Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-24 Thread Harry Strongburg
Not sure if this problem ever happened with normal quickplay (I don't 
usually use it), but I've gotten matchmade to offline servers quite a 
bit. I'd assume that would be pretty confusing to a new player.

Console was exactly like this (IP = 77.87.184.8:27015):
 Party created
 Lobby created
 Detected lobby in state RUN
 Connecting to IP
 Detected lobby in state RUN
 Connecting to IP
 Connecting to IP...
 Retrying IP...
 Retrying IP...
 Retrying IP...
 Connection failed after 4 retries.

 Sending request to exit matchmaking system
 Sending request to exit matchmaking system
 Sending request to exit matchmaking system
 Sending request to exit matchmaking system
 Lobby destroyed
 Sending request to exit matchmaking system
 Party destroyed

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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-24 Thread 1nsane
I've been matchmade to a listen server that went down shortly after because
the host quit... Found that to be odd.

On Tue, Jul 24, 2012 at 7:12 AM, Harry Strongburg harry.h...@harry.luwrote:

 Not sure if this problem ever happened with normal quickplay (I don't
 usually use it), but I've gotten matchmade to offline servers quite a
 bit. I'd assume that would be pretty confusing to a new player.

 Console was exactly like this (IP = 77.87.184.8:27015):
  Party created
  Lobby created
  Detected lobby in state RUN
  Connecting to IP
  Detected lobby in state RUN
  Connecting to IP
  Connecting to IP...
  Retrying IP...
  Retrying IP...
  Retrying IP...
  Connection failed after 4 retries.
 
  Sending request to exit matchmaking system
  Sending request to exit matchmaking system
  Sending request to exit matchmaking system
  Sending request to exit matchmaking system
  Lobby destroyed
  Sending request to exit matchmaking system
  Party destroyed

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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-24 Thread AnAkIn
I've noticed these messages in the server logs from time to time:
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 1 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting
reservations.
15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member
[U:1:21052342].
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 2 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting
reservations.
15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member
[U:1:35355887].
15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member
[U:1:101185024].
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 25 clients, new client count of 28 would exceed engine maximum
of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 25 clients, new client count of 28 would exceed engine maximum
of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 25 clients, new client count of 28 would exceed engine maximum
of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 25 clients, new client count of 28 would exceed engine maximum
of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 25 clients, new client count of 28 would exceed engine maximum
of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 25 clients, new client count of 28 would exceed engine maximum
of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 25 clients, new client count of 28 would exceed engine maximum
of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 26 clients, new client count of 29 would exceed engine maximum
of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 26 clients, new client count of 29 would exceed engine maximum
of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 26 clients, new client count of 29 would exceed engine maximum
of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 26 clients, new client count of 29 would exceed engine maximum
of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 26 clients, new client count of 29 would exceed engine maximum
of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 26 clients, new client count of 29 would exceed engine maximum
of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 26 clients, new client count of 29 would exceed engine maximum
of 24.

It's saying my server has 26 clients, though it only had 24 or less, weird.

2012/7/24 1nsane 1nsane...@gmail.com

 I've been matchmade to a listen server that went down shortly after
 because the host quit... Found that to be odd.


 On Tue, Jul 24, 2012 at 7:12 AM, Harry Strongburg harry.h...@harry.luwrote:

 Not sure if this problem ever happened with normal quickplay (I don't
 usually use it), but I've gotten matchmade to offline servers quite a
 bit. I'd assume that would be pretty confusing to a new player.

 Console was exactly like this (IP = 77.87.184.8:27015):
  Party created
  Lobby created
  Detected lobby in state RUN
  Connecting to IP
  Detected lobby in state RUN
  Connecting to IP
  Connecting to IP...
  Retrying IP...
  Retrying IP...
  Retrying IP...
  Connection failed after 4 retries.
 
  Sending request to exit matchmaking system
  Sending request to exit matchmaking system
  Sending request to exit matchmaking system
  Sending request to exit matchmaking system
  Lobby destroyed
  Sending request to exit matchmaking system
  Party destroyed

 ___
 To 

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-24 Thread Fletcher Dunn
Thanks for that info.  Definitely looks like a bug.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Tuesday, July 24, 2012 6:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

I've noticed these messages in the server logs from time to time:
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 1 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting 
reservations.
15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member 
[U:1:21052342].
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 2 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting 
reservations.
15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member 
[U:1:35355887].
15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member 
[U:1:101185024].
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 25 clients, new client count of 28 would exceed engine maximum of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 25 clients, new client count of 28 would exceed engine maximum of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 25 clients, new client count of 28 would exceed engine maximum of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 25 clients, new client count of 28 would exceed engine maximum of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 25 clients, new client count of 28 would exceed engine maximum of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 25 clients, new client count of 28 would exceed engine maximum of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 25 clients, new client count of 28 would exceed engine maximum of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 26 clients, new client count of 29 would exceed engine maximum of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 26 clients, new client count of 29 would exceed engine maximum of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 26 clients, new client count of 29 would exceed engine maximum of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 26 clients, new client count of 29 would exceed engine maximum of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 26 clients, new client count of 29 would exceed engine maximum of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 26 clients, new client count of 29 would exceed engine maximum of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 26 clients, new client count of 29 would exceed engine maximum of 24.

It's saying my server has 26 clients, though it only had 24 or less, weird.
2012/7/24 1nsane 1nsane...@gmail.commailto:1nsane...@gmail.com
I've been matchmade to a listen server that went down shortly after because the 
host quit... Found that to be odd.

On Tue, Jul 24, 2012 at 7:12 AM, Harry Strongburg 
harry.h...@harry.lumailto:harry.h...@harry.lu wrote:
Not sure if this problem ever happened with normal quickplay (I don't
usually use it), but I've gotten matchmade to offline servers quite a
bit. I'd assume that would be pretty confusing to a new player.

Console was exactly like this (IP = 
77.87.184.8:27015http://77.87.184.8:27015):
 Party created
 Lobby created
 Detected lobby in state RUN
 Connecting to IP
 Detected lobby in state RUN
 Connecting to IP
 Connecting to IP...
 Retrying

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-24 Thread Lance Waidzunas
Anybody not able to join via the new system?  Tried for the past half hour
and none of the 3 people I've been trying with can join, regardless of
whether or not they're the leader... Readout from client console is as
follows:

OnSteamGameLobbyJoinRequested([L:1:1344561415])
Joining lobby([L:1:1344561415])
OnSteamLobbyEnter([L:1:1344561415])
OnSteamLobbyDataUpdate([L:1:1344561415])
Requesting GC add us to party FFC0E38E27AFFA41
OnSteamLobbyDataUpdate([L:1:1344561415])
Party created
Party was instanced as a result of accepting invite.  Entering matchmaking
lobby UI
Lobby created
Detected lobby in state RUN
Connecting to 199.191.56.50:27017
Detected lobby in state RUN
Connecting to 199.191.56.50:27017
Connecting to 199.191.56.50:27017...
Retrying 199.191.56.50:27017...
OnSteamLobbyDataUpdate([L:1:1344561415])
Retrying 199.191.56.50:27017...
Retrying 199.191.56.50:27017...
Connection failed after 4 retries.


On Tue, Jul 24, 2012 at 1:27 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

  Thanks for that info.  Definitely looks like a bug.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn
 *Sent:* Tuesday, July 24, 2012 6:28 AM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF
 beta

 ** **

 I've noticed these messages in the server logs from time to time:

 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 1 slots.
 15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting
 reservations.
 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member
 [U:1:21052342].
 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 2 slots.
 15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting
 reservations.
 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member
 [U:1:35355887].
 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member
 [U:1:101185024].
 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
 already have 25 clients, new client count of 28 would exceed engine maximum
 of 24.
 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
 already have 25 clients, new client count of 28 would exceed engine maximum
 of 24.
 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
 already have 25 clients, new client count of 28 would exceed engine maximum
 of 24.
 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
 already have 25 clients, new client count of 28 would exceed engine maximum
 of 24.
 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
 already have 25 clients, new client count of 28 would exceed engine maximum
 of 24.
 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
 already have 25 clients, new client count of 28 would exceed engine maximum
 of 24.
 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
 already have 25 clients, new client count of 28 would exceed engine maximum
 of 24.
 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
 already have 26 clients, new client count of 29 would exceed engine maximum
 of 24.
 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
 already have 26 clients, new client count of 29 would exceed engine maximum
 of 24.
 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
 already have 26 clients, new client count of 29 would exceed engine maximum
 of 24.
 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
 already have 26 clients, new client count of 29 would exceed engine maximum
 of 24.
 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
 already have 26 clients, new client count of 29 would exceed engine maximum
 of 24.
 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
 already have 26 clients

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Fletcher Dunn
Correct.  Shipping this particular feature to beta would not get us the type of 
testing we need.  So we ship it as a beta feature.  If it's broken, server 
operators and users can opt out, and we can quickly turn down the percentage of 
people who get prompted do you want to participate to zero.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Saturday, July 21, 2012 7:06 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

Things like this need a larger playerbase to get good data I suppose.
On Sat, Jul 21, 2012 at 4:04 PM, Brian Simon 
bluebriansi...@gmail.commailto:bluebriansi...@gmail.com wrote:
So why isn't the TF2 Beta being used to test things like this before being 
shipped into the main game?

On Fri, Jul 20, 2012 at 9:46 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
Just to be clear, the this new feature is in beta status, but it has shipped in 
the regular game.

It is not in the TF beta.

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
 
[mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Fletcher Dunn
Sent: Friday, July 20, 2012 6:35 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com); 
Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com)
Subject: [hlds_linux] New TF quickplay in beta

Today's update introduced a new version of quickplay.  It is currently in beta. 
 A small percentage of players will be asked if they want to try out the beta, 
when they press the Start playing button.

Here's what you need to know as a server operator:

* Eligibility rules, maps, etc. have not changed

* The new system does not utilize the server browser.

* You might see some extra console spam.

* Your server must opt into this potential stream of traffic by setting 
tf_mm_servermode 1

* Regular joins through through other means can coexist with joins 
through quickplay beta, with one significant shortcoming:  If the first person 
to join your server joins outside of the new matchmaking system, the system 
will treat your server is full.  If the first person to join your server 
comes in through the matchmaking system, your server will accept players from 
either source.  This shortcoming will be addressed soon.

So, basically:

* Set tf_mm_servermode 1 to avoid missing out on any traffic from the 
beta matchmaking system.

* If it causes any problems, then opt out!  That's why it's called 
beta!

From a player perspective, the new system offers two main features:

* Form a search party with friends and find a server together.

* Never get matched into an empty server by yourself.  A server will 
always be seeded with at least N players.  (Currently N = 2 since there will 
not be many players using the system, but we will increase that over time.)

Thank you!

Your humble servant,
Fletch
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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Michael Tharp

On 07/23/2012 12:41 PM, Fletcher Dunn wrote:

Correct.  Shipping this particular feature to beta would not get us the
type of testing we need.  So we ship it as a beta feature.  If it’s
broken, server operators and users can opt out, and we can quickly turn
down the percentage of people who get prompted “do you want to
participate” to zero.


Hey Fletch,

Is there a way to opt in to the client side of this feature? It sounds 
very interesting and solves the #1 problem I had with quickplay, which 
is that it punishes servers that are already empty except when there's a 
supply shortage (e.g. immediately after an update). I'd like to play 
with it, but it seems like right now only a few randomly-chosen players 
get the golden ticket. My #2 issue is that there's no love for nocrits, 
but hopefully a lobby system will pave the way to having more knobs for 
players to tweak.


Sorry if this was already answered elsewhere, I'm discarding mail not 
from Valve employees because the signal-to-noise ratio is regrettably low.


-- m. tharp

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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Fletcher Dunn
Since the weekend went without any significant problems, we're going to 
increase the percentage of people who are asked if they want to participate to 
100 soon.  Also, we'll increase the number of players needed to seed a server, 
since the player pool will be a bit bigger.  (It's really low right now.)

In the meantime, you can set the client convar

tf_quickplay_beta_preference = 1 

to force into the beta.

-Original Message-
From: Michael Tharp [mailto:g...@partiallystapled.com] 
Sent: Monday, July 23, 2012 11:05 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Fletcher Dunn
Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
 Correct.  Shipping this particular feature to beta would not get us 
 the type of testing we need.  So we ship it as a beta feature.  If 
 it's broken, server operators and users can opt out, and we can 
 quickly turn down the percentage of people who get prompted do you 
 want to participate to zero.

Hey Fletch,

Is there a way to opt in to the client side of this feature? It sounds very 
interesting and solves the #1 problem I had with quickplay, which is that it 
punishes servers that are already empty except when there's a supply shortage 
(e.g. immediately after an update). I'd like to play with it, but it seems like 
right now only a few randomly-chosen players get the golden ticket. My #2 issue 
is that there's no love for nocrits, but hopefully a lobby system will pave the 
way to having more knobs for players to tweak.

Sorry if this was already answered elsewhere, I'm discarding mail not from 
Valve employees because the signal-to-noise ratio is regrettably low.

-- m. tharp

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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Devin O'Malley
That is the difference between that one and tf_mm_servermode?

On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Since the weekend went without any significant problems, we're going to
 increase the percentage of people who are asked if they want to participate
 to 100 soon.  Also, we'll increase the number of players needed to seed a
 server, since the player pool will be a bit bigger.  (It's really low right
 now.)

 In the meantime, you can set the client convar

 tf_quickplay_beta_preference = 1

 to force into the beta.

 -Original Message-
 From: Michael Tharp [mailto:g...@partiallystapled.com]
 Sent: Monday, July 23, 2012 11:05 AM
 To: Half-Life dedicated Win32 server mailing list
 Cc: Fletcher Dunn
 Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

 On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
  Correct.  Shipping this particular feature to beta would not get us
  the type of testing we need.  So we ship it as a beta feature.  If
  it's broken, server operators and users can opt out, and we can
  quickly turn down the percentage of people who get prompted do you
  want to participate to zero.

 Hey Fletch,

 Is there a way to opt in to the client side of this feature? It sounds
 very interesting and solves the #1 problem I had with quickplay, which is
 that it punishes servers that are already empty except when there's a
 supply shortage (e.g. immediately after an update). I'd like to play with
 it, but it seems like right now only a few randomly-chosen players get the
 golden ticket. My #2 issue is that there's no love for nocrits, but
 hopefully a lobby system will pave the way to having more knobs for players
 to tweak.

 Sorry if this was already answered elsewhere, I'm discarding mail not from
 Valve employees because the signal-to-noise ratio is regrettably low.

 -- m. tharp

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Devin O'Malley
What is the difference, rather.

On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.comwrote:

 That is the difference between that one and tf_mm_servermode?


 On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Since the weekend went without any significant problems, we're going to
 increase the percentage of people who are asked if they want to participate
 to 100 soon.  Also, we'll increase the number of players needed to seed a
 server, since the player pool will be a bit bigger.  (It's really low right
 now.)

 In the meantime, you can set the client convar

 tf_quickplay_beta_preference = 1

 to force into the beta.

 -Original Message-
 From: Michael Tharp [mailto:g...@partiallystapled.com]
 Sent: Monday, July 23, 2012 11:05 AM
 To: Half-Life dedicated Win32 server mailing list
 Cc: Fletcher Dunn
 Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF
 beta

 On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
  Correct.  Shipping this particular feature to beta would not get us
  the type of testing we need.  So we ship it as a beta feature.  If
  it's broken, server operators and users can opt out, and we can
  quickly turn down the percentage of people who get prompted do you
  want to participate to zero.

 Hey Fletch,

 Is there a way to opt in to the client side of this feature? It sounds
 very interesting and solves the #1 problem I had with quickplay, which is
 that it punishes servers that are already empty except when there's a
 supply shortage (e.g. immediately after an update). I'd like to play with
 it, but it seems like right now only a few randomly-chosen players get the
 golden ticket. My #2 issue is that there's no love for nocrits, but
 hopefully a lobby system will pave the way to having more knobs for players
 to tweak.

 Sorry if this was already answered elsewhere, I'm discarding mail not
 from Valve employees because the signal-to-noise ratio is regrettably low.

 -- m. tharp

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Ross Bemrose

One is a server cvar and the other is a client cvar...

On 7/23/2012 2:15 PM, Devin O'Malley wrote:

What is the difference, rather.

On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.com 
mailto:omalley@gmail.com wrote:


That is the difference between that one and tf_mm_servermode?


On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn
fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com
wrote:

Since the weekend went without any significant problems, we're
going to increase the percentage of people who are asked if
they want to participate to 100 soon.  Also, we'll increase
the number of players needed to seed a server, since the
player pool will be a bit bigger.  (It's really low right now.)

In the meantime, you can set the client convar

tf_quickplay_beta_preference = 1

to force into the beta.

-Original Message-
From: Michael Tharp [mailto:g...@partiallystapled.com
mailto:g...@partiallystapled.com]
Sent: Monday, July 23, 2012 11:05 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Fletcher Dunn
Subject: Re: [hlds] New quickplay is in the real Team
Fortress, not TF beta

On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
 Correct.  Shipping this particular feature to beta would not
get us
 the type of testing we need.  So we ship it as a beta
feature.  If
 it's broken, server operators and users can opt out, and we can
 quickly turn down the percentage of people who get prompted
do you
 want to participate to zero.

Hey Fletch,

Is there a way to opt in to the client side of this feature?
It sounds very interesting and solves the #1 problem I had
with quickplay, which is that it punishes servers that are
already empty except when there's a supply shortage (e.g.
immediately after an update). I'd like to play with it, but it
seems like right now only a few randomly-chosen players get
the golden ticket. My #2 issue is that there's no love for
nocrits, but hopefully a lobby system will pave the way to
having more knobs for players to tweak.

Sorry if this was already answered elsewhere, I'm discarding
mail not from Valve employees because the signal-to-noise
ratio is regrettably low.

-- m. tharp

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archives, please visit:
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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Devin O'Malley
Thank you, I had a moment of stupidity. Sorry about that.

On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote:

  One is a server cvar and the other is a client cvar...


 On 7/23/2012 2:15 PM, Devin O'Malley wrote:

 What is the difference, rather.

 On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.comwrote:

 That is the difference between that one and tf_mm_servermode?


  On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Since the weekend went without any significant problems, we're going to
 increase the percentage of people who are asked if they want to participate
 to 100 soon.  Also, we'll increase the number of players needed to seed a
 server, since the player pool will be a bit bigger.  (It's really low right
 now.)

 In the meantime, you can set the client convar

 tf_quickplay_beta_preference = 1

 to force into the beta.

 -Original Message-
 From: Michael Tharp [mailto:g...@partiallystapled.com]
 Sent: Monday, July 23, 2012 11:05 AM
 To: Half-Life dedicated Win32 server mailing list
 Cc: Fletcher Dunn
 Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF
 beta

 On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
  Correct.  Shipping this particular feature to beta would not get us
  the type of testing we need.  So we ship it as a beta feature.  If
  it's broken, server operators and users can opt out, and we can
  quickly turn down the percentage of people who get prompted do you
  want to participate to zero.

 Hey Fletch,

 Is there a way to opt in to the client side of this feature? It sounds
 very interesting and solves the #1 problem I had with quickplay, which is
 that it punishes servers that are already empty except when there's a
 supply shortage (e.g. immediately after an update). I'd like to play with
 it, but it seems like right now only a few randomly-chosen players get the
 golden ticket. My #2 issue is that there's no love for nocrits, but
 hopefully a lobby system will pave the way to having more knobs for players
 to tweak.

 Sorry if this was already answered elsewhere, I'm discarding mail not
 from Valve employees because the signal-to-noise ratio is regrettably low.

 -- m. tharp

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds





 ___
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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread HyperionGaming.org Admin
Hello,

I just tried forcing the quickplay beta on my computer to test the system.
It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay
beta server pool is so small that's why it sent me there), and I had to
download a whole bunch of sound files (at least 30), which I'm guessing are
used to play random sounds in-game or at round end. Is Valve OK with that?
I was under the impression that a server labelled Quickplay had to be as
Vanilla as possible, including not having to download extra sound/models.

I'm not saying it shouldn't be allowed, I'm just curious since it's
probably a bit strange for new TF2 players (we get so many new-ish players
that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the
current quickplay already works like this? I admit I don't use it at all).

Thanks.
HG

On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.comwrote:

 Thank you, I had a moment of stupidity. Sorry about that.


 On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote:

  One is a server cvar and the other is a client cvar...


 On 7/23/2012 2:15 PM, Devin O'Malley wrote:

 What is the difference, rather.

 On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.comwrote:

 That is the difference between that one and tf_mm_servermode?


  On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Since the weekend went without any significant problems, we're going to
 increase the percentage of people who are asked if they want to participate
 to 100 soon.  Also, we'll increase the number of players needed to seed a
 server, since the player pool will be a bit bigger.  (It's really low right
 now.)

 In the meantime, you can set the client convar

 tf_quickplay_beta_preference = 1

 to force into the beta.

 -Original Message-
 From: Michael Tharp [mailto:g...@partiallystapled.com]
 Sent: Monday, July 23, 2012 11:05 AM
 To: Half-Life dedicated Win32 server mailing list
 Cc: Fletcher Dunn
 Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF
 beta

 On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
  Correct.  Shipping this particular feature to beta would not get us
  the type of testing we need.  So we ship it as a beta feature.  If
  it's broken, server operators and users can opt out, and we can
  quickly turn down the percentage of people who get prompted do you
  want to participate to zero.

 Hey Fletch,

 Is there a way to opt in to the client side of this feature? It sounds
 very interesting and solves the #1 problem I had with quickplay, which is
 that it punishes servers that are already empty except when there's a
 supply shortage (e.g. immediately after an update). I'd like to play with
 it, but it seems like right now only a few randomly-chosen players get the
 golden ticket. My #2 issue is that there's no love for nocrits, but
 hopefully a lobby system will pave the way to having more knobs for players
 to tweak.

 Sorry if this was already answered elsewhere, I'm discarding mail not
 from Valve employees because the signal-to-noise ratio is regrettably low.

 -- m. tharp

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds





 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
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-- 
*Plasma*
HyperionGaming.org Admin http://www.hyperiongaming.org
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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread ics
Sounds, models, decals whatever are fine. Also fakeplayers are fine and 
plugins and addons that do not rapidly change the game or affect in it 
at all. There is a thin line that is allowed and what is not. 
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513


-ics

23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:

Hello,

I just tried forcing the quickplay beta on my computer to test the 
system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing 
the quickplay beta server pool is so small that's why it sent me 
there), and I had to download a whole bunch of sound files (at least 
30), which I'm guessing are used to play random sounds in-game or at 
round end. Is Valve OK with that? I was under the impression that a 
server labelled Quickplay had to be as Vanilla as possible, including 
not having to download extra sound/models.


I'm not saying it shouldn't be allowed, I'm just curious since it's 
probably a bit strange for new TF2 players (we get so many new-ish 
players that are amazed there's a Respawn Timer in TF2 Payload mode.) 
(Maybe the current quickplay already works like this? I admit I don't 
use it at all).


Thanks.
HG

On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley 
omalley@gmail.com mailto:omalley@gmail.com wrote:


Thank you, I had a moment of stupidity. Sorry about that.


On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com
mailto:rbemr...@gmail.com wrote:

One is a server cvar and the other is a client cvar...


On 7/23/2012 2:15 PM, Devin O'Malley wrote:

What is the difference, rather.

On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley
omalley@gmail.com mailto:omalley@gmail.com wrote:

That is the difference between that one and
tf_mm_servermode?


On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn
fletch...@valvesoftware.com
mailto:fletch...@valvesoftware.com wrote:

Since the weekend went without any significant
problems, we're going to increase the percentage of
people who are asked if they want to participate to
100 soon.  Also, we'll increase the number of players
needed to seed a server, since the player pool will
be a bit bigger.  (It's really low right now.)

In the meantime, you can set the client convar

tf_quickplay_beta_preference = 1

to force into the beta.

-Original Message-
From: Michael Tharp [mailto:g...@partiallystapled.com
mailto:g...@partiallystapled.com]
Sent: Monday, July 23, 2012 11:05 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Fletcher Dunn
Subject: Re: [hlds] New quickplay is in the real Team
Fortress, not TF beta

On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
 Correct.  Shipping this particular feature to beta
would not get us
 the type of testing we need.  So we ship it as a
beta feature.  If
 it's broken, server operators and users can opt
out, and we can
 quickly turn down the percentage of people who get
prompted do you
 want to participate to zero.

Hey Fletch,

Is there a way to opt in to the client side of this
feature? It sounds very interesting and solves the #1
problem I had with quickplay, which is that it
punishes servers that are already empty except when
there's a supply shortage (e.g. immediately after an
update). I'd like to play with it, but it seems like
right now only a few randomly-chosen players get the
golden ticket. My #2 issue is that there's no love
for nocrits, but hopefully a lobby system will pave
the way to having more knobs for players to tweak.

Sorry if this was already answered elsewhere, I'm
discarding mail not from Valve employees because the
signal-to-noise ratio is regrettably low.

-- m. tharp

___
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the list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds





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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread ics
I guess i should elaborate before someone says something. With 
fakeplayers, i mean the plugin that lies to players that there are 
players on the server. I do not mean mask bots as faked players etc, 
faking tags and such. No, i don't use that plugin but some people do and 
it is allowed since they aren't getting boot from quickplay.


-ics

23.7.2012 22:44, ics kirjoitti:
Sounds, models, decals whatever are fine. Also fakeplayers are fine 
and plugins and addons that do not rapidly change the game or affect 
in it at all. There is a thin line that is allowed and what is not. 
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513


-ics

23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:

Hello,

I just tried forcing the quickplay beta on my computer to test the 
system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing 
the quickplay beta server pool is so small that's why it sent me 
there), and I had to download a whole bunch of sound files (at least 
30), which I'm guessing are used to play random sounds in-game or at 
round end. Is Valve OK with that? I was under the impression that a 
server labelled Quickplay had to be as Vanilla as possible, including 
not having to download extra sound/models.


I'm not saying it shouldn't be allowed, I'm just curious since it's 
probably a bit strange for new TF2 players (we get so many new-ish 
players that are amazed there's a Respawn Timer in TF2 Payload mode.) 
(Maybe the current quickplay already works like this? I admit I don't 
use it at all).


Thanks.
HG

On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley 
omalley@gmail.com mailto:omalley@gmail.com wrote:


Thank you, I had a moment of stupidity. Sorry about that.


On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com
mailto:rbemr...@gmail.com wrote:

One is a server cvar and the other is a client cvar...


On 7/23/2012 2:15 PM, Devin O'Malley wrote:

What is the difference, rather.

On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley
omalley@gmail.com mailto:omalley@gmail.com wrote:

That is the difference between that one and
tf_mm_servermode?


On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn
fletch...@valvesoftware.com
mailto:fletch...@valvesoftware.com wrote:

Since the weekend went without any significant
problems, we're going to increase the percentage of
people who are asked if they want to participate to
100 soon.  Also, we'll increase the number of
players needed to seed a server, since the player
pool will be a bit bigger.  (It's really low right now.)

In the meantime, you can set the client convar

tf_quickplay_beta_preference = 1

to force into the beta.

-Original Message-
From: Michael Tharp
[mailto:g...@partiallystapled.com
mailto:g...@partiallystapled.com]
Sent: Monday, July 23, 2012 11:05 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Fletcher Dunn
Subject: Re: [hlds] New quickplay is in the real
Team Fortress, not TF beta

On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
 Correct.  Shipping this particular feature to beta
would not get us
 the type of testing we need.  So we ship it as a
beta feature.  If
 it's broken, server operators and users can opt
out, and we can
 quickly turn down the percentage of people who get
prompted do you
 want to participate to zero.

Hey Fletch,

Is there a way to opt in to the client side of this
feature? It sounds very interesting and solves the
#1 problem I had with quickplay, which is that it
punishes servers that are already empty except when
there's a supply shortage (e.g. immediately after an
update). I'd like to play with it, but it seems like
right now only a few randomly-chosen players get the
golden ticket. My #2 issue is that there's no love
for nocrits, but hopefully a lobby system will pave
the way to having more knobs for players to tweak.

Sorry if this was already answered elsewhere, I'm
discarding mail not from Valve employees because the
signal-to-noise ratio is regrettably low.

-- m. tharp

___
To unsubscribe, edit your list preferences, or view
the list archives, please visit

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Fletcher Dunn
Actually, if a server bots appear like real players in the server browser or in 
game, we just ban them.  We don't take any action particular to quickplay for 
those types of hacks, it is a global ban.  We have banned people for this in 
the past and can certainly do it in the future.

If anybody wants to gather evidence of a server operator using these plugins, 
we will investigate it.  We cannot police things to keep all 15,000 servers 
spotless.  But we can follow up on the biggest offenders.


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Monday, July 23, 2012 12:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

I guess i should elaborate before someone says something. With fakeplayers, i 
mean the plugin that lies to players that there are players on the server. I do 
not mean mask bots as faked players etc, faking tags and such. No, i don't use 
that plugin but some people do and it is allowed since they aren't getting boot 
from quickplay.

-ics

23.7.2012 22:44, ics kirjoitti:
Sounds, models, decals whatever are fine. Also fakeplayers are fine and plugins 
and addons that do not rapidly change the game or affect in it at all. There is 
a thin line that is allowed and what is not. 
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

-ics

23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:
Hello,

I just tried forcing the quickplay beta on my computer to test the system. It 
sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta 
server pool is so small that's why it sent me there), and I had to download a 
whole bunch of sound files (at least 30), which I'm guessing are used to play 
random sounds in-game or at round end. Is Valve OK with that? I was under the 
impression that a server labelled Quickplay had to be as Vanilla as possible, 
including not having to download extra sound/models.

I'm not saying it shouldn't be allowed, I'm just curious since it's probably a 
bit strange for new TF2 players (we get so many new-ish players that are amazed 
there's a Respawn Timer in TF2 Payload mode.) (Maybe the current quickplay 
already works like this? I admit I don't use it at all).

Thanks.
HG

On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley 
omalley@gmail.commailto:omalley@gmail.com wrote:
Thank you, I had a moment of stupidity. Sorry about that.

On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose 
rbemr...@gmail.commailto:rbemr...@gmail.com wrote:
One is a server cvar and the other is a client cvar...


On 7/23/2012 2:15 PM, Devin O'Malley wrote:
What is the difference, rather.
On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley 
omalley@gmail.commailto:omalley@gmail.com wrote:
That is the difference between that one and tf_mm_servermode?

On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
Since the weekend went without any significant problems, we're going to 
increase the percentage of people who are asked if they want to participate to 
100 soon.  Also, we'll increase the number of players needed to seed a server, 
since the player pool will be a bit bigger.  (It's really low right now.)

In the meantime, you can set the client convar

tf_quickplay_beta_preference = 1

to force into the beta.

-Original Message-
From: Michael Tharp 
[mailto:g...@partiallystapled.commailto:g...@partiallystapled.com]
Sent: Monday, July 23, 2012 11:05 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Fletcher Dunn
Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
 Correct.  Shipping this particular feature to beta would not get us
 the type of testing we need.  So we ship it as a beta feature.  If
 it's broken, server operators and users can opt out, and we can
 quickly turn down the percentage of people who get prompted do you
 want to participate to zero.

Hey Fletch,

Is there a way to opt in to the client side of this feature? It sounds very 
interesting and solves the #1 problem I had with quickplay, which is that it 
punishes servers that are already empty except when there's a supply shortage 
(e.g. immediately after an update). I'd like to play with it, but it seems like 
right now only a few randomly-chosen players get the golden ticket. My #2 issue 
is that there's no love for nocrits, but hopefully a lobby system will pave the 
way to having more knobs for players to tweak.

Sorry if this was already answered elsewhere, I'm discarding mail not from 
Valve employees because the signal-to-noise ratio is regrettably low.

-- m. tharp

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Smellyfeetyouhave .
Where would we report these servers?  Here on the list?

On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

  Actually, if a server bots appear like real players in the server
 browser or in game, we just ban them.  We don’t take any action particular
 to quickplay for those types of hacks, it is a global ban.  We have banned
 people for this in the past and can certainly do it in the future.

 ** **

 If anybody wants to gather evidence of a server operator using these
 plugins, we will investigate it.  We cannot police things to keep all
 15,000 servers spotless.  But we can follow up on the biggest offenders.**
 **

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics
 *Sent:* Monday, July 23, 2012 12:47 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF
 beta

  ** **

 I guess i should elaborate before someone says something. With
 fakeplayers, i mean the plugin that lies to players that there are players
 on the server. I do not mean mask bots as faked players etc, faking tags
 and such. No, i don't use that plugin but some people do and it is allowed
 since they aren't getting boot from quickplay.

 -ics

 23.7.2012 22:44, ics kirjoitti:

  Sounds, models, decals whatever are fine. Also fakeplayers are fine and
 plugins and addons that do not rapidly change the game or affect in it at
 all. There is a thin line that is allowed and what is not.
 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 -ics

 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:

 Hello, 

 ** **

 I just tried forcing the quickplay beta on my computer to test the system.
 It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay
 beta server pool is so small that's why it sent me there), and I had to
 download a whole bunch of sound files (at least 30), which I'm guessing are
 used to play random sounds in-game or at round end. Is Valve OK with that?
 I was under the impression that a server labelled Quickplay had to be as
 Vanilla as possible, including not having to download extra sound/models.
 

 ** **

 I'm not saying it shouldn't be allowed, I'm just curious since it's
 probably a bit strange for new TF2 players (we get so many new-ish players
 that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the
 current quickplay already works like this? I admit I don't use it at all).
 

 ** **

 Thanks.

 HG

 ** **

 On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.com
 wrote:

 Thank you, I had a moment of stupidity. Sorry about that. ** **

 ** **

 On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote:*
 ***

 One is a server cvar and the other is a client cvar... ** **



 On 7/23/2012 2:15 PM, Devin O'Malley wrote:

 What is the difference, rather.

 On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.com
 wrote:

 That is the difference between that one and tf_mm_servermode? 

 ** **

 On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Since the weekend went without any significant problems, we're going to
 increase the percentage of people who are asked if they want to participate
 to 100 soon.  Also, we'll increase the number of players needed to seed a
 server, since the player pool will be a bit bigger.  (It's really low right
 now.)

 In the meantime, you can set the client convar

 tf_quickplay_beta_preference = 1

 to force into the beta.


 -Original Message-
 From: Michael Tharp [mailto:g...@partiallystapled.com]
 Sent: Monday, July 23, 2012 11:05 AM
 To: Half-Life dedicated Win32 server mailing list
 Cc: Fletcher Dunn
 Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

 On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
  Correct.  Shipping this particular feature to beta would not get us
  the type of testing we need.  So we ship it as a beta feature.  If
  it's broken, server operators and users can opt out, and we can
  quickly turn down the percentage of people who get prompted do you
  want to participate to zero.

 Hey Fletch,

 Is there a way to opt in to the client side of this feature? It sounds
 very interesting and solves the #1 problem I had with quickplay, which is
 that it punishes servers that are already empty except when there's a
 supply shortage (e.g. immediately after an update). I'd like to play with
 it, but it seems like right now only a few randomly-chosen players get the
 golden ticket. My #2 issue is that there's no love for nocrits, but
 hopefully a lobby system will pave the way to having more knobs for players
 to tweak.

 Sorry if this was already answered elsewhere, I'm discarding mail not from
 Valve employees because the signal-to-noise ratio is regrettably low.

 -- m

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread ics
You can press f7 while on that server to make a abuse report or propably 
directly contact someone at Valve, like Fletcher.


Yes, i was aware that if bots appear like real players, it isn't 
tolerated but i ment the plugin that just makes server look like 22/24 
players. Then once you connect and go ingame, those people are all in 
spec mode. That wasn't previously bannable.


-ics

24.7.2012 0:01, Smellyfeetyouhave . kirjoitti:

Where would we report these servers?  Here on the list?

On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn 
fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote:


Actually, if a server bots appear like real players in the server
browser or in game, we just ban them.  We don't take any action
particular to quickplay for those types of hacks, it is a global
ban.  We have banned people for this in the past and can certainly
do it in the future.

If anybody wants to gather evidence of a server operator using
these plugins, we will investigate it.  We cannot police things to
keep all 15,000 servers spotless.  But we can follow up on the
biggest offenders.

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics
*Sent:* Monday, July 23, 2012 12:47 PM


*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] New quickplay is in the real Team Fortress,
not TF beta

I guess i should elaborate before someone says something. With
fakeplayers, i mean the plugin that lies to players that there are
players on the server. I do not mean mask bots as faked players
etc, faking tags and such. No, i don't use that plugin but some
people do and it is allowed since they aren't getting boot from
quickplay.

-ics

23.7.2012 22:44, ics kirjoitti:

Sounds, models, decals whatever are fine. Also fakeplayers are
fine and plugins and addons that do not rapidly change the
game or affect in it at all. There is a thin line that is
allowed and what is not.
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

-ics

23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:

Hello,

I just tried forcing the quickplay beta on my computer to
test the system. It sent me to a UK based TF2 server (I'm
in CA; I'm guessing the quickplay beta server pool is so
small that's why it sent me there), and I had to download
a whole bunch of sound files (at least 30), which I'm
guessing are used to play random sounds in-game or at
round end. Is Valve OK with that? I was under the
impression that a server labelled Quickplay had to be as
Vanilla as possible, including not having to download
extra sound/models.

I'm not saying it shouldn't be allowed, I'm just curious
since it's probably a bit strange for new TF2 players (we
get so many new-ish players that are amazed there's a
Respawn Timer in TF2 Payload mode.) (Maybe the current
quickplay already works like this? I admit I don't use it
at all).

Thanks.

HG

On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley
omalley@gmail.com mailto:omalley@gmail.com wrote:

Thank you, I had a moment of stupidity. Sorry about that.

On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose
rbemr...@gmail.com mailto:rbemr...@gmail.com wrote:

One is a server cvar and the other is a client cvar...



On 7/23/2012 2:15 PM, Devin O'Malley wrote:

What is the difference, rather.

On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley
omalley@gmail.com mailto:omalley@gmail.com
wrote:

That is the difference between that one and
tf_mm_servermode?

On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn
fletch...@valvesoftware.com
mailto:fletch...@valvesoftware.com wrote:

Since the weekend went without any significant
problems, we're going to increase the percentage of
people who are asked if they want to participate to
100 soon.  Also, we'll increase the number of players
needed to seed a server, since the player pool will be
a bit bigger.  (It's really low right now.)

In the meantime, you can set the client convar

tf_quickplay_beta_preference = 1

to force into the beta.


-Original Message-
From: Michael Tharp [mailto:g...@partiallystapled.com

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Saul Rennison
Contact Fletcher directly, or press F7 when in-game.


Kind regards,
*Saul Rennison*


On 23 July 2012 22:01, Smellyfeetyouhave .
smelly.feet.you.h...@gmail.comwrote:

 Where would we report these servers?  Here on the list?

 On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

  Actually, if a server bots appear like real players in the server
 browser or in game, we just ban them.  We don’t take any action particular
 to quickplay for those types of hacks, it is a global ban.  We have banned
 people for this in the past and can certainly do it in the future.

 ** **

 If anybody wants to gather evidence of a server operator using these
 plugins, we will investigate it.  We cannot police things to keep all
 15,000 servers spotless.  But we can follow up on the biggest offenders.*
 ***

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics
 *Sent:* Monday, July 23, 2012 12:47 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF
 beta

  ** **

 I guess i should elaborate before someone says something. With
 fakeplayers, i mean the plugin that lies to players that there are players
 on the server. I do not mean mask bots as faked players etc, faking tags
 and such. No, i don't use that plugin but some people do and it is allowed
 since they aren't getting boot from quickplay.

 -ics

 23.7.2012 22:44, ics kirjoitti:

  Sounds, models, decals whatever are fine. Also fakeplayers are fine and
 plugins and addons that do not rapidly change the game or affect in it at
 all. There is a thin line that is allowed and what is not.
 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 -ics

 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:

 Hello, 

 ** **

 I just tried forcing the quickplay beta on my computer to test the
 system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the
 quickplay beta server pool is so small that's why it sent me there), and I
 had to download a whole bunch of sound files (at least 30), which I'm
 guessing are used to play random sounds in-game or at round end. Is Valve
 OK with that? I was under the impression that a server labelled Quickplay
 had to be as Vanilla as possible, including not having to download extra
 sound/models. 

 ** **

 I'm not saying it shouldn't be allowed, I'm just curious since it's
 probably a bit strange for new TF2 players (we get so many new-ish players
 that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the
 current quickplay already works like this? I admit I don't use it at all).
 

 ** **

 Thanks.

 HG

 ** **

 On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.com
 wrote:

 Thank you, I had a moment of stupidity. Sorry about that. ** **

 ** **

 On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote:
 

 One is a server cvar and the other is a client cvar... ** **



 On 7/23/2012 2:15 PM, Devin O'Malley wrote:

 What is the difference, rather.

 On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.com
 wrote:

 That is the difference between that one and tf_mm_servermode? 

 ** **

 On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Since the weekend went without any significant problems, we're going to
 increase the percentage of people who are asked if they want to participate
 to 100 soon.  Also, we'll increase the number of players needed to seed a
 server, since the player pool will be a bit bigger.  (It's really low right
 now.)

 In the meantime, you can set the client convar

 tf_quickplay_beta_preference = 1

 to force into the beta.


 -Original Message-
 From: Michael Tharp [mailto:g...@partiallystapled.com]
 Sent: Monday, July 23, 2012 11:05 AM
 To: Half-Life dedicated Win32 server mailing list
 Cc: Fletcher Dunn
 Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF
 beta

 On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
  Correct.  Shipping this particular feature to beta would not get us
  the type of testing we need.  So we ship it as a beta feature.  If
  it's broken, server operators and users can opt out, and we can
  quickly turn down the percentage of people who get prompted do you
  want to participate to zero.

 Hey Fletch,

 Is there a way to opt in to the client side of this feature? It sounds
 very interesting and solves the #1 problem I had with quickplay, which is
 that it punishes servers that are already empty except when there's a
 supply shortage (e.g. immediately after an update). I'd like to play with
 it, but it seems like right now only a few randomly-chosen players get the
 golden ticket. My #2 issue is that there's no love for nocrits, but
 hopefully a lobby system will pave the way to having more knobs

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Smellyfeetyouhave .
I knew about the in game reporting system I've just never used it so I
wasn't sure what I could put in it.

On Mon, Jul 23, 2012 at 5:16 PM, Saul Rennison saul.renni...@gmail.com wrote:
 Contact Fletcher directly, or press F7 when in-game.


 Kind regards,
 Saul Rennison



 On 23 July 2012 22:01, Smellyfeetyouhave . smelly.feet.you.h...@gmail.com
 wrote:

 Where would we report these servers?  Here on the list?

 On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn
 fletch...@valvesoftware.com wrote:

 Actually, if a server bots appear like real players in the server browser
 or in game, we just ban them.  We don’t take any action particular to
 quickplay for those types of hacks, it is a global ban.  We have banned
 people for this in the past and can certainly do it in the future.



 If anybody wants to gather evidence of a server operator using these
 plugins, we will investigate it.  We cannot police things to keep all 15,000
 servers spotless.  But we can follow up on the biggest offenders.





 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Monday, July 23, 2012 12:47 PM


 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF
 beta



 I guess i should elaborate before someone says something. With
 fakeplayers, i mean the plugin that lies to players that there are players
 on the server. I do not mean mask bots as faked players etc, faking tags and
 such. No, i don't use that plugin but some people do and it is allowed since
 they aren't getting boot from quickplay.

 -ics

 23.7.2012 22:44, ics kirjoitti:

 Sounds, models, decals whatever are fine. Also fakeplayers are fine and
 plugins and addons that do not rapidly change the game or affect in it at
 all. There is a thin line that is allowed and what is not.
 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 -ics

 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:

 Hello,



 I just tried forcing the quickplay beta on my computer to test the
 system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the
 quickplay beta server pool is so small that's why it sent me there), and I
 had to download a whole bunch of sound files (at least 30), which I'm
 guessing are used to play random sounds in-game or at round end. Is Valve OK
 with that? I was under the impression that a server labelled Quickplay had
 to be as Vanilla as possible, including not having to download extra
 sound/models.



 I'm not saying it shouldn't be allowed, I'm just curious since it's
 probably a bit strange for new TF2 players (we get so many new-ish players
 that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the
 current quickplay already works like this? I admit I don't use it at all).



 Thanks.

 HG



 On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.com
 wrote:

 Thank you, I had a moment of stupidity. Sorry about that.



 On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote:

 One is a server cvar and the other is a client cvar...



 On 7/23/2012 2:15 PM, Devin O'Malley wrote:

 What is the difference, rather.

 On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.com
 wrote:

 That is the difference between that one and tf_mm_servermode?



 On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn
 fletch...@valvesoftware.com wrote:

 Since the weekend went without any significant problems, we're going to
 increase the percentage of people who are asked if they want to participate
 to 100 soon.  Also, we'll increase the number of players needed to seed a
 server, since the player pool will be a bit bigger.  (It's really low right
 now.)

 In the meantime, you can set the client convar

 tf_quickplay_beta_preference = 1

 to force into the beta.


 -Original Message-
 From: Michael Tharp [mailto:g...@partiallystapled.com]
 Sent: Monday, July 23, 2012 11:05 AM
 To: Half-Life dedicated Win32 server mailing list
 Cc: Fletcher Dunn
 Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF
 beta

 On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
  Correct.  Shipping this particular feature to beta would not get us
  the type of testing we need.  So we ship it as a beta feature.  If
  it's broken, server operators and users can opt out, and we can
  quickly turn down the percentage of people who get prompted do you
  want to participate to zero.

 Hey Fletch,

 Is there a way to opt in to the client side of this feature? It sounds
 very interesting and solves the #1 problem I had with quickplay, which is
 that it punishes servers that are already empty except when there's a supply
 shortage (e.g. immediately after an update). I'd like to play with it, but
 it seems like right now only a few randomly-chosen players get the golden
 ticket. My #2 issue is that there's no love for nocrits, but hopefully a
 lobby system will pave the way

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Mike O'Laughlen
Will the Quick Play system ever include additional game modes such as Arena
or Medieval for those advanced ronin players such as myself that like to
randomly join servers and randomly pick classes?

On Monday, July 23, 2012, Smellyfeetyouhave . wrote:

 I knew about the in game reporting system I've just never used it so I
 wasn't sure what I could put in it.

 On Mon, Jul 23, 2012 at 5:16 PM, Saul Rennison saul.renni...@gmail.com
 wrote:
  Contact Fletcher directly, or press F7 when in-game.
 
 
  Kind regards,
  Saul Rennison
 
 
 
  On 23 July 2012 22:01, Smellyfeetyouhave . 
 smelly.feet.you.h...@gmail.com
  wrote:
 
  Where would we report these servers?  Here on the list?
 
  On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn
  fletch...@valvesoftware.com wrote:
 
  Actually, if a server bots appear like real players in the server
 browser
  or in game, we just ban them.  We don’t take any action particular to
  quickplay for those types of hacks, it is a global ban.  We have banned
  people for this in the past and can certainly do it in the future.
 
 
 
  If anybody wants to gather evidence of a server operator using these
  plugins, we will investigate it.  We cannot police things to keep all
 15,000
  servers spotless.  But we can follow up on the biggest offenders.
 
 
 
 
 
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Monday, July 23, 2012 12:47 PM
 
 
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF
  beta
 
 
 
  I guess i should elaborate before someone says something. With
  fakeplayers, i mean the plugin that lies to players that there are
 players
  on the server. I do not mean mask bots as faked players etc, faking
 tags and
  such. No, i don't use that plugin but some people do and it is allowed
 since
  they aren't getting boot from quickplay.
 
  -ics
 
  23.7.2012 22:44, ics kirjoitti:
 
  Sounds, models, decals whatever are fine. Also fakeplayers are fine and
  plugins and addons that do not rapidly change the game or affect in it
 at
  all. There is a thin line that is allowed and what is not.
  https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
 
  -ics
 
  23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:
 
  Hello,
 
 
 
  I just tried forcing the quickplay beta on my computer to test the
  system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing
 the
  quickplay beta server pool is so small that's why it sent me there),
 and I
  had to download a whole bunch of sound files (at least 30), which I'm
  guessing are used to play random sounds in-game or at round end. Is
 Valve OK
  with that? I was under the impression that a server labelled Quickplay
 had
  to be as Vanilla as possible, including not having to download extra
  sound/models.
 
 
 
  I'm not saying it shouldn't be allowed, I'm just curious since it's
  probably a bit strange for new TF2 players (we get so many new-ish
 players
  that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe
 the
  current quickplay already works like this? I admit I don't use it at
 all).
 
 
 
  Thanks.
 
  HG
 
 
 
  On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley 
 omalley@gmail.com
  wrote:
 
  Thank
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Smellyfeetyouhave .
I'd love having Arena and Medieval in quickplay.

On Mon, Jul 23, 2012 at 7:31 PM, Mike O'Laughlen molaugh...@gmail.com wrote:
 Will the Quick Play system ever include additional game modes such as Arena
 or Medieval for those advanced ronin players such as myself that like to
 randomly join servers and randomly pick classes?


 On Monday, July 23, 2012, Smellyfeetyouhave . wrote:

 I knew about the in game reporting system I've just never used it so I
 wasn't sure what I could put in it.

 On Mon, Jul 23, 2012 at 5:16 PM, Saul Rennison saul.renni...@gmail.com
 wrote:
  Contact Fletcher directly, or press F7 when in-game.
 
 
  Kind regards,
  Saul Rennison
 
 
 
  On 23 July 2012 22:01, Smellyfeetyouhave .
  smelly.feet.you.h...@gmail.com
  wrote:
 
  Where would we report these servers?  Here on the list?
 
  On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn
  fletch...@valvesoftware.com wrote:
 
  Actually, if a server bots appear like real players in the server
  browser
  or in game, we just ban them.  We don’t take any action particular to
  quickplay for those types of hacks, it is a global ban.  We have
  banned
  people for this in the past and can certainly do it in the future.
 
 
 
  If anybody wants to gather evidence of a server operator using these
  plugins, we will investigate it.  We cannot police things to keep all
  15,000
  servers spotless.  But we can follow up on the biggest offenders.
 
 
 
 
 
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Monday, July 23, 2012 12:47 PM
 
 
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF
  beta
 
 
 
  I guess i should elaborate before someone says something. With
  fakeplayers, i mean the plugin that lies to players that there are
  players
  on the server. I do not mean mask bots as faked players etc, faking
  tags and
  such. No, i don't use that plugin but some people do and it is allowed
  since
  they aren't getting boot from quickplay.
 
  -ics
 
  23.7.2012 22:44, ics kirjoitti:
 
  Sounds, models, decals whatever are fine. Also fakeplayers are fine
  and
  plugins and addons that do not rapidly change the game or affect in it
  at
  all. There is a thin line that is allowed and what is not.
  https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
 
  -ics
 
  23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:
 
  Hello,
 
 
 
  I just tried forcing the quickplay beta on my computer to test the
  system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing
  the
  quickplay beta server pool is so small that's why it sent me there),
  and I
  had to download a whole bunch of sound files (at least 30), which I'm
  guessing are used to play random sounds in-game or at round end. Is
  Valve OK
  with that? I was under the impression that a server labelled Quickplay
  had
  to be as Vanilla as possible, including not having to download extra
  sound/models.
 
 
 
  I'm not saying it shouldn't be allowed, I'm just curious since it's
  probably a bit strange for new TF2 players (we get so many new-ish
  players
  that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe
  the
  current quickplay already works like this? I admit I don't use it at
  all).
 
 
 
  Thanks.
 
  HG
 
 
 
  On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley
  omalley@gmail.com
  wrote:
 
  Thank


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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Leon Hunter
I think there is a distinct lack of common sense floating around at the
moment, as for I'm pretty sure faking player counts in a way that makes
people join (effectively) empty servers on the assumption they are populated
wouldn't be something Valve would take kindly to. It degrades the
effectiveness of the server list, is unfair to other server operators and is
agitating for players who fall victim to it.

 

Those operators who do fake player counts are running numerous risks. At
present Valve are taking a passive approach to the problem. The more servers
that abuse the server list, the more it drives players into using Quickplay,
where Valve have much more control over who plays where. The servers abusing
the player count should be (in an ideal system) haemorrhaging their server
rank because players who join don't stay on empty servers long enough to
offset the join penalty. 

 

With that being said, the greatest risk still comes from Valve. Ergo: If a
Valve employee joined your server thinking it had players on it only to find
it was a faked player count, do you honestly think that they would do
nothing? Of course they would, though it might not be immediately
noticeable.

 

These technicalities are reason enough not to do it.  But for those who
remain unconvinced, I guess the bottom line comes down to your own morals
and why you run servers in the first place. Do you run servers to benefit
the players or do you run servers to benefit yourself?

 

You don't benefit players by faking player counts.

 

-Leon

 

PS: I've come to notice that most operators who fake player counts don't
know where to draw the line between right and wrong. quite often they do
other things that further agitate players (such as 'premium' style
benefits). It's always those operators that get DDoS'ed and hacked. Food for
thought.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, 24 July 2012 6:41 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

 

You can press f7 while on that server to make a abuse report or propably
directly contact someone at Valve, like Fletcher.

Yes, i was aware that if bots appear like real players, it isn't tolerated
but i ment the plugin that just makes server look like 22/24 players. Then
once you connect and go ingame, those people are all in spec mode. That
wasn't previously bannable.

-ics

24.7.2012 0:01, Smellyfeetyouhave . kirjoitti:

Where would we report these servers?  Here on the list?

On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:

Actually, if a server bots appear like real players in the server browser or
in game, we just ban them.  We don't take any action particular to quickplay
for those types of hacks, it is a global ban.  We have banned people for
this in the past and can certainly do it in the future.

 

If anybody wants to gather evidence of a server operator using these
plugins, we will investigate it.  We cannot police things to keep all 15,000
servers spotless.  But we can follow up on the biggest offenders.

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Monday, July 23, 2012 12:47 PM


To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

 

I guess i should elaborate before someone says something. With fakeplayers,
i mean the plugin that lies to players that there are players on the server.
I do not mean mask bots as faked players etc, faking tags and such. No, i
don't use that plugin but some people do and it is allowed since they aren't
getting boot from quickplay.

-ics

23.7.2012 22:44, ics kirjoitti:

Sounds, models, decals whatever are fine. Also fakeplayers are fine and
plugins and addons that do not rapidly change the game or affect in it at
all. There is a thin line that is allowed and what is not.
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

-ics

23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:

Hello, 

 

I just tried forcing the quickplay beta on my computer to test the system.
It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay
beta server pool is so small that's why it sent me there), and I had to
download a whole bunch of sound files (at least 30), which I'm guessing are
used to play random sounds in-game or at round end. Is Valve OK with that? I
was under the impression that a server labelled Quickplay had to be as
Vanilla as possible, including not having to download extra sound/models. 

 

I'm not saying it shouldn't be allowed, I'm just curious since it's probably
a bit strange for new TF2 players (we get so many new-ish players that are
amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the current
quickplay already works like this? I admit I don't use it at all

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread Mike O'Laughlen
Gah, no random game mode option?

On Mon, Jul 23, 2012 at 7:44 PM, Leon Hunter l...@ozzyfurocity.net wrote:

 I think there is a distinct lack of common sense floating around at the
 moment, as for I’m pretty sure faking player counts in a way that makes
 people join (effectively) empty servers on the assumption they are
 populated wouldn’t be something Valve would take kindly to. It degrades the
 effectiveness of the server list, is unfair to other server operators and
 is agitating for players who fall victim to it.

 ** **

 Those operators who do fake player counts are running numerous risks. At
 present Valve are taking a passive approach to the problem. The more
 servers that abuse the server list, the more it drives players into using
 Quickplay, where Valve have much more control over who plays where. The
 servers abusing the player count should be (in an ideal system)
 haemorrhaging their server rank because players who join don’t stay on
 empty servers long enough to offset the join penalty. 

 ** **

 With that being said, the greatest risk still comes from Valve. Ergo: If a
 Valve employee joined your server thinking it had players on it only to
 find it was a faked player count, do you honestly think that they would do
 nothing? Of course they would, though it might not be immediately
 noticeable.

 ** **

 These technicalities are reason enough not to do it.  But for those who
 remain unconvinced, I guess the bottom line comes down to your own morals
 and why you run servers in the first place. Do you run servers to benefit
 the players or do you run servers to benefit yourself?

 ** **

 You don’t benefit players by faking player counts.

 ** **

 *-Leon*

 ** **

 *PS: I’ve come to notice that most operators who fake player counts don’t
 know where to draw the line between right and wrong… quite often they do
 other things that further agitate players (such as ‘premium’ style
 benefits). It’s always those operators that get DDoS’ed and hacked. Food
 for thought.*

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics
 *Sent:* Tuesday, 24 July 2012 6:41 AM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF
 beta

 ** **

 You can press f7 while on that server to make a abuse report or propably
 directly contact someone at Valve, like Fletcher.

 Yes, i was aware that if bots appear like real players, it isn't tolerated
 but i ment the plugin that just makes server look like 22/24 players. Then
 once you connect and go ingame, those people are all in spec mode. That
 wasn't previously bannable.

 -ics

 24.7.2012 0:01, Smellyfeetyouhave . kirjoitti:

 Where would we report these servers?  Here on the list?

 On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Actually, if a server bots appear like real players in the server browser
 or in game, we just ban them.  We don’t take any action particular to
 quickplay for those types of hacks, it is a global ban.  We have banned
 people for this in the past and can certainly do it in the future.

  

 If anybody wants to gather evidence of a server operator using these
 plugins, we will investigate it.  We cannot police things to keep all
 15,000 servers spotless.  But we can follow up on the biggest offenders.**
 **

  

  

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics
 *Sent:* Monday, July 23, 2012 12:47 PM


 *To:* Half-Life dedicated Win32 server mailing list

 *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF
 beta

  

 I guess i should elaborate before someone says something. With
 fakeplayers, i mean the plugin that lies to players that there are players
 on the server. I do not mean mask bots as faked players etc, faking tags
 and such. No, i don't use that plugin but some people do and it is allowed
 since they aren't getting boot from quickplay.

 -ics

 23.7.2012 22:44, ics kirjoitti:

 Sounds, models, decals whatever are fine. Also fakeplayers are fine and
 plugins and addons that do not rapidly change the game or affect in it at
 all. There is a thin line that is allowed and what is not.
 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 -ics

 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti:

 Hello, 

  

 I just tried forcing the quickplay beta on my computer to test the system.
 It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay
 beta server pool is so small that's why it sent me there), and I had to
 download a whole bunch of sound files (at least 30), which I'm guessing are
 used to play random sounds in-game or at round end. Is Valve OK with that?
 I was under the impression that a server labelled Quickplay had to be as
 Vanilla

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-21 Thread Brian Simon
So why isn't the TF2 Beta being used to test things like this before being
shipped into the main game?

On Fri, Jul 20, 2012 at 9:46 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Just to be clear, the this new feature is in beta status, but it has
 shipped in the regular game.

 It is not in the TF beta.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Friday, July 20, 2012 6:35 PM
 To: Half-Life dedicated Linux server mailing list (
 hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list (hlds@list.valvesoftware.com)
 Subject: [hlds_linux] New TF quickplay in beta

 Today's update introduced a new version of quickplay.  It is currently in
 beta.  A small percentage of players will be asked if they want to try out
 the beta, when they press the Start playing button.

 Here's what you need to know as a server operator:

 * Eligibility rules, maps, etc. have not changed

 * The new system does not utilize the server browser.

 * You might see some extra console spam.

 * Your server must opt into this potential stream of traffic by
 setting tf_mm_servermode 1

 * Regular joins through through other means can coexist with joins
 through quickplay beta, with one significant shortcoming:  If the first
 person to join your server joins outside of the new matchmaking system, the
 system will treat your server is full.  If the first person to join your
 server comes in through the matchmaking system, your server will accept
 players from either source.  This shortcoming will be addressed soon.

 So, basically:

 * Set tf_mm_servermode 1 to avoid missing out on any traffic
 from the beta matchmaking system.

 * If it causes any problems, then opt out!  That's why it's called
 beta!

 From a player perspective, the new system offers two main features:

 * Form a search party with friends and find a server together.

 * Never get matched into an empty server by yourself.  A server
 will always be seeded with at least N players.  (Currently N = 2 since
 there will not be many players using the system, but we will increase that
 over time.)

 Thank you!

 Your humble servant,
 Fletch
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 please visit:
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[hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-20 Thread Fletcher Dunn
Just to be clear, the this new feature is in beta status, but it has shipped in 
the regular game.

It is not in the TF beta.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, July 20, 2012 6:35 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
list (hlds@list.valvesoftware.com)
Subject: [hlds_linux] New TF quickplay in beta

Today's update introduced a new version of quickplay.  It is currently in beta. 
 A small percentage of players will be asked if they want to try out the beta, 
when they press the Start playing button.

Here's what you need to know as a server operator:

* Eligibility rules, maps, etc. have not changed

* The new system does not utilize the server browser.

* You might see some extra console spam.

* Your server must opt into this potential stream of traffic by setting 
tf_mm_servermode 1

* Regular joins through through other means can coexist with joins 
through quickplay beta, with one significant shortcoming:  If the first person 
to join your server joins outside of the new matchmaking system, the system 
will treat your server is full.  If the first person to join your server 
comes in through the matchmaking system, your server will accept players from 
either source.  This shortcoming will be addressed soon.

So, basically:

* Set tf_mm_servermode 1 to avoid missing out on any traffic from the 
beta matchmaking system.

* If it causes any problems, then opt out!  That's why it's called 
beta!

From a player perspective, the new system offers two main features:

* Form a search party with friends and find a server together.

* Never get matched into an empty server by yourself.  A server will 
always be seeded with at least N players.  (Currently N = 2 since there will 
not be many players using the system, but we will increase that over time.)

Thank you!

Your humble servant,
Fletch
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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-20 Thread Devin O'Malley
Just for reference, is this separate from the update Eric announced, or
were they shipped at the same time?

On Fri, Jul 20, 2012 at 10:46 PM, Fletcher Dunn fletch...@valvesoftware.com
 wrote:

 Just to be clear, the this new feature is in beta status, but it has
 shipped in the regular game.

 It is not in the TF beta.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
 Sent: Friday, July 20, 2012 6:35 PM
 To: Half-Life dedicated Linux server mailing list (
 hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list (hlds@list.valvesoftware.com)
 Subject: [hlds_linux] New TF quickplay in beta

 Today's update introduced a new version of quickplay.  It is currently in
 beta.  A small percentage of players will be asked if they want to try out
 the beta, when they press the Start playing button.

 Here's what you need to know as a server operator:

 * Eligibility rules, maps, etc. have not changed

 * The new system does not utilize the server browser.

 * You might see some extra console spam.

 * Your server must opt into this potential stream of traffic by
 setting tf_mm_servermode 1

 * Regular joins through through other means can coexist with joins
 through quickplay beta, with one significant shortcoming:  If the first
 person to join your server joins outside of the new matchmaking system, the
 system will treat your server is full.  If the first person to join your
 server comes in through the matchmaking system, your server will accept
 players from either source.  This shortcoming will be addressed soon.

 So, basically:

 * Set tf_mm_servermode 1 to avoid missing out on any traffic
 from the beta matchmaking system.

 * If it causes any problems, then opt out!  That's why it's called
 beta!

 From a player perspective, the new system offers two main features:

 * Form a search party with friends and find a server together.

 * Never get matched into an empty server by yourself.  A server
 will always be seeded with at least N players.  (Currently N = 2 since
 there will not be many players using the system, but we will increase that
 over time.)

 Thank you!

 Your humble servant,
 Fletch
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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