Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
I can also confirm that all of our 32 player servers have not been hit by lag that was non-existent before. My players (about half of which are paying customers) are understandably upset, and my in-box is being hammered with complaints about TF2 server performance since the update. I should note that we run very high-end hardware, with one 2.6 Ghz core and 2GB of memory dedicated to each TF2 instance, and never saw any server-side lag prior to this patch. In addition, our sv_maxrate has always been set to 3. Couple that with the fact that the intermittent timeout on map change bug still rears it's ugly head several times per day, AND we've been hit by the DDOS exploit/attack (until a community member came up with a fix), and I have to wonder exactly what WAS fixed in the last patch? Honeslty, why keep on working on new content, when there are so many game-breaking bugs that need to be addressed? I hate to see the performance of everyone's TF2 servers once they are getting hammered with even more traffic by achievement-seekers if the Scout update is released without fixing these glaring problems with the underlying game engine. On Mon, Feb 2, 2009 at 3:00 PM, hlds-requ...@list.valvesoftware.com wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. OFFTOPIC - dedicated servers of non-Valve games (Roman Hatsiev) 2. Re: New srcds exploit (Timothy L Havener) 3. Re: OFFTOPIC - dedicated servers of non-Valve games (Rick Payton) -- Message: 1 Date: Mon, 2 Feb 2009 22:37:23 +0300 From: Roman Hatsiev otst...@gmail.com Subject: [hlds] OFFTOPIC - dedicated servers of non-Valve games To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: aef11e040902021137o5a5f1das2519d5586eef5...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 I'm really sorry about clogging the list with irrelevant message but I need a bit of help from my fellow admins. Here is my problem - I'm looking for a places to ask technical questions about dedicated servers of the following games: BF2, BF2142, UT3, COD4, COD5. And, preferably, receive answers! Should you know these please let me know. I would be really grateful for your help and my apologies again for this off-topic. Best regards, Roman -- Message: 2 Date: Mon, 02 Feb 2009 14:50:05 -0500 From: Timothy L Havener timotheus_have...@earthlink.net Subject: Re: [hlds] New srcds exploit To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 49874e6d.5050...@earthlink.net Content-Type: text/plain; charset=ISO-8859-1; format=flowed that's an epic parenting fail right there. these kids have way too much free time on their hands to come up with this crap. Justin wrote: http://www.sythe.org/showthread.php?t=558846 He's selling it too.. On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName! dontwannaname...@yahoo.comwrote: I dont think there is a way to stop the attacks because he uses a few commands and such. He also crashes the server before the server can tell him that he is banned. I think IP banning him may work? 86.3.49.194 He has a lot of steamids so a steam ban wont work, wont authenticate either. He isnt really getting your rcon password from what I have seen. http://download.chrisaster.com/garrysmod/ From: Chris headad...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, January 30, 2009 10:25:51 AM Subject: Re: [hlds] New srcds exploit ok, how to block this command? The sm command blocker plugin? On Fri, Jan 30, 2009 at 6:10 PM, Chad Austin c...@pcchemical.com wrote: dsplittber...@gmail.com wrote: thank god he gave us the link to where we can buy these exploits :p ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds anyone willing to buy the programs and provide a packet dump? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
I uncapped the rate on all my TF2 servers and all is well (it seems to have a ceiling of 3). The lag issues are gone, so it seems this works as a workaround. set sv_maxrate 0 That should do it until this is fixed. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ERIK OLSEN Sent: Monday, February 02, 2009 7:26 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy. I can also confirm that all of our 32 player servers have not been hit by lag that was non-existent before. My players (about half of which are paying customers) are understandably upset, and my in-box is being hammered with complaints about TF2 server performance since the update. I should note that we run very high-end hardware, with one 2.6 Ghz core and 2GB of memory dedicated to each TF2 instance, and never saw any server-side lag prior to this patch. In addition, our sv_maxrate has always been set to 3. Couple that with the fact that the intermittent timeout on map change bug still rears it's ugly head several times per day, AND we've been hit by the DDOS exploit/attack (until a community member came up with a fix), and I have to wonder exactly what WAS fixed in the last patch? Honeslty, why keep on working on new content, when there are so many game-breaking bugs that need to be addressed? I hate to see the performance of everyone's TF2 servers once they are getting hammered with even more traffic by achievement-seekers if the Scout update is released without fixing these glaring problems with the underlying game engine. On Mon, Feb 2, 2009 at 3:00 PM, hlds-requ...@list.valvesoftware.com wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. OFFTOPIC - dedicated servers of non-Valve games (Roman Hatsiev) 2. Re: New srcds exploit (Timothy L Havener) 3. Re: OFFTOPIC - dedicated servers of non-Valve games (Rick Payton) -- Message: 1 Date: Mon, 2 Feb 2009 22:37:23 +0300 From: Roman Hatsiev otst...@gmail.com Subject: [hlds] OFFTOPIC - dedicated servers of non-Valve games To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: aef11e040902021137o5a5f1das2519d5586eef5...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 I'm really sorry about clogging the list with irrelevant message but I need a bit of help from my fellow admins. Here is my problem - I'm looking for a places to ask technical questions about dedicated servers of the following games: BF2, BF2142, UT3, COD4, COD5. And, preferably, receive answers! Should you know these please let me know. I would be really grateful for your help and my apologies again for this off-topic. Best regards, Roman -- Message: 2 Date: Mon, 02 Feb 2009 14:50:05 -0500 From: Timothy L Havener timotheus_have...@earthlink.net Subject: Re: [hlds] New srcds exploit To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 49874e6d.5050...@earthlink.net Content-Type: text/plain; charset=ISO-8859-1; format=flowed that's an epic parenting fail right there. these kids have way too much free time on their hands to come up with this crap. Justin wrote: http://www.sythe.org/showthread.php?t=558846 He's selling it too.. On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName! dontwannaname...@yahoo.comwrote: I dont think there is a way to stop the attacks because he uses a few commands and such. He also crashes the server before the server can tell him that he is banned. I think IP banning him may work? 86.3.49.194 He has a lot of steamids so a steam ban wont work, wont authenticate either. He isnt really getting your rcon password from what I have seen. http://download.chrisaster.com/garrysmod/ From: Chris headad...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, January 30, 2009 10:25:51 AM Subject: Re: [hlds] New srcds exploit ok, how to block this command? The sm command blocker plugin? On Fri, Jan 30, 2009 at 6:10 PM, Chad Austin c...@pcchemical.com wrote: dsplittber...@gmail.com wrote: thank god he gave us the link to where we can buy these exploits :p
Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
sv_maxrate 0 doesn't seem to affect it for me. See the 'something is causing bandwidth limits' thread where i sum up everything i've figured out about this bug :( - Neph On Mon, Feb 2, 2009 at 4:29 PM, Karl Weckstrom k...@weckstrom.com wrote: I uncapped the rate on all my TF2 servers and all is well (it seems to have a ceiling of 3). The lag issues are gone, so it seems this works as a workaround. set sv_maxrate 0 That should do it until this is fixed. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ERIK OLSEN Sent: Monday, February 02, 2009 7:26 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy. I can also confirm that all of our 32 player servers have not been hit by lag that was non-existent before. My players (about half of which are paying customers) are understandably upset, and my in-box is being hammered with complaints about TF2 server performance since the update. I should note that we run very high-end hardware, with one 2.6 Ghz core and 2GB of memory dedicated to each TF2 instance, and never saw any server-side lag prior to this patch. In addition, our sv_maxrate has always been set to 3. Couple that with the fact that the intermittent timeout on map change bug still rears it's ugly head several times per day, AND we've been hit by the DDOS exploit/attack (until a community member came up with a fix), and I have to wonder exactly what WAS fixed in the last patch? Honeslty, why keep on working on new content, when there are so many game-breaking bugs that need to be addressed? I hate to see the performance of everyone's TF2 servers once they are getting hammered with even more traffic by achievement-seekers if the Scout update is released without fixing these glaring problems with the underlying game engine. On Mon, Feb 2, 2009 at 3:00 PM, hlds-requ...@list.valvesoftware.com wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. OFFTOPIC - dedicated servers of non-Valve games (Roman Hatsiev) 2. Re: New srcds exploit (Timothy L Havener) 3. Re: OFFTOPIC - dedicated servers of non-Valve games (Rick Payton) -- Message: 1 Date: Mon, 2 Feb 2009 22:37:23 +0300 From: Roman Hatsiev otst...@gmail.com Subject: [hlds] OFFTOPIC - dedicated servers of non-Valve games To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: aef11e040902021137o5a5f1das2519d5586eef5...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 I'm really sorry about clogging the list with irrelevant message but I need a bit of help from my fellow admins. Here is my problem - I'm looking for a places to ask technical questions about dedicated servers of the following games: BF2, BF2142, UT3, COD4, COD5. And, preferably, receive answers! Should you know these please let me know. I would be really grateful for your help and my apologies again for this off-topic. Best regards, Roman -- Message: 2 Date: Mon, 02 Feb 2009 14:50:05 -0500 From: Timothy L Havener timotheus_have...@earthlink.net Subject: Re: [hlds] New srcds exploit To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 49874e6d.5050...@earthlink.net Content-Type: text/plain; charset=ISO-8859-1; format=flowed that's an epic parenting fail right there. these kids have way too much free time on their hands to come up with this crap. Justin wrote: http://www.sythe.org/showthread.php?t=558846 He's selling it too.. On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName! dontwannaname...@yahoo.comwrote: I dont think there is a way to stop the attacks because he uses a few commands and such. He also crashes the server before the server can tell him that he is banned. I think IP banning him may work? 86.3.49.194 He has a lot of steamids so a steam ban wont work, wont authenticate either. He isnt really getting your rcon password from what I have seen. http://download.chrisaster.com/garrysmod/ From: Chris headad...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, January 30, 2009 10:25:51 AM Subject: Re: [hlds] New srcds exploit ok, how to block this command
Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
I had this issue before the update but didnt notice it until I turned net_graph on to show choke, perhaps its been a bug longer. From: Ryan Mannion floormas...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, January 30, 2009 1:21:23 AM Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy. I want to confirm that this patch has caused my 31-player servers to exhibit lag/warping players. All players can see the effects and are (understandably) very angry about it. net_graph 3 confirms frequent high choke values (40-60) when they're typically 0 prior to the patch. FWIW, my sv_maxrate was 3 before the patch and performance was fine. Please address this issue (and the timeout bug, and the team change bug)! Ryan On Fri, Jan 30, 2009 at 1:02 AM, Coldorak coldorak@gmail.com wrote: I run a 27 players server (two hidden slots and sourcetv) and yesterday I thought it was me who was laggy, even with my great internet connection. So it would have been my TF2 server itself? Cold On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: Well i've been looking at it, and the combined in: and out: k/s rates never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on the net graph and update rate is dropping way below 66 even though server is maintaining its FPS just fine. I'm assuming it's hitting its rate limit, but i could be mistaken. Valve, can you please take a look at this and give us word? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
Well i've been looking at it, and the combined in: and out: k/s rates never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on the net graph and update rate is dropping way below 66 even though server is maintaining its FPS just fine. I'm assuming it's hitting its rate limit, but i could be mistaken. Valve, can you please take a look at this and give us word? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
I run a 27 players server (two hidden slots and sourcetv) and yesterday I thought it was me who was laggy, even with my great internet connection. So it would have been my TF2 server itself? Cold On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: Well i've been looking at it, and the combined in: and out: k/s rates never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on the net graph and update rate is dropping way below 66 even though server is maintaining its FPS just fine. I'm assuming it's hitting its rate limit, but i could be mistaken. Valve, can you please take a look at this and give us word? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
I want to confirm that this patch has caused my 31-player servers to exhibit lag/warping players. All players can see the effects and are (understandably) very angry about it. net_graph 3 confirms frequent high choke values (40-60) when they're typically 0 prior to the patch. FWIW, my sv_maxrate was 3 before the patch and performance was fine. Please address this issue (and the timeout bug, and the team change bug)! Ryan On Fri, Jan 30, 2009 at 1:02 AM, Coldorak coldorak@gmail.com wrote: I run a 27 players server (two hidden slots and sourcetv) and yesterday I thought it was me who was laggy, even with my great internet connection. So it would have been my TF2 server itself? Cold On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: Well i've been looking at it, and the combined in: and out: k/s rates never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on the net graph and update rate is dropping way below 66 even though server is maintaining its FPS just fine. I'm assuming it's hitting its rate limit, but i could be mistaken. Valve, can you please take a look at this and give us word? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
Ya, at least one of my servers had sv_maxrate 3 and it was better before the patch. It seems like in addition to making a max rate, they also botched something else up. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion Sent: Friday, January 30, 2009 1:21 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy. I want to confirm that this patch has caused my 31-player servers to exhibit lag/warping players. All players can see the effects and are (understandably) very angry about it. net_graph 3 confirms frequent high choke values (40-60) when they're typically 0 prior to the patch. FWIW, my sv_maxrate was 3 before the patch and performance was fine. Please address this issue (and the timeout bug, and the team change bug)! Ryan On Fri, Jan 30, 2009 at 1:02 AM, Coldorak coldorak@gmail.com wrote: I run a 27 players server (two hidden slots and sourcetv) and yesterday I thought it was me who was laggy, even with my great internet connection. So it would have been my TF2 server itself? Cold On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: Well i've been looking at it, and the combined in: and out: k/s rates never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on the net graph and update rate is dropping way below 66 even though server is maintaining its FPS just fine. I'm assuming it's hitting its rate limit, but i could be mistaken. Valve, can you please take a look at this and give us word? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+servers laggy.
