Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
quote: 4. Would it be possible to increase the update rate in the future? Do you plan to keep changing your IP's every day? I really don't see the need. From: Bottiger bottige...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 26 February 2014, 2:42 Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Thanks for the update. I have a few questions. 1. Does the user need to be online in order to load account ids into their favorites? 2. If people were already logged in right before an IP change does this mean they won't see the new server for another 24 hours? 3. If we leave a notice server up without an account at the old address, will there be no update because there was a working server at that address? 4. Would it be possible to increase the update rate in the future? On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma to...@valvesoftware.com wrote: Yes, you can change IP, port, or both and user’s favorites will update within a day or the next time they refresh their favorites list thereafter. What I mean by that is, the Steam client only asks for updated IP:port information at most once every 24 hours. At the same time as that request, the Steam client will also look at all the favorites it doesn’t know the Steam ID for and check to see if it has a persistent account and then fill it in if so. So you may want to wait a few days before changing your IP or port to ensure people get the Steam update and get a chance to get your game server’s Steam ID in their favorites list. From:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Tuesday, February 25, 2014 1:19 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Related question to this ... In addition to tracking what IP ADDRESS the server moved to, I *assume* it will track the before/after PORT? In other words ADDRESS:PORT, not just ADDRESS? Maybe somebody from Valve could confirm? On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail supp...@boomgaming.net wrote: I just got a Steam Client update this morning that included the following in the General update notes: “Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account.” I’m assuming that this feature is no longer just a beta client feature now, which is wonderful news for anyone looking to change their IP addess(es). From:Mike Vail [mailto:supp...@boomgaming.net] Sent: Saturday, February 15, 2014 10:49 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don’t have advanced firewall protection right now other than Windows 2008 Firewall so I’m kinda stuck. I don’t even know the nature of the attack because the datacenter isn’t helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it’s likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That’s fine but here’s my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won’t work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers’ IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
It would be nicer for steam to push changes instead requiring the clients to pull. If you change ip, under the current scheme, you basically have to expect no/reduced favourited joins for 24hours. Sent from my iPad On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: quote: 4. Would it be possible to increase the update rate in the future? Do you plan to keep changing your IP's every day? I really don't see the need. From: Bottiger bottige...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 26 February 2014, 2:42 Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Thanks for the update. I have a few questions. 1. Does the user need to be online in order to load account ids into their favorites? 2. If people were already logged in right before an IP change does this mean they won't see the new server for another 24 hours? 3. If we leave a notice server up without an account at the old address, will there be no update because there was a working server at that address? 4. Would it be possible to increase the update rate in the future? On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma to...@valvesoftware.com wrote: Yes, you can change IP, port, or both and user’s favorites will update within a day or the next time they refresh their favorites list thereafter. What I mean by that is, the Steam client only asks for updated IP:port information at most once every 24 hours. At the same time as that request, the Steam client will also look at all the favorites it doesn’t know the Steam ID for and check to see if it has a persistent account and then fill it in if so. So you may want to wait a few days before changing your IP or port to ensure people get the Steam update and get a chance to get your game server’s Steam ID in their favorites list. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Tuesday, February 25, 2014 1:19 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Related question to this ... In addition to tracking what IP ADDRESS the server moved to, I *assume* it will track the before/after PORT? In other words ADDRESS:PORT, not just ADDRESS? Maybe somebody from Valve could confirm? On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail supp...@boomgaming.net wrote: I just got a Steam Client update this morning that included the following in the General update notes: “Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account.” I’m assuming that this feature is no longer just a beta client feature now, which is wonderful news for anyone looking to change their IP addess(es). From: Mike Vail [mailto:supp...@boomgaming.net] Sent: Saturday, February 15, 2014 10:49 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don’t have advanced firewall protection right now other than Windows 2008 Firewall so I’m kinda stuck. I don’t even know the nature of the attack because the datacenter isn’t helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it’s likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That’s fine but here’s my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won’t work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers’ IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
As I said: do you plan to change IP that often then??? It almost sounds like you want to change IP every hour or w/e and push the changes to the clients right away... And pushing all those changes would be way too much imo. Its not for playing around with hourly updates to the players and pushing all that to 10's of millions of users. Use this feature for what its intended, and long asked for: Server owners near painless changing provider / server / VPS or whatever hosting that rare time you need to change this, and have your playerbase informed/moved to the new IP for your server. I love the new feature, it allows us to give our users that have our servers Favorited a good service and keep them when we need to change to a new host. I really cannot see any greater added value in having this update any faster. You know you going to have less players anyway when moving over to a new IP, and now they will come back gradually after a day, after 2 days everybody will be updated. Plan the transition on your lowest usage days of the week, and the pain is the least. I think Valve set it to 24 hours for keeping stuff moderate with transferring between servers, clients, keeping up with the stuff etc, while they measure what bandwith/CPU costs it generates with 10.000s of servers, and millions of users. So answer this: why would you want to change that often / fast of IP? Again, I do not see much added value, for a service you may only do use once in so many months. The only answers I can come up with have to do with trying to exploit some or whatever. Don't know, don't wanna know, and I am against such. I've been looking around, but not planning to move over within a month or so. Meanwhile letting all my players getting the ID. From: Jimmy Dorry jimmydo...@gmail.com To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 26 February 2014, 15:17 Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? It would be nicer for steam to push changes instead requiring the clients to pull. If you change ip, under the current scheme, you basically have to expect no/reduced favourited joins for 24hours. Sent from my iPad On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: quote: 4. Would it be possible to increase the update rate in the future? Do you plan to keep changing your IP's every day? I really don't see the need. From: Bottiger bottige...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 26 February 2014, 2:42 Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Thanks for the update. I have a few questions. 1. Does the user need to be online in order to load account ids into their favorites? 2. If people were already logged in right before an IP change does this mean they won't see the new server for another 24 hours? 3. If we leave a notice server up without an account at the old address, will there be no update because there was a working server at that address? 4. Would it be possible to increase the update rate in the future? On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma to...@valvesoftware.com wrote: Yes, you can change IP, port, or both and user’s favorites will update within a day or the next time they refresh their favorites list thereafter. What I mean by that is, the Steam client only asks for updated IP:port information at most once every 24 hours. At the same time as that request, the Steam client will also look at all the favorites it doesn’t know the Steam ID for and check to see if it has a persistent account and then fill it in if so. So you may want to wait a few days before changing your IP or port to ensure people get the Steam update and get a chance to get your game server’s Steam ID in their favorites list. From:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Tuesday, February 25, 2014 1:19 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Related question to this ... In addition to tracking what IP ADDRESS the server moved to, I *assume* it will track the before/after PORT? In other words ADDRESS:PORT, not just ADDRESS? Maybe somebody from Valve could confirm? On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail supp...@boomgaming.net wrote: I just got a Steam Client update this morning that included the following in the General update notes: “Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
