.com wrote:

 And how did you go about disabling it for a short while on map change?


 On Tue, May 8, 2012 at 12:35 PM, gamead...@127001.org wrote:

 **We've had issues with a similar problem in the past. Our reserved
 slots are of the go past maximum kind, not the kick when someone joins
 kind, but on map change, it seems to generate a join event for each player.
 Since the player count is over normal maximum, it interprets the first few
 players as trying to join the reserved slots, and kicks them.

 We solved this by disabling the plugin for a short while on map change


 Shon Myles shonte.my...@gmail.com wrote:

 We're using Reserved Slots (1.4.3-dev) by AlliedModders LLC


 On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson kyle.l...@gmail.comwrote:

 Which reservation plugin are you using?

 Thanks,
 Kyle.


 On Tue, May 8, 2012 at 9:31 AM, Mr Razzle raz...@mr-razzle.net wrote:

 Someone had a similar problem last month.  I'll post the solution
 below along with a link to the original thread.

 For bots there's another solution: keep the quota set to 0 in
 server's config file and add a very simple plugin that sets the correct
 value in 2-3 minutes after map loaded. The plugin may also check for a 
 .nav
 file, to change the quota only if there's one. In this way the bots won't
 join the server immediately, allowing real player to use the slots.


 https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html




  On Tue, May 8, 2012 at 11:15 AM, Shon Myles 
 shonte.my...@gmail.comwrote:

  Hi All,

 I run a server with bots (no not the crappy misleading fake bots; the
 entirely legit ones that show up as bots) that I use mainly to make 
 filling
 the server not seem like such a daunting/boring task for
 our members/admins. I also use SM's reserved slot plugin. As real players
 join the server, the bots are automatically kicked. I have the following
 settings in place:

 tf_bot_quota 12
 tf_bot_quota_mode fill

 The problem though, is that when the server is full and the map
 changes, players get dropped due to slot reservation because the bots
 aren't being kicked. Does anyone know how to fix this?


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Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Shon Myles
Thanks so much Kyle. I think that will solve our problems. And thanks to
everyone else for your help.

On Tue, May 8, 2012 at 12:47 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 https://forums.alliedmods.net/showthread.php?p=820076

 In your server.cfg (I think it should work in autoexec.cfg as well), go
 sm_gamecron_add 15 tf_bot_quota 12
 Then set bots to 0 in your server.cfg.

 Thanks,
 Kyle.


 On Tue, May 8, 2012 at 10:41 AM, Shon Myles shonte.my...@gmail.comwrote:

 And how did you go about disabling it for a short while on map change?


 On Tue, May 8, 2012 at 12:35 PM, gamead...@127001.org wrote:

 **We've had issues with a similar problem in the past. Our reserved
 slots are of the go past maximum kind, not the kick when someone joins
 kind, but on map change, it seems to generate a join event for each player.
 Since the player count is over normal maximum, it interprets the first few
 players as trying to join the reserved slots, and kicks them.

 We solved this by disabling the plugin for a short while on map change


 Shon Myles shonte.my...@gmail.com wrote:

 We're using Reserved Slots (1.4.3-dev) by AlliedModders LLC


 On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson kyle.l...@gmail.comwrote:

 Which reservation plugin are you using?

 Thanks,
 Kyle.


 On Tue, May 8, 2012 at 9:31 AM, Mr Razzle raz...@mr-razzle.netwrote:

 Someone had a similar problem last month.  I'll post the solution
 below along with a link to the original thread.

 For bots there's another solution: keep the quota set to 0 in
 server's config file and add a very simple plugin that sets the correct
 value in 2-3 minutes after map loaded. The plugin may also check for a 
 .nav
 file, to change the quota only if there's one. In this way the bots won't
 join the server immediately, allowing real player to use the slots.


 https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html




  On Tue, May 8, 2012 at 11:15 AM, Shon Myles 
 shonte.my...@gmail.comwrote:

  Hi All,

 I run a server with bots (no not the crappy misleading fake bots;
 the entirely legit ones that show up as bots) that I use mainly to make
 filling the server not seem like such a daunting/boring task for
 our members/admins. I also use SM's reserved slot plugin. As real 
 players
 join the server, the bots are automatically kicked. I have the following
 settings in place:

 tf_bot_quota 12
 tf_bot_quota_mode fill

 The problem though, is that when the server is full and the map
 changes, players get dropped due to slot reservation because the bots
 aren't being kicked. Does anyone know how to fix this?


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