Try sv_maxrate 0 Ya, at least one of my servers had sv_maxrate 3 and it was better before the patch. It seems like in addition to making a max rate, they also botched something else up. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion Sent: Friday, January 30, 2009 1:21 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy. I want to confirm that this patch has caused my 31-player servers to exhibit lag/warping players. All players can see the effects and are (understandably) very angry about it. net_graph 3 confirms frequent high choke values (40-60) when they're typically 0 prior to the patch. FWIW, my sv_maxrate was 3 before the patch and performance was fine. Please address this issue (and the timeout bug, and the team change bug)! Ryan On Fri, Jan 30, 2009 at 1:02 AM, Coldorak coldorak@gmail.com wrote: I run a 27 players server (two hidden slots and sourcetv) and yesterday I thought it was me who was laggy, even with my great internet connection. So it would have been my TF2 server itself? Cold On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: Well i've been looking at it, and the combined in: and out: k/s rates never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on the net graph and update rate is dropping way below 66 even though server is maintaining its FPS just fine. I'm assuming it's hitting its rate limit, but i could be mistaken. Valve, can you please take a look at this and give us word? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+servers laggy.
Doesn't change anything. Rate is still limited on the client to 30,000. You see this when you query the value by typing rate in the player console. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Friday, January 30, 2009 1:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New inexplicable rate restriction making 26x+servers laggy. Try sv_maxrate 0 Ya, at least one of my servers had sv_maxrate 3 and it was better before the patch. It seems like in addition to making a max rate, they also botched something else up. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion Sent: Friday, January 30, 2009 1:21 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy. I want to confirm that this patch has caused my 31-player servers to exhibit lag/warping players. All players can see the effects and are (understandably) very angry about it. net_graph 3 confirms frequent high choke values (40-60) when they're typically 0 prior to the patch. FWIW, my sv_maxrate was 3 before the patch and performance was fine. Please address this issue (and the timeout bug, and the team change bug)! Ryan On Fri, Jan 30, 2009 at 1:02 AM, Coldorak coldorak@gmail.com wrote: I run a 27 players server (two hidden slots and sourcetv) and yesterday I thought it was me who was laggy, even with my great internet connection. So it would have been my TF2 server itself? Cold On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: Well i've been looking at it, and the combined in: and out: k/s rates never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on the net graph and update rate is dropping way below 66 even though server is maintaining its FPS just fine. I'm assuming it's hitting its rate limit, but i could be mistaken. Valve, can you please take a look at this and give us word? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+servers laggy.
+1 to all of the above complaints. Valve, please fix++; On Fri, Jan 30, 2009 at 9:59 AM, Tony Paloma drunkenf...@hotmail.comwrote: Doesn't change anything. Rate is still limited on the client to 30,000. You see this when you query the value by typing rate in the player console. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Friday, January 30, 2009 1:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New inexplicable rate restriction making 26x+servers laggy. Try sv_maxrate 0 Ya, at least one of my servers had sv_maxrate 3 and it was better before the patch. It seems like in addition to making a max rate, they also botched something else up. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion Sent: Friday, January 30, 2009 1:21 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy. I want to confirm that this patch has caused my 31-player servers to exhibit lag/warping players. All players can see the effects and are (understandably) very angry about it. net_graph 3 confirms frequent high choke values (40-60) when they're typically 0 prior to the patch. FWIW, my sv_maxrate was 3 before the patch and performance was fine. Please address this issue (and the timeout bug, and the team change bug)! Ryan On Fri, Jan 30, 2009 at 1:02 AM, Coldorak coldorak@gmail.com wrote: I run a 27 players server (two hidden slots and sourcetv) and yesterday I thought it was me who was laggy, even with my great internet connection. So it would have been my TF2 server itself? Cold On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: Well i've been looking at it, and the combined in: and out: k/s rates never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on the net graph and update rate is dropping way below 66 even though server is maintaining its FPS just fine. I'm assuming it's hitting its rate limit, but i could be mistaken. Valve, can you please take a look at this and give us word? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+servers laggy.
VALVe added two new cvars with the last update, which are already in L4D engine, so you might want to check them: net_splitrate net_splitpacket_maxrate 2009/1/30 Chris headad...@gmail.com +1 to all of the above complaints. Valve, please fix++; On Fri, Jan 30, 2009 at 9:59 AM, Tony Paloma drunkenf...@hotmail.com wrote: Doesn't change anything. Rate is still limited on the client to 30,000. You see this when you query the value by typing rate in the player console. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Friday, January 30, 2009 1:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New inexplicable rate restriction making 26x+servers laggy. Try sv_maxrate 0 Ya, at least one of my servers had sv_maxrate 3 and it was better before the patch. It seems like in addition to making a max rate, they also botched something else up. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion Sent: Friday, January 30, 2009 1:21 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy. I want to confirm that this patch has caused my 31-player servers to exhibit lag/warping players. All players can see the effects and are (understandably) very angry about it. net_graph 3 confirms frequent high choke values (40-60) when they're typically 0 prior to the patch. FWIW, my sv_maxrate was 3 before the patch and performance was fine. Please address this issue (and the timeout bug, and the team change bug)! Ryan On Fri, Jan 30, 2009 at 1:02 AM, Coldorak coldorak@gmail.com wrote: I run a 27 players server (two hidden slots and sourcetv) and yesterday I thought it was me who was laggy, even with my great internet connection. So it would have been my TF2 server itself? Cold On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: Well i've been looking at it, and the combined in: and out: k/s rates never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on the net graph and update rate is dropping way below 66 even though server is maintaining its FPS just fine. I'm assuming it's hitting its rate limit, but i could be mistaken. Valve, can you please take a look at this and give us word? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+servers laggy.
It is a error with sv_minrate not sv_maxrate, upon setting sv_minrate 0 you can set your client rate to anything you want (but also not force a minrate), sv_maxrate will still limit the max value to whatever you have set. AnAkIn . wrote: VALVe added two new cvars with the last update, which are already in L4D engine, so you might want to check them: net_splitrate net_splitpacket_maxrate 2009/1/30 Chris headad...@gmail.com +1 to all of the above complaints. Valve, please fix++; On Fri, Jan 30, 2009 at 9:59 AM, Tony Paloma drunkenf...@hotmail.com wrote: Doesn't change anything. Rate is still limited on the client to 30,000. You see this when you query the value by typing rate in the player console. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Friday, January 30, 2009 1:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New inexplicable rate restriction making 26x+servers laggy. Try sv_maxrate 0 Ya, at least one of my servers had sv_maxrate 3 and it was better before the patch. It seems like in addition to making a max rate, they also botched something else up. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion Sent: Friday, January 30, 2009 1:21 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy. I want to confirm that this patch has caused my 31-player servers to exhibit lag/warping players. All players can see the effects and are (understandably) very angry about it. net_graph 3 confirms frequent high choke values (40-60) when they're typically 0 prior to the patch. FWIW, my sv_maxrate was 3 before the patch and performance was fine. Please address this issue (and the timeout bug, and the team change bug)! Ryan On Fri, Jan 30, 2009 at 1:02 AM, Coldorak coldorak@gmail.com wrote: I run a 27 players server (two hidden slots and sourcetv) and yesterday I thought it was me who was laggy, even with my great internet connection. So it would have been my TF2 server itself? Cold On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: Well i've been looking at it, and the combined in: and out: k/s rates never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on the net graph and update rate is dropping way below 66 even though server is maintaining its FPS just fine. I'm assuming it's hitting its rate limit, but i could be mistaken. Valve, can you please take a look at this and give us word? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldfire.info ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+servers laggy.
Ok, i have to mess with it more, i can confirm talking to many people who used rate 3 before the patch and didn't experience this, so i don't think it's directly rated to the 3 limit, but it may be. Valve halllppp On Fri, Jan 30, 2009 at 10:52 AM, [ЯтR] The-/iller kil...@righttorule.com wrote: It is a error with sv_minrate not sv_maxrate, upon setting sv_minrate 0 you can set your client rate to anything you want (but also not force a minrate), sv_maxrate will still limit the max value to whatever you have set. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] New inexplicable rate restriction making 26x+ servers laggy.
] rcon sv_maxrate sv_maxrate = 10 ( def. 0 ) replicated - Max bandwidth rate allowed on server, 0 == unlimited ] rate rate = 3 ( def. 1 ) ** NOTE: The real value is 6.000 but the server has temporarily restricted it to 3.000 ** - Max bytes/sec the host can receive data This new phantom 30,000 limit was introduced last patch, causes your update rate to drop as low as 20 and choke to go wayy up when you're on a 32x server. Tons of people have complained about lag and i noticed i too was getting total crap throughput. I check my rate and it's reset to 30,000 after the patch. Oh! Rate 6. rate. limited to 3. wtf? - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
sv_minrate 6 sv_mincmdrate 66 sv_minupdaterate 66 Get ready to eat some bandwidth, baby! On Fri, Jan 30, 2009 at 12:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: ] rcon sv_maxrate sv_maxrate = 10 ( def. 0 ) replicated - Max bandwidth rate allowed on server, 0 == unlimited ] rate rate = 3 ( def. 1 ) ** NOTE: The real value is 6.000 but the server has temporarily restricted it to 3.000 ** - Max bytes/sec the host can receive data This new phantom 30,000 limit was introduced last patch, causes your update rate to drop as low as 20 and choke to go wayy up when you're on a 32x server. Tons of people have complained about lag and i noticed i too was getting total crap throughput. I check my rate and it's reset to 30,000 after the patch. Oh! Rate 6. rate. limited to 3. wtf? - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
I am noticing the same thing. Rate limit, user complaints, etc. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Thursday, January 29, 2009 10:09 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] New inexplicable rate restriction making 26x+ servers laggy. ] rcon sv_maxrate sv_maxrate = 10 ( def. 0 ) replicated - Max bandwidth rate allowed on server, 0 == unlimited ] rate rate = 3 ( def. 1 ) ** NOTE: The real value is 6.000 but the server has temporarily restricted it to 3.000 ** - Max bytes/sec the host can receive data This new phantom 30,000 limit was introduced last patch, causes your update rate to drop as low as 20 and choke to go wayy up when you're on a 32x server. Tons of people have complained about lag and i noticed i too was getting total crap throughput. I check my rate and it's reset to 30,000 after the patch. Oh! Rate 6. rate. limited to 3. wtf? - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
Tried it. Does not work. Rate will not go over 3 on a client. Net_graph is a sad sight to behold in action. People are complaining about lag. A lot. Every game. :( On Thu, Jan 29, 2009 at 10:14 PM, Cc2iscooL cc2isc...@gmail.com wrote: sv_minrate 6 sv_mincmdrate 66 sv_minupdaterate 66 Get ready to eat some bandwidth, baby! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.
Ah...I run 24 slot servers. No complaints yet. On Fri, Jan 30, 2009 at 12:15 AM, Tony Paloma drunkenf...@hotmail.comwrote: I am noticing the same thing. Rate limit, user complaints, etc. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Thursday, January 29, 2009 10:09 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] New inexplicable rate restriction making 26x+ servers laggy. ] rcon sv_maxrate sv_maxrate = 10 ( def. 0 ) replicated - Max bandwidth rate allowed on server, 0 == unlimited ] rate rate = 3 ( def. 1 ) ** NOTE: The real value is 6.000 but the server has temporarily restricted it to 3.000 ** - Max bytes/sec the host can receive data This new phantom 30,000 limit was introduced last patch, causes your update rate to drop as low as 20 and choke to go wayy up when you're on a 32x server. Tons of people have complained about lag and i noticed i too was getting total crap throughput. I check my rate and it's reset to 30,000 after the patch. Oh! Rate 6. rate. limited to 3. wtf? - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds