Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Not sure if this problem ever happened with normal quickplay (I don't usually use it), but I've gotten matchmade to offline servers quite a bit. I'd assume that would be pretty confusing to a new player. Console was exactly like this (IP = 77.87.184.8:27015): Party created Lobby created Detected lobby in state RUN Connecting to IP Detected lobby in state RUN Connecting to IP Connecting to IP... Retrying IP... Retrying IP... Retrying IP... Connection failed after 4 retries. Sending request to exit matchmaking system Sending request to exit matchmaking system Sending request to exit matchmaking system Sending request to exit matchmaking system Lobby destroyed Sending request to exit matchmaking system Party destroyed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
I've been matchmade to a listen server that went down shortly after because the host quit... Found that to be odd. On Tue, Jul 24, 2012 at 7:12 AM, Harry Strongburg harry.h...@harry.luwrote: Not sure if this problem ever happened with normal quickplay (I don't usually use it), but I've gotten matchmade to offline servers quite a bit. I'd assume that would be pretty confusing to a new player. Console was exactly like this (IP = 77.87.184.8:27015): Party created Lobby created Detected lobby in state RUN Connecting to IP Detected lobby in state RUN Connecting to IP Connecting to IP... Retrying IP... Retrying IP... Retrying IP... Connection failed after 4 retries. Sending request to exit matchmaking system Sending request to exit matchmaking system Sending request to exit matchmaking system Sending request to exit matchmaking system Lobby destroyed Sending request to exit matchmaking system Party destroyed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
I've noticed these messages in the server logs from time to time: 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 1 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting reservations. 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member [U:1:21052342]. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 2 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting reservations. 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member [U:1:35355887]. 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member [U:1:101185024]. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. It's saying my server has 26 clients, though it only had 24 or less, weird. 2012/7/24 1nsane 1nsane...@gmail.com I've been matchmade to a listen server that went down shortly after because the host quit... Found that to be odd. On Tue, Jul 24, 2012 at 7:12 AM, Harry Strongburg harry.h...@harry.luwrote: Not sure if this problem ever happened with normal quickplay (I don't usually use it), but I've gotten matchmade to offline servers quite a bit. I'd assume that would be pretty confusing to a new player. Console was exactly like this (IP = 77.87.184.8:27015): Party created Lobby created Detected lobby in state RUN Connecting to IP Detected lobby in state RUN Connecting to IP Connecting to IP... Retrying IP... Retrying IP... Retrying IP... Connection failed after 4 retries. Sending request to exit matchmaking system Sending request to exit matchmaking system Sending request to exit matchmaking system Sending request to exit matchmaking system Lobby destroyed Sending request to exit matchmaking system Party destroyed ___ To
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Thanks for that info. Definitely looks like a bug. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Tuesday, July 24, 2012 6:28 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta I've noticed these messages in the server logs from time to time: 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 1 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting reservations. 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member [U:1:21052342]. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 2 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting reservations. 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member [U:1:35355887]. 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member [U:1:101185024]. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. It's saying my server has 26 clients, though it only had 24 or less, weird. 2012/7/24 1nsane 1nsane...@gmail.commailto:1nsane...@gmail.com I've been matchmade to a listen server that went down shortly after because the host quit... Found that to be odd. On Tue, Jul 24, 2012 at 7:12 AM, Harry Strongburg harry.h...@harry.lumailto:harry.h...@harry.lu wrote: Not sure if this problem ever happened with normal quickplay (I don't usually use it), but I've gotten matchmade to offline servers quite a bit. I'd assume that would be pretty confusing to a new player. Console was exactly like this (IP = 77.87.184.8:27015http://77.87.184.8:27015): Party created Lobby created Detected lobby in state RUN Connecting to IP Detected lobby in state RUN Connecting to IP Connecting to IP... Retrying
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Anybody not able to join via the new system? Tried for the past half hour and none of the 3 people I've been trying with can join, regardless of whether or not they're the leader... Readout from client console is as follows: OnSteamGameLobbyJoinRequested([L:1:1344561415]) Joining lobby([L:1:1344561415]) OnSteamLobbyEnter([L:1:1344561415]) OnSteamLobbyDataUpdate([L:1:1344561415]) Requesting GC add us to party FFC0E38E27AFFA41 OnSteamLobbyDataUpdate([L:1:1344561415]) Party created Party was instanced as a result of accepting invite. Entering matchmaking lobby UI Lobby created Detected lobby in state RUN Connecting to 199.191.56.50:27017 Detected lobby in state RUN Connecting to 199.191.56.50:27017 Connecting to 199.191.56.50:27017... Retrying 199.191.56.50:27017... OnSteamLobbyDataUpdate([L:1:1344561415]) Retrying 199.191.56.50:27017... Retrying 199.191.56.50:27017... Connection failed after 4 retries. On Tue, Jul 24, 2012 at 1:27 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Thanks for that info. Definitely looks like a bug. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn *Sent:* Tuesday, July 24, 2012 6:28 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF beta ** ** I've noticed these messages in the server logs from time to time: 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 1 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting reservations. 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member [U:1:21052342]. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 2 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting reservations. 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member [U:1:35355887]. 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member [U:1:101185024]. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots. 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 25 clients, new client count of 28 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients, new client count of 29 would exceed engine maximum of 24. 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots. 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already have 26 clients
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: Saturday, July 21, 2012 7:06 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta Things like this need a larger playerbase to get good data I suppose. On Sat, Jul 21, 2012 at 4:04 PM, Brian Simon bluebriansi...@gmail.commailto:bluebriansi...@gmail.com wrote: So why isn't the TF2 Beta being used to test things like this before being shipped into the main game? On Fri, Jul 20, 2012 at 9:46 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: Just to be clear, the this new feature is in beta status, but it has shipped in the regular game. It is not in the TF beta. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, July 20, 2012 6:35 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com) Subject: [hlds_linux] New TF quickplay in beta Today's update introduced a new version of quickplay. It is currently in beta. A small percentage of players will be asked if they want to try out the beta, when they press the Start playing button. Here's what you need to know as a server operator: * Eligibility rules, maps, etc. have not changed * The new system does not utilize the server browser. * You might see some extra console spam. * Your server must opt into this potential stream of traffic by setting tf_mm_servermode 1 * Regular joins through through other means can coexist with joins through quickplay beta, with one significant shortcoming: If the first person to join your server joins outside of the new matchmaking system, the system will treat your server is full. If the first person to join your server comes in through the matchmaking system, your server will accept players from either source. This shortcoming will be addressed soon. So, basically: * Set tf_mm_servermode 1 to avoid missing out on any traffic from the beta matchmaking system. * If it causes any problems, then opt out! That's why it's called beta! From a player perspective, the new system offers two main features: * Form a search party with friends and find a server together. * Never get matched into an empty server by yourself. A server will always be seeded with at least N players. (Currently N = 2 since there will not be many players using the system, but we will increase that over time.) Thank you! Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it’s broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted “do you want to participate” to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
That is the difference between that one and tf_mm_servermode? On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
What is the difference, rather. On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.comwrote: That is the difference between that one and tf_mm_servermode? On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
One is a server cvar and the other is a client cvar... On 7/23/2012 2:15 PM, Devin O'Malley wrote: What is the difference, rather. On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.com mailto:omalley@gmail.com wrote: That is the difference between that one and tf_mm_servermode? On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Thank you, I had a moment of stupidity. Sorry about that. On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote: One is a server cvar and the other is a client cvar... On 7/23/2012 2:15 PM, Devin O'Malley wrote: What is the difference, rather. On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.comwrote: That is the difference between that one and tf_mm_servermode? On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Hello, I just tried forcing the quickplay beta on my computer to test the system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta server pool is so small that's why it sent me there), and I had to download a whole bunch of sound files (at least 30), which I'm guessing are used to play random sounds in-game or at round end. Is Valve OK with that? I was under the impression that a server labelled Quickplay had to be as Vanilla as possible, including not having to download extra sound/models. I'm not saying it shouldn't be allowed, I'm just curious since it's probably a bit strange for new TF2 players (we get so many new-ish players that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the current quickplay already works like this? I admit I don't use it at all). Thanks. HG On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.comwrote: Thank you, I had a moment of stupidity. Sorry about that. On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote: One is a server cvar and the other is a client cvar... On 7/23/2012 2:15 PM, Devin O'Malley wrote: What is the difference, rather. On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.comwrote: That is the difference between that one and tf_mm_servermode? On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Plasma* HyperionGaming.org Admin http://www.hyperiongaming.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Sounds, models, decals whatever are fine. Also fakeplayers are fine and plugins and addons that do not rapidly change the game or affect in it at all. There is a thin line that is allowed and what is not. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 -ics 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti: Hello, I just tried forcing the quickplay beta on my computer to test the system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta server pool is so small that's why it sent me there), and I had to download a whole bunch of sound files (at least 30), which I'm guessing are used to play random sounds in-game or at round end. Is Valve OK with that? I was under the impression that a server labelled Quickplay had to be as Vanilla as possible, including not having to download extra sound/models. I'm not saying it shouldn't be allowed, I'm just curious since it's probably a bit strange for new TF2 players (we get so many new-ish players that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the current quickplay already works like this? I admit I don't use it at all). Thanks. HG On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.com mailto:omalley@gmail.com wrote: Thank you, I had a moment of stupidity. Sorry about that. On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: One is a server cvar and the other is a client cvar... On 7/23/2012 2:15 PM, Devin O'Malley wrote: What is the difference, rather. On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.com mailto:omalley@gmail.com wrote: That is the difference between that one and tf_mm_servermode? On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
I guess i should elaborate before someone says something. With fakeplayers, i mean the plugin that lies to players that there are players on the server. I do not mean mask bots as faked players etc, faking tags and such. No, i don't use that plugin but some people do and it is allowed since they aren't getting boot from quickplay. -ics 23.7.2012 22:44, ics kirjoitti: Sounds, models, decals whatever are fine. Also fakeplayers are fine and plugins and addons that do not rapidly change the game or affect in it at all. There is a thin line that is allowed and what is not. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 -ics 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti: Hello, I just tried forcing the quickplay beta on my computer to test the system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta server pool is so small that's why it sent me there), and I had to download a whole bunch of sound files (at least 30), which I'm guessing are used to play random sounds in-game or at round end. Is Valve OK with that? I was under the impression that a server labelled Quickplay had to be as Vanilla as possible, including not having to download extra sound/models. I'm not saying it shouldn't be allowed, I'm just curious since it's probably a bit strange for new TF2 players (we get so many new-ish players that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the current quickplay already works like this? I admit I don't use it at all). Thanks. HG On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.com mailto:omalley@gmail.com wrote: Thank you, I had a moment of stupidity. Sorry about that. On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: One is a server cvar and the other is a client cvar... On 7/23/2012 2:15 PM, Devin O'Malley wrote: What is the difference, rather. On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.com mailto:omalley@gmail.com wrote: That is the difference between that one and tf_mm_servermode? On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Actually, if a server bots appear like real players in the server browser or in game, we just ban them. We don't take any action particular to quickplay for those types of hacks, it is a global ban. We have banned people for this in the past and can certainly do it in the future. If anybody wants to gather evidence of a server operator using these plugins, we will investigate it. We cannot police things to keep all 15,000 servers spotless. But we can follow up on the biggest offenders. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Monday, July 23, 2012 12:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta I guess i should elaborate before someone says something. With fakeplayers, i mean the plugin that lies to players that there are players on the server. I do not mean mask bots as faked players etc, faking tags and such. No, i don't use that plugin but some people do and it is allowed since they aren't getting boot from quickplay. -ics 23.7.2012 22:44, ics kirjoitti: Sounds, models, decals whatever are fine. Also fakeplayers are fine and plugins and addons that do not rapidly change the game or affect in it at all. There is a thin line that is allowed and what is not. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 -ics 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti: Hello, I just tried forcing the quickplay beta on my computer to test the system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta server pool is so small that's why it sent me there), and I had to download a whole bunch of sound files (at least 30), which I'm guessing are used to play random sounds in-game or at round end. Is Valve OK with that? I was under the impression that a server labelled Quickplay had to be as Vanilla as possible, including not having to download extra sound/models. I'm not saying it shouldn't be allowed, I'm just curious since it's probably a bit strange for new TF2 players (we get so many new-ish players that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the current quickplay already works like this? I admit I don't use it at all). Thanks. HG On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.commailto:omalley@gmail.com wrote: Thank you, I had a moment of stupidity. Sorry about that. On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.commailto:rbemr...@gmail.com wrote: One is a server cvar and the other is a client cvar... On 7/23/2012 2:15 PM, Devin O'Malley wrote: What is the difference, rather. On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.commailto:omalley@gmail.com wrote: That is the difference between that one and tf_mm_servermode? On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.commailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Where would we report these servers? Here on the list? On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Actually, if a server bots appear like real players in the server browser or in game, we just ban them. We don’t take any action particular to quickplay for those types of hacks, it is a global ban. We have banned people for this in the past and can certainly do it in the future. ** ** If anybody wants to gather evidence of a server operator using these plugins, we will investigate it. We cannot police things to keep all 15,000 servers spotless. But we can follow up on the biggest offenders.** ** ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics *Sent:* Monday, July 23, 2012 12:47 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF beta ** ** I guess i should elaborate before someone says something. With fakeplayers, i mean the plugin that lies to players that there are players on the server. I do not mean mask bots as faked players etc, faking tags and such. No, i don't use that plugin but some people do and it is allowed since they aren't getting boot from quickplay. -ics 23.7.2012 22:44, ics kirjoitti: Sounds, models, decals whatever are fine. Also fakeplayers are fine and plugins and addons that do not rapidly change the game or affect in it at all. There is a thin line that is allowed and what is not. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 -ics 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti: Hello, ** ** I just tried forcing the quickplay beta on my computer to test the system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta server pool is so small that's why it sent me there), and I had to download a whole bunch of sound files (at least 30), which I'm guessing are used to play random sounds in-game or at round end. Is Valve OK with that? I was under the impression that a server labelled Quickplay had to be as Vanilla as possible, including not having to download extra sound/models. ** ** I'm not saying it shouldn't be allowed, I'm just curious since it's probably a bit strange for new TF2 players (we get so many new-ish players that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the current quickplay already works like this? I admit I don't use it at all). ** ** Thanks. HG ** ** On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.com wrote: Thank you, I had a moment of stupidity. Sorry about that. ** ** ** ** On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote:* *** One is a server cvar and the other is a client cvar... ** ** On 7/23/2012 2:15 PM, Devin O'Malley wrote: What is the difference, rather. On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.com wrote: That is the difference between that one and tf_mm_servermode? ** ** On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
You can press f7 while on that server to make a abuse report or propably directly contact someone at Valve, like Fletcher. Yes, i was aware that if bots appear like real players, it isn't tolerated but i ment the plugin that just makes server look like 22/24 players. Then once you connect and go ingame, those people are all in spec mode. That wasn't previously bannable. -ics 24.7.2012 0:01, Smellyfeetyouhave . kirjoitti: Where would we report these servers? Here on the list? On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: Actually, if a server bots appear like real players in the server browser or in game, we just ban them. We don't take any action particular to quickplay for those types of hacks, it is a global ban. We have banned people for this in the past and can certainly do it in the future. If anybody wants to gather evidence of a server operator using these plugins, we will investigate it. We cannot police things to keep all 15,000 servers spotless. But we can follow up on the biggest offenders. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics *Sent:* Monday, July 23, 2012 12:47 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF beta I guess i should elaborate before someone says something. With fakeplayers, i mean the plugin that lies to players that there are players on the server. I do not mean mask bots as faked players etc, faking tags and such. No, i don't use that plugin but some people do and it is allowed since they aren't getting boot from quickplay. -ics 23.7.2012 22:44, ics kirjoitti: Sounds, models, decals whatever are fine. Also fakeplayers are fine and plugins and addons that do not rapidly change the game or affect in it at all. There is a thin line that is allowed and what is not. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 -ics 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti: Hello, I just tried forcing the quickplay beta on my computer to test the system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta server pool is so small that's why it sent me there), and I had to download a whole bunch of sound files (at least 30), which I'm guessing are used to play random sounds in-game or at round end. Is Valve OK with that? I was under the impression that a server labelled Quickplay had to be as Vanilla as possible, including not having to download extra sound/models. I'm not saying it shouldn't be allowed, I'm just curious since it's probably a bit strange for new TF2 players (we get so many new-ish players that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the current quickplay already works like this? I admit I don't use it at all). Thanks. HG On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.com mailto:omalley@gmail.com wrote: Thank you, I had a moment of stupidity. Sorry about that. On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: One is a server cvar and the other is a client cvar... On 7/23/2012 2:15 PM, Devin O'Malley wrote: What is the difference, rather. On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.com mailto:omalley@gmail.com wrote: That is the difference between that one and tf_mm_servermode? On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Contact Fletcher directly, or press F7 when in-game. Kind regards, *Saul Rennison* On 23 July 2012 22:01, Smellyfeetyouhave . smelly.feet.you.h...@gmail.comwrote: Where would we report these servers? Here on the list? On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Actually, if a server bots appear like real players in the server browser or in game, we just ban them. We don’t take any action particular to quickplay for those types of hacks, it is a global ban. We have banned people for this in the past and can certainly do it in the future. ** ** If anybody wants to gather evidence of a server operator using these plugins, we will investigate it. We cannot police things to keep all 15,000 servers spotless. But we can follow up on the biggest offenders.* *** ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics *Sent:* Monday, July 23, 2012 12:47 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF beta ** ** I guess i should elaborate before someone says something. With fakeplayers, i mean the plugin that lies to players that there are players on the server. I do not mean mask bots as faked players etc, faking tags and such. No, i don't use that plugin but some people do and it is allowed since they aren't getting boot from quickplay. -ics 23.7.2012 22:44, ics kirjoitti: Sounds, models, decals whatever are fine. Also fakeplayers are fine and plugins and addons that do not rapidly change the game or affect in it at all. There is a thin line that is allowed and what is not. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 -ics 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti: Hello, ** ** I just tried forcing the quickplay beta on my computer to test the system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta server pool is so small that's why it sent me there), and I had to download a whole bunch of sound files (at least 30), which I'm guessing are used to play random sounds in-game or at round end. Is Valve OK with that? I was under the impression that a server labelled Quickplay had to be as Vanilla as possible, including not having to download extra sound/models. ** ** I'm not saying it shouldn't be allowed, I'm just curious since it's probably a bit strange for new TF2 players (we get so many new-ish players that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the current quickplay already works like this? I admit I don't use it at all). ** ** Thanks. HG ** ** On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.com wrote: Thank you, I had a moment of stupidity. Sorry about that. ** ** ** ** On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote: One is a server cvar and the other is a client cvar... ** ** On 7/23/2012 2:15 PM, Devin O'Malley wrote: What is the difference, rather. On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.com wrote: That is the difference between that one and tf_mm_servermode? ** ** On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
I knew about the in game reporting system I've just never used it so I wasn't sure what I could put in it. On Mon, Jul 23, 2012 at 5:16 PM, Saul Rennison saul.renni...@gmail.com wrote: Contact Fletcher directly, or press F7 when in-game. Kind regards, Saul Rennison On 23 July 2012 22:01, Smellyfeetyouhave . smelly.feet.you.h...@gmail.com wrote: Where would we report these servers? Here on the list? On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Actually, if a server bots appear like real players in the server browser or in game, we just ban them. We don’t take any action particular to quickplay for those types of hacks, it is a global ban. We have banned people for this in the past and can certainly do it in the future. If anybody wants to gather evidence of a server operator using these plugins, we will investigate it. We cannot police things to keep all 15,000 servers spotless. But we can follow up on the biggest offenders. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Monday, July 23, 2012 12:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta I guess i should elaborate before someone says something. With fakeplayers, i mean the plugin that lies to players that there are players on the server. I do not mean mask bots as faked players etc, faking tags and such. No, i don't use that plugin but some people do and it is allowed since they aren't getting boot from quickplay. -ics 23.7.2012 22:44, ics kirjoitti: Sounds, models, decals whatever are fine. Also fakeplayers are fine and plugins and addons that do not rapidly change the game or affect in it at all. There is a thin line that is allowed and what is not. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 -ics 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti: Hello, I just tried forcing the quickplay beta on my computer to test the system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta server pool is so small that's why it sent me there), and I had to download a whole bunch of sound files (at least 30), which I'm guessing are used to play random sounds in-game or at round end. Is Valve OK with that? I was under the impression that a server labelled Quickplay had to be as Vanilla as possible, including not having to download extra sound/models. I'm not saying it shouldn't be allowed, I'm just curious since it's probably a bit strange for new TF2 players (we get so many new-ish players that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the current quickplay already works like this? I admit I don't use it at all). Thanks. HG On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.com wrote: Thank you, I had a moment of stupidity. Sorry about that. On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote: One is a server cvar and the other is a client cvar... On 7/23/2012 2:15 PM, Devin O'Malley wrote: What is the difference, rather. On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.com wrote: That is the difference between that one and tf_mm_servermode? On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Will the Quick Play system ever include additional game modes such as Arena or Medieval for those advanced ronin players such as myself that like to randomly join servers and randomly pick classes? On Monday, July 23, 2012, Smellyfeetyouhave . wrote: I knew about the in game reporting system I've just never used it so I wasn't sure what I could put in it. On Mon, Jul 23, 2012 at 5:16 PM, Saul Rennison saul.renni...@gmail.com wrote: Contact Fletcher directly, or press F7 when in-game. Kind regards, Saul Rennison On 23 July 2012 22:01, Smellyfeetyouhave . smelly.feet.you.h...@gmail.com wrote: Where would we report these servers? Here on the list? On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Actually, if a server bots appear like real players in the server browser or in game, we just ban them. We don’t take any action particular to quickplay for those types of hacks, it is a global ban. We have banned people for this in the past and can certainly do it in the future. If anybody wants to gather evidence of a server operator using these plugins, we will investigate it. We cannot police things to keep all 15,000 servers spotless. But we can follow up on the biggest offenders. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Monday, July 23, 2012 12:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta I guess i should elaborate before someone says something. With fakeplayers, i mean the plugin that lies to players that there are players on the server. I do not mean mask bots as faked players etc, faking tags and such. No, i don't use that plugin but some people do and it is allowed since they aren't getting boot from quickplay. -ics 23.7.2012 22:44, ics kirjoitti: Sounds, models, decals whatever are fine. Also fakeplayers are fine and plugins and addons that do not rapidly change the game or affect in it at all. There is a thin line that is allowed and what is not. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 -ics 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti: Hello, I just tried forcing the quickplay beta on my computer to test the system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta server pool is so small that's why it sent me there), and I had to download a whole bunch of sound files (at least 30), which I'm guessing are used to play random sounds in-game or at round end. Is Valve OK with that? I was under the impression that a server labelled Quickplay had to be as Vanilla as possible, including not having to download extra sound/models. I'm not saying it shouldn't be allowed, I'm just curious since it's probably a bit strange for new TF2 players (we get so many new-ish players that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the current quickplay already works like this? I admit I don't use it at all). Thanks. HG On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.com wrote: Thank ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
I'd love having Arena and Medieval in quickplay. On Mon, Jul 23, 2012 at 7:31 PM, Mike O'Laughlen molaugh...@gmail.com wrote: Will the Quick Play system ever include additional game modes such as Arena or Medieval for those advanced ronin players such as myself that like to randomly join servers and randomly pick classes? On Monday, July 23, 2012, Smellyfeetyouhave . wrote: I knew about the in game reporting system I've just never used it so I wasn't sure what I could put in it. On Mon, Jul 23, 2012 at 5:16 PM, Saul Rennison saul.renni...@gmail.com wrote: Contact Fletcher directly, or press F7 when in-game. Kind regards, Saul Rennison On 23 July 2012 22:01, Smellyfeetyouhave . smelly.feet.you.h...@gmail.com wrote: Where would we report these servers? Here on the list? On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Actually, if a server bots appear like real players in the server browser or in game, we just ban them. We don’t take any action particular to quickplay for those types of hacks, it is a global ban. We have banned people for this in the past and can certainly do it in the future. If anybody wants to gather evidence of a server operator using these plugins, we will investigate it. We cannot police things to keep all 15,000 servers spotless. But we can follow up on the biggest offenders. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Monday, July 23, 2012 12:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta I guess i should elaborate before someone says something. With fakeplayers, i mean the plugin that lies to players that there are players on the server. I do not mean mask bots as faked players etc, faking tags and such. No, i don't use that plugin but some people do and it is allowed since they aren't getting boot from quickplay. -ics 23.7.2012 22:44, ics kirjoitti: Sounds, models, decals whatever are fine. Also fakeplayers are fine and plugins and addons that do not rapidly change the game or affect in it at all. There is a thin line that is allowed and what is not. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 -ics 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti: Hello, I just tried forcing the quickplay beta on my computer to test the system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta server pool is so small that's why it sent me there), and I had to download a whole bunch of sound files (at least 30), which I'm guessing are used to play random sounds in-game or at round end. Is Valve OK with that? I was under the impression that a server labelled Quickplay had to be as Vanilla as possible, including not having to download extra sound/models. I'm not saying it shouldn't be allowed, I'm just curious since it's probably a bit strange for new TF2 players (we get so many new-ish players that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the current quickplay already works like this? I admit I don't use it at all). Thanks. HG On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.com wrote: Thank ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
I think there is a distinct lack of common sense floating around at the moment, as for I'm pretty sure faking player counts in a way that makes people join (effectively) empty servers on the assumption they are populated wouldn't be something Valve would take kindly to. It degrades the effectiveness of the server list, is unfair to other server operators and is agitating for players who fall victim to it. Those operators who do fake player counts are running numerous risks. At present Valve are taking a passive approach to the problem. The more servers that abuse the server list, the more it drives players into using Quickplay, where Valve have much more control over who plays where. The servers abusing the player count should be (in an ideal system) haemorrhaging their server rank because players who join don't stay on empty servers long enough to offset the join penalty. With that being said, the greatest risk still comes from Valve. Ergo: If a Valve employee joined your server thinking it had players on it only to find it was a faked player count, do you honestly think that they would do nothing? Of course they would, though it might not be immediately noticeable. These technicalities are reason enough not to do it. But for those who remain unconvinced, I guess the bottom line comes down to your own morals and why you run servers in the first place. Do you run servers to benefit the players or do you run servers to benefit yourself? You don't benefit players by faking player counts. -Leon PS: I've come to notice that most operators who fake player counts don't know where to draw the line between right and wrong. quite often they do other things that further agitate players (such as 'premium' style benefits). It's always those operators that get DDoS'ed and hacked. Food for thought. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, 24 July 2012 6:41 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta You can press f7 while on that server to make a abuse report or propably directly contact someone at Valve, like Fletcher. Yes, i was aware that if bots appear like real players, it isn't tolerated but i ment the plugin that just makes server look like 22/24 players. Then once you connect and go ingame, those people are all in spec mode. That wasn't previously bannable. -ics 24.7.2012 0:01, Smellyfeetyouhave . kirjoitti: Where would we report these servers? Here on the list? On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Actually, if a server bots appear like real players in the server browser or in game, we just ban them. We don't take any action particular to quickplay for those types of hacks, it is a global ban. We have banned people for this in the past and can certainly do it in the future. If anybody wants to gather evidence of a server operator using these plugins, we will investigate it. We cannot police things to keep all 15,000 servers spotless. But we can follow up on the biggest offenders. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Monday, July 23, 2012 12:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta I guess i should elaborate before someone says something. With fakeplayers, i mean the plugin that lies to players that there are players on the server. I do not mean mask bots as faked players etc, faking tags and such. No, i don't use that plugin but some people do and it is allowed since they aren't getting boot from quickplay. -ics 23.7.2012 22:44, ics kirjoitti: Sounds, models, decals whatever are fine. Also fakeplayers are fine and plugins and addons that do not rapidly change the game or affect in it at all. There is a thin line that is allowed and what is not. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 -ics 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti: Hello, I just tried forcing the quickplay beta on my computer to test the system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta server pool is so small that's why it sent me there), and I had to download a whole bunch of sound files (at least 30), which I'm guessing are used to play random sounds in-game or at round end. Is Valve OK with that? I was under the impression that a server labelled Quickplay had to be as Vanilla as possible, including not having to download extra sound/models. I'm not saying it shouldn't be allowed, I'm just curious since it's probably a bit strange for new TF2 players (we get so many new-ish players that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the current quickplay already works like this? I admit I don't use it at all
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Gah, no random game mode option? On Mon, Jul 23, 2012 at 7:44 PM, Leon Hunter l...@ozzyfurocity.net wrote: I think there is a distinct lack of common sense floating around at the moment, as for I’m pretty sure faking player counts in a way that makes people join (effectively) empty servers on the assumption they are populated wouldn’t be something Valve would take kindly to. It degrades the effectiveness of the server list, is unfair to other server operators and is agitating for players who fall victim to it. ** ** Those operators who do fake player counts are running numerous risks. At present Valve are taking a passive approach to the problem. The more servers that abuse the server list, the more it drives players into using Quickplay, where Valve have much more control over who plays where. The servers abusing the player count should be (in an ideal system) haemorrhaging their server rank because players who join don’t stay on empty servers long enough to offset the join penalty. ** ** With that being said, the greatest risk still comes from Valve. Ergo: If a Valve employee joined your server thinking it had players on it only to find it was a faked player count, do you honestly think that they would do nothing? Of course they would, though it might not be immediately noticeable. ** ** These technicalities are reason enough not to do it. But for those who remain unconvinced, I guess the bottom line comes down to your own morals and why you run servers in the first place. Do you run servers to benefit the players or do you run servers to benefit yourself? ** ** You don’t benefit players by faking player counts. ** ** *-Leon* ** ** *PS: I’ve come to notice that most operators who fake player counts don’t know where to draw the line between right and wrong… quite often they do other things that further agitate players (such as ‘premium’ style benefits). It’s always those operators that get DDoS’ed and hacked. Food for thought.* ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics *Sent:* Tuesday, 24 July 2012 6:41 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF beta ** ** You can press f7 while on that server to make a abuse report or propably directly contact someone at Valve, like Fletcher. Yes, i was aware that if bots appear like real players, it isn't tolerated but i ment the plugin that just makes server look like 22/24 players. Then once you connect and go ingame, those people are all in spec mode. That wasn't previously bannable. -ics 24.7.2012 0:01, Smellyfeetyouhave . kirjoitti: Where would we report these servers? Here on the list? On Mon, Jul 23, 2012 at 4:13 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Actually, if a server bots appear like real players in the server browser or in game, we just ban them. We don’t take any action particular to quickplay for those types of hacks, it is a global ban. We have banned people for this in the past and can certainly do it in the future. If anybody wants to gather evidence of a server operator using these plugins, we will investigate it. We cannot police things to keep all 15,000 servers spotless. But we can follow up on the biggest offenders.** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics *Sent:* Monday, July 23, 2012 12:47 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF beta I guess i should elaborate before someone says something. With fakeplayers, i mean the plugin that lies to players that there are players on the server. I do not mean mask bots as faked players etc, faking tags and such. No, i don't use that plugin but some people do and it is allowed since they aren't getting boot from quickplay. -ics 23.7.2012 22:44, ics kirjoitti: Sounds, models, decals whatever are fine. Also fakeplayers are fine and plugins and addons that do not rapidly change the game or affect in it at all. There is a thin line that is allowed and what is not. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 -ics 23.7.2012 22:13, HyperionGaming.org Admin kirjoitti: Hello, I just tried forcing the quickplay beta on my computer to test the system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta server pool is so small that's why it sent me there), and I had to download a whole bunch of sound files (at least 30), which I'm guessing are used to play random sounds in-game or at round end. Is Valve OK with that? I was under the impression that a server labelled Quickplay had to be as Vanilla
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
So why isn't the TF2 Beta being used to test things like this before being shipped into the main game? On Fri, Jul 20, 2012 at 9:46 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Just to be clear, the this new feature is in beta status, but it has shipped in the regular game. It is not in the TF beta. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, July 20, 2012 6:35 PM To: Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Subject: [hlds_linux] New TF quickplay in beta Today's update introduced a new version of quickplay. It is currently in beta. A small percentage of players will be asked if they want to try out the beta, when they press the Start playing button. Here's what you need to know as a server operator: * Eligibility rules, maps, etc. have not changed * The new system does not utilize the server browser. * You might see some extra console spam. * Your server must opt into this potential stream of traffic by setting tf_mm_servermode 1 * Regular joins through through other means can coexist with joins through quickplay beta, with one significant shortcoming: If the first person to join your server joins outside of the new matchmaking system, the system will treat your server is full. If the first person to join your server comes in through the matchmaking system, your server will accept players from either source. This shortcoming will be addressed soon. So, basically: * Set tf_mm_servermode 1 to avoid missing out on any traffic from the beta matchmaking system. * If it causes any problems, then opt out! That's why it's called beta! From a player perspective, the new system offers two main features: * Form a search party with friends and find a server together. * Never get matched into an empty server by yourself. A server will always be seeded with at least N players. (Currently N = 2 since there will not be many players using the system, but we will increase that over time.) Thank you! Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] New quickplay is in the real Team Fortress, not TF beta
Just to be clear, the this new feature is in beta status, but it has shipped in the regular game. It is not in the TF beta. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, July 20, 2012 6:35 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Subject: [hlds_linux] New TF quickplay in beta Today's update introduced a new version of quickplay. It is currently in beta. A small percentage of players will be asked if they want to try out the beta, when they press the Start playing button. Here's what you need to know as a server operator: * Eligibility rules, maps, etc. have not changed * The new system does not utilize the server browser. * You might see some extra console spam. * Your server must opt into this potential stream of traffic by setting tf_mm_servermode 1 * Regular joins through through other means can coexist with joins through quickplay beta, with one significant shortcoming: If the first person to join your server joins outside of the new matchmaking system, the system will treat your server is full. If the first person to join your server comes in through the matchmaking system, your server will accept players from either source. This shortcoming will be addressed soon. So, basically: * Set tf_mm_servermode 1 to avoid missing out on any traffic from the beta matchmaking system. * If it causes any problems, then opt out! That's why it's called beta! From a player perspective, the new system offers two main features: * Form a search party with friends and find a server together. * Never get matched into an empty server by yourself. A server will always be seeded with at least N players. (Currently N = 2 since there will not be many players using the system, but we will increase that over time.) Thank you! Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Just for reference, is this separate from the update Eric announced, or were they shipped at the same time? On Fri, Jul 20, 2012 at 10:46 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Just to be clear, the this new feature is in beta status, but it has shipped in the regular game. It is not in the TF beta. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, July 20, 2012 6:35 PM To: Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Subject: [hlds_linux] New TF quickplay in beta Today's update introduced a new version of quickplay. It is currently in beta. A small percentage of players will be asked if they want to try out the beta, when they press the Start playing button. Here's what you need to know as a server operator: * Eligibility rules, maps, etc. have not changed * The new system does not utilize the server browser. * You might see some extra console spam. * Your server must opt into this potential stream of traffic by setting tf_mm_servermode 1 * Regular joins through through other means can coexist with joins through quickplay beta, with one significant shortcoming: If the first person to join your server joins outside of the new matchmaking system, the system will treat your server is full. If the first person to join your server comes in through the matchmaking system, your server will accept players from either source. This shortcoming will be addressed soon. So, basically: * Set tf_mm_servermode 1 to avoid missing out on any traffic from the beta matchmaking system. * If it causes any problems, then opt out! That's why it's called beta! From a player perspective, the new system offers two main features: * Form a search party with friends and find a server together. * Never get matched into an empty server by yourself. A server will always be seeded with at least N players. (Currently N = 2 since there will not be many players using the system, but we will increase that over time.) Thank you! Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds