[hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Steven Hartland
Following the announcement last night that there will be no
server browser for the highly anticipated Left 4 Dead, we
have been thinking long and hard about the impact this has
on the hosting of the game.

With no server browser how are people supposed to join a
server they have rented?  Will there at least be a direct
to join IP feature? 

Without these there is no incentive for either the purchase
of servers by customers or the provision of free-to-play
publics by gaming communities, as people have no choice over
what server they join. 

This kills the rental, hosting and community market for the
game outright. Do Valve really intend to host all the servers
themselves for the game or has the importance of these features
and their impact been overlooked?

As it stands right now we (Multiplay) see no benefit in
supporting this game at all and unless this situation changes
we do not intend to host any servers for it.

We hope other GSP's will support us in this action. The MOTD
ad block is of minor significance in comparison to the building
a community around servers. This is the start of a slippery
slope which once started down it will be hard to turn back.
The community goodwill and hard work must not be taken for
granted and pushed too far.

Valve's success is in no small part due to the widespread
availability of servers for it's games, the majority of which
are funded and run by the community at large. To take away the
community's ability to continue to run servers that they can
build solid regular player bases around, will simply destroy
the communities around the game and also significantly dent
faith and goodwill in Valve as a company.

While we wish Valve success with this game; their decision
leaves us with no choice but to take this action in the hope
that it will highlight how strongly we feel about the removal
of direct join options from any game.

Regards
Steve


This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Andrew Armstrong
While I agree that these concerns are valid and of importance (to GSPs,
rental customers and players alike); I think it it's also important we see
how the entire system plays out in the context of the game before condemning
it too quickly.

As a player, I would prefer to be able to indicate a preference for a server
to play on (such as one ran by my ISP) as opposed to being placed on someone
else's server.

As I know the servers provided by my ISP are of high quality and that they
allow me to play on them without incurring bandwidth charges (if I were to
exceed my internet usage quota), I would prefer to be using their servers as
opposed to anyone else's. This also allows me to control my gaming
experience by knowing that I won't be suffering any lag, or if there are
problems, I can get them fixed.

I totally agree with your points about communities being formed around
servers (I only ever have the desire to play on game servers provided by my
ISP, regardless of game), I look for people I know there, and know that when
a new game comes out, my ISP can have a few servers up and I know my gaming
experience will be lag and issue free (assuming the players are good, of
course :)). 

Hopefully though as Eric pointed out in his initial e-mail, Valve will be
taking feedback on board from the server community as this is a new avenue
for them (and everyone else?) in how multiplayer games will be formed, and
these sorts of issues should definitely be addressed in a reasonable manner.

I think it is important to consider for a moment that Valve won't have done
anything with the intention of destroying server rentals or gaming
communities (GSPs included), but rather decided this may a better way to get
a game going and a faster way to play with friends.

Recalling for a moment the Custom server tab drama, I think that could have
been handled a bit better by both parties. Valve went pretty quiet about the
issue after it was introduced, but that probably wasn't helped by the
drilling they immediately took from quite a lot of people - communication
should have been a bit more constructive and open in this regard.

Hopefully both parties can work through any big issues regarding the new
Left 4 Dead matchmaking system to both keep any new cool features the Valve
team have in place for Left 4 Dead, but also respond to important issues
concerning GSPs, the communities that surround them, and the fact a lot of
gamers like to buy/rent servers in order to call a place as home (for clan
matches, practice play, etc).

I personally think Valve is one of only a few game companies that interact
with their customers and do listen to their feedback, while still taking
initiative in trying new things such as the new matchmaking system - a
constructive discussion about any issues that arise from this system I think
would be beneficial for both sides.

Cheers,
Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Thursday, 6 November 2008 10:40 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] L4D No Server Browser = No Server Support

Following the announcement last night that there will be no
server browser for the highly anticipated Left 4 Dead, we
have been thinking long and hard about the impact this has
on the hosting of the game.

With no server browser how are people supposed to join a
server they have rented?  Will there at least be a direct
to join IP feature? 

Without these there is no incentive for either the purchase
of servers by customers or the provision of free-to-play
publics by gaming communities, as people have no choice over
what server they join. 

This kills the rental, hosting and community market for the
game outright. Do Valve really intend to host all the servers
themselves for the game or has the importance of these features
and their impact been overlooked?

As it stands right now we (Multiplay) see no benefit in
supporting this game at all and unless this situation changes
we do not intend to host any servers for it.

We hope other GSP's will support us in this action. The MOTD
ad block is of minor significance in comparison to the building
a community around servers. This is the start of a slippery
slope which once started down it will be hard to turn back.
The community goodwill and hard work must not be taken for
granted and pushed too far.

Valve's success is in no small part due to the widespread
availability of servers for it's games, the majority of which
are funded and run by the community at large. To take away the
community's ability to continue to run servers that they can
build solid regular player bases around, will simply destroy
the communities around the game and also significantly dent
faith and goodwill in Valve as a company.

While we wish Valve success with this game; their decision
leaves us with no choice but to take this action in the hope
that it will highlight how strongly we feel about the removal
of direct join

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread James McKenna
I totally agree. But I'll also express my community's concern. We run 13 HL2
based servers and wanted to add a few l4d servers to our cluster, but I
hardly see the point if the community has any issue whatsoever playing on
them with ease. I really hope there's a way to bookmark servers you like.

On Thu, Nov 6, 2008 at 4:23 AM, Andrew Armstrong [EMAIL PROTECTED]wrote:

 While I agree that these concerns are valid and of importance (to GSPs,
 rental customers and players alike); I think it it's also important we see
 how the entire system plays out in the context of the game before
 condemning
 it too quickly.

 As a player, I would prefer to be able to indicate a preference for a
 server
 to play on (such as one ran by my ISP) as opposed to being placed on
 someone
 else's server.

 As I know the servers provided by my ISP are of high quality and that they
 allow me to play on them without incurring bandwidth charges (if I were to
 exceed my internet usage quota), I would prefer to be using their servers
 as
 opposed to anyone else's. This also allows me to control my gaming
 experience by knowing that I won't be suffering any lag, or if there are
 problems, I can get them fixed.

 I totally agree with your points about communities being formed around
 servers (I only ever have the desire to play on game servers provided by my
 ISP, regardless of game), I look for people I know there, and know that
 when
 a new game comes out, my ISP can have a few servers up and I know my gaming
 experience will be lag and issue free (assuming the players are good, of
 course :)).

 Hopefully though as Eric pointed out in his initial e-mail, Valve will be
 taking feedback on board from the server community as this is a new avenue
 for them (and everyone else?) in how multiplayer games will be formed, and
 these sorts of issues should definitely be addressed in a reasonable
 manner.

 I think it is important to consider for a moment that Valve won't have done
 anything with the intention of destroying server rentals or gaming
 communities (GSPs included), but rather decided this may a better way to
 get
 a game going and a faster way to play with friends.

 Recalling for a moment the Custom server tab drama, I think that could have
 been handled a bit better by both parties. Valve went pretty quiet about
 the
 issue after it was introduced, but that probably wasn't helped by the
 drilling they immediately took from quite a lot of people - communication
 should have been a bit more constructive and open in this regard.

 Hopefully both parties can work through any big issues regarding the new
 Left 4 Dead matchmaking system to both keep any new cool features the Valve
 team have in place for Left 4 Dead, but also respond to important issues
 concerning GSPs, the communities that surround them, and the fact a lot of
 gamers like to buy/rent servers in order to call a place as home (for clan
 matches, practice play, etc).

 I personally think Valve is one of only a few game companies that interact
 with their customers and do listen to their feedback, while still taking
 initiative in trying new things such as the new matchmaking system - a
 constructive discussion about any issues that arise from this system I
 think
 would be beneficial for both sides.

 Cheers,
 Andrew

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
 Sent: Thursday, 6 November 2008 10:40 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] L4D No Server Browser = No Server Support

 Following the announcement last night that there will be no
 server browser for the highly anticipated Left 4 Dead, we
 have been thinking long and hard about the impact this has
 on the hosting of the game.

 With no server browser how are people supposed to join a
 server they have rented?  Will there at least be a direct
 to join IP feature?

 Without these there is no incentive for either the purchase
 of servers by customers or the provision of free-to-play
 publics by gaming communities, as people have no choice over
 what server they join.

 This kills the rental, hosting and community market for the
 game outright. Do Valve really intend to host all the servers
 themselves for the game or has the importance of these features
 and their impact been overlooked?

 As it stands right now we (Multiplay) see no benefit in
 supporting this game at all and unless this situation changes
 we do not intend to host any servers for it.

 We hope other GSP's will support us in this action. The MOTD
 ad block is of minor significance in comparison to the building
 a community around servers. This is the start of a slippery
 slope which once started down it will be hard to turn back.
 The community goodwill and hard work must not be taken for
 granted and pushed too far.

 Valve's success is in no small part due to the widespread
 availability of servers for it's games, the majority of which
 are funded and run

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Olly

 While we wish Valve success with this game; their decision

leaves us with no choice but to take this action in the hope

that it will highlight how strongly we feel about the removal

of direct join options from any game.


You think that is good company practice to make decisions like this based on
one email? I cant understand why everyone is so eager to slap valve for
making a decision that we haven't even seen the result of?

2008/11/6 Steven Hartland [EMAIL PROTECTED]

 Following the announcement last night that there will be no
 server browser for the highly anticipated Left 4 Dead, we
 have been thinking long and hard about the impact this has
 on the hosting of the game.

 With no server browser how are people supposed to join a
 server they have rented?  Will there at least be a direct
 to join IP feature?

 Without these there is no incentive for either the purchase
 of servers by customers or the provision of free-to-play
 publics by gaming communities, as people have no choice over
 what server they join.

 This kills the rental, hosting and community market for the
 game outright. Do Valve really intend to host all the servers
 themselves for the game or has the importance of these features
 and their impact been overlooked?

 As it stands right now we (Multiplay) see no benefit in
 supporting this game at all and unless this situation changes
 we do not intend to host any servers for it.

 We hope other GSP's will support us in this action. The MOTD
 ad block is of minor significance in comparison to the building
 a community around servers. This is the start of a slippery
 slope which once started down it will be hard to turn back.
 The community goodwill and hard work must not be taken for
 granted and pushed too far.

 Valve's success is in no small part due to the widespread
 availability of servers for it's games, the majority of which
 are funded and run by the community at large. To take away the
 community's ability to continue to run servers that they can
 build solid regular player bases around, will simply destroy
 the communities around the game and also significantly dent
 faith and goodwill in Valve as a company.

 While we wish Valve success with this game; their decision
 leaves us with no choice but to take this action in the hope
 that it will highlight how strongly we feel about the removal
 of direct join options from any game.

Regards
Steve

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to [EMAIL PROTECTED]


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Thomas Morton
Olly,

Valve have posted the info to this to the list SPECIFICALLY. It is a huge
change to the way the game works...

We can only go on the info that has been given and that is that there will
be no server browser.

The new system that has been described means I doubt clans will bother to
host servers because the chances of EVER getting to play on a server they
are paying for is next to minimal!!

As to I cant understand why everyone is so eager to slap valve for making a
decision that we haven't even seen the result of? - the earlier people
start to explain that this is a BAD move (or rather start to raise concerns)
to Valve the sooner they can look into fixing it. Should we wait another day
or so when there might be no chance of fixing things for the full release.

We are raising concerns with an announcement THEY made - now it is surely
(fairly) Valve's turn to respond to our concerns - either by saying yes
that's how it is.. or explaining where we are misinterpreting things. Why
else would thay have posted it??

The way I see it this will easily kill the PC version of the game: no one
will really want to host servers they never play on... so there will be no
servers. joy!

Thomas Morton

++ No problem should ever have to be solved twice ++


2008/11/6 Olly [EMAIL PROTECTED]

 
  While we wish Valve success with this game; their decision
 
 leaves us with no choice but to take this action in the hope
 
 that it will highlight how strongly we feel about the removal
 
 of direct join options from any game.


 You think that is good company practice to make decisions like this based
 on
 one email? I cant understand why everyone is so eager to slap valve for
 making a decision that we haven't even seen the result of?

 2008/11/6 Steven Hartland [EMAIL PROTECTED]

  Following the announcement last night that there will be no
  server browser for the highly anticipated Left 4 Dead, we
  have been thinking long and hard about the impact this has
  on the hosting of the game.
 
  With no server browser how are people supposed to join a
  server they have rented?  Will there at least be a direct
  to join IP feature?
 
  Without these there is no incentive for either the purchase
  of servers by customers or the provision of free-to-play
  publics by gaming communities, as people have no choice over
  what server they join.
 
  This kills the rental, hosting and community market for the
  game outright. Do Valve really intend to host all the servers
  themselves for the game or has the importance of these features
  and their impact been overlooked?
 
  As it stands right now we (Multiplay) see no benefit in
  supporting this game at all and unless this situation changes
  we do not intend to host any servers for it.
 
  We hope other GSP's will support us in this action. The MOTD
  ad block is of minor significance in comparison to the building
  a community around servers. This is the start of a slippery
  slope which once started down it will be hard to turn back.
  The community goodwill and hard work must not be taken for
  granted and pushed too far.
 
  Valve's success is in no small part due to the widespread
  availability of servers for it's games, the majority of which
  are funded and run by the community at large. To take away the
  community's ability to continue to run servers that they can
  build solid regular player bases around, will simply destroy
  the communities around the game and also significantly dent
  faith and goodwill in Valve as a company.
 
  While we wish Valve success with this game; their decision
  leaves us with no choice but to take this action in the hope
  that it will highlight how strongly we feel about the removal
  of direct join options from any game.
 
 Regards
 Steve
 
  
  This e.mail is private and confidential between Multiplay (UK) Ltd. and
 the
  person or entity to whom it is addressed. In the event of misdirection,
 the
  recipient is prohibited from using, copying, printing or otherwise
  disseminating it or any information contained in it.
 
  In the event of misdirection, illegible or incomplete transmission please
  telephone +44 845 868 1337
  or return the E.mail to [EMAIL PROTECTED]
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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To unsubscribe, edit your list preferences, or view the list archives, please 
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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Alec Sanger

And to those who are expressing concerns, I have no beef with them. It's those 
who are saying good job valve for effing a perfectly good system up and 
getting pissed off that are acting like idiots. We have an hour left. we'll all 
know how it'll work very soon... Date: Thu, 6 Nov 2008 13:51:31 + From: 
[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D No 
Server Browser = No Server Support  Olly,  Valve have posted the info to 
this to the list SPECIFICALLY. It is a huge change to the way the game 
works...  We can only go on the info that has been given and that is that 
there will be no server browser.  The new system that has been described 
means I doubt clans will bother to host servers because the chances of EVER 
getting to play on a server they are paying for is next to minimal!!  As to 
I cant understand why everyone is so eager to slap valve for making a 
decision that we haven't even seen the result of? - the earlier people start 
to explain that this is a BAD move (or rather start to raise concerns) to 
Valve the sooner they can look into fixing it. Should we wait another day or 
so when there might be no chance of fixing things for the full release.  We 
are raising concerns with an announcement THEY made - now it is surely 
(fairly) Valve's turn to respond to our concerns - either by saying yes 
that's how it is.. or explaining where we are misinterpreting things. Why 
else would thay have posted it??  The way I see it this will easily kill the 
PC version of the game: no one will really want to host servers they never 
play on... so there will be no servers. joy!  Thomas Morton  ++ No 
problem should ever have to be solved twice ++   2008/11/6 Olly [EMAIL 
PROTECTED]  While we wish Valve success with this game; their 
decisionleaves us with no choice but to take this action in the hope 
   that it will highlight how strongly we feel about the removalof 
direct join options from any game.You think that is good company 
practice to make decisions like this based  on  one email? I cant 
understand why everyone is so eager to slap valve for  making a decision that 
we haven't even seen the result of?   2008/11/6 Steven Hartland [EMAIL 
PROTECTED]Following the announcement last night that there will be 
no   server browser for the highly anticipated Left 4 Dead, we   have 
been thinking long and hard about the impact this has   on the hosting of 
the game. With no server browser how are people supposed to join a  
 server they have rented? Will there at least be a direct   to join IP 
feature? Without these there is no incentive for either the purchase 
  of servers by customers or the provision of free-to-play   publics by 
gaming communities, as people have no choice over   what server they join. 
This kills the rental, hosting and community market for the   game 
outright. Do Valve really intend to host all the servers   themselves for 
the game or has the importance of these features   and their impact been 
overlooked? As it stands right now we (Multiplay) see no benefit in 
  supporting this game at all and unless this situation changes   we do 
not intend to host any servers for it. We hope other GSP's will 
support us in this action. The MOTD   ad block is of minor significance in 
comparison to the building   a community around servers. This is the start 
of a slippery   slope which once started down it will be hard to turn back. 
  The community goodwill and hard work must not be taken for   granted and 
pushed too far. Valve's success is in no small part due to the 
widespread   availability of servers for it's games, the majority of which 
  are funded and run by the community at large. To take away the   
community's ability to continue to run servers that they can   build solid 
regular player bases around, will simply destroy   the communities around 
the game and also significantly dent   faith and goodwill in Valve as a 
company. While we wish Valve success with this game; their decision 
  leaves us with no choice but to take this action in the hope   that it 
will highlight how strongly we feel about the removal   of direct join 
options from any game. Regards   Steve 
   This e.mail is private 
and confidential between Multiplay (UK) Ltd. and  the   person or entity 
to whom it is addressed. In the event of misdirection,  the   recipient is 
prohibited from using, copying, printing or otherwise   disseminating it or 
any information contained in it. In the event of misdirection, 
illegible or incomplete transmission please   telephone +44 845 868 1337  
 or return the E.mail to [EMAIL PROTECTED]   
___   To unsubscribe, edit your 
list preferences, or view the list archives,   please visit:   
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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Frank Hotte
I agree 100 %.  We won't have L4D servers just so anyone but our own clan 
members can play on them,.

If in fact that is where they are going, then the only solution for us will 
be to have lan games between clan members using Hamachi installed on our 
gaming box.  Hopefully this will be a solution.


Busterking
10-78 Clan Boss
Visit our website
Join our forums
www.10-78.com
- Original Message - 
From: Thomas Morton [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, November 06, 2008 8:51 AM
Subject: Re: [hlds] L4D No Server Browser = No Server Support


 Olly,

 Valve have posted the info to this to the list SPECIFICALLY. It is a huge
 change to the way the game works...

 We can only go on the info that has been given and that is that there will
 be no server browser.

 The new system that has been described means I doubt clans will bother to
 host servers because the chances of EVER getting to play on a server they
 are paying for is next to minimal!!

 As to I cant understand why everyone is so eager to slap valve for making 
 a
 decision that we haven't even seen the result of? - the earlier people
 start to explain that this is a BAD move (or rather start to raise 
 concerns)
 to Valve the sooner they can look into fixing it. Should we wait another 
 day
 or so when there might be no chance of fixing things for the full release.

 We are raising concerns with an announcement THEY made - now it is surely
 (fairly) Valve's turn to respond to our concerns - either by saying yes
 that's how it is.. or explaining where we are misinterpreting things. Why
 else would thay have posted it??

 The way I see it this will easily kill the PC version of the game: no one
 will really want to host servers they never play on... so there will be no
 servers. joy!

 Thomas Morton

 ++ No problem should ever have to be solved twice ++


 2008/11/6 Olly [EMAIL PROTECTED]

 
  While we wish Valve success with this game; their decision
 
 leaves us with no choice but to take this action in the hope
 
 that it will highlight how strongly we feel about the removal
 
 of direct join options from any game.


 You think that is good company practice to make decisions like this based
 on
 one email? I cant understand why everyone is so eager to slap valve for
 making a decision that we haven't even seen the result of?

 2008/11/6 Steven Hartland [EMAIL PROTECTED]

  Following the announcement last night that there will be no
  server browser for the highly anticipated Left 4 Dead, we
  have been thinking long and hard about the impact this has
  on the hosting of the game.
 
  With no server browser how are people supposed to join a
  server they have rented?  Will there at least be a direct
  to join IP feature?
 
  Without these there is no incentive for either the purchase
  of servers by customers or the provision of free-to-play
  publics by gaming communities, as people have no choice over
  what server they join.
 
  This kills the rental, hosting and community market for the
  game outright. Do Valve really intend to host all the servers
  themselves for the game or has the importance of these features
  and their impact been overlooked?
 
  As it stands right now we (Multiplay) see no benefit in
  supporting this game at all and unless this situation changes
  we do not intend to host any servers for it.
 
  We hope other GSP's will support us in this action. The MOTD
  ad block is of minor significance in comparison to the building
  a community around servers. This is the start of a slippery
  slope which once started down it will be hard to turn back.
  The community goodwill and hard work must not be taken for
  granted and pushed too far.
 
  Valve's success is in no small part due to the widespread
  availability of servers for it's games, the majority of which
  are funded and run by the community at large. To take away the
  community's ability to continue to run servers that they can
  build solid regular player bases around, will simply destroy
  the communities around the game and also significantly dent
  faith and goodwill in Valve as a company.
 
  While we wish Valve success with this game; their decision
  leaves us with no choice but to take this action in the hope
  that it will highlight how strongly we feel about the removal
  of direct join options from any game.
 
 Regards
 Steve
 
  
  This e.mail is private and confidential between Multiplay (UK) Ltd. and
 the
  person or entity to whom it is addressed. In the event of misdirection,
 the
  recipient is prohibited from using, copying, printing or otherwise
  disseminating it or any information contained in it.
 
  In the event of misdirection, illegible or incomplete transmission 
  please
  telephone +44 845 868 1337
  or return the E.mail to [EMAIL PROTECTED

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Kitteny Berk
This is exactly how I see it.

Right now I'm ready to set up 8 L4D servers and my (pretty small) 
community has at least 20 people with the game pre-ordered,  If there's 
no sensible way to play on our own servers with our friends, there'll be 
a lot of pre-orders canceled, and my servers will go to games that will 
work for the community.  such as CoD:WaW, and other co-op favourites.

Thomas Morton wrote:
 Olly,

 Valve have posted the info to this to the list SPECIFICALLY. It is a huge
 change to the way the game works...

 We can only go on the info that has been given and that is that there will
 be no server browser.

 The new system that has been described means I doubt clans will bother to
 host servers because the chances of EVER getting to play on a server they
 are paying for is next to minimal!!

 As to I cant understand why everyone is so eager to slap valve for making a
 decision that we haven't even seen the result of? - the earlier people
 start to explain that this is a BAD move (or rather start to raise concerns)
 to Valve the sooner they can look into fixing it. Should we wait another day
 or so when there might be no chance of fixing things for the full release.

 We are raising concerns with an announcement THEY made - now it is surely
 (fairly) Valve's turn to respond to our concerns - either by saying yes
 that's how it is.. or explaining where we are misinterpreting things. Why
 else would thay have posted it??

 The way I see it this will easily kill the PC version of the game: no one
 will really want to host servers they never play on... so there will be no
 servers. joy!

 Thomas Morton

 ++ No problem should ever have to be solved twice ++


 2008/11/6 Olly [EMAIL PROTECTED]

   
 While we wish Valve success with this game; their decision

   
 leaves us with no choice but to take this action in the hope
 
 that it will highlight how strongly we feel about the removal
 
 of direct join options from any game.


 You think that is good company practice to make decisions like this based
 on
 one email? I cant understand why everyone is so eager to slap valve for
 making a decision that we haven't even seen the result of?

 2008/11/6 Steven Hartland [EMAIL PROTECTED]

 
 Following the announcement last night that there will be no
 server browser for the highly anticipated Left 4 Dead, we
 have been thinking long and hard about the impact this has
 on the hosting of the game.

 With no server browser how are people supposed to join a
 server they have rented?  Will there at least be a direct
 to join IP feature?

 Without these there is no incentive for either the purchase
 of servers by customers or the provision of free-to-play
 publics by gaming communities, as people have no choice over
 what server they join.

 This kills the rental, hosting and community market for the
 game outright. Do Valve really intend to host all the servers
 themselves for the game or has the importance of these features
 and their impact been overlooked?

 As it stands right now we (Multiplay) see no benefit in
 supporting this game at all and unless this situation changes
 we do not intend to host any servers for it.

 We hope other GSP's will support us in this action. The MOTD
 ad block is of minor significance in comparison to the building
 a community around servers. This is the start of a slippery
 slope which once started down it will be hard to turn back.
 The community goodwill and hard work must not be taken for
 granted and pushed too far.

 Valve's success is in no small part due to the widespread
 availability of servers for it's games, the majority of which
 are funded and run by the community at large. To take away the
 community's ability to continue to run servers that they can
 build solid regular player bases around, will simply destroy
 the communities around the game and also significantly dent
 faith and goodwill in Valve as a company.

 While we wish Valve success with this game; their decision
 leaves us with no choice but to take this action in the hope
 that it will highlight how strongly we feel about the removal
 of direct join options from any game.

Regards
Steve

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and
   
 the
 
 person or entity to whom it is addressed. In the event of misdirection,
   
 the
 
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to [EMAIL PROTECTED]


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
 ___
 To unsubscribe, edit your list preferences, 

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Frank Hotte
This looks promising fellows:

http://img151.imageshack.us/img151/3340/l4dserversqm8.jpg



Busterking
10-78 Clan Boss
Visit our website
Join our forums
www.10-78.com
- Original Message - 
From: Sebastian Staudt [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, November 06, 2008 9:11 AM
Subject: Re: [hlds] L4D No Server Browser = No Server Support


I highly doubt there will be no possibility to have private servers or
 favorite servers.
 The matchmaking system is most likely not a system completely different 
 from
 the server browser. Although it may look like at first sight. There will
 still be clients, servers and master servers. Valve won't reinvent the
 internet. ;)

 This is what I expect (I don't know either ;)):
 - A tab showing active games waiting for players (seperated into coop 
 and
 pure multiplayer)
 - A second tab showing servers with games in progress or no active game
 (ready for a new game).
 - Other tabs showing servers you have joined before (history) and
 favorites

 And I also expect that server admins will be able to password protect
 servers (or games). So you could lock a whole server to specific players
 (pure private) or you could lock a single game (private game). Maybe 
 the
 latter is even possible for some kind of moderator player. Not a admin
 accessing through rcon or the likes. If this is the case admins may also 
 be
 able to allow / disallow moderating to specific players. This moderator
 mode would allow some friends not owning a server to host their private
 games without the need of a server or even rcon access.

 Once again I don't know what Valve is intending to do, but this is how I
 expect it (and how I would do it).

 Regards,
 Koraktor

 2008/11/6 Thomas Morton [EMAIL PROTECTED]

 Olly,

 Valve have posted the info to this to the list SPECIFICALLY. It is a huge
 change to the way the game works...

 We can only go on the info that has been given and that is that there 
 will
 be no server browser.

 The new system that has been described means I doubt clans will bother to
 host servers because the chances of EVER getting to play on a server they
 are paying for is next to minimal!!

 As to I cant understand why everyone is so eager to slap valve for 
 making
 a
 decision that we haven't even seen the result of? - the earlier people
 start to explain that this is a BAD move (or rather start to raise
 concerns)
 to Valve the sooner they can look into fixing it. Should we wait another
 day
 or so when there might be no chance of fixing things for the full 
 release.

 We are raising concerns with an announcement THEY made - now it is surely
 (fairly) Valve's turn to respond to our concerns - either by saying yes
 that's how it is.. or explaining where we are misinterpreting things. 
 Why
 else would thay have posted it??

 The way I see it this will easily kill the PC version of the game: no one
 will really want to host servers they never play on... so there will be 
 no
 servers. joy!

 Thomas Morton

 ++ No problem should ever have to be solved twice ++


 2008/11/6 Olly [EMAIL PROTECTED]

  
   While we wish Valve success with this game; their decision
  
  leaves us with no choice but to take this action in the hope
  
  that it will highlight how strongly we feel about the removal
  
  of direct join options from any game.
 
 
  You think that is good company practice to make decisions like this 
  based
  on
  one email? I cant understand why everyone is so eager to slap valve for
  making a decision that we haven't even seen the result of?
 
  2008/11/6 Steven Hartland [EMAIL PROTECTED]
 
   Following the announcement last night that there will be no
   server browser for the highly anticipated Left 4 Dead, we
   have been thinking long and hard about the impact this has
   on the hosting of the game.
  
   With no server browser how are people supposed to join a
   server they have rented?  Will there at least be a direct
   to join IP feature?
  
   Without these there is no incentive for either the purchase
   of servers by customers or the provision of free-to-play
   publics by gaming communities, as people have no choice over
   what server they join.
  
   This kills the rental, hosting and community market for the
   game outright. Do Valve really intend to host all the servers
   themselves for the game or has the importance of these features
   and their impact been overlooked?
  
   As it stands right now we (Multiplay) see no benefit in
   supporting this game at all and unless this situation changes
   we do not intend to host any servers for it.
  
   We hope other GSP's will support us in this action. The MOTD
   ad block is of minor significance in comparison to the building
   a community around servers. This is the start of a slippery
   slope which once started down it will be hard to turn back.
   The community goodwill and hard work must not be taken

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Thomas Morton
No offence Sebastian but your making all that up (as you said).

There is nothing to suggest *any* of that stuff will be there.

If it is then that would be awesome.. Valve?

TBH reading PURELY on what was posted on this list I dont think your going
to see those features.

Thomas Morton

++ No problem should ever have to be solved twice ++


2008/11/6 Sebastian Staudt [EMAIL PROTECTED]

 I highly doubt there will be no possibility to have private servers or
 favorite servers.
 The matchmaking system is most likely not a system completely different
 from
 the server browser. Although it may look like at first sight. There will
 still be clients, servers and master servers. Valve won't reinvent the
 internet. ;)

 This is what I expect (I don't know either ;)):
 - A tab showing active games waiting for players (seperated into coop and
 pure multiplayer)
 - A second tab showing servers with games in progress or no active game
 (ready for a new game).
 - Other tabs showing servers you have joined before (history) and
 favorites

 And I also expect that server admins will be able to password protect
 servers (or games). So you could lock a whole server to specific players
 (pure private) or you could lock a single game (private game). Maybe
 the
 latter is even possible for some kind of moderator player. Not a admin
 accessing through rcon or the likes. If this is the case admins may also be
 able to allow / disallow moderating to specific players. This moderator
 mode would allow some friends not owning a server to host their private
 games without the need of a server or even rcon access.

 Once again I don't know what Valve is intending to do, but this is how I
 expect it (and how I would do it).

 Regards,
 Koraktor

 2008/11/6 Thomas Morton [EMAIL PROTECTED]

  Olly,
 
  Valve have posted the info to this to the list SPECIFICALLY. It is a huge
  change to the way the game works...
 
  We can only go on the info that has been given and that is that there
 will
  be no server browser.
 
  The new system that has been described means I doubt clans will bother to
  host servers because the chances of EVER getting to play on a server they
  are paying for is next to minimal!!
 
  As to I cant understand why everyone is so eager to slap valve for
 making
  a
  decision that we haven't even seen the result of? - the earlier people
  start to explain that this is a BAD move (or rather start to raise
  concerns)
  to Valve the sooner they can look into fixing it. Should we wait another
  day
  or so when there might be no chance of fixing things for the full
 release.
 
  We are raising concerns with an announcement THEY made - now it is surely
  (fairly) Valve's turn to respond to our concerns - either by saying yes
  that's how it is.. or explaining where we are misinterpreting things.
 Why
  else would thay have posted it??
 
  The way I see it this will easily kill the PC version of the game: no one
  will really want to host servers they never play on... so there will be
 no
  servers. joy!
 
  Thomas Morton
 
  ++ No problem should ever have to be solved twice ++
 
 
  2008/11/6 Olly [EMAIL PROTECTED]
 
   
While we wish Valve success with this game; their decision
   
   leaves us with no choice but to take this action in the hope
   
   that it will highlight how strongly we feel about the removal
   
   of direct join options from any game.
  
  
   You think that is good company practice to make decisions like this
 based
   on
   one email? I cant understand why everyone is so eager to slap valve for
   making a decision that we haven't even seen the result of?
  
   2008/11/6 Steven Hartland [EMAIL PROTECTED]
  
Following the announcement last night that there will be no
server browser for the highly anticipated Left 4 Dead, we
have been thinking long and hard about the impact this has
on the hosting of the game.
   
With no server browser how are people supposed to join a
server they have rented?  Will there at least be a direct
to join IP feature?
   
Without these there is no incentive for either the purchase
of servers by customers or the provision of free-to-play
publics by gaming communities, as people have no choice over
what server they join.
   
This kills the rental, hosting and community market for the
game outright. Do Valve really intend to host all the servers
themselves for the game or has the importance of these features
and their impact been overlooked?
   
As it stands right now we (Multiplay) see no benefit in
supporting this game at all and unless this situation changes
we do not intend to host any servers for it.
   
We hope other GSP's will support us in this action. The MOTD
ad block is of minor significance in comparison to the building
a community around servers. This is the start of a slippery
slope which once started down it will be hard to turn back.
The community goodwill 

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread James McKenna
We don't know all of the facts yet

But this guy makes a valid point.

On Thu, Nov 6, 2008 at 3:39 AM, Steven Hartland [EMAIL PROTECTED]wrote:

 Following the announcement last night that there will be no
 server browser for the highly anticipated Left 4 Dead, we
 have been thinking long and hard about the impact this has
 on the hosting of the game.

 With no server browser how are people supposed to join a
 server they have rented?  Will there at least be a direct
 to join IP feature?

 Without these there is no incentive for either the purchase
 of servers by customers or the provision of free-to-play
 publics by gaming communities, as people have no choice over
 what server they join.

 This kills the rental, hosting and community market for the
 game outright. Do Valve really intend to host all the servers
 themselves for the game or has the importance of these features
 and their impact been overlooked?

 As it stands right now we (Multiplay) see no benefit in
 supporting this game at all and unless this situation changes
 we do not intend to host any servers for it.

 We hope other GSP's will support us in this action. The MOTD
 ad block is of minor significance in comparison to the building
 a community around servers. This is the start of a slippery
 slope which once started down it will be hard to turn back.
 The community goodwill and hard work must not be taken for
 granted and pushed too far.

 Valve's success is in no small part due to the widespread
 availability of servers for it's games, the majority of which
 are funded and run by the community at large. To take away the
 community's ability to continue to run servers that they can
 build solid regular player bases around, will simply destroy
 the communities around the game and also significantly dent
 faith and goodwill in Valve as a company.

 While we wish Valve success with this game; their decision
 leaves us with no choice but to take this action in the hope
 that it will highlight how strongly we feel about the removal
 of direct join options from any game.

Regards
Steve

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to [EMAIL PROTECTED]


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Sebastian Staudt
That's true.
But - as many of you have noticed - Valve would not have thought a minute
about the system.
At least that's how long I thought about those issues. ;)

And I'm sure Valve doesn't want to annoy all those players and admins trying
to build a real community around the game.

Regards,
Koraktor

2008/11/6 Thomas Morton [EMAIL PROTECTED]

 No offence Sebastian but your making all that up (as you said).

 There is nothing to suggest *any* of that stuff will be there.

 If it is then that would be awesome.. Valve?

 TBH reading PURELY on what was posted on this list I dont think your going
 to see those features.

 Thomas Morton

 ++ No problem should ever have to be solved twice ++


 2008/11/6 Sebastian Staudt [EMAIL PROTECTED]

  I highly doubt there will be no possibility to have private servers or
  favorite servers.
  The matchmaking system is most likely not a system completely different
  from
  the server browser. Although it may look like at first sight. There will
  still be clients, servers and master servers. Valve won't reinvent the
  internet. ;)
 
  This is what I expect (I don't know either ;)):
  - A tab showing active games waiting for players (seperated into coop
 and
  pure multiplayer)
  - A second tab showing servers with games in progress or no active game
  (ready for a new game).
  - Other tabs showing servers you have joined before (history) and
  favorites
 
  And I also expect that server admins will be able to password protect
  servers (or games). So you could lock a whole server to specific players
  (pure private) or you could lock a single game (private game). Maybe
  the
  latter is even possible for some kind of moderator player. Not a admin
  accessing through rcon or the likes. If this is the case admins may also
 be
  able to allow / disallow moderating to specific players. This moderator
  mode would allow some friends not owning a server to host their private
  games without the need of a server or even rcon access.
 
  Once again I don't know what Valve is intending to do, but this is how I
  expect it (and how I would do it).
 
  Regards,
  Koraktor
 
  2008/11/6 Thomas Morton [EMAIL PROTECTED]
 
   Olly,
  
   Valve have posted the info to this to the list SPECIFICALLY. It is a
 huge
   change to the way the game works...
  
   We can only go on the info that has been given and that is that there
  will
   be no server browser.
  
   The new system that has been described means I doubt clans will bother
 to
   host servers because the chances of EVER getting to play on a server
 they
   are paying for is next to minimal!!
  
   As to I cant understand why everyone is so eager to slap valve for
  making
   a
   decision that we haven't even seen the result of? - the earlier people
   start to explain that this is a BAD move (or rather start to raise
   concerns)
   to Valve the sooner they can look into fixing it. Should we wait
 another
   day
   or so when there might be no chance of fixing things for the full
  release.
  
   We are raising concerns with an announcement THEY made - now it is
 surely
   (fairly) Valve's turn to respond to our concerns - either by saying
 yes
   that's how it is.. or explaining where we are misinterpreting things.
  Why
   else would thay have posted it??
  
   The way I see it this will easily kill the PC version of the game: no
 one
   will really want to host servers they never play on... so there will be
  no
   servers. joy!
  
   Thomas Morton
  
   ++ No problem should ever have to be solved twice ++
  
  
   2008/11/6 Olly [EMAIL PROTECTED]
  

 While we wish Valve success with this game; their decision

leaves us with no choice but to take this action in the hope

that it will highlight how strongly we feel about the removal

of direct join options from any game.
   
   
You think that is good company practice to make decisions like this
  based
on
one email? I cant understand why everyone is so eager to slap valve
 for
making a decision that we haven't even seen the result of?
   
2008/11/6 Steven Hartland [EMAIL PROTECTED]
   
 Following the announcement last night that there will be no
 server browser for the highly anticipated Left 4 Dead, we
 have been thinking long and hard about the impact this has
 on the hosting of the game.

 With no server browser how are people supposed to join a
 server they have rented?  Will there at least be a direct
 to join IP feature?

 Without these there is no incentive for either the purchase
 of servers by customers or the provision of free-to-play
 publics by gaming communities, as people have no choice over
 what server they join.

 This kills the rental, hosting and community market for the
 game outright. Do Valve really intend to host all the servers
 themselves for the game or has the importance of these features
 and their impact been 

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Matthew Gottlieb
When the issue was first mentioned, Eric from Valve said he would look into
it.
Considering that was nearly 12 hours ago and that Valve has yet (to my
knowledge) release any new information, I'm hoping they are trying to
prevent a major crisis.

~ Matt

On Thu, Nov 6, 2008 at 8:21 AM, Thomas Morton
[EMAIL PROTECTED]wrote:

 No offence Sebastian but your making all that up (as you said).

 There is nothing to suggest *any* of that stuff will be there.

 If it is then that would be awesome.. Valve?

 TBH reading PURELY on what was posted on this list I dont think your going
 to see those features.

 Thomas Morton

 ++ No problem should ever have to be solved twice ++


 2008/11/6 Sebastian Staudt [EMAIL PROTECTED]

  I highly doubt there will be no possibility to have private servers or
  favorite servers.
  The matchmaking system is most likely not a system completely different
  from
  the server browser. Although it may look like at first sight. There will
  still be clients, servers and master servers. Valve won't reinvent the
  internet. ;)
 
  This is what I expect (I don't know either ;)):
  - A tab showing active games waiting for players (seperated into coop
 and
  pure multiplayer)
  - A second tab showing servers with games in progress or no active game
  (ready for a new game).
  - Other tabs showing servers you have joined before (history) and
  favorites
 
  And I also expect that server admins will be able to password protect
  servers (or games). So you could lock a whole server to specific players
  (pure private) or you could lock a single game (private game). Maybe
  the
  latter is even possible for some kind of moderator player. Not a admin
  accessing through rcon or the likes. If this is the case admins may also
 be
  able to allow / disallow moderating to specific players. This moderator
  mode would allow some friends not owning a server to host their private
  games without the need of a server or even rcon access.
 
  Once again I don't know what Valve is intending to do, but this is how I
  expect it (and how I would do it).
 
  Regards,
  Koraktor
 
  2008/11/6 Thomas Morton [EMAIL PROTECTED]
 
   Olly,
  
   Valve have posted the info to this to the list SPECIFICALLY. It is a
 huge
   change to the way the game works...
  
   We can only go on the info that has been given and that is that there
  will
   be no server browser.
  
   The new system that has been described means I doubt clans will bother
 to
   host servers because the chances of EVER getting to play on a server
 they
   are paying for is next to minimal!!
  
   As to I cant understand why everyone is so eager to slap valve for
  making
   a
   decision that we haven't even seen the result of? - the earlier people
   start to explain that this is a BAD move (or rather start to raise
   concerns)
   to Valve the sooner they can look into fixing it. Should we wait
 another
   day
   or so when there might be no chance of fixing things for the full
  release.
  
   We are raising concerns with an announcement THEY made - now it is
 surely
   (fairly) Valve's turn to respond to our concerns - either by saying
 yes
   that's how it is.. or explaining where we are misinterpreting things.
  Why
   else would thay have posted it??
  
   The way I see it this will easily kill the PC version of the game: no
 one
   will really want to host servers they never play on... so there will be
  no
   servers. joy!
  
   Thomas Morton
  
   ++ No problem should ever have to be solved twice ++
  
  
   2008/11/6 Olly [EMAIL PROTECTED]
  

 While we wish Valve success with this game; their decision

leaves us with no choice but to take this action in the hope

that it will highlight how strongly we feel about the removal

of direct join options from any game.
   
   
You think that is good company practice to make decisions like this
  based
on
one email? I cant understand why everyone is so eager to slap valve
 for
making a decision that we haven't even seen the result of?
   
2008/11/6 Steven Hartland [EMAIL PROTECTED]
   
 Following the announcement last night that there will be no
 server browser for the highly anticipated Left 4 Dead, we
 have been thinking long and hard about the impact this has
 on the hosting of the game.

 With no server browser how are people supposed to join a
 server they have rented?  Will there at least be a direct
 to join IP feature?

 Without these there is no incentive for either the purchase
 of servers by customers or the provision of free-to-play
 publics by gaming communities, as people have no choice over
 what server they join.

 This kills the rental, hosting and community market for the
 game outright. Do Valve really intend to host all the servers
 themselves for the game or has the importance of these features
 and their impact been overlooked?

 As it 

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Olly
Why would valve even bother reading this.. we have nothing to give feedback
on until the demo is released.
All i'm saying is... wait until the demo is out, and then post the comments
that will be accurate. They will be alot more helpful to valve when we can
say things for sure. Who knows, maybe there will be a favorites list, or a
'only play in these servers' or whatever...

2008/11/6 Thomas Morton [EMAIL PROTECTED]

 Olly,

 Valve have posted the info to this to the list SPECIFICALLY. It is a huge
 change to the way the game works...

 We can only go on the info that has been given and that is that there will
 be no server browser.

 The new system that has been described means I doubt clans will bother to
 host servers because the chances of EVER getting to play on a server they
 are paying for is next to minimal!!

 As to I cant understand why everyone is so eager to slap valve for making
 a
 decision that we haven't even seen the result of? - the earlier people
 start to explain that this is a BAD move (or rather start to raise
 concerns)
 to Valve the sooner they can look into fixing it. Should we wait another
 day
 or so when there might be no chance of fixing things for the full release.

 We are raising concerns with an announcement THEY made - now it is surely
 (fairly) Valve's turn to respond to our concerns - either by saying yes
 that's how it is.. or explaining where we are misinterpreting things. Why
 else would thay have posted it??

 The way I see it this will easily kill the PC version of the game: no one
 will really want to host servers they never play on... so there will be no
 servers. joy!

 Thomas Morton

 ++ No problem should ever have to be solved twice ++


 2008/11/6 Olly [EMAIL PROTECTED]

  
   While we wish Valve success with this game; their decision
  
  leaves us with no choice but to take this action in the hope
  
  that it will highlight how strongly we feel about the removal
  
  of direct join options from any game.
 
 
  You think that is good company practice to make decisions like this based
  on
  one email? I cant understand why everyone is so eager to slap valve for
  making a decision that we haven't even seen the result of?
 
  2008/11/6 Steven Hartland [EMAIL PROTECTED]
 
   Following the announcement last night that there will be no
   server browser for the highly anticipated Left 4 Dead, we
   have been thinking long and hard about the impact this has
   on the hosting of the game.
  
   With no server browser how are people supposed to join a
   server they have rented?  Will there at least be a direct
   to join IP feature?
  
   Without these there is no incentive for either the purchase
   of servers by customers or the provision of free-to-play
   publics by gaming communities, as people have no choice over
   what server they join.
  
   This kills the rental, hosting and community market for the
   game outright. Do Valve really intend to host all the servers
   themselves for the game or has the importance of these features
   and their impact been overlooked?
  
   As it stands right now we (Multiplay) see no benefit in
   supporting this game at all and unless this situation changes
   we do not intend to host any servers for it.
  
   We hope other GSP's will support us in this action. The MOTD
   ad block is of minor significance in comparison to the building
   a community around servers. This is the start of a slippery
   slope which once started down it will be hard to turn back.
   The community goodwill and hard work must not be taken for
   granted and pushed too far.
  
   Valve's success is in no small part due to the widespread
   availability of servers for it's games, the majority of which
   are funded and run by the community at large. To take away the
   community's ability to continue to run servers that they can
   build solid regular player bases around, will simply destroy
   the communities around the game and also significantly dent
   faith and goodwill in Valve as a company.
  
   While we wish Valve success with this game; their decision
   leaves us with no choice but to take this action in the hope
   that it will highlight how strongly we feel about the removal
   of direct join options from any game.
  
  Regards
  Steve
  
   
   This e.mail is private and confidential between Multiplay (UK) Ltd. and
  the
   person or entity to whom it is addressed. In the event of misdirection,
  the
   recipient is prohibited from using, copying, printing or otherwise
   disseminating it or any information contained in it.
  
   In the event of misdirection, illegible or incomplete transmission
 please
   telephone +44 845 868 1337
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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Sebastian Staudt
I highly doubt there will be no possibility to have private servers or
favorite servers.
The matchmaking system is most likely not a system completely different from
the server browser. Although it may look like at first sight. There will
still be clients, servers and master servers. Valve won't reinvent the
internet. ;)

This is what I expect (I don't know either ;)):
- A tab showing active games waiting for players (seperated into coop and
pure multiplayer)
- A second tab showing servers with games in progress or no active game
(ready for a new game).
- Other tabs showing servers you have joined before (history) and
favorites

And I also expect that server admins will be able to password protect
servers (or games). So you could lock a whole server to specific players
(pure private) or you could lock a single game (private game). Maybe the
latter is even possible for some kind of moderator player. Not a admin
accessing through rcon or the likes. If this is the case admins may also be
able to allow / disallow moderating to specific players. This moderator
mode would allow some friends not owning a server to host their private
games without the need of a server or even rcon access.

Once again I don't know what Valve is intending to do, but this is how I
expect it (and how I would do it).

Regards,
Koraktor

2008/11/6 Thomas Morton [EMAIL PROTECTED]

 Olly,

 Valve have posted the info to this to the list SPECIFICALLY. It is a huge
 change to the way the game works...

 We can only go on the info that has been given and that is that there will
 be no server browser.

 The new system that has been described means I doubt clans will bother to
 host servers because the chances of EVER getting to play on a server they
 are paying for is next to minimal!!

 As to I cant understand why everyone is so eager to slap valve for making
 a
 decision that we haven't even seen the result of? - the earlier people
 start to explain that this is a BAD move (or rather start to raise
 concerns)
 to Valve the sooner they can look into fixing it. Should we wait another
 day
 or so when there might be no chance of fixing things for the full release.

 We are raising concerns with an announcement THEY made - now it is surely
 (fairly) Valve's turn to respond to our concerns - either by saying yes
 that's how it is.. or explaining where we are misinterpreting things. Why
 else would thay have posted it??

 The way I see it this will easily kill the PC version of the game: no one
 will really want to host servers they never play on... so there will be no
 servers. joy!

 Thomas Morton

 ++ No problem should ever have to be solved twice ++


 2008/11/6 Olly [EMAIL PROTECTED]

  
   While we wish Valve success with this game; their decision
  
  leaves us with no choice but to take this action in the hope
  
  that it will highlight how strongly we feel about the removal
  
  of direct join options from any game.
 
 
  You think that is good company practice to make decisions like this based
  on
  one email? I cant understand why everyone is so eager to slap valve for
  making a decision that we haven't even seen the result of?
 
  2008/11/6 Steven Hartland [EMAIL PROTECTED]
 
   Following the announcement last night that there will be no
   server browser for the highly anticipated Left 4 Dead, we
   have been thinking long and hard about the impact this has
   on the hosting of the game.
  
   With no server browser how are people supposed to join a
   server they have rented?  Will there at least be a direct
   to join IP feature?
  
   Without these there is no incentive for either the purchase
   of servers by customers or the provision of free-to-play
   publics by gaming communities, as people have no choice over
   what server they join.
  
   This kills the rental, hosting and community market for the
   game outright. Do Valve really intend to host all the servers
   themselves for the game or has the importance of these features
   and their impact been overlooked?
  
   As it stands right now we (Multiplay) see no benefit in
   supporting this game at all and unless this situation changes
   we do not intend to host any servers for it.
  
   We hope other GSP's will support us in this action. The MOTD
   ad block is of minor significance in comparison to the building
   a community around servers. This is the start of a slippery
   slope which once started down it will be hard to turn back.
   The community goodwill and hard work must not be taken for
   granted and pushed too far.
  
   Valve's success is in no small part due to the widespread
   availability of servers for it's games, the majority of which
   are funded and run by the community at large. To take away the
   community's ability to continue to run servers that they can
   build solid regular player bases around, will simply destroy
   the communities around the game and also significantly dent
   faith and goodwill in Valve as a company.
  
   While 

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Thomas Morton
Then why bother posting to the listi f they didnt want feedback..

Dont go second guessing Valve - allow those of us willing to give feedback
on their new idea do it in a way that means they can filteri t from the
noise!!



Thomas Morton

++ No problem should ever have to be solved twice ++


2008/11/6 Olly [EMAIL PROTECTED]

 Why would valve even bother reading this.. we have nothing to give feedback
 on until the demo is released.
 All i'm saying is... wait until the demo is out, and then post the comments
 that will be accurate. They will be alot more helpful to valve when we can
 say things for sure. Who knows, maybe there will be a favorites list, or a
 'only play in these servers' or whatever...

 2008/11/6 Thomas Morton [EMAIL PROTECTED]

  Olly,
 
  Valve have posted the info to this to the list SPECIFICALLY. It is a huge
  change to the way the game works...
 
  We can only go on the info that has been given and that is that there
 will
  be no server browser.
 
  The new system that has been described means I doubt clans will bother to
  host servers because the chances of EVER getting to play on a server they
  are paying for is next to minimal!!
 
  As to I cant understand why everyone is so eager to slap valve for
 making
  a
  decision that we haven't even seen the result of? - the earlier people
  start to explain that this is a BAD move (or rather start to raise
  concerns)
  to Valve the sooner they can look into fixing it. Should we wait another
  day
  or so when there might be no chance of fixing things for the full
 release.
 
  We are raising concerns with an announcement THEY made - now it is surely
  (fairly) Valve's turn to respond to our concerns - either by saying yes
  that's how it is.. or explaining where we are misinterpreting things.
 Why
  else would thay have posted it??
 
  The way I see it this will easily kill the PC version of the game: no one
  will really want to host servers they never play on... so there will be
 no
  servers. joy!
 
  Thomas Morton
 
  ++ No problem should ever have to be solved twice ++
 
 
  2008/11/6 Olly [EMAIL PROTECTED]
 
   
While we wish Valve success with this game; their decision
   
   leaves us with no choice but to take this action in the hope
   
   that it will highlight how strongly we feel about the removal
   
   of direct join options from any game.
  
  
   You think that is good company practice to make decisions like this
 based
   on
   one email? I cant understand why everyone is so eager to slap valve for
   making a decision that we haven't even seen the result of?
  
   2008/11/6 Steven Hartland [EMAIL PROTECTED]
  
Following the announcement last night that there will be no
server browser for the highly anticipated Left 4 Dead, we
have been thinking long and hard about the impact this has
on the hosting of the game.
   
With no server browser how are people supposed to join a
server they have rented?  Will there at least be a direct
to join IP feature?
   
Without these there is no incentive for either the purchase
of servers by customers or the provision of free-to-play
publics by gaming communities, as people have no choice over
what server they join.
   
This kills the rental, hosting and community market for the
game outright. Do Valve really intend to host all the servers
themselves for the game or has the importance of these features
and their impact been overlooked?
   
As it stands right now we (Multiplay) see no benefit in
supporting this game at all and unless this situation changes
we do not intend to host any servers for it.
   
We hope other GSP's will support us in this action. The MOTD
ad block is of minor significance in comparison to the building
a community around servers. This is the start of a slippery
slope which once started down it will be hard to turn back.
The community goodwill and hard work must not be taken for
granted and pushed too far.
   
Valve's success is in no small part due to the widespread
availability of servers for it's games, the majority of which
are funded and run by the community at large. To take away the
community's ability to continue to run servers that they can
build solid regular player bases around, will simply destroy
the communities around the game and also significantly dent
faith and goodwill in Valve as a company.
   
While we wish Valve success with this game; their decision
leaves us with no choice but to take this action in the hope
that it will highlight how strongly we feel about the removal
of direct join options from any game.
   
   Regards
   Steve
   

This e.mail is private and confidential between Multiplay (UK) Ltd.
 and
   the
person or entity to whom it is addressed. In the event of
 misdirection,
   the
recipient is prohibited 

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Brandished
I *highly* doubt Valve removed the ability to connect directly to a server in 
lieu of the matchmaking system.  The matchmaking system will no doubt be 
priority, but the console commands connect [serverip], map [mapname], 
changelevel [mapname] should all still work, otherwise Valve would have had 
to completly rework their debugging/mapmaking process.  Every source game Valve 
has released up till now has supported these commands.

Doug already stated players would be able to host and play on their own 
servers, so why not server operators as well?  I can't find the interview I 
read on it, so I can't state the exact source.



- Original Message 
From: Thomas Morton [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thursday, November 6, 2008 9:21:59 AM
Subject: Re: [hlds] L4D No Server Browser = No Server Support

No offence Sebastian but your making all that up (as you said).

There is nothing to suggest *any* of that stuff will be there.

If it is then that would be awesome.. Valve?

TBH reading PURELY on what was posted on this list I dont think your going
to see those features.

Thomas Morton

++ No problem should ever have to be solved twice ++


2008/11/6 Sebastian Staudt [EMAIL PROTECTED]

 I highly doubt there will be no possibility to have private servers or
 favorite servers.
 The matchmaking system is most likely not a system completely different
 from
 the server browser. Although it may look like at first sight. There will
 still be clients, servers and master servers. Valve won't reinvent the
 internet. ;)

 This is what I expect (I don't know either ;)):
 - A tab showing active games waiting for players (seperated into coop and
 pure multiplayer)
 - A second tab showing servers with games in progress or no active game
 (ready for a new game).
 - Other tabs showing servers you have joined before (history) and
 favorites

 And I also expect that server admins will be able to password protect
 servers (or games). So you could lock a whole server to specific players
 (pure private) or you could lock a single game (private game). Maybe
 the
 latter is even possible for some kind of moderator player. Not a admin
 accessing through rcon or the likes. If this is the case admins may also be
 able to allow / disallow moderating to specific players. This moderator
 mode would allow some friends not owning a server to host their private
 games without the need of a server or even rcon access.

 Once again I don't know what Valve is intending to do, but this is how I
 expect it (and how I would do it).

 Regards,
 Koraktor

 2008/11/6 Thomas Morton [EMAIL PROTECTED]

  Olly,
 
  Valve have posted the info to this to the list SPECIFICALLY. It is a huge
  change to the way the game works...
 
  We can only go on the info that has been given and that is that there
 will
  be no server browser.
 
  The new system that has been described means I doubt clans will bother to
  host servers because the chances of EVER getting to play on a server they
  are paying for is next to minimal!!
 
  As to I cant understand why everyone is so eager to slap valve for
 making
  a
  decision that we haven't even seen the result of? - the earlier people
  start to explain that this is a BAD move (or rather start to raise
  concerns)
  to Valve the sooner they can look into fixing it. Should we wait another
  day
  or so when there might be no chance of fixing things for the full
 release.
 
  We are raising concerns with an announcement THEY made - now it is surely
  (fairly) Valve's turn to respond to our concerns - either by saying yes
  that's how it is.. or explaining where we are misinterpreting things.
 Why
  else would thay have posted it??
 
  The way I see it this will easily kill the PC version of the game: no one
  will really want to host servers they never play on... so there will be
 no
  servers. joy!
 
  Thomas Morton
 
  ++ No problem should ever have to be solved twice ++
 
 
  2008/11/6 Olly [EMAIL PROTECTED]
 
   
While we wish Valve success with this game; their decision
   
   leaves us with no choice but to take this action in the hope
   
   that it will highlight how strongly we feel about the removal
   
   of direct join options from any game.
  
  
   You think that is good company practice to make decisions like this
 based
   on
   one email? I cant understand why everyone is so eager to slap valve for
   making a decision that we haven't even seen the result of?
  
   2008/11/6 Steven Hartland [EMAIL PROTECTED]
  
Following the announcement last night that there will be no
server browser for the highly anticipated Left 4 Dead, we
have been thinking long and hard about the impact this has
on the hosting of the game.
   
With no server browser how are people supposed to join a
server they have rented?  Will there at least be a direct
to join IP feature?
   
Without