What about the title of this thread? DDOS. That's a great reason to update the IP more often. It would allow one to almost provide continuous service. IP is under attack so you can nullroute it and start the server on another IP. Then change it back when needed. On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: As I said: do you plan to change IP that often then??? It almost sounds like you want to change IP every hour or w/e and push the changes to the clients right away... And pushing all those changes would be way too much imo. Its not for playing around with hourly updates to the players and pushing all that to 10's of millions of users. Use this feature for what its intended, and long asked for: Server owners near painless changing provider / server / VPS or whatever hosting that rare time you need to change this, and have your playerbase informed/moved to the new IP for your server. I love the new feature, it allows us to give our users that have our servers Favorited a good service and keep them when we need to change to a new host. I really cannot see any greater added value in having this update any faster. You know you going to have less players anyway when moving over to a new IP, and now they will come back gradually after a day, after 2 days everybody will be updated. Plan the transition on your lowest usage days of the week, and the pain is the least. I think Valve set it to 24 hours for keeping stuff moderate with transferring between servers, clients, keeping up with the stuff etc, while they measure what bandwith/CPU costs it generates with 10.000s of servers, and millions of users. So answer this: why would you want to change that often / fast of IP? Again, I do not see much added value, for a service you may only do use once in so many months. The only answers I can come up with have to do with trying to exploit some or whatever. Don't know, don't wanna know, and I am against such. I've been looking around, but not planning to move over within a month or so. Meanwhile letting all my players getting the ID. -- *From:* Jimmy Dorry jimmydo...@gmail.com *To:* Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, 26 February 2014, 15:17 *Subject:* Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? It would be nicer for steam to push changes instead requiring the clients to pull. If you change ip, under the current scheme, you basically have to expect no/reduced favourited joins for 24hours. Sent from my iPad On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: quote: 4. Would it be possible to increase the update rate in the future? Do you plan to keep changing your IP's every day? I really don't see the need. -- *From:* Bottiger bottige...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, 26 February 2014, 2:42 *Subject:* Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Thanks for the update. I have a few questions. 1. Does the user need to be online in order to load account ids into their favorites? 2. If people were already logged in right before an IP change does this mean they won't see the new server for another 24 hours? 3. If we leave a notice server up without an account at the old address, will there be no update because there was a working server at that address? 4. Would it be possible to increase the update rate in the future? On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma to...@valvesoftware.comwrote: Yes, you can change IP, port, or both and user's favorites will update within a day or the next time they refresh their favorites list thereafter. What I mean by that is, the Steam client only asks for updated IP:port information at most once every 24 hours. At the same time as that request, the Steam client will also look at all the favorites it doesn't know the Steam ID for and check to see if it has a persistent account and then fill it in if so. So you may want to wait a few days before changing your IP or port to ensure people get the Steam update and get a chance to get your game server's Steam ID in their favorites list. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Weasels Lair *Sent:* Tuesday, February 25, 2014 1:19 PM *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list *Subject:* Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Related question to this ... In addition to tracking what IP ADDRESS the server moved to, I *assume* it will track the before/after PORT? In other words ADDRESS:PORT, not just
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
I agree - having more frequent updates, or even a way to manually push an I.P./favorites update out at will (within reason, of course - like a max of once per hour or so, so as not to overload the system) would allow server operators to keep some I.P. addresses in reserve in the event the need to null-route one in the event of a DDOS. Ideally, I would love to see a web-based control panel for server operators that would allow us to handle all of this in an easy to use interface. I certainly hope Valve is considering some additional measures for helping server operators better deal with DOS attacks in Source 2. On Wed, Feb 26, 2014 at 1:21 PM, 1nsane 1nsane...@gmail.com wrote: What about the title of this thread? DDOS. That's a great reason to update the IP more often. It would allow one to almost provide continuous service. IP is under attack so you can nullroute it and start the server on another IP. Then change it back when needed. On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: As I said: do you plan to change IP that often then??? It almost sounds like you want to change IP every hour or w/e and push the changes to the clients right away... And pushing all those changes would be way too much imo. Its not for playing around with hourly updates to the players and pushing all that to 10's of millions of users. Use this feature for what its intended, and long asked for: Server owners near painless changing provider / server / VPS or whatever hosting that rare time you need to change this, and have your playerbase informed/moved to the new IP for your server. I love the new feature, it allows us to give our users that have our servers Favorited a good service and keep them when we need to change to a new host. I really cannot see any greater added value in having this update any faster. You know you going to have less players anyway when moving over to a new IP, and now they will come back gradually after a day, after 2 days everybody will be updated. Plan the transition on your lowest usage days of the week, and the pain is the least. I think Valve set it to 24 hours for keeping stuff moderate with transferring between servers, clients, keeping up with the stuff etc, while they measure what bandwith/CPU costs it generates with 10.000s of servers, and millions of users. So answer this: why would you want to change that often / fast of IP? Again, I do not see much added value, for a service you may only do use once in so many months. The only answers I can come up with have to do with trying to exploit some or whatever. Don't know, don't wanna know, and I am against such. I've been looking around, but not planning to move over within a month or so. Meanwhile letting all my players getting the ID. -- *From:* Jimmy Dorry jimmydo...@gmail.com *To:* Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, 26 February 2014, 15:17 *Subject:* Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? It would be nicer for steam to push changes instead requiring the clients to pull. If you change ip, under the current scheme, you basically have to expect no/reduced favourited joins for 24hours. Sent from my iPad On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: quote: 4. Would it be possible to increase the update rate in the future? Do you plan to keep changing your IP's every day? I really don't see the need. -- *From:* Bottiger bottige...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, 26 February 2014, 2:42 *Subject:* Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Thanks for the update. I have a few questions. 1. Does the user need to be online in order to load account ids into their favorites? 2. If people were already logged in right before an IP change does this mean they won't see the new server for another 24 hours? 3. If we leave a notice server up without an account at the old address, will there be no update because there was a working server at that address? 4. Would it be possible to increase the update rate in the future? On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma to...@valvesoftware.comwrote: Yes, you can change IP, port, or both and user's favorites will update within a day or the next time they refresh their favorites list thereafter. What I mean by that is, the Steam client only asks for updated IP:port information at most once every 24 hours. At the same time as that request, the Steam client will also look at all the favorites it doesn't know the Steam ID for and check to see if it has a persistent account and then fill it in if so. So you may want to wait a few days before
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
I think the panels used by these skiddies to ddos servers have the ability to stop an attack and then continue the attack your newer IP. So I think its kinda useless for that purpose. On 26 February 2014 18:21, 1nsane 1nsane...@gmail.com wrote: What about the title of this thread? DDOS. That's a great reason to update the IP more often. It would allow one to almost provide continuous service. IP is under attack so you can nullroute it and start the server on another IP. Then change it back when needed. On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: As I said: do you plan to change IP that often then??? It almost sounds like you want to change IP every hour or w/e and push the changes to the clients right away... And pushing all those changes would be way too much imo. Its not for playing around with hourly updates to the players and pushing all that to 10's of millions of users. Use this feature for what its intended, and long asked for: Server owners near painless changing provider / server / VPS or whatever hosting that rare time you need to change this, and have your playerbase informed/moved to the new IP for your server. I love the new feature, it allows us to give our users that have our servers Favorited a good service and keep them when we need to change to a new host. I really cannot see any greater added value in having this update any faster. You know you going to have less players anyway when moving over to a new IP, and now they will come back gradually after a day, after 2 days everybody will be updated. Plan the transition on your lowest usage days of the week, and the pain is the least. I think Valve set it to 24 hours for keeping stuff moderate with transferring between servers, clients, keeping up with the stuff etc, while they measure what bandwith/CPU costs it generates with 10.000s of servers, and millions of users. So answer this: why would you want to change that often / fast of IP? Again, I do not see much added value, for a service you may only do use once in so many months. The only answers I can come up with have to do with trying to exploit some or whatever. Don't know, don't wanna know, and I am against such. I've been looking around, but not planning to move over within a month or so. Meanwhile letting all my players getting the ID. -- *From:* Jimmy Dorry jimmydo...@gmail.com *To:* Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, 26 February 2014, 15:17 *Subject:* Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? It would be nicer for steam to push changes instead requiring the clients to pull. If you change ip, under the current scheme, you basically have to expect no/reduced favourited joins for 24hours. Sent from my iPad On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: quote: 4. Would it be possible to increase the update rate in the future? Do you plan to keep changing your IP's every day? I really don't see the need. -- *From:* Bottiger bottige...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, 26 February 2014, 2:42 *Subject:* Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Thanks for the update. I have a few questions. 1. Does the user need to be online in order to load account ids into their favorites? 2. If people were already logged in right before an IP change does this mean they won't see the new server for another 24 hours? 3. If we leave a notice server up without an account at the old address, will there be no update because there was a working server at that address? 4. Would it be possible to increase the update rate in the future? On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma to...@valvesoftware.comwrote: Yes, you can change IP, port, or both and user's favorites will update within a day or the next time they refresh their favorites list thereafter. What I mean by that is, the Steam client only asks for updated IP:port information at most once every 24 hours. At the same time as that request, the Steam client will also look at all the favorites it doesn't know the Steam ID for and check to see if it has a persistent account and then fill it in if so. So you may want to wait a few days before changing your IP or port to ensure people get the Steam update and get a chance to get your game server's Steam ID in their favorites list. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Weasels Lair *Sent:* Tuesday, February 25, 2014 1:19 PM *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list *Subject:* Re: [hlds] IP Changes
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
I've never had an attack stop immediately after shutting down the server being attacked. Sometimes the attacks went on for hours with no change. Other times the IP would get null routed and then restored later only to be nullrouted again for even longer as the attack was ongoing. Most of them would assume the server is dead while the attack is ongoing. Just like it was before. Also different datacenters handle attacks differently. Some can filter them sometimes, others charge very high fees or just nullroute. But if the location that server is in can't deal with a DDOS, yet I had the opportunity to temporarily shift it to a host 1031 KM away then I might just do that. On Wed, Feb 26, 2014 at 12:47 PM, Nomaan Ahmad n0man@gmail.com wrote: I think the panels used by these skiddies to ddos servers have the ability to stop an attack and then continue the attack your newer IP. So I think its kinda useless for that purpose. On 26 February 2014 18:21, 1nsane 1nsane...@gmail.com wrote: What about the title of this thread? DDOS. That's a great reason to update the IP more often. It would allow one to almost provide continuous service. IP is under attack so you can nullroute it and start the server on another IP. Then change it back when needed. On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: As I said: do you plan to change IP that often then??? It almost sounds like you want to change IP every hour or w/e and push the changes to the clients right away... And pushing all those changes would be way too much imo. Its not for playing around with hourly updates to the players and pushing all that to 10's of millions of users. Use this feature for what its intended, and long asked for: Server owners near painless changing provider / server / VPS or whatever hosting that rare time you need to change this, and have your playerbase informed/moved to the new IP for your server. I love the new feature, it allows us to give our users that have our servers Favorited a good service and keep them when we need to change to a new host. I really cannot see any greater added value in having this update any faster. You know you going to have less players anyway when moving over to a new IP, and now they will come back gradually after a day, after 2 days everybody will be updated. Plan the transition on your lowest usage days of the week, and the pain is the least. I think Valve set it to 24 hours for keeping stuff moderate with transferring between servers, clients, keeping up with the stuff etc, while they measure what bandwith/CPU costs it generates with 10.000s of servers, and millions of users. So answer this: why would you want to change that often / fast of IP? Again, I do not see much added value, for a service you may only do use once in so many months. The only answers I can come up with have to do with trying to exploit some or whatever. Don't know, don't wanna know, and I am against such. I've been looking around, but not planning to move over within a month or so. Meanwhile letting all my players getting the ID. -- *From:* Jimmy Dorry jimmydo...@gmail.com *To:* Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, 26 February 2014, 15:17 *Subject:* Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? It would be nicer for steam to push changes instead requiring the clients to pull. If you change ip, under the current scheme, you basically have to expect no/reduced favourited joins for 24hours. Sent from my iPad On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: quote: 4. Would it be possible to increase the update rate in the future? Do you plan to keep changing your IP's every day? I really don't see the need. -- *From:* Bottiger bottige...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, 26 February 2014, 2:42 *Subject:* Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Thanks for the update. I have a few questions. 1. Does the user need to be online in order to load account ids into their favorites? 2. If people were already logged in right before an IP change does this mean they won't see the new server for another 24 hours? 3. If we leave a notice server up without an account at the old address, will there be no update because there was a working server at that address? 4. Would it be possible to increase the update rate in the future? On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma to...@valvesoftware.comwrote: Yes, you can change IP, port, or both and user's favorites will update within a day or the next time they refresh their favorites list thereafter. What I mean by that is, the Steam
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
Just curious how often you guys get DDOS attacks on your servers? I've been attacked one time ever, and it was because I banned a couple of trolls. -Dill Sent from my iPhone On Feb 26, 2014, at 10:57 AM, 1nsane 1nsane...@gmail.com wrote: I've never had an attack stop immediately after shutting down the server being attacked. Sometimes the attacks went on for hours with no change. Other times the IP would get null routed and then restored later only to be nullrouted again for even longer as the attack was ongoing. Most of them would assume the server is dead while the attack is ongoing. Just like it was before. Also different datacenters handle attacks differently. Some can filter them sometimes, others charge very high fees or just nullroute. But if the location that server is in can't deal with a DDOS, yet I had the opportunity to temporarily shift it to a host 1031 KM away then I might just do that. On Wed, Feb 26, 2014 at 12:47 PM, Nomaan Ahmad n0man@gmail.com wrote: I think the panels used by these skiddies to ddos servers have the ability to stop an attack and then continue the attack your newer IP. So I think its kinda useless for that purpose. On 26 February 2014 18:21, 1nsane 1nsane...@gmail.com wrote: What about the title of this thread? DDOS. That's a great reason to update the IP more often. It would allow one to almost provide continuous service. IP is under attack so you can nullroute it and start the server on another IP. Then change it back when needed. On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: As I said: do you plan to change IP that often then??? It almost sounds like you want to change IP every hour or w/e and push the changes to the clients right away... And pushing all those changes would be way too much imo. Its not for playing around with hourly updates to the players and pushing all that to 10's of millions of users. Use this feature for what its intended, and long asked for: Server owners near painless changing provider / server / VPS or whatever hosting that rare time you need to change this, and have your playerbase informed/moved to the new IP for your server. I love the new feature, it allows us to give our users that have our servers Favorited a good service and keep them when we need to change to a new host. I really cannot see any greater added value in having this update any faster. You know you going to have less players anyway when moving over to a new IP, and now they will come back gradually after a day, after 2 days everybody will be updated. Plan the transition on your lowest usage days of the week, and the pain is the least. I think Valve set it to 24 hours for keeping stuff moderate with transferring between servers, clients, keeping up with the stuff etc, while they measure what bandwith/CPU costs it generates with 10.000s of servers, and millions of users. So answer this: why would you want to change that often / fast of IP? Again, I do not see much added value, for a service you may only do use once in so many months. The only answers I can come up with have to do with trying to exploit some or whatever. Don't know, don't wanna know, and I am against such. I've been looking around, but not planning to move over within a month or so. Meanwhile letting all my players getting the ID. From: Jimmy Dorry jimmydo...@gmail.com To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 26 February 2014, 15:17 Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? It would be nicer for steam to push changes instead requiring the clients to pull. If you change ip, under the current scheme, you basically have to expect no/reduced favourited joins for 24hours. Sent from my iPad On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: quote: 4. Would it be possible to increase the update rate in the future? Do you plan to keep changing your IP's every day? I really don't see the need. From: Bottiger bottige...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 26 February 2014, 2:42 Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Thanks for the update. I have a few questions. 1. Does the user need to be online in order to load account ids into their favorites? 2. If people were already logged in right before an IP change does this mean they won't see the new server for another 24 hours? 3. If we leave a notice server up without an account at the old address, will there be no update because there was a working server at that address? 4. Would it be possible to increase the update rate in the future? On Tue, Feb 25
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
Its unpredictable really. Two servers yesterday one today. Yesterday a server got attacked because the people on it at the time votebanned a hacker for 30 minutes. Though the attack lasted much longer than the ban itself and better yet the people playing on the server obviously moved on immediately. On Wed, Feb 26, 2014 at 2:52 PM, Dill Bates dillbat...@gmail.com wrote: Just curious how often you guys get DDOS attacks on your servers? I've been attacked one time ever, and it was because I banned a couple of trolls. -Dill Sent from my iPhone On Feb 26, 2014, at 10:57 AM, 1nsane 1nsane...@gmail.com wrote: I've never had an attack stop immediately after shutting down the server being attacked. Sometimes the attacks went on for hours with no change. Other times the IP would get null routed and then restored later only to be nullrouted again for even longer as the attack was ongoing. Most of them would assume the server is dead while the attack is ongoing. Just like it was before. Also different datacenters handle attacks differently. Some can filter them sometimes, others charge very high fees or just nullroute. But if the location that server is in can't deal with a DDOS, yet I had the opportunity to temporarily shift it to a host 1031 KM away then I might just do that. On Wed, Feb 26, 2014 at 12:47 PM, Nomaan Ahmad n0man@gmail.comwrote: I think the panels used by these skiddies to ddos servers have the ability to stop an attack and then continue the attack your newer IP. So I think its kinda useless for that purpose. On 26 February 2014 18:21, 1nsane 1nsane...@gmail.com wrote: What about the title of this thread? DDOS. That's a great reason to update the IP more often. It would allow one to almost provide continuous service. IP is under attack so you can nullroute it and start the server on another IP. Then change it back when needed. On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: As I said: do you plan to change IP that often then??? It almost sounds like you want to change IP every hour or w/e and push the changes to the clients right away... And pushing all those changes would be way too much imo. Its not for playing around with hourly updates to the players and pushing all that to 10's of millions of users. Use this feature for what its intended, and long asked for: Server owners near painless changing provider / server / VPS or whatever hosting that rare time you need to change this, and have your playerbase informed/moved to the new IP for your server. I love the new feature, it allows us to give our users that have our servers Favorited a good service and keep them when we need to change to a new host. I really cannot see any greater added value in having this update any faster. You know you going to have less players anyway when moving over to a new IP, and now they will come back gradually after a day, after 2 days everybody will be updated. Plan the transition on your lowest usage days of the week, and the pain is the least. I think Valve set it to 24 hours for keeping stuff moderate with transferring between servers, clients, keeping up with the stuff etc, while they measure what bandwith/CPU costs it generates with 10.000s of servers, and millions of users. So answer this: why would you want to change that often / fast of IP? Again, I do not see much added value, for a service you may only do use once in so many months. The only answers I can come up with have to do with trying to exploit some or whatever. Don't know, don't wanna know, and I am against such. I've been looking around, but not planning to move over within a month or so. Meanwhile letting all my players getting the ID. -- *From:* Jimmy Dorry jimmydo...@gmail.com *To:* Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, 26 February 2014, 15:17 *Subject:* Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? It would be nicer for steam to push changes instead requiring the clients to pull. If you change ip, under the current scheme, you basically have to expect no/reduced favourited joins for 24hours. Sent from my iPad On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: quote: 4. Would it be possible to increase the update rate in the future? Do you plan to keep changing your IP's every day? I really don't see the need. -- *From:* Bottiger bottige...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, 26 February 2014, 2:42 *Subject:* Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Thanks for the update. I have a few questions. 1. Does the user need to be online in order to load account ids
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
Interesting. You're not Edge Gamers are you? Lol On Feb 26, 2014, at 1:01 PM, 1nsane 1nsane...@gmail.com wrote: Its unpredictable really. Two servers yesterday one today. Yesterday a server got attacked because the people on it at the time votebanned a hacker for 30 minutes. Though the attack lasted much longer than the ban itself and better yet the people playing on the server obviously moved on immediately. On Wed, Feb 26, 2014 at 2:52 PM, Dill Bates dillbat...@gmail.com wrote: Just curious how often you guys get DDOS attacks on your servers? I've been attacked one time ever, and it was because I banned a couple of trolls. -Dill Sent from my iPhone On Feb 26, 2014, at 10:57 AM, 1nsane 1nsane...@gmail.com wrote: I've never had an attack stop immediately after shutting down the server being attacked. Sometimes the attacks went on for hours with no change. Other times the IP would get null routed and then restored later only to be nullrouted again for even longer as the attack was ongoing. Most of them would assume the server is dead while the attack is ongoing. Just like it was before. Also different datacenters handle attacks differently. Some can filter them sometimes, others charge very high fees or just nullroute. But if the location that server is in can't deal with a DDOS, yet I had the opportunity to temporarily shift it to a host 1031 KM away then I might just do that. On Wed, Feb 26, 2014 at 12:47 PM, Nomaan Ahmad n0man@gmail.com wrote: I think the panels used by these skiddies to ddos servers have the ability to stop an attack and then continue the attack your newer IP. So I think its kinda useless for that purpose. On 26 February 2014 18:21, 1nsane 1nsane...@gmail.com wrote: What about the title of this thread? DDOS. That's a great reason to update the IP more often. It would allow one to almost provide continuous service. IP is under attack so you can nullroute it and start the server on another IP. Then change it back when needed. On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: As I said: do you plan to change IP that often then??? It almost sounds like you want to change IP every hour or w/e and push the changes to the clients right away... And pushing all those changes would be way too much imo. Its not for playing around with hourly updates to the players and pushing all that to 10's of millions of users. Use this feature for what its intended, and long asked for: Server owners near painless changing provider / server / VPS or whatever hosting that rare time you need to change this, and have your playerbase informed/moved to the new IP for your server. I love the new feature, it allows us to give our users that have our servers Favorited a good service and keep them when we need to change to a new host. I really cannot see any greater added value in having this update any faster. You know you going to have less players anyway when moving over to a new IP, and now they will come back gradually after a day, after 2 days everybody will be updated. Plan the transition on your lowest usage days of the week, and the pain is the least. I think Valve set it to 24 hours for keeping stuff moderate with transferring between servers, clients, keeping up with the stuff etc, while they measure what bandwith/CPU costs it generates with 10.000s of servers, and millions of users. So answer this: why would you want to change that often / fast of IP? Again, I do not see much added value, for a service you may only do use once in so many months. The only answers I can come up with have to do with trying to exploit some or whatever. Don't know, don't wanna know, and I am against such. I've been looking around, but not planning to move over within a month or so. Meanwhile letting all my players getting the ID. From: Jimmy Dorry jimmydo...@gmail.com To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 26 February 2014, 15:17 Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? It would be nicer for steam to push changes instead requiring the clients to pull. If you change ip, under the current scheme, you basically have to expect no/reduced favourited joins for 24hours. Sent from my iPad On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: quote: 4. Would it be possible to increase the update rate in the future? Do you plan to keep changing your IP's every day? I really don't see the need. From: Bottiger bottige...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 26 February 2014, 2:42 Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
As mentioned later in the thread, this is an email thread for ddos attacks. I can count on one hand the number of ISPs in my city in Australia that will not null route (exactly 0 of the service providers). Data is so expensive here that it purely is not economical to handle it. It is simply for this reason that I stopped hosting TF2 servers years ago. However, IP addresses are dirt cheap here. Adding another IP address costs as little as $1/month depending on the ISP. The most cost effective ddos prevention has simply been to cycle through a pool of IPs when attacked. This can even be setup to happen automatically when an IP goes down, as we don't even need to worry about DNS issues. I do not appreciate your minimising of this issue, and even your attempt to label it nefarious. You must not have thought very hard if this was all you could think of, given the email subject. If you can't also see the need to minimise down-time, then perhaps you need a few wake up calls that happen for a few hours every day for a week. This can be arranged, and would cost significantly less than grief caused. :) Sent from my iPad On 27 Feb 2014, at 4:15 am, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: As I said: do you plan to change IP that often then??? It almost sounds like you want to change IP every hour or w/e and push the changes to the clients right away... And pushing all those changes would be way too much imo. Its not for playing around with hourly updates to the players and pushing all that to 10's of millions of users. Use this feature for what its intended, and long asked for: Server owners near painless changing provider / server / VPS or whatever hosting that rare time you need to change this, and have your playerbase informed/moved to the new IP for your server. I love the new feature, it allows us to give our users that have our servers Favorited a good service and keep them when we need to change to a new host. I really cannot see any greater added value in having this update any faster. You know you going to have less players anyway when moving over to a new IP, and now they will come back gradually after a day, after 2 days everybody will be updated. Plan the transition on your lowest usage days of the week, and the pain is the least. I think Valve set it to 24 hours for keeping stuff moderate with transferring between servers, clients, keeping up with the stuff etc, while they measure what bandwith/CPU costs it generates with 10.000s of servers, and millions of users. So answer this: why would you want to change that often / fast of IP? Again, I do not see much added value, for a service you may only do use once in so many months. The only answers I can come up with have to do with trying to exploit some or whatever. Don't know, don't wanna know, and I am against such. I've been looking around, but not planning to move over within a month or so. Meanwhile letting all my players getting the ID. From: Jimmy Dorry jimmydo...@gmail.com To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 26 February 2014, 15:17 Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? It would be nicer for steam to push changes instead requiring the clients to pull. If you change ip, under the current scheme, you basically have to expect no/reduced favourited joins for 24hours. Sent from my iPad On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: quote: 4. Would it be possible to increase the update rate in the future? Do you plan to keep changing your IP's every day? I really don't see the need. From: Bottiger bottige...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 26 February 2014, 2:42 Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Thanks for the update. I have a few questions. 1. Does the user need to be online in order to load account ids into their favorites? 2. If people were already logged in right before an IP change does this mean they won't see the new server for another 24 hours? 3. If we leave a notice server up without an account at the old address, will there be no update because there was a working server at that address? 4. Would it be possible to increase the update rate in the future? On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma to...@valvesoftware.com wrote: Yes, you can change IP, port, or both and user’s favorites will update within a day or the next time they refresh their favorites list thereafter. What I mean by that is, the Steam client only asks for updated IP:port information at most once every 24 hours. At the same time as that request, the Steam client will also look at all the favorites it doesn’t
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
In short, you want 1 feature, namely this migration feature which was mainly to help server owners to move to new hosts/providers etc, to mitigate a problem unrelated, the DDOS attacks on your systems. If you want to drill a hole to hang a painting, you use the .45, aim and shoot ? I proposed long(?) ago to have the steam group(s) hold server IP's of the group, so membership would deliver all servers of the group to the server browser, in maybe a new tab in there Group Servers or w/e. I never saw it as a replacement for the favorited system tho. The system would deliver then ALL servers of a group they are member of to somebody. That way someone can choose a few groups to be member of, and see all their servers in 1 go, within any valve game they use. Game or steam can just pull the group server info at start of the game. Hell, it can be a link to a XML file hosted on the webpage of the group, which would require very stringend rules on its layout, and client can pull it from the site's webserver without any load to Steam. Would be a bliss for automation with changes. And ofc trust issues, parser of it should be quite rigid in format. From: E. Olsen ceo.eol...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 26 February 2014, 19:35 Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? I agree - having more frequent updates, or even a way to manually push an I.P./favorites update out at will (within reason, of course - like a max of once per hour or so, so as not to overload the system) would allow server operators to keep some I.P. addresses in reserve in the event the need to null-route one in the event of a DDOS. Ideally, I would love to see a web-based control panel for server operators that would allow us to handle all of this in an easy to use interface. I certainly hope Valve is considering some additional measures for helping server operators better deal with DOS attacks in Source 2. On Wed, Feb 26, 2014 at 1:21 PM, 1nsane 1nsane...@gmail.com wrote: What about the title of this thread? DDOS. That's a great reason to update the IP more often. It would allow one to almost provide continuous service. IP is under attack so you can nullroute it and start the server on another IP. Then change it back when needed. On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: As I said: do you plan to change IP that often then??? It almost sounds like you want to change IP every hour or w/e and push the changes to the clients right away... And pushing all those changes would be way too much imo. Its not for playing around with hourly updates to the players and pushing all that to 10's of millions of users. Use this feature for what its intended, and long asked for: Server owners near painless changing provider / server / VPS or whatever hosting that rare time you need to change this, and have your playerbase informed/moved to the new IP for your server. I love the new feature, it allows us to give our users that have our servers Favorited a good service and keep them when we need to change to a new host. I really cannot see any greater added value in having this update any faster. You know you going to have less players anyway when moving over to a new IP, and now they will come back gradually after a day, after 2 days everybody will be updated. Plan the transition on your lowest usage days of the week, and the pain is the least. I think Valve set it to 24 hours for keeping stuff moderate with transferring between servers, clients, keeping up with the stuff etc, while they measure what bandwith/CPU costs it generates with 10.000s of servers, and millions of users. So answer this: why would you want to change that often / fast of IP? Again, I do not see much added value, for a service you may only do use once in so many months. The only answers I can come up with have to do with trying to exploit some or whatever. Don't know, don't wanna know, and I am against such. I've been looking around, but not planning to move over within a month or so. Meanwhile letting all my players getting the ID. From: Jimmy Dorry jimmydo...@gmail.com To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 26 February 2014, 15:17 Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? It would be nicer for steam to push changes instead requiring the clients to pull. If you change ip, under the current scheme, you basically have to expect no/reduced favourited joins for 24hours. Sent from my iPad On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: quote: 4. Would it be possible to increase the update rate
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
People might not want to add all your servers. Wouldn't you want to avoid your server being unreachable for 24 hours? If it is down for so long some people might even delete your server off their favorites. If you were worried about hammering Valve servers, well that was an implementation fault that could have been avoided if it was DNS based as per my suggestion. I don't know why you think this can be abused. If a player doesn't like whatever the server is doing, they can remove it from their favorites. On Wed, Feb 26, 2014 at 2:29 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: In short, you want 1 feature, namely this migration feature which was mainly to help server owners to move to new hosts/providers etc, to mitigate a problem unrelated, the DDOS attacks on your systems. If you want to drill a hole to hang a painting, you use the .45, aim and shoot ? I proposed long(?) ago to have the steam group(s) hold server IP's of the group, so membership would deliver all servers of the group to the server browser, in maybe a new tab in there Group Servers or w/e. I never saw it as a replacement for the favorited system tho. The system would deliver then ALL servers of a group they are member of to somebody. That way someone can choose a few groups to be member of, and see all their servers in 1 go, within any valve game they use. Game or steam can just pull the group server info at start of the game. Hell, it can be a link to a XML file hosted on the webpage of the group, which would require very stringend rules on its layout, and client can pull it from the site's webserver without any load to Steam. Would be a bliss for automation with changes. And ofc trust issues, parser of it should be quite rigid in format. -- *From:* E. Olsen ceo.eol...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, 26 February 2014, 19:35 *Subject:* Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? I agree - having more frequent updates, or even a way to manually push an I.P./favorites update out at will (within reason, of course - like a max of once per hour or so, so as not to overload the system) would allow server operators to keep some I.P. addresses in reserve in the event the need to null-route one in the event of a DDOS. Ideally, I would love to see a web-based control panel for server operators that would allow us to handle all of this in an easy to use interface. I certainly hope Valve is considering some additional measures for helping server operators better deal with DOS attacks in Source 2. On Wed, Feb 26, 2014 at 1:21 PM, 1nsane 1nsane...@gmail.com wrote: What about the title of this thread? DDOS. That's a great reason to update the IP more often. It would allow one to almost provide continuous service. IP is under attack so you can nullroute it and start the server on another IP. Then change it back when needed. On Wed, Feb 26, 2014 at 12:15 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: As I said: do you plan to change IP that often then??? It almost sounds like you want to change IP every hour or w/e and push the changes to the clients right away... And pushing all those changes would be way too much imo. Its not for playing around with hourly updates to the players and pushing all that to 10's of millions of users. Use this feature for what its intended, and long asked for: Server owners near painless changing provider / server / VPS or whatever hosting that rare time you need to change this, and have your playerbase informed/moved to the new IP for your server. I love the new feature, it allows us to give our users that have our servers Favorited a good service and keep them when we need to change to a new host. I really cannot see any greater added value in having this update any faster. You know you going to have less players anyway when moving over to a new IP, and now they will come back gradually after a day, after 2 days everybody will be updated. Plan the transition on your lowest usage days of the week, and the pain is the least. I think Valve set it to 24 hours for keeping stuff moderate with transferring between servers, clients, keeping up with the stuff etc, while they measure what bandwith/CPU costs it generates with 10.000s of servers, and millions of users. So answer this: why would you want to change that often / fast of IP? Again, I do not see much added value, for a service you may only do use once in so many months. The only answers I can come up with have to do with trying to exploit some or whatever. Don't know, don't wanna know, and I am against such. I've been looking around, but not planning to move over within a month or so. Meanwhile letting all my players getting the ID. -- *From:* Jimmy Dorry jimmydo...@gmail.com *To:* Mart
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
I just got a Steam Client update this morning that included the following in the General update notes: Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account. I'm assuming that this feature is no longer just a beta client feature now, which is wonderful news for anyone looking to change their IP addess(es). From: Mike Vail [mailto:supp...@boomgaming.net] Sent: Saturday, February 15, 2014 10:49 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection right now other than Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature of the attack because the datacenter isn't helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it's likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That's fine but here's my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won't work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers' IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
Related question to this ... In addition to tracking what IP ADDRESS the server moved to, I *assume* it will track the before/after PORT? In other words ADDRESS:PORT, not just ADDRESS? Maybe somebody from Valve could confirm? On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail supp...@boomgaming.net wrote: I just got a Steam Client update this morning that included the following in the General update notes: Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account. I'm assuming that this feature is no longer just a beta client feature now, which is wonderful news for anyone looking to change their IP addess(es). *From:* Mike Vail [mailto:supp...@boomgaming.net] *Sent:* Saturday, February 15, 2014 10:49 AM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection right now other than Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature of the attack because the datacenter isn't helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it's likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That's fine but here's my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won't work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers' IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
Soon as I got this update all my favorites were deleted. Anyone else had this issue happen to them? On Tue, Feb 25, 2014 at 3:16 PM, Mike Vail supp...@boomgaming.net wrote: I just got a Steam Client update this morning that included the following in the General update notes: Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account. I'm assuming that this feature is no longer just a beta client feature now, which is wonderful news for anyone looking to change their IP addess(es). *From:* Mike Vail [mailto:supp...@boomgaming.net] *Sent:* Saturday, February 15, 2014 10:49 AM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection right now other than Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature of the attack because the datacenter isn't helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it's likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That's fine but here's my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won't work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers' IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
Yes, you can change IP, port, or both and user's favorites will update within a day or the next time they refresh their favorites list thereafter. What I mean by that is, the Steam client only asks for updated IP:port information at most once every 24 hours. At the same time as that request, the Steam client will also look at all the favorites it doesn't know the Steam ID for and check to see if it has a persistent account and then fill it in if so. So you may want to wait a few days before changing your IP or port to ensure people get the Steam update and get a chance to get your game server's Steam ID in their favorites list. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Tuesday, February 25, 2014 1:19 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Related question to this ... In addition to tracking what IP ADDRESS the server moved to, I *assume* it will track the before/after PORT? In other words ADDRESS:PORT, not just ADDRESS? Maybe somebody from Valve could confirm? On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail supp...@boomgaming.netmailto:supp...@boomgaming.net wrote: I just got a Steam Client update this morning that included the following in the General update notes: Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account. I'm assuming that this feature is no longer just a beta client feature now, which is wonderful news for anyone looking to change their IP addess(es). From: Mike Vail [mailto:supp...@boomgaming.netmailto:supp...@boomgaming.net] Sent: Saturday, February 15, 2014 10:49 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection right now other than Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature of the attack because the datacenter isn't helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it's likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That's fine but here's my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won't work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers' IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
Many people complain the same thing on our servers. Also, while steam supports this feature, there is only 1 game that supports this atm. -ics 1nsane kirjoitti: Soon as I got this update all my favorites were deleted. Anyone else had this issue happen to them? On Tue, Feb 25, 2014 at 3:16 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: I just got a Steam Client update this morning that included the following in the General update notes: “Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account.” I’m assuming that this feature is no longer just a beta client feature now, which is wonderful news for anyone looking to change their IP addess(es). *From:*Mike Vail [mailto:supp...@boomgaming.net mailto:supp...@boomgaming.net] *Sent:* Saturday, February 15, 2014 10:49 AM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don’t have advanced firewall protection right now other than Windows 2008 Firewall so I’m kinda stuck. I don’t even know the nature of the attack because the datacenter isn’t helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it’s likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That’s fine but here’s my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won’t work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers’ IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
I still have all my servers in my favorites thank God. I run a Windows 7 Steam Client. It would suck if a bunch of players lost their favorites over this like 1nsane did! -Original Message- From: ics [mailto:i...@ics-base.net] Sent: Tuesday, February 25, 2014 1:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Many people complain the same thing on our servers. Also, while steam supports this feature, there is only 1 game that supports this atm. -ics 1nsane kirjoitti: Soon as I got this update all my favorites were deleted. Anyone else had this issue happen to them? On Tue, Feb 25, 2014 at 3:16 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: I just got a Steam Client update this morning that included the following in the General update notes: “Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account.” I’m assuming that this feature is no longer just a beta client feature now, which is wonderful news for anyone looking to change their IP addess(es). *From:*Mike Vail [mailto:supp...@boomgaming.net mailto:supp...@boomgaming.net] *Sent:* Saturday, February 15, 2014 10:49 AM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don’t have advanced firewall protection right now other than Windows 2008 Firewall so I’m kinda stuck. I don’t even know the nature of the attack because the datacenter isn’t helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it’s likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That’s fine but here’s my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won’t work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers’ IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
Nice Tony, thnx. I'd change only after a week or 2 or maybe a month, to allow the ppl that aren't online that much (weekends only etc) to have it too. Comm's worked long enough to get ppl to favorite the server, that extra couple weeks would not change much. Must allow first to get all ppl to populate it in their steam client. Its not fit to negate DDOS attacks, it never was in anyway imo. At earliest a day after ppl would be getting the new location, which defeats any DDOS counter for the players one has. But that is my opinion. From: Tony Paloma to...@valvesoftware.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, 25 February 2014, 22:28 Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Yes, you can change IP, port, or both and user’s favorites will update within a day or the next time they refresh their favorites list thereafter. What I mean by that is, the Steam client only asks for updated IP:port information at most once every 24 hours. At the same time as that request, the Steam client will also look at all the favorites it doesn’t know the Steam ID for and check to see if it has a persistent account and then fill it in if so. So you may want to wait a few days before changing your IP or port to ensure people get the Steam update and get a chance to get your game server’s Steam ID in their favorites list. From:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Tuesday, February 25, 2014 1:19 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Related question to this ... In addition to tracking what IP ADDRESS the server moved to, I *assume* it will track the before/after PORT? In other words ADDRESS:PORT, not just ADDRESS? Maybe somebody from Valve could confirm? On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail supp...@boomgaming.net wrote: I just got a Steam Client update this morning that included the following in the General update notes: “Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account.” I’m assuming that this feature is no longer just a beta client feature now, which is wonderful news for anyone looking to change their IP addess(es). From:Mike Vail [mailto:supp...@boomgaming.net] Sent: Saturday, February 15, 2014 10:49 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don’t have advanced firewall protection right now other than Windows 2008 Firewall so I’m kinda stuck. I don’t even know the nature of the attack because the datacenter isn’t helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it’s likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That’s fine but here’s my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won’t work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers’ IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
Hey Mike what are you running on the server that is getting hit? On 2/25/2014 4:16 PM, Mike Vail wrote: I just got a Steam Client update this morning that included the following in the General update notes: Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account. I'm assuming that this feature is no longer just a beta client feature now, which is wonderful news for anyone looking to change their IP addess(es). *From:*Mike Vail [mailto:supp...@boomgaming.net] *Sent:* Saturday, February 15, 2014 10:49 AM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection right now other than Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature of the attack because the datacenter isn't helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it's likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That's fine but here's my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won't work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers' IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
@Violent Crimes It's a 24/7 TF2 Mario Kart Server. I've been in touch with a few other Mario Kart owners and they are having the same problem. It's probably some guy trying to start his own server and is looking to kill off his competition. After the IP was nulled for a few days, the datacenter randomly un-nulled it and the attacks have stopped. I have no doubt they will start up again. I don't want to move the server. I've been hosted in many p[laces and have been in California for many years. I collocate my own dedi with all my game servers. Moving the box and changing IPs is an absolute nightmare. Even if I did, I can't afford to pay more for hosting the box. I don't use 3rd parties to host. I don't run ads and have very few donors. I pay the datacenter directly at $135.00/mo. to avoid a middle man. I shopped for weeks to get that price and no one else came close for the same level of service here. At this point, I'd rather shutdown go through another move. A hardware firewall is simply too costly from what I hear, though I'm still considering that option. I know and IP change may not solve my attack problems, but at least I can try it now that Valve implemented this change. My hope is that someday IPs will no longer be listed anywhere so these attacks are a thing of the past. At least it would make it harder for little kids to start these attacks anyway. From: Violent Crimes [mailto:violentcri...@convictgaming.com] Sent: Tuesday, February 25, 2014 3:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Hey Mike what are you running on the server that is getting hit? On 2/25/2014 4:16 PM, Mike Vail wrote: I just got a Steam Client update this morning that included the following in the General update notes: Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account. I'm assuming that this feature is no longer just a beta client feature now, which is wonderful news for anyone looking to change their IP addess(es). From: Mike Vail [mailto:supp...@boomgaming.net] Sent: Saturday, February 15, 2014 10:49 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection right now other than Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature of the attack because the datacenter isn't helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it's likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That's fine but here's my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won't work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers' IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
Thanks for the update. I have a few questions. 1. Does the user need to be online in order to load account ids into their favorites? 2. If people were already logged in right before an IP change does this mean they won't see the new server for another 24 hours? 3. If we leave a notice server up without an account at the old address, will there be no update because there was a working server at that address? 4. Would it be possible to increase the update rate in the future? On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma to...@valvesoftware.comwrote: Yes, you can change IP, port, or both and user's favorites will update within a day or the next time they refresh their favorites list thereafter. What I mean by that is, the Steam client only asks for updated IP:port information at most once every 24 hours. At the same time as that request, the Steam client will also look at all the favorites it doesn't know the Steam ID for and check to see if it has a persistent account and then fill it in if so. So you may want to wait a few days before changing your IP or port to ensure people get the Steam update and get a chance to get your game server's Steam ID in their favorites list. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Weasels Lair *Sent:* Tuesday, February 25, 2014 1:19 PM *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list *Subject:* Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Related question to this ... In addition to tracking what IP ADDRESS the server moved to, I *assume* it will track the before/after PORT? In other words ADDRESS:PORT, not just ADDRESS? Maybe somebody from Valve could confirm? On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail supp...@boomgaming.net wrote: I just got a Steam Client update this morning that included the following in the General update notes: Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account. I'm assuming that this feature is no longer just a beta client feature now, which is wonderful news for anyone looking to change their IP addess(es). *From:* Mike Vail [mailto:supp...@boomgaming.net] *Sent:* Saturday, February 15, 2014 10:49 AM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection right now other than Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature of the attack because the datacenter isn't helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it's likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That's fine but here's my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won't work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers' IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
Does the user need to be online in order to load account ids into their favorites? Yes. This will happen as soon as they start Steam and it's been 24 hours since the last time the client has refreshed accounts/IPs. If people were already logged in right before an IP change does this mean they won't see the new server for another 24 hours? Yes If we leave a notice server up without an account at the old address, will there be no update because there was a working server at that address? The IP will still update even if there is a server running at the old IP address. Would it be possible to increase the update rate in the future? It's possible From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bottiger Sent: Tuesday, February 25, 2014 5:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Thanks for the update. I have a few questions. 1. Does the user need to be online in order to load account ids into their favorites? 2. If people were already logged in right before an IP change does this mean they won't see the new server for another 24 hours? 3. If we leave a notice server up without an account at the old address, will there be no update because there was a working server at that address? 4. Would it be possible to increase the update rate in the future? On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: Yes, you can change IP, port, or both and user's favorites will update within a day or the next time they refresh their favorites list thereafter. What I mean by that is, the Steam client only asks for updated IP:port information at most once every 24 hours. At the same time as that request, the Steam client will also look at all the favorites it doesn't know the Steam ID for and check to see if it has a persistent account and then fill it in if so. So you may want to wait a few days before changing your IP or port to ensure people get the Steam update and get a chance to get your game server's Steam ID in their favorites list. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Tuesday, February 25, 2014 1:19 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? Related question to this ... In addition to tracking what IP ADDRESS the server moved to, I *assume* it will track the before/after PORT? In other words ADDRESS:PORT, not just ADDRESS? Maybe somebody from Valve could confirm? On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail supp...@boomgaming.netmailto:supp...@boomgaming.net wrote: I just got a Steam Client update this morning that included the following in the General update notes: Add IP tracking to game server favorites. Favorites will automatically update to new server IP addresses if the game server is using a persistent account. I'm assuming that this feature is no longer just a beta client feature now, which is wonderful news for anyone looking to change their IP addess(es). From: Mike Vail [mailto:supp...@boomgaming.netmailto:supp...@boomgaming.net] Sent: Saturday, February 15, 2014 10:49 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now? So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection right now other than Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature of the attack because the datacenter isn't helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it's likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That's fine but here's my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through
[hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection right now other than Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature of the attack because the datacenter isn't helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it's likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That's fine but here's my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won't work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers' IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
It's very easy to find out the IP even if its not publicly shown. An example would be joining your server with wireshark running. On 15 February 2014 18:48, Mike Vail supp...@boomgaming.net wrote: So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection right now other than Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature of the attack because the datacenter isn't helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it's likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That's fine but here's my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won't work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers' IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
On 2/15/2014 1:48 PM, Mike Vail wrote: So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection right now other than Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature of the attack because the datacenter isn't helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it's likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That's fine but here's my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won't work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers' IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds You could move the game server to another IP and keep it in everyone's favorites, yes. Remember this feature is only implemented in the beta client, so most players will not have the game servers ID saved. When all clients have this feature enabled, if you start a new server(on a new IP) with the same steam ID, the master server should be updated, and when clients favorites get synced it should show the new servers IP. With that said, null routing is not the norm for the best GSPs. A better action to take would be moving to a quality host that can handle DDOS attacks after valve implements this feature. Email me directly and I will tell you more about said host. Anyone looking in a simple tool like resource monitor can see traffic flowing to a game server from their hl2.exe process. Hiding game server IPs will (probably)never be possible. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
Well, changing the IP address might provide temporary relief from a denial of service attack. But, if your servers are being specifically targeted, then sooner or later whoever is doing that is going to notice and look-up your servers new IP address and start hitting that. Of course, if its not just your server being attacked but perhaps an entire block of IP addressed that your server happens to be part of (perhaps because somebody has a grudge against your hosting provider), then changing to another IP address from that same hosting provider might not help at all. On Sat, Feb 15, 2014 at 10:57 AM, Nomaan Ahmad n0man@gmail.com wrote: It's very easy to find out the IP even if its not publicly shown. An example would be joining your server with wireshark running. On 15 February 2014 18:48, Mike Vail supp...@boomgaming.net wrote: So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don't have advanced firewall protection right now other than Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature of the attack because the datacenter isn't helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it's likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That's fine but here's my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won't work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers' IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won’t work with quick-play right? Propagation if I can recall correctly is designed to take a few days. Admittedly, I tested the feature about a week and a half ago, as of Friday (yesterday) the old address still exists. However, that was using CS:S (albeit I only ported the test server after it officially shipped in TF); the beta client was still in development. You should test moving servers before trying this, being doubly hooped is the worst. Kyle. On Sat, Feb 15, 2014 at 10:48 AM, Mike Vail supp...@boomgaming.net wrote: So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don’t have advanced firewall protection right now other than Windows 2008 Firewall so I’m kinda stuck. I don’t even know the nature of the attack because the datacenter isn’t helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it’s likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That’s fine but here’s my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won’t work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers’ IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?
On 2/15/2014 3:09 PM, Kyle Sanderson wrote: If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won’t work with quick-play right? Propagation if I can recall correctly is designed to take a few days. Admittedly, I tested the feature about a week and a half ago, as of Friday (yesterday) the old address still exists. However, that was using CS:S (albeit I only ported the test server after it officially shipped in TF); the beta client was still in development. You should test moving servers before trying this, being doubly hooped is the worst. Kyle. On Sat, Feb 15, 2014 at 10:48 AM, Mike Vail supp...@boomgaming.net wrote: So this week for the first time since I started running Valve servers almost 10 years ago, I began getting ddos attacked on one of my servers. The datacenter null-routed the IP, which is typical in these cases. I don’t have advanced firewall protection right now other than Windows 2008 Firewall so I’m kinda stuck. I don’t even know the nature of the attack because the datacenter isn’t helpful at all. Wireshark hangs and crashes every 30 minutes so it too is useless in identifying the attack. I also learned another server-op who runs a similar server is having the same attacks so it’s likely the same guy trying to take us both down so he can start his own server like ours. So then I started thinking about these new game server accounts. My affected server is by no means stock. It runs a custom map, has instant respawn and 100% crits, which disqualifies it from Quick-play. That’s fine but here’s my question. As I read the recent thread about the new Game server account feature, by adding my server to a game server account, I can change the IP and players with it saved in their favorites will receive the new server IP address because their favorites will update after the IP change. Is this correct? If so, I should be able to change the IP after registering it and people should find the server through their favorites like before even though the server won’t work with quick-play right? Lastly, with game server accounts becoming the norm, would it not make since for Valve to game servers’ IP addresses from everyone in the future so the ability to attack them would be greatly diminished? I realize that dedicated attackers will always find a way to do evil, but by hiding the IP addresses from players, it may go a long way to reducing the frequency of attacks by script kiddies. What do you guys think? Happy Saturday, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds In my testing it took a few minutes for the new address to be applied to my favorites file. Tested in TF2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds