Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-02-02 Thread Nephyrin Zey
sv_maxrate 0 doesn't seem to affect it for me. See the 'something is
causing bandwidth limits' thread where i sum up everything i've
figured out about this bug :(

- Neph

On Mon, Feb 2, 2009 at 4:29 PM, Karl Weckstrom  wrote:
> I uncapped the rate on all my TF2 servers and all is well (it seems to have a 
> ceiling of 3). The lag issues are gone, so it seems this works as a 
> workaround.
>
> set sv_maxrate 0
>
> That should do it until this is fixed.
>
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ERIK OLSEN
> Sent: Monday, February 02, 2009 7:26 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers 
> laggy.
>
> I can also confirm that all of our 32 player servers have not been hit by
> lag that was non-existent before. My players (about half of which are paying
> customers) are understandably upset, and my in-box is being hammered with
> complaints about TF2 server performance since the update. I should note that
> we run very high-end hardware, with one 2.6 Ghz core and 2GB of memory
> dedicated to each TF2 instance, and never saw any server-side lag prior to
> this patch. In addition, our sv_maxrate has always been set to 3.
>
> Couple that with the fact that the intermittent timeout on map change bug
> still rears it's ugly head several times per day, AND we've been hit by the
> DDOS exploit/attack (until a community member came up with a fix), and I
> have to wonder exactly what WAS fixed in the last patch?
>
> Honeslty, why keep on working on new content, when there are so many
> game-breaking bugs that need to be addressed? I hate to see the performance
> of everyone's TF2 servers once they are getting hammered with even more
> traffic by achievement-seekers if the Scout update is released without
> fixing these glaring problems with the underlying game engine.
>
> On Mon, Feb 2, 2009 at 3:00 PM,  wrote:
>
>> Send hlds mailing list submissions to
>>hlds@list.valvesoftware.com
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>> or, via email, send a message with subject or body 'help' to
>>hlds-requ...@list.valvesoftware.com
>>
>> You can reach the person managing the list at
>>hlds-ow...@list.valvesoftware.com
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of hlds digest..."
>>
>>
>> Today's Topics:
>>
>>   1. OFFTOPIC - dedicated servers of non-Valve games (Roman Hatsiev)
>>   2. Re: New srcds exploit (Timothy L Havener)
>>   3. Re: OFFTOPIC - dedicated servers of non-Valve games (Rick Payton)
>>
>>
>> --
>>
>> Message: 1
>> Date: Mon, 2 Feb 2009 22:37:23 +0300
>> From: Roman Hatsiev 
>> Subject: [hlds] OFFTOPIC - dedicated servers of non-Valve games
>> To: Half-Life dedicated Win32 server mailing list
>>
>> Message-ID:
>>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> I'm really sorry about clogging the list with irrelevant message but I
>> need a bit of help from my fellow admins.
>>
>> Here is my problem - I'm looking for a places to ask technical
>> questions about dedicated servers of the following games: BF2, BF2142,
>> UT3, COD4, COD5. And, preferably, receive answers!
>>
>> Should you know these please let me know. I would be really grateful
>> for your help and my apologies again for this off-topic.
>>
>> Best regards,
>>
>> Roman
>>
>>
>>
>> --
>>
>> Message: 2
>> Date: Mon, 02 Feb 2009 14:50:05 -0500
>> From: Timothy L Havener 
>> Subject: Re: [hlds] New srcds exploit
>> To: Half-Life dedicated Win32 server mailing list
>>
>> Message-ID: <49874e6d.5050...@earthlink.net>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>> that's an epic parenting fail right there.  these kids have way too much
>> free time on their hands to come up with this crap.
>>
>> Justin wrote:
>> > http://www.sythe.org/showthread.php?t=558846
>> > He's selling it too..
>> >
>> > On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName!
>> > wrote:
>> >
>> >
>> >> I dont think there is a way to stop the attacks because he 

Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-02-02 Thread Karl Weckstrom
I uncapped the rate on all my TF2 servers and all is well (it seems to have a 
ceiling of 3). The lag issues are gone, so it seems this works as a 
workaround. 

set sv_maxrate 0

That should do it until this is fixed. 



-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ERIK OLSEN
Sent: Monday, February 02, 2009 7:26 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

I can also confirm that all of our 32 player servers have not been hit by
lag that was non-existent before. My players (about half of which are paying
customers) are understandably upset, and my in-box is being hammered with
complaints about TF2 server performance since the update. I should note that
we run very high-end hardware, with one 2.6 Ghz core and 2GB of memory
dedicated to each TF2 instance, and never saw any server-side lag prior to
this patch. In addition, our sv_maxrate has always been set to 3.

Couple that with the fact that the intermittent timeout on map change bug
still rears it's ugly head several times per day, AND we've been hit by the
DDOS exploit/attack (until a community member came up with a fix), and I
have to wonder exactly what WAS fixed in the last patch?

Honeslty, why keep on working on new content, when there are so many
game-breaking bugs that need to be addressed? I hate to see the performance
of everyone's TF2 servers once they are getting hammered with even more
traffic by achievement-seekers if the Scout update is released without
fixing these glaring problems with the underlying game engine.

On Mon, Feb 2, 2009 at 3:00 PM,  wrote:

> Send hlds mailing list submissions to
>hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
>http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
>hlds-requ...@list.valvesoftware.com
>
> You can reach the person managing the list at
>hlds-ow...@list.valvesoftware.com
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>   1. OFFTOPIC - dedicated servers of non-Valve games (Roman Hatsiev)
>   2. Re: New srcds exploit (Timothy L Havener)
>   3. Re: OFFTOPIC - dedicated servers of non-Valve games (Rick Payton)
>
>
> --
>
> Message: 1
> Date: Mon, 2 Feb 2009 22:37:23 +0300
> From: Roman Hatsiev 
> Subject: [hlds] OFFTOPIC - dedicated servers of non-Valve games
> To: Half-Life dedicated Win32 server mailing list
>
> Message-ID:
>
> Content-Type: text/plain; charset=ISO-8859-1
>
> I'm really sorry about clogging the list with irrelevant message but I
> need a bit of help from my fellow admins.
>
> Here is my problem - I'm looking for a places to ask technical
> questions about dedicated servers of the following games: BF2, BF2142,
> UT3, COD4, COD5. And, preferably, receive answers!
>
> Should you know these please let me know. I would be really grateful
> for your help and my apologies again for this off-topic.
>
> Best regards,
>
> Roman
>
>
>
> --
>
> Message: 2
> Date: Mon, 02 Feb 2009 14:50:05 -0500
> From: Timothy L Havener 
> Subject: Re: [hlds] New srcds exploit
> To: Half-Life dedicated Win32 server mailing list
>
> Message-ID: <49874e6d.5050...@earthlink.net>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> that's an epic parenting fail right there.  these kids have way too much
> free time on their hands to come up with this crap.
>
> Justin wrote:
> > http://www.sythe.org/showthread.php?t=558846
> > He's selling it too..
> >
> > On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName!
> > wrote:
> >
> >
> >> I dont think there is a way to stop the attacks because he uses a few
> >> commands and such. He also crashes the server before the server can tell
> him
> >> that he is banned. I think IP banning him may work? 86.3.49.194 He has a
> lot
> >> of steamids so a steam ban wont work, wont authenticate either. He isnt
> >> really getting your rcon password from what I have seen.
> >> http://download.chrisaster.com/garrysmod/
> >>
> >>
> >>
> >>
> >> 
> >> From: Chris 
> >> To: Half-Life dedicated Win32 server mailing list <
> >> hlds@list.valvesoftware.com>
> >> Sent: Friday, January 30, 2009 10:25:51 AM

Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-02-02 Thread ERIK OLSEN
I can also confirm that all of our 32 player servers have not been hit by
lag that was non-existent before. My players (about half of which are paying
customers) are understandably upset, and my in-box is being hammered with
complaints about TF2 server performance since the update. I should note that
we run very high-end hardware, with one 2.6 Ghz core and 2GB of memory
dedicated to each TF2 instance, and never saw any server-side lag prior to
this patch. In addition, our sv_maxrate has always been set to 3.

Couple that with the fact that the intermittent timeout on map change bug
still rears it's ugly head several times per day, AND we've been hit by the
DDOS exploit/attack (until a community member came up with a fix), and I
have to wonder exactly what WAS fixed in the last patch?

Honeslty, why keep on working on new content, when there are so many
game-breaking bugs that need to be addressed? I hate to see the performance
of everyone's TF2 servers once they are getting hammered with even more
traffic by achievement-seekers if the Scout update is released without
fixing these glaring problems with the underlying game engine.

On Mon, Feb 2, 2009 at 3:00 PM,  wrote:

> Send hlds mailing list submissions to
>hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
>http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
>hlds-requ...@list.valvesoftware.com
>
> You can reach the person managing the list at
>hlds-ow...@list.valvesoftware.com
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>   1. OFFTOPIC - dedicated servers of non-Valve games (Roman Hatsiev)
>   2. Re: New srcds exploit (Timothy L Havener)
>   3. Re: OFFTOPIC - dedicated servers of non-Valve games (Rick Payton)
>
>
> --
>
> Message: 1
> Date: Mon, 2 Feb 2009 22:37:23 +0300
> From: Roman Hatsiev 
> Subject: [hlds] OFFTOPIC - dedicated servers of non-Valve games
> To: Half-Life dedicated Win32 server mailing list
>
> Message-ID:
>
> Content-Type: text/plain; charset=ISO-8859-1
>
> I'm really sorry about clogging the list with irrelevant message but I
> need a bit of help from my fellow admins.
>
> Here is my problem - I'm looking for a places to ask technical
> questions about dedicated servers of the following games: BF2, BF2142,
> UT3, COD4, COD5. And, preferably, receive answers!
>
> Should you know these please let me know. I would be really grateful
> for your help and my apologies again for this off-topic.
>
> Best regards,
>
> Roman
>
>
>
> --
>
> Message: 2
> Date: Mon, 02 Feb 2009 14:50:05 -0500
> From: Timothy L Havener 
> Subject: Re: [hlds] New srcds exploit
> To: Half-Life dedicated Win32 server mailing list
>
> Message-ID: <49874e6d.5050...@earthlink.net>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> that's an epic parenting fail right there.  these kids have way too much
> free time on their hands to come up with this crap.
>
> Justin wrote:
> > http://www.sythe.org/showthread.php?t=558846
> > He's selling it too..
> >
> > On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName!
> > wrote:
> >
> >
> >> I dont think there is a way to stop the attacks because he uses a few
> >> commands and such. He also crashes the server before the server can tell
> him
> >> that he is banned. I think IP banning him may work? 86.3.49.194 He has a
> lot
> >> of steamids so a steam ban wont work, wont authenticate either. He isnt
> >> really getting your rcon password from what I have seen.
> >> http://download.chrisaster.com/garrysmod/
> >>
> >>
> >>
> >>
> >> 
> >> From: Chris 
> >> To: Half-Life dedicated Win32 server mailing list <
> >> hlds@list.valvesoftware.com>
> >> Sent: Friday, January 30, 2009 10:25:51 AM
> >> Subject: Re: [hlds] New srcds exploit
> >>
> >> ok, how to block this command?
> >>
> >> The sm command blocker plugin?
> >>
> >> On Fri, Jan 30, 2009 at 6:10 PM, Chad Austin 
> wrote:
> >>
> >>
> >>> dsplittber...@gmail.com wrote:
> >>>
>  thank god he gave us the link to where we can buy these exploits :p
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
> 
> >>> please visit:
> >>>
>  http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> >>> anyone willing to buy the programs and provide a packet dump?
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the lis

Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-02-01 Thread DontWannaName!
I had this issue before the update but didnt notice it until I turned net_graph 
on to show choke, perhaps its been a bug longer.





From: Ryan Mannion 
To: Half-Life dedicated Win32 server mailing list 
Sent: Friday, January 30, 2009 1:21:23 AM
Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

I want to confirm that this patch has caused my 31-player servers to
exhibit lag/warping players. All players can see the effects and are
(understandably) very angry about it. net_graph 3 confirms frequent
high choke values (40-60) when they're typically 0 prior to the patch.
FWIW, my sv_maxrate was 3 before the patch and performance was
fine.

Please address this issue (and the timeout bug, and the team change bug)!

Ryan

On Fri, Jan 30, 2009 at 1:02 AM, Coldorak  wrote:
> I run a 27 players server (two hidden slots and sourcetv) and yesterday I
> thought it was me who was laggy, even with my great internet connection.
> So it would have been my TF2 server itself?
>
> Cold
>
> On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey wrote:
>
>> Well i've been looking at it, and the combined in: and out: k/s rates
>> never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
>> the net graph and update rate is dropping way below 66 even though
>> server is maintaining its FPS just fine.
>>
>> I'm assuming it's hitting its rate limit, but i could be mistaken.
>> Valve, can you please take a look at this and give us word?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> --
> http://www.coldfire.info
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New inexplicable rate restriction making 26x+servers laggy.

2009-01-30 Thread Nephyrin Zey
Ok, i have to mess with it more, i can confirm talking to many people
who used rate 3 before the patch and didn't experience this, so i
don't think it's directly rated to the 3 limit, but it may be.

Valve halllppp

On Fri, Jan 30, 2009 at 10:52 AM, "[ЯтR] The-/ wrote:
> It is a error with sv_minrate not sv_maxrate, upon setting sv_minrate 0
> you can set your client rate to anything you want (but also not force a
> minrate), sv_maxrate will still limit the max value to whatever you have
> set.
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New inexplicable rate restriction making 26x+servers laggy.

2009-01-30 Thread [ЯтR] The-/
It is a error with sv_minrate not sv_maxrate, upon setting sv_minrate 0 
you can set your client rate to anything you want (but also not force a 
minrate), sv_maxrate will still limit the max value to whatever you have 
set.


AnAkIn . wrote:
> VALVe added two new cvars with the last update, which are already in L4D
> engine, so you might want to check them:
>
> net_splitrate
> net_splitpacket_maxrate
>
> 2009/1/30 Chris 
>
>   
>> +1 to all of the above complaints.
>>
>> Valve, please fix++;
>>
>> On Fri, Jan 30, 2009 at 9:59 AM, Tony Paloma > 
>>> wrote:
>>>   
>>> Doesn't change anything. Rate is still limited on the client to 30,000.
>>>   
>> You
>> 
>>> see this when you query the value by typing rate in the player console.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
>>> Sent: Friday, January 30, 2009 1:40 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] New inexplicable rate restriction making 26x+servers
>>> laggy.
>>>
>>> Try sv_maxrate 0
>>>
>>>
>>>   
>>>> Ya, at least one of my servers had sv_maxrate 3 and it was better
>>>> before
>>>> the patch. It seems like in addition to making a max rate, they also
>>>> botched
>>>> something else up.
>>>>
>>>> -Original Message-
>>>> From: hlds-boun...@list.valvesoftware.com
>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion
>>>> Sent: Friday, January 30, 2009 1:21 AM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] New inexplicable rate restriction making 26x+
>>>> 
>> servers
>> 
>>>> laggy.
>>>>
>>>> I want to confirm that this patch has caused my 31-player servers to
>>>> exhibit lag/warping players. All players can see the effects and are
>>>> (understandably) very angry about it. net_graph 3 confirms frequent
>>>> high choke values (40-60) when they're typically 0 prior to the patch.
>>>> FWIW, my sv_maxrate was 3 before the patch and performance was
>>>> fine.
>>>>
>>>> Please address this issue (and the timeout bug, and the team change
>>>> 
>> bug)!
>> 
>>>> Ryan
>>>>
>>>> On Fri, Jan 30, 2009 at 1:02 AM, Coldorak 
>>>> 
>>> wrote:
>>>   
>>>>> I run a 27 players server (two hidden slots and sourcetv) and
>>>>>   
>> yesterday
>> 
>>> I
>>>   
>>>>> thought it was me who was laggy, even with my great internet
>>>>>   
>> connection.
>> 
>>>>> So it would have been my TF2 server itself?
>>>>>
>>>>> Cold
>>>>>
>>>>> On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey
>>>>>   
>>>> wrote:
>>>> 
>>>>>> Well i've been looking at it, and the combined in: and out: k/s rates
>>>>>> never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
>>>>>> the net graph and update rate is dropping way below 66 even though
>>>>>> server is maintaining its FPS just fine.
>>>>>>
>>>>>> I'm assuming it's hitting its rate limit, but i could be mistaken.
>>>>>> Valve, can you please take a look at this and give us word?
>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> 
>> archives,
>> 
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>> 
>>>>>
>>>>> --
>>>>> http://www.coldfire.info
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>   
>>>> please visit:
>>>> 
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>&

Re: [hlds] New inexplicable rate restriction making 26x+servers laggy.

2009-01-30 Thread AnAkIn .
VALVe added two new cvars with the last update, which are already in L4D
engine, so you might want to check them:

net_splitrate
net_splitpacket_maxrate

2009/1/30 Chris 

> +1 to all of the above complaints.
>
> Valve, please fix++;
>
> On Fri, Jan 30, 2009 at 9:59 AM, Tony Paloma  >wrote:
>
> > Doesn't change anything. Rate is still limited on the client to 30,000.
> You
> > see this when you query the value by typing rate in the player console.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> > Sent: Friday, January 30, 2009 1:40 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] New inexplicable rate restriction making 26x+servers
> > laggy.
> >
> > Try sv_maxrate 0
> >
> >
> > > Ya, at least one of my servers had sv_maxrate 3 and it was better
> > > before
> > > the patch. It seems like in addition to making a max rate, they also
> > > botched
> > > something else up.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion
> > > Sent: Friday, January 30, 2009 1:21 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] New inexplicable rate restriction making 26x+
> servers
> > > laggy.
> > >
> > > I want to confirm that this patch has caused my 31-player servers to
> > > exhibit lag/warping players. All players can see the effects and are
> > > (understandably) very angry about it. net_graph 3 confirms frequent
> > > high choke values (40-60) when they're typically 0 prior to the patch.
> > > FWIW, my sv_maxrate was 3 before the patch and performance was
> > > fine.
> > >
> > > Please address this issue (and the timeout bug, and the team change
> bug)!
> > >
> > > Ryan
> > >
> > > On Fri, Jan 30, 2009 at 1:02 AM, Coldorak 
> > wrote:
> > >> I run a 27 players server (two hidden slots and sourcetv) and
> yesterday
> > I
> > >> thought it was me who was laggy, even with my great internet
> connection.
> > >> So it would have been my TF2 server itself?
> > >>
> > >> Cold
> > >>
> > >> On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey
> > > wrote:
> > >>
> > >>> Well i've been looking at it, and the combined in: and out: k/s rates
> > >>> never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
> > >>> the net graph and update rate is dropping way below 66 even though
> > >>> server is maintaining its FPS just fine.
> > >>>
> > >>> I'm assuming it's hitting its rate limit, but i could be mistaken.
> > >>> Valve, can you please take a look at this and give us word?
> > >>>
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>
> > >>
> > >>
> > >> --
> > >> http://www.coldfire.info
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New inexplicable rate restriction making 26x+servers laggy.

2009-01-30 Thread Chris
+1 to all of the above complaints.

Valve, please fix++;

On Fri, Jan 30, 2009 at 9:59 AM, Tony Paloma wrote:

> Doesn't change anything. Rate is still limited on the client to 30,000. You
> see this when you query the value by typing rate in the player console.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> Sent: Friday, January 30, 2009 1:40 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] New inexplicable rate restriction making 26x+servers
> laggy.
>
> Try sv_maxrate 0
>
>
> > Ya, at least one of my servers had sv_maxrate 3 and it was better
> > before
> > the patch. It seems like in addition to making a max rate, they also
> > botched
> > something else up.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion
> > Sent: Friday, January 30, 2009 1:21 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers
> > laggy.
> >
> > I want to confirm that this patch has caused my 31-player servers to
> > exhibit lag/warping players. All players can see the effects and are
> > (understandably) very angry about it. net_graph 3 confirms frequent
> > high choke values (40-60) when they're typically 0 prior to the patch.
> > FWIW, my sv_maxrate was 3 before the patch and performance was
> > fine.
> >
> > Please address this issue (and the timeout bug, and the team change bug)!
> >
> > Ryan
> >
> > On Fri, Jan 30, 2009 at 1:02 AM, Coldorak 
> wrote:
> >> I run a 27 players server (two hidden slots and sourcetv) and yesterday
> I
> >> thought it was me who was laggy, even with my great internet connection.
> >> So it would have been my TF2 server itself?
> >>
> >> Cold
> >>
> >> On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey
> > wrote:
> >>
> >>> Well i've been looking at it, and the combined in: and out: k/s rates
> >>> never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
> >>> the net graph and update rate is dropping way below 66 even though
> >>> server is maintaining its FPS just fine.
> >>>
> >>> I'm assuming it's hitting its rate limit, but i could be mistaken.
> >>> Valve, can you please take a look at this and give us word?
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>
> >>
> >>
> >> --
> >> http://www.coldfire.info
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New inexplicable rate restriction making 26x+servers laggy.

2009-01-30 Thread Tony Paloma
Doesn't change anything. Rate is still limited on the client to 30,000. You
see this when you query the value by typing rate in the player console.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Friday, January 30, 2009 1:40 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New inexplicable rate restriction making 26x+servers
laggy.

Try sv_maxrate 0


> Ya, at least one of my servers had sv_maxrate 3 and it was better 
> before
> the patch. It seems like in addition to making a max rate, they also 
> botched
> something else up.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion
> Sent: Friday, January 30, 2009 1:21 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers
> laggy.
>
> I want to confirm that this patch has caused my 31-player servers to
> exhibit lag/warping players. All players can see the effects and are
> (understandably) very angry about it. net_graph 3 confirms frequent
> high choke values (40-60) when they're typically 0 prior to the patch.
> FWIW, my sv_maxrate was 3 before the patch and performance was
> fine.
>
> Please address this issue (and the timeout bug, and the team change bug)!
>
> Ryan
>
> On Fri, Jan 30, 2009 at 1:02 AM, Coldorak  wrote:
>> I run a 27 players server (two hidden slots and sourcetv) and yesterday I
>> thought it was me who was laggy, even with my great internet connection.
>> So it would have been my TF2 server itself?
>>
>> Cold
>>
>> On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey
> wrote:
>>
>>> Well i've been looking at it, and the combined in: and out: k/s rates
>>> never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
>>> the net graph and update rate is dropping way below 66 even though
>>> server is maintaining its FPS just fine.
>>>
>>> I'm assuming it's hitting its rate limit, but i could be mistaken.
>>> Valve, can you please take a look at this and give us word?
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>>
>>
>> --
>> http://www.coldfire.info
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New inexplicable rate restriction making 26x+servers laggy.

2009-01-30 Thread Ronny Schedel
Try sv_maxrate 0


> Ya, at least one of my servers had sv_maxrate 3 and it was better 
> before
> the patch. It seems like in addition to making a max rate, they also 
> botched
> something else up.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion
> Sent: Friday, January 30, 2009 1:21 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers
> laggy.
>
> I want to confirm that this patch has caused my 31-player servers to
> exhibit lag/warping players. All players can see the effects and are
> (understandably) very angry about it. net_graph 3 confirms frequent
> high choke values (40-60) when they're typically 0 prior to the patch.
> FWIW, my sv_maxrate was 3 before the patch and performance was
> fine.
>
> Please address this issue (and the timeout bug, and the team change bug)!
>
> Ryan
>
> On Fri, Jan 30, 2009 at 1:02 AM, Coldorak  wrote:
>> I run a 27 players server (two hidden slots and sourcetv) and yesterday I
>> thought it was me who was laggy, even with my great internet connection.
>> So it would have been my TF2 server itself?
>>
>> Cold
>>
>> On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey
> wrote:
>>
>>> Well i've been looking at it, and the combined in: and out: k/s rates
>>> never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
>>> the net graph and update rate is dropping way below 66 even though
>>> server is maintaining its FPS just fine.
>>>
>>> I'm assuming it's hitting its rate limit, but i could be mistaken.
>>> Valve, can you please take a look at this and give us word?
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>>
>>
>> --
>> http://www.coldfire.info
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-01-30 Thread Tony Paloma
Ya, at least one of my servers had sv_maxrate 3 and it was better before
the patch. It seems like in addition to making a max rate, they also botched
something else up.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion
Sent: Friday, January 30, 2009 1:21 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers
laggy.

I want to confirm that this patch has caused my 31-player servers to
exhibit lag/warping players. All players can see the effects and are
(understandably) very angry about it. net_graph 3 confirms frequent
high choke values (40-60) when they're typically 0 prior to the patch.
FWIW, my sv_maxrate was 3 before the patch and performance was
fine.

Please address this issue (and the timeout bug, and the team change bug)!

Ryan

On Fri, Jan 30, 2009 at 1:02 AM, Coldorak  wrote:
> I run a 27 players server (two hidden slots and sourcetv) and yesterday I
> thought it was me who was laggy, even with my great internet connection.
> So it would have been my TF2 server itself?
>
> Cold
>
> On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey
wrote:
>
>> Well i've been looking at it, and the combined in: and out: k/s rates
>> never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
>> the net graph and update rate is dropping way below 66 even though
>> server is maintaining its FPS just fine.
>>
>> I'm assuming it's hitting its rate limit, but i could be mistaken.
>> Valve, can you please take a look at this and give us word?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> --
> http://www.coldfire.info
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-01-30 Thread Ryan Mannion
I want to confirm that this patch has caused my 31-player servers to
exhibit lag/warping players. All players can see the effects and are
(understandably) very angry about it. net_graph 3 confirms frequent
high choke values (40-60) when they're typically 0 prior to the patch.
FWIW, my sv_maxrate was 3 before the patch and performance was
fine.

Please address this issue (and the timeout bug, and the team change bug)!

Ryan

On Fri, Jan 30, 2009 at 1:02 AM, Coldorak  wrote:
> I run a 27 players server (two hidden slots and sourcetv) and yesterday I
> thought it was me who was laggy, even with my great internet connection.
> So it would have been my TF2 server itself?
>
> Cold
>
> On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey wrote:
>
>> Well i've been looking at it, and the combined in: and out: k/s rates
>> never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
>> the net graph and update rate is dropping way below 66 even though
>> server is maintaining its FPS just fine.
>>
>> I'm assuming it's hitting its rate limit, but i could be mistaken.
>> Valve, can you please take a look at this and give us word?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> --
> http://www.coldfire.info
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-01-30 Thread Coldorak
I run a 27 players server (two hidden slots and sourcetv) and yesterday I
thought it was me who was laggy, even with my great internet connection.
So it would have been my TF2 server itself?

Cold

On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey wrote:

> Well i've been looking at it, and the combined in: and out: k/s rates
> never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
> the net graph and update rate is dropping way below 66 even though
> server is maintaining its FPS just fine.
>
> I'm assuming it's hitting its rate limit, but i could be mistaken.
> Valve, can you please take a look at this and give us word?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
http://www.coldfire.info
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-01-30 Thread Nephyrin Zey
Well i've been looking at it, and the combined in: and out: k/s rates
never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
the net graph and update rate is dropping way below 66 even though
server is maintaining its FPS just fine.

I'm assuming it's hitting its rate limit, but i could be mistaken.
Valve, can you please take a look at this and give us word?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-01-29 Thread 1nsane
Valve deems your rates over-excessive and..oh wait so that must be the lag
that I was experiencing :(.

On Fri, Jan 30, 2009 at 1:22 AM, Cc2iscooL  wrote:

> Ah...I run 24 slot servers. No complaints yet.
>
> On Fri, Jan 30, 2009 at 12:15 AM, Tony Paloma  >wrote:
>
> > I am noticing the same thing. Rate limit, user complaints, etc.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> > Sent: Thursday, January 29, 2009 10:09 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] New inexplicable rate restriction making 26x+ servers
> > laggy.
> >
> > ] rcon sv_maxrate
> > "sv_maxrate" = "10" ( def. "0" )
> > replicated
> > - Max bandwidth rate allowed on server, 0 == unlimited
> > ] rate
> > "rate" = "3" ( def. "1" )
> > ** NOTE: The real value is 6.000 but the server has temporarily
> > restricted it to 3.000 **
> > - Max bytes/sec the host can receive data
> >
> > This new phantom 30,000 limit was introduced last patch, causes your
> > update rate to drop as low as 20 and choke to go wayy up when you're
> > on a 32x server. Tons of people have complained about lag and i
> > noticed i too was getting total crap throughput. I check my rate and
> > it's reset to 30,000 after the patch. Oh! Rate 6. rate. limited to
> > 3. wtf?
> >
> > - Neph
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-01-29 Thread Cc2iscooL
Ah...I run 24 slot servers. No complaints yet.

On Fri, Jan 30, 2009 at 12:15 AM, Tony Paloma wrote:

> I am noticing the same thing. Rate limit, user complaints, etc.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> Sent: Thursday, January 29, 2009 10:09 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] New inexplicable rate restriction making 26x+ servers
> laggy.
>
> ] rcon sv_maxrate
> "sv_maxrate" = "10" ( def. "0" )
> replicated
> - Max bandwidth rate allowed on server, 0 == unlimited
> ] rate
> "rate" = "3" ( def. "1" )
> ** NOTE: The real value is 6.000 but the server has temporarily
> restricted it to 3.000 **
> - Max bytes/sec the host can receive data
>
> This new phantom 30,000 limit was introduced last patch, causes your
> update rate to drop as low as 20 and choke to go wayy up when you're
> on a 32x server. Tons of people have complained about lag and i
> noticed i too was getting total crap throughput. I check my rate and
> it's reset to 30,000 after the patch. Oh! Rate 6. rate. limited to
> 3. wtf?
>
> - Neph
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-01-29 Thread Nephyrin Zey
Tried it. Does not work.

Rate will not go over 3 on a client. Net_graph is a sad sight to
behold in action. People are complaining about lag. A lot. Every game.

:(

On Thu, Jan 29, 2009 at 10:14 PM, Cc2iscooL  wrote:
> sv_minrate 6
> sv_mincmdrate 66
> sv_minupdaterate 66
>
> Get ready to eat some bandwidth, baby!
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-01-29 Thread Tony Paloma
I am noticing the same thing. Rate limit, user complaints, etc.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
Sent: Thursday, January 29, 2009 10:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

] rcon sv_maxrate
"sv_maxrate" = "10" ( def. "0" )
replicated
- Max bandwidth rate allowed on server, 0 == unlimited
] rate
"rate" = "3" ( def. "1" )
** NOTE: The real value is 6.000 but the server has temporarily
restricted it to 3.000 **
- Max bytes/sec the host can receive data

This new phantom 30,000 limit was introduced last patch, causes your
update rate to drop as low as 20 and choke to go wayy up when you're
on a 32x server. Tons of people have complained about lag and i
noticed i too was getting total crap throughput. I check my rate and
it's reset to 30,000 after the patch. Oh! Rate 6. rate. limited to
3. wtf?

- Neph

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-01-29 Thread Cc2iscooL
sv_minrate 6
sv_mincmdrate 66
sv_minupdaterate 66

Get ready to eat some bandwidth, baby!

On Fri, Jan 30, 2009 at 12:09 AM, Nephyrin Zey wrote:

> ] rcon sv_maxrate
> "sv_maxrate" = "10" ( def. "0" )
> replicated
> - Max bandwidth rate allowed on server, 0 == unlimited
> ] rate
> "rate" = "3" ( def. "1" )
> ** NOTE: The real value is 6.000 but the server has temporarily
> restricted it to 3.000 **
> - Max bytes/sec the host can receive data
>
> This new phantom 30,000 limit was introduced last patch, causes your
> update rate to drop as low as 20 and choke to go wayy up when you're
> on a 32x server. Tons of people have complained about lag and i
> noticed i too was getting total crap throughput. I check my rate and
> it's reset to 30,000 after the patch. Oh! Rate 6. rate. limited to
> 3. wtf?
>
> - Neph
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-01-29 Thread Nephyrin Zey
] rcon sv_maxrate
"sv_maxrate" = "10" ( def. "0" )
replicated
- Max bandwidth rate allowed on server, 0 == unlimited
] rate
"rate" = "3" ( def. "1" )
** NOTE: The real value is 6.000 but the server has temporarily
restricted it to 3.000 **
- Max bytes/sec the host can receive data

This new phantom 30,000 limit was introduced last patch, causes your
update rate to drop as low as 20 and choke to go wayy up when you're
on a 32x server. Tons of people have complained about lag and i
noticed i too was getting total crap throughput. I check my rate and
it's reset to 30,000 after the patch. Oh! Rate 6. rate. limited to
3. wtf?

- Neph

